@infernus/core 0.10.0-beta.8 → 0.10.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -1,9 +1,6 @@
1
1
  import * as _infernus_streamer from '@infernus/streamer';
2
- import { StreamerItemTypes, StreamerAreaTypes, MapIconStyles } from '@infernus/streamer';
2
+ import { MapIconStyles, StreamerItemTypes, StreamerAreaTypes } from '@infernus/streamer';
3
3
  export { E_STREAMER, MapIconStyles, MaterialTextSizes, StreamerAreaTypes, StreamerArrayData, StreamerDistances, StreamerItemTypeTuple, StreamerItemTypes, StreamerMiscellaneous, StreamerObjectTypes } from '@infernus/streamer';
4
- import * as w from '@infernus/wrapper';
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- import { GangZonePos } from '@infernus/wrapper';
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- export { GangZonePos, IActorAnimation, IActorSpawn, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo } from '@infernus/wrapper';
7
4
 
8
5
  declare enum ArtworkEnum {
9
6
  DOWNLOAD_REQUEST_EMPTY = 0,
@@ -424,1346 +421,1507 @@ declare function defineEvent<T extends object>(options: Options<T>): [(cb: (ret:
424
421
  next: () => CallbackRet;
425
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  }) => PromisifyCallbackRet) => () => void, (...args: any[]) => number];
426
423
 
427
- declare class Vehicle {
428
- static readonly vehicles: Map<number, Vehicle>;
429
- private static createdCount;
430
- private readonly sourceInfo;
431
- private readonly isStatic;
432
- private _id;
433
- get id(): number;
434
- constructor(veh: IVehicle, isStatic?: boolean);
435
- create(ignoreRange?: boolean): void;
436
- destroy(): void;
437
- addComponent(componentId: number): number;
438
- removeComponent(componentId: number): number;
439
- getComponentInSlot(slot: CarModTypeEnum): number;
440
- static getComponentType(component: number): CarModTypeEnum;
441
- linkToInterior(interiorId: number): number;
442
- setVirtualWorld(worldId: number): number;
443
- getVirtualWorld(): number;
444
- repair(): number;
445
- setPos(x: number, y: number, z: number): number;
446
- getPos(): void | TPos;
447
- getHealth(): number;
448
- setHealth(health: number): number;
449
- isPlayerIn<P extends Player>(player: P): boolean;
450
- putPlayerIn<P extends Player>(player: P, seatid: number): number;
451
- getZAngle(): number;
452
- setZAngle(z_angle: number): number;
453
- setNumberPlate(numberplate: string): number;
454
- static getPoolSize(): number;
455
- changeColors(color1: string | number, color2: string | number): number;
456
- setVelocity(X: number, Y: number, Z: number): number;
457
- getVelocity(): void | TPos;
458
- setAngularVelocity(X: number, Y: number, Z: number): number;
459
- getDamageStatus(): {
460
- panels: number;
461
- doors: number;
462
- lights: number;
463
- tires: number;
464
- } | undefined;
465
- updateDamageStatus(panels: number, doors: number, lights: number, tires: number): void;
466
- getDistanceFromPoint(X: number, Y: number, Z: number): number;
467
- getModel(): number;
468
- static getModelInfo(vehiclemodel: number, infotype: VehicleModelInfoEnum): TPos;
469
- getModelInfo(infotype: VehicleModelInfoEnum): void | TPos;
470
- getRotationQuat(): {
471
- w: number;
472
- x: number;
473
- y: number;
474
- z: number;
475
- } | undefined;
476
- setRespawn(): number;
477
- isStreamedIn<P extends Player>(forplayer: P): boolean;
478
- setParamsCarDoors(driver: boolean, passenger: boolean, backleft: boolean, backright: boolean): number;
479
- setParamsCarWindows(driver: boolean, passenger: boolean, backleft: boolean, backright: boolean): number;
480
- getParamsCarDoors(): {
481
- driver: 0 | 1 | -1;
482
- passenger: 0 | 1 | -1;
483
- backleft: 0 | 1 | -1;
484
- backright: 0 | 1 | -1;
485
- } | undefined;
486
- getParamsCarWindows(): {
487
- driver: 0 | 1 | -1;
488
- passenger: 0 | 1 | -1;
489
- backleft: 0 | 1 | -1;
490
- backright: 0 | 1 | -1;
491
- } | undefined;
492
- setParamsEx(engine: boolean, lights: boolean, alarm: boolean, doors: boolean, bonnet: boolean, boot: boolean, objective: boolean): number;
493
- getParamsEx(): {
494
- engine: number;
495
- lights: number;
496
- alarm: number;
497
- doors: number;
498
- bonnet: number;
499
- boot: number;
500
- objective: number;
501
- } | undefined;
502
- getParamsSirenState(): number;
503
- setParamsForPlayer<P extends Player>(player: P, objective: boolean, doorslocked: boolean): number;
504
- isTrailerAttached(): boolean;
505
- changePaintjob(paintjobId: 0 | 1 | 2): number;
506
- attachTrailer<V extends Vehicle>(trailer: V): number;
507
- detachTrailer(): void;
508
- getTrailer<V extends Vehicle>(vehicles: Array<V>): V | undefined;
509
- isValid(): boolean;
510
- static isValid(id: number): boolean;
511
- getMatrix(): w.IVehMatrix | undefined;
512
- getTrainSpeed(): number;
513
- getHydraReactorAngle(): number;
514
- getLandingGearState(): number;
515
- getSirenState(): number;
516
- static getModelsUsed: () => number;
517
- getDriver<P extends Player>(players: Map<number, P>): P | undefined;
518
- getLastDriver<P extends Player>(players: Map<number, P>): P | undefined;
519
- static getModelCount: (modelId: number) => number;
520
- isSirenEnabled(): boolean;
521
- toggleSirenEnabled(enabled: boolean): number;
522
- isDead(): boolean;
523
- getRespawnTick(): number;
524
- isOccupied(): boolean;
525
- hasBeenOccupied(): boolean;
526
- getOccupiedTick(): number;
527
- getCab(): number;
528
- getRespawnDelay(): number;
529
- setRespawnDelay(delay: number): number;
530
- getNumberPlate(): string;
531
- getInterior(): number;
532
- getPaintjob(): number;
533
- getColors(): w.IVehColor | undefined;
534
- setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number, ignoreRange?: boolean): number;
535
- getSpawnInfo(): w.IVehSpawnInfo | undefined;
536
- static getInstance(id: number): Vehicle | undefined;
537
- static getInstances(): Vehicle[];
424
+ type CmdBusCallback = {
425
+ player: Player;
426
+ subcommand: string[];
427
+ next: () => CallbackRet;
428
+ };
429
+ declare const CommandErrors: {
430
+ NOT_EXIST: {
431
+ code: number;
432
+ msg: string;
433
+ };
434
+ REJECTED: {
435
+ code: number;
436
+ msg: string;
437
+ };
438
+ PERFORMED: {
439
+ code: number;
440
+ msg: string;
441
+ };
442
+ };
443
+
444
+ /**
445
+ * You don't need to care about the dialog id.
446
+ * If you need to change the value dynamically, you should do it by setter method.
447
+ */
448
+ declare class Dialog {
449
+ private id;
450
+ private static showingIds;
451
+ private static max_dialogId;
452
+ private dialog;
453
+ static waitingQueue: Map<Player, IDialogFuncQueue>;
454
+ constructor(dialog?: IDialog);
455
+ get style(): DialogStylesEnum | undefined;
456
+ set style(v: DialogStylesEnum | undefined);
457
+ get caption(): string | undefined;
458
+ set caption(v: string | undefined);
459
+ get info(): string | undefined;
460
+ set info(v: string | undefined);
461
+ get button1(): string | undefined;
462
+ set button1(v: string | undefined);
463
+ get button2(): string | undefined;
464
+ set button2(v: string | undefined);
465
+ private static delDialogTask;
466
+ show(player: Player): Promise<IDialogResResult>;
467
+ static close(player: Player): void;
538
468
  }
539
469
 
540
- declare const VehicleEvent: Readonly<{
541
- onDamageStatusUpdate: (cb: (ret: {
542
- vehicle: Vehicle;
470
+ declare const PlayerEvent: Readonly<{
471
+ onConnect: (cb: (ret: {
543
472
  player: Player;
544
473
  } & {
545
474
  next: () => CallbackRet;
546
475
  }) => PromisifyCallbackRet) => () => void;
547
- onDeath: (cb: (ret: {
548
- vehicle: Vehicle;
549
- killer: Player;
476
+ onDisconnect: (cb: (ret: {
477
+ player: Player;
478
+ reason: number;
550
479
  } & {
551
480
  next: () => CallbackRet;
552
481
  }) => PromisifyCallbackRet) => () => void;
553
- onMod: (cb: (ret: {
482
+ onPause: (cb: (ret: {
554
483
  player: Player;
555
- vehicle: Vehicle;
556
- componentId: number;
484
+ pausedAt: number;
557
485
  } & {
558
486
  next: () => CallbackRet;
559
487
  }) => PromisifyCallbackRet) => () => void;
560
- onPaintjob: (cb: (ret: {
488
+ onResume: (cb: (ret: {
561
489
  player: Player;
562
- vehicle: Vehicle;
563
- paintjobId: number;
490
+ pausedAt: number;
491
+ now: number;
492
+ diff: number;
564
493
  } & {
565
494
  next: () => CallbackRet;
566
495
  }) => PromisifyCallbackRet) => () => void;
567
- onRespray: (cb: (ret: {
496
+ onUpdate: (cb: (ret: {
568
497
  player: Player;
569
- vehicle: Vehicle;
570
- color: number[];
571
498
  } & {
572
499
  next: () => CallbackRet;
573
500
  }) => PromisifyCallbackRet) => () => void;
574
- onSirenStateChange: (cb: (ret: {
501
+ onText: (cb: (ret: {
575
502
  player: Player;
576
- vehicle: Vehicle;
577
- state: boolean;
503
+ text: string;
504
+ buffer: number[];
578
505
  } & {
579
506
  next: () => CallbackRet;
580
507
  }) => PromisifyCallbackRet) => () => void;
581
- onSpawn: (cb: (ret: {
582
- vehicle: Vehicle;
508
+ onEnterExitModShop: (cb: (ret: {
509
+ player: Player;
510
+ enterExit: boolean;
511
+ interior: number;
583
512
  } & {
584
513
  next: () => CallbackRet;
585
514
  }) => PromisifyCallbackRet) => () => void;
586
- onStreamIn: (cb: (ret: {
587
- vehicle: Vehicle;
588
- forPlayer: Player;
515
+ onClickMap: (cb: (ret: {
516
+ player: Player;
517
+ fX: number;
518
+ fY: number;
519
+ fZ: number;
589
520
  } & {
590
521
  next: () => CallbackRet;
591
522
  }) => PromisifyCallbackRet) => () => void;
592
- onStreamOut: (cb: (ret: {
593
- vehicle: Vehicle;
594
- forPlayer: Player;
523
+ onClickPlayer: (cb: (ret: {
524
+ player: Player;
525
+ clickedPlayer: Player;
526
+ source: number;
595
527
  } & {
596
528
  next: () => CallbackRet;
597
529
  }) => PromisifyCallbackRet) => () => void;
598
- onPlayerEnter: (cb: (ret: {
530
+ onDeath: (cb: (ret: {
599
531
  player: Player;
600
- vehicle: Vehicle;
601
- isPassenger: boolean;
532
+ killer: Player | InvalidEnum.PLAYER_ID;
533
+ reason: number;
602
534
  } & {
603
535
  next: () => CallbackRet;
604
536
  }) => PromisifyCallbackRet) => () => void;
605
- onPlayerExit: (cb: (ret: {
537
+ onGiveDamage: (cb: (ret: {
606
538
  player: Player;
607
- vehicle: Vehicle;
539
+ damage: Player;
540
+ amount: number;
541
+ weapon: WeaponEnum;
542
+ bodyPart: BodyPartsEnum;
608
543
  } & {
609
544
  next: () => CallbackRet;
610
545
  }) => PromisifyCallbackRet) => () => void;
611
- onNpcEnter: (cb: (ret: {
612
- vehicle: Vehicle;
613
- seatId: number;
546
+ onKeyStateChange: (cb: (ret: {
547
+ player: Player;
548
+ newKeys: KeysEnum;
549
+ oldKeys: KeysEnum;
614
550
  } & {
615
551
  next: () => CallbackRet;
616
552
  }) => PromisifyCallbackRet) => () => void;
617
- onNpcExit: (cb: (ret: object & {
553
+ onRequestClass: (cb: (ret: {
554
+ player: Player;
555
+ classId: number;
556
+ } & {
618
557
  next: () => CallbackRet;
619
558
  }) => PromisifyCallbackRet) => () => void;
620
- onTrailerUpdate: (cb: (ret: {
559
+ onRequestSpawn: (cb: (ret: {
621
560
  player: Player;
622
- vehicle: Vehicle;
623
561
  } & {
624
562
  next: () => CallbackRet;
625
563
  }) => PromisifyCallbackRet) => () => void;
626
- }>;
627
-
628
- declare class DynamicMapIcon {
629
- static readonly mapIcons: Map<number, DynamicMapIcon>;
630
- private sourceInfo;
631
- private _id;
632
- get id(): number;
633
- constructor(mapIcon: IDynamicMapIcon);
634
- create(): void | this;
635
- destroy(): void | this;
636
- isValid(): boolean;
637
- toggleCallbacks(toggle?: boolean): void | number;
638
- isToggleCallbacks(): boolean;
639
- static getInstance(id: number): DynamicMapIcon | undefined;
640
- static getInstances(): DynamicMapIcon[];
641
- }
642
-
643
- declare const DynamicMapIconEvent: Readonly<{
564
+ onSpawn: (cb: (ret: {
565
+ player: Player;
566
+ } & {
567
+ next: () => CallbackRet;
568
+ }) => PromisifyCallbackRet) => () => void;
569
+ onStateChange: (cb: (ret: {
570
+ player: Player;
571
+ newState: PlayerStateEnum;
572
+ oldState: PlayerStateEnum;
573
+ } & {
574
+ next: () => CallbackRet;
575
+ }) => PromisifyCallbackRet) => () => void;
644
576
  onStreamIn: (cb: (ret: {
645
577
  player: Player;
646
- instance: DynamicMapIcon;
578
+ forPlayer: Player | undefined;
647
579
  } & {
648
580
  next: () => CallbackRet;
649
581
  }) => PromisifyCallbackRet) => () => void;
650
582
  onStreamOut: (cb: (ret: {
651
583
  player: Player;
652
- instance: DynamicMapIcon;
584
+ forPlayer: Player | undefined;
653
585
  } & {
654
586
  next: () => CallbackRet;
655
587
  }) => PromisifyCallbackRet) => () => void;
656
- }>;
657
-
658
- declare class DynamicPickup {
659
- static readonly pickups: Map<number, DynamicPickup>;
660
- private sourceInfo;
661
- private _id;
662
- get id(): number;
663
- constructor(pickup: IDynamicPickup);
664
- create(): void | this;
665
- destroy(): void | this;
666
- isValid(): boolean;
667
- toggleCallbacks(toggle?: boolean): void | number;
668
- isToggleCallbacks(): boolean;
669
- static getInstance(id: number): DynamicPickup | undefined;
670
- static getInstances(): DynamicPickup[];
671
- }
672
-
673
- declare const DynamicPickupEvent: Readonly<{
674
- onPlayerPickUp: (cb: (ret: {
675
- player: Player;
676
- pickup: DynamicPickup;
677
- } & {
678
- next: () => CallbackRet;
679
- }) => PromisifyCallbackRet) => () => void;
680
- onStreamIn: (cb: (ret: {
681
- player: Player;
682
- instance: DynamicPickup;
683
- } & {
684
- next: () => CallbackRet;
685
- }) => PromisifyCallbackRet) => () => void;
686
- onStreamOut: (cb: (ret: {
588
+ onTakeDamage: (cb: (ret: {
687
589
  player: Player;
688
- instance: DynamicPickup;
590
+ damage: Player | InvalidEnum.PLAYER_ID;
591
+ amount: number;
592
+ weapon: WeaponEnum;
593
+ bodyPart: BodyPartsEnum;
689
594
  } & {
690
595
  next: () => CallbackRet;
691
596
  }) => PromisifyCallbackRet) => () => void;
692
- }>;
693
-
694
- declare class DynamicCheckpoint {
695
- static readonly checkpoints: Map<number, DynamicCheckpoint>;
696
- private sourceInfo;
697
- private _id;
698
- get id(): number;
699
- constructor(checkPoint: IDynamicCheckPoint);
700
- create(): void | this;
701
- destroy(): void | this;
702
- isValid(): boolean;
703
- togglePlayer<P extends Player>(player: P, toggle: boolean): void | this;
704
- static togglePlayerAll<P extends Player>(player: P, toggle: boolean): number;
705
- isPlayerIn<P extends Player>(player: P): boolean;
706
- static getPlayerVisible<P extends Player, C extends DynamicCheckpoint>(player: P, checkpoints: Map<number, C>): C | undefined;
707
- toggleCallbacks(toggle?: boolean): void | number;
708
- isToggleCallbacks(): boolean;
709
- static getInstance(id: number): DynamicCheckpoint | undefined;
710
- static getInstances(): DynamicCheckpoint[];
711
- }
712
-
713
- declare const DynamicCheckPointEvent: Readonly<{
714
- onPlayerEnter: (cb: (ret: {
597
+ onInteriorChange: (cb: (ret: {
715
598
  player: Player;
716
- pickup: DynamicCheckpoint;
599
+ newInteriorId: number;
600
+ oldInteriorId: number;
717
601
  } & {
718
602
  next: () => CallbackRet;
719
603
  }) => PromisifyCallbackRet) => () => void;
720
- onPlayerLeave: (cb: (ret: {
604
+ onRequestDownload: (cb: (ret: {
721
605
  player: Player;
722
- pickup: DynamicCheckpoint;
606
+ type: number;
607
+ crc: number;
723
608
  } & {
724
609
  next: () => CallbackRet;
725
610
  }) => PromisifyCallbackRet) => () => void;
726
- onStreamIn: (cb: (ret: {
611
+ onFinishedDownloading: (cb: (ret: {
727
612
  player: Player;
728
- instance: DynamicCheckpoint;
613
+ virtualWorld: number;
729
614
  } & {
730
615
  next: () => CallbackRet;
731
616
  }) => PromisifyCallbackRet) => () => void;
732
- onStreamOut: (cb: (ret: {
617
+ onCheckResponse: (cb: (ret: {
733
618
  player: Player;
734
- instance: DynamicCheckpoint;
619
+ actionId: number;
620
+ memAddr: number;
621
+ data: number;
735
622
  } & {
736
623
  next: () => CallbackRet;
737
624
  }) => PromisifyCallbackRet) => () => void;
738
- }>;
739
-
740
- declare class DynamicRaceCP {
741
- static readonly checkpoints: Map<number, DynamicRaceCP>;
742
- private sourceInfo;
743
- private _id;
744
- get id(): number;
745
- constructor(checkPoint: IDynamicRaceCp);
746
- create(): void | this;
747
- destroy(): void | this;
748
- isValid(): boolean;
749
- togglePlayer<P extends Player>(player: P, toggle: boolean): void | this;
750
- static togglePlayerAll<P extends Player>(player: P, toggle: boolean): number;
751
- isPlayerIn<P extends Player>(player: P): boolean;
752
- static getPlayerVisible<P extends Player, C extends DynamicRaceCP>(player: P, checkpoints: Map<number, C>): C | undefined;
753
- toggleCallbacks(toggle?: boolean): void | number;
754
- isToggleCallbacks(): boolean;
755
- static getInstance(id: number): DynamicRaceCP | undefined;
756
- static getInstances(): DynamicRaceCP[];
757
- }
758
-
759
- declare const DynamicRaceCPEvent: Readonly<{
760
- onPlayerEnter: (cb: (ret: {
625
+ onCommandReceived: (cb: (ret: {
761
626
  player: Player;
762
- pickup: DynamicRaceCP;
627
+ command: string;
763
628
  } & {
764
629
  next: () => CallbackRet;
765
630
  }) => PromisifyCallbackRet) => () => void;
766
- onPlayerLeave: (cb: (ret: {
631
+ onCommandPerformed: (cb: (ret: {
767
632
  player: Player;
768
- pickup: DynamicRaceCP;
633
+ command: string;
769
634
  } & {
770
635
  next: () => CallbackRet;
771
636
  }) => PromisifyCallbackRet) => () => void;
772
- onStreamIn: (cb: (ret: {
637
+ onCommandError: (cb: (ret: {
773
638
  player: Player;
774
- instance: DynamicRaceCP;
639
+ command: string;
640
+ error: {
641
+ code: number;
642
+ msg: string;
643
+ };
775
644
  } & {
776
645
  next: () => CallbackRet;
777
646
  }) => PromisifyCallbackRet) => () => void;
778
- onStreamOut: (cb: (ret: {
647
+ onCommandText: (command: string | string[], cb: (ret: CmdBusCallback) => PromisifyCallbackRet) => () => void;
648
+ offCommandText: (command: string | string[]) => void;
649
+ onDialogResponse: (cb: (ret: {
779
650
  player: Player;
780
- instance: DynamicRaceCP;
651
+ dialogId: number;
652
+ response: number;
653
+ listItem: number;
654
+ buffer: number[];
781
655
  } & {
782
656
  next: () => CallbackRet;
783
657
  }) => PromisifyCallbackRet) => () => void;
784
658
  }>;
785
659
 
