@ikonai/sdk-react-ui 1.0.2 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +1 -0
- package/index.js +1463 -1099
- package/package.json +1 -1
- package/shader/shader-gl.d.ts +33 -0
- package/shader/shader-module.d.ts +7 -0
- package/shader/shader-renderer.d.ts +3 -0
package/package.json
CHANGED
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@@ -0,0 +1,33 @@
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1
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+
export type UniformType = 'float' | 'vec2' | 'vec3' | 'vec4' | 'int' | 'bool';
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2
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export interface UniformValue {
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value: number | number[] | boolean;
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4
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type: UniformType;
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5
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}
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6
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export declare class ShaderGLContext {
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7
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private gl;
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8
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private program;
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9
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private positionBuffer;
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10
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private vao;
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11
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private uniformLocations;
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12
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private customUniforms;
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13
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private startTime;
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14
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private lastFrameTime;
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15
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private frameCount;
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16
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private mouseX;
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17
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private mouseY;
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18
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private mouseClickX;
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19
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private mouseClickY;
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20
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private lastError;
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21
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private currentShaderSource;
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22
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constructor(canvas: HTMLCanvasElement);
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23
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private initializeGeometry;
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24
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compile(shaderSource: string, customUniforms?: Record<string, UniformValue>): boolean;
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25
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recompileWithUniforms(customUniforms: Record<string, UniformValue>): boolean;
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26
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private compileShader;
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27
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private cacheUniformLocations;
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28
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setCustomUniforms(uniforms: Record<string, UniformValue>): void;
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29
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setMouse(x: number, y: number, clickX: number, clickY: number): void;
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30
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draw(): void;
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31
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getError(): string | null;
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32
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destroy(): void;
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33
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}
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@@ -0,0 +1,7 @@
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1
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import { IkonUiModuleLoader, IkonUiRegistry } from '../ikon-ui-registry';
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import { createShaderRendererResolver, IKON_UI_SHADER_TYPE } from './shader-renderer';
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export declare const IKON_UI_SHADER_MODULE = "shader";
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export { IKON_UI_SHADER_TYPE };
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export declare const loadShaderModule: IkonUiModuleLoader;
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export declare function registerShaderModule(registry: IkonUiRegistry): void;
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export { createShaderRendererResolver };
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