@ikijs/editor 0.22.0 → 0.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.d.mts +127 -55
- package/dist/index.d.ts +127 -55
- package/dist/index.js +190 -80
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +188 -80
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -57,7 +57,7 @@ leaves the document untouched.
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## Auto-rig
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`generateIkiFromLayerSet` turns role-named layers (`face`, `eye_L`, `eye_R`,
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and `mouth` — or the lip set `mouth_inner`, `lip_lower`, `lip_upper`, which folds open instead of crossfading — plus optional `iris_*`, `brow_*`, `lash_*`, `lash_lower_*`, `hair_front`, `hair_back`,
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and `mouth` — or the lip set `mouth_inner`, `lip_lower`, `lip_upper`, which folds open instead of crossfading, with optional `mouth_tongue` / `mouth_teeth` clipped to `mouth_inner` (only with the lip set) — plus optional `iris_*`, `brow_*`, `lash_*`, `lash_lower_*`, `hair_front`, `hair_back`,
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`body`, `arm_*`, …) into a rigged model that blinks, gazes, opens its mouth, turns its head over
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a body warp that breathes, follows the head a little and turns on
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`ParamBodyAngleX/Y/Z`, and emotes with its brows — including a
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package/dist/index.d.mts
CHANGED
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@@ -891,9 +891,12 @@ interface GenerateOptions {
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891
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* wedge carries the painted line, fading out in the antialias column as the
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* painted edge does; the fan inside it is the crop's own pixels.
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*
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* Draw order: hair_back < body < elbow_L,
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* forearm_R < face … < hair_front. The
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* which draws over the cap.
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894
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* Draw order: hair_back < body < elbow_L, forearm_L, arm_L, elbow_R,
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* forearm_R, arm_R < face … < hair_front. The upper arm draws over the
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* forearm, which draws over the cap. On the inside of a bend the bands
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897
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* overlap, and the forearm's seam-row cut stays under the upper arm there, so
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* the overlap shows the upper arm's bottom edge at the elbow row instead of
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* the cut rotated up the sleeve.
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*
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* Signs: ParamArmX + raises the arm outward on either side, in degrees 1:1.
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* A rotation is CCW-positive, so an arm whose shoulder lies right of the
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@@ -996,14 +999,19 @@ declare function forearmPoseGeometry(layer: LayerInput): ForearmPoseGeometry;
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/** The lip set's roles, back to front (`mouth.ts`). */
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declare const LIP_ROLES: readonly ["mouth_inner", "lip_lower", "lip_upper"];
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type LipRole = (typeof LIP_ROLES)[number];
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/** The lip set's optional inside parts, back to front: cut from the interior
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* and clipped to `mouth_inner` (`mouth.ts`). */
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declare const LIP_INSIDE_ROLES: readonly ["mouth_tongue", "mouth_teeth"];
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type LipInsideRole = (typeof LIP_INSIDE_ROLES)[number];
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declare const isLipInsideRole: (role: string) => role is LipInsideRole;
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/** The part ids a `role`'s layer becomes, back to front: every one of them
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* takes its texture from the layer's crop. Throws on an unknown role. */
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declare function partIdsOfRole(role: string): readonly string[];
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/**
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* Map file names to roles. Throws on an unknown role, a role named twice, a
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* required role (`face`, `eye_L`, `eye_R`) missing, no mouth (`mouth`, or the
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* lip set) or a partial or mixed one,
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* without its arm.
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* lip set) or a partial or mixed one, a lip set's inside part without the set,
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* an arm without a body, or a pose forearm without its arm.
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*/
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declare function parseLayerRoles(fileNames: string[]): {
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role: string;
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@@ -1014,7 +1022,9 @@ declare function parseLayerRoles(fileNames: string[]): {
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* The lip set: a mouth that folds open the way the eyelid folds shut. Three
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* parts, back to front: `mouth_inner` (the interior and the opening's lower
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* outline band), `lip_lower` (the lower lip's skin) and `lip_upper` (the upper
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* lip line and the corner hooks).
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* lip line and the corner hooks). Between the interior and the skin it may
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* carry two inside parts, `mouth_tongue` then `mouth_teeth`, cut from the
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* interior and clipped to it: the rig reads nothing off them but their box.
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*
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* What the rig reads is the layers' own alpha edges, as exclusive run
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* boundaries in model y (+y up; a run of crop rows `[a, b)` is the span
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@@ -1028,43 +1038,75 @@ declare function parseLayerRoles(fileNames: string[]): {
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* them at rest) and the skin reaches the interior (`Bl >= Bb`; an overlap is
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* fine, a gap is not).
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*
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*
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* `
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*
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*
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*
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*
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*
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*
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* nothing, at every column and between knots; an inverted sliver would leak
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* through texture filtering where the line is thin), and its top sits
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* `w'(1 - v)` above the line's bottom edge, under the line's ink, so the slit
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* between the line and the skin is always backed. The slit opens once
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* `v * H > w'(1 - v)`; that dead zone is accepted: lip-sync noise near 0 does
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* not flicker through it.
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* The line is thinned at every key: its column is squashed toward its bottom
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* edge by `UPPER_THIN` (`Tu` in the opening, the line's own bottom past it),
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* one scale per column so the mesh, linear between its rows, keeps that edge
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* where it was drawn. The thin belongs to the stack above the line's bottom,
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* not to the line alone: the contract lets the interior reach up inside the
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* line's ink (`Tu <= T <= lineTop`), and a line thinned over it would uncover
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* it under its old top, so the interior's rows above `Tu` come down by the
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* same scale. The fold below acts on the thinned positions.
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*
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*
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*
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*
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*
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*
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*
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*
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* would
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*
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* the
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*
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* MouthOpen 0 folds shut onto a seam, 1 is the art as drawn and thinned (the
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* widening of `mouthWiden` apart). The line comes down until its bottom edge
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* is on the seam, the skin until its top is one overlap `w'` up under the
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* line, and the interior's bottom rides the skin's top, so the band is never
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* covered. The interior's top closes onto the same edge, `S + w'`: the whole
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* column scales by `v` about it, so shut its height is zero (a degenerate
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* triangle draws nothing, at every column and between knots; an inverted
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* sliver would leak through texture filtering where the line is thin), and
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* its top sits `w'(1 - v)` above the line's bottom edge, under the line's ink,
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* so the slit between the line and the skin is always backed. The slit opens
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* once `v * H > w'(1 - v)`; that dead zone is accepted: lip-sync noise near 0
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* does not flicker through it.
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*
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*
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* the
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* Shut, the line is shaped the way an artist draws a closed mouth: from
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* `END_TAPER_FROM` of the opening's half-width out, each column is squashed
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* about its thinned centre row, down to `END_TAPER` of its height at the
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* line's box edge, so the ends taper; the drawn flick past a corner is pulled
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* toward it (`FLICK_PULL`) and squashed to `FLICK_SQUASH`. Every closed-key
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* shape is linear in `1 - v`. `w'` therefore follows the shaped line, not the
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* drawn one: it is measured up from the closed line's bottom edge (which the
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* taper raises by half the height it takes off) by the stroke `w` (the line's
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* height at the opening's centre), capped by the column's own ink and thinned
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* and squashed with the line. The skin's top and the interior's closing point
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* then stay inside the line's closed ink at every column, the tapered ends
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* included, and tucked skin never shows above the line.
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*
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*
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* Shut, the line is a smooth parabola across the opening. Its chord joins the
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* line's smoothed bottom (below) at the two end columns; its depth below the
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* chord, half way, is the sag at the centre column of the drawn arc plus a
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* fitted closing travel: a cubic in the column index, pinned to zero at the
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* end columns and fitted by least squares to the raw per-column travel
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* `(T - UPPER_SHARE * H) - Tu`, how far the line's bottom is from the share's
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* point in the interior's span. That sag is capped at `CLOSED_SAG_MAX` of the
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* opening's width, the drawn arc included, so a deep opening closes into a
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* gentle smile and a line drawn deeper than the cap closes flatter than
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* drawn. The seam is `Tu` plus the column's travel: the parabola minus the
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* line's bottom averaged over 3 columns each side (the smoothed bottom), not
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* minus `Tu` itself, so the end columns do not travel. `Tu` is an integer-row read, and a curve minus that staircase
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* is a sawtooth the mesh would carry into the rendered line; against the
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* smoothed bottom the stroke (whose antialiased edge is smooth) moves as one
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* piece, and a kink drawn in it (a V at the centre) keeps only its offset
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* from that average, which the cap counts in. Every closed shape and the
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* preview are read off the seam.
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*
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* The lower lip's columns outside the opening (the corner hooks) do not fold,
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* the line's are only thinned and shaped (no travel), and the interior's edge
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* columns read the nearest opening column.
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*
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* The inside parts move rigidly per column, after the stack's thin: the teeth
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* by the line's travel, so they ride under its bottom edge (no taper: the
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* closed interior clips them away), the tongue by the interior's bottom-edge
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* travel, so it rides the opening's bottom.
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*
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* Knots: the parts share column knots every `MOUTH_KNOT_PX` plus the
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* opening's boundaries `x0`, `x1` and `x1 + 1`, each an integer canvas
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* boundary. The
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* boundary. The travel's x is the column index, which is the mesh's boundary
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* position: a knot at boundary `b` samples column `b`, so the mesh renders the
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*
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* travel exactly at its knots and the pinned ends render as pinned (`x1` and
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* `x1 + 1` both sample the last column; the second sits at its right edge).
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* The preview
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* The preview resamples each column through the lip meshes' own landed rows
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* (`mouthRestShift`). A part's mesh rounds its local x, so one knot
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* reconstructs to slightly different model x per part; the fold therefore
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* reads the knot itself, by vertex index, and maps every knot through one rule
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@@ -1093,10 +1135,11 @@ interface OpeningColumn {
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Bl: number;
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/** The interior's span. */
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H: number;
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/** How far the skin tucks up under the line
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/** How far the skin tucks up under the line shut: inside the thinned,
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* squashed line's ink. */
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overlap: number;
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/** Where the lips meet when shut: the line's bottom edge after its
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*
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/** Where the lips meet when shut: the line's bottom edge after its closing
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* travel. */
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seam: number;
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}
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interface Opening {
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@@ -1110,23 +1153,44 @@ interface Opening {
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w: number;
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/** A column's values; outside `x0..x1`, or in a gap, the nearest one's. */
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at(col: number): OpeningColumn;
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/** The upper line at a column of `lip_upper`, model y: inside the opening
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* the run the contract reads (`Tu`, `lineTop`) and the closed taper's
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* squash; past it (the drawn flick) the column's own ink span and
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* `FLICK_SQUASH`; `undefined` where `lip_upper` has no run. */
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line(col: number): {
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bottom: number;
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top: number;
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squash: number;
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} | undefined;
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}
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declare function mouthOpening(byRole: Map<string, LayerInput>): Opening;
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/**
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* dy of a model-y rest position at pixel column `col` for MouthOpen
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* (0 shut, 1 as drawn)
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* `[dx, dy]` of a model-y rest position at pixel column `col` for MouthOpen
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* `v` (0 shut, 1 as drawn), the thin first at every `v` and the fold on the
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* thinned position. `lip_upper`'s column is squashed toward its line's bottom;
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* shut, squashed by its `squash` about the thinned centre row and carried by
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* the travel, or past the opening (the drawn flick, which now moves too)
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* squashed and pulled toward the corner. `lip_lower` moves by its travel in
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* the opening and 0 outside it. `mouth_inner`, its rows above `Tu` thinned,
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* scales its column by `v` about `S + w'`, which carries its top and bottom
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* edges along the line and the skin and needs no read of its own height.
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* `mouth_teeth`, its rows above `Tu` thinned, moves by the line's travel and
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* `mouth_tongue` by the interior's bottom edge's, each one number per column.
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*/
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declare function mouthFold(role: LipRole, opening: Opening): (col: number, y: number, v: number) => number;
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/** A lip's
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* for the composer's closed preview:
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*
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*
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*
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*
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*
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declare function mouthFold(role: LipRole | LipInsideRole, opening: Opening): (col: number, y: number, v: number) => [number, number];
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/** A lip's dy at MouthOpen 0 at a canvas pixel `(col, row)` as the mesh
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* renders it, for the composer's closed preview: read at the pixel's centre
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* off the STORED offsets (the numbers the `.iki` carries, rounded as
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* `localWarp` rounds them) of the `columnMesh` triangle containing it — the
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* cell by knot and row, its triangle by the cell's top-left–bottom-right
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* diagonal, the three vertices weighted barycentrically. The thin and the
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* taper move a column's rows by different amounts and the renderer is
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* linear over a triangle, never bilinear over a cell, so no one row stands
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* for the column. `undefined` for a pixel centre outside the part's box (the
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* mesh's domain), which has no field. `byRole` must be the layers as the rig
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* measures them (the canvas-sized ones): a box measured on a smaller frame
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* clamps differently, and the knot grid starts at the union's edge. */
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declare function mouthRestShift(byRole: Map<string, LayerInput>): (role: "lip_upper" | "lip_lower", col: number, row: number) => number | undefined;
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/**
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* `generateIkiFromLayerSet`: role layers in, a rigged `.iki` out.
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@@ -1147,7 +1211,8 @@ declare function mouthRestShift(byRole: Map<string, LayerInput>): (role: "lip_up
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* the default expressions and the Nod, Shake and Tilt motions, and
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* with a pose forearm the Wave (`animations.ts`). The mouth has two paths,
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* chosen by the layers: `mouth` alone stretches, with `mouth_open` it
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* crossfades; the lip set folds open like the eyelid (`mouth.ts`)
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* crossfades; the lip set folds open like the eyelid (`mouth.ts`), its
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* optional `mouth_tongue` and `mouth_teeth` clipped to its interior.
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*/
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declare function generateIkiFromLayerSet(layers: LayerInput[], canvas: {
|
|
@@ -1451,10 +1516,17 @@ interface AtlasLayout {
|
|
|
1451
1516
|
* BOTTOM only. Page left/top edges need no gutter.
|
|
1452
1517
|
*
|
|
1453
1518
|
* pageWidth/pageHeight = tight bound (max x+width+padding, max y+height+padding).
|
|
1519
|
+
* When `maxSide` is given and the first layout is taller than it but not wider,
|
|
1520
|
+
* the pack is retried at every width from the widest padded source up to `maxSide`, and the first
|
|
1521
|
+
* layout that fits the height wins (shelf height is not monotonic in width);
|
|
1522
|
+
* when none does the first is returned for the caller to refuse. The attempts
|
|
1523
|
+
* are every width for this shelf order, not a proof that no packing exists.
|
|
1524
|
+
*
|
|
1454
1525
|
* Empty sources → { pageWidth: 0, pageHeight: 0, placements: [], padding }.
|
|
1455
|
-
* Throws a plain Error naming the offending source id on a non-finite or <= 0 dimension
|
|
1526
|
+
* Throws a plain Error naming the offending source id on a non-finite or <= 0 dimension,
|
|
1527
|
+
* and on a supplied `maxSide` that is non-finite or <= 0.
|
|
1456
1528
|
*/
|
|
1457
|
-
declare function packAtlas(sources: AtlasSource[], padding?: number): AtlasLayout;
|
|
1529
|
+
declare function packAtlas(sources: AtlasSource[], padding?: number, maxSide?: number): AtlasLayout;
|
|
1458
1530
|
/**
|
|
1459
1531
|
* Convert a pixel placement into a UV rect, inset by `insetPx` on all four
|
|
1460
1532
|
* edges and clamped to [0, 1] so the validator's bounds check always passes.
|
|
@@ -1545,4 +1617,4 @@ declare function createGridMesh(cols: number, rows: number): IkiMesh;
|
|
|
1545
1617
|
*/
|
|
1546
1618
|
declare function createDefaultWarpDeformer(model: IkiModel): IkiWarpDeformer;
|
|
1547
1619
|
|
|
1548
|
-
export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type ArmGeometry, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, type ForearmPoseGeometry, HEAD_BAND, type IrisStrand, LIP_ROLES, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type LipRole, type Opening, type OpeningColumn, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, armGeometry, captureBindingEndpoint, columnRuns, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, forearmPoseGeometry, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isSpeckCore, mouthFold, mouthOpening, mouthRestShift, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };
|
|
1620
|
+
export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type ArmGeometry, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, type ForearmPoseGeometry, HEAD_BAND, type IrisStrand, LIP_INSIDE_ROLES, LIP_ROLES, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type LipInsideRole, type LipRole, type Opening, type OpeningColumn, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, armGeometry, captureBindingEndpoint, columnRuns, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, forearmPoseGeometry, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isLipInsideRole, isSpeckCore, mouthFold, mouthOpening, mouthRestShift, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };
|
package/dist/index.d.ts
CHANGED
|
@@ -891,9 +891,12 @@ interface GenerateOptions {
|
|
|
891
891
|
* wedge carries the painted line, fading out in the antialias column as the
|
|
892
892
|
* painted edge does; the fan inside it is the crop's own pixels.
|
|
893
893
|
*
|
|
894
|
-
* Draw order: hair_back < body < elbow_L,
|
|
895
|
-
* forearm_R < face … < hair_front. The
|
|
896
|
-
* which draws over the cap.
|
|
894
|
+
* Draw order: hair_back < body < elbow_L, forearm_L, arm_L, elbow_R,
|
|
895
|
+
* forearm_R, arm_R < face … < hair_front. The upper arm draws over the
|
|
896
|
+
* forearm, which draws over the cap. On the inside of a bend the bands
|
|
897
|
+
* overlap, and the forearm's seam-row cut stays under the upper arm there, so
|
|
898
|
+
* the overlap shows the upper arm's bottom edge at the elbow row instead of
|
|
899
|
+
* the cut rotated up the sleeve.
|
|
897
900
|
*
|
|
898
901
|
* Signs: ParamArmX + raises the arm outward on either side, in degrees 1:1.
|
|
899
902
|
* A rotation is CCW-positive, so an arm whose shoulder lies right of the
|
|
@@ -996,14 +999,19 @@ declare function forearmPoseGeometry(layer: LayerInput): ForearmPoseGeometry;
|
|
|
996
999
|
/** The lip set's roles, back to front (`mouth.ts`). */
|
|
997
1000
|
declare const LIP_ROLES: readonly ["mouth_inner", "lip_lower", "lip_upper"];
|
|
998
1001
|
type LipRole = (typeof LIP_ROLES)[number];
|
|
1002
|
+
/** The lip set's optional inside parts, back to front: cut from the interior
|
|
1003
|
+
* and clipped to `mouth_inner` (`mouth.ts`). */
|
|
1004
|
+
declare const LIP_INSIDE_ROLES: readonly ["mouth_tongue", "mouth_teeth"];
|
|
1005
|
+
type LipInsideRole = (typeof LIP_INSIDE_ROLES)[number];
|
|
1006
|
+
declare const isLipInsideRole: (role: string) => role is LipInsideRole;
|
|
999
1007
|
/** The part ids a `role`'s layer becomes, back to front: every one of them
|
|
1000
1008
|
* takes its texture from the layer's crop. Throws on an unknown role. */
|
|
1001
1009
|
declare function partIdsOfRole(role: string): readonly string[];
|
|
1002
1010
|
/**
|
|
1003
1011
|
* Map file names to roles. Throws on an unknown role, a role named twice, a
|
|
1004
1012
|
* required role (`face`, `eye_L`, `eye_R`) missing, no mouth (`mouth`, or the
|
|
1005
|
-
* lip set) or a partial or mixed one,
|
|
1006
|
-
* without its arm.
|
|
1013
|
+
* lip set) or a partial or mixed one, a lip set's inside part without the set,
|
|
1014
|
+
* an arm without a body, or a pose forearm without its arm.
|
|
1007
1015
|
*/
|
|
1008
1016
|
declare function parseLayerRoles(fileNames: string[]): {
|
|
1009
1017
|
role: string;
|
|
@@ -1014,7 +1022,9 @@ declare function parseLayerRoles(fileNames: string[]): {
|
|
|
1014
1022
|
* The lip set: a mouth that folds open the way the eyelid folds shut. Three
|
|
1015
1023
|
* parts, back to front: `mouth_inner` (the interior and the opening's lower
|
|
1016
1024
|
* outline band), `lip_lower` (the lower lip's skin) and `lip_upper` (the upper
|
|
1017
|
-
* lip line and the corner hooks).
|
|
1025
|
+
* lip line and the corner hooks). Between the interior and the skin it may
|
|
1026
|
+
* carry two inside parts, `mouth_tongue` then `mouth_teeth`, cut from the
|
|
1027
|
+
* interior and clipped to it: the rig reads nothing off them but their box.
|
|
1018
1028
|
*
|
|
1019
1029
|
* What the rig reads is the layers' own alpha edges, as exclusive run
|
|
1020
1030
|
* boundaries in model y (+y up; a run of crop rows `[a, b)` is the span
|
|
@@ -1028,43 +1038,75 @@ declare function parseLayerRoles(fileNames: string[]): {
|
|
|
1028
1038
|
* them at rest) and the skin reaches the interior (`Bl >= Bb`; an overlap is
|
|
1029
1039
|
* fine, a gap is not).
|
|
1030
1040
|
*
|
|
1031
|
-
*
|
|
1032
|
-
* `
|
|
1033
|
-
*
|
|
1034
|
-
*
|
|
1035
|
-
*
|
|
1036
|
-
*
|
|
1037
|
-
*
|
|
1038
|
-
*
|
|
1039
|
-
* nothing, at every column and between knots; an inverted sliver would leak
|
|
1040
|
-
* through texture filtering where the line is thin), and its top sits
|
|
1041
|
-
* `w'(1 - v)` above the line's bottom edge, under the line's ink, so the slit
|
|
1042
|
-
* between the line and the skin is always backed. The slit opens once
|
|
1043
|
-
* `v * H > w'(1 - v)`; that dead zone is accepted: lip-sync noise near 0 does
|
|
1044
|
-
* not flicker through it.
|
|
1041
|
+
* The line is thinned at every key: its column is squashed toward its bottom
|
|
1042
|
+
* edge by `UPPER_THIN` (`Tu` in the opening, the line's own bottom past it),
|
|
1043
|
+
* one scale per column so the mesh, linear between its rows, keeps that edge
|
|
1044
|
+
* where it was drawn. The thin belongs to the stack above the line's bottom,
|
|
1045
|
+
* not to the line alone: the contract lets the interior reach up inside the
|
|
1046
|
+
* line's ink (`Tu <= T <= lineTop`), and a line thinned over it would uncover
|
|
1047
|
+
* it under its old top, so the interior's rows above `Tu` come down by the
|
|
1048
|
+
* same scale. The fold below acts on the thinned positions.
|
|
1045
1049
|
*
|
|
1046
|
-
*
|
|
1047
|
-
*
|
|
1048
|
-
*
|
|
1049
|
-
*
|
|
1050
|
-
*
|
|
1051
|
-
*
|
|
1052
|
-
*
|
|
1053
|
-
* would
|
|
1054
|
-
*
|
|
1055
|
-
* the
|
|
1056
|
-
*
|
|
1050
|
+
* MouthOpen 0 folds shut onto a seam, 1 is the art as drawn and thinned (the
|
|
1051
|
+
* widening of `mouthWiden` apart). The line comes down until its bottom edge
|
|
1052
|
+
* is on the seam, the skin until its top is one overlap `w'` up under the
|
|
1053
|
+
* line, and the interior's bottom rides the skin's top, so the band is never
|
|
1054
|
+
* covered. The interior's top closes onto the same edge, `S + w'`: the whole
|
|
1055
|
+
* column scales by `v` about it, so shut its height is zero (a degenerate
|
|
1056
|
+
* triangle draws nothing, at every column and between knots; an inverted
|
|
1057
|
+
* sliver would leak through texture filtering where the line is thin), and
|
|
1058
|
+
* its top sits `w'(1 - v)` above the line's bottom edge, under the line's ink,
|
|
1059
|
+
* so the slit between the line and the skin is always backed. The slit opens
|
|
1060
|
+
* once `v * H > w'(1 - v)`; that dead zone is accepted: lip-sync noise near 0
|
|
1061
|
+
* does not flicker through it.
|
|
1057
1062
|
*
|
|
1058
|
-
*
|
|
1059
|
-
* the
|
|
1063
|
+
* Shut, the line is shaped the way an artist draws a closed mouth: from
|
|
1064
|
+
* `END_TAPER_FROM` of the opening's half-width out, each column is squashed
|
|
1065
|
+
* about its thinned centre row, down to `END_TAPER` of its height at the
|
|
1066
|
+
* line's box edge, so the ends taper; the drawn flick past a corner is pulled
|
|
1067
|
+
* toward it (`FLICK_PULL`) and squashed to `FLICK_SQUASH`. Every closed-key
|
|
1068
|
+
* shape is linear in `1 - v`. `w'` therefore follows the shaped line, not the
|
|
1069
|
+
* drawn one: it is measured up from the closed line's bottom edge (which the
|
|
1070
|
+
* taper raises by half the height it takes off) by the stroke `w` (the line's
|
|
1071
|
+
* height at the opening's centre), capped by the column's own ink and thinned
|
|
1072
|
+
* and squashed with the line. The skin's top and the interior's closing point
|
|
1073
|
+
* then stay inside the line's closed ink at every column, the tapered ends
|
|
1074
|
+
* included, and tucked skin never shows above the line.
|
|
1060
1075
|
*
|
|
1061
|
-
*
|
|
1076
|
+
* Shut, the line is a smooth parabola across the opening. Its chord joins the
|
|
1077
|
+
* line's smoothed bottom (below) at the two end columns; its depth below the
|
|
1078
|
+
* chord, half way, is the sag at the centre column of the drawn arc plus a
|
|
1079
|
+
* fitted closing travel: a cubic in the column index, pinned to zero at the
|
|
1080
|
+
* end columns and fitted by least squares to the raw per-column travel
|
|
1081
|
+
* `(T - UPPER_SHARE * H) - Tu`, how far the line's bottom is from the share's
|
|
1082
|
+
* point in the interior's span. That sag is capped at `CLOSED_SAG_MAX` of the
|
|
1083
|
+
* opening's width, the drawn arc included, so a deep opening closes into a
|
|
1084
|
+
* gentle smile and a line drawn deeper than the cap closes flatter than
|
|
1085
|
+
* drawn. The seam is `Tu` plus the column's travel: the parabola minus the
|
|
1086
|
+
* line's bottom averaged over 3 columns each side (the smoothed bottom), not
|
|
1087
|
+
* minus `Tu` itself, so the end columns do not travel. `Tu` is an integer-row read, and a curve minus that staircase
|
|
1088
|
+
* is a sawtooth the mesh would carry into the rendered line; against the
|
|
1089
|
+
* smoothed bottom the stroke (whose antialiased edge is smooth) moves as one
|
|
1090
|
+
* piece, and a kink drawn in it (a V at the centre) keeps only its offset
|
|
1091
|
+
* from that average, which the cap counts in. Every closed shape and the
|
|
1092
|
+
* preview are read off the seam.
|
|
1093
|
+
*
|
|
1094
|
+
* The lower lip's columns outside the opening (the corner hooks) do not fold,
|
|
1095
|
+
* the line's are only thinned and shaped (no travel), and the interior's edge
|
|
1096
|
+
* columns read the nearest opening column.
|
|
1097
|
+
*
|
|
1098
|
+
* The inside parts move rigidly per column, after the stack's thin: the teeth
|
|
1099
|
+
* by the line's travel, so they ride under its bottom edge (no taper: the
|
|
1100
|
+
* closed interior clips them away), the tongue by the interior's bottom-edge
|
|
1101
|
+
* travel, so it rides the opening's bottom.
|
|
1102
|
+
*
|
|
1103
|
+
* Knots: the parts share column knots every `MOUTH_KNOT_PX` plus the
|
|
1062
1104
|
* opening's boundaries `x0`, `x1` and `x1 + 1`, each an integer canvas
|
|
1063
|
-
* boundary. The
|
|
1105
|
+
* boundary. The travel's x is the column index, which is the mesh's boundary
|
|
1064
1106
|
* position: a knot at boundary `b` samples column `b`, so the mesh renders the
|
|
1065
|
-
*
|
|
1107
|
+
* travel exactly at its knots and the pinned ends render as pinned (`x1` and
|
|
1066
1108
|
* `x1 + 1` both sample the last column; the second sits at its right edge).
|
|
1067
|
-
* The preview
|
|
1109
|
+
* The preview resamples each column through the lip meshes' own landed rows
|
|
1068
1110
|
* (`mouthRestShift`). A part's mesh rounds its local x, so one knot
|
|
1069
1111
|
* reconstructs to slightly different model x per part; the fold therefore
|
|
1070
1112
|
* reads the knot itself, by vertex index, and maps every knot through one rule
|
|
@@ -1093,10 +1135,11 @@ interface OpeningColumn {
|
|
|
1093
1135
|
Bl: number;
|
|
1094
1136
|
/** The interior's span. */
|
|
1095
1137
|
H: number;
|
|
1096
|
-
/** How far the skin tucks up under the line
|
|
1138
|
+
/** How far the skin tucks up under the line shut: inside the thinned,
|
|
1139
|
+
* squashed line's ink. */
|
|
1097
1140
|
overlap: number;
|
|
1098
|
-
/** Where the lips meet when shut: the line's bottom edge after its
|
|
1099
|
-
*
|
|
1141
|
+
/** Where the lips meet when shut: the line's bottom edge after its closing
|
|
1142
|
+
* travel. */
|
|
1100
1143
|
seam: number;
|
|
1101
1144
|
}
|
|
1102
1145
|
interface Opening {
|
|
@@ -1110,23 +1153,44 @@ interface Opening {
|
|
|
1110
1153
|
w: number;
|
|
1111
1154
|
/** A column's values; outside `x0..x1`, or in a gap, the nearest one's. */
|
|
1112
1155
|
at(col: number): OpeningColumn;
|
|
1156
|
+
/** The upper line at a column of `lip_upper`, model y: inside the opening
|
|
1157
|
+
* the run the contract reads (`Tu`, `lineTop`) and the closed taper's
|
|
1158
|
+
* squash; past it (the drawn flick) the column's own ink span and
|
|
1159
|
+
* `FLICK_SQUASH`; `undefined` where `lip_upper` has no run. */
|
|
1160
|
+
line(col: number): {
|
|
1161
|
+
bottom: number;
|
|
1162
|
+
top: number;
|
|
1163
|
+
squash: number;
|
|
1164
|
+
} | undefined;
|
|
1113
1165
|
}
|
|
1114
1166
|
declare function mouthOpening(byRole: Map<string, LayerInput>): Opening;
|
|
1115
1167
|
/**
|
|
1116
|
-
* dy of a model-y rest position at pixel column `col` for MouthOpen
|
|
1117
|
-
* (0 shut, 1 as drawn)
|
|
1168
|
+
* `[dx, dy]` of a model-y rest position at pixel column `col` for MouthOpen
|
|
1169
|
+
* `v` (0 shut, 1 as drawn), the thin first at every `v` and the fold on the
|
|
1170
|
+
* thinned position. `lip_upper`'s column is squashed toward its line's bottom;
|
|
1171
|
+
* shut, squashed by its `squash` about the thinned centre row and carried by
|
|
1172
|
+
* the travel, or past the opening (the drawn flick, which now moves too)
|
|
1173
|
+
* squashed and pulled toward the corner. `lip_lower` moves by its travel in
|
|
1174
|
+
* the opening and 0 outside it. `mouth_inner`, its rows above `Tu` thinned,
|
|
1118
1175
|
* scales its column by `v` about `S + w'`, which carries its top and bottom
|
|
1119
1176
|
* edges along the line and the skin and needs no read of its own height.
|
|
1177
|
+
* `mouth_teeth`, its rows above `Tu` thinned, moves by the line's travel and
|
|
1178
|
+
* `mouth_tongue` by the interior's bottom edge's, each one number per column.
|
|
1120
1179
|
*/
|
|
1121
|
-
declare function mouthFold(role: LipRole, opening: Opening): (col: number, y: number, v: number) => number;
|
|
1122
|
-
/** A lip's
|
|
1123
|
-
* for the composer's closed preview:
|
|
1124
|
-
*
|
|
1125
|
-
*
|
|
1126
|
-
*
|
|
1127
|
-
*
|
|
1128
|
-
*
|
|
1129
|
-
|
|
1180
|
+
declare function mouthFold(role: LipRole | LipInsideRole, opening: Opening): (col: number, y: number, v: number) => [number, number];
|
|
1181
|
+
/** A lip's dy at MouthOpen 0 at a canvas pixel `(col, row)` as the mesh
|
|
1182
|
+
* renders it, for the composer's closed preview: read at the pixel's centre
|
|
1183
|
+
* off the STORED offsets (the numbers the `.iki` carries, rounded as
|
|
1184
|
+
* `localWarp` rounds them) of the `columnMesh` triangle containing it — the
|
|
1185
|
+
* cell by knot and row, its triangle by the cell's top-left–bottom-right
|
|
1186
|
+
* diagonal, the three vertices weighted barycentrically. The thin and the
|
|
1187
|
+
* taper move a column's rows by different amounts and the renderer is
|
|
1188
|
+
* linear over a triangle, never bilinear over a cell, so no one row stands
|
|
1189
|
+
* for the column. `undefined` for a pixel centre outside the part's box (the
|
|
1190
|
+
* mesh's domain), which has no field. `byRole` must be the layers as the rig
|
|
1191
|
+
* measures them (the canvas-sized ones): a box measured on a smaller frame
|
|
1192
|
+
* clamps differently, and the knot grid starts at the union's edge. */
|
|
1193
|
+
declare function mouthRestShift(byRole: Map<string, LayerInput>): (role: "lip_upper" | "lip_lower", col: number, row: number) => number | undefined;
|
|
1130
1194
|
|
|
1131
1195
|
/**
|
|
1132
1196
|
* `generateIkiFromLayerSet`: role layers in, a rigged `.iki` out.
|
|
@@ -1147,7 +1211,8 @@ declare function mouthRestShift(byRole: Map<string, LayerInput>): (role: "lip_up
|
|
|
1147
1211
|
* the default expressions and the Nod, Shake and Tilt motions, and
|
|
1148
1212
|
* with a pose forearm the Wave (`animations.ts`). The mouth has two paths,
|
|
1149
1213
|
* chosen by the layers: `mouth` alone stretches, with `mouth_open` it
|
|
1150
|
-
* crossfades; the lip set folds open like the eyelid (`mouth.ts`)
|
|
1214
|
+
* crossfades; the lip set folds open like the eyelid (`mouth.ts`), its
|
|
1215
|
+
* optional `mouth_tongue` and `mouth_teeth` clipped to its interior.
|
|
1151
1216
|
*/
|
|
1152
1217
|
|
|
1153
1218
|
declare function generateIkiFromLayerSet(layers: LayerInput[], canvas: {
|
|
@@ -1451,10 +1516,17 @@ interface AtlasLayout {
|
|
|
1451
1516
|
* BOTTOM only. Page left/top edges need no gutter.
|
|
1452
1517
|
*
|
|
1453
1518
|
* pageWidth/pageHeight = tight bound (max x+width+padding, max y+height+padding).
|
|
1519
|
+
* When `maxSide` is given and the first layout is taller than it but not wider,
|
|
1520
|
+
* the pack is retried at every width from the widest padded source up to `maxSide`, and the first
|
|
1521
|
+
* layout that fits the height wins (shelf height is not monotonic in width);
|
|
1522
|
+
* when none does the first is returned for the caller to refuse. The attempts
|
|
1523
|
+
* are every width for this shelf order, not a proof that no packing exists.
|
|
1524
|
+
*
|
|
1454
1525
|
* Empty sources → { pageWidth: 0, pageHeight: 0, placements: [], padding }.
|
|
1455
|
-
* Throws a plain Error naming the offending source id on a non-finite or <= 0 dimension
|
|
1526
|
+
* Throws a plain Error naming the offending source id on a non-finite or <= 0 dimension,
|
|
1527
|
+
* and on a supplied `maxSide` that is non-finite or <= 0.
|
|
1456
1528
|
*/
|
|
1457
|
-
declare function packAtlas(sources: AtlasSource[], padding?: number): AtlasLayout;
|
|
1529
|
+
declare function packAtlas(sources: AtlasSource[], padding?: number, maxSide?: number): AtlasLayout;
|
|
1458
1530
|
/**
|
|
1459
1531
|
* Convert a pixel placement into a UV rect, inset by `insetPx` on all four
|
|
1460
1532
|
* edges and clamped to [0, 1] so the validator's bounds check always passes.
|
|
@@ -1545,4 +1617,4 @@ declare function createGridMesh(cols: number, rows: number): IkiMesh;
|
|
|
1545
1617
|
*/
|
|
1546
1618
|
declare function createDefaultWarpDeformer(model: IkiModel): IkiWarpDeformer;
|
|
1547
1619
|
|
|
1548
|
-
export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type ArmGeometry, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, type ForearmPoseGeometry, HEAD_BAND, type IrisStrand, LIP_ROLES, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type LipRole, type Opening, type OpeningColumn, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, armGeometry, captureBindingEndpoint, columnRuns, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, forearmPoseGeometry, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isSpeckCore, mouthFold, mouthOpening, mouthRestShift, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };
|
|
1620
|
+
export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type ArmGeometry, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, type ForearmPoseGeometry, HEAD_BAND, type IrisStrand, LIP_INSIDE_ROLES, LIP_ROLES, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type LipInsideRole, type LipRole, type Opening, type OpeningColumn, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, armGeometry, captureBindingEndpoint, columnRuns, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, forearmPoseGeometry, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isLipInsideRole, isSpeckCore, mouthFold, mouthOpening, mouthRestShift, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };
|