@immugio/three-math-extensions 0.2.5 → 0.2.7

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@@ -22,6 +22,7 @@ Vec2 represents a 2D vector. It extends `Vector2` from the `threejs` library.
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  - [isNear](Vec2.md#isnear)
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  - [moveTowards](Vec2.md#movetowards)
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  - [roundIfCloseToInteger](Vec2.md#roundifclosetointeger)
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+ - [signedAngle](Vec2.md#signedangle)
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  - [fromPoint](Vec2.md#frompoint)
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  ## Constructors
@@ -67,7 +68,7 @@ A new Vec3 instance.
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  #### Defined in
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- [src/Vec2.ts:51](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec2.ts#L51)
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+ [src/Vec2.ts:52](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec2.ts#L52)
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  ___
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@@ -91,7 +92,7 @@ maxDistance is the maximum distance between the two vectors within which they ar
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  #### Defined in
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- [src/Vec2.ts:59](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec2.ts#L59)
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+ [src/Vec2.ts:60](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec2.ts#L60)
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  ___
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@@ -116,7 +117,7 @@ This Vec2 instance.
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  #### Defined in
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- [src/Vec2.ts:25](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec2.ts#L25)
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+ [src/Vec2.ts:26](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec2.ts#L26)
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  ___
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@@ -140,7 +141,23 @@ This Vec2 instance.
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  #### Defined in
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- [src/Vec2.ts:36](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec2.ts#L36)
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+ [src/Vec2.ts:37](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec2.ts#L37)
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+
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+ ___
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+
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+ ### signedAngle
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+
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+ ▸ **signedAngle**(): `number`
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+
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+ Returns the angle between this vector and positive x-axis, the return value is between 0 and 2PI
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+
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+ #### Returns
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+
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+ `number`
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+
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+ #### Defined in
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+
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+ [src/Vec2.ts:71](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec2.ts#L71)
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  ___
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@@ -154,7 +171,7 @@ Creates a new Vec2 instance from an {x, y} object.
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  | Name | Type | Description |
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  | :------ | :------ | :------ |
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- | `point` | `Point2` | The {x, y} instance. |
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+ | `point` | [`Point2`](../interfaces/Point2.md) | The {x, y} instance. |
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  #### Returns
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@@ -164,4 +181,4 @@ A new Vec2 instance.
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  #### Defined in
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- [src/Vec2.ts:15](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec2.ts#L15)
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+ [src/Vec2.ts:16](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec2.ts#L16)
@@ -72,7 +72,7 @@ Adds x amount to this Vec3 instance and return this
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  #### Defined in
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- [src/Vec3.ts:65](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L65)
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+ [src/Vec3.ts:65](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L65)
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  ___
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@@ -94,7 +94,7 @@ Adds y amount to this Vec3 instance and return this
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  #### Defined in
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- [src/Vec3.ts:56](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L56)
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+ [src/Vec3.ts:56](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L56)
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  ___
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@@ -112,7 +112,7 @@ Vector3.clone
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  #### Defined in
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- [src/Vec3.ts:114](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L114)
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+ [src/Vec3.ts:114](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L114)
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  ___
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@@ -134,7 +134,7 @@ Returns a clone of the point closest to this from the given points.
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  #### Defined in
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- [src/Vec3.ts:74](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L74)
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+ [src/Vec3.ts:74](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L74)
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  ___
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@@ -156,7 +156,7 @@ Get distance to another vector while ignoring the y-axis.
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  #### Defined in
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- [src/Vec3.ts:98](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L98)
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+ [src/Vec3.ts:98](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L98)
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  ___
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@@ -180,7 +180,7 @@ maxDistance is the maximum distance between the two vectors within which they ar
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  #### Defined in
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- [src/Vec3.ts:106](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L106)
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+ [src/Vec3.ts:106](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L106)
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  ___
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@@ -204,7 +204,7 @@ This Vec3 instance.
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  #### Defined in
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- [src/Vec3.ts:43](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L43)
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+ [src/Vec3.ts:43](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L43)
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  ___
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@@ -229,7 +229,7 @@ This Vec3 instance.
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  #### Defined in
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- [src/Vec3.ts:27](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L27)
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+ [src/Vec3.ts:27](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L27)
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  ___
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@@ -245,7 +245,7 @@ Projects this Vec3 instance onto 2d plan. Vec3.z becomes Vec2.y and Vec3.y is ig
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  #### Defined in
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- [src/Vec3.ts:90](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L90)
