@infernus/core 0.12.0 → 0.12.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -96,7 +96,8 @@ declare enum LimitsEnum {
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  MAX_3DTEXT_PLAYER = 1024,
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  MAX_PICKUPS = 4096,
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  MAX_PLAYER_ATTACHED_OBJECTS = 10,
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- MAX_CHATBUBBLE_LENGTH = 144
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+ MAX_CHATBUBBLE_LENGTH = 144,
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+ NPC_MAX_NODES = 64
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  }
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  declare enum MarkerModesEnum {
@@ -110,10 +111,37 @@ declare enum NPCPlaybackEnum {
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  DRIVER = 2,
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  ONFOOT = 3
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  }
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- declare enum ERecordStatus {
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- none = 0,
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- start = 1,
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- pause = 2
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+ declare enum NPCRecordStatusEnum {
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+ NONE = 0,
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+ START = 1,
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+ PAUSE = 2
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+ }
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+ declare enum NPCMoveTypeEnum {
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+ UNKNOWN = -1,
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+ NONE = 0,
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+ WALK = 1,
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+ JOG = 2,
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+ SPRINT = 3,
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+ DRIVE = 4,
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+ AUTO = 5
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+ }
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+ declare enum NPCEntityCheckEnum {
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+ NONE = 0,
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+ PLAYER = 1,
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+ NPC = 2,
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+ ACTOR = 4,
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+ VEHICLE = 8,
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+ OBJECT = 16,
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+ POBJECT_ORIG = 32,
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+ POBJECT_TARG = 64,
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+ MAP = 128,
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+ ALL = 255
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+ }
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+ declare enum NPCMoveSpeedEnum {
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+ AUTO = -1,
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+ WALK = 0.1552086,
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+ JOG = 0.56444,
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+ SPRINT = 0.926784
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  }
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  declare enum ObjectMaterialTextSizeEnum {
@@ -2487,10 +2515,7 @@ declare class Npc {
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  ret: number;
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  };
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  setVirtualWorld(virtualWorld: number): this;
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- getVirtualWorld(): {
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- virtualWorld: number;
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- ret: number;
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- };
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+ getVirtualWorld(): number;
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  move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed?: number): boolean;
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  moveToPlayer(player: Player, moveType: number, moveSpeed?: number): boolean;
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  stopMove(): this;
@@ -2541,12 +2566,128 @@ declare class Npc {
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  isAimingAtPlayer(player: Player): boolean;
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  setWeaponAccuracy(weapon: WeaponEnum, accuracy: number): this;
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  getWeaponAccuracy(weapon: number): number;
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+ setWeaponReloadTime(weapon: number, time: number): number;
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+ getWeaponReloadTime(weapon: number): number;
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+ getWeaponActualReloadTime(weapon: number): number;
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+ setWeaponShootTime(weapon: number, time: number): number;
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+ getWeaponShootTime(weapon: number): number;
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+ setWeaponClipSize(weapon: number, size: number): number;
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+ getWeaponClipSize(weapon: number): number;
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+ getWeaponActualClipSize(weapon: number): number;
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  enterVehicle(vehicle: Vehicle, seatId: number, moveType: number): this;
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  exitVehicle(): this;
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+ putInVehicle(vehicle: Vehicle, seat: number): number;
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+ removeFromVehicle(): number;
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+ getVehicle(): Vehicle | undefined;
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+ getVehicleID(): number;
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+ getVehicleSeat(): number;
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+ getEnteringVehicle(): Vehicle | undefined;
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+ getEnteringVehicleId(): number;
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+ getEnteringVehicleSeat(): number;
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+ isEnteringVehicle(): boolean;
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+ useVehicleSiren(use?: boolean): number;
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+ isVehicleSirenUsed(): boolean;
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+ setVehicleHealth(health: number): number;
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+ getVehicleHealth(): number;
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+ setVehicleHydraThrusters(direction: number): number;
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+ getVehicleHydraThrusters(): number;
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+ setVehicleGearState(gearState: number): number;
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+ getVehicleGearState(): number;
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+ setVehicleTrainSpeed(speed: number): number;
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+ getVehicleTrainSpeed(): number;
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+ resetAnimation(): number;
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+ setAnimation(animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): number;
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+ getAnimation(): {
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+ animationId: number;
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+ delta: number;
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+ loop: boolean;
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+ lockX: boolean;
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+ lockY: boolean;
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+ freeze: boolean;
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+ time: number;
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+ ret: number;
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+ };
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+ clearAnimations(): number;
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+ setSpecialAction(action: number): number;
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+ getSpecialAction(): number;
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+ startPlayback(recordName: string, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number): number;
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+ startPlaybackEx(recordId: number, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number): number;
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+ stopPlayback(): number;
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+ pausePlayback(paused: boolean): number;
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+ isPlayingPlayback(): boolean;
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+ isPlaybackPaused(): boolean;
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+ playNode(node: number, moveType?: NPCMoveTypeEnum, speed?: NPCMoveSpeedEnum, radius?: number, setAngle?: boolean): boolean;
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+ stopPlayingNode(): boolean;
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+ pausePlayingNode(): boolean;
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+ resumePlayingNode(): boolean;
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+ isPlayingNodePaused(): boolean;
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+ isPlayingNode(): boolean;
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+ changeNode(node: number, link: number): number;
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+ updateNodePoint(point: number): boolean;
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+ setInvulnerable(toggle: boolean): number;
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+ isInvulnerable(): boolean;
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+ setSurfingOffsets(x: number, y: number, z: number): number;
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+ getSurfingOffsets(): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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+ setSurfingVehicle(vehicle: Vehicle): number;
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+ getSurfingVehicle(): Vehicle | undefined;
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+ getSurfingVehicleId(): number;
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+ private setSurfingPlayerObject;
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+ private getSurfingPlayerObject;
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+ resetSurfingData(): number;
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+ setSurfingDynamicObject(object: DynamicObject): number;
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+ getSurfingDynamicObject(): DynamicObject | undefined;
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+ getSurfingDynamicObjectId(): number;
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+ static loadRecord(filePath: string): number;
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+ static unloadRecord(recordId: number): boolean;
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+ static isValidRecord(recordId: number): boolean;
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+ static getRecordCount(): number;
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+ static unloadAllRecords(): boolean;
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+ static createPath(): number;
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+ static destroyPath(pathId: number): boolean;
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+ static destroyAllPath(): boolean;
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+ static getPathCount(): number;
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+ static addPointToPath(pathId: number, x: number, y: number, z: number, stopRange: number): boolean;
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+ static removePointFromPath(pathId: number, pointIndex: number): boolean;
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+ static clearPath(pathId: number): boolean;
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+ static getPathPointCount(pathId: number): number;
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+ static getPathPoint(pathId: number, pointIndex: number): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ stopRange: number;
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+ ret: number;
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+ };
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+ static isValidPath(pathId: number): boolean;
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+ getCurrentPathPointIndex(): number;
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+ moveByPath(pathId: number, moveType?: NPCMoveTypeEnum, moveSpeed?: NPCMoveSpeedEnum, reversed?: boolean): boolean;
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+ hasPathPointInRadius(pathId: number, x: number, y: number, z: number, radius: number): boolean;
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+ static openNode(nodeId: number): boolean;
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+ static closeNode(nodeId: number): boolean;
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+ static isNodeOpen(nodeId: number): boolean;
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+ static getNodeType(nodeId: number): number;
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+ static setNodePoint(nodeId: number, pointId: number): boolean;
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+ static getNodePointPosition(nodeId: number): {
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+ x: any;
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+ y: any;
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+ z: any;
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+ ret: boolean;
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+ };
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+ static getNodePointCount(nodeId: number): number;
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+ static getNodeInfo(nodeId: number): {
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+ vehNodes: any;
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+ pedNodes: any;
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+ naviNode: any;
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+ ret: boolean;
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+ };
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  static readonly connect: (name: string, script: string) => number;
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- static startRecordingPlayerData(player: Player, recordtype: RecordTypesEnum, recordname: string): void;
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+ static startRecordingPlayerData(player: Player, recordType: RecordTypesEnum, recordName: string): void;
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  static stopRecordingPlayerData(player: Player): void;
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- static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
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+ static startRecordingPlayback(playbackType: RecordTypesEnum, recordName: string): void;
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  static stopRecordingPlayback(): void;
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  static pauseRecordingPlayback(): void;
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  static resumeRecordingPlayback(): void;
@@ -3081,6 +3222,22 @@ declare const NpcEvent: Readonly<{
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  }> | undefined) => CallbackRet;
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  defaultValue: boolean | undefined;
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  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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+ onSpawn: (cb: (ret: {
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+ npc: Npc;
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+ } & {
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+ next: (value?: Partial<{
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+ npc: Npc;
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+ }> | undefined) => CallbackRet;
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+ defaultValue: boolean | undefined;
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+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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+ onRespawn: (cb: (ret: {
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+ npc: Npc;
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+ } & {
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+ next: (value?: Partial<{
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+ npc: Npc;
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+ }> | undefined) => CallbackRet;
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+ defaultValue: boolean | undefined;
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+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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  onWeaponStateChange: (cb: (ret: {
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  npc: Npc;
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  newState: PlayerStateEnum;
@@ -3137,19 +3294,99 @@ declare const NpcEvent: Readonly<{
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  }> | undefined) => CallbackRet;
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  defaultValue: boolean | undefined;
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  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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- onSpawn: (cb: (ret: {
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+ onPlaybackStart: (cb: (ret: {
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  npc: Npc;
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+ recordId: number;
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  } & {
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  next: (value?: Partial<{
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  npc: Npc;
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+ recordId: number;
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  }> | undefined) => CallbackRet;
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  defaultValue: boolean | undefined;
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  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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- onRespawn: (cb: (ret: {
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+ onPlaybackEnd: (cb: (ret: {
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+ npc: Npc;
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+ recordId: number;
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+ } & {
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+ next: (value?: Partial<{
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+ npc: Npc;
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+ recordId: number;
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+ }> | undefined) => CallbackRet;
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+ defaultValue: boolean | undefined;
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+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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+ onWeaponShot: (cb: (ret: {
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+ npc: Npc;
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+ weapon: number;
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+ hitType: number;
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+ hitId: number;
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+ fX: number;
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+ fY: number;
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+ fZ: number;
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+ } & {
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+ next: (value?: Partial<{
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+ npc: Npc;
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+ weapon: number;
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+ hitType: number;
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+ hitId: number;
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+ fX: number;
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+ fY: number;
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+ fZ: number;
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+ }> | undefined) => CallbackRet;
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+ defaultValue: boolean | undefined;
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+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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+ onFinishNodePoint: (cb: (ret: {
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+ npc: Npc;
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+ nodeId: number;
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+ pointId: number;
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+ } & {
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+ next: (value?: Partial<{
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+ npc: Npc;
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+ nodeId: number;
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+ pointId: number;
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+ }> | undefined) => CallbackRet;
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+ defaultValue: boolean | undefined;
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+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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+ onFinishNode: (cb: (ret: {
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+ npc: Npc;
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+ nodeId: number;
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+ } & {
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+ next: (value?: Partial<{
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+ npc: Npc;
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+ nodeId: number;
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+ }> | undefined) => CallbackRet;
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+ defaultValue: boolean | undefined;
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+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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+ onChangeNode: (cb: (ret: {
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+ npc: Npc;
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+ newNodeId: number;
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+ oldNodeId: number;
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+ } & {
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+ next: (value?: Partial<{
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+ npc: Npc;
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+ newNodeId: number;
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+ oldNodeId: number;
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+ }> | undefined) => CallbackRet;
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+ defaultValue: boolean | undefined;
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+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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+ onFinishMovePath: (cb: (ret: {
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+ npc: Npc;
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+ pathId: number;
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+ } & {
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+ next: (value?: Partial<{
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+ npc: Npc;
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+ pathId: number;
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+ }> | undefined) => CallbackRet;
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+ defaultValue: boolean | undefined;
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+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
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+ onFinishMovePathPoint: (cb: (ret: {
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  npc: Npc;
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+ pathId: number;
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+ pointIndex: number;
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  } & {
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  next: (value?: Partial<{
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  npc: Npc;
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+ pathId: number;
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+ pointIndex: number;
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  }> | undefined) => CallbackRet;
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  defaultValue: boolean | undefined;
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  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
@@ -3459,5 +3696,5 @@ declare const getAnimateDurationByLibName: (lib: string, name: string) => number
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  declare function defineHooks<T extends new (...args: any[]) => any>(target: T): readonly [THookedMethods<T>, <K extends TMethodKeys<InstanceType<T>>>(methodName: K, interceptor: (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>) => (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>];
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3698
 
3462
- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
3699
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
3463
3700
  export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };