@infernus/core 0.11.0-beta.8 → 0.11.0-beta.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +88 -79
- package/dist/bundle.js +1 -1
- package/dist/bundle.mjs +1 -1
- package/package.json +1 -1
package/dist/bundle.d.ts
CHANGED
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@@ -870,7 +870,7 @@ declare class Vehicle {
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870
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getHealth(): number;
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871
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setHealth(health: number): number;
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872
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isPlayerIn(player: Player): boolean;
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873
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-
putPlayerIn(player: Player, seatId: number):
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873
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+
putPlayerIn(player: Player, seatId: number): boolean | 0;
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getZAngle(): number;
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setZAngle(z_angle: number): number;
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setNumberPlate(numberplate: string): number;
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@@ -964,12 +964,16 @@ declare class Vehicle {
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show(): boolean;
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hide(): boolean;
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isHidden(): boolean;
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-
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getVehicleOccupant(seatId: number): number;
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getVehicleMaxPassengers(): number;
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countVehicleOccupants(): number;
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static getVehicleMaxPassengers: (modelId: number) => number;
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static getRandomColorPair: (modelId: number) => {
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color: [number, number, number, number];
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};
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static getComponentType: (component: number) => CarModTypeEnum;
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static colorIndexToColor: (index: number, alpha?: number) => number;
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972
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-
static isValid(
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static isValid: (vehicleId: number) => boolean;
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static getModelsUsed: () => number;
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static getModelCount: (modelId: number) => number;
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static getInstance(id: number): Vehicle | undefined;
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@@ -1596,7 +1600,7 @@ declare class DynamicObject {
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modelId: number;
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materialColor: string | number;
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};
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-
setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
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+
setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): void | number;
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isMaterialTextUsed(materialIndex: number): boolean;
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removeMaterialText(materialIndex: number): number;
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getMaterialText(materialIndex: number): void | {
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@@ -1608,7 +1612,7 @@ declare class DynamicObject {
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backColor: number;
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textAlignment: number;
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};
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1611
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-
setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
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setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string | number, backColor?: string | number, textAlignment?: number): void | number;
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getPlayerCameraTarget(player: Player): DynamicObject | undefined;
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toggleCallbacks(toggle?: boolean): void | number;
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isToggleCallbacks(): boolean;
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@@ -1777,72 +1781,72 @@ declare class Player {
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isNpc(): boolean;
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getFps(): number;
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getDrunkLevel(): number;
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-
setDrunkLevel(level: number):
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-
allowTeleport(allow: boolean):
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setDrunkLevel(level: number): boolean;
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allowTeleport(allow: boolean): boolean;
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isTeleportAllowed(): boolean;
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1783
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-
enableCameraTarget(enable: boolean):
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-
enableStuntBonus(enable: boolean):
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enableCameraTarget(enable: boolean): boolean;
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enableStuntBonus(enable: boolean): boolean;
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getInterior(): number;
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1786
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-
setInterior(interiorId: number):
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-
showNameTag(showPlayer: Player, show: boolean):
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-
setColor(color: string | number):
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setInterior(interiorId: number): boolean;
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1791
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showNameTag(showPlayer: Player, show: boolean): boolean;
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setColor(color: string | number): boolean;
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getColor(): number;
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setMarker(showPlayer: Player, color: string | number): void;
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getMarker(targetPlayer: Player): number;
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-
resetMoney():
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resetMoney(): boolean;
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getMoney(): number;
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1794
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-
giveMoney(money: number):
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-
resetWeapons():
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giveMoney(money: number): boolean;
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resetWeapons(): boolean;
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spawn(): number;
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-
setHealth(health: number):
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1801
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+
setHealth(health: number): boolean;
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getHealth(): number;
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1799
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-
toggleClock(toggle: boolean):
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1800
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toggleControllable(toggle: boolean):
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1801
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-
toggleSpectating(toggle: boolean):
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1802
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-
spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum):
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1803
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-
spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum):
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1804
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-
forceClassSelection():
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1805
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-
kick():
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1806
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-
ban():
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1807
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banEx(reason: string, charset: string):
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1803
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+
toggleClock(toggle: boolean): boolean;
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1804
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toggleControllable(toggle: boolean): boolean;
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1805
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toggleSpectating(toggle: boolean): boolean;
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1806
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spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): boolean;
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1807
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spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): boolean;
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1808
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forceClassSelection(): boolean;
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1809
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kick(): boolean;
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1810
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ban(): boolean;
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1811
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banEx(reason: string, charset: string): number;
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isAdmin(): boolean;
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isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
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1810
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isStreamedIn(forPlayer: Player): boolean;
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1811
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-
setSkin(skinId: number, ignoreRange?: boolean):
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1815
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+
setSkin(skinId: number, ignoreRange?: boolean): boolean;
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getSkin(): number;
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isInAnyVehicle(): boolean;
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getSpecialAction(): SpecialActionsEnum;
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1815
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-
setSpecialAction(actionId: SpecialActionsEnum):
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1816
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-
setScore(score: number):
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1819
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+
setSpecialAction(actionId: SpecialActionsEnum): boolean;
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1820
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+
setScore(score: number): boolean;
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getScore(): number;
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getPing(): number;
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1819
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-
setPos(x: number, y: number, z: number):
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setPos(x: number, y: number, z: number): boolean;
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getPos(): TPos | undefined;
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isSpectating(): boolean;
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isWasted(): boolean;
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getState(): PlayerStateEnum;
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getVersion(): string;
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1825
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-
setVirtualWorld(worldId: number):
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+
setVirtualWorld(worldId: number): boolean;
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getVirtualWorld(): number;
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1827
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-
removeFromVehicle():
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1828
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-
setWantedLevel(level: number):
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+
removeFromVehicle(): boolean;
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+
setWantedLevel(level: number): boolean;
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getWantedLevel(): number;
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1830
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-
setFacingAngle(ang: number):
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+
setFacingAngle(ang: number): boolean;
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getFacingAngle(): number;
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1832
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-
setWeather(weather: number):
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+
setWeather(weather: number): boolean;
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getWeather(): number;
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1834
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-
setTime(hour: number, minute: number):
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1838
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+
setTime(hour: number, minute: number): boolean;
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getTime(): {
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hour: number;
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minute: number;
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};
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1839
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-
removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number):
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+
removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
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setTeam(team: number): void;
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getTeam(): number;
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1842
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-
setSkillLevel(skill: WeaponSkillsEnum, level: number):
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+
setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
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getName(): string;
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setName(name: string): number;
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1845
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-
setVelocity(x: number, y: number, z: number):
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1849
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+
setVelocity(x: number, y: number, z: number): boolean;
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getVelocity(): TPos;
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getSpeed(magic?: number): number;
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getKeys(): {
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@@ -1852,12 +1856,12 @@ declare class Player {
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};
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getIp(): string;
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getFightingStyle(): FightingStylesEnum;
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1855
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setFightingStyle(style: FightingStylesEnum):
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1856
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setArmour(armour: number):
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+
setFightingStyle(style: FightingStylesEnum): boolean;
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1860
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setArmour(armour: number): boolean;
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getArmour(): number;
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1858
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-
setCameraBehind():
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1859
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setCameraPos(x: number, y: number, z: number):
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1860
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-
setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum):
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1862
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+
setCameraBehind(): boolean;
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1863
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+
setCameraPos(x: number, y: number, z: number): boolean;
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1864
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setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): boolean;
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getCameraAspectRatio(): number;
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getCameraFrontVector(): TPos;
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getCameraMode(): CameraModesEnum;
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@@ -1865,33 +1869,33 @@ declare class Player {
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getCameraTargetPlayer(players: Array<Player>): Player | undefined;
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getCameraTargetVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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getCameraZoom(): number;
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1868
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-
playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number):
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1869
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-
stopAudioStream():
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1870
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-
playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number):
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1872
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+
playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
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1873
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+
stopAudioStream(): boolean;
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1874
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+
playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
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static getMaxPlayers(): number;
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1872
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playCrimeReport(suspect: Player, crimeId: number):
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1873
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-
interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum):
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1874
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-
interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum):
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1875
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-
createExplosion(X: number, Y: number, Z: number, type: number, Radius: number):
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1876
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+
playCrimeReport(suspect: Player, crimeId: number): boolean;
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1877
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+
interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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1878
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+
interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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1879
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+
createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): boolean;
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1876
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static isConnected(id: number): boolean;
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1877
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isConnected(): boolean;
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1878
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-
disableRemoteVehicleCollisions(disable: boolean):
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1882
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+
disableRemoteVehicleCollisions(disable: boolean): boolean;
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1879
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getVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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1880
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getVehicleSeat(): number;
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1881
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getSurfingVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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1882
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-
applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean | ForceSyncEnum):
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1883
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-
clearAnimations(forceSync?: boolean):
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1886
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+
applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
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1887
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+
clearAnimations(forceSync?: boolean): boolean;
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1884
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getAnimationIndex(): number;
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1885
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getAnimationName(): {
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animLib: string;
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1887
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animName: string;
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1888
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};
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1889
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-
setShopName(shopName: string):
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1890
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-
setPosFindZ(x: number, y: number, z?: number): Promise<
|
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1891
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-
setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number):
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1893
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+
setShopName(shopName: string): boolean;
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1894
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+
setPosFindZ(x: number, y: number, z?: number): Promise<boolean>;
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1895
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+
setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): boolean;
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1892
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clearWorldBounds(): boolean;
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1893
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-
setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number):
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1894
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-
getDistanceFromPoint(X: number, Y: number, Z: number):
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1897
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+
setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): boolean;
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1898
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+
getDistanceFromPoint(X: number, Y: number, Z: number): boolean;
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1895
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getCustomSkin(): number;
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1896
1900
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getTargetPlayer(players: Array<Player>): undefined | Player;
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1897
1901
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getLastShotVectors(): {
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@@ -1908,30 +1912,30 @@ declare class Player {
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1908
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ammo: number;
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1909
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} | undefined;
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1910
1914
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getWeaponState(): WeaponStatesEnum;
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1911
|
-
giveWeapon(weaponId: WeaponEnum, ammo: number):
|
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1912
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-
setAmmo(weaponId: number, ammo: number):
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1915
|
+
giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
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1916
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+
setAmmo(weaponId: number, ammo: number): boolean;
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1913
1917
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getAmmo(): number;
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1914
|
-
setArmedWeapon(weaponId: number):
|
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1918
|
+
setArmedWeapon(weaponId: number): boolean;
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1915
1919
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clearDeathMessage(): void;
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1916
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-
sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum):
|
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1917
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-
sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum):
|
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1918
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-
setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number):
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1920
|
+
sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): number;
|
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1921
|
+
sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
|
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1922
|
+
setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): number | false;
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1919
1923
|
redirectDownload(url: string): number;
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1920
1924
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sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
|
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1921
1925
|
selectTextDraw(color: string | number): void;
|
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1922
1926
|
cancelSelectTextDraw(): void;
|
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1923
|
-
beginObjectSelecting():
|
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1924
|
-
endObjectEditing():
|
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1927
|
+
beginObjectSelecting(): boolean;
|
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1928
|
+
endObjectEditing(): boolean;
|
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1925
1929
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getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
|
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1926
1930
|
getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
|
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1927
1931
|
isAttachedObjectSlotUsed(index: number): boolean;
|
|
1928
1932
|
editAttachedObject(index: number): boolean;
|
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1929
|
-
setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number):
|
|
1933
|
+
setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number): number;
|
|
1930
1934
|
removeAttachedObject(index: number): number;
|
|
1931
1935
|
getAnimationFlags(): number;
|
|
1932
1936
|
getLastSyncedTrailerID(): number;
|
|
1933
1937
|
getLastSyncedVehicleID(): number;
|
|
1934
|
-
toggleWidescreen(set: boolean):
|
|
1938
|
+
toggleWidescreen(set: boolean): boolean;
|
|
1935
1939
|
isWidescreenToggled(): boolean;
|
|
1936
1940
|
getSpawnInfo(): IPlayerClass;
|
|
1937
1941
|
getSkillLevel(skill: WeaponSkillsEnum): number;
|
|
@@ -1952,17 +1956,17 @@ declare class Player {
|
|
|
1952
1956
|
getSpectateID(): number;
|
|
1953
1957
|
getSpectateType(): SpectateModesEnum;
|
|
1954
1958
|
getRawIp(): string;
|
|
1955
|
-
setGravity(gravity: number):
|
|
1959
|
+
setGravity(gravity: number): boolean;
|
|
1956
1960
|
getGravity(): number;
|
|
1957
|
-
setAdmin(admin: boolean):
|
|
1961
|
+
setAdmin(admin: boolean): boolean;
|
|
1958
1962
|
isSpawned(): boolean;
|
|
1959
1963
|
isControllable(): boolean;
|
|
1960
1964
|
isCameraTargetEnabled(): boolean;
|
|
1961
|
-
toggleGhostMode(toggle: boolean):
|
|
1965
|
+
toggleGhostMode(toggle: boolean): boolean;
|
|
1962
1966
|
getGhostMode(): boolean;
|
|
1963
1967
|
getBuildingsRemoved(): number;
|
|
1964
1968
|
getAttachedObject(index: number): IAttachedObject;
|
|
1965
|
-
removeWeapon(weaponId: number):
|
|
1969
|
+
removeWeapon(weaponId: number): boolean;
|
|
1966
1970
|
isUsingOfficialClient(): boolean;
|
|
1967
1971
|
allowWeapons(allow: boolean): boolean;
|
|
1968
1972
|
areWeaponsAllowed(): boolean;
|
|
@@ -2044,9 +2048,9 @@ declare class Npc {
|
|
|
2044
2048
|
declare const GameMode: {
|
|
2045
2049
|
use(plugin: IFilterScript, ...options: any[]): {
|
|
2046
2050
|
use(plugin: IFilterScript, ...options: any[]): any;
|
|
2047
|
-
loadUseScript: (scriptName: string) => void
|
|
2048
|
-
reloadUseScript: (scriptName: string) => void
|
|
2049
|
-
unloadUseScript: (scriptName: string) => void
|
|
2051
|
+
loadUseScript: (scriptName: string) => Promise<void>;
|
|
2052
|
+
reloadUseScript: (scriptName: string) => Promise<void>;
|
|
2053
|
+
unloadUseScript: (scriptName: string) => Promise<void>;
|
|
2050
2054
|
supportAllNickname(): void;
|
|
2051
2055
|
setWeather(weather: number): number;
|
|
2052
2056
|
setWorldTime(hour: number): number;
|
|
@@ -2117,9 +2121,9 @@ declare const GameMode: {
|
|
|
2117
2121
|
getServerRuleFlag: (rule: string) => number;
|
|
2118
2122
|
setServerRuleFlags: (rule: string, flags: number) => boolean;
|
|
2119
2123
|
};
|
|
2120
|
-
loadUseScript: (scriptName: string) => void
|
|
2121
|
-
reloadUseScript: (scriptName: string) => void
|
|
2122
|
-
unloadUseScript: (scriptName: string) => void
|
|
2124
|
+
loadUseScript: (scriptName: string) => Promise<void>;
|
|
2125
|
+
reloadUseScript: (scriptName: string) => Promise<void>;
|
|
2126
|
+
unloadUseScript: (scriptName: string) => Promise<void>;
|
|
2123
2127
|
supportAllNickname(): void;
|
|
2124
2128
|
setWeather(weather: number): number;
|
|
2125
2129
|
setWorldTime(hour: number): number;
|
|
@@ -2467,4 +2471,9 @@ declare function isPressed(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum):
|
|
|
2467
2471
|
declare function isPressing(keys: KeysEnum, key: KeysEnum): boolean;
|
|
2468
2472
|
declare function isReleased(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum): boolean;
|
|
2469
2473
|
|
|
2470
|
-
|
|
2474
|
+
declare const animateLib: Map<string, IAnimateInfo[]>;
|
|
2475
|
+
declare const isValidAnimateLib: (lib: string) => false | IAnimateInfo[];
|
|
2476
|
+
declare const isValidAnimateName: (lib: string, name: string) => boolean | undefined;
|
|
2477
|
+
declare const getAnimateDurationByLibName: (lib: string, name: string) => number | undefined;
|
|
2478
|
+
|
|
2479
|
+
export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, type CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, type GangZoneCb, GangZoneEvent, type GangZonePos, I18n, type IActorAnimation, type IActorSpawn, type IAnimateInfo, type IAttachedData, type IAttachedObject, type IBounds, type ICheckPoint, type IClientResRaw, type ICommonTextDrawKey, type IDialog, type IDialogFuncQueue, type IDialogResCommon, type IDialogResRaw, type IDialogResResult, type IDynamic, type IDynamic3DTextLabel, type IDynamicActor, type IDynamicAreaKey, type IDynamicCheckPoint, type IDynamicCircle, type IDynamicCircleCommon, type IDynamicCommon, type IDynamicCuboid, type IDynamicCylinder, type IDynamicMapIcon, type IDynamicObject, type IDynamicPickup, type IDynamicPolygon, type IDynamicRaceCp, type IDynamicRectangle, type IDynamicRectangleCommon, type IDynamicSphere, type IFilterScript, type IGangZone, type IMaterial, type IMaterialText, type IObjectPos, type IObjectRotPos, type IOffsets, type IPlayerClass, type IQuat, type IRaceCheckPoint, type ITextDraw, type ITextDrawCommonSize, type ITextDrawRot, type IVehColor, type IVehMatrix, type IVehSpawnInfo, type IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, type TCommonCallback, type TDynamicArea, type TDynamicAreaTypes, type TEventFunc, type TEventName, type TLocales, type TPos, type TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba };
|