@infernus/core 0.11.0-beta.8 → 0.11.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -428,13 +428,18 @@ type Options<T extends object> = {
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  };
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  declare function defineEvent<T extends object>(options: Options<T>): readonly [(cb: (ret: T & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void, (...args: any[]) => number];
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+ }) => PromisifyCallbackRet) => () => number | undefined, (...args: any[]) => number];
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  type CmdBusCallback = {
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  player: Player;
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  subcommand: string[];
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  next: () => CallbackRet;
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  };
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+ interface ICmdOptions {
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+ caseSensitive?: boolean;
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+ command: string | string[];
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+ run: (ret: CmdBusCallback) => PromisifyCallbackRet;
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+ }
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  declare const CommandErrors: {
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  NOT_EXIST: {
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  code: number;
@@ -449,6 +454,16 @@ declare const CommandErrors: {
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  msg: string;
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  };
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  };
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+ declare class CmdBus {
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+ static caseSensitive: boolean;
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+ private constructor();
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+ static on(command: ICmdOptions["command"], run: ICmdOptions["run"]): () => void;
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+ static on(options: ICmdOptions): () => void;
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+ static off(command: string | string[]): void;
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+ static enableCaseSensitive(): void;
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+ static disableCaseSensitive(): void;
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+ static isCaseSensitive(): boolean;
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+ }
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  /**
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  * You don't need to care about the dialog id.
@@ -457,9 +472,9 @@ declare const CommandErrors: {
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  declare class Dialog {
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  private id;
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  private static showingIds;
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- private static max_dialogId;
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+ private static maxDialogId;
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  private dialog;
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- static waitingQueue: Map<Player, IDialogFuncQueue>;
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+ static waitingQueue: WeakMap<Player, IDialogFuncQueue>;
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  constructor(dialog?: IDialog);
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  get style(): DialogStylesEnum | undefined;
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  set style(v: DialogStylesEnum | undefined);
@@ -481,19 +496,19 @@ declare const PlayerEvent: Readonly<{
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  player: Player;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onDisconnect: (cb: (ret: {
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  player: Player;
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  reason: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onPause: (cb: (ret: {
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  player: Player;
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  pausedAt: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onResume: (cb: (ret: {
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  player: Player;
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  pausedAt: number;
@@ -501,26 +516,26 @@ declare const PlayerEvent: Readonly<{
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  diff: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onUpdate: (cb: (ret: {
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  player: Player;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onText: (cb: (ret: {
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  player: Player;
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  text: string;
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  buffer: number[];
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onEnterExitModShop: (cb: (ret: {
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  player: Player;
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  enterExit: boolean;
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  interior: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onClickMap: (cb: (ret: {
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  player: Player;
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  fX: number;
@@ -528,21 +543,21 @@ declare const PlayerEvent: Readonly<{
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  fZ: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onClickPlayer: (cb: (ret: {
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  player: Player;
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  clickedPlayer: Player;
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  source: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onDeath: (cb: (ret: {
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  player: Player;
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  killer: Player | InvalidEnum.PLAYER_ID;
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  reason: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onGiveDamage: (cb: (ret: {
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  player: Player;
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  damage: Player;
@@ -551,49 +566,49 @@ declare const PlayerEvent: Readonly<{
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  bodyPart: BodyPartsEnum;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onKeyStateChange: (cb: (ret: {
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  player: Player;
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  newKeys: KeysEnum;
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  oldKeys: KeysEnum;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onRequestClass: (cb: (ret: {
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  player: Player;
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  classId: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onRequestSpawn: (cb: (ret: {
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  player: Player;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onSpawn: (cb: (ret: {
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  player: Player;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onStateChange: (cb: (ret: {
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  player: Player;
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  newState: PlayerStateEnum;
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  oldState: PlayerStateEnum;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onStreamIn: (cb: (ret: {
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  player: Player;
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  forPlayer: Player | undefined;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onStreamOut: (cb: (ret: {
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  player: Player;
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  forPlayer: Player | undefined;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onTakeDamage: (cb: (ret: {
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  player: Player;
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  damage: Player | InvalidEnum.PLAYER_ID;
@@ -602,27 +617,27 @@ declare const PlayerEvent: Readonly<{
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  bodyPart: BodyPartsEnum;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onInteriorChange: (cb: (ret: {
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  player: Player;
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  newInteriorId: number;
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  oldInteriorId: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onRequestDownload: (cb: (ret: {
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  player: Player;
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  type: number;
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  crc: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onFinishedDownloading: (cb: (ret: {
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  player: Player;
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  virtualWorld: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onCheckResponse: (cb: (ret: {
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  player: Player;
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  actionId: number;
@@ -630,19 +645,19 @@ declare const PlayerEvent: Readonly<{
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  data: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onCommandReceived: (cb: (ret: {
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  player: Player;
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  command: string;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onCommandPerformed: (cb: (ret: {
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  player: Player;
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  command: string;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onCommandError: (cb: (ret: {
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  player: Player;
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  command: string;
@@ -652,9 +667,9 @@ declare const PlayerEvent: Readonly<{
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  };
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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- onCommandText: (command: string | string[], cb: (ret: CmdBusCallback) => PromisifyCallbackRet) => () => void;
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- offCommandText: (command: string | string[]) => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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+ onCommandText: typeof CmdBus.on;
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+ offCommandText: typeof CmdBus.off;
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  onDialogResponse: (cb: (ret: {
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  player: Player;
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  dialogId: number;
@@ -663,28 +678,28 @@ declare const PlayerEvent: Readonly<{
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  buffer: number[];
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onLocaleChange: (cb: (ret: {
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  player: Player;
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  newLocale: string;
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  oldLocale: string;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onCharsetChange: (cb: (ret: {
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  player: Player;
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  newCharset: string;
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  oldCharset: string;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  onFpsUpdate: (cb: (ret: {
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  player: Player;
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  newFps: number;
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  oldFps: number;
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  } & {
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  next: () => CallbackRet;
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- }) => PromisifyCallbackRet) => () => void;
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+ }) => PromisifyCallbackRet) => () => number | undefined;
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  }>;
689
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690
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  interface IDialog {
@@ -709,9 +724,9 @@ interface IVehicle {
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  x: number;
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  y: number;
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  z: number;
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- z_angle: number;
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+ zAngle: number;
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  color: [string | number, string | number];
714
- respawn_delay?: number;
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+ respawnDelay?: number;
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730
  addSiren?: boolean;
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731
  }
717
732
  interface IAnimateInfo {
@@ -866,17 +881,17 @@ declare class Vehicle {
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  getVirtualWorld(): number;
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  repair(): number;
868
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  setPos(x: number, y: number, z: number): number;
869
- getPos(): void | TPos;
884
+ getPos(): TPos;
870
885
  getHealth(): number;
871
886
  setHealth(health: number): number;
872
887
  isPlayerIn(player: Player): boolean;
873
- putPlayerIn(player: Player, seatId: number): number;
888
+ putPlayerIn(player: Player, seatId: number): boolean | 0;
874
889
  getZAngle(): number;
875
- setZAngle(z_angle: number): number;
890
+ setZAngle(zAngle: number): number;
876
891
  setNumberPlate(numberplate: string): number;
877
892
  changeColors(color1: string | number, color2: string | number): number;
878
893
  setVelocity(X: number, Y: number, Z: number): boolean;
879
- getVelocity(): void | TPos;
894
+ getVelocity(): TPos;
880
895
  getSpeed(magic?: number): number;
881
896
  setAngularVelocity(X: number, Y: number, Z: number): number;
882
897
  getDamageStatus(): {
@@ -889,7 +904,7 @@ declare class Vehicle {
889
904
  getDistanceFromPoint(X: number, Y: number, Z: number): number;
890
905
  getModel(): number;
891
906
  static getModelInfo(vehicleModel: number, infoType: VehicleModelInfoEnum): TPos;
892
- getModelInfo(infoType: VehicleModelInfoEnum): void | TPos;
907
+ getModelInfo(infoType: VehicleModelInfoEnum): TPos;
893
908
  getRotationQuat(): {
894
909
  w: number;
895
910
  x: number;
@@ -901,26 +916,26 @@ declare class Vehicle {
901
916
  setParamsCarDoors(driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean): number;
902
917
  setParamsCarWindows(driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean): number;
903
918
  getParamsCarDoors(): {
904
- driver: 0 | 1 | -1;
905
- passenger: 0 | 1 | -1;
906
- backLeft: 0 | 1 | -1;
907
- backRight: 0 | 1 | -1;
919
+ driver: -1 | 0 | 1;
920
+ passenger: -1 | 0 | 1;
921
+ backLeft: -1 | 0 | 1;
922
+ backRight: -1 | 0 | 1;
908
923
  } | undefined;
909
924
  getParamsCarWindows(): {
910
- driver: 0 | 1 | -1;
911
- passenger: 0 | 1 | -1;
912
- backLeft: 0 | 1 | -1;
913
- backRight: 0 | 1 | -1;
925
+ driver: -1 | 0 | 1;
926
+ passenger: -1 | 0 | 1;
927
+ backLeft: -1 | 0 | 1;
928
+ backRight: -1 | 0 | 1;
914
929
  } | undefined;
915
930
  setParamsEx(engine: boolean, lights: boolean, alarm: boolean, doors: boolean, bonnet: boolean, boot: boolean, objective: boolean): number;
916
931
  getParamsEx(): {
917
- engine: number;
918
- lights: number;
919
- alarm: number;
920
- doors: number;
921
- bonnet: number;
922
- boot: number;
923
- objective: number;
932
+ engine: boolean;
933
+ lights: boolean;
934
+ alarm: boolean;
935
+ doors: boolean;
936
+ bonnet: boolean;
937
+ boot: boolean;
938
+ objective: boolean;
924
939
  } | undefined;
925
940
  getParamsSirenState(): number;
926
941
  setParamsForPlayer(player: Player, objective: boolean, doorsLocked: boolean): number;
@@ -964,12 +979,16 @@ declare class Vehicle {
964
979
  show(): boolean;
965
980
  hide(): boolean;
966
981
  isHidden(): boolean;
967
- static getRandomColorPair(modelId: number): {
982
+ getVehicleOccupant(seatId: number): number;
983
+ getVehicleMaxPassengers(): number;
984
+ countVehicleOccupants(): number;
985
+ static getVehicleMaxPassengers: (modelId: number) => number;
986
+ static getRandomColorPair: (modelId: number) => {
968
987
  color: [number, number, number, number];
969
988
  };
970
989
  static getComponentType: (component: number) => CarModTypeEnum;
971
990
  static colorIndexToColor: (index: number, alpha?: number) => number;
972
- static isValid(id: number): boolean;
991
+ static isValid: (vehicleId: number) => boolean;
973
992
  static getModelsUsed: () => number;
974
993
  static getModelCount: (modelId: number) => number;
975
994
  static getInstance(id: number): Vehicle | undefined;
@@ -982,10 +1001,10 @@ declare class DynamicMapIcon {
982
1001
  private _id;
983
1002
  get id(): number;
984
1003
  constructor(mapIcon: IDynamicMapIcon);
985
- create(): void | this;
986
- destroy(): void | this;
1004
+ create(): this;
1005
+ destroy(): this;
987
1006
  isValid(): boolean;
988
- toggleCallbacks(toggle?: boolean): void | number;
1007
+ toggleCallbacks(toggle?: boolean): number;
989
1008
  isToggleCallbacks(): boolean;
990
1009
  static getInstance(id: number): DynamicMapIcon | undefined;
991
1010
  static getInstances(): DynamicMapIcon[];
@@ -997,13 +1016,13 @@ declare const DynamicMapIconEvent: Readonly<{
997
1016
  instance: DynamicMapIcon;
998
1017
  } & {
999
1018
  next: () => CallbackRet;
1000
- }) => PromisifyCallbackRet) => () => void;
1019
+ }) => PromisifyCallbackRet) => () => number | undefined;
1001
1020
  onStreamOut: (cb: (ret: {
1002
1021
  player: Player;
1003
1022
  instance: DynamicMapIcon;
1004
1023
  } & {
1005
1024
  next: () => CallbackRet;
1006
- }) => PromisifyCallbackRet) => () => void;
1025
+ }) => PromisifyCallbackRet) => () => number | undefined;
1007
1026
  }>;
1008
1027
 
