@industry-theme/repository-composition-panels 0.2.62 → 0.2.64

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/dist/{BufferResource-D-qYLgbY.js → BufferResource-CSz8BlTE.js} +80 -5
  2. package/dist/BufferResource-CSz8BlTE.js.map +1 -0
  3. package/dist/{CanvasRenderer-CYJLQIYQ.js → CanvasRenderer-CFxYLt8V.js} +339 -3
  4. package/dist/CanvasRenderer-CFxYLt8V.js.map +1 -0
  5. package/dist/{Filter-BAwXUca-.js → Filter-C-5VcMDd.js} +2 -2
  6. package/dist/{Filter-BAwXUca-.js.map → Filter-C-5VcMDd.js.map} +1 -1
  7. package/dist/{RenderTargetSystem-BrLrRZqC.js → RenderTargetSystem-BYfVM5xS.js} +3 -3
  8. package/dist/{RenderTargetSystem-BrLrRZqC.js.map → RenderTargetSystem-BYfVM5xS.js.map} +1 -1
  9. package/dist/{WebGLRenderer-DTTtXSAz.js → WebGLRenderer-BsVSX8De.js} +4 -4
  10. package/dist/{WebGLRenderer-DTTtXSAz.js.map → WebGLRenderer-BsVSX8De.js.map} +1 -1
  11. package/dist/{WebGPURenderer-Dw5euE6h.js → WebGPURenderer-0iXYgxTx.js} +4 -4
  12. package/dist/{WebGPURenderer-Dw5euE6h.js.map → WebGPURenderer-0iXYgxTx.js.map} +1 -1
  13. package/dist/{browserAll-NVcZTmV1.js → browserAll-DwisySPK.js} +3 -3
  14. package/dist/{browserAll-NVcZTmV1.js.map → browserAll-DwisySPK.js.map} +1 -1
  15. package/dist/{index-DP0q9yO1.js → index-CUUJZ_zh.js} +7093 -6497
  16. package/dist/{index-DP0q9yO1.js.map → index-CUUJZ_zh.js.map} +1 -1
  17. package/dist/{init-BsBxpyBv.js → init-ChCUli1T.js} +3 -3
  18. package/dist/{init-BsBxpyBv.js.map → init-ChCUli1T.js.map} +1 -1
  19. package/dist/panels/CollectionMapPanel.d.ts +2 -0
  20. package/dist/panels/CollectionMapPanel.d.ts.map +1 -1
  21. package/dist/panels/GitProjectsMapPanel.d.ts +7 -0
  22. package/dist/panels/GitProjectsMapPanel.d.ts.map +1 -1
  23. package/dist/panels/overworld-map/BuildingSizeTest.d.ts +11 -0
  24. package/dist/panels/overworld-map/BuildingSizeTest.d.ts.map +1 -0
  25. package/dist/panels/overworld-map/IsometricGridTest.d.ts +15 -0
  26. package/dist/panels/overworld-map/IsometricGridTest.d.ts.map +1 -0
  27. package/dist/panels/overworld-map/LayoutEngineTest.d.ts +23 -0
  28. package/dist/panels/overworld-map/LayoutEngineTest.d.ts.map +1 -0
  29. package/dist/panels/overworld-map/OverworldMapPanel.d.ts.map +1 -1
  30. package/dist/panels/overworld-map/components/IsometricInteractionManager.d.ts +122 -0
  31. package/dist/panels/overworld-map/components/IsometricInteractionManager.d.ts.map +1 -0
  32. package/dist/panels/overworld-map/components/IsometricPathManager.d.ts +50 -0
  33. package/dist/panels/overworld-map/components/IsometricPathManager.d.ts.map +1 -0
  34. package/dist/panels/overworld-map/components/IsometricPixiCanvas.d.ts +88 -0
  35. package/dist/panels/overworld-map/components/IsometricPixiCanvas.d.ts.map +1 -0
  36. package/dist/panels/overworld-map/components/IsometricRenderer.d.ts +108 -0
  37. package/dist/panels/overworld-map/components/IsometricRenderer.d.ts.map +1 -0
  38. package/dist/panels/overworld-map/components/RegionTracker.d.ts +62 -0
  39. package/dist/panels/overworld-map/components/RegionTracker.d.ts.map +1 -0
  40. package/dist/panels/overworld-map/components/buildingSpriteGenerator.d.ts +18 -0
  41. package/dist/panels/overworld-map/components/buildingSpriteGenerator.d.ts.map +1 -0
  42. package/dist/panels/overworld-map/dataConverter.d.ts.map +1 -1
  43. package/dist/panels/overworld-map/genericMapper.d.ts +7 -2
  44. package/dist/panels/overworld-map/genericMapper.d.ts.map +1 -1
  45. package/dist/panels/overworld-map/spriteGenerator.d.ts.map +1 -1
  46. package/dist/panels/overworld-map/spriteLayoutEngine.d.ts +103 -0
  47. package/dist/panels/overworld-map/spriteLayoutEngine.d.ts.map +1 -0
  48. package/dist/panels/overworld-map/types.d.ts +16 -0
  49. package/dist/panels/overworld-map/types.d.ts.map +1 -1
  50. package/dist/panels.bundle.js +35 -35
  51. package/dist/types/composition.d.ts +15 -1
  52. package/dist/types/composition.d.ts.map +1 -1
  53. package/dist/utils/repositoryAging.d.ts +26 -0
  54. package/dist/utils/repositoryAging.d.ts.map +1 -0
  55. package/dist/utils/repositoryScaling.d.ts +40 -0
  56. package/dist/utils/repositoryScaling.d.ts.map +1 -0
  57. package/dist/webworkerAll-DHfMW-FC.js +3 -0
  58. package/dist/webworkerAll-DHfMW-FC.js.map +1 -0
  59. package/package.json +2 -1
  60. package/dist/BufferResource-D-qYLgbY.js.map +0 -1
  61. package/dist/CanvasRenderer-CYJLQIYQ.js.map +0 -1
  62. package/dist/webworkerAll-DYw1TGzb.js +0 -3
  63. package/dist/webworkerAll-DYw1TGzb.js.map +0 -1
@@ -1,4 +1,76 @@
1
- import { w as warn, g as getAttributeInfoFromFormat, h as STENCIL_MODES, u as unsafeEvalSupported, i as Buffer, j as BufferUsage, k as EventEmitter, l as uid } from "./index-DP0q9yO1.js";
1
+ import { w as warn, g as getAttributeInfoFromFormat, h as STENCIL_MODES, u as unsafeEvalSupported, i as Buffer, j as BufferUsage, k as EventEmitter, l as uid } from "./index-CUUJZ_zh.js";
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+ const localUniformBit = {
