@ikijs/editor 0.17.0 → 0.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -40,19 +40,19 @@ leaves the document untouched.
40
40
 
41
41
  ## API
42
42
 
43
- | Area | Exports |
44
- | ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
45
- | Document | `EditorDocument`, `EditCommand` |
46
- | Part edits | `AddPart`, `DeletePart`, `SetPartColor`, `SetPartWidth`, `SetPartHeight`, `SetPartOrder`, `SetPartTransform`, `SetPartBindings`, `SetPartMesh`, `SetPartDeformer` |
47
- | Deformer edits | `AddDeformer`, `DeleteDeformer`, `SetDeformerParent`, `SetDeformerTransform`, `SetDeformerBindings`, `SetDeformerPivot` (+ `X`/`Y`), `CaptureGridKeyform` |
48
- | Physics edits | `AddPhysicsRig`, `SetPhysicsRig`, `DeletePhysicsRig` |
49
- | Referential guards | `validateDeformerReparent`, `validateDeformerDelete`, `validatePartAttach` |
50
- | Atlas | `packAtlas`, `uvRectFor`, `ATLAS_PADDING`, `UV_INSET_PX` |
51
- | Grid keyforms | `computeGridOffsets`, `interpolateGridOffsets`, `upsertGridKeyform` |
52
- | Factories | `createDefaultPart`, `createDefaultMatrixDeformer`, `createDefaultWarpDeformer`, `createGridMesh` |
53
- | Pixels | `detectAlphaBbox`, `ALPHA_BBOX_THRESHOLD`, `AlphaBbox`, `ALPHA_OPAQUE`, `HEAD_BAND`, `SPECK_CORE_FRACTION`, `denseCoreOf`, `isSpeckCore`, `foregroundSpan`, `headHalfOf` |
54
- | Auto-rig | `generateIkiFromLayerSet`, `parseLayerRoles`, `partIdsOfRole`, `createLayerSetMeasurer`, `TurnTargets`, `DEFAULT_TURN_TARGETS`, `TurnSolveReport`, `RigStyle`, `LayerGeometryError` |
55
- | Bindings | `captureBindingEndpoint` |
43
+ | Area | Exports |
44
+ | ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
45
+ | Document | `EditorDocument`, `EditCommand` |
46
+ | Part edits | `AddPart`, `DeletePart`, `SetPartColor`, `SetPartWidth`, `SetPartHeight`, `SetPartOrder`, `SetPartTransform`, `SetPartBindings`, `SetPartMesh`, `SetPartDeformer` |
47
+ | Deformer edits | `AddDeformer`, `DeleteDeformer`, `SetDeformerParent`, `SetDeformerTransform`, `SetDeformerBindings`, `SetDeformerPivot` (+ `X`/`Y`), `CaptureGridKeyform` |
48
+ | Physics edits | `AddPhysicsRig`, `SetPhysicsRig`, `DeletePhysicsRig` |
49
+ | Referential guards | `validateDeformerReparent`, `validateDeformerDelete`, `validatePartAttach` |
50
+ | Atlas | `packAtlas`, `uvRectFor`, `ATLAS_PADDING`, `UV_INSET_PX` |
51
+ | Grid keyforms | `computeGridOffsets`, `interpolateGridOffsets`, `upsertGridKeyform` |
52
+ | Factories | `createDefaultPart`, `createDefaultMatrixDeformer`, `createDefaultWarpDeformer`, `createGridMesh` |
53
+ | Pixels | `detectAlphaBbox`, `ALPHA_BBOX_THRESHOLD`, `AlphaBbox`, `ALPHA_OPAQUE`, `HEAD_BAND`, `SPECK_CORE_FRACTION`, `denseCoreOf`, `isSpeckCore`, `foregroundSpan`, `headHalfOf` |
54
+ | Auto-rig | `generateIkiFromLayerSet`, `parseLayerRoles`, `partIdsOfRole`, `createLayerSetMeasurer`, `armGeometry`, `ArmGeometry`, `TurnTargets`, `DEFAULT_TURN_TARGETS`, `TurnSolveReport`, `RigStyle`, `LayerGeometryError` |
55
+ | Bindings | `captureBindingEndpoint` |
56
56
 
57
57
  ## Auto-rig
58
58
 
package/dist/index.d.mts CHANGED
@@ -855,6 +855,69 @@ interface GenerateOptions {
855
855
  };
856
856
  }
857
857
 
858
+ /**
859
+ * The arms. Each `arm_L` / `arm_R` layer is one drawing of the whole arm,
860
+ * hanging, its shoulder at the top. It becomes two parts on two nested matrix
861
+ * deformers hung from the body warp:
862
+ * - the upper arm (the role's own id) on `armDeformer_X`, which turns about
863
+ * the shoulder, the deltoid cap's centre;
864
+ * - the forearm (`forearm_X`) on `forearmDeformer_X`, a child of the arm's,
865
+ * which turns about the elbow.
866
+ * The shoulder pivot rides an all-weight-1 cell of the body warp (`body.ts`),
867
+ * so the arm breathes and turns with the chest rigidly, never sheared.
868
+ *
869
+ * Both parts are cut from the one crop: they share its box, transform and
870
+ * texture rect, and their meshes meet on the seam, the elbow pivot's row. The
871
+ * upper arm is the band above the seam. The forearm is the band below it plus
872
+ * a half-disc fan above it, centred on the elbow pivot. Iki has no glue
873
+ * between meshes, and two bands hinged at a seam open a wedge as wide as the
874
+ * arm on a bend; the half-disc turns about its own centre, so it rotates into
875
+ * itself and keeps the joint covered at any bend.
876
+ *
877
+ * Draw order: hair_back < body < arm_L, forearm_L, arm_R, forearm_R < face …
878
+ * < hair_front. The forearm draws over the upper arm, so its cap hides the
879
+ * seam.
880
+ *
881
+ * Signs: ParamArmX + raises the arm outward on either side and ParamElbowX +
882
+ * turns the forearm the same way, both in degrees 1:1. A rotation is
883
+ * CCW-positive, so an arm whose shoulder lies right of the body's axis (+x,
884
+ * the character's left) turns CCW for +, and one at −x turns CW.
885
+ */
886
+
887
+ type Point = {
888
+ x: number;
889
+ y: number;
890
+ };
891
+ interface ArmGeometry {
892
+ /** The shoulder pivot, model space: the deltoid cap's centre. */
893
+ shoulder: Point;
894
+ /** r_u: the upper arm's half-width under the cap, px. */
895
+ shoulderRadius: number;
896
+ /** The elbow pivot, model space. Its y is the seam the two meshes meet on. */
897
+ elbow: Point;
898
+ /** The forearm's half-disc radius, px. */
899
+ capRadius: number;
900
+ /** +1 for a shoulder right of the body's axis (+ turns CCW), −1 left of it
901
+ * (+ turns CW). */
902
+ side: 1 | -1;
903
+ }
904
+ /**
905
+ * The arm's pivots, read off the widest opaque run of each crop row
906
+ * (`rowRuns`); a row without one, or a layer without runs, reads as the
907
+ * crop:
908
+ * - r_u is half the median width over the `CAP_ROWS` rows;
909
+ * - the shoulder pivot lies r_u under the first painted row's centre, at the
910
+ * run centre of the row it lands in;
911
+ * - the elbow is the centre of the row `ELBOW_AT` of the way from there to
912
+ * the last painted row, at its run centre;
913
+ * - the cap radius is half the elbow's run + 1 px, kept inside the crop.
914
+ * Pivots are on the 0.01 grid, as the written model is. `bodyAxisX` is the
915
+ * body's axis, model x: the shoulder's side of it sets the sign. An arm too
916
+ * short for its width to put the elbow under the shoulder would rig
917
+ * inverted, so it throws `LayerGeometryError`.
918
+ */
919
+ declare function armGeometry(layer: LayerInput, bodyAxisX: number): ArmGeometry;
920
+
858
921
  /** The part ids a `role`'s layer becomes, back to front: every one of them
859
922
  * takes its texture from the layer's crop. Throws on an unknown role. */
860
923
  declare function partIdsOfRole(role: string): readonly string[];
@@ -1281,4 +1344,4 @@ declare function createGridMesh(cols: number, rows: number): IkiMesh;
1281
1344
  */
1282
1345
  declare function createDefaultWarpDeformer(model: IkiModel): IkiWarpDeformer;
1283
1346
 
1284
- export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, HEAD_BAND, type IrisStrand, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, captureBindingEndpoint, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isSpeckCore, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };
1347
+ export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type ArmGeometry, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, HEAD_BAND, type IrisStrand, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, armGeometry, captureBindingEndpoint, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isSpeckCore, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };
package/dist/index.d.ts CHANGED
@@ -855,6 +855,69 @@ interface GenerateOptions {
855
855
  };
856
856
  }
857
857
 
858
+ /**
859
+ * The arms. Each `arm_L` / `arm_R` layer is one drawing of the whole arm,
860
+ * hanging, its shoulder at the top. It becomes two parts on two nested matrix
861
+ * deformers hung from the body warp:
862
+ * - the upper arm (the role's own id) on `armDeformer_X`, which turns about
863
+ * the shoulder, the deltoid cap's centre;
864
+ * - the forearm (`forearm_X`) on `forearmDeformer_X`, a child of the arm's,
865
+ * which turns about the elbow.
866
+ * The shoulder pivot rides an all-weight-1 cell of the body warp (`body.ts`),
867
+ * so the arm breathes and turns with the chest rigidly, never sheared.
868
+ *
869
+ * Both parts are cut from the one crop: they share its box, transform and
870
+ * texture rect, and their meshes meet on the seam, the elbow pivot's row. The
871
+ * upper arm is the band above the seam. The forearm is the band below it plus
872
+ * a half-disc fan above it, centred on the elbow pivot. Iki has no glue
873
+ * between meshes, and two bands hinged at a seam open a wedge as wide as the
874
+ * arm on a bend; the half-disc turns about its own centre, so it rotates into
875
+ * itself and keeps the joint covered at any bend.
876
+ *
877
+ * Draw order: hair_back < body < arm_L, forearm_L, arm_R, forearm_R < face …
878
+ * < hair_front. The forearm draws over the upper arm, so its cap hides the
879
+ * seam.
880
+ *
881
+ * Signs: ParamArmX + raises the arm outward on either side and ParamElbowX +
882
+ * turns the forearm the same way, both in degrees 1:1. A rotation is
883
+ * CCW-positive, so an arm whose shoulder lies right of the body's axis (+x,
884
+ * the character's left) turns CCW for +, and one at −x turns CW.
885
+ */
886
+
887
+ type Point = {
888
+ x: number;
889
+ y: number;
890
+ };
891
+ interface ArmGeometry {
892
+ /** The shoulder pivot, model space: the deltoid cap's centre. */
893
+ shoulder: Point;
894
+ /** r_u: the upper arm's half-width under the cap, px. */
895
+ shoulderRadius: number;
896
+ /** The elbow pivot, model space. Its y is the seam the two meshes meet on. */
897
+ elbow: Point;
898
+ /** The forearm's half-disc radius, px. */
899
+ capRadius: number;
900
+ /** +1 for a shoulder right of the body's axis (+ turns CCW), −1 left of it
901
+ * (+ turns CW). */
902
+ side: 1 | -1;
903
+ }
904
+ /**
905
+ * The arm's pivots, read off the widest opaque run of each crop row
906
+ * (`rowRuns`); a row without one, or a layer without runs, reads as the
907
+ * crop:
908
+ * - r_u is half the median width over the `CAP_ROWS` rows;
909
+ * - the shoulder pivot lies r_u under the first painted row's centre, at the
910
+ * run centre of the row it lands in;
911
+ * - the elbow is the centre of the row `ELBOW_AT` of the way from there to
912
+ * the last painted row, at its run centre;
913
+ * - the cap radius is half the elbow's run + 1 px, kept inside the crop.
914
+ * Pivots are on the 0.01 grid, as the written model is. `bodyAxisX` is the
915
+ * body's axis, model x: the shoulder's side of it sets the sign. An arm too
916
+ * short for its width to put the elbow under the shoulder would rig
917
+ * inverted, so it throws `LayerGeometryError`.
918
+ */
919
+ declare function armGeometry(layer: LayerInput, bodyAxisX: number): ArmGeometry;
920
+
858
921
  /** The part ids a `role`'s layer becomes, back to front: every one of them
859
922
  * takes its texture from the layer's crop. Throws on an unknown role. */
860
923
  declare function partIdsOfRole(role: string): readonly string[];
@@ -1281,4 +1344,4 @@ declare function createGridMesh(cols: number, rows: number): IkiMesh;
1281
1344
  */
1282
1345
  declare function createDefaultWarpDeformer(model: IkiModel): IkiWarpDeformer;
1283
1346
 
1284
- export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, HEAD_BAND, type IrisStrand, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, captureBindingEndpoint, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isSpeckCore, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };
1347
+ export { ALPHA_BBOX_THRESHOLD, ALPHA_OPAQUE, ATLAS_PADDING, AddDeformer, AddPart, AddPhysicsRig, type AlphaBbox, type ApplyAtlasInput, type ArmGeometry, type AtlasAssignment, type AtlasLayout, type AtlasPlacement, type AtlasSource, CaptureGridKeyform, DEFAULT_TURN_TARGETS, type DeformerTransformChannel, DeleteDeformer, DeletePart, DeletePhysicsRig, type EditCommand, type EditTransformChannel, EditorDocument, HEAD_BAND, type IrisStrand, LayerGeometryError, type LayerInput, type LayerSetMeasurement, type LayerSetMeasurer, type RgbaLayer, type RigStyle, SPECK_CORE_FRACTION, SetDeformerBindings, SetDeformerParent, SetDeformerPivot, SetDeformerPivotX, SetDeformerPivotY, SetDeformerTransform, SetPartBindings, SetPartColor, SetPartDeformer, SetPartHeight, SetPartMesh, SetPartOrder, SetPartTransform, SetPartWidth, SetPhysicsRig, type StrandOverlap, type TurnDepths, type TurnSolveReport, TurnTargetError, type TurnTargets, UV_INSET_PX, armGeometry, captureBindingEndpoint, computeGridOffsets, createDefaultMatrixDeformer, createDefaultPart, createDefaultWarpDeformer, createGridMesh, createLayerSetMeasurer, denseCoreOf, detectAlphaBbox, foregroundSpan, generateIkiFromLayerSet, headHalfOf, interpolateGridOffsets, isSpeckCore, packAtlas, parseLayerRoles, partIdsOfRole, upsertGridKeyform, uvRectFor, validateDeformerDelete, validateDeformerReparent, validatePartAttach };