@inglorious/engine 1.1.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +8 -3
- package/src/behaviors/camera.js +1 -1
- package/src/behaviors/input/controls.js +10 -26
- package/src/behaviors/input/gamepad.js +20 -44
- package/src/behaviors/input/input.js +14 -31
- package/src/behaviors/input/keyboard.js +6 -18
- package/src/behaviors/input/mouse.js +35 -18
- package/src/behaviors/input/touch.js +127 -0
- package/src/core/core-events.js +3 -0
- package/src/behaviors/physics/collidable.js +0 -20
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@inglorious/engine",
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"version": "
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"version": "2.1.0",
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"description": "A JavaScript game engine written with global state, immutability, and pure functions in mind. Have fun(ctional programming) with it!",
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"author": "IceOnFire <antony.mistretta@gmail.com> (https://ingloriouscoderz.it)",
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"license": "MIT",
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@@ -31,12 +31,17 @@
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},
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"dependencies": {
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"@inglorious/store": "4.0.0",
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"@inglorious/utils": "3.
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"@inglorious/utils": "3.5.0"
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},
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"peerDependencies": {
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"@inglorious/store": "4.0.0",
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"@inglorious/utils": "3.5.0"
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},
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"devDependencies": {
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"prettier": "^3.5.3",
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"vite": "^7.1.3",
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"vitest": "^1.6.0"
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"vitest": "^1.6.0",
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"@inglorious/eslint-config": "1.0.0"
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},
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"engines": {
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"node": ">= 22"
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package/src/behaviors/camera.js
CHANGED
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@@ -57,7 +57,7 @@ export function camera(params) {
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}
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},
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mouseWheel(entity,
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mouseWheel(entity, deltaY) {
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const delta = Math.sign(deltaY)
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// Scrolling down (positive deltaY) should zoom out (decrease zoom value)
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entity.targetZoom -= delta * entity.zoomSpeed * entity.zoomSensitivity
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@@ -1,37 +1,21 @@
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import { extend } from "@inglorious/utils/data-structures/objects.js"
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import { createGamepad, gamepadListener, gamepadsPoller } from "./gamepad.js"
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import { createInput, input } from "./input.js"
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import { createKeyboard, keyboard } from "./keyboard.js"
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name: "input0",
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}
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export function setupControls(params) {
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params = extend(DEFAULT_PARAMS, params)
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export function controls(...targetIds) {
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return {
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input: [input(params)],
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},
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entities: {
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gamepads: { type: "gamepads_poller" },
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},
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keyboard: [keyboard()],
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gamepads_poller: [gamepadsPoller(targetIds)],
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gamepad_listener: [gamepadListener()],
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input: [input()],
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}
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}
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export function
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name = DEFAULT_PARAMS.name,
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targetIds,
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mapping = {},
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) {
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export function createControls(targetId, mapping = {}) {
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return {
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[`
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[
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gamepads: { type: "gamepads_poller" },
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[`keyboard_${targetId}`]: createKeyboard(targetId, mapping),
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[`gamepad_${targetId}`]: createGamepad(targetId, mapping),
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[`input_${targetId}`]: createInput(targetId, mapping),
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}
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}
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@@ -1,8 +1,4 @@
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name: "gamepad_input0",
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}
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export function gamepadsPoller() {
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export function gamepadsPoller(targetIds = []) {
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return {
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create(entity, entityId) {
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if (entityId !== entity.id) return
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@@ -12,9 +8,7 @@ export function gamepadsPoller() {
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update(entity, dt, api) {
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navigator.getGamepads().forEach((gamepad) => {
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if (gamepad == null)
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return
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}
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if (gamepad == null) return
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const cache = (entity.gamepadStateCache[gamepad.index] ??= {
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axes: [],
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@@ -22,12 +16,10 @@ export function gamepadsPoller() {
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})
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gamepad.axes.forEach((axis, index) => {
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if (axis === cache.axes[index])
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return
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}
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if (axis === cache.axes[index]) return
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api.notify("gamepadAxis", {
