@infernus/core 0.11.0-beta.1 → 0.11.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -2,4 +2,4 @@
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  [![npm](https://img.shields.io/npm/v/@infernus/core)](https://www.npmjs.com/package/@infernus/core) ![npm](https://img.shields.io/npm/dy/@infernus/core) ![npm bundle size](https://img.shields.io/bundlephobia/minzip/@infernus/core)
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- NodeJS library for Scripting [Open Multiplayer](https://open.mp).
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+ Node.js library for Scripting [Open Multiplayer](https://open.mp).
package/dist/bundle.d.ts CHANGED
@@ -54,6 +54,7 @@ declare enum InvalidEnum {
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  }
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  declare enum KeysEnum {
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+ NONE = 0,
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  ACTION = 1,
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  CROUCH = 2,
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  FIRE = 4,
@@ -226,6 +227,12 @@ declare enum BoneIdsEnum {
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  Neck = 17,
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  Jaw = 18
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  }
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+ declare enum ForceSyncEnum {
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+ UNKNOWN = -1,
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+ NONE = 0,
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+ ALL = 1,
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+ OTHER = 2
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+ }
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  declare enum SpecialActionsEnum {
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  NONE = 0,
@@ -419,7 +426,7 @@ type Options<T extends object> = {
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  beforeEach?: (...args: any[]) => Exclude<T, Array<any> | Function>;
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  afterEach?: (arg: T) => void;
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  };
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- declare function defineEvent<T extends object>(options: Options<T>): [(cb: (ret: T & {
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+ declare function defineEvent<T extends object>(options: Options<T>): readonly [(cb: (ret: T & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void, (...args: any[]) => number];
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@@ -657,6 +664,27 @@ declare const PlayerEvent: Readonly<{
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  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void;
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+ onLocaleChange: (cb: (ret: {
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+ player: Player;
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+ newLocale: string;
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+ oldLocale: string;
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+ } & {
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+ next: () => CallbackRet;
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+ }) => PromisifyCallbackRet) => () => void;
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+ onCharsetChange: (cb: (ret: {
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+ player: Player;
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+ newCharset: string;
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+ oldCharset: string;
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+ } & {
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+ next: () => CallbackRet;
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+ }) => PromisifyCallbackRet) => () => void;
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+ onFpsUpdate: (cb: (ret: {
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+ player: Player;
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+ newFps: number;
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+ oldFps: number;
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+ } & {
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+ next: () => CallbackRet;
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+ }) => PromisifyCallbackRet) => () => void;
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  }>;
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  interface IDialog {
@@ -815,7 +843,7 @@ interface IDynamicAreaKey {
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  }
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  interface IFilterScript {
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  name: string;
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- load: (...args: Array<any>) => any;
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+ load: (...args: Array<any>) => Array<() => void> | Promise<Array<() => void>>;
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  unload: () => any;
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  [propName: string | number | symbol]: any;
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  }
@@ -842,7 +870,7 @@ declare class Vehicle {
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  getHealth(): number;
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  setHealth(health: number): number;
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  isPlayerIn(player: Player): boolean;
845
- putPlayerIn(player: Player, seatId: number): number;
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+ putPlayerIn(player: Player, seatId: number): boolean | 0;
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  getZAngle(): number;
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  setZAngle(z_angle: number): number;
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  setNumberPlate(numberplate: string): number;
@@ -936,12 +964,16 @@ declare class Vehicle {
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  show(): boolean;
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  hide(): boolean;
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  isHidden(): boolean;
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- static getRandomColorPair(modelId: number): {
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+ getVehicleOccupant(seatId: number): number;
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+ getVehicleMaxPassengers(): number;
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+ countVehicleOccupants(): number;
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+ static getVehicleMaxPassengers: (modelId: number) => number;
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+ static getRandomColorPair: (modelId: number) => {
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  color: [number, number, number, number];
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  };
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  static getComponentType: (component: number) => CarModTypeEnum;
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  static colorIndexToColor: (index: number, alpha?: number) => number;
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- static isValid(id: number): boolean;
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+ static isValid: (vehicleId: number) => boolean;
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  static getModelsUsed: () => number;
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  static getModelCount: (modelId: number) => number;
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  static getInstance(id: number): Vehicle | undefined;
@@ -1036,13 +1068,13 @@ declare class DynamicCheckpoint {
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  declare const DynamicCheckPointEvent: Readonly<{
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  onPlayerEnter: (cb: (ret: {
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  player: Player;
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- pickup: DynamicCheckpoint;
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+ cp: DynamicCheckpoint;
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  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void;
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  onPlayerLeave: (cb: (ret: {
1044
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  player: Player;
1045
- pickup: DynamicCheckpoint;
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+ cp: DynamicCheckpoint;
1046
1078
  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void;
@@ -1082,13 +1114,13 @@ declare class DynamicRaceCP {
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  declare const DynamicRaceCPEvent: Readonly<{
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  onPlayerEnter: (cb: (ret: {
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  player: Player;
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- pickup: DynamicRaceCP;
1117
+ raceCP: DynamicRaceCP;
1086
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  } & {
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  next: () => CallbackRet;
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1120
  }) => PromisifyCallbackRet) => () => void;
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  onPlayerLeave: (cb: (ret: {
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  player: Player;
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- pickup: DynamicRaceCP;
1123
+ raceCp: DynamicRaceCP;
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  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void;
@@ -1412,8 +1444,8 @@ declare class Streamer {
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  static countVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
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  static destroyAllItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
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  static countItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
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- static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxItems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => void;
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- static getAllVisibleItems(player: Player, type: StreamerItemTypes, items: number[]): void;
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+ static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, maxItems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => number[];
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+ static getAllVisibleItems(player: Player, type: StreamerItemTypes, maxItems?: number): number[];
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  static getItemPos: (type: StreamerItemTypes, id: number) => {
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  x: number;
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  y: number;
@@ -1568,7 +1600,7 @@ declare class DynamicObject {
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  modelId: number;
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  materialColor: string | number;
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  };
1571
- setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
1603
+ setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string | number): void | number;
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  isMaterialTextUsed(materialIndex: number): boolean;
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  removeMaterialText(materialIndex: number): number;
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  getMaterialText(materialIndex: number): void | {
@@ -1580,7 +1612,7 @@ declare class DynamicObject {
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  backColor: number;
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  textAlignment: number;
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  };
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- setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
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+ setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string | number, backColor?: string | number, textAlignment?: number): void | number;
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  getPlayerCameraTarget(player: Player): DynamicObject | undefined;
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  toggleCallbacks(toggle?: boolean): void | number;
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  isToggleCallbacks(): boolean;
@@ -1714,13 +1746,13 @@ declare const DynamicAreaEvent: Readonly<{
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  }) => PromisifyCallbackRet) => () => void;
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  onPlayerEnter: (cb: (ret: {
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  player: Player;
1717
- pickup: DynamicArea;
1749
+ area: DynamicArea;
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  } & {
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  next: () => CallbackRet;
1720
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  }) => PromisifyCallbackRet) => () => void;
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  onPlayerLeave: (cb: (ret: {
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  player: Player;
1723
- pickup: DynamicArea;
1755
+ area: DynamicArea;
1724
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  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void;
@@ -1729,14 +1761,18 @@ declare const DynamicAreaEvent: Readonly<{
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  declare class Player {
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  readonly id: number;
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  static readonly players: Map<number, Player>;
1732
- charset: string;
1733
- locale: string;
1764
+ private _charset;
1765
+ private _locale;
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  lastDrunkLevel: number;
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  lastFps: number;
1736
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  lastUpdateTick: number;
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  lastUpdateFpsTick: number;
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  isPaused: boolean;
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  isRecording: boolean;
1772
+ get charset(): string;
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+ set charset(newCharset: string);
1774
+ get locale(): string;
1775
+ set locale(newLocale: string);
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  constructor(id: number);
1741
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  sendClientMessage(color: string | number, msg: string): number;
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  static sendClientMessageToAll(color: string | number, msg: string): void;
@@ -1745,72 +1781,72 @@ declare class Player {
1745
1781
  isNpc(): boolean;
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  getFps(): number;
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1783
  getDrunkLevel(): number;
1748
- setDrunkLevel(level: number): void;
1749
- allowTeleport(allow: boolean): void;
1784
+ setDrunkLevel(level: number): boolean;
1785
+ allowTeleport(allow: boolean): boolean;
1750
1786
  isTeleportAllowed(): boolean;
1751
- enableCameraTarget(enable: boolean): void;
1752
- enableStuntBonus(enable: boolean): void;
1787
+ enableCameraTarget(enable: boolean): boolean;
1788
+ enableStuntBonus(enable: boolean): boolean;
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1789
  getInterior(): number;
1754
- setInterior(interiorId: number): number;
1755
- showNameTag(showPlayer: Player, show: boolean): void;
1756
- setColor(color: string | number): void;
1790
+ setInterior(interiorId: number): boolean;
1791
+ showNameTag(showPlayer: Player, show: boolean): boolean;
1792
+ setColor(color: string | number): boolean;
1757
1793
  getColor(): number;
1758
1794
  setMarker(showPlayer: Player, color: string | number): void;
1759
1795
  getMarker(targetPlayer: Player): number;
1760
- resetMoney(): number;
1796
+ resetMoney(): boolean;
1761
1797
  getMoney(): number;
1762
- giveMoney(money: number): number;
1763
- resetWeapons(): number;
1798
+ giveMoney(money: number): boolean;
1799
+ resetWeapons(): boolean;
1764
1800
  spawn(): number;
1765
- setHealth(health: number): number;
1801
+ setHealth(health: number): boolean;
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1802
  getHealth(): number;
1767
- toggleClock(toggle: boolean): number;
1768
- toggleControllable(toggle: boolean): number;
1769
- toggleSpectating(toggle: boolean): number;
1770
- spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): number;
1771
- spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): number;
1772
- forceClassSelection(): void;
1773
- kick(): void;
1774
- ban(): void;
1775
- banEx(reason: string, charset: string): void;
1803
+ toggleClock(toggle: boolean): boolean;
1804
+ toggleControllable(toggle: boolean): boolean;
1805
+ toggleSpectating(toggle: boolean): boolean;
1806
+ spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): boolean;
1807
+ spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): boolean;
1808
+ forceClassSelection(): boolean;
1809
+ kick(): boolean;
1810
+ ban(): boolean;
1811
+ banEx(reason: string, charset: string): number;
1776
1812
  isAdmin(): boolean;
1777
1813
  isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
1778
1814
  isStreamedIn(forPlayer: Player): boolean;
1779
- setSkin(skinId: number, ignoreRange?: boolean): number;
1815
+ setSkin(skinId: number, ignoreRange?: boolean): boolean;
1780
1816
  getSkin(): number;
1781
1817
  isInAnyVehicle(): boolean;
1782
1818
  getSpecialAction(): SpecialActionsEnum;
1783
- setSpecialAction(actionId: SpecialActionsEnum): number;
1784
- setScore(score: number): number;
1819
+ setSpecialAction(actionId: SpecialActionsEnum): boolean;
1820
+ setScore(score: number): boolean;
1785
1821
  getScore(): number;
1786
1822
  getPing(): number;
1787
- setPos(x: number, y: number, z: number): number;
1823
+ setPos(x: number, y: number, z: number): boolean;
1788
1824
  getPos(): TPos | undefined;
1789
1825
  isSpectating(): boolean;
1790
1826
  isWasted(): boolean;
1791
1827
  getState(): PlayerStateEnum;
1792
1828
  getVersion(): string;
1793
- setVirtualWorld(worldId: number): number;
1829
+ setVirtualWorld(worldId: number): boolean;
1794
1830
  getVirtualWorld(): number;
1795
- removeFromVehicle(): number;
1796
- setWantedLevel(level: number): number;
1831
+ removeFromVehicle(): boolean;
1832
+ setWantedLevel(level: number): boolean;
1797
1833
  getWantedLevel(): number;
1798
- setFacingAngle(ang: number): number;
1834
+ setFacingAngle(ang: number): boolean;
1799
1835
  getFacingAngle(): number;
1800
- setWeather(weather: number): void;
1836
+ setWeather(weather: number): boolean;
1801
1837
  getWeather(): number;
1802
- setTime(hour: number, minute: number): void | number;
1838
+ setTime(hour: number, minute: number): boolean;
1803
1839
  getTime(): {
1804
1840
  hour: number;
1805
1841
  minute: number;
1806
1842
  };
1807
- removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): void;
1843
+ removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): boolean;
1808
1844
  setTeam(team: number): void;
1809
1845
  getTeam(): number;
1810
- setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
1846
+ setSkillLevel(skill: WeaponSkillsEnum, level: number): boolean;
1811
1847
  getName(): string;
1812
1848
  setName(name: string): number;
1813
- setVelocity(x: number, y: number, z: number): number;
1849
+ setVelocity(x: number, y: number, z: number): boolean;
1814
1850
  getVelocity(): TPos;
1815
1851
  getSpeed(magic?: number): number;
1816
1852
  getKeys(): {
@@ -1820,12 +1856,12 @@ declare class Player {
1820
1856
  };
1821
1857
  getIp(): string;
1822
1858
  getFightingStyle(): FightingStylesEnum;
1823
- setFightingStyle(style: FightingStylesEnum): void;
1824
- setArmour(armour: number): number;
1859
+ setFightingStyle(style: FightingStylesEnum): boolean;
1860
+ setArmour(armour: number): boolean;
1825
1861
  getArmour(): number;
1826
- setCameraBehind(): number;
1827
- setCameraPos(x: number, y: number, z: number): number;
1828
- setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): number;
