@indiegems/gem-web-sdk 16.0.0 → 16.1.0

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@@ -80,8 +80,8 @@ To check the download yourself: the package npm serves is, byte for byte, the fi
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  also publishes on its download host, with the hash beside it:
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  ```bash
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- curl -fsSL -O https://downloads.gemarcade.com/sdk/v16.0.0/gem-web-sdk.tgz
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- curl -fsSL https://downloads.gemarcade.com/sdk/v16.0.0/gem-web-sdk.tgz.sri
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+ curl -fsSL -O https://downloads.gemarcade.com/sdk/v16.1.0/gem-web-sdk.tgz
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+ curl -fsSL https://downloads.gemarcade.com/sdk/v16.1.0/gem-web-sdk.tgz.sri
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  openssl dgst -sha384 -binary gem-web-sdk.tgz | openssl base64 -A
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  ```
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@indiegems/gem-web-sdk",
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- "version": "16.0.0",
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+ "version": "16.1.0",
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  "description": "postMessage bridge contract between gem-web and browser-playable games",
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  "license": "UNLICENSED",
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  "type": "module",
@@ -4470,6 +4470,11 @@
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  "maxLength": 32,
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  "optional": true,
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  "$comment": "The game's own name for the screen it is leaving - 'world-1-3', 'results'. UNTRUSTED TEXT. Shown ONLY in a development host's log, so a reviewer can map moments to screens. NEVER FORWARDED TO THE PLATFORM, NEVER STORED, NEVER RENDERED TO A PLAYER AND NEVER SENT TO AN AD NETWORK: a game-authored string that fits this grammar fits a dashless UUID too. The SDK sends only `^[a-z0-9_-]{1,32}$`; codegen emits type and length only, so the charset is the sender's to keep and the receiver's to re-check."
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+ },
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+ "wall": {
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+ "kind": "boolean",
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+ "optional": true,
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+ "$comment": "`true` - THE GAME ACCEPTS THAT THE PLATFORM MAY SHOW ITS APP WALL AT THIS BREAK: a panel that may leave the player no way on in this browser, so a game sets it only at a break where its progress is already saved and stopping there is acceptable. Absent or `false` is an ordinary break, exactly as before this field existed; the SDK sends it only as `true`. AN ACCEPTANCE, NOT AN ASK: the parent's arbiter still decides, under its own mode, whether anything is shown, and usually nothing is. It only ever widens what the platform may do over THIS game, so a frame that lies about it costs only itself, and it is never a reason to show anything to anyone else. An N-1 parent ignores it as an unknown field and treats the break as ordinary."
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  }
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  },
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  "rateLimit": {