@immugio/three-math-extensions 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +34 -0
- package/README.md +3 -1
- package/cjs/Line2D.js +24 -7
- package/cjs/Line3D.js +18 -0
- package/cjs/Vec2.js +4 -0
- package/esm/Line2D.js +540 -0
- package/esm/Line3D.js +388 -0
- package/esm/Point2.js +1 -0
- package/esm/Point3.js +1 -0
- package/esm/Vec2.js +19 -0
- package/esm/Vec3.js +53 -0
- package/esm/index.js +4 -0
- package/package.json +25 -17
- package/src/Line2D.ts +27 -7
- package/src/Line3D.ts +22 -0
- package/src/Vec2.ts +7 -1
- package/src/__tests__/Line2D.spec.ts +30 -1
- package/src/__tests__/Line3D.spec.ts +29 -0
- package/types/Line2D.d.ts +215 -0
- package/types/Line3D.d.ts +151 -0
- package/types/Point2.d.ts +4 -0
- package/types/Point3.d.ts +5 -0
- package/types/Vec2.d.ts +8 -0
- package/types/Vec3.d.ts +17 -0
- package/types/index.d.ts +4 -0
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@@ -10,6 +10,35 @@ describe("Line3d", () => {
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expect(line.end).toEqual(new Vec3(4, 5, 6));
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});
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it("should create a single line polygon from a 2 points polygon", () => {
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const start = new Vec3(1, 2, 20);
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const end = new Vec3(3, 4, 20);
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const lines = Line3D.fromPolygon([start, end]);
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expect(lines.length).toEqual(1);
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expect(lines[0]).toEqual(new Line3D(start, end));
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});
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it("should create a 2 lines polygon from a 3 points polygon", () => {
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const p1 = new Vec3(1, 2, 20);
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const p2 = new Vec3(3, 4, 20);
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const p3 = new Vec3(5, 2, 20);
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const lines = Line3D.fromPolygon([p1, p2, p3]);
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expect(lines.length).toEqual(2);
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expect(lines[0]).toEqual(new Line3D(p1, p2));
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expect(lines[1]).toEqual(new Line3D(p2, p3));
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});
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it("should create a closed 3 lines polygon from a 3 points polygon", () => {
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const p1 = new Vec3(1, 2, 20);
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const p2 = new Vec3(3, 4, 20);
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const p3 = new Vec3(5, 2, 20);
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const lines = Line3D.fromPolygon([p1, p2, p3], true);
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expect(lines.length).toEqual(3);
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expect(lines[0]).toEqual(new Line3D(p1, p2));
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expect(lines[1]).toEqual(new Line3D(p2, p3));
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expect(lines[2]).toEqual(new Line3D(p3, p1));
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});
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it("should return the expected center", () => {
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const line = defaultLine();
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expect(line.center).toEqual(new Vec3(0, 0, 0));
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@@ -0,0 +1,215 @@
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import { Point2 } from "./Point2";
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import { Vector2 } from "three";
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import { Vec2 } from "./Vec2";
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export declare class Line2D {
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start: Vec2;
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end: Vec2;
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index: number;
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constructor(start: Vec2, end: Vec2, index?: number);
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static fromCoordinates(x1: number, y1: number, x2: number, y2: number, index?: number): Line2D;
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static fromPoints(p1: Point2, p2: Point2, index?: number): Line2D;
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/**
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* Creates a polygon formed by an array of lines from points provided.
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* The polygon will only be closed if either
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* 1) the first and last points are the same or 2) `forceClosedPolygon` is true.
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*/
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static fromPolygon(polygon: Point2[], forceClosedPolygon?: boolean): Line2D[];
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static fromLength(length: number): Line2D;
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get center(): Vec2;
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/**
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* Set the center of the line to the provided point. Length and direction remain unchanged.
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* Modifies this line.
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* @param value
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*/
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set center(value: Point2);
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/**
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* Set the center of the line to the provided point. Length and direction remain unchanged.
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* Modifies this line.
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* @param value
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*/
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setCenter(value: Point2): Line2D;
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resize(amount: number): Line2D;
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moveStartPoint(amount: number): Line2D;
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/**
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* Moves end point on the line by the given amount. Plus values move the point further away from the center.
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* Modifies this line.
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*/
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moveEndPoint(amount: number): Line2D;
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private movePointOnThisLine;
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/**
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* Set the length of this line. Center and direction remain unchanged.
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* Modifies this line.
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* @param l
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*/
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set length(l: number);
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get length(): number;
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/**
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* Set the length of this line. Center and direction remain unchanged.
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* @param length
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*/
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setLength(length: number): this;
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/**
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* Returns the start and end points of the line as an array.
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* Endpoints are not cloned.
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*/
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get endpoints(): Vec2[];
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/**
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* Returns the direction of this line.
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*/
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get direction(): Vec2;
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/**
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* Inverts the direction of the line.
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* Modifies this line.
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*/
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flip(): Line2D;
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/**
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* Rotates the line around the center by the given angle in radians.
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* Modifies this line.
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* @param radians Positive values rotate counter-clockwise.
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* @param center
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*/
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rotate(radians: number, center?: Vec2): Line2D;
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/**
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* Move the line by the given vector.
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* Modifies this line.
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*/
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translate(value: Point2): Line2D;
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/**
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* Move the line to its left by the given amount.
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* Modifies this line.
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*/
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translateLeft(amount: number): Line2D;
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/**
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* Move the line to its right by the given amount.
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* Modifies this line.
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*/
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translateRight(amount: number): Line2D;
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/**
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* Returns true when the point is actually inside the (finite) line segment.
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* https://jsfiddle.net/c06zdxtL/2/
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* https://stackoverflow.com/questions/6865832/detecting-if-a-point-is-of-a-line-segment/6877674
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* @param point: Point2
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*/
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isPointOnLineSection(point: Point2): boolean;
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/**
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* Returns true when the point is beside the line **segment** and within the maxDistance.
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* @param point
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* @param maxDistance
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*/
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isPointCloseToAndBesideLineSection(point: Point2, maxDistance: number): boolean;
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/**
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* Returns true when the point is beside the line **segment**
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* @param point
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*/
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isPointBesideLineSection(point: Point2): boolean;
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/**
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* Returns true when the point is on the **infinite** line.
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* @param point
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*/
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isPointOnInfiniteLine(point: Point2): boolean;
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/**
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* Returns true if other line is collinear and overlaps or at least touching this line.
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* @param other
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*/
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isCollinearWithTouchOrOverlap(other: Line2D): boolean;
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/**
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* Returns true if there is any overlap between this line and the @other line section.
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*/
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overlaps(other: Line2D): boolean;
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/**
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* Logical AND of this and the other line section.
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* @param other
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*/
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getOverlap(other: Line2D): Line2D;
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/**
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* Joins a copy of @line with the @other line.
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* Other must be parallel to this line.
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* Returns null if there is no overlap
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* Clones the line, does not modify.
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* @param line
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* @param other
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*/
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static joinLine(line: Line2D, other: Line2D): Line2D;
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/**
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* Joins provided lines into several joined lines.
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* Lines must be parallel for joining.
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* Clone the lines, does not modify.
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* @param lines
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*/
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static joinLines(lines: Line2D[]): Line2D[];
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/**
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* Divides the Line3D into a number of segments of the given length.
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* Clone the line, does not modify.
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* @param maxSegmentLength number
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*/
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chunk(maxSegmentLength: number): Line2D[];
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/**
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* Returns the closest point parameter on the **infinite** line to the given point.
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* @param point
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*/
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closestPointToPointParameterOnInfiniteLine(point: Vector2): number;
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/**
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* Returns the closest point on the **infinite** line to the given point.
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* @param point
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*/
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closestPointOnInfiniteLine(point: Vector2): Vec2;
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/**
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* Returns the closest point on the line **section** to the given point.
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* @param point
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*/
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closestPointOnLine(point: Vector2): Vec2;
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/**
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* Returns the distance between the **infinite** line and the point.
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* @param point
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*/
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distanceToPointOnInfiniteLine(point: Point2): number;
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/**
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* Returns lines that are the result of clipping @source line by the @clips.
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* Clips must be parallel to this line.
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* Clones the line, does not modify this.
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* @param source
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* @param clips
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*/
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static clipLines(source: Line2D, clips: Line2D[]): Line2D[];
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/**
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* Returns the original line section split into two parts, if the line **sections** overlap, otherwise null
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*/
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splitAtIntersection(other: Line2D, tolerance?: number): Line2D[];
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/**
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* If lines **sections** overlap, returns the original line section split into two parts, sorted by length
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* Else, if the **infinite** lines intersect, returns a new line extended to the intersection point
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* Otherwise, null if the lines are parallel and do not intersect
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*/
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splitAtOrExtendToIntersection(other: Line2D): Line2D[];
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private static order;
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private static subtractSingle;
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/**
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* If other line is not contained within this line, the excess is trimmed.
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* Does not create a copy. Provided line is modified.
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* @param lineToTrim
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*/
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trimExcess(lineToTrim: Line2D): void;
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/**
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* If other line is shorter than this, endpoints are moved to extend other
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* Does not create a copy. Provided line is modified.
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* @param lineToExtend
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* @param tolerance
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*/
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extendToEnds(lineToExtend: Line2D, tolerance: number): void;
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/**
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* Returns the intersection point of two lines. The lines are assumed to be infinite.
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*/
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intersect(other: Line2D): Vec2;
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/**
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* Check that the infinite lines intersect and that they are in the specified angle to each other
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* @param other Line
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* @param expectedAngleInRads number
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*/
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hasIntersectionWithAngle(other: Line2D, expectedAngleInRads: number): Vec2;
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/**
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* Deep clone of this line
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*/
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clone(): Line2D;
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toString(): string;
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equals(other: Line2D): boolean;
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}
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import { Line3, Vector3 } from "three";
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import { Vec3 } from "./Vec3";
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import { Point3 } from "./Point3";
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import { Line2D } from "./Line2D";
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export declare class Line3D extends Line3 {
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#private;
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start: Vec3;
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end: Vec3;
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constructor(start: Vec3, end: Vec3);
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static fromPoints(start: Point3, end: Point3): Line3D;
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/**
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* Creates a polygon formed by an array of lines from points provided.
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* The polygon will only be closed if either
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* 1) the first and last points are the same or 2) `forceClosedPolygon` is true.
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*/
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static fromPolygon(polygon: Point3[], forceClosedPolygon?: boolean): Line3D[];
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/**
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* Returns lines that are the result of clipping this line by the @other line.
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* Clips must be parallel to this line.
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* Clones the line, does not modify this.
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* @param other
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* @param parallelTolerance
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*/
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clipLine(other: Line3D, parallelTolerance?: number): Line3D[];
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/**
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* Returns lines that are the result of clipping this line by the @clips.
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* Clips must be parallel to this line.
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* Clones the line, does not modify this.
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* @param clips
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* @param distanceTolerance
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* @param parallelTolerance
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*/
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clipLines(clips: Line3D[], distanceTolerance?: number, parallelTolerance?: number): Line3D[];
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/**
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* Joins a copy of this line with the @other line.
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* Other must be parallel to this line.
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* Returns null if there is no overlap
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* Clones the line, does not modify this.
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* @param other
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* @param distanceTolerance
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* @param parallelTolerance
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*/
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joinLine(other: Line3D, distanceTolerance?: number, parallelTolerance?: number): Line3D;
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/**
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* Joins provided lines into several joined lines.
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* Lines must be parallel for joining.
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* @param lines
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|
48
|
+
* @param distanceTolerance
|
|
49
|
+
* @param parallelTolerance
|
|
50
|
+
*/
|
|
51
|
+
static joinLines(lines: Line3D[], distanceTolerance?: number, parallelTolerance?: number): Line3D[];
|
|
52
|
+
/**
|
|
53
|
+
* Returns true if this line section completely overlaps the @other line section.
|
|
54
|
+
* @param other
|
|
55
|
+
* @param tolerance
|
|
56
|
+
*/
|
|
57
|
+
covers(other: Line3D, tolerance?: number): boolean;
|
|
58
|
+
/**
|
|
59
|
+
* Returns true if there is any overlap between this line and the @other line section.
|
|
60
|
+
* @param other
|
|
61
|
+
* @param distanceTolerance
|
|
62
|
+
* @param parallelTolerance
|
|
63
|
+
*/
|
|
64
|
+
overlaps(other: Line3D, distanceTolerance?: number, parallelTolerance?: number): boolean;
|
|
65
|
+
/**
|
|
66
|
+
* Returns this line's length.
|
|
67
|
+
*/
|
|
68
|
+
get length(): number;
|
|
69
|
+
/**
|
|
70
|
+
* Set the length of this line. Center and direction remain unchanged.
|
|
71
|
+
* @param length
|
|
72
|
+
*/
|
|
73
|
+
setLength(length: number): this;
|
|
74
|
+
/**
|
|
75
|
+
* Returns the direction of this line.
|
|
76
|
+
*/
|
|
77
|
+
get direction(): Vec3;
|
|
78
|
+
/**
|
|
79
|
+
* Returns the center of this line
|
|
80
|
+
*/
|
|
81
|
+
get center(): Vec3;
|
|
82
|
+
/**
|
|
83
|
+
* Set the center of the line to the provided point. Length and direction remain unchanged.
|
|
84
|
+
* @param value
|
|
85
|
+
*/
|
|
86
|
+
setCenter(value: Vector3): this;
|
|
87
|
+
/** Returns the start and end points of the line as an array. */
|
|
88
|
+
get endpoints(): Vec3[];
|
|
89
|
+
/**
|
|
90
|
+
* Check that this line section contains provided point.
|
|
91
|
+
* @param p
|
|
92
|
+
* @param tolerance
|
|
93
|
+
*/
|
|
94
|
+
containsPoint(p: Vector3, tolerance?: number): boolean;
|
|
95
|
+
/**
|
|
96
|
+
* Distance from this line to provided point.
|
|
97
|
+
* @param p
|
|
98
|
+
* @param clampToLine
|
|
99
|
+
*/
|
|
100
|
+
distanceToPoint(p: Vector3, clampToLine?: boolean): number;
|
|
101
|
+
/**
|
|
102
|
+
* Returns a copy of @other line, the direction of @other is reversed if needed.
|
|
103
|
+
* Returns null if lines are not parallel.
|
|
104
|
+
* @param other
|
|
105
|
+
* @param tolerance
|
|
106
|
+
*/
|
|
107
|
+
getParallelLineInTheSameDirection(other: Line3D, tolerance?: number): Line3D;
|
|
108
|
+
/**
|
|
109
|
+
* Check if @other is parallel to this line.
|
|
110
|
+
* @param other
|
|
111
|
+
* @param tolerance
|
|
112
|
+
*/
|
|
113
|
+
isParallelTo(other: Line3D, tolerance?: number): boolean;
|
|
114
|
+
resize(amount: number): this;
|
|
115
|
+
moveStartPoint(amount: number): Line3D;
|
|
116
|
+
moveEndPoint(amount: number): Line3D;
|
|
117
|
+
/**
|
|
118
|
+
* Returns a new line that is the projection of this line onto @other. Uses `closestPointToPoint` to find the projection.
|
|
119
|
+
* @param other
|
|
120
|
+
* @param clampToLine
|
|
121
|
+
*/
|
|
122
|
+
projectOn(other: Line3D, clampToLine: boolean): Line3D;
|
|
123
|
+
/**
|
|
124
|
+
* Divides the Line3D into a number of segments of the given length.
|
|
125
|
+
* @param maxSegmentLength number
|
|
126
|
+
*/
|
|
127
|
+
chunk(maxSegmentLength: number): Line3D[];
|
|
128
|
+
/**
|
|
129
|
+
* Note that this works well for moving the endpoints as it's currently used
|
|
130
|
+
* If it were to be made public, it would need to handle the situation where the point to move is in the center of the line which would require a different approach
|
|
131
|
+
*/
|
|
132
|
+
private movePointOnThisLine;
|
|
133
|
+
/**
|
|
134
|
+
* Move this line by the given vector.
|
|
135
|
+
* @param p
|
|
136
|
+
*/
|
|
137
|
+
translate(p: Vector3): this;
|
|
138
|
+
/**
|
|
139
|
+
* Project the line to 2D space, Y value is dropped
|
|
140
|
+
*/
|
|
141
|
+
onPlan(): Line2D;
|
|
142
|
+
/**
|
|
143
|
+
* Equals with tolerance
|
|
144
|
+
*/
|
|
145
|
+
equals(other: Line3D, tolerance?: number): boolean;
|
|
146
|
+
/**
|
|
147
|
+
* Deep clone of this line
|
|
148
|
+
*/
|
|
149
|
+
clone(): this;
|
|
150
|
+
toString(): string;
|
|
151
|
+
}
|
package/types/Vec2.d.ts
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { Vector2 } from "three";
|
|
2
|
+
import { Vec3 } from "./Vec3";
|
|
3
|
+
import { Point2 } from "./Point2";
|
|
4
|
+
export declare class Vec2 extends Vector2 {
|
|
5
|
+
static fromPoint(point: Point2): Vec2;
|
|
6
|
+
roundIfCloseToInteger(max?: number): this;
|
|
7
|
+
in3DSpace(z?: number): Vec3;
|
|
8
|
+
}
|
package/types/Vec3.d.ts
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { Vector3 } from "three";
|
|
2
|
+
import { Vec2 } from "./Vec2";
|
|
3
|
+
import { Point3 } from "./Point3";
|
|
4
|
+
export declare class Vec3 extends Vector3 {
|
|
5
|
+
#private;
|
|
6
|
+
static fromPoint(point: Point3): Vec3;
|
|
7
|
+
moveTowards(target: Vector3, amount: number): Vec3;
|
|
8
|
+
centerTowards(target: Vector3): Vec3;
|
|
9
|
+
addY(y: number): Vec3;
|
|
10
|
+
addX(x: number): Vec3;
|
|
11
|
+
scale(p: Vector3): Vec3;
|
|
12
|
+
closest(...points: Vector3[]): Vec3;
|
|
13
|
+
toPointWithFlippedYZ(): Vec3;
|
|
14
|
+
onPlan(): Vec2;
|
|
15
|
+
horizontalDistanceTo(point: Vector3): number;
|
|
16
|
+
clone(): this;
|
|
17
|
+
}
|
package/types/index.d.ts
ADDED