@infernus/core 0.12.1 → 0.12.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +99 -99
- package/dist/bundle.js +4 -4
- package/dist/bundle.mjs +4 -4
- package/package.json +1 -1
package/dist/bundle.d.ts
CHANGED
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@@ -42,6 +42,7 @@ declare enum ConnectionStatusEnum {
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42
42
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declare enum InvalidEnum {
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43
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NO_TEAM = 255,
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PLAYER_ID = 65535,
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45
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+
NPC_ID = -1,
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VEHICLE_ID = 65535,
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ACTOR_ID = 65535,
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OBJECT_ID = 65535,
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@@ -97,7 +98,8 @@ declare enum LimitsEnum {
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MAX_PICKUPS = 4096,
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MAX_PLAYER_ATTACHED_OBJECTS = 10,
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MAX_CHATBUBBLE_LENGTH = 144,
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100
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-
NPC_MAX_NODES = 64
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101
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+
NPC_MAX_NODES = 64,
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MAX_NPCS = 1000
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}
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declare enum MarkerModesEnum {
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@@ -358,7 +360,7 @@ declare enum WeaponEnum {
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FIST = 0,
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BRASSKNUCKLE = 1,
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GOLFCLUB = 2,
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-
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+
NIGHTSTICK = 3,
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KNIFE = 4,
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BAT = 5,
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SHOVEL = 6,
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@@ -2065,20 +2067,6 @@ declare const VehicleEvent: Readonly<{
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}> | undefined) => CallbackRet;
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defaultValue: boolean | undefined;
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}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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2068
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-
onNpcEnter: (cb: (ret: {
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vehicle: Vehicle;
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seatId: number;
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} & {
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next: (value?: Partial<{
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vehicle: Vehicle;
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seatId: number;
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}> | undefined) => CallbackRet;
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defaultValue: boolean | undefined;
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}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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onNpcExit: (cb: (ret: object & {
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next: (value?: object | undefined) => CallbackRet;
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defaultValue: boolean | undefined;
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-
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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onTrailerUpdate: (cb: (ret: {
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player: Player;
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vehicle: Vehicle;
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@@ -2333,9 +2321,9 @@ declare class DynamicArea {
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static isPointInAny(x: number, y: number, z: number): boolean;
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isLineIn(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
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static isLineInAny(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
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-
static getForPoint(x: number, y: number, z: number): DynamicArea[];
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static getForPoint(x: number, y: number, z: number): (DynamicArea | undefined)[];
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static getNumberForPoint(x: number, y: number, z: number): number;
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-
static getForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): DynamicArea[];
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+
static getForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): (DynamicArea | undefined)[];
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static getNumberForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
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attachToObject(obj: DynamicObject, offsetX?: number, offsetY?: number, offsetZ?: number): number;
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attachToPlayer(player: Player, offsetX?: number, offsetY?: number, offsetZ?: number): number;
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@@ -2490,11 +2478,51 @@ declare class Menu {
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static getInstanceByPlayer(player: Player): Menu | undefined;
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}
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+
declare class NpcRecord {
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private _filePath;
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private _id;
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get id(): number;
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get filePath(): string;
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constructor(filePathOrId: string | number);
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unload(): boolean;
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isValid(): boolean;
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static isValid(recordId: number): boolean;
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static getCount(): number;
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static unloadAll(): boolean;
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static getInstance(id: number): NpcRecord | undefined;
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static getInstances(): NpcRecord[];
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}
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declare class NpcNode {
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private _id;
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get id(): number;
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constructor(id: number);
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open(): void;
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close(): boolean;
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isOpen(): boolean;
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getType(): number;
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setPoint(pointId: number): boolean;
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getPointPosition(): {
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x: any;
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y: any;
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z: any;
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ret: boolean;
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};
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getPointCount(): number;
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getInfo(): {
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vehNodes: any;
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pedNodes: any;
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naviNode: any;
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ret: boolean;
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};
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static getInstance(id: number): NpcNode | undefined;
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static getInstances(): NpcNode[];
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}
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declare class Npc {
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private _id;
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private _name;
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-
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get id(): InvalidEnum;
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get id(): number;
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constructor(name: string);
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getName(): string;
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destroy(): this;
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@@ -2557,10 +2585,10 @@ declare class Npc {
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getWeaponState(): WeaponStatesEnum;
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setAmmoInClip(ammo: number): this;
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getAmmoInClip(): number;
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-
shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX: number, offsetY: number, offsetZ: number, isHit: boolean, checkInBetweenFlags
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shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX: number, offsetY: number, offsetZ: number, isHit: boolean, checkInBetweenFlags?: NPCEntityCheckEnum): this;
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isShooting(): boolean;
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-
aimAt(pointX: number, pointY: number, pointZ: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags
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-
aimAtPlayer(player: Player, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetX: number, offsetY: number, offsetZ: number, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags
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+
aimAt(pointX: number, pointY: number, pointZ: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags?: NPCEntityCheckEnum): this;
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+
aimAtPlayer(player: Player, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetX: number, offsetY: number, offsetZ: number, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags?: NPCEntityCheckEnum): this;
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stopAim(): this;
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isAiming(): boolean;
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isAimingAtPlayer(player: Player): boolean;
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@@ -2611,19 +2639,19 @@ declare class Npc {
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setSpecialAction(action: number): number;
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getSpecialAction(): number;
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startPlayback(recordName: string, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number): number;
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2614
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startPlaybackEx(
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startPlaybackEx(record: NpcRecord, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number): number;
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stopPlayback(): number;
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pausePlayback(paused: boolean): number;
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isPlayingPlayback(): boolean;
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isPlaybackPaused(): boolean;
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2619
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-
playNode(node:
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2647
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+
playNode(node: NpcNode, moveType?: NPCMoveTypeEnum, speed?: number, radius?: number, setAngle?: boolean): boolean;
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stopPlayingNode(): boolean;
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pausePlayingNode(): boolean;
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resumePlayingNode(): boolean;
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isPlayingNodePaused(): boolean;
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isPlayingNode(): boolean;
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2625
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changeNode(node:
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2626
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updateNodePoint(
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+
changeNode(node: NpcNode, link: number): number;
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+
updateNodePoint(pointId: number): boolean;
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setInvulnerable(toggle: boolean): number;
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isInvulnerable(): boolean;
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setSurfingOffsets(x: number, y: number, z: number): number;
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@@ -2642,58 +2670,38 @@ declare class Npc {
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setSurfingDynamicObject(object: DynamicObject): number;
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getSurfingDynamicObject(): DynamicObject | undefined;
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getSurfingDynamicObjectId(): number;
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2645
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-
static
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static
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static
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static
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static
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-
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-
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-
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-
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static startRecordingPlayerData(player: Player, recordType: RecordTypesEnum, recordName: string): void;
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static stopRecordingPlayerData(player: Player): void;
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2675
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+
static isValid(id: number): boolean;
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+
static getInstance(id: number): Npc | undefined;
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2677
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+
static getInstances(): Npc[];
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+
}
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2679
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+
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2680
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+
declare class NpcPath {
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2681
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private _id;
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2682
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get id(): number;
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2683
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+
constructor(pathId?: number);
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2684
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+
destroy(): boolean;
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2685
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+
addPoint(x: number, y: number, z: number, stopRange: number): boolean;
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2686
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+
removePoint(pointIndex: number): boolean;
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2687
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+
clear(): boolean;
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2688
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+
getPointCount(): number;
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2689
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+
getPoint(pointIndex: number): {
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2659
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x: number;
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2660
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y: number;
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z: number;
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stopRange: number;
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ret: number;
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};
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-
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-
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-
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static
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static
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static
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static
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static
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static getNodePointPosition(nodeId: number): {
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x: any;
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y: any;
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z: any;
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ret: boolean;
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-
};
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2680
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static getNodePointCount(nodeId: number): number;
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2681
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-
static getNodeInfo(nodeId: number): {
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2682
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vehNodes: any;
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2683
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pedNodes: any;
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naviNode: any;
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ret: boolean;
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};
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2687
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-
static readonly connect: (name: string, script: string) => number;
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2688
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static startRecordingPlayerData(player: Player, recordType: RecordTypesEnum, recordName: string): void;
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2689
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-
static stopRecordingPlayerData(player: Player): void;
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2690
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static startRecordingPlayback(playbackType: RecordTypesEnum, recordName: string): void;
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static stopRecordingPlayback(): void;
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2692
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static pauseRecordingPlayback(): void;
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2693
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static resumeRecordingPlayback(): void;
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2694
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-
static isValid(id: number): boolean;
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2695
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-
static getInstance(id: number): Npc | undefined;
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2696
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-
static getInstances(): Npc[];
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2696
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+
isValid(): boolean;
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2697
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+
getCurrentPointIndex(): number;
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2698
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+
move(moveType?: NPCMoveTypeEnum, moveSpeed?: number, reversed?: boolean): boolean;
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2699
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+
hasPointInRadius(x: number, y: number, z: number, radius: number): boolean;
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2700
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+
static destroyAll(): boolean;
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2701
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+
static getCount(): number;
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2702
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+
static isValid(pathId: number): boolean;
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2703
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+
static getInstance(id: number): NpcPath | undefined;
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2704
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+
static getInstances(): NpcPath[];
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}
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declare class TextDraw {
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@@ -3015,7 +3023,7 @@ declare class Player {
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playCrimeReport(suspect: Player, crimeId: number): boolean;
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interpolateCameraPos(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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interpolateCameraLookAt(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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3018
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-
createExplosion(x: number, y: number, z: number, type: number,
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+
createExplosion(x: number, y: number, z: number, type: number, radius: number): boolean;
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static isConnected(id: number): boolean;
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isConnected(): boolean;
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disableRemoteVehicleCollisions(disable: boolean): boolean;
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@@ -3162,30 +3170,6 @@ declare class I18n {
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}
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declare const NpcEvent: Readonly<{
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3165
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onConnect: (cb: (ret: {
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3166
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myPlayerId: number;
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3167
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-
} & {
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3168
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next: (value?: Partial<{
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myPlayerId: number;
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-
}> | undefined) => CallbackRet;
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defaultValue: boolean | undefined;
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}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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onDisconnect: (cb: (ret: {
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reason: string;
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} & {
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next: (value?: Partial<{
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reason: string;
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}> | undefined) => CallbackRet;
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defaultValue: boolean | undefined;
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-
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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3181
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onModeInit: (cb: (ret: object & {
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3182
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next: (value?: object | undefined) => CallbackRet;
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3183
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defaultValue: boolean | undefined;
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3184
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-
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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3185
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onModeExit: (cb: (ret: object & {
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next: (value?: object | undefined) => CallbackRet;
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3187
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-
defaultValue: boolean | undefined;
|
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3188
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-
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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onClientMessage: (cb: (ret: {
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color: number;
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buffer: number[];
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@@ -3296,20 +3280,24 @@ declare const NpcEvent: Readonly<{
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3296
3280
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}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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3297
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onPlaybackStart: (cb: (ret: {
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npc: Npc;
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3283
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+
record: NpcRecord | undefined;
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recordId: number;
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3300
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} & {
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3301
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next: (value?: Partial<{
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3287
|
npc: Npc;
|
|
3288
|
+
record: NpcRecord | undefined;
|
|
3303
3289
|
recordId: number;
|
|
3304
3290
|
}> | undefined) => CallbackRet;
|
|
3305
3291
|
defaultValue: boolean | undefined;
|
|
3306
3292
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3307
3293
|
onPlaybackEnd: (cb: (ret: {
|
|
3308
3294
|
npc: Npc;
|
|
3295
|
+
record: NpcRecord | undefined;
|
|
3309
3296
|
recordId: number;
|
|
3310
3297
|
} & {
|
|
3311
3298
|
next: (value?: Partial<{
|
|
3312
3299
|
npc: Npc;
|
|
3300
|
+
record: NpcRecord | undefined;
|
|
3313
3301
|
recordId: number;
|
|
3314
3302
|
}> | undefined) => CallbackRet;
|
|
3315
3303
|
defaultValue: boolean | undefined;
|
|
@@ -3336,11 +3324,13 @@ declare const NpcEvent: Readonly<{
|
|
|
3336
3324
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3337
3325
|
onFinishNodePoint: (cb: (ret: {
|
|
3338
3326
|
npc: Npc;
|
|
3327
|
+
node: NpcNode | undefined;
|
|
3339
3328
|
nodeId: number;
|
|
3340
3329
|
pointId: number;
|
|
3341
3330
|
} & {
|
|
3342
3331
|
next: (value?: Partial<{
|
|
3343
3332
|
npc: Npc;
|
|
3333
|
+
node: NpcNode | undefined;
|
|
3344
3334
|
nodeId: number;
|
|
3345
3335
|
pointId: number;
|
|
3346
3336
|
}> | undefined) => CallbackRet;
|
|
@@ -3348,21 +3338,27 @@ declare const NpcEvent: Readonly<{
|
|
|
3348
3338
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3349
3339
|
onFinishNode: (cb: (ret: {
|
|
3350
3340
|
npc: Npc;
|
|
3341
|
+
node: NpcNode | undefined;
|
|
3351
3342
|
nodeId: number;
|
|
3352
3343
|
} & {
|
|
3353
3344
|
next: (value?: Partial<{
|
|
3354
3345
|
npc: Npc;
|
|
3346
|
+
node: NpcNode | undefined;
|
|
3355
3347
|
nodeId: number;
|
|
3356
3348
|
}> | undefined) => CallbackRet;
|
|
3357
3349
|
defaultValue: boolean | undefined;
|
|
3358
3350
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3359
3351
|
onChangeNode: (cb: (ret: {
|
|
3360
3352
|
npc: Npc;
|
|
3353
|
+
newNode: NpcNode | undefined;
|
|
3354
|
+
oldNode: NpcNode | undefined;
|
|
3361
3355
|
newNodeId: number;
|
|
3362
3356
|
oldNodeId: number;
|
|
3363
3357
|
} & {
|
|
3364
3358
|
next: (value?: Partial<{
|
|
3365
3359
|
npc: Npc;
|
|
3360
|
+
newNode: NpcNode | undefined;
|
|
3361
|
+
oldNode: NpcNode | undefined;
|
|
3366
3362
|
newNodeId: number;
|
|
3367
3363
|
oldNodeId: number;
|
|
3368
3364
|
}> | undefined) => CallbackRet;
|
|
@@ -3370,21 +3366,25 @@ declare const NpcEvent: Readonly<{
|
|
|
3370
3366
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3371
3367
|
onFinishMovePath: (cb: (ret: {
|
|
3372
3368
|
npc: Npc;
|
|
3369
|
+
path: NpcPath | undefined;
|
|
3373
3370
|
pathId: number;
|
|
3374
3371
|
} & {
|
|
3375
3372
|
next: (value?: Partial<{
|
|
3376
3373
|
npc: Npc;
|
|
3374
|
+
path: NpcPath | undefined;
|
|
3377
3375
|
pathId: number;
|
|
3378
3376
|
}> | undefined) => CallbackRet;
|
|
3379
3377
|
defaultValue: boolean | undefined;
|
|
3380
3378
|
}) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
|
|
3381
3379
|
onFinishMovePathPoint: (cb: (ret: {
|
|
3382
3380
|
npc: Npc;
|
|
3381
|
+
path: NpcPath | undefined;
|
|
3383
3382
|
pathId: number;
|
|
3384
3383
|
pointIndex: number;
|
|
3385
3384
|
} & {
|
|
3386
3385
|
next: (value?: Partial<{
|
|
3387
3386
|
npc: Npc;
|
|
3387
|
+
path: NpcPath | undefined;
|
|
3388
3388
|
pathId: number;
|
|
3389
3389
|
pointIndex: number;
|
|
3390
3390
|
}> | undefined) => CallbackRet;
|
|
@@ -3696,5 +3696,5 @@ declare const getAnimateDurationByLibName: (lib: string, name: string) => number
|
|
|
3696
3696
|
|
|
3697
3697
|
declare function defineHooks<T extends new (...args: any[]) => any>(target: T): readonly [THookedMethods<T>, <K extends TMethodKeys<InstanceType<T>>>(methodName: K, interceptor: (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>) => (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>];
|
|
3698
3698
|
|
|
3699
|
-
export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
|
|
3699
|
+
export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, NpcNode, NpcPath, NpcRecord, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
|
|
3700
3700
|
export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };
|