@indexnetwork/protocol 4.5.0-rc.337.1 → 4.5.0-rc.338.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chat/negotiator.prompt.d.ts +8 -0
- package/dist/chat/negotiator.prompt.d.ts.map +1 -1
- package/dist/chat/negotiator.prompt.js +3 -1
- package/dist/chat/negotiator.prompt.js.map +1 -1
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/dist/negotiation/negotiation.agent.d.ts +7 -0
- package/dist/negotiation/negotiation.agent.d.ts.map +1 -1
- package/dist/negotiation/negotiation.agent.js +4 -2
- package/dist/negotiation/negotiation.agent.js.map +1 -1
- package/dist/negotiation/negotiation.graph.d.ts +21 -3
- package/dist/negotiation/negotiation.graph.d.ts.map +1 -1
- package/dist/negotiation/negotiation.graph.js +51 -3
- package/dist/negotiation/negotiation.graph.js.map +1 -1
- package/dist/negotiation/negotiation.memory.d.ts +58 -0
- package/dist/negotiation/negotiation.memory.d.ts.map +1 -0
- package/dist/negotiation/negotiation.memory.js +71 -0
- package/dist/negotiation/negotiation.memory.js.map +1 -0
- package/dist/negotiation/negotiation.screen.d.ts +8 -1
- package/dist/negotiation/negotiation.screen.d.ts.map +1 -1
- package/dist/negotiation/negotiation.screen.js +5 -3
- package/dist/negotiation/negotiation.screen.js.map +1 -1
- package/dist/negotiation/negotiation.state.d.ts +9 -0
- package/dist/negotiation/negotiation.state.d.ts.map +1 -1
- package/dist/negotiation/negotiation.state.js +11 -0
- package/dist/negotiation/negotiation.state.js.map +1 -1
- package/dist/shared/interfaces/agent-dispatcher.interface.d.ts +8 -0
- package/dist/shared/interfaces/agent-dispatcher.interface.d.ts.map +1 -1
- package/dist/shared/interfaces/agent-dispatcher.interface.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"file":"negotiation.screen.d.ts","sourceRoot":"/","sources":["negotiation/negotiation.screen.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAExB,OAAO,EAAE,qBAAqB,EAAE,MAAM,iCAAiC,CAAC;AAExE,OAAO,KAAK,EAAE,sBAAsB,EAAE,cAAc,EAAE,MAAM,+CAA+C,CAAC;AAE5G,OAAO,EAAiC,KAAK,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAIpG;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,wBAAwB,uCAAwC,CAAC;AAE9E,MAAM,MAAM,qBAAqB,GAAG,CAAC,OAAO,wBAAwB,CAAC,CAAC,MAAM,CAAC,CAAC;AAE9E;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,qBAAqB,CAI5D;AAED;;;GAGG;AACH,eAAO,MAAM,oBAAoB;;;IAG/B,8EAA8E;;;QAG5E,0EAA0E;;QAE1E,uEAAuE;;QAEvE,uHAAuH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAGzH,CAAC;AAEH,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,oBAAoB,CAAC,CAAC;AAElE;;;;GAIG;AACH,MAAM,WAAW,oBAAqB,SAAQ,cAAc;IAC1D,IAAI,EAAE,qBAAqB,CAAC;IAC5B,wEAAwE;IACxE,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,8CAA8C;IAC9C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,wBAAwB;IACvC,+EAA+E;IAC/E,UAAU,EAAE,sBAAsB,CAAC;IACnC,yEAAyE;IACzE,gBAAgB,EAAE,sBAAsB,CAAC;IACzC,+EAA+E;IAC/E,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B,mEAAmE;IACnE,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;IAC/C,YAAY,EAAE;QAAE,SAAS,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACrD;;;;OAIG;IACH,MAAM,CAAC,EAAE,qBAAqB,EAAE,CAAC;CAClC;AAqBD,MAAM,WAAW,yBAAyB;IACxC,wEAAwE;IACxE,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED;;;;;GAKG;AACH,qBAAa,mBAAmB;IAC9B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;gBAEvB,MAAM,CAAC,EAAE,yBAAyB;IAM9C;;;OAGG;IACG,MAAM,CAAC,KAAK,EAAE,wBAAwB,GAAG,OAAO,CAAC,cAAc,CAAC;IAiDtE;;;OAGG;cACa,SAAS,CACvB,KAAK,EAAE,UAAU,CAAC,OAAO,qBAAqB,CAAC,EAC/C,YAAY,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAE,CAAC,GACrD,OAAO,CAAC,OAAO,CAAC;CAGpB"}
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@@ -2,6 +2,7 @@ import { z } from "zod";
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import { createStructuredModel } from "../shared/agent/model.config.js";
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import { invokeWithAbortSignal } from "../shared/agent/model-signal.js";
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import { protocolLogger } from "../shared/observability/protocol.logger.js";
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import { renderNegotiatorMemorySection } from "./negotiation.memory.js";
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const screenLog = protocolLogger("NegotiationScreener");
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/**
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* Screen-gate modes (P2.1 — client-advocate protocol).
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@@ -44,7 +45,7 @@ export const ScreenDecisionSchema = z.object({
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counterpartyPremiseFit: z.string(),
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/** How the client's intents align with what the counterparty seeks. */
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intentAlignment: z.string(),
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/** Prior-negotiation memory signals
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/** Prior-negotiation memory signals (P5.3). Filled only when negotiator memory was injected into the screen prompt. */
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memoryHints: z.string().nullable().optional(),
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}),
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});
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@@ -60,7 +61,7 @@ Rules:
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{queryRule}
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- Judge concrete intent alignment, not topical adjacency.
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- Fill evidence.counterpartyPremiseFit with what (if anything) in the counterparty's context actually fits, and evidence.intentAlignment with how the intents line up. Be specific; cite the strongest signal either way.
