@infernus/core 0.13.1 → 0.13.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +86 -81
- package/dist/bundle.js +3 -3
- package/dist/bundle.mjs +3 -3
- package/package.json +1 -1
package/dist/bundle.d.ts
CHANGED
|
@@ -1091,6 +1091,80 @@ declare class Vehicle {
|
|
|
1091
1091
|
};
|
|
1092
1092
|
}
|
|
1093
1093
|
|
|
1094
|
+
declare class Actor {
|
|
1095
|
+
private _id;
|
|
1096
|
+
readonly sourceInfo: IActor | null;
|
|
1097
|
+
get id(): number;
|
|
1098
|
+
constructor(actorOrId: IActor | number);
|
|
1099
|
+
create(): this;
|
|
1100
|
+
destroy(): this;
|
|
1101
|
+
isStreamIn(forPlayer: Player): boolean;
|
|
1102
|
+
setVirtualWorld(vWorld: number): boolean;
|
|
1103
|
+
getVirtualWorld(): number;
|
|
1104
|
+
applyAnimation(animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): boolean;
|
|
1105
|
+
clearAnimations(): boolean;
|
|
1106
|
+
setPos(x: number, y: number, z: number): boolean;
|
|
1107
|
+
getPos(): {
|
|
1108
|
+
x: number;
|
|
1109
|
+
y: number;
|
|
1110
|
+
z: number;
|
|
1111
|
+
ret: boolean;
|
|
1112
|
+
};
|
|
1113
|
+
setFacingAngle(ang: number): boolean;
|
|
1114
|
+
getFacingAngle(): {
|
|
1115
|
+
angle: number;
|
|
1116
|
+
ret: boolean;
|
|
1117
|
+
};
|
|
1118
|
+
setHealth(health: number): boolean;
|
|
1119
|
+
getHealth(): {
|
|
1120
|
+
health: number;
|
|
1121
|
+
ret: boolean;
|
|
1122
|
+
};
|
|
1123
|
+
setInvulnerable(invulnerable: boolean): boolean;
|
|
1124
|
+
isInvulnerable(): boolean;
|
|
1125
|
+
isValid(): boolean;
|
|
1126
|
+
setSkin(skin: number): boolean;
|
|
1127
|
+
getSkin(): number;
|
|
1128
|
+
getAnimation(): IActorAnimation & ICommonRetVal;
|
|
1129
|
+
getSpawnInfo(): IActorSpawn & ICommonRetVal;
|
|
1130
|
+
static isValid(id: number): boolean;
|
|
1131
|
+
static getInstance(id: number): Actor | undefined;
|
|
1132
|
+
static getInstances(): Actor[];
|
|
1133
|
+
static __inject__: {
|
|
1134
|
+
create: (skin: number, x: number, y: number, z: number, rotation: number) => number;
|
|
1135
|
+
destroy: (actorId: number) => boolean;
|
|
1136
|
+
applyAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
|
|
1137
|
+
clearAnimations: (actorId: number) => boolean;
|
|
1138
|
+
getAnimation: (actorId: number) => IActorAnimation & ICommonRetVal;
|
|
1139
|
+
getFacingAngle: (actorId: number) => {
|
|
1140
|
+
angle: number;
|
|
1141
|
+
ret: boolean;
|
|
1142
|
+
};
|
|
1143
|
+
getHealth: (actorId: number) => {
|
|
1144
|
+
health: number;
|
|
1145
|
+
ret: boolean;
|
|
1146
|
+
};
|
|
1147
|
+
getPos: (actorId: number) => {
|
|
1148
|
+
x: number;
|
|
1149
|
+
y: number;
|
|
1150
|
+
z: number;
|
|
1151
|
+
ret: boolean;
|
|
1152
|
+
};
|
|
1153
|
+
getSkin: (actorId: number) => number;
|
|
1154
|
+
getSpawnInfo: (actorId: number) => IActorSpawn & ICommonRetVal;
|
|
1155
|
+
getVirtualWorld: (actorId: number) => number;
|
|
1156
|
+
isInvulnerable: (actorId: number) => boolean;
|
|
1157
|
+
isStreamedIn: (actorId: number, forPlayerId: number) => boolean;
