@infernus/core 0.13.0 → 0.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +1149 -505
- package/dist/bundle.js +3 -4
- package/dist/bundle.mjs +3 -4
- package/package.json +2 -3
package/dist/bundle.d.ts
CHANGED
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@@ -767,6 +767,8 @@ declare function withTriggerOptions(options: ExecMiddlewareOptions): ExecMiddlew
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__trigger__: boolean;
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};
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declare function GetPlayerMarkerForPlayer(playerId: number, targetId: number): number;
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declare class Vehicle {
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private sourceInfo;
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private readonly isStatic;
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@@ -929,10 +931,10 @@ declare class Vehicle {
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show(): boolean;
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hide(): boolean;
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isHidden(): boolean;
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static
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getOccupant(seatId: number): number;
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getMaxPassengers(): number;
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countOccupants(): number;
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static getMaxPassengers(modelId: number): number;
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static getRandomColorPair(modelId: number): {
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color: [number, number, number, number];
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ret: number;
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@@ -944,148 +946,149 @@ declare class Vehicle {
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static getModelCount(modelId: number): number;
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static getInstance(id: number): Vehicle | undefined;
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static getInstances(): Vehicle[];
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static __inject__: {
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addStatic: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, color1: string | number, color2: string | number) => number;
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addStaticEx: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, color1: string | number, color2: string | number, respawnDelay: number, addSiren: boolean) => number;
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create: (vehicleType: number, x: number, y: number, z: number, rotation: number, color1: string | number, color2: string | number, respawnDelay: number, addSiren: boolean) => number;
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destroy: (vehicleId: number) => number;
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addComponent: (vehicleId: number, componentId: number) => number;
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removeComponent: (vehicleId: number, componentId: number) => number;
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getComponentInSlot: (vehicleId: number, slot: CarModTypeEnum) => number;
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linkToInterior: (vehicleId: number, interiorId: number) => number;
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setVirtualWorld: (vehicleId: number, worldId: number) => number;
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getVirtualWorld: (vehicleId: number) => number;
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repair: (vehicleId: number) => number;
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setPos: (vehicleId: number, x: number, y: number, z: number) => boolean;
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getPos: (vehicleId: number) => {
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x: number;
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y: number;
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z: number;
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ret: number;
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};
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getHealth: (vehicleId: number) => {
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health: number;
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ret: number;
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};
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setHealth: (vehicleId: number, health: number) => number;
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isPlayerIn: (playerId: number, vehicleId: number) => boolean;
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putPlayerIn: (playerId: number, vehicleId: number, seatId: number) => boolean;
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getZAngle: (vehicleId: number) => {
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angle: number;
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ret: number;
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};
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setZAngle: (vehicleId: number, zAngle: number) => number;
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setNumberPlate: (vehicleId: number, numberplate: string) => number;
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changeColors: (vehicleId: number, color1: string | number, color2: string | number) => number;
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setVelocity: (vehicleId: number, x: number, y: number, z: number) => boolean;
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getVelocity: (vehicleId: number) => {
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x: number;
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y: number;
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z: number;
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ret: number;
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};
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setAngularVelocity: (vehicleId: number, x: number, y: number, z: number) => boolean;
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getDamageStatus: (vehicleId: number) => {
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panels: number;
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doors: number;
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lights: number;
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tires: number;
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ret: number;
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};
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updateDamageStatus: (vehicleId: number, panels: number, doors: number, lights: number, tires: number) => number;
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getDistanceFromPoint: (vehicleId: number, x: number, y: number, z: number) => number;
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getModel: (vehicleId: number) => number;
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getModelInfo: (vehicleModel: number, infoType: VehicleModelInfoEnum) => {
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x: number;
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y: number;
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z: number;
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ret: number;
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};
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getRotation: (vehicleId: number) => {
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x: number;
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y: number;
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z: number;
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ret: number;
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};
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getRotationQuat: (vehicleId: number) => {
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w: number;
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x: number;
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y: number;
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z: number;
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ret: number;
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};
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setRespawn: (vehicleId: number) => number;
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isStreamedIn: (vehicleId: number, forPlayerId: number) => boolean;
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setParamsCarDoors: (vehicleId: number, driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean) => number;
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setParamsCarWindows: (vehicleId: number, driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean) => number;
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getParamsCarDoors: (vehicleId: number) => {
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driver: 0 | 1 | -1;
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passenger: 0 | 1 | -1;
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backLeft: 0 | 1 | -1;
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backRight: 0 | 1 | -1;
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ret: number;
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};
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getParamsCarWindows: (vehicleId: number) => {
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driver: 0 | 1 | -1;
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passenger: 0 | 1 | -1;
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backLeft: 0 | 1 | -1;
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backRight: 0 | 1 | -1;
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ret: number;
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};
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setParamsEx: (vehicleId: number, engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum) => number;
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getParamsEx: (vehicleId: number) => [VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, VehicleParamsEnum, number];
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getParamsSirenState: (vehicleId: number) => number;
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setParamsForPlayer: (vehicleId: number, playerId: number, objective: boolean, doorsLocked: boolean) => number;
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isTrailerAttached: (vehicleId: number) => boolean;
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changePaintjob: (vehicleId: number, paintjobId: number) => number;
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attachTrailer: (trailerid: number, vehicleId: number) => number;
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detachTrailer: (vehicleId: number) => number;
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getMatrix: (vehicleId: number) => IVehMatrix & ICommonRetVal;
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getTrainSpeed: (vehicleId: number) => number;
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getHydraReactorAngle: (vehicleId: number) => number;
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getLandingGearState: (vehicleId: number) => number;
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getSirenState: (vehicleId: number) => number;
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getDriver: (vehicleId: number) => number;
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getLastDriver: (vehicleId: number) => number;
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isSirenEnabled: (vehicleId: number) => boolean;
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toggleSirenEnabled: (vehicleId: number, enabled: boolean) => number;
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setParamsSirenState: (vehicleId: number, enabled: boolean) => number;
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isDead: (vehicleId: number) => boolean;
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setDead: (vehicleId: number, dead: boolean) => boolean;
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setBeenOccupied: (vehicleId: number, occupied: boolean) => boolean;
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getRespawnTick: (vehicleId: number) => number;
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setRespawnTick: (vehicleId: number, ticks: number) => number;
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isOccupied: (vehicleId: number) => boolean;
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hasBeenOccupied: (vehicleId: number) => boolean;
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getOccupiedTick: (vehicleId: number) => number;
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setOccupiedTick: (vehicleId: number, ticks: number) => number;
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getCab: (vehicleId: number) => number;
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getRespawnDelay: (vehicleId: number) => number;
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setRespawnDelay: (vehicleId: number, delay: number) => number;
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getNumberPlate: (vehicleId: number) => {
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plate: string;
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ret: number;
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};
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getInterior: (vehicleId: number) => number;
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getPaintjob: (vehicleId: number) => number;
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getColors: (vehicleId: number) => IVehColor & ICommonRetVal;
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setSpawnInfo: (vehicleId: number, modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: number, color2: number, respawnTime?: number, interior?: number) => number;
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getSpawnInfo: (vehicleId: number) => IVehSpawnInfo & ICommonRetVal;
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getRandomColorPair: (modelId: number) => {
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color: [number, number, number, number];
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ret: number;
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};
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show: (vehicleId: number) => boolean;
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hide: (vehicleId: number) => boolean;
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isHidden: (vehicleId: number) => boolean;
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getOccupant: (vehicleId: number, seatId: number) => number;
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getMaxPassengers: (modelId: number) => number;
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countOccupants: (vehicleId: number) => number;
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getComponentType: (component: number) => CarModTypeEnum;
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colorIndexToColor: (index: number, alpha?: number) => number;
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isValid: (vehicleId: number) => boolean;
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getModelsUsed: () => number;
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getModelCount: (modelId: number) => number;
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};
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static __inject__ShowVehicle: (vehicleId: number) => boolean;
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static __inject__HideVehicle: (vehicleId: number) => boolean;
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static __inject__IsVehicleHidden: (vehicleId: number) => boolean;
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static __inject__GetVehicleOccupant: (vehicleId: number, seatId: number) => number;
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static __inject__GetVehicleMaxPassengers: (modelId: number) => number;
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static __inject__CountVehicleOccupants: (vehicleId: number) => number;
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static __inject__GetVehicleComponentType: (component: number) => CarModTypeEnum;
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static __inject__VehicleColorIndexToColor: (index: number, alpha?: number) => number;
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static __inject__IsValidVehicle: (vehicleId: number) => boolean;
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static __inject__GetVehicleModelsUsed: () => number;
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static __inject__GetVehicleModelCount: (modelId: number) => number;
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}
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interface CmdBusCallback {
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@@ -1145,7 +1148,10 @@ declare class Dialog {
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1145
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private static delDialogTask;
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show(player: Player): Promise<IDialogResCommon>;
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1147
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static close(player: Player): void;
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static __inject__: {
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show: (player: Player, id: number, dialog: IDialog) => boolean;
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hide: (playerId: number) => boolean;
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};
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}
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declare const PlayerEvent: Readonly<{
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@@ -1594,12 +1600,17 @@ declare const PlayerEvent: Readonly<{
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declare class GangZone {
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|
1597
|
-
readonly sourceInfo: IGangZone;
|
|
1603
|
+
readonly sourceInfo: IGangZone | null;
|
|
1604
|
+
private _player;
|
|
1598
1605
|
private _id;
|
|
1599
1606
|
get id(): number;
|
|
1600
|
-
constructor(
|
|
1607
|
+
constructor(gangZoneOrId: IGangZone | number, player?: Player);
|
|
1601
1608
|
create(): this;
|
|
1602
1609
|
destroy(): void;
|
|
1610
|
+
isGlobal(): boolean;
|
|
1611
|
+
isPlayer(): boolean;
|
|
1612
|
+
getPlayer(): Player | null;
|
|
1613
|
+
getPlayerId(): number;
|
|
1603
1614
|
showForAll(color: string | number): this;
|
|
1604
1615
|
showForPlayer(color: string | number, player?: Player): this;
|
|
1605
1616
|
hideForAll(): this;
|
|
@@ -1621,70 +1632,53 @@ declare class GangZone {
|
|
|
1621
1632
|
static getInstance(gangZoneId: number, player?: Player): GangZone | undefined;
|
|
1622
1633
|
static getInstances(player?: Player): GangZone[];
|
|
1623
1634
|
static getPlayersInstances(): [Player, GangZone[]][];
|
|
1624
|
-
static
|
|
1625
|
-
|
|
1626
|
-
|
|
1627
|
-
|
|
1628
|
-
|
|
1629
|
-
|
|
1630
|
-
|
|
1631
|
-
|
|
1632
|
-
|
|
1633
|
-
|
|
1634
|
-
|
|
1635
|
-
|
|
1636
|
-
|
|
1637
|
-
|
|
1638
|
-
|
|
1639
|
-
|
|
1640
|
-
|
|
1641
|
-
|
|
1642
|
-
|
|
1643
|
-
|
|
1644
|
-
|
|
1645
|
-
|
|
1646
|
-
|
|
1647
|
-
|
|
1648
|
-
|
|
1649
|
-
|
|
1650
|
-
|
|
1651
|
-
|
|
1652
|
-
|
|
1653
|
-
|
|
1654
|
-
|
|
1655
|
-
|
|
1635
|
+
static __inject__: {
|
|
1636
|
+
create: (minX: number, minY: number, maxX: number, maxY: number) => number;
|
|
1637
|
+
destroy: (zone: number) => number;
|
|
1638
|
+
showForAll: (zone: number, color: string | number) => number;
|
|
1639
|
+
hideForAll: (zone: number) => number;
|
|
1640
|
+
flashForAll: (zone: number, flashColor: string | number) => number;
|
|
1641
|
+
stopFlashForAll: (zone: number) => number;
|
|
1642
|
+
getPos: (zoneId: number) => IGangZonePos & ICommonRetVal;
|
|
1643
|
+
useCheck: (zoneId: number, toggle: boolean) => void;
|
|
1644
|
+
createPlayer: (playerId: number, minX: number, minY: number, maxX: number, maxY: number) => number;
|
|
1645
|
+
destroyPlayer: (playerId: number, zoneId: number) => number;
|
|
1646
|
+
showPlayer: (playerId: number, zoneId: number, color: number) => number;
|
|
1647
|
+
showForPlayer: (playerId: number, zone: number, color: string | number) => number;
|
|
1648
|
+
hidePlayer: (playerId: number, zoneId: number) => number;
|
|
1649
|
+
hideForPlayer: (playerId: number, zone: number) => number;
|
|
1650
|
+
flashPlayer: (playerId: number, zoneId: number, color: number) => number;
|
|
1651
|
+
flashForPlayer: (playerId: number, zone: number, flashColor: string | number) => number;
|
|
1652
|
+
stopFlashPlayer: (playerId: number, zoneId: number) => number;
|
|
1653
|
+
stopFlashForPlayer: (playerId: number, zone: number) => number;
|
|
1654
|
+
getPosPlayer: (playerId: number, zoneId: number) => IGangZonePos & ICommonRetVal;
|
|
1655
|
+
useCheckPlayer: (playerId: number, zoneId: number, use: boolean) => void;
|
|
1656
|
+
isPlayerIn: (playerId: number, zoneId: number) => boolean;
|
|
1657
|
+
isPlayerInPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1658
|
+
isVisibleForPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1659
|
+
isVisiblePlayer: (playerId: number, zoneId: number) => boolean;
|
|
1660
|
+
getColorForPlayer: (playerId: number, zoneId: number) => number;
|
|
1661
|
+
getColorPlayer: (playerId: number, zoneId: number) => number;
|
|
1662
|
+
getFlashColorForPlayer: (playerId: number, zoneId: number) => number;
|
|
1663
|
+
getFlashColorPlayer: (playerId: number, zoneId: number) => number;
|
|
1664
|
+
isFlashingForPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1665
|
+
isFlashingPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1666
|
+
isValidPlayer: (playerId: number, zoneId: number) => boolean;
|
|
1667
|
+
isValidGlobal: (zoneId: number) => boolean;
|
|
1668
|
+
};
|
|
1656
1669
|
}
|
|
1657
1670
|
|
|
1658
1671
|
declare class Menu {
|
|
1659
|
-
private
|
|
1660
|
-
get itemCount(): number;
|
|
1672
|
+
private sourceInfo;
|
|
1661
1673
|
private _id;
|
|
1662
1674
|
get id(): number;
|
|
1663
|
-
|
|
1664
|
-
get title(): string;
|
|
1665
|
-
set title(value: string);
|
|
1666
|
-
private _columns;
|
|
1667
|
-
get columns(): number;
|
|
1668
|
-
set columns(value: number);
|
|
1669
|
-
private _x;
|
|
1670
|
-
get x(): number;
|
|
1671
|
-
set x(value: number);
|
|
1672
|
-
private _y;
|
|
1673
|
-
get y(): number;
|
|
1674
|
-
set y(value: number);
|
|
1675
|
-
private _col1width;
|
|
1676
|
-
get col1width(): number;
|
|
1677
|
-
set col1width(value: number);
|
|
1678
|
-
private _col2width;
|
|
1679
|
-
get col2width(): number;
|
|
1680
|
-
set col2width(value: number);
|
|
1681
|
-
constructor(title: string, columns: number, x: number, y: number, col1width: number, col2width: number);
|
|
1675
|
+
constructor(menuOrId: IMenu | number);
|
|
1682
1676
|
create(): this;
|
|
1683
1677
|
destroy(): this;
|
|
1684
1678
|
addItem(column: number, title: string): this;
|
|
1685
1679
|
setColumnHeader(column: number, header: string): this;
|
|
1686
1680
|
disable(): this;
|
|
1687
|
-
disableRow(row: number):
|
|
1681
|
+
disableRow(row: number): number;
|
|
1688
1682
|
isValid(): boolean;
|
|
1689
1683
|
showForPlayer(player: Player): number;
|
|
1690
1684
|
hideForPlayer(player: Player): number;
|
|
@@ -1695,61 +1689,61 @@ declare class Menu {
|
|
|
1695
1689
|
fX: number;
|
|
1696
1690
|
fY: number;
|
|
1697
1691
|
ret: number;
|
|
1698
|
-
} | {
|
|
1699
|
-
fX: number;
|
|
1700
|
-
fY: number;
|
|
1701
1692
|
};
|
|
1702
1693
|
getColumnWidth(): {
|
|
1703
1694
|
fColumn1: number;
|
|
1704
1695
|
fColumn2: number;
|
|
1705
1696
|
ret: number;
|
|
1706
|
-
} | {
|
|
1707
|
-
fColumn1: number;
|
|
1708
|
-
fColumn2: number;
|
|
1709
1697
|
};
|
|
1710
1698
|
getColumnHeader(column: number): {
|
|
1711
1699
|
header: string;
|
|
1700
|
+
buf: number[];
|
|
1712
1701
|
ret: number;
|
|
1713
1702
|
};
|
|
1714
1703
|
getItem(column: number, item: number): {
|
|
1715
1704
|
item: string;
|
|
1705
|
+
buf: number[];
|
|
1716
1706
|
ret: number;
|
|
1717
1707
|
};
|
|
1718
1708
|
static isValid(menuId: number): boolean;
|
|
1719
1709
|
static getInstance(id: number): Menu | undefined;
|
|
1720
1710
|
static getInstances(): Menu[];
|
|
1721
1711
|
static getInstanceByPlayer(player: Player): Menu | undefined;
|
|
1722
|
-
static
|
|
1723
|
-
|
|
1724
|
-
|
|
1725
|
-
|
|
1726
|
-
|
|
1727
|
-
|
|
1728
|
-
|
|
1729
|
-
|
|
1730
|
-
|
|
1731
|
-
|
|
1732
|
-
|
|
1733
|
-
|
|
1734
|
-
|
|
1735
|
-
|
|
1736
|
-
|
|
1737
|
-
|
|
1738
|
-
|
|
1739
|
-
|
|
1740
|
-
|
|
1741
|
-
|
|
1742
|
-
|
|
1743
|
-
|
|
1744
|
-
|
|
1745
|
-
|
|
1746
|
-
|
|
1747
|
-
|
|
1748
|
-
|
|
1749
|
-
|
|
1750
|
-
|
|
1712
|
+
static __inject__: {
|
|
1713
|
+
create: (title: string, columns: number, x: number, y: number, col1width: number, col2width: number, charset: string) => number;
|
|
1714
|
+
destroy: (menuId: number) => number;
|
|
1715
|
+
addItem: (menuId: number, column: number, menuText: string, charset: string) => number;
|
|
1716
|
+
setColumnHeader: (menuId: number, column: number, columnHeader: string, charset: string) => number;
|
|
1717
|
+
disable: (menuId: number) => number;
|
|
1718
|
+
disableRow: (menuId: number, row: number) => number;
|
|
1719
|
+
isValid: (menuId: number) => boolean;
|
|
1720
|
+
showForPlayer: (menuId: number, playerId: number) => number;
|
|
1721
|
+
hideForPlayer: (menuId: number, playerId: number) => number;
|
|
1722
|
+
isDisabled: (menuId: number) => boolean;
|
|
1723
|
+
isRowDisabled: (menuId: number, row: number) => boolean;
|
|
1724
|
+
getItems: (menuId: number, column: number) => number;
|
|
1725
|
+
getPos: (menuId: number) => {
|
|
1726
|
+
fX: number;
|
|
1727
|
+
fY: number;
|
|
1728
|
+
ret: number;
|
|
1729
|
+
};
|
|
1730
|
+
getColumnWidth: (menuId: number) => {
|
|
1731
|
+
fColumn1: number;
|
|
1732
|
+
fColumn2: number;
|
|
1733
|
+
ret: number;
|
|
1734
|
+
};
|
|
1735
|
+
getColumnHeader: (menuId: number, column: number, charset: string) => {
|
|
1736
|
+
header: string;
|
|
1737
|
+
buf: number[];
|
|
1738
|
+
ret: number;
|
|
1739
|
+
};
|
|
1740
|
+
getItem: (menuId: number, column: number, itemId: number, charset: string) => {
|
|
1741
|
+
item: string;
|
|
1742
|
+
buf: number[];
|
|
1743
|
+
ret: number;
|
|
1744
|
+
};
|
|
1745
|
+
getPlayerMenu: (playerId: number) => number;
|
|
1751
1746
|
};
|
|
1752
|
-
static __inject__GetPlayerMenu: (playerId: number) => number;
|
|
1753
1747
|
}
|
|
1754
1748
|
|
|
1755
1749
|
declare const VehicleEvent: Readonly<{
|
|
@@ -1973,6 +1967,60 @@ declare class DynamicObject {
|
|
|
1973
1967
|
static showForPlayer(player: Player, z?: number): number;
|
|
1974
1968
|
static getInstance(id: number): DynamicObject | undefined;
|
|
1975
1969
|
static getInstances(): DynamicObject[];
|
|
1970
|
+
static __inject__: {
|
|
1971
|
+
createEx: (modelId: number, x: number, y: number, z: number, rx: number, ry: number, rz: number, streamDistance?: number, drawDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
|
|
1972
|
+
create: (modelId: number, x: number, y: number, z: number, rx: number, ry: number, rz: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, drawDistance?: number, areaId?: number, priority?: number) => number;
|
|
1973
|
+
destroy: (objectId: number) => number;
|
|
1974
|
+
getPos: (objectId: number) => {
|
|
1975
|
+
x: number;
|
|
1976
|
+
y: number;
|
|
1977
|
+
z: number;
|
|
1978
|
+
ret: number;
|
|
1979
|
+
};
|
|
1980
|
+
setPos: (objectId: number, x: number, y: number, z: number) => number;
|
|
1981
|
+
getRot: (objectId: number) => {
|
|
1982
|
+
rx: number;
|
|
1983
|
+
ry: number;
|
|
1984
|
+
rz: number;
|
|
1985
|
+
ret: number;
|
|
1986
|
+
};
|
|
1987
|
+
setRot: (objectId: number, rx: number, ry: number, rz: number) => number;
|
|
1988
|
+
move: (objectId: number, x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number) => number;
|
|
1989
|
+
stop: (objectId: number) => number;
|
|
1990
|
+
isMoving: (objectId: number) => boolean;
|
|
1991
|
+
attachCamera: (playerId: number, objectId: number) => number;
|
|
1992
|
+
attachToObject: (objectId: number, attachToId: number, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean) => number;
|
|
1993
|
+
attachToPlayer: (objectId: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number) => number;
|
|
1994
|
+
attachToVehicle: (objectId: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number) => number;
|
|
1995
|
+
edit: (playerId: number, objectId: number) => number;
|
|
1996
|
+
isMaterialUsed: (objectId: number, materialIndex: number) => boolean;
|
|
1997
|
+
removeMaterial: (objectId: number, materialIndex: number) => number;
|
|
1998
|
+
getMaterial: (objectId: number, materialIndex: number, charset?: string) => {
|
|
1999
|
+
modelId: number;
|
|
2000
|
+
txdName: string;
|
|
2001
|
+
textureName: string;
|
|
2002
|
+
materialColor: number;
|
|
2003
|
+
ret: number;
|
|
2004
|
+
};
|
|
2005
|
+
setMaterial: (objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: number) => number;
|
|
2006
|
+
isMaterialTextUsed: (objectId: number, materialIndex: number) => boolean;
|
|
2007
|
+
removeMaterialText: (objectId: number, materialIndex: number) => number;
|
|
2008
|
+
getMaterialText: (objectId: number, materialIndex: number, charset: string) => {
|
|
2009
|
+
text: string;
|
|
2010
|
+
materialSize: number;
|
|
2011
|
+
fontFace: string;
|
|
2012
|
+
fontSize: number;
|
|
2013
|
+
bold: number;
|
|
2014
|
+
fontColor: number;
|
|
2015
|
+
backColor: number;
|
|
2016
|
+
textAlignment: number;
|
|
2017
|
+
ret: number;
|
|
2018
|
+
};
|
|
2019
|
+
setMaterialText: (charset: string, objectId: number, materialIndex: number, text: string, materialSize: number, fontFace: string, fontsize: number, bold: number, fontColor: number, backColor: number, textAlignment: number) => number;
|
|
2020
|
+
getPlayerCameraTarget: (playerId: number) => number;
|
|
2021
|
+
setNoCameraCol: (objectId: number) => boolean;
|
|
2022
|
+
getNoCameraCol: (objectId: number) => boolean;
|
|
2023
|
+
};
|
|
1976
2024
|
}
|
|
1977
2025
|
|
|
1978
2026
|
declare const DynamicObjectEvent: Readonly<{
|
|
@@ -2163,97 +2211,102 @@ declare class ObjectMp {
|
|
|
2163
2211
|
static getInstance(objectId: number, player?: Player): ObjectMp | undefined;
|
|
2164
2212
|
static getInstances(player?: Player): ObjectMp[];
|
|
2165
2213
|
static getPlayersInstances(): [Player, ObjectMp[]][];
|
|
2166
|
-
static
|
|
2167
|
-
|
|
2168
|
-
|
|
2169
|
-
|
|
2170
|
-
|
|
2171
|
-
|
|
2172
|
-
|
|
2173
|
-
|
|
2174
|
-
|
|
2175
|
-
|
|
2176
|
-
|
|
2177
|
-
|
|
2178
|
-
|
|
2179
|
-
|
|
2180
|
-
|
|
2181
|
-
|
|
2182
|
-
|
|
2183
|
-
|
|
2184
|
-
|
|
2185
|
-
|
|
2186
|
-
|
|
2187
|
-
|
|
2188
|
-
|
|
2189
|
-
|
|
2190
|
-
|
|
2191
|
-
|
|
2192
|
-
|
|
2193
|
-
|
|
2194
|
-
|
|
2195
|
-
|
|
2196
|
-
|
|
2197
|
-
|
|
2198
|
-
|
|
2199
|
-
|
|
2200
|
-
|
|
2201
|
-
|
|
2202
|
-
|
|
2203
|
-
|
|
2204
|
-
|
|
2205
|
-
|
|
2206
|
-
|
|
2207
|
-
|
|
2208
|
-
|
|
2209
|
-
|
|
2210
|
-
|
|
2211
|
-
|
|
2212
|
-
|
|
2213
|
-
|
|
2214
|
-
|
|
2215
|
-
|
|
2216
|
-
|
|
2217
|
-
|
|
2218
|
-
|
|
2214
|
+
static __inject__: {
|
|
2215
|
+
create: (modelId: number, x: number, y: number, z: number, rX: number, rY: number, rZ: number, drawDistance?: number) => number;
|
|
2216
|
+
createPlayer: (playerId: number, modelId: number, x: number, y: number, z: number, rX: number, rY: number, rZ: number, drawDistance?: number) => number;
|
|
2217
|
+
destroy: (objectId: number) => number;
|
|
2218
|
+
destroyPlayer: (playerId: number, objectId: number) => number;
|
|
2219
|
+
setMaterialText: (charset: string, objectId: number, text: string, materialIndex: number, materialSize: number, fontFace: string, fontSize: number, bold: boolean | undefined, fontColor: string | number, backColor: string | number, textAlignment: number) => boolean;
|
|
2220
|
+
setMaterialTextPlayer: (charset: string, playerId: number, objectId: number, text: string, materialIndex: number, materialSize: number, fontFace: string, fontsize: number, bold: boolean | undefined, fontColor: string | number, backColor: string | number, textAlignment: number) => boolean;
|
|
2221
|
+
setNoCameraCollision: (objectId: number) => boolean;
|
|
2222
|
+
setNoCameraCollisionPlayer: (playerId: number, objectId: number) => boolean;
|
|
2223
|
+
isNoCameraCol: (objectId: number) => boolean;
|
|
2224
|
+
isNoCameraColPlayer: (playerId: number, objectId: number) => boolean;
|
|
2225
|
+
getDrawDistance: (objectId: number) => number;
|
|
2226
|
+
getDrawDistancePlayer: (playerId: number, objectId: number) => number;
|
|
2227
|
+
setMoveSpeed: (objectId: number, fSpeed: number) => boolean;
|
|
2228
|
+
setMoveSpeedPlayer: (playerId: number, objectId: number, fSpeed: number) => boolean;
|
|
2229
|
+
getMoveSpeed: (objectId: number) => number;
|
|
2230
|
+
getMoveSpeedPlayer: (playerId: number, objectId: number) => number;
|
|
2231
|
+
getMovingTargetPos: (objectId: number) => IObjectPos & ICommonRetVal;
|
|
2232
|
+
getMovingTargetPosPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
|
|
2233
|
+
getSyncRotation: (objectId: number) => number;
|
|
2234
|
+
getSyncRotationPlayer: (playerId: number, objectId: number) => boolean;
|
|
2235
|
+
getAttachedOffset: (objectId: number) => IObjectRotPos;
|
|
2236
|
+
getAttachedOffsetPlayer: (playerId: number, objectId: number) => IObjectRotPos & ICommonRetVal;
|
|
2237
|
+
getTarget: (objectId: number) => IObjectPos & ICommonRetVal;
|
|
2238
|
+
getTargetPlayer: (playerId: number, objectId: number) => IObjectPos & ICommonRetVal;
|
|
2239
|
+
isValid: (objectId: number) => boolean;
|
|
2240
|
+
isValidPlayer: (playerId: number, objectId: number) => boolean;
|
|
2241
|
+
getCameraTarget: (playerId: number) => number;
|
|
2242
|
+
getCameraTargetPlayer: (playerId: number) => number;
|
|
2243
|
+
getModel: (objectId: number) => number;
|
|
2244
|
+
getModelPlayer: (playerId: number, objectId: number) => number;
|
|
2245
|
+
getPos: (objectId: number) => {
|
|
2246
|
+
x: number;
|
|
2247
|
+
y: number;
|
|
2248
|
+
z: number;
|
|
2249
|
+
ret: number;
|
|
2250
|
+
};
|
|
2251
|
+
getPosPlayer: (playerId: number, objectId: number) => {
|
|
2252
|
+
x: number;
|
|
2253
|
+
y: number;
|
|
2254
|
+
z: number;
|
|
2255
|
+
ret: number;
|
|
2256
|
+
};
|
|
2257
|
+
getRot: (objectId: number) => {
|
|
2258
|
+
x: number;
|
|
2259
|
+
y: number;
|
|
2260
|
+
z: number;
|
|
2261
|
+
ret: number;
|
|
2262
|
+
};
|
|
2263
|
+
getRotPlayer: (playerId: number, objectId: number) => {
|
|
2264
|
+
x: number;
|
|
2265
|
+
y: number;
|
|
2266
|
+
z: number;
|
|
2267
|
+
ret: number;
|
|
2268
|
+
};
|
|
2269
|
+
setPos: (objectId: number, x: number, y: number, z: number) => boolean;
|
|
2270
|
+
setPosPlayer: (playerId: number, objectId: number, x: number, y: number, z: number) => boolean;
|
|
2271
|
+
setRot: (objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2272
|
+
setRotPlayer: (playerId: number, objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2273
|
+
move: (objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => number;
|
|
2274
|
+
movePlayer: (playerId: number, objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => number;
|
|
2275
|
+
setMaterial: (objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
|
|
2276
|
+
setMaterialPlayer: (playerId: number, objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
|
|
2277
|
+
stop: (objectId: number) => number;
|
|
2278
|
+
stopPlayer: (playerId: number, objectId: number) => number;
|
|
2279
|
+
isMoving: (objectId: number) => boolean;
|
|
2280
|
+
isMovingPlayer: (playerId: number, objectId: number) => boolean;
|
|
2281
|
+
attachCamera: (playerId: number, objectId: number) => boolean;
|
|
2282
|
+
attachCameraPlayer: (playerId: number, playerObjectId: number) => boolean;
|
|
2283
|
+
attachToObject: (objectId: number, attachToId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number, syncRotation?: boolean) => boolean;
|
|
2284
|
+
attachToPlayer: (objectId: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2285
|
+
attachToVehicle: (objectId: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2286
|
+
attachPlayerToObject: (playerId: number, objectId: number, parentId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number, syncRotation?: boolean) => boolean;
|
|
2287
|
+
attachPlayerToPlayer: (objectPlayer: number, objectId: number, attachPlayer: number, offsetX: number, offsetY: number, offsetZ: number, rX: number, rY: number, rZ: number) => boolean;
|
|
2288
|
+
attachPlayerToVehicle: (playerId: number, objectId: number, vehicleId: number, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, RotZ: number) => boolean;
|
|
2289
|
+
beginEditing: (playerId: number, objectId: number) => boolean;
|
|
2290
|
+
beginEditingPlayer: (playerId: number, objectId: number) => boolean;
|
|
2291
|
+
endEditing: (playerId: number) => boolean;
|
|
2292
|
+
getMaterial: (objectId: number, materialIndex: number) => IMaterial & ICommonRetVal;
|
|
2293
|
+
getMaterialPlayer: (playerId: number, objectId: number, materialIndex: number) => IMaterial & ICommonRetVal;
|
|
2294
|
+
isMaterialSlotUsed: (objectId: number, materialIndex: number) => boolean;
|
|
2295
|
+
isMaterialSlotUsedPlayer: (playerId: number, objectId: number, materialIndex: number) => boolean;
|
|
2296
|
+
getMaterialText: (objectId: number, materialIndex: number, charset: string) => IMaterialText & ICommonRetVal;
|
|
2297
|
+
getMaterialTextPlayer: (playerId: number, objectId: number, materialIndex: number, charset: string) => IMaterialText & ICommonRetVal;
|
|
2219
2298
|
};
|
|
2220
|
-
static __inject__SetObjectPos: (objectId: number, x: number, y: number, z: number) => boolean;
|
|
2221
|
-
static __inject__SetPlayerObjectPos: (playerId: number, objectId: number, x: number, y: number, z: number) => boolean;
|
|
2222
|
-
static __inject__SetObjectRot: (objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2223
|
-
static __inject__SetPlayerObjectRot: (playerId: number, objectId: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2224
|
-
static __inject__MoveObject: (objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => number;
|
|
2225
|
-
static __inject__MovePlayerObject: (playerId: number, objectId: number, x: number, y: number, z: number, speed: number, rotX: number, rotY: number, rotZ: number) => number;
|
|
2226
|
-
static __inject__SetObjectMaterial: (objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
|
|
2227
|
-
static __inject__SetPlayerObjectMaterial: (playerId: number, objectId: number, materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor: string | number) => boolean;
|
|
2228
|
-
static __inject__StopObject: (objectId: number) => number;
|
|
2229
|
-
static __inject__StopPlayerObject: (playerId: number, objectId: number) => number;
|
|
2230
|
-
static __inject__IsObjectMoving: (objectId: number) => boolean;
|
|
2231
|
-
static __inject__IsPlayerObjectMoving: (playerId: number, objectId: number) => boolean;
|
|
2232
|
-
static __inject__AttachCameraToObject: (playerId: number, objectId: number) => boolean;
|
|
2233
|
-
static __inject__AttachCameraToPlayerObject: (playerId: number, playerObjectId: number) => boolean;
|
|
2234
|
-
static __inject__AttachObjectToPlayer: (objectId: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2235
|
-
static __inject__AttachObjectToObject: (objectId: number, attachToId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number, syncRotation?: boolean) => boolean;
|
|
2236
|
-
static __inject__AttachPlayerObjectToObject: (playerId: number, objectId: number, parentId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number, syncRotation?: boolean) => boolean;
|
|
2237
|
-
static __inject__AttachPlayerObjectToPlayer: (objectPlayer: number, objectId: number, attachPlayer: number, offsetX: number, offsetY: number, offsetZ: number, rX: number, rY: number, rZ: number) => boolean;
|
|
2238
|
-
static __inject__AttachObjectToVehicle: (objectId: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number, rotX: number, rotY: number, rotZ: number) => boolean;
|
|
2239
|
-
static __inject__AttachPlayerObjectToVehicle: (playerId: number, objectId: number, vehicleId: number, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, RotZ: number) => boolean;
|
|
2240
|
-
static __inject__BeginObjectEditing: (playerId: number, objectId: number) => boolean;
|
|
2241
|
-
static __inject__BeginPlayerObjectEditing: (playerId: number, objectId: number) => boolean;
|
|
2242
|
-
static __inject__EndObjectEditing: (playerId: number) => boolean;
|
|
2243
|
-
static __inject__GetObjectMaterial: (objectId: number, materialIndex: number) => IMaterial & ICommonRetVal;
|
|
2244
|
-
static __inject__GetPlayerObjectMaterial: (playerId: number, objectId: number, materialIndex: number) => IMaterial & ICommonRetVal;
|
|
2245
|
-
static __inject__IsObjectMaterialSlotUsed: (objectId: number, materialIndex: number) => boolean;
|
|
2246
|
-
static __inject__IsPlayerObjectMaterialSlotUsed: (playerId: number, objectId: number, materialIndex: number) => boolean;
|
|
2247
2299
|
}
|
|
2248
2300
|
|
|
2249
2301
|
declare class Npc {
|
|
2250
2302
|
private _id;
|
|
2251
2303
|
private _name;
|
|
2252
2304
|
get id(): number;
|
|
2253
|
-
constructor(
|
|
2305
|
+
constructor(nameOrId: string | number);
|
|
2306
|
+
create(): this;
|
|
2307
|
+
destroy(): this;
|
|
2254
2308
|
getPlayer(): Player;
|
|
2255
2309
|
getName(): string;
|
|
2256
|
-
destroy(): this;
|
|
2257
2310
|
isValid(): boolean;
|
|
2258
2311
|
spawn(): this;
|
|
2259
2312
|
respawn(): this;
|
|
@@ -2290,7 +2343,7 @@ declare class Npc {
|
|
|
2290
2343
|
isDead(): boolean;
|
|
2291
2344
|
applyAnimation(animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number): this;
|
|
2292
2345
|
setWeapon(weapon: WeaponEnum): this;
|
|
2293
|
-
getWeapon(): WeaponEnum;
|
|
2346
|
+
getWeapon(): 0 | WeaponEnum;
|
|
2294
2347
|
setAmmo(ammo: number): this;
|
|
2295
2348
|
getAmmo(): number;
|
|
2296
2349
|
setKeys(upAndDown: number, leftAndDown: number, keys: number): this;
|
|
@@ -2356,7 +2409,7 @@ declare class Npc {
|
|
|
2356
2409
|
getVehicleTrainSpeed(): number;
|
|
2357
2410
|
resetAnimation(): number;
|
|
2358
2411
|
setAnimation(animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): number;
|
|
2359
|
-
getAnimation(): {
|
|
2412
|
+
getAnimation(): 0 | {
|
|
2360
2413
|
animationId: number;
|
|
2361
2414
|
delta: number;
|
|
2362
2415
|
loop: boolean;
|
|
@@ -2422,6 +2475,166 @@ declare class Npc {
|
|
|
2422
2475
|
static isValid(id: number): boolean;
|
|
2423
2476
|
static getInstance(id: number): Npc | undefined;
|
|
2424
2477
|
static getInstances(): Npc[];
|
|
2478
|
+
static __inject__: {
|
|
2479
|
+
create: (name: string) => number;
|
|
2480
|
+
destroy: (id: number) => number;
|
|
2481
|
+
isValid: (id: number) => boolean;
|
|
2482
|
+
spawn: (id: number) => number;
|
|
2483
|
+
respawn: (id: number) => number;
|
|
2484
|
+
setPos: (id: number, x: number, y: number, z: number) => number;
|
|
2485
|
+
setRot: (id: number, rX: number, rY: number, rZ: number) => number;
|
|
2486
|
+
getRot: (id: number) => {
|
|
2487
|
+
rX: number;
|
|
2488
|
+
rY: number;
|
|
2489
|
+
rZ: number;
|
|
2490
|
+
ret: number;
|
|
2491
|
+
};
|
|
2492
|
+
setFacingAngle: (id: number, angle: number) => number;
|
|
2493
|
+
getFacingAngle: (id: number) => {
|
|
2494
|
+
angle: number;
|
|
2495
|
+
ret: number;
|
|
2496
|
+
};
|
|
2497
|
+
setVirtualWorld: (id: number, virtualWorld: number) => number;
|
|
2498
|
+
getVirtualWorld: (id: number) => number;
|
|
2499
|
+
move: (id: number, targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed: number) => boolean;
|
|
2500
|
+
moveToPlayer: (id: number, playerId: number, moveType: number, moveSpeed: number) => boolean;
|
|
2501
|
+
stopMove: (id: number) => number;
|
|
2502
|
+
isMoving: (id: number) => boolean;
|
|
2503
|
+
isMovingToPlayer: (id: number, playerId: number) => boolean;
|
|
2504
|
+
setSkin: (id: number, model: number) => number;
|
|
2505
|
+
getSkin: (id: number) => number;
|
|
2506
|
+
isStreamedIn: (id: number, playerId: number) => boolean;
|
|
2507
|
+
isAnyStreamedIn: (id: number) => boolean;
|
|
2508
|
+
setInterior: (id: number, interior: number) => number;
|
|
2509
|
+
getInterior: (id: number) => number;
|
|
2510
|
+
setHealth: (id: number, health: number) => number;
|
|
2511
|
+
getHealth: (id: number) => number;
|
|
2512
|
+
setArmour: (id: number, armour: number) => number;
|
|
2513
|
+
getArmour: (id: number) => number;
|
|
2514
|
+
isDead: (id: number) => boolean;
|
|
2515
|
+
applyAnimation: (id: number, animLib: string, animName: string, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, sync: number) => number;
|
|
2516
|
+
setWeapon: (id: number, weapon: WeaponEnum) => number;
|
|
2517
|
+
getWeapon: (id: number) => WeaponEnum;
|
|
2518
|
+
setAmmo: (id: number, ammo: number) => number;
|
|
2519
|
+
getAmmo: (id: number) => number;
|
|
2520
|
+
setKeys: (id: number, upAndDown: number, leftAndDown: number, keys: number) => number;
|
|
2521
|
+
getKeys: (id: number) => {
|
|
2522
|
+
upAndDown: number;
|
|
2523
|
+
leftAndDown: number;
|
|
2524
|
+
keys: number;
|
|
2525
|
+
ret: number;
|
|
2526
|
+
};
|
|
2527
|
+
setWeaponSkillLevel: (id: number, skill: WeaponSkillsEnum, level: number) => number;
|
|
2528
|
+
getWeaponSkillLevel: (id: number, skill: WeaponSkillsEnum) => number;
|
|
2529
|
+
meleeAttack: (id: number, time: number, secondaryAttack: boolean) => number;
|
|
2530
|
+
stopMeleeAttack: (id: number) => number;
|
|
2531
|
+
isMeleeAttacking: (id: number) => boolean;
|
|
2532
|
+
setFightingStyle: (id: number, style: FightingStylesEnum) => number;
|
|
2533
|
+
getFightingStyle: (id: number) => FightingStylesEnum;
|
|
2534
|
+
enableReloading: (id: number, enable: boolean) => number;
|
|
2535
|
+
isReloadEnabled: (id: number) => boolean;
|
|
2536
|
+
isReloading: (id: number) => boolean;
|
|
2537
|
+
enableInfiniteAmmo: (id: number, enable: boolean) => number;
|
|
2538
|
+
isInfiniteAmmoEnabled: (id: number) => boolean;
|
|
2539
|
+
setWeaponState: (id: number, weaponState: WeaponStatesEnum) => boolean;
|
|
2540
|
+
getWeaponState: (id: number) => WeaponStatesEnum;
|
|
2541
|
+
setAmmoInClip: (id: number, ammo: number) => number;
|
|
2542
|
+
getAmmoInClip: (id: number) => number;
|
|
2543
|
+
shoot: (id: number, weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX: number, offsetY: number, offsetZ: number, isHit: boolean, checkInBetweenFlags: number) => number;
|
|
2544
|
+
isShooting: (id: number) => boolean;
|
|
2545
|
+
aimAt: (id: number, pointX: number, pointY: number, pointZ: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number) => number;
|
|
2546
|
+
aimAtPlayer: (id: number, playerId: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetX: number, offsetY: number, offsetZ: number, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number) => number;
|
|
2547
|
+
stopAim: (id: number) => number;
|
|
2548
|
+
isAiming: (id: number) => boolean;
|
|
2549
|
+
isAimingAtPlayer: (id: number, playerId: number) => boolean;
|
|
2550
|
+
setWeaponAccuracy: (id: number, weapon: WeaponEnum, accuracy: number) => number;
|
|
2551
|
+
getWeaponAccuracy: (id: number, weapon: number) => number;
|
|
2552
|
+
setWeaponReloadTime: (id: number, weapon: number, time: number) => number;
|
|
2553
|
+
getWeaponReloadTime: (id: number, weapon: number) => number;
|
|
2554
|
+
getWeaponActualReloadTime: (id: number, weapon: number) => number;
|
|
2555
|
+
setWeaponShootTime: (id: number, weapon: number, time: number) => number;
|
|
2556
|
+
getWeaponShootTime: (id: number, weapon: number) => number;
|
|
2557
|
+
setWeaponClipSize: (id: number, weapon: number, size: number) => number;
|
|
2558
|
+
getWeaponClipSize: (id: number, weapon: number) => number;
|
|
2559
|
+
getWeaponActualClipSize: (id: number, weapon: number) => number;
|
|
2560
|
+
enterVehicle: (id: number, vehicleId: number, seatId: number, moveType: number) => number;
|
|
2561
|
+
exitVehicle: (id: number) => number;
|
|
2562
|
+
putInVehicle: (id: number, vehicleId: number, seat: number) => number;
|
|
2563
|
+
removeFromVehicle: (id: number) => number;
|
|
2564
|
+
getVehicle: (id: number) => number;
|
|
2565
|
+
getVehicleSeat: (id: number) => number;
|
|
2566
|
+
getEnteringVehicle: (id: number) => number;
|
|
2567
|
+
getEnteringVehicleSeat: (id: number) => number;
|
|
2568
|
+
isEnteringVehicle: (id: number) => boolean;
|
|
2569
|
+
useVehicleSiren: (id: number, use: boolean) => number;
|
|
2570
|
+
isVehicleSirenUsed: (id: number) => boolean;
|
|
2571
|
+
setVehicleHealth: (id: number, health: number) => number;
|
|
2572
|
+
getVehicleHealth: (id: number) => number;
|
|
2573
|
+
setVehicleHydraThrusters: (id: number, direction: number) => number;
|
|
2574
|
+
getVehicleHydraThrusters: (id: number) => number;
|
|
2575
|
+
setVehicleGearState: (id: number, gearState: number) => number;
|
|
2576
|
+
getVehicleGearState: (id: number) => number;
|
|
2577
|
+
setVehicleTrainSpeed: (id: number, speed: number) => number;
|
|
2578
|
+
getVehicleTrainSpeed: (id: number) => number;
|
|
2579
|
+
resetAnimation: (id: number) => number;
|
|
2580
|
+
setAnimation: (id: number, animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => number;
|
|
2581
|
+
getAnimation: (id: number) => {
|
|
2582
|
+
animationId: number;
|
|
2583
|
+
delta: number;
|
|
2584
|
+
loop: boolean;
|
|
2585
|
+
lockX: boolean;
|
|
2586
|
+
lockY: boolean;
|
|
2587
|
+
freeze: boolean;
|
|
2588
|
+
time: number;
|
|
2589
|
+
ret: number;
|
|
2590
|
+
};
|
|
2591
|
+
clearAnimations: (id: number) => number;
|
|
2592
|
+
setSpecialAction: (id: number, action: number) => number;
|
|
2593
|
+
getSpecialAction: (id: number) => number;
|
|
2594
|
+
startPlayback: (id: number, recordName: string, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number) => number;
|
|
2595
|
+
startPlaybackEx: (id: number, recordId: number, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number) => number;
|
|
2596
|
+
stopPlayback: (id: number) => number;
|
|
2597
|
+
pausePlayback: (id: number, paused: boolean) => number;
|
|
2598
|
+
isPlayingPlayback: (id: number) => boolean;
|
|
2599
|
+
isPlaybackPaused: (id: number) => boolean;
|
|
2600
|
+
playNode: (id: number, nodeId: number, moveType: number, speed: number, radius: number, setAngle: boolean) => boolean;
|
|
2601
|
+
stopPlayingNode: (id: number) => boolean;
|
|
2602
|
+
pausePlayingNode: (id: number) => boolean;
|
|
2603
|
+
resumePlayingNode: (id: number) => boolean;
|
|
2604
|
+
isPlayingNodePaused: (id: number) => boolean;
|
|
2605
|
+
isPlayingNode: (id: number) => boolean;
|
|
2606
|
+
changeNode: (id: number, nodeId: number, link: number) => number;
|
|
2607
|
+
updateNodePoint: (id: number, pointId: number) => boolean;
|
|
2608
|
+
setInvulnerable: (id: number, toggle: boolean) => number;
|
|
2609
|
+
isInvulnerable: (id: number) => boolean;
|
|
2610
|
+
setSurfingOffsets: (id: number, x: number, y: number, z: number) => number;
|
|
2611
|
+
getSurfingOffsets: (id: number) => {
|
|
2612
|
+
x: number;
|
|
2613
|
+
y: number;
|
|
2614
|
+
z: number;
|
|
2615
|
+
ret: number;
|
|
2616
|
+
};
|
|
2617
|
+
setSurfingVehicle: (id: number, vehicleId: number) => number;
|
|
2618
|
+
getSurfingVehicle: (id: number) => number;
|
|
2619
|
+
setSurfingObject: (id: number, objectId: number) => number;
|
|
2620
|
+
getSurfingObject: (id: number) => number;
|
|
2621
|
+
setSurfingPlayerObject: (id: number, objectId: number) => number;
|
|
2622
|
+
getSurfingPlayerObject: (id: number) => number;
|
|
2623
|
+
resetSurfingData: (id: number) => number;
|
|
2624
|
+
isSpawned: (id: number) => boolean;
|
|
2625
|
+
kill: (id: number, killerId: number, reason: number) => boolean;
|
|
2626
|
+
setVelocity: (id: number, x: number, y: number, z: number) => boolean;
|
|
2627
|
+
getVelocity: (id: number) => {
|
|
2628
|
+
x: number;
|
|
2629
|
+
y: number;
|
|
2630
|
+
z: number;
|
|
2631
|
+
ret: number;
|
|
2632
|
+
};
|
|
2633
|
+
getPlayerAimingAt: (id: number) => number;
|
|
2634
|
+
getPlayerMovingTo: (id: number) => number;
|
|
2635
|
+
startRecordingPlayerData: (playerId: number, recordType: number, recordName: string) => boolean;
|
|
2636
|
+
stopRecordingPlayerData: (playerId: number) => boolean;
|
|
2637
|
+
};
|
|
2425
2638
|
}
|
|
2426
2639
|
|
|
2427
2640
|
declare class NpcPath {
|
|
@@ -2453,9 +2666,10 @@ declare class NpcPath {
|
|
|
2453
2666
|
|
|
2454
2667
|
declare class TextDraw {
|
|
2455
2668
|
private sourceInfo;
|
|
2669
|
+
private _player;
|
|
2456
2670
|
private _id;
|
|
2457
2671
|
get id(): number;
|
|
2458
|
-
constructor(
|
|
2672
|
+
constructor(textDrawOrId: ITextDraw | number, player?: Player);
|
|
2459
2673
|
create(): this;
|
|
2460
2674
|
destroy(): this;
|
|
2461
2675
|
setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): this;
|
|
@@ -2510,102 +2724,104 @@ declare class TextDraw {
|
|
|
2510
2724
|
static getInstance(textDrawId: number, player?: Player): TextDraw | undefined;
|
|
2511
2725
|
static getInstances(player?: Player): TextDraw[];
|
|
2512
2726
|
static getPlayersInstances(): [Player, TextDraw[]][];
|
|
2513
|
-
static
|
|
2514
|
-
|
|
2515
|
-
|
|
2516
|
-
|
|
2517
|
-
|
|
2518
|
-
|
|
2519
|
-
|
|
2520
|
-
|
|
2521
|
-
|
|
2522
|
-
|
|
2523
|
-
|
|
2524
|
-
|
|
2525
|
-
|
|
2526
|
-
|
|
2527
|
-
|
|
2528
|
-
|
|
2529
|
-
|
|
2530
|
-
|
|
2531
|
-
|
|
2532
|
-
|
|
2533
|
-
|
|
2534
|
-
|
|
2535
|
-
|
|
2536
|
-
|
|
2537
|
-
|
|
2538
|
-
|
|
2539
|
-
|
|
2540
|
-
|
|
2541
|
-
|
|
2542
|
-
|
|
2543
|
-
|
|
2544
|
-
|
|
2545
|
-
|
|
2546
|
-
|
|
2547
|
-
|
|
2548
|
-
|
|
2549
|
-
|
|
2550
|
-
|
|
2551
|
-
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
|
|
2561
|
-
|
|
2562
|
-
|
|
2563
|
-
|
|
2564
|
-
|
|
2565
|
-
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2576
|
-
|
|
2577
|
-
|
|
2578
|
-
|
|
2579
|
-
|
|
2580
|
-
|
|
2581
|
-
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2586
|
-
|
|
2587
|
-
|
|
2588
|
-
|
|
2589
|
-
|
|
2590
|
-
|
|
2591
|
-
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2602
|
-
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2727
|
+
static __inject__: {
|
|
2728
|
+
create: (x: number, y: number, text: number[]) => number;
|
|
2729
|
+
createPlayer: (playerId: number, x: number, y: number, text: number[]) => number;
|
|
2730
|
+
destroy: (text: number) => number;
|
|
2731
|
+
destroyPlayer: (playerId: number, text: number) => void;
|
|
2732
|
+
setFont: (text: number, font: number) => number;
|
|
2733
|
+
setFontPlayer: (playerId: number, text: number, font: number) => number;
|
|
2734
|
+
setColor: (text: number, color: string | number) => boolean;
|
|
2735
|
+
setColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
|
|
2736
|
+
setBoxColor: (text: number, color: string | number) => boolean;
|
|
2737
|
+
setBoxColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
|
|
2738
|
+
setBackgroundColor: (text: number, color: string | number) => boolean;
|
|
2739
|
+
setBackgroundColorPlayer: (playerId: number, text: number, color: string | number) => boolean;
|
|
2740
|
+
setAlignment: (text: number, alignment: TextDrawAlignEnum) => number;
|
|
2741
|
+
setAlignmentPlayer: (playerId: number, text: number, alignment: TextDrawAlignEnum) => number;
|
|
2742
|
+
setLetterSize: (text: number, x: number, y: number) => number;
|
|
2743
|
+
setLetterSizePlayer: (playerId: number, text: number, x: number, y: number) => number;
|
|
2744
|
+
setOutline: (text: number, size: number) => number;
|
|
2745
|
+
setOutlinePlayer: (playerId: number, text: number, size: number) => number;
|
|
2746
|
+
setPreviewModel: (text: number, modelIndex: number) => number;
|
|
2747
|
+
setPreviewModelPlayer: (playerId: number, text: number, modelIndex: number) => number;
|
|
2748
|
+
setPreviewRot: (text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom?: number) => void;
|
|
2749
|
+
setPreviewRotPlayer: (playerId: number, text: number, fRotX: number, fRotY: number, fRotZ: number, fZoom: number) => number;
|
|
2750
|
+
setPreviewVehicleColors: (text: number, color1: string | number, color2: string | number) => boolean;
|
|
2751
|
+
setPreviewVehicleColorsPlayer: (playerId: number, text: number, color1: string | number, color2: string | number) => boolean;
|
|
2752
|
+
setProportional: (text: number, set: boolean) => number;
|
|
2753
|
+
setProportionalPlayer: (playerId: number, text: number, set: boolean) => number;
|
|
2754
|
+
setSelectable: (text: number, set: boolean) => number;
|
|
2755
|
+
setSelectablePlayer: (playerId: number, text: number, set: boolean) => number;
|
|
2756
|
+
setShadow: (text: number, size: number) => number;
|
|
2757
|
+
setShadowPlayer: (playerId: number, text: number, size: number) => number;
|
|
2758
|
+
setStringPlayer: (playerId: number, text: number, string: number[]) => number;
|
|
2759
|
+
setStringForPlayer: (textDrawId: number, playerId: number, string: number[]) => void;
|
|
2760
|
+
setString: (text: number, string: number[]) => number;
|
|
2761
|
+
setTextSize: (text: number, x: number, y: number) => number;
|
|
2762
|
+
setTextSizePlayer: (playerId: number, text: number, x: number, y: number) => number;
|
|
2763
|
+
useBoxPlayer: (playerId: number, text: number, use: boolean) => number;
|
|
2764
|
+
useBox: (text: number, use: boolean) => number;
|
|
2765
|
+
showPlayer: (playerId: number, text: number) => number;
|
|
2766
|
+
showForPlayer: (playerId: number, text: number) => number;
|
|
2767
|
+
hidePlayer: (playerId: number, text: number) => number;
|
|
2768
|
+
hideForPlayer: (playerId: number, text: number) => number;
|
|
2769
|
+
showForAll: (text: number) => number;
|
|
2770
|
+
hideForAll: (text: number) => number;
|
|
2771
|
+
isValidPlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2772
|
+
isValid: (textDrawId: number) => boolean;
|
|
2773
|
+
isVisiblePlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2774
|
+
isVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2775
|
+
getStringPlayer: (playerId: number, textDrawId: number) => {
|
|
2776
|
+
str: string;
|
|
2777
|
+
ret: number;
|
|
2778
|
+
};
|
|
2779
|
+
getString: (textDrawId: number) => {
|
|
2780
|
+
str: string;
|
|
2781
|
+
ret: number;
|
|
2782
|
+
};
|
|
2783
|
+
setPosPlayer: (playerId: number, textDrawId: number, fX: number, fY: number) => void;
|
|
2784
|
+
setPos: (textDrawId: number, fX: number, fY: number) => void;
|
|
2785
|
+
getLetterSizePlayer: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
|
|
2786
|
+
getLetterSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
|
|
2787
|
+
getTextSizePlayer: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
|
|
2788
|
+
getTextSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
|
|
2789
|
+
getPosPlayer: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
|
|
2790
|
+
getPos: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
|
|
2791
|
+
getColorPlayer: (playerId: number, textDrawId: number) => number;
|
|
2792
|
+
getColor: (textDrawId: number) => number;
|
|
2793
|
+
getBoxColorPlayer: (playerId: number, textDrawId: number) => number;
|
|
2794
|
+
getBoxColor: (textDrawId: number) => number;
|
|
2795
|
+
getBackgroundColorPlayer: (playerId: number, textDrawId: number) => number;
|
|
2796
|
+
getBackgroundColor: (textDrawId: number) => number;
|
|
2797
|
+
getShadowPlayer: (playerId: number, textDrawId: number) => number;
|
|
2798
|
+
getShadow: (textDrawId: number) => number;
|
|
2799
|
+
getOutlinePlayer: (playerId: number, textDrawId: number) => number;
|
|
2800
|
+
getOutline: (textDrawId: number) => number;
|
|
2801
|
+
getFontPlayer: (playerId: number, textDrawId: number) => number;
|
|
2802
|
+
getFont: (textDrawId: number) => number;
|
|
2803
|
+
isBoxPlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2804
|
+
isBox: (textDrawId: number) => boolean;
|
|
2805
|
+
isProportionalPlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2806
|
+
isProportional: (textDrawId: number) => boolean;
|
|
2807
|
+
isSelectablePlayer: (playerId: number, textDrawId: number) => boolean;
|
|
2808
|
+
isSelectable: (textDrawId: number) => boolean;
|
|
2809
|
+
getAlignmentPlayer: (playerId: number, textDrawId: number) => number;
|
|
2810
|
+
getAlignment: (textDrawId: number) => number;
|
|
2811
|
+
getPreviewModelPlayer: (playerId: number, textDrawId: number) => number;
|
|
2812
|
+
getPreviewModel: (textDrawId: number) => number;
|
|
2813
|
+
getPreviewRotPlayer: (playerId: number, textDrawId: number) => ITextDrawRot;
|
|
2814
|
+
getPreviewRot: (textDrawId: number) => ITextDrawRot & ICommonRetVal;
|
|
2815
|
+
getPreviewVehicleColors: (textDrawId: number) => {
|
|
2816
|
+
color1: number;
|
|
2817
|
+
color2: number;
|
|
2818
|
+
ret: number;
|
|
2819
|
+
};
|
|
2820
|
+
getPreviewVehicleColorsPlayer: (playerId: number, textDrawId: number) => {
|
|
2821
|
+
color1: number;
|
|
2822
|
+
color2: number;
|
|
2823
|
+
ret: number;
|
|
2824
|
+
};
|
|
2609
2825
|
};
|
|
2610
2826
|
}
|
|
2611
2827
|
|
|
@@ -2994,6 +3210,28 @@ declare class NetStats {
|
|
|
2994
3210
|
static getMessagesRecvPerSecond(player: Player): number;
|
|
2995
3211
|
static getMessagesSent(player: Player): number;
|
|
2996
3212
|
static getPacketLossPercent(player: Player): number;
|
|
3213
|
+
static __inject__: {
|
|
3214
|
+
getNetworkStats: () => {
|
|
3215
|
+
stats: string;
|
|
3216
|
+
ret: number;
|
|
3217
|
+
};
|
|
3218
|
+
getPlayerNetworkStats: (playerId: number) => {
|
|
3219
|
+
stats: string;
|
|
3220
|
+
ret: number;
|
|
3221
|
+
};
|
|
3222
|
+
getBytesReceived: (playerId: number) => number;
|
|
3223
|
+
getBytesSent: (playerId: number) => number;
|
|
3224
|
+
getConnectionStatus: (playerId: number) => ConnectionStatusEnum;
|
|
3225
|
+
getConnectedTime: (playerId: number) => number;
|
|
3226
|
+
getIpPort: (playerId: number) => {
|
|
3227
|
+
ipPort: string;
|
|
3228
|
+
ret: number;
|
|
3229
|
+
};
|
|
3230
|
+
getMessagesReceived: (playerId: number) => number;
|
|
3231
|
+
getMessagesRecvPerSecond: (playerId: number) => number;
|
|
3232
|
+
getMessagesSent: (playerId: number) => number;
|
|
3233
|
+
getPacketLossPercent: (playerId: number) => number;
|
|
3234
|
+
};
|
|
2997
3235
|
}
|
|
2998
3236
|
|
|
2999
3237
|
declare class GameText {
|
|
@@ -3012,11 +3250,13 @@ declare class GameText {
|
|
|
3012
3250
|
forAll(charset?: string): void;
|
|
3013
3251
|
forPlayer(player: Player, charset?: string): void;
|
|
3014
3252
|
hideForPlayer(player: Player): boolean;
|
|
3015
|
-
static
|
|
3016
|
-
|
|
3017
|
-
|
|
3018
|
-
|
|
3019
|
-
|
|
3253
|
+
static __inject__: {
|
|
3254
|
+
hideForAll: (style: number) => void;
|
|
3255
|
+
has: (playerId: number, style: number) => boolean;
|
|
3256
|
+
forAll: (string: number[], time: number, style: number) => number;
|
|
3257
|
+
forPlayer: (playerId: number, string: number[], time: number, style: number) => boolean;
|
|
3258
|
+
hideForPlayer: (playerId: number, style: number) => boolean;
|
|
3259
|
+
};
|
|
3020
3260
|
}
|
|
3021
3261
|
|
|
3022
3262
|
declare const MenuEvent: Readonly<{
|
|
@@ -3274,37 +3514,39 @@ declare class Actor {
|
|
|
3274
3514
|
static isValid(id: number): boolean;
|
|
3275
3515
|
static getInstance(id: number): Actor | undefined;
|
|
3276
3516
|
static getInstances(): Actor[];
|
|
3277
|
-
static
|
|
3278
|
-
|
|
3279
|
-
|
|
3280
|
-
|
|
3281
|
-
|
|
3282
|
-
|
|
3283
|
-
|
|
3284
|
-
|
|
3285
|
-
|
|
3286
|
-
|
|
3287
|
-
|
|
3288
|
-
|
|
3289
|
-
|
|
3290
|
-
|
|
3291
|
-
|
|
3292
|
-
|
|
3293
|
-
|
|
3294
|
-
|
|
3517
|
+
static __inject__: {
|
|
3518
|
+
create: (skin: number, x: number, y: number, z: number, rotation: number) => number;
|
|
3519
|
+
destroy: (actorId: number) => boolean;
|
|
3520
|
+
applyAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => boolean;
|
|
3521
|
+
clearAnimations: (actorId: number) => boolean;
|
|
3522
|
+
getAnimation: (actorId: number) => IActorAnimation & ICommonRetVal;
|
|
3523
|
+
getFacingAngle: (actorId: number) => {
|
|
3524
|
+
angle: number;
|
|
3525
|
+
ret: boolean;
|
|
3526
|
+
};
|
|
3527
|
+
getHealth: (actorId: number) => {
|
|
3528
|
+
health: number;
|
|
3529
|
+
ret: boolean;
|
|
3530
|
+
};
|
|
3531
|
+
getPos: (actorId: number) => {
|
|
3532
|
+
x: number;
|
|
3533
|
+
y: number;
|
|
3534
|
+
z: number;
|
|
3535
|
+
ret: boolean;
|
|
3536
|
+
};
|
|
3537
|
+
getSkin: (actorId: number) => number;
|
|
3538
|
+
getSpawnInfo: (actorId: number) => IActorSpawn & ICommonRetVal;
|
|
3539
|
+
getVirtualWorld: (actorId: number) => number;
|
|
3540
|
+
isInvulnerable: (actorId: number) => boolean;
|
|
3541
|
+
isStreamedIn: (actorId: number, forPlayerId: number) => boolean;
|
|
3542
|
+
isValid: (actorId: number) => boolean;
|
|
3543
|
+
setFacingAngle: (actorId: number, ang: number) => boolean;
|
|
3544
|
+
setHealth: (actorId: number, health: number) => boolean;
|
|
3545
|
+
setInvulnerable: (actorId: number, invulnerable: boolean) => boolean;
|
|
3546
|
+
setPos: (actorId: number, x: number, y: number, z: number) => boolean;
|
|
3547
|
+
setSkin: (actorId: number, model: number) => boolean;
|
|
3548
|
+
setVirtualWorld: (actorId: number, vWorld: number) => boolean;
|
|
3295
3549
|
};
|
|
3296
|
-
static __inject__GetActorSkin: (actorId: number) => number;
|
|
3297
|
-
static __inject__GetActorSpawnInfo: (actorId: number) => IActorSpawn & ICommonRetVal;
|
|
3298
|
-
static __inject__GetActorVirtualWorld: (actorId: number) => number;
|
|
3299
|
-
static __inject__IsActorInvulnerable: (actorId: number) => boolean;
|
|
3300
|
-
static __inject__IsActorStreamedIn: (actorId: number, forPlayerId: number) => boolean;
|
|
3301
|
-
static __inject__IsValidActor: (actorId: number) => boolean;
|
|
3302
|
-
static __inject__SetActorFacingAngle: (actorId: number, ang: number) => boolean;
|
|
3303
|
-
static __inject__SetActorHealth: (actorId: number, health: number) => boolean;
|
|
3304
|
-
static __inject__SetActorInvulnerable: (actorId: number, invulnerable: boolean) => boolean;
|
|
3305
|
-
static __inject__SetActorPos: (actorId: number, x: number, y: number, z: number) => boolean;
|
|
3306
|
-
static __inject__SetActorSkin: (actorId: number, model: number) => boolean;
|
|
3307
|
-
static __inject__SetActorVirtualWorld: (actorId: number, vWorld: number) => boolean;
|
|
3308
3550
|
}
|
|
3309
3551
|
|
|
3310
3552
|
declare const ActorEvent: Readonly<{
|
|
@@ -3352,6 +3594,13 @@ declare class Checkpoint {
|
|
|
3352
3594
|
static isPlayerIn(player: Player): boolean;
|
|
3353
3595
|
static isActive(player: Player): boolean;
|
|
3354
3596
|
static get(player: Player): ICheckPoint & ICommonRetVal;
|
|
3597
|
+
static __inject__: {
|
|
3598
|
+
disable: (playerId: number) => boolean;
|
|
3599
|
+
get: (playerId: number) => ICheckPoint & ICommonRetVal;
|
|
3600
|
+
isActive: (playerId: number) => boolean;
|
|
3601
|
+
isPlayerIn: (playerId: number) => boolean;
|
|
3602
|
+
set: (playerId: number, x: number, y: number, z: number, radius: number) => boolean;
|
|
3603
|
+
};
|
|
3355
3604
|
}
|
|
3356
3605
|
|
|
3357
3606
|
declare const CheckPointEvent: Readonly<{
|
|
@@ -3379,6 +3628,13 @@ declare class RaceCheckpoint {
|
|
|
3379
3628
|
static isPlayerIn(player: Player): boolean;
|
|
3380
3629
|
static isActive(player: Player): boolean;
|
|
3381
3630
|
static get(player: Player): IRaceCheckPoint & ICommonRetVal;
|
|
3631
|
+
static __inject__: {
|
|
3632
|
+
disable: (playerId: number) => boolean;
|
|
3633
|
+
get: (playerId: number) => IRaceCheckPoint & ICommonRetVal;
|
|
3634
|
+
isActive: (playerId: number) => boolean;
|
|
3635
|
+
isPlayerIn: (playerId: number) => boolean;
|
|
3636
|
+
set: (playerId: number, type: number, x: number, y: number, z: number, nextX: number, nextY: number, nextZ: number, radius: number) => boolean;
|
|
3637
|
+
};
|
|
3382
3638
|
}
|
|
3383
3639
|
|
|
3384
3640
|
declare const RaceCpEvent: Readonly<{
|
|
@@ -3423,22 +3679,24 @@ declare class Pickup {
|
|
|
3423
3679
|
static isValid(id: number): boolean;
|
|
3424
3680
|
static getInstance(id: number): Pickup | undefined;
|
|
3425
3681
|
static getInstances(): Pickup[];
|
|
3426
|
-
static
|
|
3427
|
-
|
|
3428
|
-
|
|
3429
|
-
|
|
3430
|
-
|
|
3431
|
-
|
|
3432
|
-
|
|
3433
|
-
|
|
3434
|
-
|
|
3435
|
-
|
|
3436
|
-
|
|
3437
|
-
|
|
3438
|
-
|
|
3439
|
-
|
|
3440
|
-
|
|
3441
|
-
|
|
3682
|
+
static __inject__: {
|
|
3683
|
+
create: (model: number, type: number, x: number, y: number, z: number, virtualWorld: number) => number;
|
|
3684
|
+
addStatic: (model: number, type: number, X: number, Y: number, Z: number, virtualWorld: number) => number;
|
|
3685
|
+
destroy: (pickup: number) => boolean;
|
|
3686
|
+
isStreamedIn: (playerId: number, pickupId: number) => boolean;
|
|
3687
|
+
getPos: (pickupId: number) => IObjectPos & ICommonRetVal;
|
|
3688
|
+
getModel: (pickupId: number) => number;
|
|
3689
|
+
getType: (pickupId: number) => number;
|
|
3690
|
+
getVirtualWorld: (pickupId: number) => number;
|
|
3691
|
+
setPos: (pickupId: number, x: number, y: number, z: number, update?: boolean) => boolean;
|
|
3692
|
+
setModel: (pickupId: number, model: number, update?: boolean) => boolean;
|
|
3693
|
+
setType: (pickupId: number, type: number, update?: boolean) => boolean;
|
|
3694
|
+
setVirtualWorld: (pickupId: number, virtualWorld: number) => boolean;
|
|
3695
|
+
showForPlayer: (playerId: number, pickupId: number) => boolean;
|
|
3696
|
+
hideForPlayer: (playerId: number, pickupId: number) => boolean;
|
|
3697
|
+
isHiddenForPlayer: (playerId: number, pickupId: number) => boolean;
|
|
3698
|
+
isValid: (pickupId: number) => boolean;
|
|
3699
|
+
};
|
|
3442
3700
|
}
|
|
3443
3701
|
|
|
3444
3702
|
declare const PickUpEvent: Readonly<{
|
|
@@ -3509,31 +3767,47 @@ declare class TextLabel {
|
|
|
3509
3767
|
static getInstance(textLabelId: number, player?: Player): TextLabel | undefined;
|
|
3510
3768
|
static getInstances(player?: Player): TextLabel[];
|
|
3511
3769
|
static getPlayersInstances(): [Player, TextLabel[]][];
|
|
3512
|
-
static
|
|
3513
|
-
|
|
3514
|
-
|
|
3515
|
-
|
|
3516
|
-
|
|
3517
|
-
|
|
3518
|
-
|
|
3519
|
-
|
|
3520
|
-
|
|
3521
|
-
|
|
3522
|
-
|
|
3523
|
-
|
|
3524
|
-
|
|
3525
|
-
|
|
3526
|
-
|
|
3527
|
-
|
|
3528
|
-
|
|
3529
|
-
|
|
3530
|
-
|
|
3531
|
-
|
|
3532
|
-
|
|
3533
|
-
|
|
3534
|
-
|
|
3535
|
-
|
|
3536
|
-
|
|
3770
|
+
static __inject__: {
|
|
3771
|
+
create: (charset: string, text: string, color: string | number, x: number, y: number, z: number, drawDistance: number, virtualWorld: number, testLOS?: boolean) => number;
|
|
3772
|
+
createPlayer: (charset: string, playerId: number, text: string, color: string | number, x: number, y: number, z: number, drawDistance: number, attachedPlayer: number, attachedVehicle: number, testLOS: boolean) => number;
|
|
3773
|
+
getText: (charset: string, id: number) => {
|
|
3774
|
+
text: string;
|
|
3775
|
+
buf: number[];
|
|
3776
|
+
ret: number;
|
|
3777
|
+
};
|
|
3778
|
+
getPlayerText: (charset: string, playerId: number, id: number) => {
|
|
3779
|
+
text: string;
|
|
3780
|
+
buf: number[];
|
|
3781
|
+
ret: number;
|
|
3782
|
+
};
|
|
3783
|
+
updateText: (charset: string, id: number, color: string | number, text: string) => boolean;
|
|
3784
|
+
updatePlayerText: (charset: string, playerId: number, id: number, color: string | number, text: string) => boolean;
|
|
3785
|
+
delete: (id: number) => number;
|
|
3786
|
+
attachToPlayer: (id: number, playerId: number, offsetX: number, offsetY: number, offsetZ: number) => boolean;
|
|
3787
|
+
attachToVehicle: (id: number, vehicleId: number, offsetX: number, offsetY: number, offsetZ: number) => boolean;
|
|
3788
|
+
isStreamedIn: (playerId: number, id: number) => boolean;
|
|
3789
|
+
getColor: (id: number) => number;
|
|
3790
|
+
getPos: (id: number) => IObjectPos & ICommonRetVal;
|
|
3791
|
+
setDrawDistance: (id: number, dist: number) => boolean;
|
|
3792
|
+
getDrawDistance: (id: number) => number;
|
|
3793
|
+
getLOS: (id: number) => boolean;
|
|
3794
|
+
setLOS: (id: number, status: boolean) => boolean;
|
|
3795
|
+
getVirtualWorld: (id: number) => number;
|
|
3796
|
+
setVirtualWorld: (id: number, worldId: number) => boolean;
|
|
3797
|
+
getAttachedData: (id: number) => IAttachedData;
|
|
3798
|
+
isValid: (id: number) => boolean;
|
|
3799
|
+
deletePlayer: (playerId: number, id: number) => number;
|
|
3800
|
+
getPlayerColor: (playerId: number, id: number) => number;
|
|
3801
|
+
getPlayerPos: (playerId: number, id: number) => IObjectPos & ICommonRetVal;
|
|
3802
|
+
setPlayerDrawDistance: (playerId: number, id: number, dist: number) => boolean;
|
|
3803
|
+
getPlayerDrawDistance: (playerId: number, id: number) => number;
|
|
3804
|
+
getPlayerLOS: (playerId: number, id: number) => boolean;
|
|
3805
|
+
setPlayerLOS: (playerId: number, id: number, status: boolean) => boolean;
|
|
3806
|
+
getPlayerVirtualWorld: (playerId: number, id: number) => number;
|
|
3807
|
+
setPlayerVirtualWorld: (playerId: number, id: number, worldId: number) => boolean;
|
|
3808
|
+
getPlayerAttachedData: (playerId: number, id: number) => IAttachedData;
|
|
3809
|
+
isValidPlayer: (playerId: number, id: number) => boolean;
|
|
3810
|
+
};
|
|
3537
3811
|
}
|
|
3538
3812
|
|
|
3539
3813
|
declare class DynamicMapIcon {
|
|
@@ -3552,6 +3826,11 @@ declare class DynamicMapIcon {
|
|
|
3552
3826
|
static showForPlayer(player: Player, z?: number): number;
|
|
3553
3827
|
static getInstance(id: number): DynamicMapIcon | undefined;
|
|
3554
3828
|
static getInstances(): DynamicMapIcon[];
|
|
3829
|
+
static __inject__: {
|
|
3830
|
+
createEx: (x: number, y: number, z: number, type: number, color: number, style?: MapIconStyles, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
|
|
3831
|
+
create: (x: number, y: number, z: number, type: StreamerItemTypes, color: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, style?: number, areaId?: number, priority?: number) => number;
|
|
3832
|
+
destroy: (iconId: number) => number;
|
|
3833
|
+
};
|
|
3555
3834
|
}
|
|
3556
3835
|
|
|
3557
3836
|
declare const DynamicMapIconEvent: Readonly<{
|
|
@@ -3593,9 +3872,11 @@ declare class DynamicPickup {
|
|
|
3593
3872
|
static showForPlayer(player: Player, z?: number): number;
|
|
3594
3873
|
static getInstance(id: number): DynamicPickup | undefined;
|
|
3595
3874
|
static getInstances(): DynamicPickup[];
|
|
3596
|
-
static
|
|
3597
|
-
|
|
3598
|
-
|
|
3875
|
+
static __inject__: {
|
|
3876
|
+
create: (modelId: number, type: number, x: number, y: number, z: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, areaId?: number, priority?: number) => number;
|
|
3877
|
+
createEx: (modelId: number, type: number, x: number, y: number, z: number, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
|
|
3878
|
+
destroy: (pickupId: number) => boolean;
|
|
3879
|
+
};
|
|
3599
3880
|
}
|
|
3600
3881
|
|
|
3601
3882
|
declare const DynamicPickupEvent: Readonly<{
|
|
@@ -3651,6 +3932,15 @@ declare class DynamicCheckpoint {
|
|
|
3651
3932
|
static showForPlayer(player: Player, z?: number): number;
|
|
3652
3933
|
static getInstance(id: number): DynamicCheckpoint | undefined;
|
|
3653
3934
|
static getInstances(): DynamicCheckpoint[];
|
|
3935
|
+
static __inject__: {
|
|
3936
|
+
create: (x: number, y: number, z: number, size: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, areaId?: number, priority?: number) => number;
|
|
3937
|
+
createEx: (x: number, y: number, z: number, size: number, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
|
|
3938
|
+
destroy: (checkpointId: number) => number;
|
|
3939
|
+
getPlayerVisible: (playerId: number) => number;
|
|
3940
|
+
isPlayerIn: (playerId: number, checkpointId: number) => boolean;
|
|
3941
|
+
togglePlayerAll: (playerId: number, toggle: boolean) => number;
|
|
3942
|
+
togglePlayer: (playerId: number, checkpointId: number, toggle: boolean) => number;
|
|
3943
|
+
};
|
|
3654
3944
|
}
|
|
3655
3945
|
|
|
3656
3946
|
declare const DynamicCheckPointEvent: Readonly<{
|
|
@@ -3716,6 +4006,16 @@ declare class DynamicRaceCP {
|
|
|
3716
4006
|
static showForPlayer(player: Player, z?: number): number;
|
|
3717
4007
|
static getInstance(id: number): DynamicRaceCP | undefined;
|
|
3718
4008
|
static getInstances(): DynamicRaceCP[];
|
|
4009
|
+
static __inject__: {
|
|
4010
|
+
create: (type: number, x: number, y: number, z: number, nextX: number, nextY: number, nextZ: number, size: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, areaId?: number, priority?: number) => number;
|
|
4011
|
+
createEx: (type: number, x: number, y: number, z: number, nextX: number, nextY: number, nextZ: number, size: number, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
|
|
4012
|
+
destroy: (checkpointId: number) => number;
|
|
4013
|
+
getPlayerVisible: (playerId: number) => number;
|
|
4014
|
+
isPlayerIn: (playerId: number, checkpointId: number) => boolean;
|
|
4015
|
+
isValid: (checkpointId: number) => boolean;
|
|
4016
|
+
togglePlayerAll: (playerId: number, toggle: boolean) => number;
|
|
4017
|
+
togglePlayer: (playerId: number, checkpointId: number, toggle: boolean) => number;
|
|
4018
|
+
};
|
|
3719
4019
|
}
|
|
3720
4020
|
|
|
3721
4021
|
declare const DynamicRaceCPEvent: Readonly<{
|
|
@@ -3795,9 +4095,6 @@ declare class DynamicActor {
|
|
|
3795
4095
|
setInvulnerable(invulnerable?: boolean): number;
|
|
3796
4096
|
getPlayerTarget(player: Player): DynamicActor | undefined;
|
|
3797
4097
|
getPlayerCameraTarget(player: Player): DynamicActor | undefined;
|
|
3798
|
-
getSkin(): number;
|
|
3799
|
-
setSkin(model: number, ignoreRange?: boolean): boolean;
|
|
3800
|
-
getSpawnInfo(): IActorSpawn & ICommonRetVal;
|
|
3801
4098
|
getAnimation(): {
|
|
3802
4099
|
animLib: string;
|
|
3803
4100
|
animName: string;
|
|
@@ -3817,6 +4114,48 @@ declare class DynamicActor {
|
|
|
3817
4114
|
static showForPlayer(player: Player, z?: number): number;
|
|
3818
4115
|
static getInstance(id: number): DynamicActor | undefined;
|
|
3819
4116
|
static getInstances(): DynamicActor[];
|
|
4117
|
+
static __inject__: {
|
|
4118
|
+
createEx: (modelId: number, x: number, y: number, z: number, r: number, invulnerable?: boolean, health?: number, streamDistance?: number, worlds?: number[], interiors?: number[], players?: number[], areas?: number[], priority?: number) => number;
|
|
4119
|
+
create: (modelId: number, x: number, y: number, z: number, r: number, invulnerable?: boolean, health?: number, worldId?: number, interiorId?: number, playerId?: number, streamDistance?: number, areaId?: number, priority?: number) => number;
|
|
4120
|
+
destroy: (actorId: number) => number;
|
|
4121
|
+
getPlayerTarget: (playerId: number) => number;
|
|
4122
|
+
getPlayerCameraTarget: (playerId: number) => number;
|
|
4123
|
+
isStreamedIn: (actorId: number, forPlayerId: number) => boolean;
|
|
4124
|
+
getVirtualWorld: (actorId: number) => number;
|
|
4125
|
+
setVirtualWorld: (actorId: number, vWorld: number) => number;
|
|
4126
|
+
applyAnimation: (actorId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number) => number;
|
|
4127
|
+
clearAnimations: (actorId: number) => number;
|
|
4128
|
+
getFacingAngle: (actorId: number) => {
|
|
4129
|
+
angle: number;
|
|
4130
|
+
ret: number;
|
|
4131
|
+
};
|
|
4132
|
+
setFacingAngle: (actorId: number, ang: number) => number;
|
|
4133
|
+
getPos: (actorId: number) => {
|
|
4134
|
+
x: number;
|
|
4135
|
+
y: number;
|
|
4136
|
+
z: number;
|
|
4137
|
+
ret: number;
|
|
4138
|
+
};
|
|
4139
|
+
setPos: (actorId: number, x: number, y: number, z: number) => number;
|
|
4140
|
+
getHealth: (actorId: number) => {
|
|
4141
|
+
health: number;
|
|
4142
|
+
ret: number;
|
|
4143
|
+
};
|
|
4144
|
+
setHealth: (actorId: number, health: number) => number;
|
|
4145
|
+
isInvulnerable: (actorId: number) => boolean;
|
|
4146
|
+
setInvulnerable: (actorId: number, invulnerable?: boolean) => number;
|
|
4147
|
+
getAnimation: (actorId: number) => {
|
|
4148
|
+
animLib: string;
|
|
4149
|
+
animName: string;
|
|
4150
|
+
fDelta: number;
|
|
4151
|
+
loop: number;
|
|
4152
|
+
lockX: number;
|
|
4153
|
+
lockY: number;
|
|
4154
|
+
freeze: number;
|
|
4155
|
+
time: number;
|
|
4156
|
+
ret: number;
|
|
4157
|
+
};
|
|
4158
|
+
};
|
|
3820
4159
|
}
|
|
3821
4160
|
|
|
3822
4161
|
declare const DynamicActorEvent: Readonly<{
|
|
@@ -3961,14 +4300,14 @@ declare class Streamer {
|
|
|
3961
4300
|
z: number;
|
|
3962
4301
|
ret: number;
|
|
3963
4302
|
};
|
|
3964
|
-
static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) =>
|
|
4303
|
+
static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => number;
|
|
3965
4304
|
static getItemOffset: (type: StreamerItemTypes, id: number) => {
|
|
3966
4305
|
x: number;
|
|
3967
4306
|
y: number;
|
|
3968
4307
|
z: number;
|
|
3969
4308
|
ret: number;
|
|
3970
4309
|
};
|
|
3971
|
-
static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) =>
|
|
4310
|
+
static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => number;
|
|
3972
4311
|
static getFloatData: (type: StreamerItemTypes, id: number, data: E_STREAMER) => {
|
|
3973
4312
|
val: number;
|
|
3974
4313
|
ret: number;
|
|
@@ -4016,7 +4355,7 @@ declare class DynamicArea {
|
|
|
4016
4355
|
isAnyPlayerIn(recheck?: boolean): boolean;
|
|
4017
4356
|
static isAnyPlayerInAny(recheck?: boolean): boolean;
|
|
4018
4357
|
static getPlayerAreas(player: Player): Array<DynamicArea | undefined>;
|
|
4019
|
-
static getPlayerAreasNumber(player: Player):
|
|
4358
|
+
static getPlayerAreasNumber(player: Player): number;
|
|
4020
4359
|
isPointIn(x: number, y: number, z: number): boolean;
|
|
4021
4360
|
static isPointInAny(x: number, y: number, z: number): boolean;
|
|
4022
4361
|
isLineIn(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
|
|
@@ -4038,6 +4377,55 @@ declare class DynamicArea {
|
|
|
4038
4377
|
static showForPlayer(player: Player, z?: number): number;
|
|
4039
4378
|
static getInstance(id: number): DynamicArea | undefined;
|
|
4040
4379
|
static getInstances(): DynamicArea[];
|
|
4380
|
+
static __inject__: {
|
|
4381
|
+
createCircleEx: (x: number, y: number, size: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
|
|
4382
|
+
createCuboidEx: (minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
|
|
4383
|
+
createCylinderEx: (x: number, y: number, minZ: number, maxZ: number, size: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
|
|
4384
|
+
createPolygonEx: (points: number[], minZ?: number, maxZ?: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
|
|
4385
|
+
createRectangleEx: (minX: number, minY: number, maxX: number, maxY: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
|
|
4386
|
+
createSphereEx: (x: number, y: number, z: number, size: number, worlds?: number[], interiors?: number[], players?: number[], priority?: number) => number;
|
|
4387
|
+
createCircle: (x: number, y: number, size: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
|
|
4388
|
+
createCuboid: (minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
|
|
4389
|
+
createCylinder: (x: number, y: number, minZ: number, maxZ: number, size: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
|
|
4390
|
+
createPolygon: (points: number[], minZ?: number, maxZ?: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
|
|
4391
|
+
createRectangle: (minX: number, minY: number, maxX: number, maxY: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
|
|
4392
|
+
createSphere: (x: number, y: number, z: number, size: number, worldId?: number, interiorId?: number, playerId?: number, priority?: number) => number;
|
|
4393
|
+
destroy: (areaId: number) => number;
|
|
4394
|
+
getType: (areaId: number) => number;
|
|
4395
|
+
getPolygonPoints: (areaId: number) => {
|
|
4396
|
+
points: number[];
|
|
4397
|
+
ret: number;
|
|
4398
|
+
};
|
|
4399
|
+
getPolygonNumberPoints: (areaId: number) => number;
|
|
4400
|
+
isPlayerIn: (playerId: number, areaId: number, recheck?: boolean) => boolean;
|
|
4401
|
+
isPlayerInAny: (playerId: number, recheck?: boolean) => boolean;
|
|
4402
|
+
isAnyPlayerIn: (areaId: number, recheck?: boolean) => boolean;
|
|
4403
|
+
isAnyPlayerInAny: (recheck?: boolean) => boolean;
|
|
4404
|
+
getPlayerAreas: (playerId: number) => {
|
|
4405
|
+
areas: number[];
|
|
4406
|
+
ret: number;
|
|
4407
|
+
};
|
|
4408
|
+
getPlayerAreasNumber: (playerId: number) => number;
|
|
4409
|
+
isPointIn: (areaId: number, x: number, y: number, z: number) => boolean;
|
|
4410
|
+
isPointInAny: (x: number, y: number, z: number) => boolean;
|
|
4411
|
+
isLineIn: (areaId: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => boolean;
|
|
4412
|
+
isLineInAny: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => boolean;
|
|
4413
|
+
getForPoint: (x: number, y: number, z: number) => {
|
|
4414
|
+
areas: number[];
|
|
4415
|
+
ret: number;
|
|
4416
|
+
};
|
|
4417
|
+
getNumberForPoint: (x: number, y: number, z: number) => number;
|
|
4418
|
+
getForLine: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => {
|
|
4419
|
+
areas: number[];
|
|
4420
|
+
ret: number;
|
|
4421
|
+
};
|
|
4422
|
+
getNumberForLine: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
|
|
4423
|
+
attachToObject: (areaId: number, objectId: number, type?: StreamerObjectTypes, playerId?: number, offsetX?: number, offsetY?: number, offsetZ?: number) => number;
|
|
4424
|
+
attachToPlayer: (areaId: number, playerId: number, offsetX?: number, offsetY?: number, offsetZ?: number) => number;
|
|
4425
|
+
attachToVehicle: (areaId: number, vehicleId: number, offsetX?: number, offsetY?: number, offsetZ?: number) => number;
|
|
4426
|
+
toggleSpectateMode: (areaId: number, toggle: boolean) => number;
|
|
4427
|
+
isToggleSpectateMode: (areaId: number) => boolean;
|
|
4428
|
+
};
|
|
4041
4429
|
}
|
|
4042
4430
|
|
|
4043
4431
|
declare const DynamicAreaEvent: Readonly<{
|
|
@@ -4109,6 +4497,17 @@ declare class Dynamic3DTextLabel {
|
|
|
4109
4497
|
static showForPlayer(player: Player, z?: number): number;
|
|
4110
4498
|
static getInstance(id: number): Dynamic3DTextLabel | undefined;
|
|
4111
4499
|
static getInstances(): Dynamic3DTextLabel[];
|
|
4500
|
+
static __inject__: {
|
|
4501
|
+
create: (charset: string, text: string, color: number, x: number, y: number, z: number, drawDistance: number, attachedPlayer: number, attachedVehicle: number, testLOS: boolean, worldId: number, interiorId: number, playerId: number, streamDistance: number, areaId: number, priority: number) => number;
|
|
4502
|
+
createEx: (text: string, color: number, x: number, y: number, z: number, drawDistance: number, attachedPlayer: number, attachedVehicle: number, testLOS: boolean, streamDistance: number, worlds: number[], interiors: number[], players: number[], areas: number[], priority: number, charset: string) => number;
|
|
4503
|
+
getText: (id: number, charset: string) => {
|
|
4504
|
+
text: string;
|
|
4505
|
+
ret: number;
|
|
4506
|
+
};
|
|
4507
|
+
updateText: (id: number, color: number, text: string, charset: string) => number;
|
|
4508
|
+
destroy: (id: number) => number;
|
|
4509
|
+
isValid: (id: number) => boolean;
|
|
4510
|
+
};
|
|
4112
4511
|
}
|
|
4113
4512
|
|
|
4114
4513
|
declare const internalPlayerProps: unique symbol;
|
|
@@ -4384,6 +4783,243 @@ declare class Player {
|
|
|
4384
4783
|
simulateCommand(cmdText: string | number[]): number;
|
|
4385
4784
|
static getInstance(id: number): Player | undefined;
|
|
4386
4785
|
static getInstances(): Player[];
|
|
4786
|
+
static __inject__: {
|
|
4787
|
+
sendClientMessage: (player: Player, color: string | number, msg: string) => number;
|
|
4788
|
+
sendClientMessageToAll: (players: Array<Player>, color: string | number, msg: string) => number;
|
|
4789
|
+
sendMessageToPlayer: (player: Player, senderId: number, message: string) => number;
|
|
4790
|
+
sendMessageToAll: (players: Array<Player>, senderId: number, message: string) => number;
|
|
4791
|
+
banEx: (playerId: number, reason: string, charset: string) => number;
|
|
4792
|
+
getName: (player: Player) => {
|
|
4793
|
+
name: string;
|
|
4794
|
+
ret: number;
|
|
4795
|
+
};
|
|
4796
|
+
setName: (player: Player, name: string) => number;
|
|
4797
|
+
setChatBubble: (playerId: number, text: string, color: string | number, drawDistance: number, expireTime: number, charset: string) => boolean;
|
|
4798
|
+
isNpc: (playerId: number) => boolean;
|
|
4799
|
+
getDrunkLevel: (playerId: number) => number;
|
|
4800
|
+
setDrunkLevel: (playerId: number, level: number) => boolean;
|
|
4801
|
+
allowTeleport: (playerId: number, allow: boolean) => boolean;
|
|
4802
|
+
isTeleportAllowed: (playerId: number) => boolean;
|
|
4803
|
+
enableCameraTarget: (playerId: number, enable: boolean) => boolean;
|
|
4804
|
+
enableStuntBonus: (playerId: number, enable: boolean) => boolean;
|
|
4805
|
+
getInterior: (playerId: number) => number;
|
|
4806
|
+
setInterior: (playerId: number, interiorId: number) => boolean;
|
|
4807
|
+
showNameTag: (playerId: number, showPlayerId: number, show: boolean) => boolean;
|
|
4808
|
+
setColor: (playerId: number, color: string | number) => boolean;
|
|
4809
|
+
getColor: (playerId: number) => number;
|
|
4810
|
+
setMapIcon: (playerId: number, iconId: number, x: number, y: number, z: number, markerType: number, color: string | number, style: number) => boolean;
|
|
4811
|
+
removeMapIcon: (playerId: number, iconId: number) => boolean;
|
|
4812
|
+
setMarker: (playerId: number, showPlayerId: number, color: string | number) => void;
|
|
4813
|
+
getMarker: typeof GetPlayerMarkerForPlayer;
|
|
4814
|
+
resetMoney: (playerId: number) => boolean;
|
|
4815
|
+
getMoney: (playerId: number) => number;
|
|
4816
|
+
giveMoney: (playerId: number, money: number) => boolean;
|
|
4817
|
+
resetWeapons: (playerId: number) => boolean;
|
|
4818
|
+
spawn: (playerId: number) => boolean;
|
|
4819
|
+
setHealth: (playerId: number, health: number) => boolean;
|
|
4820
|
+
getHealth: (playerId: number) => {
|
|
4821
|
+
health: number;
|
|
4822
|
+
ret: number;
|
|
4823
|
+
};
|
|
4824
|
+
toggleClock: (playerId: number, toggle: boolean) => boolean;
|
|
4825
|
+
toggleControllable: (playerId: number, toggle: boolean) => boolean;
|
|
4826
|
+
toggleSpectating: (playerId: number, toggle: boolean) => boolean;
|
|
4827
|
+
spectatePlayer: (playerId: number, targetPlayerId: number, mode: SpectateModesEnum) => boolean;
|
|
4828
|
+
spectateVehicle: (playerId: number, targetVehicleId: number, mode: SpectateModesEnum) => boolean;
|
|
4829
|
+
forceClassSelection: (playerId: number) => boolean;
|
|
4830
|
+
kick: (playerId: number) => boolean;
|
|
4831
|
+
ban: (playerId: number) => boolean;
|
|
4832
|
+
isAdmin: (playerId: number) => boolean;
|
|
4833
|
+
isInRangeOfPoint: (playerId: number, range: number, x: number, y: number, z: number) => boolean;
|
|
4834
|
+
isStreamedIn: (playerId: number, forPlayerId: number) => boolean;
|
|
4835
|
+
setSkin: (playerId: number, skinId: number) => boolean;
|
|
4836
|
+
getSkin: (playerId: number) => number;
|
|
4837
|
+
isInAnyVehicle: (playerId: number) => boolean;
|
|
4838
|
+
getSpecialAction: (playerId: number) => SpecialActionsEnum;
|
|
4839
|
+
setSpecialAction: (playerId: number, actionId: SpecialActionsEnum) => boolean;
|
|
4840
|
+
setScore: (playerId: number, score: number) => boolean;
|
|
4841
|
+
getScore: (playerId: number) => number;
|
|
4842
|
+
getPing: (playerId: number) => number;
|
|
4843
|
+
setPos: (playerId: number, x: number, y: number, z: number) => boolean;
|
|
4844
|
+
getPos: (playerId: number) => {
|
|
4845
|
+
x: number;
|
|
4846
|
+
y: number;
|
|
4847
|
+
z: number;
|
|
4848
|
+
ret: number;
|
|
4849
|
+
};
|
|
4850
|
+
getState: (playerId: number) => PlayerStateEnum;
|
|
4851
|
+
getVersion: (playerId: number) => {
|
|
4852
|
+
version: string;
|
|
4853
|
+
ret: number;
|
|
4854
|
+
};
|
|
4855
|
+
setVirtualWorld: (playerId: number, worldId: number) => boolean;
|
|
4856
|
+
getVirtualWorld: (playerId: number) => number;
|
|
4857
|
+
removeFromVehicle: (playerId: number) => boolean;
|
|
4858
|
+
setWantedLevel: (playerId: number, level: number) => boolean;
|
|
4859
|
+
getWantedLevel: (playerId: number) => number;
|
|
4860
|
+
setFacingAngle: (playerId: number, ang: number) => boolean;
|
|
4861
|
+
getFacingAngle: (playerId: number) => {
|
|
4862
|
+
angle: number;
|
|
4863
|
+
ret: number;
|
|
4864
|
+
};
|
|
4865
|
+
setWeather: (playerId: number, weather: number) => boolean;
|
|
4866
|
+
getWeather: (playerId: number) => number;
|
|
4867
|
+
setTime: (playerId: number, hour: number, minute: number) => boolean;
|
|
4868
|
+
getTime: (playerId: number) => {
|
|
4869
|
+
hour: number;
|
|
4870
|
+
minute: number;
|
|
4871
|
+
ret: number;
|
|
4872
|
+
};
|
|
4873
|
+
removeBuilding: (playerId: number, modelId: number, fX: number, fY: number, fZ: number, fRadius: number) => boolean;
|
|
4874
|
+
setTeam: (playerId: number, teamId: number) => void;
|
|
4875
|
+
getTeam: (playerId: number) => number;
|
|
4876
|
+
setSkillLevel: (playerId: number, skill: WeaponSkillsEnum, level: number) => boolean;
|
|
4877
|
+
setVelocity: (playerId: number, x: number, y: number, z: number) => boolean;
|
|
4878
|
+
getVelocity: (playerId: number) => {
|
|
4879
|
+
x: number;
|
|
4880
|
+
y: number;
|
|
4881
|
+
z: number;
|
|
4882
|
+
ret: number;
|
|
4883
|
+
};
|
|
4884
|
+
getKeys: (playerId: number) => {
|
|
4885
|
+
keys: KeysEnum;
|
|
4886
|
+
upDown: KeysEnum;
|
|
4887
|
+
leftRight: KeysEnum;
|
|
4888
|
+
ret: number;
|
|
4889
|
+
};
|
|
4890
|
+
getIp: (playerId: number) => {
|
|
4891
|
+
ip: string;
|
|
4892
|
+
ret: number;
|
|
4893
|
+
};
|
|
4894
|
+
getFightingStyle: (playerId: number) => FightingStylesEnum;
|
|
4895
|
+
setFightingStyle: (playerId: number, style: FightingStylesEnum) => boolean;
|
|
4896
|
+
setArmour: (playerId: number, armour: number) => boolean;
|
|
4897
|
+
getArmour: (playerId: number) => {
|
|
4898
|
+
armour: number;
|
|
4899
|
+
ret: number;
|
|
4900
|
+
};
|
|
4901
|
+
setCameraBehind: (playerId: number) => boolean;
|
|
4902
|
+
setCameraPos: (playerId: number, x: number, y: number, z: number) => boolean;
|
|
4903
|
+
setCameraLookAt: (playerId: number, x: number, y: number, z: number, style: CameraCutStylesEnum) => boolean;
|
|
4904
|
+
getCameraAspectRatio: (playerId: number) => number;
|
|
4905
|
+
getCameraFrontVector: (playerId: number) => {
|
|
4906
|
+
x: number;
|
|
4907
|
+
y: number;
|
|
4908
|
+
z: number;
|
|
4909
|
+
ret: number;
|
|
4910
|
+
};
|
|
4911
|
+
getCameraMode: (playerId: number) => CameraModesEnum;
|
|
4912
|
+
getCameraPos: (playerId: number) => {
|
|
4913
|
+
x: number;
|
|
4914
|
+
y: number;
|
|
4915
|
+
z: number;
|
|
4916
|
+
ret: number;
|
|
4917
|
+
};
|
|
4918
|
+
getCameraTargetPlayer: (playerId: number) => number;
|
|
4919
|
+
getCameraTargetVehicle: (playerId: number) => number;
|
|
4920
|
+
getCameraZoom: (playerId: number) => number;
|
|
4921
|
+
playAudioStream: (playerId: number, url: string, posX: number, posY: number, posZ: number, distance: number, usePos?: boolean) => boolean;
|
|
4922
|
+
stopAudioStream: (playerId: number) => boolean;
|
|
4923
|
+
playSound: (playerId: number, soundId: number, x: number, y: number, z: number) => boolean;
|
|
4924
|
+
getMaxPlayers: () => number;
|
|
4925
|
+
playCrimeReport: (playerId: number, suspectId: number, crime: number) => boolean;
|
|
4926
|
+
interpolateCameraPos: (playerId: number, fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut: CameraCutStylesEnum) => boolean;
|
|
4927
|
+
interpolateCameraLookAt: (playerId: number, fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut: CameraCutStylesEnum) => boolean;
|
|
4928
|
+
createExplosion: (playerId: number, x: number, y: number, z: number, type: number, radius: number) => boolean;
|
|
4929
|
+
isConnected: (playerId: number) => boolean;
|
|
4930
|
+
disableRemoteVehicleCollisions: (playerId: number, disable: boolean) => boolean;
|
|
4931
|
+
getVehicleID: (playerId: number) => number;
|
|
4932
|
+
getVehicleSeat: (playerId: number) => number;
|
|
4933
|
+
getSurfingVehicleID: (playerId: number) => number;
|
|
4934
|
+
applyAnimation: (playerId: number, animLib: string, animName: string, fDelta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number, forceSync: number) => boolean;
|
|
4935
|
+
clearAnimations: (playerId: number, forceSync: boolean) => boolean;
|
|
4936
|
+
getAnimationIndex: (playerId: number) => number;
|
|
4937
|
+
getAnimationName: (index: number) => [string, string, number];
|
|
4938
|
+
setShopName: (playerId: number, shopName: string) => boolean;
|
|
4939
|
+
setPosFindZ: (playerId: number, x: number, y: number, z: number) => boolean;
|
|
4940
|
+
setWorldBounds: (playerId: number, xMax: number, xMin: number, yMax: number, yMin: number) => boolean;
|
|
4941
|
+
clearWorldBounds: (playerId: number) => boolean;
|
|
4942
|
+
getDistanceFromPoint: (playerId: number, x: number, y: number, z: number) => number;
|
|
4943
|
+
getCustomSkin: (playerId: number) => number;
|
|
4944
|
+
getTargetPlayer: (playerId: number) => number;
|
|
4945
|
+
getLastShotVectors: (playerId: number) => {
|
|
4946
|
+
fOriginX: number;
|
|
4947
|
+
fOriginY: number;
|
|
4948
|
+
fOriginZ: number;
|
|
4949
|
+
fHitPosX: number;
|
|
4950
|
+
fHitPosY: number;
|
|
4951
|
+
fHitPosZ: number;
|
|
4952
|
+
ret: number;
|
|
4953
|
+
};
|
|
4954
|
+
getWeapon: (playerId: number) => number;
|
|
4955
|
+
getWeaponData: (playerId: number, slot: number) => {
|
|
4956
|
+
weapons: number;
|
|
4957
|
+
ammo: number;
|
|
4958
|
+
ret: number;
|
|
4959
|
+
};
|
|
4960
|
+
getWeaponState: (playerId: number) => WeaponStatesEnum;
|
|
4961
|
+
giveWeapon: (playerId: number, weaponId: number, ammo: number) => boolean;
|
|
4962
|
+
setAmmo: (playerId: number, weaponId: number, ammo: number) => boolean;
|
|
4963
|
+
getAmmo: (playerId: number) => number;
|
|
4964
|
+
setArmedWeapon: (playerId: number, weaponId: number) => boolean;
|
|
4965
|
+
sendDeathMessage: (killer: number, killee: number, weapon: WeaponEnum | DamageDeathReasonEnum) => number;
|
|
4966
|
+
sendDeathMessageToPlayer: (playerId: number, killer: number, killee: number, weapon: WeaponEnum | DamageDeathReasonEnum) => boolean;
|
|
4967
|
+
setSpawnInfo: (playerId: number, team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1Ammo: number, weapon2: WeaponEnum, weapon2Ammo: number, weapon3: WeaponEnum, weapon3Ammo: number) => boolean;
|
|
4968
|
+
redirectDownload: (playerId: number, url: string) => boolean;
|
|
4969
|
+
sendClientCheck: (playerId: number, type: number, memAddr: number, memOffset: number, byteCount: number) => number;
|
|
4970
|
+
selectTextDraw: (playerId: number, hoverColor: string | number) => void;
|
|
4971
|
+
cancelSelectTextDraw: (playerId: number) => void;
|
|
4972
|
+
beginObjectSelecting: (playerId: number) => boolean;
|
|
4973
|
+
endObjectEditing: (playerId: number) => boolean;
|
|
4974
|
+
getSurfingObjectID: (playerId: number) => number;
|
|
4975
|
+
getSurfingPlayerObjectID: (playerId: number) => number;
|
|
4976
|
+
isAttachedObjectSlotUsed: (playerId: number, index: number) => boolean;
|
|
4977
|
+
editAttachedObject: (playerId: number, index: number) => boolean;
|
|
4978
|
+
setAttachedObject: (playerId: number, index: number, modelId: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialColor1: string | number, materialColor2: string | number) => boolean;
|
|
4979
|
+
removeAttachedObject: (playerId: number, index: number) => boolean;
|
|
4980
|
+
toggleWidescreen: (playerId: number, set: boolean) => boolean;
|
|
4981
|
+
isWidescreenToggled: (playerId: number) => boolean;
|
|
4982
|
+
getSpawnInfo: (playerId: number) => IPlayerClass & ICommonRetVal;
|
|
4983
|
+
getSkillLevel: (playerId: number, skill: number) => number;
|
|
4984
|
+
isCheckpointActive: (playerId: number) => boolean;
|
|
4985
|
+
getCheckpoint: (playerId: number) => ICheckPoint & ICommonRetVal;
|
|
4986
|
+
isRaceCheckpointActive: (playerId: number) => boolean;
|
|
4987
|
+
getRaceCheckpoint: (playerId: number) => IRaceCheckPoint & ICommonRetVal;
|
|
4988
|
+
getWorldBounds: (playerId: number) => IBounds & ICommonRetVal;
|
|
4989
|
+
isInModShop: (playerId: number) => boolean;
|
|
4990
|
+
getSirenState: (playerId: number) => number;
|
|
4991
|
+
getLandingGearState: (playerId: number) => number;
|
|
4992
|
+
getHydraReactorAngle: (playerId: number) => number;
|
|
4993
|
+
getTrainSpeed: (playerId: number) => number;
|
|
4994
|
+
getZAim: (playerId: number) => number;
|
|
4995
|
+
getSurfingOffsets: (playerId: number) => IOffsets & ICommonRetVal;
|
|
4996
|
+
getRotationQuat: (playerId: number) => IQuat & ICommonRetVal;
|
|
4997
|
+
getDialogID: (playerId: number) => number;
|
|
4998
|
+
getSpectateID: (playerId: number) => number;
|
|
4999
|
+
getSpectateType: (playerId: number) => number;
|
|
5000
|
+
getRawIp: (playerId: number) => string;
|
|
5001
|
+
setGravity: (playerId: number, gravity: number) => boolean;
|
|
5002
|
+
getGravity: (playerId: number) => number;
|
|
5003
|
+
setAdmin: (playerId: number, admin: boolean) => boolean;
|
|
5004
|
+
isSpawned: (playerId: number) => boolean;
|
|
5005
|
+
isControllable: (playerId: number) => boolean;
|
|
5006
|
+
isCameraTargetEnabled: (playerId: number) => boolean;
|
|
5007
|
+
toggleGhostMode: (playerId: number, toggle: boolean) => boolean;
|
|
5008
|
+
getGhostMode: (playerId: number) => boolean;
|
|
5009
|
+
getBuildingsRemoved: (playerId: number) => number;
|
|
5010
|
+
getAttachedObject: (playerId: number, index: number) => IAttachedObject & ICommonRetVal;
|
|
5011
|
+
removeWeapon: (playerId: number, weaponId: number) => boolean;
|
|
5012
|
+
isUsingOfficialClient: (playerId: number) => boolean;
|
|
5013
|
+
allowWeapons: (playerId: number, allow: boolean) => boolean;
|
|
5014
|
+
areWeaponsAllowed: (playerId: number) => boolean;
|
|
5015
|
+
gpci: (playerId: number, charset: string) => {
|
|
5016
|
+
val: string;
|
|
5017
|
+
ret: number;
|
|
5018
|
+
};
|
|
5019
|
+
isCuffed: (playerId: number) => boolean;
|
|
5020
|
+
isInDriveByMode: (playerId: number) => boolean;
|
|
5021
|
+
isUsingOmp: (playerId: number) => boolean;
|
|
5022
|
+
};
|
|
4387
5023
|
}
|
|
4388
5024
|
|
|
4389
5025
|
type TEventName = string | string[];
|
|
@@ -4617,6 +5253,14 @@ interface ITextLabel {
|
|
|
4617
5253
|
attachedPlayer?: Player;
|
|
4618
5254
|
attachedVehicle?: Vehicle;
|
|
4619
5255
|
}
|
|
5256
|
+
interface IMenu {
|
|
5257
|
+
title: string;
|
|
5258
|
+
columns: number;
|
|
5259
|
+
x: number;
|
|
5260
|
+
y: number;
|
|
5261
|
+
colWidth: [number, number];
|
|
5262
|
+
charset?: string;
|
|
5263
|
+
}
|
|
4620
5264
|
|
|
4621
5265
|
declare const rgba: (value: string | number) => number;
|
|
4622
5266
|
|
|
@@ -4648,4 +5292,4 @@ declare class I18n {
|
|
|
4648
5292
|
}
|
|
4649
5293
|
|
|
4650
5294
|
export { Actor, ActorEvent, ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, CheckPointEvent, Checkpoint, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, E_STREAMER, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStyles, MapIconStylesEnum, MarkerModesEnum, MaterialTextAlign, MaterialTextSizes, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, NpcNode, NpcPath, NpcRecord, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, ObjectMp, ObjectMpEvent, PickUpEvent, Pickup, Player, PlayerEvent, PlayerStateEnum, RaceCheckpoint, RaceCpEvent, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, StreamerAreaTypes, StreamerDistances, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, TextLabel, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
|
|
4651
|
-
export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActor, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IInnerPlayerProps, IMaterial, IMaterialText, IObjectMp, IObjectPos, IObjectRotPos, IOffsets, IPickup, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, ITextLabel, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, StreamerArrayData, StreamerItemTypeTuple, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };
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5295
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export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActor, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IInnerPlayerProps, IMaterial, IMaterialText, IMenu, IObjectMp, IObjectPos, IObjectRotPos, IOffsets, IPickup, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, ITextLabel, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, StreamerArrayData, StreamerItemTypeTuple, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };
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