@infernus/core 0.10.0-beta.5 → 0.10.0-beta.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -412,6 +412,17 @@ declare enum RecordTypesEnum {
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412
 
413
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  type CallbackRet = boolean | number | void;
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  type PromisifyCallbackRet = CallbackRet | Promise<CallbackRet>;
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+ type Options<T extends object> = {
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+ name: string;
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+ defaultValue?: boolean;
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+ identifier?: string;
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+ isNative?: boolean;
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+ beforeEach?: (...args: any[]) => Exclude<T, Array<any> | Function>;
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+ afterEach?: (arg: T) => void;
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+ };
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+ declare function defineEvent<T extends object>(options: Options<T>): [(cb: (ret: T & {
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+ next: () => CallbackRet;
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+ }) => PromisifyCallbackRet) => () => void, (...args: any[]) => number];
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  declare class Vehicle {
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  static readonly vehicles: Map<number, Vehicle>;
@@ -423,8 +434,8 @@ declare class Vehicle {
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  constructor(veh: IVehicle, isStatic?: boolean);
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  create(ignoreRange?: boolean): void;
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  destroy(): void;
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- addComponent(componentid: number): number;
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- removeComponent(componentid: number): number;
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+ addComponent(componentId: number): number;
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+ removeComponent(componentId: number): number;
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  getComponentInSlot(slot: CarModTypeEnum): number;
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  static getComponentType(component: number): CarModTypeEnum;
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  linkToInterior(interiorId: number): number;
@@ -441,7 +452,7 @@ declare class Vehicle {
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  setZAngle(z_angle: number): number;
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  setNumberPlate(numberplate: string): number;
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  static getPoolSize(): number;
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- changeColours(color1: string | number, color2: string | number): number;
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+ changeColors(color1: string | number, color2: string | number): number;
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  setVelocity(X: number, Y: number, Z: number): number;
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  getVelocity(): void | TPos;
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  setAngularVelocity(X: number, Y: number, Z: number): number;
@@ -491,7 +502,7 @@ declare class Vehicle {
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  getParamsSirenState(): number;
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  setParamsForPlayer<P extends Player>(player: P, objective: boolean, doorslocked: boolean): number;
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  isTrailerAttached(): boolean;
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- changePaintjob(paintjobid: 0 | 1 | 2): number;
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+ changePaintjob(paintjobId: 0 | 1 | 2): number;
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  attachTrailer<V extends Vehicle>(trailer: V): number;
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  detachTrailer(): void;
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  getTrailer<V extends Vehicle>(vehicles: Array<V>): V | undefined;
@@ -505,7 +516,7 @@ declare class Vehicle {
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  static getModelsUsed: () => number;
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  getDriver<P extends Player>(players: Map<number, P>): P | undefined;
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  getLastDriver<P extends Player>(players: Map<number, P>): P | undefined;
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- static getModelCount: (modelid: number) => number;
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+ static getModelCount: (modelId: number) => number;
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  isSirenEnabled(): boolean;
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  toggleSirenEnabled(enabled: boolean): number;
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  isDead(): boolean;
@@ -520,13 +531,13 @@ declare class Vehicle {
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  getInterior(): number;
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  getPaintjob(): number;
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  getColors(): w.IVehColor | undefined;
523
- setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawntime?: number, interior?: number, ignoreRange?: boolean): number;
534
+ setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number, ignoreRange?: boolean): number;
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  getSpawnInfo(): w.IVehSpawnInfo | undefined;
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  static getInstance(id: number): Vehicle | undefined;
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  static getInstances(): Vehicle[];
527
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  }
528
539
 
529
- declare const VehicleEvent: {
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+ declare const VehicleEvent: Readonly<{
530
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  onDamageStatusUpdate: (cb: (ret: {
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  vehicle: Vehicle;
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  player: Player;
@@ -612,7 +623,7 @@ declare const VehicleEvent: {
612
623
  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void;
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- };
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+ }>;
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  declare class DynamicMapIcon {
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  static readonly mapIcons: Map<number, DynamicMapIcon>;
@@ -629,7 +640,7 @@ declare class DynamicMapIcon {
629
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  static getInstances(): DynamicMapIcon[];
630
641
  }
631
642
 
