@industry-theme/repository-composition-panels 0.2.63 → 0.2.64

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Files changed (36) hide show
  1. package/dist/{BufferResource-BkWEwLxU.js → BufferResource-CSz8BlTE.js} +2 -2
  2. package/dist/{BufferResource-BkWEwLxU.js.map → BufferResource-CSz8BlTE.js.map} +1 -1
  3. package/dist/{CanvasRenderer-BCYQetD7.js → CanvasRenderer-CFxYLt8V.js} +3 -3
  4. package/dist/{CanvasRenderer-BCYQetD7.js.map → CanvasRenderer-CFxYLt8V.js.map} +1 -1
  5. package/dist/{Filter-Bj_WMc5l.js → Filter-C-5VcMDd.js} +2 -2
  6. package/dist/{Filter-Bj_WMc5l.js.map → Filter-C-5VcMDd.js.map} +1 -1
  7. package/dist/{RenderTargetSystem-CSWGY8qe.js → RenderTargetSystem-BYfVM5xS.js} +3 -3
  8. package/dist/{RenderTargetSystem-CSWGY8qe.js.map → RenderTargetSystem-BYfVM5xS.js.map} +1 -1
  9. package/dist/{WebGLRenderer-DKAepZWO.js → WebGLRenderer-BsVSX8De.js} +4 -4
  10. package/dist/{WebGLRenderer-DKAepZWO.js.map → WebGLRenderer-BsVSX8De.js.map} +1 -1
  11. package/dist/{WebGPURenderer-D8NP19wz.js → WebGPURenderer-0iXYgxTx.js} +4 -4
  12. package/dist/{WebGPURenderer-D8NP19wz.js.map → WebGPURenderer-0iXYgxTx.js.map} +1 -1
  13. package/dist/{browserAll-D9ygUImX.js → browserAll-DwisySPK.js} +3 -3
  14. package/dist/{browserAll-D9ygUImX.js.map → browserAll-DwisySPK.js.map} +1 -1
  15. package/dist/{index-BJ2JGZQz.js → index-CUUJZ_zh.js} +219 -146
  16. package/dist/{index-BJ2JGZQz.js.map → index-CUUJZ_zh.js.map} +1 -1
  17. package/dist/{init-FCmHwt-B.js → init-ChCUli1T.js} +3 -3
  18. package/dist/{init-FCmHwt-B.js.map → init-ChCUli1T.js.map} +1 -1
  19. package/dist/panels/CollectionMapPanel.d.ts.map +1 -1
  20. package/dist/panels/GitProjectsMapPanel.d.ts.map +1 -1
  21. package/dist/panels/overworld-map/OverworldMapPanel.d.ts.map +1 -1
  22. package/dist/panels/overworld-map/components/IsometricInteractionManager.d.ts +5 -0
  23. package/dist/panels/overworld-map/components/IsometricInteractionManager.d.ts.map +1 -1
  24. package/dist/panels/overworld-map/genericMapper.d.ts.map +1 -1
  25. package/dist/panels/overworld-map/spriteLayoutEngine.d.ts +18 -1
  26. package/dist/panels/overworld-map/spriteLayoutEngine.d.ts.map +1 -1
  27. package/dist/panels.bundle.js +1 -1
  28. package/dist/utils/repositoryAging.d.ts +1 -0
  29. package/dist/utils/repositoryAging.d.ts.map +1 -1
  30. package/dist/utils/repositoryScaling.d.ts +13 -46
  31. package/dist/utils/repositoryScaling.d.ts.map +1 -1
  32. package/dist/webworkerAll-DHfMW-FC.js +3 -0
  33. package/dist/webworkerAll-DHfMW-FC.js.map +1 -0
  34. package/package.json +1 -1
  35. package/dist/webworkerAll-BJA8XoXU.js +0 -3
  36. package/dist/webworkerAll-BJA8XoXU.js.map +0 -1
@@ -1,5 +1,5 @@
1
- import { G as GpuProgram, b as GlProgram, E as ExtensionType, M as Matrix, U as UniformGroup, B as BindGroup, T as TexturePool, c as Texture, d as Geometry, R as RendererType, w as warn, e as Bounds, f as extensions } from "./index-BJ2JGZQz.js";
2
- import { F as Filter } from "./Filter-Bj_WMc5l.js";
1
+ import { G as GpuProgram, b as GlProgram, E as ExtensionType, M as Matrix, U as UniformGroup, B as BindGroup, T as TexturePool, c as Texture, d as Geometry, R as RendererType, w as warn, e as Bounds, f as extensions } from "./index-CUUJZ_zh.js";
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+ import { F as Filter } from "./Filter-C-5VcMDd.js";
3
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  var vertex = "in vec2 aPosition;\nout vec2 vTextureCoord;\n\nuniform vec4 uInputSize;\nuniform vec4 uOutputFrame;\nuniform vec4 uOutputTexture;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;\n \n position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;\n position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;\n\n return vec4(position, 0.0, 1.0);\n}\n\nvec2 filterTextureCoord( void )\n{\n return aPosition * (uOutputFrame.zw * uInputSize.zw);\n}\n\nvoid main(void)\n{\n gl_Position = filterVertexPosition();\n vTextureCoord = filterTextureCoord();\n}\n";
4
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  var fragment = "in vec2 vTextureCoord;\nout vec4 finalColor;\nuniform sampler2D uTexture;\nvoid main() {\n finalColor = texture(uTexture, vTextureCoord);\n}\n";
5
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  var source = "struct GlobalFilterUniforms {\n uInputSize: vec4<f32>,\n uInputPixel: vec4<f32>,\n uInputClamp: vec4<f32>,\n uOutputFrame: vec4<f32>,\n uGlobalFrame: vec4<f32>,\n uOutputTexture: vec4<f32>,\n};\n\n@group(0) @binding(0) var <uniform> gfu: GlobalFilterUniforms;\n@group(0) @binding(1) var uTexture: texture_2d<f32>;\n@group(0) @binding(2) var uSampler: sampler;\n\nstruct VSOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) uv: vec2<f32>\n};\n\nfn filterVertexPosition(aPosition: vec2<f32>) -> vec4<f32>\n{\n var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;\n\n position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;\n position.y = position.y * (2.0 * gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;\n\n return vec4(position, 0.0, 1.0);\n}\n\nfn filterTextureCoord(aPosition: vec2<f32>) -> vec2<f32>\n{\n return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);\n}\n\n@vertex\nfn mainVertex(\n @location(0) aPosition: vec2<f32>,\n) -> VSOutput {\n return VSOutput(\n filterVertexPosition(aPosition),\n filterTextureCoord(aPosition)\n );\n}\n\n@fragment\nfn mainFragment(\n @location(0) uv: vec2<f32>,\n) -> @location(0) vec4<f32> {\n return textureSample(uTexture, uSampler, uv);\n}\n";
@@ -667,4 +667,4 @@ FilterSystem.extension = {
667
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  };
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  extensions.add(FilterSystem);
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  extensions.add(FilterPipe);
670
- //# sourceMappingURL=init-FCmHwt-B.js.map
670
+ //# sourceMappingURL=init-ChCUli1T.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"init-FCmHwt-B.js","sources":["../node_modules/pixi.js/lib/filters/defaults/defaultFilter.vert.mjs","../node_modules/pixi.js/lib/filters/defaults/passthrough/passthrough.frag.mjs","../node_modules/pixi.js/lib/filters/defaults/passthrough/passthrough.wgsl.mjs","../node_modules/pixi.js/lib/filters/defaults/passthrough/PassthroughFilter.mjs","../node_modules/pixi.js/lib/filters/FilterPipe.mjs","../node_modules/pixi.js/lib/scene/container/bounds/getRenderableBounds.mjs","../node_modules/pixi.js/lib/filters/FilterSystem.mjs","../node_modules/pixi.js/lib/filters/init.mjs"],"sourcesContent":["var vertex = \"in vec2 aPosition;\\nout vec2 vTextureCoord;\\n\\nuniform vec4 uInputSize;\\nuniform vec4 uOutputFrame;\\nuniform vec4 uOutputTexture;\\n\\nvec4 filterVertexPosition( void )\\n{\\n vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;\\n \\n position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;\\n position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;\\n\\n return vec4(position, 0.0, 1.0);\\n}\\n\\nvec2 filterTextureCoord( void )\\n{\\n return aPosition * (uOutputFrame.zw * uInputSize.zw);\\n}\\n\\nvoid main(void)\\n{\\n gl_Position = filterVertexPosition();\\n vTextureCoord = filterTextureCoord();\\n}\\n\";\n\nexport { vertex as default };\n//# sourceMappingURL=defaultFilter.vert.mjs.map\n","var fragment = \"in vec2 vTextureCoord;\\nout vec4 finalColor;\\nuniform sampler2D uTexture;\\nvoid main() {\\n finalColor = texture(uTexture, vTextureCoord);\\n}\\n\";\n\nexport { fragment as default };\n//# sourceMappingURL=passthrough.frag.mjs.map\n","var source = \"struct GlobalFilterUniforms {\\n uInputSize: vec4<f32>,\\n uInputPixel: vec4<f32>,\\n uInputClamp: vec4<f32>,\\n uOutputFrame: vec4<f32>,\\n uGlobalFrame: vec4<f32>,\\n uOutputTexture: vec4<f32>,\\n};\\n\\n@group(0) @binding(0) var <uniform> gfu: GlobalFilterUniforms;\\n@group(0) @binding(1) var uTexture: texture_2d<f32>;\\n@group(0) @binding(2) var uSampler: sampler;\\n\\nstruct VSOutput {\\n @builtin(position) position: vec4<f32>,\\n @location(0) uv: vec2<f32>\\n};\\n\\nfn filterVertexPosition(aPosition: vec2<f32>) -> vec4<f32>\\n{\\n var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;\\n\\n position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;\\n position.y = position.y * (2.0 * gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;\\n\\n return vec4(position, 0.0, 1.0);\\n}\\n\\nfn filterTextureCoord(aPosition: vec2<f32>) -> vec2<f32>\\n{\\n return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);\\n}\\n\\n@vertex\\nfn mainVertex(\\n @location(0) aPosition: vec2<f32>,\\n) -> VSOutput {\\n return VSOutput(\\n filterVertexPosition(aPosition),\\n filterTextureCoord(aPosition)\\n );\\n}\\n\\n@fragment\\nfn mainFragment(\\n @location(0) uv: vec2<f32>,\\n) -> @location(0) vec4<f32> {\\n return textureSample(uTexture, uSampler, uv);\\n}\\n\";\n\nexport { source as default };\n//# sourceMappingURL=passthrough.wgsl.mjs.map\n","import { GlProgram } from '../../../rendering/renderers/gl/shader/GlProgram.mjs';\nimport { GpuProgram } from '../../../rendering/renderers/gpu/shader/GpuProgram.mjs';\nimport { Filter } from '../../Filter.mjs';\nimport vertex from '../defaultFilter.vert.mjs';\nimport fragment from './passthrough.frag.mjs';\nimport source from './passthrough.wgsl.mjs';\n\n\"use strict\";\nclass PassthroughFilter extends Filter {\n constructor() {\n const gpuProgram = GpuProgram.from({\n vertex: { source, entryPoint: \"mainVertex\" },\n fragment: { source, entryPoint: \"mainFragment\" },\n name: \"passthrough-filter\"\n });\n const glProgram = GlProgram.from({\n vertex,\n fragment,\n name: \"passthrough-filter\"\n });\n super({\n gpuProgram,\n glProgram\n });\n }\n}\n\nexport { PassthroughFilter };\n//# sourceMappingURL=PassthroughFilter.mjs.map\n","import { ExtensionType } from '../extensions/Extensions.mjs';\n\n\"use strict\";\nclass FilterPipe {\n constructor(renderer) {\n this._renderer = renderer;\n }\n push(filterEffect, container, instructionSet) {\n const renderPipes = this._renderer.renderPipes;\n renderPipes.batch.break(instructionSet);\n instructionSet.add({\n renderPipeId: \"filter\",\n canBundle: false,\n action: \"pushFilter\",\n container,\n filterEffect\n });\n }\n pop(_filterEffect, _container, instructionSet) {\n this._renderer.renderPipes.batch.break(instructionSet);\n instructionSet.add({\n renderPipeId: \"filter\",\n action: \"popFilter\",\n canBundle: false\n });\n }\n execute(instruction) {\n if (instruction.action === \"pushFilter\") {\n this._renderer.filter.push(instruction);\n } else if (instruction.action === \"popFilter\") {\n this._renderer.filter.pop();\n }\n }\n destroy() {\n this._renderer = null;\n }\n}\nFilterPipe.extension = {\n type: [\n ExtensionType.WebGLPipes,\n ExtensionType.WebGPUPipes,\n ExtensionType.CanvasPipes\n ],\n name: \"filter\"\n};\n\nexport { FilterPipe };\n//# sourceMappingURL=FilterPipe.mjs.map\n","import '../../../maths/index.mjs';\nimport { Matrix } from '../../../maths/matrix/Matrix.mjs';\n\n\"use strict\";\nconst tempProjectionMatrix = new Matrix();\nfunction getGlobalRenderableBounds(renderables, bounds) {\n bounds.clear();\n const actualMatrix = bounds.matrix;\n for (let i = 0; i < renderables.length; i++) {\n const renderable = renderables[i];\n if (renderable.globalDisplayStatus < 7) {\n continue;\n }\n const renderGroup = renderable.renderGroup ?? renderable.parentRenderGroup;\n if (renderGroup?.isCachedAsTexture) {\n bounds.matrix = tempProjectionMatrix.copyFrom(renderGroup.textureOffsetInverseTransform).append(renderable.worldTransform);\n } else if (renderGroup?._parentCacheAsTextureRenderGroup) {\n bounds.matrix = tempProjectionMatrix.copyFrom(renderGroup._parentCacheAsTextureRenderGroup.inverseWorldTransform).append(renderable.groupTransform);\n } else {\n bounds.matrix = renderable.worldTransform;\n }\n bounds.addBounds(renderable.bounds);\n }\n bounds.matrix = actualMatrix;\n return bounds;\n}\n\nexport { getGlobalRenderableBounds };\n//# sourceMappingURL=getRenderableBounds.mjs.map\n","import { ExtensionType } from '../extensions/Extensions.mjs';\nimport { PassthroughFilter } from './defaults/passthrough/PassthroughFilter.mjs';\nimport { Matrix } from '../maths/matrix/Matrix.mjs';\nimport { BindGroup } from '../rendering/renderers/gpu/shader/BindGroup.mjs';\nimport { Geometry } from '../rendering/renderers/shared/geometry/Geometry.mjs';\nimport { UniformGroup } from '../rendering/renderers/shared/shader/UniformGroup.mjs';\nimport { Texture } from '../rendering/renderers/shared/texture/Texture.mjs';\nimport { TexturePool } from '../rendering/renderers/shared/texture/TexturePool.mjs';\nimport { RendererType } from '../rendering/renderers/types.mjs';\nimport { Bounds } from '../scene/container/bounds/Bounds.mjs';\nimport { getGlobalRenderableBounds } from '../scene/container/bounds/getRenderableBounds.mjs';\nimport { warn } from '../utils/logging/warn.mjs';\n\n\"use strict\";\nconst quadGeometry = new Geometry({\n attributes: {\n aPosition: {\n buffer: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),\n format: \"float32x2\",\n stride: 2 * 4,\n offset: 0\n }\n },\n indexBuffer: new Uint32Array([0, 1, 2, 0, 2, 3])\n});\nclass FilterData {\n constructor() {\n /**\n * Indicates whether the filter should be skipped.\n * @type {boolean}\n */\n this.skip = false;\n /**\n * The texture to which the filter is applied.\n * @type {Texture}\n */\n this.inputTexture = null;\n /**\n * The back texture used for blending, if required.\n * @type {Texture | null}\n */\n this.backTexture = null;\n /**\n * The list of filters to be applied.\n * @type {Filter[]}\n */\n this.filters = null;\n /**\n * The bounds of the filter area.\n * @type {Bounds}\n */\n this.bounds = new Bounds();\n /**\n * The container to which the filter is applied.\n * @type {Container}\n */\n this.container = null;\n /**\n * Indicates whether blending is required for the filter.\n * @type {boolean}\n */\n this.blendRequired = false;\n /**\n * The render surface where the output of the filter is rendered.\n * @type {RenderSurface}\n */\n this.outputRenderSurface = null;\n /**\n * The global frame of the filter area.\n * @type {{ x: number, y: number, width: number, height: number }}\n */\n this.globalFrame = { x: 0, y: 0, width: 0, height: 0 };\n /** The first enabled filter index in the current filter list. */\n this.firstEnabledIndex = -1;\n /** The last enabled filter index in the current filter list. */\n this.lastEnabledIndex = -1;\n }\n}\nclass FilterSystem {\n constructor(renderer) {\n this._filterStackIndex = 0;\n this._filterStack = [];\n this._filterGlobalUniforms = new UniformGroup({\n uInputSize: { value: new Float32Array(4), type: \"vec4<f32>\" },\n uInputPixel: { value: new Float32Array(4), type: \"vec4<f32>\" },\n uInputClamp: { value: new Float32Array(4), type: \"vec4<f32>\" },\n uOutputFrame: { value: new Float32Array(4), type: \"vec4<f32>\" },\n uGlobalFrame: { value: new Float32Array(4), type: \"vec4<f32>\" },\n uOutputTexture: { value: new Float32Array(4), type: \"vec4<f32>\" }\n });\n this._globalFilterBindGroup = new BindGroup({});\n this.renderer = renderer;\n }\n /**\n * The back texture of the currently active filter. Requires the filter to have `blendRequired` set to true.\n * @readonly\n */\n get activeBackTexture() {\n return this._activeFilterData?.backTexture;\n }\n /**\n * Pushes a filter instruction onto the filter stack.\n * @param instruction - The instruction containing the filter effect and container.\n * @internal\n */\n push(instruction) {\n const renderer = this.renderer;\n const filters = instruction.filterEffect.filters;\n const filterData = this._pushFilterData();\n filterData.skip = false;\n filterData.filters = filters;\n filterData.container = instruction.container;\n filterData.outputRenderSurface = renderer.renderTarget.renderSurface;\n const colorTextureSource = renderer.renderTarget.renderTarget.colorTexture.source;\n const rootResolution = colorTextureSource.resolution;\n const rootAntialias = colorTextureSource.antialias;\n if (filters.every((filter) => !filter.enabled)) {\n filterData.skip = true;\n return;\n }\n const bounds = filterData.bounds;\n this._calculateFilterArea(instruction, bounds);\n this._calculateFilterBounds(filterData, renderer.renderTarget.rootViewPort, rootAntialias, rootResolution, 1);\n if (filterData.skip) {\n return;\n }\n const previousFilterData = this._getPreviousFilterData();\n const globalResolution = this._findFilterResolution(rootResolution);\n let offsetX = 0;\n let offsetY = 0;\n if (previousFilterData) {\n offsetX = previousFilterData.bounds.minX;\n offsetY = previousFilterData.bounds.minY;\n }\n this._calculateGlobalFrame(\n filterData,\n offsetX,\n offsetY,\n globalResolution,\n colorTextureSource.width,\n colorTextureSource.height\n );\n this._setupFilterTextures(filterData, bounds, renderer, previousFilterData);\n }\n /**\n * Applies filters to a texture.\n *\n * This method takes a texture and a list of filters, applies the filters to the texture,\n * and returns the resulting texture.\n * @param {object} params - The parameters for applying filters.\n * @param {Texture} params.texture - The texture to apply filters to.\n * @param {Filter[]} params.filters - The filters to apply.\n * @returns {Texture} The resulting texture after all filters have been applied.\n * @example\n *\n * ```ts\n * // Create a texture and a list of filters\n * const texture = new Texture(...);\n * const filters = [new BlurFilter(), new ColorMatrixFilter()];\n *\n * // Apply the filters to the texture\n * const resultTexture = filterSystem.applyToTexture({ texture, filters });\n *\n * // Use the resulting texture\n * sprite.texture = resultTexture;\n * ```\n *\n * Key Points:\n * 1. padding is not currently supported here - so clipping may occur with filters that use padding.\n * 2. If all filters are disabled or skipped, the original texture is returned.\n */\n generateFilteredTexture({ texture, filters }) {\n const filterData = this._pushFilterData();\n this._activeFilterData = filterData;\n filterData.skip = false;\n filterData.filters = filters;\n const colorTextureSource = texture.source;\n const rootResolution = colorTextureSource.resolution;\n const rootAntialias = colorTextureSource.antialias;\n if (filters.every((filter) => !filter.enabled)) {\n filterData.skip = true;\n return texture;\n }\n const bounds = filterData.bounds;\n bounds.addRect(texture.frame);\n this._calculateFilterBounds(filterData, bounds.rectangle, rootAntialias, rootResolution, 0);\n if (filterData.skip) {\n return texture;\n }\n const globalResolution = rootResolution;\n const offsetX = 0;\n const offsetY = 0;\n this._calculateGlobalFrame(\n filterData,\n offsetX,\n offsetY,\n globalResolution,\n colorTextureSource.width,\n colorTextureSource.height\n );\n filterData.outputRenderSurface = TexturePool.getOptimalTexture(\n bounds.width,\n bounds.height,\n filterData.resolution,\n filterData.antialias\n );\n filterData.backTexture = Texture.EMPTY;\n filterData.inputTexture = texture;\n const renderer = this.renderer;\n renderer.renderTarget.finishRenderPass();\n this._applyFiltersToTexture(filterData, true);\n const outputTexture = filterData.outputRenderSurface;\n outputTexture.source.alphaMode = \"premultiplied-alpha\";\n return outputTexture;\n }\n /** @internal */\n pop() {\n const renderer = this.renderer;\n const filterData = this._popFilterData();\n if (filterData.skip) {\n return;\n }\n renderer.globalUniforms.pop();\n renderer.renderTarget.finishRenderPass();\n this._activeFilterData = filterData;\n this._applyFiltersToTexture(filterData, false);\n if (filterData.blendRequired) {\n TexturePool.returnTexture(filterData.backTexture);\n }\n TexturePool.returnTexture(filterData.inputTexture);\n }\n /**\n * Copies the last render surface to a texture.