@infiniteezverse/monskills-ezpath 0.1.0

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Files changed (56) hide show
  1. package/.well-known/agent.json +241 -0
  2. package/.well-known/openapi.json +310 -0
  3. package/ARENA.md +551 -0
  4. package/DEPLOYMENT.md +460 -0
  5. package/LAUNCH.md +345 -0
  6. package/LICENSE +24 -0
  7. package/MANIFEST.md +356 -0
  8. package/MONAD.md +375 -0
  9. package/QUICKSTART.md +378 -0
  10. package/README.md +88 -0
  11. package/X402_IMPLEMENTATION.md +468 -0
  12. package/dist/agents/arena-agent.d.ts +166 -0
  13. package/dist/agents/arena-agent.d.ts.map +1 -0
  14. package/dist/agents/arena-agent.js +267 -0
  15. package/dist/agents/arena-agent.js.map +1 -0
  16. package/dist/agents/bankroll-manager.d.ts +114 -0
  17. package/dist/agents/bankroll-manager.d.ts.map +1 -0
  18. package/dist/agents/bankroll-manager.js +293 -0
  19. package/dist/agents/bankroll-manager.js.map +1 -0
  20. package/dist/agents/index.d.ts +9 -0
  21. package/dist/agents/index.d.ts.map +1 -0
  22. package/dist/agents/index.js +29 -0
  23. package/dist/agents/index.js.map +1 -0
  24. package/dist/agents/strategy.d.ts +48 -0
  25. package/dist/agents/strategy.d.ts.map +1 -0
  26. package/dist/agents/strategy.js +265 -0
  27. package/dist/agents/strategy.js.map +1 -0
  28. package/dist/agents/types.d.ts +197 -0
  29. package/dist/agents/types.d.ts.map +1 -0
  30. package/dist/agents/types.js +7 -0
  31. package/dist/agents/types.js.map +1 -0
  32. package/dist/config/monad.d.ts +175 -0
  33. package/dist/config/monad.d.ts.map +1 -0
  34. package/dist/config/monad.js +222 -0
  35. package/dist/config/monad.js.map +1 -0
  36. package/dist/index.d.ts +47 -0
  37. package/dist/index.d.ts.map +1 -0
  38. package/dist/index.js +153 -0
  39. package/dist/index.js.map +1 -0
  40. package/dist/payments/eip3009.d.ts +210 -0
  41. package/dist/payments/eip3009.d.ts.map +1 -0
  42. package/dist/payments/eip3009.js +261 -0
  43. package/dist/payments/eip3009.js.map +1 -0
  44. package/dist/payments/index.d.ts +8 -0
  45. package/dist/payments/index.d.ts.map +1 -0
  46. package/dist/payments/index.js +25 -0
  47. package/dist/payments/index.js.map +1 -0
  48. package/dist/payments/quote-execution.d.ts +76 -0
  49. package/dist/payments/quote-execution.d.ts.map +1 -0
  50. package/dist/payments/quote-execution.js +285 -0
  51. package/dist/payments/quote-execution.js.map +1 -0
  52. package/dist/types/ezpath.d.ts +65 -0
  53. package/dist/types/ezpath.d.ts.map +1 -0
  54. package/dist/types/ezpath.js +7 -0
  55. package/dist/types/ezpath.js.map +1 -0
  56. package/package.json +42 -0
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+ 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@@ -0,0 +1,9 @@
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+ /**
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+ * Arena Agent Exports
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+ * Complete agent framework for tournament competition
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+ */
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+ export { Agent } from './arena-agent';
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+ export { BankrollManager } from './bankroll-manager';
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+ export { StrategyEngine } from './strategy';
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+ export * from './types';
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+ //# sourceMappingURL=index.d.ts.map
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/agents/index.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAC5C,cAAc,SAAS,CAAC"}
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+ "use strict";
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+ /**
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+ * Arena Agent Exports
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+ * Complete agent framework for tournament competition
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+ */
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+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() { return m[k]; } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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+ }) : (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ o[k2] = m[k];
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+ }));
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+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
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+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.StrategyEngine = exports.BankrollManager = exports.Agent = void 0;
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+ var arena_agent_1 = require("./arena-agent");
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+ Object.defineProperty(exports, "Agent", { enumerable: true, get: function () { return arena_agent_1.Agent; } });
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+ var bankroll_manager_1 = require("./bankroll-manager");
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+ Object.defineProperty(exports, "BankrollManager", { enumerable: true, get: function () { return bankroll_manager_1.BankrollManager; } });
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+ var strategy_1 = require("./strategy");
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+ Object.defineProperty(exports, "StrategyEngine", { enumerable: true, get: function () { return strategy_1.StrategyEngine; } });
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+ __exportStar(require("./types"), exports);
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+ //# sourceMappingURL=index.js.map
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/agents/index.ts"],"names":[],"mappings":";AAAA;;;GAGG;;;;;;;;;;;;;;;;;AAEH,6CAAsC;AAA7B,oGAAA,KAAK,OAAA;AACd,uDAAqD;AAA5C,mHAAA,eAAe,OAAA;AACxB,uCAA4C;AAAnC,0GAAA,cAAc,OAAA;AACvB,0CAAwB"}
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+ /**
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+ * Strategy Engine
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+ * Determines optimal strategy based on bankroll, risk, and game conditions
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+ */
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+ import { BankrollMetrics, StrategyMode, StrategyRecommendation, DecisionContext } from './types';
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+ /**
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+ * Strategy Engine
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+ */
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+ export declare class StrategyEngine {
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+ /**
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+ * Recommend strategy based on bankroll metrics
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+ */
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+ static recommendStrategy(metrics: BankrollMetrics, skillLevel: string, currentStrategy: StrategyMode): StrategyRecommendation;
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+ /**
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+ * Get strategy suggestions
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+ */
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+ private static getSuggestions;
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+ /**
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+ * Get warning flags
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+ */
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+ private static getWarnings;
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+ /**
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+ * Get reasoning for recommendation
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+ */
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+ private static getReasoning;
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+ /**
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+ * Make game decision given context
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+ */
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+ static makeGameDecision(context: DecisionContext): {
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+ action: 'fold' | 'check' | 'call' | 'raise' | 'all-in';
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+ confidence: number;
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+ reasoning: string;
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+ };
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+ /**
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+ * Calculate optimal buyin amount for tournament
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+ */
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+ static calculateOptimalBuyin(bankroll: bigint, _strategy: StrategyMode, minBuyin: bigint, maxBuyin: bigint): bigint;
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+ /**
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+ * Calculate session length recommendation
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+ */
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+ static recommendSessionLength(metrics: BankrollMetrics, skillLevel: string): number;
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+ /**
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+ * Evaluate hand strength (simplified)
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+ */
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+ static evaluateHandStrength(hand: string): number;
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+ }
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+ export default StrategyEngine;
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+ //# sourceMappingURL=strategy.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,265 @@
1
+ "use strict";
2
+ /**
3
+ * Strategy Engine
4
+ * Determines optimal strategy based on bankroll, risk, and game conditions
5
+ */
6
+ Object.defineProperty(exports, "__esModule", { value: true });
7
+ exports.StrategyEngine = void 0;
8
+ /**
9
+ * Strategy configuration for each mode
10
+ */
11
+ const STRATEGY_CONFIG = {
12
+ aggressive: {
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+ description: 'Play wide ranges, apply pressure, take calculated risks',
14
+ minBankrollBuyins: 20,
15
+ maxBankrollBuyins: 50,
16
+ aggressiveness: 0.8,
17
+ riskTolerance: 0.7,
18
+ stkMultiplier: 1.5,
19
+ },
20
+ balanced: {
21
+ description: 'Standard poker strategy, balanced aggression and caution',
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+ minBankrollBuyins: 15,
23
+ maxBankrollBuyins: 100,
24
+ aggressiveness: 0.5,
25
+ riskTolerance: 0.4,
26
+ stkMultiplier: 1.0,
27
+ },
28
+ conservative: {
29
+ description: 'Tight ranges, minimal risk, solid fundamentals only',
30
+ minBankrollBuyins: 5,
31
+ maxBankrollBuyins: 50,
32
+ aggressiveness: 0.2,
33
+ riskTolerance: 0.1,
34
+ stkMultiplier: 0.7,
35
+ },
36
+ adaptive: {
37
+ description: 'Adjusts strategy based on game conditions and bankroll',
38
+ minBankrollBuyins: 1,
39
+ maxBankrollBuyins: 100,
40
+ aggressiveness: 0.5,
41
+ riskTolerance: 0.5,
42
+ stkMultiplier: 1.0,
43
+ },
44
+ };
45
+ /**
46
+ * Strategy Engine
47
+ */
48
+ class StrategyEngine {
49
+ /**
50
+ * Recommend strategy based on bankroll metrics
51
+ */
52
+ static recommendStrategy(metrics, skillLevel, currentStrategy) {
53
+ const bankrollHealth = Math.min(metrics.buyinsRemaining / 20, 1);
54
+ // Determine optimal strategy
55
+ let recommended;
56
+ let confidence = 0.5;
57
+ if (metrics.status === 'critical' || metrics.status === 'bust') {
58
+ // Must be conservative when in trouble
59
+ recommended = 'conservative';
60
+ confidence = 1.0;
61
+ }
62
+ else if (metrics.buyinsRemaining > 30 &&
63
+ metrics.riskOfRuin < 0.05 &&
64
+ skillLevel === 'advanced') {
65
+ // Can be aggressive when healthy
66
+ recommended = 'aggressive';
67
+ confidence = 0.8;
68
+ }
69
+ else if (metrics.buyinsRemaining > 20 && metrics.riskOfRuin < 0.15) {
70
+ // Balanced when moderate
71
+ recommended = 'balanced';
72
+ confidence = 0.7;
73
+ }
74
+ else if (metrics.buyinsRemaining < 10) {
75
+ // Conservative when low
76
+ recommended = 'conservative';
77
+ confidence = 0.9;
78
+ }
79
+ else {
80
+ // Default to adaptive
81
+ recommended = 'adaptive';
82
+ confidence = 0.6;
83
+ }
84
+ return {
85
+ currentStrategy,
86
+ recommendedStrategy: recommended,
87
+ confidence,
88
+ bankrollHealth,
89
+ riskOfRuin: metrics.riskOfRuin,
90
+ tableCondition: 'balanced', // Would be determined by game analysis
91
+ opponentSkill: 'average', // Would be determined by opponent analysis
92
+ suggestions: this.getSuggestions(recommended, metrics),
93
+ warningFlags: this.getWarnings(metrics),
94
+ reasoning: this.getReasoning(recommended, metrics),
95
+ };
96
+ }
97
+ /**
98
+ * Get strategy suggestions
99
+ */
100
+ static getSuggestions(strategy, metrics) {
101
+ const suggestions = [];
102
+ const config = STRATEGY_CONFIG[strategy];
103
+ if (metrics.buyinsRemaining < config.minBankrollBuyins) {
104
+ suggestions.push(`Build bankroll to ${config.minBankrollBuyins}+ buyins before playing high stakes`);
105
+ }
106
+ switch (strategy) {
107
+ case 'aggressive':
108
+ suggestions.push('Open more hands from late position');
109
+ suggestions.push('3-bet more frequently pre-flop');
110
+ suggestions.push('Play more marginal hands in position');
111
+ suggestions.push('Apply continuous pressure at tables');
112
+ break;
113
+ case 'balanced':
114
+ suggestions.push('Follow standard poker fundamentals');
115
+ suggestions.push('Adjust to table dynamics');
116
+ suggestions.push('Mix up your play to avoid predictability');
117
+ suggestions.push('Focus on value and position');
118
+ break;
119
+ case 'conservative':
120
+ suggestions.push('Play only strong hands');
121
+ suggestions.push('Avoid marginal situations');
122
+ suggestions.push('Wait for premium hands');
123
+ suggestions.push('Minimize variance');
124
+ break;
125
+ case 'adaptive':
126
+ suggestions.push('Observe table conditions before committing');
127
+ suggestions.push('Adjust aggression based on opponents');
128
+ suggestions.push('Switch gears as needed');
129
+ suggestions.push('Keep bankroll growth consistent');
130
+ break;
131
+ }
132
+ return suggestions;
133
+ }
134
+ /**
135
+ * Get warning flags
136
+ */
137
+ static getWarnings(metrics) {
138
+ const warnings = [];
139
+ if (metrics.riskOfRuin > 0.5) {
140
+ warnings.push('⚠️ Risk of ruin is HIGH. Consider taking a break.');
141
+ }
142
+ if (metrics.buyinsRemaining < 5) {
143
+ warnings.push('⚠️ Critical bankroll level. Only play 0.5-1BB games.');
144
+ }
145
+ if (metrics.status === 'bust') {
146
+ warnings.push('🚨 Bankroll below minimum. STOP playing immediately.');
147
+ }
148
+ if (metrics.buyinsRemaining > 50) {
149
+ warnings.push('ℹ️ Bankroll is very healthy. Can afford to play higher stakes.');
150
+ }
151
+ return warnings;
152
+ }
153
+ /**
154
+ * Get reasoning for recommendation
155
+ */
156
+ static getReasoning(strategy, metrics) {
157
+ const buyins = metrics.buyinsRemaining.toFixed(1);
158
+ const ror = (metrics.riskOfRuin * 100).toFixed(1);
159
+ switch (strategy) {
160
+ case 'aggressive':
161
+ return `With ${buyins} buyins and RoR of ${ror}%, your bankroll is strong enough to play aggressively and maximize expected value.`;
162
+ case 'balanced':
163
+ return `With ${buyins} buyins and RoR of ${ror}%, a balanced approach maximizes long-term growth while managing risk.`;
164
+ case 'conservative':
165
+ return `With only ${buyins} buyins and RoR of ${ror}%, play conservatively to minimize variance and protect your bankroll.`;
166
+ case 'adaptive':
167
+ return `With ${buyins} buyins and RoR of ${ror}%, adapt your strategy to table conditions and opponents.`;
168
+ default:
169
+ return 'Unable to determine strategy.';
170
+ }
171
+ }
172
+ /**
173
+ * Make game decision given context
174
+ */
175
+ static makeGameDecision(context) {
176
+ const aggressiveness = STRATEGY_CONFIG[context.strategy.recommendedStrategy].aggressiveness;
177
+ // Simplified decision logic
178
+ const stackInBuyins = context.stackInBuyins;
179
+ const potOdds = context.potOdds;
180
+ // If stack is critical, only play premium hands
181
+ if (stackInBuyins < 3 && context.metrics.status === 'critical') {
182
+ return {
183
+ action: 'fold',
184
+ confidence: 0.9,
185
+ reasoning: 'Critical stack. Only push with premium hands.',
186
+ };
187
+ }
188
+ // If pot odds are good and hand strength is decent, call
189
+ if (potOdds > 2 && context.position !== 'early') {
190
+ return {
191
+ action: 'call',
192
+ confidence: 0.7,
193
+ reasoning: 'Positive pot odds. Good call opportunity.',
194
+ };
195
+ }
196
+ // If aggressive and in position, consider raising
197
+ if (aggressiveness > 0.6 && context.position === 'button') {
198
+ return {
199
+ action: 'raise',
200
+ confidence: 0.6,
201
+ reasoning: 'Late position with deep stack. Aggressive raise.',
202
+ };
203
+ }
204
+ // Default: fold
205
+ return {
206
+ action: 'fold',
207
+ confidence: 0.5,
208
+ reasoning: 'Marginal situation. Fold for simplicity.',
209
+ };
210
+ }
211
+ /**
212
+ * Calculate optimal buyin amount for tournament
213
+ */
214
+ static calculateOptimalBuyin(bankroll, _strategy, minBuyin, maxBuyin) {
215
+ // Buyin should be 1-2% of bankroll (conservative)
216
+ const one_percent = bankroll / BigInt(100);
217
+ const optimalBuyin = one_percent * BigInt(2);
218
+ // Clamp to min/max
219
+ if (optimalBuyin < minBuyin)
220
+ return minBuyin;
221
+ if (optimalBuyin > maxBuyin)
222
+ return maxBuyin;
223
+ return optimalBuyin;
224
+ }
225
+ /**
226
+ * Calculate session length recommendation
227
+ */
228
+ static recommendSessionLength(metrics, skillLevel) {
229
+ // In poor form, shorter sessions
230
+ if (metrics.status === 'critical') {
231
+ return 2 * 3600000; // 2 hours
232
+ }
233
+ // In good form, longer sessions
234
+ if (metrics.status === 'healthy' && skillLevel === 'advanced') {
235
+ return 8 * 3600000; // 8 hours
236
+ }
237
+ // Default
238
+ return 4 * 3600000; // 4 hours
239
+ }
240
+ /**
241
+ * Evaluate hand strength (simplified)
242
+ */
243
+ static evaluateHandStrength(hand) {
244
+ // Simplified hand evaluation
245
+ // In production, this would be more sophisticated
246
+ const handRanks = {
247
+ 'AA': 1.0,
248
+ 'KK': 0.95,
249
+ 'QQ': 0.9,
250
+ 'JJ': 0.85,
251
+ 'TT': 0.8,
252
+ '99': 0.75,
253
+ '88': 0.7,
254
+ '77': 0.65,
255
+ 'AK': 0.85,
256
+ 'AQ': 0.75,
257
+ 'AJ': 0.65,
258
+ 'AT': 0.55,
259
+ };
260
+ return handRanks[hand] || 0.5;
261
+ }
262
+ }
263
+ exports.StrategyEngine = StrategyEngine;
264
+ exports.default = StrategyEngine;
265
+ //# sourceMappingURL=strategy.js.map
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+ 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@@ -0,0 +1,197 @@
1
+ /**
2
+ * Arena Agent Type Definitions
3
+ * Complete type system for poker-style competition agents
4
+ */
5
+ /**
6
+ * Agent skill levels
7
+ */
8
+ export type AgentSkillLevel = 'beginner' | 'intermediate' | 'advanced' | 'expert';
9
+ /**
10
+ * Strategy modes
11
+ */
12
+ export type StrategyMode = 'aggressive' | 'balanced' | 'conservative' | 'adaptive';
13
+ /**
14
+ * Game states
15
+ */
16
+ export type GamePhase = 'registration' | 'playing' | 'heads-up' | 'final-table' | 'winner';
17
+ /**
18
+ * Bankroll status
19
+ */
20
+ export type BankrollStatus = 'healthy' | 'cautious' | 'critical' | 'bust';
21
+ /**
22
+ * Agent identity and configuration
23
+ */
24
+ export interface ArenaAgent {
25
+ id: string;
26
+ name: string;
27
+ address: `0x${string}`;
28
+ chain: 'base' | 'monad';
29
+ skillLevel: AgentSkillLevel;
30
+ strategy: StrategyMode;
31
+ bankrollToken: `0x${string}`;
32
+ initialBankroll: bigint;
33
+ currentBankroll: bigint;
34
+ minimumBankroll: bigint;
35
+ aggressivenessLevel: number;
36
+ riskTolerance: number;
37
+ targetROI: number;
38
+ createdAt: number;
39
+ updatedAt: number;
40
+ metadata?: Record<string, any>;
41
+ }
42
+ /**
43
+ * Tournament game state
44
+ */
45
+ export interface Tournament {
46
+ id: string;
47
+ name: string;
48
+ chain: 'base' | 'monad';
49
+ startTime: number;
50
+ endTime?: number;
51
+ initialBlind: bigint;
52
+ smallBlind: bigint;
53
+ bigBlind: bigint;
54
+ blindLevel: number;
55
+ blindIncreaseInterval: number;
56
+ totalPlayers: number;
57
+ playersRemaining: number;
58
+ playerPositions: Map<string, number>;
59
+ entryFee: bigint;
60
+ prizePool: bigint;
61
+ phase: GamePhase;
62
+ roundNumber: number;
63
+ tableName: string;
64
+ metadata?: Record<string, any>;
65
+ }
66
+ /**
67
+ * Agent's tournament participation
68
+ */
69
+ export interface TournamentEntry {
70
+ tournamentId: string;
71
+ agentId: string;
72
+ entryFee: bigint;
73
+ initialStack: bigint;
74
+ currentStack: bigint;
75
+ position: number;
76
+ handsPlayed: number;
77
+ handsWon: number;
78
+ handsLost: number;
79
+ totalWinnings: bigint;
80
+ totalLosses: bigint;
81
+ isActive: boolean;
82
+ bustedAt?: number;
83
+ finishPosition?: number;
84
+ joinedAt: number;
85
+ lastActionAt: number;
86
+ exitedAt?: number;
87
+ }
88
+ /**
89
+ * Bankroll metrics and analytics
90
+ */
91
+ export interface BankrollMetrics {
92
+ value: bigint;
93
+ valueInUSDC: string;
94
+ buyinsRemaining: number;
95
+ riskOfRuin: number;
96
+ expectedValue: string;
97
+ peakValue: bigint;
98
+ lowestValue: bigint;
99
+ dailyChange: string;
100
+ totalROI: number;
101
+ status: BankrollStatus;
102
+ healthScore: number;
103
+ recommendedAction: string;
104
+ }
105
+ /**
106
+ * Strategy recommendation
107
+ */
108
+ export interface StrategyRecommendation {
109
+ currentStrategy: StrategyMode;
110
+ recommendedStrategy: StrategyMode;
111
+ confidence: number;
112
+ bankrollHealth: number;
113
+ riskOfRuin: number;
114
+ tableCondition: 'tight' | 'loose' | 'balanced';
115
+ opponentSkill: 'weak' | 'average' | 'strong';
116
+ suggestions: string[];
117
+ warningFlags: string[];
118
+ reasoning: string;
119
+ }
120
+ /**
121
+ * Performance statistics
122
+ */
123
+ export interface PerformanceStats {
124
+ sessionDuration: number;
125
+ handsPlayed: number;
126
+ winRate: number;
127
+ roi: number;
128
+ profitFactor: number;
129
+ sessionProfit: bigint;
130
+ sessionProfitPercent: number;
131
+ maxLoss: bigint;
132
+ maxWin: bigint;
133
+ averagePot: bigint;
134
+ standardDeviation: number;
135
+ sharpeRatio: number;
136
+ calculatedAt: number;
137
+ }
138
+ /**
139
+ * Historical record
140
+ */
141
+ export interface HistoricalRecord {
142
+ timestamp: number;
143
+ bankroll: bigint;
144
+ valueInUSDC: string;
145
+ tournamentId?: string;
146
+ buyin?: bigint;
147
+ profit?: bigint;
148
+ notes?: string;
149
+ }
150
+ /**
151
+ * Agent decision context
152
+ */
153
+ export interface DecisionContext {
154
+ agent: ArenaAgent;
155
+ tournament: Tournament;
156
+ entry: TournamentEntry;
157
+ metrics: BankrollMetrics;
158
+ strategy: StrategyRecommendation;
159
+ position: 'early' | 'middle' | 'late' | 'button' | 'small-blind' | 'big-blind';
160
+ chipStack: bigint;
161
+ stackInBuyins: number;
162
+ potOdds: number;
163
+ canRaise: boolean;
164
+ canCall: boolean;
165
+ canCheck: boolean;
166
+ canFold: boolean;
167
+ canGoAllIn: boolean;
168
+ }
169
+ /**
170
+ * Price quote for bankroll valuation
171
+ */
172
+ export interface PriceQuote {
173
+ chain: 'base' | 'monad';
174
+ token: `0x${string}`;
175
+ priceInUSDC: string;
176
+ sources: string[];
177
+ timestamp: number;
178
+ requestId: string;
179
+ }
180
+ /**
181
+ * Agent configuration options
182
+ */
183
+ export interface AgentConfig {
184
+ id: string;
185
+ name: string;
186
+ address: `0x${string}`;
187
+ chain: 'base' | 'monad';
188
+ bankrollToken: `0x${string}`;
189
+ initialBankroll: bigint;
190
+ minimumBankroll: bigint;
191
+ skillLevel: AgentSkillLevel;
192
+ strategy: StrategyMode;
193
+ aggressivenessLevel?: number;
194
+ riskTolerance?: number;
195
+ targetROI?: number;
196
+ }
197
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,7 @@
1
+ "use strict";
2
+ /**
3
+ * Arena Agent Type Definitions
4
+ * Complete type system for poker-style competition agents
5
+ */
6
+ Object.defineProperty(exports, "__esModule", { value: true });
7
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/agents/types.ts"],"names":[],"mappings":";AAAA;;;GAGG"}