@infernus/core 0.10.0-beta.10 → 0.10.0-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.d.ts CHANGED
@@ -275,8 +275,8 @@ declare enum TextDrawAlignEnum {
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  }
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  declare enum CarModTypeEnum {
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- UNKNOWN_CARMODTYPE = -1,
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- CARMODTYPE_NONE = -1,
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+ UNKNOWN = -1,
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+ NONE = -1,
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  SPOILER = 0,
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  HOOD = 1,
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  ROOF = 2,
@@ -290,7 +290,9 @@ declare enum CarModTypeEnum {
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  FRONT_BUMPER = 10,
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  REAR_BUMPER = 11,
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  VENT_RIGHT = 12,
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- VENT_LEFT = 13
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+ VENT_LEFT = 13,
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+ FRONT_BULLBAR = 14,
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+ REAR_BULLBAR = 15
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  }
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  declare enum VehicleParamsEnum {
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  UNSET = 0,
@@ -831,7 +833,6 @@ declare class Vehicle {
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  addComponent(componentId: number): number;
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  removeComponent(componentId: number): number;
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  getComponentInSlot(slot: CarModTypeEnum): number;
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- static getComponentType(component: number): CarModTypeEnum;
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  linkToInterior(interiorId: number): number;
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  setVirtualWorld(worldId: number): number;
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  getVirtualWorld(): number;
@@ -901,16 +902,13 @@ declare class Vehicle {
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  detachTrailer(): void;
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  getTrailer(): Vehicle | undefined;
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  isValid(): boolean;
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- static isValid(id: number): boolean;
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  getMatrix(): IVehMatrix | undefined;
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  getTrainSpeed(): number;
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  getHydraReactorAngle(): number;
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  getLandingGearState(): number;
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  getSirenState(): number;
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- static getModelsUsed: () => number;
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  getDriver(players: Map<number, Player>): Player | undefined;
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  getLastDriver(players: Map<number, Player>): Player | undefined;
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- static getModelCount: (modelId: number) => number;
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  isSirenEnabled(): boolean;
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  toggleSirenEnabled(enabled: boolean): number;
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  setParamsSirenState(enabled: boolean): number;
@@ -935,9 +933,17 @@ declare class Vehicle {
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  getRandomColorPair(): {
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  color: [number, number, number, number];
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  } | undefined;
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+ show(): boolean;
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+ hide(): boolean;
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+ isHidden(): boolean;
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  static getRandomColorPair(modelId: number): {
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  color: [number, number, number, number];
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  };
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+ static getComponentType: (component: number) => CarModTypeEnum;
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+ static colorIndexToColor: (index: number, alpha?: number) => number;
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+ static isValid(id: number): boolean;
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+ static getModelsUsed: () => number;
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+ static getModelCount: (modelId: number) => number;
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  static getInstance(id: number): Vehicle | undefined;
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  static getInstances(): Vehicle[];
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  }
@@ -1278,7 +1284,16 @@ declare class DynamicActor {
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  getSkin(): void | number;
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  setSkin(model: number, ignoreRange?: boolean): void | number;
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  getSpawnInfo(): void | IActorSpawn;
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- getAnimation(): void | IActorAnimation;
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+ getAnimation(): void | {
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+ animLib: string;
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+ animName: string;
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+ fDelta: number;
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+ loop: number;
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+ lockX: number;
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+ lockY: number;
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+ freeze: number;
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+ time: number;
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+ };
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  toggleCallbacks(toggle?: boolean): void | number;
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  isToggleCallbacks(): boolean;
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  static getInstance(id: number): DynamicActor | undefined;
@@ -1918,6 +1933,8 @@ declare class Player {
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  allowWeapons(allow: boolean): boolean;
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  areWeaponsAllowed(): boolean;
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  gpci(charset?: string): string;
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+ isCuffed(): boolean;
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+ isInDriveByMode(): boolean;
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  static getInstance(id: number): Player | undefined;
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  static getInstances(): Player[];
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  }
@@ -2009,9 +2026,14 @@ declare const GameMode: {
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  blockIpAddress: (ip_address: string, timeMs: number) => number;
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  unBlockIpAddress: (ip_address: string) => number;
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  getServerTickRate: () => number;
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- addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
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- addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
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- checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
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+ addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): number;
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+ addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): number;
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+ checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number | undefined, timeOff?: number | undefined): number;
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+ isValidCustomModel: (modelId: number) => boolean;
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+ getCustomModePath: (modelId: number) => {
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+ dffPath: any;
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+ txdPath: any;
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+ } | null;
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  getConsoleVarAsString(varname: string, charset?: string): string;
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  getRestartTime: () => number;
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  setRestartTime: (seconds: number) => boolean;
@@ -2077,9 +2099,14 @@ declare const GameMode: {
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  blockIpAddress: (ip_address: string, timeMs: number) => number;
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  unBlockIpAddress: (ip_address: string) => number;
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  getServerTickRate: () => number;
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- addSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string): number;
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- addSimpleModelTimed(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon: number, timeoff: number): number;
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- checkSimpleModel(virtualWorld: number, baseid: number, newid: number, dffname: string, txdName: string, timeon?: number | undefined, timeoff?: number | undefined): number;
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+ addSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string): number;
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+ addSimpleModelTimed(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn: number, timeOff: number): number;
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+ checkSimpleModel(virtualWorld: number, baseId: number, newId: number, dffName: string, txdName: string, timeOn?: number | undefined, timeOff?: number | undefined): number;
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+ isValidCustomModel: (modelId: number) => boolean;
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+ getCustomModePath: (modelId: number) => {
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+ dffPath: any;
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+ txdPath: any;
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+ } | null;
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  getConsoleVarAsString(varname: string, charset?: string): string;
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  getRestartTime: () => number;
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  setRestartTime: (seconds: number) => boolean;
@@ -2348,7 +2375,7 @@ declare class TextDraw {
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  setProportional(set?: boolean): void | this;
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  setSelectable(set: boolean): void | this;
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  setShadow(size: number): void | this;
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- setString(text: string): void | this;
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+ setString(text: string, player?: Player): void | this;
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  setTextSize(x: number, y: number): void | this;
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  useBox(use: boolean): void | this;
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  private static beforeCreateWarn;