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- Do NOT reference internal system details like scores, pre-screens, or evaluator outputs in reasoning that could be shown to users
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- Do NOT reference internal system details like scores, pre-screens, or evaluator outputs in reasoning that could be shown to users.{negotiatorMemory}`;
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const QUERY_RULE = `- {clientName} explicitly searched for "{discoveryQuery}". This query is the PRIMARY criterion: if the counterparty does not satisfy it, pass — background intents cannot rescue a query mismatch.`;
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const NO_QUERY_RULE = `- No explicit search query: judge against {clientName}'s active intents.`;
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const DEFAULT_SCREEN_TIMEOUT_MS = 15000;
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@@ -91,7 +92,8 @@ export class NegotiationScreener {
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const systemPrompt = SYSTEM_PROMPT
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.replace(/{clientName}/g, clientName)
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.replace("{networkContext}", networkContext)
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.replace("{queryRule}", queryRule)
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.replace("{queryRule}", queryRule)
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.replace("{negotiatorMemory}", renderNegotiatorMemorySection(input.memory ?? [], { memoryHintsInstruction: true }));
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const formatIntents = (intents) => intents.length > 0 ? intents.map((i) => `- ${i.title}: ${i.description}`).join("\n") : "- (none)";
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const userMessage = `YOUR CLIENT (${clientName}):
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Bio: ${input.clientUser.profile.bio ?? "N/A"}
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Used to measure pass rates against observed\n * reject rates before enforcement.\n * - `enforce` — reserved for P2.2. Until enforcement lands, `enforce` runs\n * identically to `shadow` (decision recorded, negotiation proceeds) and the\n * screen node logs a warning that enforcement is not yet implemented.\n */\nexport const NEGOTIATION_SCREEN_MODES = [\"off\", \"shadow\", \"enforce\"] as const;\n\nexport type NegotiationScreenMode = (typeof NEGOTIATION_SCREEN_MODES)[number];\n\n/**\n * Resolve the screen mode from `NEGOTIATION_SCREEN_MODE`.\n *\n * Defaults to `off` when unset or unrecognized — the screen gate is an\n * explicit opt-in flip (same operational pattern as\n * `NEGOTIATION_PROTOCOL_VERSION` / `NEGOTIATOR_CHAT_ENABLED`): code ships\n * inert, the environment turns it on.\n */\nexport function configuredScreenMode(): NegotiationScreenMode {\n const raw = process.env.NEGOTIATION_SCREEN_MODE;\n if (raw === \"shadow\" || raw === \"enforce\" || raw === \"off\") return raw;\n return \"off\";\n}\n\n/**\n * Structured screen decision — the outreach gate's verdict on whether this\n * match is worth the client's name before any turn is exchanged.\n */\nexport const ScreenDecisionSchema = z.object({\n decision: z.enum([\"reach_out\", \"pass\"]),\n reasoning: z.string(),\n /** Suggested opening angle for the outreach turn (only when reaching out). */\n outreachAngle: z.string().nullable().optional(),\n evidence: z.object({\n /** How well the counterparty's context/premises fit the client's need. */\n counterpartyPremiseFit: z.string(),\n /** How the client's intents align with what the counterparty seeks. */\n intentAlignment: z.string(),\n /** Prior-negotiation memory signals. Wired in P5.3 — always absent today. */\n memoryHints: z.string().nullable().optional(),\n }),\n});\n\nexport type ScreenDecision = z.infer<typeof ScreenDecisionSchema>;\n\n/**\n * The record persisted to `tasks.metadata.screenDecision` and returned into\n * graph state. Extends the LLM decision with operational context so pass-rate\n * queries can group by mode and exclude failed-open rows.\n */\nexport interface ScreenDecisionRecord extends ScreenDecision {\n mode: NegotiationScreenMode;\n /** True when the screen LLM call failed and the gate defaulted open. */\n failedOpen?: boolean;\n /** Error message when `failedOpen` is set. */\n error?: string;\n screenedAt: string;\n durationMs: number;\n}\n\nexport interface NegotiationScreenerInput {\n /** The client — the user whose negotiator is deciding whether to reach out. */\n clientUser: UserNegotiationContext;\n /** The counterparty the client's negotiator would be reaching out to. */\n counterpartyUser: UserNegotiationContext;\n /** The counterparty's `user_contexts` paragraph (empty string when absent). */\n counterpartyContext?: string;\n /** The explicit search query that triggered discovery (if any). */\n discoveryQuery?: string;\n seedAssessment: Omit<SeedAssessment, \"actors\">;\n indexContext: { networkId: string; prompt?: string };\n}\n\nconst SYSTEM_PROMPT = `You are the outreach gate for {clientName}'s negotiator agent on a discovery network. Before any negotiation turn is exchanged, you decide whether this match is worth reaching out to on {clientName}'s behalf — their name and attention are spent with every outreach.\n\nNetwork context: {networkContext}\n\nDecide:\n- \"reach_out\" when the counterparty plausibly serves {clientName}'s stated needs and a concrete, honest opening case can be made. When reaching out, set outreachAngle to the strongest specific angle for the opening message.\n- \"pass\" when the match is generic, one-sided, or rests on vague overlap that would waste both parties' attention.\n\nRules:\n{queryRule}\n- Judge concrete intent alignment, not topical adjacency.\n- Fill evidence.counterpartyPremiseFit with what (if anything) in the counterparty's context actually fits, and evidence.intentAlignment with how the intents line up. Be specific; cite the strongest signal either way.\n- Do NOT reference internal system details like scores, pre-screens, or evaluator outputs in reasoning that could be shown to users.`;\n\nconst QUERY_RULE = `- {clientName} explicitly searched for \"{discoveryQuery}\". This query is the PRIMARY criterion: if the counterparty does not satisfy it, pass — background intents cannot rescue a query mismatch.`;\nconst NO_QUERY_RULE = `- No explicit search query: judge against {clientName}'s active intents.`;\n\nconst DEFAULT_SCREEN_TIMEOUT_MS = 15_000;\n\nexport interface NegotiationScreenerConfig {\n /** Hard ceiling on the screen LLM round-trip, in ms (default 15000). */\n timeoutMs?: number;\n}\n\n/**\n * The outreach gate (P2.1). One structured LLM call deciding\n * `reach_out | pass` for a fresh negotiation, from the reaching client's\n * perspective. Throws on LLM/validation failure — the screen graph node owns\n * the fail-open policy (a failed screen never blocks the negotiation).\n */\nexport class NegotiationScreener {\n private readonly timeoutMs: number;\n\n constructor(config?: NegotiationScreenerConfig) {\n this.timeoutMs = config?.timeoutMs && Number.isFinite(config.timeoutMs) && config.timeoutMs > 0\n ? config.timeoutMs\n : DEFAULT_SCREEN_TIMEOUT_MS;\n }\n\n /**\n * Produce a screen decision for a fresh match.\n * @throws When the LLM call times out or returns schema-invalid output.