@infernus/core 0.13.4 → 0.14.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +515 -417
- package/dist/bundle.js +3 -3
- package/dist/bundle.mjs +3 -3
- package/package.json +1 -1
package/dist/bundle.d.ts
CHANGED
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@@ -644,6 +644,10 @@ declare enum VehicleModelInfoEnum {
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644
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FRONT_BUMPER_Z = 8,
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645
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REAR_BUMPER_Z = 9
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}
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647
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+
declare enum LandingGearStateEnum {
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DOWN = 0,
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649
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UP = 1
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}
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declare enum WeaponEnum {
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UNKNOWN = -1,
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@@ -769,6 +773,24 @@ declare function withTriggerOptions(options: ExecMiddlewareOptions): ExecMiddlew
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declare function GetPlayerMarkerForPlayer(playerId: number, targetId: number): number;
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declare function CreatePlayerPickup(playerId: number, model: number, type: number, x: number, y: number, z: number, virtualWorld?: number): any;
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declare function DestroyPlayerPickup(playerId: number, pickupId: number): boolean;
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declare function IsValidPlayerPickup(playerId: number, pickupId: number): boolean;
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declare function IsPlayerPickupStreamedIn(playerId: number, pickupId: number): boolean;
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declare function GetPlayerPickupPos(playerId: number, pickupId: number): {
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x: any;
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y: any;
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z: any;
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ret: boolean;
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};
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declare function SetPlayerPickupPos(playerId: number, pickupId: number, x: number, y: number, z: number, update?: boolean): boolean;
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declare function SetPlayerPickupModel(playerId: number, pickupId: number, model: number, update?: boolean): boolean;
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declare function SetPlayerPickupType(playerId: number, pickupId: number, type: number, update?: boolean): boolean;
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declare function SetPlayerPickupVirtualWorld(playerId: number, pickupId: number, virtualWorld: number): boolean;
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declare function GetPlayerPickupModel(playerId: number, pickupId: number): number;
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declare function GetPlayerPickupType(playerId: number, pickupId: number): number;
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declare function GetPlayerPickupVirtualWorld(playerId: number, pickupId: number): number;
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declare class Vehicle {
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private sourceInfo;
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private readonly isStatic;
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@@ -776,42 +798,42 @@ declare class Vehicle {
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private _id;
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get id(): number;
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constructor(vehOrId: IVehicle | number, isStatic?: boolean);
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-
create(
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create(): void;
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destroy(): void;
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-
addComponent(componentId: number):
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-
removeComponent(componentId: number):
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addComponent(componentId: number): boolean;
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removeComponent(componentId: number): boolean;
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getComponentInSlot(slot: CarModTypeEnum): number;
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-
linkToInterior(interiorId: number):
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-
setVirtualWorld(worldId: number):
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linkToInterior(interiorId: number): boolean;
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setVirtualWorld(worldId: number): boolean;
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getVirtualWorld(): number;
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-
repair():
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repair(): boolean;
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setPos(x: number, y: number, z: number): boolean;
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getPos(): {
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x: number;
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y: number;
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z: number;
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-
ret:
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+
ret: boolean;
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};
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getHealth(): {
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health: number;
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-
ret:
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ret: boolean;
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};
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-
setHealth(health: number):
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+
setHealth(health: number): boolean;
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isPlayerIn(player: Player): boolean;
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putPlayerIn(player: Player, seatId: number): boolean | 0;
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getZAngle(): {
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angle: number;
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ret:
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ret: boolean;
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};
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806
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-
setZAngle(zAngle: number):
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-
setNumberPlate(numberplate: string):
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808
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-
changeColors(color1: string | number, color2: string | number):
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setZAngle(zAngle: number): boolean;
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setNumberPlate(numberplate: string): boolean;
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830
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changeColors(color1: string | number, color2: string | number): boolean;
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setVelocity(X: number, Y: number, Z: number): boolean;
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getVelocity(): {
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x: number;
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y: number;
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z: number;
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-
ret:
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ret: boolean;
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};
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getSpeed(magic?: number): number;
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setAngularVelocity(X: number, Y: number, Z: number): boolean;
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@@ -820,22 +842,22 @@ declare class Vehicle {
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doors: number;
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lights: number;
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tires: number;
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-
ret:
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ret: boolean;
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};
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825
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-
updateDamageStatus(panels: number, doors: number, lights: number, tires: number):
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847
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+
updateDamageStatus(panels: number, doors: number, lights: number, tires: number): boolean;
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getDistanceFromPoint(X: number, Y: number, Z: number): number;
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getModel(): number;
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828
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static getModelInfo(vehicleModel: number, infoType: VehicleModelInfoEnum): {
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x: number;
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y: number;
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z: number;
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-
ret:
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+
ret: boolean;
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};
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getModelInfo(infoType: VehicleModelInfoEnum): {
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x: number;
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y: number;
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z: number;
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838
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-
ret:
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+
ret: boolean;
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};
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getRotation(): {
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x: number;
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@@ -848,61 +870,62 @@ declare class Vehicle {
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x: number;
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y: number;
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z: number;
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-
ret:
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+
ret: boolean;
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};
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853
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-
setRespawn():
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+
setRespawn(): boolean;
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isStreamedIn(forPlayer: Player): boolean;
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855
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-
setParamsCarDoors(driver
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856
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-
setParamsCarWindows(driver
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877
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+
setParamsCarDoors(driver?: boolean | VehicleParamsEnum, passenger?: boolean | VehicleParamsEnum, backLeft?: boolean | VehicleParamsEnum, backRight?: boolean | VehicleParamsEnum): boolean;
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878
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+
setParamsCarWindows(driver?: boolean | VehicleParamsEnum, passenger?: boolean | VehicleParamsEnum, backLeft?: boolean | VehicleParamsEnum, backRight?: boolean | VehicleParamsEnum): boolean | 0;
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getParamsCarDoors(): {
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858
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-
driver:
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-
passenger:
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-
backLeft:
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-
backRight:
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-
ret:
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+
driver: VehicleParamsEnum;
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passenger: VehicleParamsEnum;
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backLeft: VehicleParamsEnum;
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backRight: VehicleParamsEnum;
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ret: boolean;
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};
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getParamsCarWindows(): {
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driver:
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866
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passenger:
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867
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backLeft:
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868
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backRight:
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-
ret:
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887
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+
driver: VehicleParamsEnum;
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888
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+
passenger: VehicleParamsEnum;
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backLeft: VehicleParamsEnum;
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backRight: VehicleParamsEnum;
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ret: boolean;
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};
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871
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-
setParamsEx(engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum):
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893
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+
setParamsEx(engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum): boolean;
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872
894
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getParamsEx(): {
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873
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-
engine:
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874
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lights:
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875
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-
alarm:
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876
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-
