@impractical-ai/motion 0.1.7 → 0.1.9

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@@ -41,6 +41,48 @@ export type TransitionResult = {
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  root: HTMLElement
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  }
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+ export type ThroughOpts = {
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+ /** Takeover color. Default: the target's effective background (first
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+ * non-transparent backgroundColor walking up from the target), read at
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+ * build time. */
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+ color?: string
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+ /** Dive duration in seconds. Default 0.5. */
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+ duration?: number
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+ /** Dive ease. Default 'power3.in' (accelerates into the surface). */
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+ ease?: string
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+ /** Cover overshoot: 1.0 = the target exactly covers the frame at the cut.
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+ * Default 1.15, so a few px of layout drift can never expose an edge. */
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+ margin?: number
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+ /** The world swap, applied as seek-safe `tl.set`s at the exact cut moment
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+ * while the frame is fully covered: `hide` gets autoAlpha 0, `show` gets
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+ * autoAlpha 1. For anything richer, place your own `tl.set`s at the
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+ * returned `cutAt` time. */
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+ swap?: { hide?: gsap.TweenTarget; show?: gsap.TweenTarget }
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+ /** Element in the post-swap world to ARRIVE from: at the cut the camera
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+ * snaps to this element's own cover framing (measured after the swap), so
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+ * releasing the overlay reveals it filling the frame, and the pull-out
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+ * starts inside the new world — the match-frame landing. Omit to pull out
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+ * from the dive's own framing. */
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+ land?: string | Element
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+ /** Framing the pull-out settles on. Default the full frame
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+ * `{ scale: 1, x: 0, y: 0 }`. */
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+ settle?: { scale: number; x: number; y: number }
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+ /** Pull-out duration. Default 1.0. */
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+ outDuration?: number
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+ /** Pull-out ease. Default 'expo.out'. */
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+ outEase?: string
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+ }
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+
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+ export type ThroughResult = {
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+ /** Full span: dive + pull-out. */
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+ duration: number
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+ /** Absolute timeline time of the cut — the frame is guaranteed fully
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+ * covered here; schedule extra world-swap `tl.set`s at this time. */
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+ cutAt: number
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+ /** The takeover overlay's root element. */
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+ root: HTMLElement
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+ }
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+
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  export type TransitionKit = {
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  /** Cover the frame — put this at the end of a clip. Appends to the
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  * timeline's end when no position is given. */
@@ -56,6 +98,21 @@ export type TransitionKit = {
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  opts?: TransitionOpts,
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  position?: gsap.Position
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  ) => TransitionResult
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+ /** The go-through: dive the camera INTO an element until its color takes
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+ * over the whole frame, cut worlds under the cover, then pull out into the
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+ * new world. NEVER hand-roll this (a magic-scale zoom + a hand-timed
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+ * `tl.set` swap + a re-aim) — through() computes the exact cover scale for
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+ * the target, measures the target in its state AT THE DIVE'S START TIME
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+ * (entrances, moves, and tilts since build are all accounted for), and
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+ * snaps a full-frame overlay in the target's color at the cut so the
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+ * takeover is guaranteed to the pixel. Deterministic: every value is
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+ * resolved once at build; the swap is `tl.set`s, never callbacks.
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+ * Appends at the timeline's end when no position is given. */
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+ through: (
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+ target: string | Element,
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+ opts?: ThroughOpts,
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+ position?: gsap.Position
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+ ) => ThroughResult
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  }
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  // ─── Text — named, deterministic text animations ─────────────────────────
@@ -1427,7 +1484,14 @@ export type DirectionContext = {
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  * 'pixels', 'iris', opts `{ color?, direction?: 'left'|'right'|'up'|
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  * 'down', duration?, cell?, at? }`. `out` with no position appends at the
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  * clip's end — the standard way to end a clip for a cut; `in` at position
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- * 0 starts the clip covered and reveals it. All return `{ duration }` (full span including
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+ * 0 starts the clip covered and reveals it.
