@immugio/three-math-extensions 0.2.11 → 0.2.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -7,16 +7,20 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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  Generated by [`auto-changelog`](https://github.com/CookPete/auto-changelog).
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- ## [0.2.11](https://github.com/Immugio/three-math-extensions/compare/16.15.10...0.2.11)
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+ ## [0.2.12](https://github.com/Immugio/three-math-extensions/compare/16.15.10...0.2.12)
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  ### Commits
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+ - Add eslint [`98e4912`](https://github.com/Immugio/three-math-extensions/commit/98e4912d637b42ba80e2f3267638b43296113019)
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+ - Update jest packages [`af23b4f`](https://github.com/Immugio/three-math-extensions/commit/af23b4f08154bba3407f05b773865215e7e1cba8)
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  - Add Rectangle, update Polygon [`58ee875`](https://github.com/Immugio/three-math-extensions/commit/58ee87539af8f9ade186e5250cba9e01926da514)
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  - Add isPointInPolygon [`a59eb4b`](https://github.com/Immugio/three-math-extensions/commit/a59eb4be026f17a3106070ae626a0588cd4f4411)
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  - Improve Line2D.closestPointToPoint, add Vec2.signedAngle [`151f214`](https://github.com/Immugio/three-math-extensions/commit/151f21462e0358057ad8e9d75d5782563a1061f6)
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  - Improve documentation [`d0fcb51`](https://github.com/Immugio/three-math-extensions/commit/d0fcb5132f127b4382ac5f7291575a061b8ec121)
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  - Vec3, Line3D - update documentation [`67d9c32`](https://github.com/Immugio/three-math-extensions/commit/67d9c328e08cc0a5599932d2f0529e97f31c9213)
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  - Add Polygon [`629cff8`](https://github.com/Immugio/three-math-extensions/commit/629cff8ecbb963477e8ea76d7f8b16d95435cbad)
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+ - Line3D.groupConnectedLines added [`29f372b`](https://github.com/Immugio/three-math-extensions/commit/29f372bc984c06b00c50fcd9428ce9a7b9cab799)
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+ - Dependencies update and remove now duplicate Vec2.angleTo implementation [`4774abb`](https://github.com/Immugio/three-math-extensions/commit/4774abb81d882082df0da606c79a3c7bd3aecc57)
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  - Line2D.isCloserToHorizontal [`b6f1429`](https://github.com/Immugio/three-math-extensions/commit/b6f14292d1d2765f7314c45e4c74be91280ac764)
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  - Add Vec2.angleTo and tests [`dcf1e53`](https://github.com/Immugio/three-math-extensions/commit/dcf1e531aecf8c115f323e14e5e44059e5c5d15c)
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  - Add Vec2.signedAngle [`863c8f2`](https://github.com/Immugio/three-math-extensions/commit/863c8f27f11288cbda535e21bb688206259269ed)
@@ -24,6 +28,7 @@ Generated by [`auto-changelog`](https://github.com/CookPete/auto-changelog).
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  - Add Vec2.parallelTo [`989874d`](https://github.com/Immugio/three-math-extensions/commit/989874dcfe122d3ee84d8d56d79cb88e4e441736)
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  - Line2D.intersect - enable line segments intersection only [`1f1470e`](https://github.com/Immugio/three-math-extensions/commit/1f1470e1cf00118e643f5c44a135e0baf6b76d41)
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  - Add Line2D.projectOn [`4c52c5c`](https://github.com/Immugio/three-math-extensions/commit/4c52c5c2e649fbddb72ce3fca60cfd3f1319f72f)
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+ - Add Line3D.index [`7ed13d2`](https://github.com/Immugio/three-math-extensions/commit/7ed13d213748056c9dafd86288c3bcec9a28d1ba)
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  - Polygon from bounding size [`eae6701`](https://github.com/Immugio/three-math-extensions/commit/eae67012f57f426f8b5259b765000447ce06d608)
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  - Line2D and Line3D to return this instead of specific type [`761ef6a`](https://github.com/Immugio/three-math-extensions/commit/761ef6a9d8cc4e35120b666576794e521aa3b991)
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  - Line2D.in3DSpace added [`a6ce0ec`](https://github.com/Immugio/three-math-extensions/commit/a6ce0ecb67f5c7b2a75fcc283c28af626153a4af)
@@ -36,7 +41,17 @@ Generated by [`auto-changelog`](https://github.com/CookPete/auto-changelog).
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  - Documentation update [`d5c7a07`](https://github.com/Immugio/three-math-extensions/commit/d5c7a0765f6097f5d3a3be01967d4059f19682fb)
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  - Excluded files from build [`ec70614`](https://github.com/Immugio/three-math-extensions/commit/ec70614bc7df7a98f854c7a6693365118e04faf7)
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- ## [16.15.10](https://github.com/Immugio/three-math-extensions/compare/0.2.10...16.15.10) - 2023-01-02
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+ ## [16.15.10](https://github.com/Immugio/three-math-extensions/compare/0.2.11...16.15.10) - 2023-01-02
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+
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+ ## [0.2.11](https://github.com/Immugio/three-math-extensions/compare/0.2.10...0.2.11) - 2023-08-24
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+
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+ ### Commits
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+
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+ - Line2D.isCloserToHorizontal [`b6f1429`](https://github.com/Immugio/three-math-extensions/commit/b6f14292d1d2765f7314c45e4c74be91280ac764)
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+ - Add Vec2.angleTo and tests [`dcf1e53`](https://github.com/Immugio/three-math-extensions/commit/dcf1e531aecf8c115f323e14e5e44059e5c5d15c)
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+ - Add Line2D.projectOn [`4c52c5c`](https://github.com/Immugio/three-math-extensions/commit/4c52c5c2e649fbddb72ce3fca60cfd3f1319f72f)
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+ - Use Vec2 instead of Vector2 [`7e6a6ea`](https://github.com/Immugio/three-math-extensions/commit/7e6a6ea272f4441ef4bc78b3fdec23fc783fa1db)
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+ - Documentation update [`d5c7a07`](https://github.com/Immugio/three-math-extensions/commit/d5c7a0765f6097f5d3a3be01967d4059f19682fb)
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  ## [0.2.10](https://github.com/Immugio/three-math-extensions/compare/0.2.9...0.2.10) - 2023-05-30
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package/cjs/Line3D.js CHANGED
@@ -5,13 +5,15 @@ const three_1 = require("three");
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  const Vec3_1 = require("./Vec3");
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  const Line2D_1 = require("./Line2D");
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  class Line3D extends three_1.Line3 {
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+ index;
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  #target;
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- constructor(start, end) {
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+ constructor(start, end, index = 0) {
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  super(start, end);
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+ this.index = index;
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  this.#target = new Vec3_1.Vec3();
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  }
13
- static fromPoints(start, end) {
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- return new Line3D(new Vec3_1.Vec3(start.x, start.y, start.z), new Vec3_1.Vec3(end.x, end.y, end.z));
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+ static fromPoints(start, end, index = 0) {
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+ return new Line3D(new Vec3_1.Vec3(start.x, start.y, start.z), new Vec3_1.Vec3(end.x, end.y, end.z), index);
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  }
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  /**
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  * Creates a polygon formed by an array of lines from points provided.
@@ -27,7 +29,7 @@ class Line3D extends three_1.Line3 {
27
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  }
28
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  const lines = [];
29
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  for (let i = 0; i < polygon.length - 1; i++) {
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- lines.push(Line3D.fromPoints(polygon[i], polygon[i + 1]));
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+ lines.push(Line3D.fromPoints(polygon[i], polygon[i + 1], i));
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  }
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  return lines;
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  }
@@ -406,6 +408,41 @@ class Line3D extends three_1.Line3 {
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  const resultSegmentPoint2 = new Vec3_1.Vec3((p3.x + mub * p43.x), (p3.y + mub * p43.y), (p3.z + mub * p43.z));
407
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  return new Line3D(resultSegmentPoint1, resultSegmentPoint2);
