@imaduddin/fastbrain 1.0.8 → 1.1.0-patch

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@imaduddin/fastbrain",
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- "version": "1.0.8",
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+ "version": "1.1.0-patch",
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  "description": "Raw-JAVASCRIPT Based Matirx and AI LLM Package called fastBrain.",
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  "keywords": [
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  "ai",
@@ -45,11 +45,16 @@ export class PositionEmbedding {
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  this.vecBuffer = await this.gpu.createBuffer(Float32Array.BYTES_PER_ELEMENT * this.contextSize * this.embeddingSize);
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  await this.gpu.WriteBuffer(this.vecBuffer, this.vectors)
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  }
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+ if(!this.output) this.output = await this.gpu.ManageBuffer(input.size);
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+ if(this.output.size !== input.size || this.output.isDestroyed()){
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+ this.output.destroy()
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+ this.output = await this.gpu.ManageBuffer(input.size)
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+ }
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  const size = Math.ceil((input.size / 4) / 64);
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- const bindGroup = await this.gpu.createBindGroup(this.forwardShader, 0, [this.vecBuffer, input.mainBuffer])
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+ const bindGroup = await this.gpu.createBindGroup(this.forwardShader, 0, [this.vecBuffer, input.mainBuffer, this.output.mainBuffer])
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  await this.gpu.RunPipline(encoder, this.forwardShader, bindGroup, size);
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  if(!en2) await this.gpu.submitQueue(encoder);
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- return input
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+ return this.output
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  }
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  async backward(outputGradient, lr, en2){
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  const encoder = en2 ? en2 : await this.gpu.CreateEncoder()
@@ -124,7 +124,7 @@ export class Softmax {
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  if(!encoder2) await this.gpu.submitQueue(encoder)
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  return this.dLogits
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  }
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- async crossEntropy(probs, target) {
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+ async crossEntropy(probs, target, encoderMain) {
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  const encoder = encoderMain ? encoderMain : this.device.createCommandEncoder();
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  const tokenCount = probs.size / (this.vocabSize * Float32Array.BYTES_PER_ELEMENT);
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  if (!Number.isInteger(tokenCount) || tokenCount <= 0) {
@@ -69,8 +69,8 @@ export class model {
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  for (let i = this.blocks.length - 1; i >= 0; i--) {
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  dInput = await this.blocks[i].backward(dInput, lr, encoder)
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  };
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- await this.embedding.backward(dInput, lr)
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- await this.PosEmbedding.backward(dInput, lr)
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+ await this.embedding.backward(dInput, lr, encoder)
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+ await this.PosEmbedding.backward(dInput, lr, encoder)
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  await this.op.submitQueue(encoder)
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  return { acc, loss }
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@@ -47,7 +47,7 @@ fn main(@builtin(workgroup_id) wid: vec3<u32>, @builtin(local_invocation_id) lid
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  if (tokens > 0u) {
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  let idx = weightBase + j;
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- weight[idx] -= params.lr * (grad / f32(tokens));
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+ weight[idx] -= params.lr * (grad / f32(params.tokenCount));
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  }
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  }
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@@ -66,6 +66,6 @@ fn main(@builtin(workgroup_id) wid: vec3<u32>, @builtin(local_invocation_id) lid
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  }
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  if (tid == 0u && tokens > 0u) {
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- bias[outputIndex] -= params.lr * (sharedBias[0] / f32(tokens));
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+ bias[outputIndex] -= params.lr * (sharedBias[0] / f32(params.tokenCount));
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  }
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  }
@@ -6,6 +6,11 @@ var <storage, read> posVec: array<f32>;
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  var <storage, read_write> vecs : array<f32>;
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+ @group(0) @binding(2)
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+
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+ var <storage, read_write> output : array<f32>;
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+
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+
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  @compute @workgroup_size(64)
@@ -15,5 +20,5 @@ fn main(@builtin(global_invocation_id) id : vec3<u32>){
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  if(x >= arrayLength(&vecs)){
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  return;
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  }
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- vecs[x] = vecs[x] + posVec[x];
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+ output[x] = vecs[x] + posVec[x];
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  }