doors:
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877
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-
bonnet:
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878
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boot:
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879
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-
objective:
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895
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+
engine: VehicleParamsEnum;
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896
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+
lights: VehicleParamsEnum;
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+
alarm: VehicleParamsEnum;
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898
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+
doors: VehicleParamsEnum;
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899
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+
bonnet: VehicleParamsEnum;
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900
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+
boot: VehicleParamsEnum;
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901
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+
objective: VehicleParamsEnum;
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902
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+
ret: boolean;
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880
903
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};
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881
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-
toggleEngine(value: boolean | VehicleParamsEnum):
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882
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-
toggleLights(value: boolean | VehicleParamsEnum):
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883
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-
toggleAlarm(value: boolean | VehicleParamsEnum):
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884
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-
toggleDoors(value: boolean | VehicleParamsEnum):
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885
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-
toggleBonnet(value: boolean | VehicleParamsEnum):
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886
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-
toggleBoot(value: boolean | VehicleParamsEnum):
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887
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-
toggleObjective(value: boolean | VehicleParamsEnum):
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888
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-
getParamsSirenState():
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889
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-
setParamsForPlayer(player: Player, objective
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904
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+
toggleEngine(value: boolean | VehicleParamsEnum): boolean | 0;
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905
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+
toggleLights(value: boolean | VehicleParamsEnum): boolean | 0;
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906
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+
toggleAlarm(value: boolean | VehicleParamsEnum): boolean | 0;
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907
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+
toggleDoors(value: boolean | VehicleParamsEnum): boolean | 0;
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908
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+
toggleBonnet(value: boolean | VehicleParamsEnum): boolean | 0;
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909
|
+
toggleBoot(value: boolean | VehicleParamsEnum): boolean | 0;
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910
|
+
toggleObjective(value: boolean | VehicleParamsEnum): boolean | 0;
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911
|
+
getParamsSirenState(): VehicleParamsEnum;
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912
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+
setParamsForPlayer(player: Player, objective?: boolean | VehicleParamsEnum, doorsLocked?: boolean | VehicleParamsEnum): boolean;
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890
913
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isTrailerAttached(): boolean;
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891
|
-
changePaintjob(paintjobId:
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892
|
-
attachTrailer(trailer: Vehicle):
|
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914
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+
changePaintjob(paintjobId: number): boolean;
|
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915
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+
attachTrailer(trailer: Vehicle): boolean;
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893
916
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detachTrailer(): void;
|
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894
917
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getTrailer(): Vehicle | undefined;
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895
918
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isValid(): boolean;
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896
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-
getMatrix(): IVehMatrix & ICommonRetVal
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919
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+
getMatrix(): IVehMatrix & ICommonRetVal<boolean>;
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897
920
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getTrainSpeed(): number;
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898
921
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getHydraReactorAngle(): number;
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|
899
|
-
getLandingGearState():
|
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900
|
-
getSirenState():
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922
|
+
getLandingGearState(): LandingGearStateEnum;
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923
|
+
getSirenState(): boolean;
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901
924
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getDriver(): Player | undefined;
|
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902
925
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getLastDriver(): Player | undefined;
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903
926
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isSirenEnabled(): boolean;
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904
|
-
toggleSirenEnabled(enabled: boolean):
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905
|
-
setParamsSirenState(enabled: boolean):
|
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927
|
+
toggleSirenEnabled(enabled: boolean): boolean;
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|
928
|
+
setParamsSirenState(enabled: boolean | VehicleParamsEnum): boolean;
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906
929
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isDead(): boolean;
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907
930
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setDead(dead: boolean): boolean;
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908
931
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setBeenOccupied(occupied: boolean): boolean;
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|
@@ -914,19 +937,19 @@ declare class Vehicle {
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914
937
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setOccupiedTick(ticks: number): number;
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915
938
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getCab(): number;
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916
939
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getRespawnDelay(): number;
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|
917
|
-
setRespawnDelay(delay: number):
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|
940
|
+
setRespawnDelay(delay: number): boolean;
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918
941
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getNumberPlate(): {
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919
942
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plate: string;
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920
|
-
ret:
|
|
943
|
+
ret: boolean;
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921
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};
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922
945
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getInterior(): number;
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923
946
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getPaintjob(): number;
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924
|
-
getColors(): IVehColor & ICommonRetVal
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925
|
-
setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number
|
|
926
|
-
getSpawnInfo(): IVehSpawnInfo & ICommonRetVal
|
|
947
|
+
getColors(): IVehColor & ICommonRetVal<boolean>;
|
|
948
|
+
setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number): boolean;
|
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949
|
+
getSpawnInfo(): IVehSpawnInfo & ICommonRetVal<boolean>;
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927
950
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getRandomColorPair(): {
|
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928
951
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color: [number, number, number, number];
|
|
929
|
-
ret:
|
|
952
|
+
ret: boolean;
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930
953
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};
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931
954
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show(): boolean;
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932
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hide(): boolean;
|
|
@@ -934,57 +957,61 @@ declare class Vehicle {
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934
957
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getOccupant(seatId: number): number;
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935
958
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getMaxPassengers(): number;
|
|
936
959
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countOccupants(): number;
|
|
960
|
+
canHaveComponent(componentId: number): boolean;
|
|
961
|
+
getSeats(): number;
|
|
937
962
|
static getMaxPassengers(modelId: number): number;
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|
938
963
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static getRandomColorPair(modelId: number): {
|
|
939
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color: [number, number, number, number];
|
|
940
|
-
ret:
|
|
965
|
+
ret: boolean;
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941
966
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};
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942
967
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static getComponentType(component: number): CarModTypeEnum;
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943
968
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static colorIndexToColor(index: number, alpha?: number): number;
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944
969
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static isValid(vehicleId: number): boolean;
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945
970
|
static getModelsUsed(): number;
|
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946
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|
static getModelCount(modelId: number): number;
|
|
972
|
+
static canHaveComponent(modelId: number, componentId: number): boolean;
|
|
973
|
+
static getSeats(modelId: number): number;
|
|
947
974
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static getInstance(id: number): Vehicle | undefined;
|
|
948
975
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static getInstances(): Vehicle[];
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949
976
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static __inject__: {
|
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950
977
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addStatic: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, color1: string | number, color2: string | number) => number;
|
|
951
978
|
addStaticEx: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, color1: string | number, color2: string | number, respawnDelay: number, addSiren: boolean) => number;
|
|
952
979
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create: (vehicleType: number, x: number, y: number, z: number, rotation: number, color1: string | number, color2: string | number, respawnDelay: number, addSiren: boolean) => number;
|
|
953
|
-
destroy: (vehicleId: number) =>
|
|
954
|
-
addComponent: (vehicleId: number, componentId: number) =>
|
|
955
|
-
removeComponent: (vehicleId: number, componentId: number) =>
|
|
980
|
+
destroy: (vehicleId: number) => boolean;
|
|
981
|
+
addComponent: (vehicleId: number, componentId: number) => boolean;
|
|
982
|
+
removeComponent: (vehicleId: number, componentId: number) => boolean;
|
|
956
983
|
getComponentInSlot: (vehicleId: number, slot: CarModTypeEnum) => number;
|
|
957
|
-
linkToInterior: (vehicleId: number, interiorId: number) =>
|
|
958
|
-
setVirtualWorld: (vehicleId: number, worldId: number) =>
|
|
984
|
+
linkToInterior: (vehicleId: number, interiorId: number) => boolean;
|
|
985
|
+
setVirtualWorld: (vehicleId: number, worldId: number) => boolean;
|
|
959
986
|
getVirtualWorld: (vehicleId: number) => number;
|
|
960
|
-
repair: (vehicleId: number) =>
|
|
987
|
+
repair: (vehicleId: number) => boolean;
|
|
961
988
|
setPos: (vehicleId: number, x: number, y: number, z: number) => boolean;
|
|
962
989
|
getPos: (vehicleId: number) => {
|
|
963
990
|
x: number;
|
|
964
991
|
y: number;
|
|
965
992
|
z: number;
|
|
966
|
-
ret:
|
|
993
|
+
ret: boolean;
|
|
967
994
|
};
|
|
968
995
|
getHealth: (vehicleId: number) => {
|
|
969
996
|
health: number;
|
|
970
|
-
ret:
|
|
997
|
+
ret: boolean;
|
|
971
998
|
};
|
|
972
|
-
setHealth: (vehicleId: number, health: number) =>
|
|
999
|
+
setHealth: (vehicleId: number, health: number) => boolean;
|
|
973
1000
|
isPlayerIn: (playerId: number, vehicleId: number) => boolean;
|
|
974
1001
|
putPlayerIn: (playerId: number, vehicleId: number, seatId: number) => boolean;
|
|
975
1002
|
getZAngle: (vehicleId: number) => {
|
|
976
1003
|
angle: number;
|
|
977
|
-
ret:
|
|
1004
|
+
ret: boolean;
|
|
978
1005
|
};
|
|
979
|
-
setZAngle: (vehicleId: number, zAngle: number) =>
|
|
980
|
-
setNumberPlate: (vehicleId: number, numberplate: string) =>
|
|
981
|
-
changeColors: (vehicleId: number, color1: string | number, color2: string | number) =>
|
|
1006
|
+
setZAngle: (vehicleId: number, zAngle: number) => boolean;
|
|
1007
|
+
setNumberPlate: (vehicleId: number, numberplate: string) => boolean;
|
|
1008
|
+
changeColors: (vehicleId: number, color1: string | number, color2: string | number) => boolean;
|
|
982
1009
|
setVelocity: (vehicleId: number, x: number, y: number, z: number) => boolean;
|
|
983
1010
|
getVelocity: (vehicleId: number) => {
|
|
984
1011
|
x: number;
|
|
985
1012
|
y: number;
|
|
986
1013
|
z: number;
|
|
987
|
-
ret:
|
|
1014
|
+
ret: boolean;
|
|
988
1015
|
};
|
|
989
1016
|
setAngularVelocity: (vehicleId: number, x: number, y: number, z: number) => boolean;
|
|
990
1017
|
getDamageStatus: (vehicleId: number) => {
|
|
@@ -992,16 +1019,16 @@ declare class Vehicle {
|
|
|
992
1019
|
doors: number;
|
|
993
1020
|
lights: number;
|
|
994
1021
|
tires: number;
|
|
995
|
-
ret:
|
|
1022
|
+
ret: boolean;
|
|
996
1023
|
};
|
|
997
|
-
updateDamageStatus: (vehicleId: number, panels: number, doors: number, lights: number, tires: number) =>
|
|
1024
|
+
updateDamageStatus: (vehicleId: number, panels: number, doors: number, lights: number, tires: number) => boolean;
|
|
998
1025
|
getDistanceFromPoint: (vehicleId: number, x: number, y: number, z: number) => number;
|
|
999
1026
|
getModel: (vehicleId: number) => number;
|
|
1000
1027
|
getModelInfo: (vehicleModel: number, infoType: VehicleModelInfoEnum) => {
|
|
1001
1028
|
x: number;
|
|
1002
1029
|
y: number;
|
|
1003
1030
|
z: number;
|
|
1004
|
-
ret:
|
|
1031
|
+
ret: boolean;
|
|
1005
1032
|
};
|
|
1006
1033
|
getRotation: (vehicleId: number) => {
|
|
1007
1034
|
x: number;
|
|
@@ -1014,44 +1041,44 @@ declare class Vehicle {
|
|
|
1014
1041
|
x: number;
|
|
1015
1042
|
y: number;
|
|
1016
1043
|
z: number;
|
|
1017
|
-
ret:
|
|
1044
|
+
ret: boolean;
|
|
1018
1045
|
};
|
|
1019
|
-
setRespawn: (vehicleId: number) =>
|
|
1046
|
+
setRespawn: (vehicleId: number) => boolean;
|
|
1020
1047
|
isStreamedIn: (vehicleId: number, forPlayerId: number) => boolean;
|
|
1021
|
-
setParamsCarDoors: (vehicleId: number, driver
|
|
1022
|
-
setParamsCarWindows: (vehicleId: number, driver
|
|
1048
|
+
setParamsCarDoors: (vehicleId: number, driver?: boolean | VehicleParamsEnum, passenger?: boolean | VehicleParamsEnum, backLeft?: boolean | VehicleParamsEnum, backRight?: boolean | VehicleParamsEnum) => boolean;
|
|
1049
|
+
setParamsCarWindows: (vehicleId: number, driver?: boolean | VehicleParamsEnum, passenger?: boolean | VehicleParamsEnum, backLeft?: boolean | VehicleParamsEnum, backRight?: boolean | VehicleParamsEnum) => boolean;
|
|
1023
1050
|
getParamsCarDoors: (vehicleId: number) => {
|
|
1024
|
-
driver:
|
|
1025
|
-
passenger:
|
|
1026
|
-
backLeft:
|
|
1027
|
-
backRight:
|
|
1028
|
-
ret:
|
|
1051
|
+
driver: VehicleParamsEnum;
|
|
1052
|
+
passenger: VehicleParamsEnum;
|
|
1053
|
+
backLeft: VehicleParamsEnum;
|
|
1054
|
+
backRight: VehicleParamsEnum;
|
|
1055
|
+
ret: boolean;
|
|
1029
1056
|
};
|
|
1030
1057
|
getParamsCarWindows: (vehicleId: number) => {
|
|
1031
|
-
driver:
|
|
1032
|
-
passenger:
|
|
1033
|
-
backLeft:
|
|
1034
|
-
backRight:
|
|
1035
|
-
ret:
|
|
1058
|
+
driver: VehicleParamsEnum;
|
|
1059
|
+
passenger: VehicleParamsEnum;
|
|
1060
|
+
backLeft: VehicleParamsEnum;
|
|
1061
|
+
backRight: VehicleParamsEnum;
|
|
1062
|
+
ret: boolean;
|
|
1036
1063
|
};
|
|
1037
|
-
setParamsEx: (vehicleId: number, engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum) =>
|
|
1064
|
+
setParamsEx: (vehicleId: number, engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum) => boolean;
|
|
1038
1065
|
getParamsEx: (vehicleId: number) => [VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, number];
|
|
1039
|
-
getParamsSirenState: (vehicleId: number) =>
|
|
1040
|
-
setParamsForPlayer: (vehicleId: number, playerId: number, objective
|
|
1066
|
+
getParamsSirenState: (vehicleId: number) => VehicleParamsEnum;
|
|
1067
|
+
setParamsForPlayer: (vehicleId: number, playerId: number, objective?: boolean | VehicleParamsEnum, doorsLocked?: boolean | VehicleParamsEnum) => boolean;
|
|
1041
1068
|
isTrailerAttached: (vehicleId: number) => boolean;
|
|
1042
|
-
changePaintjob: (vehicleId: number, paintjobId: number) =>
|
|
1043
|
-
attachTrailer: (trailerid: number, vehicleId: number) =>
|
|
1044
|
-
detachTrailer: (vehicleId: number) =>
|
|
1069
|
+
changePaintjob: (vehicleId: number, paintjobId: number) => boolean;
|
|
1070
|
+
attachTrailer: (trailerid: number, vehicleId: number) => boolean;
|
|
1071
|
+
detachTrailer: (vehicleId: number) => boolean;
|
|
1045
1072
|
getMatrix: (vehicleId: number) => IVehMatrix & ICommonRetVal;
|
|
1046
1073
|
getTrainSpeed: (vehicleId: number) => number;
|
|
1047
1074
|
getHydraReactorAngle: (vehicleId: number) => number;
|
|
1048
|
-
getLandingGearState: (vehicleId: number) =>
|
|
1049
|
-
getSirenState: (vehicleId: number) =>
|
|
1075
|
+
getLandingGearState: (vehicleId: number) => LandingGearStateEnum;
|
|
1076
|
+
getSirenState: (vehicleId: number) => boolean;
|
|
1050
1077
|
getDriver: (vehicleId: number) => number;
|
|
1051
1078
|
getLastDriver: (vehicleId: number) => number;
|
|
1052
1079
|
isSirenEnabled: (vehicleId: number) => boolean;
|
|
1053
|
-
toggleSirenEnabled: (vehicleId: number, enabled: boolean) =>
|
|
1054
|
-
setParamsSirenState: (vehicleId: number, enabled: boolean) =>
|
|
1080
|
+
toggleSirenEnabled: (vehicleId: number, enabled: boolean) => boolean;
|
|
1081
|
+
setParamsSirenState: (vehicleId: number, enabled: boolean | VehicleParamsEnum) => boolean;
|
|
1055
1082
|
isDead: (vehicleId: number) => boolean;
|
|
1056
1083
|
setDead: (vehicleId: number, dead: boolean) => boolean;
|
|
1057
1084
|
setBeenOccupied: (vehicleId: number, occupied: boolean) => boolean;
|
|
@@ -1063,19 +1090,19 @@ declare class Vehicle {
|
|
|
1063
1090
|
setOccupiedTick: (vehicleId: number, ticks: number) => number;
|
|
1064
1091
|
getCab: (vehicleId: number) => number;
|
|
1065
1092
|
getRespawnDelay: (vehicleId: number) => number;
|
|
1066
|
-
setRespawnDelay: (vehicleId: number, delay: number) =>
|
|
1093
|
+
setRespawnDelay: (vehicleId: number, delay: number) => boolean;
|
|
1067
1094
|
getNumberPlate: (vehicleId: number) => {
|
|
1068
1095
|
plate: string;
|
|
1069
|
-
ret:
|
|
1096
|
+
ret: boolean;
|
|
1070
1097
|
};
|
|
1071
1098
|
getInterior: (vehicleId: number) => number;
|
|
1072
1099
|
getPaintjob: (vehicleId: number) => number;
|
|
1073
1100
|
getColors: (vehicleId: number) => IVehColor & ICommonRetVal;
|
|
1074
|
-
setSpawnInfo: (vehicleId: number, modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: number, color2: number, respawnTime?: number, interior?: number) =>
|
|
1101
|
+
setSpawnInfo: (vehicleId: number, modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: number, color2: number, respawnTime?: number, interior?: number) => boolean;
|
|
1075
1102
|
getSpawnInfo: (vehicleId: number) => IVehSpawnInfo & ICommonRetVal;
|
|
1076
1103
|
getRandomColorPair: (modelId: number) => {
|
|
1077
1104
|
color: [number, number, number, number];
|
|
1078
|
-
ret:
|
|
1105
|
+
ret: boolean;
|
|
1079
1106
|
};
|
|
1080
1107
|
show: (vehicleId: number) => boolean;
|
|
1081
1108
|
hide: (vehicleId: number) => boolean;
|
|
@@ -1088,6 +1115,8 @@ declare class Vehicle {
|
|
|
1088
1115
|
isValid: (vehicleId: number) => boolean;
|
|
1089
1116
|
getModelsUsed: () => number;
|
|
1090
1117
|
getModelCount: (modelId: number) => number;
|
|
1118
|
+
canHaveComponent: (modelId: number, componentId: number) => boolean;
|
|
1119
|
+
getSeats: (modelId: number) => number;
|
|
1091
1120
|
};
|
|
1092
1121
|
}
|
|
1093
1122
|
|
|
@@ -1125,8 +1154,8 @@ declare class Actor {
|
|
|
1125
1154
|
isValid(): boolean;
|
|
1126
1155
|
setSkin(skin: number): boolean;
|
|
1127
1156
|
getSkin(): number;
|
|
1128
|
-
getAnimation(): IActorAnimation & ICommonRetVal
|
|
1129
|
-
getSpawnInfo(): IActorSpawn & ICommonRetVal
|
|
1157
|
+
getAnimation(): IActorAnimation & ICommonRetVal<boolean>;
|
|
1158
|
+
getSpawnInfo(): IActorSpawn & ICommonRetVal<boolean>;
|
|
1130
1159
|
static isValid(id: number): boolean;
|
|
1131
1160
|
static getInstance(id: number): Actor | undefined;
|
|
1132
1161
|
static getInstances(): Actor[];
|
|
@@ -1708,25 +1737,25 @@ declare class GangZone {
|
|
|
1708
1737
|
static getPlayersInstances(): [Player, GangZone[]][];
|
|
1709
1738
|
static __inject__: {
|
|
1710
1739
|
create: (minX: number, minY: number, maxX: number, maxY: number) => number;
|
|
1711
|
-
destroy: (zone: number) =>
|
|
1712
|
-
showForAll: (zone: number, color: string | number) =>
|
|
1713
|
-
hideForAll: (zone: number) =>
|
|
1714
|
-
flashForAll: (zone: number, flashColor: string | number) =>
|
|
1715
|
-
stopFlashForAll: (zone: number) =>
|
|
1740
|
+
destroy: (zone: number) => boolean;
|
|
1741
|
+
showForAll: (zone: number, color: string | number) => boolean;
|
|
1742
|
+
hideForAll: (zone: number) => boolean;
|
|
1743
|
+
flashForAll: (zone: number, flashColor: string | number) => boolean;
|
|
1744
|
+
stopFlashForAll: (zone: number) => boolean;
|
|
1716
1745
|
getPos: (zoneId: number) => IGangZonePos & ICommonRetVal;
|
|
1717
|
-
useCheck: (zoneId: number, toggle: boolean) =>
|
|
1746
|
+
useCheck: (zoneId: number, toggle: boolean) => boolean;
|
|
1718
1747
|
createPlayer: (playerId: number, minX: number, minY: number, maxX: number, maxY: number) => number;
|
|
1719
|
-
destroyPlayer: (playerId: number, zoneId: number) =>
|
|
1720
|
-
showPlayer: (playerId: number, zoneId: number, color: number) =>
|
|
1721
|
-
showForPlayer: (playerId: number, zone: number, color: string | number) =>
|
|
1722
|
-
hidePlayer: (playerId: number, zoneId: number) =>
|
|
1723
|
-
hideForPlayer: (playerId: number, zone: number) =>
|
|
1724
|
-
flashPlayer: (playerId: number, zoneId: number, color: number) =>
|
|
1725
|
-
flashForPlayer: (playerId: number, zone: number, flashColor: string | number) =>
|
|
1726
|
-
stopFlashPlayer: (playerId: number, zoneId: number) =>
|
|
1727
|
-
stopFlashForPlayer: (playerId: number, zone: number) =>
|
|
1748
|
+
destroyPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1749
|
+
showPlayer: (playerId: number, zoneId: number, color: number) => boolean;
|
|
1750
|
+
showForPlayer: (playerId: number, zone: number, color: string | number) => boolean;
|
|
1751
|
+
hidePlayer: (playerId: number, zoneId: number) => boolean;
|
|
1752
|
+
hideForPlayer: (playerId: number, zone: number) => boolean;
|
|
1753
|
+
flashPlayer: (playerId: number, zoneId: number, color: number) => boolean;
|
|
1754
|
+
flashForPlayer: (playerId: number, zone: number, flashColor: string | number) => boolean;
|
|
1755
|
+
stopFlashPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1756
|
+
stopFlashForPlayer: (playerId: number, zone: number) => boolean;
|
|
1728
1757
|
getPosPlayer: (playerId: number, zoneId: number) => IGangZonePos & ICommonRetVal;
|
|
1729
|
-
useCheckPlayer: (playerId: number, zoneId: number, use: boolean) =>
|
|
1758
|
+
useCheckPlayer: (playerId: number, zoneId: number, use: boolean) => boolean;
|
|
1730
1759
|
isPlayerIn: (playerId: number, zoneId: number) => boolean;
|
|
1731
1760
|
isPlayerInPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1732
1761
|
isVisibleForPlayer: (playerId: number, zoneId: number) => boolean;
|
|
@@ -1752,32 +1781,32 @@ declare class Menu {
|
|
|
1752
1781
|
addItem(column: number, title: string): this;
|
|
1753
1782
|
setColumnHeader(column: number, header: string): this;
|
|
1754
1783
|
disable(): this;
|
|
1755
|
-
disableRow(row: number):
|
|
1784
|
+
disableRow(row: number): boolean;
|
|
1756
1785
|
isValid(): boolean;
|
|
1757
|
-
showForPlayer(player: Player):
|
|
1758
|
-
hideForPlayer(player: Player):
|
|
1786
|
+
showForPlayer(player: Player): boolean;
|
|
1787
|
+
hideForPlayer(player: Player): boolean;
|
|
1759
1788
|
isDisabled(): boolean;
|
|
1760
1789
|
isRowDisabled(row: number): boolean;
|
|
1761
1790
|
getItems(column: number): number;
|
|
1762
1791
|
getPos(): {
|
|
1763
1792
|
fX: number;
|
|
1764
1793
|
fY: number;
|
|
1765
|
-
ret:
|
|
1794
|
+
ret: boolean;
|
|
1766
1795
|
};
|
|
1767
1796
|
getColumnWidth(): {
|
|
1768
1797
|
fColumn1: number;
|
|
1769
1798
|
fColumn2: number;
|
|
1770
|
-
ret:
|
|
1799
|
+
ret: boolean;
|
|
1771
1800
|
};
|
|
1772
1801
|
getColumnHeader(column: number): {
|
|
1773
1802
|
header: string;
|
|
1774
1803
|
buf: number[];
|
|
1775
|
-
ret:
|
|
1804
|
+
ret: boolean;
|
|
1776
1805
|
};
|
|
1777
1806
|
getItem(column: number, item: number): {
|
|
1778
1807
|
item: string;
|
|
1779
1808
|
buf: number[];
|
|
1780
|
-
ret:
|
|
1809
|
+
ret: boolean;
|
|
1781
1810
|
};
|
|
1782
1811
|
static isValid(menuId: number): boolean;
|
|
1783
1812
|
static getInstance(id: number): Menu | undefined;
|
|
@@ -1785,36 +1814,36 @@ declare class Menu {
|
|
|
1785
1814
|
static getInstanceByPlayer(player: Player): Menu | undefined;
|
|
1786
1815
|
static __inject__: {
|
|
1787
1816
|
create: (title: string, columns: number, x: number, y: number, col1width: number, col2width: number, charset: string) => number;
|
|
1788
|
-
destroy: (menuId: number) =>
|
|
1817
|
+
destroy: (menuId: number) => boolean;
|
|
1789
1818
|
addItem: (menuId: number, column: number, menuText: string, charset: string) => number;
|
|
1790
|
-
setColumnHeader: (menuId: number, column: number, columnHeader: string, charset: string) =>
|
|
1791
|
-
disable: (menuId: number) =>
|
|
1792
|
-
disableRow: (menuId: number, row: number) =>
|
|
1819
|
+
setColumnHeader: (menuId: number, column: number, columnHeader: string, charset: string) => boolean;
|
|
1820
|
+
disable: (menuId: number) => boolean;
|
|
1821
|
+
disableRow: (menuId: number, row: number) => boolean;
|
|
1793
1822
|
isValid: (menuId: number) => boolean;
|
|
1794
|
-
showForPlayer: (menuId: number, playerId: number) =>
|
|
1795
|
-
hideForPlayer: (menuId: number, playerId: number) =>
|
|
1823
|
+
showForPlayer: (menuId: number, playerId: number) => boolean;
|
|
1824
|
+
hideForPlayer: (menuId: number, playerId: number) => boolean;
|
|
1796
1825
|
isDisabled: (menuId: number) => boolean;
|
|
1797
1826
|
isRowDisabled: (menuId: number, row: number) => boolean;
|
|
1798
1827
|
getItems: (menuId: number, column: number) => number;
|
|
1799
1828
|
getPos: (menuId: number) => {
|
|
1800
1829
|
fX: number;
|
|
1801
1830
|
fY: number;
|
|
1802
|
-
ret:
|
|
1831
|
+
ret: boolean;
|
|
1803
1832
|
};
|
|
1804
1833
|
getColumnWidth: (menuId: number) => {
|
|
1805
1834
|
fColumn1: number;
|
|
1806
1835
|
fColumn2: number;
|
|
1807
|
-
ret:
|
|
1836
|
+
ret: boolean;
|
|
1808
1837
|
};
|
|
1809
1838
|
getColumnHeader: (menuId: number, column: number, charset: string) => {
|
|
1810
1839
|
header: string;
|
|
1811
1840
|
buf: number[];
|
|
1812
|
-
ret:
|
|
1841
|
+
ret: boolean;
|
|
1813
1842
|
};
|
|
1814
1843
|
getItem: (menuId: number, column: number, itemId: number, charset: string) => {
|
|
1815
1844
|
item: string;
|
|
1816
1845
|
buf: number[];
|
|
1817
|
-
ret:
|
|
1846
|
+
ret: boolean;
|
|
1818
1847
|
};
|
|
1819
1848
|
getPlayerMenu: (playerId: number) => number;
|
|
1820
1849
|
};
|
|
@@ -2247,18 +2276,18 @@ declare class ObjectMp {
|
|
|
2247
2276
|
x: number;
|
|
2248
2277
|
y: number;
|
|
2249
2278
|
z: number;
|
|
2250
|
-
ret:
|
|
2279
|
+
ret: boolean;
|
|
2251
2280
|
};
|
|
2252
2281
|
setPos(x: number, y: number, z: number): boolean;
|
|
2253
2282
|
getRot(): {
|
|
2254
2283
|
x: number;
|
|
2255
2284
|
y: number;
|
|
2256
2285
|
z: number;
|
|
2257
|
-
ret:
|
|
2286
|
+
ret: boolean;
|
|
2258
2287
|
};
|
|
2259
2288
|
setRot(rx: number, ry: number, rz: number): boolean;
|
|
2260
|
-
move(x: number, y: number, z: number, speed: number, rx: number, ry: number, rz: number):
|
|
2261
|
-
stop():
|
|
2289
|
+
move(x: number, y: number, z: number, speed: number, rx: number, ry: number, rz: number): boolean;
|
|
2290
|
+
stop(): boolean;
|
|
2262
2291
|
isMoving(): boolean;
|
|
2263
2292
|
attachCamera(player?: Player): boolean;
|
|
2264
2293
|
attachToObject(attachTo: ObjectMp, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): boolean;
|
|
@@ -2266,9 +2295,9 @@ declare class ObjectMp {
|
|
|
2266
2295
|
attachToVehicle(vehicle: Vehicle, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): boolean;
|
|
2267
2296
|
edit(player?: Player): boolean;
|
|
2268
2297
|
isMaterialUsed(materialIndex: number): boolean;
|
|
2269
|
-
getMaterial(materialIndex: number): IMaterial & ICommonRetVal
|
|
2298
|
+
getMaterial(materialIndex: number): IMaterial & ICommonRetVal<boolean>;
|
|
2270
2299
|
setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): boolean;
|
|
2271
|
-
getMaterialText(materialIndex: number): IMaterialText & ICommonRetVal
|
|
2300
|
+
getMaterialText(materialIndex: number): IMaterialText & ICommonRetVal<boolean>;
|
|
2272
2301
|
setMaterialText(charset: string | undefined, text: string, materialIndex: number, materialSize?: number, fontFace?: string, fontSize?: number, bold?: boolean, fontColor?: string | number, backColor?: string | number, textAlignment?: number): boolean;
|
|
2273
2302
|
setNoCameraCollision(): boolean;
|
|
2274
2303
|
isNoCameraCol(): boolean;
|
|
@@ -2276,10 +2305,10 @@ declare class ObjectMp {
|
|
|
2276
2305
|
getDrawDistance(): number;
|
|
2277
2306
|
setMoveSpeed(speed: number): boolean;
|
|
2278
2307
|
getMoveSpeed(): number;
|
|
2279
|
-
getMovingTargetPos(): IObjectPos & ICommonRetVal
|
|
2280
|
-
getSyncRotation():
|
|
2281
|
-
getAttachedOffset(): IObjectRotPos
|
|
2282
|
-
getTarget(): IObjectPos & ICommonRetVal
|
|
2308
|
+
getMovingTargetPos(): IObjectPos & ICommonRetVal<boolean>;
|
|
2309
|
+
getSyncRotation(): boolean;
|
|
2310
|
+
getAttachedOffset(): IObjectRotPos & ICommonRetVal<boolean>;
|
|
2311
|
+
getTarget(): IObjectPos & ICommonRetVal<boolean>;
|
|
2283
2312
|
static isValid(objectId: number, playerId?: number): boolean;
|
|
2284
2313
|
static getInstance(objectId: number, player?: Player): ObjectMp | undefined;
|
|
2285
2314
|
static getInstances(player?: Player): ObjectMp[];
|
|
@@ -2287,8 +2316,8 @@ declare class ObjectMp {
|
|
|
2287
2316
|
static __inject__: {
|
|
2288
2317
|
create: (modelId: number, x: number, y: number, z: number, rX: number, rY: number, rZ: number, drawDistance?: number) => number;
|
|
2289
2318
|
createPlayer: (playerId: number, modelId: number, x: number, y: number, z: number, rX: number, rY: number, rZ: number, drawDistance?: number) => number;
|
|
2290
|
-
destroy: (objectId: number) =>
|
|
2291
|
-
destroyPlayer: (playerId: number, objectId: number) =>
|
|
2319
|
+
destroy: (objectId: number) => boolean;
|
|
2320
|
+
destroyPlayer: (playerId: number, objectId: number) => boolean;
|
|
2292
2321
|
setMaterialText: (charset: string, objectId: number, text: string, materialIndex: number, materialSize: number, fontFace: string, fontSize: number, bold: boolean | undefined, fontColor: string | number, backColor: string | number, textAlignment: number) => boolean;
|
|
2293
2322
|
setMaterialTextPlayer: (charset: string, playerId: number, objectId: number, text: string, materialIndex: number, materialSize: number, fontFace: string, fontsize: number, bold: boolean | undefined, fontColor: string | number, backColor: string | number, textAlignment: number) => boolean;
|
|
2294
2323
|
setNoCameraCollision: (objectId: number) => boolean;
|
|
@@ -2303,9 +2332,9 @@ declare class ObjectMp {
|
|
|
2303
2332
|
getMoveSpeedPlayer: (playerId: number, objectId: number) => number;
|
|
2304
2333
|
getMovingTargetPos: (objectId: number) => IObjectPos & ICommonRetVal;
|
|
2305
2334
|
getMovingTargetPosPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
|
|
2306
|
-
getSyncRotation: (objectId: number) =>
|
|
2335
|
+
getSyncRotation: (objectId: number) => boolean;
|
|
2307
2336
|
getSyncRotationPlayer: (playerId: number, objectId: number) => boolean;
|
|
2308
|
-
getAttachedOffset: (objectId: number) => IObjectRotPos;
|
|
2337
|
+
getAttachedOffset: (objectId: number) => IObjectRotPos & ICommonRetVal;
|
|
2309
2338
|
getAttachedOffsetPlayer: (playerId: number, objectId: number) => IObjectRotPos & ICommonRetVal;
|
|
2310
2339
|
getTarget: (objectId: number) => IObjectPos & ICommonRetVal;
|
|
2311
2340
|
getTargetPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
|
|
@@ -2317,36 +2346,36 @@ declare class ObjectMp {
|
|
|
2317
2346
|
x: number;
|
|
2318
2347
|
y: number;
|
|
2319
2348
|
z: number;
|
|
2320
|
-
ret:
|
|
2349
|
+
ret: boolean;
|
|
2321
2350
|
};
|
|
2322
2351
|
getPosPlayer: (playerId: number, objectId: number) => {
|
|
2323
2352
|
x: number;
|
|
2324
2353
|
y: number;
|
|
2325
2354
|
z: number;
|
|
2326
|
-
ret:
|
|
2355
|
+
ret: boolean;
|
|
2327
2356
|
};
|
|
2328
2357
|
getRot: (objectId: number) => {
|
|
2329
2358
|
x: number;
|
|
2330
2359
|
y: number;
|
|
2331
2360
|
z: number;
|
|
2332
|
-
ret:
|
|
2361
|
+
ret: boolean;
|
|
2333
2362
|
};
|
|
2334
2363
|
getRotPlayer: (playerId: number, objectId: number) => {
|
|
2335
2364
|
x: number;
|
|
2336
2365
|
y: number;
|
|
2337
2366
|
z: number;
|
|
2338
|
-
ret:
|
|
2367
|
+
ret: boolean;
|
|
2339
2368
|
};
|
|
2340
2369
|
setPos: (objectId: number, x: number, y: number, z: number) => boolean;
|
|
2341
2370
|
setPosPlayer: (playerId: number, objectId: number, x: number, y: number, z: number) => boolean;
|
|
2342
2371
|
setRot: (objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2343
2372
|
setRotPlayer: (playerId: number, objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2344
|
-
move: (objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) =>
|
|
2345
|
-
movePlayer: (playerId: number, objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) =>
|
|
2373
|
+
move: (objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2374
|
+
movePlayer: (playerId: number, objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2346
2375
|
setMaterial: (objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
|
|
2347
2376
|
setMaterialPlayer: (playerId: number, objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
|
|
2348
|
-
stop: (objectId: number) =>
|
|
2349
|
-
stopPlayer: (playerId: number, objectId: number) =>
|
|
2377
|
+
stop: (objectId: number) => boolean;
|
|
2378
|
+
stopPlayer: (playerId: number, objectId: number) => boolean;
|
|
2350
2379
|
isMoving: (objectId: number) => boolean;
|
|
2351
2380
|
isMovingPlayer: (playerId: number, objectId: number) => boolean;
|
|
2352
2381
|
attachCamera: (playerId: number, objectId: number) => boolean;
|
|
@@ -2387,17 +2416,17 @@ declare class Npc {
|
|
|
2387
2416
|
rX: number;
|
|
2388
2417
|
rY: number;
|
|
2389
2418
|
rZ: number;
|
|
2390
|
-
ret:
|
|
2419
|
+
ret: boolean;
|
|
2391
2420
|
};
|
|
2392
2421
|
setFacingAngle(angle: number): this;
|
|
2393
2422
|
getFacingAngle(): {
|
|
2394
2423
|
angle: number;
|
|
2395
|
-
ret:
|
|
2424
|
+
ret: boolean;
|
|
2396
2425
|
};
|
|
2397
2426
|
setVirtualWorld(virtualWorld: number): this;
|
|
2398
2427
|
getVirtualWorld(): number;
|
|
2399
|
-
move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType
|
|
2400
|
-
moveToPlayer(player: Player, moveType
|
|
2428
|
+
move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType?: NPCMoveTypeEnum, moveSpeed?: number): boolean;
|
|
2429
|
+
moveToPlayer(player: Player, moveType?: NPCMoveTypeEnum, moveSpeed?: number): boolean;
|
|
2401
2430
|
stopMove(): this;
|
|
2402
2431
|
isMoving(): boolean;
|
|
2403
2432
|
isMovingToPlayer(player: Player): boolean;
|
|
@@ -2414,7 +2443,7 @@ declare class Npc {
|
|
|
2414
2443
|
isDead(): boolean;
|
|
2415
2444
|
applyAnimation(animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number): this;
|
|
2416
2445
|
setWeapon(weapon: WeaponEnum): this;
|
|
2417
|
-
getWeapon():
|
|
2446
|
+
getWeapon(): WeaponEnum | 0;
|
|
2418
2447
|
setAmmo(ammo: number): this;
|
|
2419
2448
|
getAmmo(): number;
|
|
2420
2449
|
setKeys(upAndDown: number, leftAndDown: number, keys: number): this;
|
|
@@ -2422,45 +2451,45 @@ declare class Npc {
|
|
|
2422
2451
|
upAndDown: number;
|
|
2423
2452
|
leftAndDown: number;
|
|
2424
2453
|
keys: number;
|
|
2425
|
-
ret:
|
|
2454
|
+
ret: boolean;
|
|
2426
2455
|
};
|
|
2427
2456
|
setWeaponSkillLevel(skill: WeaponSkillsEnum, level: number): this;
|
|
2428
2457
|
getWeaponSkillLevel(skill: WeaponSkillsEnum): number;
|
|
2429
|
-
meleeAttack(time
|
|
2458
|
+
meleeAttack(time?: number, secondaryAttack?: boolean): this;
|
|
2430
2459
|
stopMeleeAttack(): this;
|
|
2431
2460
|
isMeleeAttacking(): boolean;
|
|
2432
2461
|
setFightingStyle(style: FightingStylesEnum): this;
|
|
2433
2462
|
getFightingStyle(): FightingStylesEnum;
|
|
2434
|
-
enableReloading(enable
|
|
2463
|
+
enableReloading(enable?: boolean): this;
|
|
2435
2464
|
isReloadEnabled(): boolean;
|
|
2436
2465
|
isReloading(): boolean;
|
|
2437
|
-
enableInfiniteAmmo(enable
|
|
2466
|
+
enableInfiniteAmmo(enable?: boolean): this;
|
|
2438
2467
|
isInfiniteAmmoEnabled(): boolean;
|
|
2439
2468
|
setWeaponState(weaponState: WeaponStatesEnum): boolean;
|
|
2440
2469
|
getWeaponState(): WeaponStatesEnum;
|
|
2441
2470
|
setAmmoInClip(ammo: number): this;
|
|
2442
2471
|
getAmmoInClip(): number;
|
|
2443
|
-
shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX
|
|
2472
|
+
shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX?: number, offsetY?: number, offsetZ?: number, isHit?: boolean, checkInBetweenFlags?: NPCEntityCheckEnum): this;
|
|
2444
2473
|
isShooting(): boolean;
|
|
2445
|
-
aimAt(pointX: number, pointY: number, pointZ: number, shoot
|
|
2446
|
-
aimAtPlayer(player: Player, shoot
|
|
2474
|
+
aimAt(pointX: number, pointY: number, pointZ: number, shoot?: boolean, shootDelay?: number, updateAngle?: boolean, offsetFromX?: number, offsetFromY?: number, offsetFromZ?: number, checkInBetweenFlags?: NPCEntityCheckEnum): this;
|
|
2475
|
+
aimAtPlayer(player: Player, shoot?: boolean, shootDelay?: number, updateAngle?: boolean, offsetX?: number, offsetY?: number, offsetZ?: number, offsetFromX?: number, offsetFromY?: number, offsetFromZ?: number, checkInBetweenFlags?: NPCEntityCheckEnum): this;
|
|
2447
2476
|
stopAim(): this;
|
|
2448
2477
|
isAiming(): boolean;
|
|
2449
2478
|
isAimingAtPlayer(player: Player): boolean;
|
|
2450
2479
|
setWeaponAccuracy(weapon: WeaponEnum, accuracy: number): this;
|
|
2451
2480
|
getWeaponAccuracy(weapon: number): number;
|
|
2452
|
-
setWeaponReloadTime(weapon: number, time: number):
|
|
2481
|
+
setWeaponReloadTime(weapon: number, time: number): boolean;
|
|
2453
2482
|
getWeaponReloadTime(weapon: number): number;
|
|
2454
2483
|
getWeaponActualReloadTime(weapon: number): number;
|
|
2455
|
-
setWeaponShootTime(weapon: number, time: number):
|
|
2484
|
+
setWeaponShootTime(weapon: number, time: number): boolean;
|
|
2456
2485
|
getWeaponShootTime(weapon: number): number;
|
|
2457
|
-
setWeaponClipSize(weapon: number, size: number):
|
|
2486
|
+
setWeaponClipSize(weapon: number, size: number): boolean;
|
|
2458
2487
|
getWeaponClipSize(weapon: number): number;
|
|
2459
2488
|
getWeaponActualClipSize(weapon: number): number;
|
|
2460
|
-
enterVehicle(vehicle: Vehicle, seatId: number, moveType
|
|
2489
|
+
enterVehicle(vehicle: Vehicle, seatId: number, moveType?: NPCMoveTypeEnum): this;
|
|
2461
2490
|
exitVehicle(): this;
|
|
2462
|
-
putInVehicle(vehicle: Vehicle, seat: number):
|
|
2463
|
-
removeFromVehicle():
|
|
2491
|
+
putInVehicle(vehicle: Vehicle, seat: number): boolean;
|
|
2492
|
+
removeFromVehicle(): boolean;
|
|
2464
2493
|
getVehicle(): Vehicle | undefined;
|
|
2465
2494
|
getVehicleID(): number;
|
|
2466
2495
|
getVehicleSeat(): number;
|
|
@@ -2468,18 +2497,18 @@ declare class Npc {
|
|
|
2468
2497
|
getEnteringVehicleId(): number;
|
|
2469
2498
|
getEnteringVehicleSeat(): number;
|
|
2470
2499
|
isEnteringVehicle(): boolean;
|
|
2471
|
-
useVehicleSiren(use?: boolean):
|
|
2500
|
+
useVehicleSiren(use?: boolean): boolean;
|
|
2472
2501
|
isVehicleSirenUsed(): boolean;
|
|
2473
|
-
setVehicleHealth(health: number):
|
|
2502
|
+
setVehicleHealth(health: number): boolean;
|
|
2474
2503
|
getVehicleHealth(): number;
|
|
2475
|
-
setVehicleHydraThrusters(direction: number):
|
|
2504
|
+
setVehicleHydraThrusters(direction: number): boolean;
|
|
2476
2505
|
getVehicleHydraThrusters(): number;
|
|
2477
|
-
setVehicleGearState(gearState:
|
|
2478
|
-
getVehicleGearState():
|
|
2479
|
-
setVehicleTrainSpeed(speed: number):
|
|
2506
|
+
setVehicleGearState(gearState: LandingGearStateEnum): boolean;
|
|
2507
|
+
getVehicleGearState(): LandingGearStateEnum;
|
|
2508
|
+
setVehicleTrainSpeed(speed: number): boolean;
|
|
2480
2509
|
getVehicleTrainSpeed(): number;
|
|
2481
|
-
resetAnimation():
|
|
2482
|
-
setAnimation(animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number):
|
|
2510
|
+
resetAnimation(): boolean;
|
|
2511
|
+
setAnimation(animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): boolean;
|
|
2483
2512
|
getAnimation(): 0 | {
|
|
2484
2513
|
animationId: number;
|
|
2485
2514
|
delta: number;
|
|
@@ -2488,15 +2517,15 @@ declare class Npc {
|
|
|
2488
2517
|
lockY: boolean;
|
|
2489
2518
|
freeze: boolean;
|
|
2490
2519
|
time: number;
|
|
2491
|
-
ret:
|
|
2520
|
+
ret: boolean;
|
|
2492
2521
|
};
|
|
2493
|
-
clearAnimations():
|
|
2494
|
-
setSpecialAction(action:
|
|
2495
|
-
getSpecialAction():
|
|
2496
|
-
startPlayback(recordName: string, autoUnload
|
|
2497
|
-
startPlaybackEx(record: NpcRecord, autoUnload
|
|
2498
|
-
stopPlayback():
|
|
2499
|
-
pausePlayback(paused
|
|
2522
|
+
clearAnimations(): boolean;
|
|
2523
|
+
setSpecialAction(action: SpecialActionsEnum): boolean;
|
|
2524
|
+
getSpecialAction(): SpecialActionsEnum;
|
|
2525
|
+
startPlayback(recordName: string, autoUnload?: boolean, startX?: number, startY?: number, startZ?: number, rotX?: number, rotY?: number, rotZ?: number): boolean;
|
|
2526
|
+
startPlaybackEx(record: NpcRecord, autoUnload?: boolean, startX?: number, startY?: number, startZ?: number, rotX?: number, rotY?: number, rotZ?: number): boolean;
|
|
2527
|
+
stopPlayback(): boolean;
|
|
2528
|
+
pausePlayback(paused?: boolean): boolean;
|
|
2500
2529
|
isPlayingPlayback(): boolean;
|
|
2501
2530
|
isPlaybackPaused(): boolean;
|
|
2502
2531
|
playNode(node: NpcNode, moveType?: NPCMoveTypeEnum, speed?: number, radius?: number, setAngle?: boolean): boolean;
|
|
@@ -2505,29 +2534,29 @@ declare class Npc {
|
|
|
2505
2534
|
resumePlayingNode(): boolean;
|
|
2506
2535
|
isPlayingNodePaused(): boolean;
|
|
2507
2536
|
isPlayingNode(): boolean;
|
|
2508
|
-
changeNode(node: NpcNode, link: number):
|
|
2537
|
+
changeNode(node: NpcNode, link: number): boolean;
|
|
2509
2538
|
updateNodePoint(pointId: number): boolean;
|
|
2510
|
-
setInvulnerable(toggle
|
|
2539
|
+
setInvulnerable(toggle?: boolean): boolean;
|
|
2511
2540
|
isInvulnerable(): boolean;
|
|
2512
|
-
setSurfingOffsets(x: number, y: number, z: number):
|
|
2541
|
+
setSurfingOffsets(x: number, y: number, z: number): boolean;
|
|
2513
2542
|
getSurfingOffsets(): {
|
|
2514
2543
|
x: number;
|
|
2515
2544
|
y: number;
|
|
2516
2545
|
z: number;
|
|
2517
|
-
ret:
|
|
2546
|
+
ret: boolean;
|
|
2518
2547
|
};
|
|
2519
|
-
setSurfingVehicle(vehicle: Vehicle):
|
|
2548
|
+
setSurfingVehicle(vehicle: Vehicle): boolean;
|
|
2520
2549
|
getSurfingVehicle(): Vehicle | undefined;
|
|
2521
2550
|
getSurfingVehicleId(): number;
|
|
2522
|
-
setSurfingObject(objectMp: ObjectMp):
|
|
2551
|
+
setSurfingObject(objectMp: ObjectMp): boolean | 0;
|
|
2523
2552
|
getSurfingObject(): ObjectMp | undefined;
|
|
2524
2553
|
private getSurfingObjectId;
|
|
2525
|
-
setSurfingPlayerObject(objectMp: ObjectMp):
|
|
2554
|
+
setSurfingPlayerObject(objectMp: ObjectMp): boolean | 0;
|
|
2526
2555
|
getSurfingPlayerObject(): ObjectMp | undefined;
|
|
2527
2556
|
private _setSurfingPlayerObject;
|
|
2528
2557
|
private getSurfingPlayerObjectId;
|
|
2529
|
-
resetSurfingData():
|
|
2530
|
-
setSurfingDynamicObject(object: DynamicObject):
|
|
2558
|
+
resetSurfingData(): boolean;
|
|
2559
|
+
setSurfingDynamicObject(object: DynamicObject): boolean;
|
|
2531
2560
|
getSurfingDynamicObject(): DynamicObject | undefined;
|
|
2532
2561
|
getSurfingDynamicObjectId(): number;
|
|
2533
2562
|
isSpawned(): boolean;
|
|
@@ -2548,6 +2577,8 @@ declare class Npc {
|
|
|
2548
2577
|
ret: boolean;
|
|
2549
2578
|
};
|
|
2550
2579
|
getCustomSkin(): number;
|
|
2580
|
+
setAngleToPos(x: number, y: number, z: number): boolean;
|
|
2581
|
+
setAngleToPlayer(player: Player): boolean;
|
|
2551
2582
|
static startRecordingPlayerData(player: Player, recordType: RecordTypesEnum, recordName: string): void;
|
|
2552
2583
|
static stopRecordingPlayerData(player: Player): void;
|
|
2553
2584
|
static isValid(id: number): boolean;
|
|
@@ -2555,107 +2586,107 @@ declare class Npc {
|
|
|
2555
2586
|
static getInstances(): Npc[];
|
|
2556
2587
|
static __inject__: {
|
|
2557
2588
|
create: (name: string) => number;
|
|
2558
|
-
destroy: (id: number) =>
|
|
2589
|
+
destroy: (id: number) => boolean;
|
|
2559
2590
|
isValid: (id: number) => boolean;
|
|
2560
|
-
spawn: (id: number) =>
|
|
2561
|
-
respawn: (id: number) =>
|
|
2562
|
-
setPos: (id: number, x: number, y: number, z: number) =>
|
|
2563
|
-
setRot: (id: number, rX: number, rY: number, rZ: number) =>
|
|
2591
|
+
spawn: (id: number) => boolean;
|
|
2592
|
+
respawn: (id: number) => boolean;
|
|
2593
|
+
setPos: (id: number, x: number, y: number, z: number) => boolean;
|
|
2594
|
+
setRot: (id: number, rX: number, rY: number, rZ: number) => boolean;
|
|
2564
2595
|
getRot: (id: number) => {
|
|
2565
2596
|
rX: number;
|
|
2566
2597
|
rY: number;
|
|
2567
2598
|
rZ: number;
|
|
2568
|
-
ret:
|
|
2599
|
+
ret: boolean;
|
|
2569
2600
|
};
|
|
2570
|
-
setFacingAngle: (id: number, angle: number) =>
|
|
2601
|
+
setFacingAngle: (id: number, angle: number) => boolean;
|
|
2571
2602
|
getFacingAngle: (id: number) => {
|
|
2572
2603
|
angle: number;
|
|
2573
|
-
ret:
|
|
2604
|
+
ret: boolean;
|
|
2574
2605
|
};
|
|
2575
|
-
setVirtualWorld: (id: number, virtualWorld: number) =>
|
|
2606
|
+
setVirtualWorld: (id: number, virtualWorld: number) => boolean;
|
|
2576
2607
|
getVirtualWorld: (id: number) => number;
|
|
2577
2608
|
move: (id: number, targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed: number) => boolean;
|
|
2578
2609
|
moveToPlayer: (id: number, playerId: number, moveType: number, moveSpeed: number) => boolean;
|
|
2579
|
-
stopMove: (id: number) =>
|
|
2610
|
+
stopMove: (id: number) => boolean;
|
|
2580
2611
|
isMoving: (id: number) => boolean;
|
|
2581
2612
|
isMovingToPlayer: (id: number, playerId: number) => boolean;
|
|
2582
|
-
setSkin: (id: number, model: number) =>
|
|
2613
|
+
setSkin: (id: number, model: number) => boolean;
|
|
2583
2614
|
getSkin: (id: number) => number;
|
|
2584
2615
|
isStreamedIn: (id: number, playerId: number) => boolean;
|
|
2585
2616
|
isAnyStreamedIn: (id: number) => boolean;
|
|
2586
|
-
setInterior: (id: number, interior: number) =>
|
|
2617
|
+
setInterior: (id: number, interior: number) => boolean;
|
|
2587
2618
|
getInterior: (id: number) => number;
|
|
2588
|
-
setHealth: (id: number, health: number) =>
|
|
2619
|
+
setHealth: (id: number, health: number) => boolean;
|
|
2589
2620
|
getHealth: (id: number) => number;
|
|
2590
|
-
setArmour: (id: number, armour: number) =>
|
|
2621
|
+
setArmour: (id: number, armour: number) => boolean;
|
|
2591
2622
|
getArmour: (id: number) => number;
|
|
2592
2623
|
isDead: (id: number) => boolean;
|
|
2593
|
-
applyAnimation: (id: number, animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number) =>
|
|
2594
|
-
setWeapon: (id: number, weapon: WeaponEnum) =>
|
|
2624
|
+
applyAnimation: (id: number, animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number) => boolean;
|
|
2625
|
+
setWeapon: (id: number, weapon: WeaponEnum) => boolean;
|
|
2595
2626
|
getWeapon: (id: number) => WeaponEnum;
|
|
2596
|
-
setAmmo: (id: number, ammo: number) =>
|
|
2627
|
+
setAmmo: (id: number, ammo: number) => boolean;
|
|
2597
2628
|
getAmmo: (id: number) => number;
|
|
2598
|
-
setKeys: (id: number, upAndDown: number, leftAndDown: number, keys: number) =>
|
|
2629
|
+
setKeys: (id: number, upAndDown: number, leftAndDown: number, keys: number) => boolean;
|
|
2599
2630
|
getKeys: (id: number) => {
|
|
2600
2631
|
upAndDown: number;
|
|
2601
2632
|
leftAndDown: number;
|
|
2602
2633
|
keys: number;
|
|
2603
|
-
ret:
|
|
2634
|
+
ret: boolean;
|
|
2604
2635
|
};
|
|
2605
|
-
setWeaponSkillLevel: (id: number, skill: WeaponSkillsEnum, level: number) =>
|
|
2636
|
+
setWeaponSkillLevel: (id: number, skill: WeaponSkillsEnum, level: number) => boolean;
|
|
2606
2637
|
getWeaponSkillLevel: (id: number, skill: WeaponSkillsEnum) => number;
|
|
2607
|
-
meleeAttack: (id: number, time
|
|
2608
|
-
stopMeleeAttack: (id: number) =>
|
|
2638
|
+
meleeAttack: (id: number, time?: number, secondaryAttack?: boolean) => boolean;
|
|
2639
|
+
stopMeleeAttack: (id: number) => boolean;
|
|
2609
2640
|
isMeleeAttacking: (id: number) => boolean;
|
|
2610
|
-
setFightingStyle: (id: number, style: FightingStylesEnum) =>
|
|
2641
|
+
setFightingStyle: (id: number, style: FightingStylesEnum) => boolean;
|
|
2611
2642
|
getFightingStyle: (id: number) => FightingStylesEnum;
|
|
2612
|
-
enableReloading: (id: number, enable
|
|
2643
|
+
enableReloading: (id: number, enable?: boolean) => boolean;
|
|
2613
2644
|
isReloadEnabled: (id: number) => boolean;
|
|
2614
2645
|
isReloading: (id: number) => boolean;
|
|
2615
|
-
enableInfiniteAmmo: (id: number, enable
|
|
2646
|
+
enableInfiniteAmmo: (id: number, enable?: boolean) => boolean;
|
|
2616
2647
|
isInfiniteAmmoEnabled: (id: number) => boolean;
|
|
2617
2648
|
setWeaponState: (id: number, weaponState: WeaponStatesEnum) => boolean;
|
|
2618
2649
|
getWeaponState: (id: number) => WeaponStatesEnum;
|
|
2619
|
-
setAmmoInClip: (id: number, ammo: number) =>
|
|
2650
|
+
setAmmoInClip: (id: number, ammo: number) => boolean;
|
|
2620
2651
|
getAmmoInClip: (id: number) => number;
|
|
2621
|
-
shoot: (id: number, weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX
|
|
2652
|
+
shoot: (id: number, weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX?: number, offsetY?: number, offsetZ?: number, isHit?: boolean, checkInBetweenFlags?: NPCEntityCheckEnum) => boolean;
|
|
2622
2653
|
isShooting: (id: number) => boolean;
|
|
2623
|
-
aimAt: (id: number, pointX: number, pointY: number, pointZ: number, shoot
|
|
2624
|
-
aimAtPlayer: (id: number, playerId: number, shoot
|
|
2625
|
-
stopAim: (id: number) =>
|
|
2654
|
+
aimAt: (id: number, pointX: number, pointY: number, pointZ: number, shoot?: boolean, shootDelay?: number, updateAngle?: boolean, offsetFromX?: number, offsetFromY?: number, offsetFromZ?: number, checkInBetweenFlags?: NPCEntityCheckEnum) => boolean;
|
|
2655
|
+
aimAtPlayer: (id: number, playerId: number, shoot?: boolean, shootDelay?: number, updateAngle?: boolean, offsetX?: number, offsetY?: number, offsetZ?: number, offsetFromX?: number, offsetFromY?: number, offsetFromZ?: number, checkInBetweenFlags?: NPCEntityCheckEnum) => boolean;
|
|
2656
|
+
stopAim: (id: number) => boolean;
|
|
2626
2657
|
isAiming: (id: number) => boolean;
|
|
2627
2658
|
isAimingAtPlayer: (id: number, playerId: number) => boolean;
|
|
2628
|
-
setWeaponAccuracy: (id: number, weapon: WeaponEnum, accuracy: number) =>
|
|
2659
|
+
setWeaponAccuracy: (id: number, weapon: WeaponEnum, accuracy: number) => boolean;
|
|
2629
2660
|
getWeaponAccuracy: (id: number, weapon: number) => number;
|
|
2630
|
-
setWeaponReloadTime: (id: number, weapon: number, time: number) =>
|
|
2661
|
+
setWeaponReloadTime: (id: number, weapon: number, time: number) => boolean;
|
|
2631
2662
|
getWeaponReloadTime: (id: number, weapon: number) => number;
|
|
2632
2663
|
getWeaponActualReloadTime: (id: number, weapon: number) => number;
|
|
2633
|
-
setWeaponShootTime: (id: number, weapon: number, time: number) =>
|
|
2664
|
+
setWeaponShootTime: (id: number, weapon: number, time: number) => boolean;
|
|
2634
2665
|
getWeaponShootTime: (id: number, weapon: number) => number;
|
|
2635
|
-
setWeaponClipSize: (id: number, weapon: number, size: number) =>
|
|
2666
|
+
setWeaponClipSize: (id: number, weapon: number, size: number) => boolean;
|
|
2636
2667
|
getWeaponClipSize: (id: number, weapon: number) => number;
|
|
2637
2668
|
getWeaponActualClipSize: (id: number, weapon: number) => number;
|
|
2638
|
-
enterVehicle: (id: number, vehicleId: number, seatId: number, moveType: number) =>
|
|
2639
|
-
exitVehicle: (id: number) =>
|
|
2640
|
-
putInVehicle: (id: number, vehicleId: number, seat: number) =>
|
|
2641
|
-
removeFromVehicle: (id: number) =>
|
|
2669
|
+
enterVehicle: (id: number, vehicleId: number, seatId: number, moveType: number) => boolean;
|
|
2670
|
+
exitVehicle: (id: number) => boolean;
|
|
2671
|
+
putInVehicle: (id: number, vehicleId: number, seat: number) => boolean;
|
|
2672
|
+
removeFromVehicle: (id: number) => boolean;
|
|
2642
2673
|
getVehicle: (id: number) => number;
|
|
2643
2674
|
getVehicleSeat: (id: number) => number;
|
|
2644
2675
|
getEnteringVehicle: (id: number) => number;
|
|
2645
2676
|
getEnteringVehicleSeat: (id: number) => number;
|
|
2646
2677
|
isEnteringVehicle: (id: number) => boolean;
|
|
2647
|
-
useVehicleSiren: (id: number, use: boolean) =>
|
|
2678
|
+
useVehicleSiren: (id: number, use: boolean) => boolean;
|
|
2648
2679
|
isVehicleSirenUsed: (id: number) => boolean;
|
|
2649
|
-
setVehicleHealth: (id: number, health: number) =>
|
|
2680
|
+
setVehicleHealth: (id: number, health: number) => boolean;
|
|
2650
2681
|
getVehicleHealth: (id: number) => number;
|
|
2651
|
-
setVehicleHydraThrusters: (id: number, direction: number) =>
|
|
2682
|
+
setVehicleHydraThrusters: (id: number, direction: number) => boolean;
|
|
2652
2683
|
getVehicleHydraThrusters: (id: number) => number;
|
|
2653
|
-
setVehicleGearState: (id: number, gearState:
|
|
2654
|
-
getVehicleGearState: (id: number) =>
|
|
2655
|
-
setVehicleTrainSpeed: (id: number, speed: number) =>
|
|
2684
|
+
setVehicleGearState: (id: number, gearState: LandingGearStateEnum) => boolean;
|
|
2685
|
+
getVehicleGearState: (id: number) => LandingGearStateEnum;
|
|
2686
|
+
setVehicleTrainSpeed: (id: number, speed: number) => boolean;
|
|
2656
2687
|
getVehicleTrainSpeed: (id: number) => number;
|
|
2657
|
-
resetAnimation: (id: number) =>
|
|
2658
|
-
setAnimation: (id: number, animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) =>
|
|
2688
|
+
resetAnimation: (id: number) => boolean;
|
|
2689
|
+
setAnimation: (id: number, animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
|
|
2659
2690
|
getAnimation: (id: number) => {
|
|
2660
2691
|
animationId: number;
|
|
2661
2692
|
delta: number;
|
|
@@ -2664,15 +2695,15 @@ declare class Npc {
|
|
|
2664
2695
|
lockY: boolean;
|
|
2665
2696
|
freeze: boolean;
|
|
2666
2697
|
time: number;
|
|
2667
|
-
ret:
|
|
2698
|
+
ret: boolean;
|
|
2668
2699
|
};
|
|
2669
|
-
clearAnimations: (id: number) =>
|
|
2670
|
-
setSpecialAction: (id: number, action:
|
|
2671
|
-
getSpecialAction: (id: number) =>
|
|
2672
|
-
startPlayback: (id: number, recordName: string, autoUnload
|
|
2673
|
-
startPlaybackEx: (id: number, recordId: number, autoUnload
|
|
2674
|
-
stopPlayback: (id: number) =>
|
|
2675
|
-
pausePlayback: (id: number, paused
|
|
2700
|
+
clearAnimations: (id: number) => boolean;
|
|
2701
|
+
setSpecialAction: (id: number, action: SpecialActionsEnum) => boolean;
|
|
2702
|
+
getSpecialAction: (id: number) => SpecialActionsEnum;
|
|
2703
|
+
startPlayback: (id: number, recordName: string, autoUnload?: boolean, startX?: number, startY?: number, startZ?: number, rotX?: number, rotY?: number, rotZ?: number) => boolean;
|
|
2704
|
+
startPlaybackEx: (id: number, recordId: number, autoUnload?: boolean, startX?: number, startY?: number, startZ?: number, rotX?: number, rotY?: number, rotZ?: number) => boolean;
|
|
2705
|
+
stopPlayback: (id: number) => boolean;
|
|
2706
|
+
pausePlayback: (id: number, paused?: boolean) => boolean;
|
|
2676
2707
|
isPlayingPlayback: (id: number) => boolean;
|
|
2677
2708
|
isPlaybackPaused: (id: number) => boolean;
|
|
2678
2709
|
playNode: (id: number, nodeId: number, moveType: number, speed: number, radius: number, setAngle: boolean) => boolean;
|
|
@@ -2681,24 +2712,24 @@ declare class Npc {
|
|
|
2681
2712
|
resumePlayingNode: (id: number) => boolean;
|
|
2682
2713
|
isPlayingNodePaused: (id: number) => boolean;
|
|
2683
2714
|
isPlayingNode: (id: number) => boolean;
|
|
2684
|
-
changeNode: (id: number, nodeId: number, link: number) =>
|
|
2715
|
+
changeNode: (id: number, nodeId: number, link: number) => boolean;
|
|
2685
2716
|
updateNodePoint: (id: number, pointId: number) => boolean;
|
|
2686
|
-
setInvulnerable: (id: number, toggle
|
|
2717
|
+
setInvulnerable: (id: number, toggle?: boolean) => boolean;
|
|
2687
2718
|
isInvulnerable: (id: number) => boolean;
|
|
2688
|
-
setSurfingOffsets: (id: number, x: number, y: number, z: number) =>
|
|
2719
|
+
setSurfingOffsets: (id: number, x: number, y: number, z: number) => boolean;
|
|
2689
2720
|
getSurfingOffsets: (id: number) => {
|
|
2690
2721
|
x: number;
|
|
2691
2722
|
y: number;
|
|
2692
2723
|
z: number;
|
|
2693
|
-
ret:
|
|
2724
|
+
ret: boolean;
|
|
2694
2725
|
};
|
|
2695
|
-
setSurfingVehicle: (id: number, vehicleId: number) =>
|
|
2726
|
+
setSurfingVehicle: (id: number, vehicleId: number) => boolean;
|
|
2696
2727
|
getSurfingVehicle: (id: number) => number;
|
|
2697
|
-
setSurfingObject: (id: number, objectId: number) =>
|
|
2728
|
+
setSurfingObject: (id: number, objectId: number) => boolean;
|
|
2698
2729
|
getSurfingObject: (id: number) => number;
|
|
2699
|
-
setSurfingPlayerObject: (id: number, objectId: number) =>
|
|
2730
|
+
setSurfingPlayerObject: (id: number, objectId: number) => boolean;
|
|
2700
2731
|
getSurfingPlayerObject: (id: number) => number;
|
|
2701
|
-
resetSurfingData: (id: number) =>
|
|
2732
|
+
resetSurfingData: (id: number) => boolean;
|
|
2702
2733
|
isSpawned: (id: number) => boolean;
|
|
2703
2734
|
kill: (id: number, killerId: number, reason: number) => boolean;
|
|
2704
2735
|
setVelocity: (id: number, x: number, y: number, z: number) => boolean;
|
|
@@ -2717,6 +2748,8 @@ declare class Npc {
|
|
|
2717
2748
|
ret: boolean;
|
|
2718
2749
|
};
|
|
2719
2750
|
getCustomSkin: (id: number) => number;
|
|
2751
|
+
setAngleToPos: (id: number, x: number, y: number, z: number) => boolean;
|
|
2752
|
+
setAngleToPlayer: (id: number, playerId: number) => boolean;
|
|
2720
2753
|
