@infernus/core 0.11.0-beta.5 → 0.11.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +3 -3
- package/dist/bundle.js +1 -1
- package/dist/bundle.mjs +1 -1
- package/package.json +1 -1
package/dist/bundle.d.ts
CHANGED
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@@ -419,7 +419,7 @@ type Options<T extends object> = {
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419
419
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beforeEach?: (...args: any[]) => Exclude<T, Array<any> | Function>;
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afterEach?: (arg: T) => void;
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};
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422
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-
declare function defineEvent<T extends object>(options: Options<T>): [(cb: (ret: T & {
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422
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+
declare function defineEvent<T extends object>(options: Options<T>): readonly [(cb: (ret: T & {
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next: () => CallbackRet;
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}) => PromisifyCallbackRet) => () => void, (...args: any[]) => number];
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@@ -2045,7 +2045,7 @@ declare const GameMode: {
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setWorldTime(hour: number): number;
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getWorldTime: () => number;
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setTeamCount: (count: number) => number;
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2048
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-
sendRconCommand: (command: string) => number;
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2048
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+
sendRconCommand: (command: string, charset?: string) => number;
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addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
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@@ -2118,7 +2118,7 @@ declare const GameMode: {
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setWorldTime(hour: number): number;
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getWorldTime: () => number;
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setTeamCount: (count: number) => number;
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2121
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-
sendRconCommand: (command: string) => number;
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2121
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+
sendRconCommand: (command: string, charset?: string) => number;
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addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
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