632
- declare const DynamicMapIconEvent: {
643
+ declare const DynamicMapIconEvent: Readonly<{
633
644
  onStreamIn: (cb: (ret: {
634
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  player: Player;
635
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  instance: DynamicMapIcon;
@@ -642,7 +653,7 @@ declare const DynamicMapIconEvent: {
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  } & {
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  next: () => CallbackRet;
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  }) => PromisifyCallbackRet) => () => void;
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- };
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+ }>;
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657
 
647
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  declare class DynamicPickup {
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  static readonly pickups: Map<number, DynamicPickup>;
@@ -659,7 +670,7 @@ declare class DynamicPickup {
659
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  static getInstances(): DynamicPickup[];
660
671
  }
661
672
 
662
- declare const DynamicPickupEvent: {
673
+ declare const DynamicPickupEvent: Readonly<{
663
674
  onPlayerPickUp: (cb: (ret: {
664
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  player: Player;
665
676
  pickup: DynamicPickup;
@@ -678,7 +689,7 @@ declare const DynamicPickupEvent: {
678
689
  } & {
679
690
  next: () => CallbackRet;
680
691
  }) => PromisifyCallbackRet) => () => void;
681
- };
692
+ }>;
682
693
 
683
694
  declare class DynamicCheckpoint {
684
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  static readonly checkpoints: Map<number, DynamicCheckpoint>;
@@ -699,7 +710,7 @@ declare class DynamicCheckpoint {
699
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  static getInstances(): DynamicCheckpoint[];
700
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  }
701
712
 
702
- declare const DynamicCheckPointEvent: {
713
+ declare const DynamicCheckPointEvent: Readonly<{
703
714
  onPlayerEnter: (cb: (ret: {
704
715
  player: Player;
705
716
  pickup: DynamicCheckpoint;
@@ -724,7 +735,7 @@ declare const DynamicCheckPointEvent: {
724
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  } & {
725
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  next: () => CallbackRet;
726
737
  }) => PromisifyCallbackRet) => () => void;
727
- };
738
+ }>;
728
739
 
729
740
  declare class DynamicRaceCP {
730
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  static readonly checkpoints: Map<number, DynamicRaceCP>;
@@ -745,7 +756,7 @@ declare class DynamicRaceCP {
745
756
  static getInstances(): DynamicRaceCP[];
746
757
  }
747
758
 
748
- declare const DynamicRaceCPEvent: {
759
+ declare const DynamicRaceCPEvent: Readonly<{
749
760
  onPlayerEnter: (cb: (ret: {
750
761
  player: Player;
751
762
  pickup: DynamicRaceCP;
@@ -770,7 +781,7 @@ declare const DynamicRaceCPEvent: {
770
781
  } & {
771
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  next: () => CallbackRet;
772
783
  }) => PromisifyCallbackRet) => () => void;
773
- };
784
+ }>;
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785
 
775
786
  declare class DynamicActor {
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  static readonly actors: Map<number, DynamicActor>;
@@ -783,7 +794,7 @@ declare class DynamicActor {
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  isValid(): boolean;
784
795
  isStreamedIn<P extends Player>(forplayer: P): boolean;
785
796
  getVirtualWorld(): void | number;
786
- setVirtualWorld(vworld: number): void | number;
797
+ setVirtualWorld(vWorld: number): void | number;
787
798
  applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean): void | number;
788
799
  clearAnimations(): void | number;
789
800
  getFacingAngle(): void | number;
@@ -810,7 +821,7 @@ declare class DynamicActor {
810
821
  static getInstances(): DynamicActor[];
811
822
  }
812
823
 
813
- declare const DynamicActorEvent: {
824
+ declare const DynamicActorEvent: Readonly<{
814
825
  onStreamIn: (cb: (ret: {
815
826
  actor: DynamicActor;
816
827
  forPlayer: Player;
@@ -832,7 +843,7 @@ declare const DynamicActorEvent: {
832
843
  } & {
833
844
  next: () => CallbackRet;
834
845
  }) => PromisifyCallbackRet) => () => void;
835
- };
846
+ }>;
836
847
 
837
848
  declare class Dynamic3DTextLabel {
838
849
  static readonly texts: Map<number, Dynamic3DTextLabel>;
@@ -853,7 +864,7 @@ declare class Dynamic3DTextLabel {
853
864
  static getInstances(): Dynamic3DTextLabel[];
854
865
  }
855
866
 
