@infernus/core 0.11.0-beta.10 → 0.11.0-beta.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -457,9 +457,9 @@ declare const CommandErrors: {
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  declare class Dialog {
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  private id;
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  private static showingIds;
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- private static max_dialogId;
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+ private static maxDialogId;
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  private dialog;
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- static waitingQueue: Map<Player, IDialogFuncQueue>;
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+ static waitingQueue: WeakMap<Player, IDialogFuncQueue>;
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  constructor(dialog?: IDialog);
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  get style(): DialogStylesEnum | undefined;
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  set style(v: DialogStylesEnum | undefined);
@@ -538,7 +538,7 @@ declare const PlayerEvent: Readonly<{
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  }) => PromisifyCallbackRet) => () => void;
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  onDeath: (cb: (ret: {
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  player: Player;
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- killer: Player | InvalidEnum.PLAYER_ID;
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+ killer: InvalidEnum.PLAYER_ID | Player;
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  reason: number;
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  } & {
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  next: () => CallbackRet;
@@ -596,7 +596,7 @@ declare const PlayerEvent: Readonly<{
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  }) => PromisifyCallbackRet) => () => void;
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  onTakeDamage: (cb: (ret: {
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  player: Player;
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- damage: Player | InvalidEnum.PLAYER_ID;
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+ damage: InvalidEnum.PLAYER_ID | Player;
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  amount: number;
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  weapon: WeaponEnum;
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  bodyPart: BodyPartsEnum;
@@ -709,9 +709,9 @@ interface IVehicle {
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  x: number;
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  y: number;
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  z: number;
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- z_angle: number;
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+ zAngle: number;
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  color: [string | number, string | number];
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- respawn_delay?: number;
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+ respawnDelay?: number;
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  addSiren?: boolean;
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  }
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  interface IAnimateInfo {
@@ -872,7 +872,7 @@ declare class Vehicle {
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  isPlayerIn(player: Player): boolean;
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  putPlayerIn(player: Player, seatId: number): boolean | 0;
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  getZAngle(): number;
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- setZAngle(z_angle: number): number;
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+ setZAngle(zAngle: number): number;
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  setNumberPlate(numberplate: string): number;
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  changeColors(color1: string | number, color2: string | number): number;
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  setVelocity(X: number, Y: number, Z: number): boolean;
@@ -1157,10 +1157,10 @@ interface IActorAnimation {
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  }
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  interface IBounds {
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- x_max: number;
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- x_min: number;
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- y_max: number;
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- y_min: number;
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+ xMax: number;
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+ xMin: number;
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+ yMax: number;
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+ yMin: number;
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  }
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  interface ICheckPoint {
@@ -1219,9 +1219,9 @@ interface IMaterialText {
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  textAlignment: number;
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  }
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  interface IAttachedData {
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- attached_vehicleId: number;
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- attached_objectId?: number;
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- attached_playerId: number;
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+ attachedVehicleId: number;
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+ attachedObjectId?: number;
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+ attachedPlayerId: number;
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  }
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1227
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  interface IOffsets {
@@ -1233,16 +1233,16 @@ interface IOffsets {
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  interface IPlayerClass {
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  teamId: number;
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  modelId: number;
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- spawn_x: number;
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- spawn_y: number;
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- spawn_z: number;
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- z_angle: number;
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+ spawnX: number;
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+ spawnY: number;
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+ spawnZ: number;
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+ zAngle: number;
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  weapon1: number;
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- weapon1_ammo: number;
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+ weapon1Ammo: number;
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  weapon2: number;
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- weapon2_ammo: number;
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+ weapon2Ammo: number;
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  weapon3: number;
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- weapon3_ammo: number;
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+ weapon3Ammo: number;
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  }
1247
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  interface IQuat {
@@ -1874,8 +1874,8 @@ declare class Player {
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  playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
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  static getMaxPlayers(): number;
1876
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  playCrimeReport(suspect: Player, crimeId: number): boolean;
1877
- interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
1878
- interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
1877
+ interpolateCameraPos(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
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+ interpolateCameraLookAt(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
1879
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  createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): boolean;
1880
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  static isConnected(id: number): boolean;
1881
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  isConnected(): boolean;
@@ -1892,7 +1892,7 @@ declare class Player {
1892
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  };
1893
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  setShopName(shopName: string): boolean;
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  setPosFindZ(x: number, y: number, z?: number): Promise<boolean>;
1895
- setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): boolean;
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+ setWorldBounds(xMax: number, xMin: number, yMax: number, yMin: number): boolean;
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  clearWorldBounds(): boolean;
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  setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): boolean;
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  getDistanceFromPoint(X: number, Y: number, Z: number): boolean;
@@ -1919,7 +1919,7 @@ declare class Player {
1919
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  clearDeathMessage(): void;
1920
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  sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): number;
1921
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  sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
1922
- setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): number | false;
1922
+ setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1Ammo: number, weapon2: WeaponEnum, weapon2Ammo: number, weapon3: WeaponEnum, weapon3Ammo: number): number | false;
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  redirectDownload(url: string): number;
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  sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
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  selectTextDraw(color: string | number): void;
@@ -2045,174 +2045,28 @@ declare class Npc {
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  static resumeRecordingPlayback(): void;
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  }
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2047
 
2048
- declare const GameMode: {
2049
- use(plugin: IFilterScript, ...options: any[]): {
2050
- use(plugin: IFilterScript, ...options: any[]): any;
2051
- loadUseScript: (scriptName: string) => Promise<void>;
2052
- reloadUseScript: (scriptName: string) => Promise<void>;
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- unloadUseScript: (scriptName: string) => Promise<void>;
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- supportAllNickname(): void;
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- setWeather(weather: number): number;
2056
- setWorldTime(hour: number): number;
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- getWorldTime: () => number;
2058
- setTeamCount: (count: number) => number;
2059
- sendRconCommand: (command: string, charset?: string) => number;
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- addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
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- addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2062
- createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
2063
- manualVehicleEngineAndLights: () => number;
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- blockIpAddress: (ip_address: string, timeMs: number) => number;
2065
- unBlockIpAddress: (ip_address: string) => number;
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- getServerTickRate: () => number;
2067
- addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): number;
2068
- addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): number;
2069
- checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number | undefined, timeOff?: number | undefined): number;
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- isValidCustomModel: (modelId: number) => boolean;
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- getCustomModePath: (modelId: number) => {
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- dffPath: any;
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- txdPath: any;
2074
- } | null;
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- getConsoleVarAsString(varname: string, charset?: string): string;
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- getRestartTime: () => number;
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- setRestartTime: (seconds: number) => boolean;
2078
- allowAdminTeleport: (allow: boolean) => void;
2079
- isAdminTeleportAllowed: () => boolean;
2080
- allowInteriorWeapons: (allow: boolean) => void;
2081
- areInteriorWeaponsAllowed: () => boolean;
2082
- areAllAnimationsEnabled: () => boolean;
2083
- enableAllAnimations: (enable: boolean) => void;
2084
- enableStuntBonusForAll: (enable: boolean) => number;
2085
- enableVehicleFriendlyFire: () => number;
2086
- enableZoneNames: (enable: boolean) => number;
2087
- disableInteriorEnterExits: () => number;
2088
- setGameModeText: (string: string) => number;
2089
- getGravity: () => number;
2090
- setGravity: (gravity: number) => number;
2091
- showNameTags: (show: boolean) => number;
2092
- disableNameTagLOS: () => number;
2093
- usePlayerPedAnims: () => number;
2094
- showPlayerMarkers: (mode: MarkerModesEnum) => number;
2095
- limitPlayerMarkerRadius: (marker_radius: number) => number;
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- limitGlobalChatRadius: (chat_radius: number) => number;
2097
- setNameTagDrawDistance: (distance: number) => number;
2098
- findModelFileNameFromCRC: (crc: number) => string;
2099
- findTextureFileNameFromCRC: (crc: number) => string;
2100
- getWeaponName: (weaponId: number) => string;
2101
- setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
2102
- vectorSize: (x: number, y: number, z: number) => number;
2103
- clearBanList: () => void;
2104
- isBanned: (ipAddress: string) => boolean;
2105
- isValidNickName: (name: string) => boolean;
2106
- allowNickNameCharacter: (byte: number, allow: boolean) => void;
2107
- isNickNameCharacterAllowed: (byte: number) => boolean;
2108
- addServerRule: (name: string, value: string) => boolean;
2109
- setServerRule: (name: string, value: string) => boolean;
2110
- isValidServerRule: (name: string) => boolean;
2111
- removeServerRule: (name: string) => boolean;
2112
- getWeaponSlot: (weaponId: number) => number;
2113
- getAvailableClasses: () => number;
2114
- getPlayerClass: (classId: number) => boolean | IPlayerClass;
2115
- editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
2116
- toggleChatTextReplacement: (toggle: boolean) => void;
2117
- chatTextReplacementToggled: () => boolean;
2118
- getConsoleVarAsInt: (varname: string) => number;
2119
- getConsoleVarAsBool: (varname: string) => boolean;
2120
- getWeather: () => number;
2121
- getServerRuleFlag: (rule: string) => number;
2122
- setServerRuleFlags: (rule: string, flags: number) => boolean;
2123
- };
2124
- loadUseScript: (scriptName: string) => Promise<void>;
2125
- reloadUseScript: (scriptName: string) => Promise<void>;
2126
- unloadUseScript: (scriptName: string) => Promise<void>;
2127
- supportAllNickname(): void;
2128
- setWeather(weather: number): number;
2129
- setWorldTime(hour: number): number;
2130
- getWorldTime: () => number;
2131
- setTeamCount: (count: number) => number;
2132
- sendRconCommand: (command: string, charset?: string) => number;
2133
- addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2134
- addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2135
- createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
2136
- manualVehicleEngineAndLights: () => number;
2137
- blockIpAddress: (ip_address: string, timeMs: number) => number;
2138
- unBlockIpAddress: (ip_address: string) => number;
2139
- getServerTickRate: () => number;
2140
- addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): number;
2141
- addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): number;
2142
- checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number | undefined, timeOff?: number | undefined): number;
2143
- isValidCustomModel: (modelId: number) => boolean;
2144
- getCustomModePath: (modelId: number) => {
2145
- dffPath: any;
2146
- txdPath: any;
2147
- } | null;
2148
- getConsoleVarAsString(varname: string, charset?: string): string;
2149
- getRestartTime: () => number;
2150
- setRestartTime: (seconds: number) => boolean;
2151
- allowAdminTeleport: (allow: boolean) => void;
2152
- isAdminTeleportAllowed: () => boolean;
2153
- allowInteriorWeapons: (allow: boolean) => void;
2154
- areInteriorWeaponsAllowed: () => boolean;
2155
- areAllAnimationsEnabled: () => boolean;
2156
- enableAllAnimations: (enable: boolean) => void;
2157
- enableStuntBonusForAll: (enable: boolean) => number;
2158
- enableVehicleFriendlyFire: () => number;
2159
- enableZoneNames: (enable: boolean) => number;
2160
- disableInteriorEnterExits: () => number;
2161
- setGameModeText: (string: string) => number;
2162
- getGravity: () => number;
2163
- setGravity: (gravity: number) => number;
2164
- showNameTags: (show: boolean) => number;
2165
- disableNameTagLOS: () => number;
2166
- usePlayerPedAnims: () => number;
2167
- showPlayerMarkers: (mode: MarkerModesEnum) => number;
2168
- limitPlayerMarkerRadius: (marker_radius: number) => number;
2169
- limitGlobalChatRadius: (chat_radius: number) => number;
2170
- setNameTagDrawDistance: (distance: number) => number;
2171
- findModelFileNameFromCRC: (crc: number) => string;
2172
- findTextureFileNameFromCRC: (crc: number) => string;
2173
- getWeaponName: (weaponId: number) => string;
2174
- setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
2175
- vectorSize: (x: number, y: number, z: number) => number;
2176
- clearBanList: () => void;
2177
- isBanned: (ipAddress: string) => boolean;
2178
- isValidNickName: (name: string) => boolean;
2179
- allowNickNameCharacter: (byte: number, allow: boolean) => void;
2180
- isNickNameCharacterAllowed: (byte: number) => boolean;
2181
- addServerRule: (name: string, value: string) => boolean;
2182
- setServerRule: (name: string, value: string) => boolean;
2183
- isValidServerRule: (name: string) => boolean;
2184
- removeServerRule: (name: string) => boolean;
2185
- getWeaponSlot: (weaponId: number) => number;
2186
- getAvailableClasses: () => number;
2187
- getPlayerClass: (classId: number) => boolean | IPlayerClass;
2188
- editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
2189
- toggleChatTextReplacement: (toggle: boolean) => void;
2190
- chatTextReplacementToggled: () => boolean;
2191
- getConsoleVarAsInt: (varname: string) => number;
2192
- getConsoleVarAsBool: (varname: string) => boolean;
2193
- getWeather: () => number;
2194
- getServerRuleFlag: (rule: string) => number;
2195
- setServerRuleFlags: (rule: string, flags: number) => boolean;
2196
- onInit: (cb: (ret: object & {
2197
- next: () => CallbackRet;
2198
- }) => PromisifyCallbackRet) => () => void;
2199
- onExit: (cb: (ret: object & {
2200
- next: () => CallbackRet;
2201
- }) => PromisifyCallbackRet) => () => void;
2202
- onIncomingConnection: (cb: (ret: {
2048
+ declare class GameMode {
2049
+ private constructor();
2050
+ static onInit: (cb: (ret: object & {
2051
+ next: () => CallbackRet;
2052
+ }) => PromisifyCallbackRet) => () => void;
2053
+ static onExit: (cb: (ret: object & {
2054
+ next: () => CallbackRet;
2055
+ }) => PromisifyCallbackRet) => () => void;
2056
+ static onIncomingConnection: (cb: (ret: {
2203
2057
  playerId: number;
2204
2058
  ipAddress: string;
2205
2059
  port: number;
2206
2060
  } & {
2207
2061
  next: () => CallbackRet;
2208
2062
  }) => PromisifyCallbackRet) => () => void;
2209
- onRconCommand: (cb: (ret: {
2063
+ static onRconCommand: (cb: (ret: {
2210
2064
  buffer: number[];
2211
2065
  cmd: string;
2212
2066
  } & {
2213
2067
  next: () => CallbackRet;
2214
2068
  }) => PromisifyCallbackRet) => () => void;
2215
- onRconLoginAttempt: (cb: (ret: {
2069
+ static onRconLoginAttempt: (cb: (ret: {
2216
2070
  ip: string;
2217
2071
  password: string;
2218
2072
  success: boolean;
@@ -2221,7 +2075,80 @@ declare const GameMode: {
2221
2075
  } & {
2222
2076
  next: () => CallbackRet;
2223
2077
  }) => PromisifyCallbackRet) => () => void;
2224
- };
2078
+ static use(plugin: IFilterScript, ...options: Array<any>): typeof GameMode;
2079
+ static loadUseScript: (scriptName: string) => Promise<void>;
2080
+ static reloadUseScript: (scriptName: string) => Promise<void>;
2081
+ static unloadUseScript: (scriptName: string) => Promise<void>;
2082
+ static supportAllNickname(): void;
2083
+ static setWeather(weather: number): number;
2084
+ static setWorldTime(hour: number): number;
2085
+ static getWorldTime: () => number;
2086
+ static setTeamCount: (count: number) => number;
2087
+ static sendRconCommand: (command: string, charset?: string) => number;
2088
+ static addPlayerClass: (modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => number;
2089
+ static addPlayerClassEx: (teamId: number, modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => number;
2090
+ static createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
2091
+ static manualVehicleEngineAndLights: () => number;
2092
+ static blockIpAddress: (ipAddress: string, timeMs: number) => number;
2093
+ static unBlockIpAddress: (ipAddress: string) => number;
2094
+ static getServerTickRate: () => number;
2095
+ static addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): number;
2096
+ static addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): number;
2097
+ static checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number, timeOff?: number): number;
2098
+ static isValidCustomModel: (modelId: number) => boolean;
2099
+ static getCustomModePath: (modelId: number) => {
2100
+ dffPath: any;
2101
+ txdPath: any;
2102
+ } | null;
2103
+ static getConsoleVarAsString(varname: string, charset?: string): string;
2104
+ static getRestartTime: () => number;
2105
+ static setRestartTime: (seconds: number) => boolean;
2106
+ static allowAdminTeleport: (allow: boolean) => void;
2107
+ static isAdminTeleportAllowed: () => boolean;
2108
+ static allowInteriorWeapons: (allow: boolean) => void;
2109
+ static areInteriorWeaponsAllowed: () => boolean;
2110
+ static areAllAnimationsEnabled: () => boolean;
2111
+ static enableAllAnimations: (enable: boolean) => void;
2112
+ static enableStuntBonusForAll: (enable: boolean) => number;
2113
+ static enableVehicleFriendlyFire: () => number;
2114
+ static enableZoneNames: (enable: boolean) => number;
2115
+ static disableInteriorEnterExits: () => number;
2116
+ static setGameModeText: (string: string) => number;
2117
+ static getGravity: () => number;
2118
+ static setGravity: (gravity: number) => number;
2119
+ static showNameTags: (show: boolean) => number;
2120
+ static disableNameTagLOS: () => number;
2121
+ static usePlayerPedAnims: () => number;
2122
+ static showPlayerMarkers: (mode: MarkerModesEnum) => number;
2123
+ static limitPlayerMarkerRadius: (markerRadius: number) => number;
2124
+ static limitGlobalChatRadius: (chatRadius: number) => number;
2125
+ static setNameTagDrawDistance: (distance: number) => number;
2126
+ static findModelFileNameFromCRC: (crc: number) => string;
2127
+ static findTextureFileNameFromCRC: (crc: number) => string;
2128
+ static getWeaponName: (weaponId: number) => string;
2129
+ static setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
2130
+ static vectorSize: (x: number, y: number, z: number) => number;
2131
+ static clearBanList: () => void;
2132
+ static isBanned: (ipAddress: string) => boolean;
2133
+ static isValidNickName: (name: string) => boolean;
2134
+ static allowNickNameCharacter: (byte: number, allow: boolean) => void;
2135
+ static isNickNameCharacterAllowed: (byte: number) => boolean;
2136
+ static addServerRule: (name: string, value: string) => boolean;
2137
+ static setServerRule: (name: string, value: string) => boolean;
2138
+ static isValidServerRule: (name: string) => boolean;
2139
+ static removeServerRule: (name: string) => boolean;
2140
+ static getWeaponSlot: (weaponId: number) => number;
2141
+ static getAvailableClasses: () => number;
2142
+ static getPlayerClass: (classId: number) => boolean | IPlayerClass;
2143
+ static editPlayerClass: (classId: number, teamId: number, modelId: number, spawnX: number, spawnY: number, spawnZ: number, zAngle: number, weapon1: number, weapon1Ammo: number, weapon2: number, weapon2Ammo: number, weapon3: number, weapon3Ammo: number) => boolean;
2144
+ static toggleChatTextReplacement: (toggle: boolean) => void;
2145
+ static chatTextReplacementToggled: () => boolean;
2146
+ static getConsoleVarAsInt: (varname: string) => number;
2147
+ static getConsoleVarAsBool: (varname: string) => boolean;
2148
+ static getWeather: () => number;
2149
+ static getServerRuleFlag: (rule: string) => number;
2150
+ static setServerRuleFlags: (rule: string, flags: number) => boolean;
2151
+ }
2225
2152
 
2226
2153
  declare class NetStats {
2227
2154
  private constructor();