@ikijs/editor 0.10.1 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +12 -7
- package/dist/index.d.mts +19 -8
- package/dist/index.d.ts +19 -8
- package/dist/index.js +760 -528
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +760 -528
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -1559,7 +1559,6 @@ function createLayerSetMeasurer(canvas) {
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const opaque = new Uint8Array(canvasW * canvasH);
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const layerInputs = [];
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const rowSpansByRole = [];
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-
let hairFrontMask;
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function add({ role, fileName, rgba }) {
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if (rgba.length !== rgbaLength) {
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throw new Error(
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@@ -1570,19 +1569,29 @@ function createLayerSetMeasurer(canvas) {
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if (bbox === null) return null;
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const rowLeft = new Int32Array(canvasH).fill(canvasW);
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const rowRight = new Int32Array(canvasH).fill(-1);
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-
const
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const rowRuns = role === "hair_front" || role === "hair_back" ? [] : void 0;
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for (let y = 0; y < canvasH; y++) {
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let runs;
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if (rowRuns !== void 0 && y >= bbox.y && y < bbox.y + bbox.h) {
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runs = [];
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rowRuns.push(runs);
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}
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let inRun = false;
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for (let x = 0; x < canvasW; x++) {
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const p = y * canvasW + x;
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-
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const on = rgba[p * 4 + 3] >= ALPHA_OPAQUE;
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if (runs !== void 0 && on !== inRun) {
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runs.push(x);
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inRun = on;
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}
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if (!on) continue;
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opaque[p] = 1;
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if (ownMask !== void 0) ownMask[p] = 1;
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if (x < rowLeft[y]) rowLeft[y] = x;
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if (x > rowRight[y]) rowRight[y] = x;
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}
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if (runs !== void 0 && inRun) runs.push(canvasW);
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}
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rowSpansByRole.push({ role, rowLeft, rowRight });
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-
if (ownMask !== void 0) hairFrontMask = ownMask;
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const layer = {
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role,
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fileName,
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@@ -1592,6 +1601,7 @@ function createLayerSetMeasurer(canvas) {
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cropW: bbox.w,
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cropH: bbox.h
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};
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if (rowRuns !== void 0) layer.rowRuns = rowRuns;
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if (role === "face") {
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const rowHalfWidths = [];
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for (let y = bbox.y; y < bbox.y + bbox.h; y++) {
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@@ -1636,8 +1646,10 @@ function createLayerSetMeasurer(canvas) {
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}
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let strandEdges;
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const irisLayers = layerInputs.filter((l) => l.role === "iris_L" || l.role === "iris_R").sort((a, b) => a.bbox.x + a.bbox.w / 2 - (b.bbox.x + b.bbox.w / 2));
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-
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-
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const hairFront = layerInputs.find((l) => l.role === "hair_front");
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const hairRuns = hairFront?.rowRuns;
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if (hairFront !== void 0 && hairRuns !== void 0 && irisLayers.length === 2) {
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const hairTop = hairFront.bbox.y;
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const half = canvasW / 2;
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const strandOn = (iris, other, side) => {
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const r = Math.floor(iris.bbox.y + iris.bbox.h / 2);
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@@ -1648,15 +1660,11 @@ function createLayerSetMeasurer(canvas) {
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if (span2.rowRight[r] < span2.rowLeft[r]) return void 0;
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const minRun = STRAND_MIN_RUN_FRACTION * (span2.rowRight[r] + 1 - span2.rowLeft[r]);
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const strand = new Uint8Array(canvasW);
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-
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const runs = r >= hairTop && r < hairTop + hairRuns.length ? hairRuns[r - hairTop] : [];
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for (let k = 0; k < runs.length; k += 2) {
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if (runs[k + 1] - runs[k] >= minRun) {
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strand.fill(1, runs[k], runs[k + 1]);
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}
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-
let b = a;
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-
while (b < canvasW && mask[r * canvasW + b] === 1) b++;
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if (b - a >= minRun) strand.fill(1, a, b);
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a = b;
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}
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const strandAt = (x2) => x2 >= 0 && x2 < canvasW && strand[x2] === 1;
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const outerBoundary = (x2) => (side < 0 ? x2 : x2 + 1) - half;
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@@ -2102,6 +2110,23 @@ function checkLayers(layers, canvas) {
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}
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});
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}
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if (l.rowRuns !== void 0) {
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const rows = l.rowRuns;
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if (!Array.isArray(rows) || rows.length !== h) {
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throw new Error(
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`${at}: rowRuns must have one entry per crop row (${h})`
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);
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}
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rows.forEach((runs, i) => {
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if (!Array.isArray(runs) || runs.length % 2 !== 0 || !runs.every(
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(c, k) => Number.isInteger(c) && c >= x && c <= x + w && (k === 0 || c > runs[k - 1])
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)) {
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throw new Error(
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`${at}: rowRuns[${i}] ${JSON.stringify(runs)} is not an even-length, strictly increasing list of columns inside its crop (${x}..${x + w})`
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);
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}
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});
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}
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if (l.jawRows !== void 0) {
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const cols = l.jawRows;
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if (!Array.isArray(cols) || cols.length !== w) {
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@@ -2359,7 +2384,11 @@ var TURN = {
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* its translation (bangs 1.18×, side locks at the eye row ≈ 1.0×). */
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hairFollow: 1.1,
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/** The head's outline at the eye row holds (−0.014 / −0.004 hh): where the
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* front hair draws it, its outer edge follows the face this much
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* front hair draws it, its outer edge follows the face this much on a row
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* where no back hair paints behind that edge. Where back hair does, the
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* edge rides further, as far as that back hair stays behind it through
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* the turn and the nod, up to the face's follow there (`hairFollow`;
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* over the far eye's rows, as far as that eye's outer corner goes). */
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outlineFollow: 0,
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/** The back hair's slight counter-motion. */
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hairBack: -0.027,
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@@ -2379,6 +2408,13 @@ var NOD = {
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nose: { up: -0.207, down: 0.193 },
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mouth: { up: -0.172, down: 0.177 },
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hairFront: { up: -0.11, down: 0.189 },
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/** The front hair's cap top. The samples' cap top moves 1.215× their face's
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* centroid looking down (Mao 1.236, Haru 1.626, Hiyori 1.194, Natori
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* 0.730) and 0.415× looking up (0.385, 0.430, 0.400, 0.487); each ratio
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* times the plate's own nod halfway between its top and the chin (0.1435
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* down, 0.084 up). Looking down, the rig slides it only as far as the
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* back hair covers the crown behind it. */
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hairFrontTop: { up: -0.035, down: 0.174 },
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hairBack: { up: -0.011, down: 0.025 }
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};
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var ROLL_DEG = 10;
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@@ -2426,433 +2462,82 @@ function resolveStyle(style, check) {
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};
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}
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-
// src/auto-rig/
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-
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-
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const
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2433
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-
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return -(up * v.up + down * v.down) * hh;
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}
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function spin(x, y, ox, oy, a) {
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if (a === 0) return [0, 0];
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const px = x - ox;
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const py = y - oy;
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return [
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px * Math.cos(a) - py * Math.sin(a) - px,
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px * Math.sin(a) + py * Math.cos(a) - py
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];
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}
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-
function faceField(m) {
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const f = m.frame;
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return (x, y, ax, ay) => {
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const s = Math.sign(ax);
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const a = Math.abs(ax) / 30;
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const chin = smoothstep(f.mouthY, f.chinY, y);
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const width = m.widthUpper + (m.widthJaw - m.widthUpper) * smoothstep(f.cheekY, f.jawY, y);
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const shell = f.hairShell ? 0 : m.shellScale - 1;
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const dx = s * a * (m.face + m.chinLead * chin) + a * (width - 1 + shell) * (x - f.axisX);
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const t = Math.min(
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1,
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Math.max(0, (f.face.y1 - y) / Math.max(1, f.face.y1 - f.chinY))
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-
);
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const v = {
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up: NOD.faceTop.up + (NOD.chin.up - NOD.faceTop.up) * t,
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down: NOD.faceTop.down + (NOD.chin.down - NOD.faceTop.down) * t
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};
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return [dx, nodDy(v, ay, f.hh)];
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-
};
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-
}
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2465
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-
function earField(m) {
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2466
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const f = m.frame;
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const ears = f.ears;
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if (ears === void 0) return () => [0, 0];
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const face = faceField(m);
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return (x, y, ax, ay) => {
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2471
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-
const s = Math.sign(ax);
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-
const a = Math.abs(ax) / 30;
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const dy = face(x, y, 0, ay)[1];
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2474
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-
if (sideOf(m, x, s) === "far") return [s * a * TURN.earFar * m.face, dy];
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const d = Math.abs(x - f.axisX);
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2476
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const attach = ears.attachAt(y);
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if (d <= attach) return [face(x, y, ax, 0)[0], dy];
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const root = face(f.axisX + Math.sign(x - f.axisX) * attach, y, ax, 0)[0];
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2479
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const rim = s * a * TURN.earNear * m.face;
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2480
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const t = Math.min(1, (d - attach) / Math.max(1, ears.outer - attach));
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2481
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-
return [root + (rim - root) * t, dy];
|
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2482
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-
};
|
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2483
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-
}
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2484
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-
function chinSlide(m) {
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2485
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-
const f = m.frame;
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2486
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-
return Math.abs(faceField(m)(f.axisX, f.chinY, 30, 0)[0]);
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2487
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-
}
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2488
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-
var NECK_SHADE_MAX = 0.45;
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-
var NECK_SHADE_FULL = 0.2;
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2490
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-
function neckField(m) {
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2491
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const f = m.frame;
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2492
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const nk = f.neck;
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2493
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if (nk === void 0) return () => [0, 0];
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-
const face = faceField(m);
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2495
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-
const full = chinSlide(m);
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const share = Math.min(1, NECK_SHADE_MAX * nk.waist / Math.max(1e-6, full));
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2497
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const bottom = f.face.y0;
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2498
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const tip = f.cutAt(f.axisX);
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2499
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const top = tip - NECK_SHADE_FULL * (tip - bottom);
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2500
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-
return (x, y, ax) => {
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2501
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const wy = Math.min(
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2502
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1,
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2503
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Math.max(0, (y - bottom) / Math.max(1, top - bottom))
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);
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2505
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const wx = Math.max(0, 1 - Math.abs(x - f.axisX) / nk.waist);
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2506
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return [share * face(f.axisX, f.chinY, ax, 0)[0] * wx * wy, 0];
|
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2507
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-
};
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2465
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+
// src/auto-rig/head.ts
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+
function outerEdge(runs, axisX, side) {
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2467
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+
if (runs.length === 0) return void 0;
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const x = side > 0 ? runs[runs.length - 1] : runs[0];
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+
return side * (x - axisX) > 0 ? x : void 0;
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}
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2509
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-
function
|
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2510
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-
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+
function runReach(runs, x, side) {
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+
const px = side > 0 ? x - 1 : x;
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2473
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+
for (let k = 0; k < runs.length; k += 2) {
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const [a, b] = [runs[k], runs[k + 1]];
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if (a <= px && px + 1 <= b) {
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+
return side > 0 ? { inward: x - a, outward: b - x } : { inward: b - x, outward: x - a };
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+
}
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2478
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+
}
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2479
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+
return { inward: 0, outward: 0 };
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2511
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}
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2512
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function
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2513
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-
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const
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2515
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const
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2516
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2517
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-
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2518
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-
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2519
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-
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2520
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const dx = s * a * m.eye[side] + a * (m.eyeScale[side] - 1) * (x - xe);
|
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2521
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-
const up = Math.max(0, ay) / 30;
|
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2522
|
-
const down = Math.max(0, -ay) / 30;
|
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2523
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-
const squash = up * (NOD.eyeHeight.up - 1) + down * (NOD.eyeHeight.down - 1);
|
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2524
|
-
return [dx, nodDy(NOD.eye, ay, hh) + squash * (y - ye)];
|
|
2525
|
-
};
|
|
2481
|
+
function filledProfile(rows) {
|
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2482
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+
if (rows === void 0 || !rows.some((v) => v > 0)) return null;
|
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|
+
const out = rows.slice();
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2484
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+
const first = out.findIndex((v) => v > 0);
|
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2485
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+
for (let i = 0; i < first; i++) out[i] = out[first];
|
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+
for (let i = first + 1; i < out.length; i++)
|
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2487
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+
if (!(out[i] > 0)) out[i] = out[i - 1];
|
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2488
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+
return out;
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2526
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}
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2527
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-
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2528
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-
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2529
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2530
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2531
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2532
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-
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2533
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-
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2490
|
+
var smoothProfile = (rows) => boxSmooth(rows, Math.max(1, Math.round(rows.length * 0.01)));
|
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2491
|
+
var EAR_STEP = 0.03;
|
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2492
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+
var EAR_ROWS = 3;
|
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2493
|
+
function findEars(raw, wMax, firstRow, lastRow, minRows, maxRows) {
|
|
2494
|
+
const step = Math.max(4, EAR_STEP * wMax);
|
|
2495
|
+
for (let t = Math.max(firstRow, EAR_ROWS); t < lastRow; t++) {
|
|
2496
|
+
if (raw[t] - raw[t - EAR_ROWS] < step) continue;
|
|
2497
|
+
for (let b = t + minRows; b <= Math.min(lastRow, t + maxRows); b++) {
|
|
2498
|
+
if (raw[b - EAR_ROWS] - raw[b] >= step) {
|
|
2499
|
+
return { top: t - EAR_ROWS, bottom: b };
|
|
2500
|
+
}
|
|
2501
|
+
}
|
|
2502
|
+
return void 0;
|
|
2503
|
+
}
|
|
2504
|
+
return void 0;
|
|
2534
2505
|
}
|
|
2535
|
-
function
|
|
2536
|
-
|
|
2537
|
-
|
|
2538
|
-
|
|
2539
|
-
|
|
2540
|
-
|
|
2541
|
-
|
|
2542
|
-
|
|
2543
|
-
|
|
2544
|
-
|
|
2545
|
-
|
|
2546
|
-
s * a * m.tilt * NOSE_TILT_DEG * DEG
|
|
2547
|
-
);
|
|
2548
|
-
return [s * a * m.nose + tx, nodDy(NOD.nose, ay, m.frame.hh) + ty];
|
|
2549
|
-
};
|
|
2506
|
+
function boxSmooth(v, k) {
|
|
2507
|
+
return v.map((_, i) => {
|
|
2508
|
+
let s = 0;
|
|
2509
|
+
let n = 0;
|
|
2510
|
+
for (let j = i - k; j <= i + k; j++) {
|
|
2511
|
+
if (j < 0 || j >= v.length) continue;
|
|
2512
|
+
s += v[j];
|
|
2513
|
+
n++;
|
|
2514
|
+
}
|
|
2515
|
+
return s / n;
|
|
2516
|
+
});
|
|
2550
2517
|
}
|
|
2551
|
-
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
const a = Math.abs(ax) / 30;
|
|
2556
|
-
const wx = c.x + (x - c.x) * (1 + a * (m.mouthWidth - 1));
|
|
2557
|
-
const [tx, ty] = spin(
|
|
2558
|
-
wx,
|
|
2559
|
-
y,
|
|
2560
|
-
c.x,
|
|
2561
|
-
c.y,
|
|
2562
|
-
s * a * m.tilt * TURN.mouthTiltDeg * DEG
|
|
2563
|
-
);
|
|
2564
|
-
return [
|
|
2565
|
-
s * a * m.mouth + wx - x + tx,
|
|
2566
|
-
nodDy(NOD.mouth, ay, m.frame.hh) + ty
|
|
2567
|
-
];
|
|
2568
|
-
};
|
|
2518
|
+
var CUT_MARGIN = 2;
|
|
2519
|
+
var CUT_LOW = 3;
|
|
2520
|
+
function fadeToOutline(d, nk) {
|
|
2521
|
+
return Math.max(0, 1 - d / nk.waist);
|
|
2569
2522
|
}
|
|
2570
|
-
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2576
|
-
|
|
2577
|
-
|
|
2578
|
-
|
|
2523
|
+
var STROKE_RUN = 4;
|
|
2524
|
+
var STROKE_SLACK = 6;
|
|
2525
|
+
var JAW_SHADE = 0.05;
|
|
2526
|
+
function buildHeadFrame(layers, opts) {
|
|
2527
|
+
const byRole = new Map(layers.map((l) => [l.role, l]));
|
|
2528
|
+
const faceLayer = byRole.get("face");
|
|
2529
|
+
const { canvasW, canvasH } = faceLayer;
|
|
2530
|
+
const face = boxOfLayer(faceLayer);
|
|
2531
|
+
const axisX = cx(face);
|
|
2532
|
+
const plateHalf = faceLayer.cropW / 2;
|
|
2533
|
+
const centreY = (role) => {
|
|
2534
|
+
const l = byRole.get(role);
|
|
2535
|
+
return l === void 0 ? void 0 : cy(boxOfLayer(l));
|
|
2579
2536
|
};
|
|
2580
|
-
|
|
2581
|
-
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
(e) => e !== void 0
|
|
2585
|
-
);
|
|
2586
|
-
const inner = Math.max(
|
|
2587
|
-
1,
|
|
2588
|
-
Math.min(
|
|
2589
|
-
f.paintedHalfAt(f.eyeY),
|
|
2590
|
-
...eyes.map((e) => Math.max(f.axisX - e.x0, e.x1 - f.axisX))
|
|
2591
|
-
)
|
|
2592
|
-
);
|
|
2593
|
-
return {
|
|
2594
|
-
inner,
|
|
2595
|
-
left: Math.max(inner + 1, f.axisX - f.shellLeft),
|
|
2596
|
-
right: Math.max(inner + 1, f.shellRight - f.axisX)
|
|
2597
|
-
};
|
|
2598
|
-
}
|
|
2599
|
-
function hairFrontField(m) {
|
|
2600
|
-
const f = m.frame;
|
|
2601
|
-
const back = hairField(m, m.hairBack, NOD.hairBack);
|
|
2602
|
-
const top = f.face.y1;
|
|
2603
|
-
const eyes = [m.boxes.eye_L, m.boxes.eye_R].filter(
|
|
2604
|
-
(e) => e !== void 0
|
|
2605
|
-
);
|
|
2606
|
-
const { inner, left, right } = hairFrontBends(f, m.boxes);
|
|
2607
|
-
const eyeY = eyes.length > 0 ? eyes.reduce((t, e) => t + cy(e), 0) / eyes.length : f.eyeY;
|
|
2608
|
-
const eyeH = eyes.length > 0 ? eyes.reduce((t, e) => t + (e.y1 - e.y0), 0) / eyes.length : 1;
|
|
2609
|
-
return (x, y, ax, ay) => {
|
|
2610
|
-
const s = Math.sign(ax);
|
|
2611
|
-
const a = Math.abs(ax) / 30;
|
|
2612
|
-
const u = s * (x - f.axisX);
|
|
2613
|
-
const across = Math.min(1, Math.max(0, (u + inner) / (2 * inner)));
|
|
2614
|
-
const band = 1 - smoothstep(eyeH / 2, 1.5 * eyeH, Math.abs(y - eyeY));
|
|
2615
|
-
const core = m.hairFront + (m.hairFar - m.hairFront) * across * band;
|
|
2616
|
-
const out = Math.min(
|
|
2617
|
-
1,
|
|
2618
|
-
Math.max(
|
|
2619
|
-
0,
|
|
2620
|
-
(Math.abs(x - f.axisX) - inner) / ((x < f.axisX ? left : right) - inner)
|
|
2621
|
-
)
|
|
2622
|
-
);
|
|
2623
|
-
const follow = core + (m.hairOuter - core) * out;
|
|
2624
|
-
const rx = s * a * follow + a * (m.shellScale - 1) * (x - f.axisX);
|
|
2625
|
-
const ry = nodDy(NOD.hairFront, ay, f.hh);
|
|
2626
|
-
const [bx, by] = back(x, y, ax, ay);
|
|
2627
|
-
const w = 1 - smoothstep(top, Math.max(top + 1, m.hairTop), y);
|
|
2628
|
-
return [bx + w * (rx - bx), by + w * (ry - by)];
|
|
2629
|
-
};
|
|
2630
|
-
}
|
|
2631
|
-
function familyField(m, family) {
|
|
2632
|
-
switch (family) {
|
|
2633
|
-
case "face":
|
|
2634
|
-
return faceField(m);
|
|
2635
|
-
case "eye_L":
|
|
2636
|
-
case "eye_R":
|
|
2637
|
-
return eyeField(m, m.boxes[family]);
|
|
2638
|
-
case "brow_L":
|
|
2639
|
-
case "brow_R":
|
|
2640
|
-
return browField(m, m.boxes[family]);
|
|
2641
|
-
case "nose":
|
|
2642
|
-
return noseField(m);
|
|
2643
|
-
case "mouth":
|
|
2644
|
-
return mouthField(m);
|
|
2645
|
-
case "hair_front":
|
|
2646
|
-
return hairFrontField(m);
|
|
2647
|
-
case "hair_back":
|
|
2648
|
-
return hairField(m, m.hairBack, NOD.hairBack);
|
|
2649
|
-
case "body":
|
|
2650
|
-
return () => [0, 0];
|
|
2651
|
-
}
|
|
2652
|
-
}
|
|
2653
|
-
|
|
2654
|
-
// src/auto-rig/context.ts
|
|
2655
|
-
function sidePair(byRole, a, b) {
|
|
2656
|
-
const la = byRole.get(a);
|
|
2657
|
-
const lb = byRole.get(b);
|
|
2658
|
-
if (la === void 0 || lb === void 0) return void 0;
|
|
2659
|
-
const [lo, hi] = [
|
|
2660
|
-
{ role: a, box: boxOfLayer(la) },
|
|
2661
|
-
{ role: b, box: boxOfLayer(lb) }
|
|
2662
|
-
].sort((p, q) => cx(p.box) - cx(q.box));
|
|
2663
|
-
return { left: lo, right: hi };
|
|
2664
|
-
}
|
|
2665
|
-
function sideIrises(byRole) {
|
|
2666
|
-
const pair = sidePair(byRole, "iris_L", "iris_R");
|
|
2667
|
-
return pair === void 0 ? {} : { left: pair.left.box, right: pair.right.box };
|
|
2668
|
-
}
|
|
2669
|
-
function solveContext(frame, byRole, options, hasNose) {
|
|
2670
|
-
const box = (role) => boxOfLayer(byRole.get(role));
|
|
2671
|
-
const row = (s, strand2, sideSign) => {
|
|
2672
|
-
if (strand2 !== void 0) {
|
|
2673
|
-
const lo = sideSign < 0 ? strand2.irisOuter : strand2.irisInner;
|
|
2674
|
-
const hi = sideSign < 0 ? strand2.irisInner : strand2.irisOuter;
|
|
2675
|
-
return { role: s.role, lo, hi, y: strand2.y };
|
|
2676
|
-
}
|
|
2677
|
-
const inset = bw(s.box) > 4 ? 1 : 0;
|
|
2678
|
-
return {
|
|
2679
|
-
role: s.role,
|
|
2680
|
-
lo: s.box.x0 + inset,
|
|
2681
|
-
hi: s.box.x1 - inset,
|
|
2682
|
-
y: cy(s.box)
|
|
2683
|
-
};
|
|
2684
|
-
};
|
|
2685
|
-
const eyes = sidePair(byRole, "eye_L", "eye_R");
|
|
2686
|
-
const irises = sidePair(byRole, "iris_L", "iris_R");
|
|
2687
|
-
const pair = irises ?? eyes;
|
|
2688
|
-
const strand = irises ? options.strandEdges : void 0;
|
|
2689
|
-
const left = row(pair.left, strand?.left, -1);
|
|
2690
|
-
const right = row(pair.right, strand?.right, 1);
|
|
2691
|
-
let candidates;
|
|
2692
|
-
const edges = options.headEdges;
|
|
2693
|
-
if (frame.hairShell && edges && edges.left.length > 0 && edges.right.length > 0) {
|
|
2694
|
-
candidates = {
|
|
2695
|
-
left: edges.left.map((e) => ({ role: e.role, x: e.x })),
|
|
2696
|
-
// A right edge names its outermost pixel column; the boundary is one on.
