@infernus/core 0.9.3 → 0.9.8

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package/dist/bundle.d.ts CHANGED
@@ -1,4 +1,3 @@
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- import * as lodash from 'lodash';
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  import * as _infernus_wrapper from '@infernus/wrapper';
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  import { GangZonePos } from '@infernus/wrapper';
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  export { GangZonePos, IActorAnimation, IActorSpawn, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo } from '@infernus/wrapper';
@@ -49,7 +48,7 @@ declare enum InvalidEnum {
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  VEHICLE_ID = 65535,
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  ACTOR_ID = 65535,
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  OBJECT_ID = 65535,
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- MENU = 255,
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+ MENU = -1,
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  TEXT_DRAW = 65535,
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  PLAYER_TEXT_DRAW = 65535,
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  GANG_ZONE = -1,
@@ -314,6 +313,15 @@ declare enum VehicleModelInfoEnum {
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  }
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  declare enum WeaponEnum {
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+ UNKNOWN = -1,
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+ REASON_VEHICLE = 49,
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+ REASON_DROWN = 53,
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+ REASON_COLLISION = 54,
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+ REASON_SPLAT = 54,
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+ REASON_CONNECT = 200,
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+ REASON_DISCONNECT = 200,
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+ REASON_SUICIDE = 255,
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+ WEAPON_FIST = 0,
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  BRASSKNUCKLE = 1,
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  GOLFCLUB = 2,
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  NITESTICK = 3,
@@ -354,6 +362,8 @@ declare enum WeaponEnum {
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  SPRAYCAN = 41,
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  FIREEXTINGUISHER = 42,
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  CAMERA = 43,
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+ NIGHT_VISION_GOGGLES = 44,
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+ THERMAL_GOGGLES = 45,
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  PARACHUTE = 46
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  }
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  declare enum WeaponSkillsEnum {
@@ -799,6 +809,7 @@ declare class DynamicObject {
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  create(): void | this;
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  destroy(): void | this;
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  isValid(): boolean;
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+ getModel(): number;
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  getPos(): void | {
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  x: number;
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  y: number;
@@ -851,6 +862,7 @@ declare class DynamicObjectEvent<P extends Player, O extends DynamicObject> {
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  onPlayerEdit?(player: P, object: O, response: EditResponseTypesEnum, x: number, y: number, z: number, rx: number, ry: number, rz: number): TCommonCallback;
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  onPlayerSelect?(player: P, object: O, modelid: number, x: number, y: number, z: number): TCommonCallback;
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  onPlayerShoot?(player: P, weaponid: number, object: O, x: number, y: number, z: number): TCommonCallback;
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+ onPlayerEditAttached?(player: P, response: number, index: number, modelid: number, boneid: number, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number): TCommonCallback;
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  onStreamIn?(object: O, player: P): TCommonCallback;
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  onStreamOut?(object: O, player: P): TCommonCallback;
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  getObjectsArr(): Array<O>;
@@ -1073,6 +1085,7 @@ declare class Player {
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  beginObjectSelecting(): void;
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  endObjectEditing(): void;
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  getSurfingObject<O extends DynamicObject>(objects: Map<number, O>): void | O;
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+ getSurfingPlayerObject<O extends DynamicObject>(objects: Map<number, O>): void | O;
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  isAttachedObjectSlotUsed(index: number): boolean;
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  setAttachedObject(index: number, modelid: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialcolour1: string | number, materialcolour2: string | number): void | number;
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  removeAttachedObject(index: number): number;
@@ -1121,7 +1134,7 @@ declare class PlayerEvent<P extends Player> {
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  findPlayerById(playerid: number): P | undefined;
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  getPlayersArr(): Array<P>;
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  getPlayersMap(): Map<number, P>;
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- readonly throttleUpdate: lodash.DebouncedFunc<(player: P) => TCommonCallback | undefined>;
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+ readonly throttleUpdate: any;
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  private static fpsHeartbeat;
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  readonly onCommandText: (name: TEventName, fn: TEventFunc<this, P> | TEventFunc<this, P>[]) => (() => void);
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  readonly offCommandText: (name: TEventName, fn: TEventFunc<this, P> | TEventFunc<this, P>[]) => void;
@@ -1353,7 +1366,7 @@ declare class I18n {
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  static encodeToBuf(content: string, charset: string): number[];
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  static decodeFromBuf(buf: Buffer | number[], charset: string): string;
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  static getValidStr(byteArr: number[]): number[];
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- static snakeLocaleKeys(locales: TLocales): lodash.Dictionary<Record<string, any>>;
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+ static snakeLocaleKeys(locales: TLocales): any;
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  }
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  declare class Dialog<T extends Player> {
@@ -1470,6 +1483,9 @@ declare class GameMode {
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  static editPlayerClass: (classid: number, teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
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  static toggleChatTextReplacement: (toggle: boolean) => void;
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  static chatTextReplacementToggled: () => boolean;
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+ static getConsoleVarAsString(varname: string): string;
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+ static getConsoleVarAsInt: (varname: string) => number;
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+ static getConsoleVarAsBool: (varname: string) => boolean;
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  }
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  declare class NetStats {
@@ -1657,6 +1673,7 @@ declare class TextDraw<P extends Player> {
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  color1: number;
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  color2: number;
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  };
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+ isGlobal(): boolean;
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  }
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  declare class TextDrawEvent<P extends Player, T extends TextDraw<P>> {