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+ name: "local-uniform-bit",
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+ vertex: {
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+ header: (
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+ /* wgsl */
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+ `
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+
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+ struct LocalUniforms {
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+ uTransformMatrix:mat3x3<f32>,
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+ uColor:vec4<f32>,
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+ uRound:f32,
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+ }
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+
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+ @group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;
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+ `
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+ ),
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+ main: (
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+ /* wgsl */
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+ `
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+ vColor *= localUniforms.uColor;
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+ modelMatrix *= localUniforms.uTransformMatrix;
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+ `
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+ ),
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+ end: (
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+ /* wgsl */
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+ `
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+ if(localUniforms.uRound == 1)
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+ {
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+ vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
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+ }
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+ `
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+ )
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+ }
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+ };
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+ const localUniformBitGroup2 = {
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+ ...localUniformBit,
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+ vertex: {
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+ ...localUniformBit.vertex,
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+ // replace the group!
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+ header: localUniformBit.vertex.header.replace("group(1)", "group(2)")
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+ }
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+ };
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+ const localUniformBitGl = {
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+ name: "local-uniform-bit",
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+ vertex: {
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+ header: (
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+ /* glsl */
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+ `
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+
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+ uniform mat3 uTransformMatrix;
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+ uniform vec4 uColor;
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+ uniform float uRound;
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+ `
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+ ),
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+ main: (
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+ /* glsl */
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+ `
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+ vColor *= uColor;
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+ modelMatrix = uTransformMatrix;
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+ `
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+ ),
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+ end: (
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+ /* glsl */
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+ `
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+ if(uRound == 1.)
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+ {
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+ gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
69
+ }
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+ `
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+ )
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+ }
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+ };
2
74
  const textureBit = {
3
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  name: "texture-bit",
