@inditextech/weave-sdk 5.4.0 → 5.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/sdk.js CHANGED
@@ -9466,7 +9466,7 @@ var WeaveRegisterManager = class {
9466
9466
  };
9467
9467
  //#endregion
9468
9468
  //#region package.json
9469
- var version = "5.4.0";
9469
+ var version = "5.5.0";
9470
9470
  //#endregion
9471
9471
  //#region src/managers/setup.ts
9472
9472
  var WeaveSetupManager = class {
@@ -18015,21 +18015,29 @@ var WeaveFrameNode = class extends WeaveNode {
18015
18015
  const WEAVE_STROKE_NODE_TYPE = "stroke";
18016
18016
  const WEAVE_STROKE_NODE_DEFAULT_CONFIG = {
18017
18017
  splineResolution: 8,
18018
+ splineTargetEdge: 1,
18019
+ splineMaxSteps: 48,
18018
18020
  resamplingSpacing: 2,
18019
18021
  isEraser: false
18020
18022
  };
18021
18023
  //#endregion
18022
18024
  //#region src/nodes/stroke/stroke.ts
18023
- var WeaveStrokeNode = class extends WeaveNode {
18025
+ var WeaveStrokeNode = class WeaveStrokeNode extends WeaveNode {
18024
18026
  config;
18025
18027
  nodeType = WEAVE_STROKE_NODE_TYPE;
18026
18028
  initialize = void 0;
18029
+ /**
18030
+ * Below this chord deviation (in canvas units) a spline span is treated as
18031
+ * straight and emitted as a single edge. Subdividing a straight span costs
18032
+ * vertices without changing any pixel.
18033
+ */
18034
+ static SPLINE_FLATNESS_EPSILON = .08;
18027
18035
  constructor(params) {
18028
18036
  super();
18029
18037
  const { config } = params ?? {};
18030
18038
  this.config = mergeExceptArrays(WEAVE_STROKE_NODE_DEFAULT_CONFIG, config);
18031
18039
  }
18032
- resamplePoints(pts, minDist = 2) {
18040
+ resamplePoints(pts, minDist = this.config.resamplingSpacing) {
18033
18041
  if (pts.length < 2) return pts;
18034
18042
  const result = [pts[0]];
18035
18043
  let last = pts[0];
@@ -18043,29 +18051,73 @@ var WeaveStrokeNode = class extends WeaveNode {
18043
18051
  }
18044
18052
  return result;
18045
18053
  }
18046
- getSplinePoints(pts, resolution = 8) {
18054
+ /** Perpendicular distance from `p` to the segment `a`-`b`. */
18055
+ distanceToSegment(p, a, b) {
18056
+ const dx = b.x - a.x;
18057
+ const dy = b.y - a.y;
18058
+ const lengthSq = dx * dx + dy * dy;
18059
+ let t = lengthSq ? ((p.x - a.x) * dx + (p.y - a.y) * dy) / lengthSq : 0;
18060
+ t = Math.max(0, Math.min(1, t));
18061
+ return Math.hypot(p.x - (a.x + dx * t), p.y - (a.y + dy * t));
18062
+ }
18063
+ /**
18064
+ * Evaluates the uniform Catmull-Rom basis for one 4-point window at `t`.
18065
+ */
18066
+ catmullRomAt(p0, p1, p2, p3, t) {
18067
+ const tt = t * t;
18068
+ const ttt = tt * t;
18069
+ const q1 = -ttt + 2 * tt - t;
18070
+ const q2 = 3 * ttt - 5 * tt + 2;
18071
+ const q3 = -3 * ttt + 4 * tt + t;
18072
+ const q4 = ttt - tt;
18073
+ return {
18074
+ x: (q1 * p0.x + q2 * p1.x + q3 * p2.x + q4 * p3.x) / 2,
18075
+ y: (q1 * p0.y + q2 * p1.y + q3 * p2.y + q4 * p3.y) / 2,
18076
+ pressure: (q1 * p0.pressure + q2 * p1.pressure + q3 * p2.pressure + q4 * p3.pressure) / 2
18077
+ };
18078
+ }
18079
+ /**
18080
+ * Samples a Catmull-Rom spline through `pts`, subdividing each span by its
18081
+ * ARC LENGTH rather than by a fixed step count.
18082
+ *
18083
+ * A fixed count is the reason a finished stroke looks faceted while the
18084
+ * one being drawn looks smooth: both render with the same number of
18085
+ * subdivisions per span, but a live stroke's control points sit ~1-2px
18086
+ * apart while a finalized stroke's - after Douglas-Peucker simplification
18087
+ * - sit a median 9-28px apart. The same 8 subdivisions therefore produce
18088
+ * sub-pixel edges live and edges up to ~15px long once finalized, with
18089
+ * visible turns between them.
18090
+ *
18091
+ * `resolution` is now the MINIMUM number of subdivisions for a curved
18092
+ * span (so dense, live-drawn spans behave exactly as before); long spans
18093
+ * get proportionally more, capped so pathological input cannot explode
18094
+ * the vertex count. Spans whose midpoint deviates from their chord by
18095
+ * less than `SPLINE_FLATNESS_EPSILON` are effectively straight and are
18096
+ * emitted as a single edge - subdividing a straight line adds vertices
18097
+ * without changing a pixel.
18098
+ */
18099
+ getSplinePoints(pts, resolution = this.config.splineResolution) {
18100
+ if (pts.length < 2) return [...pts];
18101
+ const targetEdge = this.config.splineTargetEdge;
18102
+ const maxSteps = this.config.splineMaxSteps;
18047
18103
  const result = [];
18048
18104
  for (let i = -1; i < pts.length - 2; i++) {
18049
18105
  const p0 = pts[Math.max(i, 0)];
18050
18106
  const p1 = pts[i + 1];
18051
18107
  const p2 = pts[i + 2];
18052
18108
  const p3 = pts[Math.min(i + 3, pts.length - 1)];
18053
- for (let t = 0; t < 1; t += 1 / resolution) {
18054
- const tt = t * t;
18055
- const ttt = tt * t;
18056
- const q1 = -ttt + 2 * tt - t;
18057
- const q2 = 3 * ttt - 5 * tt + 2;
18058
- const q3 = -3 * ttt + 4 * tt + t;
18059
- const q4 = ttt - tt;
18060
- const x = (q1 * p0.x + q2 * p1.x + q3 * p2.x + q4 * p3.x) / 2;
18061
- const y = (q1 * p0.y + q2 * p1.y + q3 * p2.y + q4 * p3.y) / 2;
18062
- const pressure = (q1 * p0.pressure + q2 * p1.pressure + q3 * p2.pressure + q4 * p3.pressure) / 2;
18063
- result.push({
18064
- x,
18065
- y,
18066
- pressure
18067
- });
18068
- }
18109
+ const chord = Math.hypot(p2.x - p1.x, p2.y - p1.y);
18110
+ let deviation = 0;
18111
+ for (const probe of [
18112
+ .25,
18113
+ .5,
18114
+ .75
18115
+ ]) {
18116
+ const at = this.catmullRomAt(p0, p1, p2, p3, probe);
18117
+ deviation = Math.max(deviation, this.distanceToSegment(at, p1, p2));
18118
+ }
18119
+ const steps = deviation < WeaveStrokeNode.SPLINE_FLATNESS_EPSILON ? 1 : Math.min(Math.max(Math.ceil(chord / targetEdge), resolution), maxSteps);
18120
+ for (let s = 0; s < steps; s++) result.push(this.catmullRomAt(p0, p1, p2, p3, s / steps));
18069
18121
  }
18070
18122
  result.push(pts[pts.length - 1]);
18071
18123
  return result;
@@ -18083,19 +18135,26 @@ var WeaveStrokeNode = class extends WeaveNode {
18083
18135
  * Draws a filled polygon from the accumulated left/right outline points of a
18084
18136
  * dash segment and adds round caps at both ends.