\n */\n async invoke(input: NegotiationScreenerInput): Promise<ScreenDecision> {\n const model = createStructuredModel(\"negotiationScreener\", ScreenDecisionSchema, { name: \"negotiation_screener\" });\n\n const clientName = input.clientUser.profile.name ?? \"your client\";\n const counterpartyName = input.counterpartyUser.profile.name ?? \"the counterparty\";\n const networkContext = input.indexContext.prompt || \"General discovery\";\n const queryRule = (input.discoveryQuery ? QUERY_RULE : NO_QUERY_RULE)\n .replace(/{clientName}/g, clientName)\n .replace(/{discoveryQuery}/g, input.discoveryQuery ?? \"\");\n\n const systemPrompt = SYSTEM_PROMPT\n .replace(/{clientName}/g, clientName)\n .replace(\"{networkContext}\", networkContext)\n .replace(\"{queryRule}\", queryRule);\n\n const formatIntents = (intents: UserNegotiationContext[\"intents\"]): string =>\n intents.length > 0 ? intents.map((i) => `- ${i.title}: ${i.description}`).join(\"\\n\") : \"- (none)\";\n\n const userMessage = `YOUR CLIENT (${clientName}):\nBio: ${input.clientUser.profile.bio ?? \"N/A\"}\n${input.discoveryQuery ? `Search query: \"${input.discoveryQuery}\"\\nBackground intents (secondary to the query):` : \"Active intents:\"}\n${formatIntents(input.clientUser.intents)}\n\nCOUNTERPARTY (${counterpartyName}):\nBio: ${input.counterpartyUser.profile.bio ?? \"N/A\"}\n${input.counterpartyContext ? `Context: ${input.counterpartyContext}\\n` : \"\"}Active intents:\n${formatIntents(input.counterpartyUser.intents)}\n\nWhy this match was suggested: ${input.seedAssessment.reasoning}\n\nDecide whether reaching out serves ${clientName}.`;\n\n const chatMessages = [\n { role: \"system\", content: systemPrompt },\n { role: \"user\", content: userMessage },\n ];\n\n const result = await this.callModel(model, chatMessages);\n const parsed = ScreenDecisionSchema.safeParse(result);\n if (!parsed.success) {\n screenLog.warn(\"Screen output failed schema validation\", {\n issues: parsed.error.issues.map((i) => i.message).slice(0, 3),\n });\n throw new Error(`Screen decision failed validation: ${parsed.error.issues[0]?.message ?? \"unknown\"}`);\n }\n return parsed.data;\n }\n\n /**\n * Raw structured-model round trip. Split out as a seam so tests can drive\n * the schema-validation and fail-open paths without a live provider.\n */\n protected async callModel(\n model: ReturnType<typeof createStructuredModel>,\n chatMessages: Array<{ role: string; content: string }>,\n ): Promise<unknown> {\n return invokeWithAbortSignal(model, chatMessages, AbortSignal.timeout(this.timeoutMs));\n }\n}\n"]}
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Used to measure pass rates against observed\n * reject rates before enforcement.\n * - `enforce` — reserved for P2.2. Until enforcement lands, `enforce` runs\n * identically to `shadow` (decision recorded, negotiation proceeds) and the\n * screen node logs a warning that enforcement is not yet implemented.\n */\nexport const NEGOTIATION_SCREEN_MODES = [\"off\", \"shadow\", \"enforce\"] as const;\n\nexport type NegotiationScreenMode = (typeof NEGOTIATION_SCREEN_MODES)[number];\n\n/**\n * Resolve the screen mode from `NEGOTIATION_SCREEN_MODE`.\n *\n * Defaults to `off` when unset or unrecognized — the screen gate is an\n * explicit opt-in flip (same operational pattern as\n * `NEGOTIATION_PROTOCOL_VERSION` / `NEGOTIATOR_CHAT_ENABLED`): code ships\n * inert, the environment turns it on.\n */\nexport function configuredScreenMode(): NegotiationScreenMode {\n const raw = process.env.NEGOTIATION_SCREEN_MODE;\n if (raw === \"shadow\" || raw === \"enforce\" || raw === \"off\") return raw;\n return \"off\";\n}\n\n/**\n * Structured screen decision — the outreach gate's verdict on whether this\n * match is worth the client's name before any turn is exchanged.\n */\nexport const ScreenDecisionSchema = z.object({\n decision: z.enum([\"reach_out\", \"pass\"]),\n reasoning: z.string(),\n /** Suggested opening angle for the outreach turn (only when reaching out). */\n outreachAngle: z.string().nullable().optional(),\n evidence: z.object({\n /** How well the counterparty's context/premises fit the client's need. */\n counterpartyPremiseFit: z.string(),\n /** How the client's intents align with what the counterparty seeks. */\n intentAlignment: z.string(),\n /** Prior-negotiation memory signals (P5.3). Filled only when negotiator memory was injected into the screen prompt. */\n memoryHints: z.string().nullable().optional(),\n }),\n});\n\nexport type ScreenDecision = z.infer<typeof ScreenDecisionSchema>;\n\n/**\n * The record persisted to `tasks.metadata.screenDecision` and returned into\n * graph state. Extends the LLM decision with operational context so pass-rate\n * queries can group by mode and exclude failed-open rows.\n */\nexport interface ScreenDecisionRecord extends ScreenDecision {\n mode: NegotiationScreenMode;\n /** True when the screen LLM call failed and the gate defaulted open. */\n failedOpen?: boolean;\n /** Error message when `failedOpen` is set. */\n error?: string;\n screenedAt: string;\n durationMs: number;\n}\n\nexport interface NegotiationScreenerInput {\n /** The client — the user whose negotiator is deciding whether to reach out. */\n clientUser: UserNegotiationContext;\n /** The counterparty the client's negotiator would be reaching out to. */\n counterpartyUser: UserNegotiationContext;\n /** The counterparty's `user_contexts` paragraph (empty string when absent). */\n counterpartyContext?: string;\n /** The explicit search query that triggered discovery (if any). */\n discoveryQuery?: string;\n seedAssessment: Omit<SeedAssessment, \"actors\">;\n indexContext: { networkId: string; prompt?: string };\n /**\n * Retrieved negotiator memories for the client (P5.3 read path). Rendered\n * as a private prompt section with a memoryHints instruction. Absent/empty\n * → the prompt is byte-identical to before.\n */\n memory?: NegotiatorMemoryEntry[];\n}\n\nconst SYSTEM_PROMPT = `You are the outreach gate for {clientName}'s negotiator agent on a discovery network. Before any negotiation turn is exchanged, you decide whether this match is worth reaching out to on {clientName}'s behalf — their name and attention are spent with every outreach.\n\nNetwork context: {networkContext}\n\nDecide:\n- \"reach_out\" when the counterparty plausibly serves {clientName}'s stated needs and a concrete, honest opening case can be made. When reaching out, set outreachAngle to the strongest specific angle for the opening message.\n- \"pass\" when the match is generic, one-sided, or rests on vague overlap that would waste both parties' attention.\n\nRules:\n{queryRule}\n- Judge concrete intent alignment, not topical adjacency.\n- Fill evidence.counterpartyPremiseFit with what (if anything) in the counterparty's context actually fits, and evidence.intentAlignment with how the intents line up. Be specific; cite the strongest signal either way.\n- Do NOT reference internal system details like scores, pre-screens, or evaluator outputs in reasoning that could be shown to users.{negotiatorMemory}`;\n\nconst QUERY_RULE = `- {clientName} explicitly searched for \"{discoveryQuery}\". This query is the PRIMARY criterion: if the counterparty does not satisfy it, pass — background intents cannot rescue a query mismatch.`;\nconst NO_QUERY_RULE = `- No explicit search query: judge against {clientName}'s active intents.`;\n\nconst DEFAULT_SCREEN_TIMEOUT_MS = 15_000;\n\nexport interface NegotiationScreenerConfig {\n /** Hard ceiling on the screen LLM round-trip, in ms (default 15000). */\n timeoutMs?: number;\n}\n\n/**\n * The outreach gate (P2.1). One structured LLM call deciding\n * `reach_out | pass` for a fresh negotiation, from the reaching client's\n * perspective. Throws on LLM/validation failure — the screen graph node owns\n * the fail-open policy (a failed screen never blocks the negotiation).\n */\nexport class NegotiationScreener {\n private readonly timeoutMs: number;\n\n constructor(config?: NegotiationScreenerConfig) {\n this.timeoutMs = config?.timeoutMs && Number.isFinite(config.timeoutMs) && config.timeoutMs > 0\n ? config.timeoutMs\n : DEFAULT_SCREEN_TIMEOUT_MS;\n }\n\n /**\n * Produce a screen decision for a fresh match.\n * @throws When the LLM call times out or returns schema-invalid output.\n */\n async invoke(input: NegotiationScreenerInput): Promise<ScreenDecision> {\n const model = createStructuredModel(\"negotiationScreener\", ScreenDecisionSchema, { name: \"negotiation_screener\" });\n\n const clientName = input.clientUser.profile.name ?? \"your client\";\n const counterpartyName = input.counterpartyUser.profile.name ?? \"the counterparty\";\n const networkContext = input.indexContext.prompt || \"General discovery\";\n const queryRule = (input.discoveryQuery ? QUERY_RULE : NO_QUERY_RULE)\n .replace(/{clientName}/g, clientName)\n .replace(/{discoveryQuery}/g, input.discoveryQuery ?? \"\");\n\n const systemPrompt = SYSTEM_PROMPT\n .replace(/{clientName}/g, clientName)\n .replace(\"{networkContext}\", networkContext)\n .replace(\"{queryRule}\", queryRule)\n .replace(\"{negotiatorMemory}\", renderNegotiatorMemorySection(input.memory ?? [], { memoryHintsInstruction: true }));\n\n const formatIntents = (intents: UserNegotiationContext[\"intents\"]): string =>\n intents.length > 0 ? intents.map((i) => `- ${i.title}: ${i.description}`).join(\"\\n\") : \"- (none)\";\n\n const userMessage = `YOUR CLIENT (${clientName}):\nBio: ${input.clientUser.profile.bio ?? \"N/A\"}\n${input.discoveryQuery ? `Search query: \"${input.discoveryQuery}\"\\nBackground intents (secondary to the query):` : \"Active intents:\"}\n${formatIntents(input.clientUser.intents)}\n\nCOUNTERPARTY (${counterpartyName}):\nBio: ${input.counterpartyUser.profile.bio ?? \"N/A\"}\n${input.counterpartyContext ? `Context: ${input.counterpartyContext}\\n` : \"\"}Active intents:\n${formatIntents(input.counterpartyUser.intents)}\n\nWhy this match was suggested: ${input.seedAssessment.reasoning}\n\nDecide whether reaching out serves ${clientName}.`;\n\n const chatMessages = [\n { role: \"system\", content: systemPrompt },\n { role: \"user\", content: userMessage },\n ];\n\n const result = await this.callModel(model, chatMessages);\n const parsed = ScreenDecisionSchema.safeParse(result);\n if (!parsed.success) {\n screenLog.warn(\"Screen output failed schema validation\", {\n issues: parsed.error.issues.map((i) => i.message).slice(0, 3),\n });\n throw new Error(`Screen decision failed validation: ${parsed.error.issues[0]?.message ?? \"unknown\"}`);\n }\n return parsed.data;\n }\n\n /**\n * Raw structured-model round trip. Split out as a seam so tests can drive\n * the schema-validation and fail-open paths without a live provider.\n */\n protected async callModel(\n model: ReturnType<typeof createStructuredModel>,\n chatMessages: Array<{ role: string; content: string }>,\n ): Promise<unknown> {\n return invokeWithAbortSignal(model, chatMessages, AbortSignal.timeout(this.timeoutMs));\n }\n}\n"]}
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import { z } from "zod";
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import type { NegotiationUserAnswer } from "../shared/interfaces/database.interface.js";
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import type { ScreenDecisionRecord } from "./negotiation.screen.js";
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import type { NegotiatorMemoryEntry } from "./negotiation.memory.js";
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import { type NegotiationProtocolVersion } from "../shared/schemas/negotiation-state.schema.js";
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* node runs. Mirrors `tasks.metadata.screenDecision`.
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screenDecision: import("@langchain/langgraph").BaseChannel<ScreenDecisionRecord | null, ScreenDecisionRecord | import("@langchain/langgraph").OverwriteValue<ScreenDecisionRecord | null> | null, unknown>;
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* Per-side negotiator-memory cache (P5.3 read path). Populated lazily the
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* retrieved and empty (flag off / no rows / retrieval failed).
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memoryBySide: import("@langchain/langgraph").BaseChannel<Partial<Record<"source" | "candidate", NegotiatorMemoryEntry[]>>, Partial<Record<"source" | "candidate", NegotiatorMemoryEntry[]>> | import("@langchain/langgraph").OverwriteValue<Partial<Record<"source" | "candidate", NegotiatorMemoryEntry[]>>>, unknown>;
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-
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|
|
1
|
+
{"version":3,"file":"negotiation.state.d.ts","sourceRoot":"/","sources":["negotiation/negotiation.state.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AACxB,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,4CAA4C,CAAC;AACxF,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AACpE,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AACrE,OAAO,EAA6C,KAAK,0BAA0B,EAAE,MAAM,+CAA+C,CAAC;AAE3I;;;;GAIG;AACH,eAAO,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAUhC,oDAAoD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAEpD,CAAC;AAEH,2EAA2E;AAC3E,eAAO,MAAM,2BAA2B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAUtC,CAAC;AAEH,0EAA0E;AAC1E,eAAO,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAUrC,CAAC;AAEH,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,qBAAqB,CAAC,CAAC;AAEpE,mFAAmF;AACnF,eAAO,MAAM,wBAAwB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EASnC,CAAC;AAEH,MAAM,MAAM,kBAAkB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,wBAAwB,CAAC,CAAC;AAE1E,kDAAkD;AAClD,MAAM,WAAW,sBAAsB;IACrC,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,KAAK,CAAC;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IACvF,OAAO,EAAE;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,EAAE,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,EAAE,CAAA;KAAE,CAAC;CACtG;AAED,qDAAqD;AACrD,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,CAAC,EAAE,KAAK,CAAC;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;CAClD;AAED,kEAAkE;AAClE,MAAM,WAAW,oBAAoB;IACnC,MAAM,CAAC,KAAK,EAAE;QACZ,UAAU,EAAE,sBAAsB,CAAC;QACnC,aAAa,EAAE,sBAAsB,CAAC;QACtC,YAAY,EAAE;YAAE,SAAS,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAA;SAAE,CAAC;QACpD,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC/C,cAAc,CAAC,EAAE,MAAM,CAAC;QACxB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB;;;;;WAKG;QACH,eAAe,CAAC,EAAE,MAAM,CAAC;KAC1B,GAAG,OAAO,CAAC;QACV,OAAO,EAAE,kBAAkB,GAAG,IAAI,CAAC;QACnC,QAAQ,CAAC,EAAE,kBAAkB,EAAE,CAAC;QAChC,cAAc,CAAC,EAAE,MAAM,CAAC;QACxB,cAAc,CAAC,EAAE,OAAO,CAAC;QACzB,cAAc,CAAC,EAAE,MAAM,CAAC;KACzB,CAAC,CAAC;CACJ;AAED,yDAAyD;AACzD,MAAM,WAAW,kBAAkB;IACjC,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,OAAO,CAAC;IACd,KAAK,EAAE,OAAO,EAAE,CAAC;IACjB,SAAS,EAAE,IAAI,CAAC;CACjB;AAED,4DAA4D;AAC5D,eAAO,MAAM,qBAAqB;;;;mBASM,MAAM;gBAAU,MAAM;;mBAAtB,MAAM;gBAAU,MAAM;;mBAAtB,MAAM;gBAAU,MAAM;;;IAS5D;;;;OAIG;;IAMH,mEAAmE;;IAKnE;;;;;OAKG;;IAMH;;;;OAIG;;IAMH;;;;;;OAMG;;IAMH,8EAA8E;;;;;;;;IA6B9E;;;;;;OAMG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAeH;;;;;;;OAOG;;IAMH,+EAA+E;;IAM/E,6EAA6E;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAc7E,CAAC"}
|
|
@@ -105,6 +105,17 @@ export const NegotiationGraphState = Annotation.Root({
|
|
|
105
105
|
reducer: (curr, next) => next ?? curr,
|
|
106
106
|
default: () => null,
|
|
107
107
|
}),
|
|
108
|
+
/**
|
|
109
|
+
* Per-side negotiator-memory cache (P5.3 read path). Populated lazily the
|
|
110
|
+
* first time each side's memory is retrieved (screen node for the client,
|
|
111
|
+
* turn node for the speaker) so a multi-turn session pays for retrieval at
|
|
112
|
+
* most once per side. `undefined` per side = not yet retrieved; `[]` =
|
|
113
|
+
* retrieved and empty (flag off / no rows / retrieval failed).