1862
+ setCameraBehind(): boolean;
1863
+ setCameraPos(x: number, y: number, z: number): boolean;
1864
+ setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): boolean;
1829
1865
  getCameraAspectRatio(): number;
1830
1866
  getCameraFrontVector(): TPos;
1831
1867
  getCameraMode(): CameraModesEnum;
@@ -1833,33 +1869,33 @@ declare class Player {
1833
1869
  getCameraTargetPlayer(players: Array<Player>): Player | undefined;
1834
1870
  getCameraTargetVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
1835
1871
  getCameraZoom(): number;
1836
- playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): number;
1837
- stopAudioStream(): void;
1838
- playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): number;
1872
+ playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): boolean;
1873
+ stopAudioStream(): boolean;
1874
+ playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): boolean;
1839
1875
  static getMaxPlayers(): number;
1840
- playCrimeReport(suspect: Player, crimeId: number): number;
1841
- interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1842
- interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1843
- createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
1876
+ playCrimeReport(suspect: Player, crimeId: number): boolean;
1877
+ interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
1878
+ interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): boolean;
1879
+ createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): boolean;
1844
1880
  static isConnected(id: number): boolean;
1845
1881
  isConnected(): boolean;
1846
- disableRemoteVehicleCollisions(disable: boolean): number;
1882
+ disableRemoteVehicleCollisions(disable: boolean): boolean;
1847
1883
  getVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
1848
1884
  getVehicleSeat(): number;
1849
1885
  getSurfingVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
1850
- applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean): void;
1851
- clearAnimations(forceSync?: boolean): void;
1886
+ applyAnimation(animLib: string, animName: string, speed?: number, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, time?: number, forceSync?: boolean | ForceSyncEnum): boolean;
1887
+ clearAnimations(forceSync?: boolean): boolean;
1852
1888
  getAnimationIndex(): number;
1853
1889
  getAnimationName(): {
1854
1890
  animLib: string;
1855
1891
  animName: string;
1856
1892
  };
1857
- setShopName(shopName: string): void;
1858
- setPosFindZ(x: number, y: number, z?: number): Promise<number>;
1859
- setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): void;
1893
+ setShopName(shopName: string): boolean;
1894
+ setPosFindZ(x: number, y: number, z?: number): Promise<boolean>;
1895
+ setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): boolean;
1860
1896
  clearWorldBounds(): boolean;
1861
- setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): void;
1862
- getDistanceFromPoint(X: number, Y: number, Z: number): number;
1897
+ setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): boolean;
1898
+ getDistanceFromPoint(X: number, Y: number, Z: number): boolean;
1863
1899
  getCustomSkin(): number;
1864
1900
  getTargetPlayer(players: Array<Player>): undefined | Player;
1865
1901
  getLastShotVectors(): {
@@ -1876,29 +1912,30 @@ declare class Player {
1876
1912
  ammo: number;
1877
1913
  } | undefined;
1878
1914
  getWeaponState(): WeaponStatesEnum;
1879
- giveWeapon(weaponId: WeaponEnum, ammo: number): number;
1880
- setAmmo(weaponId: number, ammo: number): number;
1915
+ giveWeapon(weaponId: WeaponEnum, ammo: number): boolean;
1916
+ setAmmo(weaponId: number, ammo: number): boolean;
1881
1917
  getAmmo(): number;
1882
- setArmedWeapon(weaponId: number): number;
1918
+ setArmedWeapon(weaponId: number): boolean;
1883
1919
  clearDeathMessage(): void;
1884
- sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1885
- sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1886
- setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): void;
1920
+ sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): number;
1921
+ sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): boolean;
1922
+ setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): number | false;
1887
1923
  redirectDownload(url: string): number;
1888
1924
  sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
1889
1925
  selectTextDraw(color: string | number): void;
1890
1926
  cancelSelectTextDraw(): void;
1891
- beginObjectSelecting(): void;
1892
- endObjectEditing(): void;
1927
+ beginObjectSelecting(): boolean;
1928
+ endObjectEditing(): boolean;
1893
1929
  getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1894
1930
  getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1895
1931
  isAttachedObjectSlotUsed(index: number): boolean;
1896
- setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialColor1: string | number, materialColor2: string | number): void | number;
1932
+ editAttachedObject(index: number): boolean;
1933
+ setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number): number;
1897
1934
  removeAttachedObject(index: number): number;
1898
1935
  getAnimationFlags(): number;
1899
1936
  getLastSyncedTrailerID(): number;
1900
1937
  getLastSyncedVehicleID(): number;
1901
- toggleWidescreen(set: boolean): number;
1938
+ toggleWidescreen(set: boolean): boolean;
1902
1939
  isWidescreenToggled(): boolean;
1903
1940
  getSpawnInfo(): IPlayerClass;
1904
1941
  getSkillLevel(skill: WeaponSkillsEnum): number;
@@ -1919,17 +1956,17 @@ declare class Player {
1919
1956
  getSpectateID(): number;
1920
1957
  getSpectateType(): SpectateModesEnum;
1921
1958
  getRawIp(): string;
1922
- setGravity(gravity: number): number;
1959
+ setGravity(gravity: number): boolean;
1923
1960
  getGravity(): number;
1924
- setAdmin(admin: boolean): number;
1961
+ setAdmin(admin: boolean): boolean;
1925
1962
  isSpawned(): boolean;
1926
1963
  isControllable(): boolean;
1927
1964
  isCameraTargetEnabled(): boolean;
1928
- toggleGhostMode(toggle: boolean): number;
1965
+ toggleGhostMode(toggle: boolean): boolean;
1929
1966
  getGhostMode(): boolean;
1930
1967
  getBuildingsRemoved(): number;
1931
1968
  getAttachedObject(index: number): IAttachedObject;
1932
- removeWeapon(weaponId: number): number;
1969
+ removeWeapon(weaponId: number): boolean;
1933
1970
  isUsingOfficialClient(): boolean;
1934
1971
  allowWeapons(allow: boolean): boolean;
1935
1972
  areWeaponsAllowed(): boolean;
@@ -2011,15 +2048,15 @@ declare class Npc {
2011
2048
  declare const GameMode: {
2012
2049
  use(plugin: IFilterScript, ...options: any[]): {
2013
2050
  use(plugin: IFilterScript, ...options: any[]): any;
2014
- loadUseScript: (scriptName: string) => void;
2015
- reloadUseScript: (scriptName: string) => void;
2016
- unloadUseScript: (scriptName: string) => void;
2051
+ loadUseScript: (scriptName: string) => Promise<void>;
2052
+ reloadUseScript: (scriptName: string) => Promise<void>;
2053
+ unloadUseScript: (scriptName: string) => Promise<void>;
2017
2054
  supportAllNickname(): void;
2018
2055
  setWeather(weather: number): number;
2019
2056
  setWorldTime(hour: number): number;
2020
2057
  getWorldTime: () => number;
2021
2058
  setTeamCount: (count: number) => number;
2022
- sendRconCommand: (command: string) => number;
2059
+ sendRconCommand: (command: string, charset?: string) => number;
2023
2060
  addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2024
2061
  addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2025
2062
  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
@@ -2084,15 +2121,15 @@ declare const GameMode: {
2084
2121
  getServerRuleFlag: (rule: string) => number;
2085
2122
  setServerRuleFlags: (rule: string, flags: number) => boolean;
2086
2123
  };
2087
- loadUseScript: (scriptName: string) => void;
2088
- reloadUseScript: (scriptName: string) => void;
2089
- unloadUseScript: (scriptName: string) => void;
2124
+ loadUseScript: (scriptName: string) => Promise<void>;
2125
+ reloadUseScript: (scriptName: string) => Promise<void>;
2126
+ unloadUseScript: (scriptName: string) => Promise<void>;
2090
2127
  supportAllNickname(): void;
2091
2128
  setWeather(weather: number): number;
2092
2129
  setWorldTime(hour: number): number;
2093
2130
  getWorldTime: () => number;
2094
2131
  setTeamCount: (count: number) => number;
2095
- sendRconCommand: (command: string) => number;
2132
+ sendRconCommand: (command: string, charset?: string) => number;
2096
2133
  addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2097
2134
  addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
2098
2135
  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
@@ -2295,14 +2332,14 @@ declare class GangZone {
2295
2332
  get id(): number;
2296
2333
  create(): void;
2297
2334
  destroy(): void;
2298
- showForAll(color: string | number): void | this;
2299
- showForPlayer(color: string | number, player?: Player): void | this;
2300
- hideForAll(): void | this;
2301
- hideForPlayer(player?: Player): void | this;
2302
- flashForAll(flashColor: string | number): void | this;
2303
- flashForPlayer(player: Player, flashColor: string | number): void | this;
2304
- stopFlashForAll(): void | this;
2305
- stopFlashForPlayer(player: Player): void | this;
2335
+ showForAll(color: string | number): this;
2336
+ showForPlayer(color: string | number, player?: Player): this;
2337
+ hideForAll(): this;
2338
+ hideForPlayer(player?: Player): this;
2339
+ flashForAll(flashColor: string | number): this;
2340
+ flashForPlayer(player: Player, flashColor: string | number): this;
2341
+ stopFlashForAll(): this;
2342
+ stopFlashForPlayer(player: Player): this;
2306
2343
  isValid(): boolean;
2307
2344
  isPlayerIn(player: Player): boolean;
2308
2345
  isVisibleForPlayer(player: Player): boolean;
@@ -2310,7 +2347,7 @@ declare class GangZone {
2310
2347
  getFlashColorForPlayer(player: Player): void | number;
2311
2348
  isFlashingForPlayer(player: Player): boolean;
2312
2349
  getPos(): void | GangZonePos;
2313
- useCheck(toggle: boolean): void | this;
2350
+ useCheck(toggle: boolean): this;
2314
2351
  static getInstance(id: number, isGlobal: boolean): GangZone | undefined;
2315
2352
  static getInstances(isGlobal: boolean): GangZone[];
2316
2353
  }
@@ -2363,31 +2400,31 @@ declare class TextDraw {
2363
2400
  constructor(textDraw: ITextDraw);
2364
2401
  create(): void | this;
2365
2402
  destroy(): void | this;
2366
- setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): void | this;
2367
- setColor(color: string | number): void | this;
2368
- setBoxColors(color: string | number): void | this;
2369
- setBackgroundColors(color: string | number): void | this;
2370
- setAlignment(alignment: TextDrawAlignEnum): void | this;
2371
- setLetterSize(x: number, y: number): void | this;
2372
- setOutline(size: number): void | this;
2373
- setPreviewModel(modelIndex: number): void | this;
2374
- setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): void | this;
2375
- setPreviewVehColors(color1: string, color2: string): void | this;
2376
- setProportional(set?: boolean): void | this;
2377
- setSelectable(set: boolean): void | this;
2378
- setShadow(size: number): void | this;
2379
- setString(text: string, player?: Player): void | this;
2380
- setTextSize(x: number, y: number): void | this;
2381
- useBox(use: boolean): void | this;
2403
+ setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): this;
2404
+ setColor(color: string | number): this;
2405
+ setBoxColors(color: string | number): this;
2406
+ setBackgroundColors(color: string | number): this;
2407
+ setAlignment(alignment: TextDrawAlignEnum): this;
2408
+ setLetterSize(x: number, y: number): this;
2409
+ setOutline(size: number): this;
2410
+ setPreviewModel(modelIndex: number): this;
2411
+ setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): this;
2412
+ setPreviewVehColors(color1: string, color2: string): this;
2413
+ setProportional(set?: boolean): this;
2414
+ setSelectable(set: boolean): this;
2415
+ setShadow(size: number): this;
2416
+ setString(text: string, player?: Player): this;
2417
+ setTextSize(x: number, y: number): this;
2418
+ useBox(use: boolean): this;
2382
2419
  private static beforeCreateWarn;
2383
- show(player?: Player): void | this;
2384
- hide(player?: Player): void | this;
2385
- showAll(): void | this;
2386
- hideAll(): void | this;
2420
+ show(player?: Player): this;
2421
+ hide(player?: Player): this;
2422
+ showAll(): this;
2423
+ hideAll(): this;
2387
2424
  isValid(): boolean;
2388
- isVisibleForPlayer(player: Player): boolean;
2425
+ isVisibleForPlayer(player?: Player): boolean;
2389
2426
  getString(): string;
2390
- setPos(fX: number, fY: number): void | this;
2427
+ setPos(fX: number, fY: number): this;
2391
2428
  getLetterSize(): void | ITextDrawCommonSize;
2392
2429
  getTextSize(): void | ITextDrawCommonSize;
2393
2430
  getPos(): void | ITextDrawCommonSize;
@@ -2434,4 +2471,9 @@ declare function isPressed(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum):
2434
2471
  declare function isPressing(keys: KeysEnum, key: KeysEnum): boolean;
2435
2472
  declare function isReleased(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum): boolean;
2436
2473
 
2437
- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneCb, GangZoneEvent, GangZonePos, I18n, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, isHolding, isPressed, isPressing, isReleased, rgba };
2474
+ declare const animateLib: Map<string, IAnimateInfo[]>;
2475
+ declare const isValidAnimateLib: (lib: string) => false | IAnimateInfo[];
2476
+ declare const isValidAnimateName: (lib: string, name: string) => boolean | undefined;
2477
+ declare const getAnimateDurationByLibName: (lib: string, name: string) => number | undefined;
2478
+
2479
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, type CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, ForceSyncEnum, GameMode, GameText, GangZone, type GangZoneCb, GangZoneEvent, type GangZonePos, I18n, type IActorAnimation, type IActorSpawn, type IAnimateInfo, type IAttachedData, type IAttachedObject, type IBounds, type ICheckPoint, type IClientResRaw, type ICommonTextDrawKey, type IDialog, type IDialogFuncQueue, type IDialogResCommon, type IDialogResRaw, type IDialogResResult, type IDynamic, type IDynamic3DTextLabel, type IDynamicActor, type IDynamicAreaKey, type IDynamicCheckPoint, type IDynamicCircle, type IDynamicCircleCommon, type IDynamicCommon, type IDynamicCuboid, type IDynamicCylinder, type IDynamicMapIcon, type IDynamicObject, type IDynamicPickup, type IDynamicPolygon, type IDynamicRaceCp, type IDynamicRectangle, type IDynamicRectangleCommon, type IDynamicSphere, type IFilterScript, type IGangZone, type IMaterial, type IMaterialText, type IObjectPos, type IObjectRotPos, type IOffsets, type IPlayerClass, type IQuat, type IRaceCheckPoint, type ITextDraw, type ITextDrawCommonSize, type ITextDrawRot, type IVehColor, type IVehMatrix, type IVehSpawnInfo, type IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, type TCommonCallback, type TDynamicArea, type TDynamicAreaTypes, type TEventFunc, type TEventName, type TLocales, type TPos, type TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, animateLib, defineEvent, getAnimateDurationByLibName, isHolding, isPressed, isPressing, isReleased, isValidAnimateLib, isValidAnimateName, rgba };