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targetId: targetIds[gamepad.index],
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axis: `Axis${index}`,
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value: axis,
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})
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@@ -40,12 +32,12 @@ export function gamepadsPoller() {
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if (isPressed && !wasPressed) {
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api.notify("gamepadPress", {
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targetId: targetIds[gamepad.index],
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button: `Btn${index}`,
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})
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} else if (!isPressed && wasPressed) {
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api.notify("gamepadRelease", {
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targetId: targetIds[gamepad.index],
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button: `Btn${index}`,
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})
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}
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@@ -59,58 +51,42 @@ export function gamepadsPoller() {
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export function gamepadListener() {
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return {
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gamepadAxis(entity, {
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if (
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return
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}
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gamepadAxis(entity, { targetId, axis, value }, api) {
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if (targetId !== entity.targetId) return
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const action = entity.mapping[axis]
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if (!action)
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return
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}
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if (!action) return
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entity[action] = value
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api.notify("inputAxis", {
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api.notify("inputAxis", { targetId, action, value })
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},
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gamepadPress(entity, {
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if (
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return
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}
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gamepadPress(entity, { targetId, button }, api) {
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if (targetId !== entity.targetId) return
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const action = entity.mapping[button]
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if (!action)
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return
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}
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if (!action) return
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if (!entity[action]) {
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entity[action] = true
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api.notify("inputPress", {
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api.notify("inputPress", { targetId, action })
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}
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},
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gamepadRelease(entity, {
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if (
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return
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}
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gamepadRelease(entity, { targetId, button }, api) {
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if (targetId !== entity.targetId) return
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const action = entity.mapping[button]
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if (!action)
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return
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}
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if (!action) return
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if (entity[action]) {
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entity[action] = false
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api.notify("inputRelease", {
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api.notify("inputRelease", { targetId, action })
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}
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},
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}
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}
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export function createGamepad(
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targetInput,
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mapping = {},
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) {
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return { id: name, type: "gamepad_listener", targetInput, mapping }
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export function createGamepad(targetId, mapping = {}) {
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return { type: "gamepad_listener", targetId, mapping }
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}
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const DEFAULT_PARAMS = {
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name: "input0",
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}
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export function input() {
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return {
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inputAxis(entity, {
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if (
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}
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inputAxis(entity, { targetId, action, value }, api) {
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if (targetId !== entity.targetId) return
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entity[action] = value
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entity.
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api.notify(action, { entityId: targetId, value })
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})
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api.notify(action, { entityId: entity.targetId, value })
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},
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inputPress(entity, {
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if (
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}
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inputPress(entity, { targetId, action }, api) {
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if (targetId !== entity.targetId) return
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entity[action] = true
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entity.
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api.notify(action, targetId)
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})
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api.notify(action, entity.targetId)
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},
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inputRelease(entity, {
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if (
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}
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inputRelease(entity, { targetId, action }, api) {
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if (targetId !== entity.targetId) return
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entity[action] = false
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entity.
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api.notify(`${action}End`, targetId)
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})
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api.notify(`${action}End`, entity.targetId)
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},
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}
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}
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export function createInput(
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targetIds = [],
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mapping = {},
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) {
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return { id: name, type: "input", targetIds, mapping }
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export function createInput(targetId, mapping = {}) {
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return { type: "input", targetId, mapping }
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}
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const DEFAULT_PARAMS = {
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name: "keyboard0",
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}
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export function keyboard() {
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let handleKeyDown, handleKeyUp
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let currentDocument = null
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keyboardKeyDown(entity, keyCode, api) {
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const action = entity.mapping[keyCode]
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return
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}
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if (!action) return
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if (!entity[action]) {
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entity[action] = true
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api.notify("inputPress", {
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api.notify("inputPress", { targetId: entity.targetId, action })
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}
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},
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keyboardKeyUp(entity, keyCode, api) {
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const action = entity.mapping[keyCode]
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if (!action)
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return
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}
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if (!action) return
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if (entity[action]) {
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entity[action] = false
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api.notify("inputRelease", {
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api.notify("inputRelease", { targetId: entity.targetId, action })
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}
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},
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}
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}
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export function createKeyboard(
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targetInput,
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mapping = {},
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return { id: name, type: "keyboard", targetInput, mapping }
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export function createKeyboard(targetId, mapping = {}) {
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return { type: "keyboard", targetId, mapping }
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}
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function createKeyboardHandler(id, api) {
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import { findCollision } from "@inglorious/engine/collision/detection.js"
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import { clampToBounds } from "@inglorious/engine/physics/bounds.js"
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import { zero } from "@inglorious/utils/math/vector.js"
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const DEFAULT_PARAMS = {
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name: "mouse",
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}
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import { v } from "@inglorious/utils/v.js"
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const NO_Y = 0
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const HALF = 2
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export function mouse() {
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return {
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@@ -37,10 +35,10 @@ export function mouse() {
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}
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}
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export function
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const handleMouseMove = createHandler("mouseMove", parent,
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-
const handleClick = createHandler("mouseClick", parent,
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const handleWheel = createHandler("mouseWheel", parent,
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export function trackMouse(parent, api) {
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const handleMouseMove = createHandler("mouseMove", parent, api)
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const handleClick = createHandler("mouseClick", parent, api)
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41
|
+
const handleWheel = createHandler("mouseWheel", parent, api)
|
|
44
42
|
|
|
45
43
|
return {
|
|
46
44
|
onMouseMove: handleMouseMove,
|
|
@@ -49,9 +47,8 @@ export function track(parent, options) {
|
|
|
49
47
|
}
|
|
50
48
|
}
|
|
51
49
|
|
|
52
|
-
export function createMouse(
|
|
50
|
+
export function createMouse(overrides = {}) {
|
|
53
51
|
return {
|
|
54
|
-
id: name,
|
|
55
52
|
type: "mouse",
|
|
56
53
|
layer: 999, // A high layer value to ensure it's always rendered on top
|
|
57
54
|
position: zero(),
|
|
@@ -61,30 +58,50 @@ export function createMouse(name = DEFAULT_PARAMS.name, overrides = {}) {
|
|
|
61
58
|
|
|
62
59
|
function createHandler(type, parent, api) {
|
|
63
60
|
return (event) => {
|
|
61
|
+
event.preventDefault()
|
|
64
62
|
event.stopPropagation()
|
|
65
63
|
|
|
66
64
|
if (parent == null) {
|
|
67
65
|
return
|
|
68
66
|
}
|
|
69
67
|
|
|
70
|
-
// For wheel events, the payload is different from other mouse events.
|
|
71
68
|
if (type === "mouseWheel") {
|
|
72
|
-
api.notify(type,
|
|
69
|
+
api.notify(type, event.deltaY)
|
|
73
70
|
return
|
|
74
71
|
}
|
|
75
72
|
|
|
76
|
-
|
|
77
|
-
const payload = calculatePosition(event, parent)
|
|
73
|
+
const payload = calculatePosition(event, parent, api)
|
|
78
74
|
api.notify(type, payload)
|
|
79
75
|
}
|
|
80
76
|
}
|
|
81
77
|
|
|
82
|
-
function calculatePosition(event, parent) {
|
|
78
|
+
function calculatePosition(event, parent, api) {
|
|
83
79
|
const { clientX, clientY } = event
|
|
84
|
-
const {
|
|
80
|
+
const {
|
|
81
|
+
left,
|
|
82
|
+
bottom,
|
|
83
|
+
width: canvasWidth,
|
|
84
|
+
height: canvasHeight,
|
|
85
|
+
} = parent.getBoundingClientRect()
|
|
85
86
|
|
|
86
87
|
const x = clientX - left
|
|
87
|
-
const
|
|
88
|
+
const y = bottom - clientY
|
|
89
|
+
|
|
90
|
+
const game = api.getEntity("game")
|
|
91
|
+
const [gameWidth, gameHeight] = game.size
|
|
92
|
+
|
|
93
|
+
const scaleX = canvasWidth / gameWidth
|
|
94
|
+
const scaleY = canvasHeight / gameHeight
|
|
95
|
+
const scale = Math.min(scaleX, scaleY)
|
|
96
|
+
|
|
97
|
+
const scaledGameWidth = gameWidth * scale
|
|
98
|
+
const scaledGameHeight = gameHeight * scale
|
|
99
|
+
|
|
100
|
+
const offsetX = (canvasWidth - scaledGameWidth) / HALF
|
|
101
|
+
const offsetY = (canvasHeight - scaledGameHeight) / HALF
|
|
102
|
+
|
|
103
|
+
const gameX = (x - offsetX) / scale
|
|
104
|
+
const gameY = (y - offsetY) / scale
|
|
88
105
|
|
|
89
|
-
return
|
|
106
|
+
return v(gameX, NO_Y, gameY)
|
|
90
107
|
}
|
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
import { findCollision } from "@inglorious/engine/collision/detection.js"
|
|
2
|
+
import { clampToBounds } from "@inglorious/engine/physics/bounds.js"
|
|
3
|
+
import { magnitude, zero } from "@inglorious/utils/math/vector.js"
|
|
4
|
+
import { subtract } from "@inglorious/utils/math/vectors.js"
|
|
5
|
+
import { v } from "@inglorious/utils/v.js"
|
|
6
|
+
|
|
7
|
+
const NO_Y = 0
|
|
8
|
+
const MOVEMENT_THRESHOLD = 5
|
|
9
|
+
const HALF = 2
|
|
10
|
+
|
|
11
|
+
export function touch() {
|
|
12
|
+
return {
|
|
13
|
+
create(entity, entityId) {
|
|
14
|
+
if (entityId !== entity.id) return
|
|
15
|
+
|
|
16
|
+
entity.collisions ??= {}
|
|
17
|
+
entity.collisions.bounds ??= { shape: "point" }
|
|
18
|
+
},
|
|
19
|
+
|
|
20
|
+
touchStart(entity, position) {
|
|
21
|
+
entity.isSwiping = false
|
|
22
|
+
entity.position = position
|
|
23
|
+
},
|
|
24
|
+
|
|
25
|
+
touchMove(entity, position, api) {
|
|
26
|
+
const game = api.getEntity("game")
|
|
27
|
+
|
|
28
|
+
const delta = subtract(position, entity.position)
|
|
29
|
+
|
|
30
|
+
if (magnitude(delta) > MOVEMENT_THRESHOLD) {
|
|
31
|
+
entity.isSwiping = true
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
entity.position = position
|
|
35
|
+
|
|
36
|
+
clampToBounds(entity, game.size)
|
|
37
|
+
},
|
|
38
|
+
|
|
39
|
+
touchEnd(entity, _, api) {
|
|
40
|
+
if (entity.isSwiping) {
|
|
41
|
+
api.notify("swipe", v(...entity.position))
|
|
42
|
+
entity.isSwiping = false
|
|
43
|
+
return
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
const entities = api.getEntities()
|
|
47
|
+
const clickedEntity = findCollision(entity, entities)
|
|
48
|
+
if (clickedEntity) {
|
|
49
|
+
api.notify("entityTouch", clickedEntity.id)
|
|
50
|
+
} else {
|
|
51
|
+
api.notify("sceneTouch", v(...entity.position))
|
|
52
|
+
}
|
|
53
|
+
},
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
export function trackTouch(parent, api) {
|
|
58
|
+
const handleTouchStart = createHandler("touchStart", parent, api)
|
|
59
|
+
const handleTouchMove = createHandler("touchMove", parent, api)
|
|
60
|
+
const handleTouchEnd = createHandler("touchEnd", parent, api)
|
|
61
|
+
|
|
62
|
+
return {
|
|
63
|
+
onTouchStart: handleTouchStart,
|
|
64
|
+
onTouchMove: handleTouchMove,
|
|
65
|
+
onTouchEnd: handleTouchEnd,
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
export function createTouch(overrides = {}) {
|
|
70
|
+
return {
|
|
71
|
+
type: "touch",
|
|
72
|
+
layer: 999, // A high layer value to ensure it's always rendered on top
|
|
73
|
+
position: zero(),
|
|
74
|
+
...overrides,
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
function createHandler(type, parent, api) {
|
|
79
|
+
return (event) => {
|
|
80
|
+
event.preventDefault()
|
|
81
|
+
event.stopPropagation()
|
|
82
|
+
|
|
83
|
+
if (parent == null) {
|
|
84
|
+
return
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
if (type === "touchEnd") {
|
|
88
|
+
api.notify(type)
|
|
89
|
+
return
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
const payload = calculatePosition(event, parent, api)
|
|
93
|
+
api.notify(type, payload)
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
function calculatePosition(event, parent, api) {
|
|
98
|
+
const [touch] = event.touches
|
|
99
|
+
const { clientX, clientY } = touch
|
|
100
|
+
const {
|
|
101
|
+
left,
|
|
102
|
+
bottom,
|
|
103
|
+
width: canvasWidth,
|
|
104
|
+
height: canvasHeight,
|
|
105
|
+
} = parent.getBoundingClientRect()
|
|
106
|
+
|
|
107
|
+
const x = clientX - left
|
|
108
|
+
const y = bottom - clientY
|
|
109
|
+
|
|
110
|
+
const game = api.getEntity("game")
|
|
111
|
+
const [gameWidth, gameHeight] = game.size
|
|
112
|
+
|
|
113
|
+
const scaleX = canvasWidth / gameWidth
|
|
114
|
+
const scaleY = canvasHeight / gameHeight
|
|
115
|
+
const scale = Math.min(scaleX, scaleY)
|
|
116
|
+
|
|
117
|
+
const scaledGameWidth = gameWidth * scale
|
|
118
|
+
const scaledGameHeight = gameHeight * scale
|
|
119
|
+
|
|
120
|
+
const offsetX = (canvasWidth - scaledGameWidth) / HALF
|
|
121
|
+
const offsetY = (canvasHeight - scaledGameHeight) / HALF
|
|
122
|
+
|
|
123
|
+
const gameX = (x - offsetX) / scale
|
|
124
|
+
const gameY = (y - offsetY) / scale
|
|
125
|
+
|
|
126
|
+
return v(gameX, NO_Y, gameY)
|
|
127
|
+
}
|
package/src/core/core-events.js
CHANGED
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { extend } from "@inglorious/utils/data-structures/objects.js"
|
|
2
|
-
|
|
3
|
-
const DEFAULT_PARAMS = {
|
|
4
|
-
onState: "default",
|
|
5
|
-
}
|
|
6
|
-
|
|
7
|
-
export function collidable(params) {
|
|
8
|
-
params = extend(DEFAULT_PARAMS, params)
|
|
9
|
-
|
|
10
|
-
return (type) =>
|
|
11
|
-
extend(type, {
|
|
12
|
-
states: {
|
|
13
|
-
[params.onState]: {
|
|
14
|
-
update(entity, dt, api) {
|
|
15
|
-
type.states?.[params.onState].update?.(entity, dt, api)
|
|
16
|
-
},
|
|
17
|
-
},
|
|
18
|
-
},
|
|
19
|
-
})
|
|
20
|
-
}
|