786
- declare class DynamicActor {
787
- static readonly actors: Map<number, DynamicActor>;
788
- private sourceInfo;
789
- private _id;
790
- get id(): number;
791
- constructor(actor: IDynamicActor);
792
- create(): void | this;
793
- destroy(): void | this;
794
- isValid(): boolean;
795
- isStreamedIn<P extends Player>(forplayer: P): boolean;
796
- getVirtualWorld(): void | number;
797
- setVirtualWorld(vWorld: number): void | number;
798
- applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean): void | number;
799
- clearAnimations(): void | number;
800
- getFacingAngle(): void | number;
801
- setFacingAngle(ang: number): void | number;
802
- getPos(): void | {
803
- x: number;
804
- y: number;
805
- z: number;
806
- };
807
- setPos(x: number, y: number, z: number): void | number;
808
- getHealth(): void | number;
809
- setHealth(health: number): void | number;
810
- isInvulnerable(): boolean;
811
- setInvulnerable(invulnerable?: boolean): void | number;
812
- getPlayerTarget<P extends Player, A extends DynamicActor>(player: P, actors: Map<number, A>): void | A;
813
- getPlayerCameraTarget<P extends Player, A extends DynamicActor>(player: P, actors: Map<number, A>): void | A;
814
- getSkin(): void | number;
815
- setSkin(model: number, ignoreRange?: boolean): void | number;
816
- getSpawnInfo(): void | w.IActorSpawn;
817
- getAnimation(): void | w.IActorAnimation;
818
- toggleCallbacks(toggle?: boolean): void | number;
819
- isToggleCallbacks(): boolean;
820
- static getInstance(id: number): DynamicActor | undefined;
821
- static getInstances(): DynamicActor[];
660
+ interface IDialog {
661
+ style?: DialogStylesEnum;
662
+ caption?: string;
663
+ info?: string;
664
+ button1?: string;
665
+ button2?: string;
822
666
  }
823
-
824
- declare const DynamicActorEvent: Readonly<{
825
- onStreamIn: (cb: (ret: {
826
- actor: DynamicActor;
827
- forPlayer: Player;
828
- } & {
829
- next: () => CallbackRet;
830
- }) => PromisifyCallbackRet) => () => void;
831
- onStreamOut: (cb: (ret: {
832
- actor: DynamicActor;
833
- forPlayer: Player;
834
- } & {
835
- next: () => CallbackRet;
836
- }) => PromisifyCallbackRet) => () => void;
837
- onPlayerGiveDamage: (cb: (ret: {
838
- player: Player;
839
- actor: DynamicActor;
840
- amount: number;
841
- weapon: WeaponEnum;
842
- bodyPart: BodyPartsEnum;
843
- } & {
844
- next: () => CallbackRet;
845
- }) => PromisifyCallbackRet) => () => void;
846
- }>;
847
-
848
- declare class Dynamic3DTextLabel {
849
- static readonly texts: Map<number, Dynamic3DTextLabel>;
850
- private sourceInfo;
851
- private _id;
852
- get id(): number;
853
- constructor(textLabel: IDynamic3DTextLabel);
854
- create(): void | this;
855
- destroy(): void | this;
856
- isValid(): boolean;
857
- getColor(): void | string | number;
858
- getCharset(): void | string;
859
- getText(): void | string;
860
- updateText(color: string | number, text: string, charset?: string | undefined): void | number;
861
- toggleCallbacks(toggle?: boolean): void | number;
862
- isToggleCallbacks(): boolean;
863
- static getInstance(id: number): Dynamic3DTextLabel | undefined;
864
- static getInstances(): Dynamic3DTextLabel[];
667
+ interface IDialogResCommon {
668
+ response: number;
669
+ listItem: number;
865
670
  }
866
-
867
- declare const Dynamic3DTextLabelEvent: Readonly<{
868
- onStreamIn: (cb: (ret: {
869
- player: Player;
870
- instance: Dynamic3DTextLabel;
871
- } & {
872
- next: () => CallbackRet;
873
- }) => PromisifyCallbackRet) => () => void;
874
- onStreamOut: (cb: (ret: {
875
- player: Player;
876
- instance: Dynamic3DTextLabel;
877
- } & {
878
- next: () => CallbackRet;
879
- }) => PromisifyCallbackRet) => () => void;
880
- }>;
881
-
882
- declare class Streamer {
883
- private constructor();
884
- static getTickRate: () => number;
885
- static setTickRate: (rate?: number | undefined) => number;
886
- static getPlayerTickRate(player: Player): number;
887
- static setPlayerTickRate(player: Player, rate?: number): number;
888
- static toggleChunkStream: (toggle?: boolean | undefined) => number;
889
- static isToggleChunkStream: () => boolean;
890
- static getChunkTickRate(type: StreamerItemTypes, player?: number | Player): number;
891
- static setChunkTickRate(type: StreamerItemTypes, rate: number, player?: number | Player): number;
892
- static getChunkSize: (type: StreamerItemTypes) => number;
893
- static setChunkSize: (type: StreamerItemTypes, size: number) => number;
894
- static getMaxItems: (type: StreamerItemTypes) => number;
895
- static setMaxItems: (type: StreamerItemTypes, items: number) => number;
896
- static getVisibleItems(type: StreamerItemTypes, player?: number | Player): number;
897
- static setVisibleItems(type: StreamerItemTypes, items: number, player?: number | Player): number;
898
- static getRadiusMultiplier(type: StreamerItemTypes, player?: number | Player): number;
899
- static setRadiusMultiplier(type: StreamerItemTypes, multiplier: number, player?: number | Player): number;
900
- static getTypePriority: () => number | _infernus_streamer.StreamerItemTypeTuple;
901
- static setTypePriority: (types: _infernus_streamer.StreamerItemTypeTuple) => number;
902
- static getCellDistance: () => number;
903
- static setCellDistance: (distance?: number | undefined) => number;
904
- static getCellSize: () => number;
905
- static setCellSize: (size?: number | undefined) => number;
906
- static toggleItemStatic: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
907
- static isToggleItemStatic: (type: StreamerItemTypes, id: number) => boolean;
908
- static toggleItemInvAreas: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
909
- static isToggleItemInvAreas: (type: StreamerItemTypes, id: number) => boolean;
910
- static toggleItemCallbacks: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
911
- static isToggleItemCallbacks: (type: StreamerItemTypes, id: number) => boolean;
912
- static toggleErrorCallback: (toggle: boolean) => number;
913
- static isToggleErrorCallback: () => boolean;
914
- static amxUnloadDestroyItems: (toggle: boolean) => number;
915
- static processActiveItems: () => number;
916
- static toggleIdleUpdate(player: Player, toggle: boolean): number;
917
- static isToggleIdleUpdate(player: Player): boolean;
918
- static toggleCameraUpdate(player: Player, toggle: boolean): number;
919
- static isToggleCameraUpdate(player: Player): boolean;
920
- static toggleItemUpdate(player: Player, type: StreamerItemTypes, toggle: boolean): number;
921
- static isToggleItemUpdate(player: Player, type: StreamerItemTypes): boolean;
922
- static getLastUpdateTime(): number;
923
- static update(player: Player, type?: StreamerItemTypes | -1): number;
924
- static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedTime?: number, freezePlayer?: boolean): number;
925
- static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3 | undefined) => number;
926
- static toggleItem(player: Player, type: StreamerItemTypes, id: number, toggle: boolean): number;
927
- static isToggleItem(player: Player, type: StreamerItemTypes, id: number): boolean;
928
- static toggleAllItems(player: Player, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
929
- static getItemInternalID(player: Player, type: StreamerItemTypes, streamerId: number): number;
930
- static getItemStreamerID(player: Player, type: StreamerItemTypes, internalId: number): number;
931
- static isItemVisible(player: Player, type: StreamerItemTypes, id: number): boolean;
932
- static destroyAllVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
933
- static countVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
934
- static destroyAllItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
935
- static countItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
936
- static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxItems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => void;
937
- static getAllVisibleItems(player: Player, type: StreamerItemTypes, items: number[]): void;
938
- static getItemPos: (type: StreamerItemTypes, id: number) => {
939
- x: number;
940
- y: number;
941
- z: number;
942
- };
943
- static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
944
- static getItemOffset: (type: StreamerItemTypes, id: number) => {
671
+ interface IDialogResRaw extends IDialogResCommon {
672
+ buffer: number[];
673
+ }
674
+ interface IDialogResResult extends IDialogResCommon {
675
+ inputText: string;
676
+ }
677
+ interface IVehicle {
678
+ modelId: number;
679
+ x: number;
680
+ y: number;
681
+ z: number;
682
+ z_angle: number;
683
+ color: [string | number, string | number];
684
+ respawn_delay?: number;
685
+ addSiren?: boolean;
686
+ }
687
+ interface IAnimateInfo {
688
+ n: string;
689
+ d: number;
690
+ }
691
+ interface IGangZone {
692
+ player?: Player;
693
+ minX: number;
694
+ minY: number;
695
+ maxX: number;
696
+ maxY: number;
697
+ }
698
+ interface ICommonTextDrawKey {
699
+ id: number;
700
+ global: boolean;
701
+ }
702
+ interface ITextDraw {
703
+ player?: Player;
704
+ x: number;
705
+ y: number;
706
+ text: string;
707
+ }
708
+ interface IDialogFuncQueue {
709
+ showId: number;
710
+ resolve: (value: IDialogResRaw | PromiseLike<IDialogResRaw>) => void;
711
+ reject: (reason: string) => void;
712
+ }
713
+ interface IDynamic {
714
+ worldId?: TStreamerExtendable;
715
+ interiorId?: TStreamerExtendable;
716
+ playerId?: TStreamerExtendable;
717
+ extended?: boolean;
718
+ }
719
+ interface IDynamicCommon extends IDynamic {
720
+ x: number;
721
+ y: number;
722
+ z: number;
723
+ areaId?: TStreamerExtendable;
724
+ streamDistance?: number;
725
+ priority?: number;
726
+ }
727
+ interface IDynamicMapIcon extends IDynamicCommon {
728
+ type: number;
729
+ color: string | number;
730
+ style?: MapIconStyles;
731
+ }
732
+ interface IDynamicPickup extends IDynamicCommon {
733
+ type: number;
734
+ modelId: number;
735
+ }
736
+ interface IDynamicCheckPoint extends IDynamicCommon {
737
+ size: number;
738
+ }
739
+ interface IDynamicRaceCp extends IDynamicCheckPoint {
740
+ type: number;
741
+ nextX: number;
742
+ nextY: number;
743
+ nextZ: number;
744
+ }
745
+ interface IDynamicActor extends IDynamicCommon {
746
+ r: number;
747
+ modelId: number;
748
+ invulnerable: boolean;
749
+ health: number;
750
+ }
751
+ interface IDynamic3DTextLabel extends IDynamicCommon {
752
+ charset?: string;
753
+ text: string;
754
+ color: string | number;
755
+ attachedPlayer?: number;
756
+ attachedVehicle?: number;
757
+ testLos?: boolean;
758
+ drawDistance: number;
759
+ }
760
+ interface IDynamicObject extends IDynamicCommon {
761
+ charset?: string;
762
+ modelId: number;
763
+ rx: number;
764
+ ry: number;
765
+ rz: number;
766
+ drawDistance?: number;
767
+ }
768
+ interface IClientResRaw {
769
+ actionId: number;
770
+ memAddr: number;
771
+ data: number;
772
+ }
773
+ interface IDynamicCircleCommon extends IDynamic {
774
+ x: number;
775
+ y: number;
776
+ size: number;
777
+ }
778
+ interface IDynamicCircle extends IDynamicCircleCommon {
779
+ type: "circle";
780
+ }
781
+ interface IDynamicCylinder extends IDynamicCircleCommon {
782
+ type: "cylinder";
783
+ minZ: number;
784
+ maxZ: number;
785
+ }
786
+ interface IDynamicSphere extends IDynamicCircleCommon {
787
+ type: "sphere";
788
+ z: number;
789
+ }
790
+ interface IDynamicRectangleCommon extends IDynamic {
791
+ minX: number;
792
+ minY: number;
793
+ maxX: number;
794
+ maxY: number;
795
+ }
796
+ interface IDynamicRectangle extends IDynamicRectangleCommon {
797
+ type: "rectangle";
798
+ }
799
+ interface IDynamicCuboid extends IDynamicRectangleCommon {
800
+ type: "cuboid";
801
+ minZ: number;
802
+ maxZ: number;
803
+ }
804
+ interface IDynamicPolygon extends IDynamic {
805
+ type: "polygon";
806
+ points: number[];
807
+ minZ: number;
808
+ maxZ: number;
809
+ }
810
+ interface IDynamicAreaKey {
811
+ id: number;
812
+ type: TDynamicAreaTypes;
813
+ }
814
+ interface IFilterScript {
815
+ name: string;
816
+ load: (...args: Array<any>) => any;
817
+ unload: () => any;
818
+ [propName: string | number | symbol]: any;
819
+ }
820
+
821
+ declare class Vehicle {
822
+ static readonly vehicles: Map<number, Vehicle>;
823
+ private static createdCount;
824
+ private readonly sourceInfo;
825
+ private readonly isStatic;
826
+ private _id;
827
+ get id(): number;
828
+ constructor(veh: IVehicle, isStatic?: boolean);
829
+ create(ignoreRange?: boolean): void;
830
+ destroy(): void;
831
+ addComponent(componentId: number): number;
832
+ removeComponent(componentId: number): number;
833
+ getComponentInSlot(slot: CarModTypeEnum): number;
834
+ static getComponentType(component: number): CarModTypeEnum;
835
+ linkToInterior(interiorId: number): number;
836
+ setVirtualWorld(worldId: number): number;
837
+ getVirtualWorld(): number;
838
+ repair(): number;
839
+ setPos(x: number, y: number, z: number): number;
840
+ getPos(): void | TPos;
841
+ getHealth(): number;
842
+ setHealth(health: number): number;
843
+ isPlayerIn(player: Player): boolean;
844
+ putPlayerIn(player: Player, seatId: number): number;
845
+ getZAngle(): number;
846
+ setZAngle(z_angle: number): number;
847
+ setNumberPlate(numberplate: string): number;
848
+ changeColors(color1: string | number, color2: string | number): number;
849
+ setVelocity(X: number, Y: number, Z: number): boolean;
850
+ getVelocity(): void | TPos;
851
+ getSpeed(magic?: number): number;
852
+ setAngularVelocity(X: number, Y: number, Z: number): number;
853
+ getDamageStatus(): {
854
+ panels: number;
855
+ doors: number;
856
+ lights: number;
857
+ tires: number;
858
+ } | undefined;
859
+ updateDamageStatus(panels: number, doors: number, lights: number, tires: number): void;
860
+ getDistanceFromPoint(X: number, Y: number, Z: number): number;
861
+ getModel(): number;
862
+ static getModelInfo(vehicleModel: number, infoType: VehicleModelInfoEnum): TPos;
863
+ getModelInfo(infoType: VehicleModelInfoEnum): void | TPos;
864
+ getRotationQuat(): {
865
+ w: number;
945
866
  x: number;
946
867
  y: number;
947
868
  z: number;
869
+ } | undefined;
870
+ setRespawn(): number;
871
+ isStreamedIn(forPlayer: Player): boolean;
872
+ setParamsCarDoors(driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean): number;
873
+ setParamsCarWindows(driver: boolean, passenger: boolean, backLeft: boolean, backRight: boolean): number;
874
+ getParamsCarDoors(): {
875
+ driver: 0 | 1 | -1;
876
+ passenger: 0 | 1 | -1;
877
+ backLeft: 0 | 1 | -1;
878
+ backRight: 0 | 1 | -1;
879
+ } | undefined;
880
+ getParamsCarWindows(): {
881
+ driver: 0 | 1 | -1;
882
+ passenger: 0 | 1 | -1;
883
+ backLeft: 0 | 1 | -1;
884
+ backRight: 0 | 1 | -1;
885
+ } | undefined;
886
+ setParamsEx(engine: boolean, lights: boolean, alarm: boolean, doors: boolean, bonnet: boolean, boot: boolean, objective: boolean): number;
887
+ getParamsEx(): {
888
+ engine: number;
889
+ lights: number;
890
+ alarm: number;
891
+ doors: number;
892
+ bonnet: number;
893
+ boot: number;
894
+ objective: number;
895
+ } | undefined;
896
+ getParamsSirenState(): number;
897
+ setParamsForPlayer(player: Player, objective: boolean, doorsLocked: boolean): number;
898
+ isTrailerAttached(): boolean;
899
+ changePaintjob(paintjobId: 0 | 1 | 2): number;
900
+ attachTrailer(trailer: Vehicle): number;
901
+ detachTrailer(): void;
902
+ getTrailer(): Vehicle | undefined;
903
+ isValid(): boolean;
904
+ static isValid(id: number): boolean;
905
+ getMatrix(): IVehMatrix | undefined;
906
+ getTrainSpeed(): number;
907
+ getHydraReactorAngle(): number;
908
+ getLandingGearState(): number;
909
+ getSirenState(): number;
910
+ static getModelsUsed: () => number;
911
+ getDriver(players: Map<number, Player>): Player | undefined;
912
+ getLastDriver(players: Map<number, Player>): Player | undefined;
913
+ static getModelCount: (modelId: number) => number;
914
+ isSirenEnabled(): boolean;
915
+ toggleSirenEnabled(enabled: boolean): number;
916
+ setParamsSirenState(enabled: boolean): number;
917
+ isDead(): boolean;
918
+ setDead(dead: boolean): boolean;
919
+ setBeenOccupied(occupied: boolean): boolean;
920
+ getRespawnTick(): number;
921
+ setRespawnTick(ticks: number): number | false;
922
+ isOccupied(): boolean;
923
+ hasBeenOccupied(): boolean;
924
+ getOccupiedTick(): number;
925
+ setOccupiedTick(ticks: number): number;
926
+ getCab(): number;
927
+ getRespawnDelay(): number;
928
+ setRespawnDelay(delay: number): number;
929
+ getNumberPlate(): string;
930
+ getInterior(): number;
931
+ getPaintjob(): number;
932
+ getColors(): IVehColor | undefined;
933
+ setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number, ignoreRange?: boolean): number;
934
+ getSpawnInfo(): IVehSpawnInfo | undefined;
935
+ getRandomColorPair(): {
936
+ color: [number, number, number, number];
937
+ } | undefined;
938
+ static getRandomColorPair(modelId: number): {
939
+ color: [number, number, number, number];
948
940
  };
949
- static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
950
- static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
951
- static setFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
952
- static getIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
953
- static setIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
954
- static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number[];
955
- static setArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, dest: number[]) => number;
956
- static isInArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => boolean;
957
- static appendArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
958
- static removeArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
959
- static getArrayDataLength: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number;
960
- static getUpperBound: (type: StreamerItemTypes) => number;
961
- static onPluginError: (cb: (ret: {
962
- error: string;
941
+ static getInstance(id: number): Vehicle | undefined;
942
+ static getInstances(): Vehicle[];
943
+ }
944
+
945
+ declare class DynamicMapIcon {
946
+ static readonly mapIcons: Map<number, DynamicMapIcon>;
947
+ private sourceInfo;
948
+ private _id;
949
+ get id(): number;
950
+ constructor(mapIcon: IDynamicMapIcon);
951
+ create(): void | this;
952
+ destroy(): void | this;
953
+ isValid(): boolean;
954
+ toggleCallbacks(toggle?: boolean): void | number;
955
+ isToggleCallbacks(): boolean;
956
+ static getInstance(id: number): DynamicMapIcon | undefined;
957
+ static getInstances(): DynamicMapIcon[];
958
+ }
959
+
960
+ declare const DynamicMapIconEvent: Readonly<{
961
+ onStreamIn: (cb: (ret: {
962
+ player: Player;
963
+ instance: DynamicMapIcon;
964
+ } & {
965
+ next: () => CallbackRet;
966
+ }) => PromisifyCallbackRet) => () => void;
967
+ onStreamOut: (cb: (ret: {
968
+ player: Player;
969
+ instance: DynamicMapIcon;
963
970
  } & {
964
971
  next: () => CallbackRet;
965
972
  }) => PromisifyCallbackRet) => () => void;
973
+ }>;
974
+
975
+ declare class DynamicPickup {
976
+ static readonly pickups: Map<number, DynamicPickup>;
977
+ private sourceInfo;
978
+ private _id;
979
+ get id(): number;
980
+ constructor(pickup: IDynamicPickup);
981
+ create(): void | this;
982
+ destroy(): void | this;
983
+ isValid(): boolean;
984
+ toggleCallbacks(toggle?: boolean): void | number;
985
+ isToggleCallbacks(): boolean;
986
+ static getInstance(id: number): DynamicPickup | undefined;
987
+ static getInstances(): DynamicPickup[];
966
988
  }
967
989
 
