@indiegems/gem-web-sdk 14.0.0 → 14.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/README.md +2 -2
- package/brand/ticket-hero-128.png +0 -0
- package/brand/ticket-hero-256.png +0 -0
- package/brand/ticket-hero-384.png +0 -0
- package/brand/ticket-hero-512.png +0 -0
- package/brand/ticket-hero-768.png +0 -0
- package/brand/ticket-icon-20-1.5x.png +0 -0
- package/brand/ticket-icon-20-1x.png +0 -0
- package/brand/ticket-icon-20-2x.png +0 -0
- package/brand/ticket-icon-20-3x.png +0 -0
- package/brand/ticket-icon-32-1.5x.png +0 -0
- package/brand/ticket-icon-32-1x.png +0 -0
- package/brand/ticket-icon-32-2x.png +0 -0
- package/brand/ticket-icon-32-3x.png +0 -0
- package/dist/gem-web-sdk.esm.js +1 -1
- package/dist/gem-web-sdk.function.js +1 -1
- package/dist/gem-web-sdk.game.js +2 -2
- package/dist/gem-web-sdk.min.js +2 -2
- package/dist/gem-web-sdk.sdk.js +2 -2
- package/dist/gem-web-sdk.server.js +1 -1
- package/docs/achievements.md +2 -2
- package/docs/api/api-reference-function.md +3 -3
- package/docs/api/api-reference-game.md +65 -32
- package/docs/api/api-reference-server.md +1 -1
- package/docs/api/reference.json +21 -21
- package/docs/arcade-avatars.md +3 -3
- package/docs/arcade-economy.md +37 -36
- package/docs/brand-art.md +31 -30
- package/docs/changelog.md +12 -0
- package/docs/daily-challenges.md +1 -1
- package/docs/game-economy-tutorial.md +14 -14
- package/docs/getting-started.md +3 -3
- package/docs/inventory-and-catalogs.md +29 -29
- package/docs/manifest.json +32 -32
- package/docs/platform-rules.md +2 -2
- package/docs/rewarded-ads.md +1 -1
- package/docs/saving-player-progress.md +1 -1
- package/docs/server-bundles.md +2 -2
- package/docs/serverless-functions.md +2 -2
- package/docs/trading-and-gifting.md +1 -1
- package/docs/what-a-game-must-do.md +57 -36
- package/package.json +1 -1
- package/schema/bridge.v1.json +7 -7
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Name your event something else.`));return}let G={},F={};for(let[w,C]of Object.entries(T))typeof C=="string"?G[w]=C:typeof C=="number"&&Number.isFinite(C)&&(F[w]=C);for(;r.length>=e;)r.shift(),o+=1;r.push({uid:pe(),playerId:R,name:x,atMs:n.clock.now(),dimensions:G,measures:F}),r.length>=xt&&l===null&&y()===0?O().catch(()=>{}):S();},flush:R=>O(R),get pending(){return r.length},dispose(){s=true,h(),r=[],o=0;}}}var Ot=new Map([["function_error",false],["function_failed",false],["function_timeout",false],["function_not_published",false],["function_input_too_large",false],["functions_not_configured",false],["forbidden",false],["function_capacity_unavailable",true],["function_host_unreachable",true],["function_host_error",true],["rate_limited",true],["service_unavailable",true]]),$=class extends m{constructor(e,t){super(e.reason,e.status,e.detail,e.retryAfterSeconds,e.code),this.name="GemFunctionError",Object.assign(this,t);}get retryable(){return (this.code===void 0?void 0:Ot.get(this.code))??super.retryable}},L=class{#e;constructor(e){this.#e=e;}async invoke(e,t={}){let r=Tt(e),o;try{o=await this.#e(r,t.signal===void 0?{}:{signal:t.signal});}catch(a){throw a instanceof m?Ct(a):a}return Gt(o)}};function Tt(n){if(n instanceof ArrayBuffer)return new Uint8Array(n);if(ArrayBuffer.isView(n))return new Uint8Array(n.buffer,n.byteOffset,n.byteLength);let e;try{e=JSON.stringify(n);}catch(t){throw new f(`the function input could not be serialised to JSON: ${String(t)}. Pass bytes, or a value JSON can carry. This is a bug in the call, not a server failure.`)}if(e===void 0)throw new f(`the function input is ${typeof n}, which JSON cannot carry. Pass bytes \u2014 an empty Uint8Array for no input \u2014 or a JSON value. This is a bug in the call, not a server failure.`);return new TextEncoder().encode(e)}function Gt(n){let{bytes:e}=n,t=()=>new TextDecoder("utf-8",{fatal:true}).decode(e);return {bytes:e,...n.invocationId===void 0?{}:{invocationId:n.invocationId},text:t,json:()=>JSON.parse(t())}}function Ct(n){let{details:e,invocationId:t}=te(n),o=e?.untrusted?.message,a=e?.reason;return new $(n,{...t===void 0?{}:{invocationId:t},...n.code==="function_error"&&typeof o=="string"?{functionMessage:o}:{},...n.code==="function_failed"&&typeof a=="string"?{failure:a}:{}})}var P=n=>typeof n=="string"?n:"",Et=/(?:Z|[+-]\d{2}:?\d{2})$/i;function he(n){let e=P(n);if(!Et.test(e))return 0;let t=Date.parse(e);return Number.isFinite(t)?Math.floor(t/1e3):0}var It=/^[0-9a-f]{1,64}$/,Mt=/^[0-9a-f]{16}$/,Lt=/^[A-Za-z][A-Za-z0-9_+\-/]{0,63}$/,qt=/^(?:[01]\d|2[0-3]):[0-5]\d$/;function $t(n){let e=P(n),t=/^(\d{4})-(\d{2})-(\d{2})$/.exec(e);if(!t)return;let[r,o,a]=[Number(t[1]),Number(t[2]),Number(t[3])],s=new Date(Date.UTC(r,o-1,a));return s.getUTCFullYear()===r&&s.getUTCMonth()===o-1&&s.getUTCDate()===a?e:void 0}var jt=4096,Ft=new TextEncoder;function Bt(n){let e=P(n.challenge_data),t=P(n.challenge_data_hash);return e===""||!Mt.test(t)?{}:Ft.encode(e).length>jt?{}:{data:e,dataHash:t}}function Ut(n){let e=n??{},t=he(e.period_start_at),r=he(e.period_ends_at);if(t===0||r===0)return;let o=P(e.slug),a=P(e.seed),s=$t(e.period_local_date),l=P(e.boundary),u=P(e.reset_time);return {id:P(e.progression_definition_id),...o===""?{}:{slug:o},window:P(e.window),periodStartAt:t,periodEndsAt:r,...s===void 0?{}:{periodLocalDate:s},boundary:Lt.test(l)?l:"",resetTime:qt.test(u)?u:"",seed:It.test(a)?a:"",...Bt(e)}}function _e(n){if(n!==void 0&&(!Number.isInteger(n)||n<0||n>400))throw new TypeError(`periodsBack must be an integer between 0 and 400, got ${String(n)}`)}function be(n){let e=n??{};return Array.isArray(e.challenges)?e.challenges.map(Ut).filter(t=>t!==void 0):[]}function ve(n){return {async list(e){let{playerId:t,periodsBack:r,signal:o}=e??{};if(typeof t!="string"||t==="")throw new TypeError("gem.challenges.list needs { playerId }: a game-server token names no player, so the platform cannot tell whose period you mean. Pass the id from join() or gem.players().");_e(r);let a=await n({player_id:t,...r===void 0?{}:{periods_back:r},...o===void 0?{}:{signal:o}});return be(a)}}}function Nt(n){let e={};for(let[t,r]of Object.entries(Y))if(typeof r=="function"){let o=r;e[t]=(...a)=>o(n,...a);}return e}function H(n,e={}){let t=e.clock??M,r=e.baseUrl??n.apiBaseUrl;if(!r)throw new Error("this runtime names no gem-api host (host.apiBaseUrl is missing). The server image running this bundle predates token delivery \u2014 the bundle cannot call gem-api on it.");let o=z(n,{clock:t,...e.onAuthStateChange===void 0?{}:{onStateChange:e.onAuthStateChange}}),a=re({baseUrl:r,tokenSource:o.source,defaultQuery:{game_id:n.gameId,channel:n.channel},...e.fetch===void 0?{}:{fetch:e.fetch}}),s=new E({transport:a,clock:t}),l={gameId:n.gameId,channel:n.channel,matchId:n.matchId,...n.gameRoomId===void 0?{}:{gameRoomId:n.gameRoomId}},u=Nt({client:s,gameId:()=>l.gameId}),c=l.gameRoomId,g=n.endMatch,_=n.log,v=fe({client:s,clock:t,gameId:l.gameId,...typeof _=="function"?{log:y=>_.call(n,y)}:{}});return {identity:l,client:s,api:u,match:{end:async()=>{if(g===void 0)throw new Error("this runtime cannot end the match: the server image running this bundle predates host.endMatch, and only the platform half holds the allocation proof an end needs.");await g.call(n);},setBackfill:async(y,S)=>{let A=await u.setMatchBackfill(l.matchId,{open:y.open,...y.seats===void 0?{}:{seats:y.seats}},S===void 0?{}:{signal:S});return {open:A.open,seats:A.seats??null}},reportPlayers:async(y,S)=>(await u.reportMatchPlayers(l.matchId,{players:y.map(O=>({player_id:O.playerId,state:O.state}))},S===void 0?{}:{signal:S})).players.map(O=>({playerId:O.player_id,outcome:O.outcome}))},analytics:v,functions:new L(u.invokeFunction),challenges:ve(u.listChallenges),...c===void 0?{}:{room:{get:y=>u.getGameRoomV2(c,y),args:async y=>{let S=await u.getGameRoomV2(c,y?.signal===void 0?{}:{signal:y.signal}),A=S.modified?S.body:void 0;if(A?.room_args==null||A.room_args_template==null)throw new m("not_found",404,"this room's template declares no room args",void 0,"room_args_not_defined");return {room_args:A.room_args,room_args_template:A.room_args_template}}}},dispose:()=>{v.dispose(),o.dispose();}}}var Dt=["explicit","stale_cleanup","game_room_closed","replaced","migration_failed","host_left","insufficient_players","all_left","expired","migration_rate_exceeded","game_room_gone","failed","idle","reclaimed"],Ht=new Set(Dt);function Re(n){return typeof n=="string"&&Ht.has(n)?n:"unknown"}var Se="[gem: use gem.text.toPlain()]",xe=new Set,ke;function Vt(n){try{if(xe.has(n))return;let e=globalThis.location;if(ke??=!!e?.port&&de(e.hostname??""),!ke)return;xe.add(n),console.warn(`[gem] ${n} is PlayerText, turned into a string: players see ${Se}. Render text.toPlain(value) (text is in @indiegems/gem-web-sdk/sdk).
|
|
2
2
|
${new Error().stack}`);}catch{}}var k=class{#e;#n;constructor(e,t="player text"){this.#e=e,this.#n=t,Object.freeze(this);}toString(){return Vt(this.#n),Se}toJSON(){return this.toString()}get[Symbol.toStringTag](){return "PlayerText"}static unwrap(e){return e.#e}};function j(n,e){return new k(n,e)}var we={toPlain(n){return k.unwrap(n)},compare(n,e,t){let r=n instanceof k?k.unwrap(n):n,o=e instanceof k?k.unwrap(e):e;if(typeof Intl>"u"||typeof Intl.Collator!="function")return r<o?-1:r>o?1:0;let a;try{a=new Intl.Collator(t);}catch{a=new Intl.Collator;}return a.compare(r,o)},equals(n,e){let t=n instanceof k?k.unwrap(n):n,r=e instanceof k?k.unwrap(e):e;return t.normalize("NFC")===r.normalize("NFC")}};var Ae="the match has not started yet: the runtime hands over the host at `init`, and this was read before that. Read it from `init` or later \u2014 a bundle that needs a value at module scope is reading it one call too early.";function J(n,e={}){let t=e.clock??M,r=()=>{let l=n();if(l===null)throw new Error(Ae);return l},o=null,a=()=>{if(o===null)throw new Error(Ae);return o};return {server:{get identity(){return a().identity},get client(){return a().client},get api(){return a().api},get match(){return a().match},get analytics(){return a().analytics},get functions(){return a().functions},get challenges(){return a().challenges},get room(){return a().room},dispose(){o?.dispose();},get sizeClass(){return r().sizeClass},get roomArgs(){return r().roomArgs},get roster(){return r().roster},players(){return r().players()},profile(l){let c=r().profile?.(l);if(!c)return null;let g=c.displayName;return typeof g!="string"||g===""?null:{displayName:j(g,"profile.displayName"),...typeof c.displayTag=="string"&&c.displayTag!==""?{displayTag:j(c.displayTag,"profile.displayTag")}:{},...typeof c.discriminator=="string"?{discriminator:c.discriminator}:{}}},playerNumber(l){return r().playerNumber?.(l)},send(l,u,c){c===void 0?r().send(l,u):r().send(l,u,c);},broadcast(l,u){u===void 0?r().broadcast(l):r().broadcast(l,u);},kick(l,u){u===void 0?r().kick(l):r().kick(l,u);},log(l){r().log(l);},warn(l){r().warn(l);}},attach:()=>{o=H(r(),{...e,clock:t});}}}function Pe(n,e={}){let{server:t,attach:r}=J(()=>n,e);return r(),t}function Wt(n){if(n===void 0||typeof n.reason!="string"||n.reason==="")return;let e=n.platform_reason??n.endedReason;return {reason:n.reason,...e===void 0?{}:{endedReason:Re(e)}}}var zt=1e4;function Kt(n){let e=false;return t=>{if(e)return;let r;try{r=n.match.reportPlayers([{playerId:t,state:"connected"}],AbortSignal.timeout(zt));}catch{return}r.catch(o=>{o instanceof m&&o.status>=400&&o.status<500&&(e=o.status!==429);});}}function Oe(n,e={}){return ()=>{let t=null,{server:r,attach:o}=J(()=>t,e),a=n(r),s={async init(u){t=u,o(),await a.init?.();},async shutdown(u){let c=Wt(u);try{await a.shutdown?.(c);}finally{r.dispose();}}},l=Kt(r);return s.join=(u,c)=>(l(u),a.join?.(u,c)),a.leave&&(s.leave=(u,c)=>a.leave?.(u,c)),a.message&&(s.message=(u,c,g,_)=>a.message?.(u,c,g,_)),s}}var Yt=new Set(["unlocked","already_unlocked","suppressed"]);function Te(n){let e=n?.changes;if(!Array.isArray(e))return [];let t=[];for(let r of e){let o=r??{};if(o.type!=="achievement_unlocked"||typeof o.outcome!="string"||!Yt.has(o.outcome)||typeof o.achievement_id!="string"||o.achievement_id==="")continue;let a=o.outcome;t.push({achievementId:o.achievement_id,progressionDefinitionId:typeof o.progression_definition_id=="string"?o.progression_definition_id:"",points:a==="unlocked"&&typeof o.points=="number"&&Number.isFinite(o.points)?o.points:0,outcome:a,...typeof o.reason=="string"?{reason:o.reason}:{}});}return t}export{b as AuthError,U as CONDITIONAL_HEADERS,L as FunctionsApi,m as GemApiError,E as GemClient,$ as GemFunctionError,k as PlayerText,f as TransportRefusal,Te as achievementReceipts,j as asPlayerText,H as createGemServer,ue as createHostTokenSource,Pe as createMatchServer,Oe as defineServer,M as systemClock,we as text,Z as toBase64};//# sourceMappingURL=gem-web-sdk.server.js.map
|
|
3
3
|
//# sourceMappingURL=gem-web-sdk.server.js.map
|
package/docs/achievements.md
CHANGED
|
@@ -360,8 +360,8 @@ unlock, its points and its rewards are already recorded.
|
|
|
360
360
|
|
|
361
361
|
### What the celebration shows
|
|
362
362
|
|
|
363
|
-
- **The unlock is yours; a platform-currency payout is not.** Any Gems or
|
|
364
|
-
pays still go through `gem.cueReward`, with no Gems or
|
|
363
|
+
- **The unlock is yours; a platform-currency payout is not.** Any Gems or Coins the same moment
|
|
364
|
+
pays still go through `gem.cueReward`, with no Gems or Coins flight, counter or count-up of your
|
|
365
365
|
own — [arcade-economy.md](arcade-economy.md) has that display rule.
|
|
366
366
|
- **The achievement's own `points` are yours to show.** The player's Achievement Score is not: your
|
|
367
367
|
game never computes or restates it (§6).
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
# The function surface — API reference
|
|
2
2
|
|
|
3
|
-
Generated from `@indiegems/gem-web-sdk/function` v14.0.
|
|
3
|
+
Generated from `@indiegems/gem-web-sdk/function` v14.0.2, the version of the package this file ships in. Every symbol below carries an explicit anchor, its `anchor` in `reference.json` beside this file.
|
|
4
4
|
|
|
5
5
|
`@indiegems/gem-web-sdk/function` exports exactly the symbols on this page and nothing else.
|
|
6
6
|
|
|
@@ -6469,7 +6469,7 @@ moment, so it is a figure to compare a price against, never a promise that
|
|
|
6469
6469
|
a purchase will go through. The platform re-checks at spend time.
|
|
6470
6470
|
|
|
6471
6471
|
**Do not draw it as a counter.** Platform-currency display belongs to the
|
|
6472
|
-
arcade: its wallet is the one place a player's Gems or
|
|
6472
|
+
arcade: its wallet is the one place a player's Gems or Coins total is
|
|
6473
6473
|
shown, and a game keeps no balance of either on screen.
|
|
6474
6474
|
|
|
6475
6475
|
<a id="platformcurrency-access"></a>
|
|
@@ -6530,7 +6530,7 @@ buyButton.disabled = !gems || gems.balance < price;
|
|
|
6530
6530
|
```
|
|
6531
6531
|
|
|
6532
6532
|
Use it to decide whether the player can afford a price. Do not show it as
|
|
6533
|
-
a Gems or
|
|
6533
|
+
a Gems or Coins total: the arcade's wallet already does, and is the only
|
|
6534
6534
|
place one is shown.
|
|
6535
6535
|
|
|
6536
6536
|
It is a snapshot, and a balance can change while your game is paused. If
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
# The browser surface — API reference
|
|
2
2
|
|
|
3
|
-
Generated from `@indiegems/gem-web-sdk/sdk` v14.0.
|
|
3
|
+
Generated from `@indiegems/gem-web-sdk/sdk` v14.0.2, the version of the package this file ships in. Every symbol below carries an explicit anchor, its `anchor` in `reference.json` beside this file.
|
|
4
4
|
|
|
5
5
|
`@indiegems/gem-web-sdk/sdk` is the one import a game writes, wherever its code runs. `@indiegems/gem-web-sdk/game` exports exactly the symbols on this page and nothing else, for a build that wants only this half.
|
|
6
6
|
|
|
@@ -4373,8 +4373,8 @@ that has not landed), it reads as not boosted — `active: false`, no
|
|
|
4373
4373
|
multipliers — which is exactly what an unboosted player's reads as too.
|
|
4374
4374
|
|
|
4375
4375
|
```js
|
|
4376
|
-
const
|
|
4377
|
-
if (
|
|
4376
|
+
const coins = gem.player?.boost.multipliers.find((m) => m.currencySlug === 'ARCADE_TICKETS');
|
|
4377
|
+
if (coins && coins.multiplier > 1) showBadge(`${coins.multiplier}x`);
|
|
4378
4378
|
```
|
|
4379
4379
|
|
|
4380
4380
|
⚠️ **Show it; never gate on it.** A "2x" badge on a reward screen is what
|
|
@@ -5464,7 +5464,7 @@ currencySlug: string
|
|
|
5464
5464
|
```
|
|
5465
5465
|
|
|
5466
5466
|
The platform currency's slug, as `gem.platform.currencies.get()` lists it —
|
|
5467
|
-
`GEMS` or `ARCADE_TICKETS`. It decides what flies — gems or
|
|
5467
|
+
`GEMS` or `ARCADE_TICKETS`. It decides what flies — gems or coins — and
|
|
5468
5468
|
which of the player's totals the payout moves.
|
|
5469
5469
|
|
|
5470
5470
|
<a id="rewardcue-expected"></a>
|
|
@@ -5489,7 +5489,7 @@ origin?: { x: number; y: number }
|
|
|
5489
5489
|
|
|
5490
5490
|
Where the flight starts, in CSS px of YOUR viewport: the centre of the
|
|
5491
5491
|
currency's icon (or hero) your screen draws beside the reward — the gem
|
|
5492
|
-
for Gems, the
|
|
5492
|
+
for Gems, the coin for Coins. Measure that element's own box, not a
|
|
5493
5493
|
row or panel around it. Leave it out and the Gem Arcade flies the payout
|
|
5494
5494
|
from the middle of your frame once the platform confirms it.
|
|
5495
5495
|
|
|
@@ -7312,6 +7312,11 @@ readonly icon?: GemGameSettingIcon
|
|
|
7312
7312
|
One of the Arcade's icon codes; a code this SDK does not know is left out
|
|
7313
7313
|
(with a warning) and the setting is kept with the generic glyph.
|
|
7314
7314
|
|
|
7315
|
+
In the Gem Arcade the icon also fills its fixed quick row (Music, Sound,
|
|
7316
|
+
Color, Vibration): the first **toggle** with `'music'` is the Music slot
|
|
7317
|
+
and the first toggle with `'eye'` is the Color slot. Give those two icons
|
|
7318
|
+
to your music on/off and colour-help toggles, and to no other setting.
|
|
7319
|
+
|
|
7315
7320
|
<a id="gemgametogglesetting"></a>
|
|
7316
7321
|
|
|
7317
7322
|
## GemGameToggleSetting
|
|
@@ -7356,6 +7361,11 @@ readonly icon?: GemGameSettingIcon
|
|
|
7356
7361
|
One of the Arcade's icon codes; a code this SDK does not know is left out
|
|
7357
7362
|
(with a warning) and the setting is kept with the generic glyph.
|
|
7358
7363
|
|
|
7364
|
+
In the Gem Arcade the icon also fills its fixed quick row (Music, Sound,
|
|
7365
|
+
Color, Vibration): the first **toggle** with `'music'` is the Music slot
|
|
7366
|
+
and the first toggle with `'eye'` is the Color slot. Give those two icons
|
|
7367
|
+
to your music on/off and colour-help toggles, and to no other setting.
|
|
7368
|
+
|
|
7359
7369
|
<a id="gemgametogglesetting-kind"></a>
|
|
7360
7370
|
|
|
7361
7371
|
## GemGameToggleSetting.kind
|
|
@@ -7384,9 +7394,11 @@ Whether it is on now.
|
|
|
7384
7394
|
readonly quick?: boolean
|
|
7385
7395
|
```
|
|
7386
7396
|
|
|
7387
|
-
|
|
7388
|
-
|
|
7389
|
-
|
|
7397
|
+
**Ignored by the Gem Arcade**, whose quick row is fixed — Music, Sound,
|
|
7398
|
+
Color, Vibration — and filled by [GemGameSettingBase.icon](#gemgamesettingbase-icon)
|
|
7399
|
+
(`'music'`, `'eye'`), not by this flag. Kept for other embedders, which
|
|
7400
|
+
may show the first two toggles that ask in a quick row of their own;
|
|
7401
|
+
leaving it out is fine.
|
|
7390
7402
|
|
|
7391
7403
|
<a id="gemgameslidersetting"></a>
|
|
7392
7404
|
|
|
@@ -7432,6 +7444,11 @@ readonly icon?: GemGameSettingIcon
|
|
|
7432
7444
|
One of the Arcade's icon codes; a code this SDK does not know is left out
|
|
7433
7445
|
(with a warning) and the setting is kept with the generic glyph.
|
|
7434
7446
|
|
|
7447
|
+
In the Gem Arcade the icon also fills its fixed quick row (Music, Sound,
|
|
7448
|
+
Color, Vibration): the first **toggle** with `'music'` is the Music slot
|
|
7449
|
+
and the first toggle with `'eye'` is the Color slot. Give those two icons
|
|
7450
|
+
to your music on/off and colour-help toggles, and to no other setting.
|
|
7451
|
+
|
|
7435
7452
|
<a id="gemgameslidersetting-kind"></a>
|
|
7436
7453
|
|
|
7437
7454
|
## GemGameSliderSetting.kind
|
|
@@ -7557,6 +7574,11 @@ readonly icon?: GemGameSettingIcon
|
|
|
7557
7574
|
One of the Arcade's icon codes; a code this SDK does not know is left out
|
|
7558
7575
|
(with a warning) and the setting is kept with the generic glyph.
|
|
7559
7576
|
|
|
7577
|
+
In the Gem Arcade the icon also fills its fixed quick row (Music, Sound,
|
|
7578
|
+
Color, Vibration): the first **toggle** with `'music'` is the Music slot
|
|
7579
|
+
and the first toggle with `'eye'` is the Color slot. Give those two icons
|
|
7580
|
+
to your music on/off and colour-help toggles, and to no other setting.
|
|
7581
|
+
|
|
7560
7582
|
<a id="gemgamechoicesetting-kind"></a>
|
|
7561
7583
|
|
|
7562
7584
|
## GemGameChoiceSetting.kind
|
|
@@ -7637,9 +7659,9 @@ inside a slider's range and on its step, an option's `id` for a choice.
|
|
|
7637
7659
|
interface GameSettingsApi
|
|
7638
7660
|
```
|
|
7639
7661
|
|
|
7640
|
-
`gem.settings` — mirror
|
|
7662
|
+
`gem.settings` — mirror your game's own settings, up to eight, into the
|
|
7641
7663
|
Arcade's Gem menu. Your own settings button and screen stay: this is a
|
|
7642
|
-
second door to
|
|
7664
|
+
second door to the same settings, never the only one.
|
|
7643
7665
|
|
|
7644
7666
|
<a id="gamesettingsapi-declare"></a>
|
|
7645
7667
|
|
|
@@ -7655,20 +7677,28 @@ all back out.
|
|
|
7655
7677
|
|
|
7656
7678
|
```js
|
|
7657
7679
|
gem.settings.declare([
|
|
7658
|
-
{ id: 'music', label: t('Music'), kind: 'toggle', value: music.on,
|
|
7680
|
+
{ id: 'music', label: t('Music'), kind: 'toggle', value: music.on, icon: 'music' },
|
|
7681
|
+
{ id: 'colors', label: t('Color help'), kind: 'toggle', value: colorHelp, icon: 'eye' },
|
|
7659
7682
|
{ id: 'speed', label: t('Game speed'), kind: 'slider', value: speed, min: 0.5, max: 2, step: 0.25 },
|
|
7660
7683
|
]);
|
|
7661
7684
|
```
|
|
7662
7685
|
|
|
7663
7686
|
**Keep your own settings button and screen** — top-right, on every screen.
|
|
7664
|
-
This mirrors
|
|
7665
|
-
|
|
7687
|
+
This mirrors those settings; it never replaces them, and an embedder that
|
|
7688
|
+
draws no game settings shows none of it.
|
|
7689
|
+
|
|
7690
|
+
The Gem Arcade's Settings screen lists **every** setting you declare, so
|
|
7691
|
+
declare all of yours. Its quick row is fixed — Music, Sound, Color and
|
|
7692
|
+
Vibration (phones and tablets), with the Arcade's own labels: your first
|
|
7693
|
+
toggle with `icon: 'music'` fills Music, your first with `icon: 'eye'`
|
|
7694
|
+
fills Color, and a slot you do not fill stays greyed. It ignores `quick`.
|
|
7666
7695
|
|
|
7667
7696
|
**Declare again whenever your own screen changes a value**, so the menu
|
|
7668
|
-
never shows a stale one.
|
|
7669
|
-
|
|
7670
|
-
|
|
7671
|
-
the
|
|
7697
|
+
never shows a stale one. **Never declare a second mute or vibration
|
|
7698
|
+
switch** — the quick row has the Arcade's own. Your game's own volume,
|
|
7699
|
+
music and sound-effects levels are yours to declare; graphics quality and
|
|
7700
|
+
the controls defaults stay the Arcade's and reach you as
|
|
7701
|
+
`gem.prefs.recommended`.
|
|
7672
7702
|
|
|
7673
7703
|
An entry that breaks a rule is left out, with a warning through your
|
|
7674
7704
|
`log`; nothing throws.
|
|
@@ -8372,7 +8402,7 @@ The portrait URL under its old name.
|
|
|
8372
8402
|
readonly boost: PlayerBoost
|
|
8373
8403
|
```
|
|
8374
8404
|
|
|
8375
|
-
The player's Boost — how much faster they earn Gems and
|
|
8405
|
+
The player's Boost — how much faster they earn Gems and Coins right now,
|
|
8376
8406
|
and for how many more days. **For display only.**
|
|
8377
8407
|
|
|
8378
8408
|
Always present: when the arcade has not said, it reads as not boosted
|
|
@@ -9086,7 +9116,7 @@ readonly only?: readonly string[]
|
|
|
9086
9116
|
While shown, show ONLY these: platform currency slugs as
|
|
9087
9117
|
`gem.platform.currencies.get()` lists them (`GEMS`, `ARCADE_TICKETS`),
|
|
9088
9118
|
matched exactly, and the literal `'score'` for the achievement score. Only
|
|
9089
|
-
for a screen about one currency, such as a
|
|
9119
|
+
for a screen about one currency, such as a Coins store; leave it out and
|
|
9090
9120
|
every wallet shows, which is always safe. The Gem Arcade draws no wallet
|
|
9091
9121
|
over a game, so it has nothing to narrow and ignores it.
|
|
9092
9122
|
|
|
@@ -9794,13 +9824,15 @@ See the guide's "Camera and look controls" section.
|
|
|
9794
9824
|
readonly settings: GameSettingsApi
|
|
9795
9825
|
```
|
|
9796
9826
|
|
|
9797
|
-
Mirror
|
|
9827
|
+
Mirror your game's own settings, up to eight — Music, Color help, Game
|
|
9798
9828
|
speed — into the Arcade's Gem menu, and hear when the player changes one
|
|
9799
|
-
there.
|
|
9829
|
+
there. The Arcade's Settings screen lists every one; its fixed quick row
|
|
9830
|
+
takes your first toggle with `icon: 'music'` as Music and your first with
|
|
9831
|
+
`icon: 'eye'` as Color (`quick` is ignored by the Gem Arcade).
|
|
9800
9832
|
|
|
9801
9833
|
```js
|
|
9802
9834
|
gem.settings.declare([
|
|
9803
|
-
{ id: 'music', label: t('Music'), kind: 'toggle', value: music.on,
|
|
9835
|
+
{ id: 'music', label: t('Music'), kind: 'toggle', value: music.on, icon: 'music' },
|
|
9804
9836
|
]);
|
|
9805
9837
|
gem.settings.onChange(({ id, value }) => {
|
|
9806
9838
|
if (id === 'music') setMusic(value === true); // even while paused
|
|
@@ -9809,9 +9841,10 @@ gem.settings.onChange(({ id, value }) => {
|
|
|
9809
9841
|
|
|
9810
9842
|
**A mirror, never a replacement: your game still draws its own settings
|
|
9811
9843
|
button and screen**, and every setting you declare is on that screen too.
|
|
9812
|
-
Declare again whenever your screen changes a value. Never declare
|
|
9813
|
-
|
|
9814
|
-
|
|
9844
|
+
Declare again whenever your screen changes a value. Never declare a
|
|
9845
|
+
second mute or vibration switch — the Arcade's quick row has them; your
|
|
9846
|
+
own volume and music or sound-effects levels are fine, and graphics and
|
|
9847
|
+
controls defaults stay the Arcade's (`gem.prefs.recommended`).
|
|
9815
9848
|
|
|
9816
9849
|
See the guide's "Game settings" section.
|
|
9817
9850
|
|
|
@@ -9932,7 +9965,7 @@ platform refuses the read; a server has no friend list.
|
|
|
9932
9965
|
readonly platform: PlatformApi
|
|
9933
9966
|
```
|
|
9934
9967
|
|
|
9935
|
-
The player's standing in PLATFORM currencies (Gems,
|
|
9968
|
+
The player's standing in PLATFORM currencies (Gems, Coins): their
|
|
9936
9969
|
balances, `gem.platform.currencies.get()`, and how much more this game can
|
|
9937
9970
|
grant them, `gem.platform.earnAllowance.get()` (display only).
|
|
9938
9971
|
|
|
@@ -10185,7 +10218,7 @@ landing**: in the Gem Arcade the currency flies from `origin` into the Gem
|
|
|
10185
10218
|
button, wherever on your frame it sits, which pops as each mark lands, and
|
|
10186
10219
|
the player's total moves once the platform confirms the grant. The Gem
|
|
10187
10220
|
Arcade draws no wallet over your game: the player sees their Gems and
|
|
10188
|
-
|
|
10221
|
+
Coins in the Gem menu. A payout you do not cue still flies, from the
|
|
10189
10222
|
middle of your frame, so cue the ones the player earns on screen.
|
|
10190
10223
|
|
|
10191
10224
|
Call it the moment your game decides to award — when your server has moved
|
|
@@ -10196,14 +10229,14 @@ the flight starts from the mark the player is looking at:
|
|
|
10196
10229
|
```js
|
|
10197
10230
|
const { x, y, width, height } = rewardGem.getBoundingClientRect(); // the gem's own box
|
|
10198
10231
|
gem.cueReward({
|
|
10199
|
-
currencySlug: 'GEMS', // or 'ARCADE_TICKETS', from the
|
|
10232
|
+
currencySlug: 'GEMS', // or 'ARCADE_TICKETS', from the coin
|
|
10200
10233
|
expected: 15,
|
|
10201
10234
|
origin: { x: x + width / 2, y: y + height / 2 },
|
|
10202
10235
|
});
|
|
10203
10236
|
```
|
|
10204
10237
|
|
|
10205
10238
|
**This is the platform-currency animation, and the only one.** The display
|
|
10206
|
-
of every platform currency — Gems and
|
|
10239
|
+
of every platform currency — Gems and Coins alike — belongs to the
|
|
10207
10240
|
arcade: a game draws no flight or celebration of its own for one and keeps
|
|
10208
10241
|
no counter of one. **If this returns `false`, do nothing** — there is no
|
|
10209
10242
|
fallback celebration.
|
|
@@ -10231,7 +10264,7 @@ landed — which it does on every channel, dev and test included.
|
|
|
10231
10264
|
setWalletVisible(visible: boolean, options?: WalletVisibleOptions): boolean
|
|
10232
10265
|
```
|
|
10233
10266
|
|
|
10234
|
-
Show or hide the player's wallets — Gems,
|
|
10267
|
+
Show or hide the player's wallets — Gems, Coins, the achievement score —
|
|
10235
10268
|
that an embedder draws over your game.
|
|
10236
10269
|
|
|
10237
10270
|
**The Gem Arcade draws no wallet over a game** (since 2026-10-11): the
|
|
@@ -12552,7 +12585,7 @@ moment, so it is a figure to compare a price against, never a promise that
|
|
|
12552
12585
|
a purchase will go through. The platform re-checks at spend time.
|
|
12553
12586
|
|
|
12554
12587
|
**Do not draw it as a counter.** Platform-currency display belongs to the
|
|
12555
|
-
arcade: its wallet is the one place a player's Gems or
|
|
12588
|
+
arcade: its wallet is the one place a player's Gems or Coins total is
|
|
12556
12589
|
shown, and a game keeps no balance of either on screen.
|
|
12557
12590
|
|
|
12558
12591
|
<a id="platformcurrency-access"></a>
|
|
@@ -12613,7 +12646,7 @@ buyButton.disabled = !gems || gems.balance < price;
|
|
|
12613
12646
|
```
|
|
12614
12647
|
|
|
12615
12648
|
Use it to decide whether the player can afford a price. Do not show it as
|
|
12616
|
-
a Gems or
|
|
12649
|
+
a Gems or Coins total: the arcade's wallet already does, and is the only
|
|
12617
12650
|
place one is shown.
|
|
12618
12651
|
|
|
12619
12652
|
It is a snapshot, and a balance can change while your game is paused. If
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
# The server surface — API reference
|
|
2
2
|
|
|
3
|
-
Generated from `@indiegems/gem-web-sdk/sdk` v14.0.
|
|
3
|
+
Generated from `@indiegems/gem-web-sdk/sdk` v14.0.2, the version of the package this file ships in. Every symbol below carries an explicit anchor, its `anchor` in `reference.json` beside this file.
|
|
4
4
|
|
|
5
5
|
`@indiegems/gem-web-sdk/sdk` is the one import a game writes, wherever its code runs. `@indiegems/gem-web-sdk/server` exports exactly the symbols on this page and nothing else, for a build that wants only this half.
|
|
6
6
|
|