@impractical-ai/motion 0.1.14 → 0.1.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +12 -6
- package/assets/impractical/SKILL.md +7 -7
- package/dist/{api-VLQHOCLI.js → api-UXWCLV7P.js} +2 -2
- package/dist/{chunk-O3BUN66P.js → chunk-2VIBS7AS.js} +3 -3
- package/dist/{chunk-7SNCVSTA.js → chunk-52D5QRLI.js} +4 -4
- package/dist/{chunk-L5ERED5A.js → chunk-TPFRXA7C.js} +5 -5
- package/dist/{commands-3PIMUGYP.js → commands-MJSGITIZ.js} +22 -17
- package/dist/index.js +9 -9
- package/dist/{main-BEONOBG5.js → main-GQ76ZNJB.js} +2 -2
- package/dist/{stdio-M2YRHGFJ.js → stdio-LWBKGIWN.js} +547 -543
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -1,16 +1,16 @@
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# Impractical Motion CLI
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<!--
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## Default motion: arrival and
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<!-- MOTION-STANDARD START -->
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## Default motion: arrival, hold and exit
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Each foreground element follows one continuous trajectory: it arrives with energy, decelerates strongly to near-zero speed for the reading hold, then accelerates into its exit or its next authored move. Shape this with the entrance and exit eases themselves; there is no separate drift layer, no constant velocity floor and no perpetual creep. Finish the visible travel quickly: during the hold the ease tail moves the subject less than about 0.5 output px in total, so “settled” and “hold” mean visually still and readable. Exits ease in (or in-out) from that near-zero state, so nothing starts from a dead stop. This applies to whole entities, not to every element inside them: a card, product window, headline block or logo lockup arrives, holds and exits as one unit, and its children (labels, icons, rows, words, buttons) ride with it. Don't recurse and give each child its own arrival, deceleration and exit; that reads as fidgeting and splits attention. Children may still have their own discrete actions inside the hold (text typing in, a toggle flipping, a row highlighting, a number counting), but not their own arrive/hold/exit motion.
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Why no creep: exports render in headless Linux Chromium, which snaps slowly moving text and elements to whole pixels, so a slow drift of about 1 px/s shows up as a visible 1 px tick every ~0.9 s. Move attached labels, controls, connectors and shadows together with their subject, preserve 3D hierarchy, and verify reverse/retimed seeks.
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The host owns the background environment. Animate foreground objects only; never move or retime the background to simulate object motion. Reusable foregrounds should be transparent.
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The host owns the background environment. Animate foreground objects only; never move or retime the background to simulate object motion. Reusable foregrounds should be transparent. Make things breathe: only one focus at a time, with generous negative space and comfortable margins around it. Keep supporting context subordinate; sequence competing text and actions. Let the focal idea land and be read before handing attention to the next event. If crowded, remove or sequence content before shrinking it. Check entry, hold and exit as well as playback. Purposeful object camera moves remain welcome; a generic card is not the default visual container.
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Full specification: [motion standard](../docs/motion-standard.md).
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<!--
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<!-- MOTION-STANDARD END -->
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Connect Claude Code, Codex, Cursor, or OpenCode to Impractical Motion through
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its MCP server.
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- `IMPRACTICAL_MOTION_LIBRARY_FILE=<path>` — overlay locally generated motion-library
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guidance onto the live catalog.
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With quality-loop checks active, text-density findings (`OVERLOADED`) from `get_motion`
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are advisory and never refuse `export_video`: UI labels can exceed the density threshold
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without making a beat unreadable. Review the findings and simplify crowded beats when needed.
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Other shot-list and study-timing findings still refuse export once per draft revision in each
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MCP session; a second attempt on that revision can pass that gate. Other export gates still apply.
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If authorization is rejected, rerun the setup command. If the configuration file is malformed,
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the CLI reports its exact path instead of silently ignoring it.
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# Impractical Motion
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<!--
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## Default motion: arrival and
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<!-- MOTION-STANDARD START -->
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## Default motion: arrival, hold and exit
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Each foreground element follows one continuous trajectory: it arrives with energy, decelerates strongly to near-zero speed for the reading hold, then accelerates into its exit or its next authored move. Shape this with the entrance and exit eases themselves; there is no separate drift layer, no constant velocity floor and no perpetual creep. Finish the visible travel quickly: during the hold the ease tail moves the subject less than about 0.5 output px in total, so “settled” and “hold” mean visually still and readable. Exits ease in (or in-out) from that near-zero state, so nothing starts from a dead stop. This applies to whole entities, not to every element inside them: a card, product window, headline block or logo lockup arrives, holds and exits as one unit, and its children (labels, icons, rows, words, buttons) ride with it. Don't recurse and give each child its own arrival, deceleration and exit; that reads as fidgeting and splits attention. Children may still have their own discrete actions inside the hold (text typing in, a toggle flipping, a row highlighting, a number counting), but not their own arrive/hold/exit motion.