|
|
1158
|
+
isValid: (actorId: number) => boolean;
|
|
1159
|
+
setFacingAngle: (actorId: number, ang: number) => boolean;
|
|
1160
|
+
setHealth: (actorId: number, health: number) => boolean;
|
|
1161
|
+
setInvulnerable: (actorId: number, invulnerable: boolean) => boolean;
|
|
1162
|
+
setPos: (actorId: number, x: number, y: number, z: number) => boolean;
|
|
1163
|
+
setSkin: (actorId: number, model: number) => boolean;
|
|
1164
|
+
setVirtualWorld: (actorId: number, vWorld: number) => boolean;
|
|
1165
|
+
};
|
|
1166
|
+
}
|
|
1167
|
+
|
|
1094
1168
|
interface CmdBusCallback {
|
|
1095
1169
|
player: Player;
|
|
1096
1170
|
mainCommand: string;
|
|
@@ -2190,13 +2264,12 @@ declare class ObjectMp {
|
|
|
2190
2264
|
attachToObject(attachTo: ObjectMp, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): boolean;
|
|
2191
2265
|
attachToPlayer(player: Player, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): boolean;
|
|
2192
2266
|
attachToVehicle(vehicle: Vehicle, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): boolean;
|
|
2193
|
-
edit(player
|
|
2267
|
+
edit(player?: Player): boolean;
|
|
2194
2268
|
isMaterialUsed(materialIndex: number): boolean;
|
|
2195
2269
|
getMaterial(materialIndex: number): IMaterial & ICommonRetVal;
|
|
2196
2270
|
setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): boolean;
|
|
2197
2271
|
getMaterialText(materialIndex: number): IMaterialText & ICommonRetVal;
|
|
2198
2272
|
setMaterialText(charset: string | undefined, text: string, materialIndex: number, materialSize?: number, fontFace?: string, fontSize?: number, bold?: boolean, fontColor?: string | number, backColor?: string | number, textAlignment?: number): boolean;
|
|
2199
|
-
static getPlayerCameraTarget(player: Player, isGlobal?: boolean): ObjectMp | undefined;
|
|
2200
2273
|
setNoCameraCollision(): boolean;
|
|
2201
2274
|
isNoCameraCol(): boolean;
|
|
2202
2275
|
hasCameraCollision(): boolean;
|
|
@@ -2238,8 +2311,6 @@ declare class ObjectMp {
|
|
|
2238
2311
|
getTargetPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
|
|
2239
2312
|
isValid: (objectId: number) => boolean;
|
|
2240
2313
|
isValidPlayer: (playerId: number, objectId: number) => boolean;
|
|
2241
|
-
getCameraTarget: (playerId: number) => number;
|
|
2242
|
-
getCameraTargetPlayer: (playerId: number) => number;
|
|
2243
2314
|
getModel: (objectId: number) => number;
|
|
2244
2315
|
getModelPlayer: (playerId: number, objectId: number) => number;
|
|
2245
2316
|
getPos: (objectId: number) => {
|
|
@@ -3186,6 +3257,10 @@ declare class GameMode {
|
|
|
3186
3257
|
static getWeather: () => number;
|
|
3187
3258
|
static getServerRuleFlag: (rule: string) => number;
|
|
3188
3259
|
static setServerRuleFlags: (rule: string, flags: number) => boolean;
|
|
3260
|
+
static getAnimationName: (index: number) => {
|
|
3261
|
+
animLib: string;
|
|
3262
|
+
animName: string;
|
|
3263
|
+
};
|
|
3189
3264
|
}
|
|
3190
3265
|
|
|
3191
3266
|
declare class NetStats {
|
|
@@ -3475,80 +3550,6 @@ declare const ObjectMpEvent: Readonly<{
|
|
|
3475
3550
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3476
3551
|
}>;
|
|
3477
3552
|
|
|
3478
|
-
declare class Actor {
|
|
3479
|
-
private _id;
|
|
3480
|
-
readonly sourceInfo: IActor | null;
|
|
3481
|
-
get id(): number;
|
|
3482
|
-
constructor(actorOrId: IActor | number);
|
|
3483
|
-
create(): this;
|
|
3484
|
-
destroy(): this;
|
|
3485
|
-
isStreamIn(forPlayer: Player): boolean;
|
|
3486
|
-
setVirtualWorld(vWorld: number): boolean;
|
|
3487
|
-
getVirtualWorld(): number;
|
|
3488
|
-
applyAnimation(animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): boolean;
|
|
3489
|
-
clearAnimations(): boolean;
|
|
3490
|
-
setPos(x: number, y: number, z: number): boolean;
|
|
3491
|
-
getPos(): {
|
|
3492
|
-
x: number;
|
|
3493
|
-
y: number;
|
|
3494
|
-
z: number;
|
|
3495
|
-
ret: boolean;
|
|
3496
|
-
};
|
|
3497
|
-
setFacingAngle(ang: number): boolean;
|
|
3498
|
-
getFacingAngle(): {
|
|
3499
|
-
angle: number;
|
|
3500
|
-
ret: boolean;
|
|
3501
|
-
};
|
|
3502
|
-
setHealth(health: number): boolean;
|
|
3503
|
-
getHealth(): {
|
|
3504
|
-
health: number;
|
|
3505
|
-
ret: boolean;
|
|
3506
|
-
};
|
|
3507
|
-
setInvulnerable(invulnerable: boolean): boolean;
|
|
3508
|
-
isInvulnerable(): boolean;
|
|
3509
|
-
isValid(): boolean;
|
|
3510
|
-
setSkin(skin: number): boolean;
|
|
3511
|
-
getSkin(): number;
|
|
3512
|
-
getAnimation(): IActorAnimation & ICommonRetVal;
|
|
3513
|
-
getSpawnInfo(): IActorSpawn & ICommonRetVal;
|
|
3514
|
-
static isValid(id: number): boolean;
|
|
3515
|
-
static getInstance(id: number): Actor | undefined;
|
|
3516
|
-
static getInstances(): Actor[];
|
|
3517
|
-
static __inject__: {
|
|
3518
|
-
create: (skin: number, x: number, y: number, z: number, rotation: number) => number;
|
|
3519
|
-
destroy: (actorId: number) => boolean;
|
|
3520
|
-
applyAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
|
|
3521
|
-
clearAnimations: (actorId: number) => boolean;
|
|
3522
|
-
getAnimation: (actorId: number) => IActorAnimation & ICommonRetVal;
|
|
3523
|
-
getFacingAngle: (actorId: number) => {
|
|
3524
|
-
angle: number;
|
|
3525
|
-
ret: boolean;
|
|
3526
|
-
};
|
|
3527
|
-
getHealth: (actorId: number) => {
|
|
3528
|
-
health: number;
|
|
3529
|
-
ret: boolean;
|
|
3530
|
-
};
|
|
3531
|
-
getPos: (actorId: number) => {
|
|
3532
|
-
x: number;
|
|
3533
|
-
y: number;
|
|
3534
|
-
z: number;
|
|
3535
|
-
ret: boolean;
|
|
3536
|
-
};
|
|
3537
|
-
getSkin: (actorId: number) => number;
|
|
3538
|
-
getSpawnInfo: (actorId: number) => IActorSpawn & ICommonRetVal;
|
|
3539
|
-
getVirtualWorld: (actorId: number) => number;
|
|
3540
|
-
isInvulnerable: (actorId: number) => boolean;
|
|
3541
|
-
isStreamedIn: (actorId: number, forPlayerId: number) => boolean;
|
|
3542
|
-
isValid: (actorId: number) => boolean;
|
|
3543
