@infernus/core 0.11.0-beta.7 → 0.11.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -54,6 +54,7 @@ declare enum InvalidEnum {
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  }
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  declare enum KeysEnum {
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+ NONE = 0,
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  ACTION = 1,
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  CROUCH = 2,
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  FIRE = 4,
@@ -226,6 +227,12 @@ declare enum BoneIdsEnum {
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  Neck = 17,
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  Jaw = 18
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  }
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+ declare enum ForceSyncEnum {
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+ UNKNOWN = -1,
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+ NONE = 0,
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+ ALL = 1,
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+ OTHER = 2
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+ }
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  declare enum SpecialActionsEnum {
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  NONE = 0,
@@ -836,7 +843,7 @@ interface IDynamicAreaKey {
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  }
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  interface IFilterScript {
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  name: string;
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- load: (...args: Array<any>) => any;
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+ load: (...args: Array<any>) => Array<() => void> | Promise<Array<() => void>>;
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  unload: () => any;
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  [propName: string | number | symbol]: any;
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  }
@@ -863,7 +870,7 @@ declare class Vehicle {
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  getHealth(): number;
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  setHealth(health: number): number;
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  isPlayerIn(player: Player): boolean;
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- putPlayerIn(player: Player, seatId: number): number;
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+ putPlayerIn(player: Player, seatId: number): boolean | 0;
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  getZAngle(): number;
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  setZAngle(z_angle: number): number;
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  setNumberPlate(numberplate: string): number;
@@ -957,12 +964,16 @@ declare class Vehicle {
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  show(): boolean;
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  hide(): boolean;
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  isHidden(): boolean;
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- static getRandomColorPair(modelId: number): {
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+ getVehicleOccupant(seatId: number): number;
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+ getVehicleMaxPassengers(): number;
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+ countVehicleOccupants(): number;
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+ static getVehicleMaxPassengers: (modelId: number) => number;
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+ static getRandomColorPair: (modelId: number) => {
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  color: [number, number, number, number];
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  };
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  static getComponentType: (component: number) => CarModTypeEnum;
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  static colorIndexToColor: (index: number, alpha?: number) => number;
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- static isValid(id: number): boolean;
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+ static isValid: (vehicleId: number) => boolean;
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  static getModelsUsed: () => number;
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  static getModelCount: (modelId: number) => number;
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  static getInstance(id: number): Vehicle | undefined;
@@ -1589,7 +1600,7 @@ declare class DynamicObject {
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  modelId: number;
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  materialColor: string | number;
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  };
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- setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
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+ setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): void | number;
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  isMaterialTextUsed(materialIndex: number): boolean;
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  removeMaterialText(materialIndex: number): number;
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  getMaterialText(materialIndex: number): void | {
@@ -1601,7 +1612,7 @@ declare class DynamicObject {
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  backColor: number;
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  textAlignment: number;
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  };
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- setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
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+ setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string | number, backColor?: string | number, textAlignment?: number): void | number;
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  getPlayerCameraTarget(player: Player): DynamicObject | undefined;
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  toggleCallbacks(toggle?: boolean): void | number;
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  isToggleCallbacks(): boolean;
@@ -1770,72 +1781,72 @@ declare class Player {
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  isNpc(): boolean;
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  getFps(): number;
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  getDrunkLevel(): number;
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- setDrunkLevel(level: number): void;
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- allowTeleport(allow: boolean): void;
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+ setDrunkLevel(level: number): boolean;
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+ allowTeleport(allow: boolean): boolean;
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  isTeleportAllowed(): boolean;
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- enableCameraTarget(enable: boolean): void;
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- enableStuntBonus(enable: boolean): void;
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+ enableCameraTarget(enable: boolean): boolean;
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+ enableStuntBonus(enable: boolean): boolean;
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  getInterior(): number;
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- setInterior(interiorId: number): number;
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- showNameTag(showPlayer: Player, show: boolean): void;
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- setColor(color: string | number): void;
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+ setInterior(interiorId: number): boolean;
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+ showNameTag(showPlayer: Player, show: boolean): boolean;
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+ setColor(color: string | number): boolean;
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  getColor(): number;
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  setMarker(showPlayer: Player, color: string | number): void;
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  getMarker(targetPlayer: Player): number;
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- resetMoney(): number;
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+ resetMoney(): boolean;
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  getMoney(): number;
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- giveMoney(money: number): number;
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- resetWeapons(): number;
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+ giveMoney(money: number): boolean;
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+ resetWeapons(): boolean;
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  spawn(): number;
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- setHealth(health: number): number;
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+ setHealth(health: number): boolean;
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  getHealth(): number;
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- toggleClock(toggle: boolean): number;
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- toggleControllable(toggle: boolean): number;
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- toggleSpectating(toggle: boolean): number;
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- spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): number;
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- spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): number;
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- forceClassSelection(): void;
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- kick(): void;
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- ban(): void;
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- banEx(reason: string, charset: string): void;
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+ toggleClock(toggle: boolean): boolean;
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+ toggleControllable(toggle: boolean): boolean;
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+ toggleSpectating(toggle: boolean): boolean;
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+ spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): boolean;
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+ spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): boolean;
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+ forceClassSelection(): boolean;
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+ kick(): boolean;
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+ ban(): boolean;
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+ banEx(reason: string, charset: string): number;
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  isAdmin(): boolean;
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  isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
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  isStreamedIn(forPlayer: Player): boolean;
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- setSkin(skinId: number, ignoreRange?: boolean): number;
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+ setSkin(skinId: number, ignoreRange?: boolean): boolean;
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  getSkin(): number;
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  isInAnyVehicle(): boolean;
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  getSpecialAction(): SpecialActionsEnum;
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- setSpecialAction(actionId: SpecialActionsEnum): number;
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- setScore(score: number): number;
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+ setSpecialAction(actionId: SpecialActionsEnum): boolean;
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+ setScore(score: number): boolean;
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  getScore(): number;
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  getPing(): number;
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- setPos(x: number, y: number, z: number): number;
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+ setPos(x: number, y: number, z: number): boolean;
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  getPos(): TPos | undefined;
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  isSpectating(): boolean;
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  isWasted(): boolean;
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  getState(): PlayerStateEnum;
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  getVersion(): string;
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- setVirtualWorld(worldId: number): number;
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+ setVirtualWorld(worldId: number): boolean;
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  getVirtualWorld(): number;
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- removeFromVehicle(): number;
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- setWantedLevel(level: number): number;
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+ removeFromVehicle(): boolean;
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+ setWantedLevel(level: number): boolean;
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  getWantedLevel(): number;
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- setFacingAngle(ang: number): number;
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+ setFacingAngle(ang: number): boolean;
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  getFacingAngle(): number;
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- setWeather(weather: number): void;
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+ setWeather(weather: number): boolean;
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  getWeather(): number;
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- setTime(hour: number, minute: number): void | number;
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+ setTime(hour: number, minute: number): boolean;
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  getTime(): {
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  hour: number;
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  minute: number;
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  };
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- removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): void;
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+ removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
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  setTeam(team: number): void;
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  getTeam(): number;
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- setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
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+ setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
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  getName(): string;
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  setName(name: string): number;
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- setVelocity(x: number, y: number, z: number): number;
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+ setVelocity(x: number, y: number, z: number): boolean;
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  getVelocity(): TPos;
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  getSpeed(magic?: number): number;
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  getKeys(): {
@@ -1845,12 +1856,12 @@ declare class Player {
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  };
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  getIp(): string;
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  getFightingStyle(): FightingStylesEnum;
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- setFightingStyle(style: FightingStylesEnum): void;
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- setArmour(armour: number): number;
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+ setFightingStyle(style: FightingStylesEnum): boolean;
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+ setArmour(armour: number): boolean;
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  getArmour(): number;
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- setCameraBehind(): number;
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- setCameraPos(x: number, y: number, z: number): number;
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- setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): number;
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+ setCameraBehind(): boolean;
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+ setCameraPos(x: number, y: number, z: number): boolean;
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+ setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): boolean;
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  getCameraAspectRatio(): number;
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  getCameraFrontVector(): TPos;
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  getCameraMode(): CameraModesEnum;
@@ -1858,33 +1869,33 @@ declare class Player {
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  getCameraTargetPlayer(players: Array<Player>): Player | undefined;
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  getCameraTargetVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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  getCameraZoom(): number;
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- playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): number;
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- stopAudioStream(): void;
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- playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): number;
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+ playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
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+ stopAudioStream(): boolean;
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+ playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
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  static getMaxPlayers(): number;
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- playCrimeReport(suspect: Player, crimeId: number): number;
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- interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
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- interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
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- createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
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+ playCrimeReport(suspect: Player, crimeId: number): boolean;
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+ interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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+ interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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+ createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): boolean;
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  static isConnected(id: number): boolean;
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  isConnected(): boolean;
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- disableRemoteVehicleCollisions(disable: boolean): number;
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+ disableRemoteVehicleCollisions(disable: boolean): boolean;
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  getVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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  getVehicleSeat(): number;
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  getSurfingVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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- applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean): void;
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- clearAnimations(forceSync?: boolean): void;
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+ applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
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+ clearAnimations(forceSync?: boolean): boolean;
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  getAnimationIndex(): number;
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  getAnimationName(): {
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  animLib: string;
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  animName: string;
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  };
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- setShopName(shopName: string): void;
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- setPosFindZ(x: number, y: number, z?: number): Promise<number>;
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- setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): void;
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+ setShopName(shopName: string): boolean;
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+ setPosFindZ(x: number, y: number, z?: number): Promise<boolean>;
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+ setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): boolean;
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  clearWorldBounds(): boolean;
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- setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): void;
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- getDistanceFromPoint(X: number, Y: number, Z: number): number;
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+ setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): boolean;
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+ getDistanceFromPoint(X: number, Y: number, Z: number): boolean;
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  getCustomSkin(): number;
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  getTargetPlayer(players: Array<Player>): undefined | Player;
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  getLastShotVectors(): {
@@ -1901,30 +1912,30 @@ declare class Player {
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  ammo: number;
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  } | undefined;
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  getWeaponState(): WeaponStatesEnum;
1904
- giveWeapon(weaponId: WeaponEnum, ammo: number): number;
1905
- setAmmo(weaponId: number, ammo: number): number;
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+ giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
1916
+ setAmmo(weaponId: number, ammo: number): boolean;
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1917
  getAmmo(): number;
1907
- setArmedWeapon(weaponId: number): number;
1918
+ setArmedWeapon(weaponId: number): boolean;
1908
1919
  clearDeathMessage(): void;
1909
- sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1910
- sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1911
- setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): void;
1920
+ sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): number;
1921
+ sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
1922
+ setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): number | false;
1912
1923
  redirectDownload(url: string): number;
1913
1924
  sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
1914
1925
  selectTextDraw(color: string | number): void;
1915
1926
  cancelSelectTextDraw(): void;
1916
- beginObjectSelecting(): void;
1917
- endObjectEditing(): void;
1927
+ beginObjectSelecting(): boolean;
1928
+ endObjectEditing(): boolean;
1918
1929
  getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1919
1930
  getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1920
1931
  isAttachedObjectSlotUsed(index: number): boolean;
1921
1932
  editAttachedObject(index: number): boolean;
1922
- setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number): void | number;
1933
+ setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number): number;
1923
1934
  removeAttachedObject(index: number): number;
1924
1935
  getAnimationFlags(): number;
1925
1936
  getLastSyncedTrailerID(): number;
1926
1937
  getLastSyncedVehicleID(): number;
1927
- toggleWidescreen(set: boolean): number;
1938
+ toggleWidescreen(set: boolean): boolean;
1928
1939
  isWidescreenToggled(): boolean;
1929
1940
  getSpawnInfo(): IPlayerClass;
1930
1941
  getSkillLevel(skill: WeaponSkillsEnum): number;
@@ -1945,17 +1956,17 @@ declare class Player {
1945
1956
  getSpectateID(): number;
1946
1957
  getSpectateType(): SpectateModesEnum;
1947
1958
  getRawIp(): string;
1948
- setGravity(gravity: number): number;
1959
+ setGravity(gravity: number): boolean;
1949
1960
  getGravity(): number;
1950
- setAdmin(admin: boolean): number;
1961
+ setAdmin(admin: boolean): boolean;
1951
1962
  isSpawned(): boolean;
1952
1963
  isControllable(): boolean;
1953
1964
  isCameraTargetEnabled(): boolean;
1954
- toggleGhostMode(toggle: boolean): number;
1965
+ toggleGhostMode(toggle: boolean): boolean;
1955
1966
  getGhostMode(): boolean;
1956
1967
  getBuildingsRemoved(): number;
1957
1968
  getAttachedObject(index: number): IAttachedObject;
1958
- removeWeapon(weaponId: number): number;
1969
+ removeWeapon(weaponId: number): boolean;
1959
1970
  isUsingOfficialClient(): boolean;
1960
1971
  allowWeapons(allow: boolean): boolean;
1961
1972
  areWeaponsAllowed(): boolean;
@@ -2037,9 +2048,9 @@ declare class Npc {
2037
2048
  declare const GameMode: {
2038
2049
  use(plugin: IFilterScript, ...options: any[]): {
2039
2050
  use(plugin: IFilterScript, ...options: any[]): any;
2040
- loadUseScript: (scriptName: string) => void;
2041
- reloadUseScript: (scriptName: string) => void;
2042
- unloadUseScript: (scriptName: string) => void;
2051
+ loadUseScript: (scriptName: string) => Promise<void>;
2052
+ reloadUseScript: (scriptName: string) => Promise<void>;
2053
+ unloadUseScript: (scriptName: string) => Promise<void>;
2043
2054
  supportAllNickname(): void;
2044
2055
  setWeather(weather: number): number;
2045
2056
  setWorldTime(hour: number): number;
@@ -2110,9 +2121,9 @@ declare const GameMode: {
2110
2121
  getServerRuleFlag: (rule: string) => number;
2111
2122
  setServerRuleFlags: (rule: string, flags: number) => boolean;
2112
2123
  };
2113
- loadUseScript: (scriptName: string) => void;
2114
- reloadUseScript: (scriptName: string) => void;
2115
- unloadUseScript: (scriptName: string) => void;
2124
+ loadUseScript: (scriptName: string) => Promise<void>;
2125
+ reloadUseScript: (scriptName: string) => Promise<void>;
2126
+ unloadUseScript: (scriptName: string) => Promise<void>;
2116
2127
  supportAllNickname(): void;
2117
2128
  setWeather(weather: number): number;
2118
2129
  setWorldTime(hour: number): number;
@@ -2460,4 +2471,9 @@ declare function isPressed(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum):
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2471
  declare function isPressing(keys: KeysEnum, key: KeysEnum): boolean;
2461
2472
  declare function isReleased(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum): boolean;
2462
2473
 
2463
- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, type CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, type GangZoneCb, GangZoneEvent, type GangZonePos, I18n, type IActorAnimation, type IActorSpawn, type IAnimateInfo, type IAttachedData, type IAttachedObject, type IBounds, type ICheckPoint, type IClientResRaw, type ICommonTextDrawKey, type IDialog, type IDialogFuncQueue, type IDialogResCommon, type IDialogResRaw, type IDialogResResult, type IDynamic, type IDynamic3DTextLabel, type IDynamicActor, type IDynamicAreaKey, type IDynamicCheckPoint, type IDynamicCircle, type IDynamicCircleCommon, type IDynamicCommon, type IDynamicCuboid, type IDynamicCylinder, type IDynamicMapIcon, type IDynamicObject, type IDynamicPickup, type IDynamicPolygon, type IDynamicRaceCp, type IDynamicRectangle, type IDynamicRectangleCommon, type IDynamicSphere, type IFilterScript, type IGangZone, type IMaterial, type IMaterialText, type IObjectPos, type IObjectRotPos, type IOffsets, type IPlayerClass, type IQuat, type IRaceCheckPoint, type ITextDraw, type ITextDrawCommonSize, type ITextDrawRot, type IVehColor, type IVehMatrix, type IVehSpawnInfo, type IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, type TCommonCallback, type TDynamicArea, type TDynamicAreaTypes, type TEventFunc, type TEventName, type TLocales, type TPos, type TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, isHolding, isPressed, isPressing, isReleased, rgba };
2474
+ declare const animateLib: Map<string, IAnimateInfo[]>;
2475
+ declare const isValidAnimateLib: (lib: string) => false | IAnimateInfo[];
2476
+ declare const isValidAnimateName: (lib: string, name: string) => boolean | undefined;
2477
+ declare const getAnimateDurationByLibName: (lib: string, name: string) => number | undefined;
2478
+
2479
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, type CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, type GangZoneCb, GangZoneEvent, type GangZonePos, I18n, type IActorAnimation, type IActorSpawn, type IAnimateInfo, type IAttachedData, type IAttachedObject, type IBounds, type ICheckPoint, type IClientResRaw, type ICommonTextDrawKey, type IDialog, type IDialogFuncQueue, type IDialogResCommon, type IDialogResRaw, type IDialogResResult, type IDynamic, type IDynamic3DTextLabel, type IDynamicActor, type IDynamicAreaKey, type IDynamicCheckPoint, type IDynamicCircle, type IDynamicCircleCommon, type IDynamicCommon, type IDynamicCuboid, type IDynamicCylinder, type IDynamicMapIcon, type IDynamicObject, type IDynamicPickup, type IDynamicPolygon, type IDynamicRaceCp, type IDynamicRectangle, type IDynamicRectangleCommon, type IDynamicSphere, type IFilterScript, type IGangZone, type IMaterial, type IMaterialText, type IObjectPos, type IObjectRotPos, type IOffsets, type IPlayerClass, type IQuat, type IRaceCheckPoint, type ITextDraw, type ITextDrawCommonSize, type ITextDrawRot, type IVehColor, type IVehMatrix, type IVehSpawnInfo, type IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, type TCommonCallback, type TDynamicArea, type TDynamicAreaTypes, type TEventFunc, type TEventName, type TLocales, type TPos, type TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba };