@infernus/core 0.10.0-beta.5 → 0.10.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -412,6 +412,17 @@ declare enum RecordTypesEnum {
412
412
 
413
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  type CallbackRet = boolean | number | void;
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  type PromisifyCallbackRet = CallbackRet | Promise<CallbackRet>;
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+ type Options<T extends object> = {
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+ name: string;
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+ defaultValue?: boolean;
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+ identifier?: string;
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+ isNative?: boolean;
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+ beforeEach?: (...args: any[]) => Exclude<T, Array<any> | Function>;
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+ afterEach?: (arg: T) => void;
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+ };
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+ declare function defineEvent<T extends object>(options: Options<T>): [(cb: (ret: T & {
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+ next: () => CallbackRet;
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+ }) => PromisifyCallbackRet) => () => void, (...args: any[]) => number];
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  declare class Vehicle {
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  static readonly vehicles: Map<number, Vehicle>;
@@ -423,8 +434,8 @@ declare class Vehicle {
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  constructor(veh: IVehicle, isStatic?: boolean);
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  create(ignoreRange?: boolean): void;
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  destroy(): void;
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- addComponent(componentid: number): number;
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- removeComponent(componentid: number): number;
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+ addComponent(componentId: number): number;
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+ removeComponent(componentId: number): number;
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  getComponentInSlot(slot: CarModTypeEnum): number;
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  static getComponentType(component: number): CarModTypeEnum;
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  linkToInterior(interiorId: number): number;
@@ -441,7 +452,7 @@ declare class Vehicle {
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  setZAngle(z_angle: number): number;
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  setNumberPlate(numberplate: string): number;
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  static getPoolSize(): number;
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- changeColours(color1: string | number, color2: string | number): number;
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+ changeColors(color1: string | number, color2: string | number): number;
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  setVelocity(X: number, Y: number, Z: number): number;
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  getVelocity(): void | TPos;
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  setAngularVelocity(X: number, Y: number, Z: number): number;
@@ -491,7 +502,7 @@ declare class Vehicle {
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  getParamsSirenState(): number;
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  setParamsForPlayer<P extends Player>(player: P, objective: boolean, doorslocked: boolean): number;
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  isTrailerAttached(): boolean;
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- changePaintjob(paintjobid: 0 | 1 | 2): number;
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+ changePaintjob(paintjobId: 0 | 1 | 2): number;
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  attachTrailer<V extends Vehicle>(trailer: V): number;
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  detachTrailer(): void;
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  getTrailer<V extends Vehicle>(vehicles: Array<V>): V | undefined;
@@ -505,7 +516,7 @@ declare class Vehicle {
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  static getModelsUsed: () => number;
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  getDriver<P extends Player>(players: Map<number, P>): P | undefined;
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  getLastDriver<P extends Player>(players: Map<number, P>): P | undefined;
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- static getModelCount: (modelid: number) => number;
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+ static getModelCount: (modelId: number) => number;
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  isSirenEnabled(): boolean;
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  toggleSirenEnabled(enabled: boolean): number;
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  isDead(): boolean;
@@ -520,13 +531,13 @@ declare class Vehicle {
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  getInterior(): number;
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  getPaintjob(): number;
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  getColors(): w.IVehColor | undefined;
523
- setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawntime?: number, interior?: number, ignoreRange?: boolean): number;
534
+ setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number, ignoreRange?: boolean): number;
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  getSpawnInfo(): w.IVehSpawnInfo | undefined;
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  static getInstance(id: number): Vehicle | undefined;
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  static getInstances(): Vehicle[];
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  }
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539
 
529
- declare const VehicleEvent: {
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+ declare const VehicleEvent: Readonly<{
530
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  onDamageStatusUpdate: (cb: (ret: {
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  vehicle: Vehicle;
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  player: Player;
@@ -612,7 +623,7 @@ declare const VehicleEvent: {
612
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  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void;
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- };
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+ }>;
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  declare class DynamicMapIcon {
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  static readonly mapIcons: Map<number, DynamicMapIcon>;
@@ -629,7 +640,7 @@ declare class DynamicMapIcon {
629
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  static getInstances(): DynamicMapIcon[];
630
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  }
631
642
 
632
- declare const DynamicMapIconEvent: {
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+ declare const DynamicMapIconEvent: Readonly<{
633
644
  onStreamIn: (cb: (ret: {
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  player: Player;
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  instance: DynamicMapIcon;
@@ -642,7 +653,7 @@ declare const DynamicMapIconEvent: {
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  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void;
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- };
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+ }>;
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657
 
647
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  declare class DynamicPickup {
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  static readonly pickups: Map<number, DynamicPickup>;
@@ -659,7 +670,7 @@ declare class DynamicPickup {
659
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  static getInstances(): DynamicPickup[];
660
671
  }
661
672
 
662
- declare const DynamicPickupEvent: {
673
+ declare const DynamicPickupEvent: Readonly<{
663
674
  onPlayerPickUp: (cb: (ret: {
664
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  player: Player;
665
676
  pickup: DynamicPickup;
@@ -678,7 +689,7 @@ declare const DynamicPickupEvent: {
678
689
  } & {
679
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  next: () => CallbackRet;
680
691
  }) => PromisifyCallbackRet) => () => void;
681
- };
692
+ }>;
682
693
 
683
694
  declare class DynamicCheckpoint {
684
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  static readonly checkpoints: Map<number, DynamicCheckpoint>;
@@ -699,7 +710,7 @@ declare class DynamicCheckpoint {
699
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  static getInstances(): DynamicCheckpoint[];
700
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  }
701
712
 
702
- declare const DynamicCheckPointEvent: {
713
+ declare const DynamicCheckPointEvent: Readonly<{
703
714
  onPlayerEnter: (cb: (ret: {
704
715
  player: Player;
705
716
  pickup: DynamicCheckpoint;
@@ -724,7 +735,7 @@ declare const DynamicCheckPointEvent: {
724
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  } & {
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  next: () => CallbackRet;
726
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  }) => PromisifyCallbackRet) => () => void;
727
- };
738
+ }>;
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739
 
729
740
  declare class DynamicRaceCP {
730
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  static readonly checkpoints: Map<number, DynamicRaceCP>;
@@ -745,7 +756,7 @@ declare class DynamicRaceCP {
745
756
  static getInstances(): DynamicRaceCP[];
746
757
  }
747
758
 
748
- declare const DynamicRaceCPEvent: {
759
+ declare const DynamicRaceCPEvent: Readonly<{
749
760
  onPlayerEnter: (cb: (ret: {
750
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  player: Player;
751
762
  pickup: DynamicRaceCP;
@@ -770,7 +781,7 @@ declare const DynamicRaceCPEvent: {
770
781
  } & {
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  next: () => CallbackRet;
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783
  }) => PromisifyCallbackRet) => () => void;
773
- };
784
+ }>;
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785
 
775
786
  declare class DynamicActor {
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  static readonly actors: Map<number, DynamicActor>;
@@ -783,7 +794,7 @@ declare class DynamicActor {
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  isValid(): boolean;
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795
  isStreamedIn<P extends Player>(forplayer: P): boolean;
785
796
  getVirtualWorld(): void | number;
786
- setVirtualWorld(vworld: number): void | number;
797
+ setVirtualWorld(vWorld: number): void | number;
787
798
  applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean): void | number;
788
799
  clearAnimations(): void | number;
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  getFacingAngle(): void | number;
@@ -810,7 +821,7 @@ declare class DynamicActor {
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  static getInstances(): DynamicActor[];
811
822
  }
812
823
 
813
- declare const DynamicActorEvent: {
824
+ declare const DynamicActorEvent: Readonly<{
814
825
  onStreamIn: (cb: (ret: {
815
826
  actor: DynamicActor;
816
827
  forPlayer: Player;
@@ -832,7 +843,7 @@ declare const DynamicActorEvent: {
832
843
  } & {
833
844
  next: () => CallbackRet;
834
845
  }) => PromisifyCallbackRet) => () => void;
835
- };
846
+ }>;
836
847
 
837
848
  declare class Dynamic3DTextLabel {
838
849
  static readonly texts: Map<number, Dynamic3DTextLabel>;
@@ -853,7 +864,7 @@ declare class Dynamic3DTextLabel {
853
864
  static getInstances(): Dynamic3DTextLabel[];
854
865
  }
855
866
 
856
- declare const Dynamic3DTextLabelEvent: {
867
+ declare const Dynamic3DTextLabelEvent: Readonly<{
857
868
  onStreamIn: (cb: (ret: {
858
869
  player: Player;
859
870
  instance: Dynamic3DTextLabel;
@@ -866,7 +877,7 @@ declare const Dynamic3DTextLabelEvent: {
866
877
  } & {
867
878
  next: () => CallbackRet;
868
879
  }) => PromisifyCallbackRet) => () => void;
869
- };
880
+ }>;
870
881
 
871
882
  declare class Streamer {
872
883
  private constructor();
@@ -910,19 +921,19 @@ declare class Streamer {
910
921
  static isToggleItemUpdate(player: Player, type: StreamerItemTypes): boolean;
911
922
  static getLastUpdateTime(): number;
912
923
  static update(player: Player, type?: StreamerItemTypes | -1): number;
913
- static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedtime?: number, freezeplayer?: boolean): number;
924
+ static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedTime?: number, freezePlayer?: boolean): number;
914
925
  static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3 | undefined) => number;
915
926
  static toggleItem(player: Player, type: StreamerItemTypes, id: number, toggle: boolean): number;
916
927
  static isToggleItem(player: Player, type: StreamerItemTypes, id: number): boolean;
917
928
  static toggleAllItems(player: Player, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
918
- static getItemInternalID(player: Player, type: StreamerItemTypes, streamerid: number): number;
919
- static getItemStreamerID(player: Player, type: StreamerItemTypes, internalid: number): number;
929
+ static getItemInternalID(player: Player, type: StreamerItemTypes, streamerId: number): number;
930
+ static getItemStreamerID(player: Player, type: StreamerItemTypes, internalId: number): number;
920
931
  static isItemVisible(player: Player, type: StreamerItemTypes, id: number): boolean;
921
- static destroyAllVisibleItems(player: Player, type: StreamerItemTypes, serverwide?: number): number;
922
- static countVisibleItems(player: Player, type: StreamerItemTypes, serverwide?: number): number;
923
- static destroyAllItems: (type: StreamerItemTypes, serverwide?: number | undefined) => number;
924
- static countItems: (type: StreamerItemTypes, serverwide?: number | undefined) => number;
925
- static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxitems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => void;
932
+ static destroyAllVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
933
+ static countVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
934
+ static destroyAllItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
935
+ static countItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
936
+ static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxItems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => void;
926
937
  static getAllVisibleItems(player: Player, type: StreamerItemTypes, items: number[]): void;
927
938
  static getItemPos: (type: StreamerItemTypes, id: number) => {
928
939
  x: number;
@@ -980,29 +991,29 @@ declare class DynamicObject {
980
991
  stop(): void | number;
981
992
  isMoving(): boolean;
982
993
  attachCamera<P extends Player>(player: P): void | number;
983
- attachToObject<O extends DynamicObject>(attachto: O, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number, syncrotation?: boolean): void | number;
984
- attachToPlayer<P extends Player>(player: P, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number): void | number;
985
- attachToVehicle<V extends Vehicle>(vehicle: V, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number): void | number;
994
+ attachToObject<O extends DynamicObject>(attachto: O, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): void | number;
995
+ attachToPlayer<P extends Player>(player: P, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
996
+ attachToVehicle<V extends Vehicle>(vehicle: V, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
986
997
  edit<P extends Player>(player: P): void | number;
987
998
  isMaterialUsed(materialIndex: number): boolean;
988
999
  removeMaterial(materialIndex: number): number;
989
- getMaterial(materialIndex: number, txdname: string, texturename: string): void | {
990
- modelid: number;
991
- materialcolor: string | number;
1000
+ getMaterial(materialIndex: number, txdName: string, textureName: string): void | {
1001
+ modelId: number;
1002
+ materialColor: string | number;
992
1003
  };
993
- setMaterial(materialindex: number, modelid: number, txdname: string, texturename: string, materialcolour?: string): void | number;
1004
+ setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
994
1005
  isMaterialTextUsed(materialIndex: number): boolean;
995
1006
  removeMaterialText(materialIndex: number): number;
996
1007
  getMaterialText(materialIndex: number): void | {
997
1008
  text: string;
998
- materialsize: number;
999
- fontface: string;
1009
+ materialSize: number;
1010
+ fontFace: string;
1000
1011
  bold: number;
1001
- fontcolour: number;
1002
- backcolour: number;
1003
- textalignment: number;
1012
+ fontColor: number;
1013
+ backColor: number;
1014
+ textAlignment: number;
1004
1015
  };
1005
- setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColour?: string, backColour?: string, textAlignment?: number): void | number;
1016
+ setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
1006
1017
  getPlayerCameraTarget<P extends Player, O extends DynamicObject>(player: P, objMap: Map<number, O>): void | O;
1007
1018
  toggleCallbacks(toggle?: boolean): void | number;
1008
1019
  isToggleCallbacks(): boolean;
@@ -1010,7 +1021,7 @@ declare class DynamicObject {
1010
1021
  static getInstances(): DynamicObject[];
1011
1022
  }
1012
1023
 
1013
- declare const DynamicObjectEvent: {
1024
+ declare const DynamicObjectEvent: Readonly<{
1014
1025
  onMoved: (cb: (ret: {
1015
1026
  object: DynamicObject;
1016
1027
  } & {
@@ -1079,7 +1090,7 @@ declare const DynamicObjectEvent: {
1079
1090
  } & {
1080
1091
  next: () => CallbackRet;
1081
1092
  }) => PromisifyCallbackRet) => () => void;
1082
- };
1093
+ }>;
1083
1094
 
1084
1095
  declare class DynamicArea {
1085
1096
  static readonly areas: Map<number, DynamicArea>;
@@ -1108,9 +1119,9 @@ declare class DynamicArea {
1108
1119
  static getNumberForPoint(x: number, y: number, z: number): number;
1109
1120
  static getForLine<A extends DynamicArea>(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, areas: Map<number, A>): Array<A | undefined>;
1110
1121
  static getNumberForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
1111
- attachToObject<O extends DynamicObject>(obj: O, offsetx?: number, offsety?: number, offsetz?: number): void | number;
1112
- attachToPlayer<P extends Player>(player: P, offsetx?: number, offsety?: number, offsetz?: number): void | number;
1113
- attachToVehicle<V extends Vehicle>(vehicle: V, offsetx?: number, offsety?: number, offsetz?: number): void | number;
1122
+ attachToObject<O extends DynamicObject>(obj: O, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1123
+ attachToPlayer<P extends Player>(player: P, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1124
+ attachToVehicle<V extends Vehicle>(vehicle: V, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1114
1125
  toggleSpectateMode(toggle: boolean): void | number;
1115
1126
  isToggleSpectateMode(): boolean;
1116
1127
  toggleCallbacks(toggle?: boolean): void | number;
@@ -1119,7 +1130,7 @@ declare class DynamicArea {
1119
1130
  static getInstances(): DynamicArea[];
1120
1131
  }
1121
1132
 
1122
- declare const DynamicAreaEvent: {
1133
+ declare const DynamicAreaEvent: Readonly<{
1123
1134
  onStreamIn: (cb: (ret: {
1124
1135
  player: Player;
1125
1136
  instance: DynamicArea;
@@ -1144,7 +1155,7 @@ declare const DynamicAreaEvent: {
1144
1155
  } & {
1145
1156
  next: () => CallbackRet;
1146
1157
  }) => PromisifyCallbackRet) => () => void;
1147
- };
1158
+ }>;
1148
1159
 
1149
1160
  declare class Player {
1150
1161
  readonly id: number;
@@ -1223,7 +1234,7 @@ declare class Player {
1223
1234
  hour: number;
1224
1235
  minute: number;
1225
1236
  };
1226
- removeBuilding(modelid: number, fX: number, fY: number, fZ: number, fRadius: number): void;
1237
+ removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): void;
1227
1238
  setTeam(team: number): void;
1228
1239
  getTeam(): number;
1229
1240
  setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
@@ -1233,8 +1244,8 @@ declare class Player {
1233
1244
  getVelocity(): TPos;
1234
1245
  getKeys(): {
1235
1246
  keys: KeysEnum;
1236
- updown: KeysEnum;
1237
- leftright: KeysEnum;
1247
+ upDown: KeysEnum;
1248
+ leftRight: KeysEnum;
1238
1249
  };
1239
1250
  getIp(): string;
1240
1251
  getFightingStyle(): FightingStylesEnum;
@@ -1294,10 +1305,10 @@ declare class Player {
1294
1305
  ammo: number;
1295
1306
  } | undefined;
1296
1307
  getWeaponState(): WeaponStatesEnum;
1297
- giveWeapon(weaponid: WeaponEnum, ammo: number): number;
1298
- setAmmo(weaponid: number, ammo: number): number;
1308
+ giveWeapon(weaponId: WeaponEnum, ammo: number): number;
1309
+ setAmmo(weaponId: number, ammo: number): number;
1299
1310
  getAmmo(): number;
1300
- setArmedWeapon(weaponid: number): number;
1311
+ setArmedWeapon(weaponId: number): number;
1301
1312
  clearDeathMessage(): void;
1302
1313
  sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1303
1314
  sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
@@ -1311,7 +1322,7 @@ declare class Player {
1311
1322
  getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1312
1323
  getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1313
1324
  isAttachedObjectSlotUsed(index: number): boolean;
1314
- setAttachedObject(index: number, modelid: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialcolour1: string | number, materialcolour2: string | number): void | number;
1325
+ setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialColor1: string | number, materialColor2: string | number): void | number;
1315
1326
  removeAttachedObject(index: number): number;
1316
1327
  toggleWidescreen(set: boolean): number;
1317
1328
  isPlayerWidescreenToggled(): boolean;
@@ -1344,7 +1355,7 @@ declare class Player {
1344
1355
  getGhostMode(): boolean;
1345
1356
  getBuildingsRemoved(): number;
1346
1357
  getAttachedObject(index: number): w.IAttachedObject;
1347
- removeWeapon(weaponid: number): number;
1358
+ removeWeapon(weaponId: number): number;
1348
1359
  isUsingOfficialClient(): boolean;
1349
1360
  allowWeapons(allow: boolean): boolean;
1350
1361
  areWeaponsAllowed(): boolean;
@@ -1399,7 +1410,7 @@ declare class Dialog {
1399
1410
  static close(player: Player): void;
1400
1411
  }
1401
1412
 
1402
- declare const PlayerEvent: {
1413
+ declare const PlayerEvent: Readonly<{
1403
1414
  onConnect: (cb: (ret: {
1404
1415
  player: Player;
1405
1416
  } & {
@@ -1461,7 +1472,7 @@ declare const PlayerEvent: {
1461
1472
  }) => PromisifyCallbackRet) => () => void;
1462
1473
  onDeath: (cb: (ret: {
1463
1474
  player: Player;
1464
- killer: Player | InvalidEnum;
1475
+ killer: Player | InvalidEnum.PLAYER_ID;
1465
1476
  reason: number;
1466
1477
  } & {
1467
1478
  next: () => CallbackRet;
@@ -1519,7 +1530,7 @@ declare const PlayerEvent: {
1519
1530
  }) => PromisifyCallbackRet) => () => void;
1520
1531
  onTakeDamage: (cb: (ret: {
1521
1532
  player: Player;
1522
- damage: Player | InvalidEnum;
1533
+ damage: Player | InvalidEnum.PLAYER_ID;
1523
1534
  amount: number;
1524
1535
  weapon: WeaponEnum;
1525
1536
  bodyPart: BodyPartsEnum;
@@ -1587,7 +1598,7 @@ declare const PlayerEvent: {
1587
1598
  } & {
1588
1599
  next: () => CallbackRet;
1589
1600
  }) => PromisifyCallbackRet) => () => void;
1590
- };
1601
+ }>;
1591
1602
 
1592
1603
  interface IDialog {
1593
1604
  style?: DialogStylesEnum;
@@ -1702,10 +1713,6 @@ interface IClientResRaw {
1702
1713
  memAddr: number;
1703
1714
  data: number;
1704
1715
  }
1705
- interface ICommonGangZoneKey {
1706
- id: number;
1707
- global: boolean;
1708
- }
1709
1716
  interface IDynamicCircleCommon extends IDynamic {
1710
1717
  x: number;
1711
1718
  y: number;
@@ -1734,14 +1741,14 @@ interface IDynamicRectangle extends IDynamicRectangleCommon {
1734
1741
  }
1735
1742
  interface IDynamicCuboid extends IDynamicRectangleCommon {
1736
1743
  type: "cuboid";
1737
- minz: number;
1738
- maxz: number;
1744
+ minZ: number;
1745
+ maxZ: number;
1739
1746
  }
1740
1747
  interface IDynamicPolygon extends IDynamic {
1741
1748
  type: "polygon";
1742
1749
  points: number[];
1743
- minz: number;
1744
- maxz: number;
1750
+ minZ: number;
1751
+ maxZ: number;
1745
1752
  }
1746
1753
  interface IDynamicAreaKey {
1747
1754
  id: number;
@@ -1777,12 +1784,12 @@ declare class I18n {
1777
1784
  $t: (key: string, replaceable?: any[] | undefined | null, locale?: keyof TLocales) => string;
1778
1785
  static isValidate(charset: string): void;
1779
1786
  static encodeToBuf(content: string, charset: string): number[];
1780
- static decodeFromBuf(buf: Buffer | number[], charset: string): string;
1787
+ static decodeFromBuf(buf: Buffer | number[], charset?: string): string;
1781
1788
  static getValidStr(byteArr: number[]): number[];
1782
1789
  static snakeLocaleKeys(locales: TLocales): any;
1783
1790
  }
1784
1791
 
1785
- declare const NpcEvent: {
1792
+ declare const NpcEvent: Readonly<{
1786
1793
  onConnect: (cb: (ret: {
1787
1794
  myPlayerId: number;
1788
1795
  } & {
@@ -1809,7 +1816,7 @@ declare const NpcEvent: {
1809
1816
  } & {
1810
1817
  next: () => CallbackRet;
1811
1818
  }) => PromisifyCallbackRet) => () => void;
1812
- };
1819
+ }>;
1813
1820
 
1814
1821
  declare class Npc {
1815
1822
  private constructor();
@@ -1834,16 +1841,16 @@ declare const GameMode: {
1834
1841
  setWorldTime(hour: number): number;
1835
1842
  setTeamCount: (count: number) => number;
1836
1843
  sendRconCommand: (command: string) => number;
1837
- addPlayerClass: (modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1838
- addPlayerClassEx: (teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1844
+ addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1845
+ addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1839
1846
  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
1840
1847
  manualVehicleEngineAndLights: () => number;
1841
1848
  blockIpAddress: (ip_address: string, timems: number) => number;
1842
1849
  unBlockIpAddress: (ip_address: string) => number;
1843
1850
  getServerTickRate: () => number;
1844
- addSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string): number;
1845
- addSimpleModelTimed(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon: number, timeoff: number): number;
1846
- checkSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon?: number | undefined, timeoff?: number | undefined): number;
1851
+ addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
1852
+ addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
1853
+ checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
1847
1854
  getConsoleVarAsString(varname: string, charset?: string): string;
1848
1855
  allowAdminTeleport: (allow: boolean) => void;
1849
1856
  isAdminTeleportAllowed: () => boolean;
@@ -1867,11 +1874,11 @@ declare const GameMode: {
1867
1874
  setNameTagDrawDistance: (distance: number) => number;
1868
1875
  findModelFileNameFromCRC: (crc: number) => string;
1869
1876
  findTextureFileNameFromCRC: (crc: number) => string;
1870
- getWeaponName: (weaponid: number) => string;
1877
+ getWeaponName: (weaponId: number) => string;
1871
1878
  setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
1872
1879
  vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
1873
1880
  clearBanList: () => void;
1874
- isBanned: (ipaddress: string) => boolean;
1881
+ isBanned: (ipAddress: string) => boolean;
1875
1882
  isValidNickName: (name: string) => boolean;
1876
1883
  allowNickNameCharacter: (byte: number, allow: boolean) => void;
1877
1884
  isNickNameCharacterAllowed: (byte: number) => boolean;
@@ -1879,10 +1886,10 @@ declare const GameMode: {
1879
1886
  setServerRule: (name: string, value: string) => boolean;
1880
1887
  isValidServerRule: (name: string) => boolean;
1881
1888
  removeServerRule: (name: string) => boolean;
1882
- getWeaponSlot: (weaponid: number) => number;
1889
+ getWeaponSlot: (weaponId: number) => number;
1883
1890
  getAvailableClasses: () => number;
1884
- getPlayerClass: (classid: number) => boolean | w.IPlayerClass;
1885
- editPlayerClass: (classid: number, teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1891
+ getPlayerClass: (classId: number) => boolean | w.IPlayerClass;
1892
+ editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1886
1893
  toggleChatTextReplacement: (toggle: boolean) => void;
1887
1894
  chatTextReplacementToggled: () => boolean;
1888
1895
  getConsoleVarAsInt: (varname: string) => number;
@@ -1896,16 +1903,16 @@ declare const GameMode: {
1896
1903
  setWorldTime(hour: number): number;
1897
1904
  setTeamCount: (count: number) => number;
1898
1905
  sendRconCommand: (command: string) => number;
1899
- addPlayerClass: (modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1900
- addPlayerClassEx: (teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1906
+ addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1907
+ addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1901
1908
  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
1902
1909
  manualVehicleEngineAndLights: () => number;
1903
1910
  blockIpAddress: (ip_address: string, timems: number) => number;
1904
1911
  unBlockIpAddress: (ip_address: string) => number;
1905
1912
  getServerTickRate: () => number;
1906
- addSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string): number;
1907
- addSimpleModelTimed(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon: number, timeoff: number): number;
1908
- checkSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon?: number | undefined, timeoff?: number | undefined): number;
1913
+ addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
1914
+ addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
1915
+ checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
1909
1916
  getConsoleVarAsString(varname: string, charset?: string): string;
1910
1917
  allowAdminTeleport: (allow: boolean) => void;
1911
1918
  isAdminTeleportAllowed: () => boolean;
@@ -1929,11 +1936,11 @@ declare const GameMode: {
1929
1936
  setNameTagDrawDistance: (distance: number) => number;
1930
1937
  findModelFileNameFromCRC: (crc: number) => string;
1931
1938
  findTextureFileNameFromCRC: (crc: number) => string;
1932
- getWeaponName: (weaponid: number) => string;
1939
+ getWeaponName: (weaponId: number) => string;
1933
1940
  setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
1934
1941
  vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
1935
1942
  clearBanList: () => void;
1936
- isBanned: (ipaddress: string) => boolean;
1943
+ isBanned: (ipAddress: string) => boolean;
1937
1944
  isValidNickName: (name: string) => boolean;
1938
1945
  allowNickNameCharacter: (byte: number, allow: boolean) => void;
1939
1946
  isNickNameCharacterAllowed: (byte: number) => boolean;
@@ -1941,10 +1948,10 @@ declare const GameMode: {
1941
1948
  setServerRule: (name: string, value: string) => boolean;
1942
1949
  isValidServerRule: (name: string) => boolean;
1943
1950
  removeServerRule: (name: string) => boolean;
1944
- getWeaponSlot: (weaponid: number) => number;
1951
+ getWeaponSlot: (weaponId: number) => number;
1945
1952
  getAvailableClasses: () => number;
1946
- getPlayerClass: (classid: number) => boolean | w.IPlayerClass;
1947
- editPlayerClass: (classid: number, teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1953
+ getPlayerClass: (classId: number) => boolean | w.IPlayerClass;
1954
+ editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1948
1955
  toggleChatTextReplacement: (toggle: boolean) => void;
1949
1956
  chatTextReplacementToggled: () => boolean;
1950
1957
  getConsoleVarAsInt: (varname: string) => number;
@@ -1963,6 +1970,7 @@ declare const GameMode: {
1963
1970
  next: () => CallbackRet;
1964
1971
  }) => PromisifyCallbackRet) => () => void;
1965
1972
  onRconCommand: (cb: (ret: {
1973
+ buffer: number[];
1966
1974
  cmd: string;
1967
1975
  } & {
1968
1976
  next: () => CallbackRet;
@@ -1971,6 +1979,8 @@ declare const GameMode: {
1971
1979
  ip: string;
1972
1980
  password: string;
1973
1981
  success: boolean;
1982
+ ipBuffer: number[];
1983
+ passwordBuffer: number[];
1974
1984
  } & {
1975
1985
  next: () => CallbackRet;
1976
1986
  }) => PromisifyCallbackRet) => () => void;
@@ -2061,7 +2071,7 @@ declare class Menu {
2061
2071
  static getInstanceByPlayer(player: Player): Menu | undefined;
2062
2072
  }
2063
2073
 
2064
- declare const MenuEvent: {
2074
+ declare const MenuEvent: Readonly<{
2065
2075
  onPlayerExited: (cb: (ret: {
2066
2076
  player: Player;
2067
2077
  } & {
@@ -2074,12 +2084,11 @@ declare const MenuEvent: {
2074
2084
  } & {
2075
2085
  next: () => CallbackRet;
2076
2086
  }) => PromisifyCallbackRet) => () => void;
2077
- };
2087
+ }>;
2078
2088
 
2079
2089
  declare class GangZone {
2080
- static readonly gangZones: Map<ICommonGangZoneKey, GangZone>;
2081
- private static createdGlobalCount;
2082
- private static createdPlayerCount;
2090
+ static readonly globalGangZones: Map<number, GangZone>;
2091
+ static readonly playerGangZones: Map<number, GangZone>;
2083
2092
  readonly sourceInfo: IGangZone;
2084
2093
  constructor(gangZone: IGangZone);
2085
2094
  private _id;
@@ -2090,26 +2099,23 @@ declare class GangZone {
2090
2099
  showForPlayer(color: string | number, player?: Player): void | this;
2091
2100
  hideForAll(): void | this;
2092
2101
  hideForPlayer(player?: Player): void | this;
2093
- flashForAll(flashcolour: string | number): void | this;
2094
- flashForPlayer(player: Player, flashcolour: string | number): void | this;
2102
+ flashForAll(flashColor: string | number): void | this;
2103
+ flashForPlayer(player: Player, flashColor: string | number): void | this;
2095
2104
  stopFlashForAll(): void | this;
2096
2105
  stopFlashForPlayer(player: Player): void | this;
2097
2106
  isValid(): boolean;
2098
2107
  isPlayerIn(player: Player): boolean;
2099
2108
  isVisibleForPlayer(player: Player): boolean;
2100
- getColourForPlayer(player: Player): void | number;
2101
- getFlashColourForPlayer(player: Player): void | number;
2109
+ getColorForPlayer(player: Player): void | number;
2110
+ getFlashColorForPlayer(player: Player): void | number;
2102
2111
  isFlashingForPlayer(player: Player): boolean;
2103
2112
  getPos(): void | GangZonePos;
2104
2113
  useCheck(toggle: boolean): void | this;
2105
- static getInstance(g: {
2106
- id: number;
2107
- global: boolean;
2108
- }): GangZone | undefined;
2109
- static getInstances(): GangZone[];
2114
+ static getInstance(id: number, isGlobal: boolean): GangZone | undefined;
2115
+ static getInstances(isGlobal: boolean): GangZone[];
2110
2116
  }
2111
2117
 
2112
- declare const GangZoneEvent: {
2118
+ declare const GangZoneEvent: Readonly<{
2113
2119
  onPlayerEnterGlobal: (cb: (ret: {
2114
2120
  player: Player;
2115
2121
  gangZone: GangZone;
@@ -2134,15 +2140,11 @@ declare const GangZoneEvent: {
2134
2140
  } & {
2135
2141
  next: () => CallbackRet;
2136
2142
  }) => PromisifyCallbackRet) => () => void;
2137
- };
2143
+ }>;
2138
2144
 
2139
2145
  declare class TextDraw {
2140
- static readonly textDraws: Map<{
2141
- id: number;
2142
- global: boolean;
2143
- }, TextDraw>;
2144
- private static createdGlobalCount;
2145
- private static createdPlayerCount;
2146
+ static readonly globalTextDraws: Map<number, TextDraw>;
2147
+ static readonly playerTextDraws: Map<number, TextDraw>;
2146
2148
  private readonly sourceInfo;
2147
2149
  private _id;
2148
2150
  get id(): number;
@@ -2150,15 +2152,15 @@ declare class TextDraw {
2150
2152
  create(): void | this;
2151
2153
  destroy(): void | this;
2152
2154
  setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): void | this;
2153
- setColor(Colour: string | number): void | this;
2154
- setBoxColours(Colour: string | number): void | this;
2155
- setBackgroundColours(Colour: string | number): void | this;
2155
+ setColor(color: string | number): void | this;
2156
+ setBoxColors(color: string | number): void | this;
2157
+ setBackgroundColors(color: string | number): void | this;
2156
2158
  setAlignment(alignment: TextDrawAlignEnum): void | this;
2157
2159
  setLetterSize(x: number, y: number): void | this;
2158
2160
  setOutline(size: number): void | this;
2159
2161
  setPreviewModel(modelIndex: number): void | this;
2160
2162
  setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): void | this;
2161
- setPreviewVehColours(Colour1: string, Colour2: string): void | this;
2163
+ setPreviewVehColors(color1: string, color2: string): void | this;
2162
2164
  setProportional(set?: boolean): void | this;
2163
2165
  setSelectable(set: boolean): void | this;
2164
2166
  setShadow(size: number): void | this;
@@ -2166,7 +2168,6 @@ declare class TextDraw {
2166
2168
  setTextSize(x: number, y: number): void | this;
2167
2169
  useBox(use: boolean): void | this;
2168
2170
  private static beforeCreateWarn;
2169
- private unregisterEvent;
2170
2171
  show(player?: Player): void | this;
2171
2172
  hide(player?: Player): void | this;
2172
2173
  showAll(): void | this;
@@ -2179,8 +2180,8 @@ declare class TextDraw {
2179
2180
  getTextSize(): void | w.ITextDrawCommonSize;
2180
2181
  getPos(): void | w.ITextDrawCommonSize;
2181
2182
  getColor(): number | void;
2182
- getBoxColour(): number | void;
2183
- getBackgroundColour(): number | void;
2183
+ getBoxColor(): number | void;
2184
+ getBackgroundColor(): number | void;
2184
2185
  getShadow(): number | void;
2185
2186
  getOutline(): number | void;
2186
2187
  getFont(): number | void;
@@ -2190,19 +2191,16 @@ declare class TextDraw {
2190
2191
  getAlignment(): number | void;
2191
2192
  getPreviewModel(): number | void;
2192
2193
  getPreviewRot(): void | w.ITextDrawRot;
2193
- getPreviewVehColours(): void | {
2194
+ getPreviewVehColors(): void | {
2194
2195
  color1: number;
2195
2196
  color2: number;
2196
2197
  };
2197
2198
  isGlobal(): boolean;
2198
- static getInstance(t: {
2199
- id: number;
2200
- global: boolean;
2201
- }): TextDraw | undefined;
2202
- static getInstances(): TextDraw[];
2199
+ static getInstance(id: number, isGlobal: boolean): TextDraw | undefined;
2200
+ static getInstances(isGlobal: boolean): TextDraw[];
2203
2201
  }
2204
2202
 
2205
- declare const TextDrawEvent: {
2203
+ declare const TextDrawEvent: Readonly<{
2206
2204
  onPlayerClickGlobal: (cb: (ret: {
2207
2205
  player: Player;
2208
2206
  textDraw: InvalidEnum | TextDraw;
@@ -2215,8 +2213,8 @@ declare const TextDrawEvent: {
2215
2213
  } & {
2216
2214
  next: () => CallbackRet;
2217
2215
  }) => PromisifyCallbackRet) => () => void;
2218
- };
2216
+ }>;
2219
2217
 
2220
2218
  declare const rgba: (value: string | number) => number;
2221
2219
 
2222
- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, IAnimateInfo, IClientResRaw, ICommonGangZoneKey, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, ITextDraw, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, rgba };
2220
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, IAnimateInfo, IClientResRaw, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, ITextDraw, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, rgba };