1009
1028
  declare class DynamicPickup {
@@ -1012,10 +1031,10 @@ declare class DynamicPickup {
1012
1031
  private _id;
1013
1032
  get id(): number;
1014
1033
  constructor(pickup: IDynamicPickup);
1015
- create(): void | this;
1016
- destroy(): void | this;
1034
+ create(): this;
1035
+ destroy(): this;
1017
1036
  isValid(): boolean;
1018
- toggleCallbacks(toggle?: boolean): void | number;
1037
+ toggleCallbacks(toggle?: boolean): number;
1019
1038
  isToggleCallbacks(): boolean;
1020
1039
  static getInstance(id: number): DynamicPickup | undefined;
1021
1040
  static getInstances(): DynamicPickup[];
@@ -1027,19 +1046,19 @@ declare const DynamicPickupEvent: Readonly<{
1027
1046
  pickup: DynamicPickup;
1028
1047
  } & {
1029
1048
  next: () => CallbackRet;
1030
- }) => PromisifyCallbackRet) => () => void;
1049
+ }) => PromisifyCallbackRet) => () => number | undefined;
1031
1050
  onStreamIn: (cb: (ret: {
1032
1051
  player: Player;
1033
1052
  instance: DynamicPickup;
1034
1053
  } & {
1035
1054
  next: () => CallbackRet;
1036
- }) => PromisifyCallbackRet) => () => void;
1055
+ }) => PromisifyCallbackRet) => () => number | undefined;
1037
1056
  onStreamOut: (cb: (ret: {
1038
1057
  player: Player;
1039
1058
  instance: DynamicPickup;
1040
1059
  } & {
1041
1060
  next: () => CallbackRet;
1042
- }) => PromisifyCallbackRet) => () => void;
1061
+ }) => PromisifyCallbackRet) => () => number | undefined;
1043
1062
  }>;
1044
1063
 
1045
1064
  declare class DynamicCheckpoint {
@@ -1048,14 +1067,14 @@ declare class DynamicCheckpoint {
1048
1067
  private _id;
1049
1068
  get id(): number;
1050
1069
  constructor(checkPoint: IDynamicCheckPoint);
1051
- create(): void | this;
1052
- destroy(): void | this;
1070
+ create(): this;
1071
+ destroy(): this;
1053
1072
  isValid(): boolean;
1054
- togglePlayer(player: Player, toggle: boolean): void | this;
1073
+ togglePlayer(player: Player, toggle: boolean): this;
1055
1074
  static togglePlayerAll(player: Player, toggle: boolean): number;
1056
1075
  isPlayerIn(player: Player): boolean;
1057
1076
  static getPlayerVisible(player: Player): DynamicCheckpoint | undefined;
1058
- toggleCallbacks(toggle?: boolean): void | number;
1077
+ toggleCallbacks(toggle?: boolean): number;
1059
1078
  isToggleCallbacks(): boolean;
1060
1079
  static getInstance(id: number): DynamicCheckpoint | undefined;
1061
1080
  static getInstances(): DynamicCheckpoint[];
@@ -1064,28 +1083,28 @@ declare class DynamicCheckpoint {
1064
1083
  declare const DynamicCheckPointEvent: Readonly<{
1065
1084
  onPlayerEnter: (cb: (ret: {
1066
1085
  player: Player;
1067
- pickup: DynamicCheckpoint;
1086
+ cp: DynamicCheckpoint;
1068
1087
  } & {
1069
1088
  next: () => CallbackRet;
1070
- }) => PromisifyCallbackRet) => () => void;
1089
+ }) => PromisifyCallbackRet) => () => number | undefined;
1071
1090
  onPlayerLeave: (cb: (ret: {
1072
1091
  player: Player;
1073
- pickup: DynamicCheckpoint;
1092
+ cp: DynamicCheckpoint;
1074
1093
  } & {
1075
1094
  next: () => CallbackRet;
1076
- }) => PromisifyCallbackRet) => () => void;
1095
+ }) => PromisifyCallbackRet) => () => number | undefined;
1077
1096
  onStreamIn: (cb: (ret: {
1078
1097
  player: Player;
1079
1098
  instance: DynamicCheckpoint;
1080
1099
  } & {
1081
1100
  next: () => CallbackRet;
1082
- }) => PromisifyCallbackRet) => () => void;
1101
+ }) => PromisifyCallbackRet) => () => number | undefined;
1083
1102
  onStreamOut: (cb: (ret: {
1084
1103
  player: Player;
1085
1104
  instance: DynamicCheckpoint;
1086
1105
  } & {
1087
1106
  next: () => CallbackRet;
1088
- }) => PromisifyCallbackRet) => () => void;
1107
+ }) => PromisifyCallbackRet) => () => number | undefined;
1089
1108
  }>;
1090
1109
 
1091
1110
  declare class DynamicRaceCP {
@@ -1094,14 +1113,14 @@ declare class DynamicRaceCP {
1094
1113
  private _id;
1095
1114
  get id(): number;
1096
1115
  constructor(checkPoint: IDynamicRaceCp);
1097
- create(): void | this;
1098
- destroy(): void | this;
1116
+ create(): this;
1117
+ destroy(): this;
1099
1118
  isValid(): boolean;
1100
- togglePlayer(player: Player, toggle: boolean): void | this;
1119
+ togglePlayer(player: Player, toggle: boolean): this;
1101
1120
  static togglePlayerAll(player: Player, toggle: boolean): number;
1102
1121
  isPlayerIn(player: Player): boolean;
1103
1122
  static getPlayerVisible(player: Player): DynamicRaceCP | undefined;
1104
- toggleCallbacks(toggle?: boolean): void | number;
1123
+ toggleCallbacks(toggle?: boolean): number;
1105
1124
  isToggleCallbacks(): boolean;
1106
1125
  static getInstance(id: number): DynamicRaceCP | undefined;
1107
1126
  static getInstances(): DynamicRaceCP[];
@@ -1110,28 +1129,28 @@ declare class DynamicRaceCP {
1110
1129
  declare const DynamicRaceCPEvent: Readonly<{
1111
1130
  onPlayerEnter: (cb: (ret: {
1112
1131
  player: Player;
1113
- pickup: DynamicRaceCP;
1132
+ raceCP: DynamicRaceCP;
1114
1133
  } & {
1115
1134
  next: () => CallbackRet;
1116
- }) => PromisifyCallbackRet) => () => void;
1135
+ }) => PromisifyCallbackRet) => () => number | undefined;
1117
1136
  onPlayerLeave: (cb: (ret: {
1118
1137
  player: Player;
1119
- pickup: DynamicRaceCP;
1138
+ raceCp: DynamicRaceCP;
1120
1139
  } & {
1121
1140
  next: () => CallbackRet;
1122
- }) => PromisifyCallbackRet) => () => void;
1141
+ }) => PromisifyCallbackRet) => () => number | undefined;
1123
1142
  onStreamIn: (cb: (ret: {
1124
1143
  player: Player;
1125
1144
  instance: DynamicRaceCP;
1126
1145
  } & {
1127
1146
  next: () => CallbackRet;
1128
- }) => PromisifyCallbackRet) => () => void;
1147
+ }) => PromisifyCallbackRet) => () => number | undefined;
1129
1148
  onStreamOut: (cb: (ret: {
1130
1149
  player: Player;
1131
1150
  instance: DynamicRaceCP;
1132
1151
  } & {
1133
1152
  next: () => CallbackRet;
1134
- }) => PromisifyCallbackRet) => () => void;
1153
+ }) => PromisifyCallbackRet) => () => number | undefined;
1135
1154
  }>;
1136
1155
 
1137
1156
  interface IActorSpawn {
@@ -1153,10 +1172,10 @@ interface IActorAnimation {
1153
1172
  }
1154
1173
 
1155
1174
  interface IBounds {
1156
- x_max: number;
1157
- x_min: number;
1158
- y_max: number;
1159
- y_min: number;
1175
+ xMax: number;
1176
+ xMin: number;
1177
+ yMax: number;
1178
+ yMin: number;
1160
1179
  }
1161
1180
 
1162
1181
  interface ICheckPoint {
@@ -1215,9 +1234,9 @@ interface IMaterialText {
1215
1234
  textAlignment: number;
1216
1235
  }
1217
1236
  interface IAttachedData {
1218
- attached_vehicleId: number;
1219
- attached_objectId?: number;
1220
- attached_playerId: number;
1237
+ attachedVehicleId: number;
1238
+ attachedObjectId?: number;
1239
+ attachedPlayerId: number;
1221
1240
  }
1222
1241
 
1223
1242
  interface IOffsets {
@@ -1229,16 +1248,16 @@ interface IOffsets {
1229
1248
  interface IPlayerClass {
1230
1249
  teamId: number;
1231
1250
  modelId: number;
1232
- spawn_x: number;
1233
- spawn_y: number;
1234
- spawn_z: number;
1235
- z_angle: number;
1251
+ spawnX: number;
1252
+ spawnY: number;
1253
+ spawnZ: number;
1254
+ zAngle: number;
1236
1255
  weapon1: number;
1237
- weapon1_ammo: number;
1256
+ weapon1Ammo: number;
1238
1257
  weapon2: number;
1239
- weapon2_ammo: number;
1258
+ weapon2Ammo: number;
1240
1259
  weapon3: number;
1241
- weapon3_ammo: number;
1260
+ weapon3Ammo: number;
1242
1261
  }
1243
1262
 