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+ [src/Vec3.ts:90](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L90)
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  ___
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@@ -261,7 +261,7 @@ Returns a clone of this Vec3 instance with y and z swapped.
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  #### Defined in
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- [src/Vec3.ts:83](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L83)
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+ [src/Vec3.ts:83](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L83)
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  ___
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@@ -275,7 +275,7 @@ Creates a new Vec3 instance from an {x, y, z} object.
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  | Name | Type | Description |
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  | :------ | :------ | :------ |
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- | `point` | `Point3` | The {x, y, z} instance. |
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+ | `point` | [`Point3`](../interfaces/Point3.md) | The {x, y, z} instance. |
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  #### Returns
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@@ -285,4 +285,4 @@ A new Vec3 instance.
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  #### Defined in
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- [src/Vec3.ts:17](https://github.com/Immugio/three-math-extensions/blob/c004965/src/Vec3.ts#L17)
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+ [src/Vec3.ts:17](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Vec3.ts#L17)
@@ -0,0 +1,30 @@
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+ [@immugio/three-math-extensions](../README.md) / [Exports](../modules.md) / Point2
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+
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+ # Interface: Point2
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+
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+ ## Table of contents
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+
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+ ### Properties
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+
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+ - [x](Point2.md#x)
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+ - [y](Point2.md#y)
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+
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+ ## Properties
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+
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+ ### x
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+
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+ • **x**: `number`
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+
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+ #### Defined in
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+
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+ [src/Point2.ts:2](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Point2.ts#L2)
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+
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+ ___
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+
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+ ### y
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+
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+ • **y**: `number`
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+
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+ #### Defined in
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+ [src/Point2.ts:3](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Point2.ts#L3)
@@ -0,0 +1,41 @@
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+ [@immugio/three-math-extensions](../README.md) / [Exports](../modules.md) / Point3
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+
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+ # Interface: Point3
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+
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+ ## Table of contents
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+
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+ ### Properties
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+
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+ - [x](Point3.md#x)
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+ - [y](Point3.md#y)
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+ - [z](Point3.md#z)
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+
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+ ## Properties
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+
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+ ### x
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+
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+ • **x**: `number`
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+
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+ #### Defined in
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+
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+ [src/Point3.ts:2](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Point3.ts#L2)
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+
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+ ___
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+
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+ ### y
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+
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+ • **y**: `number`
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+
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+ #### Defined in
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+
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+ [src/Point3.ts:3](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Point3.ts#L3)
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+
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+ ___
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+
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+ ### z
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+
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+ • **z**: `number`
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+
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+ #### Defined in
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+
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+ [src/Point3.ts:4](https://github.com/Immugio/three-math-extensions/blob/151f214/src/Point3.ts#L4)
package/docs/modules.md CHANGED
@@ -14,3 +14,71 @@
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  - [Size2](classes/Size2.md)
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  - [Vec2](classes/Vec2.md)
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  - [Vec3](classes/Vec3.md)
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+
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+ ### Interfaces
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+
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+ - [Point2](interfaces/Point2.md)
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+ - [Point3](interfaces/Point3.md)
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+
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+ ### Variables
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+
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+ - [TwoPI](modules.md#twopi)
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+
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+ ### Functions
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+
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+ - [normalizeAngleDegrees](modules.md#normalizeangledegrees)
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+ - [normalizeAngleRadians](modules.md#normalizeangleradians)
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+
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+ ## Variables
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+
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+ ### TwoPI
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+
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+ • `Const` **TwoPI**: `number`
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+
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+ #### Defined in
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+
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+ [src/MathConstants.ts:1](https://github.com/Immugio/three-math-extensions/blob/151f214/src/MathConstants.ts#L1)
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+
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+ ## Functions
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+
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+ ### normalizeAngleDegrees
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+
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+ ▸ **normalizeAngleDegrees**(`angle`): `number`
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+
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+ Normalizes an angle in degrees to the range [0, 360].
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+
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+ #### Parameters
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+
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+ | Name | Type | Description |
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+ | :------ | :------ | :------ |
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+ | `angle` | `number` | in degrees |
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+
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+ #### Returns
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+
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+ `number`
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+
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+ #### Defined in
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+
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+ [src/normalizeAngleDegrees.ts:5](https://github.com/Immugio/three-math-extensions/blob/151f214/src/normalizeAngleDegrees.ts#L5)
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+
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+ ___
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+
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+ ### normalizeAngleRadians
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+
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+ ▸ **normalizeAngleRadians**(`angle`): `number`
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+
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+ Normalize an angle in radians to the range of 0 to 2π.
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+
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+ #### Parameters
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+
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+ | Name | Type | Description |
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+ | :------ | :------ | :------ |
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+ | `angle` | `number` | in radians |
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+
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+ #### Returns
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+
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+ `number`
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+
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+ #### Defined in
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+
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+ [src/normalizeAngleRadians.ts:7](https://github.com/Immugio/three-math-extensions/blob/151f214/src/normalizeAngleRadians.ts#L7)
package/esm/Line2D.js CHANGED
@@ -1,5 +1,9 @@
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  import { Vector2 } from "three";
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  import { Vec2 } from "./Vec2";
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+ import { MathUtils } from "three";
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+ import { TwoPI } from "./MathConstants";
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+ const _startP = /*@__PURE__*/ new Vec2();
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+ const _startEnd = /*@__PURE__*/ new Vec2();
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  export class Line2D {
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  start;
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  end;
@@ -326,34 +330,28 @@ export class Line2D {
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  return result;
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  }
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  /**
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- * Returns the closest point parameter on the **infinite** line to the given point.
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+ * Returns the closest point on the line to the given point.
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  * @param point
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+ * @param clampToLine boolean (optional)
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+ * @param target Vec2 (optional)
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  */
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- closestPointToPointParameterOnInfiniteLine(point) {
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- const startP = new Vec2().subVectors(point, this.start);
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- const startEnd = new Vec2().subVectors(this.end, this.start);
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- const startEnd2 = startEnd.dot(startEnd);
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- const startEnd_startP = startEnd.dot(startP);
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- return startEnd_startP / startEnd2;
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+ closestPointToPoint(point, clampToLine, target) {
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+ const t = this.closestPointToPointParameter(point, clampToLine);
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+ return this.delta(target || new Vec2()).multiplyScalar(t).add(this.start);
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  }
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- /**
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- * Returns the closest point on the **infinite** line to the given point.
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- * @param point
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- */
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- closestPointOnInfiniteLine(point) {
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- const t = this.closestPointToPointParameterOnInfiniteLine(point);
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- return new Vec2().subVectors(this.end, this.start).multiplyScalar(t).add(this.start);
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+ delta(target) {
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+ return target.subVectors(this.end, this.start);
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  }
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- /**
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- * Returns the closest point on the line **section** to the given point.
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- * @param point
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- */
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- closestPointOnLine(point) {
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- const closestPoint = this.closestPointOnInfiniteLine(point);
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- if (this.isPointOnLineSection(closestPoint)) {
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- return closestPoint;
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+ closestPointToPointParameter(point, clampToLine) {
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+ _startP.subVectors(point, this.start);
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+ _startEnd.subVectors(this.end, this.start);
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+ const startEnd2 = _startEnd.dot(_startEnd);
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+ const startEnd_startP = _startEnd.dot(_startP);
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+ let t = startEnd_startP / startEnd2;
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+ if (clampToLine) {
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+ t = MathUtils.clamp(t, 0, 1);
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  }
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- return closestPoint.distanceTo(this.start) < closestPoint.distanceTo(this.end) ? this.start : this.end;
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+ return t;
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  }
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  /**
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  * Returns the distance between the **infinite** line and the point.
@@ -463,11 +461,11 @@ export class Line2D {
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  return;
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  }
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  if (!this.isPointOnLineSection(lineToTrim.start)) {
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- const closest = this.closestPointOnLine(lineToTrim.start);
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+ const closest = this.closestPointToPoint(lineToTrim.start, true);
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  lineToTrim.start.copy(closest);
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  }
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  if (!this.isPointOnLineSection(lineToTrim.end)) {
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- const closest = this.closestPointOnLine(lineToTrim.end);
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+ const closest = this.closestPointToPoint(lineToTrim.end, true);
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  lineToTrim.end.copy(closest);
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  }
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  }
@@ -531,17 +529,21 @@ export class Line2D {
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  return new Vec2(x, y);
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  }
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  /**
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- * Check that the infinite lines intersect and that they are in the specified angle to each other
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+ * Check that the line section intersect and that they are in the specified angle to each other
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  * @param other Line
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  * @param expectedAngleInRads number
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+ * @param angleTolerance number
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+ * @param distanceTolerance number
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  */
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- hasIntersectionWithAngle(other, expectedAngleInRads) {
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- const angle = this.direction.angle();
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- const otherAngle = other.direction.angle();
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+ hasIntersectionWithAngle(other, expectedAngleInRads, angleTolerance = Number.EPSILON, distanceTolerance = Number.EPSILON) {
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+ const angle = this.direction.angle() % TwoPI;
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+ const otherAngle = other.direction.angle() % TwoPI;
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  const actualAngle = Math.abs(angle - otherAngle);
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- if (Math.abs(actualAngle - expectedAngleInRads) < Number.EPSILON) {
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+ if (Math.abs(actualAngle - expectedAngleInRads) <= angleTolerance) {
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  const intersection = this.intersect(other);
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- if (intersection && this.isPointOnLineSection(intersection) && other.isPointOnLineSection(intersection)) {
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+ if (intersection &&
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+ this.closestPointToPoint(intersection, true).distanceTo(intersection) <= distanceTolerance &&
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+ other.closestPointToPoint(intersection, true).distanceTo(intersection) <= distanceTolerance) {
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  return intersection;
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  }
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  }
@@ -0,0 +1 @@
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+ export const TwoPI = 2 * Math.PI;
package/esm/Vec2.js CHANGED
@@ -13,6 +13,13 @@ export class Vec2 extends Vector2 {
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  static fromPoint(point) {
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  return new Vec2(point?.x, point?.y);
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  }
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+ /**
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+ * Creates a new Vec2[] array from arguments of {x, y} objects.
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+ * @param points - The ...{x, y} instances.
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+ */
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+ static fromPoints(...points) {
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+ return points?.map(p => Vec2.fromPoint(p)) ?? [];
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+ }
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  /**
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  * Moves this Vec2 instance towards the target Vec2 by the given amount.
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  * @param target - The target Vec2.
@@ -63,4 +70,18 @@ export class Vec2 extends Vector2 {
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  const signed_angle = Math.atan2(this.y, this.x) - Math.atan2(0, 1);
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  return normalizeAngleRadians(signed_angle);
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  }
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+ /**
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+ * check if the angle between the two vectors is close enough to 0 or 180 degrees (same or opposite direction) within the given tolerance
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+ * @param other Vector2
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+ * @param toleranceRadians number angle tolerance in radians
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+ */
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+ parallelTo(other, toleranceRadians = 0) {
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+ const v1 = this.clone().normalize(); // Normalize both vectors to remove magnitude influence
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+ const v2 = other.clone().normalize();
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+ const dotProduct = v1.dot(v2); // Calculate the dot product to find the cosine of the angle between the vectors
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+ // Calculate the angle in radians
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+ const angle = Math.acos(dotProduct);
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+ // Check if the angle is within the tolerance of 0 or 180 degrees (Math.PI)
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+ return Math.abs(angle) <= toleranceRadians || Math.abs(angle - Math.PI) <= toleranceRadians;
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+ }
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  }
package/esm/index.js CHANGED
@@ -8,3 +8,4 @@ export { BoundingBox } from "./BoundingBox";
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  export { Rectangle } from "./Rectangle";
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  export { normalizeAngleDegrees } from "./normalizeAngleDegrees";
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  export { normalizeAngleRadians } from "./normalizeAngleRadians";
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+ export { TwoPI } from "./MathConstants";
@@ -1,3 +1,7 @@
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+ /**
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+ * Normalizes an angle in degrees to the range [0, 360].
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+ * @param angle in degrees
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+ */
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  export function normalizeAngleDegrees(angle) {
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  return ((angle % 360) + 360) % 360;
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  }
@@ -1,8 +1,12 @@
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+ import { TwoPI } from "./MathConstants";
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+ /**
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+ * Normalize an angle in radians to the range of 0 to 2π.
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+ * @param angle in radians
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+ */
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  export function normalizeAngleRadians(angle) {
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- const twoPi = 2 * Math.PI;
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- angle = angle % twoPi; // Use modulus to get the angle within the range of 0 to 2π
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+ angle = angle % TwoPI; // Use modulus to get the angle within the range of 0 to 2π
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  if (angle < 0) { // Add 2π if the angle is negative
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- angle = angle + twoPi;
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+ angle = angle + TwoPI;
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  }
7
11
  return angle;
8
12
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@immugio/three-math-extensions",
3
- "version": "0.2.5",
3
+ "version": "0.2.7",
4
4
  "description": "Set of utilities for 2d and 3d line math built on top of three.js",
5
5
  "author": "Jan Mikeska <janmikeska@gmail.com>",
6
6
  "license": "ISC",
package/src/Line2D.ts CHANGED
@@ -1,6 +1,11 @@
1
1
  import { Point2 } from "./Point2";
2
2
  import { Vector2 } from "three";
3
3
  import { Vec2 } from "./Vec2";
4
+ import { MathUtils } from "three";
5
+ import { TwoPI } from "./MathConstants";
6
+
7
+ const _startP = /*@__PURE__*/ new Vec2();
8
+ const _startEnd = /*@__PURE__*/ new Vec2();
4
9
 
5
10
  export class Line2D {
6
11
 
@@ -381,39 +386,34 @@ export class Line2D {
381
386
  }
382
387
 
383
388
  /**
384
- * Returns the closest point parameter on the **infinite** line to the given point.
389
+ * Returns the closest point on the line to the given point.
385
390
  * @param point
391
+ * @param clampToLine boolean (optional)
392
+ * @param target Vec2 (optional)
386
393
  */
387
- public closestPointToPointParameterOnInfiniteLine(point: Vector2): number {
388
- const startP = new Vec2().subVectors(point, this.start);
389
- const startEnd = new Vec2().subVectors(this.end, this.start);
390
-
391
- const startEnd2 = startEnd.dot(startEnd);
392
- const startEnd_startP = startEnd.dot(startP);
393
-
394
- return startEnd_startP / startEnd2;
394
+ public closestPointToPoint(point: Vector2, clampToLine?: boolean, target?: Vec2): Vec2 {
395
+ const t = this.closestPointToPointParameter(point, clampToLine);
396
+ return this.delta(target || new Vec2()).multiplyScalar(t).add(this.start);
395
397
  }
396
398
 
397
- /**
398
- * Returns the closest point on the **infinite** line to the given point.
399
- * @param point
400
- */
401
- public closestPointOnInfiniteLine(point: Vector2): Vec2 {
402
- const t = this.closestPointToPointParameterOnInfiniteLine(point);
403
- return new Vec2().subVectors(this.end, this.start).multiplyScalar(t).add(this.start);
399
+ public delta(target: Vec2): Vec2 {
400
+ return target.subVectors(this.end, this.start);
404
401
  }
405
402
 
406
- /**
407
- * Returns the closest point on the line **section** to the given point.
408
- * @param point
409
- */
410
- public closestPointOnLine(point: Vector2): Vec2 {
411
- const closestPoint = this.closestPointOnInfiniteLine(point);
412
- if (this.isPointOnLineSection(closestPoint)) {
413
- return closestPoint;
403
+ public closestPointToPointParameter(point, clampToLine): number {
404
+ _startP.subVectors(point, this.start);
405
+ _startEnd.subVectors(this.end, this.start);
406
+
407
+ const startEnd2 = _startEnd.dot(_startEnd);
408
+ const startEnd_startP = _startEnd.dot(_startP);
409
+
410
+ let t = startEnd_startP / startEnd2;
411
+
412
+ if (clampToLine) {
413
+ t = MathUtils.clamp(t, 0, 1);
414
414
  }
415
415
 
416
- return closestPoint.distanceTo(this.start) < closestPoint.distanceTo(this.end) ? this.start : this.end;
416
+ return t;
417
417
  }
418
418
 
419
419
  /**
@@ -541,12 +541,12 @@ export class Line2D {
541
541
  }
542
542
 
543
543
  if (!this.isPointOnLineSection(lineToTrim.start)) {
544
- const closest = this.closestPointOnLine(lineToTrim.start);
544
+ const closest = this.closestPointToPoint(lineToTrim.start, true);
545
545
  lineToTrim.start.copy(closest);
546
546
  }
547
547
 
548
548
  if (!this.isPointOnLineSection(lineToTrim.end)) {
549
- const closest = this.closestPointOnLine(lineToTrim.end);
549
+ const closest = this.closestPointToPoint(lineToTrim.end, true);
550
550
  lineToTrim.end.copy(closest);
551
551
  }
552
552
  }
@@ -624,19 +624,24 @@ export class Line2D {
624
624
  }
625
625
 
626
626
  /**
627
- * Check that the infinite lines intersect and that they are in the specified angle to each other
627
+ * Check that the line section intersect and that they are in the specified angle to each other
628
628
  * @param other Line
629
629
  * @param expectedAngleInRads number
630
+ * @param angleTolerance number
631
+ * @param distanceTolerance number
630
632
  */
631
- public hasIntersectionWithAngle(other: Line2D, expectedAngleInRads: number): Vec2 {
632
- const angle = this.direction.angle();
633
- const otherAngle = other.direction.angle();
633
+ public hasIntersectionWithAngle(other: Line2D, expectedAngleInRads: number, angleTolerance = Number.EPSILON, distanceTolerance = Number.EPSILON): Vec2 {
634
+ const angle = this.direction.angle() % TwoPI;
635
+ const otherAngle = other.direction.angle() % TwoPI;
634
636
  const actualAngle = Math.abs(angle - otherAngle);
635
637
 
636
- if (Math.abs(actualAngle - expectedAngleInRads) < Number.EPSILON) {
638
+ if (Math.abs(actualAngle - expectedAngleInRads) <= angleTolerance) {
637
639
  const intersection = this.intersect(other);
638
- if (intersection && this.isPointOnLineSection(intersection) && other.isPointOnLineSection(intersection)) {
639
-
640
+ if (
641
+ intersection &&
642
+ this.closestPointToPoint(intersection, true).distanceTo(intersection) <= distanceTolerance &&
643
+ other.closestPointToPoint(intersection, true).distanceTo(intersection) <= distanceTolerance
644
+ ) {
640
645
  return intersection;
641
646
  }
642
647
  }
@@ -0,0 +1 @@
1
+ export const TwoPI = 2 * Math.PI;
package/src/Vec2.ts CHANGED
@@ -17,6 +17,14 @@ export class Vec2 extends Vector2 {
17
17
  return new Vec2(point?.x, point?.y);
18
18
  }
19
19
 
20
+ /**
21
+ * Creates a new Vec2[] array from arguments of {x, y} objects.
22
+ * @param points - The ...{x, y} instances.
23
+ */
24
+ public static fromPoints(...points: Point2[]): Vec2[] {
25
+ return points?.map(p => Vec2.fromPoint(p)) ?? [];
26
+ }
27
+
20
28
  /**
21
29
  * Moves this Vec2 instance towards the target Vec2 by the given amount.
22
30
  * @param target - The target Vec2.
@@ -72,4 +80,22 @@ export class Vec2 extends Vector2 {
72
80
  const signed_angle = Math.atan2(this.y, this.x) - Math.atan2(0, 1);
73
81
  return normalizeAngleRadians(signed_angle);
74
82
  }
83
+
84
+ /**
85
+ * check if the angle between the two vectors is close enough to 0 or 180 degrees (same or opposite direction) within the given tolerance
86
+ * @param other Vector2
87
+ * @param toleranceRadians number angle tolerance in radians
88
+ */
89
+ public parallelTo(other: Vector2, toleranceRadians: number = 0): boolean {
90
+ const v1 = this.clone().normalize(); // Normalize both vectors to remove magnitude influence
91
+ const v2 = other.clone().normalize();
92
+
93
+ const dotProduct = v1.dot(v2); // Calculate the dot product to find the cosine of the angle between the vectors
94
+
95
+ // Calculate the angle in radians
96
+ const angle = Math.acos(dotProduct);
97
+
98
+ // Check if the angle is within the tolerance of 0 or 180 degrees (Math.PI)
99
+ return Math.abs(angle) <= toleranceRadians || Math.abs(angle - Math.PI) <= toleranceRadians;
100
+ }
75
101
  }
package/src/index.ts CHANGED
@@ -7,4 +7,7 @@ export { Polygon } from "./Polygon";
7
7
  export { BoundingBox } from "./BoundingBox";
8
8
  export { Rectangle } from "./Rectangle";
9
9
  export { normalizeAngleDegrees } from "./normalizeAngleDegrees";
10
- export { normalizeAngleRadians } from "./normalizeAngleRadians";
10
+ export { normalizeAngleRadians } from "./normalizeAngleRadians";
11
+ export { TwoPI } from "./MathConstants";
12
+ export { Point2 } from "./Point2";
13
+ export { Point3 } from "./Point3";