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+ * `transition.through(target, { swap?, land?, color?, duration?,
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+ * outDuration? }, position?)` is the GO-THROUGH: dive INTO an element
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+ * until its color takes over the frame, world-swap under the cover, pull
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+ * out into the new world. Never hand-roll a dive (a magic-scale
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+ * camera.move + a hand-timed swap): through() computes the exact cover
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+ * scale, measures the target at the dive's own start time, and guarantees
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+ * full coverage at the cut. All return `{ duration }` (full span including
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  * stagger) for sequencing, and accept `(target, effect, opts?, position?)`
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  * with opts `{ by?: 'chars'|'words'|'lines', duration?, stagger?, ease?,
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  * from?: 'start'|'center'|'end'|'edges' }`. */
@@ -10,7 +10,7 @@ build, the render, and the studio the user tweaks in — you provide the
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  direction. Everything runs through the **Impractical MCP server**; the video's
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  source code lives in the cloud, never in the user's project directory.
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- ## 0. Setup check (once per session)
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+ ## Setup check (once per session)
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  Call the `account_status` tool (`whoami` is its legacy alias). If the
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  Impractical tools are not available, the current coding agent is not connected.
@@ -19,269 +19,41 @@ Tell the user to run:
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  npx --yes @impractical-ai/motion setup --agent
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  Then ask them to restart or reload their coding agent and type `continue`.
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- Claude Code users who specifically want the full plugin can run the same command
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- with `--claude` instead. If the weekly quota is exhausted, call `upgrade` to give
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- the user the authenticated billing page.
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-
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- ## 1. Read the engine before you write anything
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-
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- Call **`engine_types`** first. It returns the TypeScript surface a scene is
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- written against: the `ctx` object, every named text/logo/transition effect with
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- its options, the named eases, and the determinism rules. Writing a direction
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- without reading it produces slop.
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-
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- ## 2. Make a video
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-
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- Before scaffolding, call **`motion_context`** with the user's brief — plus
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- `brandSlug` and `contentType` when you know them. It returns the current
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- versioned house skills, the best matching production references, available
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- template schemas, and rendered reference frames. Study those frames and sources
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- before choosing a template. The library is live: do not rely on a remembered
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- catalog from an earlier session.
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-
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- When the workspace has personalization enabled, the result also carries the
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- user's resolved motion profile: `personalStyleSkill` (confirmed preferences —
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- follow it like house guidance), `acceptedExamples`, a reranked
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- style/template order, and a `contextId`. Pass that `contextId` to
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- `create_video` as `motionContextId` so the draft is pinned to the
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- recommendations that produced it.
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-
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- Gather from the user (ask only for what's missing):
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-
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- - **Value prop** (required): one or two sentences on what ships and why it matters.
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- - Optional: their product's front-end code, a brand URL, screen recordings.
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-
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- Before `create_video`, write a compact creative contract. This is a planning
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- record, not a new scene format:
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-
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- - audience
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- - the single idea the viewer should remember
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- - the visual moment that proves it without explanatory copy
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- - how the reference's hierarchy/pacing will be translated rather than copied
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- - the real product source (and whether anything must be reconstructed)
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- - opening, proof, and payoff
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-
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- When the local quality-loop experiment is enabled, pass that contract as
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- `creativeContract` to `create_video`. The tool will reject an unplanned start.
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-
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- If they gave a brand URL and no kit exists yet:
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-
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- brand_list
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- brand_extract { url: "https://example.com" }
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- brand_extract { jobId: "<returned run id>", wait: true }
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-
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- Then scaffold the project:
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-
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- create_video { valueProp: "...", brandSlug?: "example-com", appCode?: "...", templateId?: "...", templateParams?: {...} }
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-
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- This creates the project and a draft with starter files. It deliberately does
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- **not** run a server-side director — you are the director.
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-
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- ## 3. Direct it
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-
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- A scene is two files, and both must exist for the preview to build:
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-
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- - **`App.tsx`** — the stage markup. Plain React and CSS; this is the product UI
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- on screen.
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- - **`direction.ts`** — the choreography. `export default (ctx) => { ... }`
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- against one paused GSAP timeline.
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-
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- Write them with `write_draft_files` (whole files) or `edit_draft_file` (exact
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- string replacement — prefer this for revisions). Every save rebuilds the
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- preview and returns the committed revision plus its build job id immediately.
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- Follow that id with `job_status { jobIds: ["..."], wait: true }`; that result is
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- your compile loop, so read and fix any build error rather than guessing.
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-
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- Rules that matter:
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-
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- - `brand.json` is law for colors and fonts. Read it; do not invent a palette.
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- - Never edit `project.json`.
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- - The timeline is rendered by seeking frame by frame. Anything that is not a
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- pure function of timeline position — `Date.now()`, `Math.random()`,
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- `setTimeout`, CSS animations, autoplaying `<video>` — desynchronises the
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- export. Use `ctx.video()` for footage.
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- - Only `.ts/.tsx/.js/.jsx/.css/.json` files sync, max 100 per draft.
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-
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- Craft, briefly — the full language is `guidance.motionDirection` in the
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- `motion_context` result. That copy is live and versioned; this summary is a
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- snapshot, so when the two disagree, the tool result wins.
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-
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- - **Beat it out before writing code.** Every beat needs a time, a visible
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- subject, and a narrative purpose. An intentional reading hold is valid.
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- - **Text enters on `rise`** — `text.reveal(el, 'rise')` on `promo-out`, lines
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- ~0.2s apart. Do *not* default type to `'blur'`: word-by-word de-blur reads as
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- out-of-focus, and across a stagger it turns to mush. Blur is for whole-frame
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- moves — `fx.spike(el, 'blur')` alongside a whip or dive, where it hides the
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- cut. Never animate blur above 20px.
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- - **Every ease is a named house curve.** `ease-out-*` for entrances,
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- `ease-in-out-*` for travel and every camera move, `ease-in-*` for exits and
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- dives only. Never leave an ease unspecified; never put `ease-in-*` on an
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- entrance. The promo subset: `promo-out`, `promo-soft`, `promo-inout`,
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- `promo-in`, `launch-out`.
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- - **Decisive**: entrances 0.4–0.6s, exits shorter, staggers ~0.2s apart.
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- Longer movement needs a narrative reason; important states may hold still.
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- - Budget one primary and at most one supporting motion. Keep backgrounds stable
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- unless their movement is explicitly authored.
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- - Hold long enough to read. A beat that looks legible scrubbing the timeline is
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- usually still too fast on screen.
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- - Cut hard between sections; crossfading backgrounds reads as cheap.
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- - One idea per beat. If two things move for different reasons at once, split them.
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-
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- ### The five moves that separate a real video from a generated one
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-
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- These are the engine's `ctx.fx` and `ctx.mask` kits. Reaching for them is most
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- of the gap between output that looks authored and output that looks scripted.
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- Full signatures are in the engine types; the rules of thumb are:
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-
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- 1. **Hide every whip cut with one spike, never two tweens.**
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- ```ts
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- camera.move(camera.framing('[data-next]'), { duration: 0.28, ease: 'promo-inout' }, 'whip')
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- fx.spike('[data-panel]', 'blur', { amount: 14 }, 'whip') // ONE call
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- ```
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- Hand-writing `tl.to(stage, { filter: 'blur(12px)' })` up and back is the
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- single most common way this looks amateur: the two tweens drift out of sync
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- and the user gets two unlinked controls. `fx.spike` is one tween, in and
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- out, locked to the move.
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-
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- 2. **Feather full-frame reveals.** `mask.reveal(el, 'feather', { direction, softness: 0.3 })`
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- — a hard edge across a whole frame reads cheap, and `clip-path` cannot make
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- a soft one at all. Use `wipe`/`iris`/`slit`/`barn` when you want the hard
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- edge deliberately; `radial` and `blinds` for softer variety.
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-
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- 3. **Land on light, not on opacity.** One `fx.spike(el, 'bloom')` as a beat
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- settles reads as a light source. Fading opacity reads as a slideshow.
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-
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- 4. **Put colour inside the letters.** `mask.fill(el, { gradient, drift })` uses
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- `background-clip: text`, so the gradient lives in the glyphs and moves
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- through them. Far stronger than a coloured headline, and one call.
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-
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- 5. **Composite light instead of shipping a PNG.**
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- `mask.blend(disc, 'screen')` behind type gives glow with no asset.
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- `multiply` for ink on cream, `luminosity` for duotone.
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-
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- Two things to get right or the effect misfires:
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-
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- - **Grain must be continuous.** Apply it once to a full-frame plate that sits
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- above every beat and is never cut (`fx.apply(plate, 'grain', { amount: 0.2 })`),
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- or it visibly blinks at each hard cut.
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- - **Effects are seasoning.** One or two per beat. `displace`, `chroma`, and
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- `threshold` are accents for a single hit, not a look to hold.
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-
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- Ask `motion_context` for the **`optical`** style to see all of this composed in
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- one reference, or the **`whip-cut`**, **`soft-reveal`**, and **`gradient-type`**
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- templates for a working scene you can adapt.
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-
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- ## 4. Look at your work
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-
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- get_frames { draftId: "...", times: [0, 1, 2, 3] }
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- This renders real frames on the user's machine and returns them as images. Ask
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- for several times in one call — once the page is open the extra frames are
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- nearly free.
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-
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- **Always look at frames before telling the user a change is done.** If a frame
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- shows text clipped, an element off-frame, or a blank region, fix it and look
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- again. This is the difference between shipping a video and shipping a guess.
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-
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- When the `get_motion` tool is available (the local motion lab experiment),
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- prefer it as the first look after every preview build:
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-
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- get_motion { draftId: "..." } // whole scene
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- get_motion { draftId: "...", from: 4.8, to: 6.4 } // one weak window
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-
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- Static frames measure composition; `get_motion` measures motion — dense
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- contact sheets where the difference between adjacent tiles IS the motion,
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- plus measured pixel change per interval, dead-air spans, and the timeline's
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- actual tweens with any that run without producing visible change. Fix what it
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- flags, then use `get_frames` for composition close-ups.
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-
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- With the quality loop also enabled, the final review is two-part and export
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- requires both on the same revision: `get_frames { reviewMode: "final" }` for
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- composition and legibility at native resolution, and
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- `get_motion { draftId, reviewMode: "final" }` for full-duration motion
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- coverage at one frame in five.
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- For a new launch video, build and review the proof beat before completing the
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- rest. When the local quality loop is enabled:
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- get_frames { draftId: "...", times: [/* proof beat */], reviewMode: "proof" }
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- For the final pass, review at least eight representative timestamps including
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- `t=0` and the settled closing frame:
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-
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- get_frames { draftId: "...", times: [/* whole timeline */], reviewMode: "final" }
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-
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- The final critic scores the visible result—not the code or effort—on narrative
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- clarity, visual proof, product authenticity, composition, legibility, pacing,
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- reference fidelity, and technical integrity. Use timestamped evidence. A weak
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- score is a revision brief, not permission to describe the cut as “clean.”
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-
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- ## 5. Export and hand off
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-
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- export_video { draftId: "...", qualityReview?: {/* required by local quality loop */} }
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- job_status { jobIds: ["<returned job id>"], wait: true }
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- studio_link { projectId: "...", slug: "..." }
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-
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- Always give the user the studio link — that is where they watch the cuts and
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- tweak visually. The export URL expires, so only export once they are happy.
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+ Claude Code users who specifically want the full plugin can run the same
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+ command with `--claude` instead. If the weekly quota is exhausted, call
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+ `upgrade` to give the user the authenticated billing page.
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+
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+ ## Get the playbook, then follow it
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+
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+ The full, current director playbook is SERVED, not bundled: call **`motion_context`**
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+ with the user's brief (plus `brandSlug` and `contentType`
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+ when known). Its `guidance.director` field carries the complete house playbook
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+ for this library version — workflow, review discipline, export rules. Read it
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+ and follow it before writing any scene code. `engine_types` returns the
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+ TypeScript contract a scene is written against; read it before writing a
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+ direction.
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+
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+ ## The tool loop (the shape; the served playbook has the craft)
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+
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+ Create with `create_video`, then write `App.tsx` and `direction.ts` with
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+ `write_draft_files` (whole files) or `edit_draft_file` (exact string
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+ replacement — prefer it for revisions). Every save rebuilds the preview and
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+ returns the committed revision plus its build job id immediately; follow that
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+ id with `job_status` and fix any build error it returns. Call `install_kits`
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+ once right after `create_video` — the kit sources are served into the draft.
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+ `brand_extract` builds a brand kit from a URL. Call `get_frames` to SEE the
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+ result before telling the user it is done, then `export_video`, then hand the
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+ user the `studio_link`.
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  ## Timeouts and lost acknowledgements
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  Build, export, and brand-extraction calls return their job or run id before
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- waiting. Continue build/export ids with `job_status`, and continue a brand run
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- with `brand_extract { jobId, wait: true }` (never the URL again). If the MCP
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- client kills any call and shows only a timeout, the mutation may still have
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- committed even though its acknowledgement was lost.
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- **Never blindly retry a mutating or metered call.** Verify state first:
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-
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- - After `write_draft_files` / `edit_draft_file`, use `list_draft_files` and
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- `read_draft_file` to confirm the intended revision and source.
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- - After an export or other project mutation, use `get_project` / `list_projects`
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- to check whether it already started or completed.
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- - After `brand_extract`, continue its returned id with `brand_extract { jobId, wait: true }`. If the
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- start acknowledgement was lost, check `brand_list` / `brand_get` before
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- starting another extraction, especially when `reextract: true`.
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-
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- Retry only when those reads prove the mutation did not commit. Otherwise
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- continue from the state you observed; a duplicate edit or export wastes quota.
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-
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- ## The personal motion profile
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-
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- The `motion_profile` tool manages what Impractical remembers about this user's
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- taste. The rules are strict because trust in the profile depends on them:
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-
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- - **Read before directing.** The personalized context from `motion_context`
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- already includes the resolved profile; call `motion_profile { action: 'get' }`
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- only when the user asks about their profile or you need rule keys.
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- - **`remember` is for explicit requests only** — "remember that I like…",
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- "always keep my videos under 15 seconds". Never call `remember` for a
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- preference you merely inferred.
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- - **Inferred preferences go through `propose`.** If the user's feedback during
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- this session implies a durable preference, submit it as a structured rule
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- with `propose`. It becomes a pending proposal that has zero effect until the
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- user confirms it.
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- - **Present at most one pending proposal, and only after a completed video.**
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- If `motion_context` returned `pendingProposal`, mention it once after the
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- export or when the user is clearly done — one sentence, e.g. "Want me to
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- remember that you prefer faster pacing? (yes/no)". Call `confirm` or
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- `reject` with their answer. Never present more than one, never mid-work, and
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- **never silently confirm**.
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- - The user can `pause`, `forget` a single rule, or `reset` everything; do these
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- only when asked.
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-
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- ## Conflicts
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-
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- The web tweak chat edits the same draft. `edit_draft_file` reads, edits and
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- writes in one call against the current revision, so ordinary races resolve
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- themselves. If a tool reports the draft changed underneath your edit, re-read
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- the file and re-apply your change on top of the new content — never paste stale
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- content back.
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-
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- If a tool reports the draft is locked by a job, wait for that job with
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- `job_status { wait: true }` and retry.
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-
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- ## Costs
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-
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- - Preview builds and exports run on Impractical's infrastructure; the direction
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- thinking is yours, so iterate on the code freely.
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- - Preview rebuilds take tens of seconds. Batch your edits, then look at frames.
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+ waiting. If the MCP client kills a call and shows only a timeout, the mutation
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+ may still have committed. **Never blindly retry a mutating or metered call.**
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+ Verify state first: after a write, use `list_draft_files` and
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+ `read_draft_file` to confirm the intended revision; after an export, check
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+ `get_project`; after `brand_extract`, continue its returned id.
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+ Retry only when those reads prove the mutation did not commit.
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+
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+ Before directing an existing draft, read `notes.json` — the user's queued
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+ edits come first; mark each handled item `done`.