1244
1263
  interface IQuat {
@@ -1287,32 +1306,32 @@ declare class DynamicActor {
1287
1306
  private _id;
1288
1307
  get id(): number;
1289
1308
  constructor(actor: IDynamicActor);
1290
- create(): void | this;
1291
- destroy(): void | this;
1309
+ create(): this;
1310
+ destroy(): this;
1292
1311
  isValid(): boolean;
1293
1312
  isStreamedIn(forPlayer: Player): boolean;
1294
- getVirtualWorld(): void | number;
1295
- setVirtualWorld(vWorld: number): void | number;
1296
- applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean): void | number;
1297
- clearAnimations(): void | number;
1298
- getFacingAngle(): void | number;
1299
- setFacingAngle(ang: number): void | number;
1300
- getPos(): void | {
1313
+ getVirtualWorld(): number;
1314
+ setVirtualWorld(vWorld: number): number;
1315
+ applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number): number;
1316
+ clearAnimations(): number;
1317
+ getFacingAngle(): number;
1318
+ setFacingAngle(ang: number): number;
1319
+ getPos(): {
1301
1320
  x: number;
1302
1321
  y: number;
1303
1322
  z: number;
1304
1323
  };
1305
- setPos(x: number, y: number, z: number): void | number;
1306
- getHealth(): void | number;
1307
- setHealth(health: number): void | number;
1324
+ setPos(x: number, y: number, z: number): number;
1325
+ getHealth(): number;
1326
+ setHealth(health: number): number;
1308
1327
  isInvulnerable(): boolean;
1309
- setInvulnerable(invulnerable?: boolean): void | number;
1328
+ setInvulnerable(invulnerable?: boolean): number;
1310
1329
  getPlayerTarget(player: Player): DynamicActor | undefined;
1311
1330
  getPlayerCameraTarget(player: Player): DynamicActor | undefined;
1312
- getSkin(): void | number;
1313
- setSkin(model: number, ignoreRange?: boolean): void | number;
1314
- getSpawnInfo(): void | IActorSpawn;
1315
- getAnimation(): void | {
1331
+ getSkin(): number;
1332
+ setSkin(model: number, ignoreRange?: boolean): number;
1333
+ getSpawnInfo(): IActorSpawn;
1334
+ getAnimation(): {
1316
1335
  animLib: string;
1317
1336
  animName: string;
1318
1337
  fDelta: number;
@@ -1322,7 +1341,7 @@ declare class DynamicActor {
1322
1341
  freeze: number;
1323
1342
  time: number;
1324
1343
  };
1325
- toggleCallbacks(toggle?: boolean): void | number;
1344
+ toggleCallbacks(toggle?: boolean): number;
1326
1345
  isToggleCallbacks(): boolean;
1327
1346
  static getInstance(id: number): DynamicActor | undefined;
1328
1347
  static getInstances(): DynamicActor[];
@@ -1334,13 +1353,13 @@ declare const DynamicActorEvent: Readonly<{
1334
1353
  forPlayer: Player;
1335
1354
  } & {
1336
1355
  next: () => CallbackRet;
1337
- }) => PromisifyCallbackRet) => () => void;
1356
+ }) => PromisifyCallbackRet) => () => number | undefined;
1338
1357
  onStreamOut: (cb: (ret: {
1339
1358
  actor: DynamicActor;
1340
1359
  forPlayer: Player;
1341
1360
  } & {
1342
1361
  next: () => CallbackRet;
1343
- }) => PromisifyCallbackRet) => () => void;
1362
+ }) => PromisifyCallbackRet) => () => number | undefined;
1344
1363
  onPlayerGiveDamage: (cb: (ret: {
1345
1364
  player: Player;
1346
1365
  actor: DynamicActor;
@@ -1349,7 +1368,7 @@ declare const DynamicActorEvent: Readonly<{
1349
1368
  bodyPart: BodyPartsEnum;
1350
1369
  } & {
1351
1370
  next: () => CallbackRet;
1352
- }) => PromisifyCallbackRet) => () => void;
1371
+ }) => PromisifyCallbackRet) => () => number | undefined;
1353
1372
  }>;
1354
1373
 
1355
1374
  declare class Dynamic3DTextLabel {
@@ -1358,14 +1377,14 @@ declare class Dynamic3DTextLabel {
1358
1377
  private _id;
1359
1378
  get id(): number;
1360
1379
  constructor(textLabel: IDynamic3DTextLabel);
1361
- create(): void | this;
1362
- destroy(): void | this;
1380
+ create(): this;
1381
+ destroy(): this;
1363
1382
  isValid(): boolean;
1364
- getColor(): void | string | number;
1383
+ getColor(): string | number;
1365
1384
  getCharset(): void | string;
1366
- getText(): void | string;
1367
- updateText(color: string | number, text: string, charset?: string | undefined): void | number;
1368
- toggleCallbacks(toggle?: boolean): void | number;
1385
+ getText(): string;
1386
+ updateText(color: string | number, text: string, charset?: string | undefined): number;
1387
+ toggleCallbacks(toggle?: boolean): number;
1369
1388
  isToggleCallbacks(): boolean;
1370
1389
  static getInstance(id: number): Dynamic3DTextLabel | undefined;
1371
1390
  static getInstances(): Dynamic3DTextLabel[];
@@ -1377,22 +1396,22 @@ declare const Dynamic3DTextLabelEvent: Readonly<{
1377
1396
  instance: Dynamic3DTextLabel;
1378
1397
  } & {
1379
1398
  next: () => CallbackRet;
1380
- }) => PromisifyCallbackRet) => () => void;
1399
+ }) => PromisifyCallbackRet) => () => number | undefined;
1381
1400
  onStreamOut: (cb: (ret: {
1382
1401
  player: Player;
1383
1402
  instance: Dynamic3DTextLabel;
1384
1403
  } & {
1385
1404
  next: () => CallbackRet;
1386
- }) => PromisifyCallbackRet) => () => void;
1405
+ }) => PromisifyCallbackRet) => () => number | undefined;
1387
1406
  }>;
1388
1407
 
1389
1408
  declare class Streamer {
1390
1409
  private constructor();
1391
1410
  static getTickRate: () => number;
1392
- static setTickRate: (rate?: number | undefined) => number;
1411
+ static setTickRate: (rate?: number) => number;
1393
1412
  static getPlayerTickRate(player: Player): number;
1394
1413
  static setPlayerTickRate(player: Player, rate?: number): number;
1395
- static toggleChunkStream: (toggle?: boolean | undefined) => number;
1414
+ static toggleChunkStream: (toggle?: boolean) => number;
1396
1415
  static isToggleChunkStream: () => boolean;
1397
1416
  static getChunkTickRate(type: StreamerItemTypes, player?: number | Player): number;
1398
1417
  static setChunkTickRate(type: StreamerItemTypes, rate: number, player?: number | Player): number;
@@ -1404,12 +1423,12 @@ declare class Streamer {
1404
1423
  static setVisibleItems(type: StreamerItemTypes, items: number, player?: number | Player): number;
1405
1424
  static getRadiusMultiplier(type: StreamerItemTypes, player?: number | Player): number;
1406
1425
  static setRadiusMultiplier(type: StreamerItemTypes, multiplier: number, player?: number | Player): number;
1407
- static getTypePriority: () => number | _infernus_streamer.StreamerItemTypeTuple;
1426
+ static getTypePriority: () => _infernus_streamer.StreamerItemTypeTuple | number;
1408
1427
  static setTypePriority: (types: _infernus_streamer.StreamerItemTypeTuple) => number;
1409
1428
  static getCellDistance: () => number;
1410
- static setCellDistance: (distance?: number | undefined) => number;
1429
+ static setCellDistance: (distance?: number) => number;
1411
1430
  static getCellSize: () => number;
1412
- static setCellSize: (size?: number | undefined) => number;
1431
+ static setCellSize: (size?: number) => number;
1413
1432
  static toggleItemStatic: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
1414
1433
  static isToggleItemStatic: (type: StreamerItemTypes, id: number) => boolean;
1415
1434
  static toggleItemInvAreas: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
@@ -1429,7 +1448,7 @@ declare class Streamer {
1429
1448
  static getLastUpdateTime(): number;
1430
1449
  static update(player: Player, type?: StreamerItemTypes | -1): number;
1431
1450
  static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedTime?: number, freezePlayer?: boolean): number;
1432
- static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3 | undefined) => number;
1451
+ static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3) => number;
1433
1452
  static toggleItem(player: Player, type: StreamerItemTypes, id: number, toggle: boolean): number;
1434
1453
  static isToggleItem(player: Player, type: StreamerItemTypes, id: number): boolean;
1435
1454
  static toggleAllItems(player: Player, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
@@ -1438,9 +1457,9 @@ declare class Streamer {
1438
1457
  static isItemVisible(player: Player, type: StreamerItemTypes, id: number): boolean;
1439
1458
  static destroyAllVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
1440
1459
  static countVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
1441
- static destroyAllItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
1442
- static countItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
1443
- static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, maxItems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => number[];
1460
+ static destroyAllItems: (type: StreamerItemTypes, serverWide?: number) => number;
1461
+ static countItems: (type: StreamerItemTypes, serverWide?: number) => number;
1462
+ static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, maxItems?: number, range?: number, worldId?: number) => number[];
1444
1463
  static getAllVisibleItems(player: Player, type: StreamerItemTypes, maxItems?: number): number[];
1445
1464
  static getItemPos: (type: StreamerItemTypes, id: number) => {
1446
1465
  x: number;
@@ -1469,7 +1488,7 @@ declare class Streamer {
1469
1488
  error: string;
1470
1489
  } & {
1471
1490
  next: () => CallbackRet;
1472
- }) => PromisifyCallbackRet) => () => void;
1491
+ }) => PromisifyCallbackRet) => () => number | undefined;
1473
1492
  }
1474
1493
 
1475
1494
  declare const VehicleEvent: Readonly<{
@@ -1478,86 +1497,86 @@ declare const VehicleEvent: Readonly<{
1478
1497
  player: Player;
1479
1498
  } & {
1480
1499
  next: () => CallbackRet;
1481
- }) => PromisifyCallbackRet) => () => void;
1500
+ }) => PromisifyCallbackRet) => () => number | undefined;
1482
1501
  onDeath: (cb: (ret: {
1483
1502
  vehicle: Vehicle;
1484
1503
  killer: Player;
1485
1504
  } & {
1486
1505
  next: () => CallbackRet;
1487
- }) => PromisifyCallbackRet) => () => void;
1506
+ }) => PromisifyCallbackRet) => () => number | undefined;
1488
1507
  onMod: (cb: (ret: {
1489
1508
  player: Player;
1490
1509
  vehicle: Vehicle;
1491
1510
  componentId: number;
1492
1511
  } & {
1493
1512
  next: () => CallbackRet;
1494
- }) => PromisifyCallbackRet) => () => void;
1513
+ }) => PromisifyCallbackRet) => () => number | undefined;
1495
1514
  onPaintjob: (cb: (ret: {
1496
1515
  player: Player;
1497
1516
  vehicle: Vehicle;
1498
1517
  paintjobId: number;
1499
1518
  } & {
1500
1519
  next: () => CallbackRet;
1501
- }) => PromisifyCallbackRet) => () => void;
1520
+ }) => PromisifyCallbackRet) => () => number | undefined;
1502
1521
  onRespray: (cb: (ret: {
1503
1522
  player: Player;
1504
1523
  vehicle: Vehicle;
1505
1524
  color: number[];
1506
1525
  } & {
1507
1526
  next: () => CallbackRet;
1508
- }) => PromisifyCallbackRet) => () => void;
1527
+ }) => PromisifyCallbackRet) => () => number | undefined;
1509
1528
  onSirenStateChange: (cb: (ret: {
1510
1529
  player: Player;
1511
1530
  vehicle: Vehicle;
1512
1531
  state: boolean;
1513
1532
  } & {
1514
1533
  next: () => CallbackRet;
1515
- }) => PromisifyCallbackRet) => () => void;
1534
+ }) => PromisifyCallbackRet) => () => number | undefined;
1516
1535
  onSpawn: (cb: (ret: {
1517
1536
  vehicle: Vehicle;
1518
1537
  } & {
1519
1538
  next: () => CallbackRet;
1520
- }) => PromisifyCallbackRet) => () => void;
1539
+ }) => PromisifyCallbackRet) => () => number | undefined;
1521
1540
  onStreamIn: (cb: (ret: {
1522
1541
  vehicle: Vehicle;
1523
1542
  forPlayer: Player;
1524
1543
  } & {
1525
1544
  next: () => CallbackRet;
1526
- }) => PromisifyCallbackRet) => () => void;
1545
+ }) => PromisifyCallbackRet) => () => number | undefined;
1527
1546
  onStreamOut: (cb: (ret: {
1528
1547
  vehicle: Vehicle;
1529
1548
  forPlayer: Player;
1530
1549
  } & {
1531
1550
  next: () => CallbackRet;
1532
- }) => PromisifyCallbackRet) => () => void;
1551
+ }) => PromisifyCallbackRet) => () => number | undefined;
1533
1552
  onPlayerEnter: (cb: (ret: {
1534
1553
  player: Player;
1535
1554
  vehicle: Vehicle;
1536
1555
  isPassenger: boolean;
1537
1556
  } & {
1538
1557
  next: () => CallbackRet;
1539
- }) => PromisifyCallbackRet) => () => void;
1558
+ }) => PromisifyCallbackRet) => () => number | undefined;
1540
1559
  onPlayerExit: (cb: (ret: {
1541
1560
  player: Player;
1542
1561
  vehicle: Vehicle;
1543
1562
  } & {
1544
1563
  next: () => CallbackRet;
1545
- }) => PromisifyCallbackRet) => () => void;
1564
+ }) => PromisifyCallbackRet) => () => number | undefined;
1546
1565
  onNpcEnter: (cb: (ret: {
1547
1566
  vehicle: Vehicle;
1548
1567
  seatId: number;
1549
1568
  } & {
1550
1569
  next: () => CallbackRet;
1551
- }) => PromisifyCallbackRet) => () => void;
1570
+ }) => PromisifyCallbackRet) => () => number | undefined;
1552
1571
  onNpcExit: (cb: (ret: object & {
1553
1572
  next: () => CallbackRet;
1554
- }) => PromisifyCallbackRet) => () => void;
1573
+ }) => PromisifyCallbackRet) => () => number | undefined;
1555
1574
  onTrailerUpdate: (cb: (ret: {
1556
1575
  player: Player;
1557
1576
  vehicle: Vehicle;
1558
1577
  } & {
1559
1578
  next: () => CallbackRet;
1560
- }) => PromisifyCallbackRet) => () => void;
1579
+ }) => PromisifyCallbackRet) => () => number | undefined;
1561
1580
  }>;
1562
1581
 
1563
1582
  declare class DynamicObject {
@@ -1566,40 +1585,40 @@ declare class DynamicObject {
1566
1585
  private _id;
1567
1586
  get id(): number;
1568
1587
  constructor(object: IDynamicObject);
1569
- create(): void | this;
1570
- destroy(): void | this;
1588
+ create(): this;
1589
+ destroy(): this;
1571
1590
  isValid(): boolean;
1572
1591
  getModel(): number;
1573
- getPos(): void | {
1592
+ getPos(): {
1574
1593
  x: number;
1575
1594
  y: number;
1576
1595
  z: number;
1577
1596
  };
1578
- setPos(x: number, y: number, z: number): void | number;
1579
- getRot(): void | {
1597
+ setPos(x: number, y: number, z: number): number;
1598
+ getRot(): {
1580
1599
  rx: number;
1581
1600
  ry: number;
1582
1601
  rz: number;
1583
1602
  };
1584
- setRot(rx: number, ry: number, rz: number): void | number;
1585
- move(x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number): void | number;
1586
- stop(): void | number;
1603
+ setRot(rx: number, ry: number, rz: number): number;
1604
+ move(x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number): number;
1605
+ stop(): number;
1587
1606
  isMoving(): boolean;
1588
- attachCamera(player: Player): void | number;
1589
- attachToObject(attachTo: DynamicObject, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): void | number;
1590
- attachToPlayer(player: Player, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
1591
- attachToVehicle(vehicle: Vehicle, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
1592
- edit(player: Player): void | number;
1607
+ attachCamera(player: Player): number;
1608
+ attachToObject(attachTo: DynamicObject, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): number;
1609
+ attachToPlayer(player: Player, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): number;
1610
+ attachToVehicle(vehicle: Vehicle, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): number;
1611
+ edit(player: Player): number;
1593
1612
  isMaterialUsed(materialIndex: number): boolean;
1594
1613
  removeMaterial(materialIndex: number): number;
1595
- getMaterial(materialIndex: number, txdName: string, textureName: string): void | {
1614
+ getMaterial(materialIndex: number, txdName: string, textureName: string): {
1596
1615
  modelId: number;
1597
1616
  materialColor: string | number;
1598
1617
  };
1599
- setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
1618
+ setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): number;
1600
1619
  isMaterialTextUsed(materialIndex: number): boolean;
1601
1620
  removeMaterialText(materialIndex: number): number;
1602
- getMaterialText(materialIndex: number): void | {
1621
+ getMaterialText(materialIndex: number): {
1603
1622
  text: string;
1604
1623
  materialSize: number;
1605
1624
  fontFace: string;
@@ -1608,9 +1627,9 @@ declare class DynamicObject {
1608
1627
  backColor: number;
1609
1628
  textAlignment: number;
1610
1629
  };
1611
- setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
1630
+ setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string | number, backColor?: string | number, textAlignment?: number): number;
1612
1631
  getPlayerCameraTarget(player: Player): DynamicObject | undefined;
1613
- toggleCallbacks(toggle?: boolean): void | number;
1632
+ toggleCallbacks(toggle?: boolean): number;
1614
1633
  isToggleCallbacks(): boolean;
1615
1634
  setNoCameraCollision(): boolean;
1616
1635
  getNoCameraCollision(): boolean;
@@ -1623,7 +1642,7 @@ declare const DynamicObjectEvent: Readonly<{
1623
1642
  object: DynamicObject;
1624
1643
  } & {
1625
1644
  next: () => CallbackRet;
1626
- }) => PromisifyCallbackRet) => () => void;
1645
+ }) => PromisifyCallbackRet) => () => number | undefined;
1627
1646
  onPlayerEdit: (cb: (ret: {
1628
1647
  player: Player;
1629
1648
  object: DynamicObject;
@@ -1636,7 +1655,7 @@ declare const DynamicObjectEvent: Readonly<{
1636
1655
  rZ: number;
1637
1656
  } & {
1638
1657
  next: () => CallbackRet;
1639
- }) => PromisifyCallbackRet) => () => void;
1658
+ }) => PromisifyCallbackRet) => () => number | undefined;
1640
1659
  onPlayerSelect: (cb: (ret: {
1641
1660
  player: Player;
1642
1661
  object: DynamicObject;
@@ -1646,7 +1665,7 @@ declare const DynamicObjectEvent: Readonly<{
1646
1665
  z: number;
1647
1666
  } & {
1648
1667
  next: () => CallbackRet;
1649
- }) => PromisifyCallbackRet) => () => void;
1668
+ }) => PromisifyCallbackRet) => () => number | undefined;
1650
1669
  onPlayerShoot: (cb: (ret: {
1651
1670
  player: Player;
1652
1671
  object: DynamicObject;
@@ -1656,7 +1675,7 @@ declare const DynamicObjectEvent: Readonly<{
1656
1675
  z: number;
1657
1676
  } & {
1658
1677
  next: () => CallbackRet;
1659
- }) => PromisifyCallbackRet) => () => void;
1678
+ }) => PromisifyCallbackRet) => () => number | undefined;
1660
1679
  onPlayerEditAttached: (cb: (ret: {
1661
1680
  player: Player;
1662
1681
  response: number;
@@ -1674,19 +1693,19 @@ declare const DynamicObjectEvent: Readonly<{
1674
1693
  fScaleZ: number;
1675
1694
  } & {
1676
1695
  next: () => CallbackRet;
1677
- }) => PromisifyCallbackRet) => () => void;
1696
+ }) => PromisifyCallbackRet) => () => number | undefined;
1678
1697
  onStreamIn: (cb: (ret: {
1679
1698
  player: Player;
1680
1699
  instance: DynamicObject;
1681
1700
  } & {
1682
1701
  next: () => CallbackRet;
1683
- }) => PromisifyCallbackRet) => () => void;
1702
+ }) => PromisifyCallbackRet) => () => number | undefined;
1684
1703
  onStreamOut: (cb: (ret: {
1685
1704
  player: Player;
1686
1705
  instance: DynamicObject;
1687
1706
  } & {
1688
1707
  next: () => CallbackRet;
1689
- }) => PromisifyCallbackRet) => () => void;
1708
+ }) => PromisifyCallbackRet) => () => number | undefined;
1690
1709
  }>;
1691
1710
 