856
- declare const Dynamic3DTextLabelEvent: {
867
+ declare const Dynamic3DTextLabelEvent: Readonly<{
857
868
  onStreamIn: (cb: (ret: {
858
869
  player: Player;
859
870
  instance: Dynamic3DTextLabel;
@@ -866,7 +877,7 @@ declare const Dynamic3DTextLabelEvent: {
866
877
  } & {
867
878
  next: () => CallbackRet;
868
879
  }) => PromisifyCallbackRet) => () => void;
869
- };
880
+ }>;
870
881
 
871
882
  declare class Streamer {
872
883
  private constructor();
@@ -910,19 +921,19 @@ declare class Streamer {
910
921
  static isToggleItemUpdate(player: Player, type: StreamerItemTypes): boolean;
911
922
  static getLastUpdateTime(): number;
912
923
  static update(player: Player, type?: StreamerItemTypes | -1): number;
913
- static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedtime?: number, freezeplayer?: boolean): number;
924
+ static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedTime?: number, freezePlayer?: boolean): number;
914
925
  static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3 | undefined) => number;
915
926
  static toggleItem(player: Player, type: StreamerItemTypes, id: number, toggle: boolean): number;
916
927
  static isToggleItem(player: Player, type: StreamerItemTypes, id: number): boolean;
917
928
  static toggleAllItems(player: Player, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
918
- static getItemInternalID(player: Player, type: StreamerItemTypes, streamerid: number): number;
919
- static getItemStreamerID(player: Player, type: StreamerItemTypes, internalid: number): number;
929
+ static getItemInternalID(player: Player, type: StreamerItemTypes, streamerId: number): number;
930
+ static getItemStreamerID(player: Player, type: StreamerItemTypes, internalId: number): number;
920
931
  static isItemVisible(player: Player, type: StreamerItemTypes, id: number): boolean;
921
- static destroyAllVisibleItems(player: Player, type: StreamerItemTypes, serverwide?: number): number;
922
- static countVisibleItems(player: Player, type: StreamerItemTypes, serverwide?: number): number;
923
- static destroyAllItems: (type: StreamerItemTypes, serverwide?: number | undefined) => number;
924
- static countItems: (type: StreamerItemTypes, serverwide?: number | undefined) => number;
925
- static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxitems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => void;
932
+ static destroyAllVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
933
+ static countVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
934
+ static destroyAllItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
935
+ static countItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
936
+ static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxItems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => void;
926
937
  static getAllVisibleItems(player: Player, type: StreamerItemTypes, items: number[]): void;
927
938
  static getItemPos: (type: StreamerItemTypes, id: number) => {
928
939
  x: number;
@@ -980,29 +991,29 @@ declare class DynamicObject {
980
991
  stop(): void | number;
981
992
  isMoving(): boolean;
982
993
  attachCamera<P extends Player>(player: P): void | number;
983
- attachToObject<O extends DynamicObject>(attachto: O, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number, syncrotation?: boolean): void | number;
984
- attachToPlayer<P extends Player>(player: P, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number): void | number;
985
- attachToVehicle<V extends Vehicle>(vehicle: V, offsetx: number, offsety: number, offsetz: number, rx: number, ry: number, rz: number): void | number;
994
+ attachToObject<O extends DynamicObject>(attachto: O, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): void | number;
995
+ attachToPlayer<P extends Player>(player: P, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
996
+ attachToVehicle<V extends Vehicle>(vehicle: V, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
986
997
  edit<P extends Player>(player: P): void | number;
987
998
  isMaterialUsed(materialIndex: number): boolean;
988
999
  removeMaterial(materialIndex: number): number;
989
- getMaterial(materialIndex: number, txdname: string, texturename: string): void | {
990
- modelid: number;
991
- materialcolor: string | number;
1000
+ getMaterial(materialIndex: number, txdName: string, textureName: string): void | {
1001
+ modelId: number;
1002
+ materialColor: string | number;
992
1003
  };
993
- setMaterial(materialindex: number, modelid: number, txdname: string, texturename: string, materialcolour?: string): void | number;
1004
+ setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
994
1005
  isMaterialTextUsed(materialIndex: number): boolean;
995
1006
  removeMaterialText(materialIndex: number): number;
996
1007
  getMaterialText(materialIndex: number): void | {
997
1008
  text: string;
998
- materialsize: number;
999
- fontface: string;
1009
+ materialSize: number;
1010
+ fontFace: string;
1000
1011
  bold: number;
1001
- fontcolour: number;
1002
- backcolour: number;
1003
- textalignment: number;
1012
+ fontColor: number;
1013
+ backColor: number;
1014
+ textAlignment: number;
1004
1015
  };
1005
- setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColour?: string, backColour?: string, textAlignment?: number): void | number;
1016
+ setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
1006
1017
  getPlayerCameraTarget<P extends Player, O extends DynamicObject>(player: P, objMap: Map<number, O>): void | O;
1007
1018
  toggleCallbacks(toggle?: boolean): void | number;
1008
1019
  isToggleCallbacks(): boolean;
@@ -1010,7 +1021,7 @@ declare class DynamicObject {
1010
1021
  static getInstances(): DynamicObject[];
1011
1022
  }
1012
1023
 