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Why no creep: exports render in headless Linux Chromium, which snaps slowly moving text and elements to whole pixels, so a slow drift of about 1 px/s shows up as a visible 1 px tick every ~0.9 s. Move attached labels, controls, connectors and shadows together with their subject, preserve 3D hierarchy, and verify reverse/retimed seeks.
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The host owns the background environment. Animate foreground objects only; never move or retime the background to simulate object motion. Reusable foregrounds should be transparent.
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The host owns the background environment. Animate foreground objects only; never move or retime the background to simulate object motion. Reusable foregrounds should be transparent. Make things breathe: only one focus at a time, with generous negative space and comfortable margins around it. Keep supporting context subordinate; sequence competing text and actions. Let the focal idea land and be read before handing attention to the next event. If crowded, remove or sequence content before shrinking it. Check entry, hold and exit as well as playback. Purposeful object camera moves remain welcome; a generic card is not the default visual container.
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For the complete
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<!--
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For the complete standard and review checks, read `motion_context` → `guidance.director` before authoring.
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<!-- MOTION-STANDARD END -->
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You direct the video yourself. Impractical provides the engine, the preview
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build, the render, and the studio the user tweaks in — you provide the
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waitForJobs,
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withAdmissionReceipt,
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withMeteredCall
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} from "./chunk-
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import "./chunk-
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} from "./chunk-2VIBS7AS.js";
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import "./chunk-52D5QRLI.js";
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import "./chunk-77HVPD4G.js";
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export {
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ApiContractError,
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import {
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PRODUCTION_APP_URL,
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PRODUCTION_SUPABASE_URL
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} from "./chunk-
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} from "./chunk-52D5QRLI.js";
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// src/config.ts
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// cli/src/config.ts
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import {
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chmodSync,
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existsSync,
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return config;
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}
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// src/api.ts
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// cli/src/api.ts
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import { AsyncLocalStorage } from "node:async_hooks";
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var admissionContext = new AsyncLocalStorage();
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#!/usr/bin/env node
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// package.json
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// cli/package.json
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var package_default = {
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name: "@impractical-ai/motion",
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version: "0.1.
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version: "0.1.15",
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private: false,
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description: "Create and refine Impractical Motion videos from coding agents and the terminal.",
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homepage: "https://github.com/Openpod/impractical-motion#readme",
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};
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// cli/src/constants.ts
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if (package_default.name !== "@impractical-ai/motion" || typeof package_default.version !== "string" || !package_default.version) {
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throw new Error("The packaged CLI manifest is missing valid release metadata");
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}
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var PRODUCTION_SUPABASE_URL = "https://uaxjweednprtbhbceify.supabase.co";
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var PACKAGE_NAME = "@impractical-ai/motion";
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var BUILD_COMMIT = "e3a238b6" ? "e3a238b6" : "dev";
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var BUILD_ID = `${PACKAGE_VERSION}+${BUILD_COMMIT}`;
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1337
1337
|
|
|
1338
|
-
// src/commands.ts
|
|
1338
|
+
// cli/src/commands.ts
|
|
1339
1339
|
var flagString = (flags, name) => {
|
|
1340
1340
|
const value = flags[name];
|
|
1341
1341
|
if (Array.isArray(value)) return value[value.length - 1];
|
|
@@ -1438,9 +1438,14 @@ async function generate(flags) {
|
|
|
1438
1438
|
}
|
|
1439
1439
|
const projectId = flagString(flags, "project");
|
|
1440
1440
|
const feedback = flagString(flags, "feedback");
|
|
1441
|
-
|
|
1441
|
+
if (projectId && feedback) {
|
|
1442
|
+
throw new Error(
|
|
1443
|
+
"Projects have one draft now. To revise this video, edit its draft with the MCP tools edit_draft_file / write_draft_files; every save is kept as a version."
