@infernus/core 0.13.0 → 0.13.2

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package/dist/bundle.d.ts CHANGED
@@ -767,6 +767,8 @@ declare function withTriggerOptions(options: ExecMiddlewareOptions): ExecMiddlew
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  __trigger__: boolean;
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  };
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+ declare function GetPlayerMarkerForPlayer(playerId: number, targetId: number): number;
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+
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  declare class Vehicle {
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  private sourceInfo;
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  private readonly isStatic;
@@ -929,10 +931,10 @@ declare class Vehicle {
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  show(): boolean;
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  hide(): boolean;
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  isHidden(): boolean;
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- getVehicleOccupant(seatId: number): number;
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- getVehicleMaxPassengers(): number;
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- countVehicleOccupants(): number;
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- static getVehicleMaxPassengers(modelId: number): number;
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+ getOccupant(seatId: number): number;
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+ getMaxPassengers(): number;
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+ countOccupants(): number;
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+ static getMaxPassengers(modelId: number): number;
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  static getRandomColorPair(modelId: number): {
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  color: [number, number, number, number];
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  ret: number;
@@ -944,148 +946,149 @@ declare class Vehicle {
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  static getModelCount(modelId: number): number;
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  static getInstance(id: number): Vehicle | undefined;
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  static getInstances(): Vehicle[];
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- static __inject__AddStaticVehicle: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, color1: string | number, color2: string | number) => number;
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- static __inject__AddStaticVehicleEx: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, color1: string | number, color2: string | number, respawnDelay: number, addSiren: boolean) => number;
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- static __inject__CreateVehicle: (vehicleType: number, x: number, y: number, z: number, rotation: number, color1: string | number, color2: string | number, respawnDelay: number, addSiren: boolean) => number;
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- static __inject__DestroyVehicle: (vehicleId: number) => number;
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- static __inject__AddVehicleComponent: (vehicleId: number, componentId: number) => number;
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- static __inject__RemoveVehicleComponent: (vehicleId: number, componentId: number) => number;
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- static __inject__GetVehicleComponentInSlot: (vehicleId: number, slot: CarModTypeEnum) => number;
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- static __inject__LinkVehicleToInterior: (vehicleId: number, interiorId: number) => number;
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- static __inject__SetVehicleVirtualWorld: (vehicleId: number, worldId: number) => number;
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- static __inject__GetVehicleVirtualWorld: (vehicleId: number) => number;
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- static __inject__RepairVehicle: (vehicleId: number) => number;
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- static __inject__SetVehiclePos: (vehicleId: number, x: number, y: number, z: number) => boolean;
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- static __inject__GetVehiclePos: (vehicleId: number) => {
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- x: number;
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- y: number;
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- z: number;
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- ret: number;
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- };
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- static __inject__GetVehicleHealth: (vehicleId: number) => {
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- health: number;
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- ret: number;
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- };
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- static __inject__SetVehicleHealth: (vehicleId: number, health: number) => number;
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- static __inject__IsPlayerInVehicle: (playerId: number, vehicleId: number) => boolean;
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- static __inject__PutPlayerInVehicle: (playerId: number, vehicleId: number, seatId: number) => boolean;
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- static __inject__GetVehicleZAngle: (vehicleId: number) => {
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- angle: number;
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- ret: number;
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- };
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- static __inject__SetVehicleZAngle: (vehicleId: number, zAngle: number) => number;
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- static __inject__SetVehicleNumberPlate: (vehicleId: number, numberplate: string) => number;
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- static __inject__ChangeVehicleColors: (vehicleId: number, color1: string | number, color2: string | number) => number;
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- static __inject__SetVehicleVelocity: (vehicleId: number, x: number, y: number, z: number) => boolean;
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- static __inject__GetVehicleVelocity: (vehicleId: number) => {
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- x: number;
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- y: number;
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- z: number;
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- ret: number;
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- };
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- static __inject__SetVehicleAngularVelocity: (vehicleId: number, x: number, y: number, z: number) => boolean;
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- static __inject__GetVehicleDamageStatus: (vehicleId: number) => {
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- panels: number;
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- doors: number;
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- lights: number;
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- tires: number;
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- ret: number;
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- };
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- static __inject__UpdateVehicleDamageStatus: (vehicleId: number, panels: number, doors: number, lights: number, tires: number) => number;
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- static __inject__GetVehicleDistanceFromPoint: (vehicleId: number, x: number, y: number, z: number) => number;
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- static __inject__GetVehicleModel: (vehicleId: number) => number;
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- static __inject__GetVehicleModelInfo: (vehicleModel: number, infoType: VehicleModelInfoEnum) => {
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- x: number;
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- y: number;
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- z: number;
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- ret: number;
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- };
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- static __inject__GetVehicleRotation: (vehicleId: number) => {
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- x: number;
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- y: number;
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- z: number;
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- ret: number;
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- };
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- static __inject__GetVehicleRotationQuat: (vehicleId: number) => {
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- w: number;
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- x: number;
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- y: number;
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- z: number;
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- ret: number;
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- };
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- static __inject__SetVehicleToRespawn: (vehicleId: number) => number;
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- static __inject__IsVehicleStreamedIn: (vehicleId: number, forPlayerId: number) => boolean;
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- static __inject__SetVehicleParamsCarDoors: (vehicleId: number, driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean) => number;
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- static __inject__SetVehicleParamsCarWindows: (vehicleId: number, driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean) => number;
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- static __inject__GetVehicleParamsCarDoors: (vehicleId: number) => {
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- driver: 0 | 1 | -1;
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- passenger: 0 | 1 | -1;
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- backLeft: 0 | 1 | -1;
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- backRight: 0 | 1 | -1;
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- ret: number;
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- };
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- static __inject__GetVehicleParamsCarWindows: (vehicleId: number) => {
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- driver: 0 | 1 | -1;
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- passenger: 0 | 1 | -1;
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- backLeft: 0 | 1 | -1;
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- backRight: 0 | 1 | -1;
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- ret: number;
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- };
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- static __inject__SetVehicleParamsEx: (vehicleId: number, engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum) => number;
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- static __inject__GetVehicleParamsEx: (vehicleId: number) => [VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, number];
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- static __inject__GetVehicleParamsSirenState: (vehicleId: number) => number;
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- static __inject__SetVehicleParamsForPlayer: (vehicleId: number, playerId: number, objective: boolean, doorsLocked: boolean) => number;
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- static __inject__IsTrailerAttachedToVehicle: (vehicleId: number) => boolean;
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- static __inject__ChangeVehiclePaintjob: (vehicleId: number, paintjobId: number) => number;
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- static __inject__AttachTrailerToVehicle: (trailerid: number, vehicleId: number) => number;
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- static __inject__DetachTrailerFromVehicle: (vehicleId: number) => number;
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- static __inject__GetVehicleTrailer: (vehicleId: number) => number;
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- static __inject__GetVehicleMatrix: (vehicleId: number) => IVehMatrix & ICommonRetVal;
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- static __inject__GetVehicleTrainSpeed: (vehicleId: number) => number;
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- static __inject__GetVehicleHydraReactorAngle: (vehicleId: number) => number;
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- static __inject__GetVehicleLandingGearState: (vehicleId: number) => number;
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- static __inject__GetVehicleSirenState: (vehicleId: number) => number;
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- static __inject__GetVehicleDriver: (vehicleId: number) => number;
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- static __inject__GetVehicleLastDriver: (vehicleId: number) => number;
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- static __inject__IsVehicleSirenEnabled: (vehicleId: number) => boolean;
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- static __inject__ToggleVehicleSirenEnabled: (vehicleId: number, enabled: boolean) => number;
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- static __inject__SetVehicleParamsSirenState: (vehicleId: number, enabled: boolean) => number;
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- static __inject__IsVehicleDead: (vehicleId: number) => boolean;
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- static __inject__SetVehicleDead: (vehicleId: number, dead: boolean) => boolean;
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- static __inject__SetVehicleBeenOccupied: (vehicleId: number, occupied: boolean) => boolean;
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- static __inject__GetVehicleRespawnTick: (vehicleId: number) => number;
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- static __inject__SetVehicleRespawnTick: (vehicleId: number, ticks: number) => number;
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- static __inject__IsVehicleOccupied: (vehicleId: number) => boolean;
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- static __inject__HasVehicleBeenOccupied: (vehicleId: number) => boolean;
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- static __inject__GetVehicleOccupiedTick: (vehicleId: number) => number;
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- static __inject__SetVehicleOccupiedTick: (vehicleId: number, ticks: number) => number;
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- static __inject__GetVehicleCab: (vehicleId: number) => number;
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- static __inject__GetVehicleRespawnDelay: (vehicleId: number) => number;
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- static __inject__SetVehicleRespawnDelay: (vehicleId: number, delay: number) => number;
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- static __inject__GetVehicleNumberPlate: (vehicleId: number) => {
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- plate: string;
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- ret: number;
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- };
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- static __inject__GetVehicleInterior: (vehicleId: number) => number;
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- static __inject__GetVehiclePaintjob: (vehicleId: number) => number;
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- static __inject__GetVehicleColors: (vehicleId: number) => IVehColor & ICommonRetVal;
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- static __inject__SetVehicleSpawnInfo: (vehicleId: number, modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: number, color2: number, respawnTime?: number, interior?: number) => number;
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- static __inject__GetVehicleSpawnInfo: (vehicleId: number) => IVehSpawnInfo & ICommonRetVal;
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- static __inject__GetRandomVehicleColorPair: (modelId: number) => {
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- color: [number, number, number, number];
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- ret: number;
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+ static __inject__: {
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+ addStatic: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, color1: string | number, color2: string | number) => number;
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+ addStaticEx: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, color1: string | number, color2: string | number, respawnDelay: number, addSiren: boolean) => number;
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+ create: (vehicleType: number, x: number, y: number, z: number, rotation: number, color1: string | number, color2: string | number, respawnDelay: number, addSiren: boolean) => number;
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+ destroy: (vehicleId: number) => number;
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+ addComponent: (vehicleId: number, componentId: number) => number;
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+ removeComponent: (vehicleId: number, componentId: number) => number;
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+ getComponentInSlot: (vehicleId: number, slot: CarModTypeEnum) => number;
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+ linkToInterior: (vehicleId: number, interiorId: number) => number;
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+ setVirtualWorld: (vehicleId: number, worldId: number) => number;
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+ getVirtualWorld: (vehicleId: number) => number;
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+ repair: (vehicleId: number) => number;
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+ setPos: (vehicleId: number, x: number, y: number, z: number) => boolean;
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+ getPos: (vehicleId: number) => {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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+ getHealth: (vehicleId: number) => {
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+ health: number;
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+ ret: number;
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+ };
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+ setHealth: (vehicleId: number, health: number) => number;
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+ isPlayerIn: (playerId: number, vehicleId: number) => boolean;
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+ putPlayerIn: (playerId: number, vehicleId: number, seatId: number) => boolean;
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+ getZAngle: (vehicleId: number) => {
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+ angle: number;
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+ ret: number;
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+ };
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+ setZAngle: (vehicleId: number, zAngle: number) => number;
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+ setNumberPlate: (vehicleId: number, numberplate: string) => number;
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+ changeColors: (vehicleId: number, color1: string | number, color2: string | number) => number;
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+ setVelocity: (vehicleId: number, x: number, y: number, z: number) => boolean;
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+ getVelocity: (vehicleId: number) => {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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+ setAngularVelocity: (vehicleId: number, x: number, y: number, z: number) => boolean;
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+ getDamageStatus: (vehicleId: number) => {
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+ panels: number;
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+ doors: number;
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+ lights: number;
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+ tires: number;
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+ ret: number;
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+ };
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+ updateDamageStatus: (vehicleId: number, panels: number, doors: number, lights: number, tires: number) => number;
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+ getDistanceFromPoint: (vehicleId: number, x: number, y: number, z: number) => number;
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+ getModel: (vehicleId: number) => number;
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+ getModelInfo: (vehicleModel: number, infoType: VehicleModelInfoEnum) => {
1001
+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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+ getRotation: (vehicleId: number) => {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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+ getRotationQuat: (vehicleId: number) => {
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+ w: number;
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
1019
+ setRespawn: (vehicleId: number) => number;
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+ isStreamedIn: (vehicleId: number, forPlayerId: number) => boolean;
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+ setParamsCarDoors: (vehicleId: number, driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean) => number;
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+ setParamsCarWindows: (vehicleId: number, driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean) => number;
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+ getParamsCarDoors: (vehicleId: number) => {
1024
+ driver: 0 | 1 | -1;
1025
+ passenger: 0 | 1 | -1;
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+ backLeft: 0 | 1 | -1;
1027
+ backRight: 0 | 1 | -1;
1028
+ ret: number;
1029
+ };
1030
+ getParamsCarWindows: (vehicleId: number) => {
1031
+ driver: 0 | 1 | -1;
1032
+ passenger: 0 | 1 | -1;
1033
+ backLeft: 0 | 1 | -1;
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+ backRight: 0 | 1 | -1;
1035
+ ret: number;
1036
+ };
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+ setParamsEx: (vehicleId: number, engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum) => number;
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+ getParamsEx: (vehicleId: number) => [VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, number];
1039
+ getParamsSirenState: (vehicleId: number) => number;
1040
+ setParamsForPlayer: (vehicleId: number, playerId: number, objective: boolean, doorsLocked: boolean) => number;
1041
+ isTrailerAttached: (vehicleId: number) => boolean;
1042
+ changePaintjob: (vehicleId: number, paintjobId: number) => number;
1043
+ attachTrailer: (trailerid: number, vehicleId: number) => number;
1044
+ detachTrailer: (vehicleId: number) => number;
1045
+ getMatrix: (vehicleId: number) => IVehMatrix & ICommonRetVal;
1046
+ getTrainSpeed: (vehicleId: number) => number;
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+ getHydraReactorAngle: (vehicleId: number) => number;
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+ getLandingGearState: (vehicleId: number) => number;
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+ getSirenState: (vehicleId: number) => number;
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+ getDriver: (vehicleId: number) => number;
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+ getLastDriver: (vehicleId: number) => number;
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+ isSirenEnabled: (vehicleId: number) => boolean;
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+ toggleSirenEnabled: (vehicleId: number, enabled: boolean) => number;
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+ setParamsSirenState: (vehicleId: number, enabled: boolean) => number;
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+ isDead: (vehicleId: number) => boolean;
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+ setDead: (vehicleId: number, dead: boolean) => boolean;
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+ setBeenOccupied: (vehicleId: number, occupied: boolean) => boolean;
1058
+ getRespawnTick: (vehicleId: number) => number;
1059
+ setRespawnTick: (vehicleId: number, ticks: number) => number;
1060
+ isOccupied: (vehicleId: number) => boolean;
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+ hasBeenOccupied: (vehicleId: number) => boolean;
1062
+ getOccupiedTick: (vehicleId: number) => number;
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+ setOccupiedTick: (vehicleId: number, ticks: number) => number;
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+ getCab: (vehicleId: number) => number;
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+ getRespawnDelay: (vehicleId: number) => number;
1066
+ setRespawnDelay: (vehicleId: number, delay: number) => number;
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+ getNumberPlate: (vehicleId: number) => {
1068
+ plate: string;
1069
+ ret: number;
1070
+ };
1071
+ getInterior: (vehicleId: number) => number;
1072
+ getPaintjob: (vehicleId: number) => number;
1073
+ getColors: (vehicleId: number) => IVehColor & ICommonRetVal;
1074
+ setSpawnInfo: (vehicleId: number, modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: number, color2: number, respawnTime?: number, interior?: number) => number;
1075
+ getSpawnInfo: (vehicleId: number) => IVehSpawnInfo & ICommonRetVal;
1076
+ getRandomColorPair: (modelId: number) => {
1077
+ color: [number, number, number, number];
1078
+ ret: number;
1079
+ };
1080
+ show: (vehicleId: number) => boolean;
1081
+ hide: (vehicleId: number) => boolean;
1082
+ isHidden: (vehicleId: number) => boolean;
1083
+ getOccupant: (vehicleId: number, seatId: number) => number;
1084
+ getMaxPassengers: (modelId: number) => number;
1085
+ countOccupants: (vehicleId: number) => number;
1086
+ getComponentType: (component: number) => CarModTypeEnum;
1087
+ colorIndexToColor: (index: number, alpha?: number) => number;
1088
+ isValid: (vehicleId: number) => boolean;
1089
+ getModelsUsed: () => number;
1090
+ getModelCount: (modelId: number) => number;
1077
1091
  };
1078
- static __inject__ShowVehicle: (vehicleId: number) => boolean;
1079
- static __inject__HideVehicle: (vehicleId: number) => boolean;
1080
- static __inject__IsVehicleHidden: (vehicleId: number) => boolean;
1081
- static __inject__GetVehicleOccupant: (vehicleId: number, seatId: number) => number;
1082
- static __inject__GetVehicleMaxPassengers: (modelId: number) => number;
1083
- static __inject__CountVehicleOccupants: (vehicleId: number) => number;
1084
- static __inject__GetVehicleComponentType: (component: number) => CarModTypeEnum;
1085
- static __inject__VehicleColorIndexToColor: (index: number, alpha?: number) => number;
1086
- static __inject__IsValidVehicle: (vehicleId: number) => boolean;
1087
- static __inject__GetVehicleModelsUsed: () => number;
1088
- static __inject__GetVehicleModelCount: (modelId: number) => number;
1089
1092
  }
1090
1093
 
1091
1094
  interface CmdBusCallback {
@@ -1145,7 +1148,10 @@ declare class Dialog {
1145
1148
  private static delDialogTask;
1146
1149
  show(player: Player): Promise<IDialogResCommon>;
1147
1150
  static close(player: Player): void;
1148
- static __inject__ShowPlayerDialog: (player: Player, id: number, dialog: IDialog) => boolean;
1151
+ static __inject__: {
1152
+ show: (player: Player, id: number, dialog: IDialog) => boolean;
1153
+ hide: (playerId: number) => boolean;
1154
+ };
1149
1155
  }
1150
1156
 
1151
1157
  declare const PlayerEvent: Readonly<{
@@ -1594,12 +1600,17 @@ declare const PlayerEvent: Readonly<{
1594
1600
  }>;
1595
1601
 
1596
1602
  declare class GangZone {
1597
- readonly sourceInfo: IGangZone;
1603
+ readonly sourceInfo: IGangZone | null;
1604
+ private _player;
1598
1605
  private _id;
1599
1606
  get id(): number;
1600
- constructor(gangZone: IGangZone);
1607
+ constructor(gangZoneOrId: IGangZone | number, player?: Player);
1601
1608
  create(): this;
1602
1609
  destroy(): void;
1610
+ isGlobal(): boolean;
1611
+ isPlayer(): boolean;
1612
+ getPlayer(): Player | null;
1613
+ getPlayerId(): number;
1603
1614
  showForAll(color: string | number): this;
1604
1615
  showForPlayer(color: string | number, player?: Player): this;
1605
1616
  hideForAll(): this;
@@ -1621,70 +1632,53 @@ declare class GangZone {
1621
1632
  static getInstance(gangZoneId: number, player?: Player): GangZone | undefined;
1622
1633
  static getInstances(player?: Player): GangZone[];
1623
1634
  static getPlayersInstances(): [Player, GangZone[]][];
1624
- static __inject__GangZoneCreate: (minX: number, minY: number, maxX: number, maxY: number) => number;
1625
- static __inject__GangZoneDestroy: (zone: number) => number;
1626
- static __inject__GangZoneShowForAll: (zone: number, color: string | number) => number;
1627
- static __inject__GangZoneHideForAll: (zone: number) => number;
1628
- static __inject__GangZoneFlashForAll: (zone: number, flashColor: string | number) => number;
1629
- static __inject__GangZoneStopFlashForAll: (zone: number) => number;
1630
- static __inject__GangZoneGetPos: (zoneId: number) => IGangZonePos & ICommonRetVal;
1631
- static __inject__UseGangZoneCheck: (zoneId: number, toggle: boolean) => void;
1632
- static __inject__CreatePlayerGangZone: (playerId: number, minX: number, minY: number, maxX: number, maxY: number) => number;
1633
- static __inject__PlayerGangZoneDestroy: (playerId: number, zoneId: number) => number;
1634
- static __inject__PlayerGangZoneShow: (playerId: number, zoneId: number, color: number) => number;
1635
- static __inject__GangZoneShowForPlayer: (playerId: number, zone: number, color: string | number) => number;
1636
- static __inject__PlayerGangZoneHide: (playerId: number, zoneId: number) => number;
1637
- static __inject__GangZoneHideForPlayer: (playerId: number, zone: number) => number;
1638
- static __inject__PlayerGangZoneFlash: (playerId: number, zoneId: number, color: number) => number;
1639
- static __inject__GangZoneFlashForPlayer: (playerId: number, zone: number, flashColor: string | number) => number;
1640
- static __inject__PlayerGangZoneStopFlash: (playerId: number, zoneId: number) => number;
1641
- static __inject__GangZoneStopFlashForPlayer: (playerId: number, zone: number) => number;
1642
- static __inject__PlayerGangZoneGetPos: (playerId: number, zoneId: number) => IGangZonePos & ICommonRetVal;
1643
- static __inject__UsePlayerGangZoneCheck: (playerId: number, zoneId: number, use: boolean) => void;
1644
- static __inject__IsPlayerInGangZone: (playerId: number, zoneId: number) => boolean;
1645
- static __inject__IsPlayerInPlayerGangZone: (playerId: number, zoneId: number) => boolean;
1646
- static __inject__IsGangZoneVisibleForPlayer: (playerId: number, zoneId: number) => boolean;
1647
- static __inject__IsPlayerGangZoneVisible: (playerId: number, zoneId: number) => boolean;
1648
- static __inject__GangZoneGetColorForPlayer: (playerId: number, zoneId: number) => number;
1649
- static __inject__PlayerGangZoneGetColor: (playerId: number, zoneId: number) => number;
1650
- static __inject__GangZoneGetFlashColorForPlayer: (playerId: number, zoneId: number) => number;
1651
- static __inject__PlayerGangZoneGetFlashColor: (playerId: number, zoneId: number) => number;
1652
- static __inject__IsGangZoneFlashingForPlayer: (playerId: number, zoneId: number) => boolean;
1653
- static __inject__IsPlayerGangZoneFlashing: (playerId: number, zoneId: number) => boolean;
1654
- static __inject__IsValidPlayerGangZone: (playerId: number, zoneId: number) => boolean;
1655
- static __inject__IsValidGangZone: (zoneId: number) => boolean;
1635
+ static __inject__: {
1636
+ create: (minX: number, minY: number, maxX: number, maxY: number) => number;
1637
+ destroy: (zone: number) => number;
1638
+ showForAll: (zone: number, color: string | number) => number;
1639
+ hideForAll: (zone: number) => number;
1640
+ flashForAll: (zone: number, flashColor: string | number) => number;
1641
+ stopFlashForAll: (zone: number) => number;
1642
+ getPos: (zoneId: number) => IGangZonePos & ICommonRetVal;
1643
+ useCheck: (zoneId: number, toggle: boolean) => void;
1644
+ createPlayer: (playerId: number, minX: number, minY: number, maxX: number, maxY: number) => number;
1645
+ destroyPlayer: (playerId: number, zoneId: number) => number;
1646
+ showPlayer: (playerId: number, zoneId: number, color: number) => number;
1647
+ showForPlayer: (playerId: number, zone: number, color: string | number) => number;
1648
+ hidePlayer: (playerId: number, zoneId: number) => number;
1649
+ hideForPlayer: (playerId: number, zone: number) => number;
1650
+ flashPlayer: (playerId: number, zoneId: number, color: number) => number;
1651
+ flashForPlayer: (playerId: number, zone: number, flashColor: string | number) => number;
1652
+ stopFlashPlayer: (playerId: number, zoneId: number) => number;
1653
+ stopFlashForPlayer: (playerId: number, zone: number) => number;
1654
+ getPosPlayer: (playerId: number, zoneId: number) => IGangZonePos & ICommonRetVal;
1655
+ useCheckPlayer: (playerId: number, zoneId: number, use: boolean) => void;
1656
+ isPlayerIn: (playerId: number, zoneId: number) => boolean;
1657
+ isPlayerInPlayer: (playerId: number, zoneId: number) => boolean;
1658
+ isVisibleForPlayer: (playerId: number, zoneId: number) => boolean;
1659
+ isVisiblePlayer: (playerId: number, zoneId: number) => boolean;
1660
+ getColorForPlayer: (playerId: number, zoneId: number) => number;
1661
+ getColorPlayer: (playerId: number, zoneId: number) => number;
1662
+ getFlashColorForPlayer: (playerId: number, zoneId: number) => number;
1663
+ getFlashColorPlayer: (playerId: number, zoneId: number) => number;
1664
+ isFlashingForPlayer: (playerId: number, zoneId: number) => boolean;
1665
+ isFlashingPlayer: (playerId: number, zoneId: number) => boolean;
1666
+ isValidPlayer: (playerId: number, zoneId: number) => boolean;
1667
+ isValidGlobal: (zoneId: number) => boolean;
1668
+ };
1656
1669
  }
1657
1670
 
1658
1671
  declare class Menu {
1659
- private _itemCount;
1660
- get itemCount(): number;
1672
+ private sourceInfo;
1661
1673
  private _id;
1662
1674
  get id(): number;
1663
- private _title;
1664
- get title(): string;
1665
- set title(value: string);
1666
- private _columns;
1667
- get columns(): number;
1668
- set columns(value: number);
1669
- private _x;
1670
- get x(): number;
1671
- set x(value: number);
1672
- private _y;
1673
- get y(): number;
1674
- set y(value: number);
1675
- private _col1width;
1676
- get col1width(): number;
1677
- set col1width(value: number);
1678
- private _col2width;
1679
- get col2width(): number;
1680
- set col2width(value: number);
1681
- constructor(title: string, columns: number, x: number, y: number, col1width: number, col2width: number);
1675
+ constructor(menuOrId: IMenu | number);
1682
1676
  create(): this;
1683
1677
  destroy(): this;
1684
1678
  addItem(column: number, title: string): this;
1685
1679
  setColumnHeader(column: number, header: string): this;
1686
1680
  disable(): this;
1687
- disableRow(row: number): void;
1681
+ disableRow(row: number): number;
1688
1682
  isValid(): boolean;
1689
1683
  showForPlayer(player: Player): number;
1690
1684
  hideForPlayer(player: Player): number;
@@ -1695,61 +1689,61 @@ declare class Menu {
1695
1689
  fX: number;
1696
1690
  fY: number;
1697
1691
  ret: number;
1698
- } | {
1699
- fX: number;
1700
- fY: number;
1701
1692
  };
1702
1693
  getColumnWidth(): {
1703
1694
  fColumn1: number;
1704
1695
  fColumn2: number;
1705
1696
  ret: number;
1706
- } | {
1707
- fColumn1: number;
1708
- fColumn2: number;
1709
1697
  };
1710
1698
  getColumnHeader(column: number): {
1711
1699
  header: string;
1700
+ buf: number[];
1712
1701
  ret: number;
1713
1702
  };
1714
1703
  getItem(column: number, item: number): {
1715
1704
  item: string;
1705
+ buf: number[];
1716
1706
  ret: number;
1717
1707
  };
1718
1708
  static isValid(menuId: number): boolean;
1719
1709
  static getInstance(id: number): Menu | undefined;
1720
1710
  static getInstances(): Menu[];
1721
1711
  static getInstanceByPlayer(player: Player): Menu | undefined;
1722
- static __inject__CreateMenu: (title: string, columns: number, x: number, y: number, col1width: number, col2width: number) => number;
1723
- static __inject__DestroyMenu: (menuId: number) => number;
1724
- static __inject__AddMenuItem: (menuId: number, column: number, menutext: string) => number;
1725
- static __inject__SetMenuColumnHeader: (menuId: number, column: number, columnHeader: string) => number;
1726
- static __inject__DisableMenu: (menuId: number) => number;
1727
- static __inject__DisableMenuRow: (menuId: number, row: number) => number;
1728
- static __inject__IsValidMenu: (menuId: number) => boolean;
1729
- static __inject__ShowMenuForPlayer: (menuId: number, playerId: number) => number;
1730
- static __inject__HideMenuForPlayer: (menuId: number, playerId: number) => number;
1731
- static __inject__IsMenuDisabled: (menuId: number) => boolean;
1732
- static __inject__IsMenuRowDisabled: (menuId: number, row: number) => boolean;
1733
- static __inject__GetMenuItems: (menuId: number, column: number) => number;
1734
- static __inject__GetMenuPos: (menuId: number) => {
1735
- fX: number;
1736
- fY: number;
1737
- ret: number;
1738
- };
1739
- static __inject__GetMenuColumnWidth: (menuId: number) => {
1740
- fColumn1: number;
1741
- fColumn2: number;
1742
- ret: number;
1743
- };
1744
- static __inject__GetMenuColumnHeader: (menuId: number, column: number) => {
1745
- header: string;
1746
- ret: number;
1747
- };
1748
- static __inject__GetMenuItem: (menuId: number, column: number, itemId: number) => {
1749
- item: string;
1750
- ret: number;
1712
+ static __inject__: {
1713
+ create: (title: string, columns: number, x: number, y: number, col1width: number, col2width: number, charset: string) => number;
1714
+ destroy: (menuId: number) => number;
1715
+ addItem: (menuId: number, column: number, menuText: string, charset: string) => number;
1716
+ setColumnHeader: (menuId: number, column: number, columnHeader: string, charset: string) => number;
1717
+ disable: (menuId: number) => number;
1718
+ disableRow: (menuId: number, row: number) => number;
1719
+ isValid: (menuId: number) => boolean;
1720
+ showForPlayer: (menuId: number, playerId: number) => number;
1721
+ hideForPlayer: (menuId: number, playerId: number) => number;
1722
+ isDisabled: (menuId: number) => boolean;
1723
+ isRowDisabled: (menuId: number, row: number) => boolean;
1724
+ getItems: (menuId: number, column: number) => number;
1725
+ getPos: (menuId: number) => {
1726
+ fX: number;
1727
+ fY: number;
1728
+ ret: number;
1729
+ };
1730
+ getColumnWidth: (menuId: number) => {
1731
+ fColumn1: number;
1732
+ fColumn2: number;
1733
+ ret: number;
1734
+ };
1735
+ getColumnHeader: (menuId: number, column: number, charset: string) => {
1736
+ header: string;
1737
+ buf: number[];
1738
+ ret: number;
1739
+ };
1740
+ getItem: (menuId: number, column: number, itemId: number, charset: string) => {
1741
+ item: string;
1742
+ buf: number[];
1743
+ ret: number;
1744
+ };
1745
+ getPlayerMenu: (playerId: number) => number;
1751
1746
  };
1752
- static __inject__GetPlayerMenu: (playerId: number) => number;
1753
1747
  }
1754
1748
 
