@infernus/core 0.9.0 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -6,1661 +6,1664 @@ import * as _infernus_streamer from '@infernus/streamer';
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  import { StreamerItemTypes, StreamerAreaTypes, MapIconStyles } from '@infernus/streamer';
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  export { E_STREAMER, MapIconStyles, MaterialTextSizes, StreamerAreaTypes, StreamerArrayData, StreamerDistances, StreamerItemTypeTuple, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes } from '@infernus/streamer';
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8
 
9
- declare enum ArtworkEnum {
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- DOWNLOAD_REQUEST_EMPTY = 0,
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- DOWNLOAD_REQUEST_MODEL_FILE = 1,
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- DOWNLOAD_REQUEST_TEXTURE_FILE = 2
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+ declare enum ArtworkEnum {
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+ DOWNLOAD_REQUEST_EMPTY = 0,
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+ DOWNLOAD_REQUEST_MODEL_FILE = 1,
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+ DOWNLOAD_REQUEST_TEXTURE_FILE = 2
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  }
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- declare enum ClickSourcesEnum {
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- SCOREBOARD = 0
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+ declare enum ClickSourcesEnum {
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+ SCOREBOARD = 0
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  }
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- declare enum DialogStylesEnum {
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- MSGBOX = 0,
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- INPUT = 1,
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- LIST = 2,
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- PASSWORD = 3,
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- TABLIST = 4,
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- TABLIST_HEADERS = 5
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+ declare enum DialogStylesEnum {
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+ MSGBOX = 0,
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+ INPUT = 1,
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+ LIST = 2,
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+ PASSWORD = 3,
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+ TABLIST = 4,
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+ TABLIST_HEADERS = 5
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  }
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- declare enum EditResponseTypesEnum {
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- CANCEL = 0,
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- FINAL = 1,
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- UPDATE = 2
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+ declare enum EditResponseTypesEnum {
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+ CANCEL = 0,
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+ FINAL = 1,
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+ UPDATE = 2
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  }
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34
- declare enum ConnectionStatusEnum {
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- NO_ACTION = 0,
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- DISCONNECT_ASAP = 1,
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- DISCONNECT_ASAP_SILENTLY = 2,
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- DISCONNECT_ON_NO_ACK = 3,
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- REQUESTED_CONNECTION = 4,
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- HANDLING_CONNECTION_REQUEST = 5,
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- UNVERIFIED_SENDER = 6,
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- SET_ENCRYPTION_ON_MULTIPLE_16_BYTE_PACKET = 7,
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- CONNECTED = 8
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+ declare enum ConnectionStatusEnum {
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+ NO_ACTION = 0,
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+ DISCONNECT_ASAP = 1,
37
+ DISCONNECT_ASAP_SILENTLY = 2,
38
+ DISCONNECT_ON_NO_ACK = 3,
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+ REQUESTED_CONNECTION = 4,
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+ HANDLING_CONNECTION_REQUEST = 5,
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+ UNVERIFIED_SENDER = 6,
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+ SET_ENCRYPTION_ON_MULTIPLE_16_BYTE_PACKET = 7,
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+ CONNECTED = 8
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  }
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45
 
46
- declare enum InvalidEnum {
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- NO_TEAM = 255,
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- PLAYER_ID = 65535,
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- VEHICLE_ID = 65535,
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- ACTOR_ID = 65535,
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- OBJECT_ID = 65535,
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- MENU = 255,
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- TEXT_DRAW = 65535,
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- PLAYER_TEXT_DRAW = 65535,
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- GANG_ZONE = -1,
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- _3DTEXT_ID = 65535,
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- PLAYER_3DTEXT_ID = 65535
46
+ declare enum InvalidEnum {
47
+ NO_TEAM = 255,
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+ PLAYER_ID = 65535,
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+ VEHICLE_ID = 65535,
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+ ACTOR_ID = 65535,
51
+ OBJECT_ID = 65535,
52
+ MENU = 255,
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+ TEXT_DRAW = 65535,
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+ PLAYER_TEXT_DRAW = 65535,
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+ GANG_ZONE = -1,
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+ _3DTEXT_ID = 65535,
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+ PLAYER_3DTEXT_ID = 65535
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58
  }
59
59
 
60
- declare enum KeysEnum {
61
- ACTION = 1,
62
- CROUCH = 2,
63
- FIRE = 4,
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- SPRINT = 8,
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- SECONDARY_ATTACK = 16,
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- JUMP = 32,
67
- LOOK_RIGHT = 64,
68
- HANDBRAKE = 128,
69
- LOOK_LEFT = 256,
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- SUBMISSION = 512,
71
- LOOK_BEHIND = 512,
72
- WALK = 1024,
73
- ANALOG_UP = 2048,
74
- ANALOG_DOWN = 4096,
75
- ANALOG_LEFT = 8192,
76
- ANALOG_RIGHT = 16384,
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- YES = 65536,
78
- NO = 131072,
79
- CTRL_BACK = 262144,
80
- KEY_UP = -128,
81
- KEY_DOWN = 128,
82
- KEY_LEFT = -128,
83
- KEY_RIGHT = 128
60
+ declare enum KeysEnum {
61
+ ACTION = 1,
62
+ CROUCH = 2,
63
+ FIRE = 4,
64
+ SPRINT = 8,
65
+ SECONDARY_ATTACK = 16,
66
+ JUMP = 32,
67
+ LOOK_RIGHT = 64,
68
+ HANDBRAKE = 128,
69
+ LOOK_LEFT = 256,
70
+ SUBMISSION = 512,
71
+ LOOK_BEHIND = 512,
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+ WALK = 1024,
73
+ ANALOG_UP = 2048,
74
+ ANALOG_DOWN = 4096,
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+ ANALOG_LEFT = 8192,
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+ ANALOG_RIGHT = 16384,
77
+ YES = 65536,
78
+ NO = 131072,
79
+ CTRL_BACK = 262144,
80
+ KEY_UP = -128,
81
+ KEY_DOWN = 128,
82
+ KEY_LEFT = -128,
83
+ KEY_RIGHT = 128
84
84
  }
85
85
 
86
- declare enum LimitsEnum {
87
- MAX_PLAYER_NAME = 24,
88
- MAX_PLAYERS = 1000,
89
- MAX_VEHICLES = 2000,
90
- MAX_ACTORS = 1000,
91
- MAX_OBJECTS = 1000,
92
- MAX_GANG_ZONES = 1024,
93
- MAX_TEXT_DRAWS = 2048,
94
- MAX_PLAYER_TEXT_DRAWS = 256,
95
- MAX_MENUS = 128,
96
- MAX_MENU_ROW = 12,
97
- MAX_MENU_COL = 2,
98
- MAX_3DTEXT_GLOBAL = 1024,
99
- MAX_3DTEXT_PLAYER = 1024,
100
- MAX_PICKUPS = 4096,
101
- MAX_PLAYER_ATTACHED_OBJECTS = 10,
102
- MAX_CHATBUBBLE_LENGTH = 144
86
+ declare enum LimitsEnum {
87
+ MAX_PLAYER_NAME = 24,
88
+ MAX_PLAYERS = 1000,
89
+ MAX_VEHICLES = 2000,
90
+ MAX_ACTORS = 1000,
91
+ MAX_OBJECTS = 1000,
92
+ MAX_GANG_ZONES = 1024,
93
+ MAX_TEXT_DRAWS = 2048,
94
+ MAX_PLAYER_TEXT_DRAWS = 256,
95
+ MAX_MENUS = 128,
96
+ MAX_MENU_ROW = 12,
97
+ MAX_MENU_COL = 2,
98
+ MAX_3DTEXT_GLOBAL = 1024,
99
+ MAX_3DTEXT_PLAYER = 1024,
100
+ MAX_PICKUPS = 4096,
101
+ MAX_PLAYER_ATTACHED_OBJECTS = 10,
102
+ MAX_CHATBUBBLE_LENGTH = 144
103
103
  }
104
104
 
105
- declare enum MarkerModesEnum {
106
- OFF = 0,
107
- GLOBAL = 1,
108
- STREAMED = 2
105
+ declare enum MarkerModesEnum {
106
+ OFF = 0,
107
+ GLOBAL = 1,
108
+ STREAMED = 2
109
109
  }
110
110
 
111
- declare enum NPCPlaybackEnum {
112
- NONE = 1,
113
- DRIVER = 2,
114
- ONFOOT = 3
115
- }
116
- declare enum ERecordStatus {
117
- none = 0,
118
- start = 1,
119
- pause = 2
111
+ declare enum NPCPlaybackEnum {
112
+ NONE = 1,
113
+ DRIVER = 2,
114
+ ONFOOT = 3
115
+ }
116
+ declare enum ERecordStatus {
117
+ none = 0,
118
+ start = 1,
119
+ pause = 2
120
120
  }
121
121
 
122
- declare enum ObjectMaterialTextSizeEnum {
123
- _32x32 = 10,
124
- _64x32 = 20,
125
- _64x64 = 30,
126
- _128x32 = 40,
127
- _128x64 = 50,
128
- _128x128 = 60,
129
- _256x32 = 70,
130
- _256x64 = 80,
131
- _256x128 = 90,
132
- _256x256 = 100,
133
- _512x64 = 110,
134
- _512x128 = 120,
135
- _512x256 = 130,
136
- _512x512 = 140
137
- }
138
- declare enum ObjectMaterialAlignmmentEnum {
139
- LEFT = 0,
140
- CENTER = 1,
141
- RIGHT = 2
142
- }
143
- declare enum SelectObjectTypesEnum {
144
- GLOBAL_OBJECT = 1,
145
- PLAYER_OBJECT = 2
122
+ declare enum ObjectMaterialTextSizeEnum {
123
+ _32x32 = 10,
124
+ _64x32 = 20,
125
+ _64x64 = 30,
126
+ _128x32 = 40,
127
+ _128x64 = 50,
128
+ _128x128 = 60,
129
+ _256x32 = 70,
130
+ _256x64 = 80,
131
+ _256x128 = 90,
132
+ _256x256 = 100,
133
+ _512x64 = 110,
134
+ _512x128 = 120,
135
+ _512x256 = 130,
136
+ _512x512 = 140
137
+ }
138
+ declare enum ObjectMaterialAlignmmentEnum {
139
+ LEFT = 0,
140
+ CENTER = 1,
141
+ RIGHT = 2
142
+ }
143
+ declare enum SelectObjectTypesEnum {
144
+ GLOBAL_OBJECT = 1,
145
+ PLAYER_OBJECT = 2
146
146
  }
147
147
 
148
- declare enum FightingStylesEnum {
149
- NORMAL = 0,
150
- BOXING = 1,
151
- KUNGFU = 2,
152
- KNEEHEAD = 3,
153
- GRABKICK = 4,
154
- ELBOW = 5
155
- }
156
- declare enum MapIconStylesEnum {
157
- LOCAL = 0,
158
- GLOBAL = 1,
159
- LOCAL_CHECKPOINT = 2,
160
- GLOBAL_CHECKPOINT = 3
161
- }
162
- declare enum CameraCutStylesEnum {
163
- MOVE = 1,
164
- CUT = 2
165
- }
166
- declare enum CameraModesEnum {
167
- BEHINDCAR = 3,
168
- FOLLOWPED = 4,
169
- SNIPER = 7,
170
- ROCKETLAUNCHER = 8,
171
- FIXED = 15,
172
- _1STPERSON = 16,
173
- CAM_ON_A_STRING = 18,
174
- BEHINDBOAT = 22,
175
- CAMERA = 46,
176
- ROCKETLAUNCHER_HS = 51,
177
- AIMWEAPON = 53,
178
- AIMWEAPON_FROMCAR = 55,
179
- DW_HELI_CHASE = 56,
180
- DW_CAM_MAN = 57,
181
- DW_BIRDY = 58,
182
- DW_PLANE_SPOTTER = 59,
183
- DW_PLANECAM1 = 62,
184
- DW_PLANECAM2 = 63,
185
- DW_PLANECAM3 = 64
186
- }
187
- declare enum SpectateModesEnum {
188
- NORMAL = 1,
189
- FIXED = 2,
190
- SIDE = 3
191
- }
192
- declare enum PlayerStateEnum {
193
- NONE = 0,
194
- ONFOOT = 1,
195
- DRIVER = 2,
196
- PASSENGER = 3,
197
- EXIT_VEHICLE = 4,
198
- ENTER_VEHICLE_DRIVER = 5,
199
- ENTER_VEHICLE_PASSENGER = 6,
200
- WASTED = 7,
201
- SPAWNED = 8,
202
- SPECTATING = 9
203
- }
204
- declare enum BodyPartsEnum {
205
- TORSO = 3,
206
- GROIN = 4,
207
- LEFT_ARM = 5,
208
- RIGHT_ARM = 6,
209
- LEFT_LEG = 7,
210
- RIGHT_LEG = 8,
211
- HEAD = 9
212
- }
213
- declare enum BoneIdsEnum {
214
- Spine = 1,
215
- Head = 2,
216
- LeftUpperArm = 3,
217
- RightUpperArm = 4,
218
- LeftHand = 5,
219
- RightHand = 6,
220
- LeftThigh = 7,
221
- RightThigh = 8,
222
- LeftFoot = 9,
223
- RightFoot = 10,
224
- RightCalf = 11,
225
- LeftCalf = 12,
226
- LeftForearm = 13,
227
- RightForearm = 14,
228
- LeftClavicle = 15,
229
- RightClavicle = 16,
230
- Neck = 17,
231
- Jaw = 18
148
+ declare enum FightingStylesEnum {
149
+ NORMAL = 0,
150
+ BOXING = 1,
151
+ KUNGFU = 2,
152
+ KNEEHEAD = 3,
153
+ GRABKICK = 4,
154
+ ELBOW = 5
155
+ }
156
+ declare enum MapIconStylesEnum {
157
+ LOCAL = 0,
158
+ GLOBAL = 1,
159
+ LOCAL_CHECKPOINT = 2,
160
+ GLOBAL_CHECKPOINT = 3
161
+ }
162
+ declare enum CameraCutStylesEnum {
163
+ MOVE = 1,
164
+ CUT = 2
165
+ }
166
+ declare enum CameraModesEnum {
167
+ BEHINDCAR = 3,
168
+ FOLLOWPED = 4,
169
+ SNIPER = 7,
170
+ ROCKETLAUNCHER = 8,
171
+ FIXED = 15,
172
+ _1STPERSON = 16,
173
+ CAM_ON_A_STRING = 18,
174
+ BEHINDBOAT = 22,
175
+ CAMERA = 46,
176
+ ROCKETLAUNCHER_HS = 51,
177
+ AIMWEAPON = 53,
178
+ AIMWEAPON_FROMCAR = 55,
179
+ DW_HELI_CHASE = 56,
180
+ DW_CAM_MAN = 57,
181
+ DW_BIRDY = 58,
182
+ DW_PLANE_SPOTTER = 59,
183
+ DW_PLANECAM1 = 62,
184
+ DW_PLANECAM2 = 63,
185
+ DW_PLANECAM3 = 64
186
+ }
187
+ declare enum SpectateModesEnum {
188
+ NORMAL = 1,
189
+ FIXED = 2,
190
+ SIDE = 3
191
+ }
192
+ declare enum PlayerStateEnum {
193
+ NONE = 0,
194
+ ONFOOT = 1,
195
+ DRIVER = 2,
196
+ PASSENGER = 3,
197
+ EXIT_VEHICLE = 4,
198
+ ENTER_VEHICLE_DRIVER = 5,
199
+ ENTER_VEHICLE_PASSENGER = 6,
200
+ WASTED = 7,
201
+ SPAWNED = 8,
202
+ SPECTATING = 9
203
+ }
204
+ declare enum BodyPartsEnum {
205
+ TORSO = 3,
206
+ GROIN = 4,
207
+ LEFT_ARM = 5,
208
+ RIGHT_ARM = 6,
209
+ LEFT_LEG = 7,
210
+ RIGHT_LEG = 8,
211
+ HEAD = 9
212
+ }
213
+ declare enum BoneIdsEnum {
214
+ Spine = 1,
215
+ Head = 2,
216
+ LeftUpperArm = 3,
217
+ RightUpperArm = 4,
218
+ LeftHand = 5,
219
+ RightHand = 6,
220
+ LeftThigh = 7,
221
+ RightThigh = 8,
222
+ LeftFoot = 9,
223
+ RightFoot = 10,
224
+ RightCalf = 11,
225
+ LeftCalf = 12,
226
+ LeftForearm = 13,
227
+ RightForearm = 14,
228
+ LeftClavicle = 15,
229
+ RightClavicle = 16,
230
+ Neck = 17,
231
+ Jaw = 18
232
232
  }
233
233
 
234
- declare enum SpecialActionsEnum {
235
- NONE = 0,
236
- DUCK = 1,
237
- USEJETPACK = 2,
238
- ENTER_VEHICLE = 3,
239
- EXIT_VEHICLE = 4,
240
- DANCE1 = 5,
241
- DANCE2 = 6,
242
- DANCE3 = 7,
243
- DANCE4 = 8,
244
- HANDSUP = 10,
245
- USECELLPHONE = 11,
246
- SITTING = 12,
247
- STOPUSECELLPHONE = 13,
248
- DRINK_BEER = 20,
249
- SMOKE_CIGGY = 21,
250
- DRINK_WINE = 22,
251
- DRINK_SPRUNK = 23,
252
- CUFFED = 24,
253
- CARRY = 25,
254
- PISSING = 68
234
+ declare enum SpecialActionsEnum {
235
+ NONE = 0,
236
+ DUCK = 1,
237
+ USEJETPACK = 2,
238
+ ENTER_VEHICLE = 3,
239
+ EXIT_VEHICLE = 4,
240
+ DANCE1 = 5,
241
+ DANCE2 = 6,
242
+ DANCE3 = 7,
243
+ DANCE4 = 8,
244
+ HANDSUP = 10,
245
+ USECELLPHONE = 11,
246
+ SITTING = 12,
247
+ STOPUSECELLPHONE = 13,
248
+ DRINK_BEER = 20,
249
+ SMOKE_CIGGY = 21,
250
+ DRINK_WINE = 22,
251
+ DRINK_SPRUNK = 23,
252
+ CUFFED = 24,
253
+ CARRY = 25,
254
+ PISSING = 68
255
255
  }
256
256
 
257
- declare enum TextDrawFontsEnum {
258
- FONT_0 = 0,
259
- FONT_1 = 1,
260
- FONT_2 = 2,
261
- FONT_3 = 3,
262
- SPRITE_DRAW = 4,
263
- MODEL_PREVIEW = 5,
264
- BANK = 0,
265
- STANDARD = 1,
266
- SPACEAGE = 2,
267
- HEADING = 3,
268
- BECKETT_REGULAR = 0,
269
- AHARONI_BOLD = 1,
270
- BANK_GOTHIC = 2,
271
- PRICEDOWN = 3,
272
- SPRITE = 4,
273
- PREVIEW = 5
274
- }
275
- declare enum TextDrawAlignEnum {
276
- LEFT = 1,
277
- CENTER = 2,
278
- RIGHT = 3
257
+ declare enum TextDrawFontsEnum {
258
+ FONT_0 = 0,
259
+ FONT_1 = 1,
260
+ FONT_2 = 2,
261
+ FONT_3 = 3,
262
+ SPRITE_DRAW = 4,
263
+ MODEL_PREVIEW = 5,
264
+ BANK = 0,
265
+ STANDARD = 1,
266
+ SPACEAGE = 2,
267
+ HEADING = 3,
268
+ BECKETT_REGULAR = 0,
269
+ AHARONI_BOLD = 1,
270
+ BANK_GOTHIC = 2,
271
+ PRICEDOWN = 3,
272
+ SPRITE = 4,
273
+ PREVIEW = 5
274
+ }
275
+ declare enum TextDrawAlignEnum {
276
+ LEFT = 1,
277
+ CENTER = 2,
278
+ RIGHT = 3
279
279
  }
280
280
 
281
- declare enum CarModTypeEnum {
282
- SPOILER = 0,
283
- HOOD = 1,
284
- ROOF = 2,
285
- SIDESKIRT = 3,
286
- LAMPS = 4,
287
- NITRO = 5,
288
- EXHAUST = 6,
289
- WHEELS = 7,
290
- STEREO = 8,
291
- HYDRAULICS = 9,
292
- FRONT_BUMPER = 10,
293
- REAR_BUMPER = 11,
294
- VENT_RIGHT = 12,
295
- VENT_LEFT = 13
296
- }
297
- declare enum VehicleParamsEnum {
298
- UNSET = 0,
299
- OFF = 1,
300
- ON = 2
301
- }
302
- declare enum VehicleModelInfoEnum {
303
- SIZE = 1,
304
- FRONTSEAT = 2,
305
- REARSEAT = 3,
306
- PETROLCAP = 4,
307
- WHEELSFRONT = 5,
308
- WHEELSREAR = 6,
309
- WHEELSMID = 7,
310
- FRONT_BUMPER_Z = 8,
311
- REAR_BUMPER_Z = 9
281
+ declare enum CarModTypeEnum {
282
+ UNKNOWN_CARMODTYPE = -1,
283
+ CARMODTYPE_NONE = -1,
284
+ SPOILER = 0,
285
+ HOOD = 1,
286
+ ROOF = 2,
287
+ SIDESKIRT = 3,
288
+ LAMPS = 4,
289
+ NITRO = 5,
290
+ EXHAUST = 6,
291
+ WHEELS = 7,
292
+ STEREO = 8,
293
+ HYDRAULICS = 9,
294
+ FRONT_BUMPER = 10,
295
+ REAR_BUMPER = 11,
296
+ VENT_RIGHT = 12,
297
+ VENT_LEFT = 13
298
+ }
299
+ declare enum VehicleParamsEnum {
300
+ UNSET = 0,
301
+ OFF = 1,
302
+ ON = 2
303
+ }
304
+ declare enum VehicleModelInfoEnum {
305
+ SIZE = 1,
306
+ FRONTSEAT = 2,
307
+ REARSEAT = 3,
308
+ PETROLCAP = 4,
309
+ WHEELSFRONT = 5,
310
+ WHEELSREAR = 6,
311
+ WHEELSMID = 7,
312
+ FRONT_BUMPER_Z = 8,
313
+ REAR_BUMPER_Z = 9
312
314
  }
313
315
 
314
- declare enum WeaponEnum {
315
- BRASSKNUCKLE = 1,
316
- GOLFCLUB = 2,
317
- NITESTICK = 3,
318
- KNIFE = 4,
319
- BAT = 5,
320
- SHOVEL = 6,
321
- POOLSTICK = 7,
322
- KATANA = 8,
323
- CHAINSAW = 9,
324
- DILDO = 10,
325
- DILDO2 = 11,
326
- VIBRATOR = 12,
327
- VIBRATOR2 = 13,
328
- FLOWER = 14,
329
- CANE = 15,
330
- GRENADE = 16,
331
- TEARGAS = 17,
332
- MOLTOV = 18,
333
- COLT45 = 22,
334
- SILENCED = 23,
335
- DEAGLE = 24,
336
- SHOTGUN = 25,
337
- SAWEDOFF = 26,
338
- SHOTGSPA = 27,
339
- UZI = 28,
340
- MP5 = 29,
341
- AK47 = 30,
342
- M4 = 31,
343
- TEC9 = 32,
344
- RIFLE = 33,
345
- SNIPER = 34,
346
- ROCKETLAUNCHER = 35,
347
- HEATSEEKER = 36,
348
- FLAMETHROWER = 37,
349
- MINIGUN = 38,
350
- SATCHEL = 39,
351
- BOMB = 40,
352
- SPRAYCAN = 41,
353
- FIREEXTINGUISHER = 42,
354
- CAMERA = 43,
355
- PARACHUTE = 46
356
- }
357
- declare enum WeaponSkillsEnum {
358
- PISTOL = 0,
359
- PISTOL_SILENCED = 1,
360
- DESERT_EAGLE = 2,
361
- SHOTGUN = 3,
362
- SAWNOFF_SHOTGUN = 4,
363
- SPAS12_SHOTGUN = 5,
364
- MICRO_UZI = 6,
365
- MP5 = 7,
366
- AK47 = 8,
367
- M4 = 9,
368
- SNIPERRIFLE = 10
369
- }
370
- declare enum BulletHitTypesEnum {
371
- NONE = 0,
372
- PLAYER = 1,
373
- VEHICLE = 2,
374
- OBJECT = 3,
375
- PLAYER_OBJECT = 4
376
- }
377
- declare enum WeaponStatesEnum {
378
- UNKNOWN = -1,
379
- NO_BULLETS = 0,
380
- LAST_BULLET = 1,
381
- MORE_BULLETS = 2,
382
- RELOADING = 3
383
- }
384
- declare enum DamageDeathReasonEnum {
385
- VEHICLE = 49,
386
- HELICOPTERBLADES = 50,
387
- EXPLOSION = 51,
388
- DROWN = 53,
389
- COLLISION = 54,
390
- CONNECT = 200,
391
- DISCONNECT = 201,
392
- SUICIDE = 255
316
+ declare enum WeaponEnum {
317
+ BRASSKNUCKLE = 1,
318
+ GOLFCLUB = 2,
319
+ NITESTICK = 3,
320
+ KNIFE = 4,
321
+ BAT = 5,
322
+ SHOVEL = 6,
323
+ POOLSTICK = 7,
324
+ KATANA = 8,
325
+ CHAINSAW = 9,
326
+ DILDO = 10,
327
+ DILDO2 = 11,
328
+ VIBRATOR = 12,
329
+ VIBRATOR2 = 13,
330
+ FLOWER = 14,
331
+ CANE = 15,
332
+ GRENADE = 16,
333
+ TEARGAS = 17,
334
+ MOLTOV = 18,
335
+ COLT45 = 22,
336
+ SILENCED = 23,
337
+ DEAGLE = 24,
338
+ SHOTGUN = 25,
339
+ SAWEDOFF = 26,
340
+ SHOTGSPA = 27,
341
+ UZI = 28,
342
+ MP5 = 29,
343
+ AK47 = 30,
344
+ M4 = 31,
345
+ TEC9 = 32,
346
+ RIFLE = 33,
347
+ SNIPER = 34,
348
+ ROCKETLAUNCHER = 35,
349
+ HEATSEEKER = 36,
350
+ FLAMETHROWER = 37,
351
+ MINIGUN = 38,
352
+ SATCHEL = 39,
353
+ BOMB = 40,
354
+ SPRAYCAN = 41,
355
+ FIREEXTINGUISHER = 42,
356
+ CAMERA = 43,
357
+ PARACHUTE = 46
358
+ }
359
+ declare enum WeaponSkillsEnum {
360
+ PISTOL = 0,
361
+ PISTOL_SILENCED = 1,
362
+ DESERT_EAGLE = 2,
363
+ SHOTGUN = 3,
364
+ SAWNOFF_SHOTGUN = 4,
365
+ SPAS12_SHOTGUN = 5,
366
+ MICRO_UZI = 6,
367
+ MP5 = 7,
368
+ AK47 = 8,
369
+ M4 = 9,
370
+ SNIPERRIFLE = 10
371
+ }
372
+ declare enum BulletHitTypesEnum {
373
+ NONE = 0,
374
+ PLAYER = 1,
375
+ VEHICLE = 2,
376
+ OBJECT = 3,
377
+ PLAYER_OBJECT = 4
378
+ }
379
+ declare enum WeaponStatesEnum {
380
+ UNKNOWN = -1,
381
+ NO_BULLETS = 0,
382
+ LAST_BULLET = 1,
383
+ MORE_BULLETS = 2,
384
+ RELOADING = 3
385
+ }
386
+ declare enum DamageDeathReasonEnum {
387
+ VEHICLE = 49,
388
+ HELICOPTERBLADES = 50,
389
+ EXPLOSION = 51,
390
+ DROWN = 53,
391
+ COLLISION = 54,
392
+ CONNECT = 200,
393
+ DISCONNECT = 201,
394
+ SUICIDE = 255
395
+ }
396
+
397
+ declare enum RecordTypesEnum {
398
+ NONE = 0,
399
+ DRIVER = 1,
400
+ ONFOOT = 2
393
401
  }
394
402
 
395
- declare enum RecordTypesEnum {
396
- NONE = 0,
397
- DRIVER = 1,
398
- ONFOOT = 2
403
+ declare class Vehicle {
404
+ private _id;
405
+ private static createdCount;
406
+ private readonly sourceInfo;
407
+ private readonly isStatic;
408
+ get id(): number;
409
+ constructor(veh: IVehicle, isStatic?: boolean);
410
+ create(ignoreRange?: boolean): void;
411
+ destroy(): void;
412
+ addComponent(componentid: number): number;
413
+ removeComponent(componentid: number): number;
414
+ getComponentInSlot(slot: CarModTypeEnum): number;
415
+ static getComponentType(component: number): CarModTypeEnum;
416
+ linkToInterior(interiorId: number): number;
417
+ setVirtualWorld(worldId: number): number;
418
+ getVirtualWorld(): number;
419
+ repair(): number;
420
+ setPos(x: number, y: number, z: number): number;
421
+ getPos(): void | TPos;
422
+ getHealth(): number;
423
+ setHealth(health: number): number;
424
+ isPlayerIn<P extends Player>(player: P): boolean;
425
+ putPlayerIn<P extends Player>(player: P, seatid: number): number;
426
+ getZAngle(): number;
427
+ setZAngle(z_angle: number): number;
428
+ setNumberPlate(numberplate: string): number;
429
+ static getPoolSize(): number;
430
+ changeColours(colour1: string | number, colour2: string | number): number;
431
+ setVelocity(X: number, Y: number, Z: number): number;
432
+ getVelocity(): void | TPos;
433
+ setAngularVelocity(X: number, Y: number, Z: number): number;
434
+ getDamageStatus(): {
435
+ panels: number;
436
+ doors: number;
437
+ lights: number;
438
+ tires: number;
439
+ } | undefined;
440
+ updateDamageStatus(panels: number, doors: number, lights: number, tires: number): void;
441
+ getDistanceFromPoint(X: number, Y: number, Z: number): number;
442
+ getModel(): number;
443
+ static getModelInfo(vehiclemodel: number, infotype: VehicleModelInfoEnum): TPos;
444
+ getModelInfo(infotype: VehicleModelInfoEnum): void | TPos;
445
+ getRotationQuat(): {
446
+ w: number;
447
+ x: number;
448
+ y: number;
449
+ z: number;
450
+ } | undefined;
451
+ setRespawn(): number;
452
+ isStreamedIn<P extends Player>(forplayer: P): boolean;
453
+ setParamsCarDoors(driver: boolean, passenger: boolean, backleft: boolean, backright: boolean): number;
454
+ setParamsCarWindows(driver: boolean, passenger: boolean, backleft: boolean, backright: boolean): number;
455
+ getParamsCarDoors(): {
456
+ driver: 0 | 1 | -1;
457
+ passenger: 0 | 1 | -1;
458
+ backleft: 0 | 1 | -1;
459
+ backright: 0 | 1 | -1;
460
+ } | undefined;
461
+ getParamsCarWindows(): {
462
+ driver: 0 | 1 | -1;
463
+ passenger: 0 | 1 | -1;
464
+ backleft: 0 | 1 | -1;
465
+ backright: 0 | 1 | -1;
466
+ } | undefined;
467
+ setParamsEx(engine: boolean, lights: boolean, alarm: boolean, doors: boolean, bonnet: boolean, boot: boolean, objective: boolean): number;
468
+ getParamsEx(): {
469
+ engine: number;
470
+ lights: number;
471
+ alarm: number;
472
+ doors: number;
473
+ bonnet: number;
474
+ boot: number;
475
+ objective: number;
476
+ } | undefined;
477
+ getParamsSirenState(): number;
478
+ setParamsForPlayer<P extends Player>(player: P, objective: boolean, doorslocked: boolean): number;
479
+ isTrailerAttached(): boolean;
480
+ changePaintjob(paintjobid: 0 | 1 | 2): number;
481
+ attachTrailer<V extends Vehicle>(trailer: V): number;
482
+ detachTrailer(): void;
483
+ getTrailer<V extends Vehicle>(vehicles: Array<V>): V | undefined;
484
+ isValid(): boolean;
485
+ static isValid(id: number): boolean;
486
+ getMatrix(): _infernus_wrapper.IVehMatrix | undefined;
487
+ getTrainSpeed(): number;
488
+ getHydraReactorAngle(): number;
489
+ getLandingGearState(): number;
490
+ getSirenState(): number;
491
+ static getModelsUsed: () => number;
492
+ getDriver<P extends Player>(players: Map<number, P>): P | undefined;
493
+ getLastDriver<P extends Player>(players: Map<number, P>): P | undefined;
494
+ static getModelCount: (modelid: number) => number;
495
+ isSirenEnabled(): boolean;
496
+ toggleSirenEnabled(enabled: boolean): number;
497
+ isDead(): boolean;
498
+ getRespawnTick(): number;
499
+ isOccupied(): boolean;
500
+ hasBeenOccupied(): boolean;
501
+ getOccupiedTick(): number;
502
+ getCab(): number;
503
+ getRespawnDelay(): number;
504
+ setRespawnDelay(delay: number): number;
505
+ getNumberPlate(): string;
506
+ getInterior(): number;
507
+ getPaintjob(): number;
508
+ getColours(): _infernus_wrapper.IVehColor | undefined;
509
+ setSpawnInfo(modelid: number, fX: number, fY: number, fZ: number, fAngle: number, colour1: string | number, colour2: string | number, respawntime?: number, interior?: number, ignoreRange?: boolean): number;
510
+ getSpawnInfo(): _infernus_wrapper.IVehSpawnInfo | undefined;
399
511
  }
400
512
 
401
- declare class Vehicle {
402
- private _id;
403
- private static createdCount;
404
- private readonly sourceInfo;
405
- private readonly isStatic;
406
- get id(): number;
407
- constructor(veh: IVehicle, isStatic?: boolean);
408
- create(ignoreRange?: boolean): void;
409
- destroy(): void;
410
- addComponent(componentid: number): number;
411
- removeComponent(componentid: number): number;
412
- getComponentInSlot(slot: CarModTypeEnum): number;
413
- static getComponentType(component: number): -1 | CarModTypeEnum;
414
- linkToInterior(interiorId: number): number;
415
- setVirtualWorld(worldId: number): number;
416
- getVirtualWorld(): number;
417
- repair(): number;
418
- setPos(x: number, y: number, z: number): number;
419
- getPos(): void | TPos;
420
- getHealth(): number;
421
- setHealth(health: number): number;
422
- isPlayerIn<P extends Player>(player: P): boolean;
423
- putPlayerIn<P extends Player>(player: P, seatid: number): number;
424
- getZAngle(): number;
425
- setZAngle(z_angle: number): number;
426
- setNumberPlate(numberplate: string): number;
427
- static getPoolSize(): number;
428
- changeColours(colour1: string | number, colour2: string | number): number;
429
- setVelocity(X: number, Y: number, Z: number): number;
430
- getVelocity(): void | TPos;
431
- setAngularVelocity(X: number, Y: number, Z: number): number;
432
- getDamageStatus(): {
433
- panels: number;
434
- doors: number;
435
- lights: number;
436
- tires: number;
437
- } | undefined;
438
- updateDamageStatus(panels: number, doors: number, lights: number, tires: number): void;
439
- getDistanceFromPoint(X: number, Y: number, Z: number): number;
440
- getModel(): number;
441
- static getModelInfo(vehiclemodel: number, infotype: VehicleModelInfoEnum): TPos;
442
- getModelInfo(infotype: VehicleModelInfoEnum): void | TPos;
443
- getRotationQuat(): {
444
- w: number;
445
- x: number;
446
- y: number;
447
- z: number;
448
- } | undefined;
449
- setRespawn(): number;
450
- isStreamedIn<P extends Player>(forplayer: P): boolean;
451
- setParamsCarDoors(driver: boolean, passenger: boolean, backleft: boolean, backright: boolean): number;
452
- setParamsCarWindows(driver: boolean, passenger: boolean, backleft: boolean, backright: boolean): number;
453
- getParamsCarDoors(): {
454
- driver: 0 | 1 | -1;
455
- passenger: 0 | 1 | -1;
456
- backleft: 0 | 1 | -1;
457
- backright: 0 | 1 | -1;
458
- } | undefined;
459
- getParamsCarWindows(): {
460
- driver: 0 | 1 | -1;
461
- passenger: 0 | 1 | -1;
462
- backleft: 0 | 1 | -1;
463
- backright: 0 | 1 | -1;
464
- } | undefined;
465
- setParamsEx(engine: boolean, lights: boolean, alarm: boolean, doors: boolean, bonnet: boolean, boot: boolean, objective: boolean): number;
466
- getParamsEx(): {
467
- engine: number;
468
- lights: number;
469
- alarm: number;
470
- doors: number;
471
- bonnet: number;
472
- boot: number;
473
- objective: number;
474
- } | undefined;
475
- getParamsSirenState(): number;
476
- setParamsForPlayer<P extends Player>(player: P, objective: boolean, doorslocked: boolean): number;
477
- isTrailerAttached(): boolean;
478
- changePaintjob(paintjobid: 0 | 1 | 2): number;
479
- attachTrailer<V extends Vehicle>(trailer: V): number;
480
- detachTrailer(): void;
481
- getTrailer<V extends Vehicle>(vehicles: Array<V>): V | undefined;
482
- isValid(): boolean;
483
- static isValid(id: number): boolean;
484
- getMatrix(): _infernus_wrapper.IVehMatrix | undefined;
485
- getTrainSpeed(): number;
486
- getHydraReactorAngle(): number;
487
- getLandingGearState(): number;
488
- getSirenState(): number;
489
- static getModelsUsed: () => number;
490
- getDriver<P extends Player>(players: Map<number, P>): P | undefined;
491
- getLastDriver<P extends Player>(players: Map<number, P>): P | undefined;
492
- static getModelCount: (modelid: number) => number;
493
- isSirenEnabled(): boolean;
494
- toggleSirenEnabled(enabled: boolean): number;
495
- isDead(): boolean;
496
- getRespawnTick(): number;
497
- isOccupied(): boolean;
498
- hasBeenOccupied(): boolean;
499
- getOccupiedTick(): number;
500
- getCab(): number;
501
- getRespawnDelay(): number;
502
- setRespawnDelay(delay: number): number;
503
- getNumberPlate(): string;
504
- getInterior(): number;
505
- getPaintjob(): number;
506
- getColours(): _infernus_wrapper.IVehColor | undefined;
507
- setSpawnInfo(modelid: number, fX: number, fY: number, fZ: number, fAngle: number, colour1: string | number, colour2: string | number, respawntime?: number, interior?: number, ignoreRange?: boolean): number;
508
- getSpawnInfo(): _infernus_wrapper.IVehSpawnInfo | undefined;
513
+ declare class VehicleEvent<P extends Player, V extends Vehicle> {
514
+ private readonly vehicles;
515
+ private readonly players;
516
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
517
+ onDamageStatusUpdate?(vehicle: V, player: P): TCommonCallback;
518
+ onDeath?(vehicle: V, killer: P): TCommonCallback;
519
+ onMod?(player: P, vehicle: V, componentid: number): TCommonCallback;
520
+ onPaintjob?(player: P, vehicle: V, paintjobid: number): TCommonCallback;
521
+ onRespray?(player: P, vehicle: V, colour1: number, colour2: number): TCommonCallback;
522
+ onSirenStateChange?(player: P, vehicle: V, newstate: boolean): TCommonCallback;
523
+ onSpawn?(vehicle: V): TCommonCallback;
524
+ onStreamIn?(vehicle: V, forplayer: P): TCommonCallback;
525
+ onStreamOut?(vehicle: V, forplayer: P): TCommonCallback;
526
+ onPlayerEnter?(player: P, vehicle: V, isPassenger: boolean): TCommonCallback;
527
+ onPlayerExit?(player: P, vehicle: V): TCommonCallback;
528
+ onNpcEnter?(vehicle: V, seatid: number): TCommonCallback;
529
+ onNpcExit?(): TCommonCallback;
530
+ onTrailerUpdate?(player: P, vehicle: V): TCommonCallback;
531
+ findVehicleById(vehicleid: number): V | undefined;
532
+ private findPlayerById;
533
+ getVehiclesArr(): Array<V>;
534
+ getVehiclesMap(): Map<number, V>;
509
535
  }
510
536
 
511
- declare class VehicleEvent<P extends Player, V extends Vehicle> {
512
- private readonly vehicles;
513
- private readonly players;
514
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
515
- onDamageStatusUpdate?(vehicle: V, player: P): TCommonCallback;
516
- onDeath?(vehicle: V, killer: P): TCommonCallback;
517
- onMod?(player: P, vehicle: V, componentid: number): TCommonCallback;
518
- onPaintjob?(player: P, vehicle: V, paintjobid: number): TCommonCallback;
519
- onRespray?(player: P, vehicle: V, colour1: number, colour2: number): TCommonCallback;
520
- onSirenStateChange?(player: P, vehicle: V, newstate: boolean): TCommonCallback;
521
- onSpawn?(vehicle: V): TCommonCallback;
522
- onStreamIn?(vehicle: V, forplayer: P): TCommonCallback;
523
- onStreamOut?(vehicle: V, forplayer: P): TCommonCallback;
524
- onPlayerEnter?(player: P, vehicle: V, isPassenger: boolean): TCommonCallback;
525
- onPlayerExit?(player: P, vehicle: V): TCommonCallback;
526
- onNpcEnter?(vehicle: V, seatid: number): TCommonCallback;
527
- onNpcExit?(): TCommonCallback;
528
- onTrailerUpdate?(player: P, vehicle: V): TCommonCallback;
529
- findVehicleById(vehicleid: number): V | undefined;
530
- private findPlayerById;
531
- getVehiclesArr(): Array<V>;
532
- getVehiclesMap(): Map<number, V>;
537
+ declare class DynamicMapIcon {
538
+ private sourceInfo;
539
+ private _id;
540
+ get id(): number;
541
+ constructor(mapIcon: IDynamicMapIcon);
542
+ create(): void | this;
543
+ destroy(): void | this;
544
+ isValid(): boolean;
545
+ toggleCallbacks(toggle?: boolean): void | number;
546
+ isToggleCallbacks(): boolean;
533
547
  }
534
548
 
535
- declare class DynamicMapIcon {
536
- private sourceInfo;
537
- private _id;
538
- get id(): number;
539
- constructor(mapIcon: IDynamicMapIcon);
540
- create(): void | this;
541
- destroy(): void | this;
542
- isValid(): boolean;
543
- toggleCallbacks(toggle?: boolean): void | number;
544
- isToggleCallbacks(): boolean;
549
+ declare class DynamicMapIconEvent<P extends Player, M extends DynamicMapIcon> {
550
+ private readonly mapIcons;
551
+ private readonly players;
552
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
553
+ onStreamIn?(mapIcon: M, player: P): TCommonCallback;
554
+ onStreamOut?(mapIcon: M, player: P): TCommonCallback;
555
+ getMapIconsArr(): Array<M>;
556
+ getMapIconsMap(): Map<number, M>;
545
557
  }
546
558
 
547
- declare class DynamicMapIconEvent<P extends Player, M extends DynamicMapIcon> {
548
- private readonly mapIcons;
549
- private readonly players;
550
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
551
- onStreamIn?(mapIcon: M, player: P): TCommonCallback;
552
- onStreamOut?(mapIcon: M, player: P): TCommonCallback;
553
- getMapIconsArr(): Array<M>;
554
- getMapIconsMap(): Map<number, M>;
559
+ declare class DynamicPickup {
560
+ private sourceInfo;
561
+ private _id;
562
+ get id(): number;
563
+ constructor(pickup: IDynamicPickup);
564
+ create(): void | this;
565
+ destroy(): void | this;
566
+ isValid(): boolean;
567
+ toggleCallbacks(toggle?: boolean): void | number;
568
+ isToggleCallbacks(): boolean;
555
569
  }
556
570
 
557
- declare class DynamicPickup {
558
- private sourceInfo;
559
- private _id;
560
- get id(): number;
561
- constructor(pickup: IDynamicPickup);
562
- create(): void | this;
563
- destroy(): void | this;
564
- isValid(): boolean;
565
- toggleCallbacks(toggle?: boolean): void | number;
566
- isToggleCallbacks(): boolean;
571
+ declare class DynamicPickupEvent<P extends Player, K extends DynamicPickup> {
572
+ private readonly pickups;
573
+ private readonly players;
574
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
575
+ onPlayerPickUp?(player: P, pickup: K): TCommonCallback;
576
+ onStreamIn?(pickup: K, player: P): TCommonCallback;
577
+ onStreamOut?(pickup: K, player: P): TCommonCallback;
578
+ getPickupsArr(): Array<K>;
579
+ getPickupsMap(): Map<number, K>;
567
580
  }
568
581
 
569
- declare class DynamicPickupEvent<P extends Player, K extends DynamicPickup> {
570
- private readonly pickups;
571
- private readonly players;
572
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
573
- onPlayerPickUp?(player: P, pickup: K): TCommonCallback;
574
- onStreamIn?(pickup: K, player: P): TCommonCallback;
575
- onStreamOut?(pickup: K, player: P): TCommonCallback;
576
- getPickupsArr(): Array<K>;
577
- getPickupsMap(): Map<number, K>;
582
+ declare class DynamicCheckpoint {
583
+ private sourceInfo;
584
+ private _id;
585
+ get id(): number;
586
+ constructor(checkPoint: IDynamicCheckPoint);
587
+ create(): void | this;
588
+ destroy(): void | this;
589
+ isValid(): boolean;
590
+ togglePlayer<P extends Player>(player: P, toggle: boolean): void | this;
591
+ static togglePlayerAll<P extends Player>(player: P, toggle: boolean): number;
592
+ isPlayerIn<P extends Player>(player: P): boolean;
593
+ static getPlayerVisible<P extends Player, C extends DynamicCheckpoint>(player: P, checkpoints: Map<number, C>): C | undefined;
594
+ toggleCallbacks(toggle?: boolean): void | number;
595
+ isToggleCallbacks(): boolean;
578
596
  }
579
597
 
580
- declare class DynamicCheckpoint {
581
- private sourceInfo;
582
- private _id;
583
- get id(): number;
584
- constructor(checkPoint: IDynamicCheckPoint);
585
- create(): void | this;
586
- destroy(): void | this;
587
- isValid(): boolean;
588
- togglePlayer<P extends Player>(player: P, toggle: boolean): void | this;
589
- static togglePlayerAll<P extends Player>(player: P, toggle: boolean): number;
590
- isPlayerIn<P extends Player>(player: P): boolean;
591
- static getPlayerVisible<P extends Player, C extends DynamicCheckpoint>(player: P, checkpoints: Map<number, C>): C | undefined;
592
- toggleCallbacks(toggle?: boolean): void | number;
593
- isToggleCallbacks(): boolean;
598
+ declare class DynamicCheckPointEvent<P extends Player, C extends DynamicCheckpoint> {
599
+ private readonly checkpoints;
600
+ private readonly players;
601
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
602
+ onPlayerEnter?(player: P, checkpoint: C): TCommonCallback;
603
+ onPlayerLeave?(player: P, checkpoint: C): TCommonCallback;
604
+ onStreamIn?(checkpoint: C, player: P): TCommonCallback;
605
+ onStreamOut?(checkpoint: C, player: P): TCommonCallback;
606
+ getCheckPointsArr(): Array<C>;
607
+ getCheckPointsMap(): Map<number, C>;
594
608
  }
595
609
 
596
- declare class DynamicCheckPointEvent<P extends Player, C extends DynamicCheckpoint> {
597
- private readonly checkpoints;
598
- private readonly players;
599
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
600
- onPlayerEnter?(player: P, checkpoint: C): TCommonCallback;
601
- onPlayerLeave?(player: P, checkpoint: C): TCommonCallback;
602
- onStreamIn?(checkpoint: C, player: P): TCommonCallback;
603
- onStreamOut?(checkpoint: C, player: P): TCommonCallback;
604
- getCheckPointsArr(): Array<C>;
605
- getCheckPointsMap(): Map<number, C>;
610
+ declare class DynamicRaceCP {
611
+ private sourceInfo;
612
+ private _id;
613
+ get id(): number;
614
+ constructor(checkPoint: IDynamicRaceCp);
615
+ create(): void | this;
616
+ destroy(): void | this;
617
+ isValid(): boolean;
618
+ togglePlayer<P extends Player>(player: P, toggle: boolean): void | this;
619
+ static togglePlayerAll<P extends Player>(player: P, toggle: boolean): number;
620
+ isPlayerIn<P extends Player>(player: P): boolean;
621
+ static getPlayerVisible<P extends Player, C extends DynamicRaceCP>(player: P, checkpoints: Map<number, C>): C | undefined;
622
+ toggleCallbacks(toggle?: boolean): void | number;
623
+ isToggleCallbacks(): boolean;
606
624
  }
607
625
 
608
- declare class DynamicRaceCP {
609
- private sourceInfo;
610
- private _id;
611
- get id(): number;
612
- constructor(checkPoint: IDynamicRaceCp);
613
- create(): void | this;
614
- destroy(): void | this;
615
- isValid(): boolean;
616
- togglePlayer<P extends Player>(player: P, toggle: boolean): void | this;
617
- static togglePlayerAll<P extends Player>(player: P, toggle: boolean): number;
618
- isPlayerIn<P extends Player>(player: P): boolean;
619
- static getPlayerVisible<P extends Player, C extends DynamicRaceCP>(player: P, checkpoints: Map<number, C>): C | undefined;
620
- toggleCallbacks(toggle?: boolean): void | number;
621
- isToggleCallbacks(): boolean;
626
+ declare class DynamicRaceCPEvent<P extends Player, R extends DynamicRaceCP> {
627
+ private readonly raceCPs;
628
+ private readonly players;
629
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
630
+ onPlayerEnter?(player: P, checkpoint: R): TCommonCallback;
631
+ onPlayerLeave?(player: P, checkpoint: R): TCommonCallback;
632
+ onStreamIn?(checkpoint: R, player: P): TCommonCallback;
633
+ onStreamOut?(checkpoint: R, player: P): TCommonCallback;
634
+ getRaceCPsArr(): Array<R>;
635
+ getRaceCPsMap(): Map<number, R>;
622
636
  }
623
637
 
624
- declare class DynamicRaceCPEvent<P extends Player, R extends DynamicRaceCP> {
625
- private readonly raceCPs;
626
- private readonly players;
627
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
628
- onPlayerEnter?(player: P, checkpoint: R): TCommonCallback;
629
- onPlayerLeave?(player: P, checkpoint: R): TCommonCallback;
630
- onStreamIn?(checkpoint: R, player: P): TCommonCallback;
631
- onStreamOut?(checkpoint: R, player: P): TCommonCallback;
632
- getRaceCPsArr(): Array<R>;
633
- getRaceCPsMap(): Map<number, R>;
638
+ declare class DynamicActor {
639
+ private sourceInfo;
640
+ private _id;
641
+ get id(): number;
642
+ constructor(actor: IDynamicActor);
643
+ create(): void | this;
644
+ destroy(): void | this;
645
+ isValid(): boolean;
646
+ isStreamedIn<P extends Player>(forplayer: P): boolean;
647
+ getVirtualWorld(): void | number;
648
+ setVirtualWorld(vworld: number): void | number;
649
+ applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean): void | number;
650
+ clearAnimations(): void | number;
651
+ getFacingAngle(): void | number;
652
+ setFacingAngle(ang: number): void | number;
653
+ getPos(): void | {
654
+ x: number;
655
+ y: number;
656
+ z: number;
657
+ };
658
+ setPos(x: number, y: number, z: number): void | number;
659
+ getHealth(): void | number;
660
+ setHealth(health: number): void | number;
661
+ isInvulnerable(): boolean;
662
+ setInvulnerable(invulnerable?: boolean): void | number;
663
+ getPlayerTarget<P extends Player, A extends DynamicActor>(player: P, actors: Map<number, A>): void | A;
664
+ getPlayerCameraTarget<P extends Player, A extends DynamicActor>(player: P, actors: Map<number, A>): void | A;
665
+ getSkin(): void | number;
666
+ setSkin(model: number, ignoreRange?: boolean): void | number;
667
+ getSpawnInfo(): void | _infernus_wrapper.IActorSpawn;
668
+ getAnimation(): void | _infernus_wrapper.IActorAnimation;
669
+ toggleCallbacks(toggle?: boolean): void | number;
670
+ isToggleCallbacks(): boolean;
634
671
  }
635
672
 
636
- declare class DynamicActor {
637
- private sourceInfo;
638
- private _id;
639
- get id(): number;
640
- constructor(actor: IDynamicActor);
641
- create(): void | this;
642
- destroy(): void | this;
643
- isValid(): boolean;
644
- isStreamedIn<P extends Player>(forplayer: P): boolean;
645
- getVirtualWorld(): void | number;
646
- setVirtualWorld(vworld: number): void | number;
647
- applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean): void | number;
648
- clearAnimations(): void | number;
649
- getFacingAngle(): void | number;
650
- setFacingAngle(ang: number): void | number;
651
- getPos(): void | {
652
- x: number;
653
- y: number;
654
- z: number;
655
- };
656
- setPos(x: number, y: number, z: number): void | number;
657
- getHealth(): void | number;
658
- setHealth(health: number): void | number;
659
- isInvulnerable(): boolean;
660
- setInvulnerable(invulnerable?: boolean): void | number;
661
- getPlayerTarget<P extends Player, A extends DynamicActor>(player: P, actors: Map<number, A>): void | A;
662
- getPlayerCameraTarget<P extends Player, A extends DynamicActor>(player: P, actors: Map<number, A>): void | A;
663
- getSkin(): void | number;
664
- setSkin(model: number, ignoreRange?: boolean): void | number;
665
- getSpawnInfo(): void | _infernus_wrapper.IActorSpawn;
666
- getAnimation(): void | _infernus_wrapper.IActorAnimation;
667
- toggleCallbacks(toggle?: boolean): void | number;
668
- isToggleCallbacks(): boolean;
673
+ declare class DynamicActorEvent<P extends Player, A extends DynamicActor> {
674
+ private readonly actors;
675
+ private readonly players;
676
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
677
+ onStreamIn?(actor: A, player: P): TCommonCallback;
678
+ onStreamOut?(actor: A, player: P): TCommonCallback;
679
+ onPlayerGiveDamage?(player: P, actor: A, amount: number, weaponid: number, bodypart: BodyPartsEnum): TCommonCallback;
680
+ getActorsArr(): Array<A>;
681
+ getActorsMap(): Map<number, A>;
669
682
  }
670
683
 
671
- declare class DynamicActorEvent<P extends Player, A extends DynamicActor> {
672
- private readonly actors;
673
- private readonly players;
674
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
675
- onStreamIn?(actor: A, player: P): TCommonCallback;
676
- onStreamOut?(actor: A, player: P): TCommonCallback;
677
- onPlayerGiveDamage?(player: P, actor: A, amount: number, weaponid: number, bodypart: BodyPartsEnum): TCommonCallback;
678
- getActorsArr(): Array<A>;
679
- getActorsMap(): Map<number, A>;
684
+ declare class Dynamic3DTextLabel {
685
+ private sourceInfo;
686
+ private _id;
687
+ get id(): number;
688
+ constructor(textLabel: IDynamic3DTextLabel);
689
+ create(): void | this;
690
+ destroy(): void | this;
691
+ isValid(): boolean;
692
+ getColour(): void | string | number;
693
+ getCharset(): void | string;
694
+ getText(): void | string;
695
+ updateText(colour: string | number, text: string, charset?: string | undefined): void | number;
696
+ toggleCallbacks(toggle?: boolean): void | number;
697
+ isToggleCallbacks(): boolean;
680
698
  }
681
699
 
682
- declare class Dynamic3DTextLabel {
683
- private sourceInfo;
684
- private _id;
685
- get id(): number;
686
- constructor(textLabel: IDynamic3DTextLabel);
687
- create(): void | this;
688
- destroy(): void | this;
689
- isValid(): boolean;
690
- getColour(): void | string | number;
691
- getCharset(): void | string;
692
- getText(): void | string;
693
- updateText(colour: string | number, text: string, charset?: string | undefined): void | number;
694
- toggleCallbacks(toggle?: boolean): void | number;
695
- isToggleCallbacks(): boolean;
700
+ declare class Dynamic3dTextLabelEvent<P extends Player, D extends Dynamic3DTextLabel> {
701
+ private readonly _3dTexts;
702
+ private readonly players;
703
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
704
+ onStreamIn?(label: D, player: P): TCommonCallback;
705
+ onStreamOut?(label: D, player: P): TCommonCallback;
706
+ get3dTextLabelsArr(): Array<D>;
707
+ get3dTextLabelsMap(): Map<number, D>;
696
708
  }
697
709
 
698
- declare class Dynamic3dTextLabelEvent<P extends Player, D extends Dynamic3DTextLabel> {
699
- private readonly _3dTexts;
700
- private readonly players;
701
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
702
- onStreamIn?(label: D, player: P): TCommonCallback;
703
- onStreamOut?(label: D, player: P): TCommonCallback;
704
- get3dTextLabelsArr(): Array<D>;
705
- get3dTextLabelsMap(): Map<number, D>;
710
+ declare class Streamer {
711
+ private constructor();
712
+ static getTickRate: () => number;
713
+ static setTickRate: (rate?: number | undefined) => number;
714
+ static getPlayerTickRate<P extends Player>(player: P): number;
715
+ static setPlayerTickRate<P extends Player>(player: P, rate?: number): number;
716
+ static toggleChunkStream: (toggle?: boolean | undefined) => number;
717
+ static isToggleChunkStream: () => boolean;
718
+ static getChunkTickRate<P extends Player>(type: StreamerItemTypes, player?: number | P): number;
719
+ static setChunkTickRate<P extends Player>(type: StreamerItemTypes, rate: number, player?: number | P): number;
720
+ static getChunkSize: (type: StreamerItemTypes) => number;
721
+ static setChunkSize: (type: StreamerItemTypes, size: number) => number;
722
+ static getMaxItems: (type: StreamerItemTypes) => number;
723
+ static setMaxItems: (type: StreamerItemTypes, items: number) => number;
724
+ static getVisibleItems<P extends Player>(type: StreamerItemTypes, player?: number | P): number;
725
+ static setVisibleItems<P extends Player>(type: StreamerItemTypes, items: number, player?: number | P): number;
726
+ static getRadiusMultiplier<P extends Player>(type: StreamerItemTypes, player?: number | P): number;
727
+ static setRadiusMultiplier<P extends Player>(type: StreamerItemTypes, multiplier: number, player?: number | P): number;
728
+ static getTypePriority: () => number | _infernus_streamer.StreamerItemTypeTuple;
729
+ static setTypePriority: (types: _infernus_streamer.StreamerItemTypeTuple) => number;
730
+ static getCellDistance: () => number;
731
+ static setCellDistance: (distance?: number | undefined) => number;
732
+ static getCellSize: () => number;
733
+ static setCellSize: (size?: number | undefined) => number;
734
+ static toggleItemStatic: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
735
+ static isToggleItemStatic: (type: StreamerItemTypes, id: number) => boolean;
736
+ static toggleItemInvAreas: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
737
+ static isToggleItemInvAreas: (type: StreamerItemTypes, id: number) => boolean;
738
+ static toggleItemCallbacks: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
739
+ static isToggleItemCallbacks: (type: StreamerItemTypes, id: number) => boolean;
740
+ static toggleErrorCallback: (toggle: boolean) => number;
741
+ static isToggleErrorCallback: () => boolean;
742
+ static amxUnloadDestroyItems: (toggle: boolean) => number;
743
+ static processActiveItems: () => number;
744
+ static toggleIdleUpdate<P extends Player>(player: P, toggle: boolean): number;
745
+ static isToggleIdleUpdate<P extends Player>(player: P): boolean;
746
+ static toggleCameraUpdate<P extends Player>(player: P, toggle: boolean): number;
747
+ static isToggleCameraUpdate<P extends Player>(player: P): boolean;
748
+ static toggleItemUpdate<P extends Player>(player: P, type: StreamerItemTypes, toggle: boolean): number;
749
+ static isToggleItemUpdate<P extends Player>(player: P, type: StreamerItemTypes): boolean;
750
+ static getLastUpdateTime(): number;
751
+ static update<P extends Player>(player: P, type?: StreamerItemTypes | -1): number;
752
+ static updateEx<P extends Player>(player: P, x: number, y: number, z: number, worldid?: number, interiorid?: number, type?: StreamerItemTypes | -1, compensatedtime?: number, freezeplayer?: boolean): number;
753
+ static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3 | undefined) => number;
754
+ static toggleItem<P extends Player>(player: P, type: StreamerItemTypes, id: number, toggle: boolean): number;
755
+ static isToggleItem<P extends Player>(player: P, type: StreamerItemTypes, id: number): boolean;
756
+ static toggleAllItems<P extends Player>(player: P, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
757
+ static getItemInternalID<P extends Player>(player: P, type: StreamerItemTypes, streamerid: number): number;
758
+ static getItemStreamerID<P extends Player>(player: P, type: StreamerItemTypes, internalid: number): number;
759
+ static isItemVisible<P extends Player>(player: P, type: StreamerItemTypes, id: number): boolean;
760
+ static destroyAllVisibleItems<P extends Player>(player: P, type: StreamerItemTypes, serverwide?: number): number;
761
+ static countVisibleItems<P extends Player>(player: P, type: StreamerItemTypes, serverwide?: number): number;
762
+ static destroyAllItems: (type: StreamerItemTypes, serverwide?: number | undefined) => number;
763
+ static countItems: (type: StreamerItemTypes, serverwide?: number | undefined) => number;
764
+ static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxitems?: number | undefined, range?: number | undefined, worldid?: number | undefined) => void;
765
+ static getAllVisibleItems<P extends Player>(player: P, type: StreamerItemTypes, items: number[]): void;
766
+ static getItemPos: (type: StreamerItemTypes, id: number) => {
767
+ x: number;
768
+ y: number;
769
+ z: number;
770
+ };
771
+ static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
772
+ static getItemOffset: (type: StreamerItemTypes, id: number) => {
773
+ x: number;
774
+ y: number;
775
+ z: number;
776
+ };
777
+ static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
778
+ static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
779
+ static setFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
780
+ static getIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
781
+ static setIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
782
+ static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number[];
783
+ static setArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, dest: number[]) => number;
784
+ static isInArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => boolean;
785
+ static appendArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
786
+ static removeArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
787
+ static getArrayDataLength: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number;
788
+ static getUpperBound: (type: StreamerItemTypes) => number;
789
+ static onItemStreamIn: (fn: (type: StreamerItemTypes, id: number, forplayerid: number) => number) => void;
790
+ static onItemStreamOut: (fn: (type: StreamerItemTypes, id: number, forplayerid: number) => number) => void;
791
+ static onPluginError: (fn: (error: string) => number) => void;
706
792
  }
707
793
 
708
- declare class Streamer {
709
- private constructor();
710
- static getTickRate: () => number;
711
- static setTickRate: (rate?: number | undefined) => number;
712
- static getPlayerTickRate<P extends Player>(player: P): number;
713
- static setPlayerTickRate<P extends Player>(player: P, rate?: number): number;
714
- static toggleChunkStream: (toggle?: boolean | undefined) => number;
715
- static isToggleChunkStream: () => boolean;
716
- static getChunkTickRate<P extends Player>(type: StreamerItemTypes, player?: number | P): number;
717
- static setChunkTickRate<P extends Player>(type: StreamerItemTypes, rate: number, player?: number | P): number;
718
- static getChunkSize: (type: StreamerItemTypes) => number;
719
- static setChunkSize: (type: StreamerItemTypes, size: number) => number;
720
- static getMaxItems: (type: StreamerItemTypes) => number;
721
- static setMaxItems: (type: StreamerItemTypes, items: number) => number;
722
- static getVisibleItems<P extends Player>(type: StreamerItemTypes, player?: number | P): number;
723
- static setVisibleItems<P extends Player>(type: StreamerItemTypes, items: number, player?: number | P): number;
724
- static getRadiusMultiplier<P extends Player>(type: StreamerItemTypes, player?: number | P): number;
725
- static setRadiusMultiplier<P extends Player>(type: StreamerItemTypes, multiplier: number, player?: number | P): number;
726
- static getTypePriority: () => number | _infernus_streamer.StreamerItemTypeTuple;
727
- static setTypePriority: (types: _infernus_streamer.StreamerItemTypeTuple) => number;
728
- static getCellDistance: () => number;
729
- static setCellDistance: (distance?: number | undefined) => number;
730
- static getCellSize: () => number;
731
- static setCellSize: (size?: number | undefined) => number;
732
- static toggleItemStatic: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
733
- static isToggleItemStatic: (type: StreamerItemTypes, id: number) => boolean;
734
- static toggleItemInvAreas: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
735
- static isToggleItemInvAreas: (type: StreamerItemTypes, id: number) => boolean;
736
- static toggleItemCallbacks: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
737
- static isToggleItemCallbacks: (type: StreamerItemTypes, id: number) => boolean;
738
- static toggleErrorCallback: (toggle: boolean) => number;
739
- static isToggleErrorCallback: () => boolean;
740
- static amxUnloadDestroyItems: (toggle: boolean) => number;
741
- static processActiveItems: () => number;
742
- static toggleIdleUpdate<P extends Player>(player: P, toggle: boolean): number;
743
- static isToggleIdleUpdate<P extends Player>(player: P): boolean;
744
- static toggleCameraUpdate<P extends Player>(player: P, toggle: boolean): number;
745
- static isToggleCameraUpdate<P extends Player>(player: P): boolean;
746
- static toggleItemUpdate<P extends Player>(player: P, type: StreamerItemTypes, toggle: boolean): number;
747
- static isToggleItemUpdate<P extends Player>(player: P, type: StreamerItemTypes): boolean;
748
- static getLastUpdateTime(): number;
749
- static update<P extends Player>(player: P, type?: StreamerItemTypes | -1): number;
750
- static updateEx<P extends Player>(player: P, x: number, y: number, z: number, worldid?: number, interiorid?: number, type?: StreamerItemTypes | -1, compensatedtime?: number, freezeplayer?: boolean): number;
751
- static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3 | undefined) => number;
752
- static toggleItem<P extends Player>(player: P, type: StreamerItemTypes, id: number, toggle: boolean): number;
753
- static isToggleItem<P extends Player>(player: P, type: StreamerItemTypes, id: number): boolean;
754
- static toggleAllItems<P extends Player>(player: P, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
755
- static getItemInternalID<P extends Player>(player: P, type: StreamerItemTypes, streamerid: number): number;
756
- static getItemStreamerID<P extends Player>(player: P, type: StreamerItemTypes, internalid: number): number;
757
- static isItemVisible<P extends Player>(player: P, type: StreamerItemTypes, id: number): boolean;
758
- static destroyAllVisibleItems<P extends Player>(player: P, type: StreamerItemTypes, serverwide?: number): number;
759
- static countVisibleItems<P extends Player>(player: P, type: StreamerItemTypes, serverwide?: number): number;
760
- static destroyAllItems: (type: StreamerItemTypes, serverwide?: number | undefined) => number;
761
- static countItems: (type: StreamerItemTypes, serverwide?: number | undefined) => number;
762
- static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxitems?: number | undefined, range?: number | undefined, worldid?: number | undefined) => void;
763
- static getAllVisibleItems<P extends Player>(player: P, type: StreamerItemTypes, items: number[]): void;
764
- static getItemPos: (type: StreamerItemTypes, id: number) => {
765
- x: number;
766
- y: number;
767
- z: number;
768
- };
769
- static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
770
- static getItemOffset: (type: StreamerItemTypes, id: number) => {
771
- x: number;
772
- y: number;
773
- z: number;
774
- };
775
- static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
776
- static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
777
- static setFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
778
- static getIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
779
- static setIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
780
- static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number[];
781
- static setArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, dest: number[]) => number;
782
- static isInArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => boolean;
783
- static appendArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
784
- static removeArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
785
- static getArrayDataLength: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number;
786
- static getUpperBound: (type: StreamerItemTypes) => number;
787
- static onItemStreamIn: (fn: (type: StreamerItemTypes, id: number, forplayerid: number) => number) => void;
788
- static onItemStreamOut: (fn: (type: StreamerItemTypes, id: number, forplayerid: number) => number) => void;
789
- static onPluginError: (fn: (error: string) => number) => void;
794
+ declare class DynamicObject {
795
+ private sourceInfo;
796
+ private _id;
797
+ get id(): number;
798
+ constructor(object: IDynamicObject);
799
+ create(): void | this;
800
+ destroy(): void | this;
801
+ isValid(): boolean;
802
+ getPos(): void | {
803
+ x: number;
804
+ y: number;
805
+ z: number;
806
+ };
807
+ setPos(x: number, y: number, z: number): void | number;
808
+ getRot(): void | {
809
+ rx: number;
810
+ ry: number;
811
+ rz: number;
812
+ };
813
+ setRot(rx: number, ry: number, rz: number): void | number;
814
+ move(x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number): void | number;
815
+ stop(): void | number;
816
+ isMoving(): boolean;
817
+ attachCamera<P extends Player>(player: P): void | number;
818
+ attachToObject<O extends DynamicObject>(attachto: O, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number, syncrotation?: boolean): void | number;
819
+ attachToPlayer<P extends Player>(player: P, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number): void | number;
820
+ attachToVehicle<V extends Vehicle>(vehicle: V, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number): void | number;
821
+ edit<P extends Player>(player: P): void | number;
822
+ isMaterialUsed(materialIndex: number): boolean;
823
+ removeMaterial(materialIndex: number): number;
824
+ getMaterial(materialIndex: number, txdname: string, texturename: string): void | {
825
+ modelid: number;
826
+ materialcolor: string | number;
827
+ };
828
+ setMaterial(materialindex: number, modelid: number, txdname: string, texturename: string, materialcolour?: string): void | number;
829
+ isMaterialTextUsed(materialIndex: number): boolean;
830
+ removeMaterialText(materialIndex: number): number;
831
+ getMaterialText(materialIndex: number): void | {
832
+ text: string;
833
+ materialsize: number;
834
+ fontface: string;
835
+ bold: number;
836
+ fontcolour: number;
837
+ backcolour: number;
838
+ textalignment: number;
839
+ };
840
+ setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColour?: string, backColour?: string, textAlignment?: number): void | number;
841
+ getPlayerCameraTarget<P extends Player, O extends DynamicObject>(player: P, objMap: Map<number, O>): void | O;
842
+ toggleCallbacks(toggle?: boolean): void | number;
843
+ isToggleCallbacks(): boolean;
790
844
  }
791
845
 
792
- declare class DynamicObject {
793
- private sourceInfo;
794
- private _id;
795
- get id(): number;
796
- constructor(object: IDynamicObject);
797
- create(): void | this;
798
- destroy(): void | this;
799
- isValid(): boolean;
800
- getPos(): void | {
801
- x: number;
802
- y: number;
803
- z: number;
804
- };
805
- setPos(x: number, y: number, z: number): void | number;
806
- getRot(): void | {
807
- rx: number;
808
- ry: number;
809
- rz: number;
810
- };
811
- setRot(rx: number, ry: number, rz: number): void | number;
812
- move(x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number): void | number;
813
- stop(): void | number;
814
- isMoving(): boolean;
815
- attachCamera<P extends Player>(player: P): void | number;
816
- attachToObject<O extends DynamicObject>(attachto: O, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number, syncrotation?: boolean): void | number;
817
- attachToPlayer<P extends Player>(player: P, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number): void | number;
818
- attachToVehicle<V extends Vehicle>(vehicle: V, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number): void | number;
819
- edit<P extends Player>(player: P): void | number;
820
- isMaterialUsed(materialIndex: number): boolean;
821
- removeMaterial(materialIndex: number): number;
822
- getMaterial(materialIndex: number, txdname: string, texturename: string): void | {
823
- modelid: number;
824
- materialcolor: string | number;
825
- };
826
- setMaterial(materialindex: number, modelid: number, txdname: string, texturename: string, materialcolour?: string): void | number;
827
- isMaterialTextUsed(materialIndex: number): boolean;
828
- removeMaterialText(materialIndex: number): number;
829
- getMaterialText(materialIndex: number): void | {
830
- text: string;
831
- materialsize: number;
832
- fontface: string;
833
- bold: number;
834
- fontcolour: number;
835
- backcolour: number;
836
- textalignment: number;
837
- };
838
- setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColour?: string, backColour?: string, textAlignment?: number): void | number;
839
- getPlayerCameraTarget<P extends Player, O extends DynamicObject>(player: P, objMap: Map<number, O>): void | O;
840
- toggleCallbacks(toggle?: boolean): void | number;
841
- isToggleCallbacks(): boolean;
846
+ declare class DynamicObjectEvent<P extends Player, O extends DynamicObject> {
847
+ private readonly objects;
848
+ private readonly players;
849
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
850
+ onMoved?(object: O): TCommonCallback;
851
+ onPlayerEdit?(player: P, object: O, response: EditResponseTypesEnum, x: number, y: number, z: number, rx: number, ry: number, rz: number): TCommonCallback;
852
+ onPlayerSelect?(player: P, object: O, modelid: number, x: number, y: number, z: number): TCommonCallback;
853
+ onPlayerShoot?(player: P, weaponid: number, object: O, x: number, y: number, z: number): TCommonCallback;
854
+ onStreamIn?(object: O, player: P): TCommonCallback;
855
+ onStreamOut?(object: O, player: P): TCommonCallback;
856
+ getObjectsArr(): Array<O>;
857
+ getObjectsMap(): Map<number, O>;
842
858
  }
843
859
 
844
- declare class DynamicObjectEvent<P extends Player, O extends DynamicObject> {
845
- private readonly objects;
846
- private readonly players;
847
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
848
- onMoved?(object: O): TCommonCallback;
849
- onPlayerEdit?(player: P, object: O, response: EditResponseTypesEnum, x: number, y: number, z: number, rx: number, ry: number, rz: number): TCommonCallback;
850
- onPlayerSelect?(player: P, object: O, modelid: number, x: number, y: number, z: number): TCommonCallback;
851
- onPlayerShoot?(player: P, weaponid: number, object: O, x: number, y: number, z: number): TCommonCallback;
852
- onStreamIn?(object: O, player: P): TCommonCallback;
853
- onStreamOut?(object: O, player: P): TCommonCallback;
854
- getObjectsArr(): Array<O>;
855
- getObjectsMap(): Map<number, O>;
860
+ declare class DynamicArea {
861
+ private sourceInfo;
862
+ private _id;
863
+ get type(): TDynamicAreaTypes;
864
+ get id(): number;
865
+ constructor(area: TDynamicArea);
866
+ create(): void | this;
867
+ destroy(): void | this;
868
+ isValid(): boolean;
869
+ getType(): void | StreamerAreaTypes;
870
+ getPolygonPoints(): void | number[];
871
+ getPolygonNumberPoints(): void | number;
872
+ isPlayerIn<P extends Player>(player: P, recheck?: boolean): boolean;
873
+ static isPlayerInAny<P extends Player>(player: P, recheck?: boolean): boolean;
874
+ isAnyPlayerIn(recheck?: boolean): boolean;
875
+ static isAnyPlayerInAny(recheck?: boolean): boolean;
876
+ static getPlayerAreas<P extends Player, A extends DynamicArea>(player: P, areas: Map<number, A>): Array<A | undefined>;
877
+ static getPlayerAreasNumber<P extends Player>(player: P): any;
878
+ isPointIn(x: number, y: number, z: number): boolean;
879
+ static isPointInAny(x: number, y: number, z: number): boolean;
880
+ isLineIn(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
881
+ static isLineInAny(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
882
+ static getForPoint<A extends DynamicArea>(x: number, y: number, z: number, areas: Map<number, A>): Array<A | undefined>;
883
+ static getNumberForPoint(x: number, y: number, z: number): number;
884
+ static getForLine<A extends DynamicArea>(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, areas: Map<number, A>): Array<A | undefined>;
885
+ static getNumberForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
886
+ attachToObject<O extends DynamicObject>(obj: O, offsetx?: number, offsety?: number, offsetz?: number): void | number;
887
+ attachToPlayer<P extends Player>(player: P, offsetx?: number, offsety?: number, offsetz?: number): void | number;
888
+ attachToVehicle<V extends Vehicle>(vehicle: V, offsetx?: number, offsety?: number, offsetz?: number): void | number;
889
+ toggleSpectateMode(toggle: boolean): void | number;
890
+ isToggleSpectateMode(): boolean;
891
+ toggleCallbacks(toggle?: boolean): void | number;
892
+ isToggleCallbacks(): boolean;
856
893
  }
857
894
 
858
- declare class DynamicArea {
859
- private sourceInfo;
860
- private _id;
861
- get type(): TDynamicAreaTypes;
862
- get id(): number;
863
- constructor(area: TDynamicArea);
864
- create(): void | this;
865
- destroy(): void | this;
866
- isValid(): boolean;
867
- getType(): void | StreamerAreaTypes;
868
- getPolygonPoints(): void | number[];
869
- getPolygonNumberPoints(): void | number;
870
- isPlayerIn<P extends Player>(player: P, recheck?: boolean): boolean;
871
- static isPlayerInAny<P extends Player>(player: P, recheck?: boolean): boolean;
872
- isAnyPlayerIn(recheck?: boolean): boolean;
873
- static isAnyPlayerInAny(recheck?: boolean): boolean;
874
- static getPlayerAreas<P extends Player, A extends DynamicArea>(player: P, areas: Map<number, A>): Array<A | undefined>;
875
- static getPlayerAreasNumber<P extends Player>(player: P): any;
876
- isPointIn(x: number, y: number, z: number): boolean;
877
- static isPointInAny(x: number, y: number, z: number): boolean;
878
- isLineIn(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
879
- static isLineInAny(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
880
- static getForPoint<A extends DynamicArea>(x: number, y: number, z: number, areas: Map<number, A>): Array<A | undefined>;
881
- static getNumberForPoint(x: number, y: number, z: number): number;
882
- static getForLine<A extends DynamicArea>(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, areas: Map<number, A>): Array<A | undefined>;
883
- static getNumberForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
884
- attachToObject<O extends DynamicObject>(obj: O, offsetx?: number, offsety?: number, offsetz?: number): void | number;
885
- attachToPlayer<P extends Player>(player: P, offsetx?: number, offsety?: number, offsetz?: number): void | number;
886
- attachToVehicle<V extends Vehicle>(vehicle: V, offsetx?: number, offsety?: number, offsetz?: number): void | number;
887
- toggleSpectateMode(toggle: boolean): void | number;
888
- isToggleSpectateMode(): boolean;
889
- toggleCallbacks(toggle?: boolean): void | number;
890
- isToggleCallbacks(): boolean;
895
+ declare class DynamicAreaEvent<P extends Player, A extends DynamicArea> {
896
+ private readonly areas;
897
+ private readonly players;
898
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
899
+ onPlayerEnter?(player: P, area: A): TCommonCallback;
900
+ onPlayerLeave?(player: P, area: A): TCommonCallback;
901
+ onStreamIn?(area: A, player: P): TCommonCallback;
902
+ onStreamOut?(area: A, player: P): TCommonCallback;
903
+ getAreasArr(): Array<A>;
904
+ getAreasMap(): Map<number, A>;
891
905
  }
892
906
 
893
- declare class DynamicAreaEvent<P extends Player, A extends DynamicArea> {
894
- private readonly areas;
895
- private readonly players;
896
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
897
- onPlayerEnter?(player: P, area: A): TCommonCallback;
898
- onPlayerLeave?(player: P, area: A): TCommonCallback;
899
- onStreamIn?(area: A, player: P): TCommonCallback;
900
- onStreamOut?(area: A, player: P): TCommonCallback;
901
- getAreasArr(): Array<A>;
902
- getAreasMap(): Map<number, A>;
907
+ declare class Player {
908
+ private _id;
909
+ private _isNpc;
910
+ private _locale;
911
+ private _charset;
912
+ private _isRecording;
913
+ lastDrunkLevel: number;
914
+ lastFps: number;
915
+ isPaused: boolean;
916
+ lastUpdateTick: number;
917
+ get id(): number;
918
+ get locale(): string;
919
+ set locale(value: string);
920
+ get charset(): string;
921
+ set charset(value: string);
922
+ get isRecording(): boolean;
923
+ set isRecording(value: boolean);
924
+ constructor(id: number);
925
+ sendClientMessage(colour: string | number, msg: string): number;
926
+ static sendClientMessageToAll<P extends Player>(players: Array<P>, colour: string | number, msg: string): void;
927
+ sendPlayerMessage<P extends Player>(player: P, message: string): number;
928
+ sendPlayerMessageToAll<P extends Player>(players: Array<P>, message: string): number;
929
+ isNpc(): boolean;
930
+ getFps(): number;
931
+ getDrunkLevel(): number;
932
+ setDrunkLevel(level: number): void;
933
+ allowTeleport(allow: boolean): void;
934
+ isTeleportAllowed(): boolean;
935
+ enableCameraTarget(enable: boolean): void;
936
+ enableStuntBonus(enable: boolean): void;
937
+ getInterior(): number;
938
+ setInterior(interiorId: number): number;
939
+ showPlayerNameTag<P extends Player>(showPlayer: P, show: boolean): void;
940
+ setColor(colour: string | number): void;
941
+ getColor(): number;
942
+ setPlayerMarker<P extends Player>(showPlayer: P, colour: string | number): void;
943
+ resetMoney(): number;
944
+ getMoney(): number;
945
+ giveMoney(money: number): number;
946
+ resetWeapons(): number;
947
+ spawn(): number;
948
+ setHealth(health: number): number;
949
+ getHealth(): number;
950
+ toggleClock(toggle: boolean): number;
951
+ toggleControllable(toggle: boolean): number;
952
+ toggleSpectating(toggle: boolean): number;
953
+ spectatePlayer<P extends Player>(targetPlayer: P, mode?: SpectateModesEnum): number;
954
+ spectateVehicle<V extends Vehicle>(targetVehicle: V, mode?: SpectateModesEnum): number;
955
+ forceClassSelection(): void;
956
+ kick(): void;
957
+ ban(): void;
958
+ banEx(reason: string, charset: string): void;
959
+ isAdmin(): boolean;
960
+ isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
961
+ isStreamedIn<P extends Player>(forplayer: P): boolean;
962
+ setSkin(skinId: number, ignoreRange?: boolean): number;
963
+ getSkin(): number;
964
+ isInAnyVehicle(): boolean;
965
+ getSpecialAction(): SpecialActionsEnum;
966
+ setSpecialAction(actionId: SpecialActionsEnum): number;
967
+ setScore(score: number): number;
968
+ getScore(): number;
969
+ getPing(): number;
970
+ setPos(x: number, y: number, z: number): number;
971
+ getPos(): TPos | undefined;
972
+ isSpectating(): boolean;
973
+ isWasted(): boolean;
974
+ getState(): PlayerStateEnum;
975
+ getVersion(): string;
976
+ setVirtualWorld(worldId: number): number;
977
+ getVirtualWorld(): number;
978
+ removeFromVehicle(): number;
979
+ setWantedLevel(level: number): number;
980
+ getWantedLevel(): number;
981
+ setFacingAngle(ang: number): number;
982
+ getFacingAngle(): number;
983
+ setWeather(weather: number): void;
984
+ getWeather(): number;
985
+ setTime(hour: number, minute: number): void | number;
986
+ getTime(): {
987
+ hour: number;
988
+ minute: number;
989
+ };
990
+ removeBuilding(modelid: number, fX: number, fY: number, fZ: number, fRadius: number): void;
991
+ setTeam(team: number): void;
992
+ getTeam(): number;
993
+ setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
994
+ getName(): string;
995
+ setName(name: string): number;
996
+ setVelocity(x: number, y: number, z: number): number;
997
+ getVelocity(): TPos;
998
+ getKeys(): {
999
+ keys: KeysEnum;
1000
+ updown: KeysEnum;
1001
+ leftright: KeysEnum;
1002
+ };
1003
+ getIp(): string;
1004
+ getFightingStyle(): FightingStylesEnum;
1005
+ setFightingStyle(style: FightingStylesEnum): void;
1006
+ setArmour(armour: number): number;
1007
+ getArmour(): number;
1008
+ setCameraBehind(): number;
1009
+ setCameraPos(x: number, y: number, z: number): number;
1010
+ setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): number;
1011
+ getCameraAspectRatio(): number;
1012
+ getCameraFrontVector(): TPos;
1013
+ getCameraMode(): CameraModesEnum;
1014
+ getCameraPos(): TPos;
1015
+ getCameraTargetPlayer<P extends Player>(players: Array<P>): P | undefined;
1016
+ getCameraTargetVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1017
+ getCameraZoom(): number;
1018
+ playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): number;
1019
+ stopAudioStream(): void;
1020
+ playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): number;
1021
+ static getPoolSize(): number;
1022
+ static getMaxPlayers(): number;
1023
+ playCrimeReport<P extends Player>(suspect: P, crimeId: number): number;
1024
+ interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1025
+ interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1026
+ createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
1027
+ static isConnected(id: number): boolean;
1028
+ isConnected(): boolean;
1029
+ disableRemoteVehicleCollisions(disable: boolean): number;
1030
+ getVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1031
+ getVehicleSeat(): number;
1032
+ getSurfingVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1033
+ applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean): void;
1034
+ clearAnimations(forceSync?: boolean): void;
1035
+ getAnimationIndex(): number;
1036
+ getAnimationName(): {
1037
+ animLib: string;
1038
+ animName: string;
1039
+ };
1040
+ setShopName(shopName: string): void;
1041
+ setPosFindZ(x: number, y: number, z?: number): Promise<number>;
1042
+ setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): void;
1043
+ setChatBubble(text: string, colour: string | number, drawDistance: number, expireTime: number): void;
1044
+ getDistanceFromPoint(X: number, Y: number, Z: number): number;
1045
+ getCustomSkin(): number;
1046
+ getTargetPlayer<P extends Player>(players: Array<P>): undefined | P;
1047
+ getLastShotVectors(): {
1048
+ fOriginX: number;
1049
+ fOriginY: number;
1050
+ fOriginZ: number;
1051
+ fHitPosX: number;
1052
+ fHitPosY: number;
1053
+ fHitPosZ: number;
1054
+ };
1055
+ getWeapon(): WeaponEnum | -1;
1056
+ getWeaponData(slot: number): {
1057
+ weapons: number;
1058
+ ammo: number;
1059
+ } | undefined;
1060
+ getWeaponState(): WeaponStatesEnum;
1061
+ giveWeapon(weaponid: WeaponEnum, ammo: number): number;
1062
+ setAmmo(weaponid: number, ammo: number): number;
1063
+ getAmmo(): number;
1064
+ setArmedWeapon(weaponid: number): number;
1065
+ clearDeathMessage(): void;
1066
+ sendDeathMessage<P extends Player>(killer: P | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1067
+ sendDeathMessageToPlayer<P extends Player>(killer: P | InvalidEnum.PLAYER_ID, killee: P | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1068
+ setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): void;
1069
+ redirectDownload(url: string): number;
1070
+ sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
1071
+ selectTextDraw(colour: string | number): void;
1072
+ cancelSelectTextDraw(): void;
1073
+ beginObjectSelecting(): void;
1074
+ endObjectEditing(): void;
1075
+ getSurfingObject<O extends DynamicObject>(objects: Map<number, O>): void | O;
1076
+ isAttachedObjectSlotUsed(index: number): boolean;
1077
+ setAttachedObject(index: number, modelid: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialcolour1: string | number, materialcolour2: string | number): void | number;
1078
+ removeAttachedObject(index: number): number;
1079
+ toggleWidescreen(set: boolean): number;
1080
+ isPlayerWidescreenToggled(): boolean;
1081
+ getSpawnInfo(): _infernus_wrapper.IPlayerClass;
1082
+ getSkillLevel(skill: WeaponSkillsEnum): number;
1083
+ isCheckpointActive(): boolean;
1084
+ getCheckpoint(): _infernus_wrapper.ICheckPoint;
1085
+ isRaceCheckpointActive(): boolean;
1086
+ getRaceCheckpoint(): _infernus_wrapper.IRaceCheckPoint;
1087
+ getWorldBounds(): void;
1088
+ isInModShop(): boolean;
1089
+ getSirenState(): number;
1090
+ getLandingGearState(): number;
1091
+ getHydraReactorAngle(): number;
1092
+ getTrainSpeed(): number;
1093
+ getZAim(): number;
1094
+ getSurfingOffsets(): _infernus_wrapper.IOffsets;
1095
+ getRotationQuat(): _infernus_wrapper.IQuat;
1096
+ getDialogID(): number;
1097
+ getSpectateID(): number;
1098
+ getSpectateType(): SpectateModesEnum;
1099
+ getRawIp(): string;
1100
+ setGravity(gravity: number): number;
1101
+ getGravity(): number;
1102
+ setAdmin(admin: boolean): number;
1103
+ isSpawned(): boolean;
1104
+ isControllable(): boolean;
1105
+ isCameraTargetEnabled(): boolean;
1106
+ toggleGhostMode(toggle: boolean): number;
1107
+ getGhostMode(): boolean;
1108
+ getBuildingsRemoved(): number;
1109
+ getAttachedObject(index: number): _infernus_wrapper.IAttachedObject;
1110
+ removeWeapon(weaponid: number): number;
1111
+ isUsingOfficialClient(): boolean;
1112
+ allowWeapons(allow: boolean): boolean;
1113
+ areWeaponsAllowed(): boolean;
1114
+ gpci(charset?: string): string;
903
1115
  }
904
1116
 
905
- declare class Player {
906
- private _id;
907
- private _isNpc;
908
- private _locale;
909
- private _charset;
910
- private _isRecording;
911
- lastDrunkLevel: number;
912
- lastFps: number;
913
- isPaused: boolean;
914
- lastUpdateTick: number;
915
- get id(): number;
916
- get locale(): string;
917
- set locale(value: string);
918
- get charset(): string;
919
- set charset(value: string);
920
- get isRecording(): boolean;
921
- set isRecording(value: boolean);
922
- constructor(id: number);
923
- sendClientMessage(colour: string | number, msg: string): number;
924
- static sendClientMessageToAll<P extends Player>(players: Array<P>, colour: string | number, msg: string): void;
925
- sendPlayerMessage<P extends Player>(player: P, message: string): number;
926
- sendPlayerMessageToAll<P extends Player>(players: Array<P>, message: string): number;
927
- isNpc(): boolean;
928
- getFps(): number;
929
- getDrunkLevel(): number;
930
- setDrunkLevel(level: number): void;
931
- allowTeleport(allow: boolean): void;
932
- isTeleportAllowed(): boolean;
933
- enableCameraTarget(enable: boolean): void;
934
- enableStuntBonus(enable: boolean): void;
935
- getInterior(): number;
936
- setInterior(interiorId: number): number;
937
- showPlayerNameTag<P extends Player>(showPlayer: P, show: boolean): void;
938
- setColor(colour: string | number): void;
939
- getColor(): number;
940
- setPlayerMarker<P extends Player>(showPlayer: P, colour: string | number): void;
941
- resetMoney(): number;
942
- getMoney(): number;
943
- giveMoney(money: number): number;
944
- resetWeapons(): number;
945
- spawn(): number;
946
- setHealth(health: number): number;
947
- getHealth(): number;
948
- toggleClock(toggle: boolean): number;
949
- toggleControllable(toggle: boolean): number;
950
- toggleSpectating(toggle: boolean): number;
951
- spectatePlayer<P extends Player>(targetPlayer: P, mode?: SpectateModesEnum): number;
952
- spectateVehicle<V extends Vehicle>(targetVehicle: V, mode?: SpectateModesEnum): number;
953
- forceClassSelection(): void;
954
- kick(): void;
955
- ban(): void;
956
- banEx(reason: string, charset: string): void;
957
- isAdmin(): boolean;
958
- isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
959
- isStreamedIn<P extends Player>(forplayer: P): boolean;
960
- setSkin(skinId: number, ignoreRange?: boolean): number;
961
- getSkin(): number;
962
- isInAnyVehicle(): boolean;
963
- getSpecialAction(): SpecialActionsEnum;
964
- setSpecialAction(actionId: SpecialActionsEnum): number;
965
- setScore(score: number): number;
966
- getScore(): number;
967
- getPing(): number;
968
- setPos(x: number, y: number, z: number): number;
969
- getPos(): TPos | undefined;
970
- isSpectating(): boolean;
971
- isWasted(): boolean;
972
- getState(): PlayerStateEnum;
973
- getVersion(): string;
974
- setVirtualWorld(worldId: number): number;
975
- getVirtualWorld(): number;
976
- removeFromVehicle(): number;
977
- setWantedLevel(level: number): number;
978
- getWantedLevel(): number;
979
- setFacingAngle(ang: number): number;
980
- getFacingAngle(): number;
981
- setWeather(weather: number): void;
982
- getWeather(): number;
983
- setTime(hour: number, minute: number): void | number;
984
- getTime(): {
985
- hour: number;
986
- minute: number;
987
- };
988
- removeBuilding(modelid: number, fX: number, fY: number, fZ: number, fRadius: number): void;
989
- setTeam(team: number): void;
990
- getTeam(): number;
991
- setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
992
- getName(): string;
993
- setName(name: string): number;
994
- setVelocity(x: number, y: number, z: number): number;
995
- getVelocity(): TPos;
996
- getKeys(): {
997
- keys: KeysEnum;
998
- updown: KeysEnum;
999
- leftright: KeysEnum;
1000
- };
1001
- getIp(): string;
1002
- getFightingStyle(): FightingStylesEnum;
1003
- setFightingStyle(style: FightingStylesEnum): void;
1004
- setArmour(armour: number): number;
1005
- getArmour(): number;
1006
- setCameraBehind(): number;
1007
- setCameraPos(x: number, y: number, z: number): number;
1008
- setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): number;
1009
- getCameraAspectRatio(): number;
1010
- getCameraFrontVector(): TPos;
1011
- getCameraMode(): CameraModesEnum;
1012
- getCameraPos(): TPos;
1013
- getCameraTargetPlayer<P extends Player>(players: Array<P>): P | undefined;
1014
- getCameraTargetVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1015
- getCameraZoom(): number;
1016
- playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): number;
1017
- stopAudioStream(): void;
1018
- playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): number;
1019
- static getPoolSize(): number;
1020
- static getMaxPlayers(): number;
1021
- playCrimeReport<P extends Player>(suspect: P, crimeId: number): number;
1022
- interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1023
- interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1024
- createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
1025
- static isConnected(id: number): boolean;
1026
- isConnected(): boolean;
1027
- disableRemoteVehicleCollisions(disable: boolean): number;
1028
- getVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1029
- getVehicleSeat(): number;
1030
- getSurfingVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1031
- applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean): void;
1032
- clearAnimations(forceSync?: boolean): void;
1033
- getAnimationIndex(): number;
1034
- getAnimationName(): {
1035
- animLib: string;
1036
- animName: string;
1037
- };
1038
- setShopName(shopName: string): void;
1039
- setPosFindZ(x: number, y: number, z?: number): Promise<number>;
1040
- setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): void;
1041
- setChatBubble(text: string, colour: string | number, drawDistance: number, expireTime: number): void;
1042
- getDistanceFromPoint(X: number, Y: number, Z: number): number;
1043
- getCustomSkin(): number;
1044
- getTargetPlayer<P extends Player>(players: Array<P>): undefined | P;
1045
- getLastShotVectors(): {
1046
- fOriginX: number;
1047
- fOriginY: number;
1048
- fOriginZ: number;
1049
- fHitPosX: number;
1050
- fHitPosY: number;
1051
- fHitPosZ: number;
1052
- };
1053
- getWeapon(): WeaponEnum | -1;
1054
- getWeaponData(slot: number): {
1055
- weapons: number;
1056
- ammo: number;
1057
- } | undefined;
1058
- getWeaponState(): WeaponStatesEnum;
1059
- giveWeapon(weaponid: WeaponEnum, ammo: number): number;
1060
- setAmmo(weaponid: number, ammo: number): number;
1061
- getAmmo(): number;
1062
- setArmedWeapon(weaponid: number): number;
1063
- clearDeathMessage(): void;
1064
- sendDeathMessage<P extends Player>(killer: P | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1065
- sendDeathMessageToPlayer<P extends Player>(killer: P | InvalidEnum.PLAYER_ID, killee: P | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1066
- setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): void;
1067
- redirectDownload(url: string): number;
1068
- sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
1069
- selectTextDraw(colour: string | number): void;
1070
- cancelSelectTextDraw(): void;
1071
- beginObjectSelecting(): void;
1072
- endObjectEditing(): void;
1073
- getSurfingObject<O extends DynamicObject>(objects: Map<number, O>): void | O;
1074
- isAttachedObjectSlotUsed(index: number): boolean;
1075
- setAttachedObject(index: number, modelid: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialcolour1: string | number, materialcolour2: string | number): void | number;
1076
- removeAttachedObject(index: number): number;
1077
- toggleWidescreen(set: boolean): number;
1078
- isPlayerWidescreenToggled(): boolean;
1079
- getSpawnInfo(): _infernus_wrapper.IPlayerClass;
1080
- getSkillLevel(skill: WeaponSkillsEnum): number;
1081
- isCheckpointActive(): boolean;
1082
- getCheckpoint(): _infernus_wrapper.ICheckPoint;
1083
- isRaceCheckpointActive(): boolean;
1084
- getRaceCheckpoint(): _infernus_wrapper.IRaceCheckPoint;
1085
- getWorldBounds(): void;
1086
- isInModShop(): boolean;
1087
- getSirenState(): number;
1088
- getLandingGearState(): number;
1089
- getHydraReactorAngle(): number;
1090
- getTrainSpeed(): number;
1091
- getZAim(): number;
1092
- getSurfingOffsets(): _infernus_wrapper.IOffsets;
1093
- getRotationQuat(): _infernus_wrapper.IQuat;
1094
- getDialogID(): number;
1095
- getSpectateID(): number;
1096
- getSpectateType(): SpectateModesEnum;
1097
- getRawIp(): string;
1098
- setGravity(gravity: number): number;
1099
- getGravity(): number;
1100
- setAdmin(admin: boolean): number;
1101
- isSpawned(): boolean;
1102
- isControllable(): boolean;
1103
- isCameraTargetEnabled(): boolean;
1104
- toggleGhostMode(toggle: boolean): number;
1105
- getGhostMode(): boolean;
1106
- getBuildingsRemoved(): number;
1107
- getAttachedObject(index: number): _infernus_wrapper.IAttachedObject;
1108
- removeWeapon(weaponid: number): number;
1109
- isUsingOfficialClient(): boolean;
1110
- allowWeapons(allow: boolean): boolean;
1111
- areWeaponsAllowed(): boolean;
1112
- gpci(charset?: string): string;
1117
+ declare class PlayerEvent<P extends Player> {
1118
+ private readonly players;
1119
+ private static cmdBus;
1120
+ constructor(newPlayerFn: (id: number) => P);
1121
+ findPlayerById(playerid: number): P | undefined;
1122
+ getPlayersArr(): Array<P>;
1123
+ getPlayersMap(): Map<number, P>;
1124
+ readonly throttleUpdate: lodash.DebouncedFunc<(player: P) => TCommonCallback | undefined>;
1125
+ private static fpsHeartbeat;
1126
+ readonly onCommandText: (name: TEventName, fn: TEventFunc<this, P> | TEventFunc<this, P>[]) => (() => void);
1127
+ readonly offCommandText: (name: TEventName, fn: TEventFunc<this, P> | TEventFunc<this, P>[]) => void;
1128
+ private promiseCommand;
1129
+ onConnect?(player: P): TCommonCallback;
1130
+ onDisconnect?(player: P, reason: number): TCommonCallback;
1131
+ onText?(player: P, text: string): TCommonCallback;
1132
+ onCommandReceived?(player: P, command: string): TCommonCallback;
1133
+ onCommandPerformed?(player: P, command: string): TCommonCallback;
1134
+ onCommandError?(player: P, command: string, err: ICmdErr): TCommonCallback;
1135
+ onEnterExitModShop?(player: P, enterexit: number, interiorid: number): TCommonCallback;
1136
+ onClickMap?(player: P, fX: number, fY: number, fZ: number): TCommonCallback;
1137
+ onClickPlayer?(player: P, clickedPlayer: P, source: number): TCommonCallback;
1138
+ onDeath?(player: P, killer: P | InvalidEnum.PLAYER_ID, reason: number): TCommonCallback;
1139
+ onGiveDamage?(player: P, damage: P, amount: number, weaponid: WeaponEnum, bodypart: BodyPartsEnum): TCommonCallback;
1140
+ onKeyStateChange?(player: P, newkeys: KeysEnum, oldkeys: KeysEnum): TCommonCallback;
1141
+ onRequestClass?(player: P, classid: number): TCommonCallback;
1142
+ onRequestSpawn?(player: P): TCommonCallback;
1143
+ onSpawn?(player: P): TCommonCallback;
1144
+ onStateChange?(player: P, newstate: PlayerStateEnum, oldstate: PlayerStateEnum): TCommonCallback;
1145
+ onStreamIn?(player: P, forPlayer: P): TCommonCallback;
1146
+ onStreamOut?(player: P, forPlayer: P): TCommonCallback;
1147
+ onTakeDamage?(player: P, damage: P | InvalidEnum.PLAYER_ID, amount: number, weaponid: WeaponEnum, bodypart: BodyPartsEnum): TCommonCallback;
1148
+ onUpdate?(player: P): TCommonCallback;
1149
+ onInteriorChange?(player: P, newinteriorid: number, oldinteriorid: number): TCommonCallback;
1150
+ onPause?(player: P, timestamp: number): TCommonCallback;
1151
+ onResume?(player: P, pauseMs: number): TCommonCallback;
1152
+ onRequestDownload?(player: P, type: number, crc: number): TCommonCallback;
1153
+ onFinishedDownloading?(player: P, virtualworld: number): TCommonCallback;
1113
1154
  }
1114
1155
 
1115
- declare class PlayerEvent<P extends Player> {
1116
- private readonly players;
1117
- private static cmdBus;
1118
- constructor(newPlayerFn: (id: number) => P);
1119
- findPlayerById(playerid: number): P | undefined;
1120
- getPlayersArr(): Array<P>;
1121
- getPlayersMap(): Map<number, P>;
1122
- readonly throttleUpdate: lodash.DebouncedFunc<(player: P) => TCommonCallback | undefined>;
1123
- private static fpsHeartbeat;
1124
- readonly onCommandText: (name: TEventName, fn: TEventFunc<this, P> | TEventFunc<this, P>[]) => (() => void);
1125
- readonly offCommandText: (name: TEventName, fn: TEventFunc<this, P> | TEventFunc<this, P>[]) => void;
1126
- private promiseCommand;
1127
- onConnect?(player: P): TCommonCallback;
1128
- onDisconnect?(player: P, reason: number): TCommonCallback;
1129
- onText?(player: P, text: string): TCommonCallback;
1130
- onCommandReceived?(player: P, command: string): TCommonCallback;
1131
- onCommandPerformed?(player: P, command: string): TCommonCallback;
1132
- onCommandError?(player: P, command: string, err: ICmdErr): TCommonCallback;
1133
- onEnterExitModShop?(player: P, enterexit: number, interiorid: number): TCommonCallback;
1134
- onClickMap?(player: P, fX: number, fY: number, fZ: number): TCommonCallback;
1135
- onClickPlayer?(player: P, clickedPlayer: P, source: number): TCommonCallback;
1136
- onDeath?(player: P, killer: P | InvalidEnum.PLAYER_ID, reason: number): TCommonCallback;
1137
- onGiveDamage?(player: P, damage: P, amount: number, weaponid: WeaponEnum, bodypart: BodyPartsEnum): TCommonCallback;
1138
- onKeyStateChange?(player: P, newkeys: KeysEnum, oldkeys: KeysEnum): TCommonCallback;
1139
- onRequestClass?(player: P, classid: number): TCommonCallback;
1140
- onRequestSpawn?(player: P): TCommonCallback;
1141
- onSpawn?(player: P): TCommonCallback;
1142
- onStateChange?(player: P, newstate: PlayerStateEnum, oldstate: PlayerStateEnum): TCommonCallback;
1143
- onStreamIn?(player: P, forPlayer: P): TCommonCallback;
1144
- onStreamOut?(player: P, forPlayer: P): TCommonCallback;
1145
- onTakeDamage?(player: P, damage: P | InvalidEnum.PLAYER_ID, amount: number, weaponid: WeaponEnum, bodypart: BodyPartsEnum): TCommonCallback;
1146
- onUpdate?(player: P): TCommonCallback;
1147
- onInteriorChange?(player: P, newinteriorid: number, oldinteriorid: number): TCommonCallback;
1148
- onPause?(player: P, timestamp: number): TCommonCallback;
1149
- onResume?(player: P, pauseMs: number): TCommonCallback;
1150
- onRequestDownload?(player: P, type: number, crc: number): TCommonCallback;
1151
- onFinishedDownloading?(player: P, virtualworld: number): TCommonCallback;
1156
+ interface IDialog {
1157
+ style?: DialogStylesEnum;
1158
+ caption?: string;
1159
+ info?: string;
1160
+ button1?: string;
1161
+ button2?: string;
1162
+ }
1163
+ interface IDialogResCommon {
1164
+ response: number;
1165
+ listitem: number;
1166
+ }
1167
+ interface IDialogResRaw extends IDialogResCommon {
1168
+ inputbuf: number[];
1169
+ }
1170
+ interface IDialogResResult extends IDialogResCommon {
1171
+ inputtext: string;
1172
+ }
1173
+ interface ICmdErr {
1174
+ code: number;
1175
+ msg: string;
1176
+ }
1177
+ interface IVehicle {
1178
+ modelid: number;
1179
+ x: number;
1180
+ y: number;
1181
+ z: number;
1182
+ z_angle: number;
1183
+ colour1: string | number;
1184
+ colour2: string | number;
1185
+ respawn_delay?: number;
1186
+ addsiren?: boolean;
1187
+ }
1188
+ interface IAnimateInfo {
1189
+ n: string;
1190
+ d: number;
1191
+ }
1192
+ interface IGangZone<P extends Player> {
1193
+ player?: P;
1194
+ minx: number;
1195
+ miny: number;
1196
+ maxx: number;
1197
+ maxy: number;
1198
+ }
1199
+ interface ICommonTextDrawKey {
1200
+ id: number;
1201
+ global: boolean;
1202
+ }
1203
+ interface ITextDraw<P extends Player> {
1204
+ player?: P;
1205
+ x: number;
1206
+ y: number;
1207
+ text: string;
1208
+ }
1209
+ interface IDialogFuncQueue {
1210
+ showId: number;
1211
+ resolve: (value: IDialogResRaw | PromiseLike<IDialogResRaw>) => void;
1212
+ reject: (reason: string) => void;
1213
+ }
1214
+ interface IDynamic {
1215
+ worldid?: TStreamerExtendable;
1216
+ interiorid?: TStreamerExtendable;
1217
+ playerid?: TStreamerExtendable;
1218
+ extended?: boolean;
1219
+ }
1220
+ interface IDynamicCommon extends IDynamic {
1221
+ x: number;
1222
+ y: number;
1223
+ z: number;
1224
+ areaid?: TStreamerExtendable;
1225
+ streamdistance?: number;
1226
+ priority?: number;
1227
+ }
1228
+ interface IDynamicMapIcon extends IDynamicCommon {
1229
+ type: number;
1230
+ colour: string | number;
1231
+ style?: MapIconStyles;
1232
+ }
1233
+ interface IDynamicPickup extends IDynamicCommon {
1234
+ type: number;
1235
+ modelid: number;
1236
+ }
1237
+ interface IDynamicCheckPoint extends IDynamicCommon {
1238
+ size: number;
1239
+ }
1240
+ interface IDynamicRaceCp extends IDynamicCheckPoint {
1241
+ type: number;
1242
+ nextx: number;
1243
+ nexty: number;
1244
+ nextz: number;
1245
+ }
1246
+ interface IDynamicActor extends IDynamicCommon {
1247
+ r: number;
1248
+ modelid: number;
1249
+ invulnerable: boolean;
1250
+ health: number;
1251
+ }
1252
+ interface IDynamic3DTextLabel extends IDynamicCommon {
1253
+ charset?: string;
1254
+ text: string;
1255
+ colour: string | number;
1256
+ attachedplayer?: number;
1257
+ attachedvehicle?: number;
1258
+ testlos?: boolean;
1259
+ drawdistance: number;
1260
+ }
1261
+ interface IDynamicObject extends IDynamicCommon {
1262
+ charset?: string;
1263
+ modelid: number;
1264
+ rx: number;
1265
+ ry: number;
1266
+ rz: number;
1267
+ drawdistance?: number;
1268
+ }
1269
+ interface IClientResRaw {
1270
+ actionid: number;
1271
+ memaddr: number;
1272
+ retndata: number;
1273
+ }
1274
+ interface IClientFuncQueue {
1275
+ resolve: (value: IClientResRaw | PromiseLike<IClientResRaw>) => void;
1276
+ reject: (reason: string) => void;
1277
+ timeout: NodeJS.Timeout;
1278
+ }
1279
+ interface ICommonGangZoneKey {
1280
+ id: number;
1281
+ global: boolean;
1282
+ }
1283
+ interface IDynamicCircleCommon extends IDynamic {
1284
+ x: number;
1285
+ y: number;
1286
+ size: number;
1287
+ }
1288
+ interface IDynamicCircle extends IDynamicCircleCommon {
1289
+ type: "circle";
1290
+ }
1291
+ interface IDynamicCylinder extends IDynamicCircleCommon {
1292
+ type: "cylinder";
1293
+ minz: number;
1294
+ maxz: number;
1295
+ }
1296
+ interface IDynamicSphere extends IDynamicCircleCommon {
1297
+ type: "sphere";
1298
+ z: number;
1299
+ }
1300
+ interface IDynamicRectangleCommon extends IDynamic {
1301
+ minx: number;
1302
+ miny: number;
1303
+ maxx: number;
1304
+ maxy: number;
1305
+ }
1306
+ interface IDynamicRectangle extends IDynamicRectangleCommon {
1307
+ type: "rectangle";
1308
+ }
1309
+ interface IDynamicCuboid extends IDynamicRectangleCommon {
1310
+ type: "cuboid";
1311
+ minz: number;
1312
+ maxz: number;
1313
+ }
1314
+ interface IDynamicPolygon extends IDynamic {
1315
+ type: "polygon";
1316
+ points: number[];
1317
+ minz: number;
1318
+ maxz: number;
1319
+ }
1320
+ interface IDynamicAreaKey {
1321
+ id: number;
1322
+ type: TDynamicAreaTypes;
1152
1323
  }
1153
1324
 
1154
- interface IDialog {
1155
- style?: DialogStylesEnum;
1156
- caption?: string;
1157
- info?: string;
1158
- button1?: string;
1159
- button2?: string;
1160
- }
1161
- interface IDialogResCommon {
1162
- response: number;
1163
- listitem: number;
1164
- }
1165
- interface IDialogResRaw extends IDialogResCommon {
1166
- inputbuf: number[];
1167
- }
1168
- interface IDialogResResult extends IDialogResCommon {
1169
- inputtext: string;
1170
- }
1171
- interface ICmdErr {
1172
- code: number;
1173
- msg: string;
1174
- }
1175
- interface IVehicle {
1176
- modelid: number;
1177
- x: number;
1178
- y: number;
1179
- z: number;
1180
- z_angle: number;
1181
- colour1: string | number;
1182
- colour2: string | number;
1183
- respawn_delay?: number;
1184
- addsiren?: boolean;
1185
- }
1186
- interface IAnimateInfo {
1187
- n: string;
1188
- d: number;
1189
- }
1190
- interface IGangZone<P extends Player> {
1191
- player?: P;
1192
- minx: number;
1193
- miny: number;
1194
- maxx: number;
1195
- maxy: number;
1196
- }
1197
- interface ICommonTextDrawKey {
1198
- id: number;
1199
- global: boolean;
1200
- }
1201
- interface ITextDraw<P extends Player> {
1202
- player?: P;
1203
- x: number;
1204
- y: number;
1205
- text: string;
1206
- }
1207
- interface IDialogFuncQueue {
1208
- resolve: (value: IDialogResRaw | PromiseLike<IDialogResRaw>) => void;
1209
- reject: (reason: string) => void;
1210
- }
1211
- interface IDynamic {
1212
- worldid?: TStreamerExtendable;
1213
- interiorid?: TStreamerExtendable;
1214
- playerid?: TStreamerExtendable;
1215
- extended?: boolean;
1216
- }
1217
- interface IDynamicCommon extends IDynamic {
1218
- x: number;
1219
- y: number;
1220
- z: number;
1221
- areaid?: TStreamerExtendable;
1222
- streamdistance?: number;
1223
- priority?: number;
1224
- }
1225
- interface IDynamicMapIcon extends IDynamicCommon {
1226
- type: number;
1227
- colour: string | number;
1228
- style?: MapIconStyles;
1229
- }
1230
- interface IDynamicPickup extends IDynamicCommon {
1231
- type: number;
1232
- modelid: number;
1233
- }
1234
- interface IDynamicCheckPoint extends IDynamicCommon {
1235
- size: number;
1236
- }
1237
- interface IDynamicRaceCp extends IDynamicCheckPoint {
1238
- type: number;
1239
- nextx: number;
1240
- nexty: number;
1241
- nextz: number;
1242
- }
1243
- interface IDynamicActor extends IDynamicCommon {
1244
- r: number;
1245
- modelid: number;
1246
- invulnerable: boolean;
1247
- health: number;
1248
- }
1249
- interface IDynamic3DTextLabel extends IDynamicCommon {
1250
- charset?: string;
1251
- text: string;
1252
- colour: string | number;
1253
- attachedplayer?: number;
1254
- attachedvehicle?: number;
1255
- testlos?: boolean;
1256
- drawdistance: number;
1257
- }
1258
- interface IDynamicObject extends IDynamicCommon {
1259
- charset?: string;
1260
- modelid: number;
1261
- rx: number;
1262
- ry: number;
1263
- rz: number;
1264
- drawdistance?: number;
1265
- }
1266
- interface IClientResRaw {
1267
- actionid: number;
1268
- memaddr: number;
1269
- retndata: number;
1270
- }
1271
- interface IClientFuncQueue {
1272
- resolve: (value: IClientResRaw | PromiseLike<IClientResRaw>) => void;
1273
- reject: (reason: string) => void;
1274
- timeout: NodeJS.Timeout;
1275
- }
1276
- interface ICommonGangZoneKey {
1277
- id: number;
1278
- global: boolean;
1279
- }
1280
- interface IDynamicCircleCommon extends IDynamic {
1281
- x: number;
1282
- y: number;
1283
- size: number;
1284
- }
1285
- interface IDynamicCircle extends IDynamicCircleCommon {
1286
- type: "circle";
1287
- }
1288
- interface IDynamicCylinder extends IDynamicCircleCommon {
1289
- type: "cylinder";
1290
- minz: number;
1291
- maxz: number;
1292
- }
1293
- interface IDynamicSphere extends IDynamicCircleCommon {
1294
- type: "sphere";
1295
- z: number;
1296
- }
1297
- interface IDynamicRectangleCommon extends IDynamic {
1298
- minx: number;
1299
- miny: number;
1300
- maxx: number;
1301
- maxy: number;
1302
- }
1303
- interface IDynamicRectangle extends IDynamicRectangleCommon {
1304
- type: "rectangle";
1305
- }
1306
- interface IDynamicCuboid extends IDynamicRectangleCommon {
1307
- type: "cuboid";
1308
- minz: number;
1309
- maxz: number;
1310
- }
1311
- interface IDynamicPolygon extends IDynamic {
1312
- type: "polygon";
1313
- points: number[];
1314
- minz: number;
1315
- maxz: number;
1316
- }
1317
- interface IDynamicAreaKey {
1318
- id: number;
1319
- type: TDynamicAreaTypes;
1320
- }
1321
-
1322
- interface IFilterScript {
1323
- name: string;
1324
- load: (...args: Array<any>) => any;
1325
- unload: () => any;
1326
- [propName: string | number | symbol]: any;
1325
+ interface IFilterScript {
1326
+ name: string;
1327
+ load: (...args: Array<any>) => any;
1328
+ unload: () => any;
1329
+ [propName: string | number | symbol]: any;
1327
1330
  }
1328
1331
 
1329
- type TEventName = string | string[];
1330
- type TEventFunc<EventInstance, P> = (this: EventInstance, player: P, ...args: string[]) => boolean | number | void | Promise<boolean | number | void>;
1331
- type TLocales = Record<string, Record<string, any>>;
1332
- type TPos = {
1333
- x: number;
1334
- y: number;
1335
- z: number;
1336
- };
1337
- type TStreamerExtendable = number | number[];
1338
- type TDynamicArea = IDynamicCircle | IDynamicCylinder | IDynamicSphere | IDynamicRectangle | IDynamicCuboid | IDynamicPolygon;
1339
- type TDynamicAreaTypes = "circle" | "cylinder" | "sphere" | "rectangle" | "cuboid" | "polygon";
1332
+ type TEventName = string | string[];
1333
+ type TEventFunc<EventInstance, P> = (this: EventInstance, player: P, ...args: string[]) => boolean | number | void | Promise<boolean | number | void>;
1334
+ type TLocales = Record<string, Record<string, any>>;
1335
+ type TPos = {
1336
+ x: number;
1337
+ y: number;
1338
+ z: number;
1339
+ };
1340
+ type TStreamerExtendable = number | number[];
1341
+ type TDynamicArea = IDynamicCircle | IDynamicCylinder | IDynamicSphere | IDynamicRectangle | IDynamicCuboid | IDynamicPolygon;
1342
+ type TDynamicAreaTypes = "circle" | "cylinder" | "sphere" | "rectangle" | "cuboid" | "polygon";
1340
1343
  type TCommonCallback = number | boolean | Promise<number | boolean>;
1341
1344
 
1342
- declare class I18n {
1343
- private defaultLocale;
1344
- private locales;
1345
- constructor(defaultLocale: keyof TLocales, locales: TLocales);
1346
- addLocales: (locales: TLocales) => void;
1347
- removeLocales: (...props: any[]) => void;
1348
- $t: (key: string, replaceable?: any[] | undefined | null, locale?: keyof TLocales) => string;
1349
- static isValidate(charset: string): void;
1350
- static encodeToBuf(content: string, charset: string): number[];
1351
- static decodeFromBuf(buf: Buffer | number[], charset: string): string;
1352
- static getValidStr(byteArr: number[]): number[];
1353
- static snakeLocaleKeys(locales: TLocales): lodash.Dictionary<Record<string, any>>;
1345
+ declare class I18n {
1346
+ private defaultLocale;
1347
+ private locales;
1348
+ constructor(defaultLocale: keyof TLocales, locales: TLocales);
1349
+ addLocales: (locales: TLocales) => void;
1350
+ removeLocales: (...props: any[]) => void;
1351
+ $t: (key: string, replaceable?: any[] | undefined | null, locale?: keyof TLocales) => string;
1352
+ static isValidate(charset: string): void;
1353
+ static encodeToBuf(content: string, charset: string): number[];
1354
+ static decodeFromBuf(buf: Buffer | number[], charset: string): string;
1355
+ static getValidStr(byteArr: number[]): number[];
1356
+ static snakeLocaleKeys(locales: TLocales): lodash.Dictionary<Record<string, any>>;
1354
1357
  }
1355
1358
 
1356
- declare class Dialog<T extends Player> {
1357
- private id;
1358
- private static CREATED_ID;
1359
- private static MAX_DIALOGID;
1360
- private dialog;
1361
- static waitingQueue: Map<number, IDialogFuncQueue>;
1362
- constructor(dialog?: IDialog);
1363
- get style(): DialogStylesEnum | undefined;
1364
- set style(v: DialogStylesEnum | undefined);
1365
- get caption(): string | undefined;
1366
- set caption(v: string | undefined);
1367
- get info(): string | undefined;
1368
- set info(v: string | undefined);
1369
- get button1(): string | undefined;
1370
- set button1(v: string | undefined);
1371
- get button2(): string | undefined;
1372
- set button2(v: string | undefined);
1373
- private static delDialogTask;
1374
- show(player: T): Promise<IDialogResResult>;
1375
- static close<T extends Player>(player: T): void;
1359
+ declare class Dialog<T extends Player> {
1360
+ private id;
1361
+ private static showingIds;
1362
+ private static max_dialogId;
1363
+ private dialog;
1364
+ static waitingQueue: Map<number, IDialogFuncQueue>;
1365
+ constructor(dialog?: IDialog);
1366
+ get style(): DialogStylesEnum | undefined;
1367
+ set style(v: DialogStylesEnum | undefined);
1368
+ get caption(): string | undefined;
1369
+ set caption(v: string | undefined);
1370
+ get info(): string | undefined;
1371
+ set info(v: string | undefined);
1372
+ get button1(): string | undefined;
1373
+ set button1(v: string | undefined);
1374
+ get button2(): string | undefined;
1375
+ set button2(v: string | undefined);
1376
+ private static delDialogTask;
1377
+ show(player: T): Promise<IDialogResResult>;
1378
+ static close<T extends Player>(player: T): void;
1376
1379
  }
1377
1380
 
1378
- declare class NpcEvent {
1379
- constructor();
1380
- onConnect?(myplayerid: number): TCommonCallback;
1381
- onDisconnect?(reason: string): TCommonCallback;
1382
- onModeInit?(): TCommonCallback;
1383
- onModeExit?(): TCommonCallback;
1384
- onSpawn?(): TCommonCallback;
1385
- onClientMessage?(colour: number, text: string): TCommonCallback;
1381
+ declare class NpcEvent {
1382
+ constructor();
1383
+ onConnect?(myplayerid: number): TCommonCallback;
1384
+ onDisconnect?(reason: string): TCommonCallback;
1385
+ onModeInit?(): TCommonCallback;
1386
+ onModeExit?(): TCommonCallback;
1387
+ onSpawn?(): TCommonCallback;
1388
+ onClientMessage?(colour: number, text: string): TCommonCallback;
1386
1389
  }
1387
1390
 
1388
- declare class NpcFunc {
1389
- private constructor();
1390
- private static recordStatus;
1391
- static readonly connectNPC: (name: string, script: string) => number;
1392
- static startRecordingPlayerData<P extends Player>(player: P, recordtype: RecordTypesEnum, recordname: string): void;
1393
- static stopRecordingPlayerData<P extends Player>(player: P): void;
1394
- static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
1395
- static stopRecordingPlayback(): void;
1396
- static pauseRecordingPlayback(): void;
1397
- static resumeRecordingPlayback(): void;
1391
+ declare class NpcFunc {
1392
+ private constructor();
1393
+ private static recordStatus;
1394
+ static readonly connectNPC: (name: string, script: string) => number;
1395
+ static startRecordingPlayerData<P extends Player>(player: P, recordtype: RecordTypesEnum, recordname: string): void;
1396
+ static stopRecordingPlayerData<P extends Player>(player: P): void;
1397
+ static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
1398
+ static stopRecordingPlayback(): void;
1399
+ static pauseRecordingPlayback(): void;
1400
+ static resumeRecordingPlayback(): void;
1398
1401
  }
1399
1402
 
1400
- declare class GameMode {
1401
- static charset: string;
1402
- private initialized;
1403
- constructor();
1404
- isInitialized(): boolean;
1405
- static exit(): void;
1406
- static use: (plugin: IFilterScript, ...options: Array<any>) => typeof GameMode;
1407
- static loadScript: (scriptName: string) => void;
1408
- static unloadScript: (scriptName: string) => void;
1409
- static reloadScript: (scriptName: string) => void;
1410
- static supportAllNickname(): void;
1411
- onInit?(): void;
1412
- onExit?(): void;
1413
- onIncomingConnection?(playerid: number, ipAddress: string, port: number): TCommonCallback;
1414
- onRconCommand?(cmd: string): TCommonCallback;
1415
- onRconLoginAttempt?(ip: string, password: string, success: boolean): TCommonCallback;
1416
- static allowAdminTeleport: (allow: boolean) => void;
1417
- static isAdminTeleportAllowed: () => boolean;
1418
- static allowInteriorWeapons: (allow: boolean) => void;
1419
- static areInteriorWeaponsAllowed: () => boolean;
1420
- static areAllAnimationsEnabled: () => boolean;
1421
- static enableAllAnimations: (enable: boolean) => void;
1422
- static enableStuntBonusForAll: (enable: boolean) => number;
1423
- static enableVehicleFriendlyFire: () => number;
1424
- static enableZoneNames: (enable: boolean) => number;
1425
- static disableInteriorEnterExits: () => number;
1426
- static setGameModeText: (string: string) => number;
1427
- static getGravity: () => number;
1428
- static setGravity: (gravity: number) => number;
1429
- static showNameTags: (show: boolean) => number;
1430
- static disableNameTagLOS: () => number;
1431
- static usePlayerPedAnims: () => number;
1432
- static showPlayerMarkers: (mode: MarkerModesEnum) => number;
1433
- static limitPlayerMarkerRadius: (marker_radius: number) => number;
1434
- static limitGlobalChatRadius: (chat_radius: number) => number;
1435
- static setNameTagDrawDistance: (distance: number) => number;
1436
- static setWeather(weather: number): number;
1437
- static setWorldTime(hour: number): number;
1438
- static setTeamCount: (count: number) => number;
1439
- static sendRconCommand: (command: string) => number;
1440
- static addPlayerClass: (modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1441
- static addPlayerClassEx: (teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1442
- static createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
1443
- static manualVehicleEngineAndLights: () => number;
1444
- static blockIpAddress: (ip_address: string, timems: number) => number;
1445
- static unBlockIpAddress: (ip_address: string) => number;
1446
- static getServerTickRate: () => number;
1447
- static addSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string): number;
1448
- static addSimpleModelTimed(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon: number, timeoff: number): number;
1449
- private static checkSimpleModel;
1450
- static findModelFileNameFromCRC: (crc: number) => string;
1451
- static findTextureFileNameFromCRC: (crc: number) => string;
1452
- static getWeaponName: (weaponid: number) => string;
1453
- static setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
1454
- static vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
1455
- static clearBanList: () => void;
1456
- static isBanned: (ipaddress: string) => boolean;
1457
- static isValidNickName: (name: string) => boolean;
1458
- static allowNickNameCharacter: (byte: number, allow: boolean) => void;
1459
- static isNickNameCharacterAllowed: (byte: number) => boolean;
1460
- static addServerRule: (name: string, value: string) => boolean;
1461
- static setServerRule: (name: string, value: string) => boolean;
1462
- static isValidServerRule: (name: string) => boolean;
1463
- static removeServerRule: (name: string) => boolean;
1464
- static getWeaponSlot: (weaponid: number) => number;
1465
- static getAvailableClasses: () => number;
1466
- static getPlayerClass: (classid: number) => boolean | _infernus_wrapper.IPlayerClass;
1467
- static editPlayerClass: (classid: number, teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1468
- static toggleChatTextReplacement: (toggle: boolean) => void;
1469
- static chatTextReplacementToggled: () => boolean;
1403
+ declare class GameMode {
1404
+ static charset: string;
1405
+ private initialized;
1406
+ constructor();
1407
+ isInitialized(): boolean;
1408
+ static exit(): void;
1409
+ static use: (plugin: IFilterScript, ...options: Array<any>) => typeof GameMode;
1410
+ static loadScript: (scriptName: string) => void;
1411
+ static unloadScript: (scriptName: string) => void;
1412
+ static reloadScript: (scriptName: string) => void;
1413
+ static supportAllNickname(): void;
1414
+ onInit?(): void;
1415
+ onExit?(): void;
1416
+ onIncomingConnection?(playerid: number, ipAddress: string, port: number): TCommonCallback;
1417
+ onRconCommand?(cmd: string): TCommonCallback;
1418
+ onRconLoginAttempt?(ip: string, password: string, success: boolean): TCommonCallback;
1419
+ static allowAdminTeleport: (allow: boolean) => void;
1420
+ static isAdminTeleportAllowed: () => boolean;
1421
+ static allowInteriorWeapons: (allow: boolean) => void;
1422
+ static areInteriorWeaponsAllowed: () => boolean;
1423
+ static areAllAnimationsEnabled: () => boolean;
1424
+ static enableAllAnimations: (enable: boolean) => void;
1425
+ static enableStuntBonusForAll: (enable: boolean) => number;
1426
+ static enableVehicleFriendlyFire: () => number;
1427
+ static enableZoneNames: (enable: boolean) => number;
1428
+ static disableInteriorEnterExits: () => number;
1429
+ static setGameModeText: (string: string) => number;
1430
+ static getGravity: () => number;
1431
+ static setGravity: (gravity: number) => number;
1432
+ static showNameTags: (show: boolean) => number;
1433
+ static disableNameTagLOS: () => number;
1434
+ static usePlayerPedAnims: () => number;
1435
+ static showPlayerMarkers: (mode: MarkerModesEnum) => number;
1436
+ static limitPlayerMarkerRadius: (marker_radius: number) => number;
1437
+ static limitGlobalChatRadius: (chat_radius: number) => number;
1438
+ static setNameTagDrawDistance: (distance: number) => number;
1439
+ static setWeather(weather: number): number;
1440
+ static setWorldTime(hour: number): number;
1441
+ static setTeamCount: (count: number) => number;
1442
+ static sendRconCommand: (command: string) => number;
1443
+ static addPlayerClass: (modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1444
+ static addPlayerClassEx: (teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1445
+ static createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
1446
+ static manualVehicleEngineAndLights: () => number;
1447
+ static blockIpAddress: (ip_address: string, timems: number) => number;
1448
+ static unBlockIpAddress: (ip_address: string) => number;
1449
+ static getServerTickRate: () => number;
1450
+ static addSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string): number;
1451
+ static addSimpleModelTimed(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon: number, timeoff: number): number;
1452
+ private static checkSimpleModel;
1453
+ static findModelFileNameFromCRC: (crc: number) => string;
1454
+ static findTextureFileNameFromCRC: (crc: number) => string;
1455
+ static getWeaponName: (weaponid: number) => string;
1456
+ static setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
1457
+ static vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
1458
+ static clearBanList: () => void;
1459
+ static isBanned: (ipaddress: string) => boolean;
1460
+ static isValidNickName: (name: string) => boolean;
1461
+ static allowNickNameCharacter: (byte: number, allow: boolean) => void;
1462
+ static isNickNameCharacterAllowed: (byte: number) => boolean;
1463
+ static addServerRule: (name: string, value: string) => boolean;
1464
+ static setServerRule: (name: string, value: string) => boolean;
1465
+ static isValidServerRule: (name: string) => boolean;
1466
+ static removeServerRule: (name: string) => boolean;
1467
+ static getWeaponSlot: (weaponid: number) => number;
1468
+ static getAvailableClasses: () => number;
1469
+ static getPlayerClass: (classid: number) => boolean | _infernus_wrapper.IPlayerClass;
1470
+ static editPlayerClass: (classid: number, teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1471
+ static toggleChatTextReplacement: (toggle: boolean) => void;
1472
+ static chatTextReplacementToggled: () => boolean;
1470
1473
  }
1471
1474
 
1472
- declare class NetStats {
1473
- private constructor();
1474
- static getNetworkStats(): string;
1475
- static getPlayerNetworkStats<P extends Player>(player: P): string;
1476
- static getBytesReceived<P extends Player>(player: P): number;
1477
- static getBytesSent<P extends Player>(player: P): number;
1478
- static getConnectionStatus<P extends Player>(player: P): ConnectionStatusEnum;
1479
- static getConnectedTime<P extends Player>(player: P): number;
1480
- static getIpPort<P extends Player>(player: P): string;
1481
- static getMessagesReceived<P extends Player>(player: P): number;
1482
- static getMessagesRecvPerSecond<P extends Player>(player: P): number;
1483
- static getMessagesSent<P extends Player>(player: P): number;
1484
- static getPacketLossPercent<P extends Player>(player: P): number;
1475
+ declare class NetStats {
1476
+ private constructor();
1477
+ static getNetworkStats(): string;
1478
+ static getPlayerNetworkStats<P extends Player>(player: P): string;
1479
+ static getBytesReceived<P extends Player>(player: P): number;
1480
+ static getBytesSent<P extends Player>(player: P): number;
1481
+ static getConnectionStatus<P extends Player>(player: P): ConnectionStatusEnum;
1482
+ static getConnectedTime<P extends Player>(player: P): number;
1483
+ static getIpPort<P extends Player>(player: P): string;
1484
+ static getMessagesReceived<P extends Player>(player: P): number;
1485
+ static getMessagesRecvPerSecond<P extends Player>(player: P): number;
1486
+ static getMessagesSent<P extends Player>(player: P): number;
1487
+ static getPacketLossPercent<P extends Player>(player: P): number;
1485
1488
  }
1486
1489
 
1487
- declare class GameText<P extends Player = Player> {
1488
- private _text;
1489
- private _time;
1490
- private _style;
1491
- get text(): string;
1492
- set text(value: string);
1493
- get time(): number;
1494
- set time(value: number);
1495
- get style(): number;
1496
- set style(value: number);
1497
- constructor(str: string, time: number, style: number);
1498
- static hideForAll(style: number): void;
1499
- static has<P extends Player>(player: P, style: number): boolean;
1500
- forAll(): void;
1501
- forPlayer(player: P): void;
1502
- hideForPlayer(player: P): boolean;
1490
+ declare class GameText<P extends Player = Player> {
1491
+ private _text;
1492
+ private _time;
1493
+ private _style;
1494
+ get text(): string;
1495
+ set text(value: string);
1496
+ get time(): number;
1497
+ set time(value: number);
1498
+ get style(): number;
1499
+ set style(value: number);
1500
+ constructor(str: string, time: number, style: number);
1501
+ static hideForAll(style: number): void;
1502
+ static has<P extends Player>(player: P, style: number): boolean;
1503
+ forAll(): void;
1504
+ forPlayer(player: P): void;
1505
+ hideForPlayer(player: P): boolean;
1503
1506
  }
1504
1507
 
1505
- declare class Menu {
1506
- private static menuCount;
1507
- private _id;
1508
- private _itemCount;
1509
- get itemCount(): number;
1510
- get id(): number;
1511
- private _title;
1512
- get title(): string;
1513
- set title(value: string);
1514
- private _columns;
1515
- get columns(): number;
1516
- set columns(value: number);
1517
- private _x;
1518
- get x(): number;
1519
- set x(value: number);
1520
- private _y;
1521
- get y(): number;
1522
- set y(value: number);
1523
- private _col1width;
1524
- get col1width(): number;
1525
- set col1width(value: number);
1526
- private _col2width;
1527
- get col2width(): number;
1528
- set col2width(value: number);
1529
- constructor(title: string, columns: number, x: number, y: number, col1width: number, col2width: number);
1530
- create(): void | this;
1531
- destroy(): void | this;
1532
- addItem(column: number, title: string): void | this;
1533
- setColumnHeader(column: number, header: string): void | this;
1534
- disable(): void | this;
1535
- disableRow(row: number): void;
1536
- isValid(): boolean;
1537
- showForPlayer<P extends Player>(player: P): void | number;
1538
- hideForPlayer<P extends Player>(player: P): void | number;
1539
- static getMenu<M extends Menu, P extends Player>(player: P, menus: Array<M>): M | undefined;
1540
- isDisabled(): boolean;
1541
- isRowDisabled(row: number): boolean;
1542
- getItems(column: number): number;
1543
- getPos(): {
1544
- fX: number;
1545
- fY: number;
1546
- };
1547
- getColumnWidth(): {
1548
- fColumn1: number;
1549
- fColumn2: number;
1550
- };
1551
- getColumnHeader(column: number): void | string;
1552
- getItem(column: number, item: number): void | string;
1508
+ declare class Menu {
1509
+ private static menuCount;
1510
+ private _id;
1511
+ private _itemCount;
1512
+ get itemCount(): number;
1513
+ get id(): number;
1514
+ private _title;
1515
+ get title(): string;
1516
+ set title(value: string);
1517
+ private _columns;
1518
+ get columns(): number;
1519
+ set columns(value: number);
1520
+ private _x;
1521
+ get x(): number;
1522
+ set x(value: number);
1523
+ private _y;
1524
+ get y(): number;
1525
+ set y(value: number);
1526
+ private _col1width;
1527
+ get col1width(): number;
1528
+ set col1width(value: number);
1529
+ private _col2width;
1530
+ get col2width(): number;
1531
+ set col2width(value: number);
1532
+ constructor(title: string, columns: number, x: number, y: number, col1width: number, col2width: number);
1533
+ create(): void | this;
1534
+ destroy(): void | this;
1535
+ addItem(column: number, title: string): void | this;
1536
+ setColumnHeader(column: number, header: string): void | this;
1537
+ disable(): void | this;
1538
+ disableRow(row: number): void;
1539
+ isValid(): boolean;
1540
+ showForPlayer<P extends Player>(player: P): void | number;
1541
+ hideForPlayer<P extends Player>(player: P): void | number;
1542
+ static getMenu<M extends Menu, P extends Player>(player: P, menus: Array<M>): M | undefined;
1543
+ isDisabled(): boolean;
1544
+ isRowDisabled(row: number): boolean;
1545
+ getItems(column: number): number;
1546
+ getPos(): {
1547
+ fX: number;
1548
+ fY: number;
1549
+ };
1550
+ getColumnWidth(): {
1551
+ fColumn1: number;
1552
+ fColumn2: number;
1553
+ };
1554
+ getColumnHeader(column: number): void | string;
1555
+ getItem(column: number, item: number): void | string;
1553
1556
  }
1554
1557
 
1555
- declare class MenuEvent<P extends Player, M extends Menu> {
1556
- private readonly menus;
1557
- private readonly players;
1558
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
1559
- onPlayerExited?(player: P, menu: M): TCommonCallback;
1560
- onPlayerSelectedRow?(player: P, menu: M, row: number): TCommonCallback;
1561
- private findPlayerById;
1562
- findMenuById(menuId: number): M | undefined;
1563
- getMenusArr(): Array<M>;
1564
- getMenusMap(): Map<number, M>;
1558
+ declare class MenuEvent<P extends Player, M extends Menu> {
1559
+ private readonly menus;
1560
+ private readonly players;
1561
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
1562
+ onPlayerExited?(player: P, menu: M): TCommonCallback;
1563
+ onPlayerSelectedRow?(player: P, menu: M, row: number): TCommonCallback;
1564
+ private findPlayerById;
1565
+ findMenuById(menuId: number): M | undefined;
1566
+ getMenusArr(): Array<M>;
1567
+ getMenusMap(): Map<number, M>;
1565
1568
  }
1566
1569
 
1567
- declare class GangZone<P extends Player> {
1568
- private _id;
1569
- private static createdGlobalCount;
1570
- private static createdPlayerCount;
1571
- readonly sourceInfo: IGangZone<P>;
1572
- constructor(gangZone: IGangZone<P>);
1573
- get id(): number;
1574
- create(): void;
1575
- destroy(): void;
1576
- showForAll(colour: string | number): void | this;
1577
- showForPlayer(colour: string | number, player?: P): void | this;
1578
- hideForAll(): void | this;
1579
- hideForPlayer(player?: P): void | this;
1580
- flashForAll(flashcolour: string | number): void | this;
1581
- flashForPlayer(player: P, flashcolour: string | number): void | this;
1582
- StopFlashForAll(): void | this;
1583
- StopFlashForPlayer(player: P): void | this;
1584
- isValid(): boolean;
1585
- isPlayerIn(player: P): boolean;
1586
- isVisibleForPlayer(player: P): boolean;
1587
- getColourForPlayer(player: P): void | number;
1588
- getFlashColourForPlayer(player: P): void | number;
1589
- isFlashingForPlayer(player: P): boolean;
1590
- getPos(): void | GangZonePos;
1591
- useCheck(toggle: boolean): void | this;
1592
- private unregisterEvent;
1570
+ declare class GangZone<P extends Player> {
1571
+ private _id;
1572
+ private static createdGlobalCount;
1573
+ private static createdPlayerCount;
1574
+ readonly sourceInfo: IGangZone<P>;
1575
+ constructor(gangZone: IGangZone<P>);
1576
+ get id(): number;
1577
+ create(): void;
1578
+ destroy(): void;
1579
+ showForAll(colour: string | number): void | this;
1580
+ showForPlayer(colour: string | number, player?: P): void | this;
1581
+ hideForAll(): void | this;
1582
+ hideForPlayer(player?: P): void | this;
1583
+ flashForAll(flashcolour: string | number): void | this;
1584
+ flashForPlayer(player: P, flashcolour: string | number): void | this;
1585
+ StopFlashForAll(): void | this;
1586
+ StopFlashForPlayer(player: P): void | this;
1587
+ isValid(): boolean;
1588
+ isPlayerIn(player: P): boolean;
1589
+ isVisibleForPlayer(player: P): boolean;
1590
+ getColourForPlayer(player: P): void | number;
1591
+ getFlashColourForPlayer(player: P): void | number;
1592
+ isFlashingForPlayer(player: P): boolean;
1593
+ getPos(): void | GangZonePos;
1594
+ useCheck(toggle: boolean): void | this;
1595
+ private unregisterEvent;
1593
1596
  }
1594
1597
 
1595
- declare class GangZoneEvent<P extends Player, G extends GangZone<P>> {
1596
- readonly gangZones: Map<ICommonGangZoneKey, G>;
1597
- private readonly players;
1598
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
1599
- onPlayerEnter?(player: P, gangZone: G): TCommonCallback;
1600
- onPlayerLeave?(player: P, gangZone: G): TCommonCallback;
1598
+ declare class GangZoneEvent<P extends Player, G extends GangZone<P>> {
1599
+ readonly gangZones: Map<ICommonGangZoneKey, G>;
1600
+ private readonly players;
1601
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
1602
+ onPlayerEnter?(player: P, gangZone: G): TCommonCallback;
1603
+ onPlayerLeave?(player: P, gangZone: G): TCommonCallback;
1601
1604
  }
1602
1605
 
1603
- declare class TextDraw<P extends Player> {
1604
- private static createdGlobalCount;
1605
- private static createdPlayerCount;
1606
- private readonly sourceInfo;
1607
- private _id;
1608
- get id(): number;
1609
- constructor(textDraw: ITextDraw<P>);
1610
- create(): void | this;
1611
- destroy(): void | this;
1612
- setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): void | this;
1613
- setColour(Colour: string | number): void | this;
1614
- setBoxColours(Colour: string | number): void | this;
1615
- setBackgroundColours(Colour: string | number): void | this;
1616
- setAlignment(alignment: TextDrawAlignEnum): void | this;
1617
- setLetterSize(x: number, y: number): void | this;
1618
- setOutline(size: number): void | this;
1619
- setPreviewModel(modelIndex: number): void | this;
1620
- setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): void | this;
1621
- setPreviewVehColours(Colour1: string, Colour2: string): void | this;
1622
- setProportional(set?: boolean): void | this;
1623
- setSelectable(set: boolean): void | this;
1624
- setShadow(size: number): void | this;
1625
- setString(text: string): void | this;
1626
- setTextSize(x: number, y: number): void | this;
1627
- useBox(use: boolean): void | this;
1628
- private static beforeCreateWarn;
1629
- private unregisterEvent;
1630
- show(player?: P): void | this;
1631
- hide(player?: P): void | this;
1632
- showAll(): void | this;
1633
- hideAll(): void | this;
1634
- isValid(): boolean;
1635
- isVisibleForPlayer<P extends Player>(player: P): boolean;
1636
- getString(): string;
1637
- setPos(fX: number, fY: number): void | this;
1638
- getLetterSize(): void | _infernus_wrapper.ITextDrawCommonSize;
1639
- getTextSize(): void | _infernus_wrapper.ITextDrawCommonSize;
1640
- getPos(): void | _infernus_wrapper.ITextDrawCommonSize;
1641
- getColour(): number | void;
1642
- getBoxColour(): number | void;
1643
- getBackgroundColour(): number | void;
1644
- getShadow(): number | void;
1645
- getOutline(): number | void;
1646
- getFont(): number | void;
1647
- isBox(): boolean;
1648
- isProportional(): boolean;
1649
- isSelectable(): boolean;
1650
- getAlignment(): number | void;
1651
- getPreviewModel(): number | void;
1652
- getPreviewRot(): void | _infernus_wrapper.ITextDrawRot;
1653
- getPreviewVehColours(): void | {
1654
- color1: number;
1655
- color2: number;
1656
- };
1606
+ declare class TextDraw<P extends Player> {
1607
+ private static createdGlobalCount;
1608
+ private static createdPlayerCount;
1609
+ private readonly sourceInfo;
1610
+ private _id;
1611
+ get id(): number;
1612
+ constructor(textDraw: ITextDraw<P>);
1613
+ create(): void | this;
1614
+ destroy(): void | this;
1615
+ setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): void | this;
1616
+ setColour(Colour: string | number): void | this;
1617
+ setBoxColours(Colour: string | number): void | this;
1618
+ setBackgroundColours(Colour: string | number): void | this;
1619
+ setAlignment(alignment: TextDrawAlignEnum): void | this;
1620
+ setLetterSize(x: number, y: number): void | this;
1621
+ setOutline(size: number): void | this;
1622
+ setPreviewModel(modelIndex: number): void | this;
1623
+ setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): void | this;
1624
+ setPreviewVehColours(Colour1: string, Colour2: string): void | this;
1625
+ setProportional(set?: boolean): void | this;
1626
+ setSelectable(set: boolean): void | this;
1627
+ setShadow(size: number): void | this;
1628
+ setString(text: string): void | this;
1629
+ setTextSize(x: number, y: number): void | this;
1630
+ useBox(use: boolean): void | this;
1631
+ private static beforeCreateWarn;
1632
+ private unregisterEvent;
1633
+ show(player?: P): void | this;
1634
+ hide(player?: P): void | this;
1635
+ showAll(): void | this;
1636
+ hideAll(): void | this;
1637
+ isValid(): boolean;
1638
+ isVisibleForPlayer<P extends Player>(player: P): boolean;
1639
+ getString(): string;
1640
+ setPos(fX: number, fY: number): void | this;
1641
+ getLetterSize(): void | _infernus_wrapper.ITextDrawCommonSize;
1642
+ getTextSize(): void | _infernus_wrapper.ITextDrawCommonSize;
1643
+ getPos(): void | _infernus_wrapper.ITextDrawCommonSize;
1644
+ getColour(): number | void;
1645
+ getBoxColour(): number | void;
1646
+ getBackgroundColour(): number | void;
1647
+ getShadow(): number | void;
1648
+ getOutline(): number | void;
1649
+ getFont(): number | void;
1650
+ isBox(): boolean;
1651
+ isProportional(): boolean;
1652
+ isSelectable(): boolean;
1653
+ getAlignment(): number | void;
1654
+ getPreviewModel(): number | void;
1655
+ getPreviewRot(): void | _infernus_wrapper.ITextDrawRot;
1656
+ getPreviewVehColours(): void | {
1657
+ color1: number;
1658
+ color2: number;
1659
+ };
1657
1660
  }
1658
1661
 
1659
- declare class TextDrawEvent<P extends Player, T extends TextDraw<P>> {
1660
- readonly textDraws: Map<ICommonTextDrawKey, T>;
1661
- private readonly players;
1662
- constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
1663
- onPlayerClick?(player: P, textdraw: T | InvalidEnum.TEXT_DRAW): TCommonCallback;
1662
+ declare class TextDrawEvent<P extends Player, T extends TextDraw<P>> {
1663
+ readonly textDraws: Map<ICommonTextDrawKey, T>;
1664
+ private readonly players;
1665
+ constructor(playersMap: Map<number, P>, destroyOnExit?: boolean);
1666
+ onPlayerClick?(player: P, textdraw: T | InvalidEnum.TEXT_DRAW): TCommonCallback;
1664
1667
  }
1665
1668
 
1666
1669
  declare const rgba: (value: string | number) => number;