|
|
2697
|
-
right: edges.right.map((e) => ({ role: e.role, x: e.x + 1 }))
|
|
2698
|
-
};
|
|
2699
|
-
} else if (frame.hairShell) {
|
|
2700
|
-
candidates = {
|
|
2701
|
-
left: [{ role: "hair_back", x: frame.shellLeft }],
|
|
2702
|
-
right: [{ role: "hair_back", x: frame.shellRight }]
|
|
2703
|
-
};
|
|
2704
|
-
} else {
|
|
2705
|
-
const w = frame.paintedHalfAt(frame.eyeY);
|
|
2706
|
-
candidates = {
|
|
2707
|
-
left: [{ role: "face", x: frame.axisX - w }],
|
|
2708
|
-
right: [{ role: "face", x: frame.axisX + w }]
|
|
2709
|
-
};
|
|
2710
|
-
}
|
|
2711
|
-
const restHalf = (Math.max(...candidates.right.map((c) => c.x)) - Math.min(...candidates.left.map((c) => c.x))) / 2;
|
|
2712
|
-
const nose = byRole.get("nose");
|
|
2713
|
-
let noseAt;
|
|
2714
|
-
let noseBox;
|
|
2715
|
-
if (hasNose && nose !== void 0) {
|
|
2716
|
-
noseBox = nose.denseCore ? boxOfPixels(nose.denseCore, nose.canvasW, nose.canvasH) : boxOfLayer(nose);
|
|
2717
|
-
noseAt = { x: cx(noseBox), y: cy(noseBox) };
|
|
2718
|
-
}
|
|
2719
|
-
const mouthBox = byRole.has("mouth_open") ? unionBoxes([box("mouth"), box("mouth_open")]) : box("mouth");
|
|
2720
|
-
const m = box("mouth");
|
|
2721
|
-
return {
|
|
2722
|
-
frame,
|
|
2723
|
-
left,
|
|
2724
|
-
right,
|
|
2725
|
-
candidates,
|
|
2726
|
-
restHalf,
|
|
2727
|
-
strand,
|
|
2728
|
-
hasHairFront: byRole.has("hair_front"),
|
|
2729
|
-
eyeBoxes: { left: eyes.left.box, right: eyes.right.box },
|
|
2730
|
-
noseAt,
|
|
2731
|
-
noseBox,
|
|
2732
|
-
mouthAt: { x: cx(m), y: cy(m) },
|
|
2733
|
-
mouthBox
|
|
2734
|
-
};
|
|
2735
|
-
}
|
|
2736
|
-
function renderedLander(turn, parts, grids, from = /* @__PURE__ */ new Map()) {
|
|
2737
|
-
const analytic = /* @__PURE__ */ new Map();
|
|
2738
|
-
const landed = /* @__PURE__ */ new Map();
|
|
2739
|
-
const field = (role) => {
|
|
2740
|
-
const family = roleSpec(role).family;
|
|
2741
|
-
let f = analytic.get(family);
|
|
2742
|
-
if (f === void 0) analytic.set(family, f = familyField(turn, family));
|
|
2743
|
-
return f;
|
|
2744
|
-
};
|
|
2745
|
-
return (role, x, y, ax) => {
|
|
2746
|
-
const family = roleSpec(role).family;
|
|
2747
|
-
const part = parts.find((p) => p.id === role);
|
|
2748
|
-
const g = grids.get(family);
|
|
2749
|
-
const warp = part?.warps?.find((w) => w.parameter === P.AngleX);
|
|
2750
|
-
if (part === void 0 || part.mesh === void 0 || !g && !warp) {
|
|
2751
|
-
return x + field(role)(x, y, ax, 0)[0];
|
|
2752
|
-
}
|
|
2753
|
-
const box = {
|
|
2754
|
-
x0: part.transform.x - part.width / 2,
|
|
2755
|
-
x1: part.transform.x + part.width / 2,
|
|
2756
|
-
y0: part.transform.y - part.height / 2,
|
|
2757
|
-
y1: part.transform.y + part.height / 2
|
|
2758
|
-
};
|
|
2759
|
-
const rest = meshPoints(part.mesh, box);
|
|
2760
|
-
const key = `${role}@${ax}`;
|
|
2761
|
-
let xs = landed.get(key);
|
|
2762
|
-
if (xs === void 0) {
|
|
2763
|
-
if (g) {
|
|
2764
|
-
const offsets = keyformAt(g.keyforms, ax);
|
|
2765
|
-
xs = rest.map(([px, py]) => land(g.lattice, offsets, px, py)[0]);
|
|
2766
|
-
} else {
|
|
2767
|
-
const k = warp.keyforms;
|
|
2768
|
-
const offsets = blendStops(
|
|
2769
|
-
k.map((kf) => kf.value),
|
|
2770
|
-
k.map((kf) => kf.offsets),
|
|
2771
|
-
ax
|
|
2772
|
-
);
|
|
2773
|
-
xs = rest.map(([px], i) => px + offsets[2 * i] * bw(box));
|
|
2774
|
-
}
|
|
2775
|
-
landed.set(key, xs);
|
|
2776
|
-
}
|
|
2777
|
-
const idx = part.mesh.indices;
|
|
2778
|
-
for (let t = from.get(role) ?? 0; t < idx.length; t += 3) {
|
|
2779
|
-
const [a, b, c] = [idx[t], idx[t + 1], idx[t + 2]];
|
|
2780
|
-
const [ax0, ay0] = rest[a];
|
|
2781
|
-
const [bx0, by0] = rest[b];
|
|
2782
|
-
const [cx0, cy0] = rest[c];
|
|
2783
|
-
const d = (by0 - cy0) * (ax0 - cx0) + (cx0 - bx0) * (ay0 - cy0);
|
|
2784
|
-
if (Math.abs(d) < 1e-9) continue;
|
|
2785
|
-
const u = ((by0 - cy0) * (x - cx0) + (cx0 - bx0) * (y - cy0)) / d;
|
|
2786
|
-
const v = ((cy0 - ay0) * (x - cx0) + (ax0 - cx0) * (y - cy0)) / d;
|
|
2787
|
-
const w = 1 - u - v;
|
|
2788
|
-
if (u < -1e-6 || v < -1e-6 || w < -1e-6) continue;
|
|
2789
|
-
return u * xs[a] + v * xs[b] + w * xs[c];
|
|
2790
|
-
}
|
|
2791
|
-
return x + field(role)(x, y, ax, 0)[0];
|
|
2792
|
-
};
|
|
2793
|
-
}
|
|
2794
|
-
|
|
2795
|
-
// src/auto-rig/head.ts
|
|
2796
|
-
function filledProfile(rows) {
|
|
2797
|
-
if (rows === void 0 || !rows.some((v) => v > 0)) return null;
|
|
2798
|
-
const out = rows.slice();
|
|
2799
|
-
const first = out.findIndex((v) => v > 0);
|
|
2800
|
-
for (let i = 0; i < first; i++) out[i] = out[first];
|
|
2801
|
-
for (let i = first + 1; i < out.length; i++)
|
|
2802
|
-
if (!(out[i] > 0)) out[i] = out[i - 1];
|
|
2803
|
-
return out;
|
|
2804
|
-
}
|
|
2805
|
-
var smoothProfile = (rows) => boxSmooth(rows, Math.max(1, Math.round(rows.length * 0.01)));
|
|
2806
|
-
var EAR_STEP = 0.03;
|
|
2807
|
-
var EAR_ROWS = 3;
|
|
2808
|
-
function findEars(raw, wMax, firstRow, lastRow, minRows, maxRows) {
|
|
2809
|
-
const step = Math.max(4, EAR_STEP * wMax);
|
|
2810
|
-
for (let t = Math.max(firstRow, EAR_ROWS); t < lastRow; t++) {
|
|
2811
|
-
if (raw[t] - raw[t - EAR_ROWS] < step) continue;
|
|
2812
|
-
for (let b = t + minRows; b <= Math.min(lastRow, t + maxRows); b++) {
|
|
2813
|
-
if (raw[b - EAR_ROWS] - raw[b] >= step) {
|
|
2814
|
-
return { top: t - EAR_ROWS, bottom: b };
|
|
2815
|
-
}
|
|
2816
|
-
}
|
|
2817
|
-
return void 0;
|
|
2818
|
-
}
|
|
2819
|
-
return void 0;
|
|
2820
|
-
}
|
|
2821
|
-
function boxSmooth(v, k) {
|
|
2822
|
-
return v.map((_, i) => {
|
|
2823
|
-
let s = 0;
|
|
2824
|
-
let n = 0;
|
|
2825
|
-
for (let j = i - k; j <= i + k; j++) {
|
|
2826
|
-
if (j < 0 || j >= v.length) continue;
|
|
2827
|
-
s += v[j];
|
|
2828
|
-
n++;
|
|
2829
|
-
}
|
|
2830
|
-
return s / n;
|
|
2831
|
-
});
|
|
2832
|
-
}
|
|
2833
|
-
var CUT_MARGIN = 2;
|
|
2834
|
-
var CUT_LOW = 3;
|
|
2835
|
-
function fadeToOutline(d, nk) {
|
|
2836
|
-
return Math.max(0, 1 - d / nk.waist);
|
|
2837
|
-
}
|
|
2838
|
-
var STROKE_RUN = 4;
|
|
2839
|
-
var STROKE_SLACK = 6;
|
|
2840
|
-
var JAW_SHADE = 0.05;
|
|
2841
|
-
function buildHeadFrame(layers, opts) {
|
|
2842
|
-
const byRole = new Map(layers.map((l) => [l.role, l]));
|
|
2843
|
-
const faceLayer = byRole.get("face");
|
|
2844
|
-
const { canvasW, canvasH } = faceLayer;
|
|
2845
|
-
const face = boxOfLayer(faceLayer);
|
|
2846
|
-
const axisX = cx(face);
|
|
2847
|
-
const plateHalf = faceLayer.cropW / 2;
|
|
2848
|
-
const centreY = (role) => {
|
|
2849
|
-
const l = byRole.get(role);
|
|
2850
|
-
return l === void 0 ? void 0 : cy(boxOfLayer(l));
|
|
2851
|
-
};
|
|
2852
|
-
const pair = (a, b) => {
|
|
2853
|
-
const ya = centreY(a);
|
|
2854
|
-
const yb = centreY(b);