1013
- declare const DynamicObjectEvent: {
1024
+ declare const DynamicObjectEvent: Readonly<{
1014
1025
  onMoved: (cb: (ret: {
1015
1026
  object: DynamicObject;
1016
1027
  } & {
@@ -1079,7 +1090,7 @@ declare const DynamicObjectEvent: {
1079
1090
  } & {
1080
1091
  next: () => CallbackRet;
1081
1092
  }) => PromisifyCallbackRet) => () => void;
1082
- };
1093
+ }>;
1083
1094
 
1084
1095
  declare class DynamicArea {
1085
1096
  static readonly areas: Map<number, DynamicArea>;
@@ -1108,9 +1119,9 @@ declare class DynamicArea {
1108
1119
  static getNumberForPoint(x: number, y: number, z: number): number;
1109
1120
  static getForLine<A extends DynamicArea>(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, areas: Map<number, A>): Array<A | undefined>;
1110
1121
  static getNumberForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
1111
- attachToObject<O extends DynamicObject>(obj: O, offsetx?: number, offsety?: number, offsetz?: number): void | number;
1112
- attachToPlayer<P extends Player>(player: P, offsetx?: number, offsety?: number, offsetz?: number): void | number;
1113
- attachToVehicle<V extends Vehicle>(vehicle: V, offsetx?: number, offsety?: number, offsetz?: number): void | number;
1122
+ attachToObject<O extends DynamicObject>(obj: O, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1123
+ attachToPlayer<P extends Player>(player: P, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1124
+ attachToVehicle<V extends Vehicle>(vehicle: V, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
1114
1125
  toggleSpectateMode(toggle: boolean): void | number;
1115
1126
  isToggleSpectateMode(): boolean;
1116
1127
  toggleCallbacks(toggle?: boolean): void | number;
@@ -1119,7 +1130,7 @@ declare class DynamicArea {
1119
1130
  static getInstances(): DynamicArea[];
1120
1131
  }
1121
1132
 
1122
- declare const DynamicAreaEvent: {
1133
+ declare const DynamicAreaEvent: Readonly<{
1123
1134
  onStreamIn: (cb: (ret: {
1124
1135
  player: Player;
1125
1136
  instance: DynamicArea;
@@ -1144,7 +1155,7 @@ declare const DynamicAreaEvent: {
1144
1155
  } & {
1145
1156
  next: () => CallbackRet;
1146
1157
  }) => PromisifyCallbackRet) => () => void;
1147
- };
1158
+ }>;
1148
1159
 
1149
1160
  declare class Player {
1150
1161
  readonly id: number;
@@ -1223,7 +1234,7 @@ declare class Player {
1223
1234
  hour: number;
1224
1235
  minute: number;
1225
1236
  };
1226
- removeBuilding(modelid: number, fX: number, fY: number, fZ: number, fRadius: number): void;
1237
+ removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): void;
1227
1238
  setTeam(team: number): void;
1228
1239
  getTeam(): number;
1229
1240
  setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
@@ -1294,10 +1305,10 @@ declare class Player {
1294
1305
  ammo: number;
1295
1306
  } | undefined;
1296
1307
  getWeaponState(): WeaponStatesEnum;
1297
- giveWeapon(weaponid: WeaponEnum, ammo: number): number;
1298
- setAmmo(weaponid: number, ammo: number): number;
1308
+ giveWeapon(weaponId: WeaponEnum, ammo: number): number;
1309
+ setAmmo(weaponId: number, ammo: number): number;
1299
1310
  getAmmo(): number;
1300
- setArmedWeapon(weaponid: number): number;
1311
+ setArmedWeapon(weaponId: number): number;
1301
1312
  clearDeathMessage(): void;
1302
1313
  sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
1303
1314
  sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
@@ -1311,7 +1322,7 @@ declare class Player {
1311
1322
  getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1312
1323
  getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
1313
1324
  isAttachedObjectSlotUsed(index: number): boolean;
1314
- setAttachedObject(index: number, modelid: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialcolour1: string | number, materialcolour2: string | number): void | number;
1325
+ setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialColor1: string | number, materialColor2: string | number): void | number;
1315
1326
  removeAttachedObject(index: number): number;
1316
1327
  toggleWidescreen(set: boolean): number;
1317
1328
  isPlayerWidescreenToggled(): boolean;
@@ -1344,7 +1355,7 @@ declare class Player {
1344
1355
  getGhostMode(): boolean;
1345
1356
  getBuildingsRemoved(): number;
1346
1357
  getAttachedObject(index: number): w.IAttachedObject;
1347
- removeWeapon(weaponid: number): number;
1358
+ removeWeapon(weaponId: number): number;
1348
1359
  isUsingOfficialClient(): boolean;
1349
1360
  allowWeapons(allow: boolean): boolean;
1350
1361
  areWeaponsAllowed(): boolean;
@@ -1399,7 +1410,7 @@ declare class Dialog {
1399
1410
  static close(player: Player): void;
1400
1411
  }
1401
1412
 
1402
- declare const PlayerEvent: {
1413
+ declare const PlayerEvent: Readonly<{
1403
1414
  onConnect: (cb: (ret: {
1404
1415
  player: Player;
1405
1416
  } & {
@@ -1587,7 +1598,7 @@ declare const PlayerEvent: {
1587
1598
  } & {
1588
1599
  next: () => CallbackRet;
1589
1600
  }) => PromisifyCallbackRet) => () => void;
1590
- };
1601
+ }>;
1591
1602
 
1592
1603
  interface IDialog {
1593
1604
  style?: DialogStylesEnum;
@@ -1734,14 +1745,14 @@ interface IDynamicRectangle extends IDynamicRectangleCommon {
1734
1745
  }
1735
1746
  interface IDynamicCuboid extends IDynamicRectangleCommon {
1736
1747
  type: "cuboid";
1737
- minz: number;
1738
- maxz: number;
1748
+ minZ: number;
1749
+ maxZ: number;
1739
1750
  }
1740
1751
  interface IDynamicPolygon extends IDynamic {
1741
1752
  type: "polygon";
1742
1753
  points: number[];
1743
- minz: number;
1744
- maxz: number;
1754
+ minZ: number;
1755
+ maxZ: number;
1745
1756
  }
1746
1757
  interface IDynamicAreaKey {
1747
1758
  id: number;
@@ -1777,12 +1788,12 @@ declare class I18n {
1777
1788
  $t: (key: string, replaceable?: any[] | undefined | null, locale?: keyof TLocales) => string;
1778
1789
  static isValidate(charset: string): void;
1779
1790
  static encodeToBuf(content: string, charset: string): number[];
1780
- static decodeFromBuf(buf: Buffer | number[], charset: string): string;
1791
+ static decodeFromBuf(buf: Buffer | number[], charset?: string): string;
1781
1792
  static getValidStr(byteArr: number[]): number[];
1782
1793
  static snakeLocaleKeys(locales: TLocales): any;
1783
1794
  }
1784
1795
 
1785
- declare const NpcEvent: {
1796
+ declare const NpcEvent: Readonly<{
1786
1797
  onConnect: (cb: (ret: {
1787
1798
  myPlayerId: number;
1788
1799
  } & {
@@ -1809,7 +1820,7 @@ declare const NpcEvent: {
1809
1820
  } & {
1810
1821
  next: () => CallbackRet;
1811
1822
  }) => PromisifyCallbackRet) => () => void;
1812
- };
1823
+ }>;
1813
1824
 
1814
1825
  declare class Npc {
1815
1826
  private constructor();
@@ -1834,16 +1845,16 @@ declare const GameMode: {
1834
1845
  setWorldTime(hour: number): number;
1835
1846
  setTeamCount: (count: number) => number;
1836
1847
  sendRconCommand: (command: string) => number;
1837
- addPlayerClass: (modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1838
- addPlayerClassEx: (teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1848
+ addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1849
+ addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1839
1850
  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
1840
1851
  manualVehicleEngineAndLights: () => number;
1841
1852
  blockIpAddress: (ip_address: string, timems: number) => number;
1842
1853
  unBlockIpAddress: (ip_address: string) => number;
1843
1854
  getServerTickRate: () => number;
1844
- addSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string): number;
1845
- addSimpleModelTimed(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon: number, timeoff: number): number;
1846
- checkSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon?: number | undefined, timeoff?: number | undefined): number;
1855
+ addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
1856
+ addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
1857
+ checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
1847
1858
  getConsoleVarAsString(varname: string, charset?: string): string;
1848
1859
  allowAdminTeleport: (allow: boolean) => void;
1849
1860
  isAdminTeleportAllowed: () => boolean;
@@ -1867,11 +1878,11 @@ declare const GameMode: {
1867
1878
  setNameTagDrawDistance: (distance: number) => number;
1868
1879
  findModelFileNameFromCRC: (crc: number) => string;
1869
1880
  findTextureFileNameFromCRC: (crc: number) => string;
1870
- getWeaponName: (weaponid: number) => string;
1881
+ getWeaponName: (weaponId: number) => string;
1871
1882
  setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
1872
1883
  vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
1873
1884
  clearBanList: () => void;
1874
- isBanned: (ipaddress: string) => boolean;
1885
+ isBanned: (ipAddress: string) => boolean;
1875
1886
  isValidNickName: (name: string) => boolean;
1876
1887
  allowNickNameCharacter: (byte: number, allow: boolean) => void;
1877
1888
  isNickNameCharacterAllowed: (byte: number) => boolean;
@@ -1879,10 +1890,10 @@ declare const GameMode: {
1879
1890
  setServerRule: (name: string, value: string) => boolean;
1880
1891
  isValidServerRule: (name: string) => boolean;
1881
1892
  removeServerRule: (name: string) => boolean;
1882
- getWeaponSlot: (weaponid: number) => number;
1893
+ getWeaponSlot: (weaponId: number) => number;
1883
1894
  getAvailableClasses: () => number;
1884
- getPlayerClass: (classid: number) => boolean | w.IPlayerClass;
1885
- editPlayerClass: (classid: number, teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1895
+ getPlayerClass: (classId: number) => boolean | w.IPlayerClass;
1896
+ editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1886
1897
  toggleChatTextReplacement: (toggle: boolean) => void;
1887
1898
  chatTextReplacementToggled: () => boolean;
1888
1899
  getConsoleVarAsInt: (varname: string) => number;
@@ -1896,16 +1907,16 @@ declare const GameMode: {
1896
1907
  setWorldTime(hour: number): number;
1897
1908
  setTeamCount: (count: number) => number;
1898
1909
  sendRconCommand: (command: string) => number;
1899
- addPlayerClass: (modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1900
- addPlayerClassEx: (teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1910
+ addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1911
+ addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
1901
1912
  createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
1902
1913
  manualVehicleEngineAndLights: () => number;
1903
1914
  blockIpAddress: (ip_address: string, timems: number) => number;
1904
1915
  unBlockIpAddress: (ip_address: string) => number;
1905
1916
  getServerTickRate: () => number;
1906
- addSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string): number;
1907
- addSimpleModelTimed(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon: number, timeoff: number): number;
1908
- checkSimpleModel(virtualworld: number, baseid: number, newid: number, dffname: string, txdname: string, timeon?: number | undefined, timeoff?: number | undefined): number;
1917
+ addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
1918
+ addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
1919
+ checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
1909
1920
  getConsoleVarAsString(varname: string, charset?: string): string;
1910
1921
  allowAdminTeleport: (allow: boolean) => void;
1911
1922
  isAdminTeleportAllowed: () => boolean;
@@ -1929,11 +1940,11 @@ declare const GameMode: {
1929
1940
  setNameTagDrawDistance: (distance: number) => number;
1930
1941
  findModelFileNameFromCRC: (crc: number) => string;
1931
1942
  findTextureFileNameFromCRC: (crc: number) => string;
1932
- getWeaponName: (weaponid: number) => string;
1943
+ getWeaponName: (weaponId: number) => string;
1933
1944
  setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
1934
1945
  vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
1935
1946
  clearBanList: () => void;
1936
- isBanned: (ipaddress: string) => boolean;
1947
+ isBanned: (ipAddress: string) => boolean;
1937
1948
  isValidNickName: (name: string) => boolean;
1938
1949
  allowNickNameCharacter: (byte: number, allow: boolean) => void;
1939
1950
  isNickNameCharacterAllowed: (byte: number) => boolean;
@@ -1941,10 +1952,10 @@ declare const GameMode: {
1941
1952
  setServerRule: (name: string, value: string) => boolean;
1942
1953
  isValidServerRule: (name: string) => boolean;
1943
1954
  removeServerRule: (name: string) => boolean;
1944
- getWeaponSlot: (weaponid: number) => number;
1955
+ getWeaponSlot: (weaponId: number) => number;
1945
1956
  getAvailableClasses: () => number;
1946
- getPlayerClass: (classid: number) => boolean | w.IPlayerClass;
1947
- editPlayerClass: (classid: number, teamid: number, modelid: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1957
+ getPlayerClass: (classId: number) => boolean | w.IPlayerClass;
1958
+ editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
1948
1959
  toggleChatTextReplacement: (toggle: boolean) => void;
1949
1960
  chatTextReplacementToggled: () => boolean;
1950
1961
  getConsoleVarAsInt: (varname: string) => number;
@@ -1963,6 +1974,7 @@ declare const GameMode: {
1963
1974
  next: () => CallbackRet;
1964
1975
  }) => PromisifyCallbackRet) => () => void;
1965
1976
  onRconCommand: (cb: (ret: {
1977
+ buffer: number[];
1966
1978
  cmd: string;
1967
1979
  } & {
1968
1980
  next: () => CallbackRet;
@@ -1971,6 +1983,8 @@ declare const GameMode: {
1971
1983
  ip: string;
1972
1984
  password: string;
1973
1985
  success: boolean;
1986
+ ipBuffer: number[];
1987
+ passwordBuffer: number[];
1974
1988
  } & {
1975
1989
  next: () => CallbackRet;
1976
1990
  }) => PromisifyCallbackRet) => () => void;
@@ -2061,7 +2075,7 @@ declare class Menu {
2061
2075
  static getInstanceByPlayer(player: Player): Menu | undefined;
2062
2076
  }
2063
2077
 
2064
- declare const MenuEvent: {
2078
+ declare const MenuEvent: Readonly<{
2065
2079
  onPlayerExited: (cb: (ret: {
2066
2080
  player: Player;
2067
2081
  } & {
@@ -2074,7 +2088,7 @@ declare const MenuEvent: {
2074
2088
  } & {
2075
2089
  next: () => CallbackRet;
2076
2090
  }) => PromisifyCallbackRet) => () => void;
2077
- };
2091
+ }>;
2078
2092
 
2079
2093
  declare class GangZone {
2080
2094
  static readonly gangZones: Map<ICommonGangZoneKey, GangZone>;
@@ -2090,15 +2104,15 @@ declare class GangZone {
2090
2104
  showForPlayer(color: string | number, player?: Player): void | this;
2091
2105
  hideForAll(): void | this;
2092
2106
  hideForPlayer(player?: Player): void | this;
2093
- flashForAll(flashcolour: string | number): void | this;
2094
- flashForPlayer(player: Player, flashcolour: string | number): void | this;
2107
+ flashForAll(flashColor: string | number): void | this;
2108
+ flashForPlayer(player: Player, flashColor: string | number): void | this;
2095
2109
  stopFlashForAll(): void | this;
2096
2110
  stopFlashForPlayer(player: Player): void | this;
2097
2111
  isValid(): boolean;
2098
2112
  isPlayerIn(player: Player): boolean;
2099
2113
  isVisibleForPlayer(player: Player): boolean;
2100
- getColourForPlayer(player: Player): void | number;
2101
- getFlashColourForPlayer(player: Player): void | number;
2114
+ getColorForPlayer(player: Player): void | number;
2115
+ getFlashColorForPlayer(player: Player): void | number;
2102
2116
  isFlashingForPlayer(player: Player): boolean;
2103
2117
  getPos(): void | GangZonePos;
2104
2118
  useCheck(toggle: boolean): void | this;
@@ -2109,7 +2123,7 @@ declare class GangZone {
2109
2123
  static getInstances(): GangZone[];
2110
2124
  }
2111
2125
 
2112
- declare const GangZoneEvent: {
2126
+ declare const GangZoneEvent: Readonly<{
2113
2127
  onPlayerEnterGlobal: (cb: (ret: {
2114
2128
  player: Player;
2115
2129
  gangZone: GangZone;
@@ -2134,7 +2148,7 @@ declare const GangZoneEvent: {
2134
2148
  } & {
2135
2149
  next: () => CallbackRet;
2136
2150
  }) => PromisifyCallbackRet) => () => void;
2137
- };
2151
+ }>;
2138
2152
 
2139
2153
  declare class TextDraw {
2140
2154
  static readonly textDraws: Map<{
@@ -2150,15 +2164,15 @@ declare class TextDraw {
2150
2164
  create(): void | this;
2151
2165
  destroy(): void | this;
2152
2166
  setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): void | this;
2153
- setColor(Colour: string | number): void | this;
2154
- setBoxColours(Colour: string | number): void | this;
2155
- setBackgroundColours(Colour: string | number): void | this;
2167
+ setColor(color: string | number): void | this;
2168
+ setBoxColors(color: string | number): void | this;
2169
+ setBackgroundColors(color: string | number): void | this;
2156
2170
  setAlignment(alignment: TextDrawAlignEnum): void | this;
2157
2171
  setLetterSize(x: number, y: number): void | this;
2158
2172
  setOutline(size: number): void | this;
2159
2173
  setPreviewModel(modelIndex: number): void | this;
2160
2174
  setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): void | this;
2161
- setPreviewVehColours(Colour1: string, Colour2: string): void | this;
2175
+ setPreviewVehColors(color1: string, color2: string): void | this;
2162
2176
  setProportional(set?: boolean): void | this;
2163
2177
  setSelectable(set: boolean): void | this;
2164
2178
  setShadow(size: number): void | this;
@@ -2179,8 +2193,8 @@ declare class TextDraw {
2179
2193
  getTextSize(): void | w.ITextDrawCommonSize;
2180
2194
  getPos(): void | w.ITextDrawCommonSize;
2181
2195
  getColor(): number | void;
2182
- getBoxColour(): number | void;
2183
- getBackgroundColour(): number | void;
2196
+ getBoxColor(): number | void;
2197
+ getBackgroundColor(): number | void;
2184
2198
  getShadow(): number | void;
2185
2199
  getOutline(): number | void;
2186
2200
  getFont(): number | void;
@@ -2190,7 +2204,7 @@ declare class TextDraw {
2190
2204
  getAlignment(): number | void;
2191
2205
  getPreviewModel(): number | void;
2192
2206
  getPreviewRot(): void | w.ITextDrawRot;
2193
- getPreviewVehColours(): void | {
2207
+ getPreviewVehColors(): void | {
2194
2208
  color1: number;
2195
2209
  color2: number;
2196
2210
  };
@@ -2202,7 +2216,7 @@ declare class TextDraw {
2202
2216
  static getInstances(): TextDraw[];
2203
2217
  }
2204
2218
 
2205
- declare const TextDrawEvent: {
2219
+ declare const TextDrawEvent: Readonly<{
2206
2220
  onPlayerClickGlobal: (cb: (ret: {
2207
2221
  player: Player;
2208
2222
  textDraw: InvalidEnum | TextDraw;
@@ -2215,8 +2229,8 @@ declare const TextDrawEvent: {
2215
2229
  } & {
2216
2230
  next: () => CallbackRet;
2217
2231
  }) => PromisifyCallbackRet) => () => void;
2218
- };
2232
+ }>;
2219
2233
 
2220
2234
  declare const rgba: (value: string | number) => number;
2221
2235
 
2222
- export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, IAnimateInfo, IClientResRaw, ICommonGangZoneKey, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, ITextDraw, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, rgba };
2236
+ export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, IAnimateInfo, IClientResRaw, ICommonGangZoneKey, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, ITextDraw, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, rgba };