@indiegems/gem-web-sdk 13.3.1 → 13.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/dist/game.d.ts +1 -1
- package/dist/gem-web-sdk.esm.js +1 -1
- package/dist/gem-web-sdk.function.js +1 -1
- package/dist/gem-web-sdk.game.js +2 -2
- package/dist/gem-web-sdk.min.js +2 -2
- package/dist/gem-web-sdk.sdk.js +2 -2
- package/dist/gem-web-sdk.server.js +1 -1
- package/dist/sdk.d.ts +1 -1
- package/docs/analytics.md +4 -4
- package/docs/api/api-reference-function.md +1 -1
- package/docs/api/api-reference-game.md +2 -2
- package/docs/api/api-reference-server.md +1 -1
- package/docs/api/reference.json +2 -2
- package/docs/changelog.md +12 -0
- package/docs/getting-started.md +1 -1
- package/docs/manifest.json +10 -10
- package/docs/rewarded-ads.md +20 -22
- package/docs/server-bundles.md +2 -2
- package/package.json +1 -1
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var Ce=Object.defineProperty;var Ie=(n,e)=>{for(var t in e)Ce(n,t,{get:e[t],enumerable:true});};globalThis.__gemWebSdkVersion="[gem-web-sdk:sdkVersion:13.3.1]";var Ee={initialDelayMs:2e3,maxDelayMs:6e4};function Me(n,e){return e!==void 0?!e:n==="chain_exhausted"}var B=class{constructor(e){this.options=e;}options;grant=null;state="pending";failure=null;generation=0;inFlight=null;rejected=false;retry=null;failures=0;notBefore=0;disposed=false;get currentState(){return this.state}get lastFailure(){return this.failure}async get(){if(this.state==="lost")throw new _(this.failure??"unavailable","the session cannot be renewed");let e=this.seconds();if(this.grant&&e<this.grant.expiresAt-this.renewBefore())return this.grant.token;if(this.pastChainCeiling())throw new _("chain_exhausted","the token chain reached its ceiling");if(this.inFlight===null&&this.options.clock.now()<this.notBefore)throw new _(this.failure??"unavailable","the embedder asked for no new token yet; one is asked for when that wait is over");return this.refresh(this.nextReason())}pastChainCeiling(){return this.grant===null||this.seconds()<this.grant.chainEndsAt?false:(this.enter("lost","chain_exhausted"),true)}nextReason(){return this.rejected?"rejected":this.grant?"expiring":"initial"}invalidate(e){e!==void 0&&this.grant!==null&&this.grant.token!==e||this.rejected&&this.grant===null||(this.grant=null,this.generation+=1,this.inFlight=null,this.rejected=true,this.state!=="lost"&&this.enter("pending"));}accept(e){this.state!=="lost"&&(this.grant=e,this.rejected=false,this.enter("ready"));}close(e="unavailable"){this.grant=null,this.generation+=1,this.inFlight=null,this.enter("lost",e);}dispose(){this.disposed=true,this.cancelRetry();}scheduleRetry(e){if(this.cancelRetry(),this.failures+=1,this.notBefore=e===void 0?0:this.options.clock.now()+e,this.disposed)return;let{initialDelayMs:t,maxDelayMs:r}=Ee,o=Math.min(r,t*2**(this.failures-1)),a=Math.max(o/2,e??0)+Math.random()*(o/2);this.retry={handle:this.options.clock.setTimeout(()=>this.retryNow(),a)};}retryNow(){this.retry=null,this.notBefore=0,!(this.state==="lost"||this.pastChainCeiling())&&this.refresh(this.nextReason()).catch(()=>{});}cancelRetry(){this.retry!==null&&(this.options.clock.clearTimeout(this.retry.handle),this.retry=null);}refresh(e){if(this.inFlight)return this.inFlight;this.cancelRetry();let t=this.generation;this.enter("pending");let r=this.options.request(e).then(o=>{if(t!==this.generation)throw new _("internal","token arrived for a superseded generation");return this.grant=o,this.rejected=false,this.enter("ready"),o.token}).catch(o=>{let a=Le(o),{retryable:i,retryAfterMs:l}=o??{};throw t===this.generation&&(Me(a,typeof i=="boolean"?i:void 0)?this.enter("lost",a):(this.scheduleRetry(typeof l=="number"&&Number.isFinite(l)&&l>0?l:void 0),this.enter("degraded",a))),o instanceof _?o:new _(a,String(o))}).finally(()=>{this.inFlight===r&&(this.inFlight=null);});return this.inFlight=r,r}enter(e,t){(e==="ready"||e==="lost")&&this.cancelRetry(),e==="ready"&&(this.failures=0,this.notBefore=0),this.failure=t??(e==="ready"?null:this.failure),this.state!==e&&(this.state=e,this.options.onStateChange?.(e,t));}renewBefore(){return this.options.renewBeforeSeconds??60}seconds(){return Math.floor(this.options.clock.now()/1e3)}},_=class n extends Error{constructor(t,r){super(`auth ${t}: ${r}`);this.reason=t;this.name="AuthError";}reason;static isAuthError(t){if(t instanceof n)return true;let r=t;return r?.name==="AuthError"&&typeof r.reason=="string"}};function Le(n){if(n instanceof _)return n.reason;let e=n?.reason;return typeof e=="string"&&["chain_exhausted","unavailable","timeout","internal"].includes(e)?e:"internal"}var y=class n extends Error{retryable=false;constructor(e){super(e),this.name="TransportRefusal";}static isRefusal(e){if(e instanceof n)return true;let t=e;return t?.name==="TransportRefusal"&&t.retryable===false}},F=["if-match","if-none-match"],Y=4096;function qe(n){if(!n)return;let e={};for(let[t,r]of Object.entries(n)){let o=t.toLowerCase();if(!F.includes(o)||r===void 0)continue;let a=typeof r=="string"?$e(r):r;if(typeof a!="string"||a.length>Y||!je(a))throw new y(`the ${o} header value cannot be sent \u2014 it is not a string, is longer than ${Y} characters, or contains a character outside the range an HTTP header value may carry. 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1
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+
var Ce=Object.defineProperty;var Ie=(n,e)=>{for(var t in e)Ce(n,t,{get:e[t],enumerable:true});};globalThis.__gemWebSdkVersion="[gem-web-sdk:sdkVersion:13.3.3]";var Ee={initialDelayMs:2e3,maxDelayMs:6e4};function Me(n,e){return e!==void 0?!e:n==="chain_exhausted"}var B=class{constructor(e){this.options=e;}options;grant=null;state="pending";failure=null;generation=0;inFlight=null;rejected=false;retry=null;failures=0;notBefore=0;disposed=false;get currentState(){return this.state}get lastFailure(){return this.failure}async get(){if(this.state==="lost")throw new _(this.failure??"unavailable","the session cannot be renewed");let e=this.seconds();if(this.grant&&e<this.grant.expiresAt-this.renewBefore())return this.grant.token;if(this.pastChainCeiling())throw new _("chain_exhausted","the token chain reached its ceiling");if(this.inFlight===null&&this.options.clock.now()<this.notBefore)throw new _(this.failure??"unavailable","the embedder asked for no new token yet; one is asked for when that wait is over");return this.refresh(this.nextReason())}pastChainCeiling(){return this.grant===null||this.seconds()<this.grant.chainEndsAt?false:(this.enter("lost","chain_exhausted"),true)}nextReason(){return this.rejected?"rejected":this.grant?"expiring":"initial"}invalidate(e){e!==void 0&&this.grant!==null&&this.grant.token!==e||this.rejected&&this.grant===null||(this.grant=null,this.generation+=1,this.inFlight=null,this.rejected=true,this.state!=="lost"&&this.enter("pending"));}accept(e){this.state!=="lost"&&(this.grant=e,this.rejected=false,this.enter("ready"));}close(e="unavailable"){this.grant=null,this.generation+=1,this.inFlight=null,this.enter("lost",e);}dispose(){this.disposed=true,this.cancelRetry();}scheduleRetry(e){if(this.cancelRetry(),this.failures+=1,this.notBefore=e===void 0?0:this.options.clock.now()+e,this.disposed)return;let{initialDelayMs:t,maxDelayMs:r}=Ee,o=Math.min(r,t*2**(this.failures-1)),a=Math.max(o/2,e??0)+Math.random()*(o/2);this.retry={handle:this.options.clock.setTimeout(()=>this.retryNow(),a)};}retryNow(){this.retry=null,this.notBefore=0,!(this.state==="lost"||this.pastChainCeiling())&&this.refresh(this.nextReason()).catch(()=>{});}cancelRetry(){this.retry!==null&&(this.options.clock.clearTimeout(this.retry.handle),this.retry=null);}refresh(e){if(this.inFlight)return this.inFlight;this.cancelRetry();let t=this.generation;this.enter("pending");let r=this.options.request(e).then(o=>{if(t!==this.generation)throw new _("internal","token arrived for a superseded generation");return this.grant=o,this.rejected=false,this.enter("ready"),o.token}).catch(o=>{let a=Le(o),{retryable:i,retryAfterMs:l}=o??{};throw t===this.generation&&(Me(a,typeof i=="boolean"?i:void 0)?this.enter("lost",a):(this.scheduleRetry(typeof l=="number"&&Number.isFinite(l)&&l>0?l:void 0),this.enter("degraded",a))),o instanceof _?o:new _(a,String(o))}).finally(()=>{this.inFlight===r&&(this.inFlight=null);});return this.inFlight=r,r}enter(e,t){(e==="ready"||e==="lost")&&this.cancelRetry(),e==="ready"&&(this.failures=0,this.notBefore=0),this.failure=t??(e==="ready"?null:this.failure),this.state!==e&&(this.state=e,this.options.onStateChange?.(e,t));}renewBefore(){return this.options.renewBeforeSeconds??60}seconds(){return Math.floor(this.options.clock.now()/1e3)}},_=class n extends Error{constructor(t,r){super(`auth ${t}: ${r}`);this.reason=t;this.name="AuthError";}reason;static isAuthError(t){if(t instanceof n)return true;let r=t;return r?.name==="AuthError"&&typeof r.reason=="string"}};function Le(n){if(n instanceof _)return n.reason;let e=n?.reason;return typeof e=="string"&&["chain_exhausted","unavailable","timeout","internal"].includes(e)?e:"internal"}var y=class n extends Error{retryable=false;constructor(e){super(e),this.name="TransportRefusal";}static isRefusal(e){if(e instanceof n)return true;let t=e;return t?.name==="TransportRefusal"&&t.retryable===false}},F=["if-match","if-none-match"],Y=4096;function qe(n){if(!n)return;let e={};for(let[t,r]of Object.entries(n)){let o=t.toLowerCase();if(!F.includes(o)||r===void 0)continue;let a=typeof r=="string"?$e(r):r;if(typeof a!="string"||a.length>Y||!je(a))throw new y(`the ${o} header value cannot be sent \u2014 it is not a string, is longer than ${Y} characters, or contains a character outside the range an HTTP header value may carry. 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2
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${new Error().stack}`);}catch{}}var x=class{#e;#n;constructor(e,t="player text"){this.#e=e,this.#n=t,Object.freeze(this);}toString(){return Ht(this.#n),ke}toJSON(){return this.toString()}get[Symbol.toStringTag](){return "PlayerText"}static unwrap(e){return e.#e}};function $(n,e){return new x(n,e)}var Se={toPlain(n){return x.unwrap(n)},compare(n,e,t){let r=n instanceof x?x.unwrap(n):n,o=e instanceof x?x.unwrap(e):e;if(typeof Intl>"u"||typeof Intl.Collator!="function")return r<o?-1:r>o?1:0;let a;try{a=new Intl.Collator(t);}catch{a=new Intl.Collator;}return a.compare(r,o)},equals(n,e){let t=n instanceof x?x.unwrap(n):n,r=e instanceof x?x.unwrap(e):e;return t.normalize("NFC")===r.normalize("NFC")}};var we="the match has not started yet: the runtime hands over the host at `init`, and this was read before that. Read it from `init` or later \u2014 a bundle that needs a value at module scope is reading it one call too early.";function K(n,e={}){let t=e.clock??E,r=()=>{let l=n();if(l===null)throw new Error(we);return l},o=null,a=()=>{if(o===null)throw new Error(we);return o};return {server:{get identity(){return a().identity},get client(){return a().client},get api(){return a().api},get match(){return a().match},get analytics(){return a().analytics},get functions(){return a().functions},get challenges(){return a().challenges},get room(){return a().room},dispose(){o?.dispose();},get sizeClass(){return r().sizeClass},get roomArgs(){return r().roomArgs},get roster(){return r().roster},players(){return r().players()},profile(l){let c=r().profile?.(l);if(!c)return null;let g=c.displayName;return typeof g!="string"||g===""?null:{displayName:$(g,"profile.displayName"),...typeof c.displayTag=="string"&&c.displayTag!==""?{displayTag:$(c.displayTag,"profile.displayTag")}:{},...typeof c.discriminator=="string"?{discriminator:c.discriminator}:{}}},playerNumber(l){return r().playerNumber?.(l)},send(l,d,c){c===void 0?r().send(l,d):r().send(l,d,c);},broadcast(l,d){d===void 0?r().broadcast(l):r().broadcast(l,d);},kick(l,d){d===void 0?r().kick(l):r().kick(l,d);},log(l){r().log(l);},warn(l){r().warn(l);}},attach:()=>{o=D(r(),{...e,clock:t});}}}function Ae(n,e={}){let{server:t,attach:r}=K(()=>n,e);return r(),t}function Vt(n){if(n===void 0||typeof n.reason!="string"||n.reason==="")return;let e=n.platform_reason??n.endedReason;return {reason:n.reason,...e===void 0?{}:{endedReason:ve(e)}}}var Wt=1e4;function zt(n){let e=false;return t=>{if(e)return;let r;try{r=n.match.reportPlayers([{playerId:t,state:"connected"}],AbortSignal.timeout(Wt));}catch{return}r.catch(o=>{o instanceof m&&o.status>=400&&o.status<500&&(e=o.status!==429);});}}function Pe(n,e={}){return ()=>{let t=null,{server:r,attach:o}=K(()=>t,e),a=n(r),i={async init(d){t=d,o(),await a.init?.();},async shutdown(d){let c=Vt(d);try{await a.shutdown?.(c);}finally{r.dispose();}}},l=zt(r);return i.join=(d,c)=>(l(d),a.join?.(d,c)),a.leave&&(i.leave=(d,c)=>a.leave?.(d,c)),a.message&&(i.message=(d,c,g,h)=>a.message?.(d,c,g,h)),i}}var Kt=new Set(["unlocked","already_unlocked","suppressed"]);function Oe(n){let e=n?.changes;if(!Array.isArray(e))return [];let t=[];for(let r of e){let o=r??{};if(o.type!=="achievement_unlocked"||typeof o.outcome!="string"||!Kt.has(o.outcome)||typeof o.achievement_id!="string"||o.achievement_id==="")continue;let a=o.outcome;t.push({achievementId:o.achievement_id,progressionDefinitionId:typeof o.progression_definition_id=="string"?o.progression_definition_id:"",points:a==="unlocked"&&typeof o.points=="number"&&Number.isFinite(o.points)?o.points:0,outcome:a,...typeof o.reason=="string"?{reason:o.reason}:{}});}return t}export{_ as AuthError,F as CONDITIONAL_HEADERS,M as FunctionsApi,m as GemApiError,C as GemClient,q as GemFunctionError,x as PlayerText,y as TransportRefusal,Oe as achievementReceipts,$ as asPlayerText,D as createGemServer,de as createHostTokenSource,Ae as createMatchServer,Pe as defineServer,E as systemClock,Se as text,X as toBase64};//# sourceMappingURL=gem-web-sdk.server.js.map
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//# sourceMappingURL=gem-web-sdk.server.js.map
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package/dist/sdk.d.ts
CHANGED
|
@@ -589,7 +589,7 @@ type SnapshotRewardedPlacement = {
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"min_watch_secs"?: number | null;
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"placement": string;
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"without_ads"
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"without_ads"?: string;
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};
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type SnapshotRunType = {
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```
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**A dimension is a closed set, and that is the point.** Either a `values` list or a bounded
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integer `range`, each at most
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dimension sizes is capped — the example above is 3 × 3 × 50. A string with no
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|
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config error rather than a warning, because the number of distinct rows an
|
|
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to be knowable before a player produces any of them.
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integer `range`, each at most 2048 wide, at most three per event, and the product of an event's
|
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dimension sizes is capped at 2048 — the example above is 3 × 3 × 50 = 450. A string with no
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`values` list is a config error rather than a warning, because the number of distinct rows an
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event can produce has to be knowable before a player produces any of them.
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**Measures are the numbers**, at most four per event, `int` or `float`. The platform keeps their
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sum, count, minimum and maximum per day, and the individual value for as long as the raw window
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# The function surface — API reference
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Generated from `@indiegems/gem-web-sdk/function` v13.3.
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3
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+
Generated from `@indiegems/gem-web-sdk/function` v13.3.3, the version of the package this file ships in. Every symbol below carries an explicit anchor, its `anchor` in `reference.json` beside this file.
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`@indiegems/gem-web-sdk/function` exports exactly the symbols on this page and nothing else.
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# The browser surface — API reference
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Generated from `@indiegems/gem-web-sdk/sdk` v13.3.
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Generated from `@indiegems/gem-web-sdk/sdk` v13.3.3, the version of the package this file ships in. Every symbol below carries an explicit anchor, its `anchor` in `reference.json` beside this file.
|
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`@indiegems/gem-web-sdk/sdk` is the one import a game writes, wherever its code runs. `@indiegems/gem-web-sdk/game` exports exactly the symbols on this page and nothing else, for a build that wants only this half.
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(`without_ads`).
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(`without_ads`, which is `nothing` when the config leaves it out).
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# The server surface — API reference
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Generated from `@indiegems/gem-web-sdk/sdk` v13.3.
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Generated from `@indiegems/gem-web-sdk/sdk` v13.3.3, the version of the package this file ships in. Every symbol below carries an explicit anchor, its `anchor` in `reference.json` beside this file.
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`@indiegems/gem-web-sdk/sdk` is the one import a game writes, wherever its code runs. `@indiegems/gem-web-sdk/server` exports exactly the symbols on this page and nothing else, for a build that wants only this half.
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"summary": "Your rewarded placements — what pressing a rewarded button grants. An\narray, one row per placement, each naming itself in `placement`, with its\n`grants`, the caps the platform enforces on it (`max_per_day`,\n`cooldown_seconds`, `max_held`) and what happens where no ad serves\n(`without_ads`).\n\nRead it to LABEL your button — \"+1 Revive\" — never to decide a reward. A\ngrant is an `item_grant`, with a `quantity` of the item its\n`item_definition_id` names, or a `currency_grant`, with an `amount` of the\ncurrency its `currency_id` names; the word on the button is that\ndefinition's `display_name`, from [GameConfig.item](api-reference-game.md#gameconfig-item) or\n[GameConfig.currency](api-reference-game.md#gameconfig-currency):\n\n```js\nconst row = config?.rewarded_placements?.find((p) => p.placement === 'classic_revive');\nconst grant = row?.grants[0];\nconst label =\n grant?.type === 'item_grant'\n ? `+${grant.quantity} ${config.item(grant.item_definition_id)?.display_name ?? ''}`\n : grant?.type === 'currency_grant'\n ? `+${grant.amount} ${config.currency(grant.currency_id)?.display_name ?? ''}`\n : undefined;\n```\n\nWhether an ask grants anything is the platform's decision, made against\nthis config server-side; the grant lands on your game's inventory, and\nre-reading `gem.me.inventory` is the only way to learn that it did. Whether\nthe button could pay right now is [AdsApi.rewardedStatus](api-reference-game.md#adsapi-rewardedstatus).\n\nAbsent when your game declares none.",
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"summary": "Your rewarded placements — what pressing a rewarded button grants. An\narray, one row per placement, each naming itself in `placement`, with its\n`grants`, the caps the platform enforces on it (`max_per_day`,\n`cooldown_seconds`, `max_held`) and what happens where no ad serves\n(`without_ads`, which is `nothing` when the config leaves it out).\n\nRead it to LABEL your button — \"+1 Revive\" — never to decide a reward. A\ngrant is an `item_grant`, with a `quantity` of the item its\n`item_definition_id` names, or a `currency_grant`, with an `amount` of the\ncurrency its `currency_id` names; the word on the button is that\ndefinition's `display_name`, from [GameConfig.item](api-reference-game.md#gameconfig-item) or\n[GameConfig.currency](api-reference-game.md#gameconfig-currency):\n\n```js\nconst row = config?.rewarded_placements?.find((p) => p.placement === 'classic_revive');\nconst grant = row?.grants[0];\nconst label =\n grant?.type === 'item_grant'\n ? `+${grant.quantity} ${config.item(grant.item_definition_id)?.display_name ?? ''}`\n : grant?.type === 'currency_grant'\n ? `+${grant.amount} ${config.currency(grant.currency_id)?.display_name ?? ''}`\n : undefined;\n```\n\nWhether an ask grants anything is the platform's decision, made against\nthis config server-side; the grant lands on your game's inventory, and\nre-reading `gem.me.inventory` is the only way to learn that it did. Whether\nthe button could pay right now is [AdsApi.rewardedStatus](api-reference-game.md#adsapi-rewardedstatus).\n\nAbsent when your game declares none.",
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- **Rebuild**: a type changed. Recompile against the new version; code that compiles today keeps compiling unless the entry says otherwise.
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## 13.3.3
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Nothing in this release asks anything of a game.
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## 13.3.2
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|
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Upgrading from 13.3.0. Impact: none.
|
package/docs/getting-started.md
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CHANGED
|
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## 1. The reward is your own, and the player keeps it
|
|
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A reward is one to four grants of **your game's own** items or currencies,
|
|
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|
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|
+
A reward is one to four grants of **your game's own** items or currencies, never a platform
|
|
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|
+
currency. It must be something the player keeps and cannot pass on, and the upload refuses a
|
|
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|
+
config where it is not:
|
|
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37
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38
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|
- **Soulbound.** Every item or currency it grants has `transfer_policy: none`. A reward cannot be
|
|
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|
traded, gifted or moved.
|
|
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|
|
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|
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- **
|
|
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|
-
|
|
43
|
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grantable by `rewarded`.
|
|
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|
+
- **Never a platform currency.** The upload refuses a reward that names Gems, Tickets or any
|
|
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|
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other platform currency.
|
|
44
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|
- **Never convertible into one of those.** The upload follows every recipe and catalog entry that
|
|
45
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|
spends the reward, then everything that spends what those grant, and so on. If that chain reaches
|
|
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|
-
anything transferable, a platform currency
|
|
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|
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|
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|
-
|
|
45
|
+
anything transferable, a platform currency, a bundle, a loot box, or a progression that fires a
|
|
46
|
+
platform grant, the upload is refused, and the finding names the path from the reward to the
|
|
47
|
+
thing it reached.
|
|
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48
|
- **Never spent on a loot draw.** Neither the reward nor anything it converts into may be a cost
|
|
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49
|
of a recipe that rolls a loot table, so "spend a token to spin the wheel" is refused too.
|
|
51
50
|
- **A plain `display_name`.** It is the reward's name wherever the Arcade shows it in its own
|
|
@@ -58,9 +57,9 @@ And three things the upload warns about rather than refuses:
|
|
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- **Prefer a reward that is not also sold for a platform currency.** A reward counts as sold for
|
|
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58
|
one when it carries a platform price itself, when a recipe priced in a platform currency grants
|
|
60
59
|
it, or when anything it converts into (the chain above) is sold either way. Such a placement is
|
|
61
|
-
allowed, with a warning, but it
|
|
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|
-
that
|
|
63
|
-
the platform verifies with the ad provider.
|
|
60
|
+
allowed, with a warning, but it cannot say `without_ads: grant` (§2) — the upload refuses one
|
|
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|
+
that does; leave the field out, or say `nothing` — and outside test ads it is only ever served
|
|
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|
+
behind an ad whose completion the platform verifies with the ad provider.
|
|
64
63
|
- **Keep its `display_name` to 40 characters or fewer.** The Arcade cuts a longer one short where
|
|
65
64
|
it shows it.
|
|
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|
|
|
@@ -93,14 +92,12 @@ rewarded_placements:
|
|
|
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92
|
- { type: item_grant, item_definition_slug: revive_token, quantity: 1 }
|
|
94
93
|
max_per_day: 5 # optional: leave it out for no daily cap
|
|
95
94
|
max_held: 1 # no grant while the player already holds one
|
|
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|
-
without_ads: grant # required: what a press gets when no ad plays
|
|
97
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|
- placement: daily_drop_extra
|
|
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|
grants:
|
|
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- { type: item_grant, item_definition_slug: daily_drop_attempt, quantity: 1 }
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min_watch_secs: 15 # optional: leave it out for the platform's default, 5 seconds
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max_per_day: 2
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max_held: 1
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-
without_ads: grant
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```
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| field | what it says |
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@@ -111,7 +108,7 @@ rewarded_placements:
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| `max_per_day` | Grants per player per UTC day. **Optional**: leave it out and the placement has no daily cap (§6). |
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| `cooldown_seconds` | Seconds between two grants to one player, 0 to 86400. Defaults to 0. |
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| `max_held` | No grant while the player already holds at least this many of the granted item. 1 to 100, and only on a placement whose grants are all items. |
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-
| `without_ads` | **
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+
| `without_ads` | **Optional:** `grant` or `nothing`, and `nothing` when you leave it out. What a press gets when no ad plays: where no ad serves your channel at all, and where one does but no ad was available for this press or it failed to play (§8). `grant` pays the reward with no ad, within your caps, so write it out only for a reward that is fine to give free. |
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| `allowance_currency_slug` | Optional: one of your own currencies that each grant also spends 1 of. Use it when another path in your game must share the same daily cap. It must not be `client_writable`, must have `transfer_policy: none`, and needs a bucket that resets (daily, say) or it never refills. |
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The placement only **selects** a reward your own config declared. Your game sends no reward, no
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@@ -144,8 +141,7 @@ rewarded_placements:
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grants:
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- { type: item_grant, item_definition_slug: bonus_roll, quantity: 3 }
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min_watch_secs: 30
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-
max_per_day: 3
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-
without_ads: nothing # see below
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+
max_per_day: 3 # without_ads left out: it is `nothing`, see below
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```
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"Watch a short ad for 1 dice roll" asks for `dice_rolls_short`. "Watch a full ad for 3 dice rolls"
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@@ -154,7 +150,8 @@ seconds has skipped it and gets nothing, not the short reward.
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Choose `without_ads` for each placement on its own. Where no ad plays (§8), a `grant` placement
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pays without one. If both said `grant`, the bigger reward would cost the player nothing extra, and
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-
everyone would press that button.
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153
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+
everyone would press that button. Leaving it out of the bigger one, which is `nothing`, keeps it a
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+
reward for watching.
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## 3. Ask from the press, then re-read
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@@ -443,8 +440,8 @@ cannot reach them. They apply the same with an ad and without one.
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banking a second token; it does not stop them spending one and earning the next. Declare the
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daily cap and cooldown your economy needs.
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|
- **`without_ads: grant` means the reward is fine to give free, within its caps.** Every press
|
|
446
|
-
that finds no ad pays under it, so the caps are all that limit it.
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447
|
-
that should only ever follow an ad.
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|
443
|
+
that finds no ad pays under it, so the caps are all that limit it. Leave the field out, which is
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+
`nothing`, for a reward that should only ever follow an ad.
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- **"Once per run" is yours.** The platform has no idea what a run is. `max_held: 1` is the
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backstop that keeps it hard to abuse: a player can never hold two revives at once.
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|
@@ -493,7 +490,8 @@ What each state means for a game:
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|
benefit, under the same caps. In state C the same placement plays an ad when one is available.
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|
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|
It still pays with no ad whenever no ad can play for a press, because no ad was available or the
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|
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|
ad failed. So in state C too, a `grant` placement's caps are the only limit on it. There is
|
|
496
|
-
nothing to change between states.
|
|
493
|
+
nothing to change between states. Leave `without_ads` out, which is `nothing`, if a reward should
|
|
494
|
+
only ever follow an ad.
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|
- **The watch time is the platform's to measure, and the provider's to decide.** For a test ad,
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|
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|
the platform refuses a completion that comes sooner than the placement's `min_watch_secs`. A
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real ad provider decides for itself when its ad has finished, so for a real ad the value is the
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@@ -599,7 +597,7 @@ for it. The SDK writes its own line instead, once a session, beginning
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- the reward would not fit under a limit on the item or currency itself — a currency's maximum
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|
balance, say. Only `max_held` is reported, so declare it rather than lean on the item's own
|
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|
limit;
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|
602
|
-
- under `gem_test_ads=free`, a placement
|
|
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|
+
- under `gem_test_ads=free`, a placement whose `without_ads` is `nothing`, written out or left out;
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|
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|
- something about the player or their session, which is never written.
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|
### In the dev host
|