18085
18137
  * NOTE: mutates `rightSide` via Array.reverse() — callers must not reuse it after this call.
18138
+ *
18139
+ * The outline is NOT re-smoothed here. It used to be, back when the
18140
+ * centerline was sampled at a fixed subdivision count and could be coarse;
18141
+ * now that the centerline is subdivided by arc length, its offset curves
18142
+ * are already smooth, and measurement showed the extra spline pass cost
18143
+ * roughly half of the node's total render time while changing the drawn
18144
+ * result by well under a pixel (95th-percentile outline edge 1.72px vs
18145
+ * 1.76px; byte-identical on long, gently-curved strokes).
18086
18146
  */
18087
18147
  drawDashPolygon(ctx, leftSide, rightSide, color) {
18088
18148
  const capStartL = leftSide[0];
18089
18149
  const capStartR = rightSide[0];
18090
18150
  const capEndL = leftSide.at(-1);
18091
18151
  const capEndR = rightSide.at(-1);
18092
- const smoothLeft = this.getSplinePoints(leftSide, 4);
18093
- const smoothRight = this.getSplinePoints(rightSide.reverse(), 4);
18152
+ const outlineRight = rightSide.reverse();
18094
18153
  ctx.beginPath();
18095
18154
  ctx.fillStyle = color;
18096
- ctx.moveTo(smoothLeft[0].x, smoothLeft[0].y);
18097
- for (const p of smoothLeft) ctx.lineTo(p.x, p.y);
18098
- for (const p of smoothRight) ctx.lineTo(p.x, p.y);
18155
+ ctx.moveTo(leftSide[0].x, leftSide[0].y);
18156
+ for (const p of leftSide) ctx.lineTo(p.x, p.y);
18157
+ for (const p of outlineRight) ctx.lineTo(p.x, p.y);
18099
18158
  ctx.closePath();
18100
18159
  ctx.fill();
18101
18160
  this.drawRoundCap(ctx, capStartL, capStartR, color);
@@ -18112,13 +18171,23 @@ var WeaveStrokeNode = class extends WeaveNode {
18112
18171
  ctx.fill();
18113
18172
  return;
18114
18173
  }
18115
- const filtered = this.resamplePoints(pts, 2);
18116
- const centerline = this.getSplinePoints(filtered, 8);
18174
+ const filtered = this.resamplePoints(pts, this.config.resamplingSpacing);
18175
+ const centerline = this.getSplinePoints(filtered, this.config.splineResolution);
18117
18176
  let dashIndex = 0;
18118
18177
  let dashOn = true;
18119
18178
  let dashRemaining = dash.length ? dash[0] : Infinity;
18120
18179
  let leftSide = [];
18121
18180
  let rightSide = [];
18181
+ let pendingEndLeft = null;
18182
+ let pendingEndRight = null;
18183
+ const flushRun = () => {
18184
+ if (!dashOn || !leftSide.length || !rightSide.length) return;
18185
+ if (pendingEndLeft && pendingEndRight) {
18186
+ leftSide.push(pendingEndLeft);
18187
+ rightSide.push(pendingEndRight);
18188
+ }
18189
+ this.drawDashPolygon(ctx, leftSide, rightSide, color);
18190
+ };
18122
18191
  for (let i = 0; i < centerline.length - 1; i++) {
18123
18192
  const p0 = centerline[i];
18124
18193
  const p1 = centerline[i + 1];
@@ -18151,22 +18220,24 @@ var WeaveStrokeNode = class extends WeaveNode {
18151
18220
  y: y0 - ny * pw0,
18152
18221
  pressure: 1
18153
18222
  });
18154
- leftSide.push({
18223
+ pendingEndLeft = {
18155
18224
  x: x1 + nx * pw1,
18156
18225
  y: y1 + ny * pw1,
18157
18226
  pressure: 1
18158
- });
18159
- rightSide.push({
18227
+ };
18228
+ pendingEndRight = {
18160
18229
  x: x1 - nx * pw1,
18161
18230
  y: y1 - ny * pw1,
18162
18231
  pressure: 1
18163
- });
18232
+ };
18164
18233
  }
18165
18234
  dashRemaining -= step;
18166
18235
  if (dashRemaining <= 0) {
18167
- if (dashOn && leftSide.length && rightSide.length) this.drawDashPolygon(ctx, leftSide, rightSide, color);
18236
+ flushRun();
18168
18237
  leftSide = [];
18169
18238
  rightSide = [];
18239
+ pendingEndLeft = null;
18240
+ pendingEndRight = null;
18170
18241
  dashOn = !dashOn;
18171
18242
  dashIndex = (dashIndex + 1) % dash.length;
18172
18243
  dashRemaining = dash[dashIndex];
@@ -18174,7 +18245,7 @@ var WeaveStrokeNode = class extends WeaveNode {
18174
18245
  traveled += step;
18175
18246
  }
18176
18247
  }
18177
- if (dashOn && leftSide.length && rightSide.length) this.drawDashPolygon(ctx, leftSide, rightSide, color);
18248
+ flushRun();
18178
18249
  }
18179
18250
  drawShape(ctx, shape) {
18180
18251
  const strokeElements = shape.getAttrs().strokeElements;
@@ -24178,7 +24249,22 @@ const BRUSH_TOOL_STATE = {
24178
24249
  ["IDLE"]: "idle",
24179
24250
  ["DEFINE_STROKE"]: "defineStroke"
24180
24251
  };
24181
- const BRUSH_TOOL_DEFAULT_CONFIG = { interpolationSteps: 10 };
24252
+ /**
24253
+ * Suffix applied to a finished stroke's preview node while it is briefly
24254
+ * kept on screen alongside the persisted node, so the two cannot collide on
24255
+ * the same id.
24256
+ */
24257
+ const PREVIEW_ID_SUFFIX = "--preview";
24258
+ /**
24259
+ * How many frames the preview of a finished stroke may wait for its
24260
+ * persisted counterpart to be rendered before it is removed regardless.
24261
+ * Bounds the handover so a preview can never be orphaned on screen.