\n * @param lastRenderSurface - The last render surface to copy from.\n * @param bounds - The bounds of the area to copy.\n * @param previousBounds - The previous bounds to use for offsetting the copy.\n */\n getBackTexture(lastRenderSurface, bounds, previousBounds) {\n const backgroundResolution = lastRenderSurface.colorTexture.source._resolution;\n const backTexture = TexturePool.getOptimalTexture(\n bounds.width,\n bounds.height,\n backgroundResolution,\n false\n );\n let x = bounds.minX;\n let y = bounds.minY;\n if (previousBounds) {\n x -= previousBounds.minX;\n y -= previousBounds.minY;\n }\n x = Math.floor(x * backgroundResolution);\n y = Math.floor(y * backgroundResolution);\n const width = Math.ceil(bounds.width * backgroundResolution);\n const height = Math.ceil(bounds.height * backgroundResolution);\n this.renderer.renderTarget.copyToTexture(\n lastRenderSurface,\n backTexture,\n { x, y },\n { width, height },\n { x: 0, y: 0 }\n );\n return backTexture;\n }\n /**\n * Applies a filter to a texture.\n * @param filter - The filter to apply.\n * @param input - The input texture.\n * @param output - The output render surface.\n * @param clear - Whether to clear the output surface before applying the filter.\n */\n applyFilter(filter, input, output, clear) {\n const renderer = this.renderer;\n const filterData = this._activeFilterData;\n const outputRenderSurface = filterData.outputRenderSurface;\n const isFinalTarget = outputRenderSurface === output;\n const rootResolution = renderer.renderTarget.rootRenderTarget.colorTexture.source._resolution;\n const resolution = this._findFilterResolution(rootResolution);\n let offsetX = 0;\n let offsetY = 0;\n if (isFinalTarget) {\n const offset = this._findPreviousFilterOffset();\n offsetX = offset.x;\n offsetY = offset.y;\n }\n this._updateFilterUniforms(input, output, filterData, offsetX, offsetY, resolution, isFinalTarget, clear);\n const filterToApply = filter.enabled ? filter : this._getPassthroughFilter();\n this._setupBindGroupsAndRender(filterToApply, input, renderer);\n }\n /**\n * Multiply _input normalized coordinates_ to this matrix to get _sprite texture normalized coordinates_.\n *\n * Use `outputMatrix * vTextureCoord` in the shader.\n * @param outputMatrix - The matrix to output to.\n * @param {Sprite} sprite - The sprite to map to.\n * @returns The mapped matrix.\n */\n calculateSpriteMatrix(outputMatrix, sprite) {\n const data = this._activeFilterData;\n const mappedMatrix = outputMatrix.set(\n data.inputTexture._source.width,\n 0,\n 0,\n data.inputTexture._source.height,\n data.bounds.minX,\n data.bounds.minY\n );\n const worldTransform = sprite.worldTransform.copyTo(Matrix.shared);\n const renderGroup = sprite.renderGroup || sprite.parentRenderGroup;\n if (renderGroup && renderGroup.cacheToLocalTransform) {\n worldTransform.prepend(renderGroup.cacheToLocalTransform);\n }\n worldTransform.invert();\n mappedMatrix.prepend(worldTransform);\n mappedMatrix.scale(\n 1 / sprite.texture.orig.width,\n 1 / sprite.texture.orig.height\n );\n mappedMatrix.translate(sprite.anchor.x, sprite.anchor.y);\n return mappedMatrix;\n }\n destroy() {\n this._passthroughFilter?.destroy(true);\n this._passthroughFilter = null;\n }\n _getPassthroughFilter() {\n this._passthroughFilter ?? (this._passthroughFilter = new PassthroughFilter());\n return this._passthroughFilter;\n }\n /**\n * Sets up the bind groups and renders the filter.\n * @param filter - The filter to apply\n * @param input - The input texture\n * @param renderer - The renderer instance\n */\n _setupBindGroupsAndRender(filter, input, renderer) {\n if (renderer.renderPipes.uniformBatch) {\n const batchUniforms = renderer.renderPipes.uniformBatch.getUboResource(this._filterGlobalUniforms);\n this._globalFilterBindGroup.setResource(batchUniforms, 0);\n } else {\n this._globalFilterBindGroup.setResource(this._filterGlobalUniforms, 0);\n }\n this._globalFilterBindGroup.setResource(input.source, 1);\n this._globalFilterBindGroup.setResource(input.source.style, 2);\n filter.groups[0] = this._globalFilterBindGroup;\n renderer.encoder.draw({\n geometry: quadGeometry,\n shader: filter,\n state: filter._state,\n topology: \"triangle-list\"\n });\n if (renderer.type === RendererType.WEBGL) {\n renderer.renderTarget.finishRenderPass();\n }\n }\n /**\n * Sets up the filter textures including input texture and back texture if needed.\n * @param filterData - 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@binding(2) var uSampler: sampler;\\n\\nstruct VSOutput {\\n @builtin(position) position: vec4<f32>,\\n @location(0) uv: vec2<f32>\\n};\\n\\nfn filterVertexPosition(aPosition: vec2<f32>) -> vec4<f32>\\n{\\n var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;\\n\\n position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;\\n position.y = position.y * (2.0 * gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;\\n\\n return vec4(position, 0.0, 1.0);\\n}\\n\\nfn filterTextureCoord(aPosition: vec2<f32>) -> vec2<f32>\\n{\\n return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);\\n}\\n\\n@vertex\\nfn mainVertex(\\n @location(0) aPosition: vec2<f32>,\\n) -> VSOutput {\\n return VSOutput(\\n filterVertexPosition(aPosition),\\n filterTextureCoord(aPosition)\\n );\\n}\\n\\n@fragment\\nfn mainFragment(\\n @location(0) uv: vec2<f32>,\\n) -> @location(0) vec4<f32> {\\n return textureSample(uTexture, uSampler, uv);\\n}\\n\";\n\nexport { source as default };\n//# sourceMappingURL=passthrough.wgsl.mjs.map\n","import { GlProgram } from '../../../rendering/renderers/gl/shader/GlProgram.mjs';\nimport { GpuProgram } from '../../../rendering/renderers/gpu/shader/GpuProgram.mjs';\nimport { Filter } from '../../Filter.mjs';\nimport vertex from '../defaultFilter.vert.mjs';\nimport fragment from './passthrough.frag.mjs';\nimport source from './passthrough.wgsl.mjs';\n\n\"use strict\";\nclass PassthroughFilter extends Filter {\n constructor() {\n const gpuProgram = GpuProgram.from({\n vertex: { source, entryPoint: \"mainVertex\" },\n fragment: { source, entryPoint: \"mainFragment\" },\n name: \"passthrough-filter\"\n });\n const glProgram = GlProgram.from({\n vertex,\n fragment,\n name: \"passthrough-filter\"\n });\n super({\n gpuProgram,\n glProgram\n });\n }\n}\n\nexport { PassthroughFilter };\n//# sourceMappingURL=PassthroughFilter.mjs.map\n","import { ExtensionType } from '../extensions/Extensions.mjs';\n\n\"use strict\";\nclass FilterPipe {\n constructor(renderer) {\n this._renderer = renderer;\n }\n push(filterEffect, container, instructionSet) {\n const renderPipes = this._renderer.renderPipes;\n renderPipes.batch.break(instructionSet);\n instructionSet.add({\n renderPipeId: \"filter\",\n canBundle: false,\n action: \"pushFilter\",\n container,\n filterEffect\n });\n }\n pop(_filterEffect, _container, instructionSet) {\n this._renderer.renderPipes.batch.break(instructionSet);\n instructionSet.add({\n renderPipeId: \"filter\",\n action: \"popFilter\",\n canBundle: false\n });\n }\n execute(instruction) {\n if (instruction.action === \"pushFilter\") {\n this._renderer.filter.push(instruction);\n } else if (instruction.action === \"popFilter\") {\n this._renderer.filter.pop();\n }\n }\n destroy() {\n this._renderer = null;\n }\n}\nFilterPipe.extension = {\n type: [\n ExtensionType.WebGLPipes,\n ExtensionType.WebGPUPipes,\n ExtensionType.CanvasPipes\n ],\n name: \"filter\"\n};\n\nexport { FilterPipe };\n//# sourceMappingURL=FilterPipe.mjs.map\n","import '../../../maths/index.mjs';\nimport { Matrix } from '../../../maths/matrix/Matrix.mjs';\n\n\"use strict\";\nconst tempProjectionMatrix = new Matrix();\nfunction getGlobalRenderableBounds(renderables, bounds) {\n bounds.clear();\n const actualMatrix = bounds.matrix;\n for (let i = 0; i < renderables.length; i++) {\n const renderable = renderables[i];\n if (renderable.globalDisplayStatus < 7) {\n continue;\n }\n const renderGroup = renderable.renderGroup ?? renderable.parentRenderGroup;\n if (renderGroup?.isCachedAsTexture) {\n bounds.matrix = tempProjectionMatrix.copyFrom(renderGroup.textureOffsetInverseTransform).append(renderable.worldTransform);\n } else if (renderGroup?._parentCacheAsTextureRenderGroup) {\n bounds.matrix = tempProjectionMatrix.copyFrom(renderGroup._parentCacheAsTextureRenderGroup.inverseWorldTransform).append(renderable.groupTransform);\n } else {\n bounds.matrix = renderable.worldTransform;\n }\n bounds.addBounds(renderable.bounds);\n }\n bounds.matrix = actualMatrix;\n return bounds;\n}\n\nexport { getGlobalRenderableBounds };\n//# sourceMappingURL=getRenderableBounds.mjs.map\n","import { ExtensionType } from '../extensions/Extensions.mjs';\nimport { PassthroughFilter } from './defaults/passthrough/PassthroughFilter.mjs';\nimport { Matrix } from '../maths/matrix/Matrix.mjs';\nimport { BindGroup } from '../rendering/renderers/gpu/shader/BindGroup.mjs';\nimport { Geometry } from '../rendering/renderers/shared/geometry/Geometry.mjs';\nimport { UniformGroup } from '../rendering/renderers/shared/shader/UniformGroup.mjs';\nimport { Texture } from '../rendering/renderers/shared/texture/Texture.mjs';\nimport { TexturePool } from '../rendering/renderers/shared/texture/TexturePool.mjs';\nimport { RendererType } from '../rendering/renderers/types.mjs';\nimport { Bounds } from '../scene/container/bounds/Bounds.mjs';\nimport { getGlobalRenderableBounds } from '../scene/container/bounds/getRenderableBounds.mjs';\nimport { warn } from '../utils/logging/warn.mjs';\n\n\"use strict\";\nconst quadGeometry = new Geometry({\n attributes: {\n aPosition: {\n buffer: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),\n format: \"float32x2\",\n stride: 2 * 4,\n offset: 0\n }\n },\n indexBuffer: new Uint32Array([0, 1, 2, 0, 2, 3])\n});\nclass FilterData {\n constructor() {\n /**\n * Indicates whether the filter should be skipped.