@infernus/core 0.11.14 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -1102,6 +1102,9 @@ interface IFilterScript {
1102
1102
  unload: () => any;
1103
1103
  [propName: string | number | symbol]: any;
1104
1104
  }
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+ interface ICommonRetVal {
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+ ret: number;
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+ }
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  declare class Vehicle {
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  private sourceInfo;
@@ -1120,17 +1123,33 @@ declare class Vehicle {
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  getVirtualWorld(): number;
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  repair(): number;
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  setPos(x: number, y: number, z: number): boolean;
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- getPos(): TPos;
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- getHealth(): number;
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+ getPos(): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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+ getHealth(): {
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+ health: number;
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+ ret: number;
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+ };
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  setHealth(health: number): number;
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  isPlayerIn(player: Player): boolean;
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  putPlayerIn(player: Player, seatId: number): boolean | 0;
1128
- getZAngle(): number;
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+ getZAngle(): {
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+ angle: number;
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+ ret: number;
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+ };
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  setZAngle(zAngle: number): number;
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  setNumberPlate(numberplate: string): number;
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  changeColors(color1: string | number, color2: string | number): number;
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  setVelocity(X: number, Y: number, Z: number): boolean;
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- getVelocity(): TPos;
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+ getVelocity(): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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  getSpeed(magic?: number): number;
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  setAngularVelocity(X: number, Y: number, Z: number): boolean;
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  getDamageStatus(): {
@@ -1138,34 +1157,48 @@ declare class Vehicle {
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  doors: number;
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  lights: number;
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1159
  tires: number;
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- } | undefined;
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- updateDamageStatus(panels: number, doors: number, lights: number, tires: number): void;
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+ ret: number;
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+ };
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+ updateDamageStatus(panels: number, doors: number, lights: number, tires: number): number;
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  getDistanceFromPoint(X: number, Y: number, Z: number): number;
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  getModel(): number;
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- static getModelInfo(vehicleModel: number, infoType: VehicleModelInfoEnum): TPos;
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- getModelInfo(infoType: VehicleModelInfoEnum): TPos;
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+ static getModelInfo(vehicleModel: number, infoType: VehicleModelInfoEnum): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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+ getModelInfo(infoType: VehicleModelInfoEnum): {
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+ x: number;
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+ y: number;
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+ z: number;
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+ ret: number;
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+ };
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1177
  getRotationQuat(): {
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  w: number;
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  x: number;
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1180
  y: number;
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  z: number;
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- } | undefined;
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+ ret: number;
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+ };
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  setRespawn(): number;
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  isStreamedIn(forPlayer: Player): boolean;
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  setParamsCarDoors(driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean): number;
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  setParamsCarWindows(driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean): number;
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  getParamsCarDoors(): {
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- driver: -1 | 0 | 1;
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- passenger: -1 | 0 | 1;
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- backLeft: -1 | 0 | 1;
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- backRight: -1 | 0 | 1;
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- } | undefined;
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+ driver: 0 | 1 | -1;
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+ passenger: 0 | 1 | -1;
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+ backLeft: 0 | 1 | -1;
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+ backRight: 0 | 1 | -1;
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+ ret: number;
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+ };
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  getParamsCarWindows(): {
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- driver: -1 | 0 | 1;
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- passenger: -1 | 0 | 1;
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- backLeft: -1 | 0 | 1;
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- backRight: -1 | 0 | 1;
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- } | undefined;
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+ driver: 0 | 1 | -1;
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+ passenger: 0 | 1 | -1;
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+ backLeft: 0 | 1 | -1;
1199
+ backRight: 0 | 1 | -1;
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+ ret: number;
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+ };
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1202
  setParamsEx(engine: boolean | VehicleParamsEnum, lights: boolean | VehicleParamsEnum, alarm: boolean | VehicleParamsEnum, doors: boolean | VehicleParamsEnum, bonnet: boolean | VehicleParamsEnum, boot: boolean | VehicleParamsEnum, objective: boolean | VehicleParamsEnum): number;
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1203
  getParamsEx(): {
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  engine: number;
@@ -1191,7 +1224,7 @@ declare class Vehicle {
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  detachTrailer(): void;
1192
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  getTrailer(): Vehicle | undefined;
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  isValid(): boolean;
1194
- getMatrix(): IVehMatrix | undefined;
1227
+ getMatrix(): IVehMatrix & ICommonRetVal;
1195
1228
  getTrainSpeed(): number;
1196
1229
  getHydraReactorAngle(): number;
1197
1230
  getLandingGearState(): number;
@@ -1213,15 +1246,19 @@ declare class Vehicle {
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  getCab(): number;
1214
1247
  getRespawnDelay(): number;
1215
1248
  setRespawnDelay(delay: number): number;
1216
- getNumberPlate(): string;
1249
+ getNumberPlate(): {
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+ plate: string;
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+ ret: number;
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+ };
1217
1253
  getInterior(): number;
1218
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  getPaintjob(): number;
1219
- getColors(): IVehColor | undefined;
1255
+ getColors(): IVehColor & ICommonRetVal;
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  setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number, ignoreRange?: boolean): number;
1221
- getSpawnInfo(): IVehSpawnInfo | undefined;
1257
+ getSpawnInfo(): IVehSpawnInfo & ICommonRetVal;
1222
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  getRandomColorPair(): {
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  color: [number, number, number, number];
1224
- } | undefined;
1260
+ ret: number;
1261
+ };
1225
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  show(): boolean;
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1263
  hide(): boolean;
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  isHidden(): boolean;
@@ -1231,6 +1268,7 @@ declare class Vehicle {
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  static getVehicleMaxPassengers: (modelId: number) => number;
1232
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  static getRandomColorPair: (modelId: number) => {
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  color: [number, number, number, number];
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+ ret: number;
1234
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  };
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  static getComponentType: (component: number) => CarModTypeEnum;
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  static colorIndexToColor: (index: number, alpha?: number) => number;
@@ -1507,7 +1545,7 @@ interface IRaceCheckPoint extends ICheckPoint {
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  fNextZ: number;
1508
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  }
1509
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1510
- interface GangZonePos {
1548
+ interface IGangZonePos {
1511
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  fMinX: number;
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  fMinY: number;
1513
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  fMaxX: number;
@@ -1630,15 +1668,22 @@ declare class DynamicActor {
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  setVirtualWorld(vWorld: number): number;
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  applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number): number;
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  clearAnimations(): number;
1633
- getFacingAngle(): number;
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+ getFacingAngle(): {
1672
+ angle: number;
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+ ret: number;
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+ };
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  setFacingAngle(ang: number): number;
1635
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  getPos(): {
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  x: number;
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  y: number;
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  z: number;
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+ ret: number;
1639
1681
  };
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1682
  setPos(x: number, y: number, z: number): number;
1641
- getHealth(): number;
1683
+ getHealth(): {
1684
+ health: number;
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+ ret: number;
1686
+ };
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  setHealth(health: number): number;
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  isInvulnerable(): boolean;
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  setInvulnerable(invulnerable?: boolean): number;
@@ -1646,7 +1691,7 @@ declare class DynamicActor {
1646
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  getPlayerCameraTarget(player: Player): DynamicActor | undefined;
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  getSkin(): number;
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  setSkin(model: number, ignoreRange?: boolean): number;
1649
- getSpawnInfo(): IActorSpawn;
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+ getSpawnInfo(): IActorSpawn & ICommonRetVal;
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1695
  getAnimation(): {
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  animLib: string;
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  animName: string;
@@ -1656,6 +1701,7 @@ declare class DynamicActor {
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  lockY: number;
1657
1702
  freeze: number;
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1703
  time: number;
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+ ret: number;
1659
1705
  };
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1706
  toggleCallbacks(toggle?: boolean): number;
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  isToggleCallbacks(): boolean;
@@ -1716,7 +1762,10 @@ declare class Dynamic3DTextLabel {
1716
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  isValid(): boolean;
1717
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  getColor(): string | number;
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  getCharset(): void | string;
1719
- getText(): string;
1765
+ getText(): {
1766
+ text: string;
1767
+ ret: number;
1768
+ };
1720
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  updateText(color: string | number, text: string, charset?: string): number;
1721
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  toggleCallbacks(toggle?: boolean): number;
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  isToggleCallbacks(): boolean;
@@ -1770,13 +1819,25 @@ declare class Streamer {
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  static setMaxItems: (type: StreamerItemTypes, items: number) => number;
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  static getVisibleItems(type: StreamerItemTypes, player?: number | Player): number;
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1821
  static setVisibleItems(type: StreamerItemTypes, items: number, player?: number | Player): number;
1773
- static getRadiusMultiplier(type: StreamerItemTypes, player?: number | Player): number;
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+ static getRadiusMultiplier(type: StreamerItemTypes, player?: number | Player): {
1823
+ multiplier: number;
1824
+ ret: number;
1825
+ };
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1826
  static setRadiusMultiplier(type: StreamerItemTypes, multiplier: number, player?: number | Player): number;
1775
- static getTypePriority: () => _infernus_streamer.StreamerItemTypeTuple | number;
1827
+ static getTypePriority: () => {
1828
+ priority: number | _infernus_streamer.StreamerItemTypeTuple;
1829
+ ret: number;
1830
+ };
1776
1831
  static setTypePriority: (types: _infernus_streamer.StreamerItemTypeTuple) => number;
1777
- static getCellDistance: () => number;
1832
+ static getCellDistance: () => {
1833
+ distance: number;
1834
+ ret: number;
1835
+ };
1778
1836
  static setCellDistance: (distance?: number) => number;
1779
- static getCellSize: () => number;
1837
+ static getCellSize: () => {
1838
+ size: number;
1839
+ ret: number;
1840
+ };
1780
1841
  static setCellSize: (size?: number) => number;
1781
1842
  static toggleItemStatic: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
1782
1843
  static isToggleItemStatic: (type: StreamerItemTypes, id: number) => boolean;
@@ -1794,10 +1855,16 @@ declare class Streamer {
1794
1855
  static isToggleCameraUpdate(player: Player): boolean;
1795
1856
  static toggleItemUpdate(player: Player, type: StreamerItemTypes, toggle: boolean): number;
1796
1857
  static isToggleItemUpdate(player: Player, type: StreamerItemTypes): boolean;
1797
- static getLastUpdateTime(): number;
1858
+ static getLastUpdateTime(): {
1859
+ time: number;
1860
+ ret: number;
1861
+ };
1798
1862
  static update(player: Player, type?: StreamerItemTypes | -1): number;
1799
1863
  static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedTime?: number, freezePlayer?: boolean): number;
1800
- static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3) => number;
1864
+ static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3) => {
1865
+ distance: number;
1866
+ ret: number;
1867
+ };
1801
1868
  static toggleItem(player: Player, type: StreamerItemTypes, id: number, toggle: boolean): number;
1802
1869
  static isToggleItem(player: Player, type: StreamerItemTypes, id: number): boolean;
1803
1870
  static toggleAllItems(player: Player, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
@@ -1814,19 +1881,27 @@ declare class Streamer {
1814
1881
  x: number;
1815
1882
  y: number;
1816
1883
  z: number;
1884
+ ret: number;
1817
1885
  };
1818
1886
  static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
1819
1887
  static getItemOffset: (type: StreamerItemTypes, id: number) => {
1820
1888
  x: number;
1821
1889
  y: number;
1822
1890
  z: number;
1891
+ ret: number;
1823
1892
  };
1824
1893
  static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
1825
- static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
1894
+ static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => {
1895
+ val: number;
1896
+ ret: number;
1897
+ };
1826
1898
  static setFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
1827
1899
  static getIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
1828
1900
  static setIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
1829
- static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number[];
1901
+ static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => {
1902
+ arrayData: number[];
1903
+ ret: number;
1904
+ };
1830
1905
  static setArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, dest: number[]) => number;
1831
1906
  static isInArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => boolean;
1832
1907
  static appendArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
@@ -2025,12 +2100,14 @@ declare class DynamicObject {
2025
2100
  x: number;
2026
2101
  y: number;
2027
2102
  z: number;
2103
+ ret: number;
2028
2104
  };
2029
2105
  setPos(x: number, y: number, z: number): number;
2030
2106
  getRot(): {
2031
2107
  rx: number;
2032
2108
  ry: number;
2033
2109
  rz: number;
2110
+ ret: number;
2034
2111
  };
2035
2112
  setRot(rx: number, ry: number, rz: number): number;
2036
2113
  move(x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number): number;
@@ -2048,6 +2125,7 @@ declare class DynamicObject {
2048
2125
  txdName: string;
2049
2126
  textureName: string;
2050
2127
  materialColor: number;
2128
+ ret: number;
2051
2129
  };
2052
2130
  setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): number;
2053
2131
  isMaterialTextUsed(materialIndex: number): boolean;
@@ -2061,6 +2139,7 @@ declare class DynamicObject {
2061
2139
  fontColor: number;
2062
2140
  backColor: number;
2063
2141
  textAlignment: number;
2142
+ ret: number;
2064
2143
  };
2065
2144
  setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string | number, backColor?: string | number, textAlignment?: number): number;
2066
2145
  getPlayerCameraTarget(player: Player): DynamicObject | undefined;
@@ -2211,7 +2290,10 @@ declare class DynamicArea {
2211
2290
  destroy(): this;
2212
2291
  isValid(): boolean;
2213
2292
  getType(): StreamerAreaTypes;
2214
- getPolygonPoints(): number[];
2293
+ getPolygonPoints(): {
2294
+ points: number[];
2295
+ ret: number;
2296
+ };
2215
2297
  getPolygonNumberPoints(): number;
2216
2298
  isPlayerIn(player: Player, recheck?: boolean): boolean;
2217
2299
  static isPlayerInAny(player: Player, recheck?: boolean): boolean;
@@ -2306,7 +2388,7 @@ declare class GangZone {
2306
2388
  getColorForPlayer(player: Player): number;
2307
2389
  getFlashColorForPlayer(player: Player): number;
2308
2390
  isFlashingForPlayer(player: Player): boolean;
2309
- getPos(): GangZonePos;
2391
+ getPos(): IGangZonePos;
2310
2392
  useCheck(toggle: boolean): this;
2311
2393
  static isValidPlayer: (playerId: number, zoneId: number) => boolean;
2312
2394
  static isValidGlobal: (zoneId: number) => boolean;
@@ -2353,13 +2435,27 @@ declare class Menu {
2353
2435
  getPos(): {
2354
2436
  fX: number;
2355
2437
  fY: number;
2438
+ ret: number;
2439
+ } | {
2440
+ fX: number;
2441
+ fY: number;
2356
2442
  };
2357
2443
  getColumnWidth(): {
2358
2444
  fColumn1: number;
2359
2445
  fColumn2: number;
2446
+ ret: number;
2447
+ } | {
2448
+ fColumn1: number;
2449
+ fColumn2: number;
2450
+ };
2451
+ getColumnHeader(column: number): {
2452
+ header: string;
2453
+ ret: number;
2454
+ };
2455
+ getItem(column: number, item: number): {
2456
+ item: string;
2457
+ ret: number;
2360
2458
  };
2361
- getColumnHeader(column: number): string;
2362
- getItem(column: number, item: number): string;
2363
2459
  static isValid: (menuId: number) => boolean;
2364
2460
  static getInstance(id: number): Menu | undefined;
2365
2461
  static getInstances(): Menu[];
@@ -2367,26 +2463,36 @@ declare class Menu {
2367
2463
  }
2368
2464
 
2369
2465
  declare class Npc {
2370
- private id;
2371
- private name;
2466
+ private _id;
2467
+ private _name;
2372
2468
  private static recordStatus;
2469
+ get id(): InvalidEnum;
2373
2470
  constructor(name: string);
2374
2471
  getName(): string;
2375
2472
  destroy(): this;
2376
2473
  isValid(): boolean;
2377
2474
  spawn(): this;
2475
+ respawn(): this;
2378
2476
  setPos(x: number, y: number, z: number): this;
2379
2477
  setRot(rX: number, rY: number, rZ: number): this;
2380
2478
  getRot(): {
2381
2479
  rX: number;
2382
2480
  rY: number;
2383
2481
  rZ: number;
2482
+ ret: number;
2384
2483
  };
2385
2484
  setFacingAngle(angle: number): this;
2386
- getFacingAngle(): number;
2485
+ getFacingAngle(): {
2486
+ angle: number;
2487
+ ret: number;
2488
+ };
2387
2489
  setVirtualWorld(virtualWorld: number): this;
2388
- getVirtualWorld(): number;
2490
+ getVirtualWorld(): {
2491
+ virtualWorld: number;
2492
+ ret: number;
2493
+ };
2389
2494
  move(targetPosX: number, targetPosY: number, targetPosZ: number, moveType: number, moveSpeed?: number): boolean;
2495
+ moveToPlayer(player: Player, moveType: number, moveSpeed?: number): boolean;
2390
2496
  stopMove(): this;
2391
2497
  isMoving(): boolean;
2392
2498
  setSkin(model: number): this;
@@ -2409,6 +2515,7 @@ declare class Npc {
2409
2515
  upAndDown: number;
2410
2516
  leftAndDown: number;
2411
2517
  keys: number;
2518
+ ret: number;
2412
2519
  };
2413
2520
  setWeaponSkillLevel(skill: WeaponSkillsEnum, level: number): this;
2414
2521
  getWeaponSkillLevel(skill: WeaponSkillsEnum): number;
@@ -2480,9 +2587,9 @@ declare class TextDraw {
2480
2587
  isVisibleForPlayer(player?: Player): boolean;
2481
2588
  getString(): string;
2482
2589
  setPos(fX: number, fY: number): this;
2483
- getLetterSize(): void | ITextDrawCommonSize;
2484
- getTextSize(): void | ITextDrawCommonSize;
2485
- getPos(): void | ITextDrawCommonSize;
2590
+ getLetterSize(): void | (ITextDrawCommonSize & ICommonRetVal);
2591
+ getTextSize(): void | (ITextDrawCommonSize & ICommonRetVal);
2592
+ getPos(): void | (ITextDrawCommonSize & ICommonRetVal);
2486
2593
  getColor(): number | void;
2487
2594
  getBoxColor(): number | void;
2488
2595
  getBackgroundColor(): number | void;
@@ -2498,6 +2605,7 @@ declare class TextDraw {
2498
2605
  getPreviewVehColors(): void | {
2499
2606
  color1: number;
2500
2607
  color2: number;
2608
+ ret: number;
2501
2609
  };
2502
2610
  isGlobal(): boolean;
2503
2611
  static getInstance(id: number, isGlobal: boolean): TextDraw | undefined;
@@ -2549,16 +2657,22 @@ declare class TextDraw {
2549
2657
  static __inject__IsValidTextDraw: (textDrawId: number) => boolean;
2550
2658
  static __inject__IsPlayerTextDrawVisible: (playerId: number, textDrawId: number) => boolean;
2551
2659
  static __inject__IsTextDrawVisibleForPlayer: (playerId: number, textDrawId: number) => boolean;
2552
- static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => string;
2553
- static __inject__TextDrawGetString: (textDrawId: number) => string;
2660
+ static __inject__PlayerTextDrawGetString: (playerId: number, textDrawId: number) => {
2661
+ str: string;
2662
+ ret: number;
2663
+ };
2664
+ static __inject__TextDrawGetString: (textDrawId: number) => {
2665
+ str: string;
2666
+ ret: number;
2667
+ };
2554
2668
  static __inject__PlayerTextDrawSetPos: (playerId: number, textDrawId: number, fX: number, fY: number) => void;
2555
2669
  static __inject__TextDrawSetPos: (textDrawId: number, fX: number, fY: number) => void;
2556
- static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2557
- static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize;
2558
- static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2559
- static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize;
2560
- static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize;
2561
- static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize;
2670
+ static __inject__PlayerTextDrawGetLetterSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2671
+ static __inject__TextDrawGetLetterSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2672
+ static __inject__PlayerTextDrawGetTextSize: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2673
+ static __inject__TextDrawGetTextSize: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2674
+ static __inject__PlayerTextDrawGetPos: (playerId: number, textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2675
+ static __inject__TextDrawGetPos: (textDrawId: number) => ITextDrawCommonSize & ICommonRetVal;
2562
2676
  static __inject__PlayerTextDrawGetColor: (playerId: number, textDrawId: number) => number;
2563
2677
  static __inject__TextDrawGetColor: (textDrawId: number) => number;
2564
2678
  static __inject__PlayerTextDrawGetBoxColor: (playerId: number, textDrawId: number) => number;
@@ -2582,14 +2696,16 @@ declare class TextDraw {
2582
2696
  static __inject__PlayerTextDrawGetPreviewModel: (playerId: number, textDrawId: number) => number;
2583
2697
  static __inject__TextDrawGetPreviewModel: (textDrawId: number) => number;
2584
2698
  static __inject__PlayerTextDrawGetPreviewRot: (playerId: number, textDrawId: number) => ITextDrawRot;
2585
- static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot;
2699
+ static __inject__TextDrawGetPreviewRot: (textDrawId: number) => ITextDrawRot & ICommonRetVal;
2586
2700
  static __inject__TextDrawGetPreviewVehicleColors: (textDrawId: number) => {
2587
2701
  color1: number;
2588
2702
  color2: number;
2703
+ ret: number;
2589
2704
  };
2590
2705
  static __inject__PlayerTextDrawGetPreviewVehicleColors: (playerId: number, textDrawId: number) => {
2591
2706
  color1: number;
2592
2707
  color2: number;
2708
+ ret: number;
2593
2709
  };
2594
2710
  }
2595
2711
 
@@ -2641,7 +2757,10 @@ declare class Player {
2641
2757
  resetWeapons(): boolean;
2642
2758
  spawn(): boolean;
2643
2759
  setHealth(health: number): boolean;
2644
- getHealth(): number;
2760
+ getHealth(): {
2761
+ health: number;
2762
+ ret: number;
2763
+ };
2645
2764
  toggleClock(toggle: boolean): boolean;
2646
2765
  toggleControllable(toggle: boolean): boolean;
2647
2766
  toggleSpectating(toggle: boolean): boolean;
@@ -2663,51 +2782,88 @@ declare class Player {
2663
2782
  getScore(): number;
2664
2783
  getPing(): number;
2665
2784
  setPos(x: number, y: number, z: number): boolean;
2666
- getPos(): TPos;
2785
+ getPos(): {
2786
+ x: number;
2787
+ y: number;
2788
+ z: number;
2789
+ ret: number;
2790
+ };
2667
2791
  isSpectating(): boolean;
2668
2792
  isWasted(): boolean;
2669
2793
  getState(): PlayerStateEnum;
2670
- getVersion(): string;
2794
+ getVersion(): {
2795
+ version: string;
2796
+ ret: number;
2797
+ };
2671
2798
  setVirtualWorld(worldId: number): boolean;
2672
2799
  getVirtualWorld(): number;
2673
2800
  removeFromVehicle(): boolean;
2674
2801
  setWantedLevel(level: number): boolean;
2675
2802
  getWantedLevel(): number;
2676
2803
  setFacingAngle(ang: number): boolean;
2677
- getFacingAngle(): number;
2804
+ getFacingAngle(): {
2805
+ angle: number;
2806
+ ret: number;
2807
+ };
2678
2808
  setWeather(weather: number): boolean;
2679
2809
  getWeather(): number;
2680
2810
  setTime(hour: number, minute: number): boolean;
2681
2811
  getTime(): {
2682
2812
  hour: number;
2683
2813
  minute: number;
2814
+ ret: number;
2684
2815
  };
2685
2816
  removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
2686
2817
  setTeam(team: number): void;
2687
2818
  getTeam(): number;
2688
2819
  setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
2689
- getName(): string;
2820
+ getName(): {
2821
+ name: string;
2822
+ ret: number;
2823
+ };
2690
2824
  setName(name: string): number;
2691
2825
  setVelocity(x: number, y: number, z: number): boolean;
2692
- getVelocity(): TPos;
2826
+ getVelocity(): {
2827
+ x: number;
2828
+ y: number;
2829
+ z: number;
2830
+ ret: number;
2831
+ };
2693
2832
  getSpeed(magic?: number): number;
2694
2833
  getKeys(): {
2695
2834
  keys: KeysEnum;
2696
2835
  upDown: KeysEnum;
2697
2836
  leftRight: KeysEnum;
2837
+ ret: number;
2838
+ };
2839
+ getIp(): {
2840
+ ip: string;
2841
+ ret: number;
2698
2842
  };
2699
- getIp(): string;
2700
2843
  getFightingStyle(): FightingStylesEnum;
2701
2844
  setFightingStyle(style: FightingStylesEnum): boolean;
2702
2845
  setArmour(armour: number): boolean;
2703
- getArmour(): number;
2846
+ getArmour(): {
2847
+ armour: number;
2848
+ ret: number;
2849
+ };
2704
2850
  setCameraBehind(): boolean;
2705
2851
  setCameraPos(x: number, y: number, z: number): boolean;
2706
2852
  setCameraLookAt(x: number, y: number, z: number, style?: CameraCutStylesEnum): boolean;
2707
2853
  getCameraAspectRatio(): number;
2708
- getCameraFrontVector(): TPos;
2854
+ getCameraFrontVector(): {
2855
+ x: number;
2856
+ y: number;
2857
+ z: number;
2858
+ ret: number;
2859
+ };
2709
2860
  getCameraMode(): CameraModesEnum;
2710
- getCameraPos(): TPos;
2861
+ getCameraPos(): {
2862
+ x: number;
2863
+ y: number;
2864
+ z: number;
2865
+ ret: number;
2866
+ };
2711
2867
  getCameraTargetPlayer(): Player | undefined;
2712
2868
  getCameraTargetVehicle(): Vehicle | undefined;
2713
2869
  getCameraZoom(): number;
@@ -2748,11 +2904,13 @@ declare class Player {
2748
2904
  fHitPosX: number;
2749
2905
  fHitPosY: number;
2750
2906
  fHitPosZ: number;
2907
+ ret: number;
2751
2908
  };
2752
2909
  getWeapon(): WeaponEnum | -1;
2753
2910
  getWeaponData(slot: number): {
2754
2911
  weapons: number;
2755
2912
  ammo: number;
2913
+ ret: number;
2756
2914
  };
2757
2915
  getWeaponState(): WeaponStatesEnum;
2758
2916
  giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
@@ -2780,21 +2938,21 @@ declare class Player {
2780
2938
  getLastSyncedVehicleID(): number;
2781
2939
  toggleWidescreen(set: boolean): boolean;
2782
2940
  isWidescreenToggled(): boolean;
2783
- getSpawnInfo(): IPlayerClass;
2941
+ getSpawnInfo(): IPlayerClass & ICommonRetVal;
2784
2942
  getSkillLevel(skill: WeaponSkillsEnum): number;
2785
2943
  isCheckpointActive(): boolean;
2786
- getCheckpoint(): ICheckPoint;
2944
+ getCheckpoint(): ICheckPoint & ICommonRetVal;
2787
2945
  isRaceCheckpointActive(): boolean;
2788
- getRaceCheckpoint(): IRaceCheckPoint;
2789
- getWorldBounds(): void;
2946
+ getRaceCheckpoint(): IRaceCheckPoint & ICommonRetVal;
2947
+ getWorldBounds(): IBounds & ICommonRetVal;
2790
2948
  isInModShop(): boolean;
2791
2949
  getSirenState(): number;
2792
2950
  getLandingGearState(): number;
2793
2951
  getHydraReactorAngle(): number;
2794
2952
  getTrainSpeed(): number;
2795
2953
  getZAim(): number;
2796
- getSurfingOffsets(): IOffsets;
2797
- getRotationQuat(): IQuat;
2954
+ getSurfingOffsets(): IOffsets & ICommonRetVal;
2955
+ getRotationQuat(): IQuat & ICommonRetVal;
2798
2956
  getDialogID(): number;
2799
2957
  getSpectateID(): number;
2800
2958
  getSpectateType(): SpectateModesEnum;
@@ -2808,12 +2966,15 @@ declare class Player {
2808
2966
  toggleGhostMode(toggle: boolean): boolean;
2809
2967
  getGhostMode(): boolean;
2810
2968
  getBuildingsRemoved(): number;
2811
- getAttachedObject(index: number): IAttachedObject;
2969
+ getAttachedObject(index: number): IAttachedObject & ICommonRetVal;
2812
2970
  removeWeapon(weaponId: number): boolean;
2813
2971
  isUsingOfficialClient(): boolean;
2814
2972
  allowWeapons(allow: boolean): boolean;
2815
2973
  areWeaponsAllowed(): boolean;
2816
- gpci(charset?: string): string;
2974
+ gpci(charset?: string): {
2975
+ val: string;
2976
+ ret: number;
2977
+ };
2817
2978
  isCuffed(): boolean;
2818
2979
  isInDriveByMode(): boolean;
2819
2980
  isAndroid(): boolean;
@@ -2984,6 +3145,14 @@ declare const NpcEvent: Readonly<{
2984
3145
  }> | undefined) => CallbackRet;
2985
3146
  defaultValue: boolean | undefined;
2986
3147
  }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
3148
+ onRespawn: (cb: (ret: {
3149
+ npc: Npc;
3150
+ } & {
3151
+ next: (value?: Partial<{
3152
+ npc: Npc;
3153
+ }> | undefined) => CallbackRet;
3154
+ defaultValue: boolean | undefined;
3155
+ }) => PromisifyCallbackRet, unshift?: boolean) => () => number | undefined;
2987
3156
  }>;
2988
3157
 
2989
3158
  declare class GameMode {
@@ -3059,10 +3228,14 @@ declare class GameMode {
3059
3228
  static checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number, timeOff?: number): number;
3060
3229
  static isValidCustomModel: (modelId: number) => boolean;
3061
3230
  static getCustomModePath: (modelId: number) => {
3062
- dffPath: any;
3063
- txdPath: any;
3231
+ dffPath: string;
3232
+ txdPath: string;
3233
+ ret: number;
3064
3234
  } | null;
3065
- static getConsoleVarAsString(varname: string, charset?: string): string;
3235
+ static getConsoleVarAsString(varname: string, charset?: string): {
3236
+ consoleVar: string;
3237
+ ret: number;
3238
+ };
3066
3239
  static getRestartTime: () => number;
3067
3240
  static setRestartTime: (seconds: number) => boolean;
3068
3241
  static allowAdminTeleport: (allow: boolean) => void;
@@ -3085,9 +3258,18 @@ declare class GameMode {
3085
3258
  static limitPlayerMarkerRadius: (markerRadius: number) => number;
3086
3259
  static limitGlobalChatRadius: (chatRadius: number) => number;
3087
3260
  static setNameTagDrawDistance: (distance: number) => number;
3088
- static findModelFileNameFromCRC: (crc: number) => string;
3089
- static findTextureFileNameFromCRC: (crc: number) => string;
3090
- static getWeaponName: (weaponId: number) => string;
3261
+ static findModelFileNameFromCRC: (crc: number) => {
3262
+ name: string;
3263
+ ret: number;
3264
+ };
3265
+ static findTextureFileNameFromCRC: (crc: number) => {
3266
+ name: string;
3267
+ ret: number;
3268
+ };
3269
+ static getWeaponName: (weaponId: number) => {
3270
+ name: string;
3271
+ ret: number;
3272
+ };
3091
3273
  static setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
3092
3274
  static vectorSize: (x: number, y: number, z: number) => number;
3093
3275
  static clearBanList: () => void;
@@ -3101,7 +3283,7 @@ declare class GameMode {
3101
3283
  static removeServerRule: (name: string) => boolean;
3102
3284
  static getWeaponSlot: (weaponId: number) => number;
3103
3285
  static getAvailableClasses: () => number;
3104
- static getPlayerClass: (classId: number) => boolean | IPlayerClass;
3286
+ static getPlayerClass: (classId: number) => IPlayerClass & ICommonRetVal;
3105
3287
  static editPlayerClass: (classId: number, teamId: number, modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => boolean;
3106
3288
  static toggleChatTextReplacement: (toggle: boolean) => void;
3107
3289
  static chatTextReplacementToggled: () => boolean;
@@ -3114,13 +3296,22 @@ declare class GameMode {
3114
3296
 
3115
3297
  declare class NetStats {
3116
3298
  private constructor();
3117
- static getNetworkStats(): string;
3118
- static getPlayerNetworkStats(player: Player): string;
3299
+ static getNetworkStats(): {
3300
+ stats: string;
3301
+ ret: number;
3302
+ };
3303
+ static getPlayerNetworkStats(player: Player): {
3304
+ stats: string;
3305
+ ret: number;
3306
+ };
3119
3307
  static getBytesReceived(player: Player): number;
3120
3308
  static getBytesSent(player: Player): number;
3121
3309
  static getConnectionStatus(player: Player): ConnectionStatusEnum;
3122
3310
  static getConnectedTime(player: Player): number;
3123
- static getIpPort(player: Player): string;
3311
+ static getIpPort(player: Player): {
3312
+ ipPort: string;
3313
+ ret: number;
3314
+ };
3124
3315
  static getMessagesReceived(player: Player): number;
3125
3316
  static getMessagesRecvPerSecond(player: Player): number;
3126
3317
  static getMessagesSent(player: Player): number;
@@ -3269,4 +3460,4 @@ declare const getAnimateDurationByLibName: (lib: string, name: string) => number
3269
3460
  declare function defineHooks<T extends new (...args: any[]) => any>(target: T): readonly [THookedMethods<T>, <K extends TMethodKeys<InstanceType<T>>>(methodName: K, interceptor: (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>) => (this: InstanceType<T>, ...args: Parameters<InstanceType<T>[K]>) => ReturnType<InstanceType<T>[K]>];
3270
3461
 
3271
3462
  export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, defineHooks, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba, useTrigger, withTriggerOptions };
3272
- export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, GangZonePos, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };
3463
+ export type { CmdBusCallback, CommandErrorRet, CommandErrorTypes, ExecMiddlewareOptions, GangZoneCb, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICmdOptions, ICommonRetVal, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IGangZonePos, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, THookedMethods, TLocales, TMethodKeys, TPos, TStreamerExtendable, defineEventOptions };