@@ -13,8 +13,8 @@ import {
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  waitForJobs,
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  withAdmissionReceipt,
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  withMeteredCall
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- } from "./chunk-MQKW7NFI.js";
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- import "./chunk-Z74SLKEU.js";
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+ } from "./chunk-KI5E2464.js";
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+ import "./chunk-H5TR3QJN.js";
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  import "./chunk-77HVPD4G.js";
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  export {
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  ApiContractError,
@@ -3,7 +3,7 @@
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  // package.json
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  var package_default = {
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  name: "@impractical-ai/motion",
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- version: "0.1.7",
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+ version: "0.1.9",
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  private: false,
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  description: "Create and refine Impractical Motion videos from coding agents and the terminal.",
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  homepage: "https://github.com/Openpod/impractical-motion#readme",
@@ -28,9 +28,9 @@ var package_default = {
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  node: ">=22"
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  },
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  scripts: {
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- build: 'node ../scripts/verify-locked-cli-install.mjs && node ../scripts/build-engine-dts.mjs --cli-only && rm -rf dist && ./node_modules/esbuild/bin/esbuild src/index.ts --bundle --platform=node --format=esm --target=node22 --splitting --outdir=dist --external:playwright-core --banner:js="#!/usr/bin/env node" && chmod +x dist/index.js',
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+ build: 'node ../scripts/verify-locked-cli-install.mjs && node ../scripts/build-engine-dts.mjs --cli-only && rm -rf dist && ./node_modules/esbuild/bin/esbuild src/index.ts --define:__BUILD_COMMIT__=\\"$(git rev-parse --short HEAD 2>/dev/null || echo dev)\\" --bundle --platform=node --format=esm --target=node22 --splitting --outdir=dist --external:playwright-core --banner:js="#!/usr/bin/env node" && chmod +x dist/index.js',
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  typecheck: "tsc --noEmit",
33
- test: "npm run typecheck && npm run build && esbuild tests/onboarding.test.ts tests/mcp-tools.test.ts tests/mcp-frames.test.ts tests/mcp-motion.test.ts tests/mcp-motion-score.test.ts tests/mcp-install-font.test.ts tests/mcp-metric-catalog.test.ts tests/mcp-text-census.test.ts tests/mcp-phased-flow.test.ts tests/mcp-preflight.test.ts tests/engine-dts.test.ts tests/mcp-connect.test.ts tests/mcp-longpoll.test.ts tests/mcp-agent-timeout.test.ts tests/api-hardening.test.ts --bundle --platform=node --format=esm --packages=external --outdir=dist --out-extension:.js=.mjs && node --test dist/onboarding.test.mjs dist/mcp-tools.test.mjs dist/mcp-frames.test.mjs dist/mcp-motion.test.mjs dist/mcp-motion-score.test.mjs dist/mcp-install-font.test.mjs dist/mcp-metric-catalog.test.mjs dist/mcp-text-census.test.mjs dist/mcp-phased-flow.test.mjs dist/mcp-preflight.test.mjs dist/engine-dts.test.mjs dist/mcp-connect.test.mjs dist/mcp-longpoll.test.mjs dist/mcp-agent-timeout.test.mjs dist/api-hardening.test.mjs",
33
+ test: "npm run typecheck && npm run build && esbuild tests/onboarding.test.ts tests/mcp-tools.test.ts tests/mcp-frames.test.ts tests/mcp-browser-pool.test.ts tests/mcp-motion.test.ts tests/mcp-craft.test.ts tests/mcp-depthkit.test.ts tests/mcp-motion-score.test.ts tests/mcp-install-font.test.ts tests/mcp-metric-catalog.test.ts tests/mcp-text-census.test.ts tests/mcp-phased-flow.test.ts tests/mcp-preflight.test.ts tests/engine-dts.test.ts tests/mcp-connect.test.ts tests/mcp-longpoll.test.ts tests/mcp-agent-timeout.test.ts tests/api-hardening.test.ts --bundle --platform=node --format=esm --packages=external --outdir=dist --out-extension:.js=.mjs && node --test dist/onboarding.test.mjs dist/mcp-tools.test.mjs dist/mcp-frames.test.mjs dist/mcp-browser-pool.test.mjs dist/mcp-motion.test.mjs dist/mcp-craft.test.mjs dist/mcp-depthkit.test.mjs dist/mcp-motion-score.test.mjs dist/mcp-install-font.test.mjs dist/mcp-metric-catalog.test.mjs dist/mcp-text-census.test.mjs dist/mcp-phased-flow.test.mjs dist/mcp-preflight.test.mjs dist/engine-dts.test.mjs dist/mcp-connect.test.mjs dist/mcp-longpoll.test.mjs dist/mcp-agent-timeout.test.mjs dist/api-hardening.test.mjs",
34
34
  prepack: "npm run build"
35
35
  },
36
36
  publishConfig: {
@@ -56,6 +56,8 @@ var PRODUCTION_APP_URL = "https://motion.impractical.ai";
56
56
  var PRODUCTION_SUPABASE_URL = "https://uaxjweednprtbhbceify.supabase.co";
57
57
  var PACKAGE_NAME = "@impractical-ai/motion";
58
58
  var PACKAGE_VERSION = package_default.version;
59
+ var BUILD_COMMIT = "fd0fa24" ? "fd0fa24" : "dev";
60
+ var BUILD_ID = `${PACKAGE_VERSION}+${BUILD_COMMIT}`;
59
61
  var PACKAGE_COMMAND = `npx --yes ${PACKAGE_NAME}`;
60
62
 
61
63
  export {
@@ -63,5 +65,6 @@ export {
63
65
  PRODUCTION_SUPABASE_URL,
64
66
  PACKAGE_NAME,
65
67
  PACKAGE_VERSION,
68
+ BUILD_COMMIT,
66
69
  PACKAGE_COMMAND
67
70
  };
@@ -2,7 +2,7 @@
2
2
  import {
3
3
  PRODUCTION_APP_URL,
4
4
  PRODUCTION_SUPABASE_URL
5
- } from "./chunk-Z74SLKEU.js";
5
+ } from "./chunk-H5TR3QJN.js";
6
6
 
7
7
  // src/config.ts
8
8
  import {
@@ -6,14 +6,14 @@ import {
6
6
  loadConfig,
7
7
  recoverCorruptConfig,
8
8
  saveConfig
9
- } from "./chunk-MQKW7NFI.js";
9
+ } from "./chunk-KI5E2464.js";
10
10
  import {
11
11
  PACKAGE_COMMAND,
12
12
  PACKAGE_NAME,
13
13
  PACKAGE_VERSION,
14
14
  PRODUCTION_APP_URL,
15
15
  PRODUCTION_SUPABASE_URL
16
- } from "./chunk-Z74SLKEU.js";
16
+ } from "./chunk-H5TR3QJN.js";
17
17
 
18
18
  // src/onboarding.ts
19
19
  import {
@@ -30,6 +30,7 @@ import { homedir } from "node:os";
30
30
  import { dirname, join } from "node:path";
31
31
  import { fileURLToPath } from "node:url";
32
32
  import { spawnSync } from "node:child_process";
33
+ import { createRequire } from "node:module";
33
34
  var CLAUDE_MARKETPLACE = "Openpod/impractical-agent-plugins";
34
35
  var CLAUDE_PLUGIN = "impractical-motion@impractical";
35
36
  var CLAUDE_MARKETPLACE_NAME = "impractical";
@@ -426,7 +427,7 @@ Official setup guide: ${CLAUDE_INSTALL_URL}`
426
427
  throw new Error(`${label} is required before setup can continue.`);
427
428
  }
428
429
  }
429
- function hasChrome() {
430
+ function hasSystemChrome() {
430
431
  const macPaths = [
431
432
  "/Applications/Google Chrome.app/Contents/MacOS/Google Chrome",
432
433
  "/Applications/Chromium.app/Contents/MacOS/Chromium"
@@ -437,11 +438,62 @@ function hasChrome() {
437
438
  return !result.error && result.status === 0;
438
439
  });
439
440
  }
441
+ function playwrightCli() {
442
+ try {
443
+ const require_ = createRequire(import.meta.url);
444
+ const cli = join(dirname(require_.resolve("playwright-core/package.json")), "cli.js");
445
+ return existsSync(cli) ? cli : void 0;
446
+ } catch {
447
+ return void 0;
448
+ }
449
+ }
450
+ function managedBrowserPath() {
451
+ const cli = playwrightCli();
452
+ if (!cli) return void 0;
453
+ const probe = spawnSync(
454
+ process.execPath,
455
+ [cli, "install", "--dry-run", "chromium-headless-shell"],
456
+ { encoding: "utf8", windowsHide: true }
457
+ );
458
+ if (probe.error || probe.status !== 0) return void 0;
459
+ const match = /^\s*Install location:\s*(.+?)\s*$/m.exec(probe.stdout ?? "");
460
+ return match?.[1];
461
+ }
462
+ function hasManagedBrowser() {
463
+ const path = managedBrowserPath();
464
+ return Boolean(path && existsSync(path));
465
+ }
466
+ function ensureRenderBrowser(log = () => {
467
+ }) {
468
+ if (hasManagedBrowser()) return;
469
+ const cli = playwrightCli();
470
+ if (!cli) {
471
+ if (hasSystemChrome()) return;
472
+ throw new Error(
473
+ "A browser is required to inspect video frames, and the bundled installer could not be found. Install Google Chrome, or run `npx playwright-core install chromium-headless-shell`."
474
+ );
475
+ }
476
+ log("Installing a headless browser for frame capture (one time, a few hundred MB)...");
477
+ const result = spawnSync(process.execPath, [cli, "install", "chromium-headless-shell"], {
478
+ stdio: "inherit",
479
+ windowsHide: true
480
+ });
481
+ if (!result.error && result.status === 0) {
482
+ log("Headless browser ready.");
483
+ return;
484
+ }
485
+ if (hasSystemChrome()) {
486
+ log("Could not install the headless browser; falling back to your installed Chrome.");
487
+ return;
488
+ }
489
+ throw new Error(
490
+ "Could not install a browser for frame capture, and no Chrome or Chromium was found. Install Google Chrome, or run `npx playwright-core install chromium-headless-shell` and re-run setup."
491
+ );
492
+ }
440
493
  function verifyClaudePrerequisites() {
441
494
  const major = Number(process.versions.node.split(".")[0]);
442
495
  if (!Number.isInteger(major) || major < 22) throw new Error("Node.js 22 or newer is required.");
443
496
  requireCommand("claude", "Claude Code");
444
- if (!hasChrome()) throw new Error("Google Chrome or Chromium is required to inspect video frames.");
445
497
  }
446
498
  function runClaude(args, log, tolerateAlreadyInstalled = false) {
447
499
  const result = commandResult("claude", args);
@@ -618,6 +670,7 @@ async function setup(options) {
618
670
  if (options.installAgentMcp) {
619
671
  verifyAgentPrerequisites();
620
672
  }
673
+ ensureRenderBrowser(options.log);
621
674
  const corruptConfigBackup = recoverCorruptConfig();
622
675
  if (corruptConfigBackup) {
623
676
  options.log(`Backed up invalid configuration to ${corruptConfigBackup}; starting clean.`);
@@ -1,7 +1,7 @@
1
1
  #!/usr/bin/env node
2
2
  import {
3
3
  setup
4
- } from "./chunk-M7SHFM25.js";
4
+ } from "./chunk-NG3Q3BYW.js";
5
5
  import {
6
6
  invoke,
7
7
  invokeAt,
@@ -11,8 +11,8 @@ import {
11
11
  saveConfig,
12
12
  studioLink,
13
13
  waitForJobs
14
- } from "./chunk-MQKW7NFI.js";
15
- import "./chunk-Z74SLKEU.js";
14
+ } from "./chunk-KI5E2464.js";
15
+ import "./chunk-H5TR3QJN.js";
16
16
  import "./chunk-77HVPD4G.js";
17
17
 
18
18
  // src/commands.ts
package/dist/index.js CHANGED
@@ -1,7 +1,7 @@
1
1
  #!/usr/bin/env node
2
2
  import {
3
3
  PACKAGE_VERSION
4
- } from "./chunk-Z74SLKEU.js";
4
+ } from "./chunk-H5TR3QJN.js";
5
5
  import "./chunk-77HVPD4G.js";
6
6
 
7
7
  // src/cli-args.ts
@@ -140,11 +140,11 @@ async function runCli(args, deps) {
140
140
  // src/index.ts
141
141
  runCli(process.argv.slice(2), {
142
142
  writeLine: (line) => console.log(line),
143
- loadCommands: () => import("./commands-R3LJU2BW.js"),
144
- loadApi: () => import("./api-DR3NJ7TI.js"),
145
- loadMcp: () => import("./stdio-XUVQKDCB.js")
143
+ loadCommands: () => import("./commands-56WH3ZVJ.js"),
144
+ loadApi: () => import("./api-NVZQJBVP.js"),
145
+ loadMcp: () => import("./stdio-MJ4LTXME.js")
146
146
  }).catch(async (error) => {
147
- const { ApiError } = await import("./api-DR3NJ7TI.js");
147
+ const { ApiError } = await import("./api-NVZQJBVP.js");
148
148
  if (error instanceof ApiError) {
149
149
  console.error(`Error (${error.status} from ${error.fn}): ${error.message}`);
150
150
  if (error.status === 429) console.error("Weekly MCP allowance reached. Upgrade or wait for Monday UTC.");