@infernus/core 0.11.0-beta.5 → 0.11.0-beta.7

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package/README.md CHANGED
@@ -2,4 +2,4 @@
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  [![npm](https://img.shields.io/npm/v/@infernus/core)](https://www.npmjs.com/package/@infernus/core) ![npm](https://img.shields.io/npm/dy/@infernus/core) ![npm bundle size](https://img.shields.io/bundlephobia/minzip/@infernus/core)
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- NodeJS library for Scripting [Open Multiplayer](https://open.mp).
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+ Node.js library for Scripting [Open Multiplayer](https://open.mp).
package/dist/bundle.d.ts CHANGED
@@ -419,7 +419,7 @@ type Options<T extends object> = {
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  beforeEach?: (...args: any[]) => Exclude<T, Array<any> | Function>;
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  afterEach?: (arg: T) => void;
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  };
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- declare function defineEvent<T extends object>(options: Options<T>): [(cb: (ret: T & {
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+ declare function defineEvent<T extends object>(options: Options<T>): readonly [(cb: (ret: T & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void, (...args: any[]) => number];
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@@ -1433,8 +1433,8 @@ declare class Streamer {
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  static countVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
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  static destroyAllItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
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  static countItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
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- static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxItems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => void;
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- static getAllVisibleItems(player: Player, type: StreamerItemTypes, items: number[]): void;
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+ static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, maxItems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => number[];
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+ static getAllVisibleItems(player: Player, type: StreamerItemTypes, maxItems?: number): number[];
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  static getItemPos: (type: StreamerItemTypes, id: number) => {
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  x: number;
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  y: number;
@@ -2045,7 +2045,7 @@ declare const GameMode: {
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  setWorldTime(hour: number): number;
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  getWorldTime: () => number;
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  setTeamCount: (count: number) => number;
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- sendRconCommand: (command: string) => number;
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+ sendRconCommand: (command: string, charset?: string) => number;
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  addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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  addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
@@ -2118,7 +2118,7 @@ declare const GameMode: {
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  setWorldTime(hour: number): number;
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  getWorldTime: () => number;
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  setTeamCount: (count: number) => number;
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- sendRconCommand: (command: string) => number;
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+ sendRconCommand: (command: string, charset?: string) => number;
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  addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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  addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;