\n * @type {boolean}\n */\n this.skip = false;\n /**\n * The texture to which the filter is applied.\n * @type {Texture}\n */\n this.inputTexture = null;\n /**\n * The back texture used for blending, if required.\n * @type {Texture | null}\n */\n this.backTexture = null;\n /**\n * The list of filters to be applied.\n * @type {Filter[]}\n */\n this.filters = null;\n /**\n * The bounds of the filter area.\n * @type {Bounds}\n */\n this.bounds = new Bounds();\n /**\n * The container to which the filter is applied.\n * @type {Container}\n */\n this.container = null;\n /**\n * Indicates whether blending is required for the filter.\n * @type {boolean}\n */\n this.blendRequired = false;\n /**\n * The render surface where the output of the filter is rendered.\n * @type {RenderSurface}\n */\n this.outputRenderSurface = null;\n /**\n * The global frame of the filter area.\n * @type {{ x: number, y: number, width: number, height: number }}\n */\n this.globalFrame = { x: 0, y: 0, width: 0, height: 0 };\n /** The first enabled filter index in the current filter list. */\n this.firstEnabledIndex = -1;\n /** The last enabled filter index in the current filter list. */\n this.lastEnabledIndex = -1;\n }\n}\nclass FilterSystem {\n constructor(renderer) {\n this._filterStackIndex = 0;\n this._filterStack = [];\n this._filterGlobalUniforms = new UniformGroup({\n uInputSize: { value: new Float32Array(4), type: \"vec4<f32>\" },\n uInputPixel: { value: new Float32Array(4), type: \"vec4<f32>\" },\n uInputClamp: { value: new Float32Array(4), type: \"vec4<f32>\" },\n uOutputFrame: { value: new Float32Array(4), type: \"vec4<f32>\" },\n uGlobalFrame: { value: new Float32Array(4), type: \"vec4<f32>\" },\n uOutputTexture: { value: new Float32Array(4), type: \"vec4<f32>\" }\n });\n this._globalFilterBindGroup = new BindGroup({});\n this.renderer = renderer;\n }\n /**\n * The back texture of the currently active filter. Requires the filter to have `blendRequired` set to true.\n * @readonly\n */\n get activeBackTexture() {\n return this._activeFilterData?.backTexture;\n }\n /**\n * Pushes a filter instruction onto the filter stack.\n * @param instruction - The instruction containing the filter effect and container.\n * @internal\n */\n push(instruction) {\n const renderer = this.renderer;\n const filters = instruction.filterEffect.filters;\n const filterData = this._pushFilterData();\n filterData.skip = false;\n filterData.filters = filters;\n filterData.container = instruction.container;\n filterData.outputRenderSurface = renderer.renderTarget.renderSurface;\n const colorTextureSource = renderer.renderTarget.renderTarget.colorTexture.source;\n const rootResolution = colorTextureSource.resolution;\n const rootAntialias = colorTextureSource.antialias;\n if (filters.every((filter) => !filter.enabled)) {\n filterData.skip = true;\n return;\n }\n const bounds = filterData.bounds;\n this._calculateFilterArea(instruction, bounds);\n this._calculateFilterBounds(filterData, renderer.renderTarget.rootViewPort, rootAntialias, rootResolution, 1);\n if (filterData.skip) {\n return;\n }\n const previousFilterData = this._getPreviousFilterData();\n const globalResolution = this._findFilterResolution(rootResolution);\n let offsetX = 0;\n let offsetY = 0;\n if (previousFilterData) {\n offsetX = previousFilterData.bounds.minX;\n offsetY = previousFilterData.bounds.minY;\n }\n this._calculateGlobalFrame(\n filterData,\n offsetX,\n offsetY,\n globalResolution,\n colorTextureSource.width,\n colorTextureSource.height\n );\n this._setupFilterTextures(filterData, bounds, renderer, previousFilterData);\n }\n /**\n * Applies filters to a texture.\n *\n * This method takes a texture and a list of filters, applies the filters to the texture,\n * and returns the resulting texture.\n * @param {object} params - The parameters for applying filters.\n * @param {Texture} params.texture - The texture to apply filters to.\n * @param {Filter[]} params.filters - The filters to apply.\n * @returns {Texture} The resulting texture after all filters have been applied.\n * @example\n *\n * ```ts\n * // Create a texture and a list of filters\n * const texture = new Texture(...);\n * const filters = [new BlurFilter(), new ColorMatrixFilter()];\n *\n * // Apply the filters to the texture\n * const resultTexture = filterSystem.applyToTexture({ texture, filters });\n *\n * // Use the resulting texture\n * sprite.texture = resultTexture;\n * ```\n *\n * Key Points:\n * 1. padding is not currently supported here - so clipping may occur with filters that use padding.\n * 2. If all filters are disabled or skipped, the original texture is returned.\n */\n generateFilteredTexture({ texture, filters }) {\n const filterData = this._pushFilterData();\n this._activeFilterData = filterData;\n filterData.skip = false;\n filterData.filters = filters;\n const colorTextureSource = texture.source;\n const rootResolution = colorTextureSource.resolution;\n const rootAntialias = colorTextureSource.antialias;\n if (filters.every((filter) => !filter.enabled)) {\n filterData.skip = true;\n return texture;\n }\n const bounds = filterData.bounds;\n bounds.addRect(texture.frame);\n this._calculateFilterBounds(filterData, bounds.rectangle, rootAntialias, rootResolution, 0);\n if (filterData.skip) {\n return texture;\n }\n const globalResolution = rootResolution;\n const offsetX = 0;\n const offsetY = 0;\n this._calculateGlobalFrame(\n filterData,\n offsetX,\n offsetY,\n globalResolution,\n colorTextureSource.width,\n colorTextureSource.height\n );\n filterData.outputRenderSurface = TexturePool.getOptimalTexture(\n bounds.width,\n bounds.height,\n filterData.resolution,\n filterData.antialias\n );\n filterData.backTexture = Texture.EMPTY;\n filterData.inputTexture = texture;\n const renderer = this.renderer;\n renderer.renderTarget.finishRenderPass();\n this._applyFiltersToTexture(filterData, true);\n const outputTexture = filterData.outputRenderSurface;\n outputTexture.source.alphaMode = \"premultiplied-alpha\";\n return outputTexture;\n }\n /** @internal */\n pop() {\n const renderer = this.renderer;\n const filterData = this._popFilterData();\n if (filterData.skip) {\n return;\n }\n renderer.globalUniforms.pop();\n renderer.renderTarget.finishRenderPass();\n this._activeFilterData = filterData;\n this._applyFiltersToTexture(filterData, false);\n if (filterData.blendRequired) {\n TexturePool.returnTexture(filterData.backTexture);\n }\n TexturePool.returnTexture(filterData.inputTexture);\n }\n /**\n * Copies the last render surface to a texture.\n * @param lastRenderSurface - The last render surface to copy from.\n * @param bounds - The bounds of the area to copy.\n * @param previousBounds - The previous bounds to use for offsetting the copy.\n */\n getBackTexture(lastRenderSurface, bounds, previousBounds) {\n const backgroundResolution = lastRenderSurface.colorTexture.source._resolution;\n const backTexture = TexturePool.getOptimalTexture(\n bounds.width,\n bounds.height,\n backgroundResolution,\n false\n );\n let x = bounds.minX;\n let y = bounds.minY;\n if (previousBounds) {\n x -= previousBounds.minX;\n y -= previousBounds.minY;\n }\n x = Math.floor(x * backgroundResolution);\n y = Math.floor(y * backgroundResolution);\n const width = Math.ceil(bounds.width * backgroundResolution);\n const height = Math.ceil(bounds.height * backgroundResolution);\n this.renderer.renderTarget.copyToTexture(\n lastRenderSurface,\n backTexture,\n { x, y },\n { width, height },\n { x: 0, y: 0 }\n );\n return backTexture;\n }\n /**\n * Applies a filter to a texture.\n * @param filter - The filter to apply.\n * @param input - The input texture.\n * @param output - The output render surface.\n * @param clear - Whether to clear the output surface before applying the filter.\n */\n applyFilter(filter, input, output, clear) {\n const renderer = this.renderer;\n const filterData = this._activeFilterData;\n const outputRenderSurface = filterData.outputRenderSurface;\n const isFinalTarget = outputRenderSurface === output;\n const rootResolution = renderer.renderTarget.rootRenderTarget.colorTexture.source._resolution;\n const resolution = this._findFilterResolution(rootResolution);\n let offsetX = 0;\n let offsetY = 0;\n if (isFinalTarget) {\n const offset = this._findPreviousFilterOffset();\n offsetX = offset.x;\n offsetY = offset.y;\n }\n this._updateFilterUniforms(input, output, filterData, offsetX, offsetY, resolution, isFinalTarget, clear);\n const filterToApply = filter.enabled ? filter : this._getPassthroughFilter();\n this._setupBindGroupsAndRender(filterToApply, input, renderer);\n }\n /**\n * Multiply _input normalized coordinates_ to this matrix to get _sprite texture normalized coordinates_.\n *\n * Use `outputMatrix * vTextureCoord` in the shader.\n * @param outputMatrix - The matrix to output to.\n * @param {Sprite} sprite - The sprite to map to.\n * @returns The mapped matrix.\n */\n calculateSpriteMatrix(outputMatrix, sprite) {\n const data = this._activeFilterData;\n const mappedMatrix = outputMatrix.set(\n data.inputTexture._source.width,\n 0,\n 0,\n data.inputTexture._source.height,\n data.bounds.minX,\n data.bounds.minY\n );\n const worldTransform = sprite.worldTransform.copyTo(Matrix.shared);\n const renderGroup = sprite.renderGroup || sprite.parentRenderGroup;\n if (renderGroup && renderGroup.cacheToLocalTransform) {\n worldTransform.prepend(renderGroup.cacheToLocalTransform);\n }\n worldTransform.invert();\n mappedMatrix.prepend(worldTransform);\n mappedMatrix.scale(\n 1 / sprite.texture.orig.width,\n 1 / sprite.texture.orig.height\n );\n mappedMatrix.translate(sprite.anchor.x, sprite.anchor.y);\n return mappedMatrix;\n }\n destroy() {\n this._passthroughFilter?.destroy(true);\n this._passthroughFilter = null;\n }\n _getPassthroughFilter() {\n this._passthroughFilter ?? (this._passthroughFilter = new PassthroughFilter());\n return this._passthroughFilter;\n }\n /**\n * Sets up the bind groups and renders the filter.\n * @param filter - The filter to apply\n * @param input - The input texture\n * @param renderer - The renderer instance\n */\n _setupBindGroupsAndRender(filter, input, renderer) {\n if (renderer.renderPipes.uniformBatch) {\n const batchUniforms = renderer.renderPipes.uniformBatch.getUboResource(this._filterGlobalUniforms);\n this._globalFilterBindGroup.setResource(batchUniforms, 0);\n } else {\n this._globalFilterBindGroup.setResource(this._filterGlobalUniforms, 0);\n }\n this._globalFilterBindGroup.setResource(input.source, 1);\n this._globalFilterBindGroup.setResource(input.source.style, 2);\n filter.groups[0] = this._globalFilterBindGroup;\n renderer.encoder.draw({\n geometry: quadGeometry,\n shader: filter,\n state: filter._state,\n topology: \"triangle-list\"\n });\n if (renderer.type === RendererType.WEBGL) {\n renderer.renderTarget.finishRenderPass();\n }\n }\n /**\n * Sets up the filter textures including input texture and back texture if needed.\n * @param filterData - The filter data to update\n * @param bounds - The bounds for the texture\n * @param renderer - The renderer instance\n * @param previousFilterData - The previous filter data for back texture calculation\n */\n _setupFilterTextures(filterData, bounds, renderer, previousFilterData) {\n filterData.backTexture = Texture.EMPTY;\n filterData.inputTexture = TexturePool.getOptimalTexture(\n bounds.width,\n bounds.height,\n filterData.resolution,\n filterData.antialias\n );\n if (filterData.blendRequired) {\n renderer.renderTarget.finishRenderPass();\n const renderTarget = renderer.renderTarget.getRenderTarget(filterData.outputRenderSurface);\n filterData.backTexture = this.getBackTexture(renderTarget, bounds, previousFilterData?.bounds);\n }\n renderer.renderTarget.bind(filterData.inputTexture, true);\n renderer.globalUniforms.push({\n offset: bounds\n });\n }\n /**\n * Calculates and sets the global frame for the filter.\n * @param filterData - The filter data to update\n * @param offsetX - The X offset\n * @param offsetY - The Y offset\n * @param globalResolution - The global resolution\n * @param sourceWidth - The source texture width\n * @param sourceHeight - The source texture height\n */\n _calculateGlobalFrame(filterData, offsetX, offsetY, globalResolution, sourceWidth, sourceHeight) {\n const globalFrame = filterData.globalFrame;\n globalFrame.x = offsetX * globalResolution;\n globalFrame.y = offsetY * globalResolution;\n globalFrame.width = sourceWidth * globalResolution;\n globalFrame.height = sourceHeight * globalResolution;\n }\n /**\n * Updates the filter uniforms with the current filter state.\n * @param input - The input texture\n * @param output - The output render surface\n * @param filterData - The current filter data\n * @param offsetX - The X offset for positioning\n * @param offsetY - The Y offset for positioning\n * @param resolution - The current resolution\n * @param isFinalTarget - Whether this is the final render target\n * @param clear - Whether to clear the output surface\n */\n _updateFilterUniforms(input, output, filterData, offsetX, offsetY, resolution, isFinalTarget, clear) {\n const uniforms = this._filterGlobalUniforms.uniforms;\n const outputFrame = uniforms.uOutputFrame;\n const inputSize = uniforms.uInputSize;\n const inputPixel = uniforms.uInputPixel;\n const inputClamp = uniforms.uInputClamp;\n const globalFrame = uniforms.uGlobalFrame;\n const outputTexture = uniforms.uOutputTexture;\n if (isFinalTarget) {\n outputFrame[0] = filterData.bounds.minX - offsetX;\n outputFrame[1] = filterData.bounds.minY - offsetY;\n } else {\n outputFrame[0] = 0;\n outputFrame[1] = 0;\n }\n outputFrame[2] = input.frame.width;\n outputFrame[3] = input.frame.height;\n inputSize[0] = input.source.width;\n inputSize[1] = input.source.height;\n inputSize[2] = 1 / inputSize[0];\n inputSize[3] = 1 / inputSize[1];\n inputPixel[0] = input.source.pixelWidth;\n inputPixel[1] = input.source.pixelHeight;\n inputPixel[2] = 1 / inputPixel[0];\n inputPixel[3] = 1 / inputPixel[1];\n inputClamp[0] = 0.5 * inputPixel[2];\n inputClamp[1] = 0.5 * inputPixel[3];\n inputClamp[2] = input.frame.width * inputSize[2] - 0.5 * inputPixel[2];\n inputClamp[3] = input.frame.height * inputSize[3] - 0.5 * inputPixel[3];\n const rootTexture = this.renderer.renderTarget.rootRenderTarget.colorTexture;\n globalFrame[0] = offsetX * resolution;\n globalFrame[1] = offsetY * resolution;\n globalFrame[2] = rootTexture.source.width * resolution;\n globalFrame[3] = rootTexture.source.height * resolution;\n if (output instanceof Texture) output.source.resource = null;\n const renderTarget = this.renderer.renderTarget.getRenderTarget(output);\n this.renderer.renderTarget.bind(output, !!clear);\n if (output instanceof Texture) {\n outputTexture[0] = output.frame.width;\n outputTexture[1] = output.frame.height;\n } else {\n outputTexture[0] = renderTarget.width;\n outputTexture[1] = renderTarget.height;\n }\n outputTexture[2] = renderTarget.isRoot ? -1 : 1;\n this._filterGlobalUniforms.update();\n }\n /**\n * Finds the correct resolution by looking back through the filter stack.\n * @param rootResolution - The fallback root resolution to use\n * @returns The resolution from the previous filter or root resolution\n */\n _findFilterResolution(rootResolution) {\n let currentIndex = this._filterStackIndex - 1;\n while (currentIndex > 0 && this._filterStack[currentIndex].skip) {\n --currentIndex;\n }\n return currentIndex > 0 && this._filterStack[currentIndex].inputTexture ? this._filterStack[currentIndex].inputTexture.source._resolution : rootResolution;\n }\n /**\n * Finds the offset from the previous non-skipped filter in the stack.\n * @returns The offset coordinates from the previous filter\n */\n _findPreviousFilterOffset() {\n let offsetX = 0;\n let offsetY = 0;\n let lastIndex = this._filterStackIndex;\n while (lastIndex > 0) {\n lastIndex--;\n const prevFilterData = this._filterStack[lastIndex];\n if (!prevFilterData.skip) {\n offsetX = prevFilterData.bounds.minX;\n offsetY = prevFilterData.bounds.minY;\n break;\n }\n }\n return { x: offsetX, y: offsetY };\n }\n /**\n * Calculates the filter area bounds based on the instruction type.\n * @param instruction - The filter instruction\n * @param bounds - The bounds object to populate\n */\n _calculateFilterArea(instruction, bounds) {\n if (instruction.renderables) {\n getGlobalRenderableBounds(instruction.renderables, bounds);\n } else if (instruction.filterEffect.filterArea) {\n bounds.clear();\n bounds.addRect(instruction.filterEffect.filterArea);\n bounds.applyMatrix(instruction.container.worldTransform);\n } else {\n instruction.container.getFastGlobalBounds(true, bounds);\n }\n if (instruction.container) {\n const renderGroup = instruction.container.renderGroup || instruction.container.parentRenderGroup;\n const filterFrameTransform = renderGroup.cacheToLocalTransform;\n if (filterFrameTransform) {\n bounds.applyMatrix(filterFrameTransform);\n }\n }\n }\n _applyFiltersToTexture(filterData, clear) {\n const inputTexture = filterData.inputTexture;\n const bounds = filterData.bounds;\n const filters = filterData.filters;\n const firstEnabled = filterData.firstEnabledIndex;\n const lastEnabled = filterData.lastEnabledIndex;\n this._globalFilterBindGroup.setResource(inputTexture.source.style, 2);\n this._globalFilterBindGroup.setResource(filterData.backTexture.source, 3);\n if (firstEnabled === lastEnabled) {\n filters[firstEnabled].apply(this, inputTexture, filterData.outputRenderSurface, clear);\n } else {\n let flip = filterData.inputTexture;\n const tempTexture = TexturePool.getOptimalTexture(\n bounds.width,\n bounds.height,\n flip.source._resolution,\n false\n );\n let flop = tempTexture;\n for (let i = firstEnabled; i < lastEnabled; i++) {\n const filter = filters[i];\n if (!filter.enabled) continue;\n filter.apply(this, flip, flop, true);\n const t = flip;\n flip = flop;\n flop = t;\n }\n filters[lastEnabled].apply(this, flip, filterData.outputRenderSurface, clear);\n TexturePool.returnTexture(tempTexture);\n }\n }\n _calculateFilterBounds(filterData, viewPort, rootAntialias, rootResolution, paddingMultiplier) {\n const renderer = this.renderer;\n const bounds = filterData.bounds;\n const filters = filterData.filters;\n let resolution = Infinity;\n let padding = 0;\n let antialias = true;\n let blendRequired = false;\n let enabled = false;\n let clipToViewport = true;\n let firstEnabledIndex = -1;\n let lastEnabledIndex = -1;\n for (let i = 0; i < filters.length; i++) {\n const filter = filters[i];\n if (!filter.enabled) continue;\n if (firstEnabledIndex === -1) firstEnabledIndex = i;\n lastEnabledIndex = i;\n resolution = Math.min(resolution, filter.resolution === \"inherit\" ? rootResolution : filter.resolution);\n padding += filter.padding;\n if (filter.antialias === \"off\") {\n antialias = false;\n } else if (filter.antialias === \"inherit\") {\n antialias && (antialias = rootAntialias);\n }\n if (!filter.clipToViewport) {\n clipToViewport = false;\n }\n const isCompatible = !!(filter.compatibleRenderers & renderer.type);\n if (!isCompatible) {\n enabled = false;\n break;\n }\n if (filter.blendRequired && !(renderer.backBuffer?.useBackBuffer ?? true)) {\n warn(\"Blend filter requires backBuffer on WebGL renderer to be enabled. Set `useBackBuffer: true` in the renderer options.\");\n enabled = false;\n break;\n }\n enabled = true;\n blendRequired || (blendRequired = filter.blendRequired);\n }\n if (!enabled) {\n filterData.skip = true;\n return;\n }\n if (clipToViewport) {\n bounds.fitBounds(0, viewPort.width / rootResolution, 0, viewPort.height / rootResolution);\n }\n bounds.scale(resolution).ceil().scale(1 / resolution).pad((padding | 0) * paddingMultiplier);\n if (!bounds.isPositive) {\n filterData.skip = true;\n return;\n }\n filterData.antialias = antialias;\n filterData.resolution = resolution;\n filterData.blendRequired = blendRequired;\n filterData.firstEnabledIndex = firstEnabledIndex;\n filterData.lastEnabledIndex = lastEnabledIndex;\n }\n _popFilterData() {\n this._filterStackIndex--;\n return this._filterStack[this._filterStackIndex];\n }\n _getPreviousFilterData() {\n let previousFilterData;\n let index = this._filterStackIndex - 1;\n while (index > 0) {\n index--;\n previousFilterData = this._filterStack[index];\n if (!previousFilterData.skip) {\n break;\n }\n }\n return previousFilterData;\n }\n _pushFilterData() {\n let filterData = this._filterStack[this._filterStackIndex];\n if (!filterData) {\n filterData = this._filterStack[this._filterStackIndex] = new FilterData();\n }\n this._filterStackIndex++;\n return filterData;\n }\n}\n/** @ignore */\nFilterSystem.extension = {\n type: [\n ExtensionType.WebGLSystem,\n ExtensionType.WebGPUSystem\n ],\n name: \"filter\"\n};\n\nexport { FilterSystem };\n//# sourceMappingURL=FilterSystem.mjs.map\n","import { extensions } from '../extensions/Extensions.mjs';\nimport { FilterPipe } from './FilterPipe.mjs';\nimport { FilterSystem } from './FilterSystem.mjs';\n\n\"use strict\";\nextensions.add(FilterSystem);\nextensions.add(FilterPipe);\n//# 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+ {"version":3,"file":"CollectionMapPanel.d.ts","sourceRoot":"","sources":["../../src/panels/CollectionMapPanel.tsx"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAA+B,MAAM,OAAO,CAAC;AAEpD,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,UAAU,CAAC;AAEpD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,6CAA6C,CAAC;AAInF;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACpC;AAED;;;GAGG;AACH,MAAM,WAAW,0BAA2B,SAAQ,eAAe;IACjE,kDAAkD;IAClD,OAAO,CAAC,EAAE;QACR,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB,CAAC;CACH;AAED,MAAM,WAAW,oBAAoB;IACnC,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE;QACT,MAAM,CAAC,EAAE,OAAO,CAAC;QACjB,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;KACxB,CAAC;CACH;AAED,MAAM,WAAW,uBAAuB;IACtC,sDAAsD;IACtD,UAAU,EAAE,UAAU,CAAC;IAEvB,sCAAsC;IACtC,WAAW,EAAE,oBAAoB,EAAE,CAAC;IAEpC,2BAA2B;IAC3B,YAAY,EAAE,0BAA0B,EAAE,CAAC;IAE3C,8DAA8D;IAC9D,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;IAExC,kEAAkE;IAClE,YAAY,CAAC,EAAE,YAAY,CAAC;IAE5B,kBAAkB;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,mBAAmB;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,oBAAoB;IACpB,SAAS,CAAC,EAAE,OAAO,CAAC;IAEpB,6DAA6D;IAC7D,cAAc,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IAE3E,8DAA8D;IAC9D,cAAc,CAAC,EAAE,CAAC,cAAc,EAAE,MAAM,EAAE,kBAAkB,EAAE,GAAG,KAAK,IAAI,CAAC;CAC5E;AAED;;;GAGG;AACH,eAAO,MAAM,yBAAyB,EAAE,KAAK,CAAC,EAAE,CAAC,uBAAuB,CAqJvE,CAAC;AAEF;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC,WAAW,EAAE,UAAU,EAAE,CAAC;IAC1B,WAAW,EAAE,oBAAoB,EAAE,CAAC;IACpC,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,MAAM,WAAW,2BAA2B;IAC1C,YAAY,EAAE,0BAA0B,EAAE,CAAC;IAC3C,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,eAAO,MAAM,kBAAkB,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CAwE5D,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"GitProjectsMapPanel.d.ts","sourceRoot":"","sources":["../../src/panels/GitProjectsMapPanel.tsx"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAkB,MAAM,OAAO,CAAC;AACvC,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,UAAU,CAAC;AAGpD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAE7D;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,kDAAkD;IAClD,EAAE,EAAE,MAAM,CAAC;IAEX,mBAAmB;IACnB,IAAI,EAAE,MAAM,CAAC;IAEb,iCAAiC;IACjC,IAAI,EAAE,MAAM,CAAC;IAEb,qEAAqE;IACrE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB,0EAA0E;IAC1E,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB,mDAAmD;IACnD,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB,4EAA4E;IAC5E,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd,0EAA0E;IAC1E,KAAK,CAAC,EAAE,YAAY,CAAC;IAErB,iDAAiD;IACjD,YAAY,CAAC,EAAE,MAAM,EAAE,CAAC;IAExB,sCAAsC;IACtC,MAAM,CAAC,EAAE,OAAO,CAAC;IAEjB,uDAAuD;IACvD,UAAU,CAAC,EAAE,OAAO,CAAC;CACtB;AAED,MAAM,WAAW,wBAAwB;IACvC,gCAAgC;IAChC,QAAQ,EAAE,UAAU,EAAE,CAAC;IAEvB,kEAAkE;IAClE,YAAY,CAAC,EAAE,YAAY,CAAC;IAE5B,kBAAkB;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,mBAAmB;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,oBAAoB;IACpB,SAAS,CAAC,EAAE,OAAO,CAAC;CACrB;AAED;;;GAGG;AACH,eAAO,MAAM,0BAA0B,EAAE,KAAK,CAAC,EAAE,CAAC,wBAAwB,CAqEzE,CAAC;AAEF;;GAEG;AACH,eAAO,MAAM,0BAA0B,EAAE,KAAK,CAAC,EAkB9C,CAAC;AAEF;;GAEG;AACH,eAAO,MAAM,mBAAmB,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA0I7D,CAAC"}
1
+ {"version":3,"file":"GitProjectsMapPanel.d.ts","sourceRoot":"","sources":["../../src/panels/GitProjectsMapPanel.tsx"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAkB,MAAM,OAAO,CAAC;AACvC,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,UAAU,CAAC;AAGpD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAE7D;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,kDAAkD;IAClD,EAAE,EAAE,MAAM,CAAC;IAEX,mBAAmB;IACnB,IAAI,EAAE,MAAM,CAAC;IAEb,iCAAiC;IACjC,IAAI,EAAE,MAAM,CAAC;IAEb,qEAAqE;IACrE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB,0EAA0E;IAC1E,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB,mDAAmD;IACnD,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB,4EAA4E;IAC5E,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd,0EAA0E;IAC1E,KAAK,CAAC,EAAE,YAAY,CAAC;IAErB,iDAAiD;IACjD,YAAY,CAAC,EAAE,MAAM,EAAE,CAAC;IAExB,sCAAsC;IACtC,MAAM,CAAC,EAAE,OAAO,CAAC;IAEjB,uDAAuD;IACvD,UAAU,CAAC,EAAE,OAAO,CAAC;CACtB;AAED,MAAM,WAAW,wBAAwB;IACvC,gCAAgC;IAChC,QAAQ,EAAE,UAAU,EAAE,CAAC;IAEvB,kEAAkE;IAClE,YAAY,CAAC,EAAE,YAAY,CAAC;IAE5B,kBAAkB;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,mBAAmB;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,oBAAoB;IACpB,SAAS,CAAC,EAAE,OAAO,CAAC;CACrB;AAED;;;GAGG;AACH,eAAO,MAAM,0BAA0B,EAAE,KAAK,CAAC,EAAE,CAAC,wBAAwB,CAmDzE,CAAC;AAEF;;GAEG;AACH,eAAO,MAAM,0BAA0B,EAAE,KAAK,CAAC,EAkB9C,CAAC;AAEF;;GAEG;AACH,eAAO,MAAM,mBAAmB,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA0I7D,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"OverworldMapPanel.d.ts","sourceRoot":"","sources":["../../../src/panels/overworld-map/OverworldMapPanel.tsx"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAA+C,MAAM,OAAO,CAAC;AAIpE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAQvD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD,MAAM,WAAW,sBAAsB;IACrC,uCAAuC;IACvC,QAAQ,EAAE,YAAY,EAAE,CAAC;IAEzB,0CAA0C;IAC1C,sBAAsB,CAAC,EAAE,OAAO,CAAC;IAEjC,2CAA2C;IAC3C,uBAAuB,CAAC,EAAE,OAAO,CAAC;IAElC,wDAAwD;IACxD,YAAY,CAAC,EAAE,YAAY,CAAC;IAE5B,kBAAkB;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,mBAAmB;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,oBAAoB;IACpB,SAAS,CAAC,EAAE,OAAO,CAAC;CACrB;AAED;;;GAGG;AACH,eAAO,MAAM,wBAAwB,EAAE,KAAK,CAAC,EAAE,CAAC,sBAAsB,CAgfrE,CAAC;AAEF;;GAEG;AACH,eAAO,MAAM,wBAAwB,EAAE,KAAK,CAAC,EAkB5C,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,iBAAiB,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CAe3D,CAAC"}
1
+ {"version":3,"file":"OverworldMapPanel.d.ts","sourceRoot":"","sources":["../../../src/panels/overworld-map/OverworldMapPanel.tsx"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAA+C,MAAM,OAAO,CAAC;AAIpE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAQvD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD,MAAM,WAAW,sBAAsB;IACrC,uCAAuC;IACvC,QAAQ,EAAE,YAAY,EAAE,CAAC;IAEzB,0CAA0C;IAC1C,sBAAsB,CAAC,EAAE,OAAO,CAAC;IAEjC,2CAA2C;IAC3C,uBAAuB,CAAC,EAAE,OAAO,CAAC;IAElC,wDAAwD;IACxD,YAAY,CAAC,EAAE,YAAY,CAAC;IAE5B,kBAAkB;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,mBAAmB;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,oBAAoB;IACpB,SAAS,CAAC,EAAE,OAAO,CAAC;CACrB;AAED;;;GAGG;AACH,eAAO,MAAM,wBAAwB,EAAE,KAAK,CAAC,EAAE,CAAC,sBAAsB,CAqhBrE,CAAC;AAEF;;GAEG;AACH,eAAO,MAAM,wBAAwB,EAAE,KAAK,CAAC,EAkB5C,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,iBAAiB,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CAe3D,CAAC"}
@@ -82,6 +82,11 @@ export declare class IsometricInteractionManager {
82
82
  * Handle pointer up outside - end dragging
83
83
  */
84
84
  private onPointerUpOutside;
85
+ /**
86
+ * Update highlights for sprites near the dragged sprite
87
+ * Shows highlights for sprites within 1 tile of the dragged sprite's boundary
88
+ */
89
+ private updateNearbyHighlights;
85
90
  /**
86
91
  * Finish dragging - snap to grid and cleanup
87
92
  */
@@ -1 +1 @@
1
- {"version":3,"file":"IsometricInteractionManager.d.ts","sourceRoot":"","sources":["../../../../src/panels/overworld-map/components/IsometricInteractionManager.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAC9C,OAAO,KAAK,EAAE,SAAS,EAAyB,MAAM,SAAS,CAAC;AAChE,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAC1D,OAAO,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAErD,MAAM,WAAW,0BAA0B;IACzC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAAC;IAC1B,cAAc,EAAE,SAAS,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,eAAe,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3C,SAAS,CAAC,EAAE;QACV,IAAI,EAAE,MAAM,CAAC;QACb,IAAI,EAAE,MAAM,CAAC;QACb,IAAI,EAAE,MAAM,CAAC;QACb,IAAI,EAAE,MAAM,CAAC;KACd,CAAC;CACH;AAED,MAAM,WAAW,0BAA0B;IACzC,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IACvC,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACpE,SAAS,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACnE,OAAO,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IACnC,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IACtC,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,SAAS,GAAG,IAAI,KAAK,IAAI,CAAC;CACrD;AAUD,qBAAa,2BAA2B;IACtC,OAAO,CAAC,QAAQ,CAAkB;IAClC,OAAO,CAAC,cAAc,CAAY;IAClC,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,MAAM,CAA6B;IAE3C,OAAO,CAAC,OAAO,CAA0C;IACzD,OAAO,CAAC,SAAS,CAA0B;IAC3C,OAAO,CAAC,aAAa,CAAuB;IAC5C,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,SAAS,CAA2E;gBAEhF,MAAM,EAAE,0BAA0B,EAAE,MAAM,GAAE,0BAA+B;IAQvF;;;OAGG;IACH,cAAc,CAAC,EAAE,EAAE,MAAM,EAAE,QAAQ,EAAE,cAAc,GAAG,IAAI;IA6B1D;;OAEG;IACH,gBAAgB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAclC;;OAEG;IACH,OAAO,CAAC,aAAa;IAuCrB;;OAEG;IACH,OAAO,CAAC,gBAAgB;IAsBxB;;;OAGG;IACH,OAAO,CAAC,mBAAmB,CA+CzB;IAEF;;;OAGG;IACH,OAAO,CAAC,WAAW,CAMjB;IAEF;;OAEG;IACH,OAAO,CAAC,kBAAkB,CAMxB;IAEF;;OAEG;IACH,OAAO,CAAC,UAAU;IAkDlB;;OAEG;IACH,OAAO,CAAC,aAAa;IAMrB;;OAEG;IACH,OAAO,CAAC,YAAY;IAapB;;OAEG;IACH,YAAY,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAUpC;;;OAGG;IACH,OAAO,CAAC,YAAY;IA2BpB;;;;OAIG;IACH,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,GAAG,MAAM,EAAE;IA0CpE;;OAEG;IACH,OAAO,IAAI,IAAI;CAkBhB"}
1
+ {"version":3,"file":"IsometricInteractionManager.d.ts","sourceRoot":"","sources":["../../../../src/panels/overworld-map/components/IsometricInteractionManager.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAC9C,OAAO,KAAK,EAAE,SAAS,EAAyB,MAAM,SAAS,CAAC;AAChE,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAC1D,OAAO,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAErD,MAAM,WAAW,0BAA0B;IACzC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAAC;IAC1B,cAAc,EAAE,SAAS,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,eAAe,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3C,SAAS,CAAC,EAAE;QACV,IAAI,EAAE,MAAM,CAAC;QACb,IAAI,EAAE,MAAM,CAAC;QACb,IAAI,EAAE,MAAM,CAAC;QACb,IAAI,EAAE,MAAM,CAAC;KACd,CAAC;CACH;AAED,MAAM,WAAW,0BAA0B;IACzC,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IACvC,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACpE,SAAS,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IACnE,OAAO,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IACnC,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IACtC,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,SAAS,GAAG,IAAI,KAAK,IAAI,CAAC;CACrD;AAWD,qBAAa,2BAA2B;IACtC,OAAO,CAAC,QAAQ,CAAkB;IAClC,OAAO,CAAC,cAAc,CAAY;IAClC,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,MAAM,CAA6B;IAE3C,OAAO,CAAC,OAAO,CAA0C;IACzD,OAAO,CAAC,SAAS,CAA0B;IAC3C,OAAO,CAAC,aAAa,CAAuB;IAC5C,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,SAAS,CAA2E;gBAEhF,MAAM,EAAE,0BAA0B,EAAE,MAAM,GAAE,0BAA+B;IAQvF;;;OAGG;IACH,cAAc,CAAC,EAAE,EAAE,MAAM,EAAE,QAAQ,EAAE,cAAc,GAAG,IAAI;IA6B1D;;OAEG;IACH,gBAAgB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAclC;;OAEG;IACH,OAAO,CAAC,aAAa;IAwCrB;;OAEG;IACH,OAAO,CAAC,gBAAgB;IAsBxB;;;OAGG;IACH,OAAO,CAAC,mBAAmB,CAkDzB;IAEF;;;OAGG;IACH,OAAO,CAAC,WAAW,CAMjB;IAEF;;OAEG;IACH,OAAO,CAAC,kBAAkB,CAMxB;IAEF;;;OAGG;IACH,OAAO,CAAC,sBAAsB;IAmC9B;;OAEG;IACH,OAAO,CAAC,UAAU;IA0DlB;;OAEG;IACH,OAAO,CAAC,aAAa;IAMrB;;OAEG;IACH,OAAO,CAAC,YAAY;IAapB;;OAEG;IACH,YAAY,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAUpC;;;OAGG;IACH,OAAO,CAAC,YAAY;IA2BpB;;;;OAIG;IACH,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,GAAG,MAAM,EAAE;IA0CpE;;OAEG;IACH,OAAO,IAAI,IAAI;CAkBhB"}
@@ -1 +1 @@
1
- {"version":3,"file":"genericMapper.d.ts","sourceRoot":"","sources":["../../../src/panels/overworld-map/genericMapper.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EACV,YAAY,EACZ,sBAAsB,EAItB,UAAU,EACV,gBAAgB,EAGjB,MAAM,SAAS,CAAC;AAEjB,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAahE;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,CAAC,EAAE,OAAO,CAAC;IAGjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,YAAY,CAAC;IAGrB,YAAY,CAAC,EAAE,MAAM,EAAE,CAAC;IACxB,eAAe,CAAC,EAAE,MAAM,EAAE,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,2CAA2C;IAC3C,OAAO,EAAE,MAAM,CAAC;IAChB,wCAAwC;IACxC,IAAI,EAAE,MAAM,CAAC;IACb,sHAAsH;IACtH,aAAa,CAAC,EAAE,WAAW,GAAG,cAAc,CAAC;CAC9C;AAED;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,UAAU,CAAC,EAAE,MAAM,CAAC;IAGpB,YAAY,CAAC,EAAE,YAAY,CAAC;IAG5B,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,UAAU,CAAC;IACpD,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,WAAW,KAAK,gBAAgB,CAAC;IACtD,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,WAAW,KAAK,MAAM,CAAC;CAC9C;AA2RD;;;GAGG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,EAAE,WAAW,EAAE,EACpB,OAAO,GAAE,oBAAyB,GACjC,YAAY,CAGd;AAsRD;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,KAAK,EAAE,WAAW,EAAE,EACpB,OAAO,GAAE,oBAAyB,GACjC,YAAY,CA4Id;AAkKD;;;;GAIG;AACH,wBAAgB,6BAA6B,CAC3C,KAAK,EAAE,WAAW,EAAE,EACpB,OAAO,GAAE,oBAAyB,GACjC,sBAAsB,CAgCxB"}
1
+ {"version":3,"file":"genericMapper.d.ts","sourceRoot":"","sources":["../../../src/panels/overworld-map/genericMapper.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EACV,YAAY,EACZ,sBAAsB,EAItB,UAAU,EACV,gBAAgB,EAGjB,MAAM,SAAS,CAAC;AAEjB,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAahE;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,CAAC,EAAE,OAAO,CAAC;IAGjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,YAAY,CAAC;IAGrB,YAAY,CAAC,EAAE,MAAM,EAAE,CAAC;IACxB,eAAe,CAAC,EAAE,MAAM,EAAE,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,2CAA2C;IAC3C,OAAO,EAAE,MAAM,CAAC;IAChB,wCAAwC;IACxC,IAAI,EAAE,MAAM,CAAC;IACb,sHAAsH;IACtH,aAAa,CAAC,EAAE,WAAW,GAAG,cAAc,CAAC;CAC9C;AAED;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,UAAU,CAAC,EAAE,MAAM,CAAC;IAGpB,YAAY,CAAC,EAAE,YAAY,CAAC;IAG5B,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,UAAU,CAAC;IACpD,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,WAAW,KAAK,gBAAgB,CAAC;IACtD,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,WAAW,KAAK,MAAM,CAAC;CAC9C;AA2RD;;;GAGG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,EAAE,WAAW,EAAE,EACpB,OAAO,GAAE,oBAAyB,GACjC,YAAY,CAGd;AAsRD;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,KAAK,EAAE,WAAW,EAAE,EACpB,OAAO,GAAE,oBAAyB,GACjC,YAAY,CAyJd;AAkKD;;;;GAIG;AACH,wBAAgB,6BAA6B,CAC3C,KAAK,EAAE,WAAW,EAAE,EACpB,OAAO,GAAE,oBAAyB,GACjC,sBAAsB,CAgCxB"}
@@ -8,6 +8,7 @@ export interface LayoutNode {
8
8
  gridY: number;
9
9
  size: number;
10
10
  language?: string;
11
+ lastEditedAt?: string;
11
12
  }
12
13
  export interface RegionBounds {
13
14
  width: number;
@@ -68,10 +69,25 @@ export interface LayoutRegion {
68
69
  };
69
70
  nodes: LayoutNode[];
70
71
  capacity: RegionCapacity;
72
+ ageBucket?: AgeBucket;
73
+ name?: string;
74
+ }
75
+ /**
76
+ * Age bucket definitions for region grouping
77
+ */
78
+ export declare enum AgeBucket {
79
+ LAST_MONTH = "last-month",
80
+ LAST_3_MONTHS = "last-3-months",
81
+ LAST_YEAR = "last-year",
82
+ OLDER = "older"
71
83
  }
72
84
  /**
73
85
  * Layout sprites across multiple regions if needed
74
- * Automatically creates new regions when overflow occurs
86
+ * Groups nodes by age (last edited) before packing:
87
+ * - Last month → First region(s)
88
+ * - Last 3 months → Next region(s)
89
+ * - Last year → Next region(s)
90
+ * - Older → Final region(s)
75
91
  *
76
92
  * @param nodes - Nodes to layout
77
93
  * @param regionSize - Size of each region in tiles (default: 25)
@@ -82,5 +98,6 @@ export declare function layoutSpritesMultiRegion(nodes: Array<{
82
98
  id: string;
83
99
  size: number;
84
100
  language?: string;
101
+ lastEditedAt?: string;
85
102
  }>, regionSize?: number, options?: LayoutOptions): LayoutRegion[];
86
103
  //# sourceMappingURL=spriteLayoutEngine.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"spriteLayoutEngine.d.ts","sourceRoot":"","sources":["../../../src/panels/overworld-map/spriteLayoutEngine.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,MAAM,WAAW,UAAU;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,YAAY;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,aAAa;IAC5B,wEAAwE;IACxE,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,qFAAqF;IACrF,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAwFD;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,KAAK,CAAC;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,EAC7D,MAAM,EAAE,YAAY,EACpB,OAAO,GAAE,aAAkB,GAC1B;IAAE,MAAM,EAAE,UAAU,EAAE,CAAC;IAAC,QAAQ,EAAE,KAAK,CAAC;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAAA;CAAE,CA2B5F;AAED;;GAEG;AACH,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,OAAO,CAAC;CACjB;AAED,wBAAgB,uBAAuB,CACrC,WAAW,EAAE,UAAU,EAAE,EACzB,MAAM,EAAE,YAAY,GACnB,cAAc,CAoBhB;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,MAAM,CAAC;IACjB,YAAY,EAAE;QAAE,GAAG,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3C,MAAM,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IAChE,KAAK,EAAE,UAAU,EAAE,CAAC;IACpB,QAAQ,EAAE,cAAc,CAAC;CAC1B;AAED;;;;;;;;GAQG;AACH,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,KAAK,CAAC;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,EAC7D,UAAU,GAAE,MAAW,EACvB,OAAO,GAAE,aAAkB,GAC1B,YAAY,EAAE,CA8DhB"}
1
+ {"version":3,"file":"spriteLayoutEngine.d.ts","sourceRoot":"","sources":["../../../src/panels/overworld-map/spriteLayoutEngine.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,MAAM,WAAW,UAAU;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,YAAY;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,aAAa;IAC5B,wEAAwE;IACxE,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,qFAAqF;IACrF,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AA2FD;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,KAAK,CAAC;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,EAC7D,MAAM,EAAE,YAAY,EACpB,OAAO,GAAE,aAAkB,GAC1B;IAAE,MAAM,EAAE,UAAU,EAAE,CAAC;IAAC,QAAQ,EAAE,KAAK,CAAC;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAAA;CAAE,CA2B5F;AAED;;GAEG;AACH,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,OAAO,CAAC;CACjB;AAED,wBAAgB,uBAAuB,CACrC,WAAW,EAAE,UAAU,EAAE,EACzB,MAAM,EAAE,YAAY,GACnB,cAAc,CAoBhB;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,MAAM,CAAC;IACjB,YAAY,EAAE;QAAE,GAAG,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3C,MAAM,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IAChE,KAAK,EAAE,UAAU,EAAE,CAAC;IACpB,QAAQ,EAAE,cAAc,CAAC;IACzB,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;GAEG;AACH,oBAAY,SAAS;IACnB,UAAU,eAAe;IACzB,aAAa,kBAAkB;IAC/B,SAAS,cAAc;IACvB,KAAK,UAAU;CAChB;AAyCD;;;;;;;;;;;;GAYG;AACH,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,KAAK,CAAC;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,YAAY,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,EACpF,UAAU,GAAE,MAAW,EACvB,OAAO,GAAE,aAAkB,GAC1B,YAAY,EAAE,CAyFhB"}
@@ -1,4 +1,4 @@
1
- import { aV, aW, aB, aC, aD, as, at, au, aU, aQ, aH, av, aw, ax, ay, az, aA, aR, aS, aT, aF, aG, aE, aO, aL, aN, aM, aq, ar, aI, aK, aJ, ap, aP } from "./index-BJ2JGZQz.js";
1
+ import { aV, aW, aB, aC, aD, as, at, au, aU, aQ, aH, av, aw, ax, ay, az, aA, aR, aS, aT, aF, aG, aE, aO, aL, aN, aM, aq, ar, aI, aK, aJ, ap, aP } from "./index-CUUJZ_zh.js";
2
2
  export {
3
3
  aV as CollectionMapPanel,
4
4
  aW as CollectionMapPanelContent,
@@ -8,6 +8,7 @@ export interface AgingMetrics {
8
8
  monthsSinceEdit: number;
9
9
  weatheringLevel: number;
10
10
  colorFade: number;
11
+ lastEditedAt?: string;
11
12
  }
12
13
  /**
13
14
  * Calculate aging metrics from last edit timestamp
@@ -1 +1 @@
1
- {"version":3,"file":"repositoryAging.d.ts","sourceRoot":"","sources":["../../src/utils/repositoryAging.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,MAAM,MAAM,WAAW,GAAG,OAAO,GAAG,QAAQ,GAAG,KAAK,CAAC;AAErD,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,WAAW,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;CACnB;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,YAAY,CA+CzE;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAoE3E"}
1
+ {"version":3,"file":"repositoryAging.d.ts","sourceRoot":"","sources":["../../src/utils/repositoryAging.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,MAAM,MAAM,WAAW,GAAG,OAAO,GAAG,QAAQ,GAAG,KAAK,CAAC;AAErD,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,WAAW,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,YAAY,CAgDzE;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAoE3E"}
@@ -3,71 +3,38 @@
3
3
  *
4
4
  * Provides logarithmic scaling functions to size repository visualizations
5
5
  * based on metrics like file count, lines of code, etc.
6
+ *
7
+ * Sizes are rounded to discrete tiers to ensure boundaries cover whole tiles.
6
8
  */
7
9
  export interface RepositoryMetrics {
8
10
  fileCount?: number;
9
- lineCount?: number;
10
- commitCount?: number;
11
- contributors?: number;
12
11
  }
12
+ /**
13
+ * Available size tiers for repository visualization
14
+ * These ensure that boundaries (4 × size) always cover whole numbers of tiles
15
+ */
16
+ export declare const SIZE_TIERS: readonly [1, 1.5, 2, 2.5, 3, 3.5, 4];
13
17
  /**
14
18
  * Calculate sprite size multiplier based on file count using logarithmic scaling
15
19
  *
16
- * Scaling formula:
20
+ * Scaling formula (before rounding):
17
21
  * - ≤100 files → 1.0x (minimum)
18
22
  * - 1,000 files → 2.0x
19
23
  * - 10,000 files → 3.0x
20
24
  * - 100,000+ files → 4.0x (maximum)
21
25
  *
26
+ * Result is rounded to nearest tier (1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0)
27
+ *
22
28
  * @param fileCount - Number of files in the repository
23
- * @returns Size multiplier between 1.0x and 4.0x
29
+ * @returns Size multiplier from SIZE_TIERS
24
30
  */
25
31
  export declare function calculateSizeFromFileCount(fileCount: number): number;
26
- /**
27
- * Calculate sprite size multiplier based on lines of code using logarithmic scaling
28
- *
29
- * Similar to file count, but adjusted for typical LOC ranges:
30
- * - ≤10,000 LOC → 1.0x (minimum)
31
- * - 100,000 LOC → 2.0x
32
- * - 1,000,000 LOC → 3.0x
33
- * - 10,000,000+ LOC → 4.0x (maximum)
34
- *
35
- * @param lineCount - Total lines of code
36
- * @returns Size multiplier between 1.0x and 4.0x
37
- */
38
- export declare function calculateSizeFromLineCount(lineCount: number): number;
39
- /**
40
- * Calculate sprite size using a composite metric
41
- * Weights multiple metrics to produce a balanced size
42
- *
43
- * Default weights:
44
- * - File count: 40%
45
- * - Line count: 40%
46
- * - Commit count: 15%
47
- * - Contributors: 5%
48
- *
49
- * @param metrics - Repository metrics object
50
- * @param weights - Optional custom weights (must sum to 1.0)
51
- * @returns Size multiplier between 1.5x and 4.0x
52
- */
53
- export declare function calculateSizeFromCompositeMetrics(metrics: RepositoryMetrics, weights?: {
54
- fileCount?: number;
55
- lineCount?: number;
56
- commitCount?: number;
57
- contributors?: number;
58
- }): number;
59
32
  /**
60
33
  * Main function to calculate repository sprite size
61
- * Automatically selects the best calculation method based on available metrics
62
- *
63
- * Priority:
64
- * 1. Composite metrics (if multiple metrics available)
65
- * 2. File count (most reliable single metric)
66
- * 3. Line count (fallback)
67
- * 4. Default size (1.0x)
34
+ * Uses file count as the primary metric
68
35
  *
69
36
  * @param metrics - Repository metrics object
70
- * @returns Size multiplier between 1.0x and 4.0x
37
+ * @returns Size multiplier from SIZE_TIERS (1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0)
71
38
  */
72
39
  export declare function calculateRepositorySize(metrics?: RepositoryMetrics): number;
73
40
  //# sourceMappingURL=repositoryScaling.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"repositoryScaling.d.ts","sourceRoot":"","sources":["../../src/utils/repositoryScaling.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,MAAM,WAAW,iBAAiB;IAChC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,0BAA0B,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAcpE;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,0BAA0B,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAUpE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,iCAAiC,CAC/C,OAAO,EAAE,iBAAiB,EAC1B,OAAO,GAAE;IACP,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;CAClB,GACL,MAAM,CA6CR;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,uBAAuB,CAAC,OAAO,CAAC,EAAE,iBAAiB,GAAG,MAAM,CA4B3E"}
1
+ {"version":3,"file":"repositoryScaling.d.ts","sourceRoot":"","sources":["../../src/utils/repositoryScaling.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,MAAM,WAAW,iBAAiB;IAChC,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED;;;GAGG;AACH,eAAO,MAAM,UAAU,sCAA+C,CAAC;AAYvE;;;;;;;;;;;;;GAaG;AACH,wBAAgB,0BAA0B,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAiBpE;AAGD;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,OAAO,CAAC,EAAE,iBAAiB,GAAG,MAAM,CAU3E"}
@@ -0,0 +1,3 @@
1
+ import "./index-CUUJZ_zh.js";
2
+ import "./init-ChCUli1T.js";
3
+ //# sourceMappingURL=webworkerAll-DHfMW-FC.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"webworkerAll-DHfMW-FC.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@industry-theme/repository-composition-panels",
3
- "version": "0.2.63",
3
+ "version": "0.2.64",
4
4
  "description": "Repository composition panels including Git Changes panel for the panel framework",
5
5
  "type": "module",
6
6
  "main": "dist/panels.bundle.js",
@@ -1,3 +0,0 @@
1
- import "./index-BJ2JGZQz.js";
2
- import "./init-FCmHwt-B.js";
3
- //# sourceMappingURL=webworkerAll-BJA8XoXU.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"webworkerAll-BJA8XoXU.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;"}