|
|
1444
|
+
);
|
|
1445
|
+
}
|
|
1446
|
+
const append = false;
|
|
1442
1447
|
const slug = flagString(flags, "slug") ?? `${slugify(valueProp)}-${randomBytes(2).toString("hex")}`;
|
|
1443
|
-
const directorIds = (flagString(flags, "directors") ?? "d1
|
|
1448
|
+
const directorIds = (flagString(flags, "directors") ?? "d1").split(",").map((d) => d.trim()).slice(0, 1);
|
|
1444
1449
|
const files = buildInitialFiles({ valueProp, appCode, brand: brand2 });
|
|
1445
1450
|
const prepared = await invoke("prepare-generation", {
|
|
1446
1451
|
...projectId ? { projectId } : {},
|
package/dist/index.js
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
#!/usr/bin/env node
|
|
2
2
|
import {
|
|
3
3
|
PACKAGE_VERSION
|
|
4
|
-
} from "./chunk-
|
|
4
|
+
} from "./chunk-52D5QRLI.js";
|
|
5
5
|
import "./chunk-77HVPD4G.js";
|
|
6
6
|
|
|
7
|
-
// src/cli-args.ts
|
|
7
|
+
// cli/src/cli-args.ts
|
|
8
8
|
import { parseArgs } from "node:util";
|
|
9
9
|
var CLI_OPTIONS = {
|
|
10
10
|
key: { type: "string" },
|
|
@@ -48,7 +48,7 @@ function parseCliArgs(args) {
|
|
|
48
48
|
});
|
|
49
49
|
}
|
|
50
50
|
|
|
51
|
-
// src/cli-runtime.ts
|
|
51
|
+
// cli/src/cli-runtime.ts
|
|
52
52
|
var HELP = `impractical \u2014 Impractical Motion from your terminal (and your coding agent)
|
|
53
53
|
|
|
54
54
|
Setup
|
|
@@ -65,7 +65,7 @@ Agents
|
|
|
65
65
|
Make videos
|
|
66
66
|
generate --value-prop "..." [--directors d1,d2] [--vibe confident]
|
|
67
67
|
[--code-file app.md] [--brand <slug>] [--asset file ...]
|
|
68
|
-
[--project <id>
|
|
68
|
+
[--project <id>] [--model <id>] [--wait]
|
|
69
69
|
status --project <id> | --jobs <id,id> [--wait]
|
|
70
70
|
export [draftId] [--wait] [--out video.mp4]
|
|
71
71
|
|
|
@@ -157,14 +157,14 @@ async function runCli(args, deps) {
|
|
|
157
157
|
throw new Error(`Unknown command "${[command, ...rest].join(" ")}"`);
|
|
158
158
|
}
|
|
159
159
|
|
|
160
|
-
// src/index.ts
|
|
160
|
+
// cli/src/index.ts
|
|
161
161
|
runCli(process.argv.slice(2), {
|
|
162
162
|
writeLine: (line) => console.log(line),
|
|
163
|
-
loadCommands: () => import("./commands-
|
|
164
|
-
loadApi: () => import("./api-
|
|
165
|
-
loadMcp: () => import("./stdio-
|
|
163
|
+
loadCommands: () => import("./commands-MJSGITIZ.js"),
|
|
164
|
+
loadApi: () => import("./api-UXWCLV7P.js"),
|
|
165
|
+
loadMcp: () => import("./stdio-LWBKGIWN.js")
|
|
166
166
|
}).catch(async (error) => {
|
|
167
|
-
const { ApiError } = await import("./api-
|
|
167
|
+
const { ApiError } = await import("./api-UXWCLV7P.js");
|
|
168
168
|
if (error instanceof ApiError) {
|
|
169
169
|
console.error(`Error (${error.status} from ${error.fn}): ${error.message}`);
|
|
170
170
|
if (error.status === 429) console.error("Weekly MCP allowance reached. Upgrade or wait for Monday UTC.");
|
|
@@ -4,9 +4,9 @@ import {
|
|
|
4
4
|
__require
|
|
5
5
|
} from "./chunk-77HVPD4G.js";
|
|
6
6
|
|
|
7
|
-
// node_modules/esbuild/lib/main.js
|
|
7
|
+
// cli/node_modules/esbuild/lib/main.js
|
|
8
8
|
var require_main = __commonJS({
|
|
9
|
-
"node_modules/esbuild/lib/main.js"(exports, module) {
|
|
9
|
+
"cli/node_modules/esbuild/lib/main.js"(exports, module) {
|
|
10
10
|
var __defProp = Object.defineProperty;
|
|
11
11
|
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
12
12
|
var __getOwnPropNames = Object.getOwnPropertyNames;
|