@infernus/core 0.11.1 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -1,6 +1,6 @@
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  import * as _infernus_streamer from '@infernus/streamer';
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  import { MapIconStyles, StreamerItemTypes, StreamerAreaTypes } from '@infernus/streamer';
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- export { E_STREAMER, MapIconStyles, MaterialTextSizes, StreamerAreaTypes, StreamerArrayData, StreamerDistances, StreamerItemTypeTuple, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes } from '@infernus/streamer';
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+ export { E_STREAMER, MapIconStyles, MaterialTextAlign, MaterialTextSizes, StreamerAreaTypes, StreamerArrayData, StreamerDistances, StreamerItemTypeTuple, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes } from '@infernus/streamer';
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  declare enum ArtworkEnum {
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  DOWNLOAD_REQUEST_EMPTY = 0,
@@ -302,9 +302,9 @@ declare enum CarModTypeEnum {
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  REAR_BULLBAR = 15
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  }
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  declare enum VehicleParamsEnum {
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- UNSET = 0,
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- OFF = 1,
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- ON = 2
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+ UNSET = -1,
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+ OFF = 0,
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+ ON = 1
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  }
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  declare enum VehicleModelInfoEnum {
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  SIZE = 1,
@@ -700,6 +700,17 @@ declare const PlayerEvent: Readonly<{
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  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => number | undefined;
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+ onWeaponShot: (cb: (ret: {
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+ player: Player;
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+ weapon: WeaponEnum;
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+ hitType: BulletHitTypesEnum;
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+ hitId: number;
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+ fX: number;
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+ fY: number;
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+ fZ: number;
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+ } & {
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+ next: () => CallbackRet;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  }>;
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  interface IDialog {
@@ -927,7 +938,7 @@ declare class Vehicle {
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  backLeft: -1 | 0 | 1;
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  backRight: -1 | 0 | 1;
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  } | undefined;
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- setParamsEx(engine: boolean, lights: boolean, alarm: boolean, doors: boolean, bonnet: boolean, boot: boolean, objective: boolean): number;
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+ setParamsEx(engine: boolean | number, lights: boolean | number, alarm: boolean | number, doors: boolean | number, bonnet: boolean | number, boot: boolean | number, objective: boolean | number): number;
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  getParamsEx(): {
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  engine: boolean;
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  lights: boolean;
@@ -1577,6 +1588,19 @@ declare const VehicleEvent: Readonly<{
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  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => number | undefined;
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+ onUnoccupiedUpdate: (cb: (ret: {
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+ vehicle: Vehicle;
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+ player: Player;
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+ passengerSeat: number;
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+ newX: number;
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+ newY: number;
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+ newZ: number;
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+ velX: number;
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+ velY: number;
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+ velZ: number;
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+ } & {
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+ next: () => CallbackRet;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  }>;
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  declare class DynamicObject {
@@ -1876,7 +1900,7 @@ declare class Player {
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  getArmour(): number;
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  setCameraBehind(): boolean;
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  setCameraPos(x: number, y: number, z: number): boolean;
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- setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): boolean;
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+ setCameraLookAt(x: number, y: number, z: number, style?: CameraCutStylesEnum): boolean;
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  getCameraAspectRatio(): number;
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  getCameraFrontVector(): TPos;
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  getCameraMode(): CameraModesEnum;
@@ -1891,7 +1915,7 @@ declare class Player {
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  playCrimeReport(suspect: Player, crimeId: number): boolean;
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  interpolateCameraPos(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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  interpolateCameraLookAt(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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- createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): boolean;
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+ createExplosion(x: number, y: number, z: number, type: number, Radius: number): boolean;
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  static isConnected(id: number): boolean;
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  isConnected(): boolean;
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  disableRemoteVehicleCollisions(disable: boolean): boolean;
@@ -1901,7 +1925,8 @@ declare class Player {
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  applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
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  clearAnimations(forceSync?: boolean): boolean;
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  getAnimationIndex(): number;
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- getAnimationName(): {
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+ getAnimationName(index?: number): {
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+ index: number;
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  animLib: string;
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  animName: string;
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  };
@@ -2017,6 +2042,7 @@ declare class I18n {
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  static decodeFromBuf(buf: Buffer | number[], charset?: string): string;
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  static getValidStr(byteArr: number[]): number[];
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  static snakeLocaleKeys(locales: TLocales): any;
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+ static convertSpecialChar(input: string): string;
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  }
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  declare const NpcEvent: Readonly<{
@@ -2196,8 +2222,8 @@ declare class GameText {
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  constructor(str: string, time: number, style: number);
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  static hideForAll(style: number): void;
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  static has(player: Player, style: number): boolean;
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- forAll(): void;
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- forPlayer(player: Player): void;
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+ forAll(charset?: string): void;
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+ forPlayer(player: Player, charset?: string): void;
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  hideForPlayer(player: Player): boolean;
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  }
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