|
|
114
|
+
*/
|
|
115
|
+
memoryBySide: Annotation({
|
|
116
|
+
reducer: (curr, next) => ({ ...curr, ...next }),
|
|
117
|
+
default: () => ({}),
|
|
118
|
+
}),
|
|
108
119
|
/** Whether this run is continuing a prior conversation with the same pair. */
|
|
109
120
|
isContinuation: Annotation({
|
|
110
121
|
reducer: (curr, next) => next ?? curr,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Annotation } from \"@langchain/langgraph\";\nimport { z } from \"zod\";\nimport type { NegotiationUserAnswer } from \"../shared/interfaces/database.interface.js\";\nimport type { ScreenDecisionRecord } from \"./negotiation.screen.js\";\nimport { AskUserPayloadSchema, NEGOTIATION_ACTIONS, type NegotiationProtocolVersion } from \"../shared/schemas/negotiation-state.schema.js\";\n\n/**\n * Zod schema for a single negotiation turn (DataPart payload in A2A message).\n * Accepts the full v1+v2 action union — which subset is valid for a given turn\n * is enforced by the seat-scoped schemas in `negotiation.protocol.ts`.\n */\nexport const NegotiationTurnSchema = z.object({\n action: z.enum(NEGOTIATION_ACTIONS),\n assessment: z.object({\n reasoning: z.string(),\n suggestedRoles: z.object({\n ownUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n otherUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n }),\n }),\n message: z.string().nullable().optional(),\n /** Present when action is `ask_user` (v2, P3.2). */\n askUser: AskUserPayloadSchema.nullable().optional(),\n});\n\n/** Restricted v1 turn schema for the system agent (no question action). */\nexport const SystemNegotiationTurnSchema = z.object({\n action: z.enum([\"propose\", \"accept\", \"reject\", \"counter\"]),\n assessment: z.object({\n reasoning: z.string(),\n suggestedRoles: z.object({\n ownUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n otherUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n }),\n }),\n message: z.string().nullable().optional(),\n});\n\n/** v1 turn schema for system agent's final allowed turn (must decide). */\nexport const FinalNegotiationTurnSchema = z.object({\n action: z.enum([\"accept\", \"reject\"]),\n assessment: z.object({\n reasoning: z.string(),\n suggestedRoles: z.object({\n ownUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n otherUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n }),\n }),\n message: z.string().nullable().optional(),\n});\n\nexport type NegotiationTurn = z.infer<typeof NegotiationTurnSchema>;\n\n/** Zod schema for the negotiation outcome (Artifact payload on COMPLETED task). */\nexport const NegotiationOutcomeSchema = z.object({\n hasOpportunity: z.boolean(),\n agreedRoles: z.array(z.object({\n userId: z.string(),\n role: z.enum([\"agent\", \"patient\", \"peer\"]),\n })),\n reasoning: z.string(),\n turnCount: z.number(),\n reason: z.enum([\"turn_cap\", \"timeout\"]).optional(),\n});\n\nexport type NegotiationOutcome = z.infer<typeof NegotiationOutcomeSchema>;\n\n/** Context each agent receives about its user. */\nexport interface UserNegotiationContext {\n id: string;\n intents: Array<{ id: string; title: string; description: string; confidence: number }>;\n profile: { name?: string; bio?: string; location?: string; interests?: string[]; skills?: string[] };\n}\n\n/** Seed assessment from the evaluator pre-filter. */\nexport interface SeedAssessment {\n reasoning: string;\n valencyRole: string;\n actors?: Array<{ userId: string; role: string }>;\n}\n\n/** Typed interface for a negotiation graph's invoke signature. */\nexport interface NegotiationGraphLike {\n invoke(input: {\n sourceUser: UserNegotiationContext;\n candidateUser: UserNegotiationContext;\n indexContext: { networkId: string; prompt: string };\n seedAssessment: Omit<SeedAssessment, \"actors\">;\n discoveryQuery?: string;\n opportunityId?: string;\n maxTurns?: number;\n timeoutMs?: number;\n /**\n * The user who holds the initiating seat for this match (v2 client-advocate\n * protocol). Stamped into task metadata by the init node. When omitted, the\n * init node resolves it: inherit from the prior task for the same\n * opportunity → conversation-scoped tie-break → fall back to sourceUser.id.\n */\n initiatorUserId?: string;\n }): Promise<{\n outcome: NegotiationOutcome | null;\n messages?: NegotiationMessage[];\n conversationId?: string;\n isContinuation?: boolean;\n priorTurnCount?: number;\n }>;\n}\n\n/** A2A message record shape (matches messages table). */\nexport interface NegotiationMessage {\n id: string;\n senderId: string;\n role: \"agent\";\n parts: unknown[];\n createdAt: Date;\n}\n\n/** LangGraph state annotation for the negotiation graph. */\nexport const NegotiationGraphState = Annotation.Root({\n sourceUser: Annotation<UserNegotiationContext>({\n reducer: (curr, next) => next ?? curr,\n default: () => ({ id: \"\", intents: [], profile: {} }),\n }),\n candidateUser: Annotation<UserNegotiationContext>({\n reducer: (curr, next) => next ?? curr,\n default: () => ({ id: \"\", intents: [], profile: {} }),\n }),\n indexContext: Annotation<{ networkId: string; prompt: string }>({\n reducer: (curr, next) => next ?? curr,\n default: () => ({ networkId: \"\", prompt: \"\" }),\n }),\n seedAssessment: Annotation<SeedAssessment>({\n reducer: (curr, next) => next ?? curr,\n default: () => ({ reasoning: \"\", valencyRole: \"\" }),\n }),\n\n /**\n * Explicit initiator seat for this match (purely additive metadata — no seat\n * rules attach to it yet). Resolution when unset happens in the init node;\n * the resolved value is written back to state and into task metadata.\n */\n initiatorUserId: Annotation<string | undefined>({\n reducer: (curr, next) => next ?? curr,\n default: () => undefined,\n }),\n\n /** The explicit search query that triggered discovery (if any). */\n discoveryQuery: Annotation<string | undefined>({\n reducer: (curr, next) => next ?? curr,\n default: () => undefined,\n }),\n /**\n * Negotiation protocol version for this session's task. Resolved by the\n * init node: inherited from the prior task on the conversation when one\n * exists (never re-stamped — a v1 conversation stays v1 mid-flight), else\n * stamped from `NEGOTIATION_PROTOCOL_VERSION` for genuinely fresh runs.\n */\n protocolVersion: Annotation<NegotiationProtocolVersion>({\n reducer: (curr, next) => next ?? curr,\n default: () => \"v1\" as const,\n }),\n\n /**\n * Screen-gate decision for this fresh run (P2.1 shadow mode). Written by the\n * screen node; null when the gate is off, on continuations, or before the\n * node runs. Mirrors `tasks.metadata.screenDecision`.\n */\n screenDecision: Annotation<ScreenDecisionRecord | null>({\n reducer: (curr, next) => next ?? curr,\n default: () => null,\n }),\n\n /** Whether this run is continuing a prior conversation with the same pair. */\n isContinuation: Annotation<boolean>({\n reducer: (curr, next) => next ?? curr,\n default: () => false,\n }),\n opportunityId: Annotation<string>({\n reducer: (curr, next) => next ?? curr,\n default: () => \"\",\n }),\n conversationId: Annotation<string>({\n reducer: (curr, next) => next ?? curr,\n default: () => \"\",\n }),\n taskId: Annotation<string>({\n reducer: (curr, next) => next ?? curr,\n default: () => \"\",\n }),\n messages: Annotation<NegotiationMessage[]>({\n reducer: (curr, next) => [...curr, ...(next || [])],\n default: () => [],\n }),\n turnCount: Annotation<number>({\n reducer: (curr, next) => next ?? curr,\n default: () => 0,\n }),\n maxTurns: Annotation<number | undefined>({\n reducer: (curr, next) => next ?? curr,\n default: () => undefined,\n }),\n /**\n * Park-window budget in milliseconds. Ambient callers pass `AMBIENT_PARK_WINDOW_MS`\n * (5 minutes); orchestrator callers pass a shorter window. This annotation default\n * is a safety net for any caller that omits the field — keep it aligned with\n * `AMBIENT_PARK_WINDOW_MS` in packages/protocol/src/negotiation/negotiation.tools.ts.\n * Inlined rather than imported to avoid a state↔tools cycle.\n */\n timeoutMs: Annotation<number>({\n reducer: (curr, next) => next ?? curr,\n default: () => 5 * 60 * 1000,\n }),\n\n currentSpeaker: Annotation<\"source\" | \"candidate\">({\n reducer: (curr, next) => next ?? curr,\n default: () => \"source\" as const,\n }),\n lastTurn: Annotation<NegotiationTurn | null>({\n reducer: (curr, next) => next ?? curr,\n default: () => null,\n }),\n\n /**\n * Graph status.\n * - `active` — agents are exchanging turns (default)\n * - `waiting_for_agent` — graph suspended; awaiting external agent response or timeout\n * - `input_required` — graph suspended on an `ask_user` pause; awaiting the\n * negotiator's own client (answer or 24 h window expiry resumes it)\n * - `completed` — negotiation finalized (accept/reject/turn-cap/timeout)\n */\n status: Annotation<'active' | 'waiting_for_agent' | 'input_required' | 'completed'>({\n reducer: (curr, next) => next ?? curr,\n default: () => 'active' as const,\n }),\n\n /** Number of turns present in the conversation before this session started. */\n priorTurnCount: Annotation<number>({\n reducer: (curr, next) => next ?? curr,\n default: () => 0,\n }),\n\n /** User answers collected by the questioner between negotiation sessions. */\n userAnswers: Annotation<NegotiationUserAnswer[]>({\n reducer: (curr, next) => next ?? curr,\n default: () => [],\n }),\n\n outcome: Annotation<NegotiationOutcome | null>({\n reducer: (curr, next) => next ?? curr,\n default: () => null,\n }),\n error: Annotation<string | null>({\n reducer: (curr, next) => next ?? curr,\n default: () => null,\n }),\n});\n"]}
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{ Annotation } from \"@langchain/langgraph\";\nimport { z } from \"zod\";\nimport type { NegotiationUserAnswer } from \"../shared/interfaces/database.interface.js\";\nimport type { ScreenDecisionRecord } from \"./negotiation.screen.js\";\nimport type { NegotiatorMemoryEntry } from \"./negotiation.memory.js\";\nimport { AskUserPayloadSchema, NEGOTIATION_ACTIONS, type NegotiationProtocolVersion } from \"../shared/schemas/negotiation-state.schema.js\";\n\n/**\n * Zod schema for a single negotiation turn (DataPart payload in A2A message).\n * Accepts the full v1+v2 action union — which subset is valid for a given turn\n * is enforced by the seat-scoped schemas in `negotiation.protocol.ts`.\n */\nexport const NegotiationTurnSchema = z.object({\n action: z.enum(NEGOTIATION_ACTIONS),\n assessment: z.object({\n reasoning: z.string(),\n suggestedRoles: z.object({\n ownUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n otherUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n }),\n }),\n message: z.string().nullable().optional(),\n /** Present when action is `ask_user` (v2, P3.2). */\n askUser: AskUserPayloadSchema.nullable().optional(),\n});\n\n/** Restricted v1 turn schema for the system agent (no question action). */\nexport const SystemNegotiationTurnSchema = z.object({\n action: z.enum([\"propose\", \"accept\", \"reject\", \"counter\"]),\n assessment: z.object({\n reasoning: z.string(),\n suggestedRoles: z.object({\n ownUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n otherUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n }),\n }),\n message: z.string().nullable().optional(),\n});\n\n/** v1 turn schema for system agent's final allowed turn (must decide). */\nexport const FinalNegotiationTurnSchema = z.object({\n action: z.enum([\"accept\", \"reject\"]),\n assessment: z.object({\n reasoning: z.string(),\n suggestedRoles: z.object({\n ownUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n otherUser: z.enum([\"agent\", \"patient\", \"peer\"]),\n }),\n }),\n message: z.string().nullable().optional(),\n});\n\nexport type NegotiationTurn = z.infer<typeof NegotiationTurnSchema>;\n\n/** Zod schema for the negotiation outcome (Artifact payload on COMPLETED task). */\nexport const NegotiationOutcomeSchema = z.object({\n hasOpportunity: z.boolean(),\n agreedRoles: z.array(z.object({\n userId: z.string(),\n role: z.enum([\"agent\", \"patient\", \"peer\"]),\n })),\n reasoning: z.string(),\n turnCount: z.number(),\n reason: z.enum([\"turn_cap\", \"timeout\"]).optional(),\n});\n\nexport type NegotiationOutcome = z.infer<typeof NegotiationOutcomeSchema>;\n\n/** Context each agent receives about its user. */\nexport interface UserNegotiationContext {\n id: string;\n intents: Array<{ id: string; title: string; description: string; confidence: number }>;\n profile: { name?: string; bio?: string; location?: string; interests?: string[]; skills?: string[] };\n}\n\n/** Seed assessment from the evaluator pre-filter. */\nexport interface SeedAssessment {\n reasoning: string;\n valencyRole: string;\n actors?: Array<{ userId: string; role: string }>;\n}\n\n/** Typed interface for a negotiation graph's invoke signature. */\nexport interface NegotiationGraphLike {\n invoke(input: {\n sourceUser: UserNegotiationContext;\n candidateUser: UserNegotiationContext;\n indexContext: { networkId: string; prompt: string };\n seedAssessment: Omit<SeedAssessment, \"actors\">;\n discoveryQuery?: string;\n opportunityId?: string;\n maxTurns?: number;\n timeoutMs?: number;\n /**\n * The user who holds the initiating seat for this match (v2 client-advocate\n * protocol). Stamped into task metadata by the init node. When omitted, the\n * init node resolves it: inherit from the prior task for the same\n * opportunity → conversation-scoped tie-break → fall back to sourceUser.id.\n */\n initiatorUserId?: string;\n }): Promise<{\n outcome: NegotiationOutcome | null;\n messages?: NegotiationMessage[];\n conversationId?: string;\n isContinuation?: boolean;\n priorTurnCount?: number;\n }>;\n}\n\n/** A2A message record shape (matches messages table). */\nexport interface NegotiationMessage {\n id: string;\n senderId: string;\n role: \"agent\";\n parts: unknown[];\n createdAt: Date;\n}\n\n/** LangGraph state annotation for the negotiation graph. */\nexport const NegotiationGraphState = Annotation.Root({\n sourceUser: Annotation<UserNegotiationContext>({\n reducer: (curr, next) => next ?? curr,\n default: () => ({ id: \"\", intents: [], profile: {} }),\n }),\n candidateUser: Annotation<UserNegotiationContext>({\n reducer: (curr, next) => next ?? curr,\n default: () => ({ id: \"\", intents: [], profile: {} }),\n }),\n indexContext: Annotation<{ networkId: string; prompt: string }>({\n reducer: (curr, next) => next ?? curr,\n default: () => ({ networkId: \"\", prompt: \"\" }),\n }),\n seedAssessment: Annotation<SeedAssessment>({\n reducer: (curr, next) => next ?? curr,\n default: () => ({ reasoning: \"\", valencyRole: \"\" }),\n }),\n\n /**\n * Explicit initiator seat for this match (purely additive metadata — no seat\n * rules attach to it yet). Resolution when unset happens in the init node;\n * the resolved value is written back to state and into task metadata.\n */\n initiatorUserId: Annotation<string | undefined>({\n reducer: (curr, next) => next ?? curr,\n default: () => undefined,\n }),\n\n /** The explicit search query that triggered discovery (if any). */\n discoveryQuery: Annotation<string | undefined>({\n reducer: (curr, next) => next ?? curr,\n default: () => undefined,\n }),\n /**\n * Negotiation protocol version for this session's task. Resolved by the\n * init node: inherited from the prior task on the conversation when one\n * exists (never re-stamped — a v1 conversation stays v1 mid-flight), else\n * stamped from `NEGOTIATION_PROTOCOL_VERSION` for genuinely fresh runs.\n */\n protocolVersion: Annotation<NegotiationProtocolVersion>({\n reducer: (curr, next) => next ?? curr,\n default: () => \"v1\" as const,\n }),\n\n /**\n * Screen-gate decision for this fresh run (P2.1 shadow mode). Written by the\n * screen node; null when the gate is off, on continuations, or before the\n * node runs. Mirrors `tasks.metadata.screenDecision`.\n */\n screenDecision: Annotation<ScreenDecisionRecord | null>({\n reducer: (curr, next) => next ?? curr,\n default: () => null,\n }),\n\n /**\n * Per-side negotiator-memory cache (P5.3 read path). Populated lazily the\n * first time each side's memory is retrieved (screen node for the client,\n * turn node for the speaker) so a multi-turn session pays for retrieval at\n * most once per side. `undefined` per side = not yet retrieved; `[]` =\n * retrieved and empty (flag off / no rows / retrieval failed).\n */\n memoryBySide: Annotation<Partial<Record<\"source\" | \"candidate\", NegotiatorMemoryEntry[]>>>({\n reducer: (curr, next) => ({ ...curr, ...next }),\n default: () => ({}),\n }),\n\n /** Whether this run is continuing a prior conversation with the same pair. */\n isContinuation: Annotation<boolean>({\n reducer: (curr, next) => next ?? curr,\n default: () => false,\n }),\n opportunityId: Annotation<string>({\n reducer: (curr, next) => next ?? curr,\n default: () => \"\",\n }),\n conversationId: Annotation<string>({\n reducer: (curr, next) => next ?? curr,\n default: () => \"\",\n }),\n taskId: Annotation<string>({\n reducer: (curr, next) => next ?? curr,\n default: () => \"\",\n }),\n messages: Annotation<NegotiationMessage[]>({\n reducer: (curr, next) => [...curr, ...(next || [])],\n default: () => [],\n }),\n turnCount: Annotation<number>({\n reducer: (curr, next) => next ?? curr,\n default: () => 0,\n }),\n maxTurns: Annotation<number | undefined>({\n reducer: (curr, next) => next ?? curr,\n default: () => undefined,\n }),\n /**\n * Park-window budget in milliseconds. Ambient callers pass `AMBIENT_PARK_WINDOW_MS`\n * (5 minutes); orchestrator callers pass a shorter window. This annotation default\n * is a safety net for any caller that omits the field — keep it aligned with\n * `AMBIENT_PARK_WINDOW_MS` in packages/protocol/src/negotiation/negotiation.tools.ts.\n * Inlined rather than imported to avoid a state↔tools cycle.\n */\n timeoutMs: Annotation<number>({\n reducer: (curr, next) => next ?? curr,\n default: () => 5 * 60 * 1000,\n }),\n\n currentSpeaker: Annotation<\"source\" | \"candidate\">({\n reducer: (curr, next) => next ?? curr,\n default: () => \"source\" as const,\n }),\n lastTurn: Annotation<NegotiationTurn | null>({\n reducer: (curr, next) => next ?? curr,\n default: () => null,\n }),\n\n /**\n * Graph status.\n * - `active` — agents are exchanging turns (default)\n * - `waiting_for_agent` — graph suspended; awaiting external agent response or timeout\n * - `input_required` — graph suspended on an `ask_user` pause; awaiting the\n * negotiator's own client (answer or 24 h window expiry resumes it)\n * - `completed` — negotiation finalized (accept/reject/turn-cap/timeout)\n */\n status: Annotation<'active' | 'waiting_for_agent' | 'input_required' | 'completed'>({\n reducer: (curr, next) => next ?? curr,\n default: () => 'active' as const,\n }),\n\n /** Number of turns present in the conversation before this session started. */\n priorTurnCount: Annotation<number>({\n reducer: (curr, next) => next ?? curr,\n default: () => 0,\n }),\n\n /** User answers collected by the questioner between negotiation sessions. */\n userAnswers: Annotation<NegotiationUserAnswer[]>({\n reducer: (curr, next) => next ?? curr,\n default: () => [],\n }),\n\n outcome: Annotation<NegotiationOutcome | null>({\n reducer: (curr, next) => next ?? curr,\n default: () => null,\n }),\n error: Annotation<string | null>({\n reducer: (curr, next) => next ?? curr,\n default: () => null,\n }),\n});\n"]}
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@@ -6,6 +6,7 @@
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* The concrete implementation lives in the host application.
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7
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*/
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import type { NegotiationTurn, UserNegotiationContext, SeedAssessment } from '../schemas/negotiation-state.schema.js';
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9
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+
import type { NegotiatorMemoryEntry } from '../../negotiation/negotiation.memory.js';
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/** Payload sent to the dispatcher for each negotiation turn. */
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export interface NegotiationTurnPayload {
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negotiationId: string;
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@@ -28,6 +29,13 @@ export interface NegotiationTurnPayload {
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protocolVersion?: string;
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/** Actions the acting seat may submit on this turn (seat + version + final-turn scoped). */
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allowedActions?: string[];
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/**
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* The acting user's OWN negotiator memories (P5.3 read path) — private
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* context for the dispatched agent. Never contains the counterparty's
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* memory; absent when `NEGOTIATOR_MEMORY_INJECT` is off or nothing was
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* retrieved.
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*/
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+
negotiatorMemory?: NegotiatorMemoryEntry[];
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}
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/** Result of a dispatch attempt. */
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export type AgentDispatchResult = {
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@@ -1 +1 @@
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1
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-
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{"version":3,"file":"agent-dispatcher.interface.js","sourceRoot":"/","sources":["shared/interfaces/agent-dispatcher.interface.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG","sourcesContent":["/**\n * AgentDispatcher interface for the negotiation graph.\n *\n * The graph calls dispatch() per turn and receives a result.\n * It never knows about webhooks, MCP, transports, or agent resolution.\n * The concrete implementation lives in the host application.\n */\n\nimport type { NegotiationTurn, UserNegotiationContext, SeedAssessment } from '../schemas/negotiation-state.schema.js';\n\n/** Payload sent to the dispatcher for each negotiation turn. */\nexport interface NegotiationTurnPayload {\n negotiationId: string;\n ownUser: UserNegotiationContext;\n otherUser: UserNegotiationContext;\n indexContext: { networkId: string; prompt?: string };\n seedAssessment: SeedAssessment;\n history: NegotiationTurn[];\n isFinalTurn: boolean;\n /** Whether ownUser is the party that initiated the discovery. */\n isDiscoverer: boolean;\n /** The explicit search query that triggered this discovery (if any). Takes priority over background intents. */\n discoveryQuery?: string;\n /** The acting user's seat under the v2 client-advocate protocol (`initiator` | `counterparty`). */\n seat?: string;\n /** Negotiation protocol version for this task (`v1` | `v2`). */\n protocolVersion?: string;\n /** Actions the acting seat may submit on this turn (seat + version + final-turn scoped). */\n allowedActions?: string[];\n}\n\n/** Result of a dispatch attempt. */\nexport type AgentDispatchResult =\n | { handled: true; turn: NegotiationTurn }\n | { handled: false; reason: 'no_agent' | 'timeout' }\n | { handled: false; reason: 'waiting'; resumeToken: string };\n\n/**\n * Dispatches a negotiation turn to the appropriate agent.\n * Tries external (poller) agents first, falls back to system agent.\n */\nexport interface AgentDispatcher {\n /**\n * Attempt to dispatch a negotiation turn to an external (poller) agent.\n * @param userId - The user whose agent should handle this turn\n * @param scope - Permission scope for agent resolution\n * @param payload - Turn context (users, history, seed assessment)\n * @param options - Timeout configuration\n * @returns Handled result with turn, or unhandled result with reason\n */\n dispatch(\n userId: string,\n scope: { action: string; scopeType: string; scopeId?: string },\n payload: NegotiationTurnPayload,\n options: { timeoutMs: number },\n ): Promise<AgentDispatchResult>;\n\n /**\n * Check whether a user has an authorized external (poller) agent for the given\n * scope. Used at init to determine scenario-based turn caps. Type-only by design\n * (no heartbeat freshness) — see IND-410.\n */\n hasExternalAgent(\n userId: string,\n scope: { action: string; scopeType: string; scopeId?: string },\n ): Promise<boolean>;\n}\n"]}
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{"version":3,"file":"agent-dispatcher.interface.js","sourceRoot":"/","sources":["shared/interfaces/agent-dispatcher.interface.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG","sourcesContent":["/**\n * AgentDispatcher interface for the negotiation graph.\n *\n * The graph calls dispatch() per turn and receives a result.\n * It never knows about webhooks, MCP, transports, or agent resolution.\n * The concrete implementation lives in the host application.\n */\n\nimport type { NegotiationTurn, UserNegotiationContext, SeedAssessment } from '../schemas/negotiation-state.schema.js';\nimport type { NegotiatorMemoryEntry } from '../../negotiation/negotiation.memory.js';\n\n/** Payload sent to the dispatcher for each negotiation turn. */\nexport interface NegotiationTurnPayload {\n negotiationId: string;\n ownUser: UserNegotiationContext;\n otherUser: UserNegotiationContext;\n indexContext: { networkId: string; prompt?: string };\n seedAssessment: SeedAssessment;\n history: NegotiationTurn[];\n isFinalTurn: boolean;\n /** Whether ownUser is the party that initiated the discovery. */\n isDiscoverer: boolean;\n /** The explicit search query that triggered this discovery (if any). Takes priority over background intents. */\n discoveryQuery?: string;\n /** The acting user's seat under the v2 client-advocate protocol (`initiator` | `counterparty`). */\n seat?: string;\n /** Negotiation protocol version for this task (`v1` | `v2`). */\n protocolVersion?: string;\n /** Actions the acting seat may submit on this turn (seat + version + final-turn scoped). */\n allowedActions?: string[];\n /**\n * The acting user's OWN negotiator memories (P5.3 read path) — private\n * context for the dispatched agent. Never contains the counterparty's\n * memory; absent when `NEGOTIATOR_MEMORY_INJECT` is off or nothing was\n * retrieved.\n */\n negotiatorMemory?: NegotiatorMemoryEntry[];\n}\n\n/** Result of a dispatch attempt. */\nexport type AgentDispatchResult =\n | { handled: true; turn: NegotiationTurn }\n | { handled: false; reason: 'no_agent' | 'timeout' }\n | { handled: false; reason: 'waiting'; resumeToken: string };\n\n/**\n * Dispatches a negotiation turn to the appropriate agent.\n * Tries external (poller) agents first, falls back to system agent.\n */\nexport interface AgentDispatcher {\n /**\n * Attempt to dispatch a negotiation turn to an external (poller) agent.\n * @param userId - The user whose agent should handle this turn\n * @param scope - Permission scope for agent resolution\n * @param payload - Turn context (users, history, seed assessment)\n * @param options - Timeout configuration\n * @returns Handled result with turn, or unhandled result with reason\n */\n dispatch(\n userId: string,\n scope: { action: string; scopeType: string; scopeId?: string },\n payload: NegotiationTurnPayload,\n options: { timeoutMs: number },\n ): Promise<AgentDispatchResult>;\n\n /**\n * Check whether a user has an authorized external (poller) agent for the given\n * scope. Used at init to determine scenario-based turn caps. Type-only by design\n * (no heartbeat freshness) — see IND-410.\n */\n hasExternalAgent(\n userId: string,\n scope: { action: string; scopeType: string; scopeId?: string },\n ): Promise<boolean>;\n}\n"]}
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