1755
1749
  declare const VehicleEvent: Readonly<{
@@ -1973,6 +1967,60 @@ declare class DynamicObject {
1973
1967
  static showForPlayer(player: Player, z?: number): number;
1974
1968
  static getInstance(id: number): DynamicObject | undefined;
1975
1969
  static getInstances(): DynamicObject[];
1970
+ static __inject__: {
1971
+ createEx: (modelId: number, x: number, y: number, z: number, rx: number, ry: number, rz: number, streamDistance?: number, drawDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
1972
+ create: (modelId: number, x: number, y: number, z: number, rx: number, ry: number, rz: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, drawDistance?: number, areaId?: number, priority?: number) => number;
1973
+ destroy: (objectId: number) => number;
1974
+ getPos: (objectId: number) => {
1975
+ x: number;
1976
+ y: number;
1977
+ z: number;
1978
+ ret: number;
1979
+ };
1980
+ setPos: (objectId: number, x: number, y: number, z: number) => number;
1981
+ getRot: (objectId: number) => {
1982
+ rx: number;
1983
+ ry: number;
1984
+ rz: number;
1985
+ ret: number;
1986
+ };
1987
+ setRot: (objectId: number, rx: number, ry: number, rz: number) => number;
1988
+ move: (objectId: number, x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number) => number;
1989
+ stop: (objectId: number) => number;
1990
+ isMoving: (objectId: number) => boolean;
1991
+ attachCamera: (playerId: number, objectId: number) => number;
1992
+ attachToObject: (objectId: number, attachToId: number, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean) => number;
1993
+ attachToPlayer: (objectId: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number) => number;
1994
+ attachToVehicle: (objectId: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number) => number;
1995
+ edit: (playerId: number, objectId: number) => number;
1996
+ isMaterialUsed: (objectId: number, materialIndex: number) => boolean;
1997
+ removeMaterial: (objectId: number, materialIndex: number) => number;
1998
+ getMaterial: (objectId: number, materialIndex: number, charset?: string) => {
1999
+ modelId: number;
2000
+ txdName: string;
2001
+ textureName: string;
2002
+ materialColor: number;
2003
+ ret: number;
2004
+ };
2005
+ setMaterial: (objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: number) => number;
2006
+ isMaterialTextUsed: (objectId: number, materialIndex: number) => boolean;
2007
+ removeMaterialText: (objectId: number, materialIndex: number) => number;
2008
+ getMaterialText: (objectId: number, materialIndex: number, charset: string) => {
2009
+ text: string;
2010
+ materialSize: number;
2011
+ fontFace: string;
2012
+ fontSize: number;
2013
+ bold: number;
2014
+ fontColor: number;
2015
+ backColor: number;
2016
+ textAlignment: number;
2017
+ ret: number;
2018
+ };
2019
+ setMaterialText: (charset: string, objectId: number, materialIndex: number, text: string, materialSize: number, fontFace: string, fontsize: number, bold: number, fontColor: number, backColor: number, textAlignment: number) => number;
2020
+ getPlayerCameraTarget: (playerId: number) => number;
2021
+ setNoCameraCol: (objectId: number) => boolean;
2022
+ getNoCameraCol: (objectId: number) => boolean;
2023
+ };
1976
2024
  }
1977
2025
 
1978
2026
  declare const DynamicObjectEvent: Readonly<{
@@ -2163,97 +2211,102 @@ declare class ObjectMp {
2163
2211
  static getInstance(objectId: number, player?: Player): ObjectMp | undefined;
2164
2212
  static getInstances(player?: Player): ObjectMp[];
2165
2213
  static getPlayersInstances(): [Player, ObjectMp[]][];
2166
- static __inject__CreateObject: (modelId: number, x: number, y: number, z: number, rX: number, rY: number, rZ: number, drawDistance?: number) => number;
2167
- static __inject__CreatePlayerObject: (playerId: number, modelId: number, x: number, y: number, z: number, rX: number, rY: number, rZ: number, drawDistance?: number) => number;
2168
- static __inject__DestroyObject: (objectId: number) => number;
2169
- static __inject__DestroyPlayerObject: (playerId: number, objectId: number) => number;
2170
- static __inject__SetObjectMaterialText: (charset: string, objectId: number, text: string, materialIndex: number, materialSize: number, fontFace: string, fontSize: number, bold: boolean | undefined, fontColor: string | number, backColor: string | number, textAlignment: number) => boolean;
2171
- static __inject__SetPlayerObjectMaterialText: (charset: string, playerId: number, objectId: number, text: string, materialIndex: number, materialSize: number, fontFace: string, fontsize: number, bold: boolean | undefined, fontColor: string | number, backColor: string | number, textAlignment: number) => boolean;
2172
- static __inject__SetObjectNoCameraCollision: (objectId: number) => boolean;
2173
- static __inject__SetPlayerObjectNoCameraCollision: (playerId: number, objectId: number) => boolean;
2174
- static __inject__IsObjectNoCameraCol: (objectId: number) => boolean;
2175
- static __inject__IsPlayerObjectNoCameraCol: (playerId: number, objectId: number) => boolean;
2176
- static __inject__GetObjectDrawDistance: (objectId: number) => number;
2177
- static __inject__GetPlayerObjectDrawDistance: (playerId: number, objectId: number) => number;
2178
- static __inject__SetObjectMoveSpeed: (objectId: number, fSpeed: number) => any;
2179
- static __inject__SetPlayerObjectMoveSpeed: (playerId: number, objectId: number, fSpeed: number) => any;
2180
- static __inject__GetObjectMoveSpeed: (objectId: number) => number;
2181
- static __inject__GetPlayerObjectMoveSpeed: (playerId: number, objectId: number) => number;
2182
- static __inject__GetObjectMovingTargetPos: (objectId: number) => IObjectPos & ICommonRetVal;
2183
- static __inject__GetPlayerObjectMovingTargetPos: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
2184
- static __inject__GetObjectSyncRotation: (objectId: number) => number;
2185
- static __inject__GetPlayerObjectSyncRotation: (playerId: number, objectId: number) => boolean;
2186
- static __inject__GetObjectAttachedOffset: (objectId: number) => IObjectRotPos;
2187
- static __inject__GetPlayerObjectAttachedOffset: (playerId: number, objectId: number) => IObjectRotPos & ICommonRetVal;
2188
- static __inject__GetObjectTarget: (objectId: number) => IObjectPos & ICommonRetVal;
2189
- static __inject__GetPlayerObjectTarget: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
2190
- static __inject__IsValidObject: (objectId: number) => boolean;
2191
- static __inject__IsValidPlayerObject: (playerId: number, objectId: number) => boolean;
2192
- static __inject__GetPlayerCameraTargetObject: (playerId: number) => number;
2193
- static __inject__GetPlayerCameraTargetPlayerObject: (playerId: number) => number;
2194
- static __inject__GetObjectModel: (objectId: number) => number;
2195
- static __inject__GetPlayerObjectModel: (playerId: number, objectId: number) => number;
2196
- static __inject__GetObjectPos: (objectId: number) => {
2197
- x: number;
2198
- y: number;
2199
- z: number;
2200
- ret: number;
2201
- };
2202
- static __inject__GetPlayerObjectPos: (playerId: number, objectId: number) => {
2203
- x: number;
2204
- y: number;
2205
- z: number;
2206
- ret: number;
2207
- };
2208
- static __inject__GetObjectRot: (objectId: number) => {
2209
- x: number;
2210
- y: number;
2211
- z: number;
2212
- ret: number;
2213
- };
2214
- static __inject__GetPlayerObjectRot: (playerId: number, objectId: number) => {
2215
- x: number;
2216
- y: number;
2217
- z: number;
2218
- ret: number;
2214
+ static __inject__: {
2215
+ create: (modelId: number, x: number, y: number, z: number, rX: number, rY: number, rZ: number, drawDistance?: number) => number;
2216
+ createPlayer: (playerId: number, modelId: number, x: number, y: number, z: number, rX: number, rY: number, rZ: number, drawDistance?: number) => number;
2217
+ destroy: (objectId: number) => number;
2218
+ destroyPlayer: (playerId: number, objectId: number) => number;
2219
+ setMaterialText: (charset: string, objectId: number, text: string, materialIndex: number, materialSize: number, fontFace: string, fontSize: number, bold: boolean | undefined, fontColor: string | number, backColor: string | number, textAlignment: number) => boolean;
2220
+ setMaterialTextPlayer: (charset: string, playerId: number, objectId: number, text: string, materialIndex: number, materialSize: number, fontFace: string, fontsize: number, bold: boolean | undefined, fontColor: string | number, backColor: string | number, textAlignment: number) => boolean;
2221
+ setNoCameraCollision: (objectId: number) => boolean;
2222
+ setNoCameraCollisionPlayer: (playerId: number, objectId: number) => boolean;
2223
+ isNoCameraCol: (objectId: number) => boolean;
2224
+ isNoCameraColPlayer: (playerId: number, objectId: number) => boolean;
2225
+ getDrawDistance: (objectId: number) => number;
2226
+ getDrawDistancePlayer: (playerId: number, objectId: number) => number;
2227
+ setMoveSpeed: (objectId: number, fSpeed: number) => boolean;
2228
+ setMoveSpeedPlayer: (playerId: number, objectId: number, fSpeed: number) => boolean;
2229
+ getMoveSpeed: (objectId: number) => number;
2230
+ getMoveSpeedPlayer: (playerId: number, objectId: number) => number;
2231
+ getMovingTargetPos: (objectId: number) => IObjectPos & ICommonRetVal;
2232
+ getMovingTargetPosPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
2233
+ getSyncRotation: (objectId: number) => number;
2234
+ getSyncRotationPlayer: (playerId: number, objectId: number) => boolean;
2235
+ getAttachedOffset: (objectId: number) => IObjectRotPos;
2236
+ getAttachedOffsetPlayer: (playerId: number, objectId: number) => IObjectRotPos & ICommonRetVal;
2237
+ getTarget: (objectId: number) => IObjectPos & ICommonRetVal;
2238
+ getTargetPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
2239
+ isValid: (objectId: number) => boolean;
2240
+ isValidPlayer: (playerId: number, objectId: number) => boolean;
2241
+ getCameraTarget: (playerId: number) => number;
2242
+ getCameraTargetPlayer: (playerId: number) => number;
2243
+ getModel: (objectId: number) => number;
2244
+ getModelPlayer: (playerId: number, objectId: number) => number;
2245
+ getPos: (objectId: number) => {
2246
+ x: number;
2247
+ y: number;
2248
+ z: number;
2249
+ ret: number;
2250
+ };
2251
+ getPosPlayer: (playerId: number, objectId: number) => {
2252
+ x: number;
2253
+ y: number;
2254
+ z: number;
2255
+ ret: number;
2256
+ };
2257
+ getRot: (objectId: number) => {
2258
+ x: number;
2259
+ y: number;
2260
+ z: number;
2261
+ ret: number;
2262
+ };
2263
+ getRotPlayer: (playerId: number, objectId: number) => {
2264
+ x: number;
2265
+ y: number;
2266
+ z: number;
2267
+ ret: number;
2268
+ };
2269
+ setPos: (objectId: number, x: number, y: number, z: number) => boolean;
2270
+ setPosPlayer: (playerId: number, objectId: number, x: number, y: number, z: number) => boolean;
2271
+ setRot: (objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
2272
+ setRotPlayer: (playerId: number, objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
2273
+ move: (objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => number;
2274
+ movePlayer: (playerId: number, objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => number;
2275
+ setMaterial: (objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
2276
+ setMaterialPlayer: (playerId: number, objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
2277
+ stop: (objectId: number) => number;
2278
+ stopPlayer: (playerId: number, objectId: number) => number;
2279
+ isMoving: (objectId: number) => boolean;
2280
+ isMovingPlayer: (playerId: number, objectId: number) => boolean;
2281
+ attachCamera: (playerId: number, objectId: number) => boolean;
2282
+ attachCameraPlayer: (playerId: number, playerObjectId: number) => boolean;
2283
+ attachToObject: (objectId: number, attachToId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number, syncRotation?: boolean) => boolean;
2284
+ attachToPlayer: (objectId: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number) => boolean;
2285
+ attachToVehicle: (objectId: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number) => boolean;
2286
+ attachPlayerToObject: (playerId: number, objectId: number, parentId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number, syncRotation?: boolean) => boolean;
2287
+ attachPlayerToPlayer: (objectPlayer: number, objectId: number, attachPlayer: number, offsetX: number, offsetY: number, offsetZ: number, rX: number, rY: number, rZ: number) => boolean;
2288
+ attachPlayerToVehicle: (playerId: number, objectId: number, vehicleId: number, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, RotZ: number) => boolean;
2289
+ beginEditing: (playerId: number, objectId: number) => boolean;
2290
+ beginEditingPlayer: (playerId: number, objectId: number) => boolean;
2291
+ endEditing: (playerId: number) => boolean;
2292
+ getMaterial: (objectId: number, materialIndex: number) => IMaterial & ICommonRetVal;
2293
+ getMaterialPlayer: (playerId: number, objectId: number, materialIndex: number) => IMaterial & ICommonRetVal;
2294
+ isMaterialSlotUsed: (objectId: number, materialIndex: number) => boolean;
2295
+ isMaterialSlotUsedPlayer: (playerId: number, objectId: number, materialIndex: number) => boolean;
2296
+ getMaterialText: (objectId: number, materialIndex: number, charset: string) => IMaterialText & ICommonRetVal;
2297
+ getMaterialTextPlayer: (playerId: number, objectId: number, materialIndex: number, charset: string) => IMaterialText & ICommonRetVal;
2219
2298
  };
2220
- static __inject__SetObjectPos: (objectId: number, x: number, y: number, z: number) => boolean;
2221
- static __inject__SetPlayerObjectPos: (playerId: number, objectId: number, x: number, y: number, z: number) => boolean;
2222
- static __inject__SetObjectRot: (objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
2223
- static __inject__SetPlayerObjectRot: (playerId: number, objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
2224
- static __inject__MoveObject: (objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => number;
2225
- static __inject__MovePlayerObject: (playerId: number, objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => number;
2226
- static __inject__SetObjectMaterial: (objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
2227
- static __inject__SetPlayerObjectMaterial: (playerId: number, objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
2228
- static __inject__StopObject: (objectId: number) => number;
2229
- static __inject__StopPlayerObject: (playerId: number, objectId: number) => number;
2230
- static __inject__IsObjectMoving: (objectId: number) => boolean;
2231
- static __inject__IsPlayerObjectMoving: (playerId: number, objectId: number) => boolean;
2232
- static __inject__AttachCameraToObject: (playerId: number, objectId: number) => boolean;
2233
- static __inject__AttachCameraToPlayerObject: (playerId: number, playerObjectId: number) => boolean;
2234
- static __inject__AttachObjectToPlayer: (objectId: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number) => boolean;
2235
- static __inject__AttachObjectToObject: (objectId: number, attachToId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number, syncRotation?: boolean) => boolean;
2236
- static __inject__AttachPlayerObjectToObject: (playerId: number, objectId: number, parentId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number, syncRotation?: boolean) => boolean;
2237
- static __inject__AttachPlayerObjectToPlayer: (objectPlayer: number, objectId: number, attachPlayer: number, offsetX: number, offsetY: number, offsetZ: number, rX: number, rY: number, rZ: number) => boolean;
2238
- static __inject__AttachObjectToVehicle: (objectId: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number) => boolean;
2239
- static __inject__AttachPlayerObjectToVehicle: (playerId: number, objectId: number, vehicleId: number, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, RotZ: number) => boolean;
2240
- static __inject__BeginObjectEditing: (playerId: number, objectId: number) => boolean;
2241
- static __inject__BeginPlayerObjectEditing: (playerId: number, objectId: number) => boolean;
2242
- static __inject__EndObjectEditing: (playerId: number) => boolean;
2243
- static __inject__GetObjectMaterial: (objectId: number, materialIndex: number) => IMaterial & ICommonRetVal;
2244
- static __inject__GetPlayerObjectMaterial: (playerId: number, objectId: number, materialIndex: number) => IMaterial & ICommonRetVal;
2245
- static __inject__IsObjectMaterialSlotUsed: (objectId: number, materialIndex: number) => boolean;
2246
- static __inject__IsPlayerObjectMaterialSlotUsed: (playerId: number, objectId: number, materialIndex: number) => boolean;
2247
2299
  }
2248
2300
 
2249
2301
  declare class Npc {
2250
2302
  private _id;
2251
2303
  private _name;
2252
2304
  get id(): number;
2253
- constructor(name: string);
2305
+ constructor(nameOrId: string | number);
2306
+ create(): this;
2307
+ destroy(): this;
2254
2308
  getPlayer(): Player;
2255
2309
  getName(): string;
2256
- destroy(): this;
2257
2310
  isValid(): boolean;
2258
2311
  spawn(): this;
2259
2312
  respawn(): this;
@@ -2290,7 +2343,7 @@ declare class Npc {
2290
2343
  isDead(): boolean;
2291
2344
  applyAnimation(animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number): this;
2292
2345
  setWeapon(weapon: WeaponEnum): this;
2293
- getWeapon(): WeaponEnum;
2346
+ getWeapon(): 0 | WeaponEnum;
2294
2347
  setAmmo(ammo: number): this;
2295
2348
  getAmmo(): number;
2296
2349
  setKeys(upAndDown: number, leftAndDown: number, keys: number): this;
@@ -2356,7 +2409,7 @@ declare class Npc {
2356
2409
  getVehicleTrainSpeed(): number;
2357
2410
  resetAnimation(): number;
2358
2411
  setAnimation(animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): number;
2359
- getAnimation(): {
2412
+ getAnimation(): 0 | {
2360
2413
  animationId: number;
2361
2414
  delta: number;
2362
2415
  loop: boolean;
@@ -2422,6 +2475,166 @@ declare class Npc {
2422
2475
  static isValid(id: number): boolean;
2423
2476
  static getInstance(id: number): Npc | undefined;
2424
2477
  static getInstances(): Npc[];
2478
+ static __inject__: {
2479
+ create: (name: string) => number;
2480
+ destroy: (id: number) => number;
2481
+ isValid: (id: number) => boolean;
2482
+ spawn: (id: number) => number;
2483
+ respawn: (id: number) => number;
2484
+ setPos: (id: number, x: number, y: number, z: number) => number;
2485
+ setRot: (id: number, rX: number, rY: number, rZ: number) => number;
2486
+ getRot: (id: number) => {
2487
+ rX: number;
2488
+ rY: number;
2489
+ rZ: number;
2490
+ ret: number;
2491
+ };
2492
+ setFacingAngle: (id: number, angle: number) => number;
2493
+ getFacingAngle: (id: number) => {
2494
+ angle: number;
2495
+ ret: number;
2496
+ };
2497
+ setVirtualWorld: (id: number, virtualWorld: number) => number;
2498
+ getVirtualWorld: (id: number) => number;
2499
+ move: (id: number, targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed: number) => boolean;
2500
+ moveToPlayer: (id: number, playerId: number, moveType: number, moveSpeed: number) => boolean;
2501
+ stopMove: (id: number) => number;
2502
+ isMoving: (id: number) => boolean;
2503
+ isMovingToPlayer: (id: number, playerId: number) => boolean;
2504
+ setSkin: (id: number, model: number) => number;
2505
+ getSkin: (id: number) => number;
2506
+ isStreamedIn: (id: number, playerId: number) => boolean;
2507
+ isAnyStreamedIn: (id: number) => boolean;
2508
+ setInterior: (id: number, interior: number) => number;
2509
+ getInterior: (id: number) => number;
2510
+ setHealth: (id: number, health: number) => number;
2511
+ getHealth: (id: number) => number;
2512
+ setArmour: (id: number, armour: number) => number;
2513
+ getArmour: (id: number) => number;
2514
+ isDead: (id: number) => boolean;
2515
+ applyAnimation: (id: number, animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number) => number;
2516
+ setWeapon: (id: number, weapon: WeaponEnum) => number;
2517
+ getWeapon: (id: number) => WeaponEnum;
2518
+ setAmmo: (id: number, ammo: number) => number;
2519
+ getAmmo: (id: number) => number;
2520
+ setKeys: (id: number, upAndDown: number, leftAndDown: number, keys: number) => number;
2521
+ getKeys: (id: number) => {
2522
+ upAndDown: number;
2523
+ leftAndDown: number;
2524
+ keys: number;
2525
+ ret: number;
2526
+ };
2527
+ setWeaponSkillLevel: (id: number, skill: WeaponSkillsEnum, level: number) => number;
2528
+ getWeaponSkillLevel: (id: number, skill: WeaponSkillsEnum) => number;
2529
+ meleeAttack: (id: number, time: number, secondaryAttack: boolean) => number;
2530
+ stopMeleeAttack: (id: number) => number;
2531
+ isMeleeAttacking: (id: number) => boolean;
2532
+ setFightingStyle: (id: number, style: FightingStylesEnum) => number;
2533
+ getFightingStyle: (id: number) => FightingStylesEnum;
2534
+ enableReloading: (id: number, enable: boolean) => number;
2535
+ isReloadEnabled: (id: number) => boolean;
2536
+ isReloading: (id: number) => boolean;
2537
+ enableInfiniteAmmo: (id: number, enable: boolean) => number;
2538
+ isInfiniteAmmoEnabled: (id: number) => boolean;
2539
+ setWeaponState: (id: number, weaponState: WeaponStatesEnum) => boolean;
2540
+ getWeaponState: (id: number) => WeaponStatesEnum;
2541
+ setAmmoInClip: (id: number, ammo: number) => number;
2542
+ getAmmoInClip: (id: number) => number;
2543
+ shoot: (id: number, weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX: number, offsetY: number, offsetZ: number, isHit: boolean, checkInBetweenFlags: number) => number;
2544
+ isShooting: (id: number) => boolean;
2545
+ aimAt: (id: number, pointX: number, pointY: number, pointZ: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number) => number;
2546
+ aimAtPlayer: (id: number, playerId: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetX: number, offsetY: number, offsetZ: number, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number) => number;
2547
+ stopAim: (id: number) => number;
2548
+ isAiming: (id: number) => boolean;
2549
+ isAimingAtPlayer: (id: number, playerId: number) => boolean;
2550
+ setWeaponAccuracy: (id: number, weapon: WeaponEnum, accuracy: number) => number;
2551
+ getWeaponAccuracy: (id: number, weapon: number) => number;
2552
+ setWeaponReloadTime: (id: number, weapon: number, time: number) => number;
2553
+ getWeaponReloadTime: (id: number, weapon: number) => number;
2554
+ getWeaponActualReloadTime: (id: number, weapon: number) => number;
2555
+ setWeaponShootTime: (id: number, weapon: number, time: number) => number;
2556
+ getWeaponShootTime: (id: number, weapon: number) => number;
2557
+ setWeaponClipSize: (id: number, weapon: number, size: number) => number;
2558
+ getWeaponClipSize: (id: number, weapon: number) => number;
2559
+ getWeaponActualClipSize: (id: number, weapon: number) => number;
2560
+ enterVehicle: (id: number, vehicleId: number, seatId: number, moveType: number) => number;
2561
+ exitVehicle: (id: number) => number;
2562
+ putInVehicle: (id: number, vehicleId: number, seat: number) => number;
2563
+ removeFromVehicle: (id: number) => number;
2564
+ getVehicle: (id: number) => number;
2565
+ getVehicleSeat: (id: number) => number;
2566
+ getEnteringVehicle: (id: number) => number;
2567
+ getEnteringVehicleSeat: (id: number) => number;
2568
+ isEnteringVehicle: (id: number) => boolean;
2569
+ useVehicleSiren: (id: number, use: boolean) => number;
2570
+ isVehicleSirenUsed: (id: number) => boolean;
2571
+ setVehicleHealth: (id: number, health: number) => number;
2572
+ getVehicleHealth: (id: number) => number;
2573
+ setVehicleHydraThrusters: (id: number, direction: number) => number;
2574
+ getVehicleHydraThrusters: (id: number) => number;
2575
+ setVehicleGearState: (id: number, gearState: number) => number;
2576
+ getVehicleGearState: (id: number) => number;
2577
+ setVehicleTrainSpeed: (id: number, speed: number) => number;
2578
+ getVehicleTrainSpeed: (id: number) => number;
2579
+ resetAnimation: (id: number) => number;
2580
+ setAnimation: (id: number, animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => number;
2581
+ getAnimation: (id: number) => {
2582
+ animationId: number;
2583
+ delta: number;
2584
+ loop: boolean;
2585
+ lockX: boolean;
2586
+ lockY: boolean;
2587
+ freeze: boolean;
2588
+ time: number;
2589
+ ret: number;
2590
+ };
2591
+ clearAnimations: (id: number) => number;
2592
+ setSpecialAction: (id: number, action: number) => number;
2593
+ getSpecialAction: (id: number) => number;
2594
+ startPlayback: (id: number, recordName: string, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number) => number;
2595
+ startPlaybackEx: (id: number, recordId: number, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number) => number;
2596
+ stopPlayback: (id: number) => number;
2597
+ pausePlayback: (id: number, paused: boolean) => number;
2598
+ isPlayingPlayback: (id: number) => boolean;
2599
+ isPlaybackPaused: (id: number) => boolean;
2600
+ playNode: (id: number, nodeId: number, moveType: number, speed: number, radius: number, setAngle: boolean) => boolean;
2601
+ stopPlayingNode: (id: number) => boolean;
2602
+ pausePlayingNode: (id: number) => boolean;
2603
+ resumePlayingNode: (id: number) => boolean;
2604
+ isPlayingNodePaused: (id: number) => boolean;
2605
+ isPlayingNode: (id: number) => boolean;
2606
+ changeNode: (id: number, nodeId: number, link: number) => number;
2607
+ updateNodePoint: (id: number, pointId: number) => boolean;
2608
+ setInvulnerable: (id: number, toggle: boolean) => number;
2609
+ isInvulnerable: (id: number) => boolean;
2610
+ setSurfingOffsets: (id: number, x: number, y: number, z: number) => number;
2611
+ getSurfingOffsets: (id: number) => {
2612
+ x: number;
2613
+ y: number;
2614
+ z: number;
2615
+ ret: number;
2616
+ };
2617
+ setSurfingVehicle: (id: number, vehicleId: number) => number;
2618
+ getSurfingVehicle: (id: number) => number;
2619
+ setSurfingObject: (id: number, objectId: number) => number;
2620
+ getSurfingObject: (id: number) => number;
2621
+ setSurfingPlayerObject: (id: number, objectId: number) => number;
2622
+ getSurfingPlayerObject: (id: number) => number;
2623
+ resetSurfingData: (id: number) => number;
2624
+ isSpawned: (id: number) => boolean;
2625
+ kill: (id: number, killerId: number, reason: number) => boolean;
2626
+ setVelocity: (id: number, x: number, y: number, z: number) => boolean;
2627
+ getVelocity: (id: number) => {
2628
+ x: number;
2629
+ y: number;
2630
+ z: number;
2631
+ ret: number;
2632
+ };
2633
+ getPlayerAimingAt: (id: number) => number;
2634
+ getPlayerMovingTo: (id: number) => number;
2635
+ startRecordingPlayerData: (playerId: number, recordType: number, recordName: string) => boolean;
2636
+ stopRecordingPlayerData: (playerId: number) => boolean;
2637
+ };
2425
2638
  }
2426
2639
 
2427
2640
  declare class NpcPath {
@@ -2453,9 +2666,10 @@ declare class NpcPath {
2453
2666
 
2454
2667
  declare class TextDraw {
2455
2668
  private sourceInfo;
2669
+ private _player;
2456
2670
  private _id;
2457
2671
  get id(): number;
2458
- constructor(textDraw: ITextDraw);
2672
+ constructor(textDrawOrId: ITextDraw | number, player?: Player);
2459
2673
  create(): this;
2460
2674
  destroy(): this;
2461
2675
  setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): this;
@@ -2510,102 +2724,104 @@ declare class TextDraw {
2510
2724
  static getInstance(textDrawId: number, player?: Player): TextDraw | undefined;
2511
2725
  static getInstances(player?: Player): TextDraw[];
2512
2726
  static getPlayersInstances(): [Player, TextDraw[]][];
2513
- static __inject__TextDrawCreate: (x: number, y: number, text: number[]) => number;
2514
- static __inject__CreatePlayerTextDraw: (playerId: number, x: number, y: number, text: number[]) => number;
2515
- static __inject__TextDrawDestroy: (text: number) => number;
2516
- static __inject__PlayerTextDrawDestroy: (playerId: number, text: number) => void;
2517
- static __inject__TextDrawFont: (text: number, font: number) => number;
2518
- static __inject__PlayerTextDrawFont: (playerId: number, text: number, font: number) => number;
2519
- static __inject__TextDrawColor: (text: number, color: string | number) => boolean;
2520
- static __inject__PlayerTextDrawColor: (playerId: number, text: number, color: string | number) => boolean;
2521
- static __inject__TextDrawBoxColor: (text: number, color: string | number) => boolean;
2522
- static __inject__PlayerTextDrawBoxColor: (playerId: number, text: number, color: string | number) => boolean;
2523
- static __inject__TextDrawBackgroundColor: (text: number, color: string | number) => boolean;
2524
- static __inject__PlayerTextDrawBackgroundColor: (playerId: number, text: number, color: string | number) => boolean;
2525
- static __inject__TextDrawAlignment: (text: number, alignment: TextDrawAlignEnum) => number;
2526
- static __inject__PlayerTextDrawAlignment: (playerId: number, text: number, alignment: TextDrawAlignEnum) => number;
2527
- static __inject__TextDrawLetterSize: (text: number, x: number, y: number) => number;
2528
- static __inject__PlayerTextDrawLetterSize: (playerId: number, text: number, x: number, y: number) => number;
2529
- static __inject__TextDrawSetOutline: (text: number, size: number) => number;
2530
- static __inject__PlayerTextDrawSetOutline: (playerId: number, text: number, size: number) => number;
2531
- static __inject__TextDrawSetPreviewModel: (text: number, modelIndex: number) => number;
2532
- static __inject__PlayerTextDrawSetPreviewModel: (playerId: number, text: number, modelIndex: number) => number;
2533
- static __inject__TextDrawSetPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) => void;
2534
- static __inject__PlayerTextDrawSetPreviewRot: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) => number;
2535
- static __inject__TextDrawSetPreviewVehicleColors: (text: number, color1: string | number, color2: string | number) => boolean;
2536
- static __inject__PlayerTextDrawSetPreviewVehicleColors: (playerId: number, text: number, color1: string | number, color2: string | number) => boolean;
2537
- static __inject__TextDrawSetProportional: (text: number, set: boolean) => number;
2538
- static __inject__PlayerTextDrawSetProportional: (playerId: number, text: number, set: boolean) => number;
2539
- static __inject__TextDrawSetSelectable: (text: number, set: boolean) => number;
2540
- static __inject__PlayerTextDrawSetSelectable: (playerId: number, text: number, set: boolean) => number;
2541
- static __inject__TextDrawSetShadow: (text: number, size: number) => number;
2542
- static __inject__PlayerTextDrawSetShadow: (playerId: number, text: number, size: number) => number;
2543
- static __inject__PlayerTextDrawSetString: (playerId: number, text: number, string: number[]) => number;
2544
- static __inject__TextDrawSetStringForPlayer: (textDrawId: number, playerId: number, string: number[]) => void;
2545
- static __inject__TextDrawSetString: (text: number, string: number[]) => number;
2546
- static __inject__TextDrawTextSize: (text: number, x: number, y: number) => number;
2547
- static __inject__PlayerTextDrawTextSize: (playerId: number, text: number, x: number, y: number) => number;
2548
- static __inject__PlayerTextDrawUseBox: (playerId: number, text: number, use: boolean) => number;
2549
- static __inject__TextDrawUseBox: (text: number, use: boolean) => number;
2550
- static __inject__PlayerTextDrawShow: (playerId: number, text: number) => number;
2551
- static __inject__TextDrawShowForPlayer: (playerId: number, text: number) => number;
2552
- static __inject__PlayerTextDrawHide: (playerId: number, text: number) => number;
2553
- static __inject__TextDrawHideForPlayer: (playerId: number, text: number) => number;
2554
- static __inject__TextDrawShowForAll: (text: number) => number;
2555
- static __inject__TextDrawHideForAll: (text: number) => number;
2556
- static __inject__IsValidPlayerTextDraw: (playerId: number, textDrawId: number) => boolean;
2557
- static __inject__IsValidTextDraw: (textDrawId: number) => boolean;
2558
- static __inject__IsPlayerTextDrawVisible: (playerId: number, textDrawId: number) => boolean;
2559
- static __inject__IsTextDrawVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
2560
- static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => {
2561
- str: string;
2562
- ret: number;
2563
- };
2564
- static __inject__TextDrawGetString: (textDrawId: number) => {
2565
- str: string;
2566
- ret: number;
2567
- };
2568
- static __inject__PlayerTextDrawSetPos: (playerId: number, textDrawId: number, fX: number, fY: number) => void;
2569
- static __inject__TextDrawSetPos: (textDrawId: number, fX: number, fY: number) => void;
2570
- static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2571
- static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2572
- static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2573
- static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2574
- static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2575
- static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2576
- static __inject__PlayerTextDrawGetColor: (playerId: number, textDrawId: number) => number;
2577
- static __inject__TextDrawGetColor: (textDrawId: number) => number;
2578
- static __inject__PlayerTextDrawGetBoxColor: (playerId: number, textDrawId: number) => number;
2579
- static __inject__TextDrawGetBoxColor: (textDrawId: number) => number;
2580
- static __inject__PlayerTextDrawGetBackgroundColor: (playerId: number, textDrawId: number) => number;
2581
- static __inject__TextDrawGetBackgroundColor: (textDrawId: number) => number;
2582
- static __inject__PlayerTextDrawGetShadow: (playerId: number, textDrawId: number) => number;
2583
- static __inject__TextDrawGetShadow: (textDrawId: number) => number;
2584
- static __inject__PlayerTextDrawGetOutline: (playerId: number, textDrawId: number) => number;
2585
- static __inject__TextDrawGetOutline: (textDrawId: number) => number;
2586
- static __inject__PlayerTextDrawGetFont: (playerId: number, textDrawId: number) => number;
2587
- static __inject__TextDrawGetFont: (textDrawId: number) => number;
2588
- static __inject__PlayerTextDrawIsBox: (playerId: number, textDrawId: number) => boolean;
2589
- static __inject__TextDrawIsBox: (textDrawId: number) => boolean;
2590
- static __inject__PlayerTextDrawIsProportional: (playerId: number, textDrawId: number) => boolean;
2591
- static __inject__TextDrawIsProportional: (textDrawId: number) => boolean;
2592
- static __inject__PlayerTextDrawIsSelectable: (playerId: number, textDrawId: number) => boolean;
2593
- static __inject__TextDrawIsSelectable: (textDrawId: number) => boolean;
2594
- static __inject__PlayerTextDrawGetAlignment: (playerId: number, textDrawId: number) => number;
2595
- static __inject__TextDrawGetAlignment: (textDrawId: number) => number;
2596
- static __inject__PlayerTextDrawGetPreviewModel: (playerId: number, textDrawId: number) => number;
2597
- static __inject__TextDrawGetPreviewModel: (textDrawId: number) => number;
2598
- static __inject__PlayerTextDrawGetPreviewRot: (playerId: number, textDrawId: number) => ITextDrawRot;
2599
- static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot & ICommonRetVal;
2600
- static __inject__TextDrawGetPreviewVehicleColors: (textDrawId: number) => {
2601
- color1: number;
2602
- color2: number;
2603
- ret: number;
2604
- };
2605
- static __inject__PlayerTextDrawGetPreviewVehicleColors: (playerId: number, textDrawId: number) => {
2606
- color1: number;
2607
- color2: number;
2608
- ret: number;
2727
+ static __inject__: {
2728
+ create: (x: number, y: number, text: number[]) => number;
2729
+ createPlayer: (playerId: number, x: number, y: number, text: number[]) => number;
2730
+ destroy: (text: number) => number;
2731
+ destroyPlayer: (playerId: number, text: number) => void;
2732
+ setFont: (text: number, font: number) => number;
2733
+ setFontPlayer: (playerId: number, text: number, font: number) => number;
2734
+ setColor: (text: number, color: string | number) => boolean;
2735
+ setColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
2736
+ setBoxColor: (text: number, color: string | number) => boolean;
2737
+ setBoxColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
2738
+ setBackgroundColor: (text: number, color: string | number) => boolean;
2739
+ setBackgroundColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
2740
+ setAlignment: (text: number, alignment: TextDrawAlignEnum) => number;
2741
+ setAlignmentPlayer: (playerId: number, text: number, alignment: TextDrawAlignEnum) => number;
2742
+ setLetterSize: (text: number, x: number, y: number) => number;
2743
+ setLetterSizePlayer: (playerId: number, text: number, x: number, y: number) => number;
2744
+ setOutline: (text: number, size: number) => number;
2745
+ setOutlinePlayer: (playerId: number, text: number, size: number) => number;
2746
+ setPreviewModel: (text: number, modelIndex: number) => number;
2747
+ setPreviewModelPlayer: (playerId: number, text: number, modelIndex: number) => number;
2748
+ setPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) => void;
2749
+ setPreviewRotPlayer: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) => number;
2750
+ setPreviewVehicleColors: (text: number, color1: string | number, color2: string | number) => boolean;
2751
+ setPreviewVehicleColorsPlayer: (playerId: number, text: number, color1: string | number, color2: string | number) => boolean;
2752
+ setProportional: (text: number, set: boolean) => number;
2753
+ setProportionalPlayer: (playerId: number, text: number, set: boolean) => number;
2754
+ setSelectable: (text: number, set: boolean) => number;
2755
+ setSelectablePlayer: (playerId: number, text: number, set: boolean) => number;
2756
+ setShadow: (text: number, size: number) => number;
2757
+ setShadowPlayer: (playerId: number, text: number, size: number) => number;
2758
+ setStringPlayer: (playerId: number, text: number, string: number[]) => number;
2759
+ setStringForPlayer: (textDrawId: number, playerId: number, string: number[]) => void;
2760
+ setString: (text: number, string: number[]) => number;
2761
+ setTextSize: (text: number, x: number, y: number) => number;
2762
+ setTextSizePlayer: (playerId: number, text: number, x: number, y: number) => number;
2763
+ useBoxPlayer: (playerId: number, text: number, use: boolean) => number;
2764
+ useBox: (text: number, use: boolean) => number;
2765
+ showPlayer: (playerId: number, text: number) => number;
2766
+ showForPlayer: (playerId: number, text: number) => number;
2767
+ hidePlayer: (playerId: number, text: number) => number;
2768
+ hideForPlayer: (playerId: number, text: number) => number;
2769
+ showForAll: (text: number) => number;
2770
+ hideForAll: (text: number) => number;
2771
+ isValidPlayer: (playerId: number, textDrawId: number) => boolean;
2772
+ isValid: (textDrawId: number) => boolean;
2773
+ isVisiblePlayer: (playerId: number, textDrawId: number) => boolean;
2774
+ isVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
2775
+ getStringPlayer: (playerId: number, textDrawId: number) => {
2776
+ str: string;
2777
+ ret: number;
2778
+ };
2779
+ getString: (textDrawId: number) => {
2780
+ str: string;
2781
+ ret: number;
2782
+ };
2783
+ setPosPlayer: (playerId: number, textDrawId: number, fX: number, fY: number) => void;
2784
+ setPos: (textDrawId: number, fX: number, fY: number) => void;
2785
+ getLetterSizePlayer: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2786
+ getLetterSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2787
+ getTextSizePlayer: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2788
+ getTextSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2789
+ getPosPlayer: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2790
+ getPos: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2791
+ getColorPlayer: (playerId: number, textDrawId: number) => number;
2792
+ getColor: (textDrawId: number) => number;
2793
+ getBoxColorPlayer: (playerId: number, textDrawId: number) => number;
2794
+ getBoxColor: (textDrawId: number) => number;
2795
+ getBackgroundColorPlayer: (playerId: number, textDrawId: number) => number;
2796
+ getBackgroundColor: (textDrawId: number) => number;
2797
+ getShadowPlayer: (playerId: number, textDrawId: number) => number;
2798
+ getShadow: (textDrawId: number) => number;
2799
+ getOutlinePlayer: (playerId: number, textDrawId: number) => number;
2800
+ getOutline: (textDrawId: number) => number;
2801
+ getFontPlayer: (playerId: number, textDrawId: number) => number;
2802
+ getFont: (textDrawId: number) => number;
2803
+ isBoxPlayer: (playerId: number, textDrawId: number) => boolean;
2804
+ isBox: (textDrawId: number) => boolean;
2805
+ isProportionalPlayer: (playerId: number, textDrawId: number) => boolean;
2806
+ isProportional: (textDrawId: number) => boolean;
2807
+ isSelectablePlayer: (playerId: number, textDrawId: number) => boolean;
2808
+ isSelectable: (textDrawId: number) => boolean;
2809
+ getAlignmentPlayer: (playerId: number, textDrawId: number) => number;
2810
+ getAlignment: (textDrawId: number) => number;
2811
+ getPreviewModelPlayer: (playerId: number, textDrawId: number) => number;
2812
+ getPreviewModel: (textDrawId: number) => number;
2813
+ getPreviewRotPlayer: (playerId: number, textDrawId: number) => ITextDrawRot;
2814
+ getPreviewRot: (textDrawId: number) => ITextDrawRot & ICommonRetVal;
2815
+ getPreviewVehicleColors: (textDrawId: number) => {
2816
+ color1: number;
2817
+ color2: number;
2818
+ ret: number;
2819
+ };
2820
+ getPreviewVehicleColorsPlayer: (playerId: number, textDrawId: number) => {
2821
+ color1: number;
2822
+ color2: number;
2823
+ ret: number;
2824
+ };
2609
2825
  };
2610
2826
  }
2611
2827
 
@@ -2994,6 +3210,28 @@ declare class NetStats {
2994
3210
  static getMessagesRecvPerSecond(player: Player): number;
2995
3211
  static getMessagesSent(player: Player): number;
2996
3212
  static getPacketLossPercent(player: Player): number;
3213
+ static __inject__: {
3214
+ getNetworkStats: () => {
3215
+ stats: string;
3216
+ ret: number;
3217
+ };
3218
+ getPlayerNetworkStats: (playerId: number) => {
3219
+ stats: string;
3220
+ ret: number;
3221
+ };
3222
+ getBytesReceived: (playerId: number) => number;
3223
+ getBytesSent: (playerId: number) => number;
3224
+ getConnectionStatus: (playerId: number) => ConnectionStatusEnum;
3225
+ getConnectedTime: (playerId: number) => number;
3226
+ getIpPort: (playerId: number) => {
3227
+ ipPort: string;
3228
+ ret: number;
3229
+ };
3230
+ getMessagesReceived: (playerId: number) => number;
3231
+ getMessagesRecvPerSecond: (playerId: number) => number;
3232
+ getMessagesSent: (playerId: number) => number;
3233
+ getPacketLossPercent: (playerId: number) => number;
3234
+ };
2997
3235
  }
2998
3236
 
2999
3237
  declare class GameText {
@@ -3012,11 +3250,13 @@ declare class GameText {
3012
3250
  forAll(charset?: string): void;
3013
3251
  forPlayer(player: Player, charset?: string): void;
3014
3252
  hideForPlayer(player: Player): boolean;
3015
- static __inject__HideGameTextForAll: (style: number) => void;
3016
- static __inject__HasGameText: (playerId: number, style: number) => boolean;
3017
- static __inject__GameTextForAll: (string: number[], time: number, style: number) => number;
3018
- static __inject__GameTextForPlayer: (playerId: number, string: number[], time: number, style: number) => boolean;
3019
- static __inject__HideGameTextForPlayer: (playerId: number, style: number) => boolean;
3253
+ static __inject__: {
3254
+ hideForAll: (style: number) => void;
3255
+ has: (playerId: number, style: number) => boolean;
3256
+ forAll: (string: number[], time: number, style: number) => number;
3257
+ forPlayer: (playerId: number, string: number[], time: number, style: number) => boolean;
3258
+ hideForPlayer: (playerId: number, style: number) => boolean;
3259
+ };
3020
3260
  }
3021
3261
 
3022
3262
  declare const MenuEvent: Readonly<{
@@ -3274,37 +3514,39 @@ declare class Actor {
3274
3514
  static isValid(id: number): boolean;
3275
3515
  static getInstance(id: number): Actor | undefined;
3276
3516
  static getInstances(): Actor[];
3277
- static __inject__ApplyActorAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
3278
- static __inject__ClearActorAnimations: (actorId: number) => boolean;
3279
- static __inject__CreateActor: (skin: number, x: number, y: number, z: number, rotation: number) => number;
3280
- static __inject__DestroyActor: (actorId: number) => boolean;
3281
- static __inject__GetActorAnimation: (actorId: number) => IActorAnimation & ICommonRetVal;
3282
- static __inject__GetActorFacingAngle: (actorId: number) => {
3283
- angle: number;
3284
- ret: boolean;
3285
- };
3286
- static __inject__GetActorHealth: (actorId: number) => {
3287
- health: number;
3288
- ret: boolean;
3289
- };
3290
- static __inject__GetActorPos: (actorId: number) => {
3291
- x: number;
3292
- y: number;
3293
- z: number;
3294
- ret: boolean;
3517
+ static __inject__: {
3518
+ create: (skin: number, x: number, y: number, z: number, rotation: number) => number;
3519
+ destroy: (actorId: number) => boolean;
3520
+ applyAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
3521
+ clearAnimations: (actorId: number) => boolean;
3522
+ getAnimation: (actorId: number) => IActorAnimation & ICommonRetVal;
3523
+ getFacingAngle: (actorId: number) => {
3524
+ angle: number;
3525
+ ret: boolean;
3526
+ };
3527
+ getHealth: (actorId: number) => {
3528
+ health: number;
3529
+ ret: boolean;
3530
+ };
3531
+ getPos: (actorId: number) => {
3532
+ x: number;
3533
+ y: number;
3534
+ z: number;
3535
+ ret: boolean;
3536
+ };
3537
+ getSkin: (actorId: number) => number;
3538
+ getSpawnInfo: (actorId: number) => IActorSpawn & ICommonRetVal;
3539
+ getVirtualWorld: (actorId: number) => number;
3540
+ isInvulnerable: (actorId: number) => boolean;
3541
+ isStreamedIn: (actorId: number, forPlayerId: number) => boolean;
3542
+ isValid: (actorId: number) => boolean;
3543
+ setFacingAngle: (actorId: number, ang: number) => boolean;
3544
+ setHealth: (actorId: number, health: number) => boolean;
3545
+ setInvulnerable: (actorId: number, invulnerable: boolean) => boolean;
3546
+ setPos: (actorId: number, x: number, y: number, z: number) => boolean;
3547
+ setSkin: (actorId: number, model: number) => boolean;
3548
+ setVirtualWorld: (actorId: number, vWorld: number) => boolean;
3295
3549
  };
3296
- static __inject__GetActorSkin: (actorId: number) => number;
3297
- static __inject__GetActorSpawnInfo: (actorId: number) => IActorSpawn & ICommonRetVal;
3298
- static __inject__GetActorVirtualWorld: (actorId: number) => number;
3299
- static __inject__IsActorInvulnerable: (actorId: number) => boolean;
3300
- static __inject__IsActorStreamedIn: (actorId: number, forPlayerId: number) => boolean;
3301
- static __inject__IsValidActor: (actorId: number) => boolean;
3302
- static __inject__SetActorFacingAngle: (actorId: number, ang: number) => boolean;
3303
- static __inject__SetActorHealth: (actorId: number, health: number) => boolean;
3304
- static __inject__SetActorInvulnerable: (actorId: number, invulnerable: boolean) => boolean;
3305
- static __inject__SetActorPos: (actorId: number, x: number, y: number, z: number) => boolean;
3306
- static __inject__SetActorSkin: (actorId: number, model: number) => boolean;
3307
- static __inject__SetActorVirtualWorld: (actorId: number, vWorld: number) => boolean;
3308
3550
  }
3309
3551
 
3310
3552
  declare const ActorEvent: Readonly<{
@@ -3352,6 +3594,13 @@ declare class Checkpoint {
3352
3594
  static isPlayerIn(player: Player): boolean;
3353
3595
  static isActive(player: Player): boolean;
3354
3596
  static get(player: Player): ICheckPoint & ICommonRetVal;
3597
+ static __inject__: {
3598
+ disable: (playerId: number) => boolean;
3599
+ get: (playerId: number) => ICheckPoint & ICommonRetVal;
3600
+ isActive: (playerId: number) => boolean;
3601
+ isPlayerIn: (playerId: number) => boolean;
3602
+ set: (playerId: number, x: number, y: number, z: number, radius: number) => boolean;
3603
+ };
3355
3604
  }
3356
3605
 
3357
3606
  declare const CheckPointEvent: Readonly<{
@@ -3379,6 +3628,13 @@ declare class RaceCheckpoint {
3379
3628
  static isPlayerIn(player: Player): boolean;
3380
3629
  static isActive(player: Player): boolean;
3381
3630
  static get(player: Player): IRaceCheckPoint & ICommonRetVal;
3631
+ static __inject__: {
3632
+ disable: (playerId: number) => boolean;
3633
+ get: (playerId: number) => IRaceCheckPoint & ICommonRetVal;
3634
+ isActive: (playerId: number) => boolean;
3635
+ isPlayerIn: (playerId: number) => boolean;
3636
+ set: (playerId: number, type: number, x: number, y: number, z: number, nextX: number, nextY: number, nextZ: number, radius: number) => boolean;
3637
+ };
3382
3638
  }
3383
3639
 
3384
3640
  declare const RaceCpEvent: Readonly<{
@@ -3423,22 +3679,24 @@ declare class Pickup {
3423
3679
  static isValid(id: number): boolean;
3424
3680
  static getInstance(id: number): Pickup | undefined;
3425
3681
  static getInstances(): Pickup[];
3426
- static __inject__CreatePickup: (model: number, type: number, x: number, y: number, z: number, virtualWorld: number) => number;
3427
- static __inject__AddStaticPickup: (model: number, type: number, X: number, Y: number, Z: number, virtualWorld: number) => number;
3428
- static __inject__DestroyPickup: (pickup: number) => boolean;
3429
- static __inject__IsPickupStreamedIn: (playerId: number, pickupId: number) => boolean;
3430
- static __inject__GetPickupPos: (pickupId: number) => IObjectPos & ICommonRetVal;
3431
- static __inject__GetPickupModel: (pickupId: number) => number;
3432
- static __inject__GetPickupType: (pickupId: number) => number;
3433
- static __inject__GetPickupVirtualWorld: (pickupId: number) => number;
3434
- static __inject__SetPickupPos: (pickupId: number, x: number, y: number, z: number, update?: boolean) => boolean;
3435
- static __inject__SetPickupModel: (pickupId: number, model: number, update?: boolean) => boolean;
3436
- static __inject__SetPickupType: (pickupId: number, type: number, update?: boolean) => boolean;
3437
- static __inject__SetPickupVirtualWorld: (pickupId: number, virtualWorld: number) => boolean;
3438
- static __inject__ShowPickupForPlayer: (playerId: number, pickupId: number) => boolean;
3439
- static __inject__HidePickupForPlayer: (playerId: number, pickupId: number) => boolean;
3440
- static __inject__IsPickupHiddenForPlayer: (playerId: number, pickupId: number) => boolean;
3441
- static __inject__IsValidPickup: (pickupId: number) => boolean;
3682
+ static __inject__: {
3683
+ create: (model: number, type: number, x: number, y: number, z: number, virtualWorld: number) => number;
3684
+ addStatic: (model: number, type: number, X: number, Y: number, Z: number, virtualWorld: number) => number;
3685
+ destroy: (pickup: number) => boolean;
3686
+ isStreamedIn: (playerId: number, pickupId: number) => boolean;
3687
+ getPos: (pickupId: number) => IObjectPos & ICommonRetVal;
3688
+ getModel: (pickupId: number) => number;
3689
+ getType: (pickupId: number) => number;
3690
+ getVirtualWorld: (pickupId: number) => number;
3691
+ setPos: (pickupId: number, x: number, y: number, z: number, update?: boolean) => boolean;
3692
+ setModel: (pickupId: number, model: number, update?: boolean) => boolean;
3693
+ setType: (pickupId: number, type: number, update?: boolean) => boolean;
3694
+ setVirtualWorld: (pickupId: number, virtualWorld: number) => boolean;
3695
+ showForPlayer: (playerId: number, pickupId: number) => boolean;
3696
+ hideForPlayer: (playerId: number, pickupId: number) => boolean;
3697
+ isHiddenForPlayer: (playerId: number, pickupId: number) => boolean;
3698
+ isValid: (pickupId: number) => boolean;
3699
+ };
3442
3700
  }
3443
3701
 
3444
3702
  declare const PickUpEvent: Readonly<{
@@ -3509,31 +3767,47 @@ declare class TextLabel {
3509
3767
  static getInstance(textLabelId: number, player?: Player): TextLabel | undefined;
3510
3768
  static getInstances(player?: Player): TextLabel[];
3511
3769
  static getPlayersInstances(): [Player, TextLabel[]][];
3512
- static __inject__Delete3DTextLabel: (id: number) => number;
3513
- static __inject__Attach3DTextLabelToPlayer: (id: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number) => boolean;
3514
- static __inject__Attach3DTextLabelToVehicle: (id: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number) => boolean;
3515
- static __inject__Is3DTextLabelStreamedIn: (playerId: number, id: number) => boolean;
3516
- static __inject__Get3DTextLabelColor: (id: number) => number;
3517
- static __inject__Get3DTextLabelPos: (id: number) => IObjectPos & ICommonRetVal;
3518
- static __inject__Set3DTextLabelDrawDistance: (id: number, dist: number) => boolean;
3519
- static __inject__Get3DTextLabelDrawDistance: (id: number) => number;
3520
- static __inject__Get3DTextLabelLOS: (id: number) => boolean;
3521
- static __inject__Set3DTextLabelLOS: (id: number, status: boolean) => boolean;
3522
- static __inject__Get3DTextLabelVirtualWorld: (id: number) => number;
3523
- static __inject__Set3DTextLabelVirtualWorld: (id: number, worldId: number) => boolean;
3524
- static __inject__Get3DTextLabelAttachedData: (id: number) => IAttachedData;
3525
- static __inject__IsValid3DTextLabel: (id: number) => boolean;
3526
- static __inject__DeletePlayer3DTextLabel: (playerId: number, id: number) => number;
3527
- static __inject__GetPlayer3DTextLabelColor: (playerId: number, id: number) => number;
3528
- static __inject__GetPlayer3DTextLabelPos: (playerId: number, id: number) => IObjectPos & ICommonRetVal;
3529
- static __inject__SetPlayer3DTextLabelDrawDistance: (playerId: number, id: number, dist: number) => boolean;
3530
- static __inject__GetPlayer3DTextLabelDrawDistance: (playerId: number, id: number) => number;
3531
- static __inject__GetPlayer3DTextLabelLOS: (playerId: number, id: number) => boolean;
3532
- static __inject__SetPlayer3DTextLabelLOS: (playerId: number, id: number, status: boolean) => boolean;
3533
- static __inject__GetPlayer3DTextLabelVirtualWorld: (playerId: number, id: number) => number;
3534
- static __inject__SetPlayer3DTextLabelVirtualWorld: (playerId: number, id: number, worldId: number) => boolean;
3535
- static __inject__GetPlayer3DTextLabelAttachedData: (playerId: number, id: number) => IAttachedData;
3536
- static __inject__IsValidPlayer3DTextLabel: (playerId: number, id: number) => boolean;
3770
+ static __inject__: {
3771
+ create: (charset: string, text: string, color: string | number, x: number, y: number, z: number, drawDistance: number, virtualWorld: number, testLOS?: boolean) => number;
3772
+ createPlayer: (charset: string, playerId: number, text: string, color: string | number, x: number, y: number, z: number, drawDistance: number, attachedPlayer: number, attachedVehicle: number, testLOS: boolean) => number;
3773
+ getText: (charset: string, id: number) => {
3774
+ text: string;
3775
+ buf: number[];
3776
+ ret: number;
3777
+ };
3778
+ getPlayerText: (charset: string, playerId: number, id: number) => {
3779
+ text: string;
3780
+ buf: number[];
3781
+ ret: number;
3782
+ };
3783
+ updateText: (charset: string, id: number, color: string | number, text: string) => boolean;
3784
+ updatePlayerText: (charset: string, playerId: number, id: number, color: string | number, text: string) => boolean;
3785
+ delete: (id: number) => number;
3786
+ attachToPlayer: (id: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number) => boolean;
3787
+ attachToVehicle: (id: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number) => boolean;
3788
+ isStreamedIn: (playerId: number, id: number) => boolean;
3789
+ getColor: (id: number) => number;
3790
+ getPos: (id: number) => IObjectPos & ICommonRetVal;
3791
+ setDrawDistance: (id: number, dist: number) => boolean;
3792
+ getDrawDistance: (id: number) => number;
3793
+ getLOS: (id: number) => boolean;
3794
+ setLOS: (id: number, status: boolean) => boolean;
3795
+ getVirtualWorld: (id: number) => number;
3796
+ setVirtualWorld: (id: number, worldId: number) => boolean;
3797
+ getAttachedData: (id: number) => IAttachedData;
3798
+ isValid: (id: number) => boolean;
3799
+ deletePlayer: (playerId: number, id: number) => number;
3800
+ getPlayerColor: (playerId: number, id: number) => number;
3801
+ getPlayerPos: (playerId: number, id: number) => IObjectPos & ICommonRetVal;
3802
+ setPlayerDrawDistance: (playerId: number, id: number, dist: number) => boolean;
3803
+ getPlayerDrawDistance: (playerId: number, id: number) => number;
3804
+ getPlayerLOS: (playerId: number, id: number) => boolean;
3805
+ setPlayerLOS: (playerId: number, id: number, status: boolean) => boolean;
3806
+ getPlayerVirtualWorld: (playerId: number, id: number) => number;
3807
+ setPlayerVirtualWorld: (playerId: number, id: number, worldId: number) => boolean;
3808
+ getPlayerAttachedData: (playerId: number, id: number) => IAttachedData;
3809
+ isValidPlayer: (playerId: number, id: number) => boolean;
3810
+ };
3537
3811
  }
3538
3812
 
3539
3813
  declare class DynamicMapIcon {
@@ -3552,6 +3826,11 @@ declare class DynamicMapIcon {
3552
3826
  static showForPlayer(player: Player, z?: number): number;
3553
3827
  static getInstance(id: number): DynamicMapIcon | undefined;
3554
3828
  static getInstances(): DynamicMapIcon[];
3829
+ static __inject__: {
3830
+ createEx: (x: number, y: number, z: number, type: number, color: number, style?: MapIconStyles, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
3831
+ create: (x: number, y: number, z: number, type: StreamerItemTypes, color: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, style?: number, areaId?: number, priority?: number) => number;
3832
+ destroy: (iconId: number) => number;
3833
+ };
3555
3834
  }
3556
3835
 
3557
3836
  declare const DynamicMapIconEvent: Readonly<{
@@ -3593,9 +3872,11 @@ declare class DynamicPickup {
3593
3872
  static showForPlayer(player: Player, z?: number): number;
3594
3873
  static getInstance(id: number): DynamicPickup | undefined;
3595
3874
  static getInstances(): DynamicPickup[];
3596
- static __inject__CreateDynamicPickup: (modelId: number, type: number, x: number, y: number, z: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, areaId?: number, priority?: number) => number;
3597
- static __inject__CreateDynamicPickupEx: (modelId: number, type: number, x: number, y: number, z: number, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
3598
- static __inject__DestroyDynamicPickup: (pickupId: number) => boolean;
3875
+ static __inject__: {
3876
+ create: (modelId: number, type: number, x: number, y: number, z: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, areaId?: number, priority?: number) => number;
3877
+ createEx: (modelId: number, type: number, x: number, y: number, z: number, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
3878
+ destroy: (pickupId: number) => boolean;
3879
+ };
3599
3880
  }
3600
3881
 
3601
3882
  declare const DynamicPickupEvent: Readonly<{
@@ -3651,6 +3932,15 @@ declare class DynamicCheckpoint {
3651
3932
  static showForPlayer(player: Player, z?: number): number;
3652
3933
  static getInstance(id: number): DynamicCheckpoint | undefined;
3653
3934
  static getInstances(): DynamicCheckpoint[];
3935
+ static __inject__: {
3936
+ create: (x: number, y: number, z: number, size: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, areaId?: number, priority?: number) => number;
3937
+ createEx: (x: number, y: number, z: number, size: number, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
3938
+ destroy: (checkpointId: number) => number;
3939
+ getPlayerVisible: (playerId: number) => number;
3940
+ isPlayerIn: (playerId: number, checkpointId: number) => boolean;
3941
+ togglePlayerAll: (playerId: number, toggle: boolean) => number;
3942
+ togglePlayer: (playerId: number, checkpointId: number, toggle: boolean) => number;
3943
+ };
3654
3944
  }
3655
3945
 
3656
3946
  declare const DynamicCheckPointEvent: Readonly<{
@@ -3716,6 +4006,16 @@ declare class DynamicRaceCP {
3716
4006
  static showForPlayer(player: Player, z?: number): number;
3717
4007
  static getInstance(id: number): DynamicRaceCP | undefined;
3718
4008
  static getInstances(): DynamicRaceCP[];
4009
+ static __inject__: {
4010
+ create: (type: number, x: number, y: number, z: number, nextX: number, nextY: number, nextZ: number, size: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, areaId?: number, priority?: number) => number;
4011
+ createEx: (type: number, x: number, y: number, z: number, nextX: number, nextY: number, nextZ: number, size: number, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
4012
+ destroy: (checkpointId: number) => number;
4013
+ getPlayerVisible: (playerId: number) => number;
4014
+ isPlayerIn: (playerId: number, checkpointId: number) => boolean;
4015
+ isValid: (checkpointId: number) => boolean;
4016
+ togglePlayerAll: (playerId: number, toggle: boolean) => number;
4017
+ togglePlayer: (playerId: number, checkpointId: number, toggle: boolean) => number;
4018
+ };
3719
4019
  }
3720
4020
 
3721
4021
  declare const DynamicRaceCPEvent: Readonly<{
@@ -3795,9 +4095,6 @@ declare class DynamicActor {
3795
4095
  setInvulnerable(invulnerable?: boolean): number;
3796
4096
  getPlayerTarget(player: Player): DynamicActor | undefined;
3797
4097
  getPlayerCameraTarget(player: Player): DynamicActor | undefined;
3798
- getSkin(): number;
3799
- setSkin(model: number, ignoreRange?: boolean): boolean;
3800
- getSpawnInfo(): IActorSpawn & ICommonRetVal;
3801
4098
  getAnimation(): {
3802
4099
  animLib: string;
3803
4100
  animName: string;
@@ -3817,6 +4114,48 @@ declare class DynamicActor {
3817
4114
  static showForPlayer(player: Player, z?: number): number;
3818
4115
  static getInstance(id: number): DynamicActor | undefined;
3819
4116
  static getInstances(): DynamicActor[];
4117
+ static __inject__: {
4118
+ createEx: (modelId: number, x: number, y: number, z: number, r: number, invulnerable?: boolean, health?: number, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
4119
+ create: (modelId: number, x: number, y: number, z: number, r: number, invulnerable?: boolean, health?: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, areaId?: number, priority?: number) => number;
4120
+ destroy: (actorId: number) => number;
4121
+ getPlayerTarget: (playerId: number) => number;
4122
+ getPlayerCameraTarget: (playerId: number) => number;
4123
+ isStreamedIn: (actorId: number, forPlayerId: number) => boolean;
4124
+ getVirtualWorld: (actorId: number) => number;
4125
+ setVirtualWorld: (actorId: number, vWorld: number) => number;
4126
+ applyAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => number;
4127
+ clearAnimations: (actorId: number) => number;
4128
+ getFacingAngle: (actorId: number) => {
4129
+ angle: number;
4130
+ ret: number;
4131
+ };
4132
+ setFacingAngle: (actorId: number, ang: number) => number;
4133
+ getPos: (actorId: number) => {
4134
+ x: number;
4135
+ y: number;
4136
+ z: number;
4137
+ ret: number;
4138
+ };
4139
+ setPos: (actorId: number, x: number, y: number, z: number) => number;
4140
+ getHealth: (actorId: number) => {
4141
+ health: number;
4142
+ ret: number;
4143
+ };
4144
+ setHealth: (actorId: number, health: number) => number;
4145
+ isInvulnerable: (actorId: number) => boolean;
4146
+ setInvulnerable: (actorId: number, invulnerable?: boolean) => number;
4147
+ getAnimation: (actorId: number) => {
4148
+ animLib: string;
4149
+ animName: string;
4150
+ fDelta: number;
4151
+ loop: number;
4152
+ lockX: number;
4153
+ lockY: number;
4154
+ freeze: number;
4155
+ time: number;
4156
+ ret: number;
4157
+ };
4158
+ };
3820
4159
  }
3821
4160
 
3822
4161
  declare const DynamicActorEvent: Readonly<{
@@ -3961,14 +4300,14 @@ declare class Streamer {
3961
4300
  z: number;
3962
4301
  ret: number;
3963
4302
  };
3964
- static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
4303
+ static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => number;
3965
4304
  static getItemOffset: (type: StreamerItemTypes, id: number) => {
3966
4305
  x: number;
3967
4306
  y: number;
3968
4307
  z: number;
3969
4308
  ret: number;
3970
4309
  };
3971
- static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
4310
+ static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => number;
3972
4311
  static getFloatData: (type: StreamerItemTypes, id: number, data: E_STREAMER) => {
3973
4312
  val: number;
3974
4313
  ret: number;
@@ -4016,7 +4355,7 @@ declare class DynamicArea {
4016
4355
  isAnyPlayerIn(recheck?: boolean): boolean;
4017
4356
  static isAnyPlayerInAny(recheck?: boolean): boolean;
4018
4357
  static getPlayerAreas(player: Player): Array<DynamicArea | undefined>;
4019
- static getPlayerAreasNumber(player: Player): any;
4358
+ static getPlayerAreasNumber(player: Player): number;
4020
4359
  isPointIn(x: number, y: number, z: number): boolean;
4021
4360
  static isPointInAny(x: number, y: number, z: number): boolean;
4022
4361
  isLineIn(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
@@ -4038,6 +4377,55 @@ declare class DynamicArea {
4038
4377
  static showForPlayer(player: Player, z?: number): number;
4039
4378
  static getInstance(id: number): DynamicArea | undefined;
4040
4379
  static getInstances(): DynamicArea[];
4380
+ static __inject__: {
4381
+ createCircleEx: (x: number, y: number, size: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
4382
+ createCuboidEx: (minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
4383
+ createCylinderEx: (x: number, y: number, minZ: number, maxZ: number, size: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
4384
+ createPolygonEx: (points: number[], minZ?: number, maxZ?: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
4385
+ createRectangleEx: (minX: number, minY: number, maxX: number, maxY: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
4386
+ createSphereEx: (x: number, y: number, z: number, size: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
4387
+ createCircle: (x: number, y: number, size: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
4388
+ createCuboid: (minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
4389
+ createCylinder: (x: number, y: number, minZ: number, maxZ: number, size: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
4390
+ createPolygon: (points: number[], minZ?: number, maxZ?: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
4391
+ createRectangle: (minX: number, minY: number, maxX: number, maxY: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
4392
+ createSphere: (x: number, y: number, z: number, size: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
4393
+ destroy: (areaId: number) => number;
4394
+ getType: (areaId: number) => number;
4395
+ getPolygonPoints: (areaId: number) => {
4396
+ points: number[];
4397
+ ret: number;
4398
+ };
4399
+ getPolygonNumberPoints: (areaId: number) => number;
4400
+ isPlayerIn: (playerId: number, areaId: number, recheck?: boolean) => boolean;
4401
+ isPlayerInAny: (playerId: number, recheck?: boolean) => boolean;
4402
+ isAnyPlayerIn: (areaId: number, recheck?: boolean) => boolean;
4403
+ isAnyPlayerInAny: (recheck?: boolean) => boolean;
4404
+ getPlayerAreas: (playerId: number) => {
4405
+ areas: number[];
4406
+ ret: number;
4407
+ };
4408
+ getPlayerAreasNumber: (playerId: number) => number;
4409
+ isPointIn: (areaId: number, x: number, y: number, z: number) => boolean;
4410
+ isPointInAny: (x: number, y: number, z: number) => boolean;
4411
+ isLineIn: (areaId: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => boolean;
4412
+ isLineInAny: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => boolean;
4413
+ getForPoint: (x: number, y: number, z: number) => {
4414
+ areas: number[];
4415
+ ret: number;
4416
+ };
4417
+ getNumberForPoint: (x: number, y: number, z: number) => number;
4418
+ getForLine: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => {
4419
+ areas: number[];
4420
+ ret: number;
4421
+ };
4422
+ getNumberForLine: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
4423
+ attachToObject: (areaId: number, objectId: number, type?: StreamerObjectTypes, playerId?: number, offsetX?: number, offsetY?: number, offsetZ?: number) => number;
4424
+ attachToPlayer: (areaId: number, playerId: number, offsetX?: number, offsetY?: number, offsetZ?: number) => number;
4425
+ attachToVehicle: (areaId: number, vehicleId: number, offsetX?: number, offsetY?: number, offsetZ?: number) => number;
4426
+ toggleSpectateMode: (areaId: number, toggle: boolean) => number;
4427
+ isToggleSpectateMode: (areaId: number) => boolean;
4428
+ };
4041
4429
  }
4042
4430
 
4043
4431
  declare const DynamicAreaEvent: Readonly<{
@@ -4109,6 +4497,17 @@ declare class Dynamic3DTextLabel {
4109
4497
  static showForPlayer(player: Player, z?: number): number;
4110
4498
  static getInstance(id: number): Dynamic3DTextLabel | undefined;
4111
4499
  static getInstances(): Dynamic3DTextLabel[];
4500
+ static __inject__: {
4501
+ create: (charset: string, text: string, color: number, x: number, y: number, z: number, drawDistance: number, attachedPlayer: number, attachedVehicle: number, testLOS: boolean, worldId: number, interiorId: number, playerId: number, streamDistance: number, areaId: number, priority: number) => number;
4502
+ createEx: (text: string, color: number, x: number, y: number, z: number, drawDistance: number, attachedPlayer: number, attachedVehicle: number, testLOS: boolean, streamDistance: number, worlds: number[], interiors: number[], players: number[], areas: number[], priority: number, charset: string) => number;
4503
+ getText: (id: number, charset: string) => {
4504
+ text: string;
4505
+ ret: number;
4506
+ };
4507
+ updateText: (id: number, color: number, text: string, charset: string) => number;
4508
+ destroy: (id: number) => number;
4509
+ isValid: (id: number) => boolean;
4510
+ };
4112
4511
  }
4113
4512
 
4114
4513
  declare const internalPlayerProps: unique symbol;
@@ -4384,6 +4783,243 @@ declare class Player {
4384
4783
  simulateCommand(cmdText: string | number[]): number;
4385
4784
  static getInstance(id: number): Player | undefined;
4386
4785
  static getInstances(): Player[];
4786
+ static __inject__: {
4787
+ sendClientMessage: (player: Player, color: string | number, msg: string) => number;
4788
+ sendClientMessageToAll: (players: Array<Player>, color: string | number, msg: string) => number;
4789
+ sendMessageToPlayer: (player: Player, senderId: number, message: string) => number;
4790
+ sendMessageToAll: (players: Array<Player>, senderId: number, message: string) => number;
4791
+ banEx: (playerId: number, reason: string, charset: string) => number;
4792
+ getName: (player: Player) => {
4793
+ name: string;
4794
+ ret: number;
4795
+ };
4796
+ setName: (player: Player, name: string) => number;
4797
+ setChatBubble: (playerId: number, text: string, color: string | number, drawDistance: number, expireTime: number, charset: string) => boolean;
4798
+ isNpc: (playerId: number) => boolean;
4799
+ getDrunkLevel: (playerId: number) => number;
4800
+ setDrunkLevel: (playerId: number, level: number) => boolean;
4801
+ allowTeleport: (playerId: number, allow: boolean) => boolean;
4802
+ isTeleportAllowed: (playerId: number) => boolean;
4803
+ enableCameraTarget: (playerId: number, enable: boolean) => boolean;
4804
+ enableStuntBonus: (playerId: number, enable: boolean) => boolean;
4805
+ getInterior: (playerId: number) => number;
4806
+ setInterior: (playerId: number, interiorId: number) => boolean;
4807
+ showNameTag: (playerId: number, showPlayerId: number, show: boolean) => boolean;
4808
+ setColor: (playerId: number, color: string | number) => boolean;
4809
+ getColor: (playerId: number) => number;
4810
+ setMapIcon: (playerId: number, iconId: number, x: number, y: number, z: number, markerType: number, color: string | number, style: number) => boolean;
4811
+ removeMapIcon: (playerId: number, iconId: number) => boolean;
4812
+ setMarker: (playerId: number, showPlayerId: number, color: string | number) => void;
4813
+ getMarker: typeof GetPlayerMarkerForPlayer;
4814
+ resetMoney: (playerId: number) => boolean;
4815
+ getMoney: (playerId: number) => number;
4816
+ giveMoney: (playerId: number, money: number) => boolean;
4817
+ resetWeapons: (playerId: number) => boolean;
4818
+ spawn: (playerId: number) => boolean;
4819
+ setHealth: (playerId: number, health: number) => boolean;
4820
+ getHealth: (playerId: number) => {
4821
+ health: number;
4822
+ ret: number;
4823
+ };
4824
+ toggleClock: (playerId: number, toggle: boolean) => boolean;
4825
+ toggleControllable: (playerId: number, toggle: boolean) => boolean;
4826
+ toggleSpectating: (playerId: number, toggle: boolean) => boolean;
4827
+ spectatePlayer: (playerId: number, targetPlayerId: number, mode: SpectateModesEnum) => boolean;
4828
+ spectateVehicle: (playerId: number, targetVehicleId: number, mode: SpectateModesEnum) => boolean;
4829
+ forceClassSelection: (playerId: number) => boolean;
4830
+ kick: (playerId: number) => boolean;
4831
+ ban: (playerId: number) => boolean;
4832
+ isAdmin: (playerId: number) => boolean;
4833
+ isInRangeOfPoint: (playerId: number, range: number, x: number, y: number, z: number) => boolean;
4834
+ isStreamedIn: (playerId: number, forPlayerId: number) => boolean;
4835
+ setSkin: (playerId: number, skinId: number) => boolean;
4836
+ getSkin: (playerId: number) => number;
4837
+ isInAnyVehicle: (playerId: number) => boolean;
4838
+ getSpecialAction: (playerId: number) => SpecialActionsEnum;
4839
+ setSpecialAction: (playerId: number, actionId: SpecialActionsEnum) => boolean;
4840
+ setScore: (playerId: number, score: number) => boolean;
4841
+ getScore: (playerId: number) => number;
4842
+ getPing: (playerId: number) => number;
4843
+ setPos: (playerId: number, x: number, y: number, z: number) => boolean;
4844
+ getPos: (playerId: number) => {
4845
+ x: number;
4846
+ y: number;
4847
+ z: number;
4848
+ ret: number;
4849
+ };
4850
+ getState: (playerId: number) => PlayerStateEnum;
4851
+ getVersion: (playerId: number) => {
4852
+ version: string;
4853
+ ret: number;
4854
+ };
4855
+ setVirtualWorld: (playerId: number, worldId: number) => boolean;
4856
+ getVirtualWorld: (playerId: number) => number;
4857
+ removeFromVehicle: (playerId: number) => boolean;
4858
+ setWantedLevel: (playerId: number, level: number) => boolean;
4859
+ getWantedLevel: (playerId: number) => number;
4860
+ setFacingAngle: (playerId: number, ang: number) => boolean;
4861
+ getFacingAngle: (playerId: number) => {
4862
+ angle: number;
4863
+ ret: number;
4864
+ };
4865
+ setWeather: (playerId: number, weather: number) => boolean;
4866
+ getWeather: (playerId: number) => number;
4867
+ setTime: (playerId: number, hour: number, minute: number) => boolean;
4868
+ getTime: (playerId: number) => {
4869
+ hour: number;
4870
+ minute: number;
4871
+ ret: number;
4872
+ };
4873
+ removeBuilding: (playerId: number, modelId: number, fX: number, fY: number, fZ: number, fRadius: number) => boolean;
4874
+ setTeam: (playerId: number, teamId: number) => void;
4875
+ getTeam: (playerId: number) => number;
4876
+ setSkillLevel: (playerId: number, skill: WeaponSkillsEnum, level: number) => boolean;
4877
+ setVelocity: (playerId: number, x: number, y: number, z: number) => boolean;
4878
+ getVelocity: (playerId: number) => {
4879
+ x: number;
4880
+ y: number;
4881
+ z: number;
4882
+ ret: number;
4883
+ };
4884
+ getKeys: (playerId: number) => {
4885
+ keys: KeysEnum;
4886
+ upDown: KeysEnum;
4887
+ leftRight: KeysEnum;
4888
+ ret: number;
4889
+ };
4890
+ getIp: (playerId: number) => {
4891
+ ip: string;
4892
+ ret: number;
4893
+ };
4894
+ getFightingStyle: (playerId: number) => FightingStylesEnum;
4895
+ setFightingStyle: (playerId: number, style: FightingStylesEnum) => boolean;
4896
+ setArmour: (playerId: number, armour: number) => boolean;
4897
+ getArmour: (playerId: number) => {
4898
+ armour: number;
4899
+ ret: number;
4900
+ };
4901
+ setCameraBehind: (playerId: number) => boolean;
4902
+ setCameraPos: (playerId: number, x: number, y: number, z: number) => boolean;
4903
+ setCameraLookAt: (playerId: number, x: number, y: number, z: number, style: CameraCutStylesEnum) => boolean;
4904
+ getCameraAspectRatio: (playerId: number) => number;
4905
+ getCameraFrontVector: (playerId: number) => {
4906
+ x: number;
4907
+ y: number;
4908
+ z: number;
4909
+ ret: number;
4910
+ };
4911
+ getCameraMode: (playerId: number) => CameraModesEnum;
4912
+ getCameraPos: (playerId: number) => {
4913
+ x: number;
4914
+ y: number;
4915
+ z: number;
4916
+ ret: number;
4917
+ };
4918
+ getCameraTargetPlayer: (playerId: number) => number;
4919
+ getCameraTargetVehicle: (playerId: number) => number;
4920
+ getCameraZoom: (playerId: number) => number;
4921
+ playAudioStream: (playerId: number, url: string, posX: number, posY: number, posZ: number, distance: number, usePos?: boolean) => boolean;
4922
+ stopAudioStream: (playerId: number) => boolean;
4923
+ playSound: (playerId: number, soundId: number, x: number, y: number, z: number) => boolean;
4924
+ getMaxPlayers: () => number;
4925
+ playCrimeReport: (playerId: number, suspectId: number, crime: number) => boolean;
4926
+ interpolateCameraPos: (playerId: number, fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut: CameraCutStylesEnum) => boolean;
4927
+ interpolateCameraLookAt: (playerId: number, fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut: CameraCutStylesEnum) => boolean;
4928
+ createExplosion: (playerId: number, x: number, y: number, z: number, type: number, radius: number) => boolean;
4929
+ isConnected: (playerId: number) => boolean;
4930
+ disableRemoteVehicleCollisions: (playerId: number, disable: boolean) => boolean;
4931
+ getVehicleID: (playerId: number) => number;
4932
+ getVehicleSeat: (playerId: number) => number;
4933
+ getSurfingVehicleID: (playerId: number) => number;
4934
+ applyAnimation: (playerId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, forceSync: number) => boolean;
4935
+ clearAnimations: (playerId: number, forceSync: boolean) => boolean;
4936
+ getAnimationIndex: (playerId: number) => number;
4937
+ getAnimationName: (index: number) => [string, string, number];
4938
+ setShopName: (playerId: number, shopName: string) => boolean;
4939
+ setPosFindZ: (playerId: number, x: number, y: number, z: number) => boolean;
4940
+ setWorldBounds: (playerId: number, xMax: number, xMin: number, yMax: number, yMin: number) => boolean;
4941
+ clearWorldBounds: (playerId: number) => boolean;
4942
+ getDistanceFromPoint: (playerId: number, x: number, y: number, z: number) => number;
4943
+ getCustomSkin: (playerId: number) => number;
4944
+ getTargetPlayer: (playerId: number) => number;
4945
+ getLastShotVectors: (playerId: number) => {
4946
+ fOriginX: number;
4947
+ fOriginY: number;
4948
+ fOriginZ: number;
4949
+ fHitPosX: number;
4950
+ fHitPosY: number;
4951
+ fHitPosZ: number;
4952
+ ret: number;
4953
+ };
4954
+ getWeapon: (playerId: number) => number;
4955
+ getWeaponData: (playerId: number, slot: number) => {
4956
+ weapons: number;
4957
+ ammo: number;
4958
+ ret: number;
4959
+ };
4960
+ getWeaponState: (playerId: number) => WeaponStatesEnum;
4961
+ giveWeapon: (playerId: number, weaponId: number, ammo: number) => boolean;
4962
+ setAmmo: (playerId: number, weaponId: number, ammo: number) => boolean;
4963
+ getAmmo: (playerId: number) => number;
4964
+ setArmedWeapon: (playerId: number, weaponId: number) => boolean;
4965
+ sendDeathMessage: (killer: number, killee: number, weapon: WeaponEnum | DamageDeathReasonEnum) => number;
4966
+ sendDeathMessageToPlayer: (playerId: number, killer: number, killee: number, weapon: WeaponEnum | DamageDeathReasonEnum) => boolean;
4967
+ setSpawnInfo: (playerId: number, team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1Ammo: number, weapon2: WeaponEnum, weapon2Ammo: number, weapon3: WeaponEnum, weapon3Ammo: number) => boolean;
4968
+ redirectDownload: (playerId: number, url: string) => boolean;
4969
+ sendClientCheck: (playerId: number, type: number, memAddr: number, memOffset: number, byteCount: number) => number;
4970
+ selectTextDraw: (playerId: number, hoverColor: string | number) => void;
4971
+ cancelSelectTextDraw: (playerId: number) => void;
4972
+ beginObjectSelecting: (playerId: number) => boolean;
4973
+ endObjectEditing: (playerId: number) => boolean;
4974
+ getSurfingObjectID: (playerId: number) => number;
4975
+ getSurfingPlayerObjectID: (playerId: number) => number;
4976
+ isAttachedObjectSlotUsed: (playerId: number, index: number) => boolean;
4977
+ editAttachedObject: (playerId: number, index: number) => boolean;
4978
+ setAttachedObject: (playerId: number, index: number, modelId: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialColor1: string | number, materialColor2: string | number) => boolean;
4979
+ removeAttachedObject: (playerId: number, index: number) => boolean;
4980
+ toggleWidescreen: (playerId: number, set: boolean) => boolean;
4981
+ isWidescreenToggled: (playerId: number) => boolean;
4982
+ getSpawnInfo: (playerId: number) => IPlayerClass & ICommonRetVal;
4983
+ getSkillLevel: (playerId: number, skill: number) => number;
4984
+ isCheckpointActive: (playerId: number) => boolean;
4985
+ getCheckpoint: (playerId: number) => ICheckPoint & ICommonRetVal;
4986
+ isRaceCheckpointActive: (playerId: number) => boolean;
4987
+ getRaceCheckpoint: (playerId: number) => IRaceCheckPoint & ICommonRetVal;
4988
+ getWorldBounds: (playerId: number) => IBounds & ICommonRetVal;
4989
+ isInModShop: (playerId: number) => boolean;
4990
+ getSirenState: (playerId: number) => number;
4991
+ getLandingGearState: (playerId: number) => number;
4992
+ getHydraReactorAngle: (playerId: number) => number;
4993
+ getTrainSpeed: (playerId: number) => number;
4994
+ getZAim: (playerId: number) => number;
4995
+ getSurfingOffsets: (playerId: number) => IOffsets & ICommonRetVal;
4996
+ getRotationQuat: (playerId: number) => IQuat & ICommonRetVal;
4997
+ getDialogID: (playerId: number) => number;
4998
+ getSpectateID: (playerId: number) => number;
4999
+ getSpectateType: (playerId: number) => number;
5000
+ getRawIp: (playerId: number) => string;
5001
+ setGravity: (playerId: number, gravity: number) => boolean;
5002
+ getGravity: (playerId: number) => number;
5003
+ setAdmin: (playerId: number, admin: boolean) => boolean;
5004
+ isSpawned: (playerId: number) => boolean;
5005
+ isControllable: (playerId: number) => boolean;
5006
+ isCameraTargetEnabled: (playerId: number) => boolean;
5007
+ toggleGhostMode: (playerId: number, toggle: boolean) => boolean;
5008
+ getGhostMode: (playerId: number) => boolean;
5009
+ getBuildingsRemoved: (playerId: number) => number;
5010
+ getAttachedObject: (playerId: number, index: number) => IAttachedObject & ICommonRetVal;
5011
+ removeWeapon: (playerId: number, weaponId: number) => boolean;
5012
+ isUsingOfficialClient: (playerId: number) => boolean;
5013
+ allowWeapons: (playerId: number, allow: boolean) => boolean;
5014
+ areWeaponsAllowed: (playerId: number) => boolean;
5015
+ gpci: (playerId: number, charset: string) => {
5016
+ val: string;
5017
+ ret: number;
5018
+ };
5019
+ isCuffed: (playerId: number) => boolean;
5020
+ isInDriveByMode: (playerId: number) => boolean;
5021
+ isUsingOmp: (playerId: number) => boolean;
5022
+ };
4387
5023
  }
4388
5024
 
4389
5025
  type TEventName = string | string[];
@@ -4617,6 +5253,14 @@ interface ITextLabel {
4617
5253
  attachedPlayer?: Player;
4618
5254
  attachedVehicle?: Vehicle;
4619
5255
  }
5256
+ interface IMenu {
5257
+ title: string;
5258
+ columns: number;
5259
+ x: number;
5260
+ y: number;
5261
+ colWidth: [number, number];
5262
+ charset?: string;
5263
+ }
4620
5264
 
4621
5265
  declare const rgba: (value: string | number) => number;
4622
5266
 
@@ -4648,4 +5292,4 @@ declare class I18n {
4648
5292
  }
4649
5293
 
4650
5294
  export { Actor, ActorEvent, ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, CheckPointEvent, Checkpoint, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, E_STREAMER, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStyles, MapIconStylesEnum, MarkerModesEnum, MaterialTextAlign, MaterialTextSizes, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, NpcNode, NpcPath, NpcRecord, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, ObjectMp, ObjectMpEvent, PickUpEvent, Pickup, Player, PlayerEvent, PlayerStateEnum, RaceCheckpoint, RaceCpEvent, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, StreamerAreaTypes, StreamerDistances, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, TextLabel, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
4651
- export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActor, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IInnerPlayerProps, IMaterial, IMaterialText, IObjectMp, IObjectPos, IObjectRotPos, IOffsets, IPickup, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, ITextLabel, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, StreamerArrayData, StreamerItemTypeTuple, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };
5295
+ export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActor, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IInnerPlayerProps, IMaterial, IMaterialText, IMenu, IObjectMp, IObjectPos, IObjectRotPos, IOffsets, IPickup, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, ITextLabel, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, StreamerArrayData, StreamerItemTypeTuple, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };