@infernus/core 0.11.0-beta.7 → 0.11.0-beta.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +96 -80
- package/dist/bundle.js +1 -1
- package/dist/bundle.mjs +1 -1
- package/package.json +1 -1
package/dist/bundle.d.ts
CHANGED
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@@ -54,6 +54,7 @@ declare enum InvalidEnum {
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54
54
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}
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55
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56
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declare enum KeysEnum {
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57
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NONE = 0,
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ACTION = 1,
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CROUCH = 2,
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FIRE = 4,
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@@ -226,6 +227,12 @@ declare enum BoneIdsEnum {
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Neck = 17,
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Jaw = 18
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}
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230
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declare enum ForceSyncEnum {
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231
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UNKNOWN = -1,
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NONE = 0,
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ALL = 1,
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OTHER = 2
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}
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declare enum SpecialActionsEnum {
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NONE = 0,
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@@ -836,7 +843,7 @@ interface IDynamicAreaKey {
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}
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interface IFilterScript {
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name: string;
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839
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-
load: (...args: Array<any>) =>
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load: (...args: Array<any>) => Array<() => void> | Promise<Array<() => void>>;
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unload: () => any;
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[propName: string | number | symbol]: any;
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}
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@@ -863,7 +870,7 @@ declare class Vehicle {
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getHealth(): number;
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setHealth(health: number): number;
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872
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isPlayerIn(player: Player): boolean;
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866
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-
putPlayerIn(player: Player, seatId: number):
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873
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putPlayerIn(player: Player, seatId: number): boolean | 0;
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getZAngle(): number;
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setZAngle(z_angle: number): number;
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setNumberPlate(numberplate: string): number;
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@@ -957,12 +964,16 @@ declare class Vehicle {
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show(): boolean;
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hide(): boolean;
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isHidden(): boolean;
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960
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-
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getVehicleOccupant(seatId: number): number;
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getVehicleMaxPassengers(): number;
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countVehicleOccupants(): number;
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static getVehicleMaxPassengers: (modelId: number) => number;
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971
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static getRandomColorPair: (modelId: number) => {
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color: [number, number, number, number];
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};
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static getComponentType: (component: number) => CarModTypeEnum;
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static colorIndexToColor: (index: number, alpha?: number) => number;
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-
static isValid(
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static isValid: (vehicleId: number) => boolean;
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static getModelsUsed: () => number;
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static getModelCount: (modelId: number) => number;
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static getInstance(id: number): Vehicle | undefined;
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@@ -1589,7 +1600,7 @@ declare class DynamicObject {
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modelId: number;
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materialColor: string | number;
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};
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-
setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
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setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): void | number;
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isMaterialTextUsed(materialIndex: number): boolean;
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removeMaterialText(materialIndex: number): number;
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getMaterialText(materialIndex: number): void | {
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@@ -1601,7 +1612,7 @@ declare class DynamicObject {
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backColor: number;
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textAlignment: number;
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};
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1604
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-
setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
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setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string | number, backColor?: string | number, textAlignment?: number): void | number;
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getPlayerCameraTarget(player: Player): DynamicObject | undefined;
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toggleCallbacks(toggle?: boolean): void | number;
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isToggleCallbacks(): boolean;
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@@ -1770,72 +1781,72 @@ declare class Player {
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isNpc(): boolean;
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getFps(): number;
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getDrunkLevel(): number;
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-
setDrunkLevel(level: number):
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-
allowTeleport(allow: boolean):
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setDrunkLevel(level: number): boolean;
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allowTeleport(allow: boolean): boolean;
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isTeleportAllowed(): boolean;
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1776
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-
enableCameraTarget(enable: boolean):
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1777
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-
enableStuntBonus(enable: boolean):
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1787
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enableCameraTarget(enable: boolean): boolean;
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1788
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enableStuntBonus(enable: boolean): boolean;
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getInterior(): number;
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1779
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setInterior(interiorId: number):
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-
showNameTag(showPlayer: Player, show: boolean):
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1781
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-
setColor(color: string | number):
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1790
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setInterior(interiorId: number): boolean;
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1791
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showNameTag(showPlayer: Player, show: boolean): boolean;
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1792
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setColor(color: string | number): boolean;
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getColor(): number;
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setMarker(showPlayer: Player, color: string | number): void;
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getMarker(targetPlayer: Player): number;
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1785
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-
resetMoney():
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1796
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+
resetMoney(): boolean;
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getMoney(): number;
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1787
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-
giveMoney(money: number):
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1788
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-
resetWeapons():
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giveMoney(money: number): boolean;
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resetWeapons(): boolean;
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spawn(): number;
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1790
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-
setHealth(health: number):
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1801
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setHealth(health: number): boolean;
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getHealth(): number;
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1792
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-
toggleClock(toggle: boolean):
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toggleControllable(toggle: boolean):
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1794
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-
toggleSpectating(toggle: boolean):
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1795
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-
spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum):
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-
spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum):
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forceClassSelection():
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-
kick():
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ban():
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1800
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banEx(reason: string, charset: string):
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1803
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toggleClock(toggle: boolean): boolean;
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1804
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toggleControllable(toggle: boolean): boolean;
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1805
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toggleSpectating(toggle: boolean): boolean;
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1806
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spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): boolean;
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spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): boolean;
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forceClassSelection(): boolean;
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kick(): boolean;
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ban(): boolean;
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1811
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banEx(reason: string, charset: string): number;
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isAdmin(): boolean;
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isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
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1803
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isStreamedIn(forPlayer: Player): boolean;
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1804
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-
setSkin(skinId: number, ignoreRange?: boolean):
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1815
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+
setSkin(skinId: number, ignoreRange?: boolean): boolean;
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getSkin(): number;
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isInAnyVehicle(): boolean;
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getSpecialAction(): SpecialActionsEnum;
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-
setSpecialAction(actionId: SpecialActionsEnum):
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setScore(score: number):
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setSpecialAction(actionId: SpecialActionsEnum): boolean;
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setScore(score: number): boolean;
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getScore(): number;
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getPing(): number;
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1812
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-
setPos(x: number, y: number, z: number):
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setPos(x: number, y: number, z: number): boolean;
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getPos(): TPos | undefined;
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isSpectating(): boolean;
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isWasted(): boolean;
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getState(): PlayerStateEnum;
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getVersion(): string;
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1818
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-
setVirtualWorld(worldId: number):
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setVirtualWorld(worldId: number): boolean;
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getVirtualWorld(): number;
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1820
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-
removeFromVehicle():
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1821
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setWantedLevel(level: number):
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removeFromVehicle(): boolean;
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1832
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setWantedLevel(level: number): boolean;
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getWantedLevel(): number;
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1823
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-
setFacingAngle(ang: number):
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setFacingAngle(ang: number): boolean;
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getFacingAngle(): number;
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1825
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-
setWeather(weather: number):
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setWeather(weather: number): boolean;
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getWeather(): number;
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1827
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setTime(hour: number, minute: number):
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setTime(hour: number, minute: number): boolean;
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getTime(): {
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hour: number;
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minute: number;
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};
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1832
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removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number):
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1843
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removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
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1833
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setTeam(team: number): void;
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getTeam(): number;
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1835
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-
setSkillLevel(skill: WeaponSkillsEnum, level: number):
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1846
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+
setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
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1836
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getName(): string;
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setName(name: string): number;
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1838
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-
setVelocity(x: number, y: number, z: number):
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1849
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+
setVelocity(x: number, y: number, z: number): boolean;
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1839
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getVelocity(): TPos;
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1840
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getSpeed(magic?: number): number;
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getKeys(): {
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@@ -1845,12 +1856,12 @@ declare class Player {
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1845
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};
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getIp(): string;
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1847
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getFightingStyle(): FightingStylesEnum;
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1848
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-
setFightingStyle(style: FightingStylesEnum):
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1849
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-
setArmour(armour: number):
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1859
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+
setFightingStyle(style: FightingStylesEnum): boolean;
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1860
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+
setArmour(armour: number): boolean;
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1850
1861
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getArmour(): number;
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1851
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-
setCameraBehind():
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1852
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-
setCameraPos(x: number, y: number, z: number):
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1853
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-
setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum):
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1862
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+
setCameraBehind(): boolean;
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1863
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+
setCameraPos(x: number, y: number, z: number): boolean;
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1864
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+
setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): boolean;
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1854
1865
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getCameraAspectRatio(): number;
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1855
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getCameraFrontVector(): TPos;
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1856
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getCameraMode(): CameraModesEnum;
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@@ -1858,33 +1869,33 @@ declare class Player {
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1858
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getCameraTargetPlayer(players: Array<Player>): Player | undefined;
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1859
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getCameraTargetVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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getCameraZoom(): number;
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1861
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-
playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number):
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1862
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-
stopAudioStream():
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1863
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-
playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number):
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1872
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+
playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
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1873
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+
stopAudioStream(): boolean;
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1874
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+
playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
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1864
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static getMaxPlayers(): number;
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1865
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-
playCrimeReport(suspect: Player, crimeId: number):
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1866
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-
interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum):
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1867
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-
interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum):
|
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1868
|
-
createExplosion(X: number, Y: number, Z: number, type: number, Radius: number):
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1876
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+
playCrimeReport(suspect: Player, crimeId: number): boolean;
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1877
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+
interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
|
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1878
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+
interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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1879
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+
createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): boolean;
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1869
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static isConnected(id: number): boolean;
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1870
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isConnected(): boolean;
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1871
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-
disableRemoteVehicleCollisions(disable: boolean):
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1882
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+
disableRemoteVehicleCollisions(disable: boolean): boolean;
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1872
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getVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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getVehicleSeat(): number;
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1874
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getSurfingVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
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1875
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-
applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean):
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1876
|
-
clearAnimations(forceSync?: boolean):
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1886
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+
applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
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1887
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+
clearAnimations(forceSync?: boolean): boolean;
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1877
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getAnimationIndex(): number;
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getAnimationName(): {
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animLib: string;
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animName: string;
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1881
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};
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1882
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-
setShopName(shopName: string):
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1883
|
-
setPosFindZ(x: number, y: number, z?: number): Promise<
|
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1884
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-
setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number):
|
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1893
|
+
setShopName(shopName: string): boolean;
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1894
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+
setPosFindZ(x: number, y: number, z?: number): Promise<boolean>;
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1895
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+
setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): boolean;
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1885
1896
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clearWorldBounds(): boolean;
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1886
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-
setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number):
|
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1887
|
-
getDistanceFromPoint(X: number, Y: number, Z: number):
|
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1897
|
+
setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): boolean;
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1898
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+
getDistanceFromPoint(X: number, Y: number, Z: number): boolean;
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1888
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getCustomSkin(): number;
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1889
1900
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getTargetPlayer(players: Array<Player>): undefined | Player;
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1890
1901
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getLastShotVectors(): {
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|
@@ -1901,30 +1912,30 @@ declare class Player {
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1901
1912
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ammo: number;
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1902
1913
|
} | undefined;
|
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1903
1914
|
getWeaponState(): WeaponStatesEnum;
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|
1904
|
-
giveWeapon(weaponId: WeaponEnum, ammo: number):
|
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1905
|
-
setAmmo(weaponId: number, ammo: number):
|
|
1915
|
+
giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
|
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1916
|
+
setAmmo(weaponId: number, ammo: number): boolean;
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1906
1917
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getAmmo(): number;
|
|
1907
|
-
setArmedWeapon(weaponId: number):
|
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1918
|
+
setArmedWeapon(weaponId: number): boolean;
|
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1908
1919
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clearDeathMessage(): void;
|
|
1909
|
-
sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum):
|
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1910
|
-
sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum):
|
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1911
|
-
setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number):
|
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1920
|
+
sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): number;
|
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1921
|
+
sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
|
|
1922
|
+
setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): number | false;
|
|
1912
1923
|
redirectDownload(url: string): number;
|
|
1913
1924
|
sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
|
|
1914
1925
|
selectTextDraw(color: string | number): void;
|
|
1915
1926
|
cancelSelectTextDraw(): void;
|
|
1916
|
-
beginObjectSelecting():
|
|
1917
|
-
endObjectEditing():
|
|
1927
|
+
beginObjectSelecting(): boolean;
|
|
1928
|
+
endObjectEditing(): boolean;
|
|
1918
1929
|
getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
|
|
1919
1930
|
getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
|
|
1920
1931
|
isAttachedObjectSlotUsed(index: number): boolean;
|
|
1921
1932
|
editAttachedObject(index: number): boolean;
|
|
1922
|
-
setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number):
|
|
1933
|
+
setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number): number;
|
|
1923
1934
|
removeAttachedObject(index: number): number;
|
|
1924
1935
|
getAnimationFlags(): number;
|
|
1925
1936
|
getLastSyncedTrailerID(): number;
|
|
1926
1937
|
getLastSyncedVehicleID(): number;
|
|
1927
|
-
toggleWidescreen(set: boolean):
|
|
1938
|
+
toggleWidescreen(set: boolean): boolean;
|
|
1928
1939
|
isWidescreenToggled(): boolean;
|
|
1929
1940
|
getSpawnInfo(): IPlayerClass;
|
|
1930
1941
|
getSkillLevel(skill: WeaponSkillsEnum): number;
|
|
@@ -1945,17 +1956,17 @@ declare class Player {
|
|
|
1945
1956
|
getSpectateID(): number;
|
|
1946
1957
|
getSpectateType(): SpectateModesEnum;
|
|
1947
1958
|
getRawIp(): string;
|
|
1948
|
-
setGravity(gravity: number):
|
|
1959
|
+
setGravity(gravity: number): boolean;
|
|
1949
1960
|
getGravity(): number;
|
|
1950
|
-
setAdmin(admin: boolean):
|
|
1961
|
+
setAdmin(admin: boolean): boolean;
|
|
1951
1962
|
isSpawned(): boolean;
|
|
1952
1963
|
isControllable(): boolean;
|
|
1953
1964
|
isCameraTargetEnabled(): boolean;
|
|
1954
|
-
toggleGhostMode(toggle: boolean):
|
|
1965
|
+
toggleGhostMode(toggle: boolean): boolean;
|
|
1955
1966
|
getGhostMode(): boolean;
|
|
1956
1967
|
getBuildingsRemoved(): number;
|
|
1957
1968
|
getAttachedObject(index: number): IAttachedObject;
|
|
1958
|
-
removeWeapon(weaponId: number):
|
|
1969
|
+
removeWeapon(weaponId: number): boolean;
|
|
1959
1970
|
isUsingOfficialClient(): boolean;
|
|
1960
1971
|
allowWeapons(allow: boolean): boolean;
|
|
1961
1972
|
areWeaponsAllowed(): boolean;
|
|
@@ -2037,9 +2048,9 @@ declare class Npc {
|
|
|
2037
2048
|
declare const GameMode: {
|
|
2038
2049
|
use(plugin: IFilterScript, ...options: any[]): {
|
|
2039
2050
|
use(plugin: IFilterScript, ...options: any[]): any;
|
|
2040
|
-
loadUseScript: (scriptName: string) => void
|
|
2041
|
-
reloadUseScript: (scriptName: string) => void
|
|
2042
|
-
unloadUseScript: (scriptName: string) => void
|
|
2051
|
+
loadUseScript: (scriptName: string) => Promise<void>;
|
|
2052
|
+
reloadUseScript: (scriptName: string) => Promise<void>;
|
|
2053
|
+
unloadUseScript: (scriptName: string) => Promise<void>;
|
|
2043
2054
|
supportAllNickname(): void;
|
|
2044
2055
|
setWeather(weather: number): number;
|
|
2045
2056
|
setWorldTime(hour: number): number;
|
|
@@ -2110,9 +2121,9 @@ declare const GameMode: {
|
|
|
2110
2121
|
getServerRuleFlag: (rule: string) => number;
|
|
2111
2122
|
setServerRuleFlags: (rule: string, flags: number) => boolean;
|
|
2112
2123
|
};
|
|
2113
|
-
loadUseScript: (scriptName: string) => void
|
|
2114
|
-
reloadUseScript: (scriptName: string) => void
|
|
2115
|
-
unloadUseScript: (scriptName: string) => void
|
|
2124
|
+
loadUseScript: (scriptName: string) => Promise<void>;
|
|
2125
|
+
reloadUseScript: (scriptName: string) => Promise<void>;
|
|
2126
|
+
unloadUseScript: (scriptName: string) => Promise<void>;
|
|
2116
2127
|
supportAllNickname(): void;
|
|
2117
2128
|
setWeather(weather: number): number;
|
|
2118
2129
|
setWorldTime(hour: number): number;
|
|
@@ -2460,4 +2471,9 @@ declare function isPressed(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum):
|
|
|
2460
2471
|
declare function isPressing(keys: KeysEnum, key: KeysEnum): boolean;
|
|
2461
2472
|
declare function isReleased(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum): boolean;
|
|
2462
2473
|
|
|
2463
|
-
|
|
2474
|
+
declare const animateLib: Map<string, IAnimateInfo[]>;
|
|
2475
|
+
declare const isValidAnimateLib: (lib: string) => false | IAnimateInfo[];
|
|
2476
|
+
declare const isValidAnimateName: (lib: string, name: string) => boolean | undefined;
|
|
2477
|
+
declare const getAnimateDurationByLibName: (lib: string, name: string) => number | undefined;
|
|
2478
|
+
|
|
2479
|
+
export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, type CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, type GangZoneCb, GangZoneEvent, type GangZonePos, I18n, type IActorAnimation, type IActorSpawn, type IAnimateInfo, type IAttachedData, type IAttachedObject, type IBounds, type ICheckPoint, type IClientResRaw, type ICommonTextDrawKey, type IDialog, type IDialogFuncQueue, type IDialogResCommon, type IDialogResRaw, type IDialogResResult, type IDynamic, type IDynamic3DTextLabel, type IDynamicActor, type IDynamicAreaKey, type IDynamicCheckPoint, type IDynamicCircle, type IDynamicCircleCommon, type IDynamicCommon, type IDynamicCuboid, type IDynamicCylinder, type IDynamicMapIcon, type IDynamicObject, type IDynamicPickup, type IDynamicPolygon, type IDynamicRaceCp, type IDynamicRectangle, type IDynamicRectangleCommon, type IDynamicSphere, type IFilterScript, type IGangZone, type IMaterial, type IMaterialText, type IObjectPos, type IObjectRotPos, type IOffsets, type IPlayerClass, type IQuat, type IRaceCheckPoint, type ITextDraw, type ITextDrawCommonSize, type ITextDrawRot, type IVehColor, type IVehMatrix, type IVehSpawnInfo, type IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, type TCommonCallback, type TDynamicArea, type TDynamicAreaTypes, type TEventFunc, type TEventName, type TLocales, type TPos, type TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba };
|