startRecordingPlayerData: (playerId: number, recordType: number, recordName: string) => boolean;
|
|
2721
2754
|
stopRecordingPlayerData: (playerId: number) => boolean;
|
|
2722
2755
|
};
|
|
@@ -2727,7 +2760,7 @@ declare class NpcPath {
|
|
|
2727
2760
|
get id(): number;
|
|
2728
2761
|
constructor(pathId?: number);
|
|
2729
2762
|
destroy(): boolean;
|
|
2730
|
-
addPoint(x: number, y: number, z: number, stopRange
|
|
2763
|
+
addPoint(x: number, y: number, z: number, stopRange?: number): boolean;
|
|
2731
2764
|
removePoint(pointIndex: number): boolean;
|
|
2732
2765
|
clear(): boolean;
|
|
2733
2766
|
getPointCount(): number;
|
|
@@ -2736,7 +2769,7 @@ declare class NpcPath {
|
|
|
2736
2769
|
y: number;
|
|
2737
2770
|
z: number;
|
|
2738
2771
|
stopRange: number;
|
|
2739
|
-
ret:
|
|
2772
|
+
ret: boolean;
|
|
2740
2773
|
};
|
|
2741
2774
|
isValid(): boolean;
|
|
2742
2775
|
getCurrentPointIndex(): number;
|
|
@@ -2782,9 +2815,9 @@ declare class TextDraw {
|
|
|
2782
2815
|
isVisibleForPlayer(player?: Player): boolean;
|
|
2783
2816
|
getString(): string;
|
|
2784
2817
|
setPos(fX: number, fY: number): this;
|
|
2785
|
-
getLetterSize(): void | (ITextDrawCommonSize & ICommonRetVal);
|
|
2786
|
-
getTextSize(): void | (ITextDrawCommonSize & ICommonRetVal);
|
|
2787
|
-
getPos(): void | (ITextDrawCommonSize & ICommonRetVal);
|
|
2818
|
+
getLetterSize(): void | (ITextDrawCommonSize & ICommonRetVal<boolean>);
|
|
2819
|
+
getTextSize(): void | (ITextDrawCommonSize & ICommonRetVal<boolean>);
|
|
2820
|
+
getPos(): void | (ITextDrawCommonSize & ICommonRetVal<boolean>);
|
|
2788
2821
|
getColor(): number | void;
|
|
2789
2822
|
getBoxColor(): number | void;
|
|
2790
2823
|
getBackgroundColor(): number | void;
|
|
@@ -2796,11 +2829,11 @@ declare class TextDraw {
|
|
|
2796
2829
|
isSelectable(): boolean;
|
|
2797
2830
|
getAlignment(): number | void;
|
|
2798
2831
|
getPreviewModel(): number | void;
|
|
2799
|
-
getPreviewRot(): void | ITextDrawRot;
|
|
2832
|
+
getPreviewRot(): void | (ITextDrawRot & ICommonRetVal<boolean>);
|
|
2800
2833
|
getPreviewVehColors(): void | {
|
|
2801
2834
|
color1: number;
|
|
2802
2835
|
color2: number;
|
|
2803
|
-
ret:
|
|
2836
|
+
ret: boolean;
|
|
2804
2837
|
};
|
|
2805
2838
|
isGlobal(): boolean;
|
|
2806
2839
|
isPlayer(): boolean;
|
|
@@ -2812,60 +2845,60 @@ declare class TextDraw {
|
|
|
2812
2845
|
static __inject__: {
|
|
2813
2846
|
create: (x: number, y: number, text: number[]) => number;
|
|
2814
2847
|
createPlayer: (playerId: number, x: number, y: number, text: number[]) => number;
|
|
2815
|
-
destroy: (text: number) =>
|
|
2816
|
-
destroyPlayer: (playerId: number, text: number) =>
|
|
2817
|
-
setFont: (text: number, font: number) =>
|
|
2818
|
-
setFontPlayer: (playerId: number, text: number, font: number) =>
|
|
2848
|
+
destroy: (text: number) => boolean;
|
|
2849
|
+
destroyPlayer: (playerId: number, text: number) => boolean;
|
|
2850
|
+
setFont: (text: number, font: number) => boolean;
|
|
2851
|
+
setFontPlayer: (playerId: number, text: number, font: number) => boolean;
|
|
2819
2852
|
setColor: (text: number, color: string | number) => boolean;
|
|
2820
2853
|
setColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
|
|
2821
2854
|
setBoxColor: (text: number, color: string | number) => boolean;
|
|
2822
2855
|
setBoxColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
|
|
2823
2856
|
setBackgroundColor: (text: number, color: string | number) => boolean;
|
|
2824
2857
|
setBackgroundColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
|
|
2825
|
-
setAlignment: (text: number, alignment: TextDrawAlignEnum) =>
|
|
2826
|
-
setAlignmentPlayer: (playerId: number, text: number, alignment: TextDrawAlignEnum) =>
|
|
2827
|
-
setLetterSize: (text: number, x: number, y: number) =>
|
|
2828
|
-
setLetterSizePlayer: (playerId: number, text: number, x: number, y: number) =>
|
|
2829
|
-
setOutline: (text: number, size: number) =>
|
|
2830
|
-
setOutlinePlayer: (playerId: number, text: number, size: number) =>
|
|
2831
|
-
setPreviewModel: (text: number, modelIndex: number) =>
|
|
2832
|
-
setPreviewModelPlayer: (playerId: number, text: number, modelIndex: number) =>
|
|
2833
|
-
setPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) =>
|
|
2834
|
-
setPreviewRotPlayer: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) =>
|
|
2858
|
+
setAlignment: (text: number, alignment: TextDrawAlignEnum) => boolean;
|
|
2859
|
+
setAlignmentPlayer: (playerId: number, text: number, alignment: TextDrawAlignEnum) => boolean;
|
|
2860
|
+
setLetterSize: (text: number, x: number, y: number) => boolean;
|
|
2861
|
+
setLetterSizePlayer: (playerId: number, text: number, x: number, y: number) => boolean;
|
|
2862
|
+
setOutline: (text: number, size: number) => boolean;
|
|
2863
|
+
setOutlinePlayer: (playerId: number, text: number, size: number) => boolean;
|
|
2864
|
+
setPreviewModel: (text: number, modelIndex: number) => boolean;
|
|
2865
|
+
setPreviewModelPlayer: (playerId: number, text: number, modelIndex: number) => boolean;
|
|
2866
|
+
setPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) => boolean;
|
|
2867
|
+
setPreviewRotPlayer: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) => boolean;
|
|
2835
2868
|
setPreviewVehicleColors: (text: number, color1: string | number, color2: string | number) => boolean;
|
|
2836
2869
|
setPreviewVehicleColorsPlayer: (playerId: number, text: number, color1: string | number, color2: string | number) => boolean;
|
|
2837
|
-
setProportional: (text: number, set: boolean) =>
|
|
2838
|
-
setProportionalPlayer: (playerId: number, text: number, set: boolean) =>
|
|
2839
|
-
setSelectable: (text: number, set: boolean) =>
|
|
2840
|
-
setSelectablePlayer: (playerId: number, text: number, set: boolean) =>
|
|
2841
|
-
setShadow: (text: number, size: number) =>
|
|
2842
|
-
setShadowPlayer: (playerId: number, text: number, size: number) =>
|
|
2843
|
-
setStringPlayer: (playerId: number, text: number, string: number[]) =>
|
|
2844
|
-
setStringForPlayer: (textDrawId: number, playerId: number, string: number[]) =>
|
|
2845
|
-
setString: (text: number, string: number[]) =>
|
|
2846
|
-
setTextSize: (text: number, x: number, y: number) =>
|
|
2847
|
-
setTextSizePlayer: (playerId: number, text: number, x: number, y: number) =>
|
|
2848
|
-
useBoxPlayer: (playerId: number, text: number, use: boolean) =>
|
|
2849
|
-
useBox: (text: number, use: boolean) =>
|
|
2850
|
-
showPlayer: (playerId: number, text: number) =>
|
|
2851
|
-
showForPlayer: (playerId: number, text: number) =>
|
|
2852
|
-
hidePlayer: (playerId: number, text: number) =>
|
|
2853
|
-
hideForPlayer: (playerId: number, text: number) =>
|
|
2854
|
-
showForAll: (text: number) =>
|
|
2855
|
-
hideForAll: (text: number) =>
|
|
2870
|
+
setProportional: (text: number, set: boolean) => boolean;
|
|
2871
|
+
setProportionalPlayer: (playerId: number, text: number, set: boolean) => boolean;
|
|
2872
|
+
setSelectable: (text: number, set: boolean) => boolean;
|
|
2873
|
+
setSelectablePlayer: (playerId: number, text: number, set: boolean) => boolean;
|
|
2874
|
+
setShadow: (text: number, size: number) => boolean;
|
|
2875
|
+
setShadowPlayer: (playerId: number, text: number, size: number) => boolean;
|
|
2876
|
+
setStringPlayer: (playerId: number, text: number, string: number[]) => boolean;
|
|
2877
|
+
setStringForPlayer: (textDrawId: number, playerId: number, string: number[]) => boolean;
|
|
2878
|
+
setString: (text: number, string: number[]) => boolean;
|
|
2879
|
+
setTextSize: (text: number, x: number, y: number) => boolean;
|
|
2880
|
+
setTextSizePlayer: (playerId: number, text: number, x: number, y: number) => boolean;
|
|
2881
|
+
useBoxPlayer: (playerId: number, text: number, use: boolean) => boolean;
|
|
2882
|
+
useBox: (text: number, use: boolean) => boolean;
|
|
2883
|
+
showPlayer: (playerId: number, text: number) => boolean;
|
|
2884
|
+
showForPlayer: (playerId: number, text: number) => boolean;
|
|
2885
|
+
hidePlayer: (playerId: number, text: number) => boolean;
|
|
2886
|
+
hideForPlayer: (playerId: number, text: number) => boolean;
|
|
2887
|
+
showForAll: (text: number) => boolean;
|
|
2888
|
+
hideForAll: (text: number) => boolean;
|
|
2856
2889
|
isValidPlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2857
2890
|
isValid: (textDrawId: number) => boolean;
|
|
2858
2891
|
isVisiblePlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2859
2892
|
isVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2860
2893
|
getStringPlayer: (playerId: number, textDrawId: number) => {
|
|
2861
2894
|
str: string;
|
|
2862
|
-
ret:
|
|
2895
|
+
ret: boolean;
|
|
2863
2896
|
};
|
|
2864
2897
|
getString: (textDrawId: number) => {
|
|
2865
2898
|
str: string;
|
|
2866
|
-
ret:
|
|
2899
|
+
ret: boolean;
|
|
2867
2900
|
};
|
|
2868
|
-
setPosPlayer: (playerId: number, textDrawId: number, fX: number, fY: number) =>
|
|
2901
|
+
setPosPlayer: (playerId: number, textDrawId: number, fX: number, fY: number) => boolean;
|
|
2869
2902
|
setPos: (textDrawId: number, fX: number, fY: number) => void;
|
|
2870
2903
|
getLetterSizePlayer: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
|
|
2871
2904
|
getLetterSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
|
|
@@ -2895,17 +2928,17 @@ declare class TextDraw {
|
|
|
2895
2928
|
getAlignment: (textDrawId: number) => number;
|
|
2896
2929
|
getPreviewModelPlayer: (playerId: number, textDrawId: number) => number;
|
|
2897
2930
|
getPreviewModel: (textDrawId: number) => number;
|
|
2898
|
-
getPreviewRotPlayer: (playerId: number, textDrawId: number) => ITextDrawRot;
|
|
2931
|
+
getPreviewRotPlayer: (playerId: number, textDrawId: number) => ITextDrawRot & ICommonRetVal;
|
|
2899
2932
|
getPreviewRot: (textDrawId: number) => ITextDrawRot & ICommonRetVal;
|
|
2900
2933
|
getPreviewVehicleColors: (textDrawId: number) => {
|
|
2901
2934
|
color1: number;
|
|
2902
2935
|
color2: number;
|
|
2903
|
-
ret:
|
|
2936
|
+
ret: boolean;
|
|
2904
2937
|
};
|
|
2905
2938
|
getPreviewVehicleColorsPlayer: (playerId: number, textDrawId: number) => {
|
|
2906
2939
|
color1: number;
|
|
2907
2940
|
color2: number;
|
|
2908
|
-
ret:
|
|
2941
|
+
ret: boolean;
|
|
2909
2942
|
};
|
|
2910
2943
|
};
|
|
2911
2944
|
}
|
|
@@ -3190,18 +3223,24 @@ declare class GameMode {
|
|
|
3190
3223
|
static disableCmdCaseSensitive: typeof CmdBus.disableCaseSensitive;
|
|
3191
3224
|
static isCmdCaseSensitive: typeof CmdBus.isCaseSensitive;
|
|
3192
3225
|
static supportAllNickname(): void;
|
|
3193
|
-
static setWeather(weather: number):
|
|
3194
|
-
static setWorldTime(hour: number):
|
|
3226
|
+
static setWeather(weather: number): void;
|
|
3227
|
+
static setWorldTime(hour: number): void;
|
|
3195
3228
|
static getWorldTime: () => number;
|
|
3196
3229
|
static setTeamCount: (count: number) => number;
|
|
3197
|
-
static sendRconCommand: (command: string, charset?: string) =>
|
|
3230
|
+
static sendRconCommand: (command: string, charset?: string) => boolean;
|
|
3198
3231
|
static addPlayerClass: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => number;
|
|
3199
3232
|
static addPlayerClassEx: (teamId: number, modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => number;
|
|
3200
|
-
static createExplosion(x: number, y: number, z: number, type: number, radius: number):
|
|
3201
|
-
static manualVehicleEngineAndLights: () =>
|
|
3202
|
-
static blockIpAddress: (ipAddress: string, timeMs: number) =>
|
|
3203
|
-
static unBlockIpAddress: (ipAddress: string) =>
|
|
3233
|
+
static createExplosion(x: number, y: number, z: number, type: number, radius: number): boolean;
|
|
3234
|
+
static manualVehicleEngineAndLights: () => void;
|
|
3235
|
+
static blockIpAddress: (ipAddress: string, timeMs: number) => boolean;
|
|
3236
|
+
static unBlockIpAddress: (ipAddress: string) => boolean;
|
|
3204
3237
|
static getServerTickRate: () => number;
|
|
3238
|
+
static addCharModel: (baseId: number, newid: number, dff: string, textureLibrary: string) => boolean;
|
|
3239
|
+
static getCustomModelPath: (modelId: number) => {
|
|
3240
|
+
dffPath: number;
|
|
3241
|
+
txdPath: number;
|
|
3242
|
+
ret: boolean;
|
|
3243
|
+
};
|
|
3205
3244
|
static addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): boolean;
|
|
3206
3245
|
static addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): boolean;
|
|
3207
3246
|
static checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number, timeOff?: number): boolean;
|
|
@@ -3223,20 +3262,20 @@ declare class GameMode {
|
|
|
3223
3262
|
static areInteriorWeaponsAllowed: () => boolean;
|
|
3224
3263
|
static areAllAnimationsEnabled: () => boolean;
|
|
3225
3264
|
static enableAllAnimations: (enable: boolean) => void;
|
|
3226
|
-
static enableStuntBonusForAll: (enable: boolean) =>
|
|
3227
|
-
static enableVehicleFriendlyFire: () =>
|
|
3228
|
-
static enableZoneNames: (enable: boolean) =>
|
|
3229
|
-
static disableInteriorEnterExits: () =>
|
|
3230
|
-
static setGameModeText: (string: string) =>
|
|
3265
|
+
static enableStuntBonusForAll: (enable: boolean) => void;
|
|
3266
|
+
static enableVehicleFriendlyFire: () => void;
|
|
3267
|
+
static enableZoneNames: (enable: boolean) => void;
|
|
3268
|
+
static disableInteriorEnterExits: () => void;
|
|
3269
|
+
static setGameModeText: (string: string) => boolean;
|
|
3231
3270
|
static getGravity: () => number;
|
|
3232
|
-
static setGravity: (gravity: number) =>
|
|
3233
|
-
static showNameTags: (show: boolean) =>
|
|
3234
|
-
static disableNameTagLOS: () =>
|
|
3235
|
-
static usePlayerPedAnims: () =>
|
|
3236
|
-
static showPlayerMarkers: (mode: MarkerModesEnum) =>
|
|
3237
|
-
static limitPlayerMarkerRadius: (markerRadius: number) =>
|
|
3238
|
-
static limitGlobalChatRadius: (chatRadius: number) =>
|
|
3239
|
-
static setNameTagDrawDistance: (distance: number) =>
|
|
3271
|
+
static setGravity: (gravity: number) => void;
|
|
3272
|
+
static showNameTags: (show: boolean) => void;
|
|
3273
|
+
static disableNameTagLOS: () => void;
|
|
3274
|
+
static usePlayerPedAnims: () => void;
|
|
3275
|
+
static showPlayerMarkers: (mode: MarkerModesEnum) => void;
|
|
3276
|
+
static limitPlayerMarkerRadius: (markerRadius: number) => boolean;
|
|
3277
|
+
static limitGlobalChatRadius: (chatRadius: number) => boolean;
|
|
3278
|
+
static setNameTagDrawDistance: (distance: number) => void;
|
|
3240
3279
|
static findModelFileNameFromCRC: (crc: number) => {
|
|
3241
3280
|
name: string;
|
|
3242
3281
|
ret: number;
|
|
@@ -3247,11 +3286,11 @@ declare class GameMode {
|
|
|
3247
3286
|
};
|
|
3248
3287
|
static getWeaponName: (weaponId: number) => {
|
|
3249
3288
|
name: string;
|
|
3250
|
-
ret:
|
|
3289
|
+
ret: boolean;
|
|
3251
3290
|
};
|
|
3252
3291
|
static setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
|
|
3253
3292
|
static vectorSize: (x: number, y: number, z: number) => number;
|
|
3254
|
-
static clearBanList: () =>
|
|
3293
|
+
static clearBanList: () => boolean;
|
|
3255
3294
|
static isBanned: (ipAddress: string) => boolean;
|
|
3256
3295
|
static isValidNickName: (name: string) => boolean;
|
|
3257
3296
|
static allowNickNameCharacter: (byte: number, allow: boolean) => void;
|
|
@@ -3274,6 +3313,7 @@ declare class GameMode {
|
|
|
3274
3313
|
static getAnimationName: (index: number) => {
|
|
3275
3314
|
animLib: string;
|
|
3276
3315
|
animName: string;
|
|
3316
|
+
ret: boolean;
|
|
3277
3317
|
};
|
|
3278
3318
|
}
|
|
3279
3319
|
|
|
@@ -3281,11 +3321,11 @@ declare class NetStats {
|
|
|
3281
3321
|
private constructor();
|
|
3282
3322
|
static getNetworkStats(): {
|
|
3283
3323
|
stats: string;
|
|
3284
|
-
ret:
|
|
3324
|
+
ret: boolean;
|
|
3285
3325
|
};
|
|
3286
3326
|
static getPlayerNetworkStats(player: Player): {
|
|
3287
3327
|
stats: string;
|
|
3288
|
-
ret:
|
|
3328
|
+
ret: boolean;
|
|
3289
3329
|
};
|
|
3290
3330
|
static getBytesReceived(player: Player): number;
|
|
3291
3331
|
static getBytesSent(player: Player): number;
|
|
@@ -3302,11 +3342,11 @@ declare class NetStats {
|
|
|
3302
3342
|
static __inject__: {
|
|
3303
3343
|
getNetworkStats: () => {
|
|
3304
3344
|
stats: string;
|
|
3305
|
-
ret:
|
|
3345
|
+
ret: boolean;
|
|
3306
3346
|
};
|
|
3307
3347
|
getPlayerNetworkStats: (playerId: number) => {
|
|
3308
3348
|
stats: string;
|
|
3309
|
-
ret:
|
|
3349
|
+
ret: boolean;
|
|
3310
3350
|
};
|
|
3311
3351
|
getBytesReceived: (playerId: number) => number;
|
|
3312
3352
|
getBytesSent: (playerId: number) => number;
|
|
@@ -3340,9 +3380,9 @@ declare class GameText {
|
|
|
3340
3380
|
forPlayer(player: Player, charset?: string): void;
|
|
3341
3381
|
hideForPlayer(player: Player): boolean;
|
|
3342
3382
|
static __inject__: {
|
|
3343
|
-
hideForAll: (style: number) =>
|
|
3383
|
+
hideForAll: (style: number) => boolean;
|
|
3344
3384
|
has: (playerId: number, style: number) => boolean;
|
|
3345
|
-
forAll: (string: number[], time: number, style: number) =>
|
|
3385
|
+
forAll: (string: number[], time: number, style: number) => boolean;
|
|
3346
3386
|
forPlayer: (playerId: number, string: number[], time: number, style: number) => boolean;
|
|
3347
3387
|
hideForPlayer: (playerId: number, style: number) => boolean;
|
|
3348
3388
|
};
|
|
@@ -3608,7 +3648,7 @@ declare class Checkpoint {
|
|
|
3608
3648
|
static disable(player: Player): boolean;
|
|
3609
3649
|
static isPlayerIn(player: Player): boolean;
|
|
3610
3650
|
static isActive(player: Player): boolean;
|
|
3611
|
-
static get(player: Player): ICheckPoint & ICommonRetVal
|
|
3651
|
+
static get(player: Player): ICheckPoint & ICommonRetVal<boolean>;
|
|
3612
3652
|
static __inject__: {
|
|
3613
3653
|
disable: (playerId: number) => boolean;
|
|
3614
3654
|
get: (playerId: number) => ICheckPoint & ICommonRetVal;
|
|
@@ -3642,7 +3682,7 @@ declare class RaceCheckpoint {
|
|
|
3642
3682
|
static disable(player: Player): boolean;
|
|
3643
3683
|
static isPlayerIn(player: Player): boolean;
|
|
3644
3684
|
static isActive(player: Player): boolean;
|
|
3645
|
-
static get(player: Player): IRaceCheckPoint & ICommonRetVal
|
|
3685
|
+
static get(player: Player): IRaceCheckPoint & ICommonRetVal<boolean>;
|
|
3646
3686
|
static __inject__: {
|
|
3647
3687
|
disable: (playerId: number) => boolean;
|
|
3648
3688
|
get: (playerId: number) => IRaceCheckPoint & ICommonRetVal;
|
|
@@ -3673,14 +3713,24 @@ declare const RaceCpEvent: Readonly<{
|
|
|
3673
3713
|
|
|
3674
3714
|
declare class Pickup {
|
|
3675
3715
|
private sourceInfo;
|
|
3716
|
+
private _player;
|
|
3676
3717
|
private _id;
|
|
3677
3718
|
get id(): number;
|
|
3678
|
-
constructor(pickupOrId: IPickup | number);
|
|
3719
|
+
constructor(pickupOrId: IPickup | number, player?: Player);
|
|
3679
3720
|
create(): this;
|
|
3680
3721
|
destroy(): void;
|
|
3722
|
+
isGlobal(): boolean;
|
|
3723
|
+
isPlayer(): boolean;
|
|
3724
|
+
getPlayer(): Player | null;
|
|
3725
|
+
getPlayerId(): number;
|
|
3681
3726
|
isValid(): boolean;
|
|
3682
3727
|
isStreamedIn(player: Player): boolean;
|
|
3683
|
-
getPos(): IObjectPos & ICommonRetVal
|
|
3728
|
+
getPos(): (IObjectPos & ICommonRetVal<boolean>) | {
|
|
3729
|
+
x: any;
|
|
3730
|
+
y: any;
|
|
3731
|
+
z: any;
|
|
3732
|
+
ret: boolean;
|
|
3733
|
+
};
|
|
3684
3734
|
getModel(): number;
|
|
3685
3735
|
getType(): number;
|
|
3686
3736
|
getVirtualWorld(): number;
|
|
@@ -3691,9 +3741,11 @@ declare class Pickup {
|
|
|
3691
3741
|
showForPlayer(player: Player): boolean;
|
|
3692
3742
|
hideForPlayer(player: Player): boolean;
|
|
3693
3743
|
isHiddenForPlayer(player: Player): boolean;
|
|
3694
|
-
static
|
|
3695
|
-
static
|
|
3696
|
-
static
|
|
3744
|
+
static isValidPlayer(playerId: number, zoneId: number): boolean;
|
|
3745
|
+
static isValidGlobal(zoneId: number): boolean;
|
|
3746
|
+
static getInstance(pickupId: number, player?: Player): Pickup | undefined;
|
|
3747
|
+
static getInstances(player?: Player): Pickup[];
|
|
3748
|
+
static getPlayersInstances(): [Player, Pickup[]][];
|
|
3697
3749
|
static __inject__: {
|
|
3698
3750
|
create: (model: number, type: number, x: number, y: number, z: number, virtualWorld: number) => number;
|
|
3699
3751
|
addStatic: (model: number, type: number, X: number, Y: number, Z: number, virtualWorld: number) => number;
|
|
@@ -3710,12 +3762,24 @@ declare class Pickup {
|
|
|
3710
3762
|
showForPlayer: (playerId: number, pickupId: number) => boolean;
|
|
3711
3763
|
hideForPlayer: (playerId: number, pickupId: number) => boolean;
|
|
3712
3764
|
isHiddenForPlayer: (playerId: number, pickupId: number) => boolean;
|
|
3713
|
-
|
|
3765
|
+
isValidGlobal: (pickupId: number) => boolean;
|
|
3766
|
+
createPlayer: typeof CreatePlayerPickup;
|
|
3767
|
+
destroyPlayer: typeof DestroyPlayerPickup;
|
|
3768
|
+
isStreamedInPlayer: typeof IsPlayerPickupStreamedIn;
|
|
3769
|
+
getPosPlayer: typeof GetPlayerPickupPos;
|
|
3770
|
+
getModelPlayer: typeof GetPlayerPickupModel;
|
|
3771
|
+
getTypePlayer: typeof GetPlayerPickupType;
|
|
3772
|
+
getVirtualWorldPlayer: typeof GetPlayerPickupVirtualWorld;
|
|
3773
|
+
setPosPlayer: typeof SetPlayerPickupPos;
|
|
3774
|
+
setModelPlayer: typeof SetPlayerPickupModel;
|
|
3775
|
+
setTypePlayer: typeof SetPlayerPickupType;
|
|
3776
|
+
setVirtualWorldPlayer: typeof SetPlayerPickupVirtualWorld;
|
|
3777
|
+
isValidPlayer: typeof IsValidPlayerPickup;
|
|
3714
3778
|
};
|
|
3715
3779
|
}
|
|
3716
3780
|
|
|
3717
3781
|
declare const PickUpEvent: Readonly<{
|
|
3718
|
-
|
|
3782
|
+
onPlayerPickUpGlobal: (cb: (ret: {
|
|
3719
3783
|
player: Player;
|
|
3720
3784
|
pickup: Pickup;
|
|
3721
3785
|
} & {
|
|
@@ -3725,7 +3789,7 @@ declare const PickUpEvent: Readonly<{
|
|
|
3725
3789
|
}> | undefined) => CallbackRet;
|
|
3726
3790
|
defaultValue: boolean | undefined;
|
|
3727
3791
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3728
|
-
|
|
3792
|
+
onStreamInGlobal: (cb: (ret: {
|
|
3729
3793
|
player: Player;
|
|
3730
3794
|
pickup: Pickup;
|
|
3731
3795
|
} & {
|
|
@@ -3735,7 +3799,37 @@ declare const PickUpEvent: Readonly<{
|
|
|
3735
3799
|
}> | undefined) => CallbackRet;
|
|
3736
3800
|
defaultValue: boolean | undefined;
|
|
3737
3801
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3738
|
-
|
|
3802
|
+
onStreamOutGlobal: (cb: (ret: {
|
|
3803
|
+
player: Player;
|
|
3804
|
+
pickup: Pickup;
|
|
3805
|
+
} & {
|
|
3806
|
+
next: (value?: Partial<{
|
|
3807
|
+
player: Player;
|
|
3808
|
+
pickup: Pickup;
|
|
3809
|
+
}> | undefined) => CallbackRet;
|
|
3810
|
+
defaultValue: boolean | undefined;
|
|
3811
|
+
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3812
|
+
onPlayerPickupPlayer: (cb: (ret: {
|
|
3813
|
+
player: Player;
|
|
3814
|
+
pickup: Pickup;
|
|
3815
|
+
} & {
|
|
3816
|
+
next: (value?: Partial<{
|
|
3817
|
+
player: Player;
|
|
3818
|
+
pickup: Pickup;
|
|
3819
|
+
}> | undefined) => CallbackRet;
|
|
3820
|
+
defaultValue: boolean | undefined;
|
|
3821
|
+
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3822
|
+
onStreamInPlayer: (cb: (ret: {
|
|
3823
|
+
player: Player;
|
|
3824
|
+
pickup: Pickup;
|
|
3825
|
+
} & {
|
|
3826
|
+
next: (value?: Partial<{
|
|
3827
|
+
player: Player;
|
|
3828
|
+
pickup: Pickup;
|
|
3829
|
+
}> | undefined) => CallbackRet;
|
|
3830
|
+
defaultValue: boolean | undefined;
|
|
3831
|
+
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3832
|
+
onStreamOutPlayer: (cb: (ret: {
|
|
3739
3833
|
player: Player;
|
|
3740
3834
|
pickup: Pickup;
|
|
3741
3835
|
} & {
|
|
@@ -3767,17 +3861,17 @@ declare class TextLabel {
|
|
|
3767
3861
|
getText(charset?: string): {
|
|
3768
3862
|
text: string;
|
|
3769
3863
|
buf: number[];
|
|
3770
|
-
ret:
|
|
3864
|
+
ret: boolean;
|
|
3771
3865
|
};
|
|
3772
3866
|
getColor(): number;
|
|
3773
|
-
getPos(): IObjectPos & ICommonRetVal
|
|
3867
|
+
getPos(): IObjectPos & ICommonRetVal<boolean>;
|
|
3774
3868
|
setDrawDistance(distance: number): boolean;
|
|
3775
3869
|
getDrawDistance(): number;
|
|
3776
3870
|
getLOS(): boolean;
|
|
3777
3871
|
setLOS(status: boolean): boolean;
|
|
3778
3872
|
getVirtualWorld(): number;
|
|
3779
3873
|
setVirtualWorld(world: number): boolean;
|
|
3780
|
-
getAttachedData(): IAttachedData
|
|
3874
|
+
getAttachedData(): IAttachedData & ICommonRetVal<boolean>;
|
|
3781
3875
|
static isValid(textLabelId: number, playerId?: number): boolean;
|
|
3782
3876
|
static getInstance(textLabelId: number, player?: Player): TextLabel | undefined;
|
|
3783
3877
|
static getInstances(player?: Player): TextLabel[];
|
|
@@ -3788,16 +3882,16 @@ declare class TextLabel {
|
|
|
3788
3882
|
getText: (charset: string, id: number) => {
|
|
3789
3883
|
text: string;
|
|
3790
3884
|
buf: number[];
|
|
3791
|
-
ret:
|
|
3885
|
+
ret: boolean;
|
|
3792
3886
|
};
|
|
3793
3887
|
getPlayerText: (charset: string, playerId: number, id: number) => {
|
|
3794
3888
|
text: string;
|
|
3795
3889
|
buf: number[];
|
|
3796
|
-
ret:
|
|
3890
|
+
ret: boolean;
|
|
3797
3891
|
};
|
|
3798
3892
|
updateText: (charset: string, id: number, color: string | number, text: string) => boolean;
|
|
3799
3893
|
updatePlayerText: (charset: string, playerId: number, id: number, color: string | number, text: string) => boolean;
|
|
3800
|
-
delete: (id: number) =>
|
|
3894
|
+
delete: (id: number) => boolean;
|
|
3801
3895
|
attachToPlayer: (id: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number) => boolean;
|
|
3802
3896
|
attachToVehicle: (id: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number) => boolean;
|
|
3803
3897
|
isStreamedIn: (playerId: number, id: number) => boolean;
|
|
@@ -3809,9 +3903,9 @@ declare class TextLabel {
|
|
|
3809
3903
|
setLOS: (id: number, status: boolean) => boolean;
|
|
3810
3904
|
getVirtualWorld: (id: number) => number;
|
|
3811
3905
|
setVirtualWorld: (id: number, worldId: number) => boolean;
|
|
3812
|
-
getAttachedData: (id: number) => IAttachedData;
|
|
3906
|
+
getAttachedData: (id: number) => IAttachedData & ICommonRetVal;
|
|
3813
3907
|
isValid: (id: number) => boolean;
|
|
3814
|
-
deletePlayer: (playerId: number, id: number) =>
|
|
3908
|
+
deletePlayer: (playerId: number, id: number) => boolean;
|
|
3815
3909
|
getPlayerColor: (playerId: number, id: number) => number;
|
|
3816
3910
|
getPlayerPos: (playerId: number, id: number) => IObjectPos & ICommonRetVal;
|
|
3817
3911
|
setPlayerDrawDistance: (playerId: number, id: number, dist: number) => boolean;
|
|
@@ -3820,7 +3914,7 @@ declare class TextLabel {
|
|
|
3820
3914
|
setPlayerLOS: (playerId: number, id: number, status: boolean) => boolean;
|
|
3821
3915
|
getPlayerVirtualWorld: (playerId: number, id: number) => number;
|
|
3822
3916
|
setPlayerVirtualWorld: (playerId: number, id: number, worldId: number) => boolean;
|
|
3823
|
-
getPlayerAttachedData: (playerId: number, id: number) => IAttachedData;
|
|
3917
|
+
getPlayerAttachedData: (playerId: number, id: number) => IAttachedData & ICommonRetVal;
|
|
3824
3918
|
isValidPlayer: (playerId: number, id: number) => boolean;
|
|
3825
3919
|
};
|
|
3826
3920
|
}
|
|
@@ -4545,10 +4639,10 @@ declare class Player {
|
|
|
4545
4639
|
get locale(): string;
|
|
4546
4640
|
set locale(newLocale: string);
|
|
4547
4641
|
constructor(id: number);
|
|
4548
|
-
sendClientMessage(color: string | number, msg: string):
|
|
4642
|
+
sendClientMessage(color: string | number, msg: string): boolean;
|
|
4549
4643
|
static sendClientMessageToAll(color: string | number, msg: string): void;
|
|
4550
|
-
sendMessageToPlayer(player: Player, message: string):
|
|
4551
|
-
sendMessageToAll(message: string):
|
|
4644
|
+
sendMessageToPlayer(player: Player, message: string): boolean;
|
|
4645
|
+
sendMessageToAll(message: string): boolean;
|
|
4552
4646
|
isNpc(): boolean;
|
|
4553
4647
|
getFps(): number;
|
|
4554
4648
|
getDrunkLevel(): number;
|
|
@@ -4574,7 +4668,7 @@ declare class Player {
|
|
|
4574
4668
|
setHealth(health: number): boolean;
|
|
4575
4669
|
getHealth(): {
|
|
4576
4670
|
health: number;
|
|
4577
|
-
ret:
|
|
4671
|
+
ret: boolean;
|
|
4578
4672
|
};
|
|
4579
4673
|
toggleClock(toggle: boolean): boolean;
|
|
4580
4674
|
toggleControllable(toggle: boolean): boolean;
|
|
@@ -4584,11 +4678,11 @@ declare class Player {
|
|
|
4584
4678
|
forceClassSelection(): boolean;
|
|
4585
4679
|
kick(): boolean;
|
|
4586
4680
|
ban(): boolean;
|
|
4587
|
-
banEx(reason: string, charset: string):
|
|
4681
|
+
banEx(reason: string, charset: string): boolean;
|
|
4588
4682
|
isAdmin(): boolean;
|
|
4589
4683
|
isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
|
|
4590
4684
|
isStreamedIn(forPlayer: Player): boolean;
|
|
4591
|
-
setSkin(skinId: number
|
|
4685
|
+
setSkin(skinId: number): boolean;
|
|
4592
4686
|
getSkin(): number;
|
|
4593
4687
|
isInAnyVehicle(): boolean;
|
|
4594
4688
|
getSpecialAction(): SpecialActionsEnum;
|
|
@@ -4601,7 +4695,7 @@ declare class Player {
|
|
|
4601
4695
|
x: number;
|
|
4602
4696
|
y: number;
|
|
4603
4697
|
z: number;
|
|
4604
|
-
ret:
|
|
4698
|
+
ret: boolean;
|
|
4605
4699
|
};
|
|
4606
4700
|
isSpectating(): boolean;
|
|
4607
4701
|
isWasted(): boolean;
|
|
@@ -4618,7 +4712,7 @@ declare class Player {
|
|
|
4618
4712
|
setFacingAngle(ang: number): boolean;
|
|
4619
4713
|
getFacingAngle(): {
|
|
4620
4714
|
angle: number;
|
|
4621
|
-
ret:
|
|
4715
|
+
ret: boolean;
|
|
4622
4716
|
};
|
|
4623
4717
|
setWeather(weather: number): boolean;
|
|
4624
4718
|
getWeather(): number;
|
|
@@ -4626,7 +4720,7 @@ declare class Player {
|
|
|
4626
4720
|
getTime(): {
|
|
4627
4721
|
hour: number;
|
|
4628
4722
|
minute: number;
|
|
4629
|
-
ret:
|
|
4723
|
+
ret: boolean;
|
|
4630
4724
|
};
|
|
4631
4725
|
removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
|
|
4632
4726
|
setTeam(team: number): void;
|
|
@@ -4642,14 +4736,14 @@ declare class Player {
|
|
|
4642
4736
|
x: number;
|
|
4643
4737
|
y: number;
|
|
4644
4738
|
z: number;
|
|
4645
|
-
ret:
|
|
4739
|
+
ret: boolean;
|
|
4646
4740
|
};
|
|
4647
4741
|
getSpeed(magic?: number): number;
|
|
4648
4742
|
getKeys(): {
|
|
4649
4743
|
keys: KeysEnum;
|
|
4650
4744
|
upDown: KeysEnum;
|
|
4651
4745
|
leftRight: KeysEnum;
|
|
4652
|
-
ret:
|
|
4746
|
+
ret: boolean;
|
|
4653
4747
|
};
|
|
4654
4748
|
getIp(): {
|
|
4655
4749
|
ip: string;
|
|
@@ -4660,7 +4754,7 @@ declare class Player {
|
|
|
4660
4754
|
setArmour(armour: number): boolean;
|
|
4661
4755
|
getArmour(): {
|
|
4662
4756
|
armour: number;
|
|
4663
|
-
ret:
|
|
4757
|
+
ret: boolean;
|
|
4664
4758
|
};
|
|
4665
4759
|
setCameraBehind(): boolean;
|
|
4666
4760
|
setCameraPos(x: number, y: number, z: number): boolean;
|
|
@@ -4670,14 +4764,14 @@ declare class Player {
|
|
|
4670
4764
|
x: number;
|
|
4671
4765
|
y: number;
|
|
4672
4766
|
z: number;
|
|
4673
|
-
ret:
|
|
4767
|
+
ret: boolean;
|
|
4674
4768
|
};
|
|
4675
4769
|
getCameraMode(): CameraModesEnum;
|
|
4676
4770
|
getCameraPos(): {
|
|
4677
4771
|
x: number;
|
|
4678
4772
|
y: number;
|
|
4679
4773
|
z: number;
|
|
4680
|
-
ret:
|
|
4774
|
+
ret: boolean;
|
|
4681
4775
|
};
|
|
4682
4776
|
getCameraTargetPlayer(): Player | undefined;
|
|
4683
4777
|
getCameraTargetVehicle(): Vehicle | undefined;
|
|
@@ -4705,6 +4799,7 @@ declare class Player {
|
|
|
4705
4799
|
getAnimationName(): {
|
|
4706
4800
|
animLib: string;
|
|
4707
4801
|
animName: string;
|
|
4802
|
+
ret: boolean;
|
|
4708
4803
|
};
|
|
4709
4804
|
setShopName(shopName: string): boolean;
|
|
4710
4805
|
setPosFindZ(x: number, y: number, z: number): boolean;
|
|
@@ -4721,13 +4816,13 @@ declare class Player {
|
|
|
4721
4816
|
fHitPosX: number;
|
|
4722
4817
|
fHitPosY: number;
|
|
4723
4818
|
fHitPosZ: number;
|
|
4724
|
-
ret:
|
|
4819
|
+
ret: boolean;
|
|
4725
4820
|
};
|
|
4726
4821
|
getWeapon(): WeaponEnum | -1;
|
|
4727
4822
|
getWeaponData(slot: number): {
|
|
4728
4823
|
weapons: number;
|
|
4729
4824
|
ammo: number;
|
|
4730
|
-
ret:
|
|
4825
|
+
ret: boolean;
|
|
4731
4826
|
};
|
|
4732
4827
|
getWeaponState(): WeaponStatesEnum;
|
|
4733
4828
|
giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
|
|
@@ -4735,7 +4830,7 @@ declare class Player {
|
|
|
4735
4830
|
getAmmo(): number;
|
|
4736
4831
|
setArmedWeapon(weaponId: number): boolean;
|
|
4737
4832
|
clearDeathMessage(): void;
|
|
4738
|
-
sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum):
|
|
4833
|
+
sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
|
|
4739
4834
|
sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
|
|
4740
4835
|
setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1Ammo: number, weapon2: WeaponEnum, weapon2Ammo: number, weapon3: WeaponEnum, weapon3Ammo: number): boolean;
|
|
4741
4836
|
redirectDownload(url: string): boolean;
|
|
@@ -4755,21 +4850,21 @@ declare class Player {
|
|
|
4755
4850
|
getLastSyncedVehicleID(): number;
|
|
4756
4851
|
toggleWidescreen(set: boolean): boolean;
|
|
4757
4852
|
isWidescreenToggled(): boolean;
|
|
4758
|
-
getSpawnInfo(): IPlayerClass & ICommonRetVal
|
|
4853
|
+
getSpawnInfo(): IPlayerClass & ICommonRetVal<boolean>;
|
|
4759
4854
|
getSkillLevel(skill: WeaponSkillsEnum): number;
|
|
4760
4855
|
isCheckpointActive(): boolean;
|
|
4761
|
-
getCheckpoint(): ICheckPoint & ICommonRetVal
|
|
4856
|
+
getCheckpoint(): ICheckPoint & ICommonRetVal<boolean>;
|
|
4762
4857
|
isRaceCheckpointActive(): boolean;
|
|
4763
|
-
getRaceCheckpoint(): IRaceCheckPoint & ICommonRetVal
|
|
4764
|
-
getWorldBounds(): IBounds & ICommonRetVal
|
|
4858
|
+
getRaceCheckpoint(): IRaceCheckPoint & ICommonRetVal<boolean>;
|
|
4859
|
+
getWorldBounds(): IBounds & ICommonRetVal<boolean>;
|
|
4765
4860
|
isInModShop(): boolean;
|
|
4766
|
-
getSirenState():
|
|
4767
|
-
getLandingGearState():
|
|
4861
|
+
getSirenState(): boolean;
|
|
4862
|
+
getLandingGearState(): LandingGearStateEnum;
|
|
4768
4863
|
getHydraReactorAngle(): number;
|
|
4769
4864
|
getTrainSpeed(): number;
|
|
4770
4865
|
getZAim(): number;
|
|
4771
|
-
getSurfingOffsets(): IOffsets & ICommonRetVal
|
|
4772
|
-
getRotationQuat(): IQuat & ICommonRetVal
|
|
4866
|
+
getSurfingOffsets(): IOffsets & ICommonRetVal<boolean>;
|
|
4867
|
+
getRotationQuat(): IQuat & ICommonRetVal<boolean>;
|
|
4773
4868
|
getDialogID(): number;
|
|
4774
4869
|
getSpectateID(): number;
|
|
4775
4870
|
getSpectateType(): SpectateModesEnum;
|
|
@@ -4783,7 +4878,7 @@ declare class Player {
|
|
|
4783
4878
|
toggleGhostMode(toggle: boolean): boolean;
|
|
4784
4879
|
getGhostMode(): boolean;
|
|
4785
4880
|
getBuildingsRemoved(): number;
|
|
4786
|
-
getAttachedObject(index: number): IAttachedObject & ICommonRetVal
|
|
4881
|
+
getAttachedObject(index: number): IAttachedObject & ICommonRetVal<boolean>;
|
|
4787
4882
|
removeWeapon(weaponId: number): boolean;
|
|
4788
4883
|
isUsingOfficialClient(): boolean;
|
|
4789
4884
|
allowWeapons(allow: boolean): boolean;
|
|
@@ -4798,14 +4893,15 @@ declare class Player {
|
|
|
4798
4893
|
isPC(): boolean;
|
|
4799
4894
|
isUsingOmp(): boolean;
|
|
4800
4895
|
simulateCommand(cmdText: string | number[]): number;
|
|
4896
|
+
hasClockEnabled(): boolean;
|
|
4801
4897
|
static getInstance(id: number): Player | undefined;
|
|
4802
4898
|
static getInstances(): Player[];
|
|
4803
4899
|
static __inject__: {
|
|
4804
|
-
sendClientMessage: (player: Player, color: string | number, msg: string) =>
|
|
4805
|
-
sendClientMessageToAll: (players: Array<Player>, color: string | number, msg: string) =>
|
|
4806
|
-
sendMessageToPlayer: (player: Player, senderId: number, message: string) =>
|
|
4807
|
-
sendMessageToAll: (players: Array<Player>, senderId: number, message: string) =>
|
|
4808
|
-
banEx: (playerId: number, reason: string, charset: string) =>
|
|
4900
|
+
sendClientMessage: (player: Player, color: string | number, msg: string) => boolean;
|
|
4901
|
+
sendClientMessageToAll: (players: Array<Player>, color: string | number, msg: string) => boolean;
|
|
4902
|
+
sendMessageToPlayer: (player: Player, senderId: number, message: string) => boolean;
|
|
4903
|
+
sendMessageToAll: (players: Array<Player>, senderId: number, message: string) => boolean;
|
|
4904
|
+
banEx: (playerId: number, reason: string, charset: string) => boolean;
|
|
4809
4905
|
getName: (player: Player) => {
|
|
4810
4906
|
name: string;
|
|
4811
4907
|
ret: number;
|
|
@@ -4826,7 +4922,7 @@ declare class Player {
|
|
|
4826
4922
|
getColor: (playerId: number) => number;
|
|
4827
4923
|
setMapIcon: (playerId: number, iconId: number, x: number, y: number, z: number, markerType: number, color: string | number, style: number) => boolean;
|
|
4828
4924
|
removeMapIcon: (playerId: number, iconId: number) => boolean;
|
|
4829
|
-
setMarker: (playerId: number, showPlayerId: number, color: string | number) =>
|
|
4925
|
+
setMarker: (playerId: number, showPlayerId: number, color: string | number) => boolean;
|
|
4830
4926
|
getMarker: typeof GetPlayerMarkerForPlayer;
|
|
4831
4927
|
resetMoney: (playerId: number) => boolean;
|
|
4832
4928
|
getMoney: (playerId: number) => number;
|
|
@@ -4836,7 +4932,7 @@ declare class Player {
|
|
|
4836
4932
|
setHealth: (playerId: number, health: number) => boolean;
|
|
4837
4933
|
getHealth: (playerId: number) => {
|
|
4838
4934
|
health: number;
|
|
4839
|
-
ret:
|
|
4935
|
+
ret: boolean;
|
|
4840
4936
|
};
|
|
4841
4937
|
toggleClock: (playerId: number, toggle: boolean) => boolean;
|
|
4842
4938
|
toggleControllable: (playerId: number, toggle: boolean) => boolean;
|
|
@@ -4862,7 +4958,7 @@ declare class Player {
|
|
|
4862
4958
|
x: number;
|
|
4863
4959
|
y: number;
|
|
4864
4960
|
z: number;
|
|
4865
|
-
ret:
|
|
4961
|
+
ret: boolean;
|
|
4866
4962
|
};
|
|
4867
4963
|
getState: (playerId: number) => PlayerStateEnum;
|
|
4868
4964
|
getVersion: (playerId: number) => {
|
|
@@ -4877,7 +4973,7 @@ declare class Player {
|
|
|
4877
4973
|
setFacingAngle: (playerId: number, ang: number) => boolean;
|
|
4878
4974
|
getFacingAngle: (playerId: number) => {
|
|
4879
4975
|
angle: number;
|
|
4880
|
-
ret:
|
|
4976
|
+
ret: boolean;
|
|
4881
4977
|
};
|
|
4882
4978
|
setWeather: (playerId: number, weather: number) => boolean;
|
|
4883
4979
|
getWeather: (playerId: number) => number;
|
|
@@ -4885,10 +4981,10 @@ declare class Player {
|
|
|
4885
4981
|
getTime: (playerId: number) => {
|
|
4886
4982
|
hour: number;
|
|
4887
4983
|
minute: number;
|
|
4888
|
-
ret:
|
|
4984
|
+
ret: boolean;
|
|
4889
4985
|
};
|
|
4890
4986
|
removeBuilding: (playerId: number, modelId: number, fX: number, fY: number, fZ: number, fRadius: number) => boolean;
|
|
4891
|
-
setTeam: (playerId: number, teamId: number) =>
|
|
4987
|
+
setTeam: (playerId: number, teamId: number) => boolean;
|
|
4892
4988
|
getTeam: (playerId: number) => number;
|
|
4893
4989
|
setSkillLevel: (playerId: number, skill: WeaponSkillsEnum, level: number) => boolean;
|
|
4894
4990
|
setVelocity: (playerId: number, x: number, y: number, z: number) => boolean;
|
|
@@ -4896,13 +4992,13 @@ declare class Player {
|
|
|
4896
4992
|
x: number;
|
|
4897
4993
|
y: number;
|
|
4898
4994
|
z: number;
|
|
4899
|
-
ret:
|
|
4995
|
+
ret: boolean;
|
|
4900
4996
|
};
|
|
4901
4997
|
getKeys: (playerId: number) => {
|
|
4902
4998
|
keys: KeysEnum;
|
|
4903
4999
|
upDown: KeysEnum;
|
|
4904
5000
|
leftRight: KeysEnum;
|
|
4905
|
-
ret:
|
|
5001
|
+
ret: boolean;
|
|
4906
5002
|
};
|
|
4907
5003
|
getIp: (playerId: number) => {
|
|
4908
5004
|
ip: string;
|
|
@@ -4913,7 +5009,7 @@ declare class Player {
|
|
|
4913
5009
|
setArmour: (playerId: number, armour: number) => boolean;
|
|
4914
5010
|
getArmour: (playerId: number) => {
|
|
4915
5011
|
armour: number;
|
|
4916
|
-
ret:
|
|
5012
|
+
ret: boolean;
|
|
4917
5013
|
};
|
|
4918
5014
|
setCameraBehind: (playerId: number) => boolean;
|
|
4919
5015
|
setCameraPos: (playerId: number, x: number, y: number, z: number) => boolean;
|
|
@@ -4923,14 +5019,14 @@ declare class Player {
|
|
|
4923
5019
|
x: number;
|
|
4924
5020
|
y: number;
|
|
4925
5021
|
z: number;
|
|
4926
|
-
ret:
|
|
5022
|
+
ret: boolean;
|
|
4927
5023
|
};
|
|
4928
5024
|
getCameraMode: (playerId: number) => CameraModesEnum;
|
|
4929
5025
|
getCameraPos: (playerId: number) => {
|
|
4930
5026
|
x: number;
|
|
4931
5027
|
y: number;
|
|
4932
5028
|
z: number;
|
|
4933
|
-
ret:
|
|
5029
|
+
ret: boolean;
|
|
4934
5030
|
};
|
|
4935
5031
|
getCameraTargetPlayer: (playerId: number) => number;
|
|
4936
5032
|
getCameraTargetVehicle: (playerId: number) => number;
|
|
@@ -4968,26 +5064,26 @@ declare class Player {
|
|
|
4968
5064
|
fHitPosX: number;
|
|
4969
5065
|
fHitPosY: number;
|
|
4970
5066
|
fHitPosZ: number;
|
|
4971
|
-
ret:
|
|
5067
|
+
ret: boolean;
|
|
4972
5068
|
};
|
|
4973
5069
|
getWeapon: (playerId: number) => number;
|
|
4974
5070
|
getWeaponData: (playerId: number, slot: number) => {
|
|
4975
5071
|
weapons: number;
|
|
4976
5072
|
ammo: number;
|
|
4977
|
-
ret:
|
|
5073
|
+
ret: boolean;
|
|
4978
5074
|
};
|
|
4979
5075
|
getWeaponState: (playerId: number) => WeaponStatesEnum;
|
|
4980
5076
|
giveWeapon: (playerId: number, weaponId: number, ammo: number) => boolean;
|
|
4981
5077
|
setAmmo: (playerId: number, weaponId: number, ammo: number) => boolean;
|
|
4982
5078
|
getAmmo: (playerId: number) => number;
|
|
4983
5079
|
setArmedWeapon: (playerId: number, weaponId: number) => boolean;
|
|
4984
|
-
sendDeathMessage: (killer: number, killee: number, weapon: WeaponEnum | DamageDeathReasonEnum) =>
|
|
5080
|
+
sendDeathMessage: (killer: number, killee: number, weapon: WeaponEnum | DamageDeathReasonEnum) => boolean;
|
|
4985
5081
|
sendDeathMessageToPlayer: (playerId: number, killer: number, killee: number, weapon: WeaponEnum | DamageDeathReasonEnum) => boolean;
|
|
4986
5082
|
setSpawnInfo: (playerId: number, team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1Ammo: number, weapon2: WeaponEnum, weapon2Ammo: number, weapon3: WeaponEnum, weapon3Ammo: number) => boolean;
|
|
4987
5083
|
redirectDownload: (playerId: number, url: string) => boolean;
|
|
4988
|
-
sendClientCheck: (playerId: number, type: number, memAddr: number, memOffset: number, byteCount: number) =>
|
|
4989
|
-
selectTextDraw: (playerId: number, hoverColor: string | number) =>
|
|
4990
|
-
cancelSelectTextDraw: (playerId: number) =>
|
|
5084
|
+
sendClientCheck: (playerId: number, type: number, memAddr: number, memOffset: number, byteCount: number) => boolean;
|
|
5085
|
+
selectTextDraw: (playerId: number, hoverColor: string | number) => boolean;
|
|
5086
|
+
cancelSelectTextDraw: (playerId: number) => boolean;
|
|
4991
5087
|
beginObjectSelecting: (playerId: number) => boolean;
|
|
4992
5088
|
endObjectEditing: (playerId: number) => boolean;
|
|
4993
5089
|
getSurfingObjectID: (playerId: number) => number;
|
|
@@ -5006,8 +5102,8 @@ declare class Player {
|
|
|
5006
5102
|
getRaceCheckpoint: (playerId: number) => IRaceCheckPoint & ICommonRetVal;
|
|
5007
5103
|
getWorldBounds: (playerId: number) => IBounds & ICommonRetVal;
|
|
5008
5104
|
isInModShop: (playerId: number) => boolean;
|
|
5009
|
-
getSirenState: (playerId: number) =>
|
|
5010
|
-
getLandingGearState: (playerId: number) =>
|
|
5105
|
+
getSirenState: (playerId: number) => boolean;
|
|
5106
|
+
getLandingGearState: (playerId: number) => LandingGearStateEnum;
|
|
5011
5107
|
getHydraReactorAngle: (playerId: number) => number;
|
|
5012
5108
|
getTrainSpeed: (playerId: number) => number;
|
|
5013
5109
|
getZAim: (playerId: number) => number;
|
|
@@ -5038,6 +5134,7 @@ declare class Player {
|
|
|
5038
5134
|
isCuffed: (playerId: number) => boolean;
|
|
5039
5135
|
isInDriveByMode: (playerId: number) => boolean;
|
|
5040
5136
|
isUsingOmp: (playerId: number) => boolean;
|
|
5137
|
+
hasClockEnabled: (playerId: number) => boolean;
|
|
5041
5138
|
};
|
|
5042
5139
|
}
|
|
5043
5140
|
|
|
@@ -5218,8 +5315,8 @@ interface IFilterScript {
|
|
|
5218
5315
|
unload: () => any;
|
|
5219
5316
|
[propName: string | number | symbol]: any;
|
|
5220
5317
|
}
|
|
5221
|
-
interface ICommonRetVal {
|
|
5222
|
-
ret:
|
|
5318
|
+
interface ICommonRetVal<T = boolean> {
|
|
5319
|
+
ret: T;
|
|
5223
5320
|
}
|
|
5224
5321
|
interface IObjectMp {
|
|
5225
5322
|
modelId: number;
|
|
@@ -5241,6 +5338,7 @@ interface IActor {
|
|
|
5241
5338
|
rotation: number;
|
|
5242
5339
|
}
|
|
5243
5340
|
interface IPickup {
|
|
5341
|
+
player?: Player;
|
|
5244
5342
|
model: number;
|
|
5245
5343
|
type: number;
|
|
5246
5344
|
x: number;
|
|
@@ -5310,5 +5408,5 @@ declare class I18n {
|
|
|
5310
5408
|
static convertSpecialChar(input: string): string;
|
|
5311
5409
|
}
|
|
5312
5410
|
|
|
5313
|
-
export { Actor, ActorEvent, ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, CheckPointEvent, Checkpoint, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, E_STREAMER, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStyles, MapIconStylesEnum, MarkerModesEnum, MaterialTextAlign, MaterialTextSizes, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, NpcNode, NpcPath, NpcRecord, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, ObjectMp, ObjectMpEvent, PickUpEvent, Pickup, Player, PlayerEvent, PlayerStateEnum, RaceCheckpoint, RaceCpEvent, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, StreamerAreaTypes, StreamerDistances, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, TextLabel, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
|
|
5411
|
+
export { Actor, ActorEvent, ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, CheckPointEvent, Checkpoint, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, E_STREAMER, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LandingGearStateEnum, LimitsEnum, MapIconStyles, MapIconStylesEnum, MarkerModesEnum, MaterialTextAlign, MaterialTextSizes, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, NpcNode, NpcPath, NpcRecord, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, ObjectMp, ObjectMpEvent, PickUpEvent, Pickup, Player, PlayerEvent, PlayerStateEnum, RaceCheckpoint, RaceCpEvent, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, StreamerAreaTypes, StreamerDistances, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, TextLabel, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
|
|
5314
5412
|
export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActor, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IInnerPlayerProps, IMaterial, IMaterialText, IMenu, IObjectMp, IObjectPos, IObjectRotPos, IOffsets, IPickup, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, ITextLabel, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, StreamerArrayData, StreamerItemTypeTuple, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };
|