408
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  }
411
+ /**
412
+ * Accepts an array of Line3D and groups them into arrays of connected lines
413
+ * @param lines Lines to be grouped
414
+ * @param tolerance Tolerance for considering lines as connected
415
+ */
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+ static groupConnectedLines(lines, tolerance = 0) {
417
+ const visited = new Set();
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+ // Use graph-based approach. Each line can be considered as an edge in the graph, and the endpoints of the lines can be considered as vertices.
419
+ // Then use Depth-First Search (DFS) to find connected components in the graph.
420
+ const dfs = (line, group) => {
421
+ if (visited.has(line))
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+ return;
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+ visited.add(line);
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+ group.push(line);
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+ lines.forEach((neighbor) => {
426
+ if (!visited.has(neighbor)) {
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+ if ((line.start).isNear(neighbor.start, tolerance) ||
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+ (line.start).isNear(neighbor.end, tolerance) ||
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+ (line.end).isNear(neighbor.start, tolerance) ||
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+ (line.end).isNear(neighbor.end, tolerance)) {
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+ dfs(neighbor, group);
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+ }
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+ }
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+ });
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+ };
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+ const connectedLines = [];
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+ lines.forEach((line) => {
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+ if (!visited.has(line)) {
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+ const group = [];
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+ dfs(line, group);
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+ connectedLines.push(group);
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+ }
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+ });
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+ return connectedLines;
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+ }
409
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  /**
410
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  * Project the line to 2D space, Y value is dropped
411
448
  */
@@ -422,7 +459,7 @@ class Line3D extends three_1.Line3 {
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  * Deep clone of this line
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  */
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  clone() {
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- return new Line3D(this.start.clone(), this.end.clone());
462
+ return new Line3D(this.start.clone(), this.end.clone(), this.index);
426
463
  }
427
464
  toString() {
428
465
  return `Line3D { start: ${this.start.x}, ${this.start.y}, ${this.start.z}, end: ${this.end.x}, ${this.end.y}, ${this.end.z}}`;
package/cjs/Vec2.js CHANGED
@@ -73,17 +73,6 @@ class Vec2 extends three_1.Vector2 {
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  const signed_angle = Math.atan2(this.y, this.x) - Math.atan2(0, 1);
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74
  return (0, normalizeAngleRadians_1.normalizeAngleRadians)(signed_angle);
75
75
  }
76
- /**
77
- * Returns the angle between this vector and the given vector, the return value is between 0 and PI
78
- * Both vectors are expected to be normalized
79
- * @param other Vector2 normalized vector
80
- */
81
- angleTo(other) {
82
- // Calculate the dot product of the vectors
83
- const dot = this.dot(other);
84
- // Calculate the angle in radians between the two vectors
85
- return Math.acos(Math.min(Math.max(dot, -1.0), 1.0));
86
- }
87
76
  /**
88
77
  * check if the angle between the two vectors is close enough to 0 or 180 degrees (same or opposite direction) within the given tolerance
89
78
  * @param other Vector2
package/esm/Line3D.js CHANGED
@@ -2,13 +2,15 @@ import { Line3 } from "three";
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  import { Vec3 } from "./Vec3";
3
3
  import { Line2D } from "./Line2D";
4
4
  export class Line3D extends Line3 {
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+ index;
5
6
  #target;
6
- constructor(start, end) {
7
+ constructor(start, end, index = 0) {
7
8
  super(start, end);
9
+ this.index = index;
8
10
  this.#target = new Vec3();
9
11
  }
10
- static fromPoints(start, end) {
11
- return new Line3D(new Vec3(start.x, start.y, start.z), new Vec3(end.x, end.y, end.z));
12
+ static fromPoints(start, end, index = 0) {
13
+ return new Line3D(new Vec3(start.x, start.y, start.z), new Vec3(end.x, end.y, end.z), index);
12
14
  }
13
15
  /**
14
16
  * Creates a polygon formed by an array of lines from points provided.
@@ -24,7 +26,7 @@ export class Line3D extends Line3 {
24
26
  }
25
27
  const lines = [];
26
28
  for (let i = 0; i < polygon.length - 1; i++) {
27
- lines.push(Line3D.fromPoints(polygon[i], polygon[i + 1]));
29
+ lines.push(Line3D.fromPoints(polygon[i], polygon[i + 1], i));
28
30
  }
29
31
  return lines;
30
32
  }
@@ -403,6 +405,41 @@ export class Line3D extends Line3 {
403
405
  const resultSegmentPoint2 = new Vec3((p3.x + mub * p43.x), (p3.y + mub * p43.y), (p3.z + mub * p43.z));
404
406
  return new Line3D(resultSegmentPoint1, resultSegmentPoint2);
405
407
  }
408
+ /**
409
+ * Accepts an array of Line3D and groups them into arrays of connected lines
410
+ * @param lines Lines to be grouped
411
+ * @param tolerance Tolerance for considering lines as connected
412
+ */
413
+ static groupConnectedLines(lines, tolerance = 0) {
414
+ const visited = new Set();
415
+ // Use graph-based approach. Each line can be considered as an edge in the graph, and the endpoints of the lines can be considered as vertices.
416
+ // Then use Depth-First Search (DFS) to find connected components in the graph.
417
+ const dfs = (line, group) => {
418
+ if (visited.has(line))
419
+ return;
420
+ visited.add(line);
421
+ group.push(line);
422
+ lines.forEach((neighbor) => {
423
+ if (!visited.has(neighbor)) {
424
+ if ((line.start).isNear(neighbor.start, tolerance) ||
425
+ (line.start).isNear(neighbor.end, tolerance) ||
426
+ (line.end).isNear(neighbor.start, tolerance) ||
427
+ (line.end).isNear(neighbor.end, tolerance)) {
428
+ dfs(neighbor, group);
429
+ }
430
+ }
431
+ });
432
+ };
433
+ const connectedLines = [];
434
+ lines.forEach((line) => {
435
+ if (!visited.has(line)) {
436
+ const group = [];
437
+ dfs(line, group);
438
+ connectedLines.push(group);
439
+ }
440
+ });
441
+ return connectedLines;
442
+ }
406
443
  /**
407
444
  * Project the line to 2D space, Y value is dropped
408
445
  */
@@ -419,7 +456,7 @@ export class Line3D extends Line3 {
419
456
  * Deep clone of this line
420
457
  */
421
458
  clone() {
422
- return new Line3D(this.start.clone(), this.end.clone());
459
+ return new Line3D(this.start.clone(), this.end.clone(), this.index);
423
460
  }
424
461
  toString() {
425
462
  return `Line3D { start: ${this.start.x}, ${this.start.y}, ${this.start.z}, end: ${this.end.x}, ${this.end.y}, ${this.end.z}}`;
package/esm/Vec2.js CHANGED
@@ -70,17 +70,6 @@ export class Vec2 extends Vector2 {
70
70
  const signed_angle = Math.atan2(this.y, this.x) - Math.atan2(0, 1);
71
71
  return normalizeAngleRadians(signed_angle);
72
72
  }
73
- /**
74
- * Returns the angle between this vector and the given vector, the return value is between 0 and PI
75
- * Both vectors are expected to be normalized
76
- * @param other Vector2 normalized vector
77
- */
78
- angleTo(other) {
79
- // Calculate the dot product of the vectors
80
- const dot = this.dot(other);
81
- // Calculate the angle in radians between the two vectors
82
- return Math.acos(Math.min(Math.max(dot, -1.0), 1.0));
83
- }
84
73
  /**
85
74
  * check if the angle between the two vectors is close enough to 0 or 180 degrees (same or opposite direction) within the given tolerance
86
75
  * @param other Vector2
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@immugio/three-math-extensions",
3
- "version": "0.2.11",
3
+ "version": "0.2.12",
4
4
  "description": "Set of utilities for 2d and 3d line math built on top of three.js",
5
5
  "author": "Jan Mikeska <janmikeska@gmail.com>",
6
6
  "license": "ISC",
@@ -33,19 +33,21 @@
33
33
  "postversion": "git push && git push --tags"
34
34
  },
35
35
  "devDependencies": {
36
- "@types/jest": "^29.2.1",
36
+ "@types/jest": "^29.5.4",
37
37
  "@types/offscreencanvas": "2019.7.0",
38
- "@types/three": "0.130.1",
38
+ "@types/three": "0.152.0",
39
+ "@typescript-eslint/eslint-plugin": "^6.5.0",
39
40
  "auto-changelog": "^2.4.0",
40
- "jest": "^29.2.2",
41
+ "jest": "^29.6.4",
41
42
  "rimraf": "^3.0.2",
42
43
  "ts-jest": "^29.0.0",
43
44
  "typedoc": "^0.23.23",
44
45
  "typedoc-plugin-markdown": "^3.14.0",
45
- "typescript": "4.9.5"
46
+ "typescript": "4.9.5",
47
+ "eslint": "^8.48.0"
46
48
  },
47
49
  "peerDependencies": {
48
- "three": ">=0.130.1"
50
+ "three": "0.152.2"
49
51
  },
50
52
  "repository": {
51
53
  "type": "git",
package/src/Line2D.ts CHANGED
@@ -678,8 +678,8 @@ export class Line2D {
678
678
  return direction.angleTo(directions2d.Right) < Math.PI / 4 || direction.angleTo(directions2d.Left) < Math.PI / 4;
679
679
  }
680
680
 
681
- public get isCloserToVertical(): boolean {
682
- return !this.isCloserToHorizontal;
681
+ public get isCloserToVertical(): boolean {
682
+ return !this.isCloserToHorizontal;
683
683
  }
684
684
 
685
685
  /**
package/src/Line3D.ts CHANGED
@@ -10,13 +10,13 @@ export class Line3D extends Line3 {
10
10
 
11
11
  readonly #target: Vec3;
12
12
 
13
- constructor(start: Vec3, end: Vec3) {
13
+ constructor(start: Vec3, end: Vec3, public index: number = 0) {
14
14
  super(start, end);
15
15
  this.#target = new Vec3();
16
16
  }
17
17
 
18
- public static fromPoints(start: Point3, end: Point3): Line3D {
19
- return new Line3D(new Vec3(start.x, start.y, start.z), new Vec3(end.x, end.y, end.z));
18
+ public static fromPoints(start: Point3, end: Point3, index: number = 0): Line3D {
19
+ return new Line3D(new Vec3(start.x, start.y, start.z), new Vec3(end.x, end.y, end.z), index);
20
20
  }
21
21
 
22
22
  /**
@@ -35,7 +35,7 @@ export class Line3D extends Line3 {
35
35
 
36
36
  const lines: Line3D[] = [];
37
37
  for (let i = 0; i < polygon.length - 1; i++) {
38
- lines.push(Line3D.fromPoints(polygon[i], polygon[i + 1]));
38
+ lines.push(Line3D.fromPoints(polygon[i], polygon[i + 1], i));
39
39
  }
40
40
 
41
41
  return lines;
@@ -502,6 +502,48 @@ export class Line3D extends Line3 {
502
502
  return new Line3D(resultSegmentPoint1, resultSegmentPoint2);
503
503
  }
504
504
 
505
+ /**
506
+ * Accepts an array of Line3D and groups them into arrays of connected lines
507
+ * @param lines Lines to be grouped
508
+ * @param tolerance Tolerance for considering lines as connected
509
+ */
510
+ public static groupConnectedLines(lines: Line3D[], tolerance: number = 0): Line3D[][] {
511
+ const visited: Set<Line3D> = new Set();
512
+
513
+ // Use graph-based approach. Each line can be considered as an edge in the graph, and the endpoints of the lines can be considered as vertices.
514
+ // Then use Depth-First Search (DFS) to find connected components in the graph.
515
+ const dfs = (line: Line3D, group: Line3D[]) => {
516
+ if (visited.has(line)) return;
517
+ visited.add(line);
518
+ group.push(line);
519
+
520
+ lines.forEach((neighbor) => {
521
+ if (!visited.has(neighbor)) {
522
+ if (
523
+ (line.start).isNear(neighbor.start, tolerance) ||
524
+ (line.start).isNear(neighbor.end, tolerance) ||
525
+ (line.end).isNear(neighbor.start, tolerance) ||
526
+ (line.end).isNear(neighbor.end, tolerance)
527
+ ) {
528
+ dfs(neighbor, group);
529
+ }
530
+ }
531
+ });
532
+ };
533
+
534
+ const connectedLines: Line3D[][] = [];
535
+
536
+ lines.forEach((line) => {
537
+ if (!visited.has(line)) {
538
+ const group: Line3D[] = [];
539
+ dfs(line, group);
540
+ connectedLines.push(group);
541
+ }
542
+ });
543
+
544
+ return connectedLines;
545
+ }
546
+
505
547
  /**
506
548
  * Project the line to 2D space, Y value is dropped
507
549
  */
@@ -520,7 +562,7 @@ export class Line3D extends Line3 {
520
562
  * Deep clone of this line
521
563
  */
522
564
  public clone(): this {
523
- return new Line3D(this.start.clone(), this.end.clone()) as this;
565
+ return new Line3D(this.start.clone(), this.end.clone(), this.index) as this;
524
566
  }
525
567
 
526
568
  public toString(): string {
package/src/Vec2.ts CHANGED
@@ -81,19 +81,6 @@ export class Vec2 extends Vector2 {
81
81
  return normalizeAngleRadians(signed_angle);
82
82
  }
83
83
 
84
- /**
85
- * Returns the angle between this vector and the given vector, the return value is between 0 and PI
86
- * Both vectors are expected to be normalized
87
- * @param other Vector2 normalized vector
88
- */
89
- public angleTo(other: Vector2): number {
90
- // Calculate the dot product of the vectors
91
- const dot = this.dot(other);
92
-
93
- // Calculate the angle in radians between the two vectors
94
- return Math.acos(Math.min(Math.max(dot, -1.0), 1.0));
95
- }
96
-
97
84
  /**
98
85
  * check if the angle between the two vectors is close enough to 0 or 180 degrees (same or opposite direction) within the given tolerance
99
86
  * @param other Vector2
package/types/Line3D.d.ts CHANGED
@@ -4,10 +4,11 @@ import { Point3 } from "./Point3";
4
4
  import { Line2D } from "./Line2D";
5
5
  export declare class Line3D extends Line3 {
6
6
  #private;
7
+ index: number;
7
8
  start: Vec3;
8
9
  end: Vec3;
9
- constructor(start: Vec3, end: Vec3);
10
- static fromPoints(start: Point3, end: Point3): Line3D;
10
+ constructor(start: Vec3, end: Vec3, index?: number);
11
+ static fromPoints(start: Point3, end: Point3, index?: number): Line3D;
11
12
  /**
12
13
  * Creates a polygon formed by an array of lines from points provided.
13
14
  * The polygon will only be closed if either
@@ -145,6 +146,12 @@ export declare class Line3D extends Line3 {
145
146
  * @param other
146
147
  */
147
148
  intersect(other: Line3D): Line3D;
149
+ /**
150
+ * Accepts an array of Line3D and groups them into arrays of connected lines
151
+ * @param lines Lines to be grouped
152
+ * @param tolerance Tolerance for considering lines as connected
153
+ */
154
+ static groupConnectedLines(lines: Line3D[], tolerance?: number): Line3D[][];
148
155
  /**
149
156
  * Project the line to 2D space, Y value is dropped
150
157
  */
package/types/Vec2.d.ts CHANGED
@@ -44,12 +44,6 @@ export declare class Vec2 extends Vector2 {
44
44
  * Returns the angle between this vector and positive x-axis, the return value is between 0 and 2PI
45
45
  */
46
46
  signedAngle(): number;
47
- /**
48
- * Returns the angle between this vector and the given vector, the return value is between 0 and PI
49
- * Both vectors are expected to be normalized
50
- * @param other Vector2 normalized vector
51
- */
52
- angleTo(other: Vector2): number;
53
47
  /**
54
48
  * check if the angle between the two vectors is close enough to 0 or 180 degrees (same or opposite direction) within the given tolerance
55
49
  * @param other Vector2