|
|
2855
|
-
return ya === void 0 || yb === void 0 ? void 0 : (ya + yb) / 2;
|
|
2537
|
+
const pair = (a, b) => {
|
|
2538
|
+
const ya = centreY(a);
|
|
2539
|
+
const yb = centreY(b);
|
|
2540
|
+
return ya === void 0 || yb === void 0 ? void 0 : (ya + yb) / 2;
|
|
2856
2541
|
};
|
|
2857
2542
|
const eyeY = pair("iris_L", "iris_R") ?? pair("eye_L", "eye_R");
|
|
2858
2543
|
const mouthY = centreY("mouth");
|
|
@@ -3005,75 +2690,613 @@ function buildHeadFrame(layers, opts) {
|
|
|
3005
2690
|
const y = stroke !== void 0 ? stroke - shade * band - CUT_MARGIN * fadeToOutline(d, nk) : (d <= nk.half ? chin + (nk.topY - chin) * (d / Math.max(1, nk.half)) : outlineAt(d)) - CUT_MARGIN;
|
|
3006
2691
|
cut[i] = y >= face.y1 ? face.y1 : y;
|
|
3007
2692
|
}
|
|
3008
|
-
const low = cut.map((_, i) => {
|
|
3009
|
-
let m = Infinity;
|
|
3010
|
-
for (let j = i - CUT_LOW; j <= i + CUT_LOW; j++) {
|
|
3011
|
-
if (j >= 0 && j < cut.length) m = Math.min(m, cut[j]);
|
|
3012
|
-
}
|
|
3013
|
-
return m;
|
|
3014
|
-
});
|
|
3015
|
-
if (opts.chinSlide !== void 0 && banded >= 0)
|
|
3016
|
-
nk.bandEnd = banded + CUT_LOW + 1;
|
|
3017
|
-
cutAt = (x) => {
|
|
3018
|
-
const f = x - (faceLayer.bbox.x - canvasW / 2) - 0.5;
|
|
3019
|
-
const i = clamp(Math.floor(f), 0, low.length - 1);
|
|
3020
|
-
const j = Math.min(i + 1, low.length - 1);
|
|
3021
|
-
const t = clamp(f - i, 0, 1);
|
|
3022
|
-
return Math.max(face.y0, low[i] + (low[j] - low[i]) * t);
|
|
3023
|
-
};
|
|
3024
|
-
} else {
|
|
3025
|
-
const head = earless(chinY);
|
|
3026
|
-
headMax = Math.max(...head);
|
|
3027
|
-
if (ears !== void 0) {
|
|
3028
|
-
const bottomOf = (d) => {
|
|
3029
|
-
for (let r = head.length - 1; r >= 0; r--) {
|
|
3030
|
-
if (head[r] >= d) return rowY(r) - 0.5;
|
|
3031
|
-
}
|
|
3032
|
-
return face.y1;
|
|
3033
|
-
};
|
|
3034
|
-
cutAt = (x) => {
|
|
3035
|
-
const y = bottomOf(Math.abs(x - axisX));
|
|
3036
|
-
return y >= face.y1 ? face.y1 : Math.max(face.y0, y - CUT_MARGIN);
|
|
3037
|
-
};
|
|
2693
|
+
const low = cut.map((_, i) => {
|
|
2694
|
+
let m = Infinity;
|
|
2695
|
+
for (let j = i - CUT_LOW; j <= i + CUT_LOW; j++) {
|
|
2696
|
+
if (j >= 0 && j < cut.length) m = Math.min(m, cut[j]);
|
|
2697
|
+
}
|
|
2698
|
+
return m;
|
|
2699
|
+
});
|
|
2700
|
+
if (opts.chinSlide !== void 0 && banded >= 0)
|
|
2701
|
+
nk.bandEnd = banded + CUT_LOW + 1;
|
|
2702
|
+
cutAt = (x) => {
|
|
2703
|
+
const f = x - (faceLayer.bbox.x - canvasW / 2) - 0.5;
|
|
2704
|
+
const i = clamp(Math.floor(f), 0, low.length - 1);
|
|
2705
|
+
const j = Math.min(i + 1, low.length - 1);
|
|
2706
|
+
const t = clamp(f - i, 0, 1);
|
|
2707
|
+
return Math.max(face.y0, low[i] + (low[j] - low[i]) * t);
|
|
2708
|
+
};
|
|
2709
|
+
} else {
|
|
2710
|
+
const head = earless(chinY);
|
|
2711
|
+
headMax = Math.max(...head);
|
|
2712
|
+
if (ears !== void 0) {
|
|
2713
|
+
const bottomOf = (d) => {
|
|
2714
|
+
for (let r = head.length - 1; r >= 0; r--) {
|
|
2715
|
+
if (head[r] >= d) return rowY(r) - 0.5;
|
|
2716
|
+
}
|
|
2717
|
+
return face.y1;
|
|
2718
|
+
};
|
|
2719
|
+
cutAt = (x) => {
|
|
2720
|
+
const y = bottomOf(Math.abs(x - axisX));
|
|
2721
|
+
return y >= face.y1 ? face.y1 : Math.max(face.y0, y - CUT_MARGIN);
|
|
2722
|
+
};
|
|
2723
|
+
}
|
|
2724
|
+
}
|
|
2725
|
+
}
|
|
2726
|
+
const hh = HH_PER_EYE_TO_CHIN * Math.max(1, eyeY - chinY);
|
|
2727
|
+
const headHalf = opts.headHalfWidth;
|
|
2728
|
+
const hairShell = headHalf !== void 0;
|
|
2729
|
+
let shellLeft = axisX - plateHalf;
|
|
2730
|
+
let shellRight = axisX + plateHalf;
|
|
2731
|
+
if (hairShell) {
|
|
2732
|
+
if (opts.headEdges && opts.headEdges.left.length > 0 && opts.headEdges.right.length > 0) {
|
|
2733
|
+
shellLeft = Math.min(...opts.headEdges.left.map((e) => e.x));
|
|
2734
|
+
shellRight = Math.max(...opts.headEdges.right.map((e) => e.x)) + 1;
|
|
2735
|
+
} else {
|
|
2736
|
+
shellLeft = axisX - headHalf;
|
|
2737
|
+
shellRight = axisX + headHalf;
|
|
2738
|
+
}
|
|
2739
|
+
}
|
|
2740
|
+
const hairRuns = (role, y) => {
|
|
2741
|
+
const l = byRole.get(role);
|
|
2742
|
+
if (l?.rowRuns === void 0) return void 0;
|
|
2743
|
+
const runs = l.rowRuns[Math.floor(canvasH / 2 - y) - l.bbox.y];
|
|
2744
|
+
return runs === void 0 ? [] : runs.map((c) => c - canvasW / 2);
|
|
2745
|
+
};
|
|
2746
|
+
return {
|
|
2747
|
+
canvasW,
|
|
2748
|
+
canvasH,
|
|
2749
|
+
face,
|
|
2750
|
+
axisX,
|
|
2751
|
+
eyeY,
|
|
2752
|
+
mouthY,
|
|
2753
|
+
chinY,
|
|
2754
|
+
hh,
|
|
2755
|
+
paintedHalfAt,
|
|
2756
|
+
wMax,
|
|
2757
|
+
headMax,
|
|
2758
|
+
hasProfile: profile !== null,
|
|
2759
|
+
neck,
|
|
2760
|
+
ears,
|
|
2761
|
+
cutAt,
|
|
2762
|
+
cheekY: eyeY - 0.5 * (eyeY - chinY),
|
|
2763
|
+
jawY: eyeY - 0.8 * (eyeY - chinY),
|
|
2764
|
+
shellLeft,
|
|
2765
|
+
shellRight,
|
|
2766
|
+
hairShell,
|
|
2767
|
+
holdBase: headHalf ?? plateHalf,
|
|
2768
|
+
hairRuns
|
|
2769
|
+
};
|
|
2770
|
+
}
|
|
2771
|
+
|
|
2772
|
+
// src/auto-rig/fields.ts
|
|
2773
|
+
var NOSE_TILT_DEG = 6;
|
|
2774
|
+
function nodDy(v, ay, hh) {
|
|
2775
|
+
const up = Math.max(0, ay) / 30;
|
|
2776
|
+
const down = Math.max(0, -ay) / 30;
|
|
2777
|
+
return -(up * v.up + down * v.down) * hh;
|
|
2778
|
+
}
|
|
2779
|
+
function spin(x, y, ox, oy, a) {
|
|
2780
|
+
if (a === 0) return [0, 0];
|
|
2781
|
+
const px = x - ox;
|
|
2782
|
+
const py = y - oy;
|
|
2783
|
+
return [
|
|
2784
|
+
px * Math.cos(a) - py * Math.sin(a) - px,
|
|
2785
|
+
px * Math.sin(a) + py * Math.cos(a) - py
|
|
2786
|
+
];
|
|
2787
|
+
}
|
|
2788
|
+
function faceField(m) {
|
|
2789
|
+
const f = m.frame;
|
|
2790
|
+
return (x, y, ax, ay) => {
|
|
2791
|
+
const s = Math.sign(ax);
|
|
2792
|
+
const a = Math.abs(ax) / 30;
|
|
2793
|
+
const chin = smoothstep(f.mouthY, f.chinY, y);
|
|
2794
|
+
const width = m.widthUpper + (m.widthJaw - m.widthUpper) * smoothstep(f.cheekY, f.jawY, y);
|
|
2795
|
+
const shell = f.hairShell ? 0 : m.shellScale - 1;
|
|
2796
|
+
const dx = s * a * (m.face + m.chinLead * chin) + a * (width - 1 + shell) * (x - f.axisX);
|
|
2797
|
+
const t = Math.min(
|
|
2798
|
+
1,
|
|
2799
|
+
Math.max(0, (f.face.y1 - y) / Math.max(1, f.face.y1 - f.chinY))
|
|
2800
|
+
);
|
|
2801
|
+
const v = {
|
|
2802
|
+
up: NOD.faceTop.up + (NOD.chin.up - NOD.faceTop.up) * t,
|
|
2803
|
+
down: NOD.faceTop.down + (NOD.chin.down - NOD.faceTop.down) * t
|
|
2804
|
+
};
|
|
2805
|
+
return [dx, nodDy(v, ay, f.hh)];
|
|
2806
|
+
};
|
|
2807
|
+
}
|
|
2808
|
+
function earField(m) {
|
|
2809
|
+
const f = m.frame;
|
|
2810
|
+
const ears = f.ears;
|
|
2811
|
+
if (ears === void 0) return () => [0, 0];
|
|
2812
|
+
const face = faceField(m);
|
|
2813
|
+
return (x, y, ax, ay) => {
|
|
2814
|
+
const s = Math.sign(ax);
|
|
2815
|
+
const a = Math.abs(ax) / 30;
|
|
2816
|
+
const dy = face(x, y, 0, ay)[1];
|
|
2817
|
+
if (sideOf(m, x, s) === "far") return [s * a * TURN.earFar * m.face, dy];
|
|
2818
|
+
const d = Math.abs(x - f.axisX);
|
|
2819
|
+
const attach = ears.attachAt(y);
|
|
2820
|
+
if (d <= attach) return [face(x, y, ax, 0)[0], dy];
|
|
2821
|
+
const root = face(f.axisX + Math.sign(x - f.axisX) * attach, y, ax, 0)[0];
|
|
2822
|
+
const rim = s * a * TURN.earNear * m.face;
|
|
2823
|
+
const t = Math.min(1, (d - attach) / Math.max(1, ears.outer - attach));
|
|
2824
|
+
return [root + (rim - root) * t, dy];
|
|
2825
|
+
};
|
|
2826
|
+
}
|
|
2827
|
+
function chinSlide(m) {
|
|
2828
|
+
const f = m.frame;
|
|
2829
|
+
return Math.abs(faceField(m)(f.axisX, f.chinY, 30, 0)[0]);
|
|
2830
|
+
}
|
|
2831
|
+
var NECK_SHADE_MAX = 0.45;
|
|
2832
|
+
var NECK_SHADE_FULL = 0.2;
|
|
2833
|
+
function neckField(m) {
|
|
2834
|
+
const f = m.frame;
|
|
2835
|
+
const nk = f.neck;
|
|
2836
|
+
if (nk === void 0) return () => [0, 0];
|
|
2837
|
+
const face = faceField(m);
|
|
2838
|
+
const full = chinSlide(m);
|
|
2839
|
+
const share = Math.min(1, NECK_SHADE_MAX * nk.waist / Math.max(1e-6, full));
|
|
2840
|
+
const bottom = f.face.y0;
|
|
2841
|
+
const tip = f.cutAt(f.axisX);
|
|
2842
|
+
const top = tip - NECK_SHADE_FULL * (tip - bottom);
|
|
2843
|
+
return (x, y, ax) => {
|
|
2844
|
+
const wy = Math.min(
|
|
2845
|
+
1,
|
|
2846
|
+
Math.max(0, (y - bottom) / Math.max(1, top - bottom))
|
|
2847
|
+
);
|
|
2848
|
+
const wx = Math.max(0, 1 - Math.abs(x - f.axisX) / nk.waist);
|
|
2849
|
+
return [share * face(f.axisX, f.chinY, ax, 0)[0] * wx * wy, 0];
|
|
2850
|
+
};
|
|
2851
|
+
}
|
|
2852
|
+
function sideOf(m, x, s) {
|
|
2853
|
+
return s * (x - m.frame.axisX) > 0 ? "far" : "near";
|
|
2854
|
+
}
|
|
2855
|
+
function eyeField(m, box) {
|
|
2856
|
+
const xe = cx(box);
|
|
2857
|
+
const ye = cy(box);
|
|
2858
|
+
const hh = m.frame.hh;
|
|
2859
|
+
return (x, y, ax, ay) => {
|
|
2860
|
+
const s = Math.sign(ax);
|
|
2861
|
+
const a = Math.abs(ax) / 30;
|
|
2862
|
+
const side = sideOf(m, xe, s);
|
|
2863
|
+
const dx = s * a * m.eye[side] + a * (m.eyeScale[side] - 1) * (x - xe);
|
|
2864
|
+
const up = Math.max(0, ay) / 30;
|
|
2865
|
+
const down = Math.max(0, -ay) / 30;
|
|
2866
|
+
const squash = up * (NOD.eyeHeight.up - 1) + down * (NOD.eyeHeight.down - 1);
|
|
2867
|
+
return [dx, nodDy(NOD.eye, ay, hh) + squash * (y - ye)];
|
|
2868
|
+
};
|
|
2869
|
+
}
|
|
2870
|
+
function browField(m, box) {
|
|
2871
|
+
const xb = cx(box);
|
|
2872
|
+
return (_x, _y, ax, ay) => {
|
|
2873
|
+
const s = Math.sign(ax);
|
|
2874
|
+
const a = Math.abs(ax) / 30;
|
|
2875
|
+
return [s * a * m.brow[sideOf(m, xb, s)], nodDy(NOD.brow, ay, m.frame.hh)];
|
|
2876
|
+
};
|
|
2877
|
+
}
|
|
2878
|
+
function noseField(m) {
|
|
2879
|
+
const at = m.noseAt;
|
|
2880
|
+
const top = m.noseTopY ?? at.y;
|
|
2881
|
+
return (x, y, ax, ay) => {
|
|
2882
|
+
const s = Math.sign(ax);
|
|
2883
|
+
const a = Math.abs(ax) / 30;
|
|
2884
|
+
const [tx, ty] = spin(
|
|
2885
|
+
x,
|
|
2886
|
+
y,
|
|
2887
|
+
at.x,
|
|
2888
|
+
top,
|
|
2889
|
+
s * a * m.tilt * NOSE_TILT_DEG * DEG
|
|
2890
|
+
);
|
|
2891
|
+
return [s * a * m.nose + tx, nodDy(NOD.nose, ay, m.frame.hh) + ty];
|
|
2892
|
+
};
|
|
2893
|
+
}
|
|
2894
|
+
function mouthField(m) {
|
|
2895
|
+
const c = m.mouthAt;
|
|
2896
|
+
return (x, y, ax, ay) => {
|
|
2897
|
+
const s = Math.sign(ax);
|
|
2898
|
+
const a = Math.abs(ax) / 30;
|
|
2899
|
+
const wx = c.x + (x - c.x) * (1 + a * (m.mouthWidth - 1));
|
|
2900
|
+
const [tx, ty] = spin(
|
|
2901
|
+
wx,
|
|
2902
|
+
y,
|
|
2903
|
+
c.x,
|
|
2904
|
+
c.y,
|
|
2905
|
+
s * a * m.tilt * TURN.mouthTiltDeg * DEG
|
|
2906
|
+
);
|
|
2907
|
+
return [
|
|
2908
|
+
s * a * m.mouth + wx - x + tx,
|
|
2909
|
+
nodDy(NOD.mouth, ay, m.frame.hh) + ty
|
|
2910
|
+
];
|
|
2911
|
+
};
|
|
2912
|
+
}
|
|
2913
|
+
function hairField(m, shift, nod) {
|
|
2914
|
+
const f = m.frame;
|
|
2915
|
+
return (x, _y, ax, ay) => {
|
|
2916
|
+
const s = Math.sign(ax);
|
|
2917
|
+
const a = Math.abs(ax) / 30;
|
|
2918
|
+
return [
|
|
2919
|
+
s * a * shift + a * (m.shellScale - 1) * (x - f.axisX),
|
|
2920
|
+
nodDy(nod, ay, f.hh)
|
|
2921
|
+
];
|
|
2922
|
+
};
|
|
2923
|
+
}
|
|
2924
|
+
function hairFrontBends(frame, boxes) {
|
|
2925
|
+
const f = frame;
|
|
2926
|
+
const eyes = [boxes.eye_L, boxes.eye_R].filter(
|
|
2927
|
+
(e) => e !== void 0
|
|
2928
|
+
);
|
|
2929
|
+
const inner = Math.max(
|
|
2930
|
+
1,
|
|
2931
|
+
Math.min(
|
|
2932
|
+
f.paintedHalfAt(f.eyeY),
|
|
2933
|
+
...eyes.map((e) => Math.max(f.axisX - e.x0, e.x1 - f.axisX))
|
|
2934
|
+
)
|
|
2935
|
+
);
|
|
2936
|
+
return {
|
|
2937
|
+
inner,
|
|
2938
|
+
left: Math.max(inner + 1, f.axisX - f.shellLeft),
|
|
2939
|
+
right: Math.max(inner + 1, f.shellRight - f.axisX)
|
|
2940
|
+
};
|
|
2941
|
+
}
|
|
2942
|
+
function hairFrontField(m) {
|
|
2943
|
+
const f = m.frame;
|
|
2944
|
+
const back = hairField(m, m.hairBack, NOD.hairBack);
|
|
2945
|
+
const cap = { up: NOD.hairFrontTop.up, down: capSlide(m) };
|
|
2946
|
+
const eyes = [m.boxes.eye_L, m.boxes.eye_R].filter(
|
|
2947
|
+
(e) => e !== void 0
|
|
2948
|
+
);
|
|
2949
|
+
const { inner, left, right } = hairFrontBends(f, m.boxes);
|
|
2950
|
+
const eyeY = eyes.length > 0 ? eyes.reduce((t, e) => t + cy(e), 0) / eyes.length : f.eyeY;
|
|
2951
|
+
const eyeH = eyes.length > 0 ? eyes.reduce((t, e) => t + (e.y1 - e.y0), 0) / eyes.length : 1;
|
|
2952
|
+
const coreAt = (x, y, s) => {
|
|
2953
|
+
const u = s * (x - f.axisX);
|
|
2954
|
+
const across = Math.min(1, Math.max(0, (u + inner) / (2 * inner)));
|
|
2955
|
+
const band = 1 - smoothstep(eyeH / 2, 1.5 * eyeH, Math.abs(y - eyeY));
|
|
2956
|
+
return m.hairFront + (m.hairFar - m.hairFront) * across * band;
|
|
2957
|
+
};
|
|
2958
|
+
const followAt = (x, y, s) => {
|
|
2959
|
+
const core = coreAt(x, y, s);
|
|
2960
|
+
const out = Math.min(
|
|
2961
|
+
1,
|
|
2962
|
+
Math.max(
|
|
2963
|
+
0,
|
|
2964
|
+
(Math.abs(x - f.axisX) - inner) / ((x < f.axisX ? left : right) - inner)
|
|
2965
|
+
)
|
|
2966
|
+
);
|
|
2967
|
+
return core + (m.hairOuter - core) * out;
|
|
2968
|
+
};
|
|
2969
|
+
const ride = outerRide(m, inner, coreAt, followAt);
|
|
2970
|
+
return (x, y, ax, ay) => {
|
|
2971
|
+
const s = Math.sign(ax);
|
|
2972
|
+
const a = Math.abs(ax) / 30;
|
|
2973
|
+
const follow = followAt(x, y, s) + (ride === void 0 ? 0 : ride(x, y, s));
|
|
2974
|
+
const rx = s * a * follow + a * (m.shellScale - 1) * (x - f.axisX);
|
|
2975
|
+
const ry = nodDy(NOD.hairFront, ay, f.hh);
|
|
2976
|
+
const bx = back(x, y, ax, ay)[0];
|
|
2977
|
+
const by = nodDy(cap, ay, f.hh);
|
|
2978
|
+
const w = crownBlend(m, y);
|
|
2979
|
+
return [bx + w * (rx - bx), by + w * (ry - by)];
|
|
2980
|
+
};
|
|
2981
|
+
}
|
|
2982
|
+
function crownBlend(m, y) {
|
|
2983
|
+
const top = m.frame.face.y1;
|
|
2984
|
+
return 1 - smoothstep(top, Math.max(top + 1, m.hairTop), y);
|
|
2985
|
+
}
|
|
2986
|
+
var CAP_COVER_LOSS = 0.01;
|
|
2987
|
+
function capSlide(m) {
|
|
2988
|
+
const f = m.frame;
|
|
2989
|
+
const least = NOD.hairBack.down;
|
|
2990
|
+
const grid = m.hairFrontGrid;
|
|
2991
|
+
if (grid === void 0 || f.hairRuns("hair_front", grid.ys[0]) === void 0 || f.hairRuns("hair_back", grid.ys[0]) === void 0) {
|
|
2992
|
+
return least;
|
|
2993
|
+
}
|
|
2994
|
+
const { xs, ys } = grid;
|
|
2995
|
+
const top = ys[0];
|
|
2996
|
+
const n = ys.length;
|
|
2997
|
+
const bangs = NOD.hairFront.down;
|
|
2998
|
+
const wr = ys.map((y) => crownBlend(m, y));
|
|
2999
|
+
const blendAt = (y) => {
|
|
3000
|
+
const v = clamp((top - y) / (top - ys[n - 1]) * (n - 1), 0, n - 1);
|
|
3001
|
+
const r = Math.min(n - 2, Math.floor(v));
|
|
3002
|
+
return wr[r] + (wr[r + 1] - wr[r]) * (v - r);
|
|
3003
|
+
};
|
|
3004
|
+
const flat = ys[wr.findIndex((w) => w >= 1)] ?? ys[n - 1];
|
|
3005
|
+
const x0 = xs[0];
|
|
3006
|
+
const tops = new Float64Array(Math.round(xs[xs.length - 1] - x0)).fill(NaN);
|
|
3007
|
+
for (let i = 0; i < top - flat; i++) {
|
|
3008
|
+
const runs = f.hairRuns("hair_front", top - i - 0.5);
|
|
3009
|
+
for (let k = 0; k < runs.length; k += 2) {
|
|
3010
|
+
for (let px = runs[k]; px < runs[k + 1]; px++) {
|
|
3011
|
+
const j = Math.round(px - x0);
|
|
3012
|
+
if (Number.isNaN(tops[j])) tops[j] = i;
|
|
3013
|
+
}
|
|
3014
|
+
}
|
|
3015
|
+
}
|
|
3016
|
+
const hh = f.hh;
|
|
3017
|
+
const most = Math.ceil(Math.max(bangs, NOD.hairFrontTop.down) * hh);
|
|
3018
|
+
const bared = (s) => clamp(Math.ceil(s - 0.5), 0, most);
|
|
3019
|
+
const dropAt = (w, slide) => (w * bangs + (1 - w) * slide) * hh;
|
|
3020
|
+
const backNod = NOD.hairBack.down * hh;
|
|
3021
|
+
const backRows = /* @__PURE__ */ new Map();
|
|
3022
|
+
const columns = [];
|
|
3023
|
+
tops.forEach((i, j) => {
|
|
3024
|
+
if (Number.isNaN(i)) return;
|
|
3025
|
+
const w = blendAt(top - i);
|
|
3026
|
+
const empty = new Int32Array(most + 1);
|
|
3027
|
+
for (let r = 0; r < most; r++) {
|
|
3028
|
+
const at = Math.floor(i + r + 0.5 - backNod);
|
|
3029
|
+
let runs = backRows.get(at);
|
|
3030
|
+
if (runs === void 0) {
|
|
3031
|
+
runs = f.hairRuns("hair_back", top - at - 0.5);
|
|
3032
|
+
backRows.set(at, runs);
|
|
3038
3033
|
}
|
|
3034
|
+
empty[r + 1] = empty[r] + (paints(runs, x0 + j) ? 0 : 1);
|
|
3039
3035
|
}
|
|
3036
|
+
columns.push({ w, empty, base: empty[bared(dropAt(w, least))] });
|
|
3037
|
+
});
|
|
3038
|
+
const budget = CAP_COVER_LOSS * hh;
|
|
3039
|
+
const fits = (slide) => columns.every((c) => c.empty[bared(dropAt(c.w, slide))] - c.base <= budget);
|
|
3040
|
+
let lo = least;
|
|
3041
|
+
let hi = NOD.hairFrontTop.down;
|
|
3042
|
+
if (fits(hi)) return hi;
|
|
3043
|
+
for (let k = 0; k < 30; k++) {
|
|
3044
|
+
const mid = (lo + hi) / 2;
|
|
3045
|
+
if (fits(mid)) lo = mid;
|
|
3046
|
+
else hi = mid;
|
|
3040
3047
|
}
|
|
3041
|
-
|
|
3042
|
-
|
|
3043
|
-
|
|
3044
|
-
let
|
|
3045
|
-
|
|
3046
|
-
|
|
3047
|
-
|
|
3048
|
-
|
|
3049
|
-
|
|
3050
|
-
|
|
3051
|
-
|
|
3052
|
-
|
|
3048
|
+
return lo;
|
|
3049
|
+
}
|
|
3050
|
+
function paints(runs, px) {
|
|
3051
|
+
for (let k = 0; k < runs.length; k += 2) {
|
|
3052
|
+
if (runs[k] <= px && px + 1 <= runs[k + 1]) return true;
|
|
3053
|
+
}
|
|
3054
|
+
return false;
|
|
3055
|
+
}
|
|
3056
|
+
function outerRide(m, inner, coreAt, followAt) {
|
|
3057
|
+
const f = m.frame;
|
|
3058
|
+
const ys = m.hairFrontGrid?.ys;
|
|
3059
|
+
if (ys === void 0) return void 0;
|
|
3060
|
+
const top = ys[0];
|
|
3061
|
+
if (f.hairRuns("hair_front", top) === void 0 || f.hairRuns("hair_back", top) === void 0) {
|
|
3062
|
+
return void 0;
|
|
3063
|
+
}
|
|
3064
|
+
const drift = Math.abs(m.hairBack);
|
|
3065
|
+
const sides = [-1, 1];
|
|
3066
|
+
const n = ys.length;
|
|
3067
|
+
const count = Math.round(top - ys[n - 1]);
|
|
3068
|
+
const below = (NOD.hairFront.down - NOD.hairBack.down) * f.hh;
|
|
3069
|
+
const above = (NOD.hairBack.up - NOD.hairFront.up) * f.hh;
|
|
3070
|
+
const j0 = Math.floor(-above);
|
|
3071
|
+
const backRows = Array.from(
|
|
3072
|
+
{ length: Math.ceil(count + below) - j0 },
|
|
3073
|
+
(_, j) => f.hairRuns("hair_back", top - (j + j0) - 0.5)
|
|
3074
|
+
);
|
|
3075
|
+
const offset = sides.map(() => new Float64Array(count).fill(NaN));
|
|
3076
|
+
const far = sides.map(() => new Float64Array(count));
|
|
3077
|
+
const near = sides.map(() => new Float64Array(count));
|
|
3078
|
+
for (let i = 0; i < count; i++) {
|
|
3079
|
+
const y = top - i - 0.5;
|
|
3080
|
+
const front = f.hairRuns("hair_front", y);
|
|
3081
|
+
sides.forEach((side, k) => {
|
|
3082
|
+
const edge = outerEdge(front, f.axisX, side);
|
|
3083
|
+
if (edge === void 0) return;
|
|
3084
|
+
let outward = Infinity;
|
|
3085
|
+
let inward = Infinity;
|
|
3086
|
+
for (let j = Math.floor(i - above); j < Math.ceil(i + 1 + below); j++) {
|
|
3087
|
+
const c = runReach(backRows[j - j0], edge, side);
|
|
3088
|
+
outward = Math.min(outward, c.outward);
|
|
3089
|
+
inward = Math.min(inward, c.inward);
|
|
3090
|
+
}
|
|
3091
|
+
offset[k][i] = side * (edge - f.axisX);
|
|
3092
|
+
far[k][i] = m.shellScale * outward - drift;
|
|
3093
|
+
near[k][i] = m.shellScale * inward - drift;
|
|
3094
|
+
});
|
|
3095
|
+
}
|
|
3096
|
+
const end = new Float64Array(n * 2);
|
|
3097
|
+
const lift = new Float64Array(n * 4);
|
|
3098
|
+
for (let r = 0; r < n; r++) {
|
|
3099
|
+
const i0 = Math.max(0, Math.floor(top - ys[Math.max(0, r - 1)]));
|
|
3100
|
+
const i1 = Math.min(count, Math.ceil(top - ys[Math.min(n - 1, r + 1)]));
|
|
3101
|
+
sides.forEach((side, k) => {
|
|
3102
|
+
let d = Infinity;
|
|
3103
|
+
let allowFar = Infinity;
|
|
3104
|
+
let allowNear = Infinity;
|
|
3105
|
+
for (let i = i0; i < i1; i++) {
|
|
3106
|
+
if (Number.isNaN(offset[k][i])) continue;
|
|
3107
|
+
d = Math.min(d, offset[k][i]);
|
|
3108
|
+
allowFar = Math.min(allowFar, far[k][i]);
|
|
3109
|
+
allowNear = Math.min(allowNear, near[k][i]);
|
|
3110
|
+
}
|
|
3111
|
+
end[r * 2 + k] = d;
|
|
3112
|
+
if (d === Infinity || d <= inner) return;
|
|
3113
|
+
const x = f.axisX + side * d;
|
|
3114
|
+
sides.forEach((s, j) => {
|
|
3115
|
+
const allow = Math.min(
|
|
3116
|
+
coreAt(x, ys[r], s),
|
|
3117
|
+
s === side ? allowFar : allowNear
|
|
3118
|
+
);
|
|
3119
|
+
lift[(r * 2 + k) * 2 + j] = Math.max(0, allow - followAt(x, ys[r], s));
|
|
3120
|
+
});
|
|
3121
|
+
});
|
|
3122
|
+
}
|
|
3123
|
+
const rowRide = (r, k, j, d) => {
|
|
3124
|
+
const v = lift[(r * 2 + k) * 2 + j];
|
|
3125
|
+
return v === 0 ? 0 : v * Math.min(1, (d - inner) / (end[r * 2 + k] - inner));
|
|
3126
|
+
};
|
|
3127
|
+
return (x, y, s) => {
|
|
3128
|
+
const d = Math.abs(x - f.axisX);
|
|
3129
|
+
if (s === 0 || d <= inner) return 0;
|
|
3130
|
+
const k = x < f.axisX ? 0 : 1;
|
|
3131
|
+
const j = s < 0 ? 0 : 1;
|
|
3132
|
+
let v = clamp((top - y) / (top - ys[n - 1]) * (n - 1), 0, n - 1);
|
|
3133
|
+
if (Math.abs(v - Math.round(v)) < 1e-3) v = Math.round(v);
|
|
3134
|
+
const r = Math.min(n - 2, Math.floor(v));
|
|
3135
|
+
const t = v - r;
|
|
3136
|
+
return rowRide(r, k, j, d) * (1 - t) + rowRide(r + 1, k, j, d) * t;
|
|
3137
|
+
};
|
|
3138
|
+
}
|
|
3139
|
+
function familyField(m, family) {
|
|
3140
|
+
switch (family) {
|
|
3141
|
+
case "face":
|
|
3142
|
+
return faceField(m);
|
|
3143
|
+
case "eye_L":
|
|
3144
|
+
case "eye_R":
|
|
3145
|
+
return eyeField(m, m.boxes[family]);
|
|
3146
|
+
case "brow_L":
|
|
3147
|
+
case "brow_R":
|
|
3148
|
+
return browField(m, m.boxes[family]);
|
|
3149
|
+
case "nose":
|
|
3150
|
+
return noseField(m);
|
|
3151
|
+
case "mouth":
|
|
3152
|
+
return mouthField(m);
|
|
3153
|
+
case "hair_front":
|
|
3154
|
+
return hairFrontField(m);
|
|
3155
|
+
case "hair_back":
|
|
3156
|
+
return hairField(m, m.hairBack, NOD.hairBack);
|
|
3157
|
+
case "body":
|
|
3158
|
+
return () => [0, 0];
|
|
3159
|
+
}
|
|
3160
|
+
}
|
|
3161
|
+
|
|
3162
|
+
// src/auto-rig/context.ts
|
|
3163
|
+
function sidePair(byRole, a, b) {
|
|
3164
|
+
const la = byRole.get(a);
|
|
3165
|
+
const lb = byRole.get(b);
|
|
3166
|
+
if (la === void 0 || lb === void 0) return void 0;
|
|
3167
|
+
const [lo, hi] = [
|
|
3168
|
+
{ role: a, box: boxOfLayer(la) },
|
|
3169
|
+
{ role: b, box: boxOfLayer(lb) }
|
|
3170
|
+
].sort((p, q) => cx(p.box) - cx(q.box));
|
|
3171
|
+
return { left: lo, right: hi };
|
|
3172
|
+
}
|
|
3173
|
+
function sideIrises(byRole) {
|
|
3174
|
+
const pair = sidePair(byRole, "iris_L", "iris_R");
|
|
3175
|
+
return pair === void 0 ? {} : { left: pair.left.box, right: pair.right.box };
|
|
3176
|
+
}
|
|
3177
|
+
function solveContext(frame, byRole, options, hasNose) {
|
|
3178
|
+
const box = (role) => boxOfLayer(byRole.get(role));
|
|
3179
|
+
const row = (s, strand2, sideSign) => {
|
|
3180
|
+
if (strand2 !== void 0) {
|
|
3181
|
+
const lo = sideSign < 0 ? strand2.irisOuter : strand2.irisInner;
|
|
3182
|
+
const hi = sideSign < 0 ? strand2.irisInner : strand2.irisOuter;
|
|
3183
|
+
return { role: s.role, lo, hi, y: strand2.y };
|
|
3053
3184
|
}
|
|
3185
|
+
const inset = bw(s.box) > 4 ? 1 : 0;
|
|
3186
|
+
return {
|
|
3187
|
+
role: s.role,
|
|
3188
|
+
lo: s.box.x0 + inset,
|
|
3189
|
+
hi: s.box.x1 - inset,
|
|
3190
|
+
y: cy(s.box)
|
|
3191
|
+
};
|
|
3192
|
+
};
|
|
3193
|
+
const eyes = sidePair(byRole, "eye_L", "eye_R");
|
|
3194
|
+
const irises = sidePair(byRole, "iris_L", "iris_R");
|
|
3195
|
+
const pair = irises ?? eyes;
|
|
3196
|
+
const strand = irises ? options.strandEdges : void 0;
|
|
3197
|
+
const left = row(pair.left, strand?.left, -1);
|
|
3198
|
+
const right = row(pair.right, strand?.right, 1);
|
|
3199
|
+
let candidates;
|
|
3200
|
+
const edges = options.headEdges;
|
|
3201
|
+
if (frame.hairShell && edges && edges.left.length > 0 && edges.right.length > 0) {
|
|
3202
|
+
candidates = {
|
|
3203
|
+
left: edges.left.map((e) => ({ role: e.role, x: e.x })),
|
|
3204
|
+
// A right edge names its outermost pixel column; the boundary is one on.
|
|
3205
|
+
right: edges.right.map((e) => ({ role: e.role, x: e.x + 1 }))
|
|
3206
|
+
};
|
|
3207
|
+
} else if (frame.hairShell) {
|
|
3208
|
+
candidates = {
|
|
3209
|
+
left: [{ role: "hair_back", x: frame.shellLeft }],
|
|
3210
|
+
right: [{ role: "hair_back", x: frame.shellRight }]
|
|
3211
|
+
};
|
|
3212
|
+
} else {
|
|
3213
|
+
const w = frame.paintedHalfAt(frame.eyeY);
|
|
3214
|
+
candidates = {
|
|
3215
|
+
left: [{ role: "face", x: frame.axisX - w }],
|
|
3216
|
+
right: [{ role: "face", x: frame.axisX + w }]
|
|
3217
|
+
};
|
|
3218
|
+
}
|
|
3219
|
+
const restHalf = (Math.max(...candidates.right.map((c) => c.x)) - Math.min(...candidates.left.map((c) => c.x))) / 2;
|
|
3220
|
+
const nose = byRole.get("nose");
|
|
3221
|
+
let noseAt;
|
|
3222
|
+
let noseBox;
|
|
3223
|
+
if (hasNose && nose !== void 0) {
|
|
3224
|
+
noseBox = nose.denseCore ? boxOfPixels(nose.denseCore, nose.canvasW, nose.canvasH) : boxOfLayer(nose);
|
|
3225
|
+
noseAt = { x: cx(noseBox), y: cy(noseBox) };
|
|
3054
3226
|
}
|
|
3227
|
+
const mouthBox = byRole.has("mouth_open") ? unionBoxes([box("mouth"), box("mouth_open")]) : box("mouth");
|
|
3228
|
+
const m = box("mouth");
|
|
3055
3229
|
return {
|
|
3056
|
-
|
|
3057
|
-
|
|
3058
|
-
|
|
3059
|
-
|
|
3060
|
-
|
|
3061
|
-
|
|
3062
|
-
|
|
3063
|
-
|
|
3064
|
-
|
|
3065
|
-
|
|
3066
|
-
|
|
3067
|
-
|
|
3068
|
-
|
|
3069
|
-
|
|
3070
|
-
|
|
3071
|
-
|
|
3072
|
-
|
|
3073
|
-
|
|
3074
|
-
|
|
3075
|
-
|
|
3076
|
-
|
|
3230
|
+
frame,
|
|
3231
|
+
left,
|
|
3232
|
+
right,
|
|
3233
|
+
candidates,
|
|
3234
|
+
restHalf,
|
|
3235
|
+
strand,
|
|
3236
|
+
hasHairFront: byRole.has("hair_front"),
|
|
3237
|
+
eyeBoxes: { left: eyes.left.box, right: eyes.right.box },
|
|
3238
|
+
noseAt,
|
|
3239
|
+
noseBox,
|
|
3240
|
+
mouthAt: { x: cx(m), y: cy(m) },
|
|
3241
|
+
mouthBox
|
|
3242
|
+
};
|
|
3243
|
+
}
|
|
3244
|
+
function renderedLander(turn, parts, grids, from = /* @__PURE__ */ new Map()) {
|
|
3245
|
+
const analytic = /* @__PURE__ */ new Map();
|
|
3246
|
+
const landed = /* @__PURE__ */ new Map();
|
|
3247
|
+
const field = (role) => {
|
|
3248
|
+
const family = roleSpec(role).family;
|
|
3249
|
+
let f = analytic.get(family);
|
|
3250
|
+
if (f === void 0) analytic.set(family, f = familyField(turn, family));
|
|
3251
|
+
return f;
|
|
3252
|
+
};
|
|
3253
|
+
return (role, x, y, ax) => {
|
|
3254
|
+
const family = roleSpec(role).family;
|
|
3255
|
+
const part = parts.find((p) => p.id === role);
|
|
3256
|
+
const g = grids.get(family);
|
|
3257
|
+
const warp = part?.warps?.find((w) => w.parameter === P.AngleX);
|
|
3258
|
+
if (part === void 0 || part.mesh === void 0 || !g && !warp) {
|
|
3259
|
+
return x + field(role)(x, y, ax, 0)[0];
|
|
3260
|
+
}
|
|
3261
|
+
const box = {
|
|
3262
|
+
x0: part.transform.x - part.width / 2,
|
|
3263
|
+
x1: part.transform.x + part.width / 2,
|
|
3264
|
+
y0: part.transform.y - part.height / 2,
|
|
3265
|
+
y1: part.transform.y + part.height / 2
|
|
3266
|
+
};
|
|
3267
|
+
const rest = meshPoints(part.mesh, box);
|
|
3268
|
+
const key = `${role}@${ax}`;
|
|
3269
|
+
let xs = landed.get(key);
|
|
3270
|
+
if (xs === void 0) {
|
|
3271
|
+
if (g) {
|
|
3272
|
+
const offsets = keyformAt(g.keyforms, ax);
|
|
3273
|
+
xs = rest.map(([px, py]) => land(g.lattice, offsets, px, py)[0]);
|
|
3274
|
+
} else {
|
|
3275
|
+
const k = warp.keyforms;
|
|
3276
|
+
const offsets = blendStops(
|
|
3277
|
+
k.map((kf) => kf.value),
|
|
3278
|
+
k.map((kf) => kf.offsets),
|
|
3279
|
+
ax
|
|
3280
|
+
);
|
|
3281
|
+
xs = rest.map(([px], i) => px + offsets[2 * i] * bw(box));
|
|
3282
|
+
}
|
|
3283
|
+
landed.set(key, xs);
|
|
3284
|
+
}
|
|
3285
|
+
const idx = part.mesh.indices;
|
|
3286
|
+
for (let t = from.get(role) ?? 0; t < idx.length; t += 3) {
|
|
3287
|
+
const [a, b, c] = [idx[t], idx[t + 1], idx[t + 2]];
|
|
3288
|
+
const [ax0, ay0] = rest[a];
|
|
3289
|
+
const [bx0, by0] = rest[b];
|
|
3290
|
+
const [cx0, cy0] = rest[c];
|
|
3291
|
+
const d = (by0 - cy0) * (ax0 - cx0) + (cx0 - bx0) * (ay0 - cy0);
|
|
3292
|
+
if (Math.abs(d) < 1e-9) continue;
|
|
3293
|
+
const u = ((by0 - cy0) * (x - cx0) + (cx0 - bx0) * (y - cy0)) / d;
|
|
3294
|
+
const v = ((cy0 - ay0) * (x - cx0) + (ax0 - cx0) * (y - cy0)) / d;
|
|
3295
|
+
const w = 1 - u - v;
|
|
3296
|
+
if (u < -1e-6 || v < -1e-6 || w < -1e-6) continue;
|
|
3297
|
+
return u * xs[a] + v * xs[b] + w * xs[c];
|
|
3298
|
+
}
|
|
3299
|
+
return x + field(role)(x, y, ax, 0)[0];
|
|
3077
3300
|
};
|
|
3078
3301
|
}
|
|
3079
3302
|
|
|
@@ -3954,14 +4177,18 @@ function generateIkiFromLayerSet(layers, canvas, options = {}) {
|
|
|
3954
4177
|
};
|
|
3955
4178
|
const solveFrame = buildHeadFrame(layers, frameOptions);
|
|
3956
4179
|
const ctx = solveContext(solveFrame, byRole, turnOptions, hasNose);
|
|
4180
|
+
const boxes = Object.fromEntries(
|
|
4181
|
+
["eye_L", "eye_R", "brow_L", "brow_R"].filter(has).map((r) => [r, box(r)])
|
|
4182
|
+
);
|
|
3957
4183
|
const landmarks = {
|
|
3958
|
-
boxes
|
|
3959
|
-
["eye_L", "eye_R", "brow_L", "brow_R"].filter(has).map((r) => [r, box(r)])
|
|
3960
|
-
),
|
|
4184
|
+
boxes,
|
|
3961
4185
|
noseAt: ctx.noseAt,
|
|
3962
4186
|
noseTopY: ctx.noseBox?.y1,
|
|
3963
4187
|
mouthAt: ctx.mouthAt,
|
|
3964
|
-
hairTop: has("hair_front") ? box("hair_front").y1 : solveFrame.face.y1
|
|
4188
|
+
hairTop: has("hair_front") ? box("hair_front").y1 : solveFrame.face.y1,
|
|
4189
|
+
// The field reads the grid the mesh is built on (the rebuilt frame below
|
|
4190
|
+
// differs only in the jaw's cut, which the grid does not read).
|
|
4191
|
+
hairFrontGrid: has("hair_front") ? hairFrontGrid(box("hair_front"), solveFrame, boxes) : void 0
|
|
3965
4192
|
};
|
|
3966
4193
|
const build = (q) => buildTurn(solveFrame, landmarks, q);
|
|
3967
4194
|
const fit = fitTurn(ctx, targets, style, build);
|
|
@@ -3983,7 +4210,8 @@ function generateIkiFromLayerSet(layers, canvas, options = {}) {
|
|
|
3983
4210
|
parts.length,
|
|
3984
4211
|
frame,
|
|
3985
4212
|
byRole,
|
|
3986
|
-
style
|
|
4213
|
+
style,
|
|
4214
|
+
landmarks.hairFrontGrid
|
|
3987
4215
|
);
|
|
3988
4216
|
if (built.region !== void 0) {
|
|
3989
4217
|
regionOf = built.region;
|
|
@@ -4074,7 +4302,7 @@ function plateFields(turn, region, head) {
|
|
|
4074
4302
|
const neck = neckField(turn);
|
|
4075
4303
|
return (i) => region[i] === "ear" ? ear : region[i] === "neck" ? neck : head;
|
|
4076
4304
|
}
|
|
4077
|
-
function buildPart(spec, b, order, frame, byRole, style) {
|
|
4305
|
+
function buildPart(spec, b, order, frame, byRole, style, frontGrid) {
|
|
4078
4306
|
const box = (role) => boxOfLayer(byRole.get(role));
|
|
4079
4307
|
const part = {
|
|
4080
4308
|
id: spec.role,
|
|
@@ -4097,30 +4325,15 @@ function buildPart(spec, b, order, frame, byRole, style) {
|
|
|
4097
4325
|
mesh = fm.mesh;
|
|
4098
4326
|
region = fm.region;
|
|
4099
4327
|
headStart = fm.headStart;
|
|
4328
|
+
} else if (spec.role === "hair_front") {
|
|
4329
|
+
mesh = columnMesh(b, frontGrid);
|
|
4100
4330
|
} else if (spec.family !== "body") {
|
|
4101
4331
|
const cells = MESH_CELLS[spec.role] ?? FEATURE_MESH_CELLS;
|
|
4102
4332
|
const px = Math.min(cells.px, meshScale(spec.role, frame));
|
|
4103
|
-
|
|
4104
|
-
|
|
4105
|
-
|
|
4106
|
-
|
|
4107
|
-
["eye_L", "eye_R"].filter((r) => byRole.has(r)).map((r) => [r, box(r)])
|
|
4108
|
-
);
|
|
4109
|
-
const { inner, left, right } = hairFrontBends(frame, boxes);
|
|
4110
|
-
mesh = columnMesh(
|
|
4111
|
-
b,
|
|
4112
|
-
[
|
|
4113
|
-
frame.axisX - left,
|
|
4114
|
-
frame.axisX - inner,
|
|
4115
|
-
frame.axisX + inner,
|
|
4116
|
-
frame.axisX + right
|
|
4117
|
-
],
|
|
4118
|
-
cols,
|
|
4119
|
-
rows
|
|
4120
|
-
);
|
|
4121
|
-
} else {
|
|
4122
|
-
mesh = gridMesh(cols, rows);
|
|
4123
|
-
}
|
|
4333
|
+
mesh = gridMesh(
|
|
4334
|
+
cellsFor(bw(b), px, cells.min, cells.max),
|
|
4335
|
+
cellsFor(bh(b), px, cells.min, cells.max)
|
|
4336
|
+
);
|
|
4124
4337
|
}
|
|
4125
4338
|
if (mesh !== void 0) part.mesh = mesh;
|
|
4126
4339
|
const side = spec.role.endsWith("_L") ? "L" : "R";
|
|
@@ -4239,16 +4452,35 @@ function buildPart(spec, b, order, frame, byRole, style) {
|
|
|
4239
4452
|
headStart
|
|
4240
4453
|
};
|
|
4241
4454
|
}
|
|
4242
|
-
function
|
|
4455
|
+
function hairFrontGrid(b, frame, boxes) {
|
|
4456
|
+
const cells = MESH_CELLS.hair_front;
|
|
4457
|
+
const px = Math.min(cells.px, meshScale("hair_front", frame));
|
|
4458
|
+
const cols = cellsFor(bw(b), px, cells.min, cells.max);
|
|
4459
|
+
const rows = cellsFor(bh(b), px, cells.min, cells.max);
|
|
4460
|
+
const { inner, left, right } = hairFrontBends(frame, boxes);
|
|
4243
4461
|
const step = bw(b) / cols;
|
|
4244
4462
|
const xs = Array.from({ length: cols + 1 }, (_, c) => b.x0 + c * step);
|
|
4245
|
-
for (const x of
|
|
4463
|
+
for (const x of [
|
|
4464
|
+
frame.axisX - left,
|
|
4465
|
+
frame.axisX - inner,
|
|
4466
|
+
frame.axisX + inner,
|
|
4467
|
+
frame.axisX + right
|
|
4468
|
+
]) {
|
|
4246
4469
|
if (x <= b.x0 + 0.25 || x >= b.x1 - 0.25) continue;
|
|
4247
4470
|
const near = xs.findIndex((v) => Math.abs(v - x) < 0.3 * step);
|
|
4248
4471
|
if (near > 0 && near < xs.length - 1) xs[near] = x;
|
|
4249
4472
|
else if (near < 0) xs.push(x);
|
|
4250
4473
|
}
|
|
4251
4474
|
xs.sort((p, q) => p - q);
|
|
4475
|
+
const ys = Array.from(
|
|
4476
|
+
{ length: rows + 1 },
|
|
4477
|
+
(_, r) => b.y1 - bh(b) * r / rows
|
|
4478
|
+
);
|
|
4479
|
+
return { xs, ys };
|
|
4480
|
+
}
|
|
4481
|
+
function columnMesh(b, grid) {
|
|
4482
|
+
const { xs } = grid;
|
|
4483
|
+
const rows = grid.ys.length - 1;
|
|
4252
4484
|
const vertices = [];
|
|
4253
4485
|
const uvs = [];
|
|
4254
4486
|
for (let r = 0; r <= rows; r++) {
|