@infernus/core 0.10.0-beta.5 → 0.10.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +116 -102
- package/dist/bundle.js +1 -1
- package/dist/bundle.mjs +1 -1
- package/package.json +3 -3
package/dist/bundle.d.ts
CHANGED
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@@ -412,6 +412,17 @@ declare enum RecordTypesEnum {
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type CallbackRet = boolean | number | void;
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type PromisifyCallbackRet = CallbackRet | Promise<CallbackRet>;
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type Options<T extends object> = {
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name: string;
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defaultValue?: boolean;
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identifier?: string;
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isNative?: boolean;
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beforeEach?: (...args: any[]) => Exclude<T, Array<any> | Function>;
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afterEach?: (arg: T) => void;
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};
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declare function defineEvent<T extends object>(options: Options<T>): [(cb: (ret: T & {
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next: () => CallbackRet;
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}) => PromisifyCallbackRet) => () => void, (...args: any[]) => number];
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declare class Vehicle {
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static readonly vehicles: Map<number, Vehicle>;
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@@ -423,8 +434,8 @@ declare class Vehicle {
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constructor(veh: IVehicle, isStatic?: boolean);
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create(ignoreRange?: boolean): void;
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destroy(): void;
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addComponent(
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removeComponent(
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addComponent(componentId: number): number;
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removeComponent(componentId: number): number;
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getComponentInSlot(slot: CarModTypeEnum): number;
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static getComponentType(component: number): CarModTypeEnum;
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linkToInterior(interiorId: number): number;
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@@ -441,7 +452,7 @@ declare class Vehicle {
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setZAngle(z_angle: number): number;
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setNumberPlate(numberplate: string): number;
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static getPoolSize(): number;
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-
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changeColors(color1: string | number, color2: string | number): number;
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setVelocity(X: number, Y: number, Z: number): number;
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getVelocity(): void | TPos;
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setAngularVelocity(X: number, Y: number, Z: number): number;
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@@ -491,7 +502,7 @@ declare class Vehicle {
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getParamsSirenState(): number;
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setParamsForPlayer<P extends Player>(player: P, objective: boolean, doorslocked: boolean): number;
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isTrailerAttached(): boolean;
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changePaintjob(
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changePaintjob(paintjobId: 0 | 1 | 2): number;
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attachTrailer<V extends Vehicle>(trailer: V): number;
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detachTrailer(): void;
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getTrailer<V extends Vehicle>(vehicles: Array<V>): V | undefined;
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@@ -505,7 +516,7 @@ declare class Vehicle {
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static getModelsUsed: () => number;
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getDriver<P extends Player>(players: Map<number, P>): P | undefined;
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getLastDriver<P extends Player>(players: Map<number, P>): P | undefined;
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static getModelCount: (
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static getModelCount: (modelId: number) => number;
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isSirenEnabled(): boolean;
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toggleSirenEnabled(enabled: boolean): number;
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isDead(): boolean;
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@@ -520,13 +531,13 @@ declare class Vehicle {
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getInterior(): number;
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getPaintjob(): number;
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getColors(): w.IVehColor | undefined;
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-
setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number,
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setSpawnInfo(modelId: number, fX: number, fY: number, fZ: number, fAngle: number, color1: string | number, color2: string | number, respawnTime?: number, interior?: number, ignoreRange?: boolean): number;
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getSpawnInfo(): w.IVehSpawnInfo | undefined;
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static getInstance(id: number): Vehicle | undefined;
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static getInstances(): Vehicle[];
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}
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-
declare const VehicleEvent: {
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declare const VehicleEvent: Readonly<{
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onDamageStatusUpdate: (cb: (ret: {
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vehicle: Vehicle;
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player: Player;
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@@ -612,7 +623,7 @@ declare const VehicleEvent: {
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} & {
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next: () => CallbackRet;
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}) => PromisifyCallbackRet) => () => void;
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-
}
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}>;
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declare class DynamicMapIcon {
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static readonly mapIcons: Map<number, DynamicMapIcon>;
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@@ -629,7 +640,7 @@ declare class DynamicMapIcon {
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static getInstances(): DynamicMapIcon[];
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}
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-
declare const DynamicMapIconEvent: {
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declare const DynamicMapIconEvent: Readonly<{
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onStreamIn: (cb: (ret: {
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player: Player;
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instance: DynamicMapIcon;
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@@ -642,7 +653,7 @@ declare const DynamicMapIconEvent: {
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} & {
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next: () => CallbackRet;
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}) => PromisifyCallbackRet) => () => void;
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-
}
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}>;
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declare class DynamicPickup {
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static readonly pickups: Map<number, DynamicPickup>;
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@@ -659,7 +670,7 @@ declare class DynamicPickup {
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static getInstances(): DynamicPickup[];
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}
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-
declare const DynamicPickupEvent: {
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declare const DynamicPickupEvent: Readonly<{
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onPlayerPickUp: (cb: (ret: {
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player: Player;
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pickup: DynamicPickup;
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@@ -678,7 +689,7 @@ declare const DynamicPickupEvent: {
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} & {
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next: () => CallbackRet;
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}) => PromisifyCallbackRet) => () => void;
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-
}
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}>;
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declare class DynamicCheckpoint {
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static readonly checkpoints: Map<number, DynamicCheckpoint>;
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@@ -699,7 +710,7 @@ declare class DynamicCheckpoint {
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static getInstances(): DynamicCheckpoint[];
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}
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-
declare const DynamicCheckPointEvent: {
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declare const DynamicCheckPointEvent: Readonly<{
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onPlayerEnter: (cb: (ret: {
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player: Player;
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pickup: DynamicCheckpoint;
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@@ -724,7 +735,7 @@ declare const DynamicCheckPointEvent: {
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} & {
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next: () => CallbackRet;
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}) => PromisifyCallbackRet) => () => void;
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-
}
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+
}>;
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declare class DynamicRaceCP {
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static readonly checkpoints: Map<number, DynamicRaceCP>;
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@@ -745,7 +756,7 @@ declare class DynamicRaceCP {
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static getInstances(): DynamicRaceCP[];
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}
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-
declare const DynamicRaceCPEvent: {
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declare const DynamicRaceCPEvent: Readonly<{
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onPlayerEnter: (cb: (ret: {
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player: Player;
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pickup: DynamicRaceCP;
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@@ -770,7 +781,7 @@ declare const DynamicRaceCPEvent: {
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} & {
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next: () => CallbackRet;
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}) => PromisifyCallbackRet) => () => void;
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-
}
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}>;
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declare class DynamicActor {
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static readonly actors: Map<number, DynamicActor>;
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@@ -783,7 +794,7 @@ declare class DynamicActor {
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isValid(): boolean;
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isStreamedIn<P extends Player>(forplayer: P): boolean;
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getVirtualWorld(): void | number;
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setVirtualWorld(
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setVirtualWorld(vWorld: number): void | number;
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applyAnimation(animLib: string, animName: string, loop?: boolean, lockX?: boolean, lockY?: boolean, freeze?: boolean): void | number;
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clearAnimations(): void | number;
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getFacingAngle(): void | number;
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@@ -810,7 +821,7 @@ declare class DynamicActor {
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static getInstances(): DynamicActor[];
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}
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declare const DynamicActorEvent: {
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declare const DynamicActorEvent: Readonly<{
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onStreamIn: (cb: (ret: {
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actor: DynamicActor;
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forPlayer: Player;
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@@ -832,7 +843,7 @@ declare const DynamicActorEvent: {
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} & {
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next: () => CallbackRet;
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}) => PromisifyCallbackRet) => () => void;
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}
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}>;
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declare class Dynamic3DTextLabel {
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static readonly texts: Map<number, Dynamic3DTextLabel>;
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static getInstances(): Dynamic3DTextLabel[];
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}
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declare const Dynamic3DTextLabelEvent: {
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declare const Dynamic3DTextLabelEvent: Readonly<{
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onStreamIn: (cb: (ret: {
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player: Player;
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instance: Dynamic3DTextLabel;
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} & {
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next: () => CallbackRet;
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}) => PromisifyCallbackRet) => () => void;
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}
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}>;
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declare class Streamer {
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private constructor();
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@@ -910,19 +921,19 @@ declare class Streamer {
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static isToggleItemUpdate(player: Player, type: StreamerItemTypes): boolean;
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static getLastUpdateTime(): number;
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static update(player: Player, type?: StreamerItemTypes | -1): number;
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static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1,
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static updateEx(player: Player, x: number, y: number, z: number, worldId?: number, interiorId?: number, type?: StreamerItemTypes | -1, compensatedTime?: number, freezePlayer?: boolean): number;
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static getDistanceToItem: (x: number, y: number, z: number, type: StreamerItemTypes, id: number, dimensions?: 2 | 3 | undefined) => number;
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static toggleItem(player: Player, type: StreamerItemTypes, id: number, toggle: boolean): number;
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static isToggleItem(player: Player, type: StreamerItemTypes, id: number): boolean;
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static toggleAllItems(player: Player, type: StreamerItemTypes, toggle: boolean, exceptions?: number[]): number;
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static getItemInternalID(player: Player, type: StreamerItemTypes,
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static getItemStreamerID(player: Player, type: StreamerItemTypes,
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929
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static getItemInternalID(player: Player, type: StreamerItemTypes, streamerId: number): number;
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static getItemStreamerID(player: Player, type: StreamerItemTypes, internalId: number): number;
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static isItemVisible(player: Player, type: StreamerItemTypes, id: number): boolean;
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static destroyAllVisibleItems(player: Player, type: StreamerItemTypes,
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static countVisibleItems(player: Player, type: StreamerItemTypes,
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static destroyAllItems: (type: StreamerItemTypes,
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static countItems: (type: StreamerItemTypes,
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static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[],
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static destroyAllVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
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static countVisibleItems(player: Player, type: StreamerItemTypes, serverWide?: number): number;
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static destroyAllItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
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static countItems: (type: StreamerItemTypes, serverWide?: number | undefined) => number;
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static getNearbyItems: (x: number, y: number, z: number, type: StreamerItemTypes, items: number[], maxItems?: number | undefined, range?: number | undefined, worldId?: number | undefined) => void;
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static getAllVisibleItems(player: Player, type: StreamerItemTypes, items: number[]): void;
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static getItemPos: (type: StreamerItemTypes, id: number) => {
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x: number;
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@@ -980,29 +991,29 @@ declare class DynamicObject {
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stop(): void | number;
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isMoving(): boolean;
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attachCamera<P extends Player>(player: P): void | number;
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attachToObject<O extends DynamicObject>(attachto: O,
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attachToPlayer<P extends Player>(player: P,
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attachToVehicle<V extends Vehicle>(vehicle: V,
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attachToObject<O extends DynamicObject>(attachto: O, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number, syncRotation?: boolean): void | number;
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attachToPlayer<P extends Player>(player: P, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
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attachToVehicle<V extends Vehicle>(vehicle: V, offsetX: number, offsetY: number, offsetZ: number, rx: number, ry: number, rz: number): void | number;
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edit<P extends Player>(player: P): void | number;
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isMaterialUsed(materialIndex: number): boolean;
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removeMaterial(materialIndex: number): number;
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getMaterial(materialIndex: number,
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-
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getMaterial(materialIndex: number, txdName: string, textureName: string): void | {
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modelId: number;
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materialColor: string | number;
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};
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-
setMaterial(
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setMaterial(materialIndex: number, modelId: number, txdName: string, textureName: string, materialColor?: string): void | number;
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isMaterialTextUsed(materialIndex: number): boolean;
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removeMaterialText(materialIndex: number): number;
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getMaterialText(materialIndex: number): void | {
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text: string;
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-
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-
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materialSize: number;
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fontFace: string;
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bold: number;
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-
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-
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fontColor: number;
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backColor: number;
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textAlignment: number;
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};
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-
setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number,
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1016
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+
setMaterialText(charset: string | undefined, materialIndex: number, text: string, materialSize?: number, fontFace?: string, fontSize?: number, bold?: number, fontColor?: string, backColor?: string, textAlignment?: number): void | number;
|
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|
getPlayerCameraTarget<P extends Player, O extends DynamicObject>(player: P, objMap: Map<number, O>): void | O;
|
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|
toggleCallbacks(toggle?: boolean): void | number;
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isToggleCallbacks(): boolean;
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@@ -1010,7 +1021,7 @@ declare class DynamicObject {
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static getInstances(): DynamicObject[];
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}
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declare const DynamicObjectEvent: {
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+
declare const DynamicObjectEvent: Readonly<{
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onMoved: (cb: (ret: {
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object: DynamicObject;
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} & {
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@@ -1079,7 +1090,7 @@ declare const DynamicObjectEvent: {
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} & {
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next: () => CallbackRet;
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}) => PromisifyCallbackRet) => () => void;
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}
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}>;
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declare class DynamicArea {
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static readonly areas: Map<number, DynamicArea>;
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@@ -1108,9 +1119,9 @@ declare class DynamicArea {
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static getNumberForPoint(x: number, y: number, z: number): number;
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1120
|
static getForLine<A extends DynamicArea>(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, areas: Map<number, A>): Array<A | undefined>;
|
|
1110
1121
|
static getNumberForLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
|
|
1111
|
-
attachToObject<O extends DynamicObject>(obj: O,
|
|
1112
|
-
attachToPlayer<P extends Player>(player: P,
|
|
1113
|
-
attachToVehicle<V extends Vehicle>(vehicle: V,
|
|
1122
|
+
attachToObject<O extends DynamicObject>(obj: O, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
|
|
1123
|
+
attachToPlayer<P extends Player>(player: P, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
|
|
1124
|
+
attachToVehicle<V extends Vehicle>(vehicle: V, offsetX?: number, offsetY?: number, offsetZ?: number): void | number;
|
|
1114
1125
|
toggleSpectateMode(toggle: boolean): void | number;
|
|
1115
1126
|
isToggleSpectateMode(): boolean;
|
|
1116
1127
|
toggleCallbacks(toggle?: boolean): void | number;
|
|
@@ -1119,7 +1130,7 @@ declare class DynamicArea {
|
|
|
1119
1130
|
static getInstances(): DynamicArea[];
|
|
1120
1131
|
}
|
|
1121
1132
|
|
|
1122
|
-
declare const DynamicAreaEvent: {
|
|
1133
|
+
declare const DynamicAreaEvent: Readonly<{
|
|
1123
1134
|
onStreamIn: (cb: (ret: {
|
|
1124
1135
|
player: Player;
|
|
1125
1136
|
instance: DynamicArea;
|
|
@@ -1144,7 +1155,7 @@ declare const DynamicAreaEvent: {
|
|
|
1144
1155
|
} & {
|
|
1145
1156
|
next: () => CallbackRet;
|
|
1146
1157
|
}) => PromisifyCallbackRet) => () => void;
|
|
1147
|
-
}
|
|
1158
|
+
}>;
|
|
1148
1159
|
|
|
1149
1160
|
declare class Player {
|
|
1150
1161
|
readonly id: number;
|
|
@@ -1223,7 +1234,7 @@ declare class Player {
|
|
|
1223
1234
|
hour: number;
|
|
1224
1235
|
minute: number;
|
|
1225
1236
|
};
|
|
1226
|
-
removeBuilding(
|
|
1237
|
+
removeBuilding(modelId: number, fX: number, fY: number, fZ: number, fRadius: number): void;
|
|
1227
1238
|
setTeam(team: number): void;
|
|
1228
1239
|
getTeam(): number;
|
|
1229
1240
|
setSkillLevel(skill: WeaponSkillsEnum, level: number): void;
|
|
@@ -1294,10 +1305,10 @@ declare class Player {
|
|
|
1294
1305
|
ammo: number;
|
|
1295
1306
|
} | undefined;
|
|
1296
1307
|
getWeaponState(): WeaponStatesEnum;
|
|
1297
|
-
giveWeapon(
|
|
1298
|
-
setAmmo(
|
|
1308
|
+
giveWeapon(weaponId: WeaponEnum, ammo: number): number;
|
|
1309
|
+
setAmmo(weaponId: number, ammo: number): number;
|
|
1299
1310
|
getAmmo(): number;
|
|
1300
|
-
setArmedWeapon(
|
|
1311
|
+
setArmedWeapon(weaponId: number): number;
|
|
1301
1312
|
clearDeathMessage(): void;
|
|
1302
1313
|
sendDeathMessage(killer: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
|
|
1303
1314
|
sendDeathMessageToPlayer(killer: Player | InvalidEnum.PLAYER_ID, killee: Player | InvalidEnum.PLAYER_ID, weapon: WeaponEnum | DamageDeathReasonEnum): void;
|
|
@@ -1311,7 +1322,7 @@ declare class Player {
|
|
|
1311
1322
|
getSurfingObject(objects: Map<number, DynamicObject>): void | DynamicObject;
|
|
1312
1323
|
getSurfingPlayerObject(objects: Map<number, DynamicObject>): void | DynamicObject;
|
|
1313
1324
|
isAttachedObjectSlotUsed(index: number): boolean;
|
|
1314
|
-
setAttachedObject(index: number,
|
|
1325
|
+
setAttachedObject(index: number, modelId: number, bone: BoneIdsEnum, fOffsetX: number, fOffsetY: number, fOffsetZ: number, fRotX: number, fRotY: number, fRotZ: number, fScaleX: number, fScaleY: number, fScaleZ: number, materialColor1: string | number, materialColor2: string | number): void | number;
|
|
1315
1326
|
removeAttachedObject(index: number): number;
|
|
1316
1327
|
toggleWidescreen(set: boolean): number;
|
|
1317
1328
|
isPlayerWidescreenToggled(): boolean;
|
|
@@ -1344,7 +1355,7 @@ declare class Player {
|
|
|
1344
1355
|
getGhostMode(): boolean;
|
|
1345
1356
|
getBuildingsRemoved(): number;
|
|
1346
1357
|
getAttachedObject(index: number): w.IAttachedObject;
|
|
1347
|
-
removeWeapon(
|
|
1358
|
+
removeWeapon(weaponId: number): number;
|
|
1348
1359
|
isUsingOfficialClient(): boolean;
|
|
1349
1360
|
allowWeapons(allow: boolean): boolean;
|
|
1350
1361
|
areWeaponsAllowed(): boolean;
|
|
@@ -1399,7 +1410,7 @@ declare class Dialog {
|
|
|
1399
1410
|
static close(player: Player): void;
|
|
1400
1411
|
}
|
|
1401
1412
|
|
|
1402
|
-
declare const PlayerEvent: {
|
|
1413
|
+
declare const PlayerEvent: Readonly<{
|
|
1403
1414
|
onConnect: (cb: (ret: {
|
|
1404
1415
|
player: Player;
|
|
1405
1416
|
} & {
|
|
@@ -1587,7 +1598,7 @@ declare const PlayerEvent: {
|
|
|
1587
1598
|
} & {
|
|
1588
1599
|
next: () => CallbackRet;
|
|
1589
1600
|
}) => PromisifyCallbackRet) => () => void;
|
|
1590
|
-
}
|
|
1601
|
+
}>;
|
|
1591
1602
|
|
|
1592
1603
|
interface IDialog {
|
|
1593
1604
|
style?: DialogStylesEnum;
|
|
@@ -1734,14 +1745,14 @@ interface IDynamicRectangle extends IDynamicRectangleCommon {
|
|
|
1734
1745
|
}
|
|
1735
1746
|
interface IDynamicCuboid extends IDynamicRectangleCommon {
|
|
1736
1747
|
type: "cuboid";
|
|
1737
|
-
|
|
1738
|
-
|
|
1748
|
+
minZ: number;
|
|
1749
|
+
maxZ: number;
|
|
1739
1750
|
}
|
|
1740
1751
|
interface IDynamicPolygon extends IDynamic {
|
|
1741
1752
|
type: "polygon";
|
|
1742
1753
|
points: number[];
|
|
1743
|
-
|
|
1744
|
-
|
|
1754
|
+
minZ: number;
|
|
1755
|
+
maxZ: number;
|
|
1745
1756
|
}
|
|
1746
1757
|
interface IDynamicAreaKey {
|
|
1747
1758
|
id: number;
|
|
@@ -1777,12 +1788,12 @@ declare class I18n {
|
|
|
1777
1788
|
$t: (key: string, replaceable?: any[] | undefined | null, locale?: keyof TLocales) => string;
|
|
1778
1789
|
static isValidate(charset: string): void;
|
|
1779
1790
|
static encodeToBuf(content: string, charset: string): number[];
|
|
1780
|
-
static decodeFromBuf(buf: Buffer | number[], charset
|
|
1791
|
+
static decodeFromBuf(buf: Buffer | number[], charset?: string): string;
|
|
1781
1792
|
static getValidStr(byteArr: number[]): number[];
|
|
1782
1793
|
static snakeLocaleKeys(locales: TLocales): any;
|
|
1783
1794
|
}
|
|
1784
1795
|
|
|
1785
|
-
declare const NpcEvent: {
|
|
1796
|
+
declare const NpcEvent: Readonly<{
|
|
1786
1797
|
onConnect: (cb: (ret: {
|
|
1787
1798
|
myPlayerId: number;
|
|
1788
1799
|
} & {
|
|
@@ -1809,7 +1820,7 @@ declare const NpcEvent: {
|
|
|
1809
1820
|
} & {
|
|
1810
1821
|
next: () => CallbackRet;
|
|
1811
1822
|
}) => PromisifyCallbackRet) => () => void;
|
|
1812
|
-
}
|
|
1823
|
+
}>;
|
|
1813
1824
|
|
|
1814
1825
|
declare class Npc {
|
|
1815
1826
|
private constructor();
|
|
@@ -1834,16 +1845,16 @@ declare const GameMode: {
|
|
|
1834
1845
|
setWorldTime(hour: number): number;
|
|
1835
1846
|
setTeamCount: (count: number) => number;
|
|
1836
1847
|
sendRconCommand: (command: string) => number;
|
|
1837
|
-
addPlayerClass: (
|
|
1838
|
-
addPlayerClassEx: (
|
|
1848
|
+
addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
|
|
1849
|
+
addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
|
|
1839
1850
|
createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
|
|
1840
1851
|
manualVehicleEngineAndLights: () => number;
|
|
1841
1852
|
blockIpAddress: (ip_address: string, timems: number) => number;
|
|
1842
1853
|
unBlockIpAddress: (ip_address: string) => number;
|
|
1843
1854
|
getServerTickRate: () => number;
|
|
1844
|
-
addSimpleModel(
|
|
1845
|
-
addSimpleModelTimed(
|
|
1846
|
-
checkSimpleModel(
|
|
1855
|
+
addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
|
|
1856
|
+
addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
|
|
1857
|
+
checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
|
|
1847
1858
|
getConsoleVarAsString(varname: string, charset?: string): string;
|
|
1848
1859
|
allowAdminTeleport: (allow: boolean) => void;
|
|
1849
1860
|
isAdminTeleportAllowed: () => boolean;
|
|
@@ -1867,11 +1878,11 @@ declare const GameMode: {
|
|
|
1867
1878
|
setNameTagDrawDistance: (distance: number) => number;
|
|
1868
1879
|
findModelFileNameFromCRC: (crc: number) => string;
|
|
1869
1880
|
findTextureFileNameFromCRC: (crc: number) => string;
|
|
1870
|
-
getWeaponName: (
|
|
1881
|
+
getWeaponName: (weaponId: number) => string;
|
|
1871
1882
|
setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
|
|
1872
1883
|
vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
|
|
1873
1884
|
clearBanList: () => void;
|
|
1874
|
-
isBanned: (
|
|
1885
|
+
isBanned: (ipAddress: string) => boolean;
|
|
1875
1886
|
isValidNickName: (name: string) => boolean;
|
|
1876
1887
|
allowNickNameCharacter: (byte: number, allow: boolean) => void;
|
|
1877
1888
|
isNickNameCharacterAllowed: (byte: number) => boolean;
|
|
@@ -1879,10 +1890,10 @@ declare const GameMode: {
|
|
|
1879
1890
|
setServerRule: (name: string, value: string) => boolean;
|
|
1880
1891
|
isValidServerRule: (name: string) => boolean;
|
|
1881
1892
|
removeServerRule: (name: string) => boolean;
|
|
1882
|
-
getWeaponSlot: (
|
|
1893
|
+
getWeaponSlot: (weaponId: number) => number;
|
|
1883
1894
|
getAvailableClasses: () => number;
|
|
1884
|
-
getPlayerClass: (
|
|
1885
|
-
editPlayerClass: (
|
|
1895
|
+
getPlayerClass: (classId: number) => boolean | w.IPlayerClass;
|
|
1896
|
+
editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
|
|
1886
1897
|
toggleChatTextReplacement: (toggle: boolean) => void;
|
|
1887
1898
|
chatTextReplacementToggled: () => boolean;
|
|
1888
1899
|
getConsoleVarAsInt: (varname: string) => number;
|
|
@@ -1896,16 +1907,16 @@ declare const GameMode: {
|
|
|
1896
1907
|
setWorldTime(hour: number): number;
|
|
1897
1908
|
setTeamCount: (count: number) => number;
|
|
1898
1909
|
sendRconCommand: (command: string) => number;
|
|
1899
|
-
addPlayerClass: (
|
|
1900
|
-
addPlayerClassEx: (
|
|
1910
|
+
addPlayerClass: (modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
|
|
1911
|
+
addPlayerClassEx: (teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => number;
|
|
1901
1912
|
createExplosion(X: number, Y: number, Z: number, type: number, radius: number): number;
|
|
1902
1913
|
manualVehicleEngineAndLights: () => number;
|
|
1903
1914
|
blockIpAddress: (ip_address: string, timems: number) => number;
|
|
1904
1915
|
unBlockIpAddress: (ip_address: string) => number;
|
|
1905
1916
|
getServerTickRate: () => number;
|
|
1906
|
-
addSimpleModel(
|
|
1907
|
-
addSimpleModelTimed(
|
|
1908
|
-
checkSimpleModel(
|
|
1917
|
+
addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
|
|
1918
|
+
addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
|
|
1919
|
+
checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
|
|
1909
1920
|
getConsoleVarAsString(varname: string, charset?: string): string;
|
|
1910
1921
|
allowAdminTeleport: (allow: boolean) => void;
|
|
1911
1922
|
isAdminTeleportAllowed: () => boolean;
|
|
@@ -1929,11 +1940,11 @@ declare const GameMode: {
|
|
|
1929
1940
|
setNameTagDrawDistance: (distance: number) => number;
|
|
1930
1941
|
findModelFileNameFromCRC: (crc: number) => string;
|
|
1931
1942
|
findTextureFileNameFromCRC: (crc: number) => string;
|
|
1932
|
-
getWeaponName: (
|
|
1943
|
+
getWeaponName: (weaponId: number) => string;
|
|
1933
1944
|
setObjectsDefaultCameraCollision: (disable: boolean) => boolean;
|
|
1934
1945
|
vectorSize: (x1: number, y1: number, z1: number, x2: number, y2: number, z2: number) => number;
|
|
1935
1946
|
clearBanList: () => void;
|
|
1936
|
-
isBanned: (
|
|
1947
|
+
isBanned: (ipAddress: string) => boolean;
|
|
1937
1948
|
isValidNickName: (name: string) => boolean;
|
|
1938
1949
|
allowNickNameCharacter: (byte: number, allow: boolean) => void;
|
|
1939
1950
|
isNickNameCharacterAllowed: (byte: number) => boolean;
|
|
@@ -1941,10 +1952,10 @@ declare const GameMode: {
|
|
|
1941
1952
|
setServerRule: (name: string, value: string) => boolean;
|
|
1942
1953
|
isValidServerRule: (name: string) => boolean;
|
|
1943
1954
|
removeServerRule: (name: string) => boolean;
|
|
1944
|
-
getWeaponSlot: (
|
|
1955
|
+
getWeaponSlot: (weaponId: number) => number;
|
|
1945
1956
|
getAvailableClasses: () => number;
|
|
1946
|
-
getPlayerClass: (
|
|
1947
|
-
editPlayerClass: (
|
|
1957
|
+
getPlayerClass: (classId: number) => boolean | w.IPlayerClass;
|
|
1958
|
+
editPlayerClass: (classId: number, teamId: number, modelId: number, spawn_x: number, spawn_y: number, spawn_z: number, z_angle: number, weapon1: number, weapon1_ammo: number, weapon2: number, weapon2_ammo: number, weapon3: number, weapon3_ammo: number) => boolean;
|
|
1948
1959
|
toggleChatTextReplacement: (toggle: boolean) => void;
|
|
1949
1960
|
chatTextReplacementToggled: () => boolean;
|
|
1950
1961
|
getConsoleVarAsInt: (varname: string) => number;
|
|
@@ -1963,6 +1974,7 @@ declare const GameMode: {
|
|
|
1963
1974
|
next: () => CallbackRet;
|
|
1964
1975
|
}) => PromisifyCallbackRet) => () => void;
|
|
1965
1976
|
onRconCommand: (cb: (ret: {
|
|
1977
|
+
buffer: number[];
|
|
1966
1978
|
cmd: string;
|
|
1967
1979
|
} & {
|
|
1968
1980
|
next: () => CallbackRet;
|
|
@@ -1971,6 +1983,8 @@ declare const GameMode: {
|
|
|
1971
1983
|
ip: string;
|
|
1972
1984
|
password: string;
|
|
1973
1985
|
success: boolean;
|
|
1986
|
+
ipBuffer: number[];
|
|
1987
|
+
passwordBuffer: number[];
|
|
1974
1988
|
} & {
|
|
1975
1989
|
next: () => CallbackRet;
|
|
1976
1990
|
}) => PromisifyCallbackRet) => () => void;
|
|
@@ -2061,7 +2075,7 @@ declare class Menu {
|
|
|
2061
2075
|
static getInstanceByPlayer(player: Player): Menu | undefined;
|
|
2062
2076
|
}
|
|
2063
2077
|
|
|
2064
|
-
declare const MenuEvent: {
|
|
2078
|
+
declare const MenuEvent: Readonly<{
|
|
2065
2079
|
onPlayerExited: (cb: (ret: {
|
|
2066
2080
|
player: Player;
|
|
2067
2081
|
} & {
|
|
@@ -2074,7 +2088,7 @@ declare const MenuEvent: {
|
|
|
2074
2088
|
} & {
|
|
2075
2089
|
next: () => CallbackRet;
|
|
2076
2090
|
}) => PromisifyCallbackRet) => () => void;
|
|
2077
|
-
}
|
|
2091
|
+
}>;
|
|
2078
2092
|
|
|
2079
2093
|
declare class GangZone {
|
|
2080
2094
|
static readonly gangZones: Map<ICommonGangZoneKey, GangZone>;
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|
@@ -2090,15 +2104,15 @@ declare class GangZone {
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|
|
2090
2104
|
showForPlayer(color: string | number, player?: Player): void | this;
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2091
2105
|
hideForAll(): void | this;
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|
2092
2106
|
hideForPlayer(player?: Player): void | this;
|
|
2093
|
-
flashForAll(
|
|
2094
|
-
flashForPlayer(player: Player,
|
|
2107
|
+
flashForAll(flashColor: string | number): void | this;
|
|
2108
|
+
flashForPlayer(player: Player, flashColor: string | number): void | this;
|
|
2095
2109
|
stopFlashForAll(): void | this;
|
|
2096
2110
|
stopFlashForPlayer(player: Player): void | this;
|
|
2097
2111
|
isValid(): boolean;
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|
2098
2112
|
isPlayerIn(player: Player): boolean;
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|
2099
2113
|
isVisibleForPlayer(player: Player): boolean;
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|
2100
|
-
|
|
2101
|
-
|
|
2114
|
+
getColorForPlayer(player: Player): void | number;
|
|
2115
|
+
getFlashColorForPlayer(player: Player): void | number;
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|
2102
2116
|
isFlashingForPlayer(player: Player): boolean;
|
|
2103
2117
|
getPos(): void | GangZonePos;
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|
2104
2118
|
useCheck(toggle: boolean): void | this;
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|
@@ -2109,7 +2123,7 @@ declare class GangZone {
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|
|
2109
2123
|
static getInstances(): GangZone[];
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|
2110
2124
|
}
|
|
2111
2125
|
|
|
2112
|
-
declare const GangZoneEvent: {
|
|
2126
|
+
declare const GangZoneEvent: Readonly<{
|
|
2113
2127
|
onPlayerEnterGlobal: (cb: (ret: {
|
|
2114
2128
|
player: Player;
|
|
2115
2129
|
gangZone: GangZone;
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|
@@ -2134,7 +2148,7 @@ declare const GangZoneEvent: {
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|
|
2134
2148
|
} & {
|
|
2135
2149
|
next: () => CallbackRet;
|
|
2136
2150
|
}) => PromisifyCallbackRet) => () => void;
|
|
2137
|
-
}
|
|
2151
|
+
}>;
|
|
2138
2152
|
|
|
2139
2153
|
declare class TextDraw {
|
|
2140
2154
|
static readonly textDraws: Map<{
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|
@@ -2150,15 +2164,15 @@ declare class TextDraw {
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|
|
2150
2164
|
create(): void | this;
|
|
2151
2165
|
destroy(): void | this;
|
|
2152
2166
|
setFont(style: 0 | 1 | 2 | 3 | TextDrawFontsEnum): void | this;
|
|
2153
|
-
setColor(
|
|
2154
|
-
|
|
2155
|
-
|
|
2167
|
+
setColor(color: string | number): void | this;
|
|
2168
|
+
setBoxColors(color: string | number): void | this;
|
|
2169
|
+
setBackgroundColors(color: string | number): void | this;
|
|
2156
2170
|
setAlignment(alignment: TextDrawAlignEnum): void | this;
|
|
2157
2171
|
setLetterSize(x: number, y: number): void | this;
|
|
2158
2172
|
setOutline(size: number): void | this;
|
|
2159
2173
|
setPreviewModel(modelIndex: number): void | this;
|
|
2160
2174
|
setPreviewRot(fRotX: number, fRotY: number, fRotZ: number, fZoom?: number): void | this;
|
|
2161
|
-
|
|
2175
|
+
setPreviewVehColors(color1: string, color2: string): void | this;
|
|
2162
2176
|
setProportional(set?: boolean): void | this;
|
|
2163
2177
|
setSelectable(set: boolean): void | this;
|
|
2164
2178
|
setShadow(size: number): void | this;
|
|
@@ -2179,8 +2193,8 @@ declare class TextDraw {
|
|
|
2179
2193
|
getTextSize(): void | w.ITextDrawCommonSize;
|
|
2180
2194
|
getPos(): void | w.ITextDrawCommonSize;
|
|
2181
2195
|
getColor(): number | void;
|
|
2182
|
-
|
|
2183
|
-
|
|
2196
|
+
getBoxColor(): number | void;
|
|
2197
|
+
getBackgroundColor(): number | void;
|
|
2184
2198
|
getShadow(): number | void;
|
|
2185
2199
|
getOutline(): number | void;
|
|
2186
2200
|
getFont(): number | void;
|
|
@@ -2190,7 +2204,7 @@ declare class TextDraw {
|
|
|
2190
2204
|
getAlignment(): number | void;
|
|
2191
2205
|
getPreviewModel(): number | void;
|
|
2192
2206
|
getPreviewRot(): void | w.ITextDrawRot;
|
|
2193
|
-
|
|
2207
|
+
getPreviewVehColors(): void | {
|
|
2194
2208
|
color1: number;
|
|
2195
2209
|
color2: number;
|
|
2196
2210
|
};
|
|
@@ -2202,7 +2216,7 @@ declare class TextDraw {
|
|
|
2202
2216
|
static getInstances(): TextDraw[];
|
|
2203
2217
|
}
|
|
2204
2218
|
|
|
2205
|
-
declare const TextDrawEvent: {
|
|
2219
|
+
declare const TextDrawEvent: Readonly<{
|
|
2206
2220
|
onPlayerClickGlobal: (cb: (ret: {
|
|
2207
2221
|
player: Player;
|
|
2208
2222
|
textDraw: InvalidEnum | TextDraw;
|
|
@@ -2215,8 +2229,8 @@ declare const TextDrawEvent: {
|
|
|
2215
2229
|
} & {
|
|
2216
2230
|
next: () => CallbackRet;
|
|
2217
2231
|
}) => PromisifyCallbackRet) => () => void;
|
|
2218
|
-
}
|
|
2232
|
+
}>;
|
|
2219
2233
|
|
|
2220
2234
|
declare const rgba: (value: string | number) => number;
|
|
2221
2235
|
|
|
2222
|
-
export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, IAnimateInfo, IClientResRaw, ICommonGangZoneKey, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, ITextDraw, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, rgba };
|
|
2236
|
+
export { ArtworkEnum, BodyPartsEnum, BoneIdsEnum, BulletHitTypesEnum, CameraCutStylesEnum, CameraModesEnum, CarModTypeEnum, ClickSourcesEnum, CmdBusCallback, CommandErrors, ConnectionStatusEnum, DamageDeathReasonEnum, Dialog, DialogStylesEnum, Dynamic3DTextLabel, Dynamic3DTextLabelEvent, DynamicActor, DynamicActorEvent, DynamicArea, DynamicAreaEvent, DynamicCheckPointEvent, DynamicCheckpoint, DynamicMapIcon, DynamicMapIconEvent, DynamicObject, DynamicObjectEvent, DynamicPickup, DynamicPickupEvent, DynamicRaceCP, DynamicRaceCPEvent, ERecordStatus, EditResponseTypesEnum, FightingStylesEnum, GameMode, GameText, GangZone, GangZoneEvent, I18n, IAnimateInfo, IClientResRaw, ICommonGangZoneKey, ICommonTextDrawKey, IDialog, IDialogFuncQueue, IDialogResCommon, IDialogResRaw, IDialogResResult, IDynamic, IDynamic3DTextLabel, IDynamicActor, IDynamicAreaKey, IDynamicCheckPoint, IDynamicCircle, IDynamicCircleCommon, IDynamicCommon, IDynamicCuboid, IDynamicCylinder, IDynamicMapIcon, IDynamicObject, IDynamicPickup, IDynamicPolygon, IDynamicRaceCp, IDynamicRectangle, IDynamicRectangleCommon, IDynamicSphere, IFilterScript, IGangZone, ITextDraw, IVehicle, InvalidEnum, KeysEnum, LimitsEnum, MapIconStylesEnum, MarkerModesEnum, Menu, MenuEvent, NPCPlaybackEnum, NetStats, Npc, NpcEvent, ObjectMaterialAlignmmentEnum, ObjectMaterialTextSizeEnum, Player, PlayerEvent, PlayerStateEnum, RecordTypesEnum, SelectObjectTypesEnum, SpecialActionsEnum, SpectateModesEnum, Streamer, TCommonCallback, TDynamicArea, TDynamicAreaTypes, TEventFunc, TEventName, TLocales, TPos, TStreamerExtendable, TextDraw, TextDrawAlignEnum, TextDrawEvent, TextDrawFontsEnum, Vehicle, VehicleEvent, VehicleModelInfoEnum, VehicleParamsEnum, WeaponEnum, WeaponSkillsEnum, WeaponStatesEnum, defineEvent, rgba };
|