@infernus/core 0.12.0 → 0.12.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -42,6 +42,7 @@ declare enum ConnectionStatusEnum {
42
42
  declare enum InvalidEnum {
43
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  NO_TEAM = 255,
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  PLAYER_ID = 65535,
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+ NPC_ID = -1,
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  VEHICLE_ID = 65535,
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  ACTOR_ID = 65535,
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  OBJECT_ID = 65535,
@@ -96,7 +97,9 @@ declare enum LimitsEnum {
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  MAX_3DTEXT_PLAYER = 1024,
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  MAX_PICKUPS = 4096,
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  MAX_PLAYER_ATTACHED_OBJECTS = 10,
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- MAX_CHATBUBBLE_LENGTH = 144
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+ MAX_CHATBUBBLE_LENGTH = 144,
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+ NPC_MAX_NODES = 64,
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+ MAX_NPCS = 1000
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  }
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  declare enum MarkerModesEnum {
@@ -110,10 +113,37 @@ declare enum NPCPlaybackEnum {
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  DRIVER = 2,
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  ONFOOT = 3
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  }
113
- declare enum ERecordStatus {
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- none = 0,
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- start = 1,
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- pause = 2
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+ declare enum NPCRecordStatusEnum {
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+ NONE = 0,
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+ START = 1,
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+ PAUSE = 2
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+ }
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+ declare enum NPCMoveTypeEnum {
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+ UNKNOWN = -1,
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+ NONE = 0,
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+ WALK = 1,
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+ JOG = 2,
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+ SPRINT = 3,
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+ DRIVE = 4,
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+ AUTO = 5
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+ }
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+ declare enum NPCEntityCheckEnum {
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+ NONE = 0,
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+ PLAYER = 1,
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+ NPC = 2,
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+ ACTOR = 4,
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+ VEHICLE = 8,
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+ OBJECT = 16,
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+ POBJECT_ORIG = 32,
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+ POBJECT_TARG = 64,
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+ MAP = 128,
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+ ALL = 255
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+ }
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+ declare enum NPCMoveSpeedEnum {
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+ AUTO = -1,
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+ WALK = 0.1552086,
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+ JOG = 0.56444,
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+ SPRINT = 0.926784
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  }
118
148
 
119
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  declare enum ObjectMaterialTextSizeEnum {
@@ -2037,20 +2067,6 @@ declare const VehicleEvent: Readonly<{
2037
2067
  }> | undefined) => CallbackRet;
2038
2068
  defaultValue: boolean | undefined;
2039
2069
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2040
- onNpcEnter: (cb: (ret: {
2041
- vehicle: Vehicle;
2042
- seatId: number;
2043
- } & {
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- next: (value?: Partial<{
2045
- vehicle: Vehicle;
2046
- seatId: number;
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- }> | undefined) => CallbackRet;
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- defaultValue: boolean | undefined;
2049
- }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2050
- onNpcExit: (cb: (ret: object & {
2051
- next: (value?: object | undefined) => CallbackRet;
2052
- defaultValue: boolean | undefined;
2053
- }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2054
2070
  onTrailerUpdate: (cb: (ret: {
2055
2071
  player: Player;
2056
2072
  vehicle: Vehicle;
@@ -2462,11 +2478,51 @@ declare class Menu {
2462
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  static getInstanceByPlayer(player: Player): Menu | undefined;
2463
2479
  }
2464
2480
 
2481
+ declare class NpcRecord {
2482
+ private _filePath;
2483
+ private _id;
2484
+ get id(): number;
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+ get filePath(): string;
2486
+ constructor(filePathOrId: string | number);
2487
+ unload(): boolean;
2488
+ isValid(): boolean;
2489
+ static isValid(recordId: number): boolean;
2490
+ static getCount(): number;
2491
+ static unloadAll(): boolean;
2492
+ static getInstance(id: number): NpcRecord | undefined;
2493
+ static getInstances(): NpcRecord[];
2494
+ }
2495
+
2496
+ declare class NpcNode {
2497
+ private _id;
2498
+ get id(): number;
2499
+ constructor(id: number);
2500
+ open(): void;
2501
+ close(): boolean;
2502
+ isOpen(): boolean;
2503
+ getType(): number;
2504
+ setPoint(pointId: number): boolean;
2505
+ getPointPosition(): {
2506
+ x: any;
2507
+ y: any;
2508
+ z: any;
2509
+ ret: boolean;
2510
+ };
2511
+ getPointCount(): number;
2512
+ getInfo(): {
2513
+ vehNodes: any;
2514
+ pedNodes: any;
2515
+ naviNode: any;
2516
+ ret: boolean;
2517
+ };
2518
+ static getInstance(id: number): NpcNode | undefined;
2519
+ static getInstances(): NpcNode[];
2520
+ }
2521
+
2465
2522
  declare class Npc {
2466
2523
  private _id;
2467
2524
  private _name;
2468
- private static recordStatus;
2469
- get id(): InvalidEnum;
2525
+ get id(): number;
2470
2526
  constructor(name: string);
2471
2527
  getName(): string;
2472
2528
  destroy(): this;
@@ -2487,10 +2543,7 @@ declare class Npc {
2487
2543
  ret: number;
2488
2544
  };
2489
2545
  setVirtualWorld(virtualWorld: number): this;
2490
- getVirtualWorld(): {
2491
- virtualWorld: number;
2492
- ret: number;
2493
- };
2546
+ getVirtualWorld(): number;
2494
2547
  move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed?: number): boolean;
2495
2548
  moveToPlayer(player: Player, moveType: number, moveSpeed?: number): boolean;
2496
2549
  stopMove(): this;
@@ -2532,29 +2585,125 @@ declare class Npc {
2532
2585
  getWeaponState(): WeaponStatesEnum;
2533
2586
  setAmmoInClip(ammo: number): this;
2534
2587
  getAmmoInClip(): number;
2535
- shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX: number, offsetY: number, offsetZ: number, isHit: boolean, checkInBetweenFlags: number): this;
2588
+ shoot(weapon: WeaponStatesEnum, hitId: number, hitType: BulletHitTypesEnum, endPointX: number, endPointY: number, endPointZ: number, offsetX: number, offsetY: number, offsetZ: number, isHit: boolean, checkInBetweenFlags?: NPCEntityCheckEnum): this;
2536
2589
  isShooting(): boolean;
2537
- aimAt(pointX: number, pointY: number, pointZ: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number): this;
2538
- aimAtPlayer(player: Player, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetX: number, offsetY: number, offsetZ: number, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags: number): this;
