@inglorious/engine 0.9.0 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/package.json +3 -3
- package/src/behaviors/game.js +8 -0
- package/src/behaviors/input/mouse.js +7 -10
- package/src/behaviors/physics/clamped.js +1 -1
- package/src/core/engine.js +8 -4
- package/src/main.js +1 -1
- package/src/physics/bounds.js +17 -16
package/README.md
CHANGED
|
@@ -71,7 +71,7 @@ Here is a complete example showing how to set up and run a game using the engine
|
|
|
71
71
|
<!DOCTYPE html>
|
|
72
72
|
<html lang="en">
|
|
73
73
|
<body>
|
|
74
|
-
<canvas id="canvas"></canvas>
|
|
74
|
+
<canvas id="canvas" width="800" height="600"></canvas>
|
|
75
75
|
|
|
76
76
|
<script type="text/javascript">
|
|
77
77
|
window.process = { env: "development" }
|
|
@@ -84,7 +84,7 @@ Here is a complete example showing how to set up and run a game using the engine
|
|
|
84
84
|
"@inglorious/utils/": "https://unpkg.com/@inglorious%2Futils@latest/src/",
|
|
85
85
|
"@inglorious/store/": "https://unpkg.com/@inglorious%2Fstore@latest/src/",
|
|
86
86
|
"@inglorious/engine/": "https://unpkg.com/@inglorious%2Fengine@latest/src/",
|
|
87
|
-
"@inglorious/
|
|
87
|
+
"@inglorious/renderer-2d/": "https://unpkg.com/@inglorious%2Frenderer-2d@latest/src/",
|
|
88
88
|
"game": "/game.js"
|
|
89
89
|
}
|
|
90
90
|
}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@inglorious/engine",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.10.0",
|
|
4
4
|
"description": "A JavaScript game engine written with global state, immutability, and pure functions in mind. Have fun(ctional programming) with it!",
|
|
5
5
|
"author": "IceOnFire <antony.mistretta@gmail.com> (https://ingloriouscoderz.it)",
|
|
6
6
|
"license": "MIT",
|
|
@@ -30,8 +30,8 @@
|
|
|
30
30
|
"access": "public"
|
|
31
31
|
},
|
|
32
32
|
"dependencies": {
|
|
33
|
-
"@inglorious/
|
|
34
|
-
"@inglorious/
|
|
33
|
+
"@inglorious/utils": "2.2.0",
|
|
34
|
+
"@inglorious/store": "3.0.0"
|
|
35
35
|
},
|
|
36
36
|
"devDependencies": {
|
|
37
37
|
"prettier": "^3.5.3",
|
package/src/behaviors/game.js
CHANGED
|
@@ -22,7 +22,7 @@ export function mouse() {
|
|
|
22
22
|
|
|
23
23
|
entity.position = position
|
|
24
24
|
|
|
25
|
-
clampToBounds(entity, game.
|
|
25
|
+
clampToBounds(entity, game.size)
|
|
26
26
|
},
|
|
27
27
|
|
|
28
28
|
mouseClick(entity, position, api) {
|
|
@@ -74,20 +74,17 @@ function createHandler(type, parent, api) {
|
|
|
74
74
|
}
|
|
75
75
|
|
|
76
76
|
// For move and click events, the payload is the calculated position.
|
|
77
|
-
const payload = calculatePosition(
|
|
78
|
-
clientX: event.clientX,
|
|
79
|
-
clientY: event.clientY,
|
|
80
|
-
parent,
|
|
81
|
-
})
|
|
77
|
+
const payload = calculatePosition(event, parent)
|
|
82
78
|
api.notify(type, payload)
|
|
83
79
|
}
|
|
84
80
|
}
|
|
85
81
|
|
|
86
|
-
function calculatePosition(
|
|
87
|
-
const
|
|
82
|
+
function calculatePosition(event, parent) {
|
|
83
|
+
const { clientX, clientY } = event
|
|
84
|
+
const { left, bottom } = parent.getBoundingClientRect()
|
|
88
85
|
|
|
89
|
-
const x = clientX -
|
|
90
|
-
const z =
|
|
86
|
+
const x = clientX - left
|
|
87
|
+
const z = bottom - clientY
|
|
91
88
|
|
|
92
89
|
return [x, NO_Y, z]
|
|
93
90
|
}
|
package/src/core/engine.js
CHANGED
|
@@ -5,6 +5,7 @@ import { createStore } from "@inglorious/store/store.js"
|
|
|
5
5
|
import { augmentType } from "@inglorious/store/types.js"
|
|
6
6
|
import { isArray } from "@inglorious/utils/data-structures/array.js"
|
|
7
7
|
import { extendWith } from "@inglorious/utils/data-structures/objects.js"
|
|
8
|
+
import { isVector } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
8
9
|
|
|
9
10
|
import { coreEvents } from "./core-events.js"
|
|
10
11
|
import { disconnectDevTools, initDevTools, sendAction } from "./dev-tools.js"
|
|
@@ -28,7 +29,7 @@ const DEFAULT_GAME_CONFIG = {
|
|
|
28
29
|
|
|
29
30
|
entities: {
|
|
30
31
|
// eslint-disable-next-line no-magic-numbers
|
|
31
|
-
game: { type: "game",
|
|
32
|
+
game: { type: "game", size: [800, 600] },
|
|
32
33
|
audio: { type: "audio", sounds: {} },
|
|
33
34
|
},
|
|
34
35
|
}
|
|
@@ -100,7 +101,6 @@ export class Engine {
|
|
|
100
101
|
start() {
|
|
101
102
|
this._api.notify("start")
|
|
102
103
|
this._loop.start(this, ONE_SECOND / this._config.loop.fps)
|
|
103
|
-
this.isRunning = true
|
|
104
104
|
}
|
|
105
105
|
|
|
106
106
|
/**
|
|
@@ -110,7 +110,6 @@ export class Engine {
|
|
|
110
110
|
this._api.notify("stop")
|
|
111
111
|
this._store.update(this._api)
|
|
112
112
|
this._loop.stop()
|
|
113
|
-
this.isRunning = false
|
|
114
113
|
}
|
|
115
114
|
|
|
116
115
|
/**
|
|
@@ -148,7 +147,12 @@ export class Engine {
|
|
|
148
147
|
}
|
|
149
148
|
|
|
150
149
|
function merger(targetValue, sourceValue) {
|
|
151
|
-
if (
|
|
150
|
+
if (
|
|
151
|
+
isArray(targetValue) &&
|
|
152
|
+
!isVector(targetValue) &&
|
|
153
|
+
isArray(sourceValue) &&
|
|
154
|
+
!isVector(sourceValue)
|
|
155
|
+
) {
|
|
152
156
|
return [...targetValue, ...sourceValue]
|
|
153
157
|
}
|
|
154
158
|
}
|
package/src/main.js
CHANGED
|
@@ -2,8 +2,8 @@ import { Engine } from "@inglorious/engine/core/engine.js"
|
|
|
2
2
|
import { createRenderer } from "@inglorious/renderer-2d/index.js"
|
|
3
3
|
import game from "game"
|
|
4
4
|
|
|
5
|
-
const canvas = document.getElementById("canvas")
|
|
6
5
|
window.addEventListener("load", async () => {
|
|
6
|
+
const canvas = document.getElementById("canvas")
|
|
7
7
|
const renderer = createRenderer(canvas)
|
|
8
8
|
const engine = new Engine(renderer, game)
|
|
9
9
|
await engine.init()
|
package/src/physics/bounds.js
CHANGED
|
@@ -9,20 +9,21 @@ import {
|
|
|
9
9
|
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
10
10
|
import { abs } from "@inglorious/utils/math/numbers.js"
|
|
11
11
|
|
|
12
|
+
const ORIGIN = 0
|
|
12
13
|
const DOUBLE = 2
|
|
13
14
|
const HALF = 2
|
|
14
15
|
const X = 0
|
|
15
16
|
const Z = 2
|
|
16
17
|
|
|
17
|
-
export function bounce(entity, dt, [
|
|
18
|
+
export function bounce(entity, dt, [maxX, maxZ]) {
|
|
18
19
|
const [x, , z] = entity.position
|
|
19
20
|
|
|
20
21
|
const velocity = createVector(entity.maxSpeed, entity.orientation)
|
|
21
|
-
if (x <
|
|
22
|
+
if (x < ORIGIN || x >= maxX) {
|
|
22
23
|
velocity[X] = -velocity[X]
|
|
23
24
|
}
|
|
24
25
|
|
|
25
|
-
if (z <
|
|
26
|
+
if (z < ORIGIN || z >= maxZ) {
|
|
26
27
|
velocity[Z] = -velocity[Z]
|
|
27
28
|
}
|
|
28
29
|
|
|
@@ -33,7 +34,7 @@ export function bounce(entity, dt, [minX, minZ, maxX, maxZ]) {
|
|
|
33
34
|
}
|
|
34
35
|
|
|
35
36
|
const ClampToBoundsByShape = {
|
|
36
|
-
rectangle(entity, [
|
|
37
|
+
rectangle(entity, [maxX, maxZ], collisionGroup) {
|
|
37
38
|
const [width, height, depth] =
|
|
38
39
|
entity.collisions[collisionGroup].size ?? entity.size
|
|
39
40
|
|
|
@@ -43,31 +44,31 @@ const ClampToBoundsByShape = {
|
|
|
43
44
|
|
|
44
45
|
return clamp(
|
|
45
46
|
entity.position,
|
|
46
|
-
[
|
|
47
|
+
[halfWidth, halfHeight, halfDepth],
|
|
47
48
|
[maxX - halfWidth, maxZ - halfHeight, maxZ - halfDepth],
|
|
48
49
|
)
|
|
49
50
|
},
|
|
50
51
|
|
|
51
|
-
circle(entity, [
|
|
52
|
+
circle(entity, [maxX, maxY], collisionGroup, depthAxis = "y") {
|
|
52
53
|
const radius = entity.collisions[collisionGroup].radius ?? entity.radius
|
|
53
54
|
|
|
54
55
|
if (depthAxis === "z") {
|
|
55
56
|
return clamp(
|
|
56
57
|
entity.position,
|
|
57
|
-
[
|
|
58
|
+
[radius, radius, ORIGIN],
|
|
58
59
|
[maxX - radius, maxY - radius, maxY],
|
|
59
60
|
)
|
|
60
61
|
}
|
|
61
62
|
|
|
62
63
|
return clamp(
|
|
63
64
|
entity.position,
|
|
64
|
-
[
|
|
65
|
+
[radius, ORIGIN, radius],
|
|
65
66
|
[maxX - radius, maxY, maxY - radius],
|
|
66
67
|
)
|
|
67
68
|
},
|
|
68
69
|
|
|
69
|
-
point(entity, [
|
|
70
|
-
return clamp(entity.position,
|
|
70
|
+
point(entity, [maxX, maxZ]) {
|
|
71
|
+
return clamp(entity.position, zero(), [maxX, maxZ, maxZ])
|
|
71
72
|
},
|
|
72
73
|
}
|
|
73
74
|
|
|
@@ -82,7 +83,7 @@ export function clampToBounds(
|
|
|
82
83
|
return handler(entity, bounds, collisionGroup, depthAxis)
|
|
83
84
|
}
|
|
84
85
|
|
|
85
|
-
export function flip(entity, [
|
|
86
|
+
export function flip(entity, [maxX, maxZ]) {
|
|
86
87
|
const [x, , z] = entity.position
|
|
87
88
|
|
|
88
89
|
entity.collisions ??= {}
|
|
@@ -111,20 +112,20 @@ export function flip(entity, [minX, minZ, maxX, maxZ]) {
|
|
|
111
112
|
const direction = fromAngle(entity.orientation)
|
|
112
113
|
|
|
113
114
|
if (
|
|
114
|
-
left <
|
|
115
|
+
left < ORIGIN ||
|
|
115
116
|
right >= maxX ||
|
|
116
|
-
bottom <
|
|
117
|
+
bottom < ORIGIN ||
|
|
117
118
|
top >= maxZ ||
|
|
118
|
-
back <
|
|
119
|
+
back < ORIGIN ||
|
|
119
120
|
front >= maxZ
|
|
120
121
|
) {
|
|
121
|
-
if (left <
|
|
122
|
+
if (left < ORIGIN) {
|
|
122
123
|
direction[X] = abs(direction[X])
|
|
123
124
|
} else if (right >= maxX) {
|
|
124
125
|
direction[X] = -abs(direction[X])
|
|
125
126
|
}
|
|
126
127
|
|
|
127
|
-
if (back <
|
|
128
|
+
if (back < ORIGIN) {
|
|
128
129
|
direction[Z] = abs(direction[Z])
|
|
129
130
|
} else if (front >= maxZ) {
|
|
130
131
|
direction[Z] = -abs(direction[Z])
|