968
- declare class DynamicObject {
969
- static readonly objects: Map<number, DynamicObject>;
990
+ declare const DynamicPickupEvent: Readonly<{
991
+ onPlayerPickUp: (cb: (ret: {
992
+ player: Player;
993
+ pickup: DynamicPickup;
994
+ } & {
995
+ next: () => CallbackRet;
996
+ }) => PromisifyCallbackRet) => () => void;
997
+ onStreamIn: (cb: (ret: {
998
+ player: Player;
999
+ instance: DynamicPickup;
1000
+ } & {
1001
+ next: () => CallbackRet;
1002
+ }) => PromisifyCallbackRet) => () => void;
1003
+ onStreamOut: (cb: (ret: {
1004
+ player: Player;
1005
+ instance: DynamicPickup;
1006
+ } & {
1007
+ next: () => CallbackRet;
1008
+ }) => PromisifyCallbackRet) => () => void;
1009
+ }>;
1010
+
1011
+ declare class DynamicCheckpoint {
1012
+ static readonly checkpoints: Map<number, DynamicCheckpoint>;
970
1013
  private sourceInfo;
971
1014
  private _id;
972
1015
  get id(): number;
973
- constructor(object: IDynamicObject);
1016
+ constructor(checkPoint: IDynamicCheckPoint);
974
1017
  create(): void | this;
975
1018
  destroy(): void | this;
976
1019
  isValid(): boolean;
977
- getModel(): number;
978
- getPos(): void | {
979
- x: number;
980
- y: number;
981
- z: number;
982
- };
983
- setPos(x: number, y: number, z: number): void | number;
984
- getRot(): void | {
985
- rx: number;
986
- ry: number;
987
- rz: number;
988
- };
989
- setRot(rx: number, ry: number, rz: number): void | number;
990
- move(x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number): void | number;
991
- stop(): void | number;
992
- isMoving(): boolean;
993
- attachCamera<P extends Player>(player: P): void | number;
994
- attachToObject<O extends DynamicObject>(attachto: O, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): void | number;
995
- attachToPlayer<P extends Player>(player: P, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
996
- attachToVehicle<V extends Vehicle>(vehicle: V, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
997
- edit<P extends Player>(player: P): void | number;
998
- isMaterialUsed(materialIndex: number): boolean;
999
- removeMaterial(materialIndex: number): number;
1000
- getMaterial(materialIndex: number, txdName: string, textureName: string): void | {
1001
- modelId: number;
1002
- materialColor: string | number;
1003
- };
1004
- setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
1005
- isMaterialTextUsed(materialIndex: number): boolean;
1006
- removeMaterialText(materialIndex: number): number;
1007
- getMaterialText(materialIndex: number): void | {
1008
- text: string;
1009
- materialSize: number;
1010
- fontFace: string;
1011
- bold: number;
1012
- fontColor: number;
1013
- backColor: number;
1014
- textAlignment: number;
1015
- };
1016
- setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
1017
- getPlayerCameraTarget<P extends Player, O extends DynamicObject>(player: P, objMap: Map<number, O>): void | O;
1020
+ togglePlayer(player: Player, toggle: boolean): void | this;
1021
+ static togglePlayerAll(player: Player, toggle: boolean): number;
1022
+ isPlayerIn(player: Player): boolean;
1023
+ static getPlayerVisible(player: Player): DynamicCheckpoint | undefined;
1018
1024
  toggleCallbacks(toggle?: boolean): void | number;
1019
1025
  isToggleCallbacks(): boolean;
1020
- static getInstance(id: number): DynamicObject | undefined;
1021
- static getInstances(): DynamicObject[];
1026
+ static getInstance(id: number): DynamicCheckpoint | undefined;
1027
+ static getInstances(): DynamicCheckpoint[];
1022
1028
  }
1023
1029
 
1024
- declare const DynamicObjectEvent: Readonly<{
1025
- onMoved: (cb: (ret: {
1026
- object: DynamicObject;
1030
+ declare const DynamicCheckPointEvent: Readonly<{
1031
+ onPlayerEnter: (cb: (ret: {
1032
+ player: Player;
1033
+ pickup: DynamicCheckpoint;
1027
1034
  } & {
1028
1035
  next: () => CallbackRet;
1029
1036
  }) => PromisifyCallbackRet) => () => void;
1030
- onPlayerEdit: (cb: (ret: {
1037
+ onPlayerLeave: (cb: (ret: {
1031
1038
  player: Player;
1032
- object: DynamicObject;
1033
- response: number;
1034
- x: number;
1035
- y: number;
1036
- z: number;
1037
- rX: number;
1038
- rY: number;
1039
- rZ: number;
1039
+ pickup: DynamicCheckpoint;
1040
1040
  } & {
1041
1041
  next: () => CallbackRet;
1042
1042
  }) => PromisifyCallbackRet) => () => void;
1043
- onPlayerSelect: (cb: (ret: {
1043
+ onStreamIn: (cb: (ret: {
1044
1044
  player: Player;
1045
- object: DynamicObject;
1046
- modelId: number;
1047
- x: number;
1048
- y: number;
1049
- z: number;
1045
+ instance: DynamicCheckpoint;
1050
1046
  } & {
1051
1047
  next: () => CallbackRet;
1052
1048
  }) => PromisifyCallbackRet) => () => void;
1053
- onPlayerShoot: (cb: (ret: {
1049
+ onStreamOut: (cb: (ret: {
1054
1050
  player: Player;
1055
- object: DynamicObject;
1056
- weapon: WeaponEnum;
1057
- x: number;
1058
- y: number;
1059
- z: number;
1051
+ instance: DynamicCheckpoint;
1060
1052
  } & {
1061
1053
  next: () => CallbackRet;
1062
1054
  }) => PromisifyCallbackRet) => () => void;
1063
- onPlayerEditAttached: (cb: (ret: {
1055
+ }>;
1056
+
1057
+ declare class DynamicRaceCP {
1058
+ static readonly checkpoints: Map<number, DynamicRaceCP>;
1059
+ private sourceInfo;
1060
+ private _id;
1061
+ get id(): number;
1062
+ constructor(checkPoint: IDynamicRaceCp);
1063
+ create(): void | this;
1064
+ destroy(): void | this;
1065
+ isValid(): boolean;
1066
+ togglePlayer(player: Player, toggle: boolean): void | this;
1067
+ static togglePlayerAll(player: Player, toggle: boolean): number;
1068
+ isPlayerIn(player: Player): boolean;
1069
+ static getPlayerVisible(player: Player): DynamicRaceCP | undefined;
1070
+ toggleCallbacks(toggle?: boolean): void | number;
1071
+ isToggleCallbacks(): boolean;
1072
+ static getInstance(id: number): DynamicRaceCP | undefined;
1073
+ static getInstances(): DynamicRaceCP[];
1074
+ }
1075
+
1076
+ declare const DynamicRaceCPEvent: Readonly<{
1077
+ onPlayerEnter: (cb: (ret: {
1064
1078
  player: Player;
1065
- response: number;
1066
- index: number;
1067
- modelId: number;
1068
- boneId: number;
1069
- fOffsetX: number;
1070
- fOffsetY: number;
1071
- fOffsetZ: number;
1072
- fRotX: number;
1073
- fRotY: number;
1074
- fRotZ: number;
1075
- fScaleX: number;
1076
- fScaleY: number;
1077
- fScaleZ: number;
1079
+ pickup: DynamicRaceCP;
1080
+ } & {
1081
+ next: () => CallbackRet;
1082
+ }) => PromisifyCallbackRet) => () => void;
1083
+ onPlayerLeave: (cb: (ret: {
1084
+ player: Player;
1085
+ pickup: DynamicRaceCP;
1078
1086
  } & {
1079
1087
  next: () => CallbackRet;
1080
1088
  }) => PromisifyCallbackRet) => () => void;
1081
1089
  onStreamIn: (cb: (ret: {
1082
1090
  player: Player;
1083
- instance: DynamicObject;
1091
+ instance: DynamicRaceCP;
1084
1092
  } & {
1085
1093
  next: () => CallbackRet;
1086
1094
  }) => PromisifyCallbackRet) => () => void;
1087
1095
  onStreamOut: (cb: (ret: {
1088
1096
  player: Player;
1089
- instance: DynamicObject;
1097
+ instance: DynamicRaceCP;
1090
1098
  } & {
1091
1099
  next: () => CallbackRet;
1092
1100
  }) => PromisifyCallbackRet) => () => void;
1093
1101
  }>;
1094
1102
 
1095
- declare class DynamicArea {
1096
- static readonly areas: Map<number, DynamicArea>;
1103
+ interface IActorSpawn {
1104
+ skinId: number;
1105
+ fX: number;
1106
+ fY: number;
1107
+ fZ: number;
1108
+ fAngle: number;
1109
+ }
1110
+ interface IActorAnimation {
1111
+ animLib: string;
1112
+ animName: string;
1113
+ fDelta: number;
1114
+ loop: number;
1115
+ lockX: number;
1116
+ lockY: number;
1117
+ freeze: number;
1118
+ time: number;
1119
+ }
1120
+
1121
+ interface IBounds {
1122
+ x_max: number;
1123
+ x_min: number;
1124
+ y_max: number;
1125
+ y_min: number;
1126
+ }
1127
+
1128
+ interface ICheckPoint {
1129
+ fX: number;
1130
+ fY: number;
1131
+ fZ: number;
1132
+ fSize: number;
1133
+ }
1134
+ interface IRaceCheckPoint extends ICheckPoint {
1135
+ fNextX: number;
1136
+ fNextY: number;
1137
+ fNextZ: number;
1138
+ }
1139
+
1140
+ interface GangZonePos {
1141
+ fMinX: number;
1142
+ fMinY: number;
1143
+ fMaxX: number;
1144
+ fMaxY: number;
1145
+ }
1146
+ type GangZoneCb = (playerId: number, zoneId: number) => void;
1147
+
1148
+ interface IObjectPos {
1149
+ fX: number;
1150
+ fY: number;
1151
+ fZ: number;
1152
+ }
1153
+ interface IObjectRotPos extends IObjectPos {
1154
+ fRotX: number;
1155
+ fRotY: number;
1156
+ fRotZ: number;
1157
+ }
1158
+ interface IAttachedObject extends IObjectRotPos {
1159
+ modelId: number;
1160
+ bone: number;
1161
+ fScaleX: number;
1162
+ fScaleY: number;
1163
+ fScaleZ: number;
1164
+ materialColor1: number;
1165
+ materialColor2: number;
1166
+ }
1167
+ interface IMaterial {
1168
+ modelId: number;
1169
+ txdName: string;
1170
+ textureName: string;
1171
+ materialColor: number;
1172
+ }
1173
+ interface IMaterialText {
1174
+ text: string;
1175
+ materialSize: number;
1176
+ fontFace: string;
1177
+ fontsize: number;
1178
+ bold: number;
1179
+ fontColor: number;
1180
+ backColor: number;
1181
+ textAlignment: number;
1182
+ }
1183
+ interface IAttachedData {
1184
+ attached_vehicleId: number;
1185
+ attached_objectId?: number;
1186
+ attached_playerId: number;
1187
+ }
1188
+
1189
+ interface IOffsets {
1190
+ fOffsetX: number;
1191
+ fOffsetY: number;
1192
+ fOffsetZ: number;
1193
+ }
1194
+
1195
+ interface IPlayerClass {
1196
+ teamId: number;
1197
+ modelId: number;
1198
+ spawn_x: number;
1199
+ spawn_y: number;
1200
+ spawn_z: number;
1201
+ z_angle: number;
1202
+ weapon1: number;
1203
+ weapon1_ammo: number;
1204
+ weapon2: number;
1205
+ weapon2_ammo: number;
1206
+ weapon3: number;
1207
+ weapon3_ammo: number;
1208
+ }
1209
+
1210
+ interface IQuat {
1211
+ w: number;
1212
+ x: number;
1213
+ y: number;
1214
+ z: number;
1215
+ }
1216
+
1217
+ interface ITextDrawCommonSize {
1218
+ fX: number;
1219
+ fY: number;
1220
+ }
1221
+ interface ITextDrawRot {
1222
+ fRotX: number;
1223
+ fRotY: number;
1224
+ fRotZ: number;
1225
+ fZoom: number;
1226
+ }
1227
+
1228
+ interface IVehColor {
1229
+ color1: number;
1230
+ color2: number;
1231
+ }
1232
+ interface IVehSpawnInfo extends IVehColor {
1233
+ fX: number;
1234
+ fY: number;
1235
+ fZ: number;
1236
+ fRot: number;
1237
+ }
1238
+ interface IVehMatrix {
1239
+ rightX: number;
1240
+ rightY: number;
1241
+ rightZ: number;
1242
+ upX: number;
1243
+ upY: number;
1244
+ upZ: number;
1245
+ atX: number;
1246
+ atY: number;
1247
+ atZ: number;
1248
+ }
1249
+
1250
+ declare class DynamicActor {
1251
+ static readonly actors: Map<number, DynamicActor>;
1097
1252
  private sourceInfo;
1098
1253
  private _id;
1099
- get type(): TDynamicAreaTypes;
1100
1254
  get id(): number;
1101
- constructor(area: TDynamicArea);
1255
+ constructor(actor: IDynamicActor);
1102
1256
  create(): void | this;
1103
1257
  destroy(): void | this;
1104
1258
  isValid(): boolean;
1105
- getType(): void | StreamerAreaTypes;
1106
- getPolygonPoints(): void | number[];
1107
- getPolygonNumberPoints(): void | number;
1108
- isPlayerIn<P extends Player>(player: P, recheck?: boolean): boolean;
1109
- static isPlayerInAny<P extends Player>(player: P, recheck?: boolean): boolean;
1110
- isAnyPlayerIn(recheck?: boolean): boolean;
1111
- static isAnyPlayerInAny(recheck?: boolean): boolean;
1112
- static getPlayerAreas<P extends Player, A extends DynamicArea>(player: P, areas: Map<number, A>): Array<A | undefined>;
1113
- static getPlayerAreasNumber<P extends Player>(player: P): any;
1114
- isPointIn(x: number, y: number, z: number): boolean;
1115
- static isPointInAny(x: number, y: number, z: number): boolean;
1116
- isLineIn(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
1117
- static isLineInAny(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
1118
- static getForPoint<A extends DynamicArea>(x: number, y: number, z: number, areas: Map<number, A>): Array<A | undefined>;
1119
- static getNumberForPoint(x: number, y: number, z: number): number;
1120
- static getForLine<A extends DynamicArea>(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, areas: Map<number, A>): Array<A | undefined>;
1121
- static getNumberForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
1122
- attachToObject<O extends DynamicObject>(obj: O, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1123
- attachToPlayer<P extends Player>(player: P, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1124
- attachToVehicle<V extends Vehicle>(vehicle: V, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1125
- toggleSpectateMode(toggle: boolean): void | number;
1126
- isToggleSpectateMode(): boolean;
1259
+ isStreamedIn(forPlayer: Player): boolean;
1260
+ getVirtualWorld(): void | number;
1261
+ setVirtualWorld(vWorld: number): void | number;
1262
+ applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean): void | number;
1263
+ clearAnimations(): void | number;
1264
+ getFacingAngle(): void | number;
1265
+ setFacingAngle(ang: number): void | number;
1266
+ getPos(): void | {
1267
+ x: number;
1268
+ y: number;
1269
+ z: number;
1270
+ };
1271
+ setPos(x: number, y: number, z: number): void | number;
1272
+ getHealth(): void | number;
1273
+ setHealth(health: number): void | number;
1274
+ isInvulnerable(): boolean;
1275
+ setInvulnerable(invulnerable?: boolean): void | number;
1276
+ getPlayerTarget(player: Player): DynamicActor | undefined;
1277
+ getPlayerCameraTarget(player: Player): DynamicActor | undefined;
1278
+ getSkin(): void | number;
1279
+ setSkin(model: number, ignoreRange?: boolean): void | number;
1280
+ getSpawnInfo(): void | IActorSpawn;
1281
+ getAnimation(): void | IActorAnimation;
1127
1282
  toggleCallbacks(toggle?: boolean): void | number;
1128
1283
  isToggleCallbacks(): boolean;
1129
- static getInstance(id: number): DynamicArea | undefined;
1130
- static getInstances(): DynamicArea[];
1284
+ static getInstance(id: number): DynamicActor | undefined;
1285
+ static getInstances(): DynamicActor[];
1131
1286
  }
1132
1287
 
1133
- declare const DynamicAreaEvent: Readonly<{
1288
+ declare const DynamicActorEvent: Readonly<{
1134
1289
  onStreamIn: (cb: (ret: {
1135
- player: Player;
1136
- instance: DynamicArea;
1290
+ actor: DynamicActor;
1291
+ forPlayer: Player;
1137
1292
  } & {
1138
1293
  next: () => CallbackRet;
1139
1294
  }) => PromisifyCallbackRet) => () => void;
1140
1295
  onStreamOut: (cb: (ret: {
1141
- player: Player;
1142
- instance: DynamicArea;
1143
- } & {
1144
- next: () => CallbackRet;
1145
- }) => PromisifyCallbackRet) => () => void;
1146
- onPlayerEnter: (cb: (ret: {
1147
- player: Player;
1148
- pickup: DynamicArea;
1296
+ actor: DynamicActor;
1297
+ forPlayer: Player;
1149
1298
  } & {
1150
1299
  next: () => CallbackRet;
1151
1300
  }) => PromisifyCallbackRet) => () => void;
1152
- onPlayerLeave: (cb: (ret: {
1301
+ onPlayerGiveDamage: (cb: (ret: {
1153
1302
  player: Player;
1154
- pickup: DynamicArea;
1155
- } & {
1156
- next: () => CallbackRet;
1157
- }) => PromisifyCallbackRet) => () => void;
1158
- }>;
1159
-
1160
- declare class Player {
1161
- readonly id: number;
1162
- static readonly players: Map<number, Player>;
1163
- charset: string;
1164
- locale: string;
1165
- lastDrunkLevel: number;
1166
- lastFps: number;
1167
- lastUpdateTick: number;
1168
- lastUpdateFpsTick: number;
1169
- isPaused: boolean;
1170
- isRecording: boolean;
1171
- constructor(id: number);
1172
- sendClientMessage(color: string | number, msg: string): number;
1173
- static sendClientMessageToAll(players: Array<Player>, color: string | number, msg: string): void;
1174
- sendPlayerMessage(player: Player, message: string): number;
1175
- sendPlayerMessageToAll(players: Array<Player>, message: string): number;
1176
- isNpc(): boolean;
1177
- getFps(): number;
1178
- getDrunkLevel(): number;
1179
- setDrunkLevel(level: number): void;
1180
- allowTeleport(allow: boolean): void;
1181
- isTeleportAllowed(): boolean;
1182
- enableCameraTarget(enable: boolean): void;
1183
- enableStuntBonus(enable: boolean): void;
1184
- getInterior(): number;
1185
- setInterior(interiorId: number): number;
1186
- showPlayerNameTag(showPlayer: Player, show: boolean): void;
1187
- setColor(color: string | number): void;
1188
- getColor(): number;
1189
- setPlayerMarker(showPlayer: Player, color: string | number): void;
1190
- resetMoney(): number;
1191
- getMoney(): number;
1192
- giveMoney(money: number): number;
1193
- resetWeapons(): number;
1194
- spawn(): number;
1195
- setHealth(health: number): number;
1196
- getHealth(): number;
1197
- toggleClock(toggle: boolean): number;
1198
- toggleControllable(toggle: boolean): number;
1199
- toggleSpectating(toggle: boolean): number;
1200
- spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): number;
1201
- spectateVehicle<V extends Vehicle>(targetVehicle: V, mode?: SpectateModesEnum): number;
1202
- forceClassSelection(): void;
1203
- kick(): void;
1204
- ban(): void;
1205
- banEx(reason: string, charset: string): void;
1206
- isAdmin(): boolean;
1207
- isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
1208
- isStreamedIn(forplayer: Player): boolean;
1209
- setSkin(skinId: number, ignoreRange?: boolean): number;
1210
- getSkin(): number;
1211
- isInAnyVehicle(): boolean;
1212
- getSpecialAction(): SpecialActionsEnum;
1213
- setSpecialAction(actionId: SpecialActionsEnum): number;
1214
- setScore(score: number): number;
1215
- getScore(): number;
1216
- getPing(): number;
1217
- setPos(x: number, y: number, z: number): number;
1218
- getPos(): TPos | undefined;
1219
- isSpectating(): boolean;
1220
- isWasted(): boolean;
1221
- getState(): PlayerStateEnum;
1222
- getVersion(): string;
1223
- setVirtualWorld(worldId: number): number;
1224
- getVirtualWorld(): number;
1225
- removeFromVehicle(): number;
1226
- setWantedLevel(level: number): number;
1227
- getWantedLevel(): number;
1228
- setFacingAngle(ang: number): number;
1229
- getFacingAngle(): number;
1230
- setWeather(weather: number): void;
1231
- getWeather(): number;
1232
- setTime(hour: number, minute: number): void | number;
1233
- getTime(): {
1234
- hour: number;
1235
- minute: number;
1236
- };
1237
- removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): void;
1238
- setTeam(team: number): void;
1239
- getTeam(): number;
1240
- setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
1241
- getName(): string;
1242
- setName(name: string): number;
1243
- setVelocity(x: number, y: number, z: number): number;
1244
- getVelocity(): TPos;
1245
- getKeys(): {
1246
- keys: KeysEnum;
1247
- upDown: KeysEnum;
1248
- leftRight: KeysEnum;
1249
- };
1250
- getIp(): string;
1251
- getFightingStyle(): FightingStylesEnum;
1252
- setFightingStyle(style: FightingStylesEnum): void;
1253
- setArmour(armour: number): number;
1254
- getArmour(): number;
1255
- setCameraBehind(): number;
1256
- setCameraPos(x: number, y: number, z: number): number;
1257
- setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): number;
1258
- getCameraAspectRatio(): number;
1259
- getCameraFrontVector(): TPos;
1260
- getCameraMode(): CameraModesEnum;
1261
- getCameraPos(): TPos;
1262
- getCameraTargetPlayer(players: Array<Player>): Player | undefined;
1263
- getCameraTargetVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1264
- getCameraZoom(): number;
1265
- playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): number;
1266
- stopAudioStream(): void;
1267
- playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): number;
1268
- static getPoolSize(): number;
1269
- static getMaxPlayers(): number;
1270
- playCrimeReport(suspect: Player, crimeId: number): number;
1271
- interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1272
- interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1273
- createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
1274
- static isConnected(id: number): boolean;
1275
- isConnected(): boolean;
1276
- disableRemoteVehicleCollisions(disable: boolean): number;
1277
- getVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1278
- getVehicleSeat(): number;
1279
- getSurfingVehicle<V extends Vehicle>(vehicles: Array<V>): V | undefined;
1280
- applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean): void;
1281
- clearAnimations(forceSync?: boolean): void;
1282
- getAnimationIndex(): number;
1283
- getAnimationName(): {
1284
- animLib: string;
1285
- animName: string;
1286
- };
1287
- setShopName(shopName: string): void;
1288
- setPosFindZ(x: number, y: number, z?: number): Promise<number>;
1289
- setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): void;
1290
- setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): void;
1291
- getDistanceFromPoint(X: number, Y: number, Z: number): number;
1292
- getCustomSkin(): number;
1293
- getTargetPlayer(players: Array<Player>): undefined | Player;
1294
- getLastShotVectors(): {
1295
- fOriginX: number;
1296
- fOriginY: number;
1297
- fOriginZ: number;
1298
- fHitPosX: number;
1299
- fHitPosY: number;
1300
- fHitPosZ: number;
1301
- };
1302
- getWeapon(): WeaponEnum | -1;
1303
- getWeaponData(slot: number): {
1304
- weapons: number;
1305
- ammo: number;
1306
- } | undefined;
1307
- getWeaponState(): WeaponStatesEnum;
1308
- giveWeapon(weaponId: WeaponEnum, ammo: number): number;
1309
- setAmmo(weaponId: number, ammo: number): number;
1310
- getAmmo(): number;
1311
- setArmedWeapon(weaponId: number): number;
1312
- clearDeathMessage(): void;
1313
- sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1314
- sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1315
- setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): void;
1316
- redirectDownload(url: string): number;
1317
- sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
1318
- selectTextDraw(color: string | number): void;
1319
- cancelSelectTextDraw(): void;
1320
- beginObjectSelecting(): void;
1321
- endObjectEditing(): void;
1322
- getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1323
- getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1324
- isAttachedObjectSlotUsed(index: number): boolean;
1325
- setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialColor1: string | number, materialColor2: string | number): void | number;
1326
- removeAttachedObject(index: number): number;
1327
- toggleWidescreen(set: boolean): number;
1328
- isPlayerWidescreenToggled(): boolean;
1329
- getSpawnInfo(): w.IPlayerClass;
1330
- getSkillLevel(skill: WeaponSkillsEnum): number;
1331
- isCheckpointActive(): boolean;
1332
- getCheckpoint(): w.ICheckPoint;
1333
- isRaceCheckpointActive(): boolean;
1334
- getRaceCheckpoint(): w.IRaceCheckPoint;
1335
- getWorldBounds(): void;
1336
- isInModShop(): boolean;
1337
- getSirenState(): number;
1338
- getLandingGearState(): number;
1339
- getHydraReactorAngle(): number;
1340
- getTrainSpeed(): number;
1341
- getZAim(): number;
1342
- getSurfingOffsets(): w.IOffsets;
1343
- getRotationQuat(): w.IQuat;
1344
- getDialogID(): number;
1345
- getSpectateID(): number;
1346
- getSpectateType(): SpectateModesEnum;
1347
- getRawIp(): string;
1348
- setGravity(gravity: number): number;
1349
- getGravity(): number;
1350
- setAdmin(admin: boolean): number;
1351
- isSpawned(): boolean;
1352
- isControllable(): boolean;
1353
- isCameraTargetEnabled(): boolean;
1354
- toggleGhostMode(toggle: boolean): number;
1355
- getGhostMode(): boolean;
1356
- getBuildingsRemoved(): number;
1357
- getAttachedObject(index: number): w.IAttachedObject;
1358
- removeWeapon(weaponId: number): number;
1359
- isUsingOfficialClient(): boolean;
1360
- allowWeapons(allow: boolean): boolean;
1361
- areWeaponsAllowed(): boolean;
1362
- gpci(charset?: string): string;
1363
- static getInstance(id: number): Player | undefined;
1364
- static getInstances(): Player[];
1365
- }
1366
-
1367
- type CmdBusCallback = {
1368
- player: Player;
1369
- subcommand: string[];
1370
- next: () => CallbackRet;
1371
- };
1372
- declare const CommandErrors: {
1373
- NOT_EXIST: {
1374
- code: number;
1375
- msg: string;
1376
- };
1377
- REJECTED: {
1378
- code: number;
1379
- msg: string;
1380
- };
1381
- PERFORMED: {
1382
- code: number;
1383
- msg: string;
1384
- };
1385
- };
1386
-
1387
- /**
1388
- * You don't need to care about the dialog id.
1389
- * If you need to change the value dynamically, you should do it by setter method.
1390
- */
1391
- declare class Dialog {
1392
- private id;
1393
- private static showingIds;
1394
- private static max_dialogId;
1395
- private dialog;
1396
- static waitingQueue: Map<Player, IDialogFuncQueue>;
1397
- constructor(dialog?: IDialog);
1398
- get style(): DialogStylesEnum | undefined;
1399
- set style(v: DialogStylesEnum | undefined);
1400
- get caption(): string | undefined;
1401
- set caption(v: string | undefined);
1402
- get info(): string | undefined;
1403
- set info(v: string | undefined);
1404
- get button1(): string | undefined;
1405
- set button1(v: string | undefined);
1406
- get button2(): string | undefined;
1407
- set button2(v: string | undefined);
1408
- private static delDialogTask;
1409
- show(player: Player): Promise<IDialogResResult>;
1410
- static close(player: Player): void;
1303
+ actor: DynamicActor;
1304
+ amount: number;
1305
+ weapon: WeaponEnum;
1306
+ bodyPart: BodyPartsEnum;
1307
+ } & {
1308
+ next: () => CallbackRet;
1309
+ }) => PromisifyCallbackRet) => () => void;
1310
+ }>;
1311
+
1312
+ declare class Dynamic3DTextLabel {
1313
+ static readonly texts: Map<number, Dynamic3DTextLabel>;
1314
+ private sourceInfo;
1315
+ private _id;
1316
+ get id(): number;
1317
+ constructor(textLabel: IDynamic3DTextLabel);
1318
+ create(): void | this;
1319
+ destroy(): void | this;
1320
+ isValid(): boolean;
1321
+ getColor(): void | string | number;
1322
+ getCharset(): void | string;
1323
+ getText(): void | string;
1324
+ updateText(color: string | number, text: string, charset?: string | undefined): void | number;
1325
+ toggleCallbacks(toggle?: boolean): void | number;
1326
+ isToggleCallbacks(): boolean;
1327
+ static getInstance(id: number): Dynamic3DTextLabel | undefined;
1328
+ static getInstances(): Dynamic3DTextLabel[];
1411
1329
  }
1412
1330
 
1413
- declare const PlayerEvent: Readonly<{
1414
- onConnect: (cb: (ret: {
1331
+ declare const Dynamic3DTextLabelEvent: Readonly<{
1332
+ onStreamIn: (cb: (ret: {
1415
1333
  player: Player;
1334
+ instance: Dynamic3DTextLabel;
1416
1335
  } & {
1417
1336
  next: () => CallbackRet;
1418
1337
  }) => PromisifyCallbackRet) => () => void;
1419
- onDisconnect: (cb: (ret: {
1338
+ onStreamOut: (cb: (ret: {
1420
1339
  player: Player;
1421
- reason: number;
1340
+ instance: Dynamic3DTextLabel;
1422
1341
  } & {
1423
1342
  next: () => CallbackRet;
1424
1343
  }) => PromisifyCallbackRet) => () => void;
1425
- onPause: (cb: (ret: {
1426
- player: Player;
1427
- pausedAt: number;
1344
+ }>;
1345
+
1346
+ declare class Streamer {
1347
+ private constructor();
1348
+ static getTickRate: () => number;
1349
+ static setTickRate: (rate?: number | undefined) => number;
1350
+ static getPlayerTickRate(player: Player): number;
1351
+ static setPlayerTickRate(player: Player, rate?: number): number;
1352
+ static toggleChunkStream: (toggle?: boolean | undefined) => number;
1353
+ static isToggleChunkStream: () => boolean;
1354
+ static getChunkTickRate(type: StreamerItemTypes, player?: number | Player): number;
1355
+ static setChunkTickRate(type: StreamerItemTypes, rate: number, player?: number | Player): number;
1356
+ static getChunkSize: (type: StreamerItemTypes) => number;
1357
+ static setChunkSize: (type: StreamerItemTypes, size: number) => number;
1358
+ static getMaxItems: (type: StreamerItemTypes) => number;
1359
+ static setMaxItems: (type: StreamerItemTypes, items: number) => number;
1360
+ static getVisibleItems(type: StreamerItemTypes, player?: number | Player): number;
1361
+ static setVisibleItems(type: StreamerItemTypes, items: number, player?: number | Player): number;
1362
+ static getRadiusMultiplier(type: StreamerItemTypes, player?: number | Player): number;
1363
+ static setRadiusMultiplier(type: StreamerItemTypes, multiplier: number, player?: number | Player): number;
1364
+ static getTypePriority: () => number | _infernus_streamer.StreamerItemTypeTuple;
1365
+ static setTypePriority: (types: _infernus_streamer.StreamerItemTypeTuple) => number;
1366
+ static getCellDistance: () => number;
1367
+ static setCellDistance: (distance?: number | undefined) => number;
1368
+ static getCellSize: () => number;
1369
+ static setCellSize: (size?: number | undefined) => number;
1370
+ static toggleItemStatic: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
1371
+ static isToggleItemStatic: (type: StreamerItemTypes, id: number) => boolean;
1372
+ static toggleItemInvAreas: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
1373
+ static isToggleItemInvAreas: (type: StreamerItemTypes, id: number) => boolean;
1374
+ static toggleItemCallbacks: (type: StreamerItemTypes, id: number, toggle: boolean) => number;
1375
+ static isToggleItemCallbacks: (type: StreamerItemTypes, id: number) => boolean;
1376
+ static toggleErrorCallback: (toggle: boolean) => number;
1377
+ static isToggleErrorCallback: () => boolean;
1378
+ static amxUnloadDestroyItems: (toggle: boolean) => number;
1379
+ static processActiveItems: () => number;
1380
+ static toggleIdleUpdate(player: Player, toggle: boolean): number;
1381
+ static isToggleIdleUpdate(player: Player): boolean;
1382
+ static toggleCameraUpdate(player: Player, toggle: boolean): number;
1383
+ static isToggleCameraUpdate(player: Player): boolean;
1384
+ static toggleItemUpdate(player: Player, type: StreamerItemTypes, toggle: boolean): number;
1385
+ static isToggleItemUpdate(player: Player, type: StreamerItemTypes): boolean;
1386
+ static getLastUpdateTime(): number;
1387
+ static update(player: Player, type?: StreamerItemTypes | -1): number;
1388
+ static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedTime?: number, freezePlayer?: boolean): number;
1389
+ static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3 | undefined) => number;
1390
+ static toggleItem(player: Player, type: StreamerItemTypes, id: number, toggle: boolean): number;
1391
+ static isToggleItem(player: Player, type: StreamerItemTypes, id: number): boolean;
1392
+ static toggleAllItems(player: Player, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
1393
+ static getItemInternalID(player: Player, type: StreamerItemTypes, streamerId: number): number;
1394
+ static getItemStreamerID(player: Player, type: StreamerItemTypes, internalId: number): number;
1395
+ static isItemVisible(player: Player, type: StreamerItemTypes, id: number): boolean;
1396
+ static destroyAllVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
1397
+ static countVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
1398
+ static destroyAllItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
1399
+ static countItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
1400
+ static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxItems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => void;
1401
+ static getAllVisibleItems(player: Player, type: StreamerItemTypes, items: number[]): void;
1402
+ static getItemPos: (type: StreamerItemTypes, id: number) => {
1403
+ x: number;
1404
+ y: number;
1405
+ z: number;
1406
+ };
1407
+ static setItemPos: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
1408
+ static getItemOffset: (type: StreamerItemTypes, id: number) => {
1409
+ x: number;
1410
+ y: number;
1411
+ z: number;
1412
+ };
1413
+ static setItemOffset: (type: StreamerItemTypes, id: number, x: number, y: number, z: number) => any;
1414
+ static getFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
1415
+ static setFloatData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
1416
+ static getIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER) => number;
1417
+ static setIntData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.E_STREAMER, value: number) => number;
1418
+ static getArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number[];
1419
+ static setArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, dest: number[]) => number;
1420
+ static isInArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => boolean;
1421
+ static appendArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
1422
+ static removeArrayData: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData, value: number) => number;
1423
+ static getArrayDataLength: (type: StreamerItemTypes, id: number, data: _infernus_streamer.StreamerArrayData) => number;
1424
+ static getUpperBound: (type: StreamerItemTypes) => number;
1425
+ static onPluginError: (cb: (ret: {
1426
+ error: string;
1428
1427
  } & {
1429
1428
  next: () => CallbackRet;
1430
1429
  }) => PromisifyCallbackRet) => () => void;
1431
- onResume: (cb: (ret: {
1430
+ }
1431
+
1432
+ declare const VehicleEvent: Readonly<{
1433
+ onDamageStatusUpdate: (cb: (ret: {
1434
+ vehicle: Vehicle;
1432
1435
  player: Player;
1433
- pausedAt: number;
1434
- now: number;
1435
- diff: number;
1436
1436
  } & {
1437
1437
  next: () => CallbackRet;
1438
1438
  }) => PromisifyCallbackRet) => () => void;
1439
- onUpdate: (cb: (ret: {
1440
- player: Player;
1439
+ onDeath: (cb: (ret: {
1440
+ vehicle: Vehicle;
1441
+ killer: Player;
1441
1442
  } & {
1442
1443
  next: () => CallbackRet;
1443
1444
  }) => PromisifyCallbackRet) => () => void;
1444
- onText: (cb: (ret: {
1445
+ onMod: (cb: (ret: {
1445
1446
  player: Player;
1446
- text: string;
1447
- buffer: number[];
1447
+ vehicle: Vehicle;
1448
+ componentId: number;
1448
1449
  } & {
1449
1450
  next: () => CallbackRet;
1450
1451
  }) => PromisifyCallbackRet) => () => void;
1451
- onEnterExitModShop: (cb: (ret: {
1452
+ onPaintjob: (cb: (ret: {
1452
1453
  player: Player;
1453
- enterExit: boolean;
1454
- interior: number;
1454
+ vehicle: Vehicle;
1455
+ paintjobId: number;
1455
1456
  } & {
1456
1457
  next: () => CallbackRet;
1457
1458
  }) => PromisifyCallbackRet) => () => void;
1458
- onClickMap: (cb: (ret: {
1459
+ onRespray: (cb: (ret: {
1459
1460
  player: Player;
1460
- fX: number;
1461
- fY: number;
1462
- fZ: number;
1461
+ vehicle: Vehicle;
1462
+ color: number[];
1463
1463
  } & {
1464
1464
  next: () => CallbackRet;
1465
1465
  }) => PromisifyCallbackRet) => () => void;
1466
- onClickPlayer: (cb: (ret: {
1466
+ onSirenStateChange: (cb: (ret: {
1467
1467
  player: Player;
1468
- clickedPlayer: Player;
1469
- source: number;
1468
+ vehicle: Vehicle;
1469
+ state: boolean;
1470
1470
  } & {
1471
1471
  next: () => CallbackRet;
1472
1472
  }) => PromisifyCallbackRet) => () => void;
1473
- onDeath: (cb: (ret: {
1474
- player: Player;
1475
- killer: Player | InvalidEnum.PLAYER_ID;
1476
- reason: number;
1473
+ onSpawn: (cb: (ret: {
1474
+ vehicle: Vehicle;
1477
1475
  } & {
1478
1476
  next: () => CallbackRet;
1479
1477
  }) => PromisifyCallbackRet) => () => void;
1480
- onGiveDamage: (cb: (ret: {
1481
- player: Player;
1482
- damage: Player;
1483
- amount: number;
1484
- weapon: WeaponEnum;
1485
- bodyPart: BodyPartsEnum;
1478
+ onStreamIn: (cb: (ret: {
1479
+ vehicle: Vehicle;
1480
+ forPlayer: Player;
1486
1481
  } & {
1487
1482
  next: () => CallbackRet;
1488
1483
  }) => PromisifyCallbackRet) => () => void;
1489
- onKeyStateChange: (cb: (ret: {
1490
- player: Player;
1491
- newKeys: KeysEnum;
1492
- oldKeys: KeysEnum;
1484
+ onStreamOut: (cb: (ret: {
1485
+ vehicle: Vehicle;
1486
+ forPlayer: Player;
1493
1487
  } & {
1494
1488
  next: () => CallbackRet;
1495
1489
  }) => PromisifyCallbackRet) => () => void;
1496
- onRequestClass: (cb: (ret: {
1490
+ onPlayerEnter: (cb: (ret: {
1497
1491
  player: Player;
1498
- classId: number;
1492
+ vehicle: Vehicle;
1493
+ isPassenger: boolean;
1499
1494
  } & {
1500
1495
  next: () => CallbackRet;
1501
1496
  }) => PromisifyCallbackRet) => () => void;
1502
- onRequestSpawn: (cb: (ret: {
1497
+ onPlayerExit: (cb: (ret: {
1503
1498
  player: Player;
1499
+ vehicle: Vehicle;
1504
1500
  } & {
1505
1501
  next: () => CallbackRet;
1506
1502
  }) => PromisifyCallbackRet) => () => void;
1507
- onSpawn: (cb: (ret: {
1508
- player: Player;
1503
+ onNpcEnter: (cb: (ret: {
1504
+ vehicle: Vehicle;
1505
+ seatId: number;
1509
1506
  } & {
1510
1507
  next: () => CallbackRet;
1511
1508
  }) => PromisifyCallbackRet) => () => void;
1512
- onStateChange: (cb: (ret: {
1509
+ onNpcExit: (cb: (ret: object & {
1510
+ next: () => CallbackRet;
1511
+ }) => PromisifyCallbackRet) => () => void;
1512
+ onTrailerUpdate: (cb: (ret: {
1513
1513
  player: Player;
1514
- newState: PlayerStateEnum;
1515
- oldState: PlayerStateEnum;
1514
+ vehicle: Vehicle;
1515
+ } & {
1516
+ next: () => CallbackRet;
1517
+ }) => PromisifyCallbackRet) => () => void;
1518
+ }>;
1519
+
1520
+ declare class DynamicObject {
1521
+ static readonly objects: Map<number, DynamicObject>;
1522
+ private sourceInfo;
1523
+ private _id;
1524
+ get id(): number;
1525
+ constructor(object: IDynamicObject);
1526
+ create(): void | this;
1527
+ destroy(): void | this;
1528
+ isValid(): boolean;
1529
+ getModel(): number;
1530
+ getPos(): void | {
1531
+ x: number;
1532
+ y: number;
1533
+ z: number;
1534
+ };
1535
+ setPos(x: number, y: number, z: number): void | number;
1536
+ getRot(): void | {
1537
+ rx: number;
1538
+ ry: number;
1539
+ rz: number;
1540
+ };
1541
+ setRot(rx: number, ry: number, rz: number): void | number;
1542
+ move(x: number, y: number, z: number, speed: number, rx?: number, ry?: number, rz?: number): void | number;
1543
+ stop(): void | number;
1544
+ isMoving(): boolean;
1545
+ attachCamera(player: Player): void | number;
1546
+ attachToObject(attachTo: DynamicObject, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): void | number;
1547
+ attachToPlayer(player: Player, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
1548
+ attachToVehicle(vehicle: Vehicle, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
1549
+ edit(player: Player): void | number;
1550
+ isMaterialUsed(materialIndex: number): boolean;
1551
+ removeMaterial(materialIndex: number): number;
1552
+ getMaterial(materialIndex: number, txdName: string, textureName: string): void | {
1553
+ modelId: number;
1554
+ materialColor: string | number;
1555
+ };
1556
+ setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
1557
+ isMaterialTextUsed(materialIndex: number): boolean;
1558
+ removeMaterialText(materialIndex: number): number;
1559
+ getMaterialText(materialIndex: number): void | {
1560
+ text: string;
1561
+ materialSize: number;
1562
+ fontFace: string;
1563
+ bold: number;
1564
+ fontColor: number;
1565
+ backColor: number;
1566
+ textAlignment: number;
1567
+ };
1568
+ setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
1569
+ getPlayerCameraTarget(player: Player): DynamicObject | undefined;
1570
+ toggleCallbacks(toggle?: boolean): void | number;
1571
+ isToggleCallbacks(): boolean;
1572
+ static getInstance(id: number): DynamicObject | undefined;
1573
+ static getInstances(): DynamicObject[];
1574
+ }
1575
+
1576
+ declare const DynamicObjectEvent: Readonly<{
1577
+ onMoved: (cb: (ret: {
1578
+ object: DynamicObject;
1516
1579
  } & {
1517
1580
  next: () => CallbackRet;
1518
1581
  }) => PromisifyCallbackRet) => () => void;
1519
- onStreamIn: (cb: (ret: {
1582
+ onPlayerEdit: (cb: (ret: {
1520
1583
  player: Player;
1521
- forPlayer: Player | undefined;
1584
+ object: DynamicObject;
1585
+ response: number;
1586
+ x: number;
1587
+ y: number;
1588
+ z: number;
1589
+ rX: number;
1590
+ rY: number;
1591
+ rZ: number;
1522
1592
  } & {
1523
1593
  next: () => CallbackRet;
1524
1594
  }) => PromisifyCallbackRet) => () => void;
1525
- onStreamOut: (cb: (ret: {
1595
+ onPlayerSelect: (cb: (ret: {
1526
1596
  player: Player;
1527
- forPlayer: Player | undefined;
1597
+ object: DynamicObject;
1598
+ modelId: number;
1599
+ x: number;
1600
+ y: number;
1601
+ z: number;
1528
1602
  } & {
1529
1603
  next: () => CallbackRet;
1530
1604
  }) => PromisifyCallbackRet) => () => void;
1531
- onTakeDamage: (cb: (ret: {
1605
+ onPlayerShoot: (cb: (ret: {
1532
1606
  player: Player;
1533
- damage: Player | InvalidEnum.PLAYER_ID;
1534
- amount: number;
1607
+ object: DynamicObject;
1535
1608
  weapon: WeaponEnum;
1536
- bodyPart: BodyPartsEnum;
1537
- } & {
1538
- next: () => CallbackRet;
1539
- }) => PromisifyCallbackRet) => () => void;
1540
- onInteriorChange: (cb: (ret: {
1541
- player: Player;
1542
- newInteriorId: number;
1543
- oldInteriorId: number;
1544
- } & {
1545
- next: () => CallbackRet;
1546
- }) => PromisifyCallbackRet) => () => void;
1547
- onRequestDownload: (cb: (ret: {
1548
- player: Player;
1549
- type: number;
1550
- crc: number;
1551
- } & {
1552
- next: () => CallbackRet;
1553
- }) => PromisifyCallbackRet) => () => void;
1554
- onFinishedDownloading: (cb: (ret: {
1555
- player: Player;
1556
- virtualWorld: number;
1557
- } & {
1558
- next: () => CallbackRet;
1559
- }) => PromisifyCallbackRet) => () => void;
1560
- onCheckResponse: (cb: (ret: {
1561
- player: Player;
1562
- actionId: number;
1563
- memAddr: number;
1564
- data: number;
1565
- } & {
1566
- next: () => CallbackRet;
1567
- }) => PromisifyCallbackRet) => () => void;
1568
- onCommandReceived: (cb: (ret: {
1569
- player: Player;
1570
- command: string;
1609
+ x: number;
1610
+ y: number;
1611
+ z: number;
1571
1612
  } & {
1572
1613
  next: () => CallbackRet;
1573
1614
  }) => PromisifyCallbackRet) => () => void;
1574
- onCommandPerformed: (cb: (ret: {
1615
+ onPlayerEditAttached: (cb: (ret: {
1575
1616
  player: Player;
1576
- command: string;
1617
+ response: number;
1618
+ index: number;
1619
+ modelId: number;
1620
+ boneId: number;
1621
+ fOffsetX: number;
1622
+ fOffsetY: number;
1623
+ fOffsetZ: number;
1624
+ fRotX: number;
1625
+ fRotY: number;
1626
+ fRotZ: number;
1627
+ fScaleX: number;
1628
+ fScaleY: number;
1629
+ fScaleZ: number;
1577
1630
  } & {
1578
1631
  next: () => CallbackRet;
1579
1632
  }) => PromisifyCallbackRet) => () => void;
1580
- onCommandError: (cb: (ret: {
1633
+ onStreamIn: (cb: (ret: {
1581
1634
  player: Player;
1582
- command: string;
1583
- error: {
1584
- code: number;
1585
- msg: string;
1586
- };
1635
+ instance: DynamicObject;
1587
1636
  } & {
1588
1637
  next: () => CallbackRet;
1589
1638
  }) => PromisifyCallbackRet) => () => void;
1590
- onCommandText: (command: string | string[], cb: (ret: CmdBusCallback) => PromisifyCallbackRet) => () => void;
1591
- offCommandText: (command: string | string[]) => void;
1592
- onDialogResponse: (cb: (ret: {
1639
+ onStreamOut: (cb: (ret: {
1593
1640
  player: Player;
1594
- dialogId: number;
1595
- response: number;
1596
- listItem: number;
1597
- buffer: number[];
1641
+ instance: DynamicObject;
1598
1642
  } & {
1599
1643
  next: () => CallbackRet;
1600
1644
  }) => PromisifyCallbackRet) => () => void;
1601
1645
  }>;
1602
1646
 
1603
- interface IDialog {
1604
- style?: DialogStylesEnum;
1605
- caption?: string;
1606
- info?: string;
1607
- button1?: string;
1608
- button2?: string;
1609
- }
1610
- interface IDialogResCommon {
1611
- response: number;
1612
- listItem: number;
1613
- }
1614
- interface IDialogResRaw extends IDialogResCommon {
1615
- buffer: number[];
1616
- }
1617
- interface IDialogResResult extends IDialogResCommon {
1618
- inputText: string;
1619
- }
1620
- interface IVehicle {
1621
- modelId: number;
1622
- x: number;
1623
- y: number;
1624
- z: number;
1625
- z_angle: number;
1626
- color: [string | number, string | number];
1627
- respawn_delay?: number;
1628
- addSiren?: boolean;
1629
- }
1630
- interface IAnimateInfo {
1631
- n: string;
1632
- d: number;
1633
- }
1634
- interface IGangZone {
1635
- player?: Player;
1636
- minX: number;
1637
- minY: number;
1638
- maxX: number;
1639
- maxY: number;
1640
- }
1641
- interface ICommonTextDrawKey {
1642
- id: number;
1643
- global: boolean;
1644
- }
1645
- interface ITextDraw {
1646
- player?: Player;
1647
- x: number;
1648
- y: number;
1649
- text: string;
1650
- }
1651
- interface IDialogFuncQueue {
1652
- showId: number;
1653
- resolve: (value: IDialogResRaw | PromiseLike<IDialogResRaw>) => void;
1654
- reject: (reason: string) => void;
1655
- }
1656
- interface IDynamic {
1657
- worldId?: TStreamerExtendable;
1658
- interiorId?: TStreamerExtendable;
1659
- playerId?: TStreamerExtendable;
1660
- extended?: boolean;
1661
- }
1662
- interface IDynamicCommon extends IDynamic {
1663
- x: number;
1664
- y: number;
1665
- z: number;
1666
- areaId?: TStreamerExtendable;
1667
- streamDistance?: number;
1668
- priority?: number;
1669
- }
1670
- interface IDynamicMapIcon extends IDynamicCommon {
1671
- type: number;
1672
- color: string | number;
1673
- style?: MapIconStyles;
1674
- }
1675
- interface IDynamicPickup extends IDynamicCommon {
1676
- type: number;
1677
- modelId: number;
1678
- }
1679
- interface IDynamicCheckPoint extends IDynamicCommon {
1680
- size: number;
1681
- }
1682
- interface IDynamicRaceCp extends IDynamicCheckPoint {
1683
- type: number;
1684
- nextX: number;
1685
- nextY: number;
1686
- nextZ: number;
1687
- }
1688
- interface IDynamicActor extends IDynamicCommon {
1689
- r: number;
1690
- modelId: number;
1691
- invulnerable: boolean;
1692
- health: number;
1693
- }
1694
- interface IDynamic3DTextLabel extends IDynamicCommon {
1695
- charset?: string;
1696
- text: string;
1697
- color: string | number;
1698
- attachedPlayer?: number;
1699
- attachedVehicle?: number;
1700
- testLos?: boolean;
1701
- drawDistance: number;
1702
- }
1703
- interface IDynamicObject extends IDynamicCommon {
1704
- charset?: string;
1705
- modelId: number;
1706
- rx: number;
1707
- ry: number;
1708
- rz: number;
1709
- drawDistance?: number;
1710
- }
1711
- interface IClientResRaw {
1712
- actionId: number;
1713
- memAddr: number;
1714
- data: number;
1715
- }
1716
- interface IDynamicCircleCommon extends IDynamic {
1717
- x: number;
1718
- y: number;
1719
- size: number;
1720
- }
1721
- interface IDynamicCircle extends IDynamicCircleCommon {
1722
- type: "circle";
1723
- }
1724
- interface IDynamicCylinder extends IDynamicCircleCommon {
1725
- type: "cylinder";
1726
- minZ: number;
1727
- maxZ: number;
1728
- }
1729
- interface IDynamicSphere extends IDynamicCircleCommon {
1730
- type: "sphere";
1731
- z: number;
1732
- }
1733
- interface IDynamicRectangleCommon extends IDynamic {
1734
- minX: number;
1735
- minY: number;
1736
- maxX: number;
1737
- maxY: number;
1738
- }
1739
- interface IDynamicRectangle extends IDynamicRectangleCommon {
1740
- type: "rectangle";
1741
- }
1742
- interface IDynamicCuboid extends IDynamicRectangleCommon {
1743
- type: "cuboid";
1744
- minZ: number;
1745
- maxZ: number;
1746
- }
1747
- interface IDynamicPolygon extends IDynamic {
1748
- type: "polygon";
1749
- points: number[];
1750
- minZ: number;
1751
- maxZ: number;
1752
- }
1753
- interface IDynamicAreaKey {
1754
- id: number;
1755
- type: TDynamicAreaTypes;
1647
+ declare class DynamicArea {
1648
+ static readonly areas: Map<number, DynamicArea>;
1649
+ private sourceInfo;
1650
+ private _id;
1651
+ get type(): TDynamicAreaTypes;
1652
+ get id(): number;
1653
+ constructor(area: TDynamicArea);
1654
+ create(): void | this;
1655
+ destroy(): void | this;
1656
+ isValid(): boolean;
1657
+ getType(): void | StreamerAreaTypes;
1658
+ getPolygonPoints(): void | number[];
1659
+ getPolygonNumberPoints(): void | number;
1660
+ isPlayerIn(player: Player, recheck?: boolean): boolean;
1661
+ static isPlayerInAny(player: Player, recheck?: boolean): boolean;
1662
+ isAnyPlayerIn(recheck?: boolean): boolean;
1663
+ static isAnyPlayerInAny(recheck?: boolean): boolean;
1664
+ static getPlayerAreas(player: Player): Array<DynamicArea | undefined>;
1665
+ static getPlayerAreasNumber(player: Player): any;
1666
+ isPointIn(x: number, y: number, z: number): boolean;
1667
+ static isPointInAny(x: number, y: number, z: number): boolean;
1668
+ isLineIn(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
1669
+ static isLineInAny(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
1670
+ static getForPoint(x: number, y: number, z: number): DynamicArea[];
1671
+ static getNumberForPoint(x: number, y: number, z: number): number;
1672
+ static getForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): DynamicArea[];
1673
+ static getNumberForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
1674
+ attachToObject(obj: DynamicObject, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1675
+ attachToPlayer(player: Player, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1676
+ attachToVehicle(vehicle: Vehicle, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1677
+ toggleSpectateMode(toggle: boolean): void | number;
1678
+ isToggleSpectateMode(): boolean;
1679
+ toggleCallbacks(toggle?: boolean): void | number;
1680
+ isToggleCallbacks(): boolean;
1681
+ static getInstance(id: number): DynamicArea | undefined;
1682
+ static getInstances(): DynamicArea[];
1756
1683
  }
1757
1684
 
1758
- interface IFilterScript {
1759
- name: string;
1760
- load: (...args: Array<any>) => any;
1761
- unload: () => any;
1762
- [propName: string | number | symbol]: any;
1685
+ declare const DynamicAreaEvent: Readonly<{
1686
+ onStreamIn: (cb: (ret: {
1687
+ player: Player;
1688
+ instance: DynamicArea;
1689
+ } & {
1690
+ next: () => CallbackRet;
1691
+ }) => PromisifyCallbackRet) => () => void;
1692
+ onStreamOut: (cb: (ret: {
1693
+ player: Player;
1694
+ instance: DynamicArea;
1695
+ } & {
1696
+ next: () => CallbackRet;
1697
+ }) => PromisifyCallbackRet) => () => void;
1698
+ onPlayerEnter: (cb: (ret: {
1699
+ player: Player;
1700
+ pickup: DynamicArea;
1701
+ } & {
1702
+ next: () => CallbackRet;
1703
+ }) => PromisifyCallbackRet) => () => void;
1704
+ onPlayerLeave: (cb: (ret: {
1705
+ player: Player;
1706
+ pickup: DynamicArea;
1707
+ } & {
1708
+ next: () => CallbackRet;
1709
+ }) => PromisifyCallbackRet) => () => void;
1710
+ }>;
1711
+
1712
+ declare class Player {
1713
+ readonly id: number;
1714
+ static readonly players: Map<number, Player>;
1715
+ charset: string;
1716
+ locale: string;
1717
+ lastDrunkLevel: number;
1718
+ lastFps: number;
1719
+ lastUpdateTick: number;
1720
+ lastUpdateFpsTick: number;
1721
+ isPaused: boolean;
1722
+ isRecording: boolean;
1723
+ constructor(id: number);
1724
+ sendClientMessage(color: string | number, msg: string): number;
1725
+ static sendClientMessageToAll(color: string | number, msg: string): void;
1726
+ sendMessageToPlayer(player: Player, message: string): number;
1727
+ sendMessageToAll(message: string): number;
1728
+ isNpc(): boolean;
1729
+ getFps(): number;
1730
+ getDrunkLevel(): number;
1731
+ setDrunkLevel(level: number): void;
1732
+ allowTeleport(allow: boolean): void;
1733
+ isTeleportAllowed(): boolean;
1734
+ enableCameraTarget(enable: boolean): void;
1735
+ enableStuntBonus(enable: boolean): void;
1736
+ getInterior(): number;
1737
+ setInterior(interiorId: number): number;
1738
+ showNameTag(showPlayer: Player, show: boolean): void;
1739
+ setColor(color: string | number): void;
1740
+ getColor(): number;
1741
+ setMarker(showPlayer: Player, color: string | number): void;
1742
+ getMarker(targetPlayer: Player): number;
1743
+ resetMoney(): number;
1744
+ getMoney(): number;
1745
+ giveMoney(money: number): number;
1746
+ resetWeapons(): number;
1747
+ spawn(): number;
1748
+ setHealth(health: number): number;
1749
+ getHealth(): number;
1750
+ toggleClock(toggle: boolean): number;
1751
+ toggleControllable(toggle: boolean): number;
1752
+ toggleSpectating(toggle: boolean): number;
1753
+ spectatePlayer(targetPlayer: Player, mode?: SpectateModesEnum): number;
1754
+ spectateVehicle(targetVehicle: Vehicle, mode?: SpectateModesEnum): number;
1755
+ forceClassSelection(): void;
1756
+ kick(): void;
1757
+ ban(): void;
1758
+ banEx(reason: string, charset: string): void;
1759
+ isAdmin(): boolean;
1760
+ isInRangeOfPoint(range: number, x: number, y: number, z: number): boolean;
1761
+ isStreamedIn(forPlayer: Player): boolean;
1762
+ setSkin(skinId: number, ignoreRange?: boolean): number;
1763
+ getSkin(): number;
1764
+ isInAnyVehicle(): boolean;
1765
+ getSpecialAction(): SpecialActionsEnum;
1766
+ setSpecialAction(actionId: SpecialActionsEnum): number;
1767
+ setScore(score: number): number;
1768
+ getScore(): number;
1769
+ getPing(): number;
1770
+ setPos(x: number, y: number, z: number): number;
1771
+ getPos(): TPos | undefined;
1772
+ isSpectating(): boolean;
1773
+ isWasted(): boolean;
1774
+ getState(): PlayerStateEnum;
1775
+ getVersion(): string;
1776
+ setVirtualWorld(worldId: number): number;
1777
+ getVirtualWorld(): number;
1778
+ removeFromVehicle(): number;
1779
+ setWantedLevel(level: number): number;
1780
+ getWantedLevel(): number;
1781
+ setFacingAngle(ang: number): number;
1782
+ getFacingAngle(): number;
1783
+ setWeather(weather: number): void;
1784
+ getWeather(): number;
1785
+ setTime(hour: number, minute: number): void | number;
1786
+ getTime(): {
1787
+ hour: number;
1788
+ minute: number;
1789
+ };
1790
+ removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): void;
1791
+ setTeam(team: number): void;
1792
+ getTeam(): number;
1793
+ setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
1794
+ getName(): string;
1795
+ setName(name: string): number;
1796
+ setVelocity(x: number, y: number, z: number): number;
1797
+ getVelocity(): TPos;
1798
+ getKeys(): {
1799
+ keys: KeysEnum;
1800
+ upDown: KeysEnum;
1801
+ leftRight: KeysEnum;
1802
+ };
1803
+ getIp(): string;
1804
+ getFightingStyle(): FightingStylesEnum;
1805
+ setFightingStyle(style: FightingStylesEnum): void;
1806
+ setArmour(armour: number): number;
1807
+ getArmour(): number;
1808
+ setCameraBehind(): number;
1809
+ setCameraPos(x: number, y: number, z: number): number;
1810
+ setCameraLookAt(x: number, y: number, z: number, cut: CameraCutStylesEnum): number;
1811
+ getCameraAspectRatio(): number;
1812
+ getCameraFrontVector(): TPos;
1813
+ getCameraMode(): CameraModesEnum;
1814
+ getCameraPos(): TPos;
1815
+ getCameraTargetPlayer(players: Array<Player>): Player | undefined;
1816
+ getCameraTargetVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
1817
+ getCameraZoom(): number;
1818
+ playAudioStream(url: string, posX?: number, posY?: number, posZ?: number, distance?: number): number;
1819
+ stopAudioStream(): void;
1820
+ playSound(soundid: number, relativeX?: number, relativeY?: number, relativeZ?: number): number;
1821
+ static getMaxPlayers(): number;
1822
+ playCrimeReport(suspect: Player, crimeId: number): number;
1823
+ interpolateCameraPos(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1824
+ interpolateCameraLookAt(FromX: number, FromY: number, FromZ: number, ToX: number, ToY: number, ToZ: number, time: number, cut?: CameraCutStylesEnum): void;
1825
+ createExplosion(X: number, Y: number, Z: number, type: number, Radius: number): number;
1826
+ static isConnected(id: number): boolean;
1827
+ isConnected(): boolean;
1828
+ disableRemoteVehicleCollisions(disable: boolean): number;
1829
+ getVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
1830
+ getVehicleSeat(): number;
1831
+ getSurfingVehicle(vehicles: Array<Vehicle>): Vehicle | undefined;
1832
+ applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean, forceSync?: boolean): void;
1833
+ clearAnimations(forceSync?: boolean): void;
1834
+ getAnimationIndex(): number;
1835
+ getAnimationName(): {
1836
+ animLib: string;
1837
+ animName: string;
1838
+ };
1839
+ setShopName(shopName: string): void;
1840
+ setPosFindZ(x: number, y: number, z?: number): Promise<number>;
1841
+ setWorldBounds(x_max: number, x_min: number, y_max: number, y_min: number): void;
1842
+ clearWorldBounds(): boolean;
1843
+ setChatBubble(text: string, color: string | number, drawDistance: number, expireTime: number): void;
1844
+ getDistanceFromPoint(X: number, Y: number, Z: number): number;
1845
+ getCustomSkin(): number;
1846
+ getTargetPlayer(players: Array<Player>): undefined | Player;
1847
+ getLastShotVectors(): {
1848
+ fOriginX: number;
1849
+ fOriginY: number;
1850
+ fOriginZ: number;
1851
+ fHitPosX: number;
1852
+ fHitPosY: number;
1853
+ fHitPosZ: number;
1854
+ };
1855
+ getWeapon(): WeaponEnum | -1;
1856
+ getWeaponData(slot: number): {
1857
+ weapons: number;
1858
+ ammo: number;
1859
+ } | undefined;
1860
+ getWeaponState(): WeaponStatesEnum;
1861
+ giveWeapon(weaponId: WeaponEnum, ammo: number): number;
1862
+ setAmmo(weaponId: number, ammo: number): number;
1863
+ getAmmo(): number;
1864
+ setArmedWeapon(weaponId: number): number;
1865
+ clearDeathMessage(): void;
1866
+ sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1867
+ sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1868
+ setSpawnInfo(team: number, skin: number, x: number, y: number, z: number, rotation: number, weapon1: WeaponEnum, weapon1_ammo: number, weapon2: WeaponEnum, weapon2_ammo: number, weapon3: WeaponEnum, weapon3_ammo: number): void;
1869
+ redirectDownload(url: string): number;
1870
+ sendClientCheck(type: number, memAddr: number, memOffset: number, byteCount: number): void | Promise<IClientResRaw>;
1871
+ selectTextDraw(color: string | number): void;
1872
+ cancelSelectTextDraw(): void;
1873
+ beginObjectSelecting(): void;
1874
+ endObjectEditing(): void;
1875
+ getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1876
+ getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1877
+ isAttachedObjectSlotUsed(index: number): boolean;
1878
+ setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialColor1: string | number, materialColor2: string | number): void | number;
1879
+ removeAttachedObject(index: number): number;
1880
+ getAnimationFlags(): number;
1881
+ getLastSyncedTrailerID(): number;
1882
+ getLastSyncedVehicleID(): number;
1883
+ toggleWidescreen(set: boolean): number;
1884
+ isWidescreenToggled(): boolean;
1885
+ getSpawnInfo(): IPlayerClass;
1886
+ getSkillLevel(skill: WeaponSkillsEnum): number;
1887
+ isCheckpointActive(): boolean;
1888
+ getCheckpoint(): ICheckPoint;
1889
+ isRaceCheckpointActive(): boolean;
1890
+ getRaceCheckpoint(): IRaceCheckPoint;
1891
+ getWorldBounds(): void;
1892
+ isInModShop(): boolean;
1893
+ getSirenState(): number;
1894
+ getLandingGearState(): number;
1895
+ getHydraReactorAngle(): number;
1896
+ getTrainSpeed(): number;
1897
+ getZAim(): number;
1898
+ getSurfingOffsets(): IOffsets;
1899
+ getRotationQuat(): IQuat;
1900
+ getDialogID(): number;
1901
+ getSpectateID(): number;
1902
+ getSpectateType(): SpectateModesEnum;
1903
+ getRawIp(): string;
1904
+ setGravity(gravity: number): number;
1905
+ getGravity(): number;
1906
+ setAdmin(admin: boolean): number;
1907
+ isSpawned(): boolean;
1908
+ isControllable(): boolean;
1909
+ isCameraTargetEnabled(): boolean;
1910
+ toggleGhostMode(toggle: boolean): number;
1911
+ getGhostMode(): boolean;
1912
+ getBuildingsRemoved(): number;
1913
+ getAttachedObject(index: number): IAttachedObject;
1914
+ removeWeapon(weaponId: number): number;
1915
+ isUsingOfficialClient(): boolean;
1916
+ allowWeapons(allow: boolean): boolean;
1917
+ areWeaponsAllowed(): boolean;
1918
+ gpci(charset?: string): string;
1919
+ static getInstance(id: number): Player | undefined;
1920
+ static getInstances(): Player[];
1763
1921
  }
1764
1922
 
1765
1923
  type TEventName = string | string[];
1766
- type TEventFunc<EventInstance, P> = (this: EventInstance, player: P, ...args: string[]) => boolean | number | void | Promise<boolean | number | void>;
1924
+ type TEventFunc<EventInstance> = (this: EventInstance, player: Player, ...args: string[]) => boolean | number | void | Promise<boolean | number | void>;
1767
1925
  type TLocales = Record<string, Record<string, any>>;
1768
1926
  type TPos = {
1769
1927
  x: number;
@@ -1839,19 +1997,22 @@ declare const GameMode: {
1839
1997
  supportAllNickname(): void;
1840
1998
  setWeather(weather: number): number;
1841
1999
  setWorldTime(hour: number): number;
2000
+ getWorldTime: () => number;
1842
2001
  setTeamCount: (count: number) => number;
1843
2002
  sendRconCommand: (command: string) => number;
1844
2003
  addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1845
2004
  addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1846
2005
  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
1847
2006
  manualVehicleEngineAndLights: () => number;
1848
- blockIpAddress: (ip_address: string, timems: number) => number;
2007
+ blockIpAddress: (ip_address: string, timeMs: number) => number;
1849
2008
  unBlockIpAddress: (ip_address: string) => number;
1850
2009
  getServerTickRate: () => number;
1851
2010
  addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
1852
2011
  addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
1853
2012
  checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
1854
2013
  getConsoleVarAsString(varname: string, charset?: string): string;
2014
+ getRestartTime: () => number;
2015
+ setRestartTime: (seconds: number) => boolean;
1855
2016
  allowAdminTeleport: (allow: boolean) => void;
1856
2017
  isAdminTeleportAllowed: () => boolean;
1857
2018
  allowInteriorWeapons: (allow: boolean) => void;
@@ -1888,12 +2049,15 @@ declare const GameMode: {
1888
2049
  removeServerRule: (name: string) => boolean;
1889
2050
  getWeaponSlot: (weaponId: number) => number;
1890
2051
  getAvailableClasses: () => number;
1891
- getPlayerClass: (classId: number) => boolean | w.IPlayerClass;
2052
+ getPlayerClass: (classId: number) => boolean | IPlayerClass;
1892
2053
  editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1893
2054
  toggleChatTextReplacement: (toggle: boolean) => void;
1894
2055
  chatTextReplacementToggled: () => boolean;
1895
2056
  getConsoleVarAsInt: (varname: string) => number;
1896
2057
  getConsoleVarAsBool: (varname: string) => boolean;
2058
+ getWeather: () => number;
2059
+ getServerRuleFlag: (rule: string) => number;
2060
+ setServerRuleFlags: (rule: string, flags: number) => boolean;
1897
2061
  };
1898
2062
  loadUseScript: (scriptName: string) => void;
1899
2063
  reloadUseScript: (scriptName: string) => void;
@@ -1901,19 +2065,22 @@ declare const GameMode: {
1901
2065
  supportAllNickname(): void;
1902
2066
  setWeather(weather: number): number;
1903
2067
  setWorldTime(hour: number): number;
2068
+ getWorldTime: () => number;
1904
2069
  setTeamCount: (count: number) => number;
1905
2070
  sendRconCommand: (command: string) => number;
1906
2071
  addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1907
2072
  addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1908
2073
  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
1909
2074
  manualVehicleEngineAndLights: () => number;
1910
- blockIpAddress: (ip_address: string, timems: number) => number;
2075
+ blockIpAddress: (ip_address: string, timeMs: number) => number;
1911
2076
  unBlockIpAddress: (ip_address: string) => number;
1912
2077
  getServerTickRate: () => number;
1913
2078
  addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
1914
2079
  addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
1915
2080
  checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
1916
2081
  getConsoleVarAsString(varname: string, charset?: string): string;
2082
+ getRestartTime: () => number;
2083
+ setRestartTime: (seconds: number) => boolean;
1917
2084
  allowAdminTeleport: (allow: boolean) => void;
1918
2085
  isAdminTeleportAllowed: () => boolean;
1919
2086
  allowInteriorWeapons: (allow: boolean) => void;
@@ -1950,12 +2117,15 @@ declare const GameMode: {
1950
2117
  removeServerRule: (name: string) => boolean;
1951
2118
  getWeaponSlot: (weaponId: number) => number;
1952
2119
  getAvailableClasses: () => number;
1953
- getPlayerClass: (classId: number) => boolean | w.IPlayerClass;
2120
+ getPlayerClass: (classId: number) => boolean | IPlayerClass;
1954
2121
  editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1955
2122
  toggleChatTextReplacement: (toggle: boolean) => void;
1956
2123
  chatTextReplacementToggled: () => boolean;
1957
2124
  getConsoleVarAsInt: (varname: string) => number;
1958
2125
  getConsoleVarAsBool: (varname: string) => boolean;
2126
+ getWeather: () => number;
2127
+ getServerRuleFlag: (rule: string) => number;
2128
+ setServerRuleFlags: (rule: string, flags: number) => boolean;
1959
2129
  onInit: (cb: (ret: object & {
1960
2130
  next: () => CallbackRet;
1961
2131
  }) => PromisifyCallbackRet) => () => void;
@@ -1989,16 +2159,16 @@ declare const GameMode: {
1989
2159
  declare class NetStats {
1990
2160
  private constructor();
1991
2161
  static getNetworkStats(): string;
1992
- static getPlayerNetworkStats<P extends Player>(player: P): string;
1993
- static getBytesReceived<P extends Player>(player: P): number;
1994
- static getBytesSent<P extends Player>(player: P): number;
1995
- static getConnectionStatus<P extends Player>(player: P): ConnectionStatusEnum;
1996
- static getConnectedTime<P extends Player>(player: P): number;
1997
- static getIpPort<P extends Player>(player: P): string;
1998
- static getMessagesReceived<P extends Player>(player: P): number;
1999
- static getMessagesRecvPerSecond<P extends Player>(player: P): number;
2000
- static getMessagesSent<P extends Player>(player: P): number;
2001
- static getPacketLossPercent<P extends Player>(player: P): number;
2162
+ static getPlayerNetworkStats(player: Player): string;
2163
+ static getBytesReceived(player: Player): number;
2164
+ static getBytesSent(player: Player): number;
2165
+ static getConnectionStatus(player: Player): ConnectionStatusEnum;
2166
+ static getConnectedTime(player: Player): number;
2167
+ static getIpPort(player: Player): string;
2168
+ static getMessagesReceived(player: Player): number;
2169
+ static getMessagesRecvPerSecond(player: Player): number;
2170
+ static getMessagesSent(player: Player): number;
2171
+ static getPacketLossPercent(player: Player): number;
2002
2172
  }
2003
2173
 
2004
2174
  declare class GameText {
@@ -2140,6 +2310,18 @@ declare const GangZoneEvent: Readonly<{
2140
2310
  } & {
2141
2311
  next: () => CallbackRet;
2142
2312
  }) => PromisifyCallbackRet) => () => void;
2313
+ onPlayerClickGlobal: (cb: (ret: {
2314
+ player: Player;
2315
+ gangZone: GangZone;
2316
+ } & {
2317
+ next: () => CallbackRet;
2318
+ }) => PromisifyCallbackRet) => () => void;
2319
+ onPlayerClickPlayer: (cb: (ret: {
2320
+ player: Player;
2321
+ gangZone: GangZone;
2322
+ } & {
2323
+ next: () => CallbackRet;
2324
+ }) => PromisifyCallbackRet) => () => void;
2143
2325
  }>;
2144
2326
 
2145
2327
  declare class TextDraw {
@@ -2176,9 +2358,9 @@ declare class TextDraw {
2176
2358
  isVisibleForPlayer(player: Player): boolean;
2177
2359
  getString(): string;
2178
2360
  setPos(fX: number, fY: number): void | this;
2179
- getLetterSize(): void | w.ITextDrawCommonSize;
2180
- getTextSize(): void | w.ITextDrawCommonSize;
2181
- getPos(): void | w.ITextDrawCommonSize;
2361
+ getLetterSize(): void | ITextDrawCommonSize;
2362
+ getTextSize(): void | ITextDrawCommonSize;
2363
+ getPos(): void | ITextDrawCommonSize;
2182
2364
  getColor(): number | void;
2183
2365
  getBoxColor(): number | void;
2184
2366
  getBackgroundColor(): number | void;
@@ -2190,7 +2372,7 @@ declare class TextDraw {
2190
2372
  isSelectable(): boolean;
2191
2373
  getAlignment(): number | void;
2192
2374
  getPreviewModel(): number | void;
2193
- getPreviewRot(): void | w.ITextDrawRot;
2375
+ getPreviewRot(): void | ITextDrawRot;
2194
2376
  getPreviewVehColors(): void | {
2195
2377
  color1: number;
2196
2378
  color2: number;
@@ -2217,4 +2399,9 @@ declare const TextDrawEvent: Readonly<{
2217
2399
 
2218
2400
  declare const rgba: (value: string | number) => number;
2219
2401
 
2220
- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, IAnimateInfo, IClientResRaw, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, ITextDraw, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, rgba };
2402
+ declare function isHolding(newKeys: KeysEnum, key: KeysEnum): boolean;
2403
+ declare function isPressed(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum): boolean;
2404
+ declare function isPressing(keys: KeysEnum, key: KeysEnum): boolean;
2405
+ declare function isReleased(newKeys: KeysEnum, oldKeys: KeysEnum, key: KeysEnum): boolean;
2406
+
2407
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneCb, GangZoneEvent, GangZonePos, I18n, IActorAnimation, IActorSpawn, IAnimateInfo, IAttachedData, IAttachedObject, IBounds, ICheckPoint, IClientResRaw, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, IMaterial, IMaterialText, IObjectPos, IObjectRotPos, IOffsets, IPlayerClass, IQuat, IRaceCheckPoint, ITextDraw, ITextDrawCommonSize, ITextDrawRot, IVehColor, IVehMatrix, IVehSpawnInfo, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, isHolding, isPressed, isPressing, isReleased, rgba };