@ikijs/editor 0.19.0 → 0.21.0

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package/README.md CHANGED
@@ -40,24 +40,24 @@ leaves the document untouched.
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  ## API
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- | Area | Exports |
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- | ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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- | Document | `EditorDocument`, `EditCommand` |
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- | Part edits | `AddPart`, `DeletePart`, `SetPartColor`, `SetPartWidth`, `SetPartHeight`, `SetPartOrder`, `SetPartTransform`, `SetPartBindings`, `SetPartMesh`, `SetPartDeformer` |
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- | Deformer edits | `AddDeformer`, `DeleteDeformer`, `SetDeformerParent`, `SetDeformerTransform`, `SetDeformerBindings`, `SetDeformerPivot` (+ `X`/`Y`), `CaptureGridKeyform` |
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- | Physics edits | `AddPhysicsRig`, `SetPhysicsRig`, `DeletePhysicsRig` |
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- | Referential guards | `validateDeformerReparent`, `validateDeformerDelete`, `validatePartAttach` |
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- | Atlas | `packAtlas`, `uvRectFor`, `ATLAS_PADDING`, `UV_INSET_PX` |
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- | Grid keyforms | `computeGridOffsets`, `interpolateGridOffsets`, `upsertGridKeyform` |
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- | Factories | `createDefaultPart`, `createDefaultMatrixDeformer`, `createDefaultWarpDeformer`, `createGridMesh` |
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- | Pixels | `detectAlphaBbox`, `ALPHA_BBOX_THRESHOLD`, `AlphaBbox`, `ALPHA_OPAQUE`, `HEAD_BAND`, `SPECK_CORE_FRACTION`, `denseCoreOf`, `isSpeckCore`, `foregroundSpan`, `headHalfOf` |
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- | Auto-rig | `generateIkiFromLayerSet`, `parseLayerRoles`, `partIdsOfRole`, `createLayerSetMeasurer`, `armGeometry`, `ArmGeometry`, `TurnTargets`, `DEFAULT_TURN_TARGETS`, `TurnSolveReport`, `RigStyle`, `LayerGeometryError` |
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- | Bindings | `captureBindingEndpoint` |
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+ | Area | Exports |
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+ | ------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | Document | `EditorDocument`, `EditCommand` |
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+ | Part edits | `AddPart`, `DeletePart`, `SetPartColor`, `SetPartWidth`, `SetPartHeight`, `SetPartOrder`, `SetPartTransform`, `SetPartBindings`, `SetPartMesh`, `SetPartDeformer` |
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+ | Deformer edits | `AddDeformer`, `DeleteDeformer`, `SetDeformerParent`, `SetDeformerTransform`, `SetDeformerBindings`, `SetDeformerPivot` (+ `X`/`Y`), `CaptureGridKeyform` |
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+ | Physics edits | `AddPhysicsRig`, `SetPhysicsRig`, `DeletePhysicsRig` |
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+ | Referential guards | `validateDeformerReparent`, `validateDeformerDelete`, `validatePartAttach` |
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+ | Atlas | `packAtlas`, `uvRectFor`, `ATLAS_PADDING`, `UV_INSET_PX` |
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+ | Grid keyforms | `computeGridOffsets`, `interpolateGridOffsets`, `upsertGridKeyform` |
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+ | Factories | `createDefaultPart`, `createDefaultMatrixDeformer`, `createDefaultWarpDeformer`, `createGridMesh` |
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+ | Pixels | `detectAlphaBbox`, `ALPHA_BBOX_THRESHOLD`, `AlphaBbox`, `ALPHA_OPAQUE`, `HEAD_BAND`, `SPECK_CORE_FRACTION`, `denseCoreOf`, `isSpeckCore`, `foregroundSpan`, `headHalfOf` |
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+ | Auto-rig | `generateIkiFromLayerSet`, `parseLayerRoles`, `partIdsOfRole`, `createLayerSetMeasurer`, `armGeometry`, `ArmGeometry`, `forearmPoseGeometry`, `ForearmPoseGeometry`, `TurnTargets`, `DEFAULT_TURN_TARGETS`, `TurnSolveReport`, `RigStyle`, `LayerGeometryError` |
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+ | Bindings | `captureBindingEndpoint` |
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  ## Auto-rig
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  `generateIkiFromLayerSet` turns role-named layers (`face`, `eye_L`, `eye_R`,
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- `mouth`, plus optional `iris_*`, `brow_*`, `lash_*`, `lash_lower_*`, `hair_front`, `hair_back`,
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+ and `mouth` — or the lip set `mouth_inner`, `lip_lower`, `lip_upper`, which folds open instead of crossfading — plus optional `iris_*`, `brow_*`, `lash_*`, `lash_lower_*`, `hair_front`, `hair_back`,
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  `body`, `arm_*`, …) into a rigged model that blinks, gazes, opens its mouth, turns its head over
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  a body warp that breathes, follows the head a little and turns on
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  `ParamBodyAngleX/Y/Z`, and emotes with its brows — including a
@@ -85,6 +85,10 @@ hangs from it. `arm_L` / `arm_R`, each a whole arm drawn hanging with its
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  shoulder at the top, hang from it too: each becomes an elbow cap, an upper
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  arm and a forearm cut from the one crop, turning about the shoulder and the
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  elbow on `ParamArmL/R` and `ParamElbowL/R`. An arm needs a `body`.
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+ `forearm_pose_L` / `forearm_pose_R`, a second forearm drawn raised, swap in for
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+ the hanging one at the elbow on `ParamArmPoseL/R` and rock on
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+ `ParamArmPoseAngleL/R`; a model with them also declares a `Wave` motion. A
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+ pose forearm needs its arm.
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  On a layer set with a `nose`, `options.turnTargets` — the cues a 30° reference
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  measures (how far the eye pair slides, how much the far eye foreshortens,
package/dist/index.d.mts CHANGED
@@ -713,14 +713,18 @@ interface LayerInput {
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  cropH: number;
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  /** Face only: half the opaque span of each crop row, canvas px (0 = none). */
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  rowHalfWidths?: number[];
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- /** `face` / `hair_front` / `hair_back` / `body` / `arm_L` / `arm_R` only:
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+ /** `face` / `hair_front` / `hair_back` / `body` / `arm_L` / `arm_R` /
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+ * `forearm_pose_L` / `forearm_pose_R` /
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+ * `mouth_inner` / `lip_lower` / `lip_upper` only:
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  * per crop row, its opaque (alpha ≥ 128) runs as a flat list of canvas
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  * columns `[start0, end0, start1, end1, …]`, each end exclusive (`[]` for a
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  * row with none). The actual pixels, so a gap in the hair is a gap here:
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  * the turn and the nod read off it where back hair is painted behind the
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  * front hair, and the crown's turn reads the face's so it never bares skin.
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  * The body's place the hips (where it splits into legs), and an arm's place
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- * its shoulder and elbow pivots. */
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+ * its shoulder and elbow pivots, a pose forearm's its elbow-end pivot, and
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+ * a lip set's place the mouth's opening: the upper line's bottom, the
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+ * interior's span, the skin's top. */
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  rowRuns?: number[][];
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  /** Nose only: the tight box of its alpha ≥ 128 pixels, canvas px. */
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  denseCore?: {
@@ -767,9 +771,11 @@ declare class TurnTargetError extends Error {
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  constructor(message: string);
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  }
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  /**
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- * Art geometry the rig cannot build on — today a body whose hips leave no row
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- * line under its pivots, or too little room for its motion (`body.ts`). A fact about the layers, not a bug, so a
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- * host reports it as an input error.
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+ * Art geometry the rig cannot build on — a body whose hips leave no row line
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+ * under its pivots, or too little room for its motion (`body.ts`), an arm
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+ * without room for its pivots, a lip set whose interior has no opaque pixel
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+ * (`mouth.ts`). A fact about the layers, not a bug, so a host reports it as an
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+ * input error.
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  */
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  declare class LayerGeometryError extends Error {
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  constructor(message: string);
@@ -923,9 +929,9 @@ interface ArmGeometry {
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  * The arm's pivots, read off the widest opaque run of each crop row
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  * (`rowRuns`); a row without one, or a layer without runs, reads as the
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  * crop:
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- * - r_u is half the median width over the `CAP_ROWS` rows;
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- * - the shoulder pivot lies r_u under the first painted row's centre, at the
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- * run centre of the row it lands in;
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+ * - the shoulder pivot and r_u are `endPivot(layer, "top")`: r_u is half the
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+ * median width over the `CAP_ROWS` rows, the pivot lies r_u under the first
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+ * painted row's centre, at the run centre of the row it lands in;
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  * - the elbow is the centre of the row `ELBOW_AT` of the way from there to
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  * the last painted row, at its run centre;
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  * - the cap radius is half the elbow's run + 1 px, kept inside the crop;
@@ -941,13 +947,60 @@ interface ArmGeometry {
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  */
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  declare function armGeometry(layer: LayerInput, bodyAxisX: number): ArmGeometry;
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+ /**
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+ * The pose forearm. A second drawn forearm per side (`forearm_pose_L` /
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+ * `forearm_pose_R`), drawn raised: it hangs from the arm's elbow and is
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+ * swapped in for the hanging forearm by a switch.
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+ * - One part, the role's own id, over its crop's box on `armPoseDeformer_X`,
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+ * a child of `armDeformer_X` pivoting at the arm's elbow. It is not a child
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+ * of `forearmDeformer_X`, so `ParamElbowX` never moves it, and the shoulder
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+ * still carries it.
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+ * - `ParamArmPoseX` (0..1) swaps: the hanging forearm and the elbow cap fade
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+ * out on it, 1 to 0 (`armParts`), the pose forearm fades in, 0 to 1. The
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+ * pair is exclusive by construction, and between the ends both show at
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+ * partial opacity. The part has no mesh: the engine draws a meshless part
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+ * as its full-box quad with its texture rect, and a rigid part needs no
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+ * more.
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+ * - `ParamArmPoseAngleX` rocks it about the elbow, in degrees over
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+ * `POSE_ANGLE_RANGE`. + tips the raised hand outward, away from the body,
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+ * mirrored per side. The part points up from its pivot where the hanging
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+ * forearm points down, so its rotate binding takes −side × the value; the
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+ * elbow's multiplier is the same −side, which gives the shoulder's reading.
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+ * The composer puts the drawing's elbow end on the pivot (`measure` warns
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+ * when it is off), so the rig does not use the crop's own pivot
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+ * (`forearmPoseGeometry`).
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+ *
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+ * It draws after the hair, above the face and the front hair: a raised hand
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+ * passes them (`ROLE_TABLE`).
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+ */
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+
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+ interface ForearmPoseGeometry {
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+ /** The elbow end's pivot, model space: where the drawing's elbow end is
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+ * centred. */
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+ pivot: {
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+ x: number;
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+ y: number;
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+ };
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+ /** r_e: half the elbow end's width, px. */
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+ radius: number;
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+ /** The first painted row's model y: the raised hand's top. */
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+ top: number;
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+ }
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+ /**
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+ * The pose forearm's own geometry: the shoulder rule run from the bottom
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+ * (`endPivot`), since it is drawn standing up from its elbow, plus the top of
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+ * the paint.
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+ */
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+ declare function forearmPoseGeometry(layer: LayerInput): ForearmPoseGeometry;
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+
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  /** The part ids a `role`'s layer becomes, back to front: every one of them
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  * takes its texture from the layer's crop. Throws on an unknown role. */
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  declare function partIdsOfRole(role: string): readonly string[];
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  /**
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  * Map file names to roles. Throws on an unknown role, a role named twice, a
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- * required role (`face`, `eye_L`, `eye_R`, `mouth`) missing, or an arm
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- * without a body.
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+ * required role (`face`, `eye_L`, `eye_R`) missing, no mouth (`mouth`, or the
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+ * lip set) or a partial or mixed one, an arm without a body, or a pose forearm
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+ * without its arm.
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  */
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  declare function parseLayerRoles(fileNames: string[]): {
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  role: string;
@@ -962,15 +1015,18 @@ declare function parseLayerRoles(fileNames: string[]): {
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  * turns on BodyAngleX/Y/Z, its legs planted; a head deformer hung from it
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  * that rolls about the chin and breathes; each arm hung from it too, as an
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  * upper arm, a forearm and an elbow cap turning about the shoulder and the
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- * elbow (`arms.ts`); one small warp grid per feature
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+ * elbow (`arms.ts`), and with a drawn pose forearm a switch that swaps it in
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+ * for the hanging one (`forearm-pose.ts`); one small warp grid per feature
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  * (each eye, each brow, the nose, the mouth), translating and foreshortening
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  * it by its own lead over the plate; and the plate, the hair and the blush
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  * moved by per-vertex keyforms of their own — the plate as up to four
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  * islands of one drawing: a head that slides, a neck that stays on the torso
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  * and two ears that lag. Blink, gaze, brows, mouth, breath and
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  * hair sway are part warps and bindings under those. The model also declares
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- * the default expressions and the Nod, Shake and Tilt motions
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- * (`animations.ts`).
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+ * the default expressions and the Nod, Shake and Tilt motions, and
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+ * with a pose forearm the Wave (`animations.ts`). The mouth has two paths,
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+ * chosen by the layers: `mouth` alone stretches, with `mouth_open` it
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+ * crossfades; the lip set folds open like the eyelid (`mouth.ts`).
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  */
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  declare function generateIkiFromLayerSet(layers: LayerInput[], canvas: {
@@ -1106,11 +1162,12 @@ interface RgbaLayer {
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  interface LayerSetMeasurer {
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  /**
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  * Measure one layer while its `rgba` is in memory, keeping no reference to
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- * it: only the set's opaque union, this layer's per-row opaque extent and
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+ * it: only the set's opaque union (a pose forearm, hidden at rest, stays out
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+ * of it and of the per-role edges), this layer's per-row opaque extent and
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  * the `LayerInput` it returns outlive the call, so the host may drop `rgba`
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  * as soon as it returns. Returns the layer's `LayerInput` — its crop
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- * box, the face's `rowHalfWidths`, the face's, hair layers', body's and
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- * arms' `rowRuns`, the nose's
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+ * box, the face's `rowHalfWidths`, the face's, hair layers', body's, arms',
1170
+ * pose forearms' and lip set's `rowRuns`, the nose's
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  * `denseCore` unless that is a speck of its crop (`isSpeckCore`) — or
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  * `null` for an empty layer, one with no pixel at or above
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  * `ALPHA_BBOX_THRESHOLD`, which it records nothing for: the host reports
@@ -1367,4 +1424,4 @@ declare function createGridMesh(cols: number, rows: number): IkiMesh;
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  */
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  declare function createDefaultWarpDeformer(model: IkiModel): IkiWarpDeformer;
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1370
- export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type ArmGeometry, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, HEAD_BAND, type IrisStrand, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, armGeometry, captureBindingEndpoint, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isSpeckCore, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };
1427
+ export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type ArmGeometry, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, type ForearmPoseGeometry, HEAD_BAND, type IrisStrand, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, armGeometry, captureBindingEndpoint, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, forearmPoseGeometry, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isSpeckCore, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };
package/dist/index.d.ts CHANGED
@@ -713,14 +713,18 @@ interface LayerInput {
713
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  cropH: number;
714
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  /** Face only: half the opaque span of each crop row, canvas px (0 = none). */
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  rowHalfWidths?: number[];
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- /** `face` / `hair_front` / `hair_back` / `body` / `arm_L` / `arm_R` only:
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+ /** `face` / `hair_front` / `hair_back` / `body` / `arm_L` / `arm_R` /
717
+ * `forearm_pose_L` / `forearm_pose_R` /
718
+ * `mouth_inner` / `lip_lower` / `lip_upper` only:
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719
  * per crop row, its opaque (alpha ≥ 128) runs as a flat list of canvas
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  * columns `[start0, end0, start1, end1, …]`, each end exclusive (`[]` for a
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721
  * row with none). The actual pixels, so a gap in the hair is a gap here:
720
722
  * the turn and the nod read off it where back hair is painted behind the
721
723
  * front hair, and the crown's turn reads the face's so it never bares skin.
722
724
  * The body's place the hips (where it splits into legs), and an arm's place
723
- * its shoulder and elbow pivots. */
725
+ * its shoulder and elbow pivots, a pose forearm's its elbow-end pivot, and
726
+ * a lip set's place the mouth's opening: the upper line's bottom, the
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+ * interior's span, the skin's top. */
724
728
  rowRuns?: number[][];
725
729
  /** Nose only: the tight box of its alpha ≥ 128 pixels, canvas px. */
726
730
  denseCore?: {
@@ -767,9 +771,11 @@ declare class TurnTargetError extends Error {
767
771
  constructor(message: string);
768
772
  }
769
773
  /**
770
- * Art geometry the rig cannot build on — today a body whose hips leave no row
771
- * line under its pivots, or too little room for its motion (`body.ts`). A fact about the layers, not a bug, so a
772
- * host reports it as an input error.
774
+ * Art geometry the rig cannot build on — a body whose hips leave no row line
775
+ * under its pivots, or too little room for its motion (`body.ts`), an arm
776
+ * without room for its pivots, a lip set whose interior has no opaque pixel
777
+ * (`mouth.ts`). A fact about the layers, not a bug, so a host reports it as an
778
+ * input error.
773
779
  */
774
780
  declare class LayerGeometryError extends Error {
775
781
  constructor(message: string);
@@ -923,9 +929,9 @@ interface ArmGeometry {
923
929
  * The arm's pivots, read off the widest opaque run of each crop row
924
930
  * (`rowRuns`); a row without one, or a layer without runs, reads as the
925
931
  * crop:
926
- * - r_u is half the median width over the `CAP_ROWS` rows;
927
- * - the shoulder pivot lies r_u under the first painted row's centre, at the
928
- * run centre of the row it lands in;
932
+ * - the shoulder pivot and r_u are `endPivot(layer, "top")`: r_u is half the
933
+ * median width over the `CAP_ROWS` rows, the pivot lies r_u under the first
934
+ * painted row's centre, at the run centre of the row it lands in;
929
935
  * - the elbow is the centre of the row `ELBOW_AT` of the way from there to
930
936
  * the last painted row, at its run centre;
931
937
  * - the cap radius is half the elbow's run + 1 px, kept inside the crop;
@@ -941,13 +947,60 @@ interface ArmGeometry {
941
947
  */
942
948
  declare function armGeometry(layer: LayerInput, bodyAxisX: number): ArmGeometry;
943
949
 
950
+ /**
951
+ * The pose forearm. A second drawn forearm per side (`forearm_pose_L` /
952
+ * `forearm_pose_R`), drawn raised: it hangs from the arm's elbow and is
953
+ * swapped in for the hanging forearm by a switch.
954
+ * - One part, the role's own id, over its crop's box on `armPoseDeformer_X`,
955
+ * a child of `armDeformer_X` pivoting at the arm's elbow. It is not a child
956
+ * of `forearmDeformer_X`, so `ParamElbowX` never moves it, and the shoulder
957
+ * still carries it.
958
+ * - `ParamArmPoseX` (0..1) swaps: the hanging forearm and the elbow cap fade
959
+ * out on it, 1 to 0 (`armParts`), the pose forearm fades in, 0 to 1. The
960
+ * pair is exclusive by construction, and between the ends both show at
961
+ * partial opacity. The part has no mesh: the engine draws a meshless part
962
+ * as its full-box quad with its texture rect, and a rigid part needs no
963
+ * more.
964
+ * - `ParamArmPoseAngleX` rocks it about the elbow, in degrees over
965
+ * `POSE_ANGLE_RANGE`. + tips the raised hand outward, away from the body,
966
+ * mirrored per side. The part points up from its pivot where the hanging
967
+ * forearm points down, so its rotate binding takes −side × the value; the
968
+ * elbow's multiplier is the same −side, which gives the shoulder's reading.
969
+ * The composer puts the drawing's elbow end on the pivot (`measure` warns
970
+ * when it is off), so the rig does not use the crop's own pivot
971
+ * (`forearmPoseGeometry`).
972
+ *
973
+ * It draws after the hair, above the face and the front hair: a raised hand
974
+ * passes them (`ROLE_TABLE`).
975
+ */
976
+
977
+ interface ForearmPoseGeometry {
978
+ /** The elbow end's pivot, model space: where the drawing's elbow end is
979
+ * centred. */
980
+ pivot: {
981
+ x: number;
982
+ y: number;
983
+ };
984
+ /** r_e: half the elbow end's width, px. */
985
+ radius: number;
986
+ /** The first painted row's model y: the raised hand's top. */
987
+ top: number;
988
+ }
989
+ /**
990
+ * The pose forearm's own geometry: the shoulder rule run from the bottom
991
+ * (`endPivot`), since it is drawn standing up from its elbow, plus the top of
992
+ * the paint.
993
+ */
994
+ declare function forearmPoseGeometry(layer: LayerInput): ForearmPoseGeometry;
995
+
944
996
  /** The part ids a `role`'s layer becomes, back to front: every one of them
945
997
  * takes its texture from the layer's crop. Throws on an unknown role. */
946
998
  declare function partIdsOfRole(role: string): readonly string[];
947
999
  /**
948
1000
  * Map file names to roles. Throws on an unknown role, a role named twice, a
949
- * required role (`face`, `eye_L`, `eye_R`, `mouth`) missing, or an arm
950
- * without a body.
1001
+ * required role (`face`, `eye_L`, `eye_R`) missing, no mouth (`mouth`, or the
1002
+ * lip set) or a partial or mixed one, an arm without a body, or a pose forearm
1003
+ * without its arm.
951
1004
  */
952
1005
  declare function parseLayerRoles(fileNames: string[]): {
953
1006
  role: string;
@@ -962,15 +1015,18 @@ declare function parseLayerRoles(fileNames: string[]): {
962
1015
  * turns on BodyAngleX/Y/Z, its legs planted; a head deformer hung from it
963
1016
  * that rolls about the chin and breathes; each arm hung from it too, as an
964
1017
  * upper arm, a forearm and an elbow cap turning about the shoulder and the
965
- * elbow (`arms.ts`); one small warp grid per feature
1018
+ * elbow (`arms.ts`), and with a drawn pose forearm a switch that swaps it in
1019
+ * for the hanging one (`forearm-pose.ts`); one small warp grid per feature
966
1020
  * (each eye, each brow, the nose, the mouth), translating and foreshortening
967
1021
  * it by its own lead over the plate; and the plate, the hair and the blush
968
1022
  * moved by per-vertex keyforms of their own — the plate as up to four
969
1023
  * islands of one drawing: a head that slides, a neck that stays on the torso
970
1024
  * and two ears that lag. Blink, gaze, brows, mouth, breath and
971
1025
  * hair sway are part warps and bindings under those. The model also declares
972
- * the default expressions and the Nod, Shake and Tilt motions
973
- * (`animations.ts`).
1026
+ * the default expressions and the Nod, Shake and Tilt motions, and
1027
+ * with a pose forearm the Wave (`animations.ts`). The mouth has two paths,
1028
+ * chosen by the layers: `mouth` alone stretches, with `mouth_open` it
1029
+ * crossfades; the lip set folds open like the eyelid (`mouth.ts`).
974
1030
  */
975
1031
 
976
1032
  declare function generateIkiFromLayerSet(layers: LayerInput[], canvas: {
@@ -1106,11 +1162,12 @@ interface RgbaLayer {
1106
1162
  interface LayerSetMeasurer {
1107
1163
  /**
1108
1164
  * Measure one layer while its `rgba` is in memory, keeping no reference to
1109
- * it: only the set's opaque union, this layer's per-row opaque extent and
1165
+ * it: only the set's opaque union (a pose forearm, hidden at rest, stays out
1166
+ * of it and of the per-role edges), this layer's per-row opaque extent and
1110
1167
  * the `LayerInput` it returns outlive the call, so the host may drop `rgba`
1111
1168
  * as soon as it returns. Returns the layer's `LayerInput` — its crop
1112
- * box, the face's `rowHalfWidths`, the face's, hair layers', body's and
1113
- * arms' `rowRuns`, the nose's
1169
+ * box, the face's `rowHalfWidths`, the face's, hair layers', body's, arms',
1170
+ * pose forearms' and lip set's `rowRuns`, the nose's
1114
1171
  * `denseCore` unless that is a speck of its crop (`isSpeckCore`) — or
1115
1172
  * `null` for an empty layer, one with no pixel at or above
1116
1173
  * `ALPHA_BBOX_THRESHOLD`, which it records nothing for: the host reports
@@ -1367,4 +1424,4 @@ declare function createGridMesh(cols: number, rows: number): IkiMesh;
1367
1424
  */
1368
1425
  declare function createDefaultWarpDeformer(model: IkiModel): IkiWarpDeformer;
1369
1426
 
1370
- export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type ArmGeometry, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, HEAD_BAND, type IrisStrand, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, armGeometry, captureBindingEndpoint, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isSpeckCore, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };
1427
+ export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type ArmGeometry, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, type ForearmPoseGeometry, HEAD_BAND, type IrisStrand, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, armGeometry, captureBindingEndpoint, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, forearmPoseGeometry, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isSpeckCore, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };