@illuma-ai/agents 1.1.13 → 1.1.15

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- {"version":3,"file":"MultiAgentGraph.cjs","sources":["../../../src/graphs/MultiAgentGraph.ts"],"sourcesContent":["import { tool } from '@langchain/core/tools';\nimport { PromptTemplate } from '@langchain/core/prompts';\nimport {\n AIMessage,\n ToolMessage,\n HumanMessage,\n SystemMessage,\n getBufferString,\n} from '@langchain/core/messages';\nimport {\n END,\n START,\n Command,\n StateGraph,\n Annotation,\n getCurrentTaskInput,\n messagesStateReducer,\n} from '@langchain/langgraph';\nimport type { LangGraphRunnableConfig } from '@langchain/langgraph';\nimport type { BaseMessage, AIMessageChunk } from '@langchain/core/messages';\nimport type { ToolRunnableConfig } from '@langchain/core/tools';\nimport type * as t from '@/types';\nimport { summarize, createEmergencySummary } from '@/messages';\nimport { StandardGraph } from './Graph';\nimport { Constants, EdgeType } from '@/common';\n\n/** Pattern to extract instructions from transfer ToolMessage content */\nconst HANDOFF_INSTRUCTIONS_PATTERN = /(?:Instructions?|Context):\\s*(.+)/is;\n\n/**\n * MultiAgentGraph extends StandardGraph to support dynamic multi-agent workflows\n * with handoffs, fan-in/fan-out, and other composable patterns.\n *\n * Key behavior:\n * - Agents with ONLY handoff edges: Can dynamically route to any handoff destination\n * - Agents with ONLY direct edges: Always follow their direct edges\n * - Agents with BOTH: Use Command for exclusive routing (handoff OR direct, not both)\n * - If handoff occurs: Only the handoff destination executes\n * - If no handoff: Direct edges execute (potentially in parallel)\n *\n * This enables the common pattern where an agent either delegates (handoff)\n * OR continues its workflow (direct edges), but not both simultaneously.\n */\nexport class MultiAgentGraph extends StandardGraph {\n private edges: t.GraphEdge[];\n private startingNodes: Set<string> = new Set();\n private directEdges: t.GraphEdge[] = [];\n private handoffEdges: t.GraphEdge[] = [];\n /**\n * Map of agentId to parallel group info.\n * Contains groupId (incrementing number reflecting execution order) for agents in parallel groups.\n * Sequential agents (not in any parallel group) have undefined entry.\n *\n * Example for: researcher -> [analyst1, analyst2, analyst3] -> summarizer\n * - researcher: undefined (sequential, order 0)\n * - analyst1, analyst2, analyst3: { groupId: 1 } (parallel group, order 1)\n * - summarizer: undefined (sequential, order 2)\n */\n private agentParallelGroups: Map<string, number> = new Map();\n /**\n * Tracks the ID of the last agent that produced output.\n * Used by auto-continuation to know which agent's context to preserve after handoff.\n */\n private lastActiveAgentId: string | undefined;\n\n constructor(input: t.MultiAgentGraphInput) {\n super(input);\n this.edges = input.edges;\n this.categorizeEdges();\n this.analyzeGraph();\n this.createHandoffTools();\n console.debug(\n `[MultiAgentGraph] Constructor complete: ${this.agentContexts.size} agents, ${this.edges.length} edges`\n );\n }\n\n /**\n * Categorize edges into handoff and direct types\n */\n private categorizeEdges(): void {\n for (const edge of this.edges) {\n // Default behavior: edges with conditions or explicit 'handoff' type are handoff edges\n // Edges with explicit 'direct' type or multi-destination without conditions are direct edges\n if (edge.edgeType === EdgeType.DIRECT) {\n this.directEdges.push(edge);\n } else if (edge.edgeType === EdgeType.HANDOFF || edge.condition != null) {\n this.handoffEdges.push(edge);\n } else {\n // Default: single-to-single edges are handoff, single-to-multiple are direct\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n\n if (sources.length === 1 && destinations.length > 1) {\n // Fan-out pattern defaults to direct\n this.directEdges.push(edge);\n } else {\n // Everything else defaults to handoff\n this.handoffEdges.push(edge);\n }\n }\n }\n console.debug(\n `[MultiAgentGraph] Edge categorization: ${this.handoffEdges.length} handoff, ${this.directEdges.length} direct (of ${this.edges.length} total)`\n );\n }\n\n /**\n * Analyze graph structure to determine starting nodes and connections\n */\n private analyzeGraph(): void {\n const hasIncomingEdge = new Set<string>();\n\n // Track all nodes that have incoming edges\n for (const edge of this.edges) {\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n destinations.forEach((dest) => hasIncomingEdge.add(dest));\n }\n\n // Starting nodes are those without incoming edges\n for (const agentId of this.agentContexts.keys()) {\n if (!hasIncomingEdge.has(agentId)) {\n this.startingNodes.add(agentId);\n }\n }\n\n // If no starting nodes found, use the first agent\n if (this.startingNodes.size === 0 && this.agentContexts.size > 0) {\n this.startingNodes.add(this.agentContexts.keys().next().value!);\n }\n\n console.debug(\n `[MultiAgentGraph] Starting nodes identified: [${Array.from(this.startingNodes).join(', ')}]`\n );\n\n // Determine if graph has parallel execution capability\n this.computeParallelCapability();\n }\n\n /**\n * Compute parallel groups by traversing the graph in execution order.\n * Assigns incrementing group IDs that reflect the sequential order of execution.\n *\n * For: researcher -> [analyst1, analyst2, analyst3] -> summarizer\n * - researcher: no group (first sequential node)\n * - analyst1, analyst2, analyst3: groupId 1 (first parallel group)\n * - summarizer: no group (next sequential node)\n *\n * This allows frontend to render in order:\n * Row 0: researcher\n * Row 1: [analyst1, analyst2, analyst3] (grouped)\n * Row 2: summarizer\n */\n private computeParallelCapability(): void {\n let groupCounter = 1; // Start at 1, 0 reserved for \"no group\"\n\n // Check 1: Multiple starting nodes means parallel from the start (group 1)\n if (this.startingNodes.size > 1) {\n for (const agentId of this.startingNodes) {\n this.agentParallelGroups.set(agentId, groupCounter);\n }\n groupCounter++;\n }\n\n // Check 2: Traverse direct edges in order to find fan-out patterns\n // Build a simple execution order by following edges from starting nodes\n const visited = new Set<string>();\n const queue: string[] = [...this.startingNodes];\n\n while (queue.length > 0) {\n const current = queue.shift()!;\n if (visited.has(current)) continue;\n visited.add(current);\n\n // Find direct edges from this node\n for (const edge of this.directEdges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n if (!sources.includes(current)) continue;\n\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n\n // Fan-out: multiple destinations = parallel group\n if (destinations.length > 1) {\n for (const dest of destinations) {\n // Only set if not already in a group (first group wins)\n if (!this.agentParallelGroups.has(dest)) {\n this.agentParallelGroups.set(dest, groupCounter);\n }\n if (!visited.has(dest)) {\n queue.push(dest);\n }\n }\n groupCounter++;\n } else {\n // Single destination - add to queue for traversal\n for (const dest of destinations) {\n if (!visited.has(dest)) {\n queue.push(dest);\n }\n }\n }\n }\n\n // Also follow handoff edges for traversal (but they don't create parallel groups)\n for (const edge of this.handoffEdges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n if (!sources.includes(current)) continue;\n\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n for (const dest of destinations) {\n if (!visited.has(dest)) {\n queue.push(dest);\n }\n }\n }\n }\n }\n\n /**\n * Get the parallel group ID for an agent, if any.\n * Returns undefined if the agent is not part of a parallel group.\n * Group IDs are incrementing numbers reflecting execution order.\n */\n getParallelGroupId(agentId: string): number | undefined {\n return this.agentParallelGroups.get(agentId);\n }\n\n /**\n * Returns the ID of the last agent that produced output.\n * Used by auto-continuation to determine which agent's context to preserve\n * when a response is truncated after an agent handoff.\n */\n getLastActiveAgentId(): string | undefined {\n return this.lastActiveAgentId;\n }\n\n /**\n * Override to indicate this is a multi-agent graph.\n * Enables agentId to be included in RunStep for frontend agent labeling.\n */\n protected override isMultiAgentGraph(): boolean {\n return true;\n }\n\n /**\n * Override base class method to provide parallel group IDs for run steps.\n */\n protected override getParallelGroupIdForAgent(\n agentId: string\n ): number | undefined {\n return this.agentParallelGroups.get(agentId);\n }\n\n /**\n * Create handoff tools for agents based on handoff edges only\n */\n private createHandoffTools(): void {\n // Group handoff edges by source agent(s)\n const handoffsByAgent = new Map<string, t.GraphEdge[]>();\n\n // Only process handoff edges for tool creation\n for (const edge of this.handoffEdges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n sources.forEach((source) => {\n if (!handoffsByAgent.has(source)) {\n handoffsByAgent.set(source, []);\n }\n handoffsByAgent.get(source)!.push(edge);\n });\n }\n\n // Create handoff tools for each agent\n for (const [agentId, edges] of handoffsByAgent) {\n const agentContext = this.agentContexts.get(agentId);\n if (!agentContext) continue;\n\n // Create handoff tools for this agent's outgoing edges\n const handoffTools: t.GenericTool[] = [];\n const sourceAgentName = agentContext.name ?? agentId;\n for (const edge of edges) {\n handoffTools.push(\n ...this.createHandoffToolsForEdge(edge, agentId, sourceAgentName)\n );\n }\n\n if (!agentContext.graphTools) {\n agentContext.graphTools = [];\n }\n agentContext.graphTools.push(...handoffTools);\n console.debug(\n `[MultiAgentGraph] Handoff tools for \"${agentId}\": [${handoffTools.map((t) => t.name).join(', ')}]`\n );\n }\n }\n\n /**\n * Create handoff tools for an edge (handles multiple destinations)\n * @param edge - The graph edge defining the handoff\n * @param sourceAgentId - The ID of the agent that will perform the handoff\n * @param sourceAgentName - The human-readable name of the source agent\n */\n private createHandoffToolsForEdge(\n edge: t.GraphEdge,\n sourceAgentId: string,\n sourceAgentName: string\n ): t.GenericTool[] {\n const tools: t.GenericTool[] = [];\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n\n /** If there's a condition, create a single conditional handoff tool */\n if (edge.condition != null) {\n const toolName = 'conditional_transfer';\n const toolDescription =\n edge.description ?? 'Conditionally transfer control based on state';\n\n /** Check if we have a prompt for handoff input */\n const hasHandoffInput =\n edge.prompt != null && typeof edge.prompt === 'string';\n const handoffInputDescription = hasHandoffInput ? edge.prompt : undefined;\n const promptKey = edge.promptKey ?? 'instructions';\n\n tools.push(\n tool(\n async (rawInput, config) => {\n const input = rawInput as Record<string, unknown>;\n const state = getCurrentTaskInput() as t.BaseGraphState;\n const toolCallId =\n (config as ToolRunnableConfig | undefined)?.toolCall?.id ??\n 'unknown';\n\n /** Evaluated condition */\n const result = edge.condition!(state);\n let destination: string;\n\n if (typeof result === 'boolean') {\n /** If true, use first destination; if false, don't transfer */\n if (!result) return null;\n destination = destinations[0];\n } else if (typeof result === 'string') {\n destination = result;\n } else {\n /** Array of destinations - for now, use the first */\n destination = Array.isArray(result) ? result[0] : destinations[0];\n }\n\n let content = `Conditionally transferred to ${destination}`;\n if (\n hasHandoffInput &&\n promptKey in input &&\n input[promptKey] != null\n ) {\n content += `\\n\\n${promptKey.charAt(0).toUpperCase() + promptKey.slice(1)}: ${input[promptKey]}`;\n }\n\n const toolMessage = new ToolMessage({\n content,\n name: toolName,\n tool_call_id: toolCallId,\n additional_kwargs: {\n /** Store destination for programmatic access in handoff detection */\n handoff_destination: destination,\n /** Store source agent name for receiving agent to know who handed off */\n handoff_source_name: sourceAgentName,\n },\n });\n\n return new Command({\n goto: destination,\n update: { messages: state.messages.concat(toolMessage) },\n graph: Command.PARENT,\n });\n },\n {\n name: toolName,\n schema: hasHandoffInput\n ? {\n type: 'object',\n properties: {\n [promptKey]: {\n type: 'string',\n description: handoffInputDescription as string,\n },\n },\n required: [],\n }\n : { type: 'object', properties: {}, required: [] },\n description: toolDescription,\n }\n )\n );\n } else {\n /** Create individual tools for each destination */\n for (const destination of destinations) {\n const toolName = `${Constants.LC_TRANSFER_TO_}${destination}`;\n const destContext = this.agentContexts.get(destination);\n const toolDescription =\n edge.description ??\n this.buildDefaultHandoffDescription(destContext, destination);\n\n /** Check if we have a prompt for handoff input */\n const hasHandoffInput =\n edge.prompt != null && typeof edge.prompt === 'string';\n const handoffInputDescription = hasHandoffInput\n ? edge.prompt\n : undefined;\n const promptKey = edge.promptKey ?? 'instructions';\n\n tools.push(\n tool(\n async (rawInput, config) => {\n const input = rawInput as Record<string, unknown>;\n const toolCallId =\n (config as ToolRunnableConfig | undefined)?.toolCall?.id ??\n 'unknown';\n\n let content = `Successfully transferred to ${destination}`;\n if (\n hasHandoffInput &&\n promptKey in input &&\n input[promptKey] != null\n ) {\n content += `\\n\\n${promptKey.charAt(0).toUpperCase() + promptKey.slice(1)}: ${input[promptKey]}`;\n }\n\n const toolMessage = new ToolMessage({\n content,\n name: toolName,\n tool_call_id: toolCallId,\n additional_kwargs: {\n /** Store source agent name for receiving agent to know who handed off */\n handoff_source_name: sourceAgentName,\n },\n });\n\n const state = getCurrentTaskInput() as t.BaseGraphState;\n\n /**\n * For parallel handoff support:\n * Build messages that include ONLY this tool call's context.\n * This prevents errors when LLM calls multiple transfers simultaneously -\n * each destination gets a valid AIMessage with matching tool_call and tool_result.\n *\n * Strategy:\n * 1. Find the AIMessage containing this tool call\n * 2. Create a filtered AIMessage with ONLY this tool_call\n * 3. Include all messages before the AIMessage plus the filtered pair\n */\n const messages = state.messages;\n let filteredMessages = messages;\n let aiMessageIndex = -1;\n\n /** Find the AIMessage containing this tool call */\n for (let i = messages.length - 1; i >= 0; i--) {\n const msg = messages[i];\n if (msg.getType() === 'ai') {\n const aiMsg = msg as AIMessage;\n const hasThisCall = aiMsg.tool_calls?.some(\n (tc) => tc.id === toolCallId\n );\n if (hasThisCall === true) {\n aiMessageIndex = i;\n break;\n }\n }\n }\n\n if (aiMessageIndex >= 0) {\n const originalAiMsg = messages[aiMessageIndex] as AIMessage;\n const thisToolCall = originalAiMsg.tool_calls?.find(\n (tc) => tc.id === toolCallId\n );\n\n if (\n thisToolCall != null &&\n (originalAiMsg.tool_calls?.length ?? 0) > 1\n ) {\n /**\n * Multiple tool calls - create filtered AIMessage with ONLY this call.\n * This ensures valid message structure for parallel handoffs.\n */\n const filteredAiMsg = new AIMessage({\n content: originalAiMsg.content,\n tool_calls: [thisToolCall],\n id: originalAiMsg.id,\n });\n\n filteredMessages = [\n ...messages.slice(0, aiMessageIndex),\n filteredAiMsg,\n toolMessage,\n ];\n } else {\n /** Single tool call - use messages as-is */\n filteredMessages = messages.concat(toolMessage);\n }\n } else {\n /** Fallback - append tool message */\n filteredMessages = messages.concat(toolMessage);\n }\n\n return new Command({\n goto: destination,\n update: { messages: filteredMessages },\n graph: Command.PARENT,\n });\n },\n {\n name: toolName,\n schema: hasHandoffInput\n ? {\n type: 'object',\n properties: {\n [promptKey]: {\n type: 'string',\n description: handoffInputDescription as string,\n },\n },\n required: [],\n }\n : { type: 'object', properties: {}, required: [] },\n description: toolDescription,\n }\n )\n );\n }\n }\n\n return tools;\n }\n\n /**\n * Builds a meaningful default description for a handoff tool when no explicit\n * edge.description is provided. Uses the destination agent's name and description\n * so the LLM can make informed routing decisions.\n * @param destContext - AgentContext of the destination agent (may be undefined)\n * @param destinationId - Raw agent ID (fallback when context unavailable)\n */\n private buildDefaultHandoffDescription(\n destContext: import('@/agents/AgentContext').AgentContext | undefined,\n destinationId: string\n ): string {\n const displayName = destContext?.name ?? destinationId;\n const agentDescription = destContext?.description;\n\n if (agentDescription != null && agentDescription !== '') {\n return `Transfer to \"${displayName}\": ${agentDescription}`;\n }\n return `Transfer control to \"${displayName}\"`;\n }\n\n /**\n * Create a complete agent subgraph (similar to createReactAgent)\n */\n private createAgentSubgraph(agentId: string): t.CompiledAgentWorfklow {\n /** This is essentially the same as `createAgentNode` from `StandardGraph` */\n return this.createAgentNode(agentId);\n }\n\n /**\n * Detects if the current agent is receiving a handoff and processes the messages accordingly.\n * Returns filtered messages with the transfer tool call/message removed, plus any instructions,\n * source agent, and parallel sibling information extracted from the transfer.\n *\n * Supports both single handoffs (last message is the transfer) and parallel handoffs\n * (multiple transfer ToolMessages, need to find the one targeting this agent).\n *\n * @param messages - Current state messages\n * @param agentId - The agent ID to check for handoff reception\n * @returns Object with filtered messages, extracted instructions, source agent, and parallel siblings\n */\n private processHandoffReception(\n messages: BaseMessage[],\n agentId: string\n ): {\n filteredMessages: BaseMessage[];\n instructions: string | null;\n sourceAgentName: string | null;\n parallelSiblings: string[];\n } | null {\n if (messages.length === 0) return null;\n\n /**\n * Search for a transfer ToolMessage targeting this agent.\n * For parallel handoffs, multiple transfer messages may exist - find ours.\n * Search backwards from the end to find the most recent transfer to this agent.\n */\n let toolMessage: ToolMessage | null = null;\n let toolMessageIndex = -1;\n\n for (let i = messages.length - 1; i >= 0; i--) {\n const msg = messages[i];\n if (msg.getType() !== 'tool') continue;\n\n const candidateMsg = msg as ToolMessage;\n const toolName = candidateMsg.name;\n\n if (typeof toolName !== 'string') continue;\n\n /** Check for standard transfer pattern */\n const isTransferMessage = toolName.startsWith(Constants.LC_TRANSFER_TO_);\n const isConditionalTransfer = toolName === 'conditional_transfer';\n\n if (!isTransferMessage && !isConditionalTransfer) continue;\n\n /** Extract destination from tool name or additional_kwargs */\n let destinationAgent: string | null = null;\n\n if (isTransferMessage) {\n destinationAgent = toolName.replace(Constants.LC_TRANSFER_TO_, '');\n } else if (isConditionalTransfer) {\n const handoffDest = candidateMsg.additional_kwargs.handoff_destination;\n destinationAgent = typeof handoffDest === 'string' ? handoffDest : null;\n }\n\n /** Check if this transfer targets our agent */\n if (destinationAgent === agentId) {\n toolMessage = candidateMsg;\n toolMessageIndex = i;\n break;\n }\n }\n\n /** No transfer targeting this agent found */\n if (toolMessage === null || toolMessageIndex < 0) return null;\n\n /** Extract instructions from the ToolMessage content */\n const contentStr =\n typeof toolMessage.content === 'string'\n ? toolMessage.content\n : JSON.stringify(toolMessage.content);\n\n const instructionsMatch = contentStr.match(HANDOFF_INSTRUCTIONS_PATTERN);\n const instructions = instructionsMatch?.[1]?.trim() ?? null;\n\n /** Extract source agent name from additional_kwargs */\n const handoffSourceName = toolMessage.additional_kwargs.handoff_source_name;\n const sourceAgentName =\n typeof handoffSourceName === 'string' ? handoffSourceName : null;\n\n /** Extract parallel siblings (set by ToolNode for parallel handoffs) */\n const rawSiblings = toolMessage.additional_kwargs.handoff_parallel_siblings;\n const siblingIds: string[] = Array.isArray(rawSiblings)\n ? rawSiblings.filter((s): s is string => typeof s === 'string')\n : [];\n /** Convert IDs to display names */\n const parallelSiblings = siblingIds.map((id) => {\n const ctx = this.agentContexts.get(id);\n return ctx?.name ?? id;\n });\n\n /** Get the tool_call_id to find and filter the AI message's tool call */\n const toolCallId = toolMessage.tool_call_id;\n\n /**\n * Collect all transfer tool_call_ids to filter out.\n * For parallel handoffs, we filter ALL transfer messages (not just ours)\n * to give the receiving agent a clean context without handoff noise.\n */\n const transferToolCallIds = new Set<string>([toolCallId]);\n for (const msg of messages) {\n if (msg.getType() !== 'tool') continue;\n const tm = msg as ToolMessage;\n const tName = tm.name;\n if (typeof tName !== 'string') continue;\n if (\n tName.startsWith(Constants.LC_TRANSFER_TO_) ||\n tName === 'conditional_transfer'\n ) {\n transferToolCallIds.add(tm.tool_call_id);\n }\n }\n\n /** Filter out all transfer messages */\n const filteredMessages: BaseMessage[] = [];\n\n for (let i = 0; i < messages.length; i++) {\n const msg = messages[i];\n const msgType = msg.getType();\n\n /** Skip transfer ToolMessages */\n if (msgType === 'tool') {\n const tm = msg as ToolMessage;\n if (transferToolCallIds.has(tm.tool_call_id)) {\n continue;\n }\n }\n\n if (msgType === 'ai') {\n /** Check if this AI message contains any transfer tool calls */\n const aiMsg = msg as AIMessage | AIMessageChunk;\n const toolCalls = aiMsg.tool_calls;\n\n if (toolCalls && toolCalls.length > 0) {\n /** Filter out all transfer tool calls */\n const remainingToolCalls = toolCalls.filter(\n (tc) => tc.id == null || !transferToolCallIds.has(tc.id)\n );\n\n const hasTransferCalls = remainingToolCalls.length < toolCalls.length;\n\n if (hasTransferCalls) {\n if (\n remainingToolCalls.length > 0 ||\n (typeof aiMsg.content === 'string' && aiMsg.content.trim())\n ) {\n /** Keep the message but without transfer tool calls.\n * Trim trailing whitespace to prevent Bedrock validation errors. */\n const trimmedContent =\n typeof aiMsg.content === 'string'\n ? aiMsg.content.trimEnd()\n : aiMsg.content;\n const filteredAiMsg = new AIMessage({\n content: trimmedContent,\n tool_calls: remainingToolCalls,\n id: aiMsg.id,\n });\n filteredMessages.push(filteredAiMsg);\n }\n /** If no remaining content or tool calls, skip this message entirely */\n continue;\n }\n }\n }\n\n /** Keep all other messages */\n filteredMessages.push(msg);\n }\n\n /**\n * Flatten tool call/result pairs into text summaries for handoff.\n *\n * When agent A uses tools and then hands off to agent B, agent B may not\n * have the same tools configured. Providers like Bedrock require toolConfig\n * when tool_use/tool_result blocks are in the message history. Converting\n * tool interactions to text summaries avoids this and reduces context bloat.\n *\n * Strategy: Walk through messages and merge each (AIMessage-with-tool_calls +\n * following ToolMessages) group into a single AIMessage containing the original\n * text plus a textual summary of the tool interaction. This preserves proper\n * message role ordering (human/assistant alternation).\n */\n const compactedMessages: BaseMessage[] = [];\n\n for (let i = 0; i < filteredMessages.length; i++) {\n const msg = filteredMessages[i];\n const msgType = msg.getType();\n\n if (msgType === 'ai') {\n const aiMsg = msg as AIMessage | AIMessageChunk;\n const toolCalls = aiMsg.tool_calls;\n\n if (toolCalls && toolCalls.length > 0) {\n /** Extract text content from the AIMessage */\n const textContent =\n typeof aiMsg.content === 'string'\n ? aiMsg.content\n : Array.isArray(aiMsg.content)\n ? aiMsg.content\n .filter(\n (b): b is { type: string; text: string } =>\n typeof b === 'object' &&\n b.type === 'text' &&\n 'text' in b\n )\n .map((b) => b.text)\n .join('\\n')\n : '';\n\n /** Collect tool_call_ids so we can match following ToolMessages */\n const callIds = new Set(toolCalls.map((tc) => tc.id).filter(Boolean));\n\n /** Build summary of what tools were called */\n const callSummaries = toolCalls.map((tc) => `[Called \"${tc.name}\"]`);\n\n /** Consume following ToolMessages that belong to this AI message */\n const resultSummaries: string[] = [];\n while (i + 1 < filteredMessages.length) {\n const next = filteredMessages[i + 1];\n if (next.getType() !== 'tool') break;\n\n const toolMsg = next as ToolMessage;\n if (!callIds.has(toolMsg.tool_call_id)) break;\n\n /** Extract and summarize the tool result */\n const rawContent =\n typeof toolMsg.content === 'string'\n ? toolMsg.content\n : Array.isArray(toolMsg.content)\n ? toolMsg.content\n .filter(\n (b): b is { type: string; text: string } =>\n typeof b === 'object' &&\n 'text' in b &&\n typeof (b as Record<string, unknown>).text ===\n 'string'\n )\n .map((b) => b.text)\n .join('\\n')\n : JSON.stringify(toolMsg.content);\n\n const summary =\n rawContent.length > 500\n ? rawContent.split('\\n')[0] + ' [truncated for handoff]'\n : rawContent;\n\n resultSummaries.push(\n `[Tool \"${toolMsg.name}\" returned: ${summary}]`\n );\n i++; // Skip this ToolMessage in the outer loop\n }\n\n /** Merge everything into a single AIMessage */\n const parts = [\n textContent,\n ...callSummaries,\n ...resultSummaries,\n ].filter(Boolean);\n\n /** Bedrock rejects messages with trailing whitespace */\n const mergedContent = (\n parts.join('\\n') || '[Agent processed tools]'\n ).trimEnd();\n compactedMessages.push(\n new AIMessage({\n content: mergedContent,\n id: aiMsg.id,\n })\n );\n continue;\n }\n }\n\n /** Skip orphaned ToolMessages (their AI parent was already handled above,\n * or they belong to a transfer that was already filtered out) */\n if (msgType === 'tool') {\n continue;\n }\n\n /** Trim trailing whitespace on AI messages to prevent Bedrock validation errors */\n if (\n msgType === 'ai' &&\n typeof msg.content === 'string' &&\n msg.content !== msg.content.trimEnd()\n ) {\n compactedMessages.push(\n new AIMessage({ content: msg.content.trimEnd(), id: msg.id })\n );\n continue;\n }\n\n compactedMessages.push(msg);\n }\n\n return {\n filteredMessages: compactedMessages,\n instructions,\n sourceAgentName,\n parallelSiblings,\n };\n }\n\n /**\n * Create the multi-agent workflow with dynamic handoffs\n */\n override createWorkflow(): t.CompiledMultiAgentWorkflow {\n const StateAnnotation = Annotation.Root({\n messages: Annotation<BaseMessage[]>({\n reducer: (a, b) => {\n if (!a.length) {\n this.startIndex = a.length + b.length;\n }\n const result = messagesStateReducer(a, b);\n this.messages = result;\n return result;\n },\n default: () => [],\n }),\n /** Channel for passing filtered messages to agents when excludeResults is true */\n agentMessages: Annotation<BaseMessage[]>({\n /** Replaces state entirely */\n reducer: (a, b) => b,\n default: () => [],\n }),\n });\n\n const builder = new StateGraph(StateAnnotation);\n\n // Add all agents as complete subgraphs\n for (const [agentId] of this.agentContexts) {\n // Get all possible destinations for this agent\n const handoffDestinations = new Set<string>();\n const directDestinations = new Set<string>();\n\n // Check handoff edges for destinations\n for (const edge of this.handoffEdges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n if (sources.includes(agentId) === true) {\n const dests = Array.isArray(edge.to) ? edge.to : [edge.to];\n dests.forEach((dest) => handoffDestinations.add(dest));\n }\n }\n\n // Check direct edges for destinations\n for (const edge of this.directEdges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n if (sources.includes(agentId) === true) {\n const dests = Array.isArray(edge.to) ? edge.to : [edge.to];\n dests.forEach((dest) => directDestinations.add(dest));\n }\n }\n\n /** Check if this agent has BOTH handoff and direct edges */\n const hasHandoffEdges = handoffDestinations.size > 0;\n const hasDirectEdges = directDestinations.size > 0;\n const needsCommandRouting = hasHandoffEdges && hasDirectEdges;\n\n /** Collect all possible destinations for this agent */\n const allDestinations = new Set([\n ...handoffDestinations,\n ...directDestinations,\n ]);\n if (handoffDestinations.size > 0 || directDestinations.size === 0) {\n allDestinations.add(END);\n }\n\n /** Agent subgraph (includes agent + tools) */\n const agentSubgraph = this.createAgentSubgraph(agentId);\n\n /** Wrapper function that handles agentMessages channel, handoff reception, and conditional routing */\n const agentWrapper = async (\n state: t.MultiAgentGraphState,\n config?: LangGraphRunnableConfig\n ): Promise<t.MultiAgentGraphState | Command> => {\n console.debug(\n `[MultiAgentGraph] Agent \"${agentId}\" wrapper ENTRY (messages: ${state.messages.length}, needsCommandRouting: ${needsCommandRouting})`\n );\n let result: t.MultiAgentGraphState;\n\n /**\n * Check if this agent is receiving a handoff.\n * If so, filter out the transfer messages and inject instructions as preamble.\n * This prevents the receiving agent from seeing the transfer as \"completed work\"\n * and prematurely producing an end token.\n */\n const handoffContext = this.processHandoffReception(\n state.messages,\n agentId\n );\n\n if (handoffContext !== null) {\n const {\n filteredMessages,\n instructions,\n sourceAgentName,\n parallelSiblings,\n } = handoffContext;\n console.debug(\n `[MultiAgentGraph] Agent \"${agentId}\" receiving handoff from \"${sourceAgentName}\" (instructions: ${instructions != null}, parallelSiblings: ${parallelSiblings.length})`\n );\n\n /**\n * Set handoff context on the receiving agent.\n * Uses pre-computed graph position for depth and parallel info.\n */\n const agentContext = this.agentContexts.get(agentId);\n if (\n agentContext &&\n sourceAgentName != null &&\n sourceAgentName !== ''\n ) {\n agentContext.setHandoffContext(sourceAgentName, parallelSiblings);\n }\n\n /** Build messages for the receiving agent */\n let messagesForAgent = filteredMessages;\n\n /**\n * If there are instructions, inject them as a HumanMessage to\n * ground the receiving agent.\n *\n * When the last filtered message is a ToolMessage (e.g. from a\n * non-handoff tool the router called before handing off), a\n * synthetic AIMessage is inserted first to satisfy the\n * tool → assistant role ordering required by chat APIs. Without\n * this bridge, appending a HumanMessage directly after a\n * ToolMessage causes \"400 Unexpected role 'user' after role\n * 'tool'\" errors (see issue #54).\n */\n const hasInstructions = instructions !== null && instructions !== '';\n if (hasInstructions) {\n const lastMsg =\n filteredMessages.length > 0\n ? filteredMessages[filteredMessages.length - 1]\n : null;\n\n if (lastMsg != null && lastMsg.getType() === 'tool') {\n messagesForAgent = [\n ...filteredMessages,\n new AIMessage(\n `[Processed tool result and transferring to ${agentId}]`\n ),\n new HumanMessage(instructions),\n ];\n } else {\n messagesForAgent = [\n ...filteredMessages,\n new HumanMessage(instructions),\n ];\n }\n }\n\n /** Update token map if we have a token counter */\n if (agentContext?.tokenCounter && hasInstructions) {\n const freshTokenMap: Record<string, number> = {};\n for (\n let i = 0;\n i < Math.min(filteredMessages.length, this.startIndex);\n i++\n ) {\n const tokenCount = agentContext.indexTokenCountMap[i];\n if (tokenCount !== undefined) {\n freshTokenMap[i] = tokenCount;\n }\n }\n /** Add tokens for the bridge AIMessage + instructions HumanMessage */\n for (\n let i = filteredMessages.length;\n i < messagesForAgent.length;\n i++\n ) {\n freshTokenMap[i] = agentContext.tokenCounter(messagesForAgent[i]);\n }\n agentContext.updateTokenMapWithInstructions(freshTokenMap);\n }\n\n const transformedState: t.MultiAgentGraphState = {\n ...state,\n messages: messagesForAgent,\n };\n result = await agentSubgraph.invoke(transformedState, config);\n result = {\n ...result,\n agentMessages: [],\n };\n } else if (\n state.agentMessages != null &&\n state.agentMessages.length > 0\n ) {\n /**\n * When using agentMessages (excludeResults=true), we need to update\n * the token map to account for the new prompt message\n */\n const agentContext = this.agentContexts.get(agentId);\n if (agentContext && agentContext.tokenCounter) {\n /** The agentMessages contains:\n * 1. Filtered messages (0 to startIndex) - already have token counts\n * 2. New prompt message - needs token counting\n */\n const freshTokenMap: Record<string, number> = {};\n\n /** Copy existing token counts for filtered messages (0 to startIndex) */\n for (let i = 0; i < this.startIndex; i++) {\n const tokenCount = agentContext.indexTokenCountMap[i];\n if (tokenCount !== undefined) {\n freshTokenMap[i] = tokenCount;\n }\n }\n\n /** Calculate tokens only for the new prompt message (last message) */\n const promptMessageIndex = state.agentMessages.length - 1;\n if (promptMessageIndex >= this.startIndex) {\n const promptMessage = state.agentMessages[promptMessageIndex];\n freshTokenMap[promptMessageIndex] =\n agentContext.tokenCounter(promptMessage);\n }\n\n /** Update the agent's token map with instructions added */\n agentContext.updateTokenMapWithInstructions(freshTokenMap);\n }\n\n /** Temporary state with messages replaced by `agentMessages` */\n const transformedState: t.MultiAgentGraphState = {\n ...state,\n messages: state.agentMessages,\n };\n result = await agentSubgraph.invoke(transformedState, config);\n result = {\n ...result,\n /** Clear agentMessages for next agent */\n agentMessages: [],\n };\n } else {\n result = await agentSubgraph.invoke(state, config);\n }\n\n /** Track the last agent that produced output for continuation support */\n this.lastActiveAgentId = agentId;\n\n console.debug(\n `[MultiAgentGraph] Agent \"${agentId}\" wrapper EXIT (result messages: ${result.messages.length})`\n );\n\n /** If agent has both handoff and direct edges, use Command for exclusive routing */\n if (needsCommandRouting) {\n /** Check if a handoff occurred */\n const lastMessage = result.messages[\n result.messages.length - 1\n ] as BaseMessage | null;\n if (\n lastMessage != null &&\n lastMessage.getType() === 'tool' &&\n typeof lastMessage.name === 'string' &&\n lastMessage.name.startsWith(Constants.LC_TRANSFER_TO_)\n ) {\n /** Handoff occurred - extract destination and navigate there exclusively */\n const handoffDest = lastMessage.name.replace(\n Constants.LC_TRANSFER_TO_,\n ''\n );\n console.debug(\n `[MultiAgentGraph] Command routing: \"${agentId}\" -> handoff to \"${handoffDest}\" (direct edges skipped: [${Array.from(directDestinations).join(', ')}])`\n );\n\n /** Validate destination agent exists */\n if (!this.agentContexts.has(handoffDest)) {\n const availableAgents = Array.from(\n this.agentContexts.keys()\n ).join(', ');\n console.error(\n `[MultiAgentGraph] Handoff to non-existent agent \"${handoffDest}\". Available: ${availableAgents}`\n );\n /** Return error to model so it can self-correct */\n const errorMsg = new ToolMessage({\n content: `Transfer failed: agent \"${handoffDest}\" does not exist. Available agents: ${availableAgents}. Please choose a valid agent to transfer to.`,\n tool_call_id: (lastMessage as ToolMessage).tool_call_id,\n name: lastMessage.name,\n });\n (errorMsg as ToolMessage).status = 'error';\n return {\n messages: [...result.messages, errorMsg],\n };\n }\n\n /** Pre-handoff context compaction: if receiving agent has smaller budget */\n const receiverContext = this.agentContexts.get(handoffDest);\n const senderContext = this.agentContexts.get(agentId);\n if (\n receiverContext?.maxContextTokens != null &&\n senderContext?.tokenCounter != null &&\n receiverContext.maxContextTokens > 0\n ) {\n let currentSize = 0;\n for (const msg of result.messages) {\n currentSize += senderContext.tokenCounter(msg);\n }\n const receiverBudget = receiverContext.maxContextTokens;\n\n if (currentSize > receiverBudget * 0.7) {\n console.warn(\n `[MultiAgentGraph] Pre-handoff compaction: context (${currentSize} tokens) exceeds ` +\n `70% of receiver \"${handoffDest}\" budget (${receiverBudget} tokens)`\n );\n\n /** Generate handoff briefing */\n const senderName = senderContext.name ?? agentId;\n if (senderContext.summarizeCallback) {\n try {\n const briefingResult = await summarize(\n result.messages,\n async (prompt, _maxTokens) =>\n senderContext.summarizeCallback!([\n new HumanMessage(prompt),\n ]),\n {\n tokenCounter: senderContext.tokenCounter,\n summaryBudget: Math.floor(receiverBudget * 0.2),\n isMultiAgent: true,\n agentWorkflowState: {\n currentAgentId: handoffDest,\n agentChain: [agentId, handoffDest],\n pendingAgents: [],\n },\n }\n );\n\n const briefingMsg = new SystemMessage(\n `[Handoff Briefing from \"${senderName}\"]\\n${briefingResult.summary}`\n );\n\n /** Replace messages with briefing + last 3 messages */\n const keepCount = Math.min(3, result.messages.length);\n result = {\n ...result,\n messages: [\n briefingMsg,\n ...result.messages.slice(\n result.messages.length - keepCount\n ),\n ],\n };\n\n console.info(\n `[MultiAgentGraph] Pre-handoff compaction complete: ${currentSize} tokens → briefing + ${keepCount} messages`\n );\n } catch (compactErr) {\n console.error(\n '[MultiAgentGraph] Pre-handoff compaction failed:',\n compactErr\n );\n /** Continue without compaction — let receiver handle the overflow */\n }\n } else {\n /** No summary callback — use emergency summary */\n const emergencySummary = createEmergencySummary(\n result.messages\n );\n const briefingMsg = new SystemMessage(\n `[Handoff Briefing from \"${senderName}\" — Emergency]\\n${emergencySummary}`\n );\n const keepCount = Math.min(3, result.messages.length);\n result = {\n ...result,\n messages: [\n briefingMsg,\n ...result.messages.slice(\n result.messages.length - keepCount\n ),\n ],\n };\n }\n }\n }\n\n return new Command({\n update: result,\n goto: handoffDest,\n });\n } else {\n /** No handoff - proceed with direct edges */\n console.debug(\n `[MultiAgentGraph] Command routing: \"${agentId}\" -> no handoff, following direct edges: [${Array.from(directDestinations).join(', ')}]`\n );\n const directDests = Array.from(directDestinations);\n if (directDests.length === 1) {\n return new Command({\n update: result,\n goto: directDests[0],\n });\n } else if (directDests.length > 1) {\n /** Multiple direct destinations - they'll run in parallel */\n return new Command({\n update: result,\n goto: directDests,\n });\n }\n }\n }\n\n /** No special routing needed - return state normally */\n return result;\n };\n\n /** Wrapped agent as a node with its possible destinations */\n builder.addNode(agentId, agentWrapper, {\n ends: Array.from(allDestinations),\n });\n }\n\n // Add starting edges for all starting nodes\n for (const startNode of this.startingNodes) {\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n /** @ts-ignore */\n builder.addEdge(START, startNode);\n }\n\n /**\n * Add direct edges for automatic transitions\n * Group edges by destination to handle fan-in scenarios\n */\n const edgesByDestination = new Map<string, t.GraphEdge[]>();\n\n for (const edge of this.directEdges) {\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n for (const destination of destinations) {\n if (!edgesByDestination.has(destination)) {\n edgesByDestination.set(destination, []);\n }\n edgesByDestination.get(destination)!.push(edge);\n }\n }\n\n for (const [destination, edges] of edgesByDestination) {\n /** Checks if this is a fan-in scenario with prompt instructions */\n const edgesWithPrompt = edges.filter(\n (edge) => edge.prompt != null && edge.prompt !== ''\n );\n\n if (edgesWithPrompt.length > 0) {\n /**\n * Single wrapper node for destination (Fan-in with prompt)\n */\n const wrapperNodeId = `fan_in_${destination}_prompt`;\n /**\n * First edge's `prompt`\n * (they should all be the same for fan-in)\n */\n const prompt = edgesWithPrompt[0].prompt;\n /**\n * First edge's `excludeResults` flag\n * (they should all be the same for fan-in)\n */\n const excludeResults = edgesWithPrompt[0].excludeResults;\n\n builder.addNode(wrapperNodeId, async (state: t.BaseGraphState) => {\n let promptText: string | undefined;\n let effectiveExcludeResults = excludeResults;\n\n if (typeof prompt === 'function') {\n promptText = await prompt(state.messages, this.startIndex);\n } else if (prompt != null) {\n if (prompt.includes('{results}')) {\n const resultsMessages = state.messages.slice(this.startIndex);\n const resultsString = getBufferString(resultsMessages);\n const promptTemplate = PromptTemplate.fromTemplate(prompt);\n const result = await promptTemplate.invoke({\n results: resultsString,\n });\n promptText = result.value;\n effectiveExcludeResults =\n excludeResults !== false && promptText !== '';\n } else {\n promptText = prompt;\n }\n }\n\n if (promptText != null && promptText !== '') {\n if (\n effectiveExcludeResults == null ||\n effectiveExcludeResults === false\n ) {\n return {\n messages: [new HumanMessage(promptText)],\n };\n }\n\n /** When `excludeResults` is true, use agentMessages channel\n * to pass filtered messages + prompt to the destination agent\n */\n const filteredMessages = state.messages.slice(0, this.startIndex);\n return {\n messages: [new HumanMessage(promptText)],\n agentMessages: messagesStateReducer(filteredMessages, [\n new HumanMessage(promptText),\n ]),\n };\n }\n\n /** No prompt needed, return empty update */\n return {};\n });\n\n /** Add edges from all sources to the wrapper, then wrapper to destination */\n for (const edge of edges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n for (const source of sources) {\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n /** @ts-ignore */\n builder.addEdge(source, wrapperNodeId);\n }\n }\n\n /** Single edge from wrapper to destination */\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n /** @ts-ignore */\n builder.addEdge(wrapperNodeId, destination);\n } else {\n /** No prompt instructions, add direct edges (skip if source uses Command routing) */\n for (const edge of edges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n for (const source of sources) {\n /** Check if this source node has both handoff and direct edges */\n const sourceHandoffEdges = this.handoffEdges.filter((e) => {\n const eSources = Array.isArray(e.from) ? e.from : [e.from];\n return eSources.includes(source);\n });\n const sourceDirectEdges = this.directEdges.filter((e) => {\n const eSources = Array.isArray(e.from) ? e.from : [e.from];\n return eSources.includes(source);\n });\n\n /** Skip adding edge if source uses Command routing (has both types) */\n if (sourceHandoffEdges.length > 0 && sourceDirectEdges.length > 0) {\n continue;\n }\n\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n /** @ts-ignore */\n builder.addEdge(source, destination);\n }\n }\n }\n }\n\n return builder.compile(this.compileOptions as unknown as never);\n 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+ {"version":3,"file":"MultiAgentGraph.cjs","sources":["../../../src/graphs/MultiAgentGraph.ts"],"sourcesContent":["import { tool } from '@langchain/core/tools';\nimport { PromptTemplate } from '@langchain/core/prompts';\nimport {\n AIMessage,\n ToolMessage,\n HumanMessage,\n SystemMessage,\n getBufferString,\n} from '@langchain/core/messages';\nimport {\n END,\n START,\n Command,\n StateGraph,\n Annotation,\n getCurrentTaskInput,\n messagesStateReducer,\n} from '@langchain/langgraph';\nimport type { LangGraphRunnableConfig } from '@langchain/langgraph';\nimport type { BaseMessage, AIMessageChunk } from '@langchain/core/messages';\nimport type { ToolRunnableConfig } from '@langchain/core/tools';\nimport type * as t from '@/types';\nimport { summarize, createEmergencySummary } from '@/messages';\nimport { StandardGraph } from './Graph';\nimport {\n Constants,\n EdgeType,\n DEFAULT_DELEGATE_MAX_RESULT_CHARS,\n} from '@/common';\n\n/** Pattern to extract instructions from transfer ToolMessage content */\nconst HANDOFF_INSTRUCTIONS_PATTERN = /(?:Instructions?|Context):\\s*(.+)/is;\n\n/**\n * MultiAgentGraph extends StandardGraph to support dynamic multi-agent workflows\n * with handoffs, fan-in/fan-out, and other composable patterns.\n *\n * Key behavior:\n * - Agents with ONLY handoff edges: Can dynamically route to any handoff destination\n * - Agents with ONLY direct edges: Always follow their direct edges\n * - Agents with BOTH: Use Command for exclusive routing (handoff OR direct, not both)\n * - If handoff occurs: Only the handoff destination executes\n * - If no handoff: Direct edges execute (potentially in parallel)\n *\n * This enables the common pattern where an agent either delegates (handoff)\n * OR continues its workflow (direct edges), but not both simultaneously.\n */\nexport class MultiAgentGraph extends StandardGraph {\n private edges: t.GraphEdge[];\n private startingNodes: Set<string> = new Set();\n private directEdges: t.GraphEdge[] = [];\n private handoffEdges: t.GraphEdge[] = [];\n private delegateEdges: t.GraphEdge[] = [];\n /**\n * Lazily populated registry of compiled subgraphs, keyed by agentId.\n * Delegate tools are created in the constructor but reference subgraphs\n * that are only created in createWorkflow(). This Map bridges that gap —\n * tools capture the Map reference in their closure, and createWorkflow()\n * populates it before any tool invocation occurs.\n */\n private subgraphRegistry: Map<string, t.CompiledAgentWorfklow> = new Map();\n /**\n * Map of agentId to parallel group info.\n * Contains groupId (incrementing number reflecting execution order) for agents in parallel groups.\n * Sequential agents (not in any parallel group) have undefined entry.\n *\n * Example for: researcher -> [analyst1, analyst2, analyst3] -> summarizer\n * - researcher: undefined (sequential, order 0)\n * - analyst1, analyst2, analyst3: { groupId: 1 } (parallel group, order 1)\n * - summarizer: undefined (sequential, order 2)\n */\n private agentParallelGroups: Map<string, number> = new Map();\n /**\n * Tracks the ID of the last agent that produced output.\n * Used by auto-continuation to know which agent's context to preserve after handoff.\n */\n private lastActiveAgentId: string | undefined;\n\n constructor(input: t.MultiAgentGraphInput) {\n super(input);\n this.edges = input.edges;\n this.categorizeEdges();\n this.analyzeGraph();\n this.createHandoffTools();\n this.createDelegateTools();\n console.debug(\n `[MultiAgentGraph] Constructor complete: ${this.agentContexts.size} agents, ${this.edges.length} edges`\n );\n }\n\n /**\n * Categorize edges into handoff and direct types\n */\n private categorizeEdges(): void {\n for (const edge of this.edges) {\n // Default behavior: edges with conditions or explicit 'handoff' type are handoff edges\n // Edges with explicit 'direct' type or multi-destination without conditions are direct edges\n if (edge.edgeType === EdgeType.DELEGATE) {\n this.delegateEdges.push(edge);\n } else if (edge.edgeType === EdgeType.DIRECT) {\n this.directEdges.push(edge);\n } else if (edge.edgeType === EdgeType.HANDOFF || edge.condition != null) {\n this.handoffEdges.push(edge);\n } else {\n // Default: single-to-single edges are handoff, single-to-multiple are direct\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n\n if (sources.length === 1 && destinations.length > 1) {\n // Fan-out pattern defaults to direct\n this.directEdges.push(edge);\n } else {\n // Everything else defaults to handoff\n this.handoffEdges.push(edge);\n }\n }\n }\n console.debug(\n `[MultiAgentGraph] Edge categorization: ${this.handoffEdges.length} handoff, ${this.directEdges.length} direct, ${this.delegateEdges.length} delegate (of ${this.edges.length} total)`\n );\n }\n\n /**\n * Analyze graph structure to determine starting nodes and connections\n */\n private analyzeGraph(): void {\n const hasIncomingEdge = new Set<string>();\n\n // Track all nodes that have incoming edges\n for (const edge of this.edges) {\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n destinations.forEach((dest) => hasIncomingEdge.add(dest));\n }\n\n // Starting nodes are those without incoming edges\n for (const agentId of this.agentContexts.keys()) {\n if (!hasIncomingEdge.has(agentId)) {\n this.startingNodes.add(agentId);\n }\n }\n\n // If no starting nodes found, use the first agent\n if (this.startingNodes.size === 0 && this.agentContexts.size > 0) {\n this.startingNodes.add(this.agentContexts.keys().next().value!);\n }\n\n console.debug(\n `[MultiAgentGraph] Starting nodes identified: [${Array.from(this.startingNodes).join(', ')}]`\n );\n\n // Determine if graph has parallel execution capability\n this.computeParallelCapability();\n }\n\n /**\n * Compute parallel groups by traversing the graph in execution order.\n * Assigns incrementing group IDs that reflect the sequential order of execution.\n *\n * For: researcher -> [analyst1, analyst2, analyst3] -> summarizer\n * - researcher: no group (first sequential node)\n * - analyst1, analyst2, analyst3: groupId 1 (first parallel group)\n * - summarizer: no group (next sequential node)\n *\n * This allows frontend to render in order:\n * Row 0: researcher\n * Row 1: [analyst1, analyst2, analyst3] (grouped)\n * Row 2: summarizer\n */\n private computeParallelCapability(): void {\n let groupCounter = 1; // Start at 1, 0 reserved for \"no group\"\n\n // Check 1: Multiple starting nodes means parallel from the start (group 1)\n if (this.startingNodes.size > 1) {\n for (const agentId of this.startingNodes) {\n this.agentParallelGroups.set(agentId, groupCounter);\n }\n groupCounter++;\n }\n\n // Check 2: Traverse direct edges in order to find fan-out patterns\n // Build a simple execution order by following edges from starting nodes\n const visited = new Set<string>();\n const queue: string[] = [...this.startingNodes];\n\n while (queue.length > 0) {\n const current = queue.shift()!;\n if (visited.has(current)) continue;\n visited.add(current);\n\n // Find direct edges from this node\n for (const edge of this.directEdges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n if (!sources.includes(current)) continue;\n\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n\n // Fan-out: multiple destinations = parallel group\n if (destinations.length > 1) {\n for (const dest of destinations) {\n // Only set if not already in a group (first group wins)\n if (!this.agentParallelGroups.has(dest)) {\n this.agentParallelGroups.set(dest, groupCounter);\n }\n if (!visited.has(dest)) {\n queue.push(dest);\n }\n }\n groupCounter++;\n } else {\n // Single destination - add to queue for traversal\n for (const dest of destinations) {\n if (!visited.has(dest)) {\n queue.push(dest);\n }\n }\n }\n }\n\n // Also follow handoff and delegate edges for traversal (they don't create parallel groups)\n for (const edge of [...this.handoffEdges, ...this.delegateEdges]) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n if (!sources.includes(current)) continue;\n\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n for (const dest of destinations) {\n if (!visited.has(dest)) {\n queue.push(dest);\n }\n }\n }\n }\n }\n\n /**\n * Get the parallel group ID for an agent, if any.\n * Returns undefined if the agent is not part of a parallel group.\n * Group IDs are incrementing numbers reflecting execution order.\n */\n getParallelGroupId(agentId: string): number | undefined {\n return this.agentParallelGroups.get(agentId);\n }\n\n /**\n * Returns the ID of the last agent that produced output.\n * Used by auto-continuation to determine which agent's context to preserve\n * when a response is truncated after an agent handoff.\n */\n getLastActiveAgentId(): string | undefined {\n return this.lastActiveAgentId;\n }\n\n /**\n * Override to indicate this is a multi-agent graph.\n * Enables agentId to be included in RunStep for frontend agent labeling.\n */\n protected override isMultiAgentGraph(): boolean {\n return true;\n }\n\n /**\n * Override base class method to provide parallel group IDs for run steps.\n */\n protected override getParallelGroupIdForAgent(\n agentId: string\n ): number | undefined {\n return this.agentParallelGroups.get(agentId);\n }\n\n /**\n * Create handoff tools for agents based on handoff edges only\n */\n private createHandoffTools(): void {\n // Group handoff edges by source agent(s)\n const handoffsByAgent = new Map<string, t.GraphEdge[]>();\n\n // Only process handoff edges for tool creation\n for (const edge of this.handoffEdges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n sources.forEach((source) => {\n if (!handoffsByAgent.has(source)) {\n handoffsByAgent.set(source, []);\n }\n handoffsByAgent.get(source)!.push(edge);\n });\n }\n\n // Create handoff tools for each agent\n for (const [agentId, edges] of handoffsByAgent) {\n const agentContext = this.agentContexts.get(agentId);\n if (!agentContext) continue;\n\n // Create handoff tools for this agent's outgoing edges\n const handoffTools: t.GenericTool[] = [];\n const sourceAgentName = agentContext.name ?? agentId;\n for (const edge of edges) {\n handoffTools.push(\n ...this.createHandoffToolsForEdge(edge, agentId, sourceAgentName)\n );\n }\n\n if (!agentContext.graphTools) {\n agentContext.graphTools = [];\n }\n agentContext.graphTools.push(...handoffTools);\n console.debug(\n `[MultiAgentGraph] Handoff tools for \"${agentId}\": [${handoffTools.map((t) => t.name).join(', ')}]`\n );\n }\n }\n\n /**\n * Create handoff tools for an edge (handles multiple destinations)\n * @param edge - The graph edge defining the handoff\n * @param sourceAgentId - The ID of the agent that will perform the handoff\n * @param sourceAgentName - The human-readable name of the source agent\n */\n private createHandoffToolsForEdge(\n edge: t.GraphEdge,\n sourceAgentId: string,\n sourceAgentName: string\n ): t.GenericTool[] {\n const tools: t.GenericTool[] = [];\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n\n /** If there's a condition, create a single conditional handoff tool */\n if (edge.condition != null) {\n const toolName = 'conditional_transfer';\n const toolDescription =\n edge.description ?? 'Conditionally transfer control based on state';\n\n /** Check if we have a prompt for handoff input */\n const hasHandoffInput =\n edge.prompt != null && typeof edge.prompt === 'string';\n const handoffInputDescription = hasHandoffInput ? edge.prompt : undefined;\n const promptKey = edge.promptKey ?? 'instructions';\n\n tools.push(\n tool(\n async (rawInput, config) => {\n const input = rawInput as Record<string, unknown>;\n const state = getCurrentTaskInput() as t.BaseGraphState;\n const toolCallId =\n (config as ToolRunnableConfig | undefined)?.toolCall?.id ??\n 'unknown';\n\n /** Evaluated condition */\n const result = edge.condition!(state);\n let destination: string;\n\n if (typeof result === 'boolean') {\n /** If true, use first destination; if false, don't transfer */\n if (!result) return null;\n destination = destinations[0];\n } else if (typeof result === 'string') {\n destination = result;\n } else {\n /** Array of destinations - for now, use the first */\n destination = Array.isArray(result) ? result[0] : destinations[0];\n }\n\n let content = `Conditionally transferred to ${destination}`;\n if (\n hasHandoffInput &&\n promptKey in input &&\n input[promptKey] != null\n ) {\n content += `\\n\\n${promptKey.charAt(0).toUpperCase() + promptKey.slice(1)}: ${input[promptKey]}`;\n }\n\n const toolMessage = new ToolMessage({\n content,\n name: toolName,\n tool_call_id: toolCallId,\n additional_kwargs: {\n /** Store destination for programmatic access in handoff detection */\n handoff_destination: destination,\n /** Store source agent name for receiving agent to know who handed off */\n handoff_source_name: sourceAgentName,\n },\n });\n\n return new Command({\n goto: destination,\n update: { messages: state.messages.concat(toolMessage) },\n graph: Command.PARENT,\n });\n },\n {\n name: toolName,\n schema: hasHandoffInput\n ? {\n type: 'object',\n properties: {\n [promptKey]: {\n type: 'string',\n description: handoffInputDescription as string,\n },\n },\n required: [],\n }\n : { type: 'object', properties: {}, required: [] },\n description: toolDescription,\n }\n )\n );\n } else {\n /** Create individual tools for each destination */\n for (const destination of destinations) {\n const toolName = `${Constants.LC_TRANSFER_TO_}${destination}`;\n const destContext = this.agentContexts.get(destination);\n const toolDescription =\n edge.description ??\n this.buildDefaultHandoffDescription(destContext, destination);\n\n /** Check if we have a prompt for handoff input */\n const hasHandoffInput =\n edge.prompt != null && typeof edge.prompt === 'string';\n const handoffInputDescription = hasHandoffInput\n ? edge.prompt\n : undefined;\n const promptKey = edge.promptKey ?? 'instructions';\n\n tools.push(\n tool(\n async (rawInput, config) => {\n const input = rawInput as Record<string, unknown>;\n const toolCallId =\n (config as ToolRunnableConfig | undefined)?.toolCall?.id ??\n 'unknown';\n\n let content = `Successfully transferred to ${destination}`;\n if (\n hasHandoffInput &&\n promptKey in input &&\n input[promptKey] != null\n ) {\n content += `\\n\\n${promptKey.charAt(0).toUpperCase() + promptKey.slice(1)}: ${input[promptKey]}`;\n }\n\n const toolMessage = new ToolMessage({\n content,\n name: toolName,\n tool_call_id: toolCallId,\n additional_kwargs: {\n /** Store source agent name for receiving agent to know who handed off */\n handoff_source_name: sourceAgentName,\n },\n });\n\n const state = getCurrentTaskInput() as t.BaseGraphState;\n\n /**\n * For parallel handoff support:\n * Build messages that include ONLY this tool call's context.\n * This prevents errors when LLM calls multiple transfers simultaneously -\n * each destination gets a valid AIMessage with matching tool_call and tool_result.\n *\n * Strategy:\n * 1. Find the AIMessage containing this tool call\n * 2. Create a filtered AIMessage with ONLY this tool_call\n * 3. Include all messages before the AIMessage plus the filtered pair\n */\n const messages = state.messages;\n let filteredMessages = messages;\n let aiMessageIndex = -1;\n\n /** Find the AIMessage containing this tool call */\n for (let i = messages.length - 1; i >= 0; i--) {\n const msg = messages[i];\n if (msg.getType() === 'ai') {\n const aiMsg = msg as AIMessage;\n const hasThisCall = aiMsg.tool_calls?.some(\n (tc) => tc.id === toolCallId\n );\n if (hasThisCall === true) {\n aiMessageIndex = i;\n break;\n }\n }\n }\n\n if (aiMessageIndex >= 0) {\n const originalAiMsg = messages[aiMessageIndex] as AIMessage;\n const thisToolCall = originalAiMsg.tool_calls?.find(\n (tc) => tc.id === toolCallId\n );\n\n if (\n thisToolCall != null &&\n (originalAiMsg.tool_calls?.length ?? 0) > 1\n ) {\n /**\n * Multiple tool calls - create filtered AIMessage with ONLY this call.\n * This ensures valid message structure for parallel handoffs.\n */\n const filteredAiMsg = new AIMessage({\n content: originalAiMsg.content,\n tool_calls: [thisToolCall],\n id: originalAiMsg.id,\n });\n\n filteredMessages = [\n ...messages.slice(0, aiMessageIndex),\n filteredAiMsg,\n toolMessage,\n ];\n } else {\n /** Single tool call - use messages as-is */\n filteredMessages = messages.concat(toolMessage);\n }\n } else {\n /** Fallback - append tool message */\n filteredMessages = messages.concat(toolMessage);\n }\n\n return new Command({\n goto: destination,\n update: { messages: filteredMessages },\n graph: Command.PARENT,\n });\n },\n {\n name: toolName,\n schema: hasHandoffInput\n ? {\n type: 'object',\n properties: {\n [promptKey]: {\n type: 'string',\n description: handoffInputDescription as string,\n },\n },\n required: [],\n }\n : { type: 'object', properties: {}, required: [] },\n description: toolDescription,\n }\n )\n );\n }\n }\n\n return tools;\n }\n\n /**\n * Builds a meaningful default description for a handoff tool when no explicit\n * edge.description is provided. Uses the destination agent's name and description\n * so the LLM can make informed routing decisions.\n * @param destContext - AgentContext of the destination agent (may be undefined)\n * @param destinationId - Raw agent ID (fallback when context unavailable)\n */\n private buildDefaultHandoffDescription(\n destContext: import('@/agents/AgentContext').AgentContext | undefined,\n destinationId: string\n ): string {\n const displayName = destContext?.name ?? destinationId;\n const agentDescription = destContext?.description;\n\n if (agentDescription != null && agentDescription !== '') {\n return `Transfer to \"${displayName}\": ${agentDescription}`;\n }\n return `Transfer control to \"${displayName}\"`;\n }\n\n /**\n * Create delegate tools for agents based on delegate edges.\n * Delegate tools invoke child agent subgraphs inline and return the result\n * as a string to the parent agent's context. Unlike handoff tools (which\n * return Command for fire-and-forget routing), delegate tools execute the\n * child, extract the final text, and return it within the parent's agent loop.\n *\n * This enables the supervisor pattern: parent calls child → gets result → thinks → calls another.\n */\n private createDelegateTools(): void {\n const delegatesByAgent = new Map<string, t.GraphEdge[]>();\n\n for (const edge of this.delegateEdges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n sources.forEach((source) => {\n if (!delegatesByAgent.has(source)) {\n delegatesByAgent.set(source, []);\n }\n delegatesByAgent.get(source)!.push(edge);\n });\n }\n\n for (const [agentId, edges] of delegatesByAgent) {\n const agentContext = this.agentContexts.get(agentId);\n if (!agentContext) continue;\n\n const delegateTools: t.GenericTool[] = [];\n for (const edge of edges) {\n delegateTools.push(\n ...this.createDelegateToolsForEdge(edge, agentId)\n );\n }\n\n if (!agentContext.graphTools) {\n agentContext.graphTools = [];\n }\n agentContext.graphTools.push(...delegateTools);\n console.debug(\n `[MultiAgentGraph] Delegate tools for \"${agentId}\": [${delegateTools.map((t) => t.name).join(', ')}]`\n );\n }\n }\n\n /**\n * Create delegate tools for an edge (handles multiple destinations).\n * Each delegate tool invokes the child agent's compiled subgraph inline,\n * extracts the final AI message text, truncates it, and returns it as\n * a string (which becomes a ToolMessage in the parent's context).\n *\n * @param edge - The graph edge defining the delegation\n * @param sourceAgentId - The ID of the parent/supervisor agent\n */\n private createDelegateToolsForEdge(\n edge: t.GraphEdge,\n sourceAgentId: string\n ): t.GenericTool[] {\n const tools: t.GenericTool[] = [];\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n const maxResultChars =\n edge.maxResultChars ?? DEFAULT_DELEGATE_MAX_RESULT_CHARS;\n\n for (const destination of destinations) {\n const toolName = `${Constants.LC_DELEGATE_TO_}${destination}`;\n const destContext = this.agentContexts.get(destination);\n const toolDescription =\n edge.description ??\n this.buildDefaultDelegateDescription(destContext, destination);\n\n const hasPromptInput =\n edge.prompt != null && typeof edge.prompt === 'string';\n const promptInputDescription = hasPromptInput ? edge.prompt : undefined;\n const promptKey = edge.promptKey ?? 'instructions';\n\n /** Capture registry reference — Map populated in createWorkflow() */\n const registry = this.subgraphRegistry;\n\n tools.push(\n tool(\n async (rawInput, config) => {\n const input = rawInput as Record<string, unknown>;\n const subgraph = registry.get(destination);\n if (!subgraph) {\n throw new Error(\n `Delegate target \"${destination}\" subgraph not found in registry. ` +\n 'This is a bug: createWorkflow() should have populated the subgraph registry.'\n );\n }\n\n const state = getCurrentTaskInput() as t.BaseGraphState;\n let childMessages = [...state.messages];\n\n /** Inject instructions as HumanMessage if provided by the parent LLM */\n if (\n hasPromptInput &&\n promptKey in input &&\n input[promptKey] != null\n ) {\n childMessages = [\n ...childMessages,\n new HumanMessage(String(input[promptKey])),\n ];\n }\n\n const childState: t.BaseGraphState = {\n messages: childMessages,\n };\n\n console.debug(\n `[MultiAgentGraph] Delegate \"${sourceAgentId}\" -> \"${destination}\" START ` +\n `(messages: ${childMessages.length})`\n );\n\n try {\n /**\n * Invoke the child subgraph with config propagation.\n * Config carries callbacks (for SSE streaming), abort signal,\n * and configurable data (thread_id, user_id) to the child.\n */\n const result = await subgraph.invoke(childState, config);\n\n const resultText = MultiAgentGraph.extractDelegateResult(\n result.messages,\n destination\n );\n const truncatedResult = MultiAgentGraph.truncateDelegateResult(\n resultText,\n maxResultChars\n );\n\n console.debug(\n `[MultiAgentGraph] Delegate \"${sourceAgentId}\" -> \"${destination}\" DONE ` +\n `(result: ${resultText.length} chars` +\n `${truncatedResult.length < resultText.length ? `, truncated to ${truncatedResult.length}` : ''})`\n );\n\n return truncatedResult;\n } catch (err) {\n const errorMessage =\n err instanceof Error ? err.message : String(err);\n console.error(\n `[MultiAgentGraph] Delegate \"${sourceAgentId}\" -> \"${destination}\" ERROR:`,\n errorMessage\n );\n return `[Delegate to \"${destination}\" failed: ${errorMessage}]`;\n }\n },\n {\n name: toolName,\n schema: hasPromptInput\n ? {\n type: 'object',\n properties: {\n [promptKey]: {\n type: 'string',\n description: promptInputDescription as string,\n },\n },\n required: [],\n }\n : { type: 'object', properties: {}, required: [] },\n description: toolDescription,\n }\n )\n );\n }\n\n return tools;\n }\n\n /**\n * Extract the final text result from a child agent's output messages.\n * Walks backwards to find the last AIMessage with text content.\n * Handles both string content and array content (multi-modal messages).\n * @param messages - The child agent's output messages\n * @param agentId - The child agent ID (for fallback message)\n */\n static extractDelegateResult(\n messages: BaseMessage[],\n agentId: string\n ): string {\n for (let i = messages.length - 1; i >= 0; i--) {\n const msg = messages[i];\n if (msg.getType() !== 'ai') continue;\n\n const content = msg.content;\n if (typeof content === 'string' && content.trim()) {\n return content.trim();\n }\n\n /** Handle array content (multi-modal messages with text blocks) */\n if (Array.isArray(content)) {\n const textParts = content\n .filter(\n (\n block\n ): block is {\n type: string;\n text: string;\n } =>\n typeof block === 'object' &&\n block !== null &&\n 'type' in block &&\n block.type === 'text' &&\n 'text' in block &&\n typeof block.text === 'string'\n )\n .map((block) => block.text);\n\n const text = textParts.join('\\n').trim();\n if (text) return text;\n }\n }\n\n return `[Agent \"${agentId}\" completed but produced no text output]`;\n }\n\n /**\n * Truncate delegate result using head/tail strategy (60/40 split).\n * Preserves the beginning (key findings) and end (conclusions).\n * Matches the TaskTool.truncateResult pattern from Ranger.\n * @param result - The full result text\n * @param maxChars - Maximum allowed characters\n */\n static truncateDelegateResult(result: string, maxChars: number): string {\n if (!result || result.length <= maxChars) {\n return result;\n }\n\n const truncationNotice =\n '\\n\\n[... delegate output truncated — middle section omitted to fit parent context ...]\\n\\n';\n const available = maxChars - truncationNotice.length;\n if (available <= 0) {\n return result.substring(0, maxChars);\n }\n\n const headSize = Math.floor(available * 0.6);\n const tailSize = available - headSize;\n\n return (\n result.substring(0, headSize) +\n truncationNotice +\n result.substring(result.length - tailSize)\n );\n }\n\n /**\n * Build a meaningful default description for a delegate tool.\n * @param destContext - AgentContext of the destination agent\n * @param destinationId - Raw agent ID (fallback)\n */\n private buildDefaultDelegateDescription(\n destContext: import('@/agents/AgentContext').AgentContext | undefined,\n destinationId: string\n ): string {\n const displayName = destContext?.name ?? destinationId;\n const agentDescription = destContext?.description;\n\n if (agentDescription != null && agentDescription !== '') {\n return `Delegate task to \"${displayName}\": ${agentDescription}. The agent will execute and return its result.`;\n }\n return `Delegate task to \"${displayName}\" and receive its result.`;\n }\n\n /**\n * Create a complete agent subgraph (similar to createReactAgent)\n */\n private createAgentSubgraph(agentId: string): t.CompiledAgentWorfklow {\n /** This is essentially the same as `createAgentNode` from `StandardGraph` */\n return this.createAgentNode(agentId);\n }\n\n /**\n * Detects if the current agent is receiving a handoff and processes the messages accordingly.\n * Returns filtered messages with the transfer tool call/message removed, plus any instructions,\n * source agent, and parallel sibling information extracted from the transfer.\n *\n * Supports both single handoffs (last message is the transfer) and parallel handoffs\n * (multiple transfer ToolMessages, need to find the one targeting this agent).\n *\n * @param messages - Current state messages\n * @param agentId - The agent ID to check for handoff reception\n * @returns Object with filtered messages, extracted instructions, source agent, and parallel siblings\n */\n private processHandoffReception(\n messages: BaseMessage[],\n agentId: string\n ): {\n filteredMessages: BaseMessage[];\n instructions: string | null;\n sourceAgentName: string | null;\n parallelSiblings: string[];\n } | null {\n if (messages.length === 0) return null;\n\n /**\n * Search for a transfer ToolMessage targeting this agent.\n * For parallel handoffs, multiple transfer messages may exist - find ours.\n * Search backwards from the end to find the most recent transfer to this agent.\n */\n let toolMessage: ToolMessage | null = null;\n let toolMessageIndex = -1;\n\n for (let i = messages.length - 1; i >= 0; i--) {\n const msg = messages[i];\n if (msg.getType() !== 'tool') continue;\n\n const candidateMsg = msg as ToolMessage;\n const toolName = candidateMsg.name;\n\n if (typeof toolName !== 'string') continue;\n\n /** Check for standard transfer pattern */\n const isTransferMessage = toolName.startsWith(Constants.LC_TRANSFER_TO_);\n const isConditionalTransfer = toolName === 'conditional_transfer';\n\n if (!isTransferMessage && !isConditionalTransfer) continue;\n\n /** Extract destination from tool name or additional_kwargs */\n let destinationAgent: string | null = null;\n\n if (isTransferMessage) {\n destinationAgent = toolName.replace(Constants.LC_TRANSFER_TO_, '');\n } else if (isConditionalTransfer) {\n const handoffDest = candidateMsg.additional_kwargs.handoff_destination;\n destinationAgent = typeof handoffDest === 'string' ? handoffDest : null;\n }\n\n /** Check if this transfer targets our agent */\n if (destinationAgent === agentId) {\n toolMessage = candidateMsg;\n toolMessageIndex = i;\n break;\n }\n }\n\n /** No transfer targeting this agent found */\n if (toolMessage === null || toolMessageIndex < 0) return null;\n\n /** Extract instructions from the ToolMessage content */\n const contentStr =\n typeof toolMessage.content === 'string'\n ? toolMessage.content\n : JSON.stringify(toolMessage.content);\n\n const instructionsMatch = contentStr.match(HANDOFF_INSTRUCTIONS_PATTERN);\n const instructions = instructionsMatch?.[1]?.trim() ?? null;\n\n /** Extract source agent name from additional_kwargs */\n const handoffSourceName = toolMessage.additional_kwargs.handoff_source_name;\n const sourceAgentName =\n typeof handoffSourceName === 'string' ? handoffSourceName : null;\n\n /** Extract parallel siblings (set by ToolNode for parallel handoffs) */\n const rawSiblings = toolMessage.additional_kwargs.handoff_parallel_siblings;\n const siblingIds: string[] = Array.isArray(rawSiblings)\n ? rawSiblings.filter((s): s is string => typeof s === 'string')\n : [];\n /** Convert IDs to display names */\n const parallelSiblings = siblingIds.map((id) => {\n const ctx = this.agentContexts.get(id);\n return ctx?.name ?? id;\n });\n\n /** Get the tool_call_id to find and filter the AI message's tool call */\n const toolCallId = toolMessage.tool_call_id;\n\n /**\n * Collect all transfer tool_call_ids to filter out.\n * For parallel handoffs, we filter ALL transfer messages (not just ours)\n * to give the receiving agent a clean context without handoff noise.\n */\n const transferToolCallIds = new Set<string>([toolCallId]);\n for (const msg of messages) {\n if (msg.getType() !== 'tool') continue;\n const tm = msg as ToolMessage;\n const tName = tm.name;\n if (typeof tName !== 'string') continue;\n if (\n tName.startsWith(Constants.LC_TRANSFER_TO_) ||\n tName === 'conditional_transfer'\n ) {\n transferToolCallIds.add(tm.tool_call_id);\n }\n }\n\n /** Filter out all transfer messages */\n const filteredMessages: BaseMessage[] = [];\n\n for (let i = 0; i < messages.length; i++) {\n const msg = messages[i];\n const msgType = msg.getType();\n\n /** Skip transfer ToolMessages */\n if (msgType === 'tool') {\n const tm = msg as ToolMessage;\n if (transferToolCallIds.has(tm.tool_call_id)) {\n continue;\n }\n }\n\n if (msgType === 'ai') {\n /** Check if this AI message contains any transfer tool calls */\n const aiMsg = msg as AIMessage | AIMessageChunk;\n const toolCalls = aiMsg.tool_calls;\n\n if (toolCalls && toolCalls.length > 0) {\n /** Filter out all transfer tool calls */\n const remainingToolCalls = toolCalls.filter(\n (tc) => tc.id == null || !transferToolCallIds.has(tc.id)\n );\n\n const hasTransferCalls = remainingToolCalls.length < toolCalls.length;\n\n if (hasTransferCalls) {\n if (\n remainingToolCalls.length > 0 ||\n (typeof aiMsg.content === 'string' && aiMsg.content.trim())\n ) {\n /** Keep the message but without transfer tool calls.\n * Trim trailing whitespace to prevent Bedrock validation errors. */\n const trimmedContent =\n typeof aiMsg.content === 'string'\n ? aiMsg.content.trimEnd()\n : aiMsg.content;\n const filteredAiMsg = new AIMessage({\n content: trimmedContent,\n tool_calls: remainingToolCalls,\n id: aiMsg.id,\n });\n filteredMessages.push(filteredAiMsg);\n }\n /** If no remaining content or tool calls, skip this message entirely */\n continue;\n }\n }\n }\n\n /** Keep all other messages */\n filteredMessages.push(msg);\n }\n\n /**\n * Flatten tool call/result pairs into text summaries for handoff.\n *\n * When agent A uses tools and then hands off to agent B, agent B may not\n * have the same tools configured. Providers like Bedrock require toolConfig\n * when tool_use/tool_result blocks are in the message history. Converting\n * tool interactions to text summaries avoids this and reduces context bloat.\n *\n * Strategy: Walk through messages and merge each (AIMessage-with-tool_calls +\n * following ToolMessages) group into a single AIMessage containing the original\n * text plus a textual summary of the tool interaction. This preserves proper\n * message role ordering (human/assistant alternation).\n */\n const compactedMessages: BaseMessage[] = [];\n\n for (let i = 0; i < filteredMessages.length; i++) {\n const msg = filteredMessages[i];\n const msgType = msg.getType();\n\n if (msgType === 'ai') {\n const aiMsg = msg as AIMessage | AIMessageChunk;\n const toolCalls = aiMsg.tool_calls;\n\n if (toolCalls && toolCalls.length > 0) {\n /** Extract text content from the AIMessage */\n const textContent =\n typeof aiMsg.content === 'string'\n ? aiMsg.content\n : Array.isArray(aiMsg.content)\n ? aiMsg.content\n .filter(\n (b): b is { type: string; text: string } =>\n typeof b === 'object' &&\n b.type === 'text' &&\n 'text' in b\n )\n .map((b) => b.text)\n .join('\\n')\n : '';\n\n /** Collect tool_call_ids so we can match following ToolMessages */\n const callIds = new Set(toolCalls.map((tc) => tc.id).filter(Boolean));\n\n /** Build summary of what tools were called */\n const callSummaries = toolCalls.map((tc) => `[Called \"${tc.name}\"]`);\n\n /** Consume following ToolMessages that belong to this AI message */\n const resultSummaries: string[] = [];\n while (i + 1 < filteredMessages.length) {\n const next = filteredMessages[i + 1];\n if (next.getType() !== 'tool') break;\n\n const toolMsg = next as ToolMessage;\n if (!callIds.has(toolMsg.tool_call_id)) break;\n\n /** Extract and summarize the tool result */\n const rawContent =\n typeof toolMsg.content === 'string'\n ? toolMsg.content\n : Array.isArray(toolMsg.content)\n ? toolMsg.content\n .filter(\n (b): b is { type: string; text: string } =>\n typeof b === 'object' &&\n 'text' in b &&\n typeof (b as Record<string, unknown>).text ===\n 'string'\n )\n .map((b) => b.text)\n .join('\\n')\n : JSON.stringify(toolMsg.content);\n\n const summary =\n rawContent.length > 500\n ? rawContent.split('\\n')[0] + ' [truncated for handoff]'\n : rawContent;\n\n resultSummaries.push(\n `[Tool \"${toolMsg.name}\" returned: ${summary}]`\n );\n i++; // Skip this ToolMessage in the outer loop\n }\n\n /** Merge everything into a single AIMessage */\n const parts = [\n textContent,\n ...callSummaries,\n ...resultSummaries,\n ].filter(Boolean);\n\n /** Bedrock rejects messages with trailing whitespace */\n const mergedContent = (\n parts.join('\\n') || '[Agent processed tools]'\n ).trimEnd();\n compactedMessages.push(\n new AIMessage({\n content: mergedContent,\n id: aiMsg.id,\n })\n );\n continue;\n }\n }\n\n /** Skip orphaned ToolMessages (their AI parent was already handled above,\n * or they belong to a transfer that was already filtered out) */\n if (msgType === 'tool') {\n continue;\n }\n\n /** Trim trailing whitespace on AI messages to prevent Bedrock validation errors */\n if (\n msgType === 'ai' &&\n typeof msg.content === 'string' &&\n msg.content !== msg.content.trimEnd()\n ) {\n compactedMessages.push(\n new AIMessage({ content: msg.content.trimEnd(), id: msg.id })\n );\n continue;\n }\n\n compactedMessages.push(msg);\n }\n\n return {\n filteredMessages: compactedMessages,\n instructions,\n sourceAgentName,\n parallelSiblings,\n };\n }\n\n /**\n * Create the multi-agent workflow with dynamic handoffs\n */\n override createWorkflow(): t.CompiledMultiAgentWorkflow {\n const StateAnnotation = Annotation.Root({\n messages: Annotation<BaseMessage[]>({\n reducer: (a, b) => {\n if (!a.length) {\n this.startIndex = a.length + b.length;\n }\n const result = messagesStateReducer(a, b);\n this.messages = result;\n return result;\n },\n default: () => [],\n }),\n /** Channel for passing filtered messages to agents when excludeResults is true */\n agentMessages: Annotation<BaseMessage[]>({\n /** Replaces state entirely */\n reducer: (a, b) => b,\n default: () => [],\n }),\n });\n\n const builder = new StateGraph(StateAnnotation);\n\n // Add all agents as complete subgraphs\n for (const [agentId] of this.agentContexts) {\n // Get all possible destinations for this agent\n const handoffDestinations = new Set<string>();\n const directDestinations = new Set<string>();\n\n // Check handoff edges for destinations\n for (const edge of this.handoffEdges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n if (sources.includes(agentId) === true) {\n const dests = Array.isArray(edge.to) ? edge.to : [edge.to];\n dests.forEach((dest) => handoffDestinations.add(dest));\n }\n }\n\n // Check direct edges for destinations\n for (const edge of this.directEdges) {\n const sources = Array.isArray(edge.from) ? edge.from : [edge.from];\n if (sources.includes(agentId) === true) {\n const dests = Array.isArray(edge.to) ? edge.to : [edge.to];\n dests.forEach((dest) => directDestinations.add(dest));\n }\n }\n\n /** Check if this agent has BOTH handoff and direct edges */\n const hasHandoffEdges = handoffDestinations.size > 0;\n const hasDirectEdges = directDestinations.size > 0;\n const needsCommandRouting = hasHandoffEdges && hasDirectEdges;\n\n /** Collect all possible destinations for this agent */\n const allDestinations = new Set([\n ...handoffDestinations,\n ...directDestinations,\n ]);\n if (handoffDestinations.size > 0 || directDestinations.size === 0) {\n allDestinations.add(END);\n }\n\n /** Agent subgraph (includes agent + tools) */\n const agentSubgraph = this.createAgentSubgraph(agentId);\n\n /** Register subgraph for delegate tools (lazy reference resolution) */\n this.subgraphRegistry.set(agentId, agentSubgraph);\n\n /** Wrapper function that handles agentMessages channel, handoff reception, and conditional routing */\n const agentWrapper = async (\n state: t.MultiAgentGraphState,\n config?: LangGraphRunnableConfig\n ): Promise<t.MultiAgentGraphState | Command> => {\n console.debug(\n `[MultiAgentGraph] Agent \"${agentId}\" wrapper ENTRY (messages: ${state.messages.length}, needsCommandRouting: ${needsCommandRouting})`\n );\n let result: t.MultiAgentGraphState;\n\n /**\n * Check if this agent is receiving a handoff.\n * If so, filter out the transfer messages and inject instructions as preamble.\n * This prevents the receiving agent from seeing the transfer as \"completed work\"\n * and prematurely producing an end token.\n */\n const handoffContext = this.processHandoffReception(\n state.messages,\n agentId\n );\n\n if (handoffContext !== null) {\n const {\n filteredMessages,\n instructions,\n sourceAgentName,\n parallelSiblings,\n } = handoffContext;\n console.debug(\n `[MultiAgentGraph] Agent \"${agentId}\" receiving handoff from \"${sourceAgentName}\" (instructions: ${instructions != null}, parallelSiblings: ${parallelSiblings.length})`\n );\n\n /**\n * Set handoff context on the receiving agent.\n * Uses pre-computed graph position for depth and parallel info.\n */\n const agentContext = this.agentContexts.get(agentId);\n if (\n agentContext &&\n sourceAgentName != null &&\n sourceAgentName !== ''\n ) {\n agentContext.setHandoffContext(sourceAgentName, parallelSiblings);\n }\n\n /** Build messages for the receiving agent */\n let messagesForAgent = filteredMessages;\n\n /**\n * If there are instructions, inject them as a HumanMessage to\n * ground the receiving agent.\n *\n * When the last filtered message is a ToolMessage (e.g. from a\n * non-handoff tool the router called before handing off), a\n * synthetic AIMessage is inserted first to satisfy the\n * tool → assistant role ordering required by chat APIs. Without\n * this bridge, appending a HumanMessage directly after a\n * ToolMessage causes \"400 Unexpected role 'user' after role\n * 'tool'\" errors (see issue #54).\n */\n const hasInstructions = instructions !== null && instructions !== '';\n if (hasInstructions) {\n const lastMsg =\n filteredMessages.length > 0\n ? filteredMessages[filteredMessages.length - 1]\n : null;\n\n if (lastMsg != null && lastMsg.getType() === 'tool') {\n messagesForAgent = [\n ...filteredMessages,\n new AIMessage(\n `[Processed tool result and transferring to ${agentId}]`\n ),\n new HumanMessage(instructions),\n ];\n } else {\n messagesForAgent = [\n ...filteredMessages,\n new HumanMessage(instructions),\n ];\n }\n }\n\n /** Update token map if we have a token counter */\n if (agentContext?.tokenCounter && hasInstructions) {\n const freshTokenMap: Record<string, number> = {};\n for (\n let i = 0;\n i < Math.min(filteredMessages.length, this.startIndex);\n i++\n ) {\n const tokenCount = agentContext.indexTokenCountMap[i];\n if (tokenCount !== undefined) {\n freshTokenMap[i] = tokenCount;\n }\n }\n /** Add tokens for the bridge AIMessage + instructions HumanMessage */\n for (\n let i = filteredMessages.length;\n i < messagesForAgent.length;\n i++\n ) {\n freshTokenMap[i] = agentContext.tokenCounter(messagesForAgent[i]);\n }\n agentContext.updateTokenMapWithInstructions(freshTokenMap);\n }\n\n const transformedState: t.MultiAgentGraphState = {\n ...state,\n messages: messagesForAgent,\n };\n result = await agentSubgraph.invoke(transformedState, config);\n result = {\n ...result,\n agentMessages: [],\n };\n } else if (\n state.agentMessages != null &&\n state.agentMessages.length > 0\n ) {\n /**\n * When using agentMessages (excludeResults=true), we need to update\n * the token map to account for the new prompt message\n */\n const agentContext = this.agentContexts.get(agentId);\n if (agentContext && agentContext.tokenCounter) {\n /** The agentMessages contains:\n * 1. Filtered messages (0 to startIndex) - already have token counts\n * 2. New prompt message - needs token counting\n */\n const freshTokenMap: Record<string, number> = {};\n\n /** Copy existing token counts for filtered messages (0 to startIndex) */\n for (let i = 0; i < this.startIndex; i++) {\n const tokenCount = agentContext.indexTokenCountMap[i];\n if (tokenCount !== undefined) {\n freshTokenMap[i] = tokenCount;\n }\n }\n\n /** Calculate tokens only for the new prompt message (last message) */\n const promptMessageIndex = state.agentMessages.length - 1;\n if (promptMessageIndex >= this.startIndex) {\n const promptMessage = state.agentMessages[promptMessageIndex];\n freshTokenMap[promptMessageIndex] =\n agentContext.tokenCounter(promptMessage);\n }\n\n /** Update the agent's token map with instructions added */\n agentContext.updateTokenMapWithInstructions(freshTokenMap);\n }\n\n /** Temporary state with messages replaced by `agentMessages` */\n const transformedState: t.MultiAgentGraphState = {\n ...state,\n messages: state.agentMessages,\n };\n result = await agentSubgraph.invoke(transformedState, config);\n result = {\n ...result,\n /** Clear agentMessages for next agent */\n agentMessages: [],\n };\n } else {\n result = await agentSubgraph.invoke(state, config);\n }\n\n /** Track the last agent that produced output for continuation support */\n this.lastActiveAgentId = agentId;\n\n console.debug(\n `[MultiAgentGraph] Agent \"${agentId}\" wrapper EXIT (result messages: ${result.messages.length})`\n );\n\n /** If agent has both handoff and direct edges, use Command for exclusive routing */\n if (needsCommandRouting) {\n /** Check if a handoff occurred */\n const lastMessage = result.messages[\n result.messages.length - 1\n ] as BaseMessage | null;\n if (\n lastMessage != null &&\n lastMessage.getType() === 'tool' &&\n typeof lastMessage.name === 'string' &&\n lastMessage.name.startsWith(Constants.LC_TRANSFER_TO_)\n ) {\n /** Handoff occurred - extract destination and navigate there exclusively */\n const handoffDest = lastMessage.name.replace(\n Constants.LC_TRANSFER_TO_,\n ''\n );\n console.debug(\n `[MultiAgentGraph] Command routing: \"${agentId}\" -> handoff to \"${handoffDest}\" (direct edges skipped: [${Array.from(directDestinations).join(', ')}])`\n );\n\n /** Validate destination agent exists */\n if (!this.agentContexts.has(handoffDest)) {\n const availableAgents = Array.from(\n this.agentContexts.keys()\n ).join(', ');\n console.error(\n `[MultiAgentGraph] Handoff to non-existent agent \"${handoffDest}\". Available: ${availableAgents}`\n );\n /** Return error to model so it can self-correct */\n const errorMsg = new ToolMessage({\n content: `Transfer failed: agent \"${handoffDest}\" does not exist. Available agents: ${availableAgents}. Please choose a valid agent to transfer to.`,\n tool_call_id: (lastMessage as ToolMessage).tool_call_id,\n name: lastMessage.name,\n });\n (errorMsg as ToolMessage).status = 'error';\n return {\n messages: [...result.messages, errorMsg],\n };\n }\n\n /** Pre-handoff context compaction: if receiving agent has smaller budget */\n const receiverContext = this.agentContexts.get(handoffDest);\n const senderContext = this.agentContexts.get(agentId);\n if (\n receiverContext?.maxContextTokens != null &&\n senderContext?.tokenCounter != null &&\n receiverContext.maxContextTokens > 0\n ) {\n let currentSize = 0;\n for (const msg of result.messages) {\n currentSize += senderContext.tokenCounter(msg);\n }\n const receiverBudget = receiverContext.maxContextTokens;\n\n if (currentSize > receiverBudget * 0.7) {\n console.warn(\n `[MultiAgentGraph] Pre-handoff compaction: context (${currentSize} tokens) exceeds ` +\n `70% of receiver \"${handoffDest}\" budget (${receiverBudget} tokens)`\n );\n\n /** Generate handoff briefing */\n const senderName = senderContext.name ?? agentId;\n if (senderContext.summarizeCallback) {\n try {\n const briefingResult = await summarize(\n result.messages,\n async (prompt, _maxTokens) =>\n senderContext.summarizeCallback!([\n new HumanMessage(prompt),\n ]),\n {\n tokenCounter: senderContext.tokenCounter,\n summaryBudget: Math.floor(receiverBudget * 0.2),\n isMultiAgent: true,\n agentWorkflowState: {\n currentAgentId: handoffDest,\n agentChain: [agentId, handoffDest],\n pendingAgents: [],\n },\n }\n );\n\n const briefingMsg = new SystemMessage(\n `[Handoff Briefing from \"${senderName}\"]\\n${briefingResult.summary}`\n );\n\n /** Replace messages with briefing + last 3 messages */\n const keepCount = Math.min(3, result.messages.length);\n result = {\n ...result,\n messages: [\n briefingMsg,\n ...result.messages.slice(\n result.messages.length - keepCount\n ),\n ],\n };\n\n console.info(\n `[MultiAgentGraph] Pre-handoff compaction complete: ${currentSize} tokens → briefing + ${keepCount} messages`\n );\n } catch (compactErr) {\n console.error(\n '[MultiAgentGraph] Pre-handoff compaction failed:',\n compactErr\n );\n /** Continue without compaction — let receiver handle the overflow */\n }\n } else {\n /** No summary callback — use emergency summary */\n const emergencySummary = createEmergencySummary(\n result.messages\n );\n const briefingMsg = new SystemMessage(\n `[Handoff Briefing from \"${senderName}\" — Emergency]\\n${emergencySummary}`\n );\n const keepCount = Math.min(3, result.messages.length);\n result = {\n ...result,\n messages: [\n briefingMsg,\n ...result.messages.slice(\n result.messages.length - keepCount\n ),\n ],\n };\n }\n }\n }\n\n return new Command({\n update: result,\n goto: handoffDest,\n });\n } else {\n /** No handoff - proceed with direct edges */\n console.debug(\n `[MultiAgentGraph] Command routing: \"${agentId}\" -> no handoff, following direct edges: [${Array.from(directDestinations).join(', ')}]`\n );\n const directDests = Array.from(directDestinations);\n if (directDests.length === 1) {\n return new Command({\n update: result,\n goto: directDests[0],\n });\n } else if (directDests.length > 1) {\n /** Multiple direct destinations - they'll run in parallel */\n return new Command({\n update: result,\n goto: directDests,\n });\n }\n }\n }\n\n /** No special routing needed - return state normally */\n return result;\n };\n\n /** Wrapped agent as a node with its possible destinations */\n builder.addNode(agentId, agentWrapper, {\n ends: Array.from(allDestinations),\n });\n }\n\n // Add starting edges for all starting nodes\n for (const startNode of this.startingNodes) {\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n /** @ts-ignore */\n builder.addEdge(START, startNode);\n }\n\n /**\n * Add direct edges for automatic transitions\n * Group edges by destination to handle fan-in scenarios\n */\n const edgesByDestination = new Map<string, t.GraphEdge[]>();\n\n for (const edge of this.directEdges) {\n const destinations = Array.isArray(edge.to) ? edge.to : [edge.to];\n for (const destination of destinations) {\n if (!edgesByDestination.has(destination)) {\n edgesByDestination.set(destination, []);\n }\n edgesByDestination.get(destination)!.push(edge);\n }\n }\n\n for (const [destination, edges] of edgesByDestination) {\n /** Checks if this is a fan-in scenario with prompt instructions */\n const edgesWithPrompt = edges.filter(\n (edge) => edge.prompt != null && edge.prompt !== ''\n );\n\n if (edgesWithPrompt.length > 0) {\n /**\n * Single wrapper node for destination (Fan-in with prompt)\n */\n const wrapperNodeId = `fan_in_${destination}_prompt`;\n /**\n * First edge's `prompt`\n * (they should all be the same for fan-in)\n */\n const prompt = edgesWithPrompt[0].prompt;\n /**\n * First edge's `excludeResults` flag\n * (they should all be the same for fan-in)\n */\n const excludeResults = edgesWithPrompt[0].excludeResults;\n\n builder.addNode(wrapperNodeId, async (state: t.BaseGraphState) => {\n let promptText: string | undefined;\n let effectiveExcludeResults = excludeResults;\n\n if (typeof prompt === 'function') {\n promptText = await prompt(state.messages, this.startIndex);\n } else if (prompt != null) {\n if (prompt.includes('{results}')) {\n const resultsMessages = state.messages.slice(this.startIndex);\n const resultsString = getBufferString(resultsMessages);\n const promptTemplate = PromptTemplate.fromTemplate(prompt);\n const result = await promptTemplate.invoke({\n results: resultsString,\n });\n promptText = result.value;\n effectiveExcludeResults =\n excludeResults !== false && promptText !== '';\n } else {\n promptText = prompt;\n }\n }\n\n if (promptText != null && promptText !== '') {\n if (\n effectiveExcludeResults == null ||\n effectiveExcludeResults === false\n ) {\n return {\n messages: [new HumanMessage(promptText)],\n };\n }\n\n /** When `excludeResults` is true, use agentMessages 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package/dist/cjs/main.cjs CHANGED
@@ -203,6 +203,8 @@ Object.defineProperty(exports, "ContentTypes", {
203
203
  enumerable: true,
204
204
  get: function () { return _enum.ContentTypes; }
205
205
  });
206
+ exports.DEFAULT_DELEGATE_MAX_RESULT_CHARS = _enum.DEFAULT_DELEGATE_MAX_RESULT_CHARS;
207
+ exports.DELEGATE_TIMEOUT_MS = _enum.DELEGATE_TIMEOUT_MS;
206
208
  Object.defineProperty(exports, "EdgeType", {
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209
  enumerable: true,
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  get: function () { return _enum.EdgeType; }
@@ -1 +1 @@
1
- {"version":3,"file":"main.cjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"main.cjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -1 +1 @@
1
- {"version":3,"file":"graph.cjs","sources":["../../../src/types/graph.ts"],"sourcesContent":["// src/types/graph.ts\nimport type {\n START,\n StateType,\n UpdateType,\n StateGraph,\n StateGraphArgs,\n StateDefinition,\n CompiledStateGraph,\n BinaryOperatorAggregate,\n} from '@langchain/langgraph';\nimport type { BindToolsInput } from '@langchain/core/language_models/chat_models';\nimport type {\n BaseMessage,\n AIMessageChunk,\n SystemMessage,\n} from '@langchain/core/messages';\nimport type { RunnableConfig, Runnable } from '@langchain/core/runnables';\nimport type { ChatGenerationChunk } from '@langchain/core/outputs';\nimport type { GoogleAIToolType } from '@langchain/google-common';\nimport type {\n ToolMap,\n ToolEndEvent,\n GenericTool,\n LCTool,\n ToolApprovalConfig,\n} from '@/types/tools';\nimport type { Providers, Callback, GraphNodeKeys } from '@/common';\nimport type { StandardGraph, MultiAgentGraph } from '@/graphs';\nimport type { ClientOptions } from '@/types/llm';\nimport type {\n RunStep,\n RunStepDeltaEvent,\n MessageDeltaEvent,\n ReasoningDeltaEvent,\n} from '@/types/stream';\nimport type { TokenCounter } from '@/types/run';\n\n/** Interface for bound model with stream and invoke methods */\nexport interface ChatModel {\n stream?: (\n messages: BaseMessage[],\n config?: RunnableConfig\n ) => Promise<AsyncIterable<AIMessageChunk>>;\n invoke: (\n messages: BaseMessage[],\n config?: RunnableConfig\n ) => Promise<AIMessageChunk>;\n}\n\nexport type GraphNode = GraphNodeKeys | typeof START;\nexport type ClientCallback<T extends unknown[]> = (\n graph: StandardGraph,\n ...args: T\n) => void;\n\nexport type ClientCallbacks = {\n [Callback.TOOL_ERROR]?: ClientCallback<[Error, string]>;\n [Callback.TOOL_START]?: ClientCallback<unknown[]>;\n [Callback.TOOL_END]?: ClientCallback<unknown[]>;\n};\n\nexport type SystemCallbacks = {\n [K in keyof ClientCallbacks]: ClientCallbacks[K] extends ClientCallback<\n infer Args\n >\n ? (...args: Args) => void\n : never;\n};\n\nexport type BaseGraphState = {\n messages: BaseMessage[];\n /**\n * Structured response when using structured output mode.\n * Contains the validated JSON response conforming to the configured schema.\n */\n structuredResponse?: Record<string, unknown>;\n};\n\nexport type MultiAgentGraphState = BaseGraphState & {\n agentMessages?: BaseMessage[];\n};\n\nexport type IState = BaseGraphState;\n\nexport interface EventHandler {\n handle(\n event: string,\n data:\n | StreamEventData\n | ModelEndData\n | RunStep\n | RunStepDeltaEvent\n | MessageDeltaEvent\n | ReasoningDeltaEvent\n | { result: ToolEndEvent },\n metadata?: Record<string, unknown>,\n graph?: StandardGraph | MultiAgentGraph\n ): void | Promise<void>;\n}\n\nexport type GraphStateChannels<T extends BaseGraphState> =\n StateGraphArgs<T>['channels'];\n\nexport type Workflow<\n T extends BaseGraphState = BaseGraphState,\n U extends Partial<T> = Partial<T>,\n N extends string = string,\n> = StateGraph<T, U, N>;\n\nexport type CompiledWorkflow<\n T extends BaseGraphState = BaseGraphState,\n U extends Partial<T> = Partial<T>,\n N extends string = string,\n> = CompiledStateGraph<T, U, N>;\n\nexport type CompiledStateWorkflow = CompiledStateGraph<\n StateType<{\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n }>,\n UpdateType<{\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n }>,\n string,\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n StateDefinition\n>;\n\nexport type CompiledMultiAgentWorkflow = CompiledStateGraph<\n StateType<{\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n agentMessages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n }>,\n UpdateType<{\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n agentMessages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n }>,\n string,\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n agentMessages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n agentMessages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n StateDefinition\n>;\n\nexport type CompiledAgentWorfklow = CompiledStateGraph<\n {\n messages: BaseMessage[];\n },\n {\n messages?: BaseMessage[] | undefined;\n },\n '__start__' | `agent=${string}` | `tools=${string}`,\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n StateDefinition,\n {\n [x: `agent=${string}`]: Partial<BaseGraphState>;\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n [x: `tools=${string}`]: any;\n }\n>;\n\nexport type SystemRunnable =\n | Runnable<\n BaseMessage[],\n (BaseMessage | SystemMessage)[],\n RunnableConfig<Record<string, unknown>>\n >\n | undefined;\n\n/**\n * Optional compile options passed to workflow.compile().\n * These are intentionally untyped to avoid coupling to library internals.\n */\nexport type CompileOptions = {\n // A checkpointer instance (e.g., MemorySaver, SQL saver)\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n checkpointer?: any;\n interruptBefore?: string[];\n interruptAfter?: string[];\n /**\n * Human-in-the-loop tool approval configuration.\n * When set, tools matching the policy will trigger an interrupt()\n * before execution, pausing the graph for human approval.\n * Requires a checkpointer to be set for interrupt/resume to work.\n */\n toolApprovalConfig?: ToolApprovalConfig;\n};\n\nexport type EventStreamCallbackHandlerInput =\n Parameters<CompiledWorkflow['streamEvents']>[2] extends Omit<\n infer T,\n 'autoClose'\n >\n ? T\n : never;\n\nexport type StreamChunk =\n | (ChatGenerationChunk & {\n message: AIMessageChunk;\n })\n | AIMessageChunk;\n\n/**\n * Data associated with a StreamEvent.\n */\nexport type StreamEventData = {\n /**\n * The input passed to the runnable that generated the event.\n * Inputs will sometimes be available at the *START* of the runnable, and\n * sometimes at the *END* of the runnable.\n * If a runnable is able to stream its inputs, then its input by definition\n * won't be known until the *END* of the runnable when it has finished streaming\n * its inputs.\n */\n input?: unknown;\n /**\n * The output of the runnable that generated the event.\n * Outputs will only be available at the *END* of the runnable.\n * For most runnables, this field can be inferred from the `chunk` field,\n * though there might be some exceptions for special cased runnables (e.g., like\n * chat models), which may return more information.\n */\n output?: unknown;\n /**\n * A streaming chunk from the output that generated the event.\n * chunks support addition in general, and adding them up should result\n * in the output of the runnable that generated the event.\n */\n chunk?: StreamChunk;\n /**\n * Runnable config for invoking other runnables within handlers.\n */\n config?: RunnableConfig;\n /**\n * Custom result from the runnable that generated the event.\n */\n result?: unknown;\n /**\n * Custom field to indicate the event was manually emitted, and may have been handled already\n */\n emitted?: boolean;\n};\n\n/**\n * A streaming event.\n *\n * Schema of a streaming event which is produced from the streamEvents method.\n */\nexport type StreamEvent = {\n /**\n * Event names are of the format: on_[runnable_type]_(start|stream|end).\n *\n * Runnable types are one of:\n * - llm - used by non chat models\n * - chat_model - used by chat models\n * - prompt -- e.g., ChatPromptTemplate\n * - tool -- LangChain tools\n * - chain - most Runnables are of this type\n *\n * Further, the events are categorized as one of:\n * - start - when the runnable starts\n * - stream - when the runnable is streaming\n * - end - when the runnable ends\n *\n * start, stream and end are associated with slightly different `data` payload.\n *\n * Please see the documentation for `EventData` for more details.\n */\n event: string;\n /** The name of the runnable that generated the event. */\n name: string;\n /**\n * An randomly generated ID to keep track of the execution of the given runnable.\n *\n * Each child runnable that gets invoked as part of the execution of a parent runnable\n * is assigned its own unique ID.\n */\n run_id: string;\n /**\n * Tags associated with the runnable that generated this event.\n * Tags are always inherited from parent runnables.\n */\n tags?: string[];\n /** Metadata associated with the runnable that generated this event. */\n metadata: Record<string, unknown>;\n /**\n * Event data.\n *\n * The contents of the event data depend on the event type.\n */\n data: StreamEventData;\n};\n\nexport type GraphConfig = {\n provider: string;\n thread_id?: string;\n run_id?: string;\n};\n\nexport type PartMetadata = {\n progress?: number;\n asset_pointer?: string;\n status?: string;\n action?: boolean;\n output?: string;\n};\n\nexport type ModelEndData =\n | (StreamEventData & { output: AIMessageChunk | undefined })\n | undefined;\nexport type GraphTools = GenericTool[] | BindToolsInput[] | GoogleAIToolType[];\nexport type StandardGraphInput = {\n runId?: string;\n signal?: AbortSignal;\n agents: AgentInputs[];\n tokenCounter?: TokenCounter;\n indexTokenCountMap?: Record<string, number>;\n};\n\nexport type GraphEdge = {\n /** Agent ID, use a list for multiple sources */\n from: string | string[];\n /** Agent ID, use a list for multiple destinations */\n to: string | string[];\n description?: string;\n /** Can return boolean or specific destination(s) */\n condition?: (state: BaseGraphState) => boolean | string | string[];\n /** EdgeType.HANDOFF creates tools for dynamic routing, EdgeType.DIRECT creates direct edges with parallel execution */\n edgeType?: import('@/common').EdgeType;\n /**\n * For direct edges: Optional prompt to add when transitioning through this edge.\n * String prompts can include variables like {results} which will be replaced with\n * messages from startIndex onwards. When {results} is used, excludeResults defaults to true.\n *\n * For handoff edges: Description for the input parameter that the handoff tool accepts,\n * allowing the supervisor to pass specific instructions/context to the transferred agent.\n */\n prompt?:\n | string\n | ((\n messages: BaseMessage[],\n runStartIndex: number\n ) => string | Promise<string> | undefined);\n /**\n * When true, excludes messages from startIndex when adding prompt.\n * Automatically set to true when {results} variable is used in prompt.\n */\n excludeResults?: boolean;\n /**\n * For handoff edges: Customizes the parameter name for the handoff input.\n * Defaults to \"instructions\" if not specified.\n * Only applies when prompt is provided for handoff edges.\n */\n promptKey?: string;\n};\n\nexport type MultiAgentGraphInput = StandardGraphInput & {\n edges: GraphEdge[];\n};\n\n/**\n * Structured output mode determines how the agent returns structured data.\n * - 'tool': Uses tool calling to return structured output (works with all tool-calling models)\n * - 'provider': Uses provider-native structured output via LangChain's jsonMode (OpenAI, Anthropic, etc.)\n * - 'native': Uses provider's constrained decoding API directly for guaranteed schema compliance\n * (Anthropic output_config.format, OpenAI response_format.json_schema). Falls back to 'tool' for unsupported providers.\n * - 'auto': Automatically selects the best strategy — 'native' for supported providers, 'tool' for others\n */\nexport type StructuredOutputMode = 'tool' | 'provider' | 'native' | 'auto';\n\n/**\n * Resolved method used internally after mode resolution.\n * Maps to LangChain's withStructuredOutput method parameter plus our native path.\n */\nexport type ResolvedStructuredOutputMethod =\n | 'functionCalling'\n | 'jsonMode'\n | 'jsonSchema'\n | 'native'\n | undefined;\n\n/**\n * Error thrown when the model refuses to produce structured output due to safety policies.\n */\nexport class StructuredOutputRefusalError extends Error {\n constructor(public refusalText: string) {\n super(`Model refused to produce structured output: ${refusalText}`);\n this.name = 'StructuredOutputRefusalError';\n }\n}\n\n/**\n * Error thrown when the structured output response was truncated due to max_tokens.\n */\nexport class StructuredOutputTruncatedError extends Error {\n constructor(public stopReason: string) {\n super(\n `Structured output was truncated (stop_reason: ${stopReason}). ` +\n 'Increase max_tokens to allow the full JSON response to be generated.'\n );\n this.name = 'StructuredOutputTruncatedError';\n }\n}\n\n/**\n * Configuration for structured JSON output from agents.\n * When configured, the agent will return a validated JSON response\n * instead of streaming text.\n */\nexport interface StructuredOutputConfig {\n /**\n * JSON Schema defining the output structure.\n * The model will be forced to return data conforming to this schema.\n */\n schema: Record<string, unknown>;\n /**\n * Name for the structured output format (used in tool mode).\n * @default 'StructuredResponse'\n */\n name?: string;\n /**\n * Description of what the structured output represents.\n * Helps the model understand the expected format.\n */\n description?: string;\n /**\n * Output mode strategy.\n * @default 'auto'\n */\n mode?: StructuredOutputMode;\n /**\n * Enable strict schema validation.\n * When true, the response must exactly match the schema.\n * @default true\n */\n strict?: boolean;\n /**\n * Error handling configuration.\n * - true: Auto-retry on validation errors (default)\n * - false: Throw error on validation failure\n * - string: Custom error message for retry\n */\n handleErrors?: boolean | string;\n /**\n * Maximum number of retry attempts on validation failure.\n * @default 2\n */\n maxRetries?: number;\n /**\n * Include the raw AI message along with structured response.\n * Useful for debugging.\n * @default false\n */\n includeRaw?: boolean;\n}\n\n/**\n * Database/API structured output format (snake_case with enabled flag).\n * This matches the format stored in MongoDB and sent from frontends.\n */\nexport interface StructuredOutputInput {\n /** Whether structured output is enabled */\n enabled?: boolean;\n /** JSON Schema defining the expected response structure */\n schema?: Record<string, unknown>;\n /** Name identifier for the structured output */\n name?: string;\n /** Description of what the structured output represents */\n description?: string;\n /** Mode for structured output: 'tool' | 'provider' | 'native' | 'auto' */\n mode?: StructuredOutputMode;\n /** Whether to enforce strict schema validation */\n strict?: boolean;\n}\n\n/**\n * Trigger strategy for when summarization should activate.\n * - 'contextPercentage': Trigger when context utilization exceeds a threshold percentage\n * - 'messageCount': Trigger when pruned message count exceeds a threshold\n * - 'tokenThreshold': Trigger when total token count exceeds a raw threshold\n */\nexport type SummarizationTriggerType =\n | 'contextPercentage'\n | 'messageCount'\n | 'tokenThreshold';\n\n/**\n * Configuration for summarization behavior within the agent pipeline.\n * All fields are optional — sensible defaults are provided via constants.\n *\n * @see SUMMARIZATION_CONTEXT_THRESHOLD, SUMMARIZATION_RESERVE_RATIO, PRUNING_EMA_ALPHA\n */\nexport interface SummarizationConfig {\n /**\n * Strategy for when summarization triggers.\n * @default 'contextPercentage'\n */\n triggerType?: SummarizationTriggerType;\n\n /**\n * Threshold value interpreted based on triggerType:\n * - contextPercentage: 0-100 (percentage of context window)\n * - messageCount: absolute count of messages pruned\n * - tokenThreshold: absolute token count\n * @default 80 (for contextPercentage)\n */\n triggerThreshold?: number;\n\n /**\n * Fraction of context window (0-1) reserved for recent messages.\n * Prevents over-pruning by ensuring at least this fraction of the\n * context budget is preserved as recent conversation history.\n * @default 0.3\n */\n reserveRatio?: number;\n\n /**\n * Whether context pruning is enabled (can be disabled for debugging).\n * @default true\n */\n contextPruning?: boolean;\n\n /**\n * Initial summary text to seed across runs.\n * Different from persistedSummary: this is provided by the caller as a\n * cross-conversation seed (e.g., agent personality or recurring context),\n * while persistedSummary is loaded from the conversation's own history.\n */\n initialSummary?: string;\n}\n\n/**\n * Runtime state for EMA-based pruning calibration.\n * Maintained across iterations within a single run to smooth pruning decisions.\n */\nexport interface PruneCalibrationState {\n /** Current EMA calibration ratio */\n ratio: number;\n /** Number of calibration updates applied */\n iterations: number;\n}\n\n/**\n * Lightweight file metadata entry for conversation-level file awareness.\n * Contains only IDs and names — NOT full content — so the agent always knows\n * what files exist in the conversation even after compaction pushes old messages\n * behind the summary window. The agent can retrieve full content on-demand\n * via file_search (RAG) or content_tool read (by contentId).\n */\nexport interface FileManifestEntry {\n /** Unique file identifier (e.g., MongoDB ObjectId or UUID) */\n fileId: string;\n /** Original filename (e.g., \"quarterly-report.pdf\") */\n filename: string;\n /** Content identifier for on-demand retrieval via content_tool read */\n contentId?: string;\n /** File source (e.g., \"local\", \"sharepoint\", \"onedrive\") */\n source?: string;\n /** Index of the message that introduced this file (0-based in the original message array) */\n messageIndex?: number;\n}\n\nexport interface AgentInputs {\n agentId: string;\n /** Human-readable name for the agent (used in handoff context). Defaults to agentId if not provided. */\n name?: string;\n /** Description of what this agent does (used to enrich handoff tool descriptions). */\n description?: string;\n toolEnd?: boolean;\n toolMap?: ToolMap;\n tools?: GraphTools;\n provider: Providers;\n instructions?: string;\n streamBuffer?: number;\n maxContextTokens?: number;\n clientOptions?: ClientOptions;\n additional_instructions?: string;\n reasoningKey?: 'reasoning_content' | 'reasoning';\n /** Format content blocks as strings (for legacy compatibility i.e. Ollama/Azure Serverless) */\n useLegacyContent?: boolean;\n /**\n * Tool definitions for all tools, including deferred and programmatic.\n * Used for tool search and programmatic tool calling.\n * Maps tool name to LCTool definition.\n */\n toolRegistry?: Map<string, LCTool>;\n /**\n * Dynamic context that changes per-request (e.g., current time, user info).\n * This is injected as a user message rather than system prompt to preserve cache.\n * Keeping this separate from instructions ensures the system message stays static\n * and can be cached by Bedrock/Anthropic prompt caching.\n */\n dynamicContext?: string;\n /**\n * Structured output configuration (camelCase).\n * When set, disables streaming and returns a validated JSON response\n * conforming to the specified schema.\n */\n structuredOutput?: StructuredOutputConfig;\n /**\n * Structured output configuration (snake_case - database/API format).\n * Alternative to structuredOutput for compatibility with MongoDB/frontend.\n * Uses an `enabled` flag to control activation.\n * @deprecated Use structuredOutput instead when possible\n */\n structured_output?: StructuredOutputInput;\n /**\n * Serializable tool definitions for event-driven execution.\n * When provided, ToolNode operates in event-driven mode, dispatching\n * ON_TOOL_EXECUTE events instead of invoking tools directly.\n */\n toolDefinitions?: LCTool[];\n /**\n * Tool names discovered from previous conversation history.\n * These tools will be pre-marked as discovered so they're included\n * in tool binding without requiring tool_search.\n */\n discoveredTools?: string[];\n /**\n * Optional callback for summarizing messages that were pruned from context.\n * When provided, discarded messages are summarized by the caller (e.g., Ranger)\n * using a cheap LLM call, and the summary is prepended to the context.\n */\n summarizeCallback?: (\n messagesToRefine: import('@langchain/core/messages').BaseMessage[]\n ) => Promise<string | undefined>;\n /**\n * Pre-existing summary text loaded from persistent storage (MongoDB/Redis).\n * When provided, this summary is injected into the initial message context\n * so the agent has prior conversation history even on new turns.\n * Set by Ranger's SummaryStore when resuming a conversation.\n */\n persistedSummary?: string;\n /**\n * Summarization configuration controlling trigger strategy, reserve ratio,\n * and EMA calibration for pruning. When omitted, sensible defaults apply.\n * @see SummarizationConfig\n */\n summarizationConfig?: SummarizationConfig;\n /**\n * Lightweight file manifest for the conversation.\n * Contains file IDs, names, and metadata — NOT full content.\n *\n * Used by the compaction engine to inject a [Conversation Files] block\n * into the windowed view, ensuring the LLM always knows what files exist\n * even when old messages (with full file content) are behind the summary.\n *\n * The agent can retrieve full content on-demand via:\n * - file_search (RAG semantic search over embedded files)\n * - content_tool read (by contentId for exact file retrieval)\n *\n * Built by the orchestrator (e.g., Ranger) from message_file_map\n * and metadata.context_files across all conversation messages.\n */\n fileManifest?: FileManifestEntry[];\n}\n"],"names":[],"mappings":";;AA4YA;;AAEG;AACG,MAAO,4BAA6B,SAAQ,KAAK,CAAA;AAClC,IAAA,WAAA;AAAnB,IAAA,WAAA,CAAmB,WAAmB,EAAA;AACpC,QAAA,KAAK,CAAC,CAAA,4CAAA,EAA+C,WAAW,CAAA,CAAE,CAAC;QADlD,IAAA,CAAA,WAAW,GAAX,WAAW;AAE5B,QAAA,IAAI,CAAC,IAAI,GAAG,8BAA8B;IAC5C;AACD;AAED;;AAEG;AACG,MAAO,8BAA+B,SAAQ,KAAK,CAAA;AACpC,IAAA,UAAA;AAAnB,IAAA,WAAA,CAAmB,UAAkB,EAAA;QACnC,KAAK,CACH,CAAA,8CAAA,EAAiD,UAAU,CAAA,GAAA,CAAK;AAC9D,YAAA,sEAAsE,CACzE;QAJgB,IAAA,CAAA,UAAU,GAAV,UAAU;AAK3B,QAAA,IAAI,CAAC,IAAI,GAAG,gCAAgC;IAC9C;AACD;;;;;"}
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+ {"version":3,"file":"graph.cjs","sources":["../../../src/types/graph.ts"],"sourcesContent":["// src/types/graph.ts\nimport type {\n START,\n StateType,\n UpdateType,\n StateGraph,\n StateGraphArgs,\n StateDefinition,\n CompiledStateGraph,\n BinaryOperatorAggregate,\n} from '@langchain/langgraph';\nimport type { BindToolsInput } from '@langchain/core/language_models/chat_models';\nimport type {\n BaseMessage,\n AIMessageChunk,\n SystemMessage,\n} from '@langchain/core/messages';\nimport type { RunnableConfig, Runnable } from '@langchain/core/runnables';\nimport type { ChatGenerationChunk } from '@langchain/core/outputs';\nimport type { GoogleAIToolType } from '@langchain/google-common';\nimport type {\n ToolMap,\n ToolEndEvent,\n GenericTool,\n LCTool,\n ToolApprovalConfig,\n} from '@/types/tools';\nimport type { Providers, Callback, GraphNodeKeys } from '@/common';\nimport type { StandardGraph, MultiAgentGraph } from '@/graphs';\nimport type { ClientOptions } from '@/types/llm';\nimport type {\n RunStep,\n RunStepDeltaEvent,\n MessageDeltaEvent,\n ReasoningDeltaEvent,\n} from '@/types/stream';\nimport type { TokenCounter } from '@/types/run';\n\n/** Interface for bound model with stream and invoke methods */\nexport interface ChatModel {\n stream?: (\n messages: BaseMessage[],\n config?: RunnableConfig\n ) => Promise<AsyncIterable<AIMessageChunk>>;\n invoke: (\n messages: BaseMessage[],\n config?: RunnableConfig\n ) => Promise<AIMessageChunk>;\n}\n\nexport type GraphNode = GraphNodeKeys | typeof START;\nexport type ClientCallback<T extends unknown[]> = (\n graph: StandardGraph,\n ...args: T\n) => void;\n\nexport type ClientCallbacks = {\n [Callback.TOOL_ERROR]?: ClientCallback<[Error, string]>;\n [Callback.TOOL_START]?: ClientCallback<unknown[]>;\n [Callback.TOOL_END]?: ClientCallback<unknown[]>;\n};\n\nexport type SystemCallbacks = {\n [K in keyof ClientCallbacks]: ClientCallbacks[K] extends ClientCallback<\n infer Args\n >\n ? (...args: Args) => void\n : never;\n};\n\nexport type BaseGraphState = {\n messages: BaseMessage[];\n /**\n * Structured response when using structured output mode.\n * Contains the validated JSON response conforming to the configured schema.\n */\n structuredResponse?: Record<string, unknown>;\n};\n\nexport type MultiAgentGraphState = BaseGraphState & {\n agentMessages?: BaseMessage[];\n};\n\nexport type IState = BaseGraphState;\n\nexport interface EventHandler {\n handle(\n event: string,\n data:\n | StreamEventData\n | ModelEndData\n | RunStep\n | RunStepDeltaEvent\n | MessageDeltaEvent\n | ReasoningDeltaEvent\n | { result: ToolEndEvent },\n metadata?: Record<string, unknown>,\n graph?: StandardGraph | MultiAgentGraph\n ): void | Promise<void>;\n}\n\nexport type GraphStateChannels<T extends BaseGraphState> =\n StateGraphArgs<T>['channels'];\n\nexport type Workflow<\n T extends BaseGraphState = BaseGraphState,\n U extends Partial<T> = Partial<T>,\n N extends string = string,\n> = StateGraph<T, U, N>;\n\nexport type CompiledWorkflow<\n T extends BaseGraphState = BaseGraphState,\n U extends Partial<T> = Partial<T>,\n N extends string = string,\n> = CompiledStateGraph<T, U, N>;\n\nexport type CompiledStateWorkflow = CompiledStateGraph<\n StateType<{\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n }>,\n UpdateType<{\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n }>,\n string,\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n StateDefinition\n>;\n\nexport type CompiledMultiAgentWorkflow = CompiledStateGraph<\n StateType<{\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n agentMessages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n }>,\n UpdateType<{\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n agentMessages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n }>,\n string,\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n agentMessages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n agentMessages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n StateDefinition\n>;\n\nexport type CompiledAgentWorfklow = CompiledStateGraph<\n {\n messages: BaseMessage[];\n },\n {\n messages?: BaseMessage[] | undefined;\n },\n '__start__' | `agent=${string}` | `tools=${string}`,\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n {\n messages: BinaryOperatorAggregate<BaseMessage[], BaseMessage[]>;\n },\n StateDefinition,\n {\n [x: `agent=${string}`]: Partial<BaseGraphState>;\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n [x: `tools=${string}`]: any;\n }\n>;\n\nexport type SystemRunnable =\n | Runnable<\n BaseMessage[],\n (BaseMessage | SystemMessage)[],\n RunnableConfig<Record<string, unknown>>\n >\n | undefined;\n\n/**\n * Optional compile options passed to workflow.compile().\n * These are intentionally untyped to avoid coupling to library internals.\n */\nexport type CompileOptions = {\n // A checkpointer instance (e.g., MemorySaver, SQL saver)\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n checkpointer?: any;\n interruptBefore?: string[];\n interruptAfter?: string[];\n /**\n * Human-in-the-loop tool approval configuration.\n * When set, tools matching the policy will trigger an interrupt()\n * before execution, pausing the graph for human approval.\n * Requires a checkpointer to be set for interrupt/resume to work.\n */\n toolApprovalConfig?: ToolApprovalConfig;\n};\n\nexport type EventStreamCallbackHandlerInput =\n Parameters<CompiledWorkflow['streamEvents']>[2] extends Omit<\n infer T,\n 'autoClose'\n >\n ? T\n : never;\n\nexport type StreamChunk =\n | (ChatGenerationChunk & {\n message: AIMessageChunk;\n })\n | AIMessageChunk;\n\n/**\n * Data associated with a StreamEvent.\n */\nexport type StreamEventData = {\n /**\n * The input passed to the runnable that generated the event.\n * Inputs will sometimes be available at the *START* of the runnable, and\n * sometimes at the *END* of the runnable.\n * If a runnable is able to stream its inputs, then its input by definition\n * won't be known until the *END* of the runnable when it has finished streaming\n * its inputs.\n */\n input?: unknown;\n /**\n * The output of the runnable that generated the event.\n * Outputs will only be available at the *END* of the runnable.\n * For most runnables, this field can be inferred from the `chunk` field,\n * though there might be some exceptions for special cased runnables (e.g., like\n * chat models), which may return more information.\n */\n output?: unknown;\n /**\n * A streaming chunk from the output that generated the event.\n * chunks support addition in general, and adding them up should result\n * in the output of the runnable that generated the event.\n */\n chunk?: StreamChunk;\n /**\n * Runnable config for invoking other runnables within handlers.\n */\n config?: RunnableConfig;\n /**\n * Custom result from the runnable that generated the event.\n */\n result?: unknown;\n /**\n * Custom field to indicate the event was manually emitted, and may have been handled already\n */\n emitted?: boolean;\n};\n\n/**\n * A streaming event.\n *\n * Schema of a streaming event which is produced from the streamEvents method.\n */\nexport type StreamEvent = {\n /**\n * Event names are of the format: on_[runnable_type]_(start|stream|end).\n *\n * Runnable types are one of:\n * - llm - used by non chat models\n * - chat_model - used by chat models\n * - prompt -- e.g., ChatPromptTemplate\n * - tool -- LangChain tools\n * - chain - most Runnables are of this type\n *\n * Further, the events are categorized as one of:\n * - start - when the runnable starts\n * - stream - when the runnable is streaming\n * - end - when the runnable ends\n *\n * start, stream and end are associated with slightly different `data` payload.\n *\n * Please see the documentation for `EventData` for more details.\n */\n event: string;\n /** The name of the runnable that generated the event. */\n name: string;\n /**\n * An randomly generated ID to keep track of the execution of the given runnable.\n *\n * Each child runnable that gets invoked as part of the execution of a parent runnable\n * is assigned its own unique ID.\n */\n run_id: string;\n /**\n * Tags associated with the runnable that generated this event.\n * Tags are always inherited from parent runnables.\n */\n tags?: string[];\n /** Metadata associated with the runnable that generated this event. */\n metadata: Record<string, unknown>;\n /**\n * Event data.\n *\n * The contents of the event data depend on the event type.\n */\n data: StreamEventData;\n};\n\nexport type GraphConfig = {\n provider: string;\n thread_id?: string;\n run_id?: string;\n};\n\nexport type PartMetadata = {\n progress?: number;\n asset_pointer?: string;\n status?: string;\n action?: boolean;\n output?: string;\n};\n\nexport type ModelEndData =\n | (StreamEventData & { output: AIMessageChunk | undefined })\n | undefined;\nexport type GraphTools = GenericTool[] | BindToolsInput[] | GoogleAIToolType[];\nexport type StandardGraphInput = {\n runId?: string;\n signal?: AbortSignal;\n agents: AgentInputs[];\n tokenCounter?: TokenCounter;\n indexTokenCountMap?: Record<string, number>;\n};\n\nexport type GraphEdge = {\n /** Agent ID, use a list for multiple sources */\n from: string | string[];\n /** Agent ID, use a list for multiple destinations */\n to: string | string[];\n description?: string;\n /** Can return boolean or specific destination(s) */\n condition?: (state: BaseGraphState) => boolean | string | string[];\n /** EdgeType.HANDOFF creates tools for dynamic routing, EdgeType.DIRECT creates direct edges with parallel execution */\n edgeType?: import('@/common').EdgeType;\n /**\n * For direct edges: Optional prompt to add when transitioning through this edge.\n * String prompts can include variables like {results} which will be replaced with\n * messages from startIndex onwards. When {results} is used, excludeResults defaults to true.\n *\n * For handoff edges: Description for the input parameter that the handoff tool accepts,\n * allowing the supervisor to pass specific instructions/context to the transferred agent.\n */\n prompt?:\n | string\n | ((\n messages: BaseMessage[],\n runStartIndex: number\n ) => string | Promise<string> | undefined);\n /**\n * When true, excludes messages from startIndex when adding prompt.\n * Automatically set to true when {results} variable is used in prompt.\n */\n excludeResults?: boolean;\n /**\n * For handoff edges: Customizes the parameter name for the handoff input.\n * Defaults to \"instructions\" if not specified.\n * Only applies when prompt is provided for handoff edges.\n */\n promptKey?: string;\n /**\n * For delegate edges: Maximum characters for the result returned to the parent.\n * Uses head/tail truncation (60/40 split) to preserve key findings and conclusions.\n * Defaults to Constants.DEFAULT_DELEGATE_MAX_RESULT_CHARS (32768 chars, ~8192 tokens).\n */\n maxResultChars?: number;\n};\n\nexport type MultiAgentGraphInput = StandardGraphInput & {\n edges: GraphEdge[];\n};\n\n/**\n * Structured output mode determines how the agent returns structured data.\n * - 'tool': Uses tool calling to return structured output (works with all tool-calling models)\n * - 'provider': Uses provider-native structured output via LangChain's jsonMode (OpenAI, Anthropic, etc.)\n * - 'native': Uses provider's constrained decoding API directly for guaranteed schema compliance\n * (Anthropic output_config.format, OpenAI response_format.json_schema). Falls back to 'tool' for unsupported providers.\n * - 'auto': Automatically selects the best strategy — 'native' for supported providers, 'tool' for others\n */\nexport type StructuredOutputMode = 'tool' | 'provider' | 'native' | 'auto';\n\n/**\n * Resolved method used internally after mode resolution.\n * Maps to LangChain's withStructuredOutput method parameter plus our native path.\n */\nexport type ResolvedStructuredOutputMethod =\n | 'functionCalling'\n | 'jsonMode'\n | 'jsonSchema'\n | 'native'\n | undefined;\n\n/**\n * Error thrown when the model refuses to produce structured output due to safety policies.\n */\nexport class StructuredOutputRefusalError extends Error {\n constructor(public refusalText: string) {\n super(`Model refused to produce structured output: ${refusalText}`);\n this.name = 'StructuredOutputRefusalError';\n }\n}\n\n/**\n * Error thrown when the structured output response was truncated due to max_tokens.\n */\nexport class StructuredOutputTruncatedError extends Error {\n constructor(public stopReason: string) {\n super(\n `Structured output was truncated (stop_reason: ${stopReason}). ` +\n 'Increase max_tokens to allow the full JSON response to be generated.'\n );\n this.name = 'StructuredOutputTruncatedError';\n }\n}\n\n/**\n * Configuration for structured JSON output from agents.\n * When configured, the agent will return a validated JSON response\n * instead of streaming text.\n */\nexport interface StructuredOutputConfig {\n /**\n * JSON Schema defining the output structure.\n * The model will be forced to return data conforming to this schema.\n */\n schema: Record<string, unknown>;\n /**\n * Name for the structured output format (used in tool mode).\n * @default 'StructuredResponse'\n */\n name?: string;\n /**\n * Description of what the structured output represents.\n * Helps the model understand the expected format.\n */\n description?: string;\n /**\n * Output mode strategy.\n * @default 'auto'\n */\n mode?: StructuredOutputMode;\n /**\n * Enable strict schema validation.\n * When true, the response must exactly match the schema.\n * @default true\n */\n strict?: boolean;\n /**\n * Error handling configuration.\n * - true: Auto-retry on validation errors (default)\n * - false: Throw error on validation failure\n * - string: Custom error message for retry\n */\n handleErrors?: boolean | string;\n /**\n * Maximum number of retry attempts on validation failure.\n * @default 2\n */\n maxRetries?: number;\n /**\n * Include the raw AI message along with structured response.\n * Useful for debugging.\n * @default false\n */\n includeRaw?: boolean;\n}\n\n/**\n * Database/API structured output format (snake_case with enabled flag).\n * This matches the format stored in MongoDB and sent from frontends.\n */\nexport interface StructuredOutputInput {\n /** Whether structured output is enabled */\n enabled?: boolean;\n /** JSON Schema defining the expected response structure */\n schema?: Record<string, unknown>;\n /** Name identifier for the structured output */\n name?: string;\n /** Description of what the structured output represents */\n description?: string;\n /** Mode for structured output: 'tool' | 'provider' | 'native' | 'auto' */\n mode?: StructuredOutputMode;\n /** Whether to enforce strict schema validation */\n strict?: boolean;\n}\n\n/**\n * Trigger strategy for when summarization should activate.\n * - 'contextPercentage': Trigger when context utilization exceeds a threshold percentage\n * - 'messageCount': Trigger when pruned message count exceeds a threshold\n * - 'tokenThreshold': Trigger when total token count exceeds a raw threshold\n */\nexport type SummarizationTriggerType =\n | 'contextPercentage'\n | 'messageCount'\n | 'tokenThreshold';\n\n/**\n * Configuration for summarization behavior within the agent pipeline.\n * All fields are optional — sensible defaults are provided via constants.\n *\n * @see SUMMARIZATION_CONTEXT_THRESHOLD, SUMMARIZATION_RESERVE_RATIO, PRUNING_EMA_ALPHA\n */\nexport interface SummarizationConfig {\n /**\n * Strategy for when summarization triggers.\n * @default 'contextPercentage'\n */\n triggerType?: SummarizationTriggerType;\n\n /**\n * Threshold value interpreted based on triggerType:\n * - contextPercentage: 0-100 (percentage of context window)\n * - messageCount: absolute count of messages pruned\n * - tokenThreshold: absolute token count\n * @default 80 (for contextPercentage)\n */\n triggerThreshold?: number;\n\n /**\n * Fraction of context window (0-1) reserved for recent messages.\n * Prevents over-pruning by ensuring at least this fraction of the\n * context budget is preserved as recent conversation history.\n * @default 0.3\n */\n reserveRatio?: number;\n\n /**\n * Whether context pruning is enabled (can be disabled for debugging).\n * @default true\n */\n contextPruning?: boolean;\n\n /**\n * Initial summary text to seed across runs.\n * Different from persistedSummary: this is provided by the caller as a\n * cross-conversation seed (e.g., agent personality or recurring context),\n * while persistedSummary is loaded from the conversation's own history.\n */\n initialSummary?: string;\n}\n\n/**\n * Runtime state for EMA-based pruning calibration.\n * Maintained across iterations within a single run to smooth pruning decisions.\n */\nexport interface PruneCalibrationState {\n /** Current EMA calibration ratio */\n ratio: number;\n /** Number of calibration updates applied */\n iterations: number;\n}\n\n/**\n * Lightweight file metadata entry for conversation-level file awareness.\n * Contains only IDs and names — NOT full content — so the agent always knows\n * what files exist in the conversation even after compaction pushes old messages\n * behind the summary window. The agent can retrieve full content on-demand\n * via file_search (RAG) or content_tool read (by contentId).\n */\nexport interface FileManifestEntry {\n /** Unique file identifier (e.g., MongoDB ObjectId or UUID) */\n fileId: string;\n /** Original filename (e.g., \"quarterly-report.pdf\") */\n filename: string;\n /** Content identifier for on-demand retrieval via content_tool read */\n contentId?: string;\n /** File source (e.g., \"local\", \"sharepoint\", \"onedrive\") */\n source?: string;\n /** Index of the message that introduced this file (0-based in the original message array) */\n messageIndex?: number;\n}\n\nexport interface AgentInputs {\n agentId: string;\n /** Human-readable name for the agent (used in handoff context). Defaults to agentId if not provided. */\n name?: string;\n /** Description of what this agent does (used to enrich handoff tool descriptions). */\n description?: string;\n toolEnd?: boolean;\n toolMap?: ToolMap;\n tools?: GraphTools;\n provider: Providers;\n instructions?: string;\n streamBuffer?: number;\n maxContextTokens?: number;\n clientOptions?: ClientOptions;\n additional_instructions?: string;\n reasoningKey?: 'reasoning_content' | 'reasoning';\n /** Format content blocks as strings (for legacy compatibility i.e. Ollama/Azure Serverless) */\n useLegacyContent?: boolean;\n /**\n * Tool definitions for all tools, including deferred and programmatic.\n * Used for tool search and programmatic tool calling.\n * Maps tool name to LCTool definition.\n */\n toolRegistry?: Map<string, LCTool>;\n /**\n * Dynamic context that changes per-request (e.g., current time, user info).\n * This is injected as a user message rather than system prompt to preserve cache.\n * Keeping this separate from instructions ensures the system message stays static\n * and can be cached by Bedrock/Anthropic prompt caching.\n */\n dynamicContext?: string;\n /**\n * Structured output configuration (camelCase).\n * When set, disables streaming and returns a validated JSON response\n * conforming to the specified schema.\n */\n structuredOutput?: StructuredOutputConfig;\n /**\n * Structured output configuration (snake_case - database/API format).\n * Alternative to structuredOutput for compatibility with MongoDB/frontend.\n * Uses an `enabled` flag to control activation.\n * @deprecated Use structuredOutput instead when possible\n */\n structured_output?: StructuredOutputInput;\n /**\n * Serializable tool definitions for event-driven execution.\n * When provided, ToolNode operates in event-driven mode, dispatching\n * ON_TOOL_EXECUTE events instead of invoking tools directly.\n */\n toolDefinitions?: LCTool[];\n /**\n * Tool names discovered from previous conversation history.\n * These tools will be pre-marked as discovered so they're included\n * in tool binding without requiring tool_search.\n */\n discoveredTools?: string[];\n /**\n * Optional callback for summarizing messages that were pruned from context.\n * When provided, discarded messages are summarized by the caller (e.g., Ranger)\n * using a cheap LLM call, and the summary is prepended to the context.\n */\n summarizeCallback?: (\n messagesToRefine: import('@langchain/core/messages').BaseMessage[]\n ) => Promise<string | undefined>;\n /**\n * Pre-existing summary text loaded from persistent storage (MongoDB/Redis).\n * When provided, this summary is injected into the initial message context\n * so the agent has prior conversation history even on new turns.\n * Set by Ranger's SummaryStore when resuming a conversation.\n */\n persistedSummary?: string;\n /**\n * Summarization configuration controlling trigger strategy, reserve ratio,\n * and EMA calibration for pruning. When omitted, sensible defaults apply.\n * @see SummarizationConfig\n */\n summarizationConfig?: SummarizationConfig;\n /**\n * Lightweight file manifest for the conversation.\n * Contains file IDs, names, and metadata — NOT full content.\n *\n * Used by the compaction engine to inject a [Conversation Files] block\n * into the windowed view, ensuring the LLM always knows what files exist\n * even when old messages (with full file content) are behind the summary.\n *\n * The agent can retrieve full content on-demand via:\n * - file_search (RAG semantic search over embedded files)\n * - content_tool read (by contentId for exact file retrieval)\n *\n * Built by the orchestrator (e.g., Ranger) from message_file_map\n * and metadata.context_files across all conversation messages.\n */\n fileManifest?: FileManifestEntry[];\n}\n"],"names":[],"mappings":";;AAkZA;;AAEG;AACG,MAAO,4BAA6B,SAAQ,KAAK,CAAA;AAClC,IAAA,WAAA;AAAnB,IAAA,WAAA,CAAmB,WAAmB,EAAA;AACpC,QAAA,KAAK,CAAC,CAAA,4CAAA,EAA+C,WAAW,CAAA,CAAE,CAAC;QADlD,IAAA,CAAA,WAAW,GAAX,WAAW;AAE5B,QAAA,IAAI,CAAC,IAAI,GAAG,8BAA8B;IAC5C;AACD;AAED;;AAEG;AACG,MAAO,8BAA+B,SAAQ,KAAK,CAAA;AACpC,IAAA,UAAA;AAAnB,IAAA,WAAA,CAAmB,UAAkB,EAAA;QACnC,KAAK,CACH,CAAA,8CAAA,EAAiD,UAAU,CAAA,GAAA,CAAK;AAC9D,YAAA,sEAAsE,CACzE;QAJgB,IAAA,CAAA,UAAU,GAAV,UAAU;AAK3B,QAAA,IAAI,CAAC,IAAI,GAAG,gCAAgC;IAC9C;AACD;;;;;"}