@infernus/core 0.11.15 → 0.12.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -96,7 +96,8 @@ declare enum LimitsEnum {
96
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  MAX_3DTEXT_PLAYER = 1024,
97
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  MAX_PICKUPS = 4096,
98
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  MAX_PLAYER_ATTACHED_OBJECTS = 10,
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- MAX_CHATBUBBLE_LENGTH = 144
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+ MAX_CHATBUBBLE_LENGTH = 144,
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+ NPC_MAX_NODES = 64
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  }
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  declare enum MarkerModesEnum {
@@ -110,10 +111,37 @@ declare enum NPCPlaybackEnum {
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  DRIVER = 2,
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  ONFOOT = 3
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  }
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- declare enum ERecordStatus {
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- none = 0,
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- start = 1,
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- pause = 2
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+ declare enum NPCRecordStatusEnum {
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+ NONE = 0,
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+ START = 1,
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+ PAUSE = 2
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+ }
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+ declare enum NPCMoveTypeEnum {
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+ UNKNOWN = -1,
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+ NONE = 0,
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+ WALK = 1,
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+ JOG = 2,
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+ SPRINT = 3,
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+ DRIVE = 4,
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+ AUTO = 5
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+ }
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+ declare enum NPCEntityCheckEnum {
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+ NONE = 0,
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+ PLAYER = 1,
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+ NPC = 2,
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+ ACTOR = 4,
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+ VEHICLE = 8,
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+ OBJECT = 16,
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+ POBJECT_ORIG = 32,
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+ POBJECT_TARG = 64,
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+ MAP = 128,
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+ ALL = 255
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+ }
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+ declare enum NPCMoveSpeedEnum {
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+ AUTO = -1,
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+ WALK = 0.1552086,
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+ JOG = 0.56444,
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+ SPRINT = 0.926784
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  }
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146
 
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  declare enum ObjectMaterialTextSizeEnum {
@@ -1102,6 +1130,9 @@ interface IFilterScript {
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  unload: () => any;
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  [propName: string | number | symbol]: any;
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1132
  }
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+ interface ICommonRetVal {
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+ ret: number;
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+ }
1105
1136
 
1106
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  declare class Vehicle {
1107
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  private sourceInfo;
@@ -1120,17 +1151,33 @@ declare class Vehicle {
1120
1151
  getVirtualWorld(): number;
1121
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  repair(): number;
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1153
  setPos(x: number, y: number, z: number): boolean;
1123
- getPos(): TPos;
1124
- getHealth(): number;
1154
+ getPos(): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
1160
+ getHealth(): {
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+ health: number;
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+ ret: number;
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+ };
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  setHealth(health: number): number;
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  isPlayerIn(player: Player): boolean;
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  putPlayerIn(player: Player, seatId: number): boolean | 0;
1128
- getZAngle(): number;
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+ getZAngle(): {
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+ angle: number;
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+ ret: number;
1170
+ };
1129
1171
  setZAngle(zAngle: number): number;
1130
1172
  setNumberPlate(numberplate: string): number;
1131
1173
  changeColors(color1: string | number, color2: string | number): number;
1132
1174
  setVelocity(X: number, Y: number, Z: number): boolean;
1133
- getVelocity(): TPos;
1175
+ getVelocity(): {
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+ x: number;
1177
+ y: number;
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+ z: number;
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+ ret: number;
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+ };
1134
1181
  getSpeed(magic?: number): number;
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  setAngularVelocity(X: number, Y: number, Z: number): boolean;
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  getDamageStatus(): {
@@ -1138,34 +1185,48 @@ declare class Vehicle {
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  doors: number;
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  lights: number;
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  tires: number;
1141
- } | undefined;
1142
- updateDamageStatus(panels: number, doors: number, lights: number, tires: number): void;
1188
+ ret: number;
1189
+ };
1190
+ updateDamageStatus(panels: number, doors: number, lights: number, tires: number): number;
1143
1191
  getDistanceFromPoint(X: number, Y: number, Z: number): number;
1144
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  getModel(): number;
1145
- static getModelInfo(vehicleModel: number, infoType: VehicleModelInfoEnum): TPos;
1146
- getModelInfo(infoType: VehicleModelInfoEnum): TPos;
1193
+ static getModelInfo(vehicleModel: number, infoType: VehicleModelInfoEnum): {
1194
+ x: number;
1195
+ y: number;
1196
+ z: number;
1197
+ ret: number;
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+ };
1199
+ getModelInfo(infoType: VehicleModelInfoEnum): {
1200
+ x: number;
1201
+ y: number;
1202
+ z: number;
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+ ret: number;
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+ };
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1205
  getRotationQuat(): {
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  w: number;
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  x: number;
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1208
  y: number;
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  z: number;
1152
- } | undefined;
1210
+ ret: number;
1211
+ };
1153
1212
  setRespawn(): number;
1154
1213
  isStreamedIn(forPlayer: Player): boolean;
1155
1214
  setParamsCarDoors(driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean): number;
1156
1215
  setParamsCarWindows(driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean): number;
1157
1216
  getParamsCarDoors(): {
1158
- driver: -1 | 0 | 1;
1159
- passenger: -1 | 0 | 1;
1160
- backLeft: -1 | 0 | 1;
1161
- backRight: -1 | 0 | 1;
1162
- } | undefined;
1217
+ driver: 0 | 1 | -1;
1218
+ passenger: 0 | 1 | -1;
1219
+ backLeft: 0 | 1 | -1;
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+ backRight: 0 | 1 | -1;
1221
+ ret: number;
1222
+ };
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1223
  getParamsCarWindows(): {
1164
- driver: -1 | 0 | 1;
1165
- passenger: -1 | 0 | 1;
1166
- backLeft: -1 | 0 | 1;
1167
- backRight: -1 | 0 | 1;
1168
- } | undefined;
1224
+ driver: 0 | 1 | -1;
1225
+ passenger: 0 | 1 | -1;
1226
+ backLeft: 0 | 1 | -1;
1227
+ backRight: 0 | 1 | -1;
1228
+ ret: number;
1229
+ };
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  setParamsEx(engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum): number;
1170
1231
  getParamsEx(): {
1171
1232
  engine: number;
@@ -1191,7 +1252,7 @@ declare class Vehicle {
1191
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  detachTrailer(): void;
1192
1253
  getTrailer(): Vehicle | undefined;
1193
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  isValid(): boolean;
1194
- getMatrix(): IVehMatrix | undefined;
1255
+ getMatrix(): IVehMatrix & ICommonRetVal;
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  getTrainSpeed(): number;
1196
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  getHydraReactorAngle(): number;
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  getLandingGearState(): number;
@@ -1213,15 +1274,19 @@ declare class Vehicle {
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  getCab(): number;
1214
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  getRespawnDelay(): number;
1215
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  setRespawnDelay(delay: number): number;
1216
- getNumberPlate(): string;
1277
+ getNumberPlate(): {
1278
+ plate: string;
1279
+ ret: number;
1280
+ };
1217
1281
  getInterior(): number;
1218
1282
  getPaintjob(): number;
1219
- getColors(): IVehColor | undefined;
1283
+ getColors(): IVehColor & ICommonRetVal;
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  setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number, ignoreRange?: boolean): number;
1221
- getSpawnInfo(): IVehSpawnInfo | undefined;
1285
+ getSpawnInfo(): IVehSpawnInfo & ICommonRetVal;
1222
1286
  getRandomColorPair(): {
1223
1287
  color: [number, number, number, number];
1224
- } | undefined;
1288
+ ret: number;
1289
+ };
1225
1290
  show(): boolean;
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  hide(): boolean;
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  isHidden(): boolean;
@@ -1231,6 +1296,7 @@ declare class Vehicle {
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  static getVehicleMaxPassengers: (modelId: number) => number;
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  static getRandomColorPair: (modelId: number) => {
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  color: [number, number, number, number];
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+ ret: number;
1234
1300
  };
1235
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  static getComponentType: (component: number) => CarModTypeEnum;
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  static colorIndexToColor: (index: number, alpha?: number) => number;
@@ -1507,7 +1573,7 @@ interface IRaceCheckPoint extends ICheckPoint {
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  fNextZ: number;
1508
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  }
1509
1575
 
1510
- interface GangZonePos {