2590
+ aimAt(pointX: number, pointY: number, pointZ: number, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags?: NPCEntityCheckEnum): this;
2591
+ aimAtPlayer(player: Player, shoot: boolean, shootDelay: number, updateAngle: boolean, offsetX: number, offsetY: number, offsetZ: number, offsetFromX: number, offsetFromY: number, offsetFromZ: number, checkInBetweenFlags?: NPCEntityCheckEnum): this;
2539
2592
  stopAim(): this;
2540
2593
  isAiming(): boolean;
2541
2594
  isAimingAtPlayer(player: Player): boolean;
2542
2595
  setWeaponAccuracy(weapon: WeaponEnum, accuracy: number): this;
2543
2596
  getWeaponAccuracy(weapon: number): number;
2597
+ setWeaponReloadTime(weapon: number, time: number): number;
2598
+ getWeaponReloadTime(weapon: number): number;
2599
+ getWeaponActualReloadTime(weapon: number): number;
2600
+ setWeaponShootTime(weapon: number, time: number): number;
2601
+ getWeaponShootTime(weapon: number): number;
2602
+ setWeaponClipSize(weapon: number, size: number): number;
2603
+ getWeaponClipSize(weapon: number): number;
2604
+ getWeaponActualClipSize(weapon: number): number;
2544
2605
  enterVehicle(vehicle: Vehicle, seatId: number, moveType: number): this;
2545
2606
  exitVehicle(): this;
2546
- static readonly connect: (name: string, script: string) => number;
2547
- static startRecordingPlayerData(player: Player, recordtype: RecordTypesEnum, recordname: string): void;
2607
+ putInVehicle(vehicle: Vehicle, seat: number): number;
2608
+ removeFromVehicle(): number;
2609
+ getVehicle(): Vehicle | undefined;
2610
+ getVehicleID(): number;
2611
+ getVehicleSeat(): number;
2612
+ getEnteringVehicle(): Vehicle | undefined;
2613
+ getEnteringVehicleId(): number;
2614
+ getEnteringVehicleSeat(): number;
2615
+ isEnteringVehicle(): boolean;
2616
+ useVehicleSiren(use?: boolean): number;
2617
+ isVehicleSirenUsed(): boolean;
2618
+ setVehicleHealth(health: number): number;
2619
+ getVehicleHealth(): number;
2620
+ setVehicleHydraThrusters(direction: number): number;
2621
+ getVehicleHydraThrusters(): number;
2622
+ setVehicleGearState(gearState: number): number;
2623
+ getVehicleGearState(): number;
2624
+ setVehicleTrainSpeed(speed: number): number;
2625
+ getVehicleTrainSpeed(): number;
2626
+ resetAnimation(): number;
2627
+ setAnimation(animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): number;
2628
+ getAnimation(): {
2629
+ animationId: number;
2630
+ delta: number;
2631
+ loop: boolean;
2632
+ lockX: boolean;
2633
+ lockY: boolean;
2634
+ freeze: boolean;
2635
+ time: number;
2636
+ ret: number;
2637
+ };
2638
+ clearAnimations(): number;
2639
+ setSpecialAction(action: number): number;
2640
+ getSpecialAction(): number;
2641
+ startPlayback(recordName: string, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number): number;
2642
+ startPlaybackEx(record: NpcRecord, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number): number;
2643
+ stopPlayback(): number;
2644
+ pausePlayback(paused: boolean): number;
2645
+ isPlayingPlayback(): boolean;
2646
+ isPlaybackPaused(): boolean;
2647
+ playNode(node: NpcNode, moveType?: NPCMoveTypeEnum, speed?: number, radius?: number, setAngle?: boolean): boolean;
2648
+ stopPlayingNode(): boolean;
2649
+ pausePlayingNode(): boolean;
2650
+ resumePlayingNode(): boolean;
2651
+ isPlayingNodePaused(): boolean;
2652
+ isPlayingNode(): boolean;
2653
+ changeNode(node: NpcNode, link: number): number;
2654
+ updateNodePoint(pointId: number): boolean;
2655
+ setInvulnerable(toggle: boolean): number;
2656
+ isInvulnerable(): boolean;
2657
+ setSurfingOffsets(x: number, y: number, z: number): number;
2658
+ getSurfingOffsets(): {
2659
+ x: number;
2660
+ y: number;
2661
+ z: number;
2662
+ ret: number;
2663
+ };
2664
+ setSurfingVehicle(vehicle: Vehicle): number;
2665
+ getSurfingVehicle(): Vehicle | undefined;
2666
+ getSurfingVehicleId(): number;
2667
+ private setSurfingPlayerObject;
2668
+ private getSurfingPlayerObject;
2669
+ resetSurfingData(): number;
2670
+ setSurfingDynamicObject(object: DynamicObject): number;
2671
+ getSurfingDynamicObject(): DynamicObject | undefined;
2672
+ getSurfingDynamicObjectId(): number;
2673
+ static startRecordingPlayerData(player: Player, recordType: RecordTypesEnum, recordName: string): void;
2548
2674
  static stopRecordingPlayerData(player: Player): void;
2549
- static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
2550
- static stopRecordingPlayback(): void;
2551
- static pauseRecordingPlayback(): void;
2552
- static resumeRecordingPlayback(): void;
2553
2675
  static isValid(id: number): boolean;
2554
2676
  static getInstance(id: number): Npc | undefined;
2555
2677
  static getInstances(): Npc[];
2556
2678
  }
2557
2679
 
2680
+ declare class NpcPath {
2681
+ private _id;
2682
+ get id(): number;
2683
+ constructor(pathId?: number);
2684
+ destroy(): boolean;
2685
+ addPoint(x: number, y: number, z: number, stopRange: number): boolean;
2686
+ removePoint(pointIndex: number): boolean;
2687
+ clear(): boolean;
2688
+ getPointCount(): number;
2689
+ getPoint(pointIndex: number): {
2690
+ x: number;
2691
+ y: number;
2692
+ z: number;
2693
+ stopRange: number;
2694
+ ret: number;
2695
+ };
2696
+ isValid(): boolean;
2697
+ getCurrentPointIndex(): number;
2698
+ move(moveType?: NPCMoveTypeEnum, moveSpeed?: number, reversed?: boolean): boolean;
2699
+ hasPointInRadius(x: number, y: number, z: number, radius: number): boolean;
2700
+ static destroyAll(): boolean;
2701
+ static getCount(): number;
2702
+ static isValid(pathId: number): boolean;
2703
+ static getInstance(id: number): NpcPath | undefined;
2704
+ static getInstances(): NpcPath[];
2705
+ }
2706
+
2558
2707
  declare class TextDraw {
2559
2708
  private sourceInfo;
2560
2709
  private _id;
@@ -3021,30 +3170,6 @@ declare class I18n {
3021
3170
  }
3022
3171
 
3023
3172
  declare const NpcEvent: Readonly<{
3024
- onConnect: (cb: (ret: {
3025
- myPlayerId: number;
3026
- } & {
3027
- next: (value?: Partial<{
3028
- myPlayerId: number;
3029
- }> | undefined) => CallbackRet;
3030
- defaultValue: boolean | undefined;
3031
- }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3032
- onDisconnect: (cb: (ret: {
3033
- reason: string;
3034
- } & {
3035
- next: (value?: Partial<{
3036
- reason: string;
3037
- }> | undefined) => CallbackRet;
3038
- defaultValue: boolean | undefined;
3039
- }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3040
- onModeInit: (cb: (ret: object & {
3041
- next: (value?: object | undefined) => CallbackRet;
3042
- defaultValue: boolean | undefined;
3043
- }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3044
- onModeExit: (cb: (ret: object & {
3045
- next: (value?: object | undefined) => CallbackRet;
3046
- defaultValue: boolean | undefined;
3047
- }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3048
3173
  onClientMessage: (cb: (ret: {
3049
3174
  color: number;
3050
3175
  buffer: number[];
@@ -3081,6 +3206,22 @@ declare const NpcEvent: Readonly<{
3081
3206
  }> | undefined) => CallbackRet;
3082
3207
  defaultValue: boolean | undefined;
3083
3208
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3209
+ onSpawn: (cb: (ret: {
3210
+ npc: Npc;
3211
+ } & {
3212
+ next: (value?: Partial<{
3213
+ npc: Npc;
3214
+ }> | undefined) => CallbackRet;
3215
+ defaultValue: boolean | undefined;
3216
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3217
+ onRespawn: (cb: (ret: {
3218
+ npc: Npc;
3219
+ } & {
3220
+ next: (value?: Partial<{
3221
+ npc: Npc;
3222
+ }> | undefined) => CallbackRet;
3223
+ defaultValue: boolean | undefined;
3224
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3084
3225
  onWeaponStateChange: (cb: (ret: {
3085
3226
  npc: Npc;
3086
3227
  newState: PlayerStateEnum;
@@ -3137,19 +3278,115 @@ declare const NpcEvent: Readonly<{
3137
3278
  }> | undefined) => CallbackRet;
3138
3279
  defaultValue: boolean | undefined;
3139
3280
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3140
- onSpawn: (cb: (ret: {
3281
+ onPlaybackStart: (cb: (ret: {
3141
3282
  npc: Npc;
3283
+ record: NpcRecord | undefined;
3284
+ recordId: number;
3142
3285
  } & {
3143
3286
  next: (value?: Partial<{
3144
3287
  npc: Npc;
3288
+ record: NpcRecord | undefined;
3289
+ recordId: number;
3145
3290
  }> | undefined) => CallbackRet;
3146
3291
  defaultValue: boolean | undefined;
3147
3292
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3148
- onRespawn: (cb: (ret: {
3293
+ onPlaybackEnd: (cb: (ret: {
3294
+ npc: Npc;
3295
+ record: NpcRecord | undefined;
3296
+ recordId: number;
3297
+ } & {
3298
+ next: (value?: Partial<{
3299
+ npc: Npc;
3300
+ record: NpcRecord | undefined;
3301
+ recordId: number;
3302
+ }> | undefined) => CallbackRet;
3303
+ defaultValue: boolean | undefined;
3304
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3305
+ onWeaponShot: (cb: (ret: {
3306
+ npc: Npc;
3307
+ weapon: number;
3308
+ hitType: number;
3309
+ hitId: number;
3310
+ fX: number;
3311
+ fY: number;
3312
+ fZ: number;
3313
+ } & {
3314
+ next: (value?: Partial<{
3315
+ npc: Npc;
3316
+ weapon: number;
3317
+ hitType: number;
3318
+ hitId: number;
3319
+ fX: number;
3320
+ fY: number;
3321
+ fZ: number;
3322
+ }> | undefined) => CallbackRet;
3323
+ defaultValue: boolean | undefined;
3324
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3325
+ onFinishNodePoint: (cb: (ret: {
3326
+ npc: Npc;
3327
+ node: NpcNode | undefined;
3328
+ nodeId: number;
3329
+ pointId: number;
3330
+ } & {
3331
+ next: (value?: Partial<{
3332
+ npc: Npc;
3333
+ node: NpcNode | undefined;
3334
+ nodeId: number;
3335
+ pointId: number;
3336
+ }> | undefined) => CallbackRet;
3337
+ defaultValue: boolean | undefined;
3338
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3339
+ onFinishNode: (cb: (ret: {
3340
+ npc: Npc;
3341
+ node: NpcNode | undefined;
3342
+ nodeId: number;
3343
+ } & {
3344
+ next: (value?: Partial<{
3345
+ npc: Npc;
3346
+ node: NpcNode | undefined;
3347
+ nodeId: number;
3348
+ }> | undefined) => CallbackRet;
3349
+ defaultValue: boolean | undefined;
3350
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3351
+ onChangeNode: (cb: (ret: {
3352
+ npc: Npc;
3353
+ newNode: NpcNode | undefined;
3354
+ oldNode: NpcNode | undefined;
3355
+ newNodeId: number;
3356
+ oldNodeId: number;
3357
+ } & {
3358
+ next: (value?: Partial<{
3359
+ npc: Npc;
3360
+ newNode: NpcNode | undefined;
3361
+ oldNode: NpcNode | undefined;
3362
+ newNodeId: number;
3363
+ oldNodeId: number;
3364
+ }> | undefined) => CallbackRet;
3365
+ defaultValue: boolean | undefined;
3366
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3367
+ onFinishMovePath: (cb: (ret: {
3368
+ npc: Npc;
3369
+ path: NpcPath | undefined;
3370
+ pathId: number;
3371
+ } & {
3372
+ next: (value?: Partial<{
3373
+ npc: Npc;
3374
+ path: NpcPath | undefined;
3375
+ pathId: number;
3376
+ }> | undefined) => CallbackRet;
3377
+ defaultValue: boolean | undefined;
3378
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3379
+ onFinishMovePathPoint: (cb: (ret: {
3149
3380
  npc: Npc;
3381
+ path: NpcPath | undefined;
3382
+ pathId: number;
3383
+ pointIndex: number;
3150
3384
  } & {
3151
3385
  next: (value?: Partial<{
3152
3386
  npc: Npc;
3387
+ path: NpcPath | undefined;
3388
+ pathId: number;
3389
+ pointIndex: number;
3153
3390
  }> | undefined) => CallbackRet;
3154
3391
  defaultValue: boolean | undefined;
3155
3392
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
@@ -3459,5 +3696,5 @@ declare const getAnimateDurationByLibName: (lib: string, name: string) => number
3459
3696
 
3460
3697
  declare function defineHooks<T extends new (...args: any[]) => any>(target: T): readonly [THookedMethods<T>, <K extends TMethodKeys<InstanceType<T>>>(methodName: K, interceptor: (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>) => (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>];
3461
3698
 
3462
- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
3699
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, NpcNode, NpcPath, NpcRecord, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
3463
3700
  export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };