@infernus/core 0.11.0-beta.3 → 0.11.0-beta.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -419,7 +419,7 @@ type Options<T extends object> = {
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  beforeEach?: (...args: any[]) => Exclude<T, Array<any> | Function>;
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  afterEach?: (arg: T) => void;
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  };
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- declare function defineEvent<T extends object>(options: Options<T>): [(cb: (ret: T & {
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+ declare function defineEvent<T extends object>(options: Options<T>): readonly [(cb: (ret: T & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void, (...args: any[]) => number];
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@@ -657,6 +657,27 @@ declare const PlayerEvent: Readonly<{
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  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void;
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+ onLocaleChange: (cb: (ret: {
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+ player: Player;
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+ newLocale: string;
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+ oldLocale: string;
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+ } & {
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+ next: () => CallbackRet;
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+ }) => PromisifyCallbackRet) => () => void;
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+ onCharsetChange: (cb: (ret: {
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+ player: Player;
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+ newCharset: string;
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+ oldCharset: string;
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+ } & {
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+ next: () => CallbackRet;
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+ }) => PromisifyCallbackRet) => () => void;
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+ onFpsUpdate: (cb: (ret: {
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+ player: Player;
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+ newFps: number;
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+ oldFps: number;
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+ } & {
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+ next: () => CallbackRet;
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+ }) => PromisifyCallbackRet) => () => void;
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  }>;
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  interface IDialog {
@@ -1729,14 +1750,18 @@ declare const DynamicAreaEvent: Readonly<{
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  declare class Player {
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  readonly id: number;
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  static readonly players: Map<number, Player>;
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- charset: string;
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- locale: string;
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+ private _charset;
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+ private _locale;
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  lastDrunkLevel: number;
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  lastFps: number;
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  lastUpdateTick: number;
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  lastUpdateFpsTick: number;
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  isPaused: boolean;
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  isRecording: boolean;
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+ get charset(): string;
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+ set charset(newCharset: string);
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+ get locale(): string;
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+ set locale(newLocale: string);
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  constructor(id: number);
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  sendClientMessage(color: string | number, msg: string): number;
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  static sendClientMessageToAll(color: string | number, msg: string): void;
@@ -2020,7 +2045,7 @@ declare const GameMode: {
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  setWorldTime(hour: number): number;
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  getWorldTime: () => number;
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  setTeamCount: (count: number) => number;
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- sendRconCommand: (command: string) => number;
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+ sendRconCommand: (command: string, charset?: string) => number;
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  addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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  addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
@@ -2093,7 +2118,7 @@ declare const GameMode: {
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  setWorldTime(hour: number): number;
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  getWorldTime: () => number;
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  setTeamCount: (count: number) => number;
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- sendRconCommand: (command: string) => number;
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+ sendRconCommand: (command: string, charset?: string) => number;
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  addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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  addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
@@ -2296,14 +2321,14 @@ declare class GangZone {
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  get id(): number;
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  create(): void;
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  destroy(): void;
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- showForAll(color: string | number): void | this;
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- showForPlayer(color: string | number, player?: Player): void | this;
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- hideForAll(): void | this;
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- hideForPlayer(player?: Player): void | this;
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- flashForAll(flashColor: string | number): void | this;
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- flashForPlayer(player: Player, flashColor: string | number): void | this;
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- stopFlashForAll(): void | this;
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- stopFlashForPlayer(player: Player): void | this;
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+ showForAll(color: string | number): this;
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+ showForPlayer(color: string | number, player?: Player): this;
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+ hideForAll(): this;
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+ hideForPlayer(player?: Player): this;
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+ flashForAll(flashColor: string | number): this;
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+ flashForPlayer(player: Player, flashColor: string | number): this;
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+ stopFlashForAll(): this;
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+ stopFlashForPlayer(player: Player): this;
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  isValid(): boolean;
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  isPlayerIn(player: Player): boolean;
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  isVisibleForPlayer(player: Player): boolean;
@@ -2311,7 +2336,7 @@ declare class GangZone {
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  getFlashColorForPlayer(player: Player): void | number;
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  isFlashingForPlayer(player: Player): boolean;
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  getPos(): void | GangZonePos;
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- useCheck(toggle: boolean): void | this;
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+ useCheck(toggle: boolean): this;
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  static getInstance(id: number, isGlobal: boolean): GangZone | undefined;
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  static getInstances(isGlobal: boolean): GangZone[];
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  }
@@ -2364,31 +2389,31 @@ declare class TextDraw {
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  constructor(textDraw: ITextDraw);
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  create(): void | this;
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  destroy(): void | this;
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- setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): void | this;
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- setColor(color: string | number): void | this;
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- setBoxColors(color: string | number): void | this;
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- setBackgroundColors(color: string | number): void | this;
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- setAlignment(alignment: TextDrawAlignEnum): void | this;
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- setLetterSize(x: number, y: number): void | this;
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- setOutline(size: number): void | this;
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- setPreviewModel(modelIndex: number): void | this;
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- setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): void | this;
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- setPreviewVehColors(color1: string, color2: string): void | this;
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- setProportional(set?: boolean): void | this;
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- setSelectable(set: boolean): void | this;
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- setShadow(size: number): void | this;
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- setString(text: string, player?: Player): void | this;
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- setTextSize(x: number, y: number): void | this;
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- useBox(use: boolean): void | this;
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+ setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): this;
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+ setColor(color: string | number): this;
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+ setBoxColors(color: string | number): this;
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+ setBackgroundColors(color: string | number): this;
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+ setAlignment(alignment: TextDrawAlignEnum): this;
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+ setLetterSize(x: number, y: number): this;
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+ setOutline(size: number): this;
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+ setPreviewModel(modelIndex: number): this;
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+ setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): this;
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+ setPreviewVehColors(color1: string, color2: string): this;
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+ setProportional(set?: boolean): this;
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+ setSelectable(set: boolean): this;
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+ setShadow(size: number): this;
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+ setString(text: string, player?: Player): this;
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+ setTextSize(x: number, y: number): this;
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+ useBox(use: boolean): this;
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  private static beforeCreateWarn;
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- show(player?: Player): void | this;
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- hide(player?: Player): void | this;
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- showAll(): void | this;
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- hideAll(): void | this;
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+ show(player?: Player): this;
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+ hide(player?: Player): this;
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+ showAll(): this;
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+ hideAll(): this;
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  isValid(): boolean;
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  isVisibleForPlayer(player?: Player): boolean;
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  getString(): string;
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- setPos(fX: number, fY: number): void | this;
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+ setPos(fX: number, fY: number): this;
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  getLetterSize(): void | ITextDrawCommonSize;
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  getTextSize(): void | ITextDrawCommonSize;
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  getPos(): void | ITextDrawCommonSize;