1576
+ interface IGangZonePos {
1511
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  fMinX: number;
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  fMinY: number;
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  fMaxX: number;
@@ -1630,15 +1696,22 @@ declare class DynamicActor {
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  setVirtualWorld(vWorld: number): number;
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  applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number): number;
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  clearAnimations(): number;
1633
- getFacingAngle(): number;
1699
+ getFacingAngle(): {
1700
+ angle: number;
1701
+ ret: number;
1702
+ };
1634
1703
  setFacingAngle(ang: number): number;
1635
1704
  getPos(): {
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1705
  x: number;
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  y: number;
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  z: number;
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+ ret: number;
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  };
1640
1710
  setPos(x: number, y: number, z: number): number;
1641
- getHealth(): number;
1711
+ getHealth(): {
1712
+ health: number;
1713
+ ret: number;
1714
+ };
1642
1715
  setHealth(health: number): number;
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  isInvulnerable(): boolean;
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  setInvulnerable(invulnerable?: boolean): number;
@@ -1646,7 +1719,7 @@ declare class DynamicActor {
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1719
  getPlayerCameraTarget(player: Player): DynamicActor | undefined;
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1720
  getSkin(): number;
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1721
  setSkin(model: number, ignoreRange?: boolean): number;
1649
- getSpawnInfo(): IActorSpawn;
1722
+ getSpawnInfo(): IActorSpawn & ICommonRetVal;
1650
1723
  getAnimation(): {
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1724
  animLib: string;
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1725
  animName: string;
@@ -1656,6 +1729,7 @@ declare class DynamicActor {
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  lockY: number;
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1730
  freeze: number;
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1731
  time: number;
1732
+ ret: number;
1659
1733
  };
1660
1734
  toggleCallbacks(toggle?: boolean): number;
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1735
  isToggleCallbacks(): boolean;
@@ -1716,7 +1790,10 @@ declare class Dynamic3DTextLabel {
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  isValid(): boolean;
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1791
  getColor(): string | number;
1718
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  getCharset(): void | string;
1719
- getText(): string;
1793
+ getText(): {
1794
+ text: string;
1795
+ ret: number;
1796
+ };
1720
1797
  updateText(color: string | number, text: string, charset?: string): number;
1721
1798
  toggleCallbacks(toggle?: boolean): number;
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1799
  isToggleCallbacks(): boolean;
@@ -1770,13 +1847,25 @@ declare class Streamer {
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1847
  static setMaxItems: (type: StreamerItemTypes, items: number) => number;
1771
1848
  static getVisibleItems(type: StreamerItemTypes, player?: number | Player): number;
1772
1849
  static setVisibleItems(type: StreamerItemTypes, items: number, player?: number | Player): number;
1773
- static getRadiusMultiplier(type: StreamerItemTypes, player?: number | Player): number;
1850
+ static getRadiusMultiplier(type: StreamerItemTypes, player?: number | Player): {
1851
+ multiplier: number;
1852
+ ret: number;
1853
+ };
1774
1854
  static setRadiusMultiplier(type: StreamerItemTypes, multiplier: number, player?: number | Player): number;
1775
- static getTypePriority: () => _infernus_streamer.StreamerItemTypeTuple | number;
1855
+ static getTypePriority: () => {
1856
+ priority: number | _infernus_streamer.StreamerItemTypeTuple;
1857
+ ret: number;
1858
+ };
1776
1859
  static setTypePriority: (types: _infernus_streamer.StreamerItemTypeTuple) => number;
1777
- static getCellDistance: () => number;
1860
+ static getCellDistance: () => {
1861
+ distance: number;
1862
+ ret: number;
1863
+ };
1778
1864
  static setCellDistance: (distance?: number) => number;
1779
- static getCellSize: () => number;
1865
+ static getCellSize: () => {
1866
+ size: number;
1867
+ ret: number;
1868
+ };
1780
1869
  static setCellSize: (size?: number) => number;
1781
1870
  static toggleItemStatic: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
1782
1871
  static isToggleItemStatic: (type: StreamerItemTypes, id: number) => boolean;
@@ -1794,10 +1883,16 @@ declare class Streamer {
1794
1883
  static isToggleCameraUpdate(player: Player): boolean;
1795
1884
  static toggleItemUpdate(player: Player, type: StreamerItemTypes, toggle: boolean): number;
1796
1885
  static isToggleItemUpdate(player: Player, type: StreamerItemTypes): boolean;
1797
- static getLastUpdateTime(): number;
1886
+ static getLastUpdateTime(): {
1887
+ time: number;
1888
+ ret: number;
1889
+ };
1798
1890
  static update(player: Player, type?: StreamerItemTypes | -1): number;
1799
1891
  static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedTime?: number, freezePlayer?: boolean): number;
1800
- static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3) => number;
1892
+ static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3) => {
1893
+ distance: number;
1894
+ ret: number;
1895
+ };
1801
1896
  static toggleItem(player: Player, type: StreamerItemTypes, id: number, toggle: boolean): number;
1802
1897
  static isToggleItem(player: Player, type: StreamerItemTypes, id: number): boolean;
1803
1898
  static toggleAllItems(player: Player, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
@@ -1814,19 +1909,27 @@ declare class Streamer {
1814
1909
  x: number;
1815
1910
  y: number;
1816
1911
  z: number;
1912
+ ret: number;
1817
1913
  };
1818
1914
  static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
1819
1915
  static getItemOffset: (type: StreamerItemTypes, id: number) => {
1820
1916
  x: number;
1821
1917
  y: number;
1822
1918
  z: number;
1919
+ ret: number;
1823
1920
  };
1824
1921
  static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
1825
- static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
1922
+ static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => {
1923
+ val: number;
1924
+ ret: number;
1925
+ };
1826
1926
  static setFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
1827
1927
  static getIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
1828
1928
  static setIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
1829
- static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number[];
1929
+ static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => {
1930
+ arrayData: number[];
1931
+ ret: number;
1932
+ };
1830
1933
  static setArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, dest: number[]) => number;
1831
1934
  static isInArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => boolean;
1832
1935
  static appendArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
@@ -2025,12 +2128,14 @@ declare class DynamicObject {
2025
2128
  x: number;
2026
2129
  y: number;
2027
2130
  z: number;
2131
+ ret: number;
2028
2132
  };
2029
2133
  setPos(x: number, y: number, z: number): number;
2030
2134
  getRot(): {
2031
2135
  rx: number;
2032
2136
  ry: number;
2033
2137
  rz: number;
2138
+ ret: number;
2034
2139
  };
2035
2140
  setRot(rx: number, ry: number, rz: number): number;
2036
2141
  move(x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number): number;
@@ -2048,6 +2153,7 @@ declare class DynamicObject {
2048
2153
  txdName: string;
2049
2154
  textureName: string;
2050
2155
  materialColor: number;
2156
+ ret: number;
2051
2157
  };
2052
2158
  setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): number;
2053
2159
  isMaterialTextUsed(materialIndex: number): boolean;
@@ -2061,6 +2167,7 @@ declare class DynamicObject {
2061
2167
  fontColor: number;
2062
2168
  backColor: number;
2063
2169
  textAlignment: number;
2170
+ ret: number;
2064
2171
  };
2065
2172
  setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string | number, backColor?: string | number, textAlignment?: number): number;
2066
2173
  getPlayerCameraTarget(player: Player): DynamicObject | undefined;
@@ -2211,7 +2318,10 @@ declare class DynamicArea {
2211
2318
  destroy(): this;
2212
2319
  isValid(): boolean;
2213
2320
  getType(): StreamerAreaTypes;
2214
- getPolygonPoints(): number[];
2321
+ getPolygonPoints(): {
2322
+ points: number[];
2323
+ ret: number;
2324
+ };
2215
2325
  getPolygonNumberPoints(): number;
2216
2326
  isPlayerIn(player: Player, recheck?: boolean): boolean;
2217
2327
  static isPlayerInAny(player: Player, recheck?: boolean): boolean;
@@ -2306,7 +2416,7 @@ declare class GangZone {
2306
2416
  getColorForPlayer(player: Player): number;
2307
2417
  getFlashColorForPlayer(player: Player): number;
2308
2418
  isFlashingForPlayer(player: Player): boolean;
2309
- getPos(): GangZonePos;
2419
+ getPos(): IGangZonePos;
2310
2420
  useCheck(toggle: boolean): this;
2311
2421
  static isValidPlayer: (playerId: number, zoneId: number) => boolean;
2312
2422
  static isValidGlobal: (zoneId: number) => boolean;
@@ -2353,13 +2463,27 @@ declare class Menu {
2353
2463
  getPos(): {
2354
2464
  fX: number;
2355
2465
  fY: number;
2466
+ ret: number;
2467
+ } | {
2468
+ fX: number;
2469
+ fY: number;
2356
2470
  };
2357
2471
  getColumnWidth(): {
2358
2472
  fColumn1: number;
2359
2473
  fColumn2: number;
2474
+ ret: number;
2475
+ } | {
2476
+ fColumn1: number;
2477
+ fColumn2: number;
2478
+ };
2479
+ getColumnHeader(column: number): {
2480
+ header: string;
2481
+ ret: number;
2482
+ };
2483
+ getItem(column: number, item: number): {
2484
+ item: string;
2485
+ ret: number;
2360
2486
  };
2361
- getColumnHeader(column: number): string;
2362
- getItem(column: number, item: number): string;
2363
2487
  static isValid: (menuId: number) => boolean;
2364
2488
  static getInstance(id: number): Menu | undefined;
2365
2489
  static getInstances(): Menu[];
@@ -2383,9 +2507,13 @@ declare class Npc {
2383
2507
  rX: number;
2384
2508
  rY: number;
2385
2509
  rZ: number;
2510
+ ret: number;
2386
2511
  };
2387
2512
  setFacingAngle(angle: number): this;
2388
- getFacingAngle(): number;
2513
+ getFacingAngle(): {
2514
+ angle: number;
2515
+ ret: number;
2516
+ };
2389
2517
  setVirtualWorld(virtualWorld: number): this;
2390
2518
  getVirtualWorld(): number;
2391
2519
  move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed?: number): boolean;
@@ -2412,6 +2540,7 @@ declare class Npc {
2412
2540
  upAndDown: number;
2413
2541
  leftAndDown: number;
2414
2542
  keys: number;
2543
+ ret: number;
2415
2544
  };
2416
2545
  setWeaponSkillLevel(skill: WeaponSkillsEnum, level: number): this;
2417
2546
  getWeaponSkillLevel(skill: WeaponSkillsEnum): number;
@@ -2437,12 +2566,128 @@ declare class Npc {
2437
2566
  isAimingAtPlayer(player: Player): boolean;
2438
2567
  setWeaponAccuracy(weapon: WeaponEnum, accuracy: number): this;
2439
2568
  getWeaponAccuracy(weapon: number): number;
2569
+ setWeaponReloadTime(weapon: number, time: number): number;
2570
+ getWeaponReloadTime(weapon: number): number;
2571
+ getWeaponActualReloadTime(weapon: number): number;
2572
+ setWeaponShootTime(weapon: number, time: number): number;
2573
+ getWeaponShootTime(weapon: number): number;
2574
+ setWeaponClipSize(weapon: number, size: number): number;
2575
+ getWeaponClipSize(weapon: number): number;
2576
+ getWeaponActualClipSize(weapon: number): number;
2440
2577
  enterVehicle(vehicle: Vehicle, seatId: number, moveType: number): this;
2441
2578
  exitVehicle(): this;
2579
+ putInVehicle(vehicle: Vehicle, seat: number): number;
2580
+ removeFromVehicle(): number;
2581
+ getVehicle(): Vehicle | undefined;
2582
+ getVehicleID(): number;
2583
+ getVehicleSeat(): number;
2584
+ getEnteringVehicle(): Vehicle | undefined;
2585
+ getEnteringVehicleId(): number;
2586
+ getEnteringVehicleSeat(): number;
2587
+ isEnteringVehicle(): boolean;
2588
+ useVehicleSiren(use?: boolean): number;
2589
+ isVehicleSirenUsed(): boolean;
2590
+ setVehicleHealth(health: number): number;
2591
+ getVehicleHealth(): number;
2592
+ setVehicleHydraThrusters(direction: number): number;
2593
+ getVehicleHydraThrusters(): number;
2594
+ setVehicleGearState(gearState: number): number;
2595
+ getVehicleGearState(): number;
2596
+ setVehicleTrainSpeed(speed: number): number;
2597
+ getVehicleTrainSpeed(): number;
2598
+ resetAnimation(): number;
2599
+ setAnimation(animationId: number, delta: number, loop: boolean, lockX: boolean, lockY: boolean, freeze: boolean, time: number): number;
2600
+ getAnimation(): {
2601
+ animationId: number;
2602
+ delta: number;
2603
+ loop: boolean;
2604
+ lockX: boolean;
2605
+ lockY: boolean;
2606
+ freeze: boolean;
2607
+ time: number;
2608
+ ret: number;
2609
+ };
2610
+ clearAnimations(): number;
2611
+ setSpecialAction(action: number): number;
2612
+ getSpecialAction(): number;
2613
+ startPlayback(recordName: string, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number): number;
2614
+ startPlaybackEx(recordId: number, autoUnload: boolean, startX: number, startY: number, startZ: number, rotX: number, rotY: number, rotZ: number): number;
2615
+ stopPlayback(): number;
2616
+ pausePlayback(paused: boolean): number;
2617
+ isPlayingPlayback(): boolean;
2618
+ isPlaybackPaused(): boolean;
2619
+ playNode(node: number, moveType?: NPCMoveTypeEnum, speed?: NPCMoveSpeedEnum, radius?: number, setAngle?: boolean): boolean;
2620
+ stopPlayingNode(): boolean;
2621
+ pausePlayingNode(): boolean;
2622
+ resumePlayingNode(): boolean;
2623
+ isPlayingNodePaused(): boolean;
2624
+ isPlayingNode(): boolean;
2625
+ changeNode(node: number, link: number): number;
2626
+ updateNodePoint(point: number): boolean;
2627
+ setInvulnerable(toggle: boolean): number;
2628
+ isInvulnerable(): boolean;
2629
+ setSurfingOffsets(x: number, y: number, z: number): number;
2630
+ getSurfingOffsets(): {
2631
+ x: number;
2632
+ y: number;
2633
+ z: number;
2634
+ ret: number;
2635
+ };
2636
+ setSurfingVehicle(vehicle: Vehicle): number;
2637
+ getSurfingVehicle(): Vehicle | undefined;
2638
+ getSurfingVehicleId(): number;
2639
+ private setSurfingPlayerObject;
2640
+ private getSurfingPlayerObject;
2641
+ resetSurfingData(): number;
2642
+ setSurfingDynamicObject(object: DynamicObject): number;
2643
+ getSurfingDynamicObject(): DynamicObject | undefined;
2644
+ getSurfingDynamicObjectId(): number;
2645
+ static loadRecord(filePath: string): number;
2646
+ static unloadRecord(recordId: number): boolean;
2647
+ static isValidRecord(recordId: number): boolean;
2648
+ static getRecordCount(): number;
2649
+ static unloadAllRecords(): boolean;
2650
+ static createPath(): number;
2651
+ static destroyPath(pathId: number): boolean;
2652
+ static destroyAllPath(): boolean;
2653
+ static getPathCount(): number;
2654
+ static addPointToPath(pathId: number, x: number, y: number, z: number, stopRange: number): boolean;
2655
+ static removePointFromPath(pathId: number, pointIndex: number): boolean;
2656
+ static clearPath(pathId: number): boolean;
2657
+ static getPathPointCount(pathId: number): number;
2658
+ static getPathPoint(pathId: number, pointIndex: number): {
2659
+ x: number;
2660
+ y: number;
2661
+ z: number;
2662
+ stopRange: number;
2663
+ ret: number;
2664
+ };
2665
+ static isValidPath(pathId: number): boolean;
2666
+ getCurrentPathPointIndex(): number;
2667
+ moveByPath(pathId: number, moveType?: NPCMoveTypeEnum, moveSpeed?: NPCMoveSpeedEnum, reversed?: boolean): boolean;
2668
+ hasPathPointInRadius(pathId: number, x: number, y: number, z: number, radius: number): boolean;
2669
+ static openNode(nodeId: number): boolean;
2670
+ static closeNode(nodeId: number): boolean;
2671
+ static isNodeOpen(nodeId: number): boolean;
2672
+ static getNodeType(nodeId: number): number;
2673
+ static setNodePoint(nodeId: number, pointId: number): boolean;
2674
+ static getNodePointPosition(nodeId: number): {
2675
+ x: any;
2676
+ y: any;
2677
+ z: any;
2678
+ ret: boolean;
2679
+ };
2680
+ static getNodePointCount(nodeId: number): number;
2681
+ static getNodeInfo(nodeId: number): {
2682
+ vehNodes: any;
2683
+ pedNodes: any;
2684
+ naviNode: any;
2685
+ ret: boolean;
2686
+ };
2442
2687
  static readonly connect: (name: string, script: string) => number;
2443
- static startRecordingPlayerData(player: Player, recordtype: RecordTypesEnum, recordname: string): void;
2688
+ static startRecordingPlayerData(player: Player, recordType: RecordTypesEnum, recordName: string): void;
2444
2689
  static stopRecordingPlayerData(player: Player): void;
2445
- static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
2690
+ static startRecordingPlayback(playbackType: RecordTypesEnum, recordName: string): void;
2446
2691
  static stopRecordingPlayback(): void;
2447
2692
  static pauseRecordingPlayback(): void;
2448
2693
  static resumeRecordingPlayback(): void;
@@ -2483,9 +2728,9 @@ declare class TextDraw {
2483
2728
  isVisibleForPlayer(player?: Player): boolean;
2484
2729
  getString(): string;
2485
2730
  setPos(fX: number, fY: number): this;
2486
- getLetterSize(): void | ITextDrawCommonSize;
2487
- getTextSize(): void | ITextDrawCommonSize;
2488
- getPos(): void | ITextDrawCommonSize;
2731
+ getLetterSize(): void | (ITextDrawCommonSize & ICommonRetVal);
2732
+ getTextSize(): void | (ITextDrawCommonSize & ICommonRetVal);
2733
+ getPos(): void | (ITextDrawCommonSize & ICommonRetVal);
2489
2734
  getColor(): number | void;
2490
2735
  getBoxColor(): number | void;
2491
2736
  getBackgroundColor(): number | void;
@@ -2501,6 +2746,7 @@ declare class TextDraw {
2501
2746
  getPreviewVehColors(): void | {
2502
2747
  color1: number;
2503
2748
  color2: number;
2749
+ ret: number;
2504
2750
  };
2505
2751
  isGlobal(): boolean;
2506
2752
  static getInstance(id: number, isGlobal: boolean): TextDraw | undefined;
@@ -2552,16 +2798,22 @@ declare class TextDraw {
2552
2798
  static __inject__IsValidTextDraw: (textDrawId: number) => boolean;
2553
2799
  static __inject__IsPlayerTextDrawVisible: (playerId: number, textDrawId: number) => boolean;
2554
2800
  static __inject__IsTextDrawVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
2555
- static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => string;
2556
- static __inject__TextDrawGetString: (textDrawId: number) => string;
2801
+ static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => {
2802
+ str: string;
2803
+ ret: number;
2804
+ };
2805
+ static __inject__TextDrawGetString: (textDrawId: number) => {
2806
+ str: string;
2807
+ ret: number;
2808
+ };
2557
2809
  static __inject__PlayerTextDrawSetPos: (playerId: number, textDrawId: number, fX: number, fY: number) => void;
2558
2810
  static __inject__TextDrawSetPos: (textDrawId: number, fX: number, fY: number) => void;
2559
- static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2560
- static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize;
2561
- static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2562
- static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize;
2563
- static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2564
- static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize;
2811
+ static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2812
+ static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2813
+ static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2814
+ static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2815
+ static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2816
+ static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2565
2817
  static __inject__PlayerTextDrawGetColor: (playerId: number, textDrawId: number) => number;
2566
2818
  static __inject__TextDrawGetColor: (textDrawId: number) => number;
2567
2819
  static __inject__PlayerTextDrawGetBoxColor: (playerId: number, textDrawId: number) => number;
@@ -2585,14 +2837,16 @@ declare class TextDraw {
2585
2837
  static __inject__PlayerTextDrawGetPreviewModel: (playerId: number, textDrawId: number) => number;
2586
2838
  static __inject__TextDrawGetPreviewModel: (textDrawId: number) => number;
2587
2839
  static __inject__PlayerTextDrawGetPreviewRot: (playerId: number, textDrawId: number) => ITextDrawRot;
2588
- static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot;
2840
+ static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot & ICommonRetVal;
2589
2841
  static __inject__TextDrawGetPreviewVehicleColors: (textDrawId: number) => {
2590
2842
  color1: number;
2591
2843
  color2: number;
2844
+ ret: number;
2592
2845
  };
2593
2846
  static __inject__PlayerTextDrawGetPreviewVehicleColors: (playerId: number, textDrawId: number) => {
2594
2847
  color1: number;
2595
2848
  color2: number;
2849
+ ret: number;
2596
2850
  };
2597
2851
  }
2598
2852
 
@@ -2644,7 +2898,10 @@ declare class Player {
2644
2898
  resetWeapons(): boolean;
2645
2899
  spawn(): boolean;
2646
2900
  setHealth(health: number): boolean;
2647
- getHealth(): number;
2901
+ getHealth(): {
2902
+ health: number;
2903
+ ret: number;
2904
+ };
2648
2905
  toggleClock(toggle: boolean): boolean;
2649
2906
  toggleControllable(toggle: boolean): boolean;
2650
2907
  toggleSpectating(toggle: boolean): boolean;
@@ -2666,51 +2923,88 @@ declare class Player {
2666
2923
  getScore(): number;
2667
2924
  getPing(): number;
2668
2925
  setPos(x: number, y: number, z: number): boolean;
2669
- getPos(): TPos;
2926
+ getPos(): {
2927
+ x: number;
2928
+ y: number;
2929
+ z: number;
2930
+ ret: number;
2931
+ };
2670
2932
  isSpectating(): boolean;
2671
2933
  isWasted(): boolean;
2672
2934
  getState(): PlayerStateEnum;
2673
- getVersion(): string;
2935
+ getVersion(): {
2936
+ version: string;
2937
+ ret: number;
2938
+ };
2674
2939
  setVirtualWorld(worldId: number): boolean;
2675
2940
  getVirtualWorld(): number;
2676
2941
  removeFromVehicle(): boolean;
2677
2942
  setWantedLevel(level: number): boolean;
2678
2943
  getWantedLevel(): number;
2679
2944
  setFacingAngle(ang: number): boolean;
2680
- getFacingAngle(): number;
2945
+ getFacingAngle(): {
2946
+ angle: number;
2947
+ ret: number;
2948
+ };
2681
2949
  setWeather(weather: number): boolean;
2682
2950
  getWeather(): number;
2683
2951
  setTime(hour: number, minute: number): boolean;
2684
2952
  getTime(): {
2685
2953
  hour: number;
2686
2954
  minute: number;
2955
+ ret: number;
2687
2956
  };
2688
2957
  removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
2689
2958
  setTeam(team: number): void;
2690
2959
  getTeam(): number;
2691
2960
  setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
2692
- getName(): string;
2961
+ getName(): {
2962
+ name: string;
2963
+ ret: number;
2964
+ };
2693
2965
  setName(name: string): number;
2694
2966
  setVelocity(x: number, y: number, z: number): boolean;
2695
- getVelocity(): TPos;
2967
+ getVelocity(): {
2968
+ x: number;
2969
+ y: number;
2970
+ z: number;
2971
+ ret: number;
2972
+ };
2696
2973
  getSpeed(magic?: number): number;
2697
2974
  getKeys(): {
2698
2975
  keys: KeysEnum;
2699
2976
  upDown: KeysEnum;
2700
2977
  leftRight: KeysEnum;
2978
+ ret: number;
2979
+ };
2980
+ getIp(): {
2981
+ ip: string;
2982
+ ret: number;
2701
2983
  };
2702
- getIp(): string;
2703
2984
  getFightingStyle(): FightingStylesEnum;
2704
2985
  setFightingStyle(style: FightingStylesEnum): boolean;
2705
2986
  setArmour(armour: number): boolean;
2706
- getArmour(): number;
2987
+ getArmour(): {
2988
+ armour: number;
2989
+ ret: number;
2990
+ };
2707
2991
  setCameraBehind(): boolean;
2708
2992
  setCameraPos(x: number, y: number, z: number): boolean;
2709
2993
  setCameraLookAt(x: number, y: number, z: number, style?: CameraCutStylesEnum): boolean;
2710
2994
  getCameraAspectRatio(): number;
2711
- getCameraFrontVector(): TPos;
2995
+ getCameraFrontVector(): {
2996
+ x: number;
2997
+ y: number;
2998
+ z: number;
2999
+ ret: number;
3000
+ };
2712
3001
  getCameraMode(): CameraModesEnum;
2713
- getCameraPos(): TPos;
3002
+ getCameraPos(): {
3003
+ x: number;
3004
+ y: number;
3005
+ z: number;
3006
+ ret: number;
3007
+ };
2714
3008
  getCameraTargetPlayer(): Player | undefined;
2715
3009
  getCameraTargetVehicle(): Vehicle | undefined;
2716
3010
  getCameraZoom(): number;
@@ -2751,11 +3045,13 @@ declare class Player {
2751
3045
  fHitPosX: number;
2752
3046
  fHitPosY: number;
2753
3047
  fHitPosZ: number;
3048
+ ret: number;
2754
3049
  };
2755
3050
  getWeapon(): WeaponEnum | -1;
2756
3051
  getWeaponData(slot: number): {
2757
3052
  weapons: number;
2758
3053
  ammo: number;
3054
+ ret: number;
2759
3055
  };
2760
3056
  getWeaponState(): WeaponStatesEnum;
2761
3057
  giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
@@ -2783,21 +3079,21 @@ declare class Player {
2783
3079
  getLastSyncedVehicleID(): number;
2784
3080
  toggleWidescreen(set: boolean): boolean;
2785
3081
  isWidescreenToggled(): boolean;
2786
- getSpawnInfo(): IPlayerClass;
3082
+ getSpawnInfo(): IPlayerClass & ICommonRetVal;
2787
3083
  getSkillLevel(skill: WeaponSkillsEnum): number;
2788
3084
  isCheckpointActive(): boolean;
2789
- getCheckpoint(): ICheckPoint;
3085
+ getCheckpoint(): ICheckPoint & ICommonRetVal;
2790
3086
  isRaceCheckpointActive(): boolean;
2791
- getRaceCheckpoint(): IRaceCheckPoint;
2792
- getWorldBounds(): void;
3087
+ getRaceCheckpoint(): IRaceCheckPoint & ICommonRetVal;
3088
+ getWorldBounds(): IBounds & ICommonRetVal;
2793
3089
  isInModShop(): boolean;
2794
3090
  getSirenState(): number;
2795
3091
  getLandingGearState(): number;
2796
3092
  getHydraReactorAngle(): number;
2797
3093
  getTrainSpeed(): number;
2798
3094
  getZAim(): number;
2799
- getSurfingOffsets(): IOffsets;
2800
- getRotationQuat(): IQuat;
3095
+ getSurfingOffsets(): IOffsets & ICommonRetVal;
3096
+ getRotationQuat(): IQuat & ICommonRetVal;
2801
3097
  getDialogID(): number;
2802
3098
  getSpectateID(): number;
2803
3099
  getSpectateType(): SpectateModesEnum;
@@ -2811,12 +3107,15 @@ declare class Player {
2811
3107
  toggleGhostMode(toggle: boolean): boolean;
2812
3108
  getGhostMode(): boolean;
2813
3109
  getBuildingsRemoved(): number;
2814
- getAttachedObject(index: number): IAttachedObject;
3110
+ getAttachedObject(index: number): IAttachedObject & ICommonRetVal;
2815
3111
  removeWeapon(weaponId: number): boolean;
2816
3112
  isUsingOfficialClient(): boolean;
2817
3113
  allowWeapons(allow: boolean): boolean;
2818
3114
  areWeaponsAllowed(): boolean;
2819
- gpci(charset?: string): string;
3115
+ gpci(charset?: string): {
3116
+ val: string;
3117
+ ret: number;
3118
+ };
2820
3119
  isCuffed(): boolean;
2821
3120
  isInDriveByMode(): boolean;
2822
3121
  isAndroid(): boolean;
@@ -2923,6 +3222,22 @@ declare const NpcEvent: Readonly<{
2923
3222
  }> | undefined) => CallbackRet;
2924
3223
  defaultValue: boolean | undefined;
2925
3224
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3225
+ onSpawn: (cb: (ret: {
3226
+ npc: Npc;
3227
+ } & {
3228
+ next: (value?: Partial<{
3229
+ npc: Npc;
3230
+ }> | undefined) => CallbackRet;
3231
+ defaultValue: boolean | undefined;
3232
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3233
+ onRespawn: (cb: (ret: {
3234
+ npc: Npc;
3235
+ } & {
3236
+ next: (value?: Partial<{
3237
+ npc: Npc;
3238
+ }> | undefined) => CallbackRet;
3239
+ defaultValue: boolean | undefined;
3240
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2926
3241
  onWeaponStateChange: (cb: (ret: {
2927
3242
  npc: Npc;
2928
3243
  newState: PlayerStateEnum;
@@ -2979,19 +3294,99 @@ declare const NpcEvent: Readonly<{
2979
3294
  }> | undefined) => CallbackRet;
2980
3295
  defaultValue: boolean | undefined;
2981
3296
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2982
- onSpawn: (cb: (ret: {
3297
+ onPlaybackStart: (cb: (ret: {
2983
3298
  npc: Npc;
3299
+ recordId: number;
2984
3300
  } & {
2985
3301
  next: (value?: Partial<{
2986
3302
  npc: Npc;
3303
+ recordId: number;
2987
3304
  }> | undefined) => CallbackRet;
2988
3305
  defaultValue: boolean | undefined;
2989
3306
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2990
- onRespawn: (cb: (ret: {
3307
+ onPlaybackEnd: (cb: (ret: {
3308
+ npc: Npc;
3309
+ recordId: number;
3310
+ } & {
3311
+ next: (value?: Partial<{
3312
+ npc: Npc;
3313
+ recordId: number;
3314
+ }> | undefined) => CallbackRet;
3315
+ defaultValue: boolean | undefined;
3316
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3317
+ onWeaponShot: (cb: (ret: {
3318
+ npc: Npc;
3319
+ weapon: number;
3320
+ hitType: number;
3321
+ hitId: number;
3322
+ fX: number;
3323
+ fY: number;
3324
+ fZ: number;
3325
+ } & {
3326
+ next: (value?: Partial<{
3327
+ npc: Npc;
3328
+ weapon: number;
3329
+ hitType: number;
3330
+ hitId: number;
3331
+ fX: number;
3332
+ fY: number;
3333
+ fZ: number;
3334
+ }> | undefined) => CallbackRet;
3335
+ defaultValue: boolean | undefined;
3336
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3337
+ onFinishNodePoint: (cb: (ret: {
2991
3338
  npc: Npc;
3339
+ nodeId: number;
3340
+ pointId: number;
2992
3341
  } & {
2993
3342
  next: (value?: Partial<{
2994
3343
  npc: Npc;
3344
+ nodeId: number;
3345
+ pointId: number;
3346
+ }> | undefined) => CallbackRet;
3347
+ defaultValue: boolean | undefined;
3348
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3349
+ onFinishNode: (cb: (ret: {
3350
+ npc: Npc;
3351
+ nodeId: number;
3352
+ } & {
3353
+ next: (value?: Partial<{
3354
+ npc: Npc;
3355
+ nodeId: number;
3356
+ }> | undefined) => CallbackRet;
3357
+ defaultValue: boolean | undefined;
3358
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3359
+ onChangeNode: (cb: (ret: {
3360
+ npc: Npc;
3361
+ newNodeId: number;
3362
+ oldNodeId: number;
3363
+ } & {
3364
+ next: (value?: Partial<{
3365
+ npc: Npc;
3366
+ newNodeId: number;
3367
+ oldNodeId: number;
3368
+ }> | undefined) => CallbackRet;
3369
+ defaultValue: boolean | undefined;
3370
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3371
+ onFinishMovePath: (cb: (ret: {
3372
+ npc: Npc;
3373
+ pathId: number;
3374
+ } & {
3375
+ next: (value?: Partial<{
3376
+ npc: Npc;
3377
+ pathId: number;
3378
+ }> | undefined) => CallbackRet;
3379
+ defaultValue: boolean | undefined;
3380
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3381
+ onFinishMovePathPoint: (cb: (ret: {
3382
+ npc: Npc;
3383
+ pathId: number;
3384
+ pointIndex: number;
3385
+ } & {
3386
+ next: (value?: Partial<{
3387
+ npc: Npc;
3388
+ pathId: number;
3389
+ pointIndex: number;
2995
3390
  }> | undefined) => CallbackRet;
2996
3391
  defaultValue: boolean | undefined;
2997
3392
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
@@ -3070,10 +3465,14 @@ declare class GameMode {
3070
3465
  static checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number, timeOff?: number): number;
3071
3466
  static isValidCustomModel: (modelId: number) => boolean;
3072
3467
  static getCustomModePath: (modelId: number) => {
3073
- dffPath: any;
3074
- txdPath: any;
3468
+ dffPath: string;
3469
+ txdPath: string;
3470
+ ret: number;
3075
3471
  } | null;
3076
- static getConsoleVarAsString(varname: string, charset?: string): string;
3472
+ static getConsoleVarAsString(varname: string, charset?: string): {
3473
+ consoleVar: string;
3474
+ ret: number;
3475
+ };
3077
3476
  static getRestartTime: () => number;
3078
3477
  static setRestartTime: (seconds: number) => boolean;
3079
3478
  static allowAdminTeleport: (allow: boolean) => void;
@@ -3096,9 +3495,18 @@ declare class GameMode {
3096
3495
  static limitPlayerMarkerRadius: (markerRadius: number) => number;
3097
3496
  static limitGlobalChatRadius: (chatRadius: number) => number;
3098
3497
  static setNameTagDrawDistance: (distance: number) => number;
3099
- static findModelFileNameFromCRC: (crc: number) => string;
3100
- static findTextureFileNameFromCRC: (crc: number) => string;
3101
- static getWeaponName: (weaponId: number) => string;
3498
+ static findModelFileNameFromCRC: (crc: number) => {
3499
+ name: string;
3500
+ ret: number;
3501
+ };
3502
+ static findTextureFileNameFromCRC: (crc: number) => {
3503
+ name: string;
3504
+ ret: number;
3505
+ };
3506
+ static getWeaponName: (weaponId: number) => {
3507
+ name: string;
3508
+ ret: number;
3509
+ };
3102
3510
  static setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
3103
3511
  static vectorSize: (x: number, y: number, z: number) => number;
3104
3512
  static clearBanList: () => void;
@@ -3112,7 +3520,7 @@ declare class GameMode {
3112
3520
  static removeServerRule: (name: string) => boolean;
3113
3521
  static getWeaponSlot: (weaponId: number) => number;
3114
3522
  static getAvailableClasses: () => number;
3115
- static getPlayerClass: (classId: number) => boolean | IPlayerClass;
3523
+ static getPlayerClass: (classId: number) => IPlayerClass & ICommonRetVal;
3116
3524
  static editPlayerClass: (classId: number, teamId: number, modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => boolean;
3117
3525
  static toggleChatTextReplacement: (toggle: boolean) => void;
3118
3526
  static chatTextReplacementToggled: () => boolean;
@@ -3125,13 +3533,22 @@ declare class GameMode {
3125
3533
 
3126
3534
  declare class NetStats {
3127
3535
  private constructor();
3128
- static getNetworkStats(): string;
3129
- static getPlayerNetworkStats(player: Player): string;
3536
+ static getNetworkStats(): {
3537
+ stats: string;
3538
+ ret: number;
3539
+ };
3540
+ static getPlayerNetworkStats(player: Player): {
3541
+ stats: string;
3542
+ ret: number;
3543
+ };
3130
3544
  static getBytesReceived(player: Player): number;
3131
3545
  static getBytesSent(player: Player): number;
3132
3546
  static getConnectionStatus(player: Player): ConnectionStatusEnum;
3133
3547
  static getConnectedTime(player: Player): number;
3134
- static getIpPort(player: Player): string;
3548
+ static getIpPort(player: Player): {
3549
+ ipPort: string;
3550
+ ret: number;
3551
+ };
3135
3552
  static getMessagesReceived(player: Player): number;
3136
3553
  static getMessagesRecvPerSecond(player: Player): number;
3137
3554
  static getMessagesSent(player: Player): number;
@@ -3279,5 +3696,5 @@ declare const getAnimateDurationByLibName: (lib: string, name: string) => number
3279
3696
 
3280
3697
  declare function defineHooks<T extends new (...args: any[]) => any>(target: T): readonly [THookedMethods<T>, <K extends TMethodKeys<InstanceType<T>>>(methodName: K, interceptor: (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>) => (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>];
3281
3698
 
3282
- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
3283
- export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, GangZonePos, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };
3699
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCEntityCheckEnum, NPCMoveSpeedEnum, NPCMoveTypeEnum, NPCPlaybackEnum, NPCRecordStatusEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
3700
+ export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };