@indiegems/gem-web-sdk 9.1.1 → 9.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/dist/gem-web-sdk.esm.js +1 -1
- package/dist/gem-web-sdk.function.js +1 -1
- package/dist/gem-web-sdk.game.js +1 -1
- package/dist/gem-web-sdk.min.js +1 -1
- package/dist/gem-web-sdk.sdk.js +1 -1
- package/dist/gem-web-sdk.server.js +1 -1
- package/docs/api/api-reference-game.md +20 -10
- package/docs/api/api-reference-server.md +1 -1
- package/docs/api/reference.json +5 -5
- package/docs/arcade-economy.md +13 -8
- package/docs/changelog.md +12 -0
- package/docs/getting-started.md +1 -1
- package/docs/inventory-and-catalogs.md +3 -1
- package/docs/manifest.json +16 -16
- package/docs/platform-rules.md +3 -3
- package/docs/server-bundles.md +2 -2
- package/docs/serverless-functions-js.md +26 -0
- package/docs/what-a-game-must-do.md +24 -14
- package/package.json +1 -1
- package/schema/bridge.v1.json +25 -6
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O=65536,Z=8,M=5e3,ee=1024;function U(n){return 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1
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0&&o.set("currency_limit",String(r?.currency_limit)),r?.currency_cursor!==void 0&&o.set("currency_cursor",String(r?.currency_cursor)),r?.item_limit!==void 0&&o.set("item_limit",String(r?.item_limit)),r?.item_cursor!==void 0&&o.set("item_cursor",String(r?.item_cursor)),r?.progression_limit!==void 0&&o.set("progression_limit",String(r?.progression_limit)),r?.progression_cursor!==void 0&&o.set("progression_cursor",String(r?.progression_cursor));let s=o.toString(),a=`/v1/inventory/${i(e)}/${i(t)}`+(s?`?${s}`:"");return n.client.get(a,r?.signal)}async function wt(n,e,t,r,o){let s=`/v1/inventory/${i(e)}/${i(t)}/items/${i(r)}`;return n.client.get(s,o?.signal)}async function At(n,e,t,r,o){let s=new URLSearchParams;o?.bucket_1!==void 0&&s.set("bucket_1",String(o?.bucket_1)),o?.bucket_2!==void 0&&s.set("bucket_2",String(o?.bucket_2)),o?.limit!==void 0&&s.set("limit",String(o?.limit)),o?.periods_back!==void 0&&s.set("periods_back",String(o?.periods_back)),o?.period!==void 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0?{}:{ifNoneMatch:o.ifNoneMatch}})}async function Ct(n,e,t){let r=`/v1/events/${i(e)}`;return n.client.get(r,t?.signal)}async function It(n,e,t){let r=`/v2/games/${i(n.gameId())}/game-rooms/${i(e)}`;return n.client.getWithEtag(r,{...t?.signal===void 0?{}:{signal:t.signal},...t?.ifNoneMatch===void 0?{}:{ifNoneMatch:t.ifNoneMatch}})}async function qt(n,e,t){let r=new URLSearchParams;t?.bucket_1!==void 0&&r.set("bucket_1",String(t?.bucket_1)),t?.bucket_2!==void 0&&r.set("bucket_2",String(t?.bucket_2)),t?.periods_back!==void 0&&r.set("periods_back",String(t?.periods_back)),t?.period!==void 0&&r.set("period",String(t?.period)),t?.player_id!==void 0&&r.set("player_id",String(t?.player_id));let o=r.toString(),s=`/v1/leaderboards/${i(e)}`+(o?`?${o}`:"");return n.client.get(s,t?.signal)}async function Lt(n,e,t){let r=`/v1/profiles/players/${i(e)}`;return n.client.get(r,t?.signal)}async function $t(n,e){let t=new URLSearchParams;e?.config_version!==void 0&&t.set("config_version",String(e?.config_version));let r=t.toString(),o="/v1/inventory/platform-funded-game-inventory-purchase-catalog"+(r?`?${r}`:"");return n.client.get(o,e?.signal)}async function jt(n,e,t){let r=`/v1/game-room-templates/${i(e)}`;return n.client.get(r,t?.signal)}async function Mt(n,e,t){let r=`/v1/games/${i(n.gameId())}/game-rooms/${i(e)}/room-args`;return n.client.get(r,t?.signal)}async function Ft(n,e,t,r){let o=`/v1/showcase/players/${i(e)}/${i(t)}`;return n.client.get(o,r?.signal)}async function Bt(n,e,t){let r=`/v1/inventory/transfers/${i(e)}`;return n.client.get(r,t?.signal)}async function D(n,e,t){let r=`/v1/games/${i(n.gameId())}/analytics/events`;return n.client.post(r,e,t?.signal,{replaySafe:true})}async function Ut(n,e,t){return n.client.post("/v1/inventory/transfers",e,t?.signal)}async function Nt(n,e,t){return n.client.postBytes("/v1/functions/invoke",e,t?.signal)}async function Dt(n,e,t,r){let o=`/v1/games/${i(n.gameId())}/game-rooms/${i(e)}/kick/${i(t)}`;return n.client.post(o,void 0,r?.signal)}async function Ht(n,e){let t=new URLSearchParams;e?.periods_back!==void 0&&t.set("periods_back",String(e?.periods_back)),e?.player_id!==void 0&&t.set("player_id",String(e?.player_id));let r=t.toString(),o="/v1/challenges"+(r?`?${r}`:"");return n.client.get(o,e?.signal)}async function Vt(n,e,t,r){let o=`/v1/settings/${i(e)}/${i(t)}`;return n.client.get(o,r?.signal)}async function Wt(n,e,t,r){let o=new URLSearchParams;r?.limit!==void 0&&o.set("limit",String(r?.limit)),r?.cursor!==void 0&&o.set("cursor",String(r?.cursor));let s=o.toString(),a=`/v1/inventory/${i(e)}/${i(t)}/orders`+(s?`?${s}`:"");return n.client.get(a,r?.signal)}async function zt(n,e,t,r){let o=`/v1/inventory/${i(e)}/${i(t)}/progressions`;return n.client.get(o,r?.signal)}async function Kt(n,e,t,r){let o=new URLSearchParams;r?.limit!==void 0&&o.set("limit",String(r?.limit)),r?.cursor!==void 0&&o.set("cursor",String(r?.cursor));let s=o.toString(),a=`/v1/saves/${i(e)}/${i(t)}`+(s?`?${s}`:"");return n.client.get(a,r?.signal)}async function Yt(n,e){let t=new URLSearchParams;e?.include_inactive!==void 0&&t.set("include_inactive",String(e?.include_inactive)),e?.limit!==void 0&&t.set("limit",String(e?.limit)),e?.offset!==void 0&&t.set("offset",String(e?.offset));let r=t.toString(),o="/v1/events"+(r?`?${r}`:"");return n.client.get(o,e?.signal)}async function Jt(n,e){let t=new URLSearchParams;e?.status!==void 0&&t.set("status",String(e?.status)),e?.game_channel!==void 0&&t.set("game_channel",String(e?.game_channel)),e?.game_room_type!==void 0&&t.set("game_room_type",String(e?.game_room_type)),e?.template_id!==void 0&&t.set("template_id",String(e?.template_id)),e?.template_slug!==void 0&&t.set("template_slug",String(e?.template_slug)),e?.limit!==void 0&&t.set("limit",String(e?.limit)),e?.cursor!==void 0&&t.set("cursor",String(e?.cursor));let r=t.toString(),o=`/v1/games/${i(n.gameId())}/game-rooms`+(r?`?${r}`:"");return n.client.get(o,e?.signal)}async function Xt(n,e){return n.client.get("/v1/game-room-templates",e?.signal)}async function Qt(n,e){let t=new URLSearchParams;e.entity_type!==void 0&&t.set("entity_type",String(e.entity_type)),e.entity_id!==void 0&&t.set("entity_id",String(e.entity_id)),e?.direction!==void 0&&t.set("direction",String(e?.direction)),e?.status!==void 0&&t.set("status",String(e?.status)),e?.cursor!==void 0&&t.set("cursor",String(e?.cursor)),e?.limit!==void 0&&t.set("limit",String(e?.limit));let r=t.toString(),o="/v1/inventory/transfers"+(r?`?${r}`:"");return n.client.get(o,e?.signal)}async function Zt(n,e,t,r,o,s){let a=`/v1/inventory/${i(e)}/${i(t)}/progressions/${i(r)}/max`;return n.client.post(a,o,s?.signal)}async function er(n,e,t,r,o,s){let a=`/v1/settings/${i(e)}/${i(t)}/${i(r)}`;return n.client.put(a,o,s?.signal,{...s?.ifMatch===void 0?{}:{ifMatch:s.ifMatch}})}async function nr(n,e,t,r){let o=`/v1/games/${i(n.gameId())}/game-rooms/${i(e)}/room-args`;return n.client.put(o,t,r?.signal)}async function tr(n,e,t,r,o){let s=`/v1/showcase/players/${i(e)}/${i(t)}`;return n.client.put(s,r,o?.signal)}async function rr(n,e,t){let r=`/v1/inventory/transfers/${i(e)}/reject`;return n.client.post(r,void 0,t?.signal)}async function or(n,e,t,r,o,s){let a=`/v1/saves/${i(e)}/${i(t)}/${i(r)}/upload-url`;return n.client.post(a,o,s?.signal,{replaySafe:true})}async function sr(n,e,t,r,o,s){let a=`/v1/inventory/${i(e)}/${i(t)}/progressions/${i(r)}/reset`;return n.client.post(a,o,s?.signal)}async function ir(n,e,t,r,o){let s=`/v1/inventory/${i(e)}/${i(t)}/orders/simulate`;return n.client.post(s,r,o?.signal)}async function ar(n,e,t,r){let o=`/v2/games/${i(n.gameId())}/game-rooms/${i(e)}/transfer/${i(t)}`;return n.client.post(o,void 0,r?.signal)}async function lr(n,e,t,r){let o=`/v2/games/${i(n.gameId())}/game-rooms/${i(e)}`;return n.client.patch(o,t,r?.signal,{...r?.ifMatch===void 0?{}:{ifMatch:r.ifMatch}})}var oe="gem_";var cr=1e4,gr=50,mr=1e3,pr=65536-4*1024,se=n=>typeof n=="number"?n:0,yr=n=>typeof n=="string"?n:"";function ie(){let n=globalThis.crypto;return typeof n?.randomUUID=="function"?n.randomUUID():"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g,e=>{let t=Math.floor(Math.random()*16);return (e==="x"?t:t&3|8).toString(16)})}function fr(n){return n?.retryable===true}function hr(n,e){let t=n??{},r=Array.isArray(t.rejected)?t.rejected.map(o=>{let s=o??{};return {index:se(s.index),code:yr(s.code)}}):[];return {accepted:se(t.accepted),rejected:r,dropped:e,duplicate:t.duplicate===true}}function ae(n,e){return {event_uid:n.uid,name:n.name,offset_ms:Math.round(n.atMs)-e,player_id:n.playerId,dimensions:n.dimensions,measures:n.measures}}function le(n){let e=Math.max(1,Math.floor(n.maxQueue??mr)),t={client:n.client,gameId:()=>n.gameId},r=[],o=0,s=null,a=false,l=false,d=false,c=false,g=y=>{n.log?.(y);},b=()=>{s!==null&&(n.clock.clearTimeout(s),s=null);},x=()=>{s!==null||a||l||(s=n.clock.setTimeout(()=>{s=null,v().catch(()=>{});},cr));},f=()=>{let y=Math.min(r.length,100),h=128;for(let w=0;w<y;w+=1){let A=r[w];if(A===void 0)break;if(h+=JSON.stringify(ae(A,0)).length+1,h>pr)return Math.max(1,w)}return y};async function v(y){if(r.length===0)return {accepted:0,rejected:[],dropped:0,duplicate:false};b();let h=r.splice(0,f()),w=o;o=0;let A=Math.round(n.clock.now()),L={batch_id:ie(),sent_at_ms:A,events:h.map(S=>ae(S,A))};l=true;try{let S=await D(t,L,y===void 0?void 0:{signal:y}),P=hr(S,w);for(let be of P.rejected)g(`[gem] analytics: an event was refused (${be.code}). 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Pass the id from join() or gem.players().");ue(r);let s=await n({player_id:t,...r===void 0?{}:{periods_back:r},...o===void 0?{}:{signal:o}});return ce(s)}}}function Cr(n){let e={};for(let[t,r]of Object.entries(H))if(typeof r=="function"){let o=r;e[t]=(...s)=>o(n,...s);}return e}function F(n,e={}){let t=e.clock??G,r=e.baseUrl??n.apiBaseUrl;if(!r)throw new Error("this runtime names no gem-api host (host.apiBaseUrl is missing). The server image running this bundle predates token delivery \u2014 the bundle cannot call gem-api on it.");let o=N(n,{clock:t,...e.onAuthStateChange===void 0?{}:{onStateChange:e.onAuthStateChange}}),s=Q({baseUrl:r,tokenSource:o.source,defaultQuery:{game_id:n.gameId,channel:n.channel},...e.fetch===void 0?{}:{fetch:e.fetch}}),a=new T({transport:s,clock:t}),l={gameId:n.gameId,channel:n.channel,matchId:n.matchId,...n.gameRoomId===void 0?{}:{gameRoomId:n.gameRoomId}},d=Cr({client:a,gameId:()=>l.gameId}),c=l.gameRoomId,g=n.endMatch,b=n.log,x=le({client:a,clock:t,gameId:l.gameId,...typeof b=="function"?{log:v=>b.call(n,v)}:{}});return {identity:l,client:a,api:d,match:{end:async()=>{if(g===void 0)throw new Error("this runtime cannot end the match: the server image running this bundle predates host.endMatch, and only the platform half holds the allocation proof an end needs.");await g.call(n);}},analytics:x,functions:new E(d.invokeFunction),challenges:ge(d.listChallenges),...c===void 0?{}:{room:{get:v=>d.getGameRoomV2(c,v),args:async v=>{let y=await d.getGameRoomV2(c,v?.signal===void 0?{}:{signal:v.signal}),h=y.modified?y.body:void 0;if(h?.room_args==null||h.room_args_template==null)throw new m("not_found",404,"this room's template declares no room args",void 0,"room_args_not_defined");return {room_args:h.room_args,room_args_template:h.room_args_template}}}},dispose:()=>{x.dispose(),o.dispose();}}}var Ir=["explicit","stale_cleanup","game_room_closed","replaced","migration_failed","host_left","insufficient_players","all_left","expired","migration_rate_exceeded","game_room_gone","failed","idle","reclaimed"],qr=new Set(Ir);function me(n){return typeof n=="string"&&qr.has(n)?n:"unknown"}var R=class{#e;constructor(e){this.#e=e,Object.freeze(this);}toString(){return "[gem: use gem.text.toPlain()]"}toJSON(){return this.toString()}get[Symbol.toStringTag](){return "PlayerText"}static unwrap(e){return e.#e}};function q(n){return new R(n)}var pe={toPlain(n){return R.unwrap(n)},compare(n,e,t){let r=n instanceof R?R.unwrap(n):n,o=e instanceof R?R.unwrap(e):e,s;try{s=new Intl.Collator(t);}catch{s=new Intl.Collator;}return s.compare(r,o)},equals(n,e){let t=n instanceof R?R.unwrap(n):n,r=e instanceof R?R.unwrap(e):e;return t.normalize("NFC")===r.normalize("NFC")}};var ye="the match has not started yet: the runtime hands over the host at `init`, and this was read before that. Read it from `init` or later \u2014 a bundle that needs a value at module scope is reading it one call too early.";function V(n,e={}){let t=e.clock??G,r=()=>{let l=n();if(l===null)throw new Error(ye);return l},o=null,s=()=>{if(o===null)throw new Error(ye);return o};return {server:{get identity(){return s().identity},get client(){return s().client},get api(){return s().api},get match(){return s().match},get analytics(){return s().analytics},get functions(){return s().functions},get challenges(){return s().challenges},get room(){return s().room},dispose(){o?.dispose();},get sizeClass(){return r().sizeClass},get roomArgs(){return r().roomArgs},get roster(){return r().roster},players(){return r().players()},profile(l){let c=r().profile?.(l);if(!c)return null;let g=c.displayName;return typeof g!="string"||g===""?null:{displayName:q(g),...typeof c.displayTag=="string"&&c.displayTag!==""?{displayTag:q(c.displayTag)}:{},...typeof c.discriminator=="string"?{discriminator:c.discriminator}:{}}},playerNumber(l){return r().playerNumber?.(l)},send(l,d,c){c===void 0?r().send(l,d):r().send(l,d,c);},broadcast(l,d){d===void 0?r().broadcast(l):r().broadcast(l,d);},kick(l,d){d===void 0?r().kick(l):r().kick(l,d);},log(l){r().log(l);},warn(l){r().warn(l);}},attach:()=>{o=F(r(),{...e,clock:t});}}}function fe(n,e={}){let{server:t,attach:r}=V(()=>n,e);return r(),t}function Lr(n){if(n===void 0||typeof n.reason!="string"||n.reason==="")return;let e=n.platform_reason??n.endedReason;return {reason:n.reason,...e===void 0?{}:{endedReason:me(e)}}}function he(n,e={}){return ()=>{let t=null,{server:r,attach:o}=V(()=>t,e),s=n(r),a={async init(l){t=l,o(),await s.init?.();},async shutdown(l){let d=Lr(l);try{await s.shutdown?.(d);}finally{r.dispose();}}};return s.join&&(a.join=(l,d)=>s.join?.(l,d)),s.leave&&(a.leave=(l,d)=>s.leave?.(l,d)),s.message&&(a.message=(l,d,c,g)=>s.message?.(l,d,c,g)),a}}var $r=new Set(["unlocked","already_unlocked","suppressed"]);function _e(n){let e=n?.changes;if(!Array.isArray(e))return [];let t=[];for(let r of e){let o=r??{};if(o.type!=="achievement_unlocked"||typeof o.outcome!="string"||!$r.has(o.outcome)||typeof o.achievement_id!="string"||o.achievement_id==="")continue;let s=o.outcome;t.push({achievementId:o.achievement_id,progressionDefinitionId:typeof o.progression_definition_id=="string"?o.progression_definition_id:"",points:s==="unlocked"&&typeof o.points=="number"&&Number.isFinite(o.points)?o.points:0,outcome:s,...typeof o.reason=="string"?{reason:o.reason}:{}});}return t}
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2
2
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export{_ as AuthError,j as CONDITIONAL_HEADERS,E as FunctionsApi,m as GemApiError,T as GemClient,I as GemFunctionError,R as PlayerText,p as TransportRefusal,_e as achievementReceipts,q as asPlayerText,F as createGemServer,re as createHostTokenSource,fe as createMatchServer,he as defineServer,G as systemClock,pe as text,K as toBase64};//# sourceMappingURL=gem-web-sdk.server.js.map
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3
3
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//# sourceMappingURL=gem-web-sdk.server.js.map
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# The browser surface — API reference
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Generated from `@indiegems/gem-web-sdk/sdk` v9.1.
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Generated from `@indiegems/gem-web-sdk/sdk` v9.1.3. Every symbol below links to its page on the Gem Arcade developer site.
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`@indiegems/gem-web-sdk/sdk` is the one import a game writes, wherever its code runs. `@indiegems/gem-web-sdk/game` exports exactly the symbols on this page and nothing else, for a build that wants only this half.
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@@ -6839,7 +6839,10 @@ readonly onPause?: (paused: boolean) => void
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Pause gameplay and release the cursor.
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Sent when the tab goes to the background, or the arcade opens an overlay
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over your game — a bug-report sheet, a dialog. On resume, restore.
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over your game — a bug-report sheet, a dialog. On resume, restore. You are
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never told why you were paused or what the player did meanwhile, so on
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resume read again anything that may have changed: `gem.platform.currencies.get()`
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if you keep anything worked out from a balance.
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```js
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onPause: (paused) => {
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`gem.platform.currencies.get()` lists them (`GEMS`, `ARCADE_TICKETS`),
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matched exactly, and the literal `'score'` for the achievement score. Only
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for a screen about one currency, such as a ticket store; leave it out and
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every wallet shows, which is always safe.
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every wallet shows, which is always safe. The Gem Arcade ignores it and
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shows every wallet while shown.
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## GameMenuItem
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@@ -8436,19 +8440,21 @@ setWalletVisible(visible: boolean, options?: WalletVisibleOptions): boolean
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Show or hide the player's wallets — Gems, Tickets, the achievement score —
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that an embedder draws over your game.
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**
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every wallet the whole time, during play too
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**Shown unless you hide them.** Call nothing and the Gem Arcade shows
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every wallet the whole time, during play too. A game that wants the top
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row for gameplay hides them while it plays and shows them again on its
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menus (the Gem Arcade honours this again since 2026-10-08, on a phone,
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where the wallets sit over your game; where they sit beside the frame it
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changes nothing).
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```js
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level.onStart = () => gem.setWalletVisible(false);
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menu.onOpen = () => gem.setWalletVisible(true);
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// A screen that sells in one currency may narrow it:
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ticketStore.onOpen = () => gem.setWalletVisible(true, { only: ['ARCADE_TICKETS'] });
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```
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The Gem Arcade does NOT act on `only`: a shown wallet there is every
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wallet. Another embedder may honour it.
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**It is screen state, not a toggle.** Each call is the whole answer and
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replaces the last. While hidden, the arcade still pops a wallet up for a
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moment when something happens to it — a reward you cued, a spend, a
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a Gems or Tickets total: the arcade's wallet already does, and is the only
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place one is shown.
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It is a snapshot, and a balance can change while your game is paused. If
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you keep anything worked out from it — a greyed-out Buy button — read it
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again on every `onPause(false)`; nothing tells your game that it changed.
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| Parameter | Type |
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| --- | --- |
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| `options` | `PlatformCurrencyReadOptions` |
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@@ -1,6 +1,6 @@
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# The server surface — API reference
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Generated from `@indiegems/gem-web-sdk/sdk` v9.1.
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Generated from `@indiegems/gem-web-sdk/sdk` v9.1.3. Every symbol below links to its page on the Gem Arcade developer site.
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`@indiegems/gem-web-sdk/sdk` is the one import a game writes, wherever its code runs. `@indiegems/gem-web-sdk/server` exports exactly the symbols on this page and nothing else, for a build that wants only this half.
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package/docs/api/reference.json
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"schema_version": 1,
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"source": {
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"repo": "IndieGems/gem-web-sdk",
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"version": "9.1.
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"version": "9.1.3"
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},
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"entries": [
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{
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"url": "https://gemarcade.com/developer/api/game#gemoptions-onpause",
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"signature": "readonly onPause?: (paused: boolean) => void",
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"documented": true,
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"summary": "Pause gameplay and release the cursor.\n\nSent when the tab goes to the background, or the arcade opens an overlay\nover your game — a bug-report sheet, a dialog. On resume, restore.\n\n```js\nonPause: (paused) => {\n if (paused) document.exitPointerLock();\n // ...stop your loop\n}\n```\n\n⚠️ **Releasing the cursor is your job, not ours.** Pointer lock belongs to\nthe document that took it, so the arcade cannot release yours from outside\nthe frame. A game that keeps it captured leaves the player unable to click\nthe dialog that is on top of it.\n\nCooperative; nothing enforces it.",
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"summary": "Pause gameplay and release the cursor.\n\nSent when the tab goes to the background, or the arcade opens an overlay\nover your game — a bug-report sheet, a dialog. On resume, restore. You are\nnever told why you were paused or what the player did meanwhile, so on\nresume read again anything that may have changed: `gem.platform.currencies.get()`\nif you keep anything worked out from a balance.\n\n```js\nonPause: (paused) => {\n if (paused) document.exitPointerLock();\n // ...stop your loop\n}\n```\n\n⚠️ **Releasing the cursor is your job, not ours.** Pointer lock belongs to\nthe document that took it, so the arcade cannot release yours from outside\nthe frame. A game that keeps it captured leaves the player unable to click\nthe dialog that is on top of it.\n\nCooperative; nothing enforces it.",
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"deprecated": null,
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"params": [],
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"returns": null,
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"url": "https://gemarcade.com/developer/api/game#walletvisibleoptions-only",
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"signature": "readonly only?: readonly string[]",
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"documented": true,
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"summary": "While shown, show ONLY these: platform currency slugs as\n`gem.platform.currencies.get()` lists them (`GEMS`, `ARCADE_TICKETS`),\nmatched exactly, and the literal `'score'` for the achievement score. Only\nfor a screen about one currency, such as a ticket store; leave it out and\nevery wallet shows, which is always safe.",
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"summary": "While shown, show ONLY these: platform currency slugs as\n`gem.platform.currencies.get()` lists them (`GEMS`, `ARCADE_TICKETS`),\nmatched exactly, and the literal `'score'` for the achievement score. Only\nfor a screen about one currency, such as a ticket store; leave it out and\nevery wallet shows, which is always safe. The Gem Arcade ignores it and\nshows every wallet while shown.",
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"deprecated": null,
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"params": [],
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"returns": null,
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"url": "https://gemarcade.com/developer/api/game#gem-setwalletvisible",
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"signature": "setWalletVisible(visible: boolean, options?: WalletVisibleOptions): boolean",
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"documented": true,
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"summary": "Show or hide the player's wallets — Gems, Tickets, the achievement score —\nthat an embedder draws over your game.\n\n**
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"summary": "Show or hide the player's wallets — Gems, Tickets, the achievement score —\nthat an embedder draws over your game.\n\n**Shown unless you hide them.** Call nothing and the Gem Arcade shows\nevery wallet the whole time, during play too. A game that wants the top\nrow for gameplay hides them while it plays and shows them again on its\nmenus (the Gem Arcade honours this again since 2026-10-08, on a phone,\nwhere the wallets sit over your game; where they sit beside the frame it\nchanges nothing).\n\n```js\nlevel.onStart = () => gem.setWalletVisible(false);\nmenu.onOpen = () => gem.setWalletVisible(true);\n```\n\nThe Gem Arcade does NOT act on `only`: a shown wallet there is every\nwallet. Another embedder may honour it.\n\n**It is screen state, not a toggle.** Each call is the whole answer and\nreplaces the last. While hidden, the arcade still pops a wallet up for a\nmoment when something happens to it — a reward you cued, a spend, a\nlanding — and your state never cancels that. Shown wallets cover the\nmiddle of your frame's top row, each arriving as a rectangle in\n`gem.viewport.reserved`; hiding them gives that space back. A wallet the\narcade pops up for a moment floats over your game and moves nothing.\n\n**Never draw a platform balance yourself**, and never show a pending state\nfor one: the arcade takes every figure from the platform. If this returns\n`false`, do nothing in its place.",
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"deprecated": null,
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"params": [
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{
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"url": "https://gemarcade.com/developer/api/game#platformcurrenciesapi-get",
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"signature": "get(options?: PlatformCurrencyReadOptions): Promise<readonly PlatformCurrency[]>",
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"documented": true,
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"summary": "Read the player's balance of every active platform currency.\n\n```js\nconst gems = (await gem.platform.currencies.get()).find((c) => c.slug === 'GEMS');\nbuyButton.disabled = !gems || gems.balance < price;\n```\n\nUse it to decide whether the player can afford a price. Do not show it as\na Gems or Tickets total: the arcade's wallet already does, and is the only\nplace one is shown.",
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"summary": "Read the player's balance of every active platform currency.\n\n```js\nconst gems = (await gem.platform.currencies.get()).find((c) => c.slug === 'GEMS');\nbuyButton.disabled = !gems || gems.balance < price;\n```\n\nUse it to decide whether the player can afford a price. Do not show it as\na Gems or Tickets total: the arcade's wallet already does, and is the only\nplace one is shown.\n\nIt is a snapshot, and a balance can change while your game is paused. If\nyou keep anything worked out from it — a greyed-out Buy button — read it\nagain on every `onPause(false)`; nothing tells your game that it changed.",
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"deprecated": null,
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"params": [
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{
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package/docs/arcade-economy.md
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| What it is | the arcade's progression currency | the arcade's cosmetics currency | permanent prestige: the **Achievement Score** |
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| Which games pay it | any game with a server or a serverless function | any game with a server or a serverless function | an achievement, from any game with a server or a function |
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| What it buys | anything a game prices in it | cosmetic items only | nothing — it is never spent |
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| Sold for money | never
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| Sold for money | by the arcade's own store only, never by a game | never | never |
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| A Boost raises it | yes — the grants and the caps | yes — the grants and the caps | never |
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A player earns Gems across the arcade's games and spends them on progress anywhere: upgrades, unlocks,
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Your reward screen may say what the mapping pays; the receipt, never your screen, says what the
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player got.
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## 7.
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## 7. What a player buys with money: Gems and Boosts
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Nothing sells Tickets or achievement points, alone or in a bundle. The arcade's own store sells
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Gems, and the Gems a player bought there spend in your game exactly as the ones they earned do: your
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game cannot tell the two apart and prices nothing differently for either. Your game sells neither,
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and never sends a player to the store. The real-money
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product that changes what your game pays is a **Boost**, which a player buys from the arcade, never
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from your game:
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- **It multiplies what Gems and Tickets grants pay, and the ceilings with them.** A player on a 2×
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Boost earns twice as much per grant, may earn twice as much per window and per day, and may hold
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- **No counter.** Keep no balance, running total or wallet of a platform currency on any screen of
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yours. Read `gem.platform.currencies.get()` to decide whether a price is affordable, never to draw
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a number.
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a number. A balance can change while your game is paused, so read it again on every
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`onPause(false)` if you keep anything worked out from it, such as a greyed-out Buy button.
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- **No celebration of your own.** At a payout, cue the arcade's wallet with `gem.cueReward`, naming
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the currency that paid — `currencySlug: 'GEMS'` from the gem on your reward screen,
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`'ARCADE_TICKETS'` from the ticket. If it returns `false`, do nothing
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- **No Stars, Coins, Tokens or Supporter Seals.** All four are retired. None of them can be
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granted, priced in or bought: a config naming one is refused at upload, and a mapping onto one
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that is still live reads `suppressed`. The Achievement Score is the arcade's measure of prestige.
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- **No Gems or Tickets for money**, alone or in a bundle
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-
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- **No Gems or Tickets for money from a game**, alone or in a bundle. Only the arcade's own store
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sells Gems, and nothing sells Tickets.
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- **No achievement points or earned items for anything a player pays for.**
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- **No content behind a Boost.** A Boost is shown, never checked.
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## 10. When an upload or a grant is refused
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package/docs/changelog.md
CHANGED
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- **Rebuild**: a type changed. Recompile against the new version; code that compiles today keeps compiling unless the entry says otherwise.
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- **New capability**: something a game can now do. Nothing changes unless you use it.
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## 9.1.3
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Upgrading from 9.1.2. Impact: none.
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Nothing in this release asks anything of a game.
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## 9.1.2
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Upgrading from 9.1.1. Impact: none.
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Nothing in this release asks anything of a game.
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## 9.1.1
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Upgrading from 9.1.0. Impact: none.
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package/docs/getting-started.md
CHANGED
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@@ -906,7 +906,9 @@ Every game receives every active platform currency. Each row has `access: 'spend
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in the response shape for existing consumers.
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- `currencyId` joins a balance to `platform_prices[].platform_currency_id`.
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- The balance is a snapshot. Re-read when the shop opens
|
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- The balance is a snapshot. Re-read when the shop opens, after a purchase, and on every
|
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`onPause(false)` if you keep anything worked out from it: a balance can change while your game is
|
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911
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paused, and nothing tells your game that it did. Do not poll.
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912
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- This is a player-only read. A dedicated server token is refused.
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- The read itself never spends, grants or sets a balance.
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914
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