4
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  vertex: {
@@ -507,12 +579,15 @@ export {
507
579
  BufferResource as B,
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  GpuStencilModesToPixi as G,
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  UboSystem as U,
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- uboSyncFunctionsSTD40 as a,
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- uniformParsers as b,
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+ localUniformBit as a,
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+ uboSyncFunctionsSTD40 as b,
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  createUboSyncFunction as c,
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- textureBitGl as d,
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+ uniformParsers as d,
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  ensureAttributes as e,
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+ localUniformBitGl as f,
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+ textureBitGl as g,
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+ localUniformBitGroup2 as l,
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  textureBit as t,
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  uboSyncFunctionsWGSL as u
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  };
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- //# sourceMappingURL=BufferResource-D-qYLgbY.js.map
593
+ //# sourceMappingURL=BufferResource-CSz8BlTE.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BufferResource-CSz8BlTE.js","sources":["../node_modules/pixi.js/lib/rendering/high-shader/shader-bits/localUniformBit.mjs","../node_modules/pixi.js/lib/rendering/high-shader/shader-bits/textureBit.mjs","../node_modules/pixi.js/lib/rendering/renderers/gl/shader/program/ensureAttributes.mjs","../node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.mjs","../node_modules/pixi.js/lib/rendering/renderers/shared/shader/UboSystem.mjs","../node_modules/pixi.js/lib/rendering/renderers/shared/shader/utils/uniformParsers.mjs","../node_modules/pixi.js/lib/rendering/renderers/shared/shader/utils/createUboSyncFunction.mjs","../node_modules/pixi.js/lib/rendering/renderers/shared/shader/utils/uboSyncFunctions.mjs","../node_modules/pixi.js/lib/rendering/renderers/shared/buffer/BufferResource.mjs"],"sourcesContent":["\"use strict\";\nconst localUniformBit = {\n name: \"local-uniform-bit\",\n vertex: {\n header: (\n /* wgsl */\n `\n\n struct LocalUniforms {\n uTransformMatrix:mat3x3<f32>,\n uColor:vec4<f32>,\n uRound:f32,\n }\n\n @group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;\n `\n ),\n main: (\n /* wgsl */\n `\n vColor *= localUniforms.uColor;\n modelMatrix *= localUniforms.uTransformMatrix;\n `\n ),\n end: (\n /* wgsl */\n `\n if(localUniforms.uRound == 1)\n {\n vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);\n }\n `\n )\n }\n};\nconst localUniformBitGroup2 = {\n ...localUniformBit,\n vertex: {\n ...localUniformBit.vertex,\n // replace the group!\n header: localUniformBit.vertex.header.replace(\"group(1)\", \"group(2)\")\n }\n};\nconst localUniformBitGl = {\n name: \"local-uniform-bit\",\n vertex: {\n header: (\n /* glsl */\n `\n\n uniform mat3 uTransformMatrix;\n uniform vec4 uColor;\n uniform float uRound;\n `\n ),\n main: (\n /* glsl */\n `\n vColor *= uColor;\n modelMatrix = uTransformMatrix;\n `\n ),\n end: (\n /* glsl */\n `\n if(uRound == 1.)\n {\n gl_Position.xy = roundPixels(gl_Position.xy, uResolution);\n }\n `\n )\n }\n};\n\nexport { localUniformBit, localUniformBitGl, localUniformBitGroup2 };\n//# sourceMappingURL=localUniformBit.mjs.map\n","\"use strict\";\nconst textureBit = {\n name: \"texture-bit\",\n vertex: {\n header: (\n /* wgsl */\n `\n\n struct TextureUniforms {\n uTextureMatrix:mat3x3<f32>,\n }\n\n @group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;\n `\n ),\n main: (\n /* wgsl */\n `\n uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;\n `\n )\n },\n fragment: {\n header: (\n /* wgsl */\n `\n @group(2) @binding(0) var uTexture: texture_2d<f32>;\n @group(2) @binding(1) var uSampler: sampler;\n\n\n `\n ),\n main: (\n /* wgsl */\n `\n outColor = textureSample(uTexture, uSampler, vUV);\n `\n )\n }\n};\nconst textureBitGl = {\n name: \"texture-bit\",\n vertex: {\n header: (\n /* glsl */\n `\n uniform mat3 uTextureMatrix;\n `\n ),\n main: (\n /* glsl */\n `\n uv = (uTextureMatrix * vec3(uv, 1.0)).xy;\n `\n )\n },\n fragment: {\n header: (\n /* glsl */\n `\n uniform sampler2D uTexture;\n\n\n `\n ),\n main: (\n /* glsl */\n `\n outColor = texture(uTexture, vUV);\n `\n )\n }\n};\n\nexport { textureBit, textureBitGl };\n//# sourceMappingURL=textureBit.mjs.map\n","import { warn } from '../../../../../utils/logging/warn.mjs';\nimport { getAttributeInfoFromFormat } from '../../../shared/geometry/utils/getAttributeInfoFromFormat.mjs';\n\n\"use strict\";\nfunction ensureAttributes(geometry, extractedData) {\n for (const i in geometry.attributes) {\n const attribute = geometry.attributes[i];\n const attributeData = extractedData[i];\n if (attributeData) {\n attribute.format ?? (attribute.format = attributeData.format);\n attribute.offset ?? (attribute.offset = attributeData.offset);\n attribute.instance ?? (attribute.instance = attributeData.instance);\n } else {\n warn(`Attribute ${i} is not present in the shader, but is present in the geometry. Unable to infer attribute details.`);\n }\n }\n ensureStartAndStride(geometry);\n}\nfunction ensureStartAndStride(geometry) {\n const { buffers, attributes } = geometry;\n const tempStride = {};\n const tempStart = {};\n for (const j in buffers) {\n const buffer = buffers[j];\n tempStride[buffer.uid] = 0;\n tempStart[buffer.uid] = 0;\n }\n for (const j in attributes) {\n const attribute = attributes[j];\n tempStride[attribute.buffer.uid] += getAttributeInfoFromFormat(attribute.format).stride;\n }\n for (const j in attributes) {\n const attribute = attributes[j];\n attribute.stride ?? (attribute.stride = tempStride[attribute.buffer.uid]);\n attribute.start ?? (attribute.start = tempStart[attribute.buffer.uid]);\n tempStart[attribute.buffer.uid] += getAttributeInfoFromFormat(attribute.format).stride;\n }\n}\n\nexport { ensureAttributes };\n//# sourceMappingURL=ensureAttributes.mjs.map\n","import { STENCIL_MODES } from '../../shared/state/const.mjs';\n\n\"use strict\";\nconst GpuStencilModesToPixi = [];\nGpuStencilModesToPixi[STENCIL_MODES.NONE] = void 0;\nGpuStencilModesToPixi[STENCIL_MODES.DISABLED] = {\n stencilWriteMask: 0,\n stencilReadMask: 0\n};\nGpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_ADD] = {\n stencilFront: {\n compare: \"equal\",\n passOp: \"increment-clamp\"\n },\n stencilBack: {\n compare: \"equal\",\n passOp: \"increment-clamp\"\n }\n};\nGpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_REMOVE] = {\n stencilFront: {\n compare: \"equal\",\n passOp: \"decrement-clamp\"\n },\n stencilBack: {\n compare: \"equal\",\n passOp: \"decrement-clamp\"\n }\n};\nGpuStencilModesToPixi[STENCIL_MODES.MASK_ACTIVE] = {\n stencilWriteMask: 0,\n stencilFront: {\n compare: \"equal\",\n passOp: \"keep\"\n },\n stencilBack: {\n compare: \"equal\",\n passOp: \"keep\"\n }\n};\nGpuStencilModesToPixi[STENCIL_MODES.INVERSE_MASK_ACTIVE] = {\n stencilWriteMask: 0,\n stencilFront: {\n compare: \"not-equal\",\n passOp: \"keep\"\n },\n stencilBack: {\n compare: \"not-equal\",\n passOp: \"keep\"\n }\n};\n\nexport { GpuStencilModesToPixi };\n//# sourceMappingURL=GpuStencilModesToPixi.mjs.map\n","import { unsafeEvalSupported } from '../../../../utils/browser/unsafeEvalSupported.mjs';\nimport { Buffer } from '../buffer/Buffer.mjs';\nimport { BufferUsage } from '../buffer/const.mjs';\n\n\"use strict\";\nclass UboSystem {\n constructor(adaptor) {\n /** Cache of uniform buffer layouts and sync functions, so we don't have to re-create them */\n this._syncFunctionHash = /* @__PURE__ */ Object.create(null);\n this._adaptor = adaptor;\n this._systemCheck();\n }\n /**\n * Overridable function by `pixi.js/unsafe-eval` to silence\n * throwing an error if platform doesn't support unsafe-evals.\n * @private\n */\n _systemCheck() {\n if (!unsafeEvalSupported()) {\n throw new Error(\"Current environment does not allow unsafe-eval, please use pixi.js/unsafe-eval module to enable support.\");\n }\n }\n ensureUniformGroup(uniformGroup) {\n const uniformData = this.getUniformGroupData(uniformGroup);\n uniformGroup.buffer || (uniformGroup.buffer = new Buffer({\n data: new Float32Array(uniformData.layout.size / 4),\n usage: BufferUsage.UNIFORM | BufferUsage.COPY_DST\n }));\n }\n getUniformGroupData(uniformGroup) {\n return this._syncFunctionHash[uniformGroup._signature] || this._initUniformGroup(uniformGroup);\n }\n _initUniformGroup(uniformGroup) {\n const uniformGroupSignature = uniformGroup._signature;\n let uniformData = this._syncFunctionHash[uniformGroupSignature];\n if (!uniformData) {\n const elements = Object.keys(uniformGroup.uniformStructures).map((i) => uniformGroup.uniformStructures[i]);\n const layout = this._adaptor.createUboElements(elements);\n const syncFunction = this._generateUboSync(layout.uboElements);\n uniformData = this._syncFunctionHash[uniformGroupSignature] = {\n layout,\n syncFunction\n };\n }\n return this._syncFunctionHash[uniformGroupSignature];\n }\n _generateUboSync(uboElements) {\n return this._adaptor.generateUboSync(uboElements);\n }\n syncUniformGroup(uniformGroup, data, offset) {\n const uniformGroupData = this.getUniformGroupData(uniformGroup);\n uniformGroup.buffer || (uniformGroup.buffer = new Buffer({\n data: new Float32Array(uniformGroupData.layout.size / 4),\n usage: BufferUsage.UNIFORM | BufferUsage.COPY_DST\n }));\n let dataInt32 = null;\n if (!data) {\n data = uniformGroup.buffer.data;\n dataInt32 = uniformGroup.buffer.dataInt32;\n }\n offset || (offset = 0);\n uniformGroupData.syncFunction(uniformGroup.uniforms, data, dataInt32, offset);\n return true;\n }\n updateUniformGroup(uniformGroup) {\n if (uniformGroup.isStatic && !uniformGroup._dirtyId) return false;\n uniformGroup._dirtyId = 0;\n const synced = this.syncUniformGroup(uniformGroup);\n uniformGroup.buffer.update();\n return synced;\n }\n destroy() {\n this._syncFunctionHash = null;\n }\n}\n\nexport { UboSystem };\n//# sourceMappingURL=UboSystem.mjs.map\n","\"use strict\";\nconst uniformParsers = [\n // uploading pixi matrix object to mat3\n {\n type: \"mat3x3<f32>\",\n test: (data) => {\n const value = data.value;\n return value.a !