@infernus/core 0.11.0-beta.8 → 0.11.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -870,7 +870,7 @@ declare class Vehicle {
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  getHealth(): number;
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  setHealth(health: number): number;
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  isPlayerIn(player: Player): boolean;
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- putPlayerIn(player: Player, seatId: number): number;
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+ putPlayerIn(player: Player, seatId: number): boolean | 0;
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  getZAngle(): number;
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  setZAngle(z_angle: number): number;
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  setNumberPlate(numberplate: string): number;
@@ -964,12 +964,16 @@ declare class Vehicle {
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  show(): boolean;
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  hide(): boolean;
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  isHidden(): boolean;
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- static getRandomColorPair(modelId: number): {
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+ getVehicleOccupant(seatId: number): number;
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+ getVehicleMaxPassengers(): number;
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+ countVehicleOccupants(): number;
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+ static getVehicleMaxPassengers: (modelId: number) => number;
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+ static getRandomColorPair: (modelId: number) => {
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  color: [number, number, number, number];
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  };
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  static getComponentType: (component: number) => CarModTypeEnum;
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  static colorIndexToColor: (index: number, alpha?: number) => number;
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- static isValid(id: number): boolean;
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+ static isValid: (vehicleId: number) => boolean;
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  static getModelsUsed: () => number;
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  static getModelCount: (modelId: number) => number;
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  static getInstance(id: number): Vehicle | undefined;
@@ -1596,7 +1600,7 @@ declare class DynamicObject {
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  modelId: number;
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  materialColor: string | number;
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  };
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- setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
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+ setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): void | number;
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  isMaterialTextUsed(materialIndex: number): boolean;
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  removeMaterialText(materialIndex: number): number;
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  getMaterialText(materialIndex: number): void | {
@@ -1608,7 +1612,7 @@ declare class DynamicObject {
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  backColor: number;
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  textAlignment: number;
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  };
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- setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
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+ setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string | number, backColor?: string | number, textAlignment?: number): void | number;
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  getPlayerCameraTarget(player: Player): DynamicObject | undefined;
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  toggleCallbacks(toggle?: boolean): void | number;
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  isToggleCallbacks(): boolean;
@@ -1777,72 +1781,72 @@ declare class Player {
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  isNpc(): boolean;
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  getFps(): number;
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  getDrunkLevel(): number;
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- setDrunkLevel(level: number): void;
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- allowTeleport(allow: boolean): void;
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+ setDrunkLevel(level: number): boolean;
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+ allowTeleport(allow: boolean): boolean;
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  isTeleportAllowed(): boolean;
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- enableCameraTarget(enable: boolean): void;
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- enableStuntBonus(enable: boolean): void;
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+ enableCameraTarget(enable: boolean): boolean;
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+ enableStuntBonus(enable: boolean): boolean;
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  getInterior(): number;
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- setInterior(interiorId: number): number;
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- showNameTag(showPlayer: Player, show: boolean): void;
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- setColor(color: string | number): void;
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+ setInterior(interiorId: number): boolean;
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+ showNameTag(showPlayer: Player, show: boolean): boolean;
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+ setColor(color: string | number): boolean;
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  getColor(): number;
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  setMarker(showPlayer: Player, color: string | number): void;
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  getMarker(targetPlayer: Player): number;
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- resetMoney(): number;
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+ resetMoney(): boolean;
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  getMoney(): number;
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- giveMoney(money: number): number;
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- resetWeapons(): number;
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+ giveMoney(money: number): boolean;
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+ resetWeapons(): boolean;
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  spawn(): number;
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- setHealth(health: number): number;
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+ setHealth(health: number): boolean;
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  getHealth(): number;
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- toggleClock(toggle: boolean): number;
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- toggleControllable(toggle: boolean): number;
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- toggleSpectating(toggle: boolean): number;
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- spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): number;
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- spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): number;
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- forceClassSelection(): void;
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- kick(): void;
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- ban(): void;
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- banEx(reason: string, charset: string): void;
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+ toggleClock(toggle: boolean): boolean;
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+ toggleControllable(toggle: boolean): boolean;
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+ toggleSpectating(toggle: boolean): boolean;
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+ spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): boolean;
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+ spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): boolean;
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+ forceClassSelection(): boolean;
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+ kick(): boolean;
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+ ban(): boolean;
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+ banEx(reason: string, charset: string): number;
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  isAdmin(): boolean;
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  isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
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  isStreamedIn(forPlayer: Player): boolean;
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- setSkin(skinId: number, ignoreRange?: boolean): number;
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+ setSkin(skinId: number, ignoreRange?: boolean): boolean;
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  getSkin(): number;
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  isInAnyVehicle(): boolean;
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  getSpecialAction(): SpecialActionsEnum;
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- setSpecialAction(actionId: SpecialActionsEnum): number;
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- setScore(score: number): number;
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+ setSpecialAction(actionId: SpecialActionsEnum): boolean;
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+ setScore(score: number): boolean;
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  getScore(): number;
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  getPing(): number;
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- setPos(x: number, y: number, z: number): number;
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+ setPos(x: number, y: number, z: number): boolean;
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  getPos(): TPos | undefined;
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  isSpectating(): boolean;
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  isWasted(): boolean;
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  getState(): PlayerStateEnum;
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  getVersion(): string;
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- setVirtualWorld(worldId: number): number;
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+ setVirtualWorld(worldId: number): boolean;
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  getVirtualWorld(): number;
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- removeFromVehicle(): number;
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- setWantedLevel(level: number): number;
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+ removeFromVehicle(): boolean;
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+ setWantedLevel(level: number): boolean;
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  getWantedLevel(): number;
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- setFacingAngle(ang: number): number;
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+ setFacingAngle(ang: number): boolean;
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  getFacingAngle(): number;
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- setWeather(weather: number): void;
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+ setWeather(weather: number): boolean;
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  getWeather(): number;
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- setTime(hour: number, minute: number): void | number;
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+ setTime(hour: number, minute: number): boolean;
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  getTime(): {
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  hour: number;
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  minute: number;
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  };
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- removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): void;
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+ removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
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  setTeam(team: number): void;
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  getTeam(): number;
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- setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
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+ setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
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  getName(): string;
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  setName(name: string): number;
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- setVelocity(x: number, y: number, z: number): number;
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+ setVelocity(x: number, y: number, z: number): boolean;
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  getVelocity(): TPos;
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  getSpeed(magic?: number): number;
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  getKeys(): {
@@ -1852,12 +1856,12 @@ declare class Player {
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  };
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  getIp(): string;
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  getFightingStyle(): FightingStylesEnum;
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- setFightingStyle(style: FightingStylesEnum): void;
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- setArmour(armour: number): number;
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+ setFightingStyle(style: FightingStylesEnum): boolean;
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+ setArmour(armour: number): boolean;
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  getArmour(): number;
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- setCameraBehind(): number;
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- setCameraPos(x: number, y: number, z: number): number;
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- setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): number;
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+ setCameraBehind(): boolean;
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+ setCameraPos(x: number, y: number, z: number): boolean;
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+ setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): boolean;
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  getCameraAspectRatio(): number;
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  getCameraFrontVector(): TPos;
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  getCameraMode(): CameraModesEnum;
@@ -1865,33 +1869,33 @@ declare class Player {
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  getCameraTargetPlayer(players: Array<Player>): Player | undefined;
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  getCameraTargetVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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  getCameraZoom(): number;
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- playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): number;