|
-
setFacingAngle: (actorId: number, ang: number) => boolean;
|
|
3544
|
-
setHealth: (actorId: number, health: number) => boolean;
|
|
3545
|
-
setInvulnerable: (actorId: number, invulnerable: boolean) => boolean;
|
|
3546
|
-
setPos: (actorId: number, x: number, y: number, z: number) => boolean;
|
|
3547
|
-
setSkin: (actorId: number, model: number) => boolean;
|
|
3548
|
-
setVirtualWorld: (actorId: number, vWorld: number) => boolean;
|
|
3549
|
-
};
|
|
3550
|
-
}
|
|
3551
|
-
|
|
3552
3553
|
declare const ActorEvent: Readonly<{
|
|
3553
3554
|
onPlayerGiveDamage: (cb: (ret: {
|
|
3554
3555
|
player: Player;
|
|
@@ -4666,6 +4667,9 @@ declare class Player {
|
|
|
4666
4667
|
};
|
|
4667
4668
|
getCameraTargetPlayer(): Player | undefined;
|
|
4668
4669
|
getCameraTargetVehicle(): Vehicle | undefined;
|
|
4670
|
+
getCameraTargetActor(): Actor | undefined;
|
|
4671
|
+
getCameraTargetObject(): ObjectMp | undefined;
|
|
4672
|
+
getCameraTargetPlayerObject(): ObjectMp | undefined;
|
|
4669
4673
|
getCameraZoom(): number;
|
|
4670
4674
|
playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
|
|
4671
4675
|
stopAudioStream(): boolean;
|
|
@@ -4684,8 +4688,7 @@ declare class Player {
|
|
|
4684
4688
|
applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
|
|
4685
4689
|
clearAnimations(forceSync?: boolean): boolean;
|
|
4686
4690
|
getAnimationIndex(): number;
|
|
4687
|
-
getAnimationName(
|
|
4688
|
-
index: number;
|
|
4691
|
+
getAnimationName(): {
|
|
4689
4692
|
animLib: string;
|
|
4690
4693
|
animName: string;
|
|
4691
4694
|
};
|
|
@@ -4917,6 +4920,9 @@ declare class Player {
|
|
|
4917
4920
|
};
|
|
4918
4921
|
getCameraTargetPlayer: (playerId: number) => number;
|
|
4919
4922
|
getCameraTargetVehicle: (playerId: number) => number;
|
|
4923
|
+
getCameraTargetActor: (playerId: number) => number;
|
|
4924
|
+
getCameraTargetObject: (playerId: number) => number;
|
|
4925
|
+
getCameraTargetPlayerObject: (playerId: number) => number;
|
|
4920
4926
|
getCameraZoom: (playerId: number) => number;
|
|
4921
4927
|
playAudioStream: (playerId: number, url: string, posX: number, posY: number, posZ: number, distance: number, usePos?: boolean) => boolean;
|
|
4922
4928
|
stopAudioStream: (playerId: number) => boolean;
|
|
@@ -4934,7 +4940,6 @@ declare class Player {
|
|
|
4934
4940
|
applyAnimation: (playerId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, forceSync: number) => boolean;
|
|
4935
4941
|
clearAnimations: (playerId: number, forceSync: boolean) => boolean;
|
|
4936
4942
|
getAnimationIndex: (playerId: number) => number;
|
|
4937
|
-
getAnimationName: (index: number) => [string, string, number];
|
|
4938
4943
|
setShopName: (playerId: number, shopName: string) => boolean;
|
|
4939
4944
|
setPosFindZ: (playerId: number, x: number, y: number, z: number) => boolean;
|
|
4940
4945
|
setWorldBounds: (playerId: number, xMax: number, xMin: number, yMax: number, yMin: number) => boolean;
|