@infernus/core 0.14.0 → 0.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +436 -415
- package/dist/bundle.js +3 -3
- package/dist/bundle.mjs +3 -3
- package/package.json +1 -1
package/dist/bundle.d.ts
CHANGED
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@@ -644,6 +644,10 @@ declare enum VehicleModelInfoEnum {
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644
644
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FRONT_BUMPER_Z = 8,
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645
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REAR_BUMPER_Z = 9
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646
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}
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647
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+
declare enum LandingGearStateEnum {
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648
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DOWN = 0,
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649
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UP = 1
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650
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}
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647
651
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declare enum WeaponEnum {
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UNKNOWN = -1,
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@@ -794,42 +798,42 @@ declare class Vehicle {
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private _id;
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get id(): number;
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constructor(vehOrId: IVehicle | number, isStatic?: boolean);
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-
create(
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create(): void;
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destroy(): void;
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799
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-
addComponent(componentId: number):
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800
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-
removeComponent(componentId: number):
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803
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+
addComponent(componentId: number): boolean;
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804
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removeComponent(componentId: number): boolean;
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getComponentInSlot(slot: CarModTypeEnum): number;
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802
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-
linkToInterior(interiorId: number):
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803
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-
setVirtualWorld(worldId: number):
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806
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+
linkToInterior(interiorId: number): boolean;
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807
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setVirtualWorld(worldId: number): boolean;
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getVirtualWorld(): number;
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805
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-
repair():
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809
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+
repair(): boolean;
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setPos(x: number, y: number, z: number): boolean;
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getPos(): {
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x: number;
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y: number;
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z: number;
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-
ret:
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ret: boolean;
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};
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getHealth(): {
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health: number;
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-
ret:
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ret: boolean;
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};
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-
setHealth(health: number):
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setHealth(health: number): boolean;
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isPlayerIn(player: Player): boolean;
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putPlayerIn(player: Player, seatId: number): boolean | 0;
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getZAngle(): {
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angle: number;
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-
ret:
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ret: boolean;
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};
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824
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-
setZAngle(zAngle: number):
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825
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-
setNumberPlate(numberplate: string):
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826
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-
changeColors(color1: string | number, color2: string | number):
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828
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+
setZAngle(zAngle: number): boolean;
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setNumberPlate(numberplate: string): boolean;
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830
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changeColors(color1: string | number, color2: string | number): boolean;
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setVelocity(X: number, Y: number, Z: number): boolean;
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getVelocity(): {
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x: number;
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y: number;
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z: number;
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-
ret:
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ret: boolean;
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};
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getSpeed(magic?: number): number;
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setAngularVelocity(X: number, Y: number, Z: number): boolean;
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@@ -838,22 +842,22 @@ declare class Vehicle {
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doors: number;
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lights: number;
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tires: number;
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-
ret:
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+
ret: boolean;
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};
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843
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-
updateDamageStatus(panels: number, doors: number, lights: number, tires: number):
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847
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+
updateDamageStatus(panels: number, doors: number, lights: number, tires: number): boolean;
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844
848
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getDistanceFromPoint(X: number, Y: number, Z: number): number;
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getModel(): number;
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static getModelInfo(vehicleModel: number, infoType: VehicleModelInfoEnum): {
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x: number;
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y: number;
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z: number;
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850
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-
ret:
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854
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+
ret: boolean;
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};
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getModelInfo(infoType: VehicleModelInfoEnum): {
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x: number;
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y: number;
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z: number;
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856
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-
ret:
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860
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+
ret: boolean;
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};
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getRotation(): {
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x: number;
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@@ -866,61 +870,62 @@ declare class Vehicle {
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866
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x: number;
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y: number;
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z: number;
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869
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-
ret:
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873
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+
ret: boolean;
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};
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871
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-
setRespawn():
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875
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+
setRespawn(): boolean;
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isStreamedIn(forPlayer: Player): boolean;
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873
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-
setParamsCarDoors(driver
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874
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-
setParamsCarWindows(driver
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877
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+
setParamsCarDoors(driver?: boolean | VehicleParamsEnum, passenger?: boolean | VehicleParamsEnum, backLeft?: boolean | VehicleParamsEnum, backRight?: boolean | VehicleParamsEnum): boolean;
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878
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+
setParamsCarWindows(driver?: boolean | VehicleParamsEnum, passenger?: boolean | VehicleParamsEnum, backLeft?: boolean | VehicleParamsEnum, backRight?: boolean | VehicleParamsEnum): boolean | 0;
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875
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getParamsCarDoors(): {
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876
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-
driver:
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877
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-
passenger:
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878
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-
backLeft:
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879
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-
backRight:
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880
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-
ret:
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880
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driver: VehicleParamsEnum;
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881
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+
passenger: VehicleParamsEnum;
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882
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+
backLeft: VehicleParamsEnum;
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883
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+
backRight: VehicleParamsEnum;
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884
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+
ret: boolean;
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881
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};
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getParamsCarWindows(): {
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883
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-
driver:
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884
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-
passenger:
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885
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-
backLeft:
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886
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-
backRight:
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887
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-
ret:
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887
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+
driver: VehicleParamsEnum;
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888
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+
passenger: VehicleParamsEnum;
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889
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+
backLeft: VehicleParamsEnum;
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890
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+
backRight: VehicleParamsEnum;
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891
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+
ret: boolean;
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888
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};
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889
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-
setParamsEx(engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum):
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893
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+
setParamsEx(engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum): boolean;
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890
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getParamsEx(): {
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891
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-
engine:
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892
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-
lights:
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893
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-
alarm:
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894
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-
doors:
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895
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-
bonnet:
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896
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-
boot:
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897
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-
objective:
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895
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+
engine: VehicleParamsEnum;
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896
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+
lights: VehicleParamsEnum;
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897
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+
alarm: VehicleParamsEnum;
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898
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doors: VehicleParamsEnum;
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899
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+
bonnet: VehicleParamsEnum;
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900
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+
boot: VehicleParamsEnum;
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901
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+
objective: VehicleParamsEnum;
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902
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+
ret: boolean;
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898
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};
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899
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-
toggleEngine(value: boolean | VehicleParamsEnum):
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900
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-
toggleLights(value: boolean | VehicleParamsEnum):
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901
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-
toggleAlarm(value: boolean | VehicleParamsEnum):
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902
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-
toggleDoors(value: boolean | VehicleParamsEnum):
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903
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-
toggleBonnet(value: boolean | VehicleParamsEnum):
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904
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-
toggleBoot(value: boolean | VehicleParamsEnum):
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905
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-
toggleObjective(value: boolean | VehicleParamsEnum):
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906
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-
getParamsSirenState():
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907
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-
setParamsForPlayer(player: Player, objective
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904
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+
toggleEngine(value: boolean | VehicleParamsEnum): boolean | 0;
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905
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+
toggleLights(value: boolean | VehicleParamsEnum): boolean | 0;
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906
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+
toggleAlarm(value: boolean | VehicleParamsEnum): boolean | 0;
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907
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+
toggleDoors(value: boolean | VehicleParamsEnum): boolean | 0;
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908
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+
toggleBonnet(value: boolean | VehicleParamsEnum): boolean | 0;
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909
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+
toggleBoot(value: boolean | VehicleParamsEnum): boolean | 0;
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910
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+
toggleObjective(value: boolean | VehicleParamsEnum): boolean | 0;
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911
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+
getParamsSirenState(): VehicleParamsEnum;
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912
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+
setParamsForPlayer(player: Player, objective?: boolean | VehicleParamsEnum, doorsLocked?: boolean | VehicleParamsEnum): boolean;
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908
913
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isTrailerAttached(): boolean;
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909
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-
changePaintjob(paintjobId:
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910
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-
attachTrailer(trailer: Vehicle):
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914
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+
changePaintjob(paintjobId: number): boolean;
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915
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+
attachTrailer(trailer: Vehicle): boolean;
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911
916
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detachTrailer(): void;
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912
917
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getTrailer(): Vehicle | undefined;
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913
918
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isValid(): boolean;
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914
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-
getMatrix(): IVehMatrix & ICommonRetVal
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919
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+
getMatrix(): IVehMatrix & ICommonRetVal<boolean>;
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915
920
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getTrainSpeed(): number;
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916
921
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getHydraReactorAngle(): number;
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917
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-
getLandingGearState():
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918
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-
getSirenState():
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922
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+
getLandingGearState(): LandingGearStateEnum;
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923
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+
getSirenState(): boolean;
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919
924
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getDriver(): Player | undefined;
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920
925
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getLastDriver(): Player | undefined;
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921
926
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isSirenEnabled(): boolean;
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922
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-
toggleSirenEnabled(enabled: boolean):
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923
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-
setParamsSirenState(enabled: boolean):
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927
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+
toggleSirenEnabled(enabled: boolean): boolean;
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928
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+
setParamsSirenState(enabled: boolean | VehicleParamsEnum): boolean;
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924
929
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isDead(): boolean;
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925
930
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setDead(dead: boolean): boolean;
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926
931
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setBeenOccupied(occupied: boolean): boolean;
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@@ -932,19 +937,19 @@ declare class Vehicle {
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932
937
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setOccupiedTick(ticks: number): number;
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933
938
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getCab(): number;
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934
939
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getRespawnDelay(): number;
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935
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-
setRespawnDelay(delay: number):
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940
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+
setRespawnDelay(delay: number): boolean;
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936
941
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getNumberPlate(): {
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937
942
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plate: string;
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|
938
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-
ret:
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943
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+
ret: boolean;
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939
944
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};
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940
945
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getInterior(): number;
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941
946
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getPaintjob(): number;
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942
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-
getColors(): IVehColor & ICommonRetVal
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943
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-
setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number
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|
944
|
-
getSpawnInfo(): IVehSpawnInfo & ICommonRetVal
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947
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+
getColors(): IVehColor & ICommonRetVal<boolean>;
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|
948
|
+
setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number): boolean;
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949
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+
getSpawnInfo(): IVehSpawnInfo & ICommonRetVal<boolean>;
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945
950
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getRandomColorPair(): {
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946
951
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color: [number, number, number, number];
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|
947
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-
ret:
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952
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+
ret: boolean;
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948
953
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};
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949
954
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show(): boolean;
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950
955
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hide(): boolean;
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@@ -952,57 +957,61 @@ declare class Vehicle {
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952
957
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getOccupant(seatId: number): number;
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953
958
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getMaxPassengers(): number;
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954
959
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countOccupants(): number;
|
|
960
|
+
canHaveComponent(componentId: number): boolean;
|
|
961
|
+
getSeats(): number;
|
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955
962
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static getMaxPassengers(modelId: number): number;
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956
963
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static getRandomColorPair(modelId: number): {
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957
964
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color: [number, number, number, number];
|
|
958
|
-
ret:
|
|
965
|
+
ret: boolean;
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959
966
|
};
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960
967
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static getComponentType(component: number): CarModTypeEnum;
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961
968
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static colorIndexToColor(index: number, alpha?: number): number;
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962
969
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static isValid(vehicleId: number): boolean;
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963
970
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static getModelsUsed(): number;
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964
971
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static getModelCount(modelId: number): number;
|
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972
|
+
static canHaveComponent(modelId: number, componentId: number): boolean;
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973
|
+
static getSeats(modelId: number): number;
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|
965
974
|
static getInstance(id: number): Vehicle | undefined;
|
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966
975
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static getInstances(): Vehicle[];
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967
976
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static __inject__: {
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968
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addStatic: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, color1: string | number, color2: string | number) => number;
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969
978
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addStaticEx: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, color1: string | number, color2: string | number, respawnDelay: number, addSiren: boolean) => number;
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970
979
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create: (vehicleType: number, x: number, y: number, z: number, rotation: number, color1: string | number, color2: string | number, respawnDelay: number, addSiren: boolean) => number;
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|
971
|
-
destroy: (vehicleId: number) =>
|
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972
|
-
addComponent: (vehicleId: number, componentId: number) =>
|
|
973
|
-
removeComponent: (vehicleId: number, componentId: number) =>
|
|
980
|
+
destroy: (vehicleId: number) => boolean;
|
|
981
|
+
addComponent: (vehicleId: number, componentId: number) => boolean;
|
|
982
|
+
removeComponent: (vehicleId: number, componentId: number) => boolean;
|
|
974
983
|
getComponentInSlot: (vehicleId: number, slot: CarModTypeEnum) => number;
|
|
975
|
-
linkToInterior: (vehicleId: number, interiorId: number) =>
|
|
976
|
-
setVirtualWorld: (vehicleId: number, worldId: number) =>
|
|
984
|
+
linkToInterior: (vehicleId: number, interiorId: number) => boolean;
|
|
985
|
+
setVirtualWorld: (vehicleId: number, worldId: number) => boolean;
|
|
977
986
|
getVirtualWorld: (vehicleId: number) => number;
|
|
978
|
-
repair: (vehicleId: number) =>
|
|
987
|
+
repair: (vehicleId: number) => boolean;
|
|
979
988
|
setPos: (vehicleId: number, x: number, y: number, z: number) => boolean;
|
|
980
989
|
getPos: (vehicleId: number) => {
|
|
981
990
|
x: number;
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|
982
991
|
y: number;
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|
983
992
|
z: number;
|
|
984
|
-
ret:
|
|
993
|
+
ret: boolean;
|
|
985
994
|
};
|
|
986
995
|
getHealth: (vehicleId: number) => {
|
|
987
996
|
health: number;
|
|
988
|
-
ret:
|
|
997
|
+
ret: boolean;
|
|
989
998
|
};
|
|
990
|
-
setHealth: (vehicleId: number, health: number) =>
|
|
999
|
+
setHealth: (vehicleId: number, health: number) => boolean;
|
|
991
1000
|
isPlayerIn: (playerId: number, vehicleId: number) => boolean;
|
|
992
1001
|
putPlayerIn: (playerId: number, vehicleId: number, seatId: number) => boolean;
|
|
993
1002
|
getZAngle: (vehicleId: number) => {
|
|
994
1003
|
angle: number;
|
|
995
|
-
ret:
|
|
1004
|
+
ret: boolean;
|
|
996
1005
|
};
|
|
997
|
-
setZAngle: (vehicleId: number, zAngle: number) =>
|
|
998
|
-
setNumberPlate: (vehicleId: number, numberplate: string) =>
|
|
999
|
-
changeColors: (vehicleId: number, color1: string | number, color2: string | number) =>
|
|
1006
|
+
setZAngle: (vehicleId: number, zAngle: number) => boolean;
|
|
1007
|
+
setNumberPlate: (vehicleId: number, numberplate: string) => boolean;
|
|
1008
|
+
changeColors: (vehicleId: number, color1: string | number, color2: string | number) => boolean;
|
|
1000
1009
|
setVelocity: (vehicleId: number, x: number, y: number, z: number) => boolean;
|
|
1001
1010
|
getVelocity: (vehicleId: number) => {
|
|
1002
1011
|
x: number;
|
|
1003
1012
|
y: number;
|
|
1004
1013
|
z: number;
|
|
1005
|
-
ret:
|
|
1014
|
+
ret: boolean;
|
|
1006
1015
|
};
|
|
1007
1016
|
setAngularVelocity: (vehicleId: number, x: number, y: number, z: number) => boolean;
|
|
1008
1017
|
getDamageStatus: (vehicleId: number) => {
|
|
@@ -1010,16 +1019,16 @@ declare class Vehicle {
|
|
|
1010
1019
|
doors: number;
|
|
1011
1020
|
lights: number;
|
|
1012
1021
|
tires: number;
|
|
1013
|
-
ret:
|
|
1022
|
+
ret: boolean;
|
|
1014
1023
|
};
|
|
1015
|
-
updateDamageStatus: (vehicleId: number, panels: number, doors: number, lights: number, tires: number) =>
|
|
1024
|
+
updateDamageStatus: (vehicleId: number, panels: number, doors: number, lights: number, tires: number) => boolean;
|
|
1016
1025
|
getDistanceFromPoint: (vehicleId: number, x: number, y: number, z: number) => number;
|
|
1017
1026
|
getModel: (vehicleId: number) => number;
|
|
1018
1027
|
getModelInfo: (vehicleModel: number, infoType: VehicleModelInfoEnum) => {
|
|
1019
1028
|
x: number;
|
|
1020
1029
|
y: number;
|
|
1021
1030
|
z: number;
|
|
1022
|
-
ret:
|
|
1031
|
+
ret: boolean;
|
|
1023
1032
|
};
|
|
1024
1033
|
getRotation: (vehicleId: number) => {
|
|
1025
1034
|
x: number;
|
|
@@ -1032,44 +1041,44 @@ declare class Vehicle {
|
|
|
1032
1041
|
x: number;
|
|
1033
1042
|
y: number;
|
|
1034
1043
|
z: number;
|
|
1035
|
-
ret:
|
|
1044
|
+
ret: boolean;
|
|
1036
1045
|
};
|
|
1037
|
-
setRespawn: (vehicleId: number) =>
|
|
1046
|
+
setRespawn: (vehicleId: number) => boolean;
|
|
1038
1047
|
isStreamedIn: (vehicleId: number, forPlayerId: number) => boolean;
|
|
1039
|
-
setParamsCarDoors: (vehicleId: number, driver
|
|
1040
|
-
setParamsCarWindows: (vehicleId: number, driver
|
|
1048
|
+
setParamsCarDoors: (vehicleId: number, driver?: boolean | VehicleParamsEnum, passenger?: boolean | VehicleParamsEnum, backLeft?: boolean | VehicleParamsEnum, backRight?: boolean | VehicleParamsEnum) => boolean;
|
|
1049
|
+
setParamsCarWindows: (vehicleId: number, driver?: boolean | VehicleParamsEnum, passenger?: boolean | VehicleParamsEnum, backLeft?: boolean | VehicleParamsEnum, backRight?: boolean | VehicleParamsEnum) => boolean;
|
|
1041
1050
|
getParamsCarDoors: (vehicleId: number) => {
|
|
1042
|
-
driver:
|
|
1043
|
-
passenger:
|
|
1044
|
-
backLeft:
|
|
1045
|
-
backRight:
|
|
1046
|
-
ret:
|
|
1051
|
+
driver: VehicleParamsEnum;
|
|
1052
|
+
passenger: VehicleParamsEnum;
|
|
1053
|
+
backLeft: VehicleParamsEnum;
|
|
1054
|
+
backRight: VehicleParamsEnum;
|
|
1055
|
+
ret: boolean;
|
|
1047
1056
|
};
|
|
1048
1057
|
getParamsCarWindows: (vehicleId: number) => {
|
|
1049
|
-
driver:
|
|
1050
|
-
passenger:
|
|
1051
|
-
backLeft:
|
|
1052
|
-
backRight:
|
|
1053
|
-
ret:
|
|
1058
|
+
driver: VehicleParamsEnum;
|
|
1059
|
+
passenger: VehicleParamsEnum;
|
|
1060
|
+
backLeft: VehicleParamsEnum;
|
|
1061
|
+
backRight: VehicleParamsEnum;
|
|
1062
|
+
ret: boolean;
|
|
1054
1063
|
};
|
|
1055
|
-
setParamsEx: (vehicleId: number, engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum) =>
|
|
1064
|
+
setParamsEx: (vehicleId: number, engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum) => boolean;
|
|
1056
1065
|
getParamsEx: (vehicleId: number) => [VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, number];
|
|
1057
|
-
getParamsSirenState: (vehicleId: number) =>
|
|
1058
|
-
setParamsForPlayer: (vehicleId: number, playerId: number, objective
|
|
1066
|
+
getParamsSirenState: (vehicleId: number) => VehicleParamsEnum;
|
|
1067
|
+
setParamsForPlayer: (vehicleId: number, playerId: number, objective?: boolean | VehicleParamsEnum, doorsLocked?: boolean | VehicleParamsEnum) => boolean;
|
|
1059
1068
|
isTrailerAttached: (vehicleId: number) => boolean;
|
|
1060
|
-
changePaintjob: (vehicleId: number, paintjobId: number) =>
|
|
1061
|
-
attachTrailer: (trailerid: number, vehicleId: number) =>
|
|
1062
|
-
detachTrailer: (vehicleId: number) =>
|
|
1069
|
+
changePaintjob: (vehicleId: number, paintjobId: number) => boolean;
|
|
1070
|
+
attachTrailer: (trailerid: number, vehicleId: number) => boolean;
|
|
1071
|
+
detachTrailer: (vehicleId: number) => boolean;
|
|
1063
1072
|
getMatrix: (vehicleId: number) => IVehMatrix & ICommonRetVal;
|
|
1064
1073
|
getTrainSpeed: (vehicleId: number) => number;
|
|
1065
1074
|
getHydraReactorAngle: (vehicleId: number) => number;
|
|
1066
|
-
getLandingGearState: (vehicleId: number) =>
|
|
1067
|
-
getSirenState: (vehicleId: number) =>
|
|
1075
|
+
getLandingGearState: (vehicleId: number) => LandingGearStateEnum;
|
|
1076
|
+
getSirenState: (vehicleId: number) => boolean;
|
|
1068
1077
|
getDriver: (vehicleId: number) => number;
|
|
1069
1078
|
getLastDriver: (vehicleId: number) => number;
|
|
1070
1079
|
isSirenEnabled: (vehicleId: number) => boolean;
|
|
1071
|
-
toggleSirenEnabled: (vehicleId: number, enabled: boolean) =>
|
|
1072
|
-
setParamsSirenState: (vehicleId: number, enabled: boolean) =>
|
|
1080
|
+
toggleSirenEnabled: (vehicleId: number, enabled: boolean) => boolean;
|
|
1081
|
+
setParamsSirenState: (vehicleId: number, enabled: boolean | VehicleParamsEnum) => boolean;
|
|
1073
1082
|
isDead: (vehicleId: number) => boolean;
|
|
1074
1083
|
setDead: (vehicleId: number, dead: boolean) => boolean;
|
|
1075
1084
|
setBeenOccupied: (vehicleId: number, occupied: boolean) => boolean;
|
|
@@ -1081,19 +1090,19 @@ declare class Vehicle {
|
|
|
1081
1090
|
setOccupiedTick: (vehicleId: number, ticks: number) => number;
|
|
1082
1091
|
getCab: (vehicleId: number) => number;
|
|
1083
1092
|
getRespawnDelay: (vehicleId: number) => number;
|
|
1084
|
-
setRespawnDelay: (vehicleId: number, delay: number) =>
|
|
1093
|
+
setRespawnDelay: (vehicleId: number, delay: number) => boolean;
|
|
1085
1094
|
getNumberPlate: (vehicleId: number) => {
|
|
1086
1095
|
plate: string;
|
|
1087
|
-
ret:
|
|
1096
|
+
ret: boolean;
|
|
1088
1097
|
};
|
|
1089
1098
|
getInterior: (vehicleId: number) => number;
|
|
1090
1099
|
getPaintjob: (vehicleId: number) => number;
|
|
1091
1100
|
getColors: (vehicleId: number) => IVehColor & ICommonRetVal;
|
|
1092
|
-
setSpawnInfo: (vehicleId: number, modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: number, color2: number, respawnTime?: number, interior?: number) =>
|
|
1101
|
+
setSpawnInfo: (vehicleId: number, modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: number, color2: number, respawnTime?: number, interior?: number) => boolean;
|
|
1093
1102
|
getSpawnInfo: (vehicleId: number) => IVehSpawnInfo & ICommonRetVal;
|
|
1094
1103
|
getRandomColorPair: (modelId: number) => {
|
|
1095
1104
|
color: [number, number, number, number];
|
|
1096
|
-
ret:
|
|
1105
|
+
ret: boolean;
|
|
1097
1106
|
};
|
|
1098
1107
|
show: (vehicleId: number) => boolean;
|
|
1099
1108
|
hide: (vehicleId: number) => boolean;
|
|
@@ -1106,6 +1115,8 @@ declare class Vehicle {
|
|
|
1106
1115
|
isValid: (vehicleId: number) => boolean;
|
|
1107
1116
|
getModelsUsed: () => number;
|
|
1108
1117
|
getModelCount: (modelId: number) => number;
|
|
1118
|
+
canHaveComponent: (modelId: number, componentId: number) => boolean;
|
|
1119
|
+
getSeats: (modelId: number) => number;
|
|
1109
1120
|
};
|
|
1110
1121
|
}
|
|
1111
1122
|
|
|
@@ -1143,8 +1154,8 @@ declare class Actor {
|
|
|
1143
1154
|
isValid(): boolean;
|
|
1144
1155
|
setSkin(skin: number): boolean;
|
|
1145
1156
|
getSkin(): number;
|
|
1146
|
-
getAnimation(): IActorAnimation & ICommonRetVal
|
|
1147
|
-
getSpawnInfo(): IActorSpawn & ICommonRetVal
|
|
1157
|
+
getAnimation(): IActorAnimation & ICommonRetVal<boolean>;
|
|
1158
|
+
getSpawnInfo(): IActorSpawn & ICommonRetVal<boolean>;
|
|
1148
1159
|
static isValid(id: number): boolean;
|
|
1149
1160
|
static getInstance(id: number): Actor | undefined;
|
|
1150
1161
|
static getInstances(): Actor[];
|
|
@@ -1349,12 +1360,12 @@ declare const PlayerEvent: Readonly<{
|
|
|
1349
1360
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
1350
1361
|
onDeath: (cb: (ret: {
|
|
1351
1362
|
player: Player;
|
|
1352
|
-
killer:
|
|
1363
|
+
killer: InvalidEnum.PLAYER_ID | Player;
|
|
1353
1364
|
reason: number;
|
|
1354
1365
|
} & {
|
|
1355
1366
|
next: (value?: Partial<{
|
|
1356
1367
|
player: Player;
|
|
1357
|
-
killer:
|
|
1368
|
+
killer: InvalidEnum.PLAYER_ID | Player;
|
|
1358
1369
|
reason: number;
|
|
1359
1370
|
}> | undefined) => CallbackRet;
|
|
1360
1371
|
defaultValue: boolean | undefined;
|
|
@@ -1447,14 +1458,14 @@ declare const PlayerEvent: Readonly<{
|
|
|
1447
1458
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
1448
1459
|
onTakeDamage: (cb: (ret: {
|
|
1449
1460
|
player: Player;
|
|
1450
|
-
damage:
|
|
1461
|
+
damage: InvalidEnum.PLAYER_ID | Player;
|
|
1451
1462
|
amount: number;
|
|
1452
1463
|
weapon: WeaponEnum;
|
|
1453
1464
|
bodyPart: BodyPartsEnum;
|
|
1454
1465
|
} & {
|
|
1455
1466
|
next: (value?: Partial<{
|
|
1456
1467
|
player: Player;
|
|
1457
|
-
damage:
|
|
1468
|
+
damage: InvalidEnum.PLAYER_ID | Player;
|
|
1458
1469
|
amount: number;
|
|
1459
1470
|
weapon: WeaponEnum;
|
|
1460
1471
|
bodyPart: BodyPartsEnum;
|
|
@@ -1726,25 +1737,25 @@ declare class GangZone {
|
|
|
1726
1737
|
static getPlayersInstances(): [Player, GangZone[]][];
|
|
1727
1738
|
static __inject__: {
|
|
1728
1739
|
create: (minX: number, minY: number, maxX: number, maxY: number) => number;
|
|
1729
|
-
destroy: (zone: number) =>
|
|
1730
|
-
showForAll: (zone: number, color: string | number) =>
|
|
1731
|
-
hideForAll: (zone: number) =>
|
|
1732
|
-
flashForAll: (zone: number, flashColor: string | number) =>
|
|
1733
|
-
stopFlashForAll: (zone: number) =>
|
|
1740
|
+
destroy: (zone: number) => boolean;
|
|
1741
|
+
showForAll: (zone: number, color: string | number) => boolean;
|
|
1742
|
+
hideForAll: (zone: number) => boolean;
|
|
1743
|
+
flashForAll: (zone: number, flashColor: string | number) => boolean;
|
|
1744
|
+
stopFlashForAll: (zone: number) => boolean;
|
|
1734
1745
|
getPos: (zoneId: number) => IGangZonePos & ICommonRetVal;
|
|
1735
|
-
useCheck: (zoneId: number, toggle: boolean) =>
|
|
1746
|
+
useCheck: (zoneId: number, toggle: boolean) => boolean;
|
|
1736
1747
|
createPlayer: (playerId: number, minX: number, minY: number, maxX: number, maxY: number) => number;
|
|
1737
|
-
destroyPlayer: (playerId: number, zoneId: number) =>
|
|
1738
|
-
showPlayer: (playerId: number, zoneId: number, color: number) =>
|
|
1739
|
-
showForPlayer: (playerId: number, zone: number, color: string | number) =>
|
|
1740
|
-
hidePlayer: (playerId: number, zoneId: number) =>
|
|
1741
|
-
hideForPlayer: (playerId: number, zone: number) =>
|
|
1742
|
-
flashPlayer: (playerId: number, zoneId: number, color: number) =>
|
|
1743
|
-
flashForPlayer: (playerId: number, zone: number, flashColor: string | number) =>
|
|
1744
|
-
stopFlashPlayer: (playerId: number, zoneId: number) =>
|
|
1745
|
-
stopFlashForPlayer: (playerId: number, zone: number) =>
|
|
1748
|
+
destroyPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1749
|
+
showPlayer: (playerId: number, zoneId: number, color: number) => boolean;
|
|
1750
|
+
showForPlayer: (playerId: number, zone: number, color: string | number) => boolean;
|
|
1751
|
+
hidePlayer: (playerId: number, zoneId: number) => boolean;
|
|
1752
|
+
hideForPlayer: (playerId: number, zone: number) => boolean;
|
|
1753
|
+
flashPlayer: (playerId: number, zoneId: number, color: number) => boolean;
|
|
1754
|
+
flashForPlayer: (playerId: number, zone: number, flashColor: string | number) => boolean;
|
|
1755
|
+
stopFlashPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1756
|
+
stopFlashForPlayer: (playerId: number, zone: number) => boolean;
|
|
1746
1757
|
getPosPlayer: (playerId: number, zoneId: number) => IGangZonePos & ICommonRetVal;
|
|
1747
|
-
useCheckPlayer: (playerId: number, zoneId: number, use: boolean) =>
|
|
1758
|
+
useCheckPlayer: (playerId: number, zoneId: number, use: boolean) => boolean;
|
|
1748
1759
|
isPlayerIn: (playerId: number, zoneId: number) => boolean;
|
|
1749
1760
|
isPlayerInPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1750
1761
|
isVisibleForPlayer: (playerId: number, zoneId: number) => boolean;
|
|
@@ -1770,32 +1781,32 @@ declare class Menu {
|
|
|
1770
1781
|
addItem(column: number, title: string): this;
|
|
1771
1782
|
setColumnHeader(column: number, header: string): this;
|
|
1772
1783
|
disable(): this;
|
|
1773
|
-
disableRow(row: number):
|
|
1784
|
+
disableRow(row: number): boolean;
|
|
1774
1785
|
isValid(): boolean;
|
|
1775
|
-
showForPlayer(player: Player):
|
|
1776
|
-
hideForPlayer(player: Player):
|
|
1786
|
+
showForPlayer(player: Player): boolean;
|
|
1787
|
+
hideForPlayer(player: Player): boolean;
|
|
1777
1788
|
isDisabled(): boolean;
|
|
1778
1789
|
isRowDisabled(row: number): boolean;
|
|
1779
1790
|
getItems(column: number): number;
|
|
1780
1791
|
getPos(): {
|
|
1781
1792
|
fX: number;
|
|
1782
1793
|
fY: number;
|
|
1783
|
-
ret:
|
|
1794
|
+
ret: boolean;
|
|
1784
1795
|
};
|
|
1785
1796
|
getColumnWidth(): {
|
|
1786
1797
|
fColumn1: number;
|
|
1787
1798
|
fColumn2: number;
|
|
1788
|
-
ret:
|
|
1799
|
+
ret: boolean;
|
|
1789
1800
|
};
|
|
1790
1801
|
getColumnHeader(column: number): {
|
|
1791
1802
|
header: string;
|
|
1792
1803
|
buf: number[];
|
|
1793
|
-
ret:
|
|
1804
|
+
ret: boolean;
|
|
1794
1805
|
};
|
|
1795
1806
|
getItem(column: number, item: number): {
|
|
1796
1807
|
item: string;
|
|
1797
1808
|
buf: number[];
|
|
1798
|
-
ret:
|
|
1809
|
+
ret: boolean;
|
|
1799
1810
|
};
|
|
1800
1811
|
static isValid(menuId: number): boolean;
|
|
1801
1812
|
static getInstance(id: number): Menu | undefined;
|
|
@@ -1803,36 +1814,36 @@ declare class Menu {
|
|
|
1803
1814
|
static getInstanceByPlayer(player: Player): Menu | undefined;
|
|
1804
1815
|
static __inject__: {
|
|
1805
1816
|
create: (title: string, columns: number, x: number, y: number, col1width: number, col2width: number, charset: string) => number;
|
|
1806
|
-
destroy: (menuId: number) =>
|
|
1817
|
+
destroy: (menuId: number) => boolean;
|
|
1807
1818
|
addItem: (menuId: number, column: number, menuText: string, charset: string) => number;
|
|
1808
|
-
setColumnHeader: (menuId: number, column: number, columnHeader: string, charset: string) =>
|
|
1809
|
-
disable: (menuId: number) =>
|
|
1810
|
-
disableRow: (menuId: number, row: number) =>
|
|
1819
|
+
setColumnHeader: (menuId: number, column: number, columnHeader: string, charset: string) => boolean;
|
|
1820
|
+
disable: (menuId: number) => boolean;
|
|
1821
|
+
disableRow: (menuId: number, row: number) => boolean;
|
|
1811
1822
|
isValid: (menuId: number) => boolean;
|
|
1812
|
-
showForPlayer: (menuId: number, playerId: number) =>
|
|
1813
|
-
hideForPlayer: (menuId: number, playerId: number) =>
|
|
1823
|
+
showForPlayer: (menuId: number, playerId: number) => boolean;
|
|
1824
|
+
hideForPlayer: (menuId: number, playerId: number) => boolean;
|
|
1814
1825
|
isDisabled: (menuId: number) => boolean;
|
|
1815
1826
|
isRowDisabled: (menuId: number, row: number) => boolean;
|
|
1816
1827
|
getItems: (menuId: number, column: number) => number;
|
|
1817
1828
|
getPos: (menuId: number) => {
|
|
1818
1829
|
fX: number;
|
|
1819
1830
|
fY: number;
|
|
1820
|
-
ret:
|
|
1831
|
+
ret: boolean;
|
|
1821
1832
|
};
|
|
1822
1833
|
getColumnWidth: (menuId: number) => {
|
|
1823
1834
|
fColumn1: number;
|
|
1824
1835
|
fColumn2: number;
|
|
1825
|
-
ret:
|
|
1836
|
+
ret: boolean;
|
|
1826
1837
|
};
|
|
1827
1838
|
getColumnHeader: (menuId: number, column: number, charset: string) => {
|
|
1828
1839
|
header: string;
|
|
1829
1840
|
buf: number[];
|
|
1830
|
-
ret:
|
|
1841
|
+
ret: boolean;
|
|
1831
1842
|
};
|
|
1832
1843
|
getItem: (menuId: number, column: number, itemId: number, charset: string) => {
|
|
1833
1844
|
item: string;
|
|
1834
1845
|
buf: number[];
|
|
1835
|
-
ret:
|
|
1846
|
+
ret: boolean;
|
|
1836
1847
|
};
|
|
1837
1848
|
getPlayerMenu: (playerId: number) => number;
|
|
1838
1849
|
};
|
|
@@ -2265,18 +2276,18 @@ declare class ObjectMp {
|
|
|
2265
2276
|
x: number;
|
|
2266
2277
|
y: number;
|
|
2267
2278
|
z: number;
|
|
2268
|
-
ret:
|
|
2279
|
+
ret: boolean;
|
|
2269
2280
|
};
|
|
2270
2281
|
setPos(x: number, y: number, z: number): boolean;
|
|
2271
2282
|
getRot(): {
|
|
2272
2283
|
x: number;
|
|
2273
2284
|
y: number;
|
|
2274
2285
|
z: number;
|
|
2275
|
-
ret:
|
|
2286
|
+
ret: boolean;
|
|
2276
2287
|
};
|
|
2277
2288
|
setRot(rx: number, ry: number, rz: number): boolean;
|
|
2278
|
-
move(x: number, y: number, z: number, speed: number, rx: number, ry: number, rz: number):
|
|
2279
|
-
stop():
|
|
2289
|
+
move(x: number, y: number, z: number, speed: number, rx: number, ry: number, rz: number): boolean;
|
|
2290
|
+
stop(): boolean;
|
|
2280
2291
|
isMoving(): boolean;
|
|
2281
2292
|
attachCamera(player?: Player): boolean;
|
|
2282
2293
|
attachToObject(attachTo: ObjectMp, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): boolean;
|
|
@@ -2284,9 +2295,9 @@ declare class ObjectMp {
|
|
|
2284
2295
|
attachToVehicle(vehicle: Vehicle, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): boolean;
|
|
2285
2296
|
edit(player?: Player): boolean;
|
|
2286
2297
|
isMaterialUsed(materialIndex: number): boolean;
|
|
2287
|
-
getMaterial(materialIndex: number): IMaterial & ICommonRetVal
|
|
2298
|
+
getMaterial(materialIndex: number): IMaterial & ICommonRetVal<boolean>;
|
|
2288
2299
|
setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): boolean;
|
|
2289
|
-
getMaterialText(materialIndex: number): IMaterialText & ICommonRetVal
|
|
2300
|
+
getMaterialText(materialIndex: number): IMaterialText & ICommonRetVal<boolean>;
|
|
2290
2301
|
setMaterialText(charset: string | undefined, text: string, materialIndex: number, materialSize?: number, fontFace?: string, fontSize?: number, bold?: boolean, fontColor?: string | number, backColor?: string | number, textAlignment?: number): boolean;
|
|
2291
2302
|
setNoCameraCollision(): boolean;
|
|
2292
2303
|
isNoCameraCol(): boolean;
|
|
@@ -2294,10 +2305,10 @@ declare class ObjectMp {
|
|
|
2294
2305
|
getDrawDistance(): number;
|
|
2295
2306
|
setMoveSpeed(speed: number): boolean;
|
|
2296
2307
|
getMoveSpeed(): number;
|
|
2297
|
-
getMovingTargetPos(): IObjectPos & ICommonRetVal
|
|
2298
|
-
getSyncRotation():
|
|
2299
|
-
getAttachedOffset(): IObjectRotPos
|
|
2300
|
-
getTarget(): IObjectPos & ICommonRetVal
|
|
2308
|
+
getMovingTargetPos(): IObjectPos & ICommonRetVal<boolean>;
|
|
2309
|
+
getSyncRotation(): boolean;
|
|
2310
|
+
getAttachedOffset(): IObjectRotPos & ICommonRetVal<boolean>;
|
|
2311
|
+
getTarget(): IObjectPos & ICommonRetVal<boolean>;
|
|
2301
2312
|
static isValid(objectId: number, playerId?: number): boolean;
|
|
2302
2313
|
static getInstance(objectId: number, player?: Player): ObjectMp | undefined;
|
|
2303
2314
|
static getInstances(player?: Player): ObjectMp[];
|
|
@@ -2305,8 +2316,8 @@ declare class ObjectMp {
|
|
|
2305
2316
|
static __inject__: {
|
|
2306
2317
|
create: (modelId: number, x: number, y: number, z: number, rX: number, rY: number, rZ: number, drawDistance?: number) => number;
|
|
2307
2318
|
createPlayer: (playerId: number, modelId: number, x: number, y: number, z: number, rX: number, rY: number, rZ: number, drawDistance?: number) => number;
|
|
2308
|
-
destroy: (objectId: number) =>
|
|
2309
|
-
destroyPlayer: (playerId: number, objectId: number) =>
|
|
2319
|
+
destroy: (objectId: number) => boolean;
|
|
2320
|
+
destroyPlayer: (playerId: number, objectId: number) => boolean;
|
|
2310
2321
|
setMaterialText: (charset: string, objectId: number, text: string, materialIndex: number, materialSize: number, fontFace: string, fontSize: number, bold: boolean | undefined, fontColor: string | number, backColor: string | number, textAlignment: number) => boolean;
|
|
2311
2322
|
setMaterialTextPlayer: (charset: string, playerId: number, objectId: number, text: string, materialIndex: number, materialSize: number, fontFace: string, fontsize: number, bold: boolean | undefined, fontColor: string | number, backColor: string | number, textAlignment: number) => boolean;
|
|
2312
2323
|
setNoCameraCollision: (objectId: number) => boolean;
|
|
@@ -2321,9 +2332,9 @@ declare class ObjectMp {
|
|
|
2321
2332
|
getMoveSpeedPlayer: (playerId: number, objectId: number) => number;
|
|
2322
2333
|
getMovingTargetPos: (objectId: number) => IObjectPos & ICommonRetVal;
|
|
2323
2334
|
getMovingTargetPosPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
|
|
2324
|
-
getSyncRotation: (objectId: number) =>
|
|
2335
|
+
getSyncRotation: (objectId: number) => boolean;
|
|
2325
2336
|
getSyncRotationPlayer: (playerId: number, objectId: number) => boolean;
|
|
2326
|
-
getAttachedOffset: (objectId: number) => IObjectRotPos;
|
|
2337
|
+
getAttachedOffset: (objectId: number) => IObjectRotPos & ICommonRetVal;
|
|
2327
2338
|
getAttachedOffsetPlayer: (playerId: number, objectId: number) => IObjectRotPos & ICommonRetVal;
|
|
2328
2339
|
getTarget: (objectId: number) => IObjectPos & ICommonRetVal;
|
|
2329
2340
|
getTargetPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
|
|
@@ -2335,36 +2346,36 @@ declare class ObjectMp {
|
|
|
2335
2346
|
x: number;
|
|
2336
2347
|
y: number;
|
|
2337
2348
|
z: number;
|
|
2338
|
-
ret:
|
|
2349
|
+
ret: boolean;
|
|
2339
2350
|
};
|
|
2340
2351
|
getPosPlayer: (playerId: number, objectId: number) => {
|
|
2341
2352
|
x: number;
|
|
2342
2353
|
y: number;
|
|
2343
2354
|
z: number;
|
|
2344
|
-
ret:
|
|
2355
|
+
ret: boolean;
|
|
2345
2356
|
};
|
|
2346
2357
|
getRot: (objectId: number) => {
|
|
2347
2358
|
x: number;
|
|
2348
2359
|
y: number;
|
|
2349
2360
|
z: number;
|
|
2350
|
-
ret:
|
|
2361
|
+
ret: boolean;
|
|
2351
2362
|
};
|
|
2352
2363
|
getRotPlayer: (playerId: number, objectId: number) => {
|
|
2353
2364
|
x: number;
|
|
2354
2365
|
y: number;
|
|
2355
2366
|
z: number;
|
|
2356
|
-
ret:
|
|
2367
|
+
ret: boolean;
|
|
2357
2368
|
};
|
|
2358
2369
|
setPos: (objectId: number, x: number, y: number, z: number) => boolean;
|
|
2359
2370
|
setPosPlayer: (playerId: number, objectId: number, x: number, y: number, z: number) => boolean;
|
|
2360
2371
|
setRot: (objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2361
2372
|
setRotPlayer: (playerId: number, objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2362
|
-
move: (objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) =>
|
|
2363
|
-
movePlayer: (playerId: number, objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) =>
|
|
2373
|
+
move: (objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2374
|
+
movePlayer: (playerId: number, objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2364
2375
|
setMaterial: (objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
|
|
2365
2376
|
setMaterialPlayer: (playerId: number, objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
|
|
2366
|
-
stop: (objectId: number) =>
|
|
2367
|
-
stopPlayer: (playerId: number, objectId: number) =>
|
|
2377
|
+
stop: (objectId: number) => boolean;
|
|
2378
|
+
stopPlayer: (playerId: number, objectId: number) => boolean;
|
|
2368
2379
|
isMoving: (objectId: number) => boolean;
|
|
2369
2380
|
isMovingPlayer: (playerId: number, objectId: number) => boolean;
|
|
2370
2381
|
attachCamera: (playerId: number, objectId: number) => boolean;
|
|
@@ -2405,12 +2416,12 @@ declare class Npc {
|
|
|
2405
2416
|
rX: number;
|
|
2406
2417
|
rY: number;
|
|
2407
2418
|
rZ: number;
|
|
2408
|
-
ret:
|
|
2419
|
+
ret: boolean;
|
|
2409
2420
|
};
|
|
2410
2421
|
setFacingAngle(angle: number): this;
|
|
2411
2422
|
getFacingAngle(): {
|
|
2412
2423
|
angle: number;
|
|
2413
|
-
ret:
|
|
2424
|
+
ret: boolean;
|
|
2414
2425
|
};
|
|
2415
2426
|
setVirtualWorld(virtualWorld: number): this;
|
|
2416
2427
|
getVirtualWorld(): number;
|
|
@@ -2440,45 +2451,45 @@ declare class Npc {
|
|
|
2440
2451
|
upAndDown: number;
|
|
2441
2452
|
leftAndDown: number;
|
|
2442
2453
|
keys: number;
|
|
2443
|
-
ret:
|
|
2454
|
+
ret: boolean;
|
|
2444
2455
|
};
|
|
2445
2456
|
setWeaponSkillLevel(skill: WeaponSkillsEnum, level: number): this;
|
|
2446
2457
|
getWeaponSkillLevel(skill: WeaponSkillsEnum): number;
|
|
2447
|
-
meleeAttack(time
|
|
2458
|
+
meleeAttack(time?: number, secondaryAttack?: boolean): this;
|
|
2448
2459
|
stopMeleeAttack(): this;
|
|
2449
2460
|
isMeleeAttacking(): boolean;
|
|
2450
2461
|
setFightingStyle(style: FightingStylesEnum): this;
|
|
2451
2462
|
getFightingStyle(): FightingStylesEnum;
|
|
2452
|
-
enableReloading(enable
|
|
2463
|
+
enableReloading(enable?: boolean): this;
|
|
2453
2464
|
isReloadEnabled(): boolean;
|
|
2454
2465
|
isReloading(): boolean;
|
|
2455
|
-
enableInfiniteAmmo(enable
|
|
2466
|
+
enableInfiniteAmmo(enable?: boolean): this;
|
|
2456
2467
|
isInfiniteAmmoEnabled(): boolean;
|
|
2457
2468
|
setWeaponState(weaponState: WeaponStatesEnum): boolean;
|
|
2458
2469
|
getWeaponState(): WeaponStatesEnum;
|
|
2459
2470
|
setAmmoInClip(ammo: number): this;
|
|
2460
2471
|
getAmmoInClip(): number;
|
|
2461
|
-
shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX
|
|
2472
|
+
shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX?: number, offsetY?: number, offsetZ?: number, isHit?: boolean, checkInBetweenFlags?: NPCEntityCheckEnum): this;
|
|
2462
2473
|
isShooting(): boolean;
|
|
2463
|
-
aimAt(pointX: number, pointY: number, pointZ: number, shoot
|
|
2464
|
-
aimAtPlayer(player: Player, shoot
|
|
2474
|
+
aimAt(pointX: number, pointY: number, pointZ: number, shoot?: boolean, shootDelay?: number, updateAngle?: boolean, offsetFromX?: number, offsetFromY?: number, offsetFromZ?: number, checkInBetweenFlags?: NPCEntityCheckEnum): this;
|
|
2475
|
+
aimAtPlayer(player: Player, shoot?: boolean, shootDelay?: number, updateAngle?: boolean, offsetX?: number, offsetY?: number, offsetZ?: number, offsetFromX?: number, offsetFromY?: number, offsetFromZ?: number, checkInBetweenFlags?: NPCEntityCheckEnum): this;
|
|
2465
2476
|
stopAim(): this;
|
|
2466
2477
|
isAiming(): boolean;
|
|
2467
2478
|
isAimingAtPlayer(player: Player): boolean;
|
|
2468
2479
|
setWeaponAccuracy(weapon: WeaponEnum, accuracy: number): this;
|
|
2469
2480
|
getWeaponAccuracy(weapon: number): number;
|
|
2470
|
-
setWeaponReloadTime(weapon: number, time: number):
|
|
2481
|
+
setWeaponReloadTime(weapon: number, time: number): boolean;
|
|
2471
2482
|
getWeaponReloadTime(weapon: number): number;
|
|
2472
2483
|
getWeaponActualReloadTime(weapon: number): number;
|
|
2473
|
-
setWeaponShootTime(weapon: number, time: number):
|
|
2484
|
+
setWeaponShootTime(weapon: number, time: number): boolean;
|
|
2474
2485
|
getWeaponShootTime(weapon: number): number;
|
|
2475
|
-
setWeaponClipSize(weapon: number, size: number):
|
|
2486
|
+
setWeaponClipSize(weapon: number, size: number): boolean;
|
|
2476
2487
|
getWeaponClipSize(weapon: number): number;
|
|
2477
2488
|
getWeaponActualClipSize(weapon: number): number;
|
|
2478
2489
|
enterVehicle(vehicle: Vehicle, seatId: number, moveType?: NPCMoveTypeEnum): this;
|
|
2479
2490
|
exitVehicle(): this;
|
|
2480
|
-
putInVehicle(vehicle: Vehicle, seat: number):
|
|
2481
|
-
removeFromVehicle():
|
|
2491
|
+
putInVehicle(vehicle: Vehicle, seat: number): boolean;
|
|
2492
|
+
removeFromVehicle(): boolean;
|
|
2482
2493
|
getVehicle(): Vehicle | undefined;
|
|
2483
2494
|
getVehicleID(): number;
|
|
2484
2495
|
getVehicleSeat(): number;
|
|
@@ -2486,18 +2497,18 @@ declare class Npc {
|
|
|
2486
2497
|
getEnteringVehicleId(): number;
|
|
2487
2498
|
getEnteringVehicleSeat(): number;
|
|
2488
2499
|
isEnteringVehicle(): boolean;
|
|
2489
|
-
useVehicleSiren(use?: boolean):
|
|
2500
|
+
useVehicleSiren(use?: boolean): boolean;
|
|
2490
2501
|
isVehicleSirenUsed(): boolean;
|
|
2491
|
-
setVehicleHealth(health: number):
|
|
2502
|
+
setVehicleHealth(health: number): boolean;
|
|
2492
2503
|
getVehicleHealth(): number;
|
|
2493
|
-
setVehicleHydraThrusters(direction: number):
|
|
2504
|
+
setVehicleHydraThrusters(direction: number): boolean;
|
|
2494
2505
|
getVehicleHydraThrusters(): number;
|
|
2495
|
-
setVehicleGearState(gearState:
|
|
2496
|
-
getVehicleGearState():
|
|
2497
|
-
setVehicleTrainSpeed(speed: number):
|
|
2506
|
+
setVehicleGearState(gearState: LandingGearStateEnum): boolean;
|
|
2507
|
+
getVehicleGearState(): LandingGearStateEnum;
|
|
2508
|
+
setVehicleTrainSpeed(speed: number): boolean;
|
|
2498
2509
|
getVehicleTrainSpeed(): number;
|
|
2499
|
-
resetAnimation():
|
|
2500
|
-
setAnimation(animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number):
|
|
2510
|
+
resetAnimation(): boolean;
|
|
2511
|
+
setAnimation(animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): boolean;
|
|
2501
2512
|
getAnimation(): 0 | {
|
|
2502
2513
|
animationId: number;
|
|
2503
2514
|
delta: number;
|
|
@@ -2506,15 +2517,15 @@ declare class Npc {
|
|
|
2506
2517
|
lockY: boolean;
|
|
2507
2518
|
freeze: boolean;
|
|
2508
2519
|
time: number;
|
|
2509
|
-
ret:
|
|
2520
|
+
ret: boolean;
|
|
2510
2521
|
};
|
|
2511
|
-
clearAnimations():
|
|
2512
|
-
setSpecialAction(action:
|
|
2513
|
-
getSpecialAction():
|
|
2514
|
-
startPlayback(recordName: string, autoUnload
|
|
2515
|
-
startPlaybackEx(record: NpcRecord, autoUnload
|
|
2516
|
-
stopPlayback():
|
|
2517
|
-
pausePlayback(paused
|
|
2522
|
+
clearAnimations(): boolean;
|
|
2523
|
+
setSpecialAction(action: SpecialActionsEnum): boolean;
|
|
2524
|
+
getSpecialAction(): SpecialActionsEnum;
|
|
2525
|
+
startPlayback(recordName: string, autoUnload?: boolean, startX?: number, startY?: number, startZ?: number, rotX?: number, rotY?: number, rotZ?: number): boolean;
|
|
2526
|
+
startPlaybackEx(record: NpcRecord, autoUnload?: boolean, startX?: number, startY?: number, startZ?: number, rotX?: number, rotY?: number, rotZ?: number): boolean;
|
|
2527
|
+
stopPlayback(): boolean;
|
|
2528
|
+
pausePlayback(paused?: boolean): boolean;
|
|
2518
2529
|
isPlayingPlayback(): boolean;
|
|
2519
2530
|
isPlaybackPaused(): boolean;
|
|
2520
2531
|
playNode(node: NpcNode, moveType?: NPCMoveTypeEnum, speed?: number, radius?: number, setAngle?: boolean): boolean;
|
|
@@ -2523,29 +2534,29 @@ declare class Npc {
|
|
|
2523
2534
|
resumePlayingNode(): boolean;
|
|
2524
2535
|
isPlayingNodePaused(): boolean;
|
|
2525
2536
|
isPlayingNode(): boolean;
|
|
2526
|
-
changeNode(node: NpcNode, link: number):
|
|
2537
|
+
changeNode(node: NpcNode, link: number): boolean;
|
|
2527
2538
|
updateNodePoint(pointId: number): boolean;
|
|
2528
|
-
setInvulnerable(toggle
|
|
2539
|
+
setInvulnerable(toggle?: boolean): boolean;
|
|
2529
2540
|
isInvulnerable(): boolean;
|
|
2530
|
-
setSurfingOffsets(x: number, y: number, z: number):
|
|
2541
|
+
setSurfingOffsets(x: number, y: number, z: number): boolean;
|
|
2531
2542
|
getSurfingOffsets(): {
|
|
2532
2543
|
x: number;
|
|
2533
2544
|
y: number;
|
|
2534
2545
|
z: number;
|
|
2535
|
-
ret:
|
|
2546
|
+
ret: boolean;
|
|
2536
2547
|
};
|
|
2537
|
-
setSurfingVehicle(vehicle: Vehicle):
|
|
2548
|
+
setSurfingVehicle(vehicle: Vehicle): boolean;
|
|
2538
2549
|
getSurfingVehicle(): Vehicle | undefined;
|
|
2539
2550
|
getSurfingVehicleId(): number;
|
|
2540
|
-
setSurfingObject(objectMp: ObjectMp):
|
|
2551
|
+
setSurfingObject(objectMp: ObjectMp): boolean | 0;
|
|
2541
2552
|
getSurfingObject(): ObjectMp | undefined;
|
|
2542
2553
|
private getSurfingObjectId;
|
|
2543
|
-
setSurfingPlayerObject(objectMp: ObjectMp):
|
|
2554
|
+
setSurfingPlayerObject(objectMp: ObjectMp): boolean | 0;
|
|
2544
2555
|
getSurfingPlayerObject(): ObjectMp | undefined;
|
|
2545
2556
|
private _setSurfingPlayerObject;
|
|
2546
2557
|
private getSurfingPlayerObjectId;
|
|
2547
|
-
resetSurfingData():
|
|
2548
|
-
setSurfingDynamicObject(object: DynamicObject):
|
|
2558
|
+
resetSurfingData(): boolean;
|
|
2559
|
+
setSurfingDynamicObject(object: DynamicObject): boolean;
|
|
2549
2560
|
getSurfingDynamicObject(): DynamicObject | undefined;
|
|
2550
2561
|
getSurfingDynamicObjectId(): number;
|
|
2551
2562
|
isSpawned(): boolean;
|
|
@@ -2575,107 +2586,107 @@ declare class Npc {
|
|
|
2575
2586
|
static getInstances(): Npc[];
|
|
2576
2587
|
static __inject__: {
|
|
2577
2588
|
create: (name: string) => number;
|
|
2578
|
-
destroy: (id: number) =>
|
|
2589
|
+
destroy: (id: number) => boolean;
|
|
2579
2590
|
isValid: (id: number) => boolean;
|
|
2580
|
-
spawn: (id: number) =>
|
|
2581
|
-
respawn: (id: number) =>
|
|
2582
|
-
setPos: (id: number, x: number, y: number, z: number) =>
|
|
2583
|
-
setRot: (id: number, rX: number, rY: number, rZ: number) =>
|
|
2591
|
+
spawn: (id: number) => boolean;
|
|
2592
|
+
respawn: (id: number) => boolean;
|
|
2593
|
+
setPos: (id: number, x: number, y: number, z: number) => boolean;
|
|
2594
|
+
setRot: (id: number, rX: number, rY: number, rZ: number) => boolean;
|
|
2584
2595
|
getRot: (id: number) => {
|
|
2585
2596
|
rX: number;
|
|
2586
2597
|
rY: number;
|
|
2587
2598
|
rZ: number;
|
|
2588
|
-
ret:
|
|
2599
|
+
ret: boolean;
|
|
2589
2600
|
};
|
|
2590
|
-
setFacingAngle: (id: number, angle: number) =>
|
|
2601
|
+
setFacingAngle: (id: number, angle: number) => boolean;
|
|
2591
2602
|
getFacingAngle: (id: number) => {
|
|
2592
2603
|
angle: number;
|
|
2593
|
-
ret:
|
|
2604
|
+
ret: boolean;
|
|
2594
2605
|
};
|
|
2595
|
-
setVirtualWorld: (id: number, virtualWorld: number) =>
|
|
2606
|
+
setVirtualWorld: (id: number, virtualWorld: number) => boolean;
|
|
2596
2607
|
getVirtualWorld: (id: number) => number;
|
|
2597
2608
|
move: (id: number, targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed: number) => boolean;
|
|
2598
2609
|
moveToPlayer: (id: number, playerId: number, moveType: number, moveSpeed: number) => boolean;
|
|
2599
|
-
stopMove: (id: number) =>
|
|
2610
|
+
stopMove: (id: number) => boolean;
|
|
2600
2611
|
isMoving: (id: number) => boolean;
|
|
2601
2612
|
isMovingToPlayer: (id: number, playerId: number) => boolean;
|
|
2602
|
-
setSkin: (id: number, model: number) =>
|
|
2613
|
+
setSkin: (id: number, model: number) => boolean;
|
|
2603
2614
|
getSkin: (id: number) => number;
|
|
2604
2615
|
isStreamedIn: (id: number, playerId: number) => boolean;
|
|
2605
2616
|
isAnyStreamedIn: (id: number) => boolean;
|
|
2606
|
-
setInterior: (id: number, interior: number) =>
|
|
2617
|
+
setInterior: (id: number, interior: number) => boolean;
|
|
2607
2618
|
getInterior: (id: number) => number;
|
|
2608
|
-
setHealth: (id: number, health: number) =>
|
|
2619
|
+
setHealth: (id: number, health: number) => boolean;
|
|
2609
2620
|
getHealth: (id: number) => number;
|
|
2610
|
-
setArmour: (id: number, armour: number) =>
|
|
2621
|
+
setArmour: (id: number, armour: number) => boolean;
|
|
2611
2622
|
getArmour: (id: number) => number;
|
|
2612
2623
|
isDead: (id: number) => boolean;
|
|
2613
|
-
applyAnimation: (id: number, animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number) =>
|
|
2614
|
-
setWeapon: (id: number, weapon: WeaponEnum) =>
|
|
2624
|
+
applyAnimation: (id: number, animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number) => boolean;
|
|
2625
|
+
setWeapon: (id: number, weapon: WeaponEnum) => boolean;
|
|
2615
2626
|
getWeapon: (id: number) => WeaponEnum;
|
|
2616
|
-
setAmmo: (id: number, ammo: number) =>
|
|
2627
|
+
setAmmo: (id: number, ammo: number) => boolean;
|
|
2617
2628
|
getAmmo: (id: number) => number;
|
|
2618
|
-
setKeys: (id: number, upAndDown: number, leftAndDown: number, keys: number) =>
|
|
2629
|
+
setKeys: (id: number, upAndDown: number, leftAndDown: number, keys: number) => boolean;
|
|
2619
2630
|
getKeys: (id: number) => {
|
|
2620
2631
|
upAndDown: number;
|
|
2621
2632
|
leftAndDown: number;
|
|
2622
2633
|
keys: number;
|
|
2623
|
-
ret:
|
|
2634
|
+
ret: boolean;
|
|
2624
2635
|
};
|
|
2625
|
-
setWeaponSkillLevel: (id: number, skill: WeaponSkillsEnum, level: number) =>
|
|
2636
|
+
setWeaponSkillLevel: (id: number, skill: WeaponSkillsEnum, level: number) => boolean;
|
|
2626
2637
|
getWeaponSkillLevel: (id: number, skill: WeaponSkillsEnum) => number;
|
|
2627
|
-
meleeAttack: (id: number, time
|
|
2628
|
-
stopMeleeAttack: (id: number) =>
|
|
2638
|
+
meleeAttack: (id: number, time?: number, secondaryAttack?: boolean) => boolean;
|
|
2639
|
+
stopMeleeAttack: (id: number) => boolean;
|
|
2629
2640
|
isMeleeAttacking: (id: number) => boolean;
|
|
2630
|
-
setFightingStyle: (id: number, style: FightingStylesEnum) =>
|
|
2641
|
+
setFightingStyle: (id: number, style: FightingStylesEnum) => boolean;
|
|
2631
2642
|
getFightingStyle: (id: number) => FightingStylesEnum;
|
|
2632
|
-
enableReloading: (id: number, enable
|
|
2643
|
+
enableReloading: (id: number, enable?: boolean) => boolean;
|
|
2633
2644
|
isReloadEnabled: (id: number) => boolean;
|
|
2634
2645
|
isReloading: (id: number) => boolean;
|
|
2635
|
-
enableInfiniteAmmo: (id: number, enable
|
|
2646
|
+
enableInfiniteAmmo: (id: number, enable?: boolean) => boolean;
|
|
2636
2647
|
isInfiniteAmmoEnabled: (id: number) => boolean;
|
|
2637
2648
|
setWeaponState: (id: number, weaponState: WeaponStatesEnum) => boolean;
|
|
2638
2649
|
getWeaponState: (id: number) => WeaponStatesEnum;
|
|
2639
|
-
setAmmoInClip: (id: number, ammo: number) =>
|
|
2650
|
+
setAmmoInClip: (id: number, ammo: number) => boolean;
|
|
2640
2651
|
getAmmoInClip: (id: number) => number;
|
|
2641
|
-
shoot: (id: number, weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX
|
|
2652
|
+
shoot: (id: number, weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX?: number, offsetY?: number, offsetZ?: number, isHit?: boolean, checkInBetweenFlags?: NPCEntityCheckEnum) => boolean;
|
|
2642
2653
|
isShooting: (id: number) => boolean;
|
|
2643
|
-
aimAt: (id: number, pointX: number, pointY: number, pointZ: number, shoot
|
|
2644
|
-
aimAtPlayer: (id: number, playerId: number, shoot
|
|
2645
|
-
stopAim: (id: number) =>
|
|
2654
|
+
aimAt: (id: number, pointX: number, pointY: number, pointZ: number, shoot?: boolean, shootDelay?: number, updateAngle?: boolean, offsetFromX?: number, offsetFromY?: number, offsetFromZ?: number, checkInBetweenFlags?: NPCEntityCheckEnum) => boolean;
|
|
2655
|
+
aimAtPlayer: (id: number, playerId: number, shoot?: boolean, shootDelay?: number, updateAngle?: boolean, offsetX?: number, offsetY?: number, offsetZ?: number, offsetFromX?: number, offsetFromY?: number, offsetFromZ?: number, checkInBetweenFlags?: NPCEntityCheckEnum) => boolean;
|
|
2656
|
+
stopAim: (id: number) => boolean;
|
|
2646
2657
|
isAiming: (id: number) => boolean;
|
|
2647
2658
|
isAimingAtPlayer: (id: number, playerId: number) => boolean;
|
|
2648
|
-
setWeaponAccuracy: (id: number, weapon: WeaponEnum, accuracy: number) =>
|
|
2659
|
+
setWeaponAccuracy: (id: number, weapon: WeaponEnum, accuracy: number) => boolean;
|
|
2649
2660
|
getWeaponAccuracy: (id: number, weapon: number) => number;
|
|
2650
|
-
setWeaponReloadTime: (id: number, weapon: number, time: number) =>
|
|
2661
|
+
setWeaponReloadTime: (id: number, weapon: number, time: number) => boolean;
|
|
2651
2662
|
getWeaponReloadTime: (id: number, weapon: number) => number;
|
|
2652
2663
|
getWeaponActualReloadTime: (id: number, weapon: number) => number;
|
|
2653
|
-
setWeaponShootTime: (id: number, weapon: number, time: number) =>
|
|
2664
|
+
setWeaponShootTime: (id: number, weapon: number, time: number) => boolean;
|
|
2654
2665
|
getWeaponShootTime: (id: number, weapon: number) => number;
|
|
2655
|
-
setWeaponClipSize: (id: number, weapon: number, size: number) =>
|
|
2666
|
+
setWeaponClipSize: (id: number, weapon: number, size: number) => boolean;
|
|
2656
2667
|
getWeaponClipSize: (id: number, weapon: number) => number;
|
|
2657
2668
|
getWeaponActualClipSize: (id: number, weapon: number) => number;
|
|
2658
|
-
enterVehicle: (id: number, vehicleId: number, seatId: number, moveType: number) =>
|
|
2659
|
-
exitVehicle: (id: number) =>
|
|
2660
|
-
putInVehicle: (id: number, vehicleId: number, seat: number) =>
|
|
2661
|
-
removeFromVehicle: (id: number) =>
|
|
2669
|
+
enterVehicle: (id: number, vehicleId: number, seatId: number, moveType: number) => boolean;
|
|
2670
|
+
exitVehicle: (id: number) => boolean;
|
|
2671
|
+
putInVehicle: (id: number, vehicleId: number, seat: number) => boolean;
|
|
2672
|
+
removeFromVehicle: (id: number) => boolean;
|
|
2662
2673
|
getVehicle: (id: number) => number;
|
|
2663
2674
|
getVehicleSeat: (id: number) => number;
|
|
2664
2675
|
getEnteringVehicle: (id: number) => number;
|
|
2665
2676
|
getEnteringVehicleSeat: (id: number) => number;
|
|
2666
2677
|
isEnteringVehicle: (id: number) => boolean;
|
|
2667
|
-
useVehicleSiren: (id: number, use: boolean) =>
|
|
2678
|
+
useVehicleSiren: (id: number, use: boolean) => boolean;
|
|
2668
2679
|
isVehicleSirenUsed: (id: number) => boolean;
|
|
2669
|
-
setVehicleHealth: (id: number, health: number) =>
|
|
2680
|
+
setVehicleHealth: (id: number, health: number) => boolean;
|
|
2670
2681
|
getVehicleHealth: (id: number) => number;
|
|
2671
|
-
setVehicleHydraThrusters: (id: number, direction: number) =>
|
|
2682
|
+
setVehicleHydraThrusters: (id: number, direction: number) => boolean;
|
|
2672
2683
|
getVehicleHydraThrusters: (id: number) => number;
|
|
2673
|
-
setVehicleGearState: (id: number, gearState:
|
|
2674
|
-
getVehicleGearState: (id: number) =>
|
|
2675
|
-
setVehicleTrainSpeed: (id: number, speed: number) =>
|
|
2684
|
+
setVehicleGearState: (id: number, gearState: LandingGearStateEnum) => boolean;
|
|
2685
|
+
getVehicleGearState: (id: number) => LandingGearStateEnum;
|
|
2686
|
+
setVehicleTrainSpeed: (id: number, speed: number) => boolean;
|
|
2676
2687
|
getVehicleTrainSpeed: (id: number) => number;
|
|
2677
|
-
resetAnimation: (id: number) =>
|
|
2678
|
-
setAnimation: (id: number, animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) =>
|
|
2688
|
+
resetAnimation: (id: number) => boolean;
|
|
2689
|
+
setAnimation: (id: number, animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
|
|
2679
2690
|
getAnimation: (id: number) => {
|
|
2680
2691
|
animationId: number;
|
|
2681
2692
|
delta: number;
|
|
@@ -2684,15 +2695,15 @@ declare class Npc {
|
|
|
2684
2695
|
lockY: boolean;
|
|
2685
2696
|
freeze: boolean;
|
|
2686
2697
|
time: number;
|
|
2687
|
-
ret:
|
|
2698
|
+
ret: boolean;
|
|
2688
2699
|
};
|
|
2689
|
-
clearAnimations: (id: number) =>
|
|
2690
|
-
setSpecialAction: (id: number, action:
|
|
2691
|
-
getSpecialAction: (id: number) =>
|
|
2692
|
-
startPlayback: (id: number, recordName: string, autoUnload
|
|
2693
|
-
startPlaybackEx: (id: number, recordId: number, autoUnload
|
|
2694
|
-
stopPlayback: (id: number) =>
|
|
2695
|
-
pausePlayback: (id: number, paused
|
|
2700
|
+
clearAnimations: (id: number) => boolean;
|
|
2701
|
+
setSpecialAction: (id: number, action: SpecialActionsEnum) => boolean;
|
|
2702
|
+
getSpecialAction: (id: number) => SpecialActionsEnum;
|
|
2703
|
+
startPlayback: (id: number, recordName: string, autoUnload?: boolean, startX?: number, startY?: number, startZ?: number, rotX?: number, rotY?: number, rotZ?: number) => boolean;
|
|
2704
|
+
startPlaybackEx: (id: number, recordId: number, autoUnload?: boolean, startX?: number, startY?: number, startZ?: number, rotX?: number, rotY?: number, rotZ?: number) => boolean;
|
|
2705
|
+
stopPlayback: (id: number) => boolean;
|
|
2706
|
+
pausePlayback: (id: number, paused?: boolean) => boolean;
|
|
2696
2707
|
isPlayingPlayback: (id: number) => boolean;
|
|
2697
2708
|
isPlaybackPaused: (id: number) => boolean;
|
|
2698
2709
|
playNode: (id: number, nodeId: number, moveType: number, speed: number, radius: number, setAngle: boolean) => boolean;
|
|
@@ -2701,24 +2712,24 @@ declare class Npc {
|
|
|
2701
2712
|
resumePlayingNode: (id: number) => boolean;
|
|
2702
2713
|
isPlayingNodePaused: (id: number) => boolean;
|
|
2703
2714
|
isPlayingNode: (id: number) => boolean;
|
|
2704
|
-
changeNode: (id: number, nodeId: number, link: number) =>
|
|
2715
|
+
changeNode: (id: number, nodeId: number, link: number) => boolean;
|
|
2705
2716
|
updateNodePoint: (id: number, pointId: number) => boolean;
|
|
2706
|
-
setInvulnerable: (id: number, toggle
|
|
2717
|
+
setInvulnerable: (id: number, toggle?: boolean) => boolean;
|
|
2707
2718
|
isInvulnerable: (id: number) => boolean;
|
|
2708
|
-
setSurfingOffsets: (id: number, x: number, y: number, z: number) =>
|
|
2719
|
+
setSurfingOffsets: (id: number, x: number, y: number, z: number) => boolean;
|
|
2709
2720
|
getSurfingOffsets: (id: number) => {
|
|
2710
2721
|
x: number;
|
|
2711
2722
|
y: number;
|
|
2712
2723
|
z: number;
|
|
2713
|
-
ret:
|
|
2724
|
+
ret: boolean;
|
|
2714
2725
|
};
|
|
2715
|
-
setSurfingVehicle: (id: number, vehicleId: number) =>
|
|
2726
|
+
setSurfingVehicle: (id: number, vehicleId: number) => boolean;
|
|
2716
2727
|
getSurfingVehicle: (id: number) => number;
|
|
2717
|
-
setSurfingObject: (id: number, objectId: number) =>
|
|
2728
|
+
setSurfingObject: (id: number, objectId: number) => boolean;
|
|
2718
2729
|
getSurfingObject: (id: number) => number;
|
|
2719
|
-
setSurfingPlayerObject: (id: number, objectId: number) =>
|
|
2730
|
+
setSurfingPlayerObject: (id: number, objectId: number) => boolean;
|
|
2720
2731
|
getSurfingPlayerObject: (id: number) => number;
|
|
2721
|
-
resetSurfingData: (id: number) =>
|
|
2732
|
+
resetSurfingData: (id: number) => boolean;
|
|
2722
2733
|
isSpawned: (id: number) => boolean;
|
|
2723
2734
|
kill: (id: number, killerId: number, reason: number) => boolean;
|
|
2724
2735
|
setVelocity: (id: number, x: number, y: number, z: number) => boolean;
|
|
@@ -2749,7 +2760,7 @@ declare class NpcPath {
|
|
|
2749
2760
|
get id(): number;
|
|
2750
2761
|
constructor(pathId?: number);
|
|
2751
2762
|
destroy(): boolean;
|
|
2752
|
-
addPoint(x: number, y: number, z: number, stopRange
|
|
2763
|
+
addPoint(x: number, y: number, z: number, stopRange?: number): boolean;
|
|
2753
2764
|
removePoint(pointIndex: number): boolean;
|
|
2754
2765
|
clear(): boolean;
|
|
2755
2766
|
getPointCount(): number;
|
|
@@ -2758,7 +2769,7 @@ declare class NpcPath {
|
|
|
2758
2769
|
y: number;
|
|
2759
2770
|
z: number;
|
|
2760
2771
|
stopRange: number;
|
|
2761
|
-
ret:
|
|
2772
|
+
ret: boolean;
|
|
2762
2773
|
};
|
|
2763
2774
|
isValid(): boolean;
|
|
2764
2775
|
getCurrentPointIndex(): number;
|
|
@@ -2804,9 +2815,9 @@ declare class TextDraw {
|
|
|
2804
2815
|
isVisibleForPlayer(player?: Player): boolean;
|
|
2805
2816
|
getString(): string;
|
|
2806
2817
|
setPos(fX: number, fY: number): this;
|
|
2807
|
-
getLetterSize(): void | (ITextDrawCommonSize & ICommonRetVal);
|
|
2808
|
-
getTextSize(): void | (ITextDrawCommonSize & ICommonRetVal);
|
|
2809
|
-
getPos(): void | (ITextDrawCommonSize & ICommonRetVal);
|
|
2818
|
+
getLetterSize(): void | (ITextDrawCommonSize & ICommonRetVal<boolean>);
|
|
2819
|
+
getTextSize(): void | (ITextDrawCommonSize & ICommonRetVal<boolean>);
|
|
2820
|
+
getPos(): void | (ITextDrawCommonSize & ICommonRetVal<boolean>);
|
|
2810
2821
|
getColor(): number | void;
|
|
2811
2822
|
getBoxColor(): number | void;
|
|
2812
2823
|
getBackgroundColor(): number | void;
|
|
@@ -2818,11 +2829,11 @@ declare class TextDraw {
|
|
|
2818
2829
|
isSelectable(): boolean;
|
|
2819
2830
|
getAlignment(): number | void;
|
|
2820
2831
|
getPreviewModel(): number | void;
|
|
2821
|
-
getPreviewRot(): void | ITextDrawRot;
|
|
2832
|
+
getPreviewRot(): void | (ITextDrawRot & ICommonRetVal<boolean>);
|
|
2822
2833
|
getPreviewVehColors(): void | {
|
|
2823
2834
|
color1: number;
|
|
2824
2835
|
color2: number;
|
|
2825
|
-
ret:
|
|
2836
|
+
ret: boolean;
|
|
2826
2837
|
};
|
|
2827
2838
|
isGlobal(): boolean;
|
|
2828
2839
|
isPlayer(): boolean;
|
|
@@ -2834,60 +2845,60 @@ declare class TextDraw {
|
|
|
2834
2845
|
static __inject__: {
|
|
2835
2846
|
create: (x: number, y: number, text: number[]) => number;
|
|
2836
2847
|
createPlayer: (playerId: number, x: number, y: number, text: number[]) => number;
|
|
2837
|
-
destroy: (text: number) =>
|
|
2838
|
-
destroyPlayer: (playerId: number, text: number) =>
|
|
2839
|
-
setFont: (text: number, font: number) =>
|
|
2840
|
-
setFontPlayer: (playerId: number, text: number, font: number) =>
|
|
2848
|
+
destroy: (text: number) => boolean;
|
|
2849
|
+
destroyPlayer: (playerId: number, text: number) => boolean;
|
|
2850
|
+
setFont: (text: number, font: number) => boolean;
|
|
2851
|
+
setFontPlayer: (playerId: number, text: number, font: number) => boolean;
|
|
2841
2852
|
setColor: (text: number, color: string | number) => boolean;
|
|
2842
2853
|
setColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
|
|
2843
2854
|
setBoxColor: (text: number, color: string | number) => boolean;
|
|
2844
2855
|
setBoxColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
|
|
2845
2856
|
setBackgroundColor: (text: number, color: string | number) => boolean;
|
|
2846
2857
|
setBackgroundColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
|
|
2847
|
-
setAlignment: (text: number, alignment: TextDrawAlignEnum) =>
|
|
2848
|
-
setAlignmentPlayer: (playerId: number, text: number, alignment: TextDrawAlignEnum) =>
|
|
2849
|
-
setLetterSize: (text: number, x: number, y: number) =>
|
|
2850
|
-
setLetterSizePlayer: (playerId: number, text: number, x: number, y: number) =>
|
|
2851
|
-
setOutline: (text: number, size: number) =>
|
|
2852
|
-
setOutlinePlayer: (playerId: number, text: number, size: number) =>
|
|
2853
|
-
setPreviewModel: (text: number, modelIndex: number) =>
|
|
2854
|
-
setPreviewModelPlayer: (playerId: number, text: number, modelIndex: number) =>
|
|
2855
|
-
setPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) =>
|
|
2856
|
-
setPreviewRotPlayer: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) =>
|
|
2858
|
+
setAlignment: (text: number, alignment: TextDrawAlignEnum) => boolean;
|
|
2859
|
+
setAlignmentPlayer: (playerId: number, text: number, alignment: TextDrawAlignEnum) => boolean;
|
|
2860
|
+
setLetterSize: (text: number, x: number, y: number) => boolean;
|
|
2861
|
+
setLetterSizePlayer: (playerId: number, text: number, x: number, y: number) => boolean;
|
|
2862
|
+
setOutline: (text: number, size: number) => boolean;
|
|
2863
|
+
setOutlinePlayer: (playerId: number, text: number, size: number) => boolean;
|
|
2864
|
+
setPreviewModel: (text: number, modelIndex: number) => boolean;
|
|
2865
|
+
setPreviewModelPlayer: (playerId: number, text: number, modelIndex: number) => boolean;
|
|
2866
|
+
setPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) => boolean;
|
|
2867
|
+
setPreviewRotPlayer: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) => boolean;
|
|
2857
2868
|
setPreviewVehicleColors: (text: number, color1: string | number, color2: string | number) => boolean;
|
|
2858
2869
|
setPreviewVehicleColorsPlayer: (playerId: number, text: number, color1: string | number, color2: string | number) => boolean;
|
|
2859
|
-
setProportional: (text: number, set: boolean) =>
|
|
2860
|
-
setProportionalPlayer: (playerId: number, text: number, set: boolean) =>
|
|
2861
|
-
setSelectable: (text: number, set: boolean) =>
|
|
2862
|
-
setSelectablePlayer: (playerId: number, text: number, set: boolean) =>
|
|
2863
|
-
setShadow: (text: number, size: number) =>
|
|
2864
|
-
setShadowPlayer: (playerId: number, text: number, size: number) =>
|
|
2865
|
-
setStringPlayer: (playerId: number, text: number, string: number[]) =>
|
|
2866
|
-
setStringForPlayer: (textDrawId: number, playerId: number, string: number[]) =>
|
|
2867
|
-
setString: (text: number, string: number[]) =>
|
|
2868
|
-
setTextSize: (text: number, x: number, y: number) =>
|
|
2869
|
-
setTextSizePlayer: (playerId: number, text: number, x: number, y: number) =>
|
|
2870
|
-
useBoxPlayer: (playerId: number, text: number, use: boolean) =>
|
|
2871
|
-
useBox: (text: number, use: boolean) =>
|
|
2872
|
-
showPlayer: (playerId: number, text: number) =>
|
|
2873
|
-
showForPlayer: (playerId: number, text: number) =>
|
|
2874
|
-
hidePlayer: (playerId: number, text: number) =>
|
|
2875
|
-
hideForPlayer: (playerId: number, text: number) =>
|
|
2876
|
-
showForAll: (text: number) =>
|
|
2877
|
-
hideForAll: (text: number) =>
|
|
2870
|
+
setProportional: (text: number, set: boolean) => boolean;
|
|
2871
|
+
setProportionalPlayer: (playerId: number, text: number, set: boolean) => boolean;
|
|
2872
|
+
setSelectable: (text: number, set: boolean) => boolean;
|
|
2873
|
+
setSelectablePlayer: (playerId: number, text: number, set: boolean) => boolean;
|
|
2874
|
+
setShadow: (text: number, size: number) => boolean;
|
|
2875
|
+
setShadowPlayer: (playerId: number, text: number, size: number) => boolean;
|
|
2876
|
+
setStringPlayer: (playerId: number, text: number, string: number[]) => boolean;
|
|
2877
|
+
setStringForPlayer: (textDrawId: number, playerId: number, string: number[]) => boolean;
|
|
2878
|
+
setString: (text: number, string: number[]) => boolean;
|
|
2879
|
+
setTextSize: (text: number, x: number, y: number) => boolean;
|
|
2880
|
+
setTextSizePlayer: (playerId: number, text: number, x: number, y: number) => boolean;
|
|
2881
|
+
useBoxPlayer: (playerId: number, text: number, use: boolean) => boolean;
|
|
2882
|
+
useBox: (text: number, use: boolean) => boolean;
|
|
2883
|
+
showPlayer: (playerId: number, text: number) => boolean;
|
|
2884
|
+
showForPlayer: (playerId: number, text: number) => boolean;
|
|
2885
|
+
hidePlayer: (playerId: number, text: number) => boolean;
|
|
2886
|
+
hideForPlayer: (playerId: number, text: number) => boolean;
|
|
2887
|
+
showForAll: (text: number) => boolean;
|
|
2888
|
+
hideForAll: (text: number) => boolean;
|
|
2878
2889
|
isValidPlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2879
2890
|
isValid: (textDrawId: number) => boolean;
|
|
2880
2891
|
isVisiblePlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2881
2892
|
isVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2882
2893
|
getStringPlayer: (playerId: number, textDrawId: number) => {
|
|
2883
2894
|
str: string;
|
|
2884
|
-
ret:
|
|
2895
|
+
ret: boolean;
|
|
2885
2896
|
};
|
|
2886
2897
|
getString: (textDrawId: number) => {
|
|
2887
2898
|
str: string;
|
|
2888
|
-
ret:
|
|
2899
|
+
ret: boolean;
|
|
2889
2900
|
};
|
|
2890
|
-
setPosPlayer: (playerId: number, textDrawId: number, fX: number, fY: number) =>
|
|
2901
|
+
setPosPlayer: (playerId: number, textDrawId: number, fX: number, fY: number) => boolean;
|
|
2891
2902
|
setPos: (textDrawId: number, fX: number, fY: number) => void;
|
|
2892
2903
|
getLetterSizePlayer: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
|
|
2893
2904
|
getLetterSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
|
|
@@ -2917,17 +2928,17 @@ declare class TextDraw {
|
|
|
2917
2928
|
getAlignment: (textDrawId: number) => number;
|
|
2918
2929
|
getPreviewModelPlayer: (playerId: number, textDrawId: number) => number;
|
|
2919
2930
|
getPreviewModel: (textDrawId: number) => number;
|
|
2920
|
-
getPreviewRotPlayer: (playerId: number, textDrawId: number) => ITextDrawRot;
|
|
2931
|
+
getPreviewRotPlayer: (playerId: number, textDrawId: number) => ITextDrawRot & ICommonRetVal;
|
|
2921
2932
|
getPreviewRot: (textDrawId: number) => ITextDrawRot & ICommonRetVal;
|
|
2922
2933
|
getPreviewVehicleColors: (textDrawId: number) => {
|
|
2923
2934
|
color1: number;
|
|
2924
2935
|
color2: number;
|
|
2925
|
-
ret:
|
|
2936
|
+
ret: boolean;
|
|
2926
2937
|
};
|
|
2927
2938
|
getPreviewVehicleColorsPlayer: (playerId: number, textDrawId: number) => {
|
|
2928
2939
|
color1: number;
|
|
2929
2940
|
color2: number;
|
|
2930
|
-
ret:
|
|
2941
|
+
ret: boolean;
|
|
2931
2942
|
};
|
|
2932
2943
|
};
|
|
2933
2944
|
}
|
|
@@ -3031,12 +3042,12 @@ declare const NpcEvent: Readonly<{
|
|
|
3031
3042
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3032
3043
|
onDeath: (cb: (ret: {
|
|
3033
3044
|
npc: Npc;
|
|
3034
|
-
killer:
|
|
3045
|
+
killer: InvalidEnum.PLAYER_ID | Player;
|
|
3035
3046
|
reason: number;
|
|
3036
3047
|
} & {
|
|
3037
3048
|
next: (value?: Partial<{
|
|
3038
3049
|
npc: Npc;
|
|
3039
|
-
killer:
|
|
3050
|
+
killer: InvalidEnum.PLAYER_ID | Player;
|
|
3040
3051
|
reason: number;
|
|
3041
3052
|
}> | undefined) => CallbackRet;
|
|
3042
3053
|
defaultValue: boolean | undefined;
|
|
@@ -3212,18 +3223,24 @@ declare class GameMode {
|
|
|
3212
3223
|
static disableCmdCaseSensitive: typeof CmdBus.disableCaseSensitive;
|
|
3213
3224
|
static isCmdCaseSensitive: typeof CmdBus.isCaseSensitive;
|
|
3214
3225
|
static supportAllNickname(): void;
|
|
3215
|
-
static setWeather(weather: number):
|
|
3216
|
-
static setWorldTime(hour: number):
|
|
3226
|
+
static setWeather(weather: number): void;
|
|
3227
|
+
static setWorldTime(hour: number): void;
|
|
3217
3228
|
static getWorldTime: () => number;
|
|
3218
3229
|
static setTeamCount: (count: number) => number;
|
|
3219
|
-
static sendRconCommand: (command: string, charset?: string) =>
|
|
3230
|
+
static sendRconCommand: (command: string, charset?: string) => boolean;
|
|
3220
3231
|
static addPlayerClass: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => number;
|
|
3221
3232
|
static addPlayerClassEx: (teamId: number, modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => number;
|
|
3222
|
-
static createExplosion(x: number, y: number, z: number, type: number, radius: number):
|
|
3223
|
-
static manualVehicleEngineAndLights: () =>
|
|
3224
|
-
static blockIpAddress: (ipAddress: string, timeMs: number) =>
|
|
3225
|
-
static unBlockIpAddress: (ipAddress: string) =>
|
|
3233
|
+
static createExplosion(x: number, y: number, z: number, type: number, radius: number): boolean;
|
|
3234
|
+
static manualVehicleEngineAndLights: () => void;
|
|
3235
|
+
static blockIpAddress: (ipAddress: string, timeMs: number) => boolean;
|
|
3236
|
+
static unBlockIpAddress: (ipAddress: string) => boolean;
|
|
3226
3237
|
static getServerTickRate: () => number;
|
|
3238
|
+
static addCharModel: (baseId: number, newid: number, dff: string, textureLibrary: string) => boolean;
|
|
3239
|
+
static getCustomModelPath: (modelId: number) => {
|
|
3240
|
+
dffPath: number;
|
|
3241
|
+
txdPath: number;
|
|
3242
|
+
ret: boolean;
|
|
3243
|
+
};
|
|
3227
3244
|
static addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): boolean;
|
|
3228
3245
|
static addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): boolean;
|
|
3229
3246
|
static checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number, timeOff?: number): boolean;
|
|
@@ -3245,20 +3262,20 @@ declare class GameMode {
|
|
|
3245
3262
|
static areInteriorWeaponsAllowed: () => boolean;
|
|
3246
3263
|
static areAllAnimationsEnabled: () => boolean;
|
|
3247
3264
|
static enableAllAnimations: (enable: boolean) => void;
|
|
3248
|
-
static enableStuntBonusForAll: (enable: boolean) =>
|
|
3249
|
-
static enableVehicleFriendlyFire: () =>
|
|
3250
|
-
static enableZoneNames: (enable: boolean) =>
|
|
3251
|
-
static disableInteriorEnterExits: () =>
|
|
3252
|
-
static setGameModeText: (string: string) =>
|
|
3265
|
+
static enableStuntBonusForAll: (enable: boolean) => void;
|
|
3266
|
+
static enableVehicleFriendlyFire: () => void;
|
|
3267
|
+
static enableZoneNames: (enable: boolean) => void;
|
|
3268
|
+
static disableInteriorEnterExits: () => void;
|
|
3269
|
+
static setGameModeText: (string: string) => boolean;
|
|
3253
3270
|
static getGravity: () => number;
|
|
3254
|
-
static setGravity: (gravity: number) =>
|
|
3255
|
-
static showNameTags: (show: boolean) =>
|
|
3256
|
-
static disableNameTagLOS: () =>
|
|
3257
|
-
static usePlayerPedAnims: () =>
|
|
3258
|
-
static showPlayerMarkers: (mode: MarkerModesEnum) =>
|
|
3259
|
-
static limitPlayerMarkerRadius: (markerRadius: number) =>
|
|
3260
|
-
static limitGlobalChatRadius: (chatRadius: number) =>
|
|
3261
|
-
static setNameTagDrawDistance: (distance: number) =>
|
|
3271
|
+
static setGravity: (gravity: number) => void;
|
|
3272
|
+
static showNameTags: (show: boolean) => void;
|
|
3273
|
+
static disableNameTagLOS: () => void;
|
|
3274
|
+
static usePlayerPedAnims: () => void;
|
|
3275
|
+
static showPlayerMarkers: (mode: MarkerModesEnum) => void;
|
|
3276
|
+
static limitPlayerMarkerRadius: (markerRadius: number) => boolean;
|
|
3277
|
+
static limitGlobalChatRadius: (chatRadius: number) => boolean;
|
|
3278
|
+
static setNameTagDrawDistance: (distance: number) => void;
|
|
3262
3279
|
static findModelFileNameFromCRC: (crc: number) => {
|
|
3263
3280
|
name: string;
|
|
3264
3281
|
ret: number;
|
|
@@ -3269,11 +3286,11 @@ declare class GameMode {
|
|
|
3269
3286
|
};
|
|
3270
3287
|
static getWeaponName: (weaponId: number) => {
|
|
3271
3288
|
name: string;
|
|
3272
|
-
ret:
|
|
3289
|
+
ret: boolean;
|
|
3273
3290
|
};
|
|
3274
3291
|
static setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
|
|
3275
3292
|
static vectorSize: (x: number, y: number, z: number) => number;
|
|
3276
|
-
static clearBanList: () =>
|
|
3293
|
+
static clearBanList: () => boolean;
|
|
3277
3294
|
static isBanned: (ipAddress: string) => boolean;
|
|
3278
3295
|
static isValidNickName: (name: string) => boolean;
|
|
3279
3296
|
static allowNickNameCharacter: (byte: number, allow: boolean) => void;
|
|
@@ -3296,6 +3313,7 @@ declare class GameMode {
|
|
|
3296
3313
|
static getAnimationName: (index: number) => {
|
|
3297
3314
|
animLib: string;
|
|
3298
3315
|
animName: string;
|
|
3316
|
+
ret: boolean;
|
|
3299
3317
|
};
|
|
3300
3318
|
}
|
|
3301
3319
|
|
|
@@ -3303,11 +3321,11 @@ declare class NetStats {
|
|
|
3303
3321
|
private constructor();
|
|
3304
3322
|
static getNetworkStats(): {
|
|
3305
3323
|
stats: string;
|
|
3306
|
-
ret:
|
|
3324
|
+
ret: boolean;
|
|
3307
3325
|
};
|
|
3308
3326
|
static getPlayerNetworkStats(player: Player): {
|
|
3309
3327
|
stats: string;
|
|
3310
|
-
ret:
|
|
3328
|
+
ret: boolean;
|
|
3311
3329
|
};
|
|
3312
3330
|
static getBytesReceived(player: Player): number;
|
|
3313
3331
|
static getBytesSent(player: Player): number;
|
|
@@ -3324,11 +3342,11 @@ declare class NetStats {
|
|
|
3324
3342
|
static __inject__: {
|
|
3325
3343
|
getNetworkStats: () => {
|
|
3326
3344
|
stats: string;
|
|
3327
|
-
ret:
|
|
3345
|
+
ret: boolean;
|
|
3328
3346
|
};
|
|
3329
3347
|
getPlayerNetworkStats: (playerId: number) => {
|
|
3330
3348
|
stats: string;
|
|
3331
|
-
ret:
|
|
3349
|
+
ret: boolean;
|
|
3332
3350
|
};
|
|
3333
3351
|
getBytesReceived: (playerId: number) => number;
|
|
3334
3352
|
getBytesSent: (playerId: number) => number;
|
|
@@ -3362,9 +3380,9 @@ declare class GameText {
|
|
|
3362
3380
|
forPlayer(player: Player, charset?: string): void;
|
|
3363
3381
|
hideForPlayer(player: Player): boolean;
|
|
3364
3382
|
static __inject__: {
|
|
3365
|
-
hideForAll: (style: number) =>
|
|
3383
|
+
hideForAll: (style: number) => boolean;
|
|
3366
3384
|
has: (playerId: number, style: number) => boolean;
|
|
3367
|
-
forAll: (string: number[], time: number, style: number) =>
|
|
3385
|
+
forAll: (string: number[], time: number, style: number) => boolean;
|
|
3368
3386
|
forPlayer: (playerId: number, string: number[], time: number, style: number) => boolean;
|
|
3369
3387
|
hideForPlayer: (playerId: number, style: number) => boolean;
|
|
3370
3388
|
};
|
|
@@ -3630,7 +3648,7 @@ declare class Checkpoint {
|
|
|
3630
3648
|
static disable(player: Player): boolean;
|
|
3631
3649
|
static isPlayerIn(player: Player): boolean;
|
|
3632
3650
|
static isActive(player: Player): boolean;
|
|
3633
|
-
static get(player: Player): ICheckPoint & ICommonRetVal
|
|
3651
|
+
static get(player: Player): ICheckPoint & ICommonRetVal<boolean>;
|
|
3634
3652
|
static __inject__: {
|
|
3635
3653
|
disable: (playerId: number) => boolean;
|
|
3636
3654
|
get: (playerId: number) => ICheckPoint & ICommonRetVal;
|
|
@@ -3664,7 +3682,7 @@ declare class RaceCheckpoint {
|
|
|
3664
3682
|
static disable(player: Player): boolean;
|
|
3665
3683
|
static isPlayerIn(player: Player): boolean;
|
|
3666
3684
|
static isActive(player: Player): boolean;
|
|
3667
|
-
static get(player: Player): IRaceCheckPoint & ICommonRetVal
|
|
3685
|
+
static get(player: Player): IRaceCheckPoint & ICommonRetVal<boolean>;
|
|
3668
3686
|
static __inject__: {
|
|
3669
3687
|
disable: (playerId: number) => boolean;
|
|
3670
3688
|
get: (playerId: number) => IRaceCheckPoint & ICommonRetVal;
|
|
@@ -3707,7 +3725,7 @@ declare class Pickup {
|
|
|
3707
3725
|
getPlayerId(): number;
|
|
3708
3726
|
isValid(): boolean;
|
|
3709
3727
|
isStreamedIn(player: Player): boolean;
|
|
3710
|
-
getPos(): (IObjectPos & ICommonRetVal) | {
|
|
3728
|
+
getPos(): (IObjectPos & ICommonRetVal<boolean>) | {
|
|
3711
3729
|
x: any;
|
|
3712
3730
|
y: any;
|
|
3713
3731
|
z: any;
|
|
@@ -3843,17 +3861,17 @@ declare class TextLabel {
|
|
|
3843
3861
|
getText(charset?: string): {
|
|
3844
3862
|
text: string;
|
|
3845
3863
|
buf: number[];
|
|
3846
|
-
ret:
|
|
3864
|
+
ret: boolean;
|
|
3847
3865
|
};
|
|
3848
3866
|
getColor(): number;
|
|
3849
|
-
getPos(): IObjectPos & ICommonRetVal
|
|
3867
|
+
getPos(): IObjectPos & ICommonRetVal<boolean>;
|
|
3850
3868
|
setDrawDistance(distance: number): boolean;
|
|
3851
3869
|
getDrawDistance(): number;
|
|
3852
3870
|
getLOS(): boolean;
|
|
3853
3871
|
setLOS(status: boolean): boolean;
|
|
3854
3872
|
getVirtualWorld(): number;
|
|
3855
3873
|
setVirtualWorld(world: number): boolean;
|
|
3856
|
-
getAttachedData(): IAttachedData
|
|
3874
|
+
getAttachedData(): IAttachedData & ICommonRetVal<boolean>;
|
|
3857
3875
|
static isValid(textLabelId: number, playerId?: number): boolean;
|
|
3858
3876
|
static getInstance(textLabelId: number, player?: Player): TextLabel | undefined;
|
|
3859
3877
|
static getInstances(player?: Player): TextLabel[];
|
|
@@ -3864,16 +3882,16 @@ declare class TextLabel {
|
|
|
3864
3882
|
getText: (charset: string, id: number) => {
|
|
3865
3883
|
text: string;
|
|
3866
3884
|
buf: number[];
|
|
3867
|
-
ret:
|
|
3885
|
+
ret: boolean;
|
|
3868
3886
|
};
|
|
3869
3887
|
getPlayerText: (charset: string, playerId: number, id: number) => {
|
|
3870
3888
|
text: string;
|
|
3871
3889
|
buf: number[];
|
|
3872
|
-
ret:
|
|
3890
|
+
ret: boolean;
|
|
3873
3891
|
};
|
|
3874
3892
|
updateText: (charset: string, id: number, color: string | number, text: string) => boolean;
|
|
3875
3893
|
updatePlayerText: (charset: string, playerId: number, id: number, color: string | number, text: string) => boolean;
|
|
3876
|
-
delete: (id: number) =>
|
|
3894
|
+
delete: (id: number) => boolean;
|
|
3877
3895
|
attachToPlayer: (id: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number) => boolean;
|
|
3878
3896
|
attachToVehicle: (id: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number) => boolean;
|
|
3879
3897
|
isStreamedIn: (playerId: number, id: number) => boolean;
|
|
@@ -3885,9 +3903,9 @@ declare class TextLabel {
|
|
|
3885
3903
|
setLOS: (id: number, status: boolean) => boolean;
|
|
3886
3904
|
getVirtualWorld: (id: number) => number;
|
|
3887
3905
|
setVirtualWorld: (id: number, worldId: number) => boolean;
|
|
3888
|
-
getAttachedData: (id: number) => IAttachedData;
|
|
3906
|
+
getAttachedData: (id: number) => IAttachedData & ICommonRetVal;
|
|
3889
3907
|
isValid: (id: number) => boolean;
|
|
3890
|
-
deletePlayer: (playerId: number, id: number) =>
|
|
3908
|
+
deletePlayer: (playerId: number, id: number) => boolean;
|
|
3891
3909
|
getPlayerColor: (playerId: number, id: number) => number;
|
|
3892
3910
|
getPlayerPos: (playerId: number, id: number) => IObjectPos & ICommonRetVal;
|
|
3893
3911
|
setPlayerDrawDistance: (playerId: number, id: number, dist: number) => boolean;
|
|
@@ -3896,7 +3914,7 @@ declare class TextLabel {
|
|
|
3896
3914
|
setPlayerLOS: (playerId: number, id: number, status: boolean) => boolean;
|
|
3897
3915
|
getPlayerVirtualWorld: (playerId: number, id: number) => number;
|
|
3898
3916
|
setPlayerVirtualWorld: (playerId: number, id: number, worldId: number) => boolean;
|
|
3899
|
-
getPlayerAttachedData: (playerId: number, id: number) => IAttachedData;
|
|
3917
|
+
getPlayerAttachedData: (playerId: number, id: number) => IAttachedData & ICommonRetVal;
|
|
3900
3918
|
isValidPlayer: (playerId: number, id: number) => boolean;
|
|
3901
3919
|
};
|
|
3902
3920
|
}
|
|
@@ -3982,21 +4000,21 @@ declare const DynamicPickupEvent: Readonly<{
|
|
|
3982
4000
|
defaultValue: boolean | undefined;
|
|
3983
4001
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3984
4002
|
onStreamIn: (cb: (ret: {
|
|
3985
|
-
player:
|
|
4003
|
+
player: InvalidEnum.PLAYER_ID;
|
|
3986
4004
|
instance: DynamicPickup;
|
|
3987
4005
|
} & {
|
|
3988
4006
|
next: (value?: Partial<{
|
|
3989
|
-
player:
|
|
4007
|
+
player: InvalidEnum.PLAYER_ID;
|
|
3990
4008
|
instance: DynamicPickup;
|
|
3991
4009
|
}> | undefined) => CallbackRet;
|
|
3992
4010
|
defaultValue: boolean | undefined;
|
|
3993
4011
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3994
4012
|
onStreamOut: (cb: (ret: {
|
|
3995
|
-
player:
|
|
4013
|
+
player: InvalidEnum.PLAYER_ID;
|
|
3996
4014
|
instance: DynamicPickup;
|
|
3997
4015
|
} & {
|
|
3998
4016
|
next: (value?: Partial<{
|
|
3999
|
-
player:
|
|
4017
|
+
player: InvalidEnum.PLAYER_ID;
|
|
4000
4018
|
instance: DynamicPickup;
|
|
4001
4019
|
}> | undefined) => CallbackRet;
|
|
4002
4020
|
defaultValue: boolean | undefined;
|
|
@@ -4621,10 +4639,10 @@ declare class Player {
|
|
|
4621
4639
|
get locale(): string;
|
|
4622
4640
|
set locale(newLocale: string);
|
|
4623
4641
|
constructor(id: number);
|
|
4624
|
-
sendClientMessage(color: string | number, msg: string):
|
|
4642
|
+
sendClientMessage(color: string | number, msg: string): boolean;
|
|
4625
4643
|
static sendClientMessageToAll(color: string | number, msg: string): void;
|
|
4626
|
-
sendMessageToPlayer(player: Player, message: string):
|
|
4627
|
-
sendMessageToAll(message: string):
|
|
4644
|
+
sendMessageToPlayer(player: Player, message: string): boolean;
|
|
4645
|
+
sendMessageToAll(message: string): boolean;
|
|
4628
4646
|
isNpc(): boolean;
|
|
4629
4647
|
getFps(): number;
|
|
4630
4648
|
getDrunkLevel(): number;
|
|
@@ -4650,7 +4668,7 @@ declare class Player {
|
|
|
4650
4668
|
setHealth(health: number): boolean;
|
|
4651
4669
|
getHealth(): {
|
|
4652
4670
|
health: number;
|
|
4653
|
-
ret:
|
|
4671
|
+
ret: boolean;
|
|
4654
4672
|
};
|
|
4655
4673
|
toggleClock(toggle: boolean): boolean;
|
|
4656
4674
|
toggleControllable(toggle: boolean): boolean;
|
|
@@ -4660,11 +4678,11 @@ declare class Player {
|
|
|
4660
4678
|
forceClassSelection(): boolean;
|
|
4661
4679
|
kick(): boolean;
|
|
4662
4680
|
ban(): boolean;
|
|
4663
|
-
banEx(reason: string, charset: string):
|
|
4681
|
+
banEx(reason: string, charset: string): boolean;
|
|
4664
4682
|
isAdmin(): boolean;
|
|
4665
4683
|
isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
|
|
4666
4684
|
isStreamedIn(forPlayer: Player): boolean;
|
|
4667
|
-
setSkin(skinId: number
|
|
4685
|
+
setSkin(skinId: number): boolean;
|
|
4668
4686
|
getSkin(): number;
|
|
4669
4687
|
isInAnyVehicle(): boolean;
|
|
4670
4688
|
getSpecialAction(): SpecialActionsEnum;
|
|
@@ -4677,7 +4695,7 @@ declare class Player {
|
|
|
4677
4695
|
x: number;
|
|
4678
4696
|
y: number;
|
|
4679
4697
|
z: number;
|
|
4680
|
-
ret:
|
|
4698
|
+
ret: boolean;
|
|
4681
4699
|
};
|
|
4682
4700
|
isSpectating(): boolean;
|
|
4683
4701
|
isWasted(): boolean;
|
|
@@ -4694,7 +4712,7 @@ declare class Player {
|
|
|
4694
4712
|
setFacingAngle(ang: number): boolean;
|
|
4695
4713
|
getFacingAngle(): {
|
|
4696
4714
|
angle: number;
|
|
4697
|
-
ret:
|
|
4715
|
+
ret: boolean;
|
|
4698
4716
|
};
|
|
4699
4717
|
setWeather(weather: number): boolean;
|
|
4700
4718
|
getWeather(): number;
|
|
@@ -4702,7 +4720,7 @@ declare class Player {
|
|
|
4702
4720
|
getTime(): {
|
|
4703
4721
|
hour: number;
|
|
4704
4722
|
minute: number;
|
|
4705
|
-
ret:
|
|
4723
|
+
ret: boolean;
|
|
4706
4724
|
};
|
|
4707
4725
|
removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
|
|
4708
4726
|
setTeam(team: number): void;
|
|
@@ -4718,14 +4736,14 @@ declare class Player {
|
|
|
4718
4736
|
x: number;
|
|
4719
4737
|
y: number;
|
|
4720
4738
|
z: number;
|
|
4721
|
-
ret:
|
|
4739
|
+
ret: boolean;
|
|
4722
4740
|
};
|
|
4723
4741
|
getSpeed(magic?: number): number;
|
|
4724
4742
|
getKeys(): {
|
|
4725
4743
|
keys: KeysEnum;
|
|
4726
4744
|
upDown: KeysEnum;
|
|
4727
4745
|
leftRight: KeysEnum;
|
|
4728
|
-
ret:
|
|
4746
|
+
ret: boolean;
|
|
4729
4747
|
};
|
|
4730
4748
|
getIp(): {
|
|
4731
4749
|
ip: string;
|
|
@@ -4736,7 +4754,7 @@ declare class Player {
|
|
|
4736
4754
|
setArmour(armour: number): boolean;
|
|
4737
4755
|
getArmour(): {
|
|
4738
4756
|
armour: number;
|
|
4739
|
-
ret:
|
|
4757
|
+
ret: boolean;
|
|
4740
4758
|
};
|
|
4741
4759
|
setCameraBehind(): boolean;
|
|
4742
4760
|
setCameraPos(x: number, y: number, z: number): boolean;
|
|
@@ -4746,14 +4764,14 @@ declare class Player {
|
|
|
4746
4764
|
x: number;
|
|
4747
4765
|
y: number;
|
|
4748
4766
|
z: number;
|
|
4749
|
-
ret:
|
|
4767
|
+
ret: boolean;
|
|
4750
4768
|
};
|
|
4751
4769
|
getCameraMode(): CameraModesEnum;
|
|
4752
4770
|
getCameraPos(): {
|
|
4753
4771
|
x: number;
|
|
4754
4772
|
y: number;
|
|
4755
4773
|
z: number;
|
|
4756
|
-
ret:
|
|
4774
|
+
ret: boolean;
|
|
4757
4775
|
};
|
|
4758
4776
|
getCameraTargetPlayer(): Player | undefined;
|
|
4759
4777
|
getCameraTargetVehicle(): Vehicle | undefined;
|
|
@@ -4781,6 +4799,7 @@ declare class Player {
|
|
|
4781
4799
|
getAnimationName(): {
|
|
4782
4800
|
animLib: string;
|
|
4783
4801
|
animName: string;
|
|
4802
|
+
ret: boolean;
|
|
4784
4803
|
};
|
|
4785
4804
|
setShopName(shopName: string): boolean;
|
|
4786
4805
|
setPosFindZ(x: number, y: number, z: number): boolean;
|
|
@@ -4797,13 +4816,13 @@ declare class Player {
|
|
|
4797
4816
|
fHitPosX: number;
|
|
4798
4817
|
fHitPosY: number;
|
|
4799
4818
|
fHitPosZ: number;
|
|
4800
|
-
ret:
|
|
4819
|
+
ret: boolean;
|
|
4801
4820
|
};
|
|
4802
4821
|
getWeapon(): WeaponEnum | -1;
|
|
4803
4822
|
getWeaponData(slot: number): {
|
|
4804
4823
|
weapons: number;
|
|
4805
4824
|
ammo: number;
|
|
4806
|
-
ret:
|
|
4825
|
+
ret: boolean;
|
|
4807
4826
|
};
|
|
4808
4827
|
getWeaponState(): WeaponStatesEnum;
|
|
4809
4828
|
giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
|
|
@@ -4811,7 +4830,7 @@ declare class Player {
|
|
|
4811
4830
|
getAmmo(): number;
|
|
4812
4831
|
setArmedWeapon(weaponId: number): boolean;
|
|
4813
4832
|
clearDeathMessage(): void;
|
|
4814
|
-
sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum):
|
|
4833
|
+
sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
|
|
4815
4834
|
sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
|
|
4816
4835
|
setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1Ammo: number, weapon2: WeaponEnum, weapon2Ammo: number, weapon3: WeaponEnum, weapon3Ammo: number): boolean;
|
|
4817
4836
|
redirectDownload(url: string): boolean;
|
|
@@ -4831,21 +4850,21 @@ declare class Player {
|
|
|
4831
4850
|
getLastSyncedVehicleID(): number;
|
|
4832
4851
|
toggleWidescreen(set: boolean): boolean;
|
|
4833
4852
|
isWidescreenToggled(): boolean;
|
|
4834
|
-
getSpawnInfo(): IPlayerClass & ICommonRetVal
|
|
4853
|
+
getSpawnInfo(): IPlayerClass & ICommonRetVal<boolean>;
|
|
4835
4854
|
getSkillLevel(skill: WeaponSkillsEnum): number;
|
|
4836
4855
|
isCheckpointActive(): boolean;
|
|
4837
|
-
getCheckpoint(): ICheckPoint & ICommonRetVal
|
|
4856
|
+
getCheckpoint(): ICheckPoint & ICommonRetVal<boolean>;
|
|
4838
4857
|
isRaceCheckpointActive(): boolean;
|
|
4839
|
-
getRaceCheckpoint(): IRaceCheckPoint & ICommonRetVal
|
|
4840
|
-
getWorldBounds(): IBounds & ICommonRetVal
|
|
4858
|
+
getRaceCheckpoint(): IRaceCheckPoint & ICommonRetVal<boolean>;
|
|
4859
|
+
getWorldBounds(): IBounds & ICommonRetVal<boolean>;
|
|
4841
4860
|
isInModShop(): boolean;
|
|
4842
|
-
getSirenState():
|
|
4843
|
-
getLandingGearState():
|
|
4861
|
+
getSirenState(): boolean;
|
|
4862
|
+
getLandingGearState(): LandingGearStateEnum;
|
|
4844
4863
|
getHydraReactorAngle(): number;
|
|
4845
4864
|
getTrainSpeed(): number;
|
|
4846
4865
|
getZAim(): number;
|
|
4847
|
-
getSurfingOffsets(): IOffsets & ICommonRetVal
|
|
4848
|
-
getRotationQuat(): IQuat & ICommonRetVal
|
|
4866
|
+
getSurfingOffsets(): IOffsets & ICommonRetVal<boolean>;
|
|
4867
|
+
getRotationQuat(): IQuat & ICommonRetVal<boolean>;
|
|
4849
4868
|
getDialogID(): number;
|
|
4850
4869
|
getSpectateID(): number;
|
|
4851
4870
|
getSpectateType(): SpectateModesEnum;
|
|
@@ -4859,7 +4878,7 @@ declare class Player {
|
|
|
4859
4878
|
toggleGhostMode(toggle: boolean): boolean;
|
|
4860
4879
|
getGhostMode(): boolean;
|
|
4861
4880
|
getBuildingsRemoved(): number;
|
|
4862
|
-
getAttachedObject(index: number): IAttachedObject & ICommonRetVal
|
|
4881
|
+
getAttachedObject(index: number): IAttachedObject & ICommonRetVal<boolean>;
|
|
4863
4882
|
removeWeapon(weaponId: number): boolean;
|
|
4864
4883
|
isUsingOfficialClient(): boolean;
|
|
4865
4884
|
allowWeapons(allow: boolean): boolean;
|
|
@@ -4874,14 +4893,15 @@ declare class Player {
|
|
|
4874
4893
|
isPC(): boolean;
|
|
4875
4894
|
isUsingOmp(): boolean;
|
|
4876
4895
|
simulateCommand(cmdText: string | number[]): number;
|
|
4896
|
+
hasClockEnabled(): boolean;
|
|
4877
4897
|
static getInstance(id: number): Player | undefined;
|
|
4878
4898
|
static getInstances(): Player[];
|
|
4879
4899
|
static __inject__: {
|
|
4880
|
-
sendClientMessage: (player: Player, color: string | number, msg: string) =>
|
|
4881
|
-
sendClientMessageToAll: (players: Array<Player>, color: string | number, msg: string) =>
|
|
4882
|
-
sendMessageToPlayer: (player: Player, senderId: number, message: string) =>
|
|
4883
|
-
sendMessageToAll: (players: Array<Player>, senderId: number, message: string) =>
|
|
4884
|
-
banEx: (playerId: number, reason: string, charset: string) =>
|
|
4900
|
+
sendClientMessage: (player: Player, color: string | number, msg: string) => boolean;
|
|
4901
|
+
sendClientMessageToAll: (players: Array<Player>, color: string | number, msg: string) => boolean;
|
|
4902
|
+
sendMessageToPlayer: (player: Player, senderId: number, message: string) => boolean;
|
|
4903
|
+
sendMessageToAll: (players: Array<Player>, senderId: number, message: string) => boolean;
|
|
4904
|
+
banEx: (playerId: number, reason: string, charset: string) => boolean;
|
|
4885
4905
|
getName: (player: Player) => {
|
|
4886
4906
|
name: string;
|
|
4887
4907
|
ret: number;
|
|
@@ -4902,7 +4922,7 @@ declare class Player {
|
|
|
4902
4922
|
getColor: (playerId: number) => number;
|
|
4903
4923
|
setMapIcon: (playerId: number, iconId: number, x: number, y: number, z: number, markerType: number, color: string | number, style: number) => boolean;
|
|
4904
4924
|
removeMapIcon: (playerId: number, iconId: number) => boolean;
|
|
4905
|
-
setMarker: (playerId: number, showPlayerId: number, color: string | number) =>
|
|
4925
|
+
setMarker: (playerId: number, showPlayerId: number, color: string | number) => boolean;
|
|
4906
4926
|
getMarker: typeof GetPlayerMarkerForPlayer;
|
|
4907
4927
|
resetMoney: (playerId: number) => boolean;
|
|
4908
4928
|
getMoney: (playerId: number) => number;
|
|
@@ -4912,7 +4932,7 @@ declare class Player {
|
|
|
4912
4932
|
setHealth: (playerId: number, health: number) => boolean;
|
|
4913
4933
|
getHealth: (playerId: number) => {
|
|
4914
4934
|
health: number;
|
|
4915
|
-
ret:
|
|
4935
|
+
ret: boolean;
|
|
4916
4936
|
};
|
|
4917
4937
|
toggleClock: (playerId: number, toggle: boolean) => boolean;
|
|
4918
4938
|
toggleControllable: (playerId: number, toggle: boolean) => boolean;
|
|
@@ -4938,7 +4958,7 @@ declare class Player {
|
|
|
4938
4958
|
x: number;
|
|
4939
4959
|
y: number;
|
|
4940
4960
|
z: number;
|
|
4941
|
-
ret:
|
|
4961
|
+
ret: boolean;
|
|
4942
4962
|
};
|
|
4943
4963
|
getState: (playerId: number) => PlayerStateEnum;
|
|
4944
4964
|
getVersion: (playerId: number) => {
|
|
@@ -4953,7 +4973,7 @@ declare class Player {
|
|
|
4953
4973
|
setFacingAngle: (playerId: number, ang: number) => boolean;
|
|
4954
4974
|
getFacingAngle: (playerId: number) => {
|
|
4955
4975
|
angle: number;
|
|
4956
|
-
ret:
|
|
4976
|
+
ret: boolean;
|
|
4957
4977
|
};
|
|
4958
4978
|
setWeather: (playerId: number, weather: number) => boolean;
|
|
4959
4979
|
getWeather: (playerId: number) => number;
|
|
@@ -4961,10 +4981,10 @@ declare class Player {
|
|
|
4961
4981
|
getTime: (playerId: number) => {
|
|
4962
4982
|
hour: number;
|
|
4963
4983
|
minute: number;
|
|
4964
|
-
ret:
|
|
4984
|
+
ret: boolean;
|
|
4965
4985
|
};
|
|
4966
4986
|
removeBuilding: (playerId: number, modelId: number, fX: number, fY: number, fZ: number, fRadius: number) => boolean;
|
|
4967
|
-
setTeam: (playerId: number, teamId: number) =>
|
|
4987
|
+
setTeam: (playerId: number, teamId: number) => boolean;
|
|
4968
4988
|
getTeam: (playerId: number) => number;
|
|
4969
4989
|
setSkillLevel: (playerId: number, skill: WeaponSkillsEnum, level: number) => boolean;
|
|
4970
4990
|
setVelocity: (playerId: number, x: number, y: number, z: number) => boolean;
|
|
@@ -4972,13 +4992,13 @@ declare class Player {
|
|
|
4972
4992
|
x: number;
|
|
4973
4993
|
y: number;
|
|
4974
4994
|
z: number;
|
|
4975
|
-
ret:
|
|
4995
|
+
ret: boolean;
|
|
4976
4996
|
};
|
|
4977
4997
|
getKeys: (playerId: number) => {
|
|
4978
4998
|
keys: KeysEnum;
|
|
4979
4999
|
upDown: KeysEnum;
|
|
4980
5000
|
leftRight: KeysEnum;
|
|
4981
|
-
ret:
|
|
5001
|
+
ret: boolean;
|
|
4982
5002
|
};
|
|
4983
5003
|
getIp: (playerId: number) => {
|
|
4984
5004
|
ip: string;
|
|
@@ -4989,7 +5009,7 @@ declare class Player {
|
|
|
4989
5009
|
setArmour: (playerId: number, armour: number) => boolean;
|
|
4990
5010
|
getArmour: (playerId: number) => {
|
|
4991
5011
|
armour: number;
|
|
4992
|
-
ret:
|
|
5012
|
+
ret: boolean;
|
|
4993
5013
|
};
|
|
4994
5014
|
setCameraBehind: (playerId: number) => boolean;
|
|
4995
5015
|
setCameraPos: (playerId: number, x: number, y: number, z: number) => boolean;
|
|
@@ -4999,14 +5019,14 @@ declare class Player {
|
|
|
4999
5019
|
x: number;
|
|
5000
5020
|
y: number;
|
|
5001
5021
|
z: number;
|
|
5002
|
-
ret:
|
|
5022
|
+
ret: boolean;
|
|
5003
5023
|
};
|
|
5004
5024
|
getCameraMode: (playerId: number) => CameraModesEnum;
|
|
5005
5025
|
getCameraPos: (playerId: number) => {
|
|
5006
5026
|
x: number;
|
|
5007
5027
|
y: number;
|
|
5008
5028
|
z: number;
|
|
5009
|
-
ret:
|
|
5029
|
+
ret: boolean;
|
|
5010
5030
|
};
|
|
5011
5031
|
getCameraTargetPlayer: (playerId: number) => number;
|
|
5012
5032
|
getCameraTargetVehicle: (playerId: number) => number;
|
|
@@ -5044,26 +5064,26 @@ declare class Player {
|
|
|
5044
5064
|
fHitPosX: number;
|
|
5045
5065
|
fHitPosY: number;
|
|
5046
5066
|
fHitPosZ: number;
|
|
5047
|
-
ret:
|
|
5067
|
+
ret: boolean;
|
|
5048
5068
|
};
|
|
5049
5069
|
getWeapon: (playerId: number) => number;
|
|
5050
5070
|
getWeaponData: (playerId: number, slot: number) => {
|
|
5051
5071
|
weapons: number;
|
|
5052
5072
|
ammo: number;
|
|
5053
|
-
ret:
|
|
5073
|
+
ret: boolean;
|
|
5054
5074
|
};
|
|
5055
5075
|
getWeaponState: (playerId: number) => WeaponStatesEnum;
|
|
5056
5076
|
giveWeapon: (playerId: number, weaponId: number, ammo: number) => boolean;
|
|
5057
5077
|
setAmmo: (playerId: number, weaponId: number, ammo: number) => boolean;
|
|
5058
5078
|
getAmmo: (playerId: number) => number;
|
|
5059
5079
|
setArmedWeapon: (playerId: number, weaponId: number) => boolean;
|
|
5060
|
-
sendDeathMessage: (killer: number, killee: number, weapon: WeaponEnum | DamageDeathReasonEnum) =>
|
|
5080
|
+
sendDeathMessage: (killer: number, killee: number, weapon: WeaponEnum | DamageDeathReasonEnum) => boolean;
|
|
5061
5081
|
sendDeathMessageToPlayer: (playerId: number, killer: number, killee: number, weapon: WeaponEnum | DamageDeathReasonEnum) => boolean;
|
|
5062
5082
|
setSpawnInfo: (playerId: number, team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1Ammo: number, weapon2: WeaponEnum, weapon2Ammo: number, weapon3: WeaponEnum, weapon3Ammo: number) => boolean;
|
|
5063
5083
|
redirectDownload: (playerId: number, url: string) => boolean;
|
|
5064
|
-
sendClientCheck: (playerId: number, type: number, memAddr: number, memOffset: number, byteCount: number) =>
|
|
5065
|
-
selectTextDraw: (playerId: number, hoverColor: string | number) =>
|
|
5066
|
-
cancelSelectTextDraw: (playerId: number) =>
|
|
5084
|
+
sendClientCheck: (playerId: number, type: number, memAddr: number, memOffset: number, byteCount: number) => boolean;
|
|
5085
|
+
selectTextDraw: (playerId: number, hoverColor: string | number) => boolean;
|
|
5086
|
+
cancelSelectTextDraw: (playerId: number) => boolean;
|
|
5067
5087
|
beginObjectSelecting: (playerId: number) => boolean;
|
|
5068
5088
|
endObjectEditing: (playerId: number) => boolean;
|
|
5069
5089
|
getSurfingObjectID: (playerId: number) => number;
|
|
@@ -5082,8 +5102,8 @@ declare class Player {
|
|
|
5082
5102
|
getRaceCheckpoint: (playerId: number) => IRaceCheckPoint & ICommonRetVal;
|
|
5083
5103
|
getWorldBounds: (playerId: number) => IBounds & ICommonRetVal;
|
|
5084
5104
|
isInModShop: (playerId: number) => boolean;
|
|
5085
|
-
getSirenState: (playerId: number) =>
|
|
5086
|
-
getLandingGearState: (playerId: number) =>
|
|
5105
|
+
getSirenState: (playerId: number) => boolean;
|
|
5106
|
+
getLandingGearState: (playerId: number) => LandingGearStateEnum;
|
|
5087
5107
|
getHydraReactorAngle: (playerId: number) => number;
|
|
5088
5108
|
getTrainSpeed: (playerId: number) => number;
|
|
5089
5109
|
getZAim: (playerId: number) => number;
|
|
@@ -5114,6 +5134,7 @@ declare class Player {
|
|
|
5114
5134
|
isCuffed: (playerId: number) => boolean;
|
|
5115
5135
|
isInDriveByMode: (playerId: number) => boolean;
|
|
5116
5136
|
isUsingOmp: (playerId: number) => boolean;
|
|
5137
|
+
hasClockEnabled: (playerId: number) => boolean;
|
|
5117
5138
|
};
|
|
5118
5139
|
}
|
|
5119
5140
|
|
|
@@ -5294,8 +5315,8 @@ interface IFilterScript {
|
|
|
5294
5315
|
unload: () => any;
|
|
5295
5316
|
[propName: string | number | symbol]: any;
|
|
5296
5317
|
}
|
|
5297
|
-
interface ICommonRetVal {
|
|
5298
|
-
ret:
|
|
5318
|
+
interface ICommonRetVal<T = boolean> {
|
|
5319
|
+
ret: T;
|
|
5299
5320
|
}
|
|
5300
5321
|
interface IObjectMp {
|
|
5301
5322
|
modelId: number;
|
|
@@ -5387,5 +5408,5 @@ declare class I18n {
|
|
|
5387
5408
|
static convertSpecialChar(input: string): string;
|
|
5388
5409
|
}
|
|
5389
5410
|
|
|
5390
|
-
export { Actor, ActorEvent, ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, CheckPointEvent, Checkpoint, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, E_STREAMER, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStyles, MapIconStylesEnum, MarkerModesEnum, MaterialTextAlign, MaterialTextSizes, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, NpcNode, NpcPath, NpcRecord, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, ObjectMp, ObjectMpEvent, PickUpEvent, Pickup, Player, PlayerEvent, PlayerStateEnum, RaceCheckpoint, RaceCpEvent, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, StreamerAreaTypes, StreamerDistances, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, TextLabel, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
|
|
5411
|
+
export { Actor, ActorEvent, ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, CheckPointEvent, Checkpoint, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, E_STREAMER, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LandingGearStateEnum, LimitsEnum, MapIconStyles, MapIconStylesEnum, MarkerModesEnum, MaterialTextAlign, MaterialTextSizes, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, NpcNode, NpcPath, NpcRecord, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, ObjectMp, ObjectMpEvent, PickUpEvent, Pickup, Player, PlayerEvent, PlayerStateEnum, RaceCheckpoint, RaceCpEvent, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, StreamerAreaTypes, StreamerDistances, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, TextLabel, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
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5391
5412
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export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActor, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IInnerPlayerProps, IMaterial, IMaterialText, IMenu, IObjectMp, IObjectPos, IObjectRotPos, IOffsets, IPickup, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, ITextLabel, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, StreamerArrayData, StreamerItemTypeTuple, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };
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