== void 0;\n },\n ubo: `\n var matrix = uv[name].toArray(true);\n data[offset] = matrix[0];\n data[offset + 1] = matrix[1];\n data[offset + 2] = matrix[2];\n data[offset + 4] = matrix[3];\n data[offset + 5] = matrix[4];\n data[offset + 6] = matrix[5];\n data[offset + 8] = matrix[6];\n data[offset + 9] = matrix[7];\n data[offset + 10] = matrix[8];\n `,\n uniform: `\n gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true));\n `\n },\n // uploading a pixi rectangle as a vec4\n {\n type: \"vec4<f32>\",\n test: (data) => data.type === \"vec4<f32>\" && data.size === 1 && data.value.width !== void 0,\n ubo: `\n v = uv[name];\n data[offset] = v.x;\n data[offset + 1] = v.y;\n data[offset + 2] = v.width;\n data[offset + 3] = v.height;\n `,\n uniform: `\n cv = ud[name].value;\n v = uv[name];\n if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {\n cv[0] = v.x;\n cv[1] = v.y;\n cv[2] = v.width;\n cv[3] = v.height;\n gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);\n }\n `\n },\n // uploading a pixi point as a vec2\n {\n type: \"vec2<f32>\",\n test: (data) => data.type === \"vec2<f32>\" && data.size === 1 && data.value.x !== void 0,\n ubo: `\n v = uv[name];\n data[offset] = v.x;\n data[offset + 1] = v.y;\n `,\n uniform: `\n cv = ud[name].value;\n v = uv[name];\n if (cv[0] !== v.x || cv[1] !== v.y) {\n cv[0] = v.x;\n cv[1] = v.y;\n gl.uniform2f(ud[name].location, v.x, v.y);\n }\n `\n },\n // uploading a pixi color as a vec4\n {\n type: \"vec4<f32>\",\n test: (data) => data.type === \"vec4<f32>\" && data.size === 1 && data.value.red !== void 0,\n ubo: `\n v = uv[name];\n data[offset] = v.red;\n data[offset + 1] = v.green;\n data[offset + 2] = v.blue;\n data[offset + 3] = v.alpha;\n `,\n uniform: `\n cv = ud[name].value;\n v = uv[name];\n if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) {\n cv[0] = v.red;\n cv[1] = v.green;\n cv[2] = v.blue;\n cv[3] = v.alpha;\n gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha);\n }\n `\n },\n // uploading a pixi color as a vec3\n {\n type: \"vec3<f32>\",\n test: (data) => data.type === \"vec3<f32>\" && data.size === 1 && data.value.red !== void 0,\n ubo: `\n v = uv[name];\n data[offset] = v.red;\n data[offset + 1] = v.green;\n data[offset + 2] = v.blue;\n `,\n uniform: `\n cv = ud[name].value;\n v = uv[name];\n if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) {\n cv[0] = v.red;\n cv[1] = v.green;\n cv[2] = v.blue;\n gl.uniform3f(ud[name].location, v.red, v.green, v.blue);\n }\n `\n }\n];\n\nexport { uniformParsers };\n//# sourceMappingURL=uniformParsers.mjs.map\n","import { uniformParsers } from './uniformParsers.mjs';\n\n\"use strict\";\nfunction createUboSyncFunction(uboElements, parserCode, arrayGenerationFunction, singleSettersMap) {\n const funcFragments = [`\n var v = null;\n var v2 = null;\n var t = 0;\n var index = 0;\n var name = null;\n var arrayOffset = null;\n `];\n let prev = 0;\n for (let i = 0; i < uboElements.length; i++) {\n const uboElement = uboElements[i];\n const name = uboElement.data.name;\n let parsed = false;\n let offset = 0;\n for (let j = 0; j < uniformParsers.length; j++) {\n const uniformParser = uniformParsers[j];\n if (uniformParser.test(uboElement.data)) {\n offset = uboElement.offset / 4;\n funcFragments.push(\n `name = \"${name}\";`,\n `offset += ${offset - prev};`,\n uniformParsers[j][parserCode] || uniformParsers[j].ubo\n );\n parsed = true;\n break;\n }\n }\n if (!parsed) {\n if (uboElement.data.size > 1) {\n offset = uboElement.offset / 4;\n funcFragments.push(arrayGenerationFunction(uboElement, offset - prev));\n } else {\n const template = singleSettersMap[uboElement.data.type];\n offset = uboElement.offset / 4;\n funcFragments.push(\n /* wgsl */\n `\n v = uv.${name};\n offset += ${offset - prev};\n ${template};\n `\n );\n }\n }\n prev = offset;\n }\n const fragmentSrc = funcFragments.join(\"\\n\");\n return new Function(\n \"uv\",\n \"data\",\n \"dataInt32\",\n \"offset\",\n fragmentSrc\n );\n}\n\nexport { createUboSyncFunction };\n//# sourceMappingURL=createUboSyncFunction.mjs.map\n","\"use strict\";\nfunction loopMatrix(col, row) {\n const total = col * row;\n return `\n for (let i = 0; i < ${total}; i++) {\n data[offset + (((i / ${col})|0) * 4) + (i % ${col})] = v[i];\n }\n `;\n}\nconst uboSyncFunctionsSTD40 = {\n f32: `\n data[offset] = v;`,\n i32: `\n dataInt32[offset] = v;`,\n \"vec2<f32>\": `\n data[offset] = v[0];\n data[offset 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@@ -1,5 +1,341 @@
1
- import { m as canvasUtils, n as groupD8, o as bgr2rgb, p as multiplyHexColors, M as Matrix, E as ExtensionType, q as Graphics, w as warn, r as canUseNewCanvasBlendModes, C as Color, c as Texture, s as generateTextureMatrix, t as shapeBuilders, v as buildLine, F as FillGradient, x as FillPattern, y as CanvasSource, D as DOMAdapter, A as AbstractRenderer, R as RendererType, f as extensions } from "./index-DP0q9yO1.js";
2
- import { R as RenderTargetSystem, S as SharedSystems, B as BlendModePipe, a as BatcherPipe, b as SpritePipe, c as RenderGroupPipe, A as AlphaMaskPipe, C as CustomRenderPipe } from "./RenderTargetSystem-BrLrRZqC.js";
1
+ import { D as DOMAdapter, m as groupD8, C as Color, n as bgr2rgb, o as multiplyHexColors, M as Matrix, E as ExtensionType, p as Graphics, w as warn, c as Texture, q as generateTextureMatrix, s as shapeBuilders, r as buildLine, F as FillGradient, t as FillPattern, v as CanvasSource, A as AbstractRenderer, R as RendererType, f as extensions } from "./index-CUUJZ_zh.js";
2
+ import { R as RenderTargetSystem, S as SharedSystems, B as BlendModePipe, a as BatcherPipe, b as SpritePipe, c as RenderGroupPipe, A as AlphaMaskPipe, C as CustomRenderPipe } from "./RenderTargetSystem-BYfVM5xS.js";
3
+ let canUseNewCanvasBlendModesValue;
4
+ function createColoredCanvas(color) {
5
+ const canvas = DOMAdapter.get().createCanvas(6, 1);
6
+ const context = canvas.getContext("2d");
7
+ context.fillStyle = color;
8
+ context.fillRect(0, 0, 6, 1);
9
+ return canvas;
10
+ }
11
+ function canUseNewCanvasBlendModes() {
12
+ if (canUseNewCanvasBlendModesValue !== void 0) {
13
+ return canUseNewCanvasBlendModesValue;
14
+ }
15
+ try {
16
+ const magenta = createColoredCanvas("#ff00ff");
17
+ const yellow = createColoredCanvas("#ffff00");
18
+ const canvas = DOMAdapter.get().createCanvas(6, 1);
19
+ const context = canvas.getContext("2d");
20
+ context.globalCompositeOperation = "multiply";
21
+ context.drawImage(magenta, 0, 0);
22
+ context.drawImage(yellow, 2, 0);
23
+ const imageData = context.getImageData(2, 0, 1, 1);
24
+ if (!imageData) {
25
+ canUseNewCanvasBlendModesValue = false;
26
+ } else {
27
+ const data = imageData.data;
28
+ canUseNewCanvasBlendModesValue = data[0] === 255 && data[1] === 0 && data[2] === 0;
29
+ }
30
+ } catch (_error) {
31
+ canUseNewCanvasBlendModesValue = false;
32
+ }
33
+ return canUseNewCanvasBlendModesValue;
34
+ }
35
+ const canvasUtils = {
36
+ canvas: null,
37
+ convertTintToImage: false,
38
+ cacheStepsPerColorChannel: 8,
39
+ canUseMultiply: canUseNewCanvasBlendModes(),
40
+ tintMethod: null,
41
+ _canvasSourceCache: /* @__PURE__ */ new WeakMap(),
42
+ _unpremultipliedCache: /* @__PURE__ */ new WeakMap(),
43
+ getCanvasSource: (texture) => {
44
+ const source = texture.source;
45
+ const resource = source == null ? void 0 : source.resource;
46
+ if (!resource) {
47
+ return null;
48
+ }
49
+ const isPMA = source.alphaMode === "premultiplied-alpha";
50
+ const resourceWidth = source.resourceWidth ?? source.pixelWidth;
51
+ const resourceHeight = source.resourceHeight ?? source.pixelHeight;
52
+ const needsResize = resourceWidth !== source.pixelWidth || resourceHeight !== source.pixelHeight;
53
+ if (isPMA) {
54
+ if (resource instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && resource instanceof OffscreenCanvas) {
55
+ if (!needsResize) {
56
+ return resource;
57
+ }
58
+ }
59
+ const cached = canvasUtils._unpremultipliedCache.get(source);
60
+ if ((cached == null ? void 0 : cached.resourceId) === source._resourceId) {
61
+ return cached.canvas;
62
+ }
63
+ }
64
+ if (resource instanceof Uint8Array || resource instanceof Uint8ClampedArray || resource instanceof Int8Array || resource instanceof Uint16Array || resource instanceof Int16Array || resource instanceof Uint32Array || resource instanceof Int32Array || resource instanceof Float32Array || resource instanceof ArrayBuffer) {
65
+ const cached = canvasUtils._canvasSourceCache.get(source);
66
+ if ((cached == null ? void 0 : cached.resourceId) === source._resourceId) {
67
+ return cached.canvas;
68
+ }
69
+ const canvas = DOMAdapter.get().createCanvas(source.pixelWidth, source.pixelHeight);
70
+ const context = canvas.getContext("2d");
71
+ const imageData = context.createImageData(source.pixelWidth, source.pixelHeight);
72
+ const data = imageData.data;
73
+ const bytes = resource instanceof ArrayBuffer ? new Uint8Array(resource) : new Uint8Array(resource.buffer, resource.byteOffset, resource.byteLength);
74
+ if (source.format === "bgra8unorm") {
75
+ for (let i = 0; i < data.length && i + 3 < bytes.length; i += 4) {
76
+ data[i] = bytes[i + 2];
77
+ data[i + 1] = bytes[i + 1];
78
+ data[i + 2] = bytes[i];
79
+ data[i + 3] = bytes[i + 3];
80
+ }
81
+ } else {
82
+ data.set(bytes.subarray(0, data.length));
83
+ }
84
+ context.putImageData(imageData, 0, 0);
85
+ canvasUtils._canvasSourceCache.set(source, { canvas, resourceId: source._resourceId });
86
+ return canvas;
87
+ }
88
+ if (isPMA) {
89
+ const canvas = DOMAdapter.get().createCanvas(source.pixelWidth, source.pixelHeight);
90
+ const context = canvas.getContext("2d", { willReadFrequently: true });
91
+ canvas.width = source.pixelWidth;
92
+ canvas.height = source.pixelHeight;
93
+ context.drawImage(resource, 0, 0);
94
+ const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
95
+ const data = imageData.data;
96
+ for (let i = 0; i < data.length; i += 4) {
97
+ const a = data[i + 3];
98
+ if (a > 0) {
99
+ const alphaInv = 255 / a;
100
+ data[i] = Math.min(255, data[i] * alphaInv + 0.5);
101
+ data[i + 1] = Math.min(255, data[i + 1] * alphaInv + 0.5);
102
+ data[i + 2] = Math.min(255, data[i + 2] * alphaInv + 0.5);
103
+ }
104
+ }
105
+ context.putImageData(imageData, 0, 0);
106
+ canvasUtils._unpremultipliedCache.set(source, { canvas, resourceId: source._resourceId });
107
+ return canvas;
108
+ }
109
+ if (needsResize) {
110
+ const cached = canvasUtils._canvasSourceCache.get(source);
111
+ if ((cached == null ? void 0 : cached.resourceId) === source._resourceId) {
112
+ return cached.canvas;
113
+ }
114
+ const canvas = DOMAdapter.get().createCanvas(source.pixelWidth, source.pixelHeight);
115
+ const context = canvas.getContext("2d");
116
+ canvas.width = source.pixelWidth;
117
+ canvas.height = source.pixelHeight;
118
+ context.drawImage(resource, 0, 0);
119
+ canvasUtils._canvasSourceCache.set(source, { canvas, resourceId: source._resourceId });
120
+ return canvas;
121
+ }
122
+ return resource;
123
+ },
124
+ getTintedCanvas: (sprite, color) => {
125
+ const texture = sprite.texture;
126
+ const stringColor = Color.shared.setValue(color).toHex();
127
+ const cache = texture.tintCache || (texture.tintCache = {});
128
+ const cachedCanvas = cache[stringColor];
129
+ const resourceId = texture.source._resourceId;
130
+ if ((cachedCanvas == null ? void 0 : cachedCanvas.tintId) === resourceId) {
131
+ return cachedCanvas;
132
+ }
133
+ const canvas = cachedCanvas && "getContext" in cachedCanvas ? cachedCanvas : DOMAdapter.get().createCanvas();
134
+ canvasUtils.tintMethod(texture, color, canvas);
135
+ canvas.tintId = resourceId;
136
+ {
137
+ cache[stringColor] = canvas;
138
+ }
139
+ return cache[stringColor];
140
+ },
141
+ getTintedPattern: (texture, color) => {
142
+ const stringColor = Color.shared.setValue(color).toHex();
143
+ const cache = texture.patternCache || (texture.patternCache = {});
144
+ const resourceId = texture.source._resourceId;
145
+ let pattern = cache[stringColor];
146
+ if ((pattern == null ? void 0 : pattern.tintId) === resourceId) {
147
+ return pattern;
148
+ }
149
+ if (!canvasUtils.canvas) {
150
+ canvasUtils.canvas = DOMAdapter.get().createCanvas();
151
+ }
152
+ canvasUtils.tintMethod(texture, color, canvasUtils.canvas);
153
+ const context = canvasUtils.canvas.getContext("2d");
154
+ pattern = context.createPattern(canvasUtils.canvas, "repeat");
155
+ pattern.tintId = resourceId;
156
+ cache[stringColor] = pattern;
157
+ return pattern;
158
+ },
159
+ /**
160
+ * Applies a transform to a CanvasPattern.
161
+ * @param pattern - The pattern to apply the transform to.
162
+ * @param matrix - The matrix to apply.
163
+ * @param matrix.a
164
+ * @param matrix.b
165
+ * @param matrix.c
166
+ * @param matrix.d
167
+ * @param matrix.tx
168
+ * @param matrix.ty
169
+ * @param invert
170
+ */
171
+ applyPatternTransform: (pattern, matrix, invert = true) => {
172
+ if (!matrix) return;
173
+ const patternAny = pattern;
174
+ if (!patternAny.setTransform) return;
175
+ const DOMMatrixCtor = globalThis.DOMMatrix;
176
+ if (!DOMMatrixCtor) return;
177
+ const domMatrix = new DOMMatrixCtor([matrix.a, matrix.b, matrix.c, matrix.d, matrix.tx, matrix.ty]);
178
+ patternAny.setTransform(invert ? domMatrix.inverse() : domMatrix);
179
+ },
180
+ tintWithMultiply: (texture, color, canvas) => {
181
+ const context = canvas.getContext("2d");
182
+ const crop = texture.frame.clone();
183
+ const resolution = texture.source._resolution ?? texture.source.resolution ?? 1;
184
+ const rotate = texture.rotate;
185
+ crop.x *= resolution;
186
+ crop.y *= resolution;
187
+ crop.width *= resolution;
188
+ crop.height *= resolution;
189
+ const isVertical = groupD8.isVertical(rotate);
190
+ const outWidth = isVertical ? crop.height : crop.width;
191
+ const outHeight = isVertical ? crop.width : crop.height;
192
+ canvas.width = Math.ceil(outWidth);
193
+ canvas.height = Math.ceil(outHeight);
194
+ context.save();
195
+ context.fillStyle = Color.shared.setValue(color).toHex();
196
+ context.fillRect(0, 0, outWidth, outHeight);
197
+ context.globalCompositeOperation = "multiply";
198
+ const source = canvasUtils.getCanvasSource(texture);
199
+ if (!source) {
200
+ context.restore();
201
+ return;
202
+ }
203
+ if (rotate) {
204
+ canvasUtils._applyInverseRotation(context, rotate, crop.width, crop.height);
205
+ }
206
+ context.drawImage(
207
+ source,
208
+ crop.x,
209
+ crop.y,
210
+ crop.width,
211
+ crop.height,
212
+ 0,
213
+ 0,
214
+ crop.width,
215
+ crop.height
216
+ );
217
+ context.globalCompositeOperation = "destination-atop";
218
+ context.drawImage(
219
+ source,
220
+ crop.x,
221
+ crop.y,
222
+ crop.width,
223
+ crop.height,
224
+ 0,
225
+ 0,
226
+ crop.width,
227
+ crop.height
228
+ );
229
+ context.restore();
230
+ },
231
+ tintWithOverlay: (texture, color, canvas) => {
232
+ const context = canvas.getContext("2d");
233
+ const crop = texture.frame.clone();
234
+ const resolution = texture.source._resolution ?? texture.source.resolution ?? 1;
235
+ const rotate = texture.rotate;
236
+ crop.x *= resolution;
237
+ crop.y *= resolution;
238
+ crop.width *= resolution;
239
+ crop.height *= resolution;
240
+ const isVertical = groupD8.isVertical(rotate);
241
+ const outWidth = isVertical ? crop.height : crop.width;
242
+ const outHeight = isVertical ? crop.width : crop.height;
243
+ canvas.width = Math.ceil(outWidth);
244
+ canvas.height = Math.ceil(outHeight);
245
+ context.save();
246
+ context.globalCompositeOperation = "copy";
247
+ context.fillStyle = Color.shared.setValue(color).toHex();
248
+ context.fillRect(0, 0, outWidth, outHeight);
249
+ context.globalCompositeOperation = "destination-atop";
250
+ const source = canvasUtils.getCanvasSource(texture);
251
+ if (!source) {
252
+ context.restore();
253
+ return;
254
+ }
255
+ if (rotate) {
256
+ canvasUtils._applyInverseRotation(context, rotate, crop.width, crop.height);
257
+ }
258
+ context.drawImage(
259
+ source,
260
+ crop.x,
261
+ crop.y,
262
+ crop.width,
263
+ crop.height,
264
+ 0,
265
+ 0,
266
+ crop.width,
267
+ crop.height
268
+ );
269
+ context.restore();
270
+ },
271
+ tintWithPerPixel: (texture, color, canvas) => {
272
+ const context = canvas.getContext("2d");
273
+ const crop = texture.frame.clone();
274
+ const resolution = texture.source._resolution ?? texture.source.resolution ?? 1;
275
+ const rotate = texture.rotate;
276
+ crop.x *= resolution;
277
+ crop.y *= resolution;
278
+ crop.width *= resolution;
279
+ crop.height *= resolution;
280
+ const isVertical = groupD8.isVertical(rotate);
281
+ const outWidth = isVertical ? crop.height : crop.width;
282
+ const outHeight = isVertical ? crop.width : crop.height;
283
+ canvas.width = Math.ceil(outWidth);
284
+ canvas.height = Math.ceil(outHeight);
285
+ context.save();
286
+ context.globalCompositeOperation = "copy";
287
+ const source = canvasUtils.getCanvasSource(texture);
288
+ if (!source) {
289
+ context.restore();
290
+ return;
291
+ }
292
+ if (rotate) {
293
+ canvasUtils._applyInverseRotation(context, rotate, crop.width, crop.height);
294
+ }
295
+ context.drawImage(
296
+ source,
297
+ crop.x,
298
+ crop.y,
299
+ crop.width,
300
+ crop.height,
301
+ 0,
302
+ 0,
303
+ crop.width,
304
+ crop.height
305
+ );
306
+ context.restore();
307
+ const r = color >> 16 & 255;
308
+ const g = color >> 8 & 255;
309
+ const b = color & 255;
310
+ const imageData = context.getImageData(0, 0, outWidth, outHeight);
311
+ const data = imageData.data;
312
+ for (let i = 0; i < data.length; i += 4) {
313
+ data[i] = data[i] * r / 255;
314
+ data[i + 1] = data[i + 1] * g / 255;
315
+ data[i + 2] = data[i + 2] * b / 255;
316
+ }
317
+ context.putImageData(imageData, 0, 0);
318
+ },
319
+ /**
320
+ * Applies inverse rotation transform to context for texture packer rotation compensation.
321
+ * Supports all 16 groupD8 symmetries (rotations and reflections).
322
+ * @param context - Canvas 2D context
323
+ * @param rotate - The groupD8 rotation value
324
+ * @param srcWidth - Source crop width (before rotation)
325
+ * @param srcHeight - Source crop height (before rotation)
326
+ */
327
+ _applyInverseRotation: (context, rotate, srcWidth, srcHeight) => {
328
+ const inv = groupD8.inv(rotate);
329
+ const a = groupD8.uX(inv);
330
+ const b = groupD8.uY(inv);
331
+ const c = groupD8.vX(inv);
332
+ const d = groupD8.vY(inv);
333
+ const tx = -Math.min(0, a * srcWidth, c * srcHeight, a * srcWidth + c * srcHeight);
334
+ const ty = -Math.min(0, b * srcWidth, d * srcHeight, b * srcWidth + d * srcHeight);
335
+ context.transform(a, b, c, d, tx, ty);
336
+ }
337
+ };
338
+ canvasUtils.tintMethod = canvasUtils.canUseMultiply ? canvasUtils.tintWithMultiply : canvasUtils.tintWithPerPixel;
3
339
  const _CanvasBatchAdaptor = class _CanvasBatchAdaptor2 {
4
340
  static _getPatternRepeat(addressModeU, addressModeV) {
5
341
  const repeatU = addressModeU && addressModeU !== "clamp-to-edge";
@@ -1186,4 +1522,4 @@ class CanvasRenderer extends AbstractRenderer {
1186
1522
  export {
1187
1523
  CanvasRenderer
1188
1524
  };
1189
- //# sourceMappingURL=CanvasRenderer-CYJLQIYQ.js.map
1525
+ //# sourceMappingURL=CanvasRenderer-CFxYLt8V.js.map