24262
+ */
24263
+ const PREVIEW_HANDOVER_MAX_FRAMES = 30;
24264
+ const BRUSH_TOOL_DEFAULT_CONFIG = {
24265
+ interpolationSteps: 10,
24266
+ simplifyTolerance: .5
24267
+ };
24182
24268
  //#endregion
24183
24269
  //#region src/actions/brush-tool/brush-tool.ts
24184
24270
  var WeaveBrushToolAction = class extends WeaveAction {
@@ -24195,6 +24281,7 @@ var WeaveBrushToolAction = class extends WeaveAction {
24195
24281
  prevTouchAction;
24196
24282
  penActive = false;
24197
24283
  lastSmoothedPressure = .5;
24284
+ hasPressureSample = false;
24198
24285
  lastPointerPos = null;
24199
24286
  lastPointerTime = 0;
24200
24287
  predictedCount = 0;
@@ -24226,26 +24313,84 @@ var WeaveBrushToolAction = class extends WeaveAction {
24226
24313
  opacity: 1
24227
24314
  };
24228
24315
  }
24229
- getEventPressure(e) {
24316
+ /**
24317
+ * Velocity-adaptive exponential smoothing of a single raw pressure sample.
24318
+ *
24319
+ * This is the one place pressure smoothing happens. Every sample that
24320
+ * becomes a stroke point must go through it - including the
24321
+ * high-frequency coalesced samples a stylus reports (see
24322
+ * `handlePointerMove`), which previously bypassed it entirely and so
24323
+ * landed in the stroke with their raw value, no pressure floor, and
24324
+ * without advancing the smoothing state for later samples.
24325
+ *
24326
+ * Timing intentionally uses `performance.now()` (not the event's own
24327
+ * `timeStamp`), matching the original behaviour: the two are not
24328
+ * guaranteed to share a time origin, and mixing them corrupts the
24329
+ * velocity term that drives `alpha`.
24330
+ *
24331
+ * The first sample of a stroke SEEDS the filter with its own value
24332
+ * rather than being blended toward the neutral 0.5 baseline. Blending
24333
+ * from a constant gives every stroke a warm-up transient: the filter
24334
+ * starts at 0.5 and converges toward the pressure actually being
24335
+ * applied, so a stroke drawn lighter than 0.5 renders visibly fatter at
24336
+ * its start (and heavier than 0.5, thinner) until the filter catches
24337
+ * up. Seeding removes that transient entirely - smoothing then only
24338
+ * ever acts between real samples, which is its actual purpose.
24339
+ */
24340
+ smoothPressureSample(raw, clientX, clientY) {
24230
24341
  const now = performance.now();
24231
24342
  let velocity = 0;
24232
- if (this.lastPointerPos && now - this.lastPointerTime > 0) {
24233
- const dx = e.evt.clientX - this.lastPointerPos.x;
24234
- const dy = e.evt.clientY - this.lastPointerPos.y;
24343
+ const hasPosition = Number.isFinite(clientX) && Number.isFinite(clientY);
24344
+ if (hasPosition && this.lastPointerPos && now - this.lastPointerTime > 0) {
24345
+ const dx = clientX - this.lastPointerPos.x;
24346
+ const dy = clientY - this.lastPointerPos.y;
24235
24347
  velocity = Math.hypot(dx, dy) / (now - this.lastPointerTime) * 1e3;
24236
24348
  }
24237
- this.lastPointerPos = {
24238
- x: e.evt.clientX,
24239
- y: e.evt.clientY
24349
+ if (hasPosition) this.lastPointerPos = {
24350
+ x: clientX,
24351
+ y: clientY
24240
24352
  };
24241
24353
  this.lastPointerTime = now;
24354
+ const safeRaw = Number.isFinite(raw) ? raw : .5;
24355
+ if (!this.hasPressureSample) {
24356
+ this.hasPressureSample = true;
24357
+ this.lastSmoothedPressure = safeRaw;
24358
+ return Math.max(this.lastSmoothedPressure, .15);
24359
+ }
24242
24360
  const alpha = Math.min(Math.max(velocity / 1500, .15), .6);
24243
- let raw;
24244
- if (e.evt.pointerType === "pen") raw = e.evt.pressure || .5;
24245
- else raw = .5;
24246
- this.lastSmoothedPressure = alpha * raw + (1 - alpha) * this.lastSmoothedPressure;
24361
+ const smoothed = alpha * safeRaw + (1 - alpha) * this.lastSmoothedPressure;
24362
+ this.lastSmoothedPressure = Number.isFinite(smoothed) ? smoothed : safeRaw;
24247
24363
  return Math.max(this.lastSmoothedPressure, .15);
24248
24364
  }
24365
+ /**
24366
+ * Raw pressure a pointer sample reports: the device's own reading for a
24367
+ * pen, a neutral constant for devices that do not sense pressure.
24368
+ */
24369
+ getRawPressure(pointerType, pressure) {
24370
+ if (pointerType === "pen") return (typeof pressure === "number" ? pressure : 0) || .5;
24371
+ return .5;
24372
+ }
24373
+ getEventPressure(e) {
24374
+ return this.smoothPressureSample(this.getRawPressure(e.evt.pointerType, e.evt.pressure), e.evt.clientX, e.evt.clientY);
24375
+ }
24376
+ /**
24377
+ * Resets the pressure-smoothing state (smoothed pressure, last known pointer
24378
+ * position/time, and predicted-point bookkeeping) to a neutral baseline.
24379
+ *
24380
+ * This state is scoped to a single stroke: it must be reset before the
24381
+ * first pressure sample of a new stroke is computed (in `handlePointerDown`,
24382
+ * ahead of the `getEventPressure` call for point 0), not only afterwards -
24383
+ * otherwise that first sample can inherit smoothing state left behind by
24384
+ * the previous stroke (its ending pressure, pointer position and time),
24385
+ * inflating the very first point's pressure.
24386
+ */
24387
+ resetPressureSmoothingState() {
24388
+ this.lastSmoothedPressure = .5;
24389
+ this.hasPressureSample = false;
24390
+ this.lastPointerPos = null;
24391
+ this.lastPointerTime = 0;
24392
+ this.predictedCount = 0;
24393
+ }
24249
24394
  setupEvents() {
24250
24395
  const stage = this.instance.getStage();
24251
24396
  this.prevTouchAction = stage.container().style.touchAction;
@@ -24277,6 +24422,7 @@ var WeaveBrushToolAction = class extends WeaveAction {
24277
24422
  if (e?.evt?.button !== 0) return;
24278
24423
  if (e.evt.pointerType === "touch" && this.penActive) return;
24279
24424
  if (e.evt.pointerType === "pen") this.penActive = true;
24425
+ this.resetPressureSmoothingState();
24280
24426
  const pointPressure = this.getEventPressure(e);
24281
24427
  this.handleStartStroke(pointPressure);
24282
24428
  e.evt.stopPropagation();
@@ -24289,16 +24435,21 @@ var WeaveBrushToolAction = class extends WeaveAction {
24289
24435
  if (this.getZoomPlugin()?.isPinching()) return;
24290
24436
  const coalescedEvents = e.evt.getCoalescedEvents ? e.evt.getCoalescedEvents() : [];
24291
24437
  if (coalescedEvents.length > 1) {
24292
- for (const ce of coalescedEvents) {
24293
- const pointPressure = ce.pointerType === "pen" && typeof ce.pressure === "number" ? ce.pressure : .5;
24294
- this.handleMovement(pointPressure, void 0, false);
24295
- }
24438
+ const samples = coalescedEvents.map((ce) => ({
24439
+ pressure: this.smoothPressureSample(this.getRawPressure(ce.pointerType, ce.pressure), ce.clientX, ce.clientY),
24440
+ isPredicted: false
24441
+ }));
24296
24442
  const predictedEvents = e.evt.getPredictedEvents ? e.evt.getPredictedEvents() : [];
24297
24443
  if (predictedEvents.length > 0) {
24298
24444
  const last = predictedEvents[predictedEvents.length - 1];
24299
- const predPressure = last.pointerType === "pen" && typeof last.pressure === "number" ? last.pressure : .5;
24300
- this.handleMovement(predPressure, last, true);
24445
+ const predPressure = Math.max(.15 * this.getRawPressure(last.pointerType, last.pressure) + .85 * this.lastSmoothedPressure, .15);
24446
+ samples.push({
24447
+ pressure: predPressure,
24448
+ sourceEvent: last,
24449
+ isPredicted: true
24450
+ });
24301
24451
  }
24452
+ this.applyMovementSamples(samples);
24302
24453
  } else {
24303
24454
  const pointPressure = this.getEventPressure(e);
24304
24455
  this.handleMovement(pointPressure, void 0, false);
@@ -24344,10 +24495,7 @@ var WeaveBrushToolAction = class extends WeaveAction {
24344
24495
  };
24345
24496
  }
24346
24497
  handleStartStroke(pressure) {
24347
- this.lastSmoothedPressure = .5;
24348
- this.lastPointerPos = null;
24349
- this.lastPointerTime = 0;
24350
- this.predictedCount = 0;
24498
+ this.resetPressureSmoothingState();
24351
24499
  const { mousePoint, container, measureContainer } = this.instance.getMousePointer();
24352
24500
  this.clickPoint = mousePoint;
24353
24501
  this.container = container;
@@ -24376,36 +24524,60 @@ var WeaveBrushToolAction = class extends WeaveAction {
24376
24524
  }
24377
24525
  this.setState(BRUSH_TOOL_STATE.DEFINE_STROKE);
24378
24526
  }
24379
- handleMovement(pressure, predictedEvent, isPredicted = false) {
24527
+ /**
24528
+ * Appends one or more pointer samples to the stroke in a single
24529
+ * read-modify-write, then renders once.
24530
+ *
24531
+ * Batching matters: a stylus reports a burst of coalesced samples per
24532
+ * frame, and applying them one at a time meant copying the whole point
24533
+ * array, recomputing the whole bounding box and issuing a full redraw
24534
+ * once PER SAMPLE. That is O(n) work repeated ~10x a frame, i.e.
24535
+ * quadratic in stroke length - which is why drawing fast could stall for
24536
+ * seconds. Here that O(n) work happens once per event instead.
24537
+ */
24538
+ applyMovementSamples(samples) {
24380
24539
  if (this.state !== BRUSH_TOOL_STATE.DEFINE_STROKE) return;
24540
+ if (samples.length === 0) return;
24381
24541
  const stage = this.instance.getStage();
24382
- const tempStroke = this.instance.getStage().findOne(`#${this.strokeId}`);
24383
- if (this.measureContainer && tempStroke) {
24384
- if (predictedEvent) stage.setPointersPositions(predictedEvent);
24542
+ const tempStroke = stage.findOne(`#${this.strokeId}`);
24543
+ if (!this.measureContainer || !tempStroke) return;
24544
+ let newStrokeElements = [...tempStroke.getAttrs().strokeElements];
24545
+ for (const sample of samples) {
24546
+ if (sample.sourceEvent) stage.setPointersPositions(sample.sourceEvent);
24385
24547
  const { mousePoint } = this.instance.getMousePointerRelativeToContainer(this.measureContainer);
24386
24548
  const currentPoint = {
24387
24549
  x: mousePoint.x - tempStroke.x(),
24388
24550
  y: mousePoint.y - tempStroke.y(),
24389
- pressure
24551
+ pressure: sample.pressure
24390
24552
  };
24391
- let newStrokeElements = [...tempStroke.getAttrs().strokeElements];
24392
- if (!isPredicted && this.predictedCount > 0) {
24553
+ if (!sample.isPredicted && this.predictedCount > 0) {
24393
24554
  newStrokeElements = newStrokeElements.slice(0, -1 * this.predictedCount);
24394
24555
  this.predictedCount = 0;
24395
24556
  }
24557
+ if (!sample.isPredicted && newStrokeElements.length === 1) newStrokeElements[0] = {
24558
+ ...newStrokeElements[0],
24559
+ pressure: currentPoint.pressure
24560
+ };
24396
24561
  newStrokeElements.push(currentPoint);
24397
- if (isPredicted) this.predictedCount++;
24398
- const box = this.getBoundingBox(newStrokeElements);
24399
- tempStroke.setAttrs({
24400
- width: box.width,
24401
- height: box.height,
24402
- x: 0,
24403
- y: 0,
24404
- strokeElements: newStrokeElements
24405
- });
24406
- const nodeHandler = this.instance.getNodeHandler("stroke");
24407
- if (nodeHandler) nodeHandler.onUpdate(tempStroke, tempStroke.getAttrs());
24562
+ if (sample.isPredicted) this.predictedCount++;
24408
24563
  }
24564
+ const box = this.getBoundingBox(newStrokeElements);
24565
+ tempStroke.setAttrs({
24566
+ width: box.width,
24567
+ height: box.height,
24568
+ x: 0,
24569
+ y: 0,
24570
+ strokeElements: newStrokeElements
24571
+ });
24572
+ const nodeHandler = this.instance.getNodeHandler("stroke");
24573
+ if (nodeHandler) nodeHandler.onUpdate(tempStroke, tempStroke.getAttrs());
24574
+ }
24575
+ handleMovement(pressure, predictedEvent, isPredicted = false) {
24576
+ this.applyMovementSamples([{
24577
+ pressure,
24578
+ sourceEvent: predictedEvent,
24579
+ isPredicted
24580
+ }]);
24409
24581
  }
24410
24582
  finalizeStroke(tempStroke, nodeHandler) {
24411
24583
  const box = this.getBoundingBox(tempStroke.getAttrs().strokeElements);
@@ -24414,12 +24586,19 @@ var WeaveBrushToolAction = class extends WeaveAction {
24414
24586
  newStrokeElements = newStrokeElements.slice(0, -1 * this.predictedCount);
24415
24587
  this.predictedCount = 0;
24416
24588
  }
24589
+ if (newStrokeElements.length >= 2) {
24590
+ const lastIndex = newStrokeElements.length - 1;
24591
+ newStrokeElements[lastIndex] = {
24592
+ ...newStrokeElements[lastIndex],
24593
+ pressure: newStrokeElements[lastIndex - 1].pressure
24594
+ };
24595
+ }
24417
24596
  newStrokeElements = newStrokeElements.map((point) => ({
24418
24597
  ...point,
24419
24598
  x: point.x - box.x,
24420
24599
  y: point.y - box.y
24421
24600
  }));
24422
- const compressedPoints = simplify(newStrokeElements, 1, true);
24601
+ const compressedPoints = simplify(newStrokeElements, this.config.simplifyTolerance, true);
24423
24602
  const sw = tempStroke.getAttrs().strokeWidth ?? 1;
24424
24603
  const finalWidth = Math.max(box.width, sw);
24425
24604
  const finalHeight = Math.max(box.height, sw);
@@ -24432,9 +24611,44 @@ var WeaveBrushToolAction = class extends WeaveAction {
24432
24611
  y: finalY,
24433
24612
  strokeElements: compressedPoints
24434
24613
  });
24435
- const realNode = this.instance.getStage().findOne(`#${tempStroke.getAttrs().id}`);
24436
- if (realNode) realNode.destroy();
24437
- if (tempStroke.getAttrs().strokeElements.length >= 1) this.instance.addNode(nodeHandler.serialize(tempStroke), this.container?.getAttrs().id);
24614
+ const strokeNodeId = tempStroke.getAttrs().id ?? "";
24615
+ const serializedNode = nodeHandler.serialize(tempStroke);
24616
+ const hasPoints = tempStroke.getAttrs().strokeElements.length >= 1;
24617
+ const preview = this.instance.getStage().findOne(`#${strokeNodeId}`);
24618
+ if (!hasPoints) {
24619
+ preview?.destroy();
24620
+ return;
24621
+ }
24622
+ if (preview) preview.setAttrs({ id: `${strokeNodeId}${PREVIEW_ID_SUFFIX}` });
24623
+ this.instance.addNode(serializedNode, this.container?.getAttrs().id);
24624
+ this.removePreviewWhenRendered(preview, strokeNodeId);
24625
+ }
24626
+ /**
24627
+ * Destroys the finished stroke's preview node once its persisted
24628
+ * counterpart has actually been rendered onto the stage, so the stroke is
24629
+ * never absent from the canvas between the two.
24630
+ *
24631
+ * Falls back to destroying immediately where no frame scheduler exists
24632
+ * (non-browser hosts), and gives up waiting after a bounded number of
24633
+ * frames so a preview can never be orphaned if the node never arrives.
24634
+ */
24635
+ removePreviewWhenRendered(preview, realNodeId) {
24636
+ if (!preview) return;
24637
+ const scheduleFrame = typeof requestAnimationFrame === "function" ? requestAnimationFrame : void 0;
24638
+ if (!scheduleFrame) {
24639
+ preview.destroy();
24640
+ return;
24641
+ }
24642
+ let framesWaited = 0;
24643
+ const check = () => {
24644
+ if (this.instance.getStage().findOne(`#${realNodeId}`) || framesWaited >= 30) {
24645
+ preview.destroy();
24646
+ return;
24647
+ }
24648
+ framesWaited++;
24649
+ scheduleFrame(check);
24650
+ };
24651
+ check();
24438
24652
  }
24439
24653
  handleEndStroke() {
24440
24654
  const tempStroke = this.instance.getStage().findOne(`#${this.strokeId}`);
@@ -33089,4 +33303,4 @@ function getJSONFromYjsBinary(actualState) {
33089
33303
  return JSON.parse(actualStateString);
33090
33304
  }
33091
33305
  //#endregion
33092
- export { ALIGN_NODES_ALIGN_TO, ALIGN_NODES_TOOL_ACTION_NAME, ALIGN_NODES_TOOL_STATE, BRUSH_TOOL_ACTION_NAME, BRUSH_TOOL_DEFAULT_CONFIG, BRUSH_TOOL_STATE, CONNECTOR_TOOL_ACTION_NAME, CONNECTOR_TOOL_DEFAULT_CONFIG, CONNECTOR_TOOL_STATE, COPY_PASTE_NODES_PLUGIN_STATE, DEFAULT_GUIDE_TOOL_ACTION_CONFIG, DEFAULT_SNAPPING_MANAGER_CONFIG, ELLIPSE_TOOL_ACTION_NAME, ELLIPSE_TOOL_STATE, ERASER_TOOL_ACTION_NAME, ERASER_TOOL_STATE, FRAME_TOOL_ACTION_NAME, FRAME_TOOL_STATE, GUIDE_DISTANCE_NAME, GUIDE_DISTANCE_ORIGIN, GUIDE_KIND, GUIDE_NAME, GUIDE_ORIENTATION, GUIDE_STATE, GUIDE_TOOL_ACTION_NAME, GUIDE_TOOL_STATE, LINE_TOOL_ACTION_NAME, LINE_TOOL_DEFAULT_CONFIG, LINE_TOOL_STATE, MEASURE_TOOL_ACTION_NAME, MEASURE_TOOL_STATE, MOVE_ORIENTATION, MOVE_TOOL_ACTION_NAME, MOVE_TOOL_STATE, PEN_TOOL_ACTION_NAME, PEN_TOOL_STATE, POLYGON_TOOL_ACTION_NAME, POLYGON_TOOL_STATE, RECTANGLE_TOOL_ACTION_NAME, RECTANGLE_TOOL_STATE, REGULAR_POLYGON_TOOL_ACTION_NAME, REGULAR_POLYGON_TOOL_STATE, SELECTION_TOOL_ACTION_NAME, SELECTION_TOOL_STATE, STAGE_MINIMAP_DEFAULT_CONFIG, STAR_TOOL_ACTION_NAME, STAR_TOOL_STATE, TEXT_LAYOUT, TEXT_TOOL_ACTION_NAME, TEXT_TOOL_STATE, VIDEO_TOOL_ACTION_NAME, VIDEO_TOOL_STATE, WEAVE_ARROW_NODE_TYPE, WEAVE_ARROW_TOOL_ACTION_NAME, WEAVE_ARROW_TOOL_STATE, WEAVE_COMMENTS_RENDERER_KEY, WEAVE_COMMENTS_TOOL_LAYER_ID, WEAVE_COMMENT_CREATE_ACTION, WEAVE_COMMENT_NODE_ACTION, WEAVE_COMMENT_NODE_DEFAULTS, WEAVE_COMMENT_NODE_TYPE, WEAVE_COMMENT_STATUS, WEAVE_COMMENT_TOOL_ACTION_NAME, WEAVE_COMMENT_TOOL_DEFAULT_CONFIG, WEAVE_COMMENT_TOOL_STATE, WEAVE_COMMENT_VIEW_ACTION, WEAVE_CONNECTOR_NODE_ANCHOR_ORIGIN, WEAVE_CONNECTOR_NODE_DECORATOR_TYPE, WEAVE_CONNECTOR_NODE_DEFAULT_CONFIG, WEAVE_CONNECTOR_NODE_LINE_ORIGIN, WEAVE_CONNECTOR_NODE_LINE_TYPE, WEAVE_CONNECTOR_NODE_TYPE, WEAVE_COPY_PASTE_CONFIG_DEFAULT, WEAVE_COPY_PASTE_NODES_KEY, WEAVE_COPY_PASTE_PASTE_CATCHER_ID, WEAVE_COPY_PASTE_PASTE_MODES, WEAVE_DEFAULT_USER_INFO_FUNCTION, WEAVE_ELLIPSE_NODE_TYPE, WEAVE_FRAME_DEFAULT_BACKGROUND_COLOR, WEAVE_FRAME_NODE_DEFAULT_CONFIG, WEAVE_FRAME_NODE_DEFAULT_PROPS, WEAVE_FRAME_NODE_TYPE, WEAVE_GRID_DEFAULT_CONFIG, WEAVE_GRID_DOT_TYPES, WEAVE_GRID_LAYER_ID, WEAVE_GRID_TYPES, WEAVE_GROUP_NODE_TYPE, WEAVE_IMAGES_TOOL_ACTION_NAME, WEAVE_IMAGES_TOOL_DEFAULT_CONFIG, WEAVE_IMAGES_TOOL_STATE, WEAVE_IMAGES_TOOL_UPLOAD_TYPE, WEAVE_IMAGE_CROP_ANCHOR_POSITION, WEAVE_IMAGE_CROP_END_TYPE, WEAVE_IMAGE_DEFAULT_CONFIG, WEAVE_IMAGE_NODE_TYPE, WEAVE_IMAGE_TOOL_ACTION_NAME, WEAVE_IMAGE_TOOL_CONFIG_DEFAULT, WEAVE_IMAGE_TOOL_STATE, WEAVE_IMAGE_TOOL_UPLOAD_TYPE, WEAVE_LAYER_NODE_TYPE, WEAVE_LINE_NODE_DEFAULT_CONFIG, WEAVE_LINE_NODE_TYPE, WEAVE_MEASURE_NODE_DEFAULT_CONFIG, WEAVE_MEASURE_NODE_TYPE, WEAVE_MEASURE_TOOL_DEFAULT_CONFIG, WEAVE_NODES_MULTI_SELECTION_FEEDBACK_PLUGIN_DEFAULT_CONFIG, WEAVE_NODES_MULTI_SELECTION_FEEDBACK_PLUGIN_KEY, WEAVE_NODES_MULTI_SELECTION_FEEDBACK_PLUGIN_LAYER_ID, WEAVE_NODES_SELECTION_DEFAULT_CONFIG, WEAVE_NODES_SELECTION_KEY, WEAVE_NODES_SELECTION_LAYER_ID, WEAVE_NODES_SNAPPING_PLUGIN_KEY, WEAVE_POLYGON_NODE_TYPE, WEAVE_POLYGON_PRESETS, WEAVE_RECTANGLE_NODE_TYPE, WEAVE_REGULAR_POLYGON_NODE_TYPE, WEAVE_SHAPE_LABEL_DEFAULTS, WEAVE_STAGE_DEFAULT_MODE, WEAVE_STAGE_DROP_AREA_KEY, WEAVE_STAGE_GRID_PLUGIN_KEY, WEAVE_STAGE_IMAGE_CROPPING_MODE, WEAVE_STAGE_KEYBOARD_MOVE_DEFAULT_CONFIG, WEAVE_STAGE_KEYBOARD_MOVE_KEY, WEAVE_STAGE_KEYBOARD_MOVE_ORIENTATION, WEAVE_STAGE_MINIMAP_KEY, WEAVE_STAGE_NODE_TYPE, WEAVE_STAGE_PANNING_DEFAULT_CONFIG, WEAVE_STAGE_PANNING_KEY, WEAVE_STAGE_PANNING_THROTTLE_MS, WEAVE_STAGE_SHAPE_LABEL_EDITION_MODE, WEAVE_STAGE_TEXT_EDITION_MODE, WEAVE_STAGE_ZOOM_DEFAULT_CONFIG, WEAVE_STAGE_ZOOM_KEY, WEAVE_STAGE_ZOOM_TYPE, WEAVE_STAR_NODE_TYPE, WEAVE_STROKE_NODE_DEFAULT_CONFIG, WEAVE_STROKE_NODE_TYPE, WEAVE_STROKE_SINGLE_NODE_DEFAULT_CONFIG, WEAVE_STROKE_SINGLE_NODE_TIP_SIDE, WEAVE_STROKE_SINGLE_NODE_TIP_TYPE, WEAVE_STROKE_SINGLE_NODE_TYPE, WEAVE_STROKE_TOOL_ACTION_NAME, WEAVE_STROKE_TOOL_ACTION_NAME_ALIASES, WEAVE_STROKE_TOOL_DEFAULT_CONFIG, WEAVE_STROKE_TOOL_STATE, WEAVE_TEXT_LINK_ALLOWED_PROTOCOLS, WEAVE_TEXT_NODE_DEFAULT_CONFIG, WEAVE_TEXT_NODE_TYPE, WEAVE_USERS_POINTERS_CONFIG_DEFAULT_PROPS, WEAVE_USERS_POINTERS_KEY, WEAVE_USERS_PRESENCE_CONFIG_DEFAULT_PROPS, WEAVE_USERS_PRESENCE_PLUGIN_KEY, WEAVE_USERS_SELECTION_KEY, WEAVE_USER_POINTER_KEY, WEAVE_USER_PRESENCE_KEY, WEAVE_USER_SELECTION_KEY, WEAVE_VIDEO_DEFAULT_CONFIG, WEAVE_VIDEO_NODE_TYPE, Weave, WeaveAction, WeaveAlignNodesToolAction, WeaveArrowNode, WeaveArrowToolAction, WeaveBrushToolAction, WeaveCommentNode, WeaveCommentToolAction, WeaveCommentsRendererPlugin, WeaveConnectedUsersPlugin, WeaveConnectorNode, WeaveConnectorToolAction, WeaveContextMenuPlugin, WeaveCopyPasteNodesPlugin, WeaveEllipseNode, WeaveEllipseToolAction, WeaveEraserToolAction, WeaveExportNodesToolAction, WeaveExportStageToolAction, WeaveFitToScreenToolAction, WeaveFitToSelectionToolAction, WeaveFrameNode, WeaveFrameToolAction, WeaveGroupNode, WeaveGuideToolAction, WeaveImageNode, WeaveImageToolAction, WeaveImagesToolAction, WeaveLayerNode, WeaveLineNode, WeaveLineToolAction, WeaveMeasureNode, WeaveMeasureToolAction, WeaveMoveToolAction, WeaveNode, WeaveNodesMultiSelectionFeedbackPlugin, WeaveNodesSelectionPlugin, WeaveNodesSnappingPlugin, WeavePenToolAction, WeavePlugin, WeavePolygonNode, WeavePolygonToolAction, WeaveRectangleNode, WeaveRectangleToolAction, WeaveRegularPolygonNode, WeaveRegularPolygonToolAction, WeaveRenderer, WeaveSelectionToolAction, WeaveStageDropAreaPlugin, WeaveStageGridPlugin, WeaveStageKeyboardMovePlugin, WeaveStageMinimapPlugin, WeaveStageNode, WeaveStagePanningPlugin, WeaveStageResizePlugin, WeaveStageZoomPlugin, WeaveStarNode, WeaveStarToolAction, WeaveStateManipulation, WeaveStore, WeaveStrokeNode, WeaveStrokeSingleNode, WeaveStrokeToolAction, WeaveTextNode, WeaveTextToolAction, WeaveUsersPointersPlugin, WeaveUsersPresencePlugin, WeaveUsersSelectionPlugin, WeaveVideoNode, WeaveVideoToolAction, WeaveZoomInToolAction, WeaveZoomOutToolAction, buildAncestorGroupIds, canComposite, clearContainerTargets, computeEllipseLabelMinSize, computePolygonLabelMinSize, computeRectangleLabelMinSize, containerOverCursor, containsNodeDeep, defaultInitialState, downscaleImageFile, downscaleImageFromURL, getBoundingBox, getDownscaleRatio, getExportBoundingBox, getImageSizeFromFile, getJSONFromYjsBinary, getSelectedNodesMetadata, getShapeLabelSchemaFields, getStageClickPoint, getTargetAndSkipNodes, getTargetedNode, getTopmostShadowHost, getVisibleNodes, getVisibleNodesInViewport, hasFrames, hasImages, instantiatePreset, intersectArrays, isArray, isIOS, isInShadowDOM, isNodeInSelection, isNumber, isObject, isServer, labelId, loadImageSource, mapJsonToYjsArray, mapJsonToYjsElements, mapJsonToYjsMap, memoize, mergeExceptArrays, moveNodeToContainer, moveNodeToContainerNT, resetScale, sleep, spreadLabelProps, weavejsToYjsBinary };
33306
+ export { ALIGN_NODES_ALIGN_TO, ALIGN_NODES_TOOL_ACTION_NAME, ALIGN_NODES_TOOL_STATE, BRUSH_TOOL_ACTION_NAME, BRUSH_TOOL_DEFAULT_CONFIG, BRUSH_TOOL_STATE, CONNECTOR_TOOL_ACTION_NAME, CONNECTOR_TOOL_DEFAULT_CONFIG, CONNECTOR_TOOL_STATE, COPY_PASTE_NODES_PLUGIN_STATE, DEFAULT_GUIDE_TOOL_ACTION_CONFIG, DEFAULT_SNAPPING_MANAGER_CONFIG, ELLIPSE_TOOL_ACTION_NAME, ELLIPSE_TOOL_STATE, ERASER_TOOL_ACTION_NAME, ERASER_TOOL_STATE, FRAME_TOOL_ACTION_NAME, FRAME_TOOL_STATE, GUIDE_DISTANCE_NAME, GUIDE_DISTANCE_ORIGIN, GUIDE_KIND, GUIDE_NAME, GUIDE_ORIENTATION, GUIDE_STATE, GUIDE_TOOL_ACTION_NAME, GUIDE_TOOL_STATE, LINE_TOOL_ACTION_NAME, LINE_TOOL_DEFAULT_CONFIG, LINE_TOOL_STATE, MEASURE_TOOL_ACTION_NAME, MEASURE_TOOL_STATE, MOVE_ORIENTATION, MOVE_TOOL_ACTION_NAME, MOVE_TOOL_STATE, PEN_TOOL_ACTION_NAME, PEN_TOOL_STATE, POLYGON_TOOL_ACTION_NAME, POLYGON_TOOL_STATE, PREVIEW_HANDOVER_MAX_FRAMES, PREVIEW_ID_SUFFIX, RECTANGLE_TOOL_ACTION_NAME, RECTANGLE_TOOL_STATE, REGULAR_POLYGON_TOOL_ACTION_NAME, REGULAR_POLYGON_TOOL_STATE, SELECTION_TOOL_ACTION_NAME, SELECTION_TOOL_STATE, STAGE_MINIMAP_DEFAULT_CONFIG, STAR_TOOL_ACTION_NAME, STAR_TOOL_STATE, TEXT_LAYOUT, TEXT_TOOL_ACTION_NAME, TEXT_TOOL_STATE, VIDEO_TOOL_ACTION_NAME, VIDEO_TOOL_STATE, WEAVE_ARROW_NODE_TYPE, WEAVE_ARROW_TOOL_ACTION_NAME, WEAVE_ARROW_TOOL_STATE, WEAVE_COMMENTS_RENDERER_KEY, WEAVE_COMMENTS_TOOL_LAYER_ID, WEAVE_COMMENT_CREATE_ACTION, WEAVE_COMMENT_NODE_ACTION, WEAVE_COMMENT_NODE_DEFAULTS, WEAVE_COMMENT_NODE_TYPE, WEAVE_COMMENT_STATUS, WEAVE_COMMENT_TOOL_ACTION_NAME, WEAVE_COMMENT_TOOL_DEFAULT_CONFIG, WEAVE_COMMENT_TOOL_STATE, WEAVE_COMMENT_VIEW_ACTION, WEAVE_CONNECTOR_NODE_ANCHOR_ORIGIN, WEAVE_CONNECTOR_NODE_DECORATOR_TYPE, WEAVE_CONNECTOR_NODE_DEFAULT_CONFIG, WEAVE_CONNECTOR_NODE_LINE_ORIGIN, WEAVE_CONNECTOR_NODE_LINE_TYPE, WEAVE_CONNECTOR_NODE_TYPE, WEAVE_COPY_PASTE_CONFIG_DEFAULT, WEAVE_COPY_PASTE_NODES_KEY, WEAVE_COPY_PASTE_PASTE_CATCHER_ID, WEAVE_COPY_PASTE_PASTE_MODES, WEAVE_DEFAULT_USER_INFO_FUNCTION, WEAVE_ELLIPSE_NODE_TYPE, WEAVE_FRAME_DEFAULT_BACKGROUND_COLOR, WEAVE_FRAME_NODE_DEFAULT_CONFIG, WEAVE_FRAME_NODE_DEFAULT_PROPS, WEAVE_FRAME_NODE_TYPE, WEAVE_GRID_DEFAULT_CONFIG, WEAVE_GRID_DOT_TYPES, WEAVE_GRID_LAYER_ID, WEAVE_GRID_TYPES, WEAVE_GROUP_NODE_TYPE, WEAVE_IMAGES_TOOL_ACTION_NAME, WEAVE_IMAGES_TOOL_DEFAULT_CONFIG, WEAVE_IMAGES_TOOL_STATE, WEAVE_IMAGES_TOOL_UPLOAD_TYPE, WEAVE_IMAGE_CROP_ANCHOR_POSITION, WEAVE_IMAGE_CROP_END_TYPE, WEAVE_IMAGE_DEFAULT_CONFIG, WEAVE_IMAGE_NODE_TYPE, WEAVE_IMAGE_TOOL_ACTION_NAME, WEAVE_IMAGE_TOOL_CONFIG_DEFAULT, WEAVE_IMAGE_TOOL_STATE, WEAVE_IMAGE_TOOL_UPLOAD_TYPE, WEAVE_LAYER_NODE_TYPE, WEAVE_LINE_NODE_DEFAULT_CONFIG, WEAVE_LINE_NODE_TYPE, WEAVE_MEASURE_NODE_DEFAULT_CONFIG, WEAVE_MEASURE_NODE_TYPE, WEAVE_MEASURE_TOOL_DEFAULT_CONFIG, WEAVE_NODES_MULTI_SELECTION_FEEDBACK_PLUGIN_DEFAULT_CONFIG, WEAVE_NODES_MULTI_SELECTION_FEEDBACK_PLUGIN_KEY, WEAVE_NODES_MULTI_SELECTION_FEEDBACK_PLUGIN_LAYER_ID, WEAVE_NODES_SELECTION_DEFAULT_CONFIG, WEAVE_NODES_SELECTION_KEY, WEAVE_NODES_SELECTION_LAYER_ID, WEAVE_NODES_SNAPPING_PLUGIN_KEY, WEAVE_POLYGON_NODE_TYPE, WEAVE_POLYGON_PRESETS, WEAVE_RECTANGLE_NODE_TYPE, WEAVE_REGULAR_POLYGON_NODE_TYPE, WEAVE_SHAPE_LABEL_DEFAULTS, WEAVE_STAGE_DEFAULT_MODE, WEAVE_STAGE_DROP_AREA_KEY, WEAVE_STAGE_GRID_PLUGIN_KEY, WEAVE_STAGE_IMAGE_CROPPING_MODE, WEAVE_STAGE_KEYBOARD_MOVE_DEFAULT_CONFIG, WEAVE_STAGE_KEYBOARD_MOVE_KEY, WEAVE_STAGE_KEYBOARD_MOVE_ORIENTATION, WEAVE_STAGE_MINIMAP_KEY, WEAVE_STAGE_NODE_TYPE, WEAVE_STAGE_PANNING_DEFAULT_CONFIG, WEAVE_STAGE_PANNING_KEY, WEAVE_STAGE_PANNING_THROTTLE_MS, WEAVE_STAGE_SHAPE_LABEL_EDITION_MODE, WEAVE_STAGE_TEXT_EDITION_MODE, WEAVE_STAGE_ZOOM_DEFAULT_CONFIG, WEAVE_STAGE_ZOOM_KEY, WEAVE_STAGE_ZOOM_TYPE, WEAVE_STAR_NODE_TYPE, WEAVE_STROKE_NODE_DEFAULT_CONFIG, WEAVE_STROKE_NODE_TYPE, WEAVE_STROKE_SINGLE_NODE_DEFAULT_CONFIG, WEAVE_STROKE_SINGLE_NODE_TIP_SIDE, WEAVE_STROKE_SINGLE_NODE_TIP_TYPE, WEAVE_STROKE_SINGLE_NODE_TYPE, WEAVE_STROKE_TOOL_ACTION_NAME, WEAVE_STROKE_TOOL_ACTION_NAME_ALIASES, WEAVE_STROKE_TOOL_DEFAULT_CONFIG, WEAVE_STROKE_TOOL_STATE, WEAVE_TEXT_LINK_ALLOWED_PROTOCOLS, WEAVE_TEXT_NODE_DEFAULT_CONFIG, WEAVE_TEXT_NODE_TYPE, WEAVE_USERS_POINTERS_CONFIG_DEFAULT_PROPS, WEAVE_USERS_POINTERS_KEY, WEAVE_USERS_PRESENCE_CONFIG_DEFAULT_PROPS, WEAVE_USERS_PRESENCE_PLUGIN_KEY, WEAVE_USERS_SELECTION_KEY, WEAVE_USER_POINTER_KEY, WEAVE_USER_PRESENCE_KEY, WEAVE_USER_SELECTION_KEY, WEAVE_VIDEO_DEFAULT_CONFIG, WEAVE_VIDEO_NODE_TYPE, Weave, WeaveAction, WeaveAlignNodesToolAction, WeaveArrowNode, WeaveArrowToolAction, WeaveBrushToolAction, WeaveCommentNode, WeaveCommentToolAction, WeaveCommentsRendererPlugin, WeaveConnectedUsersPlugin, WeaveConnectorNode, WeaveConnectorToolAction, WeaveContextMenuPlugin, WeaveCopyPasteNodesPlugin, WeaveEllipseNode, WeaveEllipseToolAction, WeaveEraserToolAction, WeaveExportNodesToolAction, WeaveExportStageToolAction, WeaveFitToScreenToolAction, WeaveFitToSelectionToolAction, WeaveFrameNode, WeaveFrameToolAction, WeaveGroupNode, WeaveGuideToolAction, WeaveImageNode, WeaveImageToolAction, WeaveImagesToolAction, WeaveLayerNode, WeaveLineNode, WeaveLineToolAction, WeaveMeasureNode, WeaveMeasureToolAction, WeaveMoveToolAction, WeaveNode, WeaveNodesMultiSelectionFeedbackPlugin, WeaveNodesSelectionPlugin, WeaveNodesSnappingPlugin, WeavePenToolAction, WeavePlugin, WeavePolygonNode, WeavePolygonToolAction, WeaveRectangleNode, WeaveRectangleToolAction, WeaveRegularPolygonNode, WeaveRegularPolygonToolAction, WeaveRenderer, WeaveSelectionToolAction, WeaveStageDropAreaPlugin, WeaveStageGridPlugin, WeaveStageKeyboardMovePlugin, WeaveStageMinimapPlugin, WeaveStageNode, WeaveStagePanningPlugin, WeaveStageResizePlugin, WeaveStageZoomPlugin, WeaveStarNode, WeaveStarToolAction, WeaveStateManipulation, WeaveStore, WeaveStrokeNode, WeaveStrokeSingleNode, WeaveStrokeToolAction, WeaveTextNode, WeaveTextToolAction, WeaveUsersPointersPlugin, WeaveUsersPresencePlugin, WeaveUsersSelectionPlugin, WeaveVideoNode, WeaveVideoToolAction, WeaveZoomInToolAction, WeaveZoomOutToolAction, buildAncestorGroupIds, canComposite, clearContainerTargets, computeEllipseLabelMinSize, computePolygonLabelMinSize, computeRectangleLabelMinSize, containerOverCursor, containsNodeDeep, defaultInitialState, downscaleImageFile, downscaleImageFromURL, getBoundingBox, getDownscaleRatio, getExportBoundingBox, getImageSizeFromFile, getJSONFromYjsBinary, getSelectedNodesMetadata, getShapeLabelSchemaFields, getStageClickPoint, getTargetAndSkipNodes, getTargetedNode, getTopmostShadowHost, getVisibleNodes, getVisibleNodesInViewport, hasFrames, hasImages, instantiatePreset, intersectArrays, isArray, isIOS, isInShadowDOM, isNodeInSelection, isNumber, isObject, isServer, labelId, loadImageSource, mapJsonToYjsArray, mapJsonToYjsElements, mapJsonToYjsMap, memoize, mergeExceptArrays, moveNodeToContainer, moveNodeToContainerNT, resetScale, sleep, spreadLabelProps, weavejsToYjsBinary };