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- stopAudioStream(): void;
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- playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): number;
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+ playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
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+ stopAudioStream(): boolean;
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+ playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
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  static getMaxPlayers(): number;
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- playCrimeReport(suspect: Player, crimeId: number): number;
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- interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
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- interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
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- createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
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+ playCrimeReport(suspect: Player, crimeId: number): boolean;
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+ interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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+ interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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+ createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): boolean;
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  static isConnected(id: number): boolean;
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  isConnected(): boolean;
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- disableRemoteVehicleCollisions(disable: boolean): number;
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+ disableRemoteVehicleCollisions(disable: boolean): boolean;
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  getVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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  getVehicleSeat(): number;
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  getSurfingVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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- applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean | ForceSyncEnum): void;
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- clearAnimations(forceSync?: boolean): void;
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+ applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
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+ clearAnimations(forceSync?: boolean): boolean;
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  getAnimationIndex(): number;
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  getAnimationName(): {
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  animLib: string;
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  animName: string;
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  };
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- setShopName(shopName: string): void;
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- setPosFindZ(x: number, y: number, z?: number): Promise<number>;
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- setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): void;
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+ setShopName(shopName: string): boolean;
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+ setPosFindZ(x: number, y: number, z?: number): Promise<boolean>;
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+ setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): boolean;
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  clearWorldBounds(): boolean;
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- setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): void;
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- getDistanceFromPoint(X: number, Y: number, Z: number): number;
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+ setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): boolean;
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+ getDistanceFromPoint(X: number, Y: number, Z: number): boolean;
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  getCustomSkin(): number;
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  getTargetPlayer(players: Array<Player>): undefined | Player;
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  getLastShotVectors(): {
@@ -1908,30 +1912,30 @@ declare class Player {
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  ammo: number;
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  } | undefined;
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  getWeaponState(): WeaponStatesEnum;
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- giveWeapon(weaponId: WeaponEnum, ammo: number): number;
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- setAmmo(weaponId: number, ammo: number): number;
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+ giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
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+ setAmmo(weaponId: number, ammo: number): boolean;
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  getAmmo(): number;
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- setArmedWeapon(weaponId: number): number;
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+ setArmedWeapon(weaponId: number): boolean;
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  clearDeathMessage(): void;
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- sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
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- sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
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- setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): void;
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+ sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): number;
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+ sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
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+ setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): number | false;
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  redirectDownload(url: string): number;
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  sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
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  selectTextDraw(color: string | number): void;
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  cancelSelectTextDraw(): void;
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- beginObjectSelecting(): void;
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- endObjectEditing(): void;
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+ beginObjectSelecting(): boolean;
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+ endObjectEditing(): boolean;
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  getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
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  getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
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  isAttachedObjectSlotUsed(index: number): boolean;
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  editAttachedObject(index: number): boolean;
1929
- setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number): void | number;
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+ setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number): number;
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  removeAttachedObject(index: number): number;
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  getAnimationFlags(): number;
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  getLastSyncedTrailerID(): number;
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  getLastSyncedVehicleID(): number;
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- toggleWidescreen(set: boolean): number;
1938
+ toggleWidescreen(set: boolean): boolean;
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  isWidescreenToggled(): boolean;
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  getSpawnInfo(): IPlayerClass;
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  getSkillLevel(skill: WeaponSkillsEnum): number;
@@ -1952,17 +1956,17 @@ declare class Player {
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  getSpectateID(): number;
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  getSpectateType(): SpectateModesEnum;
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  getRawIp(): string;
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- setGravity(gravity: number): number;
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+ setGravity(gravity: number): boolean;
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  getGravity(): number;
1957
- setAdmin(admin: boolean): number;
1961
+ setAdmin(admin: boolean): boolean;
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  isSpawned(): boolean;
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  isControllable(): boolean;
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  isCameraTargetEnabled(): boolean;
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- toggleGhostMode(toggle: boolean): number;
1965
+ toggleGhostMode(toggle: boolean): boolean;
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  getGhostMode(): boolean;
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  getBuildingsRemoved(): number;
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  getAttachedObject(index: number): IAttachedObject;
1965
- removeWeapon(weaponId: number): number;
1969
+ removeWeapon(weaponId: number): boolean;
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  isUsingOfficialClient(): boolean;
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  allowWeapons(allow: boolean): boolean;
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  areWeaponsAllowed(): boolean;
@@ -2044,9 +2048,9 @@ declare class Npc {
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  declare const GameMode: {
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  use(plugin: IFilterScript, ...options: any[]): {
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  use(plugin: IFilterScript, ...options: any[]): any;
2047
- loadUseScript: (scriptName: string) => void;
2048
- reloadUseScript: (scriptName: string) => void;
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- unloadUseScript: (scriptName: string) => void;
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+ loadUseScript: (scriptName: string) => Promise<void>;
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+ reloadUseScript: (scriptName: string) => Promise<void>;
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+ unloadUseScript: (scriptName: string) => Promise<void>;
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  supportAllNickname(): void;
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  setWeather(weather: number): number;
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  setWorldTime(hour: number): number;
@@ -2117,9 +2121,9 @@ declare const GameMode: {
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  getServerRuleFlag: (rule: string) => number;
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  setServerRuleFlags: (rule: string, flags: number) => boolean;
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  };
2120
- loadUseScript: (scriptName: string) => void;
2121
- reloadUseScript: (scriptName: string) => void;
2122
- unloadUseScript: (scriptName: string) => void;
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+ loadUseScript: (scriptName: string) => Promise<void>;
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+ reloadUseScript: (scriptName: string) => Promise<void>;
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+ unloadUseScript: (scriptName: string) => Promise<void>;
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  supportAllNickname(): void;
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  setWeather(weather: number): number;
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  setWorldTime(hour: number): number;
@@ -2467,4 +2471,9 @@ declare function isPressed(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum):
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  declare function isPressing(keys: KeysEnum, key: KeysEnum): boolean;
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  declare function isReleased(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum): boolean;
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2470
- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, type CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, type GangZoneCb, GangZoneEvent, type GangZonePos, I18n, type IActorAnimation, type IActorSpawn, type IAnimateInfo, type IAttachedData, type IAttachedObject, type IBounds, type ICheckPoint, type IClientResRaw, type ICommonTextDrawKey, type IDialog, type IDialogFuncQueue, type IDialogResCommon, type IDialogResRaw, type IDialogResResult, type IDynamic, type IDynamic3DTextLabel, type IDynamicActor, type IDynamicAreaKey, type IDynamicCheckPoint, type IDynamicCircle, type IDynamicCircleCommon, type IDynamicCommon, type IDynamicCuboid, type IDynamicCylinder, type IDynamicMapIcon, type IDynamicObject, type IDynamicPickup, type IDynamicPolygon, type IDynamicRaceCp, type IDynamicRectangle, type IDynamicRectangleCommon, type IDynamicSphere, type IFilterScript, type IGangZone, type IMaterial, type IMaterialText, type IObjectPos, type IObjectRotPos, type IOffsets, type IPlayerClass, type IQuat, type IRaceCheckPoint, type ITextDraw, type ITextDrawCommonSize, type ITextDrawRot, type IVehColor, type IVehMatrix, type IVehSpawnInfo, type IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, type TCommonCallback, type TDynamicArea, type TDynamicAreaTypes, type TEventFunc, type TEventName, type TLocales, type TPos, type TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, isHolding, isPressed, isPressing, isReleased, rgba };
2474
+ declare const animateLib: Map<string, IAnimateInfo[]>;
2475
+ declare const isValidAnimateLib: (lib: string) => false | IAnimateInfo[];
2476
+ declare const isValidAnimateName: (lib: string, name: string) => boolean | undefined;
2477
+ declare const getAnimateDurationByLibName: (lib: string, name: string) => number | undefined;
2478
+
2479
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, type CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, type GangZoneCb, GangZoneEvent, type GangZonePos, I18n, type IActorAnimation, type IActorSpawn, type IAnimateInfo, type IAttachedData, type IAttachedObject, type IBounds, type ICheckPoint, type IClientResRaw, type ICommonTextDrawKey, type IDialog, type IDialogFuncQueue, type IDialogResCommon, type IDialogResRaw, type IDialogResResult, type IDynamic, type IDynamic3DTextLabel, type IDynamicActor, type IDynamicAreaKey, type IDynamicCheckPoint, type IDynamicCircle, type IDynamicCircleCommon, type IDynamicCommon, type IDynamicCuboid, type IDynamicCylinder, type IDynamicMapIcon, type IDynamicObject, type IDynamicPickup, type IDynamicPolygon, type IDynamicRaceCp, type IDynamicRectangle, type IDynamicRectangleCommon, type IDynamicSphere, type IFilterScript, type IGangZone, type IMaterial, type IMaterialText, type IObjectPos, type IObjectRotPos, type IOffsets, type IPlayerClass, type IQuat, type IRaceCheckPoint, type ITextDraw, type ITextDrawCommonSize, type ITextDrawRot, type IVehColor, type IVehMatrix, type IVehSpawnInfo, type IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, type TCommonCallback, type TDynamicArea, type TDynamicAreaTypes, type TEventFunc, type TEventName, type TLocales, type TPos, type TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba };