@infernus/core 0.8.7 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.js +1 -1
- package/dist/bundle.mjs +1 -0
- package/package.json +10 -3
- package/rollup.config.mjs +5 -2
- package/.eslintrc +0 -3
- package/src/controllers/command/index.ts +0 -57
- package/src/controllers/filterscript/index.ts +0 -69
- package/src/controllers/gamemode/index.ts +0 -277
- package/src/controllers/gamemode/settings.ts +0 -3
- package/src/controllers/gametext/index.ts +0 -61
- package/src/controllers/gangzone/baseGangZone.ts +0 -284
- package/src/controllers/gangzone/gangZoneBus.ts +0 -8
- package/src/controllers/gangzone/gangZoneEvent.ts +0 -91
- package/src/controllers/gangzone/index.ts +0 -2
- package/src/controllers/i18n/index.ts +0 -81
- package/src/controllers/index.ts +0 -12
- package/src/controllers/menu/baseMenu.ts +0 -203
- package/src/controllers/menu/index.ts +0 -2
- package/src/controllers/menu/menuBus.ts +0 -8
- package/src/controllers/menu/menuEvent.ts +0 -76
- package/src/controllers/netstats/index.ts +0 -43
- package/src/controllers/npc/index.ts +0 -2
- package/src/controllers/npc/npcEvent.ts +0 -26
- package/src/controllers/npc/npcFunc.ts +0 -64
- package/src/controllers/player/basePlayer.ts +0 -980
- package/src/controllers/player/index.ts +0 -3
- package/src/controllers/player/pauseChecker.ts +0 -39
- package/src/controllers/player/playerBus.ts +0 -9
- package/src/controllers/player/playerEvent.ts +0 -468
- package/src/controllers/promise/client/index.ts +0 -31
- package/src/controllers/promise/dialog/index.ts +0 -143
- package/src/controllers/textdraw/baseTextDraw.ts +0 -416
- package/src/controllers/textdraw/index.ts +0 -2
- package/src/controllers/textdraw/textdrawBus.ts +0 -8
- package/src/controllers/textdraw/textdrawEvent.ts +0 -61
- package/src/controllers/vehicle/baseVehicle.ts +0 -503
- package/src/controllers/vehicle/index.ts +0 -2
- package/src/controllers/vehicle/vehicleBus.ts +0 -8
- package/src/controllers/vehicle/vehicleEvent.ts +0 -201
- package/src/enums/artwork.ts +0 -5
- package/src/enums/clickSources.ts +0 -3
- package/src/enums/dialogStyles.ts +0 -8
- package/src/enums/editResponseTypes.ts +0 -5
- package/src/enums/index.ts +0 -18
- package/src/enums/invalid.ts +0 -13
- package/src/enums/keys.ts +0 -25
- package/src/enums/limits.ts +0 -18
- package/src/enums/marker.ts +0 -5
- package/src/enums/netstat.ts +0 -11
- package/src/enums/npc.ts +0 -11
- package/src/enums/object.ts +0 -25
- package/src/enums/player.ts +0 -92
- package/src/enums/record.ts +0 -5
- package/src/enums/specialActions.ts +0 -22
- package/src/enums/streamer.ts +0 -10
- package/src/enums/textdrawFonts.ts +0 -23
- package/src/enums/vehicle.ts +0 -32
- package/src/enums/weapon.ts +0 -82
- package/src/interfaces/index.ts +0 -233
- package/src/logger/index.ts +0 -24
- package/src/main.ts +0 -6
- package/src/types/index.ts +0 -48
- package/src/utils/EventBus.ts +0 -60
- package/src/utils/animateUtils.ts +0 -2504
- package/src/utils/colorUtils.ts +0 -43
- package/src/utils/helperUtils.ts +0 -403
- package/src/utils/vehicleUtils.ts +0 -321
- package/src/wrapper/native/callbacks/index.ts +0 -395
- package/src/wrapper/native/functions/index.ts +0 -3131
- package/src/wrapper/streamer/3dtext/3dTextBus.ts +0 -8
- package/src/wrapper/streamer/3dtext/3dTextEvent.ts +0 -70
- package/src/wrapper/streamer/3dtext/base3DText.ts +0 -184
- package/src/wrapper/streamer/3dtext/index.ts +0 -2
- package/src/wrapper/streamer/actor/actorBus.ts +0 -8
- package/src/wrapper/streamer/actor/actorEvent.ts +0 -95
- package/src/wrapper/streamer/actor/baseActor.ts +0 -278
- package/src/wrapper/streamer/actor/index.ts +0 -2
- package/src/wrapper/streamer/area/areaBus.ts +0 -8
- package/src/wrapper/streamer/area/areaEvent.ts +0 -99
- package/src/wrapper/streamer/area/baseArea.ts +0 -450
- package/src/wrapper/streamer/area/index.ts +0 -2
- package/src/wrapper/streamer/checkpoint/baseCheckpoint.ts +0 -136
- package/src/wrapper/streamer/checkpoint/checkPointBus.ts +0 -8
- package/src/wrapper/streamer/checkpoint/checkPointEvent.ts +0 -100
- package/src/wrapper/streamer/checkpoint/index.ts +0 -2
- package/src/wrapper/streamer/common/index.ts +0 -318
- package/src/wrapper/streamer/index.ts +0 -9
- package/src/wrapper/streamer/mapIcon/baseMapIcon.ts +0 -128
- package/src/wrapper/streamer/mapIcon/index.ts +0 -2
- package/src/wrapper/streamer/mapIcon/mapIconBus.ts +0 -8
- package/src/wrapper/streamer/mapIcon/mapIconEvent.ts +0 -67
- package/src/wrapper/streamer/object/baseObject.ts +0 -415
- package/src/wrapper/streamer/object/index.ts +0 -2
- package/src/wrapper/streamer/object/objectBus.ts +0 -8
- package/src/wrapper/streamer/object/objectEvent.ts +0 -177
- package/src/wrapper/streamer/pickup/basePickup.ts +0 -114
- package/src/wrapper/streamer/pickup/index.ts +0 -2
- package/src/wrapper/streamer/pickup/pickupBus.ts +0 -8
- package/src/wrapper/streamer/pickup/pickupEvent.ts +0 -84
- package/src/wrapper/streamer/raceCP/baseRaceCP.ts +0 -151
- package/src/wrapper/streamer/raceCP/index.ts +0 -2
- package/src/wrapper/streamer/raceCP/raceCPBus.ts +0 -8
- package/src/wrapper/streamer/raceCP/raceCPEvent.ts +0 -100
- package/tsconfig.json +0 -16
- /package/{LICENSE → LICENSE.md} +0 -0
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import type { CarModTypeEnum, VehicleModelInfoEnum } from "@/enums";
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import { LimitsEnum } from "@/enums";
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import type { TPos } from "@/types";
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import type { IVehicle } from "@/interfaces";
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import type { Player } from "../player";
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import { logger } from "@/logger";
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import { isValidPaintJob, isValidVehComponent } from "@/utils/vehicleUtils";
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import { vehicleBus, vehicleHooks } from "./vehicleBus";
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import * as vehFunc from "@/wrapper/native/functions";
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import { rgba } from "@/utils/colorUtils";
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import {
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GetVehicleMatrix,
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GetVehicleTrainSpeed,
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GetVehicleHydraReactorAngle,
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GetVehicleLandingGearState,
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GetVehicleSirenState,
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GetVehicleModelsUsed,
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GetVehicleDriver,
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GetVehicleLastDriver,
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GetVehicleModelCount,
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IsVehicleSirenEnabled,
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ToggleVehicleSirenEnabled,
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IsVehicleDead,
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GetVehicleRespawnTick,
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IsVehicleOccupied,
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HasVehicleBeenOccupied,
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GetVehicleOccupiedTick,
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GetVehicleCab,
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GetVehicleRespawnDelay,
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SetVehicleRespawnDelay,
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GetVehicleNumberPlate,
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GetVehicleInterior,
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GetVehiclePaintjob,
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GetVehicleColours,
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SetVehicleSpawnInfo,
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GetVehicleSpawnInfo,
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} from "@infernus/wrapper";
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export class Vehicle {
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private _id = -1;
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private static createdCount = 0;
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private readonly sourceInfo: IVehicle;
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private readonly isStatic: boolean;
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get id(): number {
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return this._id;
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}
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constructor(veh: IVehicle, isStatic = false) {
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this.sourceInfo = veh;
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this.isStatic = isStatic;
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}
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create(ignoreRange = false): void {
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if (this.id !== -1)
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return logger.warn("[Vehicle]: Unable to create the vehicle again");
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if (Vehicle.createdCount === LimitsEnum.MAX_VEHICLES)
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return logger.warn(
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"[Vehicle]: Unable to continue to create vehicle, maximum allowable quantity has been reached"
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);
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const {
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modelid,
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x,
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y,
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z,
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z_angle,
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colour1,
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colour2,
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respawn_delay,
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addsiren,
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} = this.sourceInfo;
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if (!ignoreRange && (modelid < 400 || modelid > 611)) return;
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if (this.isStatic) {
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if (respawn_delay === undefined) {
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this._id = vehFunc.AddStaticVehicle(
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modelid,
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x,
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y,
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z,
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z_angle,
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colour1,
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colour2
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);
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return;
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}
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this._id = vehFunc.AddStaticVehicleEx(
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modelid,
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x,
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y,
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z,
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z_angle,
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colour1,
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colour2,
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respawn_delay || -1,
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addsiren || false
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);
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} else {
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this._id = vehFunc.CreateVehicle(
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modelid,
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x,
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y,
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z,
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z_angle,
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colour1,
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colour2,
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respawn_delay || -1,
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addsiren || false
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);
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}
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Vehicle.createdCount++;
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vehicleBus.emit(vehicleHooks.created, this);
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}
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destroy(): void {
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if (this.id === -1)
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return logger.warn(
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"[Vehicle]: Unable to destroy the vehicle before create"
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);
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vehFunc.DestroyVehicle(this.id);
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Vehicle.createdCount--;
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vehicleBus.emit(vehicleHooks.destroyed, this);
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this._id = -1;
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}
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addComponent(componentid: number): number {
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if (this.id === -1) return 0;
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if (!isValidVehComponent(this.getModel(), componentid)) {
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logger.warn(
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`[Vehicle]: Invalid component id ${componentid} attempted to attach to the vehicle ${this}`
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);
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return 0;
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}
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return vehFunc.AddVehicleComponent(this.id, componentid);
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}
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removeComponent(componentid: number): number {
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if (this.getComponentInSlot(Vehicle.getComponentType(componentid)) === 0) {
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logger.warn(
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`[Vehicle]: component id ${componentid} does not exist on this vehicle`
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);
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return 0;
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}
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return vehFunc.RemoveVehicleComponent(this.id, componentid);
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}
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getComponentInSlot(slot: CarModTypeEnum) {
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return vehFunc.GetVehicleComponentInSlot(this.id, slot);
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}
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static getComponentType(component: number) {
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return vehFunc.GetVehicleComponentType(component);
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}
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linkToInterior(interiorId: number): number {
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if (this.id === -1) return 0;
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return vehFunc.LinkVehicleToInterior(this.id, interiorId);
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}
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setVirtualWorld(worldId: number): number {
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if (this.id === -1) return 0;
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return vehFunc.SetVehicleVirtualWorld(this.id, worldId);
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}
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getVirtualWorld(): number {
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if (this.id === -1) return 0;
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return vehFunc.GetVehicleVirtualWorld(this.id);
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}
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repair(): number {
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if (this.id === -1) return 0;
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return vehFunc.RepairVehicle(this.id);
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}
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setPos(x: number, y: number, z: number): number {
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if (this.id === -1) return 0;
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return vehFunc.SetVehiclePos(this.id, x, y, z);
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}
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getPos(): void | TPos {
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if (this.id === -1) return;
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return vehFunc.GetVehiclePos(this.id);
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}
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getHealth(): number {
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if (this.id === -1) return 0;
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return vehFunc.GetVehicleHealth(this.id);
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}
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setHealth(health: number): number {
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if (this.id === -1) return 0;
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return vehFunc.SetVehicleHealth(this.id, health);
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}
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isPlayerIn<P extends Player>(player: P): boolean {
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if (this.id === -1) return false;
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return vehFunc.IsPlayerInVehicle(player.id, this.id);
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}
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putPlayerIn<P extends Player>(player: P, seatid: number): number {
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if (this.id === -1) return 0;
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if (seatid < 0) return 0;
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if (seatid > 4) {
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logger.warn(
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"[Vehicle]: If the seat is invalid or is taken, will cause a crash when they EXIT the vehicle."
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);
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}
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return vehFunc.PutPlayerInVehicle(player.id, this.id, seatid);
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}
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getZAngle(): number {
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if (this.id === -1) return 0;
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return vehFunc.GetVehicleZAngle(this.id);
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}
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setZAngle(z_angle: number): number {
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if (this.id === -1) return 0;
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return vehFunc.SetVehicleZAngle(this.id, z_angle);
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}
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setNumberPlate(numberplate: string): number {
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if (this.id === -1) return 0;
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if (numberplate.length < 1 || numberplate.length > 32) {
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logger.error(
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"[Vehicle]: The length of the number plate ranges from 32 characters"
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);
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return 0;
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}
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if (!/^[a-zA-Z0-9]+$/.test(numberplate)) {
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logger.error("[Vehicle]: number plates only allow letters and numbers");
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return 0;
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}
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return vehFunc.SetVehicleNumberPlate(this.id, numberplate);
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}
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static getPoolSize(): number {
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return vehFunc.GetVehiclePoolSize();
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}
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changeColours(colour1: string | number, colour2: string | number): number {
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if (this.id === -1) return 0;
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return vehFunc.ChangeVehicleColours(this.id, colour1, colour2);
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}
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setVelocity(X: number, Y: number, Z: number): number {
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if (this.id === -1) return 0;
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return vehFunc.SetVehicleVelocity(this.id, X, Y, Z);
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}
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getVelocity(): void | TPos {
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if (this.id === -1) return;
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const [x, y, z] = vehFunc.GetVehicleVelocity(this.id);
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return { x, y, z };
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}
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setAngularVelocity(X: number, Y: number, Z: number): number {
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if (this.id === -1) return 0;
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return vehFunc.SetVehicleAngularVelocity(this.id, X, Y, Z);
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}
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getDamageStatus() {
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if (this.id === -1) return;
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return vehFunc.GetVehicleDamageStatus(this.id);
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}
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-
updateDamageStatus(
|
|
239
|
-
panels: number,
|
|
240
|
-
doors: number,
|
|
241
|
-
lights: number,
|
|
242
|
-
tires: number
|
|
243
|
-
): void {
|
|
244
|
-
if (this.id === -1) return;
|
|
245
|
-
vehFunc.UpdateVehicleDamageStatus(this.id, panels, doors, lights, tires);
|
|
246
|
-
}
|
|
247
|
-
getDistanceFromPoint(X: number, Y: number, Z: number): number {
|
|
248
|
-
return vehFunc.GetVehicleDistanceFromPoint(this.id, X, Y, Z);
|
|
249
|
-
}
|
|
250
|
-
getModel(): number {
|
|
251
|
-
return vehFunc.GetVehicleModel(this.id);
|
|
252
|
-
}
|
|
253
|
-
static getModelInfo(
|
|
254
|
-
vehiclemodel: number,
|
|
255
|
-
infotype: VehicleModelInfoEnum
|
|
256
|
-
): TPos {
|
|
257
|
-
return vehFunc.GetVehicleModelInfo(vehiclemodel, infotype);
|
|
258
|
-
}
|
|
259
|
-
getModelInfo(infotype: VehicleModelInfoEnum): void | TPos {
|
|
260
|
-
if (this.id === -1) return;
|
|
261
|
-
return Vehicle.getModelInfo(this.getModel(), infotype);
|
|
262
|
-
}
|
|
263
|
-
getRotationQuat() {
|
|
264
|
-
if (this.id === -1) return;
|
|
265
|
-
const [w, x, y, z] = vehFunc.GetVehicleRotationQuat(this.id);
|
|
266
|
-
return { w, x, y, z };
|
|
267
|
-
}
|
|
268
|
-
setRespawn(): number {
|
|
269
|
-
if (this.id === -1) return 0;
|
|
270
|
-
return vehFunc.SetVehicleToRespawn(this.id);
|
|
271
|
-
}
|
|
272
|
-
isStreamedIn<P extends Player>(forplayer: P): boolean {
|
|
273
|
-
if (this.id === -1) return false;
|
|
274
|
-
return vehFunc.IsVehicleStreamedIn(this.id, forplayer.id);
|
|
275
|
-
}
|
|
276
|
-
setParamsCarDoors(
|
|
277
|
-
driver: boolean,
|
|
278
|
-
passenger: boolean,
|
|
279
|
-
backleft: boolean,
|
|
280
|
-
backright: boolean
|
|
281
|
-
): number {
|
|
282
|
-
if (this.id === -1) return 0;
|
|
283
|
-
return vehFunc.SetVehicleParamsCarDoors(
|
|
284
|
-
this.id,
|
|
285
|
-
driver,
|
|
286
|
-
passenger,
|
|
287
|
-
backleft,
|
|
288
|
-
backright
|
|
289
|
-
);
|
|
290
|
-
}
|
|
291
|
-
setParamsCarWindows(
|
|
292
|
-
driver: boolean,
|
|
293
|
-
passenger: boolean,
|
|
294
|
-
backleft: boolean,
|
|
295
|
-
backright: boolean
|
|
296
|
-
) {
|
|
297
|
-
if (this.id === -1) return 0;
|
|
298
|
-
return vehFunc.SetVehicleParamsCarWindows(
|
|
299
|
-
this.id,
|
|
300
|
-
driver,
|
|
301
|
-
passenger,
|
|
302
|
-
backleft,
|
|
303
|
-
backright
|
|
304
|
-
);
|
|
305
|
-
}
|
|
306
|
-
getParamsCarDoors() {
|
|
307
|
-
if (this.id === -1) return undefined;
|
|
308
|
-
return vehFunc.GetVehicleParamsCarDoors(this.id);
|
|
309
|
-
}
|
|
310
|
-
getParamsCarWindows() {
|
|
311
|
-
if (this.id === -1) return undefined;
|
|
312
|
-
return vehFunc.GetVehicleParamsCarWindows(this.id);
|
|
313
|
-
}
|
|
314
|
-
setParamsEx(
|
|
315
|
-
engine: boolean,
|
|
316
|
-
lights: boolean,
|
|
317
|
-
alarm: boolean,
|
|
318
|
-
doors: boolean,
|
|
319
|
-
bonnet: boolean,
|
|
320
|
-
boot: boolean,
|
|
321
|
-
objective: boolean
|
|
322
|
-
): number {
|
|
323
|
-
if (this.id === -1) return 0;
|
|
324
|
-
return vehFunc.SetVehicleParamsEx(
|
|
325
|
-
this.id,
|
|
326
|
-
engine,
|
|
327
|
-
lights,
|
|
328
|
-
alarm,
|
|
329
|
-
doors,
|
|
330
|
-
bonnet,
|
|
331
|
-
boot,
|
|
332
|
-
objective
|
|
333
|
-
);
|
|
334
|
-
}
|
|
335
|
-
getParamsEx() {
|
|
336
|
-
if (this.id === -1) return undefined;
|
|
337
|
-
const [engine, lights, alarm, doors, bonnet, boot, objective] =
|
|
338
|
-
vehFunc.GetVehicleParamsEx(this.id);
|
|
339
|
-
return { engine, lights, alarm, doors, bonnet, boot, objective };
|
|
340
|
-
}
|
|
341
|
-
getParamsSirenState(): number {
|
|
342
|
-
if (this.id === -1) return -2;
|
|
343
|
-
return vehFunc.GetVehicleParamsSirenState(this.id);
|
|
344
|
-
}
|
|
345
|
-
setParamsForPlayer<P extends Player>(
|
|
346
|
-
player: P,
|
|
347
|
-
objective: boolean,
|
|
348
|
-
doorslocked: boolean
|
|
349
|
-
): number {
|
|
350
|
-
if (this.id === -1) return 0;
|
|
351
|
-
return vehFunc.SetVehicleParamsForPlayer(
|
|
352
|
-
this.id,
|
|
353
|
-
player.id,
|
|
354
|
-
objective,
|
|
355
|
-
doorslocked
|
|
356
|
-
);
|
|
357
|
-
}
|
|
358
|
-
isTrailerAttached(): boolean {
|
|
359
|
-
if (this.id === -1) return false;
|
|
360
|
-
return vehFunc.IsTrailerAttachedToVehicle(this.id);
|
|
361
|
-
}
|
|
362
|
-
changePaintjob(paintjobid: 0 | 1 | 2): number {
|
|
363
|
-
if (this.id === -1) return 0;
|
|
364
|
-
if (!isValidPaintJob(this.getModel(), paintjobid)) return 0;
|
|
365
|
-
this.changeColours("#fff", "#fff");
|
|
366
|
-
vehFunc.ChangeVehiclePaintjob(this.id, paintjobid);
|
|
367
|
-
return 1;
|
|
368
|
-
}
|
|
369
|
-
attachTrailer<V extends Vehicle>(trailer: V): number {
|
|
370
|
-
if (this.id === -1) return 0;
|
|
371
|
-
return vehFunc.AttachTrailerToVehicle(trailer.id, this.id);
|
|
372
|
-
}
|
|
373
|
-
detachTrailer() {
|
|
374
|
-
if (this.id === -1) return;
|
|
375
|
-
if (this.isTrailerAttached()) vehFunc.DetachTrailerFromVehicle(this.id);
|
|
376
|
-
}
|
|
377
|
-
getTrailer<V extends Vehicle>(vehicles: Array<V>): V | undefined {
|
|
378
|
-
if (this.id === -1) return;
|
|
379
|
-
return vehicles.find((v) => v.id === vehFunc.GetVehicleTrailer(this.id));
|
|
380
|
-
}
|
|
381
|
-
isValid(): boolean {
|
|
382
|
-
return vehFunc.IsValidVehicle(this.id);
|
|
383
|
-
}
|
|
384
|
-
static isValid(id: number): boolean {
|
|
385
|
-
return vehFunc.IsValidVehicle(id);
|
|
386
|
-
}
|
|
387
|
-
getMatrix() {
|
|
388
|
-
if (this.id === -1) return;
|
|
389
|
-
return GetVehicleMatrix(this.id);
|
|
390
|
-
}
|
|
391
|
-
getTrainSpeed(): number {
|
|
392
|
-
if (this.id === -1) return 0;
|
|
393
|
-
return GetVehicleTrainSpeed(this.id);
|
|
394
|
-
}
|
|
395
|
-
getHydraReactorAngle(): number {
|
|
396
|
-
if (this.id === -1) return 0;
|
|
397
|
-
return GetVehicleHydraReactorAngle(this.id);
|
|
398
|
-
}
|
|
399
|
-
getLandingGearState(): number {
|
|
400
|
-
if (this.id === -1) return 0;
|
|
401
|
-
return GetVehicleLandingGearState(this.id);
|
|
402
|
-
}
|
|
403
|
-
getSirenState(): number {
|
|
404
|
-
if (this.id === -1) return 0;
|
|
405
|
-
return GetVehicleSirenState(this.id);
|
|
406
|
-
}
|
|
407
|
-
static getModelsUsed = GetVehicleModelsUsed;
|
|
408
|
-
getDriver<P extends Player>(players: Map<number, P>): P | undefined {
|
|
409
|
-
if (this.id === -1) return;
|
|
410
|
-
return players.get(GetVehicleDriver(this.id));
|
|
411
|
-
}
|
|
412
|
-
getLastDriver<P extends Player>(players: Map<number, P>): P | undefined {
|
|
413
|
-
if (this.id === -1) return;
|
|
414
|
-
return players.get(GetVehicleLastDriver(this.id));
|
|
415
|
-
}
|
|
416
|
-
static getModelCount = GetVehicleModelCount;
|
|
417
|
-
isSirenEnabled(): boolean {
|
|
418
|
-
return IsVehicleSirenEnabled(this.id);
|
|
419
|
-
}
|
|
420
|
-
toggleSirenEnabled(enabled: boolean): number {
|
|
421
|
-
if (this.id === -1) return 0;
|
|
422
|
-
return ToggleVehicleSirenEnabled(this.id, enabled);
|
|
423
|
-
}
|
|
424
|
-
isDead(): boolean {
|
|
425
|
-
if (this.id === -1) return true;
|
|
426
|
-
return IsVehicleDead(this.id);
|
|
427
|
-
}
|
|
428
|
-
getRespawnTick(): number {
|
|
429
|
-
if (this.id === -1) return 0;
|
|
430
|
-
return GetVehicleRespawnTick(this.id);
|
|
431
|
-
}
|
|
432
|
-
isOccupied(): boolean {
|
|
433
|
-
if (this.id === -1) return false;
|
|
434
|
-
return IsVehicleOccupied(this.id);
|
|
435
|
-
}
|
|
436
|
-
hasBeenOccupied(): boolean {
|
|
437
|
-
if (this.id === -1) return false;
|
|
438
|
-
return HasVehicleBeenOccupied(this.id);
|
|
439
|
-
}
|
|
440
|
-
getOccupiedTick(): number {
|
|
441
|
-
if (this.id === -1) return 0;
|
|
442
|
-
return GetVehicleOccupiedTick(this.id);
|
|
443
|
-
}
|
|
444
|
-
getCab(): number {
|
|
445
|
-
if (this.id === -1) return 0;
|
|
446
|
-
return GetVehicleCab(this.id);
|
|
447
|
-
}
|
|
448
|
-
getRespawnDelay(): number {
|
|
449
|
-
if (this.id === -1) return 0;
|
|
450
|
-
return GetVehicleRespawnDelay(this.id);
|
|
451
|
-
}
|
|
452
|
-
setRespawnDelay(delay: number): number {
|
|
453
|
-
if (this.id === -1) return 0;
|
|
454
|
-
return SetVehicleRespawnDelay(this.id, delay);
|
|
455
|
-
}
|
|
456
|
-
getNumberPlate(): string {
|
|
457
|
-
if (this.id === -1) return "";
|
|
458
|
-
return GetVehicleNumberPlate(this.id);
|
|
459
|
-
}
|
|
460
|
-
getInterior(): number {
|
|
461
|
-
if (this.id === -1) return 0;
|
|
462
|
-
return GetVehicleInterior(this.id);
|
|
463
|
-
}
|
|
464
|
-
getPaintjob(): number {
|
|
465
|
-
if (this.id === -1) return -1;
|
|
466
|
-
return GetVehiclePaintjob(this.id);
|
|
467
|
-
}
|
|
468
|
-
getColours() {
|
|
469
|
-
if (this.id === -1) return;
|
|
470
|
-
return GetVehicleColours(this.id);
|
|
471
|
-
}
|
|
472
|
-
setSpawnInfo(
|
|
473
|
-
modelid: number,
|
|
474
|
-
fX: number,
|
|
475
|
-
fY: number,
|
|
476
|
-
fZ: number,
|
|
477
|
-
fAngle: number,
|
|
478
|
-
colour1: string | number,
|
|
479
|
-
colour2: string | number,
|
|
480
|
-
respawntime = -2,
|
|
481
|
-
interior = -2,
|
|
482
|
-
ignoreRange = false
|
|
483
|
-
): number {
|
|
484
|
-
if (this.id === -1) return 0;
|
|
485
|
-
if (!ignoreRange && (modelid < 400 || modelid > 611)) return 0;
|
|
486
|
-
return SetVehicleSpawnInfo(
|
|
487
|
-
this.id,
|
|
488
|
-
modelid,
|
|
489
|
-
fX,
|
|
490
|
-
fY,
|
|
491
|
-
fZ,
|
|
492
|
-
fAngle,
|
|
493
|
-
rgba(colour1),
|
|
494
|
-
rgba(colour2),
|
|
495
|
-
respawntime,
|
|
496
|
-
interior
|
|
497
|
-
);
|
|
498
|
-
}
|
|
499
|
-
getSpawnInfo() {
|
|
500
|
-
if (this.id === -1) return;
|
|
501
|
-
return GetVehicleSpawnInfo(this.id);
|
|
502
|
-
}
|
|
503
|
-
}
|
|
@@ -1,201 +0,0 @@
|
|
|
1
|
-
import type { TCommonCallback } from "@/types";
|
|
2
|
-
import { promisifyCallback } from "@/utils/helperUtils";
|
|
3
|
-
import {
|
|
4
|
-
OnNPCEnterVehicle,
|
|
5
|
-
OnNPCExitVehicle,
|
|
6
|
-
OnPlayerEnterVehicle,
|
|
7
|
-
OnPlayerExitVehicle,
|
|
8
|
-
OnVehicleDamageStatusUpdate,
|
|
9
|
-
OnVehicleDeath,
|
|
10
|
-
OnVehicleMod,
|
|
11
|
-
OnVehiclePaintjob,
|
|
12
|
-
OnVehicleRespray,
|
|
13
|
-
OnVehicleSirenStateChange,
|
|
14
|
-
OnVehicleSpawn,
|
|
15
|
-
OnVehicleStreamIn,
|
|
16
|
-
OnVehicleStreamOut,
|
|
17
|
-
OnTrailerUpdate,
|
|
18
|
-
OnGameModeExit,
|
|
19
|
-
} from "@/wrapper/native/callbacks";
|
|
20
|
-
import type { Player } from "../player";
|
|
21
|
-
import type { Vehicle } from "./baseVehicle";
|
|
22
|
-
import { vehicleBus, vehicleHooks } from "./vehicleBus";
|
|
23
|
-
|
|
24
|
-
export class VehicleEvent<P extends Player, V extends Vehicle> {
|
|
25
|
-
private readonly vehicles = new Map<number, V>();
|
|
26
|
-
private readonly players;
|
|
27
|
-
|
|
28
|
-
constructor(playersMap: Map<number, P>, destroyOnExit = true) {
|
|
29
|
-
this.players = playersMap;
|
|
30
|
-
// The class event is extended through the event bus
|
|
31
|
-
vehicleBus.on(vehicleHooks.created, (veh: V) => {
|
|
32
|
-
this.vehicles.set(veh.id, veh);
|
|
33
|
-
});
|
|
34
|
-
vehicleBus.on(vehicleHooks.destroyed, (veh: V) => {
|
|
35
|
-
this.vehicles.delete(veh.id);
|
|
36
|
-
});
|
|
37
|
-
if (destroyOnExit) {
|
|
38
|
-
OnGameModeExit(() => {
|
|
39
|
-
this.vehicles.forEach((v) => v.destroy());
|
|
40
|
-
this.vehicles.clear();
|
|
41
|
-
});
|
|
42
|
-
}
|
|
43
|
-
OnVehicleDamageStatusUpdate((vehicleid, playerid): number => {
|
|
44
|
-
const v = this.findVehicleById(vehicleid);
|
|
45
|
-
if (!v) return 0;
|
|
46
|
-
const p = this.findPlayerById(playerid);
|
|
47
|
-
if (!p) return 0;
|
|
48
|
-
const pFn = promisifyCallback(
|
|
49
|
-
this,
|
|
50
|
-
"onDamageStatusUpdate",
|
|
51
|
-
"OnVehicleDamageStatusUpdate"
|
|
52
|
-
);
|
|
53
|
-
return pFn(v, p);
|
|
54
|
-
});
|
|
55
|
-
OnVehicleDeath((vehicleid, killerid): number => {
|
|
56
|
-
const v = this.findVehicleById(vehicleid);
|
|
57
|
-
if (!v) return 0;
|
|
58
|
-
const k = this.findPlayerById(killerid);
|
|
59
|
-
if (!k) return 0;
|
|
60
|
-
const pFn = promisifyCallback(this, "onDeath", "OnVehicleDeath");
|
|
61
|
-
return pFn(v, k);
|
|
62
|
-
});
|
|
63
|
-
OnVehicleMod((playerid, vehicleid, componentid): number => {
|
|
64
|
-
const p = this.findPlayerById(playerid);
|
|
65
|
-
if (!p) return 1;
|
|
66
|
-
const v = this.findVehicleById(vehicleid);
|
|
67
|
-
if (!v) return 1;
|
|
68
|
-
const pFn = promisifyCallback(this, "onMod", "OnVehicleMod");
|
|
69
|
-
return pFn(p, v, componentid);
|
|
70
|
-
});
|
|
71
|
-
OnVehiclePaintjob((playerid, vehicleid, paintjobid): number => {
|
|
72
|
-
const p = this.findPlayerById(playerid);
|
|
73
|
-
if (!p) return 1;
|
|
74
|
-
const v = this.findVehicleById(vehicleid);
|
|
75
|
-
if (!v) return 1;
|
|
76
|
-
const pFn = promisifyCallback(this, "onPaintjob", "OnVehiclePaintjob");
|
|
77
|
-
return pFn(p, v, paintjobid);
|
|
78
|
-
});
|
|
79
|
-
OnVehicleRespray((playerid, vehicleid, colour1, colour2): number => {
|
|
80
|
-
const p = this.findPlayerById(playerid);
|
|
81
|
-
if (!p) return 1;
|
|
82
|
-
const v = this.findVehicleById(vehicleid);
|
|
83
|
-
if (!v) return 1;
|
|
84
|
-
const pFn = promisifyCallback(this, "onRespray", "OnVehicleRespray");
|
|
85
|
-
return pFn(p, v, colour1, colour2);
|
|
86
|
-
});
|
|
87
|
-
OnVehicleSirenStateChange((playerid, vehicleid, newstate): number => {
|
|
88
|
-
const p = this.findPlayerById(playerid);
|
|
89
|
-
if (!p) return 0;
|
|
90
|
-
const v = this.findVehicleById(vehicleid);
|
|
91
|
-
if (!v) return 0;
|
|
92
|
-
const pFn = promisifyCallback(
|
|
93
|
-
this,
|
|
94
|
-
"onSirenStateChange",
|
|
95
|
-
"OnVehicleSirenStateChange"
|
|
96
|
-
);
|
|
97
|
-
return pFn(p, v, Boolean(newstate));
|
|
98
|
-
});
|
|
99
|
-
OnVehicleSpawn((vehicleid): number => {
|
|
100
|
-
const v = this.findVehicleById(vehicleid);
|
|
101
|
-
if (!v) return 1;
|
|
102
|
-
const pFn = promisifyCallback(this, "onSpawn", "OnVehicleSpawn");
|
|
103
|
-
return pFn(v);
|
|
104
|
-
});
|
|
105
|
-
OnVehicleStreamIn((vehicleid, forplayerid): number => {
|
|
106
|
-
const v = this.findVehicleById(vehicleid);
|
|
107
|
-
if (!v) return 0;
|
|
108
|
-
const p = this.findPlayerById(forplayerid);
|
|
109
|
-
if (!p) return 0;
|
|
110
|
-
const pFn = promisifyCallback(this, "onStreamIn", "OnVehicleStreamIn");
|
|
111
|
-
return pFn(v, p);
|
|
112
|
-
});
|
|
113
|
-
OnVehicleStreamOut((vehicleid, forplayerid): number => {
|
|
114
|
-
const v = this.findVehicleById(vehicleid);
|
|
115
|
-
if (!v) return 0;
|
|
116
|
-
const p = this.findPlayerById(forplayerid);
|
|
117
|
-
if (!p) return 0;
|
|
118
|
-
const pFn = promisifyCallback(this, "onStreamOut", "OnVehicleStreamOut");
|
|
119
|
-
return pFn(v, p);
|
|
120
|
-
});
|
|
121
|
-
OnPlayerEnterVehicle((playerid, vehicleid, ispassenger): number => {
|
|
122
|
-
const p = this.findPlayerById(playerid);
|
|
123
|
-
if (!p) return 0;
|
|
124
|
-
const v = this.findVehicleById(vehicleid);
|
|
125
|
-
if (!v) return 0;
|
|
126
|
-
const pFn = promisifyCallback(
|
|
127
|
-
this,
|
|
128
|
-
"onPlayerEnter",
|
|
129
|
-
"OnPlayerEnterVehicle"
|
|
130
|
-
);
|
|
131
|
-
return pFn(p, v, Boolean(ispassenger));
|
|
132
|
-
});
|
|
133
|
-
OnPlayerExitVehicle((playerid, vehicleid): number => {
|
|
134
|
-
const p = this.findPlayerById(playerid);
|
|
135
|
-
if (!p) return 0;
|
|
136
|
-
const v = this.findVehicleById(vehicleid);
|
|
137
|
-
if (!v) return 0;
|
|
138
|
-
const pFn = promisifyCallback(
|
|
139
|
-
this,
|
|
140
|
-
"onPlayerExit",
|
|
141
|
-
"OnPlayerExitVehicle"
|
|
142
|
-
);
|
|
143
|
-
return pFn(p, v);
|
|
144
|
-
});
|
|
145
|
-
OnNPCEnterVehicle((vehicleid, seatid): number => {
|
|
146
|
-
const v = this.findVehicleById(vehicleid);
|
|
147
|
-
if (!v) return 0;
|
|
148
|
-
const pFn = promisifyCallback(this, "onNpcEnter", "OnNPCEnterVehicle");
|
|
149
|
-
return pFn(v, seatid);
|
|
150
|
-
});
|
|
151
|
-
OnNPCExitVehicle(promisifyCallback(this, "onNpcExit", "OnNPCExitVehicle"));
|
|
152
|
-
OnTrailerUpdate((playerid, vehicleid): number => {
|
|
153
|
-
const p = this.findPlayerById(playerid);
|
|
154
|
-
if (!p) return 0;
|
|
155
|
-
const v = this.findVehicleById(vehicleid);
|
|
156
|
-
if (!v) return 0;
|
|
157
|
-
const pFn = promisifyCallback(this, "onTrailerUpdate");
|
|
158
|
-
return pFn(p, v);
|
|
159
|
-
});
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
onDamageStatusUpdate?(vehicle: V, player: P): TCommonCallback;
|
|
163
|
-
onDeath?(vehicle: V, killer: P): TCommonCallback;
|
|
164
|
-
onMod?(player: P, vehicle: V, componentid: number): TCommonCallback;
|
|
165
|
-
onPaintjob?(player: P, vehicle: V, paintjobid: number): TCommonCallback;
|
|
166
|
-
onRespray?(
|
|
167
|
-
player: P,
|
|
168
|
-
vehicle: V,
|
|
169
|
-
colour1: number,
|
|
170
|
-
colour2: number
|
|
171
|
-
): TCommonCallback;
|
|
172
|
-
onSirenStateChange?(
|
|
173
|
-
player: P,
|
|
174
|
-
vehicle: V,
|
|
175
|
-
newstate: boolean
|
|
176
|
-
): TCommonCallback;
|
|
177
|
-
onSpawn?(vehicle: V): TCommonCallback;
|
|
178
|
-
onStreamIn?(vehicle: V, forplayer: P): TCommonCallback;
|
|
179
|
-
onStreamOut?(vehicle: V, forplayer: P): TCommonCallback;
|
|
180
|
-
onPlayerEnter?(player: P, vehicle: V, isPassenger: boolean): TCommonCallback;
|
|
181
|
-
onPlayerExit?(player: P, vehicle: V): TCommonCallback;
|
|
182
|
-
onNpcEnter?(vehicle: V, seatid: number): TCommonCallback;
|
|
183
|
-
onNpcExit?(): TCommonCallback;
|
|
184
|
-
onTrailerUpdate?(player: P, vehicle: V): TCommonCallback;
|
|
185
|
-
|
|
186
|
-
findVehicleById(vehicleid: number) {
|
|
187
|
-
return this.vehicles.get(vehicleid);
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
private findPlayerById(playerid: number) {
|
|
191
|
-
return this.players.get(playerid);
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
getVehiclesArr(): Array<V> {
|
|
195
|
-
return [...this.vehicles.values()];
|
|
196
|
-
}
|
|
197
|
-
|
|
198
|
-
getVehiclesMap(): Map<number, V> {
|
|
199
|
-
return this.vehicles;
|
|
200
|
-
}
|
|
201
|
-
}
|