1692
1711
  declare class DynamicArea {
@@ -1696,12 +1715,12 @@ declare class DynamicArea {
1696
1715
  get type(): TDynamicAreaTypes;
1697
1716
  get id(): number;
1698
1717
  constructor(area: TDynamicArea);
1699
- create(): void | this;
1700
- destroy(): void | this;
1718
+ create(): this;
1719
+ destroy(): this;
1701
1720
  isValid(): boolean;
1702
- getType(): void | StreamerAreaTypes;
1703
- getPolygonPoints(): void | number[];
1704
- getPolygonNumberPoints(): void | number;
1721
+ getType(): StreamerAreaTypes;
1722
+ getPolygonPoints(): number[];
1723
+ getPolygonNumberPoints(): number;
1705
1724
  isPlayerIn(player: Player, recheck?: boolean): boolean;
1706
1725
  static isPlayerInAny(player: Player, recheck?: boolean): boolean;
1707
1726
  isAnyPlayerIn(recheck?: boolean): boolean;
@@ -1716,12 +1735,12 @@ declare class DynamicArea {
1716
1735
  static getNumberForPoint(x: number, y: number, z: number): number;
1717
1736
  static getForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): DynamicArea[];
1718
1737
  static getNumberForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
1719
- attachToObject(obj: DynamicObject, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1720
- attachToPlayer(player: Player, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1721
- attachToVehicle(vehicle: Vehicle, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1722
- toggleSpectateMode(toggle: boolean): void | number;
1738
+ attachToObject(obj: DynamicObject, offsetX?: number, offsetY?: number, offsetZ?: number): number;
1739
+ attachToPlayer(player: Player, offsetX?: number, offsetY?: number, offsetZ?: number): number;
1740
+ attachToVehicle(vehicle: Vehicle, offsetX?: number, offsetY?: number, offsetZ?: number): number;
1741
+ toggleSpectateMode(toggle: boolean): number;
1723
1742
  isToggleSpectateMode(): boolean;
1724
- toggleCallbacks(toggle?: boolean): void | number;
1743
+ toggleCallbacks(toggle?: boolean): number;
1725
1744
  isToggleCallbacks(): boolean;
1726
1745
  static getInstance(id: number): DynamicArea | undefined;
1727
1746
  static getInstances(): DynamicArea[];
@@ -1733,25 +1752,25 @@ declare const DynamicAreaEvent: Readonly<{
1733
1752
  instance: DynamicArea;
1734
1753
  } & {
1735
1754
  next: () => CallbackRet;
1736
- }) => PromisifyCallbackRet) => () => void;
1755
+ }) => PromisifyCallbackRet) => () => number | undefined;
1737
1756
  onStreamOut: (cb: (ret: {
1738
1757
  player: Player;
1739
1758
  instance: DynamicArea;
1740
1759
  } & {
1741
1760
  next: () => CallbackRet;
1742
- }) => PromisifyCallbackRet) => () => void;
1761
+ }) => PromisifyCallbackRet) => () => number | undefined;
1743
1762
  onPlayerEnter: (cb: (ret: {
1744
1763
  player: Player;
1745
- pickup: DynamicArea;
1764
+ area: DynamicArea;
1746
1765
  } & {
1747
1766
  next: () => CallbackRet;
1748
- }) => PromisifyCallbackRet) => () => void;
1767
+ }) => PromisifyCallbackRet) => () => number | undefined;
1749
1768
  onPlayerLeave: (cb: (ret: {
1750
1769
  player: Player;
1751
- pickup: DynamicArea;
1770
+ area: DynamicArea;
1752
1771
  } & {
1753
1772
  next: () => CallbackRet;
1754
- }) => PromisifyCallbackRet) => () => void;
1773
+ }) => PromisifyCallbackRet) => () => number | undefined;
1755
1774
  }>;
1756
1775
 
1757
1776
  declare class Player {
@@ -1777,72 +1796,72 @@ declare class Player {
1777
1796
  isNpc(): boolean;
1778
1797
  getFps(): number;
1779
1798
  getDrunkLevel(): number;
1780
- setDrunkLevel(level: number): void;
1781
- allowTeleport(allow: boolean): void;
1799
+ setDrunkLevel(level: number): boolean;
1800
+ allowTeleport(allow: boolean): boolean;
1782
1801
  isTeleportAllowed(): boolean;
1783
- enableCameraTarget(enable: boolean): void;
1784
- enableStuntBonus(enable: boolean): void;
1802
+ enableCameraTarget(enable: boolean): boolean;
1803
+ enableStuntBonus(enable: boolean): boolean;
1785
1804
  getInterior(): number;
1786
- setInterior(interiorId: number): number;
1787
- showNameTag(showPlayer: Player, show: boolean): void;
1788
- setColor(color: string | number): void;
1805
+ setInterior(interiorId: number): boolean;
1806
+ showNameTag(showPlayer: Player, show: boolean): boolean;
1807
+ setColor(color: string | number): boolean;
1789
1808
  getColor(): number;
1790
1809
  setMarker(showPlayer: Player, color: string | number): void;
1791
1810
  getMarker(targetPlayer: Player): number;
1792
- resetMoney(): number;
1811
+ resetMoney(): boolean;
1793
1812
  getMoney(): number;
1794
- giveMoney(money: number): number;
1795
- resetWeapons(): number;
1813
+ giveMoney(money: number): boolean;
1814
+ resetWeapons(): boolean;
1796
1815
  spawn(): number;
1797
- setHealth(health: number): number;
1816
+ setHealth(health: number): boolean;
1798
1817
  getHealth(): number;
1799
- toggleClock(toggle: boolean): number;
1800
- toggleControllable(toggle: boolean): number;
1801
- toggleSpectating(toggle: boolean): number;
1802
- spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): number;
1803
- spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): number;
1804
- forceClassSelection(): void;
1805
- kick(): void;
1806
- ban(): void;
1807
- banEx(reason: string, charset: string): void;
1818
+ toggleClock(toggle: boolean): boolean;
1819
+ toggleControllable(toggle: boolean): boolean;
1820
+ toggleSpectating(toggle: boolean): boolean;
1821
+ spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): boolean;
1822
+ spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): boolean;
1823
+ forceClassSelection(): boolean;
1824
+ kick(): boolean;
1825
+ ban(): boolean;
1826
+ banEx(reason: string, charset: string): number;
1808
1827
  isAdmin(): boolean;
1809
1828
  isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
1810
1829
  isStreamedIn(forPlayer: Player): boolean;
1811
- setSkin(skinId: number, ignoreRange?: boolean): number;
1830
+ setSkin(skinId: number, ignoreRange?: boolean): boolean;
1812
1831
  getSkin(): number;
1813
1832
  isInAnyVehicle(): boolean;
1814
1833
  getSpecialAction(): SpecialActionsEnum;
1815
- setSpecialAction(actionId: SpecialActionsEnum): number;
1816
- setScore(score: number): number;
1834
+ setSpecialAction(actionId: SpecialActionsEnum): boolean;
1835
+ setScore(score: number): boolean;
1817
1836
  getScore(): number;
1818
1837
  getPing(): number;
1819
- setPos(x: number, y: number, z: number): number;
1838
+ setPos(x: number, y: number, z: number): boolean;
1820
1839
  getPos(): TPos | undefined;
1821
1840
  isSpectating(): boolean;
1822
1841
  isWasted(): boolean;
1823
1842
  getState(): PlayerStateEnum;
1824
1843
  getVersion(): string;
1825
- setVirtualWorld(worldId: number): number;
1844
+ setVirtualWorld(worldId: number): boolean;
1826
1845
  getVirtualWorld(): number;
1827
- removeFromVehicle(): number;
1828
- setWantedLevel(level: number): number;
1846
+ removeFromVehicle(): boolean;
1847
+ setWantedLevel(level: number): boolean;
1829
1848
  getWantedLevel(): number;
1830
- setFacingAngle(ang: number): number;
1849
+ setFacingAngle(ang: number): boolean;
1831
1850
  getFacingAngle(): number;
1832
- setWeather(weather: number): void;
1851
+ setWeather(weather: number): boolean;
1833
1852
  getWeather(): number;
1834
- setTime(hour: number, minute: number): void | number;
1853
+ setTime(hour: number, minute: number): boolean;
1835
1854
  getTime(): {
1836
1855
  hour: number;
1837
1856
  minute: number;
1838
1857
  };
1839
- removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): void;
1858
+ removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
1840
1859
  setTeam(team: number): void;
1841
1860
  getTeam(): number;
1842
- setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
1861
+ setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
1843
1862
  getName(): string;
1844
1863
  setName(name: string): number;
1845
- setVelocity(x: number, y: number, z: number): number;
1864
+ setVelocity(x: number, y: number, z: number): boolean;
1846
1865
  getVelocity(): TPos;
1847
1866
  getSpeed(magic?: number): number;
1848
1867
  getKeys(): {
@@ -1852,48 +1871,48 @@ declare class Player {
1852
1871
  };
1853
1872
  getIp(): string;
1854
1873
  getFightingStyle(): FightingStylesEnum;
1855
- setFightingStyle(style: FightingStylesEnum): void;
1856
- setArmour(armour: number): number;
1874
+ setFightingStyle(style: FightingStylesEnum): boolean;
1875
+ setArmour(armour: number): boolean;
1857
1876
  getArmour(): number;
1858
- setCameraBehind(): number;
1859
- setCameraPos(x: number, y: number, z: number): number;
1860
- setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): number;
1877
+ setCameraBehind(): boolean;
1878
+ setCameraPos(x: number, y: number, z: number): boolean;
1879
+ setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): boolean;
1861
1880
  getCameraAspectRatio(): number;
1862
1881
  getCameraFrontVector(): TPos;
1863
1882
  getCameraMode(): CameraModesEnum;
1864
1883
  getCameraPos(): TPos;
1865
- getCameraTargetPlayer(players: Array<Player>): Player | undefined;
1866
- getCameraTargetVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
1884
+ getCameraTargetPlayer(): Player | undefined;
1885
+ getCameraTargetVehicle(): Vehicle | undefined;
1867
1886
  getCameraZoom(): number;
1868
- playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): number;
1869
- stopAudioStream(): void;
1870
- playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): number;
1887
+ playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
1888
+ stopAudioStream(): boolean;
1889
+ playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
1871
1890
  static getMaxPlayers(): number;
1872
- playCrimeReport(suspect: Player, crimeId: number): number;
1873
- interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1874
- interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1875
- createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
1891
+ playCrimeReport(suspect: Player, crimeId: number): boolean;
1892
+ interpolateCameraPos(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
1893
+ interpolateCameraLookAt(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
1894
+ createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): boolean;
1876
1895
  static isConnected(id: number): boolean;
1877
1896
  isConnected(): boolean;
1878
- disableRemoteVehicleCollisions(disable: boolean): number;
1879
- getVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
1897
+ disableRemoteVehicleCollisions(disable: boolean): boolean;
1898
+ getVehicle(): Vehicle | undefined;
1880
1899
  getVehicleSeat(): number;
1881
- getSurfingVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
1882
- applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean | ForceSyncEnum): void;
1883
- clearAnimations(forceSync?: boolean): void;
1900
+ getSurfingVehicle(): Vehicle | undefined;
1901
+ applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
1902
+ clearAnimations(forceSync?: boolean): boolean;
1884
1903
  getAnimationIndex(): number;
1885
1904
  getAnimationName(): {
1886
1905
  animLib: string;
1887
1906
  animName: string;
1888
1907
  };
1889
- setShopName(shopName: string): void;
1890
- setPosFindZ(x: number, y: number, z?: number): Promise<number>;
1891
- setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): void;
1908
+ setShopName(shopName: string): boolean;
1909
+ setPosFindZ(x: number, y: number, z?: number): Promise<boolean>;
1910
+ setWorldBounds(xMax: number, xMin: number, yMax: number, yMin: number): boolean;
1892
1911
  clearWorldBounds(): boolean;
1893
- setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): void;
1894
- getDistanceFromPoint(X: number, Y: number, Z: number): number;
1912
+ setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): boolean;
1913
+ getDistanceFromPoint(X: number, Y: number, Z: number): boolean;
1895
1914
  getCustomSkin(): number;
1896
- getTargetPlayer(players: Array<Player>): undefined | Player;
1915
+ getTargetPlayer(): Player | undefined;
1897
1916
  getLastShotVectors(): {
1898
1917
  fOriginX: number;
1899
1918
  fOriginY: number;
@@ -1906,32 +1925,32 @@ declare class Player {
1906
1925
  getWeaponData(slot: number): {
1907
1926
  weapons: number;
1908
1927
  ammo: number;
1909
- } | undefined;
1928
+ };
1910
1929
  getWeaponState(): WeaponStatesEnum;
1911
- giveWeapon(weaponId: WeaponEnum, ammo: number): number;
1912
- setAmmo(weaponId: number, ammo: number): number;
1930
+ giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
1931
+ setAmmo(weaponId: number, ammo: number): boolean;
1913
1932
  getAmmo(): number;
1914
- setArmedWeapon(weaponId: number): number;
1933
+ setArmedWeapon(weaponId: number): boolean;
1915
1934
  clearDeathMessage(): void;
1916
- sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1917
- sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1918
- setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): void;
1935
+ sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): number;
1936
+ sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
1937
+ setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1Ammo: number, weapon2: WeaponEnum, weapon2Ammo: number, weapon3: WeaponEnum, weapon3Ammo: number): number | false;
1919
1938
  redirectDownload(url: string): number;
1920
- sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
1939
+ sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): Promise<IClientResRaw>;
1921
1940
  selectTextDraw(color: string | number): void;
1922
1941
  cancelSelectTextDraw(): void;
1923
- beginObjectSelecting(): void;
1924
- endObjectEditing(): void;
1942
+ beginObjectSelecting(): boolean;
1943
+ endObjectEditing(): boolean;
1925
1944
  getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1926
1945
  getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1927
1946
  isAttachedObjectSlotUsed(index: number): boolean;
1928
1947
  editAttachedObject(index: number): boolean;
1929
- setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number): void | number;
1948
+ setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number): number;
1930
1949
  removeAttachedObject(index: number): number;
1931
1950
  getAnimationFlags(): number;
1932
1951
  getLastSyncedTrailerID(): number;
1933
1952
  getLastSyncedVehicleID(): number;
1934
- toggleWidescreen(set: boolean): number;
1953
+ toggleWidescreen(set: boolean): boolean;
1935
1954
  isWidescreenToggled(): boolean;
1936
1955
  getSpawnInfo(): IPlayerClass;
1937
1956
  getSkillLevel(skill: WeaponSkillsEnum): number;
@@ -1952,17 +1971,17 @@ declare class Player {
1952
1971
  getSpectateID(): number;
1953
1972
  getSpectateType(): SpectateModesEnum;
1954
1973
  getRawIp(): string;
1955
- setGravity(gravity: number): number;
1974
+ setGravity(gravity: number): boolean;
1956
1975
  getGravity(): number;
1957
- setAdmin(admin: boolean): number;
1976
+ setAdmin(admin: boolean): boolean;
1958
1977
  isSpawned(): boolean;
1959
1978
  isControllable(): boolean;
1960
1979
  isCameraTargetEnabled(): boolean;
1961
- toggleGhostMode(toggle: boolean): number;
1980
+ toggleGhostMode(toggle: boolean): boolean;
1962
1981
  getGhostMode(): boolean;
1963
1982
  getBuildingsRemoved(): number;
1964
1983
  getAttachedObject(index: number): IAttachedObject;
1965
- removeWeapon(weaponId: number): number;
1984
+ removeWeapon(weaponId: number): boolean;
1966
1985
  isUsingOfficialClient(): boolean;
1967
1986
  allowWeapons(allow: boolean): boolean;
1968
1987
  areWeaponsAllowed(): boolean;
@@ -2005,34 +2024,34 @@ declare const NpcEvent: Readonly<{
2005
2024
  myPlayerId: number;
2006
2025
  } & {
2007
2026
  next: () => CallbackRet;
2008
- }) => PromisifyCallbackRet) => () => void;
2027
+ }) => PromisifyCallbackRet) => () => number | undefined;
2009
2028
  onDisconnect: (cb: (ret: {
2010
2029
  reason: string;
2011
2030
  } & {
2012
2031
  next: () => CallbackRet;
2013
- }) => PromisifyCallbackRet) => () => void;
2032
+ }) => PromisifyCallbackRet) => () => number | undefined;
2014
2033
  onModeInit: (cb: (ret: object & {
2015
2034
  next: () => CallbackRet;
2016
- }) => PromisifyCallbackRet) => () => void;
2035
+ }) => PromisifyCallbackRet) => () => number | undefined;
2017
2036
  onModeExit: (cb: (ret: object & {
2018
2037
  next: () => CallbackRet;
2019
- }) => PromisifyCallbackRet) => () => void;
2038
+ }) => PromisifyCallbackRet) => () => number | undefined;
2020
2039
  onSpawn: (cb: (ret: object & {
2021
2040
  next: () => CallbackRet;
2022
- }) => PromisifyCallbackRet) => () => void;
2041
+ }) => PromisifyCallbackRet) => () => number | undefined;
2023
2042
  onClientMessage: (cb: (ret: {
2024
2043
  color: number;
2025
2044
  buffer: number[];
2026
2045
  string: string;
2027
2046
  } & {
2028
2047
  next: () => CallbackRet;
2029
- }) => PromisifyCallbackRet) => () => void;
2048
+ }) => PromisifyCallbackRet) => () => number | undefined;
2030
2049
  }>;
2031
2050
 
2032
2051
  declare class Npc {
2033
2052
  private constructor();
2034
2053
  private static recordStatus;
2035
- static readonly connectNPC: (name: string, script: string) => number;
2054
+ static readonly connect: (name: string, script: string) => number;
2036
2055
  static startRecordingPlayerData(player: Player, recordtype: RecordTypesEnum, recordname: string): void;
2037
2056
  static stopRecordingPlayerData(player: Player): void;
2038
2057
  static startRecordingPlayback(playbacktype: RecordTypesEnum, recordname: string): void;
@@ -2041,174 +2060,28 @@ declare class Npc {
2041
2060
  static resumeRecordingPlayback(): void;
2042
2061
  }
2043
2062
 
2044
- declare const GameMode: {
2045
- use(plugin: IFilterScript, ...options: any[]): {
2046
- use(plugin: IFilterScript, ...options: any[]): any;
2047
- loadUseScript: (scriptName: string) => void;
2048
- reloadUseScript: (scriptName: string) => void;
2049
- unloadUseScript: (scriptName: string) => void;
2050
- supportAllNickname(): void;
2051
- setWeather(weather: number): number;
2052
- setWorldTime(hour: number): number;
2053
- getWorldTime: () => number;
2054
- setTeamCount: (count: number) => number;
2055
- sendRconCommand: (command: string, charset?: string) => number;
2056
- addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2057
- addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2058
- createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
2059
- manualVehicleEngineAndLights: () => number;
2060
- blockIpAddress: (ip_address: string, timeMs: number) => number;
2061
- unBlockIpAddress: (ip_address: string) => number;
2062
- getServerTickRate: () => number;
2063
- addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): number;
2064
- addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): number;
2065
- checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number | undefined, timeOff?: number | undefined): number;
2066
- isValidCustomModel: (modelId: number) => boolean;
2067
- getCustomModePath: (modelId: number) => {
2068
- dffPath: any;
2069
- txdPath: any;
2070
- } | null;
2071
- getConsoleVarAsString(varname: string, charset?: string): string;
2072
- getRestartTime: () => number;
2073
- setRestartTime: (seconds: number) => boolean;
2074
- allowAdminTeleport: (allow: boolean) => void;
2075
- isAdminTeleportAllowed: () => boolean;
2076
- allowInteriorWeapons: (allow: boolean) => void;
2077
- areInteriorWeaponsAllowed: () => boolean;
2078
- areAllAnimationsEnabled: () => boolean;
2079
- enableAllAnimations: (enable: boolean) => void;
2080
- enableStuntBonusForAll: (enable: boolean) => number;
2081
- enableVehicleFriendlyFire: () => number;
2082
- enableZoneNames: (enable: boolean) => number;
2083
- disableInteriorEnterExits: () => number;
2084
- setGameModeText: (string: string) => number;
2085
- getGravity: () => number;
2086
- setGravity: (gravity: number) => number;
2087
- showNameTags: (show: boolean) => number;
2088
- disableNameTagLOS: () => number;
2089
- usePlayerPedAnims: () => number;
2090
- showPlayerMarkers: (mode: MarkerModesEnum) => number;
2091
- limitPlayerMarkerRadius: (marker_radius: number) => number;
2092
- limitGlobalChatRadius: (chat_radius: number) => number;
2093
- setNameTagDrawDistance: (distance: number) => number;
2094
- findModelFileNameFromCRC: (crc: number) => string;
2095
- findTextureFileNameFromCRC: (crc: number) => string;
2096
- getWeaponName: (weaponId: number) => string;
2097
- setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
2098
- vectorSize: (x: number, y: number, z: number) => number;
2099
- clearBanList: () => void;
2100
- isBanned: (ipAddress: string) => boolean;
2101
- isValidNickName: (name: string) => boolean;
2102
- allowNickNameCharacter: (byte: number, allow: boolean) => void;
2103
- isNickNameCharacterAllowed: (byte: number) => boolean;
2104
- addServerRule: (name: string, value: string) => boolean;
2105
- setServerRule: (name: string, value: string) => boolean;
2106
- isValidServerRule: (name: string) => boolean;
2107
- removeServerRule: (name: string) => boolean;
2108
- getWeaponSlot: (weaponId: number) => number;
2109
- getAvailableClasses: () => number;
2110
- getPlayerClass: (classId: number) => boolean | IPlayerClass;
2111
- editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
2112
- toggleChatTextReplacement: (toggle: boolean) => void;
2113
- chatTextReplacementToggled: () => boolean;
2114
- getConsoleVarAsInt: (varname: string) => number;
2115
- getConsoleVarAsBool: (varname: string) => boolean;
2116
- getWeather: () => number;
2117
- getServerRuleFlag: (rule: string) => number;
2118
- setServerRuleFlags: (rule: string, flags: number) => boolean;
2119
- };
2120
- loadUseScript: (scriptName: string) => void;
2121
- reloadUseScript: (scriptName: string) => void;
2122
- unloadUseScript: (scriptName: string) => void;
2123
- supportAllNickname(): void;
2124
- setWeather(weather: number): number;
2125
- setWorldTime(hour: number): number;
2126
- getWorldTime: () => number;
2127
- setTeamCount: (count: number) => number;
2128
- sendRconCommand: (command: string, charset?: string) => number;
2129
- addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2130
- addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2131
- createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
2132
- manualVehicleEngineAndLights: () => number;
2133
- blockIpAddress: (ip_address: string, timeMs: number) => number;
2134
- unBlockIpAddress: (ip_address: string) => number;
2135
- getServerTickRate: () => number;
2136
- addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): number;
2137
- addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): number;
2138
- checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number | undefined, timeOff?: number | undefined): number;
2139
- isValidCustomModel: (modelId: number) => boolean;
2140
- getCustomModePath: (modelId: number) => {
2141
- dffPath: any;
2142
- txdPath: any;
2143
- } | null;
2144
- getConsoleVarAsString(varname: string, charset?: string): string;
2145
- getRestartTime: () => number;
2146
- setRestartTime: (seconds: number) => boolean;
2147
- allowAdminTeleport: (allow: boolean) => void;
2148
- isAdminTeleportAllowed: () => boolean;
2149
- allowInteriorWeapons: (allow: boolean) => void;
2150
- areInteriorWeaponsAllowed: () => boolean;
2151
- areAllAnimationsEnabled: () => boolean;
2152
- enableAllAnimations: (enable: boolean) => void;
2153
- enableStuntBonusForAll: (enable: boolean) => number;
2154
- enableVehicleFriendlyFire: () => number;
2155
- enableZoneNames: (enable: boolean) => number;
2156
- disableInteriorEnterExits: () => number;
2157
- setGameModeText: (string: string) => number;
2158
- getGravity: () => number;
2159
- setGravity: (gravity: number) => number;
2160
- showNameTags: (show: boolean) => number;
2161
- disableNameTagLOS: () => number;
2162
- usePlayerPedAnims: () => number;
2163
- showPlayerMarkers: (mode: MarkerModesEnum) => number;
2164
- limitPlayerMarkerRadius: (marker_radius: number) => number;
2165
- limitGlobalChatRadius: (chat_radius: number) => number;
2166
- setNameTagDrawDistance: (distance: number) => number;
2167
- findModelFileNameFromCRC: (crc: number) => string;
2168
- findTextureFileNameFromCRC: (crc: number) => string;
2169
- getWeaponName: (weaponId: number) => string;
2170
- setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
2171
- vectorSize: (x: number, y: number, z: number) => number;
2172
- clearBanList: () => void;
2173
- isBanned: (ipAddress: string) => boolean;
2174
- isValidNickName: (name: string) => boolean;
2175
- allowNickNameCharacter: (byte: number, allow: boolean) => void;
2176
- isNickNameCharacterAllowed: (byte: number) => boolean;
2177
- addServerRule: (name: string, value: string) => boolean;
2178
- setServerRule: (name: string, value: string) => boolean;
2179
- isValidServerRule: (name: string) => boolean;
2180
- removeServerRule: (name: string) => boolean;
2181
- getWeaponSlot: (weaponId: number) => number;
2182
- getAvailableClasses: () => number;
2183
- getPlayerClass: (classId: number) => boolean | IPlayerClass;
2184
- editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
2185
- toggleChatTextReplacement: (toggle: boolean) => void;
2186
- chatTextReplacementToggled: () => boolean;
2187
- getConsoleVarAsInt: (varname: string) => number;
2188
- getConsoleVarAsBool: (varname: string) => boolean;
2189
- getWeather: () => number;
2190
- getServerRuleFlag: (rule: string) => number;
2191
- setServerRuleFlags: (rule: string, flags: number) => boolean;
2192
- onInit: (cb: (ret: object & {
2193
- next: () => CallbackRet;
2194
- }) => PromisifyCallbackRet) => () => void;
2195
- onExit: (cb: (ret: object & {
2196
- next: () => CallbackRet;
2197
- }) => PromisifyCallbackRet) => () => void;
2198
- onIncomingConnection: (cb: (ret: {
2063
+ declare class GameMode {
2064
+ private constructor();
2065
+ static onInit: (cb: (ret: object & {
2066
+ next: () => CallbackRet;
2067
+ }) => PromisifyCallbackRet) => () => number | undefined;
2068
+ static onExit: (cb: (ret: object & {
2069
+ next: () => CallbackRet;
2070
+ }) => PromisifyCallbackRet) => () => number | undefined;
2071
+ static onIncomingConnection: (cb: (ret: {
2199
2072
  playerId: number;
2200
2073
  ipAddress: string;
2201
2074
  port: number;
2202
2075
  } & {
2203
2076
  next: () => CallbackRet;
2204
- }) => PromisifyCallbackRet) => () => void;
2205
- onRconCommand: (cb: (ret: {
2077
+ }) => PromisifyCallbackRet) => () => number | undefined;
2078
+ static onRconCommand: (cb: (ret: {
2206
2079
  buffer: number[];
2207
2080
  cmd: string;
2208
2081
  } & {
2209
2082
  next: () => CallbackRet;
2210
- }) => PromisifyCallbackRet) => () => void;
2211
- onRconLoginAttempt: (cb: (ret: {
2083
+ }) => PromisifyCallbackRet) => () => number | undefined;
2084
+ static onRconLoginAttempt: (cb: (ret: {
2212
2085
  ip: string;
2213
2086
  password: string;
2214
2087
  success: boolean;
@@ -2216,8 +2089,84 @@ declare const GameMode: {
2216
2089
  passwordBuffer: number[];
2217
2090
  } & {
2218
2091
  next: () => CallbackRet;
2219
- }) => PromisifyCallbackRet) => () => void;
2220
- };
2092
+ }) => PromisifyCallbackRet) => () => number | undefined;
2093
+ static use(plugin: IFilterScript, ...options: Array<any>): typeof GameMode;
2094
+ static loadUseScript: (scriptName: string) => Promise<void>;
2095
+ static reloadUseScript: (scriptName: string) => Promise<void>;
2096
+ static unloadUseScript: (scriptName: string) => Promise<void>;
2097
+ static enableCmdCaseSensitive: typeof CmdBus.enableCaseSensitive;
2098
+ static disableCmdCaseSensitive: typeof CmdBus.disableCaseSensitive;
2099
+ static isCmdCaseSensitive: typeof CmdBus.isCaseSensitive;
2100
+ static supportAllNickname(): void;
2101
+ static setWeather(weather: number): number;
2102
+ static setWorldTime(hour: number): number;
2103
+ static getWorldTime: () => number;
2104
+ static setTeamCount: (count: number) => number;
2105
+ static sendRconCommand: (command: string, charset?: string) => number;
2106
+ static addPlayerClass: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => number;
2107
+ static addPlayerClassEx: (teamId: number, modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => number;
2108
+ static createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
2109
+ static manualVehicleEngineAndLights: () => number;
2110
+ static blockIpAddress: (ipAddress: string, timeMs: number) => number;
2111
+ static unBlockIpAddress: (ipAddress: string) => number;
2112
+ static getServerTickRate: () => number;
2113
+ static addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): number;
2114
+ static addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): number;
2115
+ static checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number, timeOff?: number): number;
2116
+ static isValidCustomModel: (modelId: number) => boolean;
2117
+ static getCustomModePath: (modelId: number) => {
2118
+ dffPath: any;
2119
+ txdPath: any;
2120
+ } | null;
2121
+ static getConsoleVarAsString(varname: string, charset?: string): string;
2122
+ static getRestartTime: () => number;
2123
+ static setRestartTime: (seconds: number) => boolean;
2124
+ static allowAdminTeleport: (allow: boolean) => void;
2125
+ static isAdminTeleportAllowed: () => boolean;
2126
+ static allowInteriorWeapons: (allow: boolean) => void;
2127
+ static areInteriorWeaponsAllowed: () => boolean;
2128
+ static areAllAnimationsEnabled: () => boolean;
2129
+ static enableAllAnimations: (enable: boolean) => void;
2130
+ static enableStuntBonusForAll: (enable: boolean) => number;
2131
+ static enableVehicleFriendlyFire: () => number;
2132
+ static enableZoneNames: (enable: boolean) => number;
2133
+ static disableInteriorEnterExits: () => number;
2134
+ static setGameModeText: (string: string) => number;
2135
+ static getGravity: () => number;
2136
+ static setGravity: (gravity: number) => number;
2137
+ static showNameTags: (show: boolean) => number;
2138
+ static disableNameTagLOS: () => number;
2139
+ static usePlayerPedAnims: () => number;
2140
+ static showPlayerMarkers: (mode: MarkerModesEnum) => number;
2141
+ static limitPlayerMarkerRadius: (markerRadius: number) => number;
2142
+ static limitGlobalChatRadius: (chatRadius: number) => number;
2143
+ static setNameTagDrawDistance: (distance: number) => number;
2144
+ static findModelFileNameFromCRC: (crc: number) => string;
2145
+ static findTextureFileNameFromCRC: (crc: number) => string;
2146
+ static getWeaponName: (weaponId: number) => string;
2147
+ static setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
2148
+ static vectorSize: (x: number, y: number, z: number) => number;
2149
+ static clearBanList: () => void;
2150
+ static isBanned: (ipAddress: string) => boolean;
2151
+ static isValidNickName: (name: string) => boolean;
2152
+ static allowNickNameCharacter: (byte: number, allow: boolean) => void;
2153
+ static isNickNameCharacterAllowed: (byte: number) => boolean;
2154
+ static addServerRule: (name: string, value: string) => boolean;
2155
+ static setServerRule: (name: string, value: string) => boolean;
2156
+ static isValidServerRule: (name: string) => boolean;
2157
+ static removeServerRule: (name: string) => boolean;
2158
+ static getWeaponSlot: (weaponId: number) => number;
2159
+ static getAvailableClasses: () => number;
2160
+ static getPlayerClass: (classId: number) => boolean | IPlayerClass;
2161
+ static editPlayerClass: (classId: number, teamId: number, modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => boolean;
2162
+ static toggleChatTextReplacement: (toggle: boolean) => void;
2163
+ static chatTextReplacementToggled: () => boolean;
2164
+ static getConsoleVarAsInt: (varname: string) => number;
2165
+ static getConsoleVarAsBool: (varname: string) => boolean;
2166
+ static getWeather: () => number;
2167
+ static getServerRuleFlag: (rule: string) => number;
2168
+ static setServerRuleFlags: (rule: string, flags: number) => boolean;
2169
+ }
2221
2170
 
2222
2171
  declare class NetStats {
2223
2172
  private constructor();
@@ -2277,15 +2226,15 @@ declare class Menu {
2277
2226
  get col2width(): number;
2278
2227
  set col2width(value: number);
2279
2228
  constructor(title: string, columns: number, x: number, y: number, col1width: number, col2width: number);
2280
- create(): void | this;
2281
- destroy(): void | this;
2282
- addItem(column: number, title: string): void | this;
2283
- setColumnHeader(column: number, header: string): void | this;
2284
- disable(): void | this;
2229
+ create(): this;
2230
+ destroy(): this;
2231
+ addItem(column: number, title: string): this;
2232
+ setColumnHeader(column: number, header: string): this;
2233
+ disable(): this;
2285
2234
  disableRow(row: number): void;
2286
2235
  isValid(): boolean;
2287
- showForPlayer(player: Player): void | number;
2288
- hideForPlayer(player: Player): void | number;
2236
+ showForPlayer(player: Player): number;
2237
+ hideForPlayer(player: Player): number;
2289
2238
  isDisabled(): boolean;
2290
2239
  isRowDisabled(row: number): boolean;
2291
2240
  getItems(column: number): number;
@@ -2297,8 +2246,8 @@ declare class Menu {
2297
2246
  fColumn1: number;
2298
2247
  fColumn2: number;
2299
2248
  };
2300
- getColumnHeader(column: number): void | string;
2301
- getItem(column: number, item: number): void | string;
2249
+ getColumnHeader(column: number): string;
2250
+ getItem(column: number, item: number): string;
2302
2251
  static getInstance(id: number): Menu | undefined;
2303
2252
  static getInstances(): Menu[];
2304
2253
  static getInstanceByPlayer(player: Player): Menu | undefined;
@@ -2309,14 +2258,14 @@ declare const MenuEvent: Readonly<{
2309
2258
  player: Player;
2310
2259
  } & {
2311
2260
  next: () => CallbackRet;
2312
- }) => PromisifyCallbackRet) => () => void;
2261
+ }) => PromisifyCallbackRet) => () => number | undefined;
2313
2262
  onPlayerSelectedRow: (cb: (ret: {
2314
2263
  player: Player;
2315
2264
  menu: Menu;
2316
2265
  row: number;
2317
2266
  } & {
2318
2267
  next: () => CallbackRet;
2319
- }) => PromisifyCallbackRet) => () => void;
2268
+ }) => PromisifyCallbackRet) => () => number | undefined;
2320
2269
  }>;
2321
2270
 
2322
2271
  declare class GangZone {
@@ -2339,10 +2288,10 @@ declare class GangZone {
2339
2288
  isValid(): boolean;
2340
2289
  isPlayerIn(player: Player): boolean;
2341
2290
  isVisibleForPlayer(player: Player): boolean;
2342
- getColorForPlayer(player: Player): void | number;
2343
- getFlashColorForPlayer(player: Player): void | number;
2291
+ getColorForPlayer(player: Player): number;
2292
+ getFlashColorForPlayer(player: Player): number;
2344
2293
  isFlashingForPlayer(player: Player): boolean;
2345
- getPos(): void | GangZonePos;
2294
+ getPos(): GangZonePos;
2346
2295
  useCheck(toggle: boolean): this;
2347
2296
  static getInstance(id: number, isGlobal: boolean): GangZone | undefined;
2348
2297
  static getInstances(isGlobal: boolean): GangZone[];
@@ -2354,37 +2303,37 @@ declare const GangZoneEvent: Readonly<{
2354
2303
  gangZone: GangZone;
2355
2304
  } & {
2356
2305
  next: () => CallbackRet;
2357
- }) => PromisifyCallbackRet) => () => void;
2306
+ }) => PromisifyCallbackRet) => () => number | undefined;
2358
2307
  onPlayerLeaveGlobal: (cb: (ret: {
2359
2308
  player: Player;
2360
2309
  gangZone: GangZone;
2361
2310
  } & {
2362
2311
  next: () => CallbackRet;
2363
- }) => PromisifyCallbackRet) => () => void;
2312
+ }) => PromisifyCallbackRet) => () => number | undefined;
2364
2313
  onPlayerEnterPlayer: (cb: (ret: {
2365
2314
  player: Player;
2366
2315
  gangZone: GangZone;
2367
2316
  } & {
2368
2317
  next: () => CallbackRet;
2369
- }) => PromisifyCallbackRet) => () => void;
2318
+ }) => PromisifyCallbackRet) => () => number | undefined;
2370
2319
  onPlayerLeavePlayer: (cb: (ret: {
2371
2320
  player: Player;
2372
2321
  gangZone: GangZone;
2373
2322
  } & {
2374
2323
  next: () => CallbackRet;
2375
- }) => PromisifyCallbackRet) => () => void;
2324
+ }) => PromisifyCallbackRet) => () => number | undefined;
2376
2325
  onPlayerClickGlobal: (cb: (ret: {
2377
2326
  player: Player;
2378
2327
  gangZone: GangZone;
2379
2328
  } & {
2380
2329
  next: () => CallbackRet;
2381
- }) => PromisifyCallbackRet) => () => void;
2330
+ }) => PromisifyCallbackRet) => () => number | undefined;
2382
2331
  onPlayerClickPlayer: (cb: (ret: {
2383
2332
  player: Player;
2384
2333
  gangZone: GangZone;
2385
2334
  } & {
2386
2335
  next: () => CallbackRet;
2387
- }) => PromisifyCallbackRet) => () => void;
2336
+ }) => PromisifyCallbackRet) => () => number | undefined;
2388
2337
  }>;
2389
2338
 
2390
2339
  declare class TextDraw {
@@ -2394,8 +2343,8 @@ declare class TextDraw {
2394
2343
  private _id;
2395
2344
  get id(): number;
2396
2345
  constructor(textDraw: ITextDraw);
2397
- create(): void | this;
2398
- destroy(): void | this;
2346
+ create(): this;
2347
+ destroy(): this;
2399
2348
  setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): this;
2400
2349
  setColor(color: string | number): this;
2401
2350
  setBoxColors(color: string | number): this;
@@ -2451,13 +2400,13 @@ declare const TextDrawEvent: Readonly<{
2451
2400
  textDraw: InvalidEnum | TextDraw;
2452
2401
  } & {
2453
2402
  next: () => CallbackRet;
2454
- }) => PromisifyCallbackRet) => () => void;
2403
+ }) => PromisifyCallbackRet) => () => number | undefined;
2455
2404
  onPlayerClickPlayer: (cb: (ret: {
2456
2405
  player: Player;
2457
2406
  textDraw: InvalidEnum | TextDraw;
2458
2407
  } & {
2459
2408
  next: () => CallbackRet;
2460
- }) => PromisifyCallbackRet) => () => void;
2409
+ }) => PromisifyCallbackRet) => () => number | undefined;
2461
2410
  }>;
2462
2411
 
2463
2412
  declare const rgba: (value: string | number) => number;
@@ -2467,4 +2416,9 @@ declare function isPressed(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum):
2467
2416
  declare function isPressing(keys: KeysEnum, key: KeysEnum): boolean;
2468
2417
  declare function isReleased(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum): boolean;
2469
2418
 
2470
- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, type CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, type GangZoneCb, GangZoneEvent, type GangZonePos, I18n, type IActorAnimation, type IActorSpawn, type IAnimateInfo, type IAttachedData, type IAttachedObject, type IBounds, type ICheckPoint, type IClientResRaw, type ICommonTextDrawKey, type IDialog, type IDialogFuncQueue, type IDialogResCommon, type IDialogResRaw, type IDialogResResult, type IDynamic, type IDynamic3DTextLabel, type IDynamicActor, type IDynamicAreaKey, type IDynamicCheckPoint, type IDynamicCircle, type IDynamicCircleCommon, type IDynamicCommon, type IDynamicCuboid, type IDynamicCylinder, type IDynamicMapIcon, type IDynamicObject, type IDynamicPickup, type IDynamicPolygon, type IDynamicRaceCp, type IDynamicRectangle, type IDynamicRectangleCommon, type IDynamicSphere, type IFilterScript, type IGangZone, type IMaterial, type IMaterialText, type IObjectPos, type IObjectRotPos, type IOffsets, type IPlayerClass, type IQuat, type IRaceCheckPoint, type ITextDraw, type ITextDrawCommonSize, type ITextDrawRot, type IVehColor, type IVehMatrix, type IVehSpawnInfo, type IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, type TCommonCallback, type TDynamicArea, type TDynamicAreaTypes, type TEventFunc, type TEventName, type TLocales, type TPos, type TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, isHolding, isPressed, isPressing, isReleased, rgba };
2419
+ declare const animateLib: Map<string, IAnimateInfo[]>;
2420
+ declare const isValidAnimateLib: (lib: string) => false | IAnimateInfo[];
2421
+ declare const isValidAnimateName: (lib: string, name: string) => boolean | undefined;
2422
+ declare const getAnimateDurationByLibName: (lib: string, name: string) => number | undefined;
2423
+
2424
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, type CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, type GangZoneCb, GangZoneEvent, type GangZonePos, I18n, type IActorAnimation, type IActorSpawn, type IAnimateInfo, type IAttachedData, type IAttachedObject, type IBounds, type ICheckPoint, type IClientResRaw, type ICmdOptions, type ICommonTextDrawKey, type IDialog, type IDialogFuncQueue, type IDialogResCommon, type IDialogResRaw, type IDialogResResult, type IDynamic, type IDynamic3DTextLabel, type IDynamicActor, type IDynamicAreaKey, type IDynamicCheckPoint, type IDynamicCircle, type IDynamicCircleCommon, type IDynamicCommon, type IDynamicCuboid, type IDynamicCylinder, type IDynamicMapIcon, type IDynamicObject, type IDynamicPickup, type IDynamicPolygon, type IDynamicRaceCp, type IDynamicRectangle, type IDynamicRectangleCommon, type IDynamicSphere, type IFilterScript, type IGangZone, type IMaterial, type IMaterialText, type IObjectPos, type IObjectRotPos, type IOffsets, type IPlayerClass, type IQuat, type IRaceCheckPoint, type ITextDraw, type ITextDrawCommonSize, type ITextDrawRot, type IVehColor, type IVehMatrix, type IVehSpawnInfo, type IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, type TCommonCallback, type TDynamicArea, type TDynamicAreaTypes, type TEventFunc, type TEventName, type TLocales, type TPos, type TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba };