@infernus/core 0.10.0-beta.9 → 0.11.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -275,8 +275,8 @@ declare enum TextDrawAlignEnum {
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  }
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  declare enum CarModTypeEnum {
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- UNKNOWN_CARMODTYPE = -1,
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- CARMODTYPE_NONE = -1,
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+ UNKNOWN = -1,
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+ NONE = -1,
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  SPOILER = 0,
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  HOOD = 1,
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  ROOF = 2,
@@ -290,7 +290,9 @@ declare enum CarModTypeEnum {
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  FRONT_BUMPER = 10,
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  REAR_BUMPER = 11,
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  VENT_RIGHT = 12,
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- VENT_LEFT = 13
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+ VENT_LEFT = 13,
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+ FRONT_BULLBAR = 14,
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+ REAR_BULLBAR = 15
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  }
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  declare enum VehicleParamsEnum {
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  UNSET = 0,
@@ -831,7 +833,6 @@ declare class Vehicle {
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  addComponent(componentId: number): number;
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  removeComponent(componentId: number): number;
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  getComponentInSlot(slot: CarModTypeEnum): number;
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- static getComponentType(component: number): CarModTypeEnum;
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  linkToInterior(interiorId: number): number;
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  setVirtualWorld(worldId: number): number;
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  getVirtualWorld(): number;
@@ -901,16 +902,13 @@ declare class Vehicle {
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  detachTrailer(): void;
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  getTrailer(): Vehicle | undefined;
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  isValid(): boolean;
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- static isValid(id: number): boolean;
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  getMatrix(): IVehMatrix | undefined;
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  getTrainSpeed(): number;
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  getHydraReactorAngle(): number;
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  getLandingGearState(): number;
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  getSirenState(): number;
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- static getModelsUsed: () => number;
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  getDriver(players: Map<number, Player>): Player | undefined;
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  getLastDriver(players: Map<number, Player>): Player | undefined;
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- static getModelCount: (modelId: number) => number;
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  isSirenEnabled(): boolean;
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  toggleSirenEnabled(enabled: boolean): number;
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  setParamsSirenState(enabled: boolean): number;
@@ -935,9 +933,17 @@ declare class Vehicle {
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  getRandomColorPair(): {
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  color: [number, number, number, number];
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  } | undefined;
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+ show(): boolean;
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+ hide(): boolean;
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+ isHidden(): boolean;
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  static getRandomColorPair(modelId: number): {
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  color: [number, number, number, number];
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  };
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+ static getComponentType: (component: number) => CarModTypeEnum;
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+ static colorIndexToColor: (index: number, alpha?: number) => number;
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+ static isValid(id: number): boolean;
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+ static getModelsUsed: () => number;
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+ static getModelCount: (modelId: number) => number;
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  static getInstance(id: number): Vehicle | undefined;
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  static getInstances(): Vehicle[];
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  }
@@ -1278,7 +1284,16 @@ declare class DynamicActor {
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  getSkin(): void | number;
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  setSkin(model: number, ignoreRange?: boolean): void | number;
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  getSpawnInfo(): void | IActorSpawn;
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- getAnimation(): void | IActorAnimation;
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+ getAnimation(): void | {
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+ animLib: string;
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+ animName: string;
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+ fDelta: number;
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+ loop: number;
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+ lockX: number;
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+ lockY: number;
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+ freeze: number;
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+ time: number;
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+ };
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  toggleCallbacks(toggle?: boolean): void | number;
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  isToggleCallbacks(): boolean;
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  static getInstance(id: number): DynamicActor | undefined;
@@ -1569,6 +1584,8 @@ declare class DynamicObject {
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  getPlayerCameraTarget(player: Player): DynamicObject | undefined;
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  toggleCallbacks(toggle?: boolean): void | number;
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  isToggleCallbacks(): boolean;
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+ setNoCameraCollision(): boolean;
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+ getNoCameraCollision(): boolean;
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  static getInstance(id: number): DynamicObject | undefined;
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  static getInstances(): DynamicObject[];
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  }
@@ -1795,6 +1812,7 @@ declare class Player {
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  setName(name: string): number;
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  setVelocity(x: number, y: number, z: number): number;
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  getVelocity(): TPos;
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+ getSpeed(magic?: number): number;
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  getKeys(): {
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  keys: KeysEnum;
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  upDown: KeysEnum;
@@ -1875,7 +1893,8 @@ declare class Player {
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  getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
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  getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
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  isAttachedObjectSlotUsed(index: number): boolean;
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- setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialColor1: string | number, materialColor2: string | number): void | number;
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+ editAttachedObject(index: number): boolean;
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+ setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX?: number, fOffsetY?: number, fOffsetZ?: number, fRotX?: number, fRotY?: number, fRotZ?: number, fScaleX?: number, fScaleY?: number, fScaleZ?: number, materialColor1?: string | number, materialColor2?: string | number): void | number;
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  removeAttachedObject(index: number): number;
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  getAnimationFlags(): number;
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  getLastSyncedTrailerID(): number;
@@ -1916,6 +1935,8 @@ declare class Player {
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  allowWeapons(allow: boolean): boolean;
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  areWeaponsAllowed(): boolean;
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  gpci(charset?: string): string;
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+ isCuffed(): boolean;
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+ isInDriveByMode(): boolean;
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  static getInstance(id: number): Player | undefined;
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  static getInstances(): Player[];
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  }
@@ -2007,9 +2028,14 @@ declare const GameMode: {
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  blockIpAddress: (ip_address: string, timeMs: number) => number;
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  unBlockIpAddress: (ip_address: string) => number;
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  getServerTickRate: () => number;
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- addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
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- addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
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- checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
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+ addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): number;
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+ addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): number;
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+ checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number | undefined, timeOff?: number | undefined): number;
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+ isValidCustomModel: (modelId: number) => boolean;
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+ getCustomModePath: (modelId: number) => {
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+ dffPath: any;
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+ txdPath: any;
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+ } | null;
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  getConsoleVarAsString(varname: string, charset?: string): string;
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  getRestartTime: () => number;
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  setRestartTime: (seconds: number) => boolean;
@@ -2037,7 +2063,7 @@ declare const GameMode: {
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  findTextureFileNameFromCRC: (crc: number) => string;
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  getWeaponName: (weaponId: number) => string;
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  setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
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- vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
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+ vectorSize: (x: number, y: number, z: number) => number;
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  clearBanList: () => void;
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  isBanned: (ipAddress: string) => boolean;
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  isValidNickName: (name: string) => boolean;
@@ -2075,9 +2101,14 @@ declare const GameMode: {
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  blockIpAddress: (ip_address: string, timeMs: number) => number;
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  unBlockIpAddress: (ip_address: string) => number;
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  getServerTickRate: () => number;
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- addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
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- addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
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- checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
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+ addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): number;
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+ addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): number;
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+ checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number | undefined, timeOff?: number | undefined): number;
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+ isValidCustomModel: (modelId: number) => boolean;
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+ getCustomModePath: (modelId: number) => {
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+ dffPath: any;
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+ txdPath: any;
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+ } | null;
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  getConsoleVarAsString(varname: string, charset?: string): string;
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  getRestartTime: () => number;
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  setRestartTime: (seconds: number) => boolean;
@@ -2105,7 +2136,7 @@ declare const GameMode: {
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  findTextureFileNameFromCRC: (crc: number) => string;
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  getWeaponName: (weaponId: number) => string;
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  setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
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- vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
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+ vectorSize: (x: number, y: number, z: number) => number;
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  clearBanList: () => void;
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  isBanned: (ipAddress: string) => boolean;
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  isValidNickName: (name: string) => boolean;
@@ -2346,7 +2377,7 @@ declare class TextDraw {
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  setProportional(set?: boolean): void | this;
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  setSelectable(set: boolean): void | this;
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  setShadow(size: number): void | this;
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- setString(text: string): void | this;
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+ setString(text: string, player?: Player): void | this;
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  setTextSize(x: number, y: number): void | this;
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  useBox(use: boolean): void | this;
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  private static beforeCreateWarn;
@@ -2404,4 +2435,4 @@ declare function isPressed(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum):
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  declare function isPressing(keys: KeysEnum, key: KeysEnum): boolean;
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  declare function isReleased(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum): boolean;
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- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneCb, GangZoneEvent, GangZonePos, I18n, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, isHolding, isPressed, isPressing, isReleased, rgba };
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+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, type CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, type GangZoneCb, GangZoneEvent, type GangZonePos, I18n, type IActorAnimation, type IActorSpawn, type IAnimateInfo, type IAttachedData, type IAttachedObject, type IBounds, type ICheckPoint, type IClientResRaw, type ICommonTextDrawKey, type IDialog, type IDialogFuncQueue, type IDialogResCommon, type IDialogResRaw, type IDialogResResult, type IDynamic, type IDynamic3DTextLabel, type IDynamicActor, type IDynamicAreaKey, type IDynamicCheckPoint, type IDynamicCircle, type IDynamicCircleCommon, type IDynamicCommon, type IDynamicCuboid, type IDynamicCylinder, type IDynamicMapIcon, type IDynamicObject, type IDynamicPickup, type IDynamicPolygon, type IDynamicRaceCp, type IDynamicRectangle, type IDynamicRectangleCommon, type IDynamicSphere, type IFilterScript, type IGangZone, type IMaterial, type IMaterialText, type IObjectPos, type IObjectRotPos, type IOffsets, type IPlayerClass, type IQuat, type IRaceCheckPoint, type ITextDraw, type ITextDrawCommonSize, type ITextDrawRot, type IVehColor, type IVehMatrix, type IVehSpawnInfo, type IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, type TCommonCallback, type TDynamicArea, type TDynamicAreaTypes, type TEventFunc, type TEventName, type TLocales, type TPos, type TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